From 409facb7e4515296ba3cb80d9109c53842a1e8c0 Mon Sep 17 00:00:00 2001 From: MisterY52 <11368116+MisterY52@users.noreply.github.com> Date: Wed, 18 Nov 2020 22:35:12 +0100 Subject: [PATCH] Updated offsets --- README.md | 4 +--- apex_dma/apex_dma.cpp | 2 -- apex_dma/offsets.h | 16 ++++++++-------- 3 files changed, 9 insertions(+), 13 deletions(-) diff --git a/README.md b/README.md index ab263bc..674b306 100644 --- a/README.md +++ b/README.md @@ -3,6 +3,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm-vmread-apex-esp-aimbot.html -Game version (Steam): v3.0.2.267 - -Game version (Origin): v3.0.1.231 +Game version (Steam & Origin): v3.0.2.79 diff --git a/apex_dma/apex_dma.cpp b/apex_dma/apex_dma.cpp index baf8057..11fbf2a 100644 --- a/apex_dma/apex_dma.cpp +++ b/apex_dma/apex_dma.cpp @@ -24,7 +24,6 @@ float max_dist = 200.0f*40.0f; int team_player = 0; int tmp_spec = 0, spectators = 0; int tmp_all_spec = 0, allied_spectators = 0; -int playerId = 0; int max_fov = 15; int toRead = 100; int aim = false; @@ -75,7 +74,6 @@ float lastvis_aim[100]; ////////////////////////////////////////////////////////////////////////////////////////////////// -bool tmp = true; void ProcessPlayer(WinProcess& mem, Entity& LPlayer, Entity& target, uint64_t entitylist, int index) { int entity_team = target.getTeamId(); diff --git a/apex_dma/offsets.h b/apex_dma/offsets.h index 9b1eecf..61108fb 100644 --- a/apex_dma/offsets.h +++ b/apex_dma/offsets.h @@ -4,9 +4,9 @@ #define VERSION STEAM #if VERSION == STEAM - #define OFFSET_ENTITYLIST 0x18c7a68 - #define OFFSET_LOCAL_ENT 0x1c76f28 //LocalPlayer - #define OFFSET_NAME_LIST 0x8151850 + #define OFFSET_ENTITYLIST 0x18c7af8 + #define OFFSET_LOCAL_ENT 0x1c76fb8 //LocalPlayer + #define OFFSET_NAME_LIST 0x8151950 #define OFFSET_TEAM 0x430 //m_iTeamNum #define OFFSET_HEALTH 0x420 //m_iHealth @@ -29,7 +29,7 @@ #define OFFSET_OBSERVING_TARGET 0x32e0 //m_hObserverTarget #define OFFSET_MATRIX 0x1b3bd0 - #define OFFSET_RENDER 0x4077ad8 + #define OFFSET_RENDER 0x4077bd8 #define OFFSET_WEAPON 0x1a0c //m_latestPrimaryWeapons #define OFFSET_BULLET_SPEED 0x1e1c @@ -43,9 +43,9 @@ #define OFFSET_GLOW_ENABLE 0x350 //7 = enabled, 2 = disabled #define OFFSET_GLOW_THROUGH_WALLS 0x360 //2 = enabled, 5 = disabled #elif VERSION == ORIGIN - #define OFFSET_ENTITYLIST 0x18c6a68 - #define OFFSET_LOCAL_ENT 0x1c75f28 //LocalPlayer - #define OFFSET_NAME_LIST 0x81507b0 + #define OFFSET_ENTITYLIST 0x18c7af8 + #define OFFSET_LOCAL_ENT 0x1c76fb8 //LocalPlayer + #define OFFSET_NAME_LIST 0x8151950 #define OFFSET_TEAM 0x430 //m_iTeamNum #define OFFSET_HEALTH 0x420 //m_iHealth @@ -68,7 +68,7 @@ #define OFFSET_OBSERVING_TARGET 0x32e0 //m_hObserverTarget #define OFFSET_MATRIX 0x1b3bd0 - #define OFFSET_RENDER 0x4076a58 + #define OFFSET_RENDER 0x4077bd8 #define OFFSET_WEAPON 0x1a0c //m_latestPrimaryWeapons #define OFFSET_BULLET_SPEED 0x1e1c