From 10eb5c40e472698853fd7bb4f65554d825644778 Mon Sep 17 00:00:00 2001 From: AtomBottle Date: Tue, 19 Dec 2023 14:27:06 +0800 Subject: [PATCH] update --- README.md | 36 +- apex_dma/Game.cpp | 41 --- apex_dma/apex_dma.cpp | 43 +-- apex_dma/build.sh | 0 apex_dma/index.html | 120 ------- apex_dma/offsets.h | 86 +++-- apex_guest/Client/Client/main.cpp | 412 ++++++++++++----------- apex_guest/Client/Client/overlay.cpp | 482 +++++++++++++-------------- apex_guest/Client/Client/overlay.h | 54 +-- apex_guest/Overlay/Overlay/main.cpp | 12 +- 10 files changed, 554 insertions(+), 732 deletions(-) mode change 100644 => 100755 apex_dma/build.sh delete mode 100644 apex_dma/index.html diff --git a/README.md b/README.md index cba7a68..f2e07a6 100644 --- a/README.md +++ b/README.md @@ -2,26 +2,26 @@ ##### UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm-vmread-apex-esp-aimbot.html #new features -- Xp Level ESP -- seerhealthESP/some aimbot code,paste from https://github.com/KrackerCo/apex_dma_kvm_pub. -- platform userid ESP,use it to search player's rank'. -> idont know why after add rank ESP,the client will crash,but i keep void"GetJson", these code are paste from https://www.unknowncheats.me/forum/apex-legends/520061-rank-statistics-players.html, - if someone can finish it, + pull request please -- support UTF-8 ESP for japanese and chinese +- Esp for player's Level +- seerhealthESP / some parts of aimbot codes,paste from https://github.com/KrackerCo/apex_dma_kvm_pub. +- support UTF-8 text - free camera -- overlay's stream proof by setwindowdisplaffinity -- client's stream proof,(hide commandline),check it in client : main.cpp (void ShowWindow) -- you can enable aimbot/esp for your teammates -- press mouse4 to disable visible check +- overlay's streamproof by setwindowdisplaffinity +- client's streamproof,(hide the CMD window), disable/enable it by : main.cpp (void ShowWindow) +- you can enable aimbot/esp for your teammates +- press mouse4 to disable visible check(Aim at enemies behind smoke) +- display legend's name (https://www.unknowncheats.me/forum/3915178-post14046.html) # how to use ## guest -- to bypass EAC detection,use ctrl+h to replace "serial-string" to anything you want. -- in Guest: main.cpp,overlay.cpp,overlay.h +- ctrl+h to replace "changeableplace" to other contents to bypass memory detection. - in CustomOverlay: main.cpp -- better with VMprotect -- release x64, use custom overlay. +- better use VMprotect +- build in release x64, use custom overlay for streamproof. ## linux - - change no-recoil strength in Game.cpp - - for rank esp, you need your own apikey,reg one from apexlegendsapi, use index.html ,input userid to search player's rank - - what's "add_off"? ,it's in apex_dma.cpp , will display in client's commandline -* i have no time to teach about GPU passthrough or how to install this repo, because i only have a few time .....sorry of that* + - you could change Recoil setting strength in Game.cpp + - Add_off is the offset of client.exe. it would show on the window of client.exe +## Documents about Bypassing + - https://github.com/WCharacter/RDTSC-KVM-Handler + - https://github.com/A1exxander/KVM-Spoofing + +*If you are concerned with Passthrough/bypass , ask Unknowncheats community for help* diff --git a/apex_dma/Game.cpp b/apex_dma/Game.cpp index 64e6b2a..4a20cca 100644 --- a/apex_dma/Game.cpp +++ b/apex_dma/Game.cpp @@ -249,32 +249,6 @@ float Entity::GetYaw() return yaw; } -bool Entity::isGlowing() -{ - return *(int*)(buffer + OFFSET_GLOW_ENABLE) == 7; -} - -bool Entity::isZooming() -{ - return *(int*)(buffer + OFFSET_ZOOMING) == 1; -} - -void Entity::enableGlow() -{ - apex_mem.Write(ptr + OFFSET_GLOW_T1, 16256); - apex_mem.Write(ptr + OFFSET_GLOW_T2, 1193322764); - apex_mem.Write(ptr + OFFSET_GLOW_ENABLE, 7); - apex_mem.Write(ptr + OFFSET_GLOW_THROUGH_WALLS, 2); -} - -void Entity::disableGlow() -{ - apex_mem.Write(ptr + OFFSET_GLOW_T1, 0); - apex_mem.Write(ptr + OFFSET_GLOW_T2, 0); - apex_mem.Write(ptr + OFFSET_GLOW_ENABLE, 2); - apex_mem.Write(ptr + OFFSET_GLOW_THROUGH_WALLS, 5); -} - void Entity::SetViewAngles(SVector angles) { apex_mem.Write(ptr + OFFSET_VIEWANGLES, angles); @@ -311,21 +285,6 @@ bool Item::isItem() return strncmp(class_name, "CPropSurvival", 13) == 0; } -bool Item::isGlowing() -{ - return *(int*)(buffer + OFFSET_ITEM_GLOW) == 1363184265; -} - -void Item::enableGlow() -{ - apex_mem.Write(ptr + OFFSET_ITEM_GLOW, 1363184265); -} - -void Item::disableGlow() -{ - apex_mem.Write(ptr + OFFSET_ITEM_GLOW, 1411417991); -} - Vector Item::getPosition() { return *(Vector*)(buffer + OFFSET_ORIGIN); diff --git a/apex_dma/apex_dma.cpp b/apex_dma/apex_dma.cpp index 7c5ab01..471d440 100644 --- a/apex_dma/apex_dma.cpp +++ b/apex_dma/apex_dma.cpp @@ -12,7 +12,7 @@ Memory apex_mem; Memory client_mem; -uint64_t add_off = 0xa1040; +uint64_t add_off = 0x114514; bool freecam = false; bool lockall_enable = false; @@ -65,8 +65,8 @@ typedef struct player int xp_level = 0; int maxshield = 0; int armortype = 0; - uint64_t uid = 0; char name[33] = { 0 }; + char model_name[33] = { 0 }; }player; struct Matrix @@ -205,15 +205,6 @@ void DoActions() continue; } - if (player_glow && !Target.isGlowing()) - { - Target.enableGlow(); - } - else if (!player_glow && Target.isGlowing()) - { - Target.disableGlow(); - } - ProcessPlayer(LPlayer, Target, entitylist, c); c++; } @@ -240,15 +231,6 @@ void DoActions() { continue; } - - if (player_glow && !Target.isGlowing()) - { - Target.enableGlow(); - } - else if (!player_glow && Target.isGlowing()) - { - Target.disableGlow(); - } } } @@ -383,8 +365,6 @@ static void EspLoop() int xp; apex_mem.Read(centity + OFFSET_XP, xp); int xp_level = calc_level(xp); - uint64_t uid = 0; - apex_mem.Read(centity + OFFSET_UID, uid); players[c] = { dist, @@ -401,10 +381,13 @@ static void EspLoop() shield, xp_level, maxshield, - armortype, - uid + armortype }; Target.get_name(g_Base, i - 1, &players[c].name[0]); + uint64_t model_ptr; + apex_mem.Read(centity + OFFSET_MODELNAME, model_ptr); + apex_mem.ReadArray(model_ptr,&players[c].model_name[0], 32); + lastvis_esp[c] = Target.lastVisTime(); valid = true; c++; @@ -478,8 +461,6 @@ static void EspLoop() int xp_level = calc_level(xp); - uint64_t uid; - apex_mem.Read(centity + OFFSET_UID, uid); players[i] = { dist, @@ -497,9 +478,12 @@ static void EspLoop() xp_level, maxshield, armortype, - uid }; Target.get_name(g_Base, i - 1, &players[i].name[0]); + uint64_t model_ptr; + apex_mem.Read(centity + OFFSET_MODELNAME, model_ptr); + apex_mem.ReadArray(model_ptr,&players[i].model_name[0], 32); + lastvis_esp[i] = Target.lastVisTime(); valid = true; } @@ -678,10 +662,7 @@ int main(int argc, char* argv[]) } const char* cl_proc = "client.exe"; - const char* ap_proc = "R5Apex.exe"; - //const char* ap_proc = "EasyAntiCheat_launcher.exe"; - //Client "add" offset - //uint64_t add_off = 0x40d20; + const char* ap_proc = "r5apex.exe"; std::thread aimbot_thr; std::thread esp_thr; diff --git a/apex_dma/build.sh b/apex_dma/build.sh old mode 100644 new mode 100755 diff --git a/apex_dma/index.html b/apex_dma/index.html deleted file mode 100644 index 9517c34..0000000 --- a/apex_dma/index.html +++ /dev/null @@ -1,120 +0,0 @@ - - - - - - - - - -

ApexApi tool

- - - - - - - - -
- - - - - - diff --git a/apex_dma/offsets.h b/apex_dma/offsets.h index 7c167bc..5d4ba93 100644 --- a/apex_dma/offsets.h +++ b/apex_dma/offsets.h @@ -1,52 +1,42 @@ -#define OFFSET_UID 0x25c8 //m_platformUserId -#define OFFSET_ARMOR_TYPE 0x4654 //m_armorType -#define OFFSET_MAXSHIELD 0x0174 //m_shieldhealthmax - -#define OFFSET_XP 0x36c4 //m_xp - -#define OFFSET_WEAPON 0x1a14 //m_latestPrimaryWeapons -#define OFFSET_WEAPON_NAME 0x1858 //m_weaponNameIndex 2nd one -#define OFFSET_ENTITYLIST 0x1e53c68 //cl_entitylist -#define OFFSET_LOCAL_ENT 0x22036C0 + 0x8 //.?AVC_GameMovement@@ + 0x8 -#define OFFSET_NAME_LIST 0xbe94b60 //NameList - -#define OFFSET_TEAM 0x044c //m_iTeamNum -#define OFFSET_HEALTH 0x043c //m_iHealth -#define OFFSET_SHIELD 0x170 //m_shieldHealth -#define OFFSET_NAME 0x589 //m_iName -#define OFFSET_SIGN_NAME 0x580 //m_iSignifierName -#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity -#define OFFSET_VISIBLE_TIME 0x1A70 //CPlayer!lastVisibleTime -#define OFFSET_ZOOMING 0x1c51 //m_bZooming -#define OFFSET_YAW 0x22bc - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8 - -#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead -#define OFFSET_BLEED_OUT_STATE 0x2750 //m_bleedoutState, >0 = knocked - -#define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin -#define OFFSET_BONES 0x0e98 + 0x48 //m_nForceBone + 0x48 -#define OFFSET_STUDIOHDR 0x10e8 //CBaseAnimating!m_pStudioHdr -#define OFFSET_AIMPUNCH 0x24b8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle -#define OFFSET_CAMERAPOS 0x1f50 //CPlayer!camera_origin -#define OFFSET_VIEWANGLES 0x25b4 - 0x14 //m_ammoPoolCapacity - 0x14 +//game version: 3.0.51.45 / date:2023/11/21 +#define OFFSET_ARMOR_TYPE 0x4634 //m_armorType +#define OFFSET_MAXSHIELD 0x01a4 //m_shieldhealthmax +#define OFFSET_MODELNAME 0x0030 //m_modelname +#define OFFSET_XP 0x369c //m_xp + +#define OFFSET_WEAPON 0x1964 //m_latestPrimaryWeapons +#define OFFSET_WEAPON_NAME 0x17a8 //m_weaponNameIndex 2nd one +#define OFFSET_ENTITYLIST 0x1d71858 //cl_entitylist +#define OFFSET_LOCAL_ENT 0x211fac8 //.?AVC_GameMovement@@ + 0x8 +#define OFFSET_NAME_LIST 0xc275bf0 //NameList + +#define OFFSET_TEAM 0x037c //m_iTeamNum +#define OFFSET_HEALTH 0x036c //m_iHealth +#define OFFSET_SHIELD 0x1a0 //m_shieldHealth +#define OFFSET_NAME 0x04b9 //m_iName +#define OFFSET_SIGN_NAME 0x04b0 //m_iSignifierName +#define OFFSET_ABS_VELOCITY 0x0170 //m_vecAbsVelocity +#define OFFSET_VISIBLE_TIME 0x19BD+0x3 //CPlayer!lastVisibleTime +#define OFFSET_ZOOMING 0x1c01 //m_bZooming +#define OFFSET_YAW 0x226c - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8 + +#define OFFSET_LIFE_STATE 0x06c8 //m_lifeState, >0 = dead +#define OFFSET_BLEED_OUT_STATE 0x2710 //m_bleedoutState, >0 = knocked + +#define OFFSET_ORIGIN 0x017c //m_vecAbsOrigin +#define OFFSET_BONES 0x0dd0 + 0x48 //m_nForceBone + 0x48 +#define OFFSET_STUDIOHDR 0x1020 //CBaseAnimating!m_pStudioHdr +#define OFFSET_AIMPUNCH 0x2468 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle +#define OFFSET_CAMERAPOS 0x1f00 //CPlayer!camera_origin +#define OFFSET_VIEWANGLES 0x2564 - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 -#define OFFSET_OBSERVER_MODE 0x34f4 //m_iObserverMode -#define OFFSET_OBSERVING_TARGET 0x3500 //m_hObserverTarget +#define OFFSET_OBSERVER_MODE 0x34c4 //m_iObserverMode +#define OFFSET_OBSERVING_TARGET 0x34d0 //m_hObserverTarget #define OFFSET_MATRIX 0x11a350 //ViewMatrix -#define OFFSET_RENDER 0x743AAA0 //ViewRender - -#define OFFSET_BULLET_SPEED 0x1f3c -#define OFFSET_BULLET_SCALE 0x1f44 -#define OFFSET_ZOOM_FOV 0x16b0 + 0xb8 //m_playerData + m_curZoomFOV -#define OFFSET_AMMO 0x1634 //m_ammoInClip //1634 - -#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits +#define OFFSET_RENDER 0x7389d40 //ViewRender -#define OFFSET_GLOW_T1 0x262 //16256 = enabled, 0 = disabled -#define OFFSET_GLOW_T2 0x2dc //1193322764 = enabled, 0 = disabled -#define OFFSET_GLOW_ENABLE 0x3c8 //7 = enabled, 2 = disabled//for BH GLOW -#define OFFSET_GLOW_THROUGH_WALLS 0x3d0 //2 = enabled, 5 = disabled//for BH GLOW -#define GLOW_COLOR 0x1D0 // Script_CopyHighlightState 15th mov -#define OFFSET_GLOW_ENABLE_GLOW_CONTEXT OFFSET_GLOW_ENABLE // Script_Highlight_SetCurrentContext -#define OFFSET_GLOW_THROUGH_WALLS_GLOW_VISIBLE_TYPE OFFSET_GLOW_THROUGH_WALLS // Script_Highlight_SetVisibilityType 5th mov +#define OFFSET_BULLET_SPEED 0x19e0 + 0x04dc //CWeaponX!m_flProjectileSpeed maybe its WeaponSettings.projectile_launch_speed now +#define OFFSET_BULLET_SCALE 0x19e0 + 0x04e4 //CWeaponX!m_flProjectileScale maybe its WeaponSettings.projectile_gravity_scale now +#define OFFSET_ZOOM_FOV 0x1600 + 0xb8 //m_playerData + m_curZoomFOV +#define OFFSET_AMMO 0x15b0 //m_ammoInClip \ No newline at end of file diff --git a/apex_guest/Client/Client/main.cpp b/apex_guest/Client/Client/main.cpp index 3f213ca..4a7e7ce 100644 --- a/apex_guest/Client/Client/main.cpp +++ b/apex_guest/Client/Client/main.cpp @@ -1,213 +1,229 @@ -#include "main.h" +#include "main.h" -typedef struct serial - stringplayer +typedef struct changeableplaceplayer { - float serial - stringdist = 0; - int serial - stringentity_team = 0; - float serial - stringboxMiddle = 0; - float serial - stringh_y = 0; - float serial - stringwidth = 0; - float serial - stringheight = 0; - float serial - stringb_x = 0; - float serial - stringb_y = 0; - bool serial - stringknocked = false; - bool serial - stringvisible = false; - int serial - stringhealth = 0; - int serial - stringshield = 0; - int serial - stringxp_level = 0; - int serial - stringmaxshield = 0; - int serial - stringarmortype = 0; - uint64_t serial - stringuid = 0; - char serial - stringname[33] = { 0 }; -}serial - stringplayer; + float changeableplacedist = 0; + int changeableplaceentity_team = 0; + float changeableplaceboxMiddle = 0; + float changeableplaceh_y = 0; + float changeableplacewidth = 0; + float changeableplaceheight = 0; + float changeableplaceb_x = 0; + float changeableplaceb_y = 0; + bool changeableplaceknocked = false; + bool changeableplacevisible = false; + int changeableplacehealth = 0; + int changeableplaceshield = 0; + int changeableplacexp_level = 0; + int changeableplacemaxshield = 0; + int changeableplacearmortype = 0; + char changeableplacename[33] = { 0 }; + char changeableplacemodel_name[33] = { 0 }; +}changeableplaceplayer; -typedef struct serial - stringrankinfomation -{ - char rankserial - stringinfo[17]; -}serial - stringrankinfomation; - -uint32_t serial - stringcheck = 0xABCD; -//VK_XBUTTON2=�ϲ�� //VK_XBUTTON1 = �²�� -int serial - stringaim_key = VK_XBUTTON2; -int serial - stringaim_key2 = VK_XBUTTON1; +uint32_t changeableplacecheck = 0xABCD; +int changeableplaceaim_key = VK_XBUTTON2; +int changeableplaceaim_key2 = VK_XBUTTON1; -int serial - stringshoot_key = VK_LBUTTON; +int changeableplaceshoot_key = VK_LBUTTON; -float serial - stringscale = 1.4f; -bool serial - stringfiring_range; -int serial - stringoffset = 0; -bool serial - stringuse_nvidia = false; -bool serial - stringactive = true; -bool serial - stringready = false; -extern serial - stringvisuals serial - stringv; -int serial - stringaim = 2; //read +float changeableplacescale = 1.4f; +bool changeableplacefiring_range; +int changeableplaceoffset = 0; +bool changeableplaceuse_nvidia = false; +bool changeableplaceactive = true; +bool changeableplaceready = false; +extern changeableplacevisuals changeableplacev; +int changeableplaceaim = 2; //read -float serial - stringuid_dist = 150.0f * 40.0f; -float serial - stringname_dist = 150.0f * 40.0f; -bool serial - stringfreecam = false;//read -bool serial - stringlockall_mode = false; //read +float changeableplacexp_dist = 200.0f * 40.0f; +float changeableplacename_dist = 100.0f * 40.0f; +bool changeableplacefreecam = false;//read +bool changeableplacelockall_mode = false; //read -bool serial - stringesp = true; //read -bool serial - stringitem_glow = false; -bool serial - stringplayer_glow = false; -bool serial - stringaim_no_recoil = true; -bool serial - stringaiming = false; //read -uint64_t serial - stringg_Base = 0; //write -float serial - stringmax_dist = 650.0f * 40.0f; //read -float serial - stringseer_dist = 400.0 * 40.0f; -float serial - stringsmooth = 77.0f; -float serial - stringmax_fov = 20.0f; -int serial - stringbone = 3; -bool serial - stringthirdperson = false; -int serial - stringspectators = 0; //write -int serial - stringallied_spectators = 0; //write -bool serial - stringchargerifle = false; -bool serial - stringshooting = false; //read +bool changeableplaceesp = true; //read +bool changeableplaceitem_glow = false; +bool changeableplaceplayer_glow = false; +bool changeableplaceaim_no_recoil = true; +bool changeableplaceaiming = false; //read +uint64_t changeableplaceg_Base = 0; //write +float changeableplacemax_dist = 650.0f * 40.0f; //read +float changeableplaceseer_dist = 400.0 * 40.0f; +float changeableplacesmooth = 82.0f; +float changeableplacemax_fov = 12.0f; +int changeableplacebone = 3; +bool changeableplacethirdperson = false; +int changeableplacespectators = 0; //write +int changeableplaceallied_spectators = 0; //write +bool changeableplacechargerifle = false; +bool changeableplaceshooting = false; //read -int serial - stringindex = 0; -bool serial - stringvalid = false; //write -bool serial - stringnext = false; //read write +int changeableplaceindex = 0; +bool changeableplacevalid = false; //write +bool changeableplacenext = false; //read write -uint64_t serial - stringadd[23]; +uint64_t changeableplaceadd[23]; -bool serial - stringk_f5 = 0; -bool serial - stringk_f6 = 0; -bool serial - stringk_f8 = 0; +bool changeableplacek_f5 = 0; +bool changeableplacek_f6 = 0; +bool changeableplacek_f8 = 0; -/* -static size_t Writeserial-stringCallback(void* conserial-stringtents, size_t serial-stringsize, size_t nserial-stringmemb, void* userial-stringserp) +bool IsKeyDown(int vk) { - ((std::string*)userial-stringserp)->append((char*)conserial-stringtents, serial-stringsize * nserial-stringmemb); - return serial-stringsize * nserial-stringmemb; + return (GetAsyncKeyState(vk) & 0x8000) != 0; } -std::string getJson(std::string url) -{ - CURL* cserial-stringurl; - CURLcode serial-stringres; - std::string readserial-stringBuffer; +changeableplaceplayer changeableplaceplayers[100]; - cserial-stringurl = curl_easy_init(); - if (cserial-stringurl) - { - curl_easy_setopt(cserial-stringurl, CURLOPT_URL, url.c_str()); - curl_easy_setopt(cserial-stringurl, CURLOPT_WRITEFUNCTION, Writeserial-stringCallback); - curl_easy_setopt(cserial-stringurl, CURLOPT_WRITEDATA, &readserial-stringBuffer); - serial-stringres = curl_easy_perform(cserial-stringurl); - curl_easy_cleanup(cserial-stringurl); +std::string changeableplaceprocess_model_name(char changeableplacemodel_name[]) { + if (strstr(changeableplacemodel_name, "dummie")) { + return u8"人机"; } - return readserial-stringBuffer; -} - - -std::string getserial-stringRank(long platforserial-stringmUserId) { - std::string userial-stringrl = "https://api.mozambiquehe.re/bridge?auth="; - userial-stringrl.append("99e187016931e489d971d808b87ab050"); - userial-stringrl.append("&uid="); - userial-stringrl.append(std::to_string(platforserial-stringmUserId)); - userial-stringrl.append("&platform=PC"); - std::string serial-stringjson = getJson(userial-stringrl); - Json::Value serial-stringroot; - Json::Reader reserial-stringader; - bool parsingserial-stringSuccessful = reserial-stringader.parse(serial-stringjson, serial-stringroot); - if (!parsingserial-stringSuccessful) - { - printf("Failed to parse configuration\n"); - return "err"; + else if (strstr(changeableplacemodel_name, "bangalore")) { + return u8"班加罗尔"; } - std::string raserial-stringnkname = serial-stringroot["global"]["rank"]["rankName"].asString(); - if (raserial-stringnkname == "") { - return "err"; + else if (strstr(changeableplacemodel_name, "fuse")) { + return u8"暴雷"; } - std::string inB4A893fo = ""; - std::string raserial-stringnkdiv = serial-stringroot["global"]["rank"]["rankDiv"].asString(); - std::string raserial-stringnkglobal = serial-stringroot["global"]["rank"]["ALStopIntGlobal"].asString(); - if (raserial-stringnkname == "Apex Predator") { - inB4A893fo.append(raserial-stringnkname); - inB4A893fo.append(raserial-stringnkglobal); + else if (strstr(changeableplacemodel_name, "ash")) { + return u8"艾许"; } - else { - inB4A893fo.append(raserial-stringnkname); - inB4A893fo.append(raserial-stringnkdiv); + else if (strstr(changeableplacemodel_name, "madmaggie")) { + return u8"疯马吉"; } - return inB4A893fo; -} -*/ -bool IsKeyDown(int vk) -{ - return (GetAsyncKeyState(vk) & 0x8000) != 0; + else if (strstr(changeableplacemodel_name, "ballistic")) { + return u8"弹道"; + } + else if (strstr(changeableplacemodel_name, "pathfinder")) { + return u8"探路者"; + } + else if (strstr(changeableplacemodel_name, "stim")) { + return u8"动力小子"; + } + else if (strstr(changeableplacemodel_name, "revenant")) { + return u8"亡灵"; + } + else if (strstr(changeableplacemodel_name, "nova")) { + return u8"地平线"; + } + else if (strstr(changeableplacemodel_name, "valkyrie")) { + return u8"瓦尔基里"; + } + else if (strstr(changeableplacemodel_name, "bloodhound")) { + return u8"寻血猎犬"; + } + else if (strstr(changeableplacemodel_name, "crypto")) { + return u8"密客"; + } + else if (strstr(changeableplacemodel_name, "seer")) { + return u8"希尔"; + } + else if (strstr(changeableplacemodel_name, "wraith")) { + return u8"恶灵"; + } + else if (strstr(changeableplacemodel_name, "vantage")) { + return u8"万蒂奇"; + } + else if (strstr(changeableplacemodel_name, "gibraltar")) { + return u8"直布罗陀"; + } + else if (strstr(changeableplacemodel_name, "lifeline")) { + return u8"命脉"; + } + else if (strstr(changeableplacemodel_name, "loba")) { + return u8"罗芭"; + } + else if (strstr(changeableplacemodel_name, "holo")) { + return u8"幻象"; + } + else if (strstr(changeableplacemodel_name, "newcastle")) { + return u8"纽卡斯尔"; + } + else if (strstr(changeableplacemodel_name, "conduit")) { + return u8"导线管"; + } + else if (strstr(changeableplacemodel_name, "caustic")) { + return u8"侵蚀"; + } + else if (strstr(changeableplacemodel_name, "wattson")) { + return u8"沃特森"; + } + else if (strstr(changeableplacemodel_name, "rampart")) { + return u8"兰伯特"; + } + else if (strstr(changeableplacemodel_name, "catalyst")) { + return u8"催化剂"; + } + else return u8"读取出错"; } -serial - stringplayer serial - stringplayers[100]; -serial - stringrankinfomation serial - stringrank_infomation[100]; -void Overlay::Renderserial - stringEsp() + +void Overlay::RenderchangeableplaceEsp() { - serial - stringnext = false; - if (serial - stringg_Base != 0 && serial - stringesp) + changeableplacenext = false; + if (changeableplaceg_Base != 0 && changeableplaceesp) { - memset(serial - stringplayers, 0, sizeof(serial - stringplayers)); - memset(serial - stringrank_infomation, 0, sizeof(serial - stringrank_infomation)); - while (!serial - stringnext && serial - stringesp) + memset(changeableplaceplayers, 0, sizeof(changeableplaceplayers)); + while (!changeableplacenext && changeableplaceesp) { std::this_thread::sleep_for(std::chrono::milliseconds(1)); } - if (serial - stringnext && serial - stringvalid) + if (changeableplacenext && changeableplacevalid) { ImGui::SetNextWindowPos(ImVec2(0, 0)); - ImGui::SetNextWindowSize(ImVec2((float)getserial - stringWidth(), (float)getserial - stringHeight())); + ImGui::SetNextWindowSize(ImVec2((float)getchangeableplaceWidth(), (float)getchangeableplaceHeight())); ImGui::Begin(XorStr("##esp"), (bool*)true, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoBringToFrontOnFocus); for (int i = 0; i < 100; i++) { - if (serial - stringplayers[i].serial - stringhealth > 0) + if (changeableplaceplayers[i].changeableplacehealth > 0) { - //xp and userid - std::string serial - stringrankstr = std::to_string(serial - stringplayers[i].serial - stringxp_level); - serial - stringrankstr = serial - stringrankstr.substr(0, serial - stringrankstr.find('.')) + u8"��( uid:" + std::to_string(serial - stringplayers[i].serial - stringuid) + u8")"; + //xp+legend + std::string changeableplacexpstr = std::to_string(changeableplaceplayers[i].changeableplacexp_level); + changeableplacexpstr = u8"Level:" + changeableplacexpstr.substr(0, changeableplacexpstr.find('.')) + " Legend:" + changeableplaceprocess_model_name(changeableplaceplayers[i].changeableplacemodel_name); //DISTENCE + teamnum - std::string serial - stringdistance = std::to_string(serial - stringplayers[i].serial - stringdist / 39.62); - serial - stringdistance = serial - stringdistance.substr(0, serial - stringdistance.find('.')) + u8"��(" + std::to_string(serial - stringplayers[i].serial - stringentity_team) + u8"С��)"; - ; - if (serial - stringv.serial - stringbox) + std::string changeableplacedistance = std::to_string(changeableplaceplayers[i].changeableplacedist / 39.62); + changeableplacedistance = changeableplacedistance.substr(0, changeableplacedistance.find('.')) + u8"M( No." + std::to_string(changeableplaceplayers[i].changeableplaceentity_team) + u8")"; + + if (changeableplacev.changeableplacebox) { - if (serial - stringplayers[i].serial - stringvisible) + if (changeableplaceplayers[i].changeableplacevisible) { - if (serial - stringplayers[i].serial - stringdist < 1600.0f) - Drawserial - stringBox(RED, serial - stringplayers[i].serial - stringboxMiddle, serial - stringplayers[i].serial - stringh_y, serial - stringplayers[i].serial - stringwidth, serial - stringplayers[i].serial - stringheight); //BOX + if (changeableplaceplayers[i].changeableplacedist < 1600.0f) + DrawchangeableplaceBox(RED, changeableplaceplayers[i].changeableplaceboxMiddle, changeableplaceplayers[i].changeableplaceh_y, changeableplaceplayers[i].changeableplacewidth, changeableplaceplayers[i].changeableplaceheight); //BOX else - Drawserial - stringBox(ORANGE, serial - stringplayers[i].serial - stringboxMiddle, serial - stringplayers[i].serial - stringh_y, serial - stringplayers[i].serial - stringwidth, serial - stringplayers[i].serial - stringheight); //BOX + DrawchangeableplaceBox(ORANGE, changeableplaceplayers[i].changeableplaceboxMiddle, changeableplaceplayers[i].changeableplaceh_y, changeableplaceplayers[i].changeableplacewidth, changeableplaceplayers[i].changeableplaceheight); //BOX } else { - Drawserial - stringBox(WHITE, serial - stringplayers[i].serial - stringboxMiddle, serial - stringplayers[i].serial - stringh_y, serial - stringplayers[i].serial - stringwidth, serial - stringplayers[i].serial - stringheight); //white if player not visible + DrawchangeableplaceBox(WHITE, changeableplaceplayers[i].changeableplaceboxMiddle, changeableplaceplayers[i].changeableplaceh_y, changeableplaceplayers[i].changeableplacewidth, changeableplaceplayers[i].changeableplaceheight); //white if player not visible } } - if (serial - stringv.serial - stringline) - Drawserial - stringLine(ImVec2((float)(getserial - stringWidth() / 2), (float)getserial - stringHeight()), ImVec2(serial - stringplayers[i].serial - stringb_x, serial - stringplayers[i].serial - stringb_y), BLUE, 1); //LINE FROM MIDDLE SCREEN + if (changeableplacev.changeableplaceline) + DrawchangeableplaceLine(ImVec2((float)(getchangeableplaceWidth() / 2), (float)getchangeableplaceHeight()), ImVec2(changeableplaceplayers[i].changeableplaceb_x, changeableplaceplayers[i].changeableplaceb_y), BLUE, 1); //LINE FROM MIDDLE SCREEN - if (serial - stringv.serial - stringdistance) + if (changeableplacev.changeableplacedistance) { - if (serial - stringplayers[i].serial - stringknocked) - Stringserial - string(ImVec2(serial - stringplayers[i].serial - stringboxMiddle, (serial - stringplayers[i].serial - stringb_y + 1)), RED, serial - stringdistance.c_str()); //DISTANCE + if (changeableplaceplayers[i].changeableplaceknocked) + Stringchangeableplace(ImVec2(changeableplaceplayers[i].changeableplaceboxMiddle, (changeableplaceplayers[i].changeableplaceb_y + 1)), RED, changeableplacedistance.c_str()); //DISTANCE else - Stringserial - string(ImVec2(serial - stringplayers[i].serial - stringboxMiddle, (serial - stringplayers[i].serial - stringb_y + 1)), WHITE, serial - stringdistance.c_str()); //DISTANCE + Stringchangeableplace(ImVec2(changeableplaceplayers[i].changeableplaceboxMiddle, (changeableplaceplayers[i].changeableplaceb_y + 1)), WHITE, changeableplacedistance.c_str()); //DISTANCE } //esp stuff of shield bar/ bar color - if (serial - stringv.serial - stringhealthbar && serial - stringplayers[i].serial - stringdist <= serial - stringseer_dist) - Drawserial - stringHealth((serial - stringplayers[i].serial - stringb_x - (serial - stringplayers[i].serial - stringwidth / 2.0f) + 5), (serial - stringplayers[i].serial - stringb_y - serial - stringplayers[i].serial - stringheight - 10), serial - stringplayers[i].serial - stringshield, serial - stringplayers[i].serial - stringmaxshield, serial - stringplayers[i].serial - stringarmortype, serial - stringplayers[i].serial - stringhealth); + if (changeableplacev.changeableplacehealthbar && changeableplaceplayers[i].changeableplacedist <= changeableplaceseer_dist) + DrawchangeableplaceHealth((changeableplaceplayers[i].changeableplaceb_x - (changeableplaceplayers[i].changeableplacewidth / 2.0f) + 5), (changeableplaceplayers[i].changeableplaceb_y - changeableplaceplayers[i].changeableplaceheight - 10), changeableplaceplayers[i].changeableplaceshield, changeableplaceplayers[i].changeableplacemaxshield, changeableplaceplayers[i].changeableplacearmortype, changeableplaceplayers[i].changeableplacehealth); //name - if (serial - stringv.serial - stringname && serial - stringplayers[i].serial - stringdist <= serial - stringname_dist) - Stringserial - string(ImVec2(serial - stringplayers[i].serial - stringboxMiddle, (serial - stringplayers[i].serial - stringb_y - serial - stringplayers[i].serial - stringheight - 15)), WHITE, serial - stringplayers[i].serial - stringname); - //uid - if (serial - stringv.serial - stringrenderrank && serial - stringplayers[i].serial - stringdist <= serial - stringuid_dist) { - Stringserial - string(ImVec2((serial - stringplayers[i].serial - stringb_x - (serial - stringplayers[i].serial - stringwidth / 2.0f) + 5), (serial - stringplayers[i].serial - stringb_y - serial - stringplayers[i].serial - stringheight - 45)), WHITE, serial - stringrankstr.c_str()); + if (changeableplacev.changeableplacename && changeableplaceplayers[i].changeableplacedist <= changeableplacename_dist) + Stringchangeableplace(ImVec2(changeableplaceplayers[i].changeableplaceboxMiddle, (changeableplaceplayers[i].changeableplaceb_y - changeableplaceplayers[i].changeableplaceheight - 15)), WHITE, changeableplaceplayers[i].changeableplacename); + //xp and legend + if (changeableplacev.changeableplacerenderxp && changeableplaceplayers[i].changeableplacedist <= changeableplacexp_dist) { + Stringchangeableplace(ImVec2(changeableplaceplayers[i].changeableplaceboxMiddle - changeableplaceplayers[i].changeableplacewidth , (changeableplaceplayers[i].changeableplaceb_y - changeableplaceplayers[i].changeableplaceheight - 15)), GREEN , changeableplacexpstr.c_str()); } } } - ImGui::End(); } } @@ -216,74 +232,74 @@ void Overlay::Renderserial - stringEsp() int main(int argc, char** argv) { - ShowWindow(GetForegroundWindow(), 0); - serial - stringadd[0] = (uintptr_t)&serial - stringcheck; - serial - stringadd[1] = (uintptr_t)&serial - stringaim; - serial - stringadd[2] = (uintptr_t)&serial - stringesp; - serial - stringadd[3] = (uintptr_t)&serial - stringaiming; - serial - stringadd[4] = (uintptr_t)&serial - stringg_Base; - serial - stringadd[5] = (uintptr_t)&serial - stringnext; - serial - stringadd[6] = (uintptr_t)&serial - stringplayers[0]; - serial - stringadd[7] = (uintptr_t)&serial - stringvalid; - serial - stringadd[8] = (uintptr_t)&serial - stringmax_dist; - serial - stringadd[9] = (uintptr_t)&serial - stringitem_glow; - serial - stringadd[10] = (uintptr_t)&serial - stringplayer_glow; - serial - stringadd[11] = (uintptr_t)&serial - stringaim_no_recoil; - serial - stringadd[12] = (uintptr_t)&serial - stringsmooth; - serial - stringadd[13] = (uintptr_t)&serial - stringmax_fov; - serial - stringadd[14] = (uintptr_t)&serial - stringbone; - serial - stringadd[15] = (uintptr_t)&serial - stringthirdperson; - serial - stringadd[16] = (uintptr_t)&serial - stringspectators; - serial - stringadd[17] = (uintptr_t)&serial - stringallied_spectators; - serial - stringadd[18] = (uintptr_t)&serial - stringchargerifle; - serial - stringadd[19] = (uintptr_t)&serial - stringshooting; - serial - stringadd[20] = (uintptr_t)&serial - stringfreecam; - serial - stringadd[21] = (uintptr_t)&serial - stringlockall_mode; - serial - stringadd[22] = (uintptr_t)&serial - stringfiring_range; + //ShowWindow(GetForegroundWindow(), 0); // Hide the window + changeableplaceadd[0] = (uintptr_t)&changeableplacecheck; + changeableplaceadd[1] = (uintptr_t)&changeableplaceaim; + changeableplaceadd[2] = (uintptr_t)&changeableplaceesp; + changeableplaceadd[3] = (uintptr_t)&changeableplaceaiming; + changeableplaceadd[4] = (uintptr_t)&changeableplaceg_Base; + changeableplaceadd[5] = (uintptr_t)&changeableplacenext; + changeableplaceadd[6] = (uintptr_t)&changeableplaceplayers[0]; + changeableplaceadd[7] = (uintptr_t)&changeableplacevalid; + changeableplaceadd[8] = (uintptr_t)&changeableplacemax_dist; + changeableplaceadd[9] = (uintptr_t)&changeableplaceitem_glow; + changeableplaceadd[10] = (uintptr_t)&changeableplaceplayer_glow; + changeableplaceadd[11] = (uintptr_t)&changeableplaceaim_no_recoil; + changeableplaceadd[12] = (uintptr_t)&changeableplacesmooth; + changeableplaceadd[13] = (uintptr_t)&changeableplacemax_fov; + changeableplaceadd[14] = (uintptr_t)&changeableplacebone; + changeableplaceadd[15] = (uintptr_t)&changeableplacethirdperson; + changeableplaceadd[16] = (uintptr_t)&changeableplacespectators; + changeableplaceadd[17] = (uintptr_t)&changeableplaceallied_spectators; + changeableplaceadd[18] = (uintptr_t)&changeableplacechargerifle; + changeableplaceadd[19] = (uintptr_t)&changeableplaceshooting; + changeableplaceadd[20] = (uintptr_t)&changeableplacefreecam; + changeableplaceadd[21] = (uintptr_t)&changeableplacelockall_mode; + changeableplaceadd[22] = (uintptr_t)&changeableplacefiring_range; - printf(XorStr("offset: 0x%I64x\n"), (uint64_t)&serial - stringadd[0] - (uint64_t)GetModuleHandle(NULL)); - Overlay ov1serial - string = Overlay(); - ov1serial - string.Startserial - string(); + printf(XorStr("offset: 0x%I64x\n"), (uint64_t)&changeableplaceadd[0] - (uint64_t)GetModuleHandle(NULL)); + Overlay ov1changeableplace = Overlay(); + ov1changeableplace.Startchangeableplace(); printf(XorStr("Waiting for host/apex...\n")); - while (serial - stringcheck == 0xABCD) + while (changeableplacecheck == 0xABCD) { if (IsKeyDown(VK_F4)) { - serial - stringactive = false; + changeableplaceactive = false; break; } std::this_thread::sleep_for(std::chrono::milliseconds(1)); } - if (serial - stringactive) + if (changeableplaceactive) { - serial - stringready = true; + changeableplaceready = true; printf(XorStr("Successful\n")); } - while (serial - stringactive) + while (changeableplaceactive) { if (IsKeyDown(VK_F4)) { - serial - stringactive = false; + changeableplaceactive = false; } std::this_thread::sleep_for(std::chrono::milliseconds(1)); - if (IsKeyDown(serial - stringaim_key)) - serial - stringaiming = true; + if (IsKeyDown(changeableplaceaim_key)) + changeableplaceaiming = true; else - serial - stringaiming = false; - if (serial - stringaim > 0) { - if (IsKeyDown(serial - stringaim_key2)) { - serial - stringaim = 1; + changeableplaceaiming = false; + if (changeableplaceaim > 0) { + if (IsKeyDown(changeableplaceaim_key2)) { + changeableplaceaim = 1; } else { - serial - stringaim = 2; + changeableplaceaim = 2; } } } - serial - stringready = false; - ov1serial - string.Clearserial - string(); - if (!serial - stringuse_nvidia) + changeableplaceready = false; + ov1changeableplace.Clearchangeableplace(); + if (!changeableplaceuse_nvidia) system(XorStr("taskkill /F /T /IM ov.exe")); //custom overlay processname return 0; } \ No newline at end of file diff --git a/apex_guest/Client/Client/overlay.cpp b/apex_guest/Client/Client/overlay.cpp index 4205847..d05b0bf 100644 --- a/apex_guest/Client/Client/overlay.cpp +++ b/apex_guest/Client/Client/overlay.cpp @@ -1,72 +1,72 @@ #include "overlay.h" -extern int serial - stringaim; -extern bool serial - stringesp; -extern bool serial - stringaim_no_recoil; -extern bool serial - stringready; -extern bool serial - stringuse_nvidia; -extern float serial - stringmax_dist; -extern float serial - stringseer_dist; -extern float serial - stringsmooth; -extern float serial - stringmax_fov; -extern float serial - stringuid_dist; -extern float serial - stringscale; -extern int serial - stringbone; -extern bool serial - stringthirdperson; -extern float serial - stringname_dist; -extern int serial - stringspectators; -extern int serial - stringallied_spectators; -extern bool serial - stringchargerifle; -extern bool serial - stringfreecam; -extern bool serial - stringlockall_mode; -extern bool serial - stringdisplay_spec; -extern bool serial - stringfiring_range; -extern int serial - stringindex; -int serial - stringwidth; -int serial - stringheight; -bool serial - stringk_leftclick = false; -bool serial - stringk_ins = false; -bool serial - stringshow_menu = false; -serial - stringvisuals serial - stringv; +extern int changeableplaceaim; +extern bool changeableplaceesp; +extern bool changeableplaceaim_no_recoil; +extern bool changeableplaceready; +extern bool changeableplaceuse_nvidia; +extern float changeableplacemax_dist; +extern float changeableplaceseer_dist; +extern float changeableplacesmooth; +extern float changeableplacemax_fov; +extern float changeableplacexp_dist; +extern float changeableplacescale; +extern int changeableplacebone; +extern bool changeableplacethirdperson; +extern float changeableplacename_dist; +extern int changeableplacespectators; +extern int changeableplaceallied_spectators; +extern bool changeableplacechargerifle; +extern bool changeableplacefreecam; +extern bool changeableplacelockall_mode; +extern bool changeableplacedisplay_spec; +extern bool changeableplacefiring_range; +extern int changeableplaceindex; +int changeableplacewidth; +int changeableplaceheight; +bool changeableplacek_leftclick = false; +bool changeableplacek_ins = false; +bool changeableplaceshow_menu = false; +changeableplacevisuals changeableplacev; extern bool IsKeyDown(int vk); -LONG serial - stringnv_default = WS_POPUP | WS_CLIPSIBLINGS; -LONG serial - stringnv_default_in_game = serial - stringnv_default | WS_DISABLED; -LONG serial - stringnv_edit = serial - stringnv_default_in_game | WS_VISIBLE; +LONG changeableplacenv_default = WS_POPUP | WS_CLIPSIBLINGS; +LONG changeableplacenv_default_in_game = changeableplacenv_default | WS_DISABLED; +LONG changeableplacenv_edit = changeableplacenv_default_in_game | WS_VISIBLE; -LONG serial - stringnv_ex_default = WS_EX_TOOLWINDOW; -LONG serial - stringnv_ex_edit = serial - stringnv_ex_default | WS_EX_LAYERED | WS_EX_TRANSPARENT; -LONG serial - stringnv_ex_edit_menu = serial - stringnv_ex_default | WS_EX_TRANSPARENT; +LONG changeableplacenv_ex_default = WS_EX_TOOLWINDOW; +LONG changeableplacenv_ex_edit = changeableplacenv_ex_default | WS_EX_LAYERED | WS_EX_TRANSPARENT; +LONG changeableplacenv_ex_edit_menu = changeableplacenv_ex_default | WS_EX_TRANSPARENT; -static DWORD WINAPI StaticMessageStart(void* serial - stringParam) +static DWORD WINAPI StaticMessageStart(void* changeableplaceParam) { - Overlay* serial - stringov = (Overlay*)serial - stringParam; - serial - stringov->Createserial - stringOverlay(); + Overlay* changeableplaceov = (Overlay*)changeableplaceParam; + changeableplaceov->CreatechangeableplaceOverlay(); return 0; } -BOOL CALLBACK EnumWindowsCallback(HWND serial - stringhwnd, LPARAM lParam) +BOOL CALLBACK EnumWindowsCallback(HWND changeableplacehwnd, LPARAM lParam) { - wchar_t classserial - stringName[255] = L""; - GetClassName(serial - stringhwnd, classserial - stringName, 255); - if (serial - stringuse_nvidia) + wchar_t classchangeableplaceName[255] = L""; + GetClassName(changeableplacehwnd, classchangeableplaceName, 255); + if (changeableplaceuse_nvidia) { - if (wcscmp(XorStrW(L"CEF-OSC-WIDGET"), classserial - stringName) == 0) //Nvidia overlay + if (wcscmp(XorStrW(L"CEF-OSC-WIDGET"), classchangeableplaceName) == 0) //Nvidia overlay { HWND* w = (HWND*)lParam; - if (GetWindowLong(serial - stringhwnd, GWL_STYLE) != serial - stringnv_default && GetWindowLong(serial - stringhwnd, GWL_STYLE) != serial - stringnv_default_in_game) + if (GetWindowLong(changeableplacehwnd, GWL_STYLE) != changeableplacenv_default && GetWindowLong(changeableplacehwnd, GWL_STYLE) != changeableplacenv_default_in_game) return TRUE; - *w = serial - stringhwnd; + *w = changeableplacehwnd; return TRUE; } } else { - if (wcscmp(XorStrW(L"serial-stringoverlay"), classserial - stringName) == 0) //Custom overlay + if (wcscmp(XorStrW(L"changeableplaceoverlay"), classchangeableplaceName) == 0) //Custom overlay { HWND* w = (HWND*)lParam; - *w = serial - stringhwnd; + *w = changeableplacehwnd; return TRUE; } } @@ -85,34 +85,30 @@ void CleanupDeviceD3D(); void CreateRenderTarget(); void CleanupRenderTarget(); -void Overlay::Renderserial - stringMenu() +void Overlay::RenderchangeableplaceMenu() { - static bool serial - stringaim_enable = false; - static bool serial - stringvis_check = false; - static bool serial - stringspec_disable = false; - static bool serial - stringall_spec_disable = false; + static bool changeableplaceaim_enable = false; + static bool changeableplacevis_check = false; + static bool changeableplacespec_disable = false; + static bool changeableplaceall_spec_disable = false; - if (serial - stringaim > 0) + if (changeableplaceaim > 0) { - serial - stringaim_enable = true; - if (serial - stringaim > 1) + changeableplaceaim_enable = true; + if (changeableplaceaim > 1) { - serial - stringvis_check = true; + changeableplacevis_check = true; } else { - serial - stringvis_check = false; + changeableplacevis_check = false; } } else { - serial - stringaim_enable = false; - serial - stringvis_check = false; + changeableplaceaim_enable = false; + changeableplacevis_check = false; } - //ImGui::Begin("#FOVC", nullptr, ImGuiWindowFlags_NoMove | ImGuiInputTextFlags_ReadOnly | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoScrollbar); - //auto draw = ImGui::GetBackgroundDrawList(); - //draw->AddCircle(ImVec2(1920 / 2, 1080 / 2), serial-stringmax_fov * serial-stringscale, IM_COL32(255, 0, 0, 255), 100, 0.0f); - //ImGui::End(); ImGui::SetNextWindowPos(ImVec2(0, 0)); ImGui::SetNextWindowSize(ImVec2(490, 275)); ImGui::Begin(XorStr("##title"), (bool*)true, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar); @@ -121,82 +117,82 @@ void Overlay::Renderserial - stringMenu() { if (ImGui::BeginTabItem(XorStr(u8"MainMenu"))) { - ImGui::Checkbox(XorStr(u8"ESP"), &serial - stringesp); - ImGui::Checkbox(XorStr(u8"Aimbot"), &serial - stringaim_enable); + ImGui::Checkbox(XorStr(u8"ESP"), &changeableplaceesp); + ImGui::Checkbox(XorStr(u8"Aimbot"), &changeableplaceaim_enable); - if (serial - stringaim_enable) + if (changeableplaceaim_enable) { ImGui::SameLine(); - ImGui::Checkbox(XorStr(u8"Visible check"), &serial - stringvis_check); + ImGui::Checkbox(XorStr(u8"Visible check"), &changeableplacevis_check); ImGui::SameLine(); - ImGui::Checkbox(XorStr(u8"No recoil"), &serial - stringaim_no_recoil); - if (serial - stringvis_check) + ImGui::Checkbox(XorStr(u8"No recoil"), &changeableplaceaim_no_recoil); + if (changeableplacevis_check) { - serial - stringaim = 2; + changeableplaceaim = 2; } else { - serial - stringaim = 1; + changeableplaceaim = 1; } } else { - serial - stringaim = 0; + changeableplaceaim = 0; } - ImGui::Checkbox(XorStr(u8"freecamera"), &serial - stringfreecam); - ImGui::Checkbox(XorStr(u8"Lock on teammates"), &serial - stringlockall_mode); - ImGui::Checkbox(XorStr(u8"firing_range mode"), &serial - stringfiring_range);//serial-stringfiring_range - //ImGui::InputInt(XorStr("index"), &serial-stringindex);//serial-stringindex + ImGui::Checkbox(XorStr(u8"freecamera"), &changeableplacefreecam); + ImGui::Checkbox(XorStr(u8"Lock on teammates"), &changeableplacelockall_mode); + ImGui::Checkbox(XorStr(u8"firing_range mode"), &changeableplacefiring_range);//changeableplacefiring_range + //ImGui::InputInt(XorStr("index"), &changeableplaceindex);//changeableplaceindex ImGui::EndTabItem(); } if (ImGui::BeginTabItem(XorStr(u8"Aimbot"))) { ImGui::Text(XorStr(u8"Max distence:")); - ImGui::SliderFloat(XorStr("##1"), &serial - stringmax_dist, 100.0f * 40, 800.0f * 40, "%.2f"); + ImGui::SliderFloat(XorStr("##1"), &changeableplacemax_dist, 100.0f * 40, 800.0f * 40, "%.2f"); ImGui::SameLine(); - ImGui::Text(u8"(%d M)", (int)(serial - stringmax_dist / 40)); - ImGui::Text(u8"real dist :%d M", (int)(serial - stringmax_dist / 40)); + ImGui::Text(u8"(%d M)", (int)(changeableplacemax_dist / 40)); + ImGui::Text(u8"real dist :%d M", (int)(changeableplacemax_dist / 40)); ImGui::Text(XorStr(u8"Smooth")); - ImGui::SliderFloat(XorStr("##2"), &serial - stringsmooth, 76.0f, 100.0f, "%.2f"); + ImGui::SliderFloat(XorStr("##2"), &changeableplacesmooth, 76.0f, 100.0f, "%.2f"); ImGui::Text(XorStr(u8"FOV:")); - ImGui::SliderFloat(XorStr("##3"), &serial - stringmax_fov, 5.0f, 250.0f, "%.2f"); + ImGui::SliderFloat(XorStr("##3"), &changeableplacemax_fov, 5.0f, 250.0f, "%.2f"); ImGui::Text(XorStr(u8"Bone:")); - ImGui::SliderInt(XorStr("##4"), &serial - stringbone, 0, 3); + ImGui::SliderInt(XorStr("##4"), &changeableplacebone, 0, 3); //ImGui::Text(XorStr(u8"FOV Draw scale:")); - //ImGui::SliderFloat(XorStr("##5"), &serial-stringscale, 0.0f, 140.0f, "%.2f"); + //ImGui::SliderFloat(XorStr("##5"), &changeableplacescale, 0.0f, 140.0f, "%.2f"); ImGui::EndTabItem(); } if (ImGui::BeginTabItem(XorStr(u8"ESPHACK"))) { ImGui::Text(XorStr(u8"ESP")); //ImGui::Checkbox - ImGui::Checkbox(XorStr(u8"BOX"), &serial - stringv.serial - stringbox); + ImGui::Checkbox(XorStr(u8"BOX"), &changeableplacev.changeableplacebox); ImGui::SameLine(0, 70.0f); - ImGui::Checkbox(XorStr(u8"Name"), &serial - stringv.serial - stringname); - ImGui::Checkbox(XorStr(u8"uid"), &serial - stringv.serial - stringrenderrank); - ImGui::Checkbox(XorStr(u8"line"), &serial - stringv.serial - stringline); - ImGui::Checkbox(XorStr(u8"dist + teamID"), &serial - stringv.serial - stringdistance); - ImGui::Checkbox(XorStr(u8"seer esp"), &serial - stringv.serial - stringhealthbar); + ImGui::Checkbox(XorStr(u8"Name"), &changeableplacev.changeableplacename); + ImGui::Checkbox(XorStr(u8"xp level"), &changeableplacev.changeableplacerenderxp); + ImGui::Checkbox(XorStr(u8"line"), &changeableplacev.changeableplaceline); + ImGui::Checkbox(XorStr(u8"dist + teamID"), &changeableplacev.changeableplacedistance); + ImGui::Checkbox(XorStr(u8"seer esp"), &changeableplacev.changeableplacehealthbar); ImGui::Text(XorStr(u8"seer esp distence:")); - ImGui::SliderFloat(XorStr("##1"), &serial - stringseer_dist, 100.0f * 40, 800.0f * 40, "%.2f"); + ImGui::SliderFloat(XorStr("##1"), &changeableplaceseer_dist, 100.0f * 40, 800.0f * 40, "%.2f"); ImGui::SameLine(); - ImGui::Text(u8"(%d M)", (int)(serial - stringseer_dist / 40)); + ImGui::Text(u8"(%d M)", (int)(changeableplaceseer_dist / 40)); - ImGui::Text(XorStr(u8"uid esp distence:")); - ImGui::SliderFloat(XorStr("##2"), &serial - stringuid_dist, 100.0f * 40, 800.0f * 40, "%.2f"); + ImGui::Text(XorStr(u8"XP level display distence:")); + ImGui::SliderFloat(XorStr("##2"), &changeableplacexp_dist, 100.0f * 40, 800.0f * 40, "%.2f"); ImGui::SameLine(); - ImGui::Text(u8"(%d M)", (int)(serial - stringuid_dist / 40)); + ImGui::Text(u8"(%d M)", (int)(changeableplacexp_dist / 40)); ImGui::Text(XorStr(u8"name esp distence:")); - ImGui::SliderFloat(XorStr("##3"), &serial - stringname_dist, 100.0f * 40, 800.0f * 40, "%.2f"); + ImGui::SliderFloat(XorStr("##3"), &changeableplacename_dist, 100.0f * 40, 800.0f * 40, "%.2f"); ImGui::SameLine(); - ImGui::Text(u8"(%d M)", (int)(serial - stringname_dist / 40)); + ImGui::Text(u8"(%d M)", (int)(changeableplacename_dist / 40)); ImGui::EndTabItem(); } ImGui::EndTabBar(); @@ -204,44 +200,44 @@ void Overlay::Renderserial - stringMenu() ImGui::End(); } -void Overlay::Renderserial - stringInfo() +void Overlay::RenderchangeableplaceInfo() { //ImGui::Begin("#FOVC'", nullptr, ImGuiWindowFlags_NoMove | ImGuiInputTextFlags_ReadOnly | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoScrollbar); //auto draw = ImGui::GetBackgroundDrawList(); - //draw ->AddCircle(ImVec2(1920 / 2, 1080 / 2), serial-stringmax_fov * serial-stringscale ,IM_COL32(255, 0, 0, 255), 100, 0.0f); + //draw ->AddCircle(ImVec2(1920 / 2, 1080 / 2), changeableplacemax_fov * changeableplacescale ,IM_COL32(255, 0, 0, 255), 100, 0.0f); //ImGui::End(); ImGui::SetNextWindowPos(ImVec2(0, 0)); ImGui::SetNextWindowSize(ImVec2(210, 25)); ImGui::Begin(XorStr("##info"), (bool*)true, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar); - ImGui::TextColored(RED, u8"Enemies �� %d", serial - stringspectators); + ImGui::TextColored(RED, u8"Enemies %d", changeableplacespectators); ImGui::SameLine(); ImGui::Text(" / "); ImGui::SameLine(); - ImGui::TextColored(GREEN, u8"Team �� %d", serial - stringallied_spectators); + ImGui::TextColored(GREEN, u8"Team %d", changeableplaceallied_spectators); ImGui::End(); } -void Overlay::Clickserial - stringThrough(bool serial - stringv) +void Overlay::ClickchangeableplaceThrough(bool changeableplacev) { - if (serial - stringv) + if (changeableplacev) { - serial - stringnv_edit = serial - stringnv_default_in_game | WS_VISIBLE; - if (GetWindowLong(overlayserial - stringHWND, GWL_EXSTYLE) != serial - stringnv_ex_edit) - SetWindowLong(overlayserial - stringHWND, GWL_EXSTYLE, serial - stringnv_ex_edit); + changeableplacenv_edit = changeableplacenv_default_in_game | WS_VISIBLE; + if (GetWindowLong(overlaychangeableplaceHWND, GWL_EXSTYLE) != changeableplacenv_ex_edit) + SetWindowLong(overlaychangeableplaceHWND, GWL_EXSTYLE, changeableplacenv_ex_edit); } else { - serial - stringnv_edit = serial - stringnv_default | WS_VISIBLE; - if (GetWindowLong(overlayserial - stringHWND, GWL_EXSTYLE) != serial - stringnv_ex_edit_menu) - SetWindowLong(overlayserial - stringHWND, GWL_EXSTYLE, serial - stringnv_ex_edit_menu); + changeableplacenv_edit = changeableplacenv_default | WS_VISIBLE; + if (GetWindowLong(overlaychangeableplaceHWND, GWL_EXSTYLE) != changeableplacenv_ex_edit_menu) + SetWindowLong(overlaychangeableplaceHWND, GWL_EXSTYLE, changeableplacenv_ex_edit_menu); } } -DWORD Overlay::Createserial - stringOverlay() +DWORD Overlay::CreatechangeableplaceOverlay() { - EnumWindows(EnumWindowsCallback, (LPARAM)&overlayserial - stringHWND); + EnumWindows(EnumWindowsCallback, (LPARAM)&overlaychangeableplaceHWND); Sleep(300); - if (overlayserial - stringHWND == 0) + if (overlaychangeableplaceHWND == 0) { printf(XorStr("Can't find the overlay\n")); Sleep(1000); @@ -249,21 +245,21 @@ DWORD Overlay::Createserial - stringOverlay() } HDC hDC = ::GetWindowDC(NULL); - serial - stringwidth = ::GetDeviceCaps(hDC, HORZRES); - serial - stringheight = ::GetDeviceCaps(hDC, VERTRES); + changeableplacewidth = ::GetDeviceCaps(hDC, HORZRES); + changeableplaceheight = ::GetDeviceCaps(hDC, VERTRES); - serial - stringrunning = true; + changeableplacerunning = true; // Initialize Direct3D - if (!CreateDeviceD3D(overlayserial - stringHWND)) + if (!CreateDeviceD3D(overlaychangeableplaceHWND)) { CleanupDeviceD3D(); return 1; } // Show the window - ::ShowWindow(overlayserial - stringHWND, SW_SHOWDEFAULT); - ::UpdateWindow(overlayserial - stringHWND); + ::ShowWindow(overlaychangeableplaceHWND, SW_SHOWDEFAULT); + ::UpdateWindow(overlaychangeableplaceHWND); // Setup Dear ImGui context IMGUI_CHECKVERSION(); @@ -278,7 +274,7 @@ DWORD Overlay::Createserial - stringOverlay() ImGui::GetStyle().WindowMinSize = ImVec2(1, 1); // Setup Platform/Renderer bindings - ImGui_ImplWin32_Init(overlayserial - stringHWND); + ImGui_ImplWin32_Init(overlaychangeableplaceHWND); ImGui_ImplDX11_Init(g_pd3dDevice, g_pd3dDeviceContext); ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 0.00f); @@ -286,14 +282,14 @@ DWORD Overlay::Createserial - stringOverlay() // Main loop MSG msg; ZeroMemory(&msg, sizeof(msg)); - Clickserial - stringThrough(true); - while (serial - stringrunning) + ClickchangeableplaceThrough(true); + while (changeableplacerunning) { HWND wnd = GetWindow(GetForegroundWindow(), GW_HWNDPREV); - if (wnd != overlayserial - stringHWND) + if (wnd != overlaychangeableplaceHWND) { - SetWindowPos(overlayserial - stringHWND, wnd, 0, 0, 0, 0, SWP_ASYNCWINDOWPOS | SWP_NOMOVE | SWP_NOSIZE); - ::UpdateWindow(overlayserial - stringHWND); + SetWindowPos(overlaychangeableplaceHWND, wnd, 0, 0, 0, 0, SWP_ASYNCWINDOWPOS | SWP_NOMOVE | SWP_NOSIZE); + ::UpdateWindow(overlaychangeableplaceHWND); } if (::PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE)) @@ -308,35 +304,35 @@ DWORD Overlay::Createserial - stringOverlay() ImGui_ImplWin32_NewFrame(); ImGui::NewFrame(); - if (IsKeyDown(VK_LBUTTON) && !serial - stringk_leftclick) + if (IsKeyDown(VK_LBUTTON) && !changeableplacek_leftclick) { io.MouseDown[0] = true; - serial - stringk_leftclick = true; + changeableplacek_leftclick = true; } - else if (!IsKeyDown(VK_LBUTTON) && serial - stringk_leftclick) + else if (!IsKeyDown(VK_LBUTTON) && changeableplacek_leftclick) { io.MouseDown[0] = false; - serial - stringk_leftclick = false; + changeableplacek_leftclick = false; } - if (IsKeyDown(VK_INSERT) && !serial - stringk_ins && serial - stringready) + if (IsKeyDown(VK_INSERT) && !changeableplacek_ins && changeableplaceready) { - serial - stringshow_menu = !serial - stringshow_menu; - Clickserial - stringThrough(!serial - stringshow_menu); - serial - stringk_ins = true; + changeableplaceshow_menu = !changeableplaceshow_menu; + ClickchangeableplaceThrough(!changeableplaceshow_menu); + changeableplacek_ins = true; } - else if (!IsKeyDown(VK_INSERT) && serial - stringk_ins) + else if (!IsKeyDown(VK_INSERT) && changeableplacek_ins) { - serial - stringk_ins = false; + changeableplacek_ins = false; } - if (serial - stringshow_menu) { - Renderserial - stringMenu(); + if (changeableplaceshow_menu) { + RenderchangeableplaceMenu(); } else { - Renderserial - stringInfo(); + RenderchangeableplaceInfo(); } - Renderserial - stringEsp(); + RenderchangeableplaceEsp(); // Rendering ImGui::EndFrame(); @@ -350,33 +346,33 @@ DWORD Overlay::Createserial - stringOverlay() std::this_thread::sleep_for(std::chrono::milliseconds(1)); } - Clickserial - stringThrough(true); + ClickchangeableplaceThrough(true); CleanupDeviceD3D(); - ::DestroyWindow(overlayserial - stringHWND); + ::DestroyWindow(overlaychangeableplaceHWND); return 0; } -void Overlay::Startserial - string() +void Overlay::Startchangeableplace() { DWORD ThreadID; CreateThread(NULL, 0, StaticMessageStart, (void*)this, 0, &ThreadID); } -void Overlay::Clearserial - string() +void Overlay::Clearchangeableplace() { - serial - stringrunning = 0; + changeableplacerunning = 0; Sleep(50); } -int Overlay::getserial - stringWidth() +int Overlay::getchangeableplaceWidth() { - return serial - stringwidth; + return changeableplacewidth; } -int Overlay::getserial - stringHeight() +int Overlay::getchangeableplaceHeight() { - return serial - stringheight; + return changeableplaceheight; } // Helper functions @@ -435,37 +431,37 @@ void CleanupDeviceD3D() if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; } } -void Overlay::Drawserial - stringLine(ImVec2 a, ImVec2 b, ImColor color, float width) +void Overlay::DrawchangeableplaceLine(ImVec2 a, ImVec2 b, ImColor color, float width) { ImGui::GetWindowDrawList()->AddLine(a, b, color, width); } -void Overlay::Drawserial - stringBox(ImColor color, float x, float y, float w, float h) +void Overlay::DrawchangeableplaceBox(ImColor color, float x, float y, float w, float h) { - Drawserial - stringLine(ImVec2(x, y), ImVec2(x + w, y), color, 1.0f); - Drawserial - stringLine(ImVec2(x, y), ImVec2(x, y + h), color, 1.0f); - Drawserial - stringLine(ImVec2(x + w, y), ImVec2(x + w, y + h), color, 1.0f); - Drawserial - stringLine(ImVec2(x, y + h), ImVec2(x + w, y + h), color, 1.0f); + DrawchangeableplaceLine(ImVec2(x, y), ImVec2(x + w, y), color, 1.0f); + DrawchangeableplaceLine(ImVec2(x, y), ImVec2(x, y + h), color, 1.0f); + DrawchangeableplaceLine(ImVec2(x + w, y), ImVec2(x + w, y + h), color, 1.0f); + DrawchangeableplaceLine(ImVec2(x, y + h), ImVec2(x + w, y + h), color, 1.0f); } -void Overlay::serial - stringText(ImVec2 pos, ImColor color, const char* text_begin, const char* text_end, float wrap_width, const ImVec4 * cpu_fine_clip_rect) +void Overlay::changeableplaceText(ImVec2 pos, ImColor color, const char* text_begin, const char* text_end, float wrap_width, const ImVec4 * cpu_fine_clip_rect) { ImGui::GetWindowDrawList()->AddText(ImGui::GetFont(), 14, pos, color, text_begin, text_end, wrap_width, cpu_fine_clip_rect); } -void Overlay::Stringserial - string(ImVec2 pos, ImColor color, const char* text) +void Overlay::Stringchangeableplace(ImVec2 pos, ImColor color, const char* text) { - serial - stringText(pos, color, text, text + strlen(text), 200, 0); + changeableplaceText(pos, color, text, text + strlen(text), 200, 0); } -void Overlay::Rectserial - stringFilled(float x0, float y0, float x1, float y1, ImColor color, float rounding, int rounding_corners_flags) +void Overlay::RectchangeableplaceFilled(float x0, float y0, float x1, float y1, ImColor color, float rounding, int rounding_corners_flags) { ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(x0, y0), ImVec2(x1, y1), color, rounding, rounding_corners_flags); } -void Overlay::Progressserial - stringBar(float x, float y, float w, float h, int value, int v_max, ImColor barColor) +void Overlay::ProgresschangeableplaceBar(float x, float y, float w, float h, int value, int v_max, ImColor barColor) { - Rectserial - stringFilled(x, y, x + w, y + ((h / float(v_max)) * (float)value), barColor, 0.0f, 0); + RectchangeableplaceFilled(x, y, x + w, y + ((h / float(v_max)) * (float)value), barColor, 0.0f, 0); } @@ -482,36 +478,36 @@ void DrawHexagonFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, con ImGui::GetWindowDrawList()->AddHexagonFilled(p1, p2, p3, p4, p5, p6, col); } -void Overlay::Drawserial - stringHealth(float serial - stringx, float serial - stringy, int serial - stringshield, int serial - stringmax_shield, int serial - stringarmorType, int serial - stringhealth) { +void Overlay::DrawchangeableplaceHealth(float changeableplacex, float changeableplacey, int changeableplaceshield, int changeableplacemax_shield, int changeableplacearmorType, int changeableplacehealth) { - int serial - stringbg_offset = 3; - int serial - stringbar_width = 158; + int changeableplacebg_offset = 3; + int changeableplacebar_width = 105; //158 // 4steps...2*3=6 // 38*4=152 152+6 = 158 // 5steps...2*4=8 // 30*5=150 150+8 = 158 - float serial - stringmax_health = 100.0f; - float serial - stringshield_step = 25.0f; + float changeableplacemax_health = 100.0f;//100 + float changeableplaceshield_step = 25.0f; //25 - int serial - stringshield_25 = 30; - int serial - stringsteps = 5; + int changeableplaceshield_25 = 14; //30 + int changeableplacesteps = 5; - ImVec2 bg1(serial - stringx - serial - stringbar_width / 2 - serial - stringbg_offset, serial - stringy); + ImVec2 bg1(changeableplacex - changeableplacebar_width / 2 - changeableplacebg_offset, changeableplacey); ImVec2 bg2(bg1.x - 10, bg1.y - 16); ImVec2 bg3(bg2.x + 5, bg2.y - 7); - ImVec2 bg4(bg3.x + serial - stringbar_width + serial - stringbg_offset, bg3.y); + ImVec2 bg4(bg3.x + changeableplacebar_width + changeableplacebg_offset, bg3.y); ImVec2 bg5(bg4.x + 11, bg4.y + 18); - ImVec2 bg6(serial - stringx + serial - stringbar_width / 2 + serial - stringbg_offset, serial - stringy); + ImVec2 bg6(changeableplacex + changeableplacebar_width / 2 + changeableplacebg_offset, changeableplacey); DrawHexagonFilled(bg1, bg2, bg3, bg4, bg5, bg6, ImColor(0, 0, 0, 120)); ImVec2 h1(bg1.x + 3, bg1.y - 4); ImVec2 h2(h1.x - 5, h1.y - 8); - ImVec2 h3(h2.x + (float)serial - stringhealth / serial - stringmax_health * serial - stringbar_width, h2.y); - ImVec2 h4(h1.x + (float)serial - stringhealth / serial - stringmax_health * serial - stringbar_width, h1.y); - ImVec2 h3m(h2.x + serial - stringbar_width, h2.y); - ImVec2 h4m(h1.x + serial - stringbar_width, h1.y); + ImVec2 h3(h2.x + (float)changeableplacehealth / changeableplacemax_health * changeableplacebar_width, h2.y); + ImVec2 h4(h1.x + (float)changeableplacehealth / changeableplacemax_health * changeableplacebar_width, h1.y); + ImVec2 h3m(h2.x + changeableplacebar_width, h2.y); + ImVec2 h4m(h1.x + changeableplacebar_width, h1.y); DrawQuadFilled(h1, h2, h3m, h4m, ImColor(10, 10, 30, 60)); DrawQuadFilled(h1, h2, h3, h4, WHITE); @@ -521,23 +517,23 @@ void Overlay::Drawserial - stringHealth(float serial - stringx, float serial - s ImColor shieldCol; ImColor shieldColDark; //not used, but the real seer q has shadow inside - if (serial - stringmax_shield == 50) { //white + if (changeableplacemax_shield == 50) { //white shieldCol = ImColor(247, 247, 247); shieldColDark = ImColor(164, 164, 164); } - else if (serial - stringmax_shield == 75) { //blue + else if (changeableplacemax_shield == 75) { //blue shieldCol = ImColor(39, 178, 255); shieldColDark = ImColor(27, 120, 210); } - else if (serial - stringmax_shield == 100) { //purple + else if (changeableplacemax_shield == 100) { //purple shieldCol = ImColor(206, 59, 255); shieldColDark = ImColor(136, 36, 220); } - else if (serial - stringmax_shield == 100) { //gold + else if (changeableplacemax_shield == 100) { //gold shieldCol = ImColor(255, 255, 79); shieldColDark = ImColor(218, 175, 49); } - else if (serial - stringmax_shield == 125) { //red + else if (changeableplacemax_shield == 125) { //red shieldCol = ImColor(219, 2, 2); shieldColDark = ImColor(219, 2, 2); } @@ -545,7 +541,7 @@ void Overlay::Drawserial - stringHealth(float serial - stringx, float serial - s shieldCol = ImColor(247, 247, 247); shieldColDark = ImColor(164, 164, 164); } - int shield_tmp = serial - stringshield; + int shield_tmp = changeableplaceshield; int shield1 = 0; int shield2 = 0; int shield3 = 0; @@ -582,185 +578,185 @@ void Overlay::Drawserial - stringHealth(float serial - stringx, float serial - s } ImVec2 s1(h2.x - 1, h2.y - 2); ImVec2 s2(s1.x - 3, s1.y - 5); - ImVec2 s3(s2.x + shield1 / serial - stringshield_step * serial - stringshield_25, s2.y); - ImVec2 s4(s1.x + shield1 / serial - stringshield_step * serial - stringshield_25, s1.y); - ImVec2 s3m(s2.x + serial - stringshield_25, s2.y); - ImVec2 s4m(s1.x + serial - stringshield_25, s1.y); + ImVec2 s3(s2.x + shield1 / changeableplaceshield_step * changeableplaceshield_25, s2.y); + ImVec2 s4(s1.x + shield1 / changeableplaceshield_step * changeableplaceshield_25, s1.y); + ImVec2 s3m(s2.x + changeableplaceshield_25, s2.y); + ImVec2 s4m(s1.x + changeableplaceshield_25, s1.y); ImVec2 ss1(s4m.x + 2, s1.y); ImVec2 ss2(s3m.x + 2, s2.y); - ImVec2 ss3(ss2.x + shield2 / serial - stringshield_step * serial - stringshield_25, s2.y); - ImVec2 ss4(ss1.x + shield2 / serial - stringshield_step * serial - stringshield_25, s1.y); - ImVec2 ss3m(ss2.x + serial - stringshield_25, s2.y); - ImVec2 ss4m(ss1.x + serial - stringshield_25, s1.y); + ImVec2 ss3(ss2.x + shield2 / changeableplaceshield_step * changeableplaceshield_25, s2.y); + ImVec2 ss4(ss1.x + shield2 / changeableplaceshield_step * changeableplaceshield_25, s1.y); + ImVec2 ss3m(ss2.x + changeableplaceshield_25, s2.y); + ImVec2 ss4m(ss1.x + changeableplaceshield_25, s1.y); ImVec2 sss1(ss4m.x + 2, s1.y); ImVec2 sss2(ss3m.x + 2, s2.y); - ImVec2 sss3(sss2.x + shield3 / serial - stringshield_step * serial - stringshield_25, s2.y); - ImVec2 sss4(sss1.x + shield3 / serial - stringshield_step * serial - stringshield_25, s1.y); - ImVec2 sss3m(sss2.x + serial - stringshield_25, s2.y); - ImVec2 sss4m(sss1.x + serial - stringshield_25, s1.y); + ImVec2 sss3(sss2.x + shield3 / changeableplaceshield_step * changeableplaceshield_25, s2.y); + ImVec2 sss4(sss1.x + shield3 / changeableplaceshield_step * changeableplaceshield_25, s1.y); + ImVec2 sss3m(sss2.x + changeableplaceshield_25, s2.y); + ImVec2 sss4m(sss1.x + changeableplaceshield_25, s1.y); ImVec2 ssss1(sss4m.x + 2, s1.y); ImVec2 ssss2(sss3m.x + 2, s2.y); - ImVec2 ssss3(ssss2.x + shield4 / serial - stringshield_step * serial - stringshield_25, s2.y); - ImVec2 ssss4(ssss1.x + shield4 / serial - stringshield_step * serial - stringshield_25, s1.y); - ImVec2 ssss3m(ssss2.x + serial - stringshield_25, s2.y); - ImVec2 ssss4m(ssss1.x + serial - stringshield_25, s1.y); + ImVec2 ssss3(ssss2.x + shield4 / changeableplaceshield_step * changeableplaceshield_25, s2.y); + ImVec2 ssss4(ssss1.x + shield4 / changeableplaceshield_step * changeableplaceshield_25, s1.y); + ImVec2 ssss3m(ssss2.x + changeableplaceshield_25, s2.y); + ImVec2 ssss4m(ssss1.x + changeableplaceshield_25, s1.y); ImVec2 sssss1(ssss4m.x + 2, s1.y); ImVec2 sssss2(ssss3m.x + 2, s2.y); - ImVec2 sssss3(sssss2.x + shield5 / serial - stringshield_step * serial - stringshield_25, s2.y); - ImVec2 sssss4(sssss1.x + shield5 / serial - stringshield_step * serial - stringshield_25, s1.y); - ImVec2 sssss3m(sssss2.x + serial - stringshield_25, s2.y); - ImVec2 sssss4m(sssss1.x + serial - stringshield_25, s1.y); - if (serial - stringmax_shield == 50) { - if (serial - stringshield <= 25) { - if (serial - stringshield < 25) { + ImVec2 sssss3(sssss2.x + shield5 / changeableplaceshield_step * changeableplaceshield_25, s2.y); + ImVec2 sssss4(sssss1.x + shield5 / changeableplaceshield_step * changeableplaceshield_25, s1.y); + ImVec2 sssss3m(sssss2.x + changeableplaceshield_25, s2.y); + ImVec2 sssss4m(sssss1.x + changeableplaceshield_25, s1.y); + if (changeableplacemax_shield == 50) { + if (changeableplaceshield <= 25) { + if (changeableplaceshield < 25) { DrawQuadFilled(s1, s2, s3m, s4m, shieldCracked); DrawQuadFilled(ss1, ss2, ss3m, ss4m, shieldCracked); } - if (serial - stringshield != 0) + if (changeableplaceshield != 0) DrawQuadFilled(s1, s2, s3, s4, shieldCol); } - else if (serial - stringshield <= 50) { + else if (changeableplaceshield <= 50) { DrawQuadFilled(s1, s2, s3, s4, shieldCol); - if (serial - stringshield != 50) { + if (changeableplaceshield != 50) { DrawQuadFilled(ss1, ss2, ss3m, ss4m, shieldCracked); } - if (serial - stringshield != 0) + if (changeableplaceshield != 0) DrawQuadFilled(ss1, ss2, ss3, ss4, shieldCol); } } - else if (serial - stringmax_shield == 75) { - if (serial - stringshield <= 25) { - if (serial - stringshield < 25) { + else if (changeableplacemax_shield == 75) { + if (changeableplaceshield <= 25) { + if (changeableplaceshield < 25) { DrawQuadFilled(s1, s2, s3m, s4m, shieldCracked); DrawQuadFilled(ss1, ss2, ss3m, ss4m, shieldCracked); DrawQuadFilled(sss1, sss2, sss3m, sss4m, shieldCracked); } - if (serial - stringshield != 0) + if (changeableplaceshield != 0) DrawQuadFilled(s1, s2, s3, s4, shieldCol); } - else if (serial - stringshield <= 50) { + else if (changeableplaceshield <= 50) { DrawQuadFilled(s1, s2, s3, s4, shieldCol); - if (serial - stringshield < 50) { + if (changeableplaceshield < 50) { DrawQuadFilled(ss1, ss2, ss3m, ss4m, shieldCracked); DrawQuadFilled(sss1, sss2, sss3m, sss4m, shieldCracked); } - if (serial - stringshield != 0) + if (changeableplaceshield != 0) DrawQuadFilled(ss1, ss2, ss3, ss4, shieldCol); } - else if (serial - stringshield <= 75) { + else if (changeableplaceshield <= 75) { DrawQuadFilled(s1, s2, s3, s4, shieldCol); DrawQuadFilled(ss1, ss2, ss3, ss4, shieldCol); - if (serial - stringshield < 75) { + if (changeableplaceshield < 75) { DrawQuadFilled(sss1, sss2, sss3m, sss4m, shieldCracked); } - if (serial - stringshield != 0) + if (changeableplaceshield != 0) DrawQuadFilled(sss1, sss2, sss3, sss4, shieldCol); } } - else if (serial - stringmax_shield == 100) { - if (serial - stringshield <= 25) { - if (serial - stringshield < 25) { + else if (changeableplacemax_shield == 100) { + if (changeableplaceshield <= 25) { + if (changeableplaceshield < 25) { DrawQuadFilled(s1, s2, s3m, s4m, shieldCracked); DrawQuadFilled(ss1, ss2, ss3m, ss4m, shieldCracked); DrawQuadFilled(sss1, sss2, sss3m, sss4m, shieldCracked); DrawQuadFilled(ssss1, ssss2, ssss3m, ssss4m, shieldCracked); } - if (serial - stringshield != 0) + if (changeableplaceshield != 0) DrawQuadFilled(s1, s2, s3, s4, shieldCol); } - else if (serial - stringshield <= 50) { + else if (changeableplaceshield <= 50) { DrawQuadFilled(s1, s2, s3, s4, shieldCol); - if (serial - stringshield < 50) { + if (changeableplaceshield < 50) { DrawQuadFilled(ss1, ss2, ss3m, ss4m, shieldCracked); DrawQuadFilled(sss1, sss2, sss3m, sss4m, shieldCracked); DrawQuadFilled(ssss1, ssss2, ssss3m, ssss4m, shieldCracked); } - if (serial - stringshield != 0) + if (changeableplaceshield != 0) DrawQuadFilled(ss1, ss2, ss3, ss4, shieldCol); } - else if (serial - stringshield <= 75) { + else if (changeableplaceshield <= 75) { DrawQuadFilled(s1, s2, s3, s4, shieldCol); DrawQuadFilled(ss1, ss2, ss3, ss4, shieldCol); - if (serial - stringshield < 75) { + if (changeableplaceshield < 75) { DrawQuadFilled(sss1, sss2, sss3m, sss4m, shieldCracked); DrawQuadFilled(ssss1, ssss2, ssss3m, ssss4m, shieldCracked); } - if (serial - stringshield != 0) + if (changeableplaceshield != 0) DrawQuadFilled(sss1, sss2, sss3, sss4, shieldCol); } - else if (serial - stringshield <= 100) { + else if (changeableplaceshield <= 100) { DrawQuadFilled(s1, s2, s3, s4, shieldCol); DrawQuadFilled(ss1, ss2, ss3, ss4, shieldCol); DrawQuadFilled(sss1, sss2, sss3, sss4, shieldCol); - if (serial - stringshield < 100) { + if (changeableplaceshield < 100) { DrawQuadFilled(ssss1, ssss2, ssss3m, ssss4m, shieldCracked); } - if (serial - stringshield != 0) + if (changeableplaceshield != 0) DrawQuadFilled(ssss1, ssss2, ssss3, ssss4, shieldCol); } } - else if (serial - stringmax_shield == 125) { - if (serial - stringshield <= 25) { - if (serial - stringshield < 25) { + else if (changeableplacemax_shield == 125) { + if (changeableplaceshield <= 25) { + if (changeableplaceshield < 25) { DrawQuadFilled(s1, s2, s3m, s4m, shieldCracked); DrawQuadFilled(ss1, ss2, ss3m, ss4m, shieldCracked); DrawQuadFilled(sss1, sss2, sss3m, sss4m, shieldCracked); DrawQuadFilled(ssss1, ssss2, ssss3m, ssss4m, shieldCracked); DrawQuadFilled(sssss1, sssss2, sssss3m, sssss4m, shieldCracked); } - if (serial - stringshield != 0) + if (changeableplaceshield != 0) DrawQuadFilled(s1, s2, s3, s4, shieldCol); } - else if (serial - stringshield <= 50) { + else if (changeableplaceshield <= 50) { DrawQuadFilled(s1, s2, s3, s4, shieldCol); - if (serial - stringshield < 50) { + if (changeableplaceshield < 50) { DrawQuadFilled(ss1, ss2, ss3m, ss4m, shieldCracked); DrawQuadFilled(sss1, sss2, sss3m, sss4m, shieldCracked); DrawQuadFilled(ssss1, ssss2, ssss3m, ssss4m, shieldCracked); DrawQuadFilled(sssss1, sssss2, sssss3m, sssss4m, shieldCracked); } - if (serial - stringshield != 0) + if (changeableplaceshield != 0) DrawQuadFilled(ss1, ss2, ss3, ss4, shieldCol); } - else if (serial - stringshield <= 75) { + else if (changeableplaceshield <= 75) { DrawQuadFilled(s1, s2, s3, s4, shieldCol); DrawQuadFilled(ss1, ss2, ss3, ss4, shieldCol); - if (serial - stringshield < 75) { + if (changeableplaceshield < 75) { DrawQuadFilled(sss1, sss2, sss3m, sss4m, shieldCracked); DrawQuadFilled(ssss1, ssss2, ssss3m, ssss4m, shieldCracked); DrawQuadFilled(sssss1, sssss2, sssss3m, sssss4m, shieldCracked); } - if (serial - stringshield != 0) + if (changeableplaceshield != 0) DrawQuadFilled(sss1, sss2, sss3, sss4, shieldCol); } - else if (serial - stringshield <= 100) { + else if (changeableplaceshield <= 100) { DrawQuadFilled(s1, s2, s3, s4, shieldCol); DrawQuadFilled(ss1, ss2, ss3, ss4, shieldCol); DrawQuadFilled(sss1, sss2, sss3, sss4, shieldCol); - if (serial - stringshield < 100) { + if (changeableplaceshield < 100) { DrawQuadFilled(ssss1, ssss2, ssss3m, ssss4m, shieldCracked); DrawQuadFilled(sssss1, sssss2, sssss3m, sssss4m, shieldCracked); } - if (serial - stringshield != 0) + if (changeableplaceshield != 0) DrawQuadFilled(ssss1, ssss2, ssss3, ssss4, shieldCol); } - else if (serial - stringshield <= 125) { + else if (changeableplaceshield <= 125) { DrawQuadFilled(s1, s2, s3, s4, shieldCol); DrawQuadFilled(ss1, ss2, ss3, ss4, shieldCol); DrawQuadFilled(sss1, sss2, sss3, sss4, shieldCol); DrawQuadFilled(ssss1, ssss2, ssss3, ssss4, shieldCol); - if (serial - stringshield < 125) { + if (changeableplaceshield < 125) { DrawQuadFilled(sssss1, sssss2, sssss3m, sssss4m, shieldCracked); } - if (serial - stringshield != 0) + if (changeableplaceshield != 0) DrawQuadFilled(sssss1, sssss2, sssss3, sssss4, shieldCol); } } diff --git a/apex_guest/Client/Client/overlay.h b/apex_guest/Client/Client/overlay.h index 6c55e90..5194c88 100644 --- a/apex_guest/Client/Client/overlay.h +++ b/apex_guest/Client/Client/overlay.h @@ -24,39 +24,39 @@ #define WHITE ImColor(255, 255, 255) #define PURPLE ImColor(255, 0 , 255) -typedef struct serial - stringvisuals +typedef struct changeableplacevisuals { - bool serial - stringbox = true; - bool serial - stringline = true; - bool serial - stringdistance = true; - bool serial - stringhealthbar = true; - bool serial - stringshieldbar = true; - bool serial - stringname = true; - bool serial - stringrenderrank = true; -}serial - stringvisuals; + bool changeableplacebox = true; + bool changeableplaceline = true; + bool changeableplacedistance = true; + bool changeableplacehealthbar = true; + bool changeableplaceshieldbar = true; + bool changeableplacename = true; + bool changeableplacerenderxp = true; +}changeableplacevisuals; class Overlay { public: - void Startserial - string(); - DWORD Createserial - stringOverlay(); - void Clearserial - string(); - int getserial - stringWidth(); - int getserial - stringHeight(); - void Renderserial - stringInfo(); - void Renderserial - stringMenu(); - void Renderserial - stringEsp(); - void Clickserial - stringThrough(bool v); - void Drawserial - stringLine(ImVec2 a, ImVec2 b, ImColor color, float width); - void Drawserial - stringBox(ImColor color, float x, float y, float w, float h); - void serial - stringText(ImVec2 pos, ImColor color, const char* text_begin, const char* text_end, float wrap_width, const ImVec4 * cpu_fine_clip_rect); - void Rectserial - stringFilled(float x0, float y0, float x1, float y1, ImColor color, float rounding, int rounding_corners_flags); - void Progressserial - stringBar(float x, float y, float w, float h, int value, int v_max, ImColor barColor); - void Stringserial - string(ImVec2 pos, ImColor color, const char* text); + void Startchangeableplace(); + DWORD CreatechangeableplaceOverlay(); + void Clearchangeableplace(); + int getchangeableplaceWidth(); + int getchangeableplaceHeight(); + void RenderchangeableplaceInfo(); + void RenderchangeableplaceMenu(); + void RenderchangeableplaceEsp(); + void ClickchangeableplaceThrough(bool v); + void DrawchangeableplaceLine(ImVec2 a, ImVec2 b, ImColor color, float width); + void DrawchangeableplaceBox(ImColor color, float x, float y, float w, float h); + void changeableplaceText(ImVec2 pos, ImColor color, const char* text_begin, const char* text_end, float wrap_width, const ImVec4 * cpu_fine_clip_rect); + void RectchangeableplaceFilled(float x0, float y0, float x1, float y1, ImColor color, float rounding, int rounding_corners_flags); + void ProgresschangeableplaceBar(float x, float y, float w, float h, int value, int v_max, ImColor barColor); + void Stringchangeableplace(ImVec2 pos, ImColor color, const char* text); //Seer - void Drawserial - stringHealth(float serial - stringx, float serial - stringy, int serial - stringshield, int serial - stringmax_shield, int serial - stringarmorType, int serial - stringhealth); + void DrawchangeableplaceHealth(float changeableplacex, float changeableplacey, int changeableplaceshield, int changeableplacemax_shield, int changeableplacearmorType, int changeableplacehealth); private: - bool serial - stringrunning; - HWND overlayserial - stringHWND; + bool changeableplacerunning; + HWND overlaychangeableplaceHWND; }; \ No newline at end of file diff --git a/apex_guest/Overlay/Overlay/main.cpp b/apex_guest/Overlay/Overlay/main.cpp index e73927e..5c97d6d 100644 --- a/apex_guest/Overlay/Overlay/main.cpp +++ b/apex_guest/Overlay/Overlay/main.cpp @@ -5,12 +5,12 @@ #define WDA_EXCLUDEFROMCAPTURE 0x00000011 const MARGINS margins = { -1 ,-1, -1, -1 }; -const wchar_t g_szClassName[] = L"serial-stringoverlay"; +const wchar_t g_szClassName[] = L"changeableplaceoverlay"; int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { WNDCLASSEX wc; - HWND serial - stringhwnd; + HWND changeableplacehwnd; MSG Msg; wc.cbSize = sizeof(WNDCLASSEX); @@ -28,7 +28,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine RegisterClassEx(&wc); - serial - stringhwnd = CreateWindowEx( + changeableplacehwnd = CreateWindowEx( WS_EX_LAYERED | WS_EX_TRANSPARENT, g_szClassName, g_szClassName, @@ -36,9 +36,9 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine 0, 0, 1920, 1080, NULL, NULL, hInstance, NULL); - SetLayeredWindowAttributes(serial - stringhwnd, RGB(0, 0, 0), 175, LWA_ALPHA); - SetWindowDisplayAffinity(serial - stringhwnd, WDA_EXCLUDEFROMCAPTURE); - DwmExtendFrameIntoClientArea(serial - stringhwnd, &margins); + SetLayeredWindowAttributes(changeableplacehwnd, RGB(0, 0, 0), 175, LWA_ALPHA); + SetWindowDisplayAffinity(changeableplacehwnd, WDA_EXCLUDEFROMCAPTURE); + DwmExtendFrameIntoClientArea(changeableplacehwnd, &margins); while (GetMessage(&Msg, NULL, 0, 0) > 0) {