From 04b858895a0ae3e74f99998d7717aea4f6c0c133 Mon Sep 17 00:00:00 2001 From: MisterY52 <11368116+MisterY52@users.noreply.github.com> Date: Fri, 18 Aug 2023 11:09:11 +0200 Subject: [PATCH] Season 18 offsets update --- README.md | 2 +- apex_dma/apex_dma.cpp | 2 +- apex_dma/offsets.h | 156 +++++++++++++++++++++--------------------- 3 files changed, 80 insertions(+), 80 deletions(-) diff --git a/README.md b/README.md index 89566cf..4306b5e 100644 --- a/README.md +++ b/README.md @@ -5,4 +5,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes -Game version (Steam & Origin): v3.0.39.35 +Game version (Steam & Origin): v3.0.40.25 diff --git a/apex_dma/apex_dma.cpp b/apex_dma/apex_dma.cpp index dfa881a..3066554 100644 --- a/apex_dma/apex_dma.cpp +++ b/apex_dma/apex_dma.cpp @@ -710,7 +710,7 @@ int main(int argc, char *argv[]) } const char* cl_proc = "client_ap.exe"; - const char* ap_proc = "R5Apex.exe"; + const char* ap_proc = "r5apex.exe"; //const char* ap_proc = "EasyAntiCheat_launcher.exe"; //Client "add" offset diff --git a/apex_dma/offsets.h b/apex_dma/offsets.h index 1eb710a..d6178d6 100644 --- a/apex_dma/offsets.h +++ b/apex_dma/offsets.h @@ -5,98 +5,98 @@ #if VERSION == STEAM - #define OFFSET_ENTITYLIST 0x1e54dc8 - #define OFFSET_LOCAL_ENT 0x22048C0 + 0x8 //.?AVC_GameMovement@@ + 0x8 - #define OFFSET_NAME_LIST 0xbe95d60 - #define OFFSET_THIRDPERSON 0x01de45d0 + 0x6c //thirdperson_override + 0x6c - #define OFFSET_TIMESCALE 0x01799bd0 //host_timescale - - #define OFFSET_TEAM 0x044c //m_iTeamNum - #define OFFSET_HEALTH 0x043c //m_iHealth - #define OFFSET_SHIELD 0x170 //m_shieldHealth - #define OFFSET_NAME 0x589 //m_iName - #define OFFSET_SIGN_NAME 0x580 //m_iSignifierName - #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity - #define OFFSET_VISIBLE_TIME 0x1A70 //CPlayer!lastVisibleTime - #define OFFSET_ZOOMING 0x1c51 //m_bZooming - #define OFFSET_THIRDPERSON_SV 0x36e8 //m_thirdPersonShoulderView - #define OFFSET_YAW 0x22bc - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8 - - #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead - #define OFFSET_BLEED_OUT_STATE 0x2750 //m_bleedoutState, >0 = knocked - - #define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin - #define OFFSET_BONES 0x0e98 + 0x48 //m_nForceBone + 0x48 - #define OFFSET_STUDIOHDR 0x10e8 //CBaseAnimating!m_pStudioHdr - #define OFFSET_AIMPUNCH 0x24b8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle - #define OFFSET_CAMERAPOS 0x1f50 //CPlayer!camera_origin - #define OFFSET_VIEWANGLES 0x25b4 - 0x14 //m_ammoPoolCapacity - 0x14 + #define OFFSET_ENTITYLIST 0x1e743a8 + #define OFFSET_LOCAL_ENT 0x2224528 + #define OFFSET_NAME_LIST 0xc2b0b00 + #define OFFSET_THIRDPERSON 0x01e03040 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_TIMESCALE 0x017b7f60 //host_timescale + + #define OFFSET_TEAM 0x0480 //m_iTeamNum + #define OFFSET_HEALTH 0x0470 //m_iHealth + #define OFFSET_SHIELD 0x01a0 //m_shieldHealth + #define OFFSET_NAME 0x05c1 //m_iName + #define OFFSET_SIGN_NAME 0x05b8 //m_iSignifierName + #define OFFSET_ABS_VELOCITY 0x0170 //m_vecAbsVelocity + #define OFFSET_VISIBLE_TIME 0x1AA0 //CPlayer!lastVisibleTime + #define OFFSET_ZOOMING 0x1c81 //m_bZooming + #define OFFSET_THIRDPERSON_SV 0x3728 //m_thirdPersonShoulderView + #define OFFSET_YAW 0x22ec - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8 + + #define OFFSET_LIFE_STATE 0x07d0 //m_lifeState, >0 = dead + #define OFFSET_BLEED_OUT_STATE 0x2790 //m_bleedoutState, >0 = knocked + + #define OFFSET_ORIGIN 0x017c //m_vecAbsOrigin + #define OFFSET_BONES 0x0ec8 + 0x48 //m_nForceBone + 0x48 + #define OFFSET_STUDIOHDR 0x1118 //CBaseAnimating!m_pStudioHdr + #define OFFSET_AIMPUNCH 0x24e8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle + #define OFFSET_CAMERAPOS 0x1f80 //CPlayer!camera_origin + #define OFFSET_VIEWANGLES 0x25e4 - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 - #define OFFSET_OBSERVER_MODE 0x34f4 //m_iObserverMode - #define OFFSET_OBSERVING_TARGET 0x3500 //m_hObserverTarget + #define OFFSET_OBSERVER_MODE 0x3534 //m_iObserverMode + #define OFFSET_OBSERVING_TARGET 0x3540 //m_hObserverTarget #define OFFSET_MATRIX 0x11A350 - #define OFFSET_RENDER 0x743BCA0 + #define OFFSET_RENDER 0x7472E00 - #define OFFSET_WEAPON 0x1a14 //m_latestPrimaryWeapons - #define OFFSET_BULLET_SPEED 0x1F3C //CWeaponX!m_flProjectileSpeed - #define OFFSET_BULLET_SCALE 0x1F44 //CWeaponX!m_flProjectileScale - #define OFFSET_ZOOM_FOV 0x16b0 + 0xb8 //m_playerData + m_curZoomFOV - #define OFFSET_AMMO 0x1634 //m_ammoInClip + #define OFFSET_WEAPON 0x1a44 //m_latestPrimaryWeapons + #define OFFSET_BULLET_SPEED 0x1F6C //CWeaponX!m_flProjectileSpeed + #define OFFSET_BULLET_SCALE 0x1F74 //CWeaponX!m_flProjectileScale + #define OFFSET_ZOOM_FOV 0x16e0 + 0xb8 //m_playerData + m_curZoomFOV + #define OFFSET_AMMO 0x1664 //m_ammoInClip - #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits + #define OFFSET_ITEM_GLOW 0x02f0 //m_highlightFunctionBits - #define OFFSET_GLOW_T1 0x262 //16256 = enabled, 0 = disabled - #define OFFSET_GLOW_T2 0x2dc //1193322764 = enabled, 0 = disabled - #define OFFSET_GLOW_ENABLE 0x3c8 //7 = enabled, 2 = disabled - #define OFFSET_GLOW_THROUGH_WALLS 0x3d0 //2 = enabled, 5 = disabled + #define OFFSET_GLOW_T1 0x292 //16256 = enabled, 0 = disabled + #define OFFSET_GLOW_T2 0x30c //1193322764 = enabled, 0 = disabled + #define OFFSET_GLOW_ENABLE 0x3f8 //7 = enabled, 2 = disabled + #define OFFSET_GLOW_THROUGH_WALLS 0x400 //2 = enabled, 5 = disabled #elif VERSION == ORIGIN - #define OFFSET_ENTITYLIST 0x1e54dc8 - #define OFFSET_LOCAL_ENT 0x22048C0 + 0x8 //.?AVC_GameMovement@@ + 0x8 - #define OFFSET_NAME_LIST 0xbe95d60 - #define OFFSET_THIRDPERSON 0x01de45d0 + 0x6c //thirdperson_override + 0x6c - #define OFFSET_TIMESCALE 0x01799bd0 //host_timescale - - #define OFFSET_TEAM 0x044c //m_iTeamNum - #define OFFSET_HEALTH 0x043c //m_iHealth - #define OFFSET_SHIELD 0x170 //m_shieldHealth - #define OFFSET_NAME 0x589 //m_iName - #define OFFSET_SIGN_NAME 0x580 //m_iSignifierName - #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity - #define OFFSET_VISIBLE_TIME 0x1A70 //CPlayer!lastVisibleTime - #define OFFSET_ZOOMING 0x1c51 //m_bZooming - #define OFFSET_THIRDPERSON_SV 0x36e8 //m_thirdPersonShoulderView - #define OFFSET_YAW 0x22bc - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8 - - #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead - #define OFFSET_BLEED_OUT_STATE 0x2750 //m_bleedoutState, >0 = knocked - - #define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin - #define OFFSET_BONES 0x0e98 + 0x48 //m_nForceBone + 0x48 - #define OFFSET_STUDIOHDR 0x10e8 //CBaseAnimating!m_pStudioHdr - #define OFFSET_AIMPUNCH 0x24b8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle - #define OFFSET_CAMERAPOS 0x1f50 //CPlayer!camera_origin - #define OFFSET_VIEWANGLES 0x25b4 - 0x14 //m_ammoPoolCapacity - 0x14 + #define OFFSET_ENTITYLIST 0x1e743a8 + #define OFFSET_LOCAL_ENT 0x2224528 + #define OFFSET_NAME_LIST 0xc2b0b00 + #define OFFSET_THIRDPERSON 0x01e03040 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_TIMESCALE 0x017b7f60 //host_timescale + + #define OFFSET_TEAM 0x0480 //m_iTeamNum + #define OFFSET_HEALTH 0x0470 //m_iHealth + #define OFFSET_SHIELD 0x01a0 //m_shieldHealth + #define OFFSET_NAME 0x05c1 //m_iName + #define OFFSET_SIGN_NAME 0x05b8 //m_iSignifierName + #define OFFSET_ABS_VELOCITY 0x0170 //m_vecAbsVelocity + #define OFFSET_VISIBLE_TIME 0x1AA0 //CPlayer!lastVisibleTime + #define OFFSET_ZOOMING 0x1c81 //m_bZooming + #define OFFSET_THIRDPERSON_SV 0x3728 //m_thirdPersonShoulderView + #define OFFSET_YAW 0x22ec - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8 + + #define OFFSET_LIFE_STATE 0x07d0 //m_lifeState, >0 = dead + #define OFFSET_BLEED_OUT_STATE 0x2790 //m_bleedoutState, >0 = knocked + + #define OFFSET_ORIGIN 0x017c //m_vecAbsOrigin + #define OFFSET_BONES 0x0ec8 + 0x48 //m_nForceBone + 0x48 + #define OFFSET_STUDIOHDR 0x1118 //CBaseAnimating!m_pStudioHdr + #define OFFSET_AIMPUNCH 0x24e8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle + #define OFFSET_CAMERAPOS 0x1f80 //CPlayer!camera_origin + #define OFFSET_VIEWANGLES 0x25e4 - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 - #define OFFSET_OBSERVER_MODE 0x34f4 //m_iObserverMode - #define OFFSET_OBSERVING_TARGET 0x3500 //m_hObserverTarget + #define OFFSET_OBSERVER_MODE 0x3534 //m_iObserverMode + #define OFFSET_OBSERVING_TARGET 0x3540 //m_hObserverTarget #define OFFSET_MATRIX 0x11A350 - #define OFFSET_RENDER 0x743BCA0 + #define OFFSET_RENDER 0x7472E00 - #define OFFSET_WEAPON 0x1a14 //m_latestPrimaryWeapons - #define OFFSET_BULLET_SPEED 0x1F3C //CWeaponX!m_flProjectileSpeed - #define OFFSET_BULLET_SCALE 0x1F44 //CWeaponX!m_flProjectileScale - #define OFFSET_ZOOM_FOV 0x16b0 + 0xb8 //m_playerData + m_curZoomFOV - #define OFFSET_AMMO 0x1634 //m_ammoInClip + #define OFFSET_WEAPON 0x1a44 //m_latestPrimaryWeapons + #define OFFSET_BULLET_SPEED 0x1F6C //CWeaponX!m_flProjectileSpeed + #define OFFSET_BULLET_SCALE 0x1F74 //CWeaponX!m_flProjectileScale + #define OFFSET_ZOOM_FOV 0x16e0 + 0xb8 //m_playerData + m_curZoomFOV + #define OFFSET_AMMO 0x1664 //m_ammoInClip - #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits + #define OFFSET_ITEM_GLOW 0x02f0 //m_highlightFunctionBits - #define OFFSET_GLOW_T1 0x262 //16256 = enabled, 0 = disabled - #define OFFSET_GLOW_T2 0x2dc //1193322764 = enabled, 0 = disabled - #define OFFSET_GLOW_ENABLE 0x3c8 //7 = enabled, 2 = disabled - #define OFFSET_GLOW_THROUGH_WALLS 0x3d0 //2 = enabled, 5 = disabled + #define OFFSET_GLOW_T1 0x292 //16256 = enabled, 0 = disabled + #define OFFSET_GLOW_T2 0x30c //1193322764 = enabled, 0 = disabled + #define OFFSET_GLOW_ENABLE 0x3f8 //7 = enabled, 2 = disabled + #define OFFSET_GLOW_THROUGH_WALLS 0x400 //2 = enabled, 5 = disabled #endif \ No newline at end of file