diff --git a/README.md b/README.md index 6302230..39df0bd 100644 --- a/README.md +++ b/README.md @@ -5,4 +5,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes -Game version (Steam & Origin): v3.0.4.24 +Game version (Steam & Origin): v3.0.7.26 diff --git a/apex_dma/offsets.h b/apex_dma/offsets.h index b28c005..348909f 100644 --- a/apex_dma/offsets.h +++ b/apex_dma/offsets.h @@ -5,11 +5,11 @@ #if VERSION == STEAM - #define OFFSET_ENTITYLIST 0x19ed718 - #define OFFSET_LOCAL_ENT 0x1d9e418 //LocalPlayer - #define OFFSET_NAME_LIST 0xb97e0d0 - #define OFFSET_THIRDPERSON 0x019d2760 + 0x6c //thirdperson_override + 0x6c - #define OFFSET_TIMESCALE 0x013ccca0 //host_timescale + #define OFFSET_ENTITYLIST 0x19fbc18 + #define OFFSET_LOCAL_ENT 0x1dac9c8 //LocalPlayer + #define OFFSET_NAME_LIST 0xb9f7e40 + #define OFFSET_THIRDPERSON 0x019e0740 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_TIMESCALE 0x013d85c0 //host_timescale #define OFFSET_TEAM 0x448 //m_iTeamNum #define OFFSET_HEALTH 0x438 //m_iHealth @@ -25,21 +25,21 @@ #define OFFSET_BLEED_OUT_STATE 0x2728 //m_bleedoutState, >0 = knocked #define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin - #define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints + #define OFFSET_BONES 0x0f38 //m_bConstrainBetweenEndpoints #define OFFSET_AIMPUNCH 0x24a0 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle #define OFFSET_CAMERAPOS 0x1f40 //CPlayer!camera_origin #define OFFSET_VIEWANGLES 0x259c - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 - #define OFFSET_OBSERVER_MODE 0x34c4 //m_iObserverMode - #define OFFSET_OBSERVING_TARGET 0x34d0 //m_hObserverTarget + #define OFFSET_OBSERVER_MODE 0x34cc //m_iObserverMode + #define OFFSET_OBSERVING_TARGET 0x34d8 //m_hObserverTarget #define OFFSET_MATRIX 0x11a210 - #define OFFSET_RENDER 0x74bad90 + #define OFFSET_RENDER 0x7519720 #define OFFSET_WEAPON 0x1aac //m_latestPrimaryWeapons - #define OFFSET_BULLET_SPEED 0x1f38 //CWeaponX!m_flProjectileSpeed - #define OFFSET_BULLET_SCALE 0x1f40 //CWeaponX!m_flProjectileScale - #define OFFSET_ZOOM_FOV 0x1728 + 0xb8 //m_playerData + m_curZoomFOV + #define OFFSET_BULLET_SPEED 0x1f40 //CWeaponX!m_flProjectileSpeed + #define OFFSET_BULLET_SCALE 0x1f48 //CWeaponX!m_flProjectileScale + #define OFFSET_ZOOM_FOV 0x1730 + 0xb8 //m_playerData + m_curZoomFOV #define OFFSET_AMMO 0x16b4 //m_ammoInClip #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits @@ -51,11 +51,11 @@ #elif VERSION == ORIGIN - #define OFFSET_ENTITYLIST 0x19ed718 - #define OFFSET_LOCAL_ENT 0x1d9e418 //LocalPlayer - #define OFFSET_NAME_LIST 0xb97e0d0 - #define OFFSET_THIRDPERSON 0x019d2760 + 0x6c //thirdperson_override + 0x6c - #define OFFSET_TIMESCALE 0x013ccca0 //host_timescale + #define OFFSET_ENTITYLIST 0x19fbc18 + #define OFFSET_LOCAL_ENT 0x1dac9c8 //LocalPlayer + #define OFFSET_NAME_LIST 0xb9f7e40 + #define OFFSET_THIRDPERSON 0x019e0740 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_TIMESCALE 0x013d85c0 //host_timescale #define OFFSET_TEAM 0x448 //m_iTeamNum #define OFFSET_HEALTH 0x438 //m_iHealth @@ -71,21 +71,21 @@ #define OFFSET_BLEED_OUT_STATE 0x2728 //m_bleedoutState, >0 = knocked #define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin - #define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints + #define OFFSET_BONES 0x0f38 //m_bConstrainBetweenEndpoints #define OFFSET_AIMPUNCH 0x24a0 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle #define OFFSET_CAMERAPOS 0x1f40 //CPlayer!camera_origin #define OFFSET_VIEWANGLES 0x259c - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 - #define OFFSET_OBSERVER_MODE 0x34c4 //m_iObserverMode - #define OFFSET_OBSERVING_TARGET 0x34d0 //m_hObserverTarget + #define OFFSET_OBSERVER_MODE 0x34cc //m_iObserverMode + #define OFFSET_OBSERVING_TARGET 0x34d8 //m_hObserverTarget #define OFFSET_MATRIX 0x11a210 - #define OFFSET_RENDER 0x74bad90 + #define OFFSET_RENDER 0x7519720 #define OFFSET_WEAPON 0x1aac //m_latestPrimaryWeapons - #define OFFSET_BULLET_SPEED 0x1f38 //CWeaponX!m_flProjectileSpeed - #define OFFSET_BULLET_SCALE 0x1f40 //CWeaponX!m_flProjectileScale - #define OFFSET_ZOOM_FOV 0x1728 + 0xb8 //m_playerData + m_curZoomFOV + #define OFFSET_BULLET_SPEED 0x1f40 //CWeaponX!m_flProjectileSpeed + #define OFFSET_BULLET_SCALE 0x1f48 //CWeaponX!m_flProjectileScale + #define OFFSET_ZOOM_FOV 0x1730 + 0xb8 //m_playerData + m_curZoomFOV #define OFFSET_AMMO 0x16b4 //m_ammoInClip #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits