From 2d3cf8e409eef9153e0c9a8da0026bd744c61afa Mon Sep 17 00:00:00 2001 From: MisterY52 <11368116+MisterY52@users.noreply.github.com> Date: Wed, 5 May 2021 10:44:19 +0200 Subject: [PATCH] Season 9 offsets update --- README.md | 2 +- apex_dma/offsets.h | 72 +++++++++++++++++++++++----------------------- 2 files changed, 37 insertions(+), 37 deletions(-) diff --git a/README.md b/README.md index e63fe53..c14c5fe 100644 --- a/README.md +++ b/README.md @@ -5,4 +5,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes -Game version (Steam & Origin): v3.0.9.289 +Game version (Steam & Origin): v3.0.10.135 diff --git a/apex_dma/offsets.h b/apex_dma/offsets.h index d96a5c6..3437645 100644 --- a/apex_dma/offsets.h +++ b/apex_dma/offsets.h @@ -5,38 +5,38 @@ #if VERSION == STEAM - #define OFFSET_ENTITYLIST 0x18db438 - #define OFFSET_LOCAL_ENT 0x1c8aa98 //LocalPlayer - #define OFFSET_NAME_LIST 0x81342f0 + #define OFFSET_ENTITYLIST 0x18eda78 + #define OFFSET_LOCAL_ENT 0x1c9d198 //LocalPlayer + #define OFFSET_NAME_LIST 0x81af4c0 - #define OFFSET_TEAM 0x450 //m_iTeamNum - #define OFFSET_HEALTH 0x440 //m_iHealth + #define OFFSET_TEAM 0x448 //m_iTeamNum + #define OFFSET_HEALTH 0x438 //m_iHealth #define OFFSET_SHIELD 0x170 //m_shieldHealth #define OFFSET_NAME 0x589 //m_iName #define OFFSET_SIGN_NAME 0x580 //m_iSignifierName #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity - #define OFFSET_VISIBLE_TIME 0x1A4C - #define OFFSET_ZOOMING 0x1b41 //m_bZooming + #define OFFSET_VISIBLE_TIME 0x1ACC + #define OFFSET_ZOOMING 0x1be1 //m_bZooming #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead - #define OFFSET_BLEED_OUT_STATE 0x25e8 //m_bleedoutState, >0 = knocked + #define OFFSET_BLEED_OUT_STATE 0x2688 //m_bleedoutState, >0 = knocked #define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin #define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints - #define OFFSET_AIMPUNCH 0x2390 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle - #define OFFSET_CAMERAPOS 0x1e30 - #define OFFSET_VIEWANGLES 0x248c - 0x14 //m_ammoPoolCapacity - 0x14 + #define OFFSET_AIMPUNCH 0x2430 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle + #define OFFSET_CAMERAPOS 0x1ED0 + #define OFFSET_VIEWANGLES 0x252c - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 - #define OFFSET_OBSERVER_MODE 0x32a4 //m_iObserverMode - #define OFFSET_OBSERVING_TARGET 0x32a8 //m_hObserverTarget + #define OFFSET_OBSERVER_MODE 0x334C //m_iObserverMode + #define OFFSET_OBSERVING_TARGET 0x3350 //m_hObserverTarget #define OFFSET_MATRIX 0x1b3bd0 - #define OFFSET_RENDER 0x408c968 + #define OFFSET_RENDER 0x40BF2E8 - #define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons - #define OFFSET_BULLET_SPEED 0x1e50 - #define OFFSET_BULLET_SCALE 0x1e58 - #define OFFSET_ZOOM_FOV 0x1678 + 0xb8 //m_playerData + m_curZoomFOV + #define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons + #define OFFSET_BULLET_SPEED 0x1ED0 + #define OFFSET_BULLET_SCALE 0x1ED8 + #define OFFSET_ZOOM_FOV 0x16f8 + 0xb8 //m_playerData + m_curZoomFOV #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits @@ -47,38 +47,38 @@ #elif VERSION == ORIGIN - #define OFFSET_ENTITYLIST 0x18db438 - #define OFFSET_LOCAL_ENT 0x1c8aa98 //LocalPlayer - #define OFFSET_NAME_LIST 0x81342f0 + #define OFFSET_ENTITYLIST 0x18eda78 + #define OFFSET_LOCAL_ENT 0x1c9d198 //LocalPlayer + #define OFFSET_NAME_LIST 0x81af4c0 - #define OFFSET_TEAM 0x450 //m_iTeamNum - #define OFFSET_HEALTH 0x440 //m_iHealth + #define OFFSET_TEAM 0x448 //m_iTeamNum + #define OFFSET_HEALTH 0x438 //m_iHealth #define OFFSET_SHIELD 0x170 //m_shieldHealth #define OFFSET_NAME 0x589 //m_iName #define OFFSET_SIGN_NAME 0x580 //m_iSignifierName #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity - #define OFFSET_VISIBLE_TIME 0x1A4C - #define OFFSET_ZOOMING 0x1b41 //m_bZooming + #define OFFSET_VISIBLE_TIME 0x1ACC + #define OFFSET_ZOOMING 0x1be1 //m_bZooming #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead - #define OFFSET_BLEED_OUT_STATE 0x25e8 //m_bleedoutState, >0 = knocked + #define OFFSET_BLEED_OUT_STATE 0x2688 //m_bleedoutState, >0 = knocked #define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin #define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints - #define OFFSET_AIMPUNCH 0x2390 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle - #define OFFSET_CAMERAPOS 0x1e30 - #define OFFSET_VIEWANGLES 0x248c - 0x14 //m_ammoPoolCapacity - 0x14 + #define OFFSET_AIMPUNCH 0x2430 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle + #define OFFSET_CAMERAPOS 0x1ED0 + #define OFFSET_VIEWANGLES 0x252c - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 - #define OFFSET_OBSERVER_MODE 0x32a4 //m_iObserverMode - #define OFFSET_OBSERVING_TARGET 0x32a8 //m_hObserverTarget + #define OFFSET_OBSERVER_MODE 0x334C //m_iObserverMode + #define OFFSET_OBSERVING_TARGET 0x3350 //m_hObserverTarget #define OFFSET_MATRIX 0x1b3bd0 - #define OFFSET_RENDER 0x408c968 + #define OFFSET_RENDER 0x40BF2E8 - #define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons - #define OFFSET_BULLET_SPEED 0x1e50 - #define OFFSET_BULLET_SCALE 0x1e58 - #define OFFSET_ZOOM_FOV 0x1678 + 0xb8 //m_playerData + m_curZoomFOV + #define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons + #define OFFSET_BULLET_SPEED 0x1ED0 + #define OFFSET_BULLET_SCALE 0x1ED8 + #define OFFSET_ZOOM_FOV 0x16f8 + 0xb8 //m_playerData + m_curZoomFOV #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits