diff --git a/README.md b/README.md index e22b796..b34f73f 100644 --- a/README.md +++ b/README.md @@ -1,8 +1,8 @@ -# apex_dma_kvm_pub 1.6 +# apex_dma_kvm_pub 1.7 Apex Legends QEMU/KVM hack UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm-vmread-apex-esp-aimbot.html Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes -Game version (Steam & Origin): v3.0.5.217 +Game version (Steam & Origin): v3.0.6.146 diff --git a/apex_dma/offsets.h b/apex_dma/offsets.h index 257c4bf..22e8320 100644 --- a/apex_dma/offsets.h +++ b/apex_dma/offsets.h @@ -5,10 +5,10 @@ #if VERSION == STEAM - #define OFFSET_ENTITYLIST 0x1931248 - #define OFFSET_LOCAL_ENT 0x1ce0b68 //LocalPlayer - #define OFFSET_NAME_LIST 0xb740f00 - #define OFFSET_THIRDPERSON 0x01917610 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_ENTITYLIST 0x194cb58 + #define OFFSET_LOCAL_ENT 0x1cfbdb8 //LocalPlayer + #define OFFSET_NAME_LIST 0xb9c9360 + #define OFFSET_THIRDPERSON 0x01932920 + 0x6c //thirdperson_override + 0x6c #define OFFSET_TEAM 0x448 //m_iTeamNum #define OFFSET_HEALTH 0x438 //m_iHealth @@ -16,27 +16,27 @@ #define OFFSET_NAME 0x589 //m_iName #define OFFSET_SIGN_NAME 0x580 //m_iSignifierName #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity - #define OFFSET_VISIBLE_TIME 0x1ad4 //CPlayer!lastVisibleTime - #define OFFSET_ZOOMING 0x1c01 //m_bZooming + #define OFFSET_VISIBLE_TIME 0x1af4 //CPlayer!lastVisibleTime + #define OFFSET_ZOOMING 0x1c31 //m_bZooming #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead - #define OFFSET_BLEED_OUT_STATE 0x26e8 //m_bleedoutState, >0 = knocked + #define OFFSET_BLEED_OUT_STATE 0x2718 //m_bleedoutState, >0 = knocked #define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin #define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints - #define OFFSET_AIMPUNCH 0x2450 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle - #define OFFSET_CAMERAPOS 0x1ef0 //CPlayer!camera_origin - #define OFFSET_VIEWANGLES 0x254c - 0x14 //m_ammoPoolCapacity - 0x14 + #define OFFSET_AIMPUNCH 0x2480 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle + #define OFFSET_CAMERAPOS 0x1f20 //CPlayer!camera_origin + #define OFFSET_VIEWANGLES 0x257c - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 - #define OFFSET_OBSERVER_MODE 0x33ac //m_iObserverMode - #define OFFSET_OBSERVING_TARGET 0x33b8 //m_hObserverTarget + #define OFFSET_OBSERVER_MODE 0x33dc //m_iObserverMode + #define OFFSET_OBSERVING_TARGET 0x33e8 //m_hObserverTarget #define OFFSET_MATRIX 0x1b3bd0 - #define OFFSET_RENDER 0x7503a60 + #define OFFSET_RENDER 0x74e7b28 - #define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons - #define OFFSET_BULLET_SPEED 0x1ee8 //CWeaponX!m_flProjectileSpeed - #define OFFSET_BULLET_SCALE 0x1ef0 //CWeaponX!m_flProjectileScale + #define OFFSET_WEAPON 0x1a8c //m_latestPrimaryWeapons + #define OFFSET_BULLET_SPEED 0x1ef0 //CWeaponX!m_flProjectileSpeed + #define OFFSET_BULLET_SCALE 0x1ef8 //CWeaponX!m_flProjectileScale #define OFFSET_ZOOM_FOV 0x1700 + 0xb8 //m_playerData + m_curZoomFOV #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits @@ -48,10 +48,10 @@ #elif VERSION == ORIGIN - #define OFFSET_ENTITYLIST 0x1931248 - #define OFFSET_LOCAL_ENT 0x1ce0b68 //LocalPlayer - #define OFFSET_NAME_LIST 0xb740f00 - #define OFFSET_THIRDPERSON 0x01917610 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_ENTITYLIST 0x194cb58 + #define OFFSET_LOCAL_ENT 0x1cfbdb8 //LocalPlayer + #define OFFSET_NAME_LIST 0xb9c9360 + #define OFFSET_THIRDPERSON 0x01932920 + 0x6c //thirdperson_override + 0x6c #define OFFSET_TEAM 0x448 //m_iTeamNum #define OFFSET_HEALTH 0x438 //m_iHealth @@ -59,27 +59,27 @@ #define OFFSET_NAME 0x589 //m_iName #define OFFSET_SIGN_NAME 0x580 //m_iSignifierName #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity - #define OFFSET_VISIBLE_TIME 0x1ad4 //CPlayer!lastVisibleTime - #define OFFSET_ZOOMING 0x1c01 //m_bZooming + #define OFFSET_VISIBLE_TIME 0x1af4 //CPlayer!lastVisibleTime + #define OFFSET_ZOOMING 0x1c31 //m_bZooming #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead - #define OFFSET_BLEED_OUT_STATE 0x26e8 //m_bleedoutState, >0 = knocked + #define OFFSET_BLEED_OUT_STATE 0x2718 //m_bleedoutState, >0 = knocked #define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin #define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints - #define OFFSET_AIMPUNCH 0x2450 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle - #define OFFSET_CAMERAPOS 0x1ef0 //CPlayer!camera_origin - #define OFFSET_VIEWANGLES 0x254c - 0x14 //m_ammoPoolCapacity - 0x14 + #define OFFSET_AIMPUNCH 0x2480 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle + #define OFFSET_CAMERAPOS 0x1f20 //CPlayer!camera_origin + #define OFFSET_VIEWANGLES 0x257c - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 - #define OFFSET_OBSERVER_MODE 0x33ac //m_iObserverMode - #define OFFSET_OBSERVING_TARGET 0x33b8 //m_hObserverTarget + #define OFFSET_OBSERVER_MODE 0x33dc //m_iObserverMode + #define OFFSET_OBSERVING_TARGET 0x33e8 //m_hObserverTarget #define OFFSET_MATRIX 0x1b3bd0 - #define OFFSET_RENDER 0x7503a60 + #define OFFSET_RENDER 0x74e7b28 - #define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons - #define OFFSET_BULLET_SPEED 0x1ee8 //CWeaponX!m_flProjectileSpeed - #define OFFSET_BULLET_SCALE 0x1ef0 //CWeaponX!m_flProjectileScale + #define OFFSET_WEAPON 0x1a8c //m_latestPrimaryWeapons + #define OFFSET_BULLET_SPEED 0x1ef0 //CWeaponX!m_flProjectileSpeed + #define OFFSET_BULLET_SCALE 0x1ef8 //CWeaponX!m_flProjectileScale #define OFFSET_ZOOM_FOV 0x1700 + 0xb8 //m_playerData + m_curZoomFOV #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits