added save and load to filter

added save and load to filter
pull/30/head
NerfBatInc
parent 96300d74c1
commit 1410655dc0

@ -831,7 +831,75 @@ int main(int argc, char** argv)
config >> v.distance;
config >> thirdperson;
config >> minimapradar;
//config >> item_current; // no idea how to imput a string of words
config >> lightbackpack;
config >> medbackpack;
config >> heavybackpack;
config >> shieldupgrade;
config >> shieldupgradehead;
config >> accelerant;
config >> phoenix;
config >> healthlarge;
config >> healthsmall;
config >> shieldbattsmall;
config >> shieldbattlarge;
config >> ammosniper;
config >> ammohc;
config >> optic;
config >> ammosc;;
config >> ammonrg;
config >> ammoshotgun;
config >> lasersight;;
config >> magsniper;
config >> magenergy;
config >> stocksniper;
config >> stockregular;
config >> shielddown;
config >> lightammomag;
config >> heavyammomag;
config >> optic2x;
config >> opticholo1x;
config >> opticsniper6x;
config >> opticsniper4x8x;
config >> opticsniperthreat;
config >> optic2x4x;
config >> opticthreat;
config >> optic3x;
config >> opticholo1x2x;
config >> suppressor;
config >> weaponmod;
config >> grenade_frag;
config >> grenade_arc_star;
config >> grenade_thermite;
config >> shotgunbolt;
config >> weapon_kraber;
config >> weapon_mastiff;
config >> weapon_lstar;
config >> weapon_havoc;
config >> weapon_devotion;
config >> weapon_triple_take;
config >> weapon_flatline;
config >> weapon_hemlock;
config >> weapon_g7_scout;
config >> weapon_alternator;
config >> weapon_r99;
config >> weapon_prowler;
config >> weapon_volt;
config >> weapon_longbow;
config >> weapon_charge_rifle;
config >> weapon_spitfire;
config >> weapon_r301;
config >> weapon_eva8;
config >> weapon_peacekeeper;
config >> weapon_mozambique;
config >> weapon_wingman;
config >> weapon_p2020;
config >> weapon_re45;
config >> weapon_sentinel;
config >> weapon_bow;
config >> weapon_3030_repeater;
config >> weapon_rampage;
config >> weapon_car_smg;
config.close();
}
}

@ -302,7 +302,78 @@ void Overlay::RenderMenu()
config << v.shieldbar << "\n";
config << v.distance << "\n";
config << thirdperson << "\n";
config << std::boolalpha << minimapradar;
config << std::boolalpha << minimapradar << "\n";
config << std::boolalpha << lightbackpack << "\n";
config << std::boolalpha << medbackpack << "\n";
config << std::boolalpha << heavybackpack << "\n";
config << std::boolalpha << shieldupgrade << "\n";
config << std::boolalpha << shieldupgradehead << "\n";
config << std::boolalpha << accelerant << "\n";
config << std::boolalpha << phoenix << "\n";
config << std::boolalpha << healthlarge << "\n";
config << std::boolalpha << healthsmall << "\n";
config << std::boolalpha << shieldbattsmall << "\n";
config << std::boolalpha << shieldbattlarge << "\n";
config << std::boolalpha << ammosniper << "\n";
config << std::boolalpha << ammohc << "\n";
config << std::boolalpha << optic << "\n";
config << std::boolalpha << ammosc << "\n";
config << std::boolalpha << ammonrg << "\n";
config << std::boolalpha << ammoshotgun << "\n";
config << std::boolalpha << lasersight << "\n";
config << std::boolalpha << magsniper << "\n";
config << std::boolalpha << magenergy << "\n";
config << std::boolalpha << stocksniper << "\n";
config << std::boolalpha << stockregular << "\n";
config << std::boolalpha << shielddown << "\n";
config << std::boolalpha << lightammomag << "\n";
config << std::boolalpha << heavyammomag << "\n";
config << std::boolalpha << optic2x << "\n";
config << std::boolalpha << opticholo1x << "\n";
config << std::boolalpha << opticsniper6x << "\n";
config << std::boolalpha << opticsniper4x8x << "\n";
config << std::boolalpha << opticsniperthreat << "\n";
config << std::boolalpha << optic2x4x << "\n";
config << std::boolalpha << opticthreat << "\n";
config << std::boolalpha << optic3x << "\n";
config << std::boolalpha << opticholo1x2x << "\n";
config << std::boolalpha << suppressor << "\n";
config << std::boolalpha << weaponmod << "\n";
config << std::boolalpha << grenade_frag << "\n";
config << std::boolalpha << grenade_arc_star << "\n";
config << std::boolalpha << grenade_thermite << "\n";
config << std::boolalpha << shotgunbolt << "\n";
config << std::boolalpha << weapon_kraber << "\n";
config << std::boolalpha << weapon_mastiff << "\n";
config << std::boolalpha << weapon_lstar << "\n";
config << std::boolalpha << weapon_havoc << "\n";
config << std::boolalpha << weapon_devotion << "\n";
config << std::boolalpha << weapon_triple_take << "\n";
config << std::boolalpha << weapon_flatline << "\n";
config << std::boolalpha << weapon_hemlock << "\n";
config << std::boolalpha << weapon_g7_scout << "\n";
config << std::boolalpha << weapon_alternator << "\n";
config << std::boolalpha << weapon_r99 << "\n";
config << std::boolalpha << weapon_prowler << "\n";
config << std::boolalpha << weapon_volt << "\n";
config << std::boolalpha << weapon_longbow << "\n";
config << std::boolalpha << weapon_charge_rifle << "\n";
config << std::boolalpha << weapon_spitfire << "\n";
config << std::boolalpha << weapon_r301 << "\n";
config << std::boolalpha << weapon_eva8 << "\n";
config << std::boolalpha << weapon_peacekeeper << "\n";
config << std::boolalpha << weapon_mozambique << "\n";
config << std::boolalpha << weapon_wingman << "\n";
config << std::boolalpha << weapon_p2020 << "\n";
config << std::boolalpha << weapon_re45 << "\n";
config << std::boolalpha << weapon_sentinel << "\n";
config << std::boolalpha << weapon_bow << "\n";
config << std::boolalpha << weapon_3030_repeater << "\n";
config << std::boolalpha << weapon_rampage << "\n";
config << std::boolalpha << weapon_car_smg;
config.close();
}
}
@ -340,6 +411,75 @@ void Overlay::RenderMenu()
config >> v.distance;
config >> thirdperson;
config >> minimapradar;
config >> lightbackpack;
config >> medbackpack;
config >> heavybackpack;
config >> shieldupgrade;
config >> shieldupgradehead;
config >> accelerant;
config >> phoenix;
config >> healthlarge;
config >> healthsmall;
config >> shieldbattsmall;
config >> shieldbattlarge;
config >> ammosniper;
config >> ammohc;
config >> optic;
config >> ammosc;;
config >> ammonrg;
config >> ammoshotgun;
config >> lasersight;;
config >> magsniper;
config >> magenergy;
config >> stocksniper;
config >> stockregular;
config >> shielddown;
config >> lightammomag;
config >> heavyammomag;
config >> optic2x;
config >> opticholo1x;
config >> opticsniper6x;
config >> opticsniper4x8x;
config >> opticsniperthreat;
config >> optic2x4x;
config >> opticthreat;
config >> optic3x;
config >> opticholo1x2x;
config >> suppressor;
config >> weaponmod;
config >> grenade_frag;
config >> grenade_arc_star;
config >> grenade_thermite;
config >> shotgunbolt;
config >> weapon_kraber;
config >> weapon_mastiff;
config >> weapon_lstar;
config >> weapon_havoc;
config >> weapon_devotion;
config >> weapon_triple_take;
config >> weapon_flatline;
config >> weapon_hemlock;
config >> weapon_g7_scout;
config >> weapon_alternator;
config >> weapon_r99;
config >> weapon_prowler;
config >> weapon_volt;
config >> weapon_longbow;
config >> weapon_charge_rifle;
config >> weapon_spitfire;
config >> weapon_r301;
config >> weapon_eva8;
config >> weapon_peacekeeper;
config >> weapon_mozambique;
config >> weapon_wingman;
config >> weapon_p2020;
config >> weapon_re45;
config >> weapon_sentinel;
config >> weapon_bow;
config >> weapon_3030_repeater;
config >> weapon_rampage;
config >> weapon_car_smg;
config.close();
}

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