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apex_dma_kvm_pub/apex_dma/offsets.h

33 lines
1.2 KiB
C

4 years ago
#define OFFSET_ENTITYLIST 0x18b9a98
#define OFFSET_LOCAL_ENT 0x1c684b8 //LocalPlayer
#define OFFSET_TEAM 0x430
#define OFFSET_HEALTH 0x420
#define OFFSET_NAME 0x561
#define OFFSET_SIG_NAME 0x558
#define OFFSET_SHIELD 0x170
#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity
#define OFFSET_VISIBLE_TIME 0x1A6C
#define OFFSET_LIFE_STATE 0x770 //>0 = dead
#define OFFSET_BLEED_OUT_STATE 0x2670 //>0 = knocked
#define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin
#define OFFSET_BONES 0xF18 //m_bConstrainBetweenEndpoints
#define OFFSET_AIMPUNCH 0x23c8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1E6C
#define OFFSET_VIEWANGLES 0x24A0
#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
#define OFFSET_OBSERVER_MODE 0x3304
#define OFFSET_OBSERVING_TARGET 0x3308
#define OFFSET_MATRIX 0x1b3bd0
#define OFFSET_RENDER 0x40deec8
#define OFFSET_WEAPON 0x1a0c //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1e08
#define OFFSET_BULLET_SCALE 0x1e10
#define OFFSET_ITEM_GLOW 0x290
#define OFFSET_GLOW_ENABLE 0x330 //7 = enabled
#define OFFSET_GLOW_THROUGH_WALLS 0x340 //2 = enabled