#include <d3d10_1.h>
#include "D3DX10Math.h"
#ifndef PLAYERDEF_H
#define PLAYERDEF_H
typedef struct player
{
	float dist = 0;
	int entity_team = 0;
	float boxMiddle = 0;
	float h_y = 0;
	float width = 0;
	float height = 0;
	float b_x = 0;
	float b_y = 0;
	bool knocked = false;
	bool visible = false;
	int health = 0;
	int shield = 0;
	//seer
	int maxshield = 0;
	int armortype = 0;
	D3DXVECTOR3 EntityPosition;
	D3DXVECTOR3 LocalPlayerPosition;
	D3DXVECTOR3 localviewangle;
	char name[33] = { 0 };
}player;

#endif