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@ -5,11 +5,11 @@
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#if VERSION == STEAM
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#define OFFSET_ENTITYLIST 0x1a73f68
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#define OFFSET_LOCAL_ENT 0x1e24348 //LocalPlayer
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#define OFFSET_NAME_LIST 0xba1d550
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#define OFFSET_THIRDPERSON 0x01a59420 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TIMESCALE 0x0141a290 //host_timescale
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#define OFFSET_ENTITYLIST 0x1a75038
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#define OFFSET_LOCAL_ENT 0x1e25418 //LocalPlayer
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#define OFFSET_NAME_LIST 0xba1e650
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#define OFFSET_THIRDPERSON 0x01a5a440 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TIMESCALE 0x0141b2b0 //host_timescale
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#define OFFSET_TEAM 0x448 //m_iTeamNum
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#define OFFSET_HEALTH 0x438 //m_iHealth
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@ -36,11 +36,11 @@
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#define OFFSET_OBSERVING_TARGET 0x3428 //m_hObserverTarget
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#define OFFSET_MATRIX 0x11a210
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#define OFFSET_RENDER 0x7598658
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#define OFFSET_RENDER 0x7599758
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#define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1eb0 //CWeaponX!m_flProjectileSpeed
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#define OFFSET_BULLET_SCALE 0x1eb8 //CWeaponX!m_flProjectileScale
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#define OFFSET_BULLET_SPEED 0x1eb8 //CWeaponX!m_flProjectileSpeed
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#define OFFSET_BULLET_SCALE 0x1ec0 //CWeaponX!m_flProjectileScale
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#define OFFSET_ZOOM_FOV 0x1698 + 0xb8 //m_playerData + m_curZoomFOV
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#define OFFSET_AMMO 0x1624 //m_ammoInClip
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@ -53,11 +53,11 @@
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#elif VERSION == ORIGIN
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#define OFFSET_ENTITYLIST 0x1a73f68
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#define OFFSET_LOCAL_ENT 0x1e24348 //LocalPlayer
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#define OFFSET_NAME_LIST 0xba1d550
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#define OFFSET_THIRDPERSON 0x01a59420 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TIMESCALE 0x0141a290 //host_timescale
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#define OFFSET_ENTITYLIST 0x1a75038
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#define OFFSET_LOCAL_ENT 0x1e25418 //LocalPlayer
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#define OFFSET_NAME_LIST 0xba1e650
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#define OFFSET_THIRDPERSON 0x01a5a440 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TIMESCALE 0x0141b2b0 //host_timescale
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#define OFFSET_TEAM 0x448 //m_iTeamNum
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#define OFFSET_HEALTH 0x438 //m_iHealth
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@ -84,11 +84,11 @@
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#define OFFSET_OBSERVING_TARGET 0x3428 //m_hObserverTarget
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#define OFFSET_MATRIX 0x11a210
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#define OFFSET_RENDER 0x7598658
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#define OFFSET_RENDER 0x7599758
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#define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1eb0 //CWeaponX!m_flProjectileSpeed
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#define OFFSET_BULLET_SCALE 0x1eb8 //CWeaponX!m_flProjectileScale
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#define OFFSET_BULLET_SPEED 0x1eb8 //CWeaponX!m_flProjectileSpeed
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#define OFFSET_BULLET_SCALE 0x1ec0 //CWeaponX!m_flProjectileScale
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#define OFFSET_ZOOM_FOV 0x1698 + 0xb8 //m_playerData + m_curZoomFOV
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#define OFFSET_AMMO 0x1624 //m_ammoInClip
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