From 6809afdea0d16364942c1c015d02b3fd3f4d26b1 Mon Sep 17 00:00:00 2001 From: MisterY52 <11368116+MisterY52@users.noreply.github.com> Date: Wed, 4 Aug 2021 10:43:09 +0200 Subject: [PATCH] Season 10 offsets update --- README.md | 2 +- apex_dma/offsets.h | 48 +++++++++++++++++++++++----------------------- 2 files changed, 25 insertions(+), 25 deletions(-) diff --git a/README.md b/README.md index 031d0f3..48f31ca 100644 --- a/README.md +++ b/README.md @@ -5,4 +5,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes -Game version (Steam & Origin): v3.0.8.247 +Game version (Steam & Origin): v3.0.9.135 diff --git a/apex_dma/offsets.h b/apex_dma/offsets.h index fde2dba..2750f0f 100644 --- a/apex_dma/offsets.h +++ b/apex_dma/offsets.h @@ -5,10 +5,10 @@ #if VERSION == STEAM - #define OFFSET_ENTITYLIST 0x19127e8 - #define OFFSET_LOCAL_ENT 0x1cc2088 //LocalPlayer - #define OFFSET_NAME_LIST 0x83838d0 - #define OFFSET_THIRDPERSON 0x018f8d10 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_ENTITYLIST 0x19224d8 + #define OFFSET_LOCAL_ENT 0x1cd1d58 //LocalPlayer + #define OFFSET_NAME_LIST 0x84056a0 + #define OFFSET_THIRDPERSON 0x01908960 + 0x6c //thirdperson_override + 0x6c #define OFFSET_TEAM 0x448 //m_iTeamNum #define OFFSET_HEALTH 0x438 //m_iHealth @@ -17,22 +17,22 @@ #define OFFSET_SIGN_NAME 0x580 //m_iSignifierName #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity #define OFFSET_VISIBLE_TIME 0x1ACC - #define OFFSET_ZOOMING 0x1be1 //m_bZooming + #define OFFSET_ZOOMING 0x1bf1 //m_bZooming #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead - #define OFFSET_BLEED_OUT_STATE 0x26c8 //m_bleedoutState, >0 = knocked + #define OFFSET_BLEED_OUT_STATE 0x26d8 //m_bleedoutState, >0 = knocked #define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin #define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints - #define OFFSET_AIMPUNCH 0x2430 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle - #define OFFSET_CAMERAPOS 0x1ED0 - #define OFFSET_VIEWANGLES 0x252c - 0x14 //m_ammoPoolCapacity - 0x14 + #define OFFSET_AIMPUNCH 0x2440 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle + #define OFFSET_CAMERAPOS 0x1EE0 + #define OFFSET_VIEWANGLES 0x253c - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 - #define OFFSET_OBSERVER_MODE 0x334C //m_iObserverMode - #define OFFSET_OBSERVING_TARGET 0x3350 //m_hObserverTarget + #define OFFSET_OBSERVER_MODE 0x339c //m_iObserverMode + #define OFFSET_OBSERVING_TARGET 0x33a8 //m_hObserverTarget #define OFFSET_MATRIX 0x1b3bd0 - #define OFFSET_RENDER 0x41e4a08 + #define OFFSET_RENDER 0x41f4d98 #define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons #define OFFSET_BULLET_SPEED 0x1ED0 @@ -48,10 +48,10 @@ #elif VERSION == ORIGIN - #define OFFSET_ENTITYLIST 0x19127e8 - #define OFFSET_LOCAL_ENT 0x1cc2088 //LocalPlayer - #define OFFSET_NAME_LIST 0x83838d0 - #define OFFSET_THIRDPERSON 0x018f8d10 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_ENTITYLIST 0x19224d8 + #define OFFSET_LOCAL_ENT 0x1cd1d58 //LocalPlayer + #define OFFSET_NAME_LIST 0x84056a0 + #define OFFSET_THIRDPERSON 0x01908960 + 0x6c //thirdperson_override + 0x6c #define OFFSET_TEAM 0x448 //m_iTeamNum #define OFFSET_HEALTH 0x438 //m_iHealth @@ -60,22 +60,22 @@ #define OFFSET_SIGN_NAME 0x580 //m_iSignifierName #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity #define OFFSET_VISIBLE_TIME 0x1ACC - #define OFFSET_ZOOMING 0x1be1 //m_bZooming + #define OFFSET_ZOOMING 0x1bf1 //m_bZooming #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead - #define OFFSET_BLEED_OUT_STATE 0x26c8 //m_bleedoutState, >0 = knocked + #define OFFSET_BLEED_OUT_STATE 0x26d8 //m_bleedoutState, >0 = knocked #define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin #define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints - #define OFFSET_AIMPUNCH 0x2430 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle - #define OFFSET_CAMERAPOS 0x1ED0 - #define OFFSET_VIEWANGLES 0x252c - 0x14 //m_ammoPoolCapacity - 0x14 + #define OFFSET_AIMPUNCH 0x2440 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle + #define OFFSET_CAMERAPOS 0x1EE0 + #define OFFSET_VIEWANGLES 0x253c - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 - #define OFFSET_OBSERVER_MODE 0x334C //m_iObserverMode - #define OFFSET_OBSERVING_TARGET 0x3350 //m_hObserverTarget + #define OFFSET_OBSERVER_MODE 0x339c //m_iObserverMode + #define OFFSET_OBSERVING_TARGET 0x33a8 //m_hObserverTarget #define OFFSET_MATRIX 0x1b3bd0 - #define OFFSET_RENDER 0x41e4a08 + #define OFFSET_RENDER 0x41f4d98 #define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons #define OFFSET_BULLET_SPEED 0x1ED0