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@ -7,7 +7,7 @@
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#define OFFSET_ENTITYLIST 0x1b0e678
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#define OFFSET_LOCAL_ENT 0x1ebf488 //LocalPlayer
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#define OFFSET_NAME_LIST 0xbbd1840
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#define OFFSET_NAME_LIST 0xbc1c040
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#define OFFSET_THIRDPERSON 0x01af3520 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TIMESCALE 0x014ad600 //host_timescale
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@ -36,7 +36,7 @@
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#define OFFSET_OBSERVING_TARGET 0x34b8 //m_hObserverTarget
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#define OFFSET_MATRIX 0x11a210
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#define OFFSET_RENDER 0x763f830
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#define OFFSET_RENDER 0x7641830
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#define OFFSET_WEAPON 0x1a14 //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1ef0 //CWeaponX!m_flProjectileSpeed
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@ -55,7 +55,7 @@
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#define OFFSET_ENTITYLIST 0x1b0e678
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#define OFFSET_LOCAL_ENT 0x1ebf488 //LocalPlayer
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#define OFFSET_NAME_LIST 0xbbd1840
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#define OFFSET_NAME_LIST 0xbc1c040
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#define OFFSET_THIRDPERSON 0x01af3520 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TIMESCALE 0x014ad600 //host_timescale
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@ -84,7 +84,7 @@
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#define OFFSET_OBSERVING_TARGET 0x34b8 //m_hObserverTarget
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#define OFFSET_MATRIX 0x11a210
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#define OFFSET_RENDER 0x763f830
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#define OFFSET_RENDER 0x7641830
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#define OFFSET_WEAPON 0x1a14 //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1ef0 //CWeaponX!m_flProjectileSpeed
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