#pragma once

#include <windows.h>
#include <time.h>
#include <conio.h>
#include <fstream>
#include <iostream>
#include <locale>
//#include <d3d10_1.h>
//#include "D3DX10Math.h"
#include "math.h"
#include "overlay.h"
#include <d3d11.h>
#include <thread>
#include <future>
//#include <DirectXMath.h>












