diff --git a/README.md b/README.md index 40dc218..8090e77 100644 --- a/README.md +++ b/README.md @@ -5,4 +5,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes -Game version (Steam & Origin): v3.0.12.19 +Game version (Steam & Origin): v3.0.13.29 diff --git a/apex_dma/offsets.h b/apex_dma/offsets.h index 4466da2..b77b00f 100644 --- a/apex_dma/offsets.h +++ b/apex_dma/offsets.h @@ -5,10 +5,10 @@ #if VERSION == STEAM - #define OFFSET_ENTITYLIST 0x1a98778 - #define OFFSET_LOCAL_ENT 0x1e49288 //LocalPlayer - #define OFFSET_NAME_LIST 0xbac9510 - #define OFFSET_THIRDPERSON 0x01a7da50 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_ENTITYLIST 0x1a98758 + #define OFFSET_LOCAL_ENT 0x1e49268 //LocalPlayer + #define OFFSET_NAME_LIST 0xbac9580 + #define OFFSET_THIRDPERSON 0x01a7da30 + 0x6c //thirdperson_override + 0x6c #define OFFSET_TIMESCALE 0x0143e580 //host_timescale #define OFFSET_TEAM 0x044c //m_iTeamNum @@ -27,7 +27,7 @@ #define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin #define OFFSET_BONES 0x0e88 + 0x48 //m_nForceBone + 0x48 - #define OFFSET_STUDIOHDR 0x10d8 + #define OFFSET_STUDIOHDR 0x10d8 //CBaseAnimating!m_pStudioHdr #define OFFSET_AIMPUNCH 0x2440 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle #define OFFSET_CAMERAPOS 0x1ee0 //CPlayer!camera_origin #define OFFSET_VIEWANGLES 0x253c - 0x14 //m_ammoPoolCapacity - 0x14 @@ -36,7 +36,7 @@ #define OFFSET_OBSERVING_TARGET 0x3470 //m_hObserverTarget #define OFFSET_MATRIX 0x11a210 - #define OFFSET_RENDER 0x75c6190 + #define OFFSET_RENDER 0x75c6210 #define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons #define OFFSET_BULLET_SPEED 0x1ed0 //CWeaponX!m_flProjectileSpeed @@ -53,10 +53,10 @@ #elif VERSION == ORIGIN - #define OFFSET_ENTITYLIST 0x1a98778 - #define OFFSET_LOCAL_ENT 0x1e49288 //LocalPlayer - #define OFFSET_NAME_LIST 0xbac9510 - #define OFFSET_THIRDPERSON 0x01a7da50 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_ENTITYLIST 0x1a98758 + #define OFFSET_LOCAL_ENT 0x1e49268 //LocalPlayer + #define OFFSET_NAME_LIST 0xbac9580 + #define OFFSET_THIRDPERSON 0x01a7da30 + 0x6c //thirdperson_override + 0x6c #define OFFSET_TIMESCALE 0x0143e580 //host_timescale #define OFFSET_TEAM 0x044c //m_iTeamNum @@ -75,7 +75,7 @@ #define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin #define OFFSET_BONES 0x0e88 + 0x48 //m_nForceBone + 0x48 - #define OFFSET_STUDIOHDR 0x10d8 + #define OFFSET_STUDIOHDR 0x10d8 //CBaseAnimating!m_pStudioHdr #define OFFSET_AIMPUNCH 0x2440 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle #define OFFSET_CAMERAPOS 0x1ee0 //CPlayer!camera_origin #define OFFSET_VIEWANGLES 0x253c - 0x14 //m_ammoPoolCapacity - 0x14 @@ -84,7 +84,7 @@ #define OFFSET_OBSERVING_TARGET 0x3470 //m_hObserverTarget #define OFFSET_MATRIX 0x11a210 - #define OFFSET_RENDER 0x75c6190 + #define OFFSET_RENDER 0x75c6210 #define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons #define OFFSET_BULLET_SPEED 0x1ed0 //CWeaponX!m_flProjectileSpeed