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#define OFFSET_ENTITYLIST 0x18ad3a8
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#define OFFSET_LOCAL_ENT 0x1c5bcc8 //LocalPlayer
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#define OFFSET_TEAM 0x430
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#define OFFSET_HEALTH 0x420
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#define OFFSET_NAME 0x561
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#define OFFSET_SIG_NAME 0x558
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#define OFFSET_SHIELD 0x170
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#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity
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#define OFFSET_VISIBLE_TIME 0x1A6C
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#define OFFSET_LIFE_STATE 0x770 //>0 = dead
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#define OFFSET_BLEED_OUT_STATE 0x2610 //>0 = knocked
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#define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin
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#define OFFSET_BONES 0xF18 //m_bConstrainBetweenEndpoints
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#define OFFSET_AIMPUNCH 0x23c8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
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#define OFFSET_CAMERAPOS 0x1E6C
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#define OFFSET_VIEWANGLES 0x24A0
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#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
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#define OFFSET_OBSERVER_MODE 0x32bc
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#define OFFSET_OBSERVING_TARGET 0x32c0
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_RENDER 0x40d5d98
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#define OFFSET_WEAPON 0x1a0c //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1e0c
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#define OFFSET_BULLET_SCALE 0x1e14
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#define OFFSET_ITEM_GLOW 0x2A8 //m_highlightFunctionBits
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#define OFFSET_GLOW_T1 0x262 //16256 = enabled, 0 = disabled
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#define OFFSET_GLOW_T2 0x2c4 //1193322764 = enabled, 0 = disabled
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#define OFFSET_GLOW_ENABLE 0x350 //7 = enabled, 2 = disabled
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#define OFFSET_GLOW_THROUGH_WALLS 0x360 //2 = enabled, 5 = disabled
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