diff --git a/apex_dma/offsets.h b/apex_dma/offsets.h index 09a1b69..b00bfec 100644 --- a/apex_dma/offsets.h +++ b/apex_dma/offsets.h @@ -41,7 +41,7 @@ #define OFFSET_BULLET_SPEED 0x1f28 //CWeaponX!m_flProjectileSpeed #define OFFSET_BULLET_SCALE 0x1f30 //CWeaponX!m_flProjectileScale #define OFFSET_ZOOM_FOV 0x1718 + 0xb8 //m_playerData + m_curZoomFOV - #define OFFSET_AMMO 0x16a4 //m_ammoInClip + #define OFFSET_AMMO 0x16d0 //m_ammoInClip #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits @@ -88,7 +88,7 @@ #define OFFSET_BULLET_SPEED 0x1f28 //CWeaponX!m_flProjectileSpeed #define OFFSET_BULLET_SCALE 0x1f30 //CWeaponX!m_flProjectileScale #define OFFSET_ZOOM_FOV 0x1718 + 0xb8 //m_playerData + m_curZoomFOV - #define OFFSET_AMMO 0x16a4 //m_ammoInClip + #define OFFSET_AMMO 0x16d0 //m_ammoInClip #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits @@ -97,4 +97,4 @@ #define OFFSET_GLOW_ENABLE 0x3c8 //7 = enabled, 2 = disabled #define OFFSET_GLOW_THROUGH_WALLS 0x3d0 //2 = enabled, 5 = disabled -#endif \ No newline at end of file +#endif