From 76560b875cbd4d9a6ee8c0c3bc7728fdbb7f1430 Mon Sep 17 00:00:00 2001 From: MisterY52 <11368116+MisterY52@users.noreply.github.com> Date: Wed, 10 Aug 2022 10:42:08 +0200 Subject: [PATCH] Season 14 offsets update --- README.md | 2 +- apex_dma/offsets.h | 88 +++++++++++++++++++++++----------------------- 2 files changed, 45 insertions(+), 45 deletions(-) diff --git a/README.md b/README.md index 9f81e30..d5086e7 100644 --- a/README.md +++ b/README.md @@ -5,4 +5,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes -Game version (Steam & Origin): v3.0.8.47 +Game version (Steam & Origin): v3.0.9.22 diff --git a/apex_dma/offsets.h b/apex_dma/offsets.h index 09a1b69..7c10803 100644 --- a/apex_dma/offsets.h +++ b/apex_dma/offsets.h @@ -5,11 +5,11 @@ #if VERSION == STEAM - #define OFFSET_ENTITYLIST 0x1a203b8 - #define OFFSET_LOCAL_ENT 0x1dd15e8 //LocalPlayer - #define OFFSET_NAME_LIST 0xba30a40 - #define OFFSET_THIRDPERSON 0x01a04db0 + 0x6c //thirdperson_override + 0x6c - #define OFFSET_TIMESCALE 0x013fc370 //host_timescale + #define OFFSET_ENTITYLIST 0x1a73f68 + #define OFFSET_LOCAL_ENT 0x1e24348 //LocalPlayer + #define OFFSET_NAME_LIST 0xba1d550 + #define OFFSET_THIRDPERSON 0x01a59420 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_TIMESCALE 0x0141a290 //host_timescale #define OFFSET_TEAM 0x448 //m_iTeamNum #define OFFSET_HEALTH 0x438 //m_iHealth @@ -17,31 +17,31 @@ #define OFFSET_NAME 0x589 //m_iName #define OFFSET_SIGN_NAME 0x580 //m_iSignifierName #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity - #define OFFSET_VISIBLE_TIME 0x1ad4 //CPlayer!lastVisibleTime - #define OFFSET_ZOOMING 0x1c51 //m_bZooming - #define OFFSET_THIRDPERSON_SV 0x36a8 //m_thirdPersonShoulderView - #define OFFSET_YAW 0x22a0 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8 + #define OFFSET_VISIBLE_TIME 0x1a44 //CPlayer!lastVisibleTime + #define OFFSET_ZOOMING 0x1bc1 //m_bZooming + #define OFFSET_THIRDPERSON_SV 0x3608 //m_thirdPersonShoulderView + #define OFFSET_YAW 0x2200 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8 #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead - #define OFFSET_BLEED_OUT_STATE 0x2720 //m_bleedoutState, >0 = knocked + #define OFFSET_BLEED_OUT_STATE 0x2688 //m_bleedoutState, >0 = knocked #define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin - #define OFFSET_BONES 0x0f50 - 0x18 //m_bConstrainBetweenEndpoints - 0x18 - #define OFFSET_AIMPUNCH 0x2498 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle - #define OFFSET_CAMERAPOS 0x1f40 //CPlayer!camera_origin - #define OFFSET_VIEWANGLES 0x2594 - 0x14 //m_ammoPoolCapacity - 0x14 + #define OFFSET_BONES 0x0e88 + 0x48 //m_nForceBone + 0x48 + #define OFFSET_AIMPUNCH 0x23f8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle + #define OFFSET_CAMERAPOS 0x1ea0 //CPlayer!camera_origin + #define OFFSET_VIEWANGLES 0x24f4 - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 - #define OFFSET_OBSERVER_MODE 0x34bc //m_iObserverMode - #define OFFSET_OBSERVING_TARGET 0x34c8 //m_hObserverTarget + #define OFFSET_OBSERVER_MODE 0x341c //m_iObserverMode + #define OFFSET_OBSERVING_TARGET 0x3428 //m_hObserverTarget #define OFFSET_MATRIX 0x11a210 - #define OFFSET_RENDER 0x75461d0 + #define OFFSET_RENDER 0x7598658 - #define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons - #define OFFSET_BULLET_SPEED 0x1f28 //CWeaponX!m_flProjectileSpeed - #define OFFSET_BULLET_SCALE 0x1f30 //CWeaponX!m_flProjectileScale - #define OFFSET_ZOOM_FOV 0x1718 + 0xb8 //m_playerData + m_curZoomFOV - #define OFFSET_AMMO 0x16a4 //m_ammoInClip + #define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons + #define OFFSET_BULLET_SPEED 0x1eb0 //CWeaponX!m_flProjectileSpeed + #define OFFSET_BULLET_SCALE 0x1eb8 //CWeaponX!m_flProjectileScale + #define OFFSET_ZOOM_FOV 0x1698 + 0xb8 //m_playerData + m_curZoomFOV + #define OFFSET_AMMO 0x1624 //m_ammoInClip #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits @@ -52,11 +52,11 @@ #elif VERSION == ORIGIN - #define OFFSET_ENTITYLIST 0x1a203b8 - #define OFFSET_LOCAL_ENT 0x1dd15e8 //LocalPlayer - #define OFFSET_NAME_LIST 0xba30a40 - #define OFFSET_THIRDPERSON 0x01a04db0 + 0x6c //thirdperson_override + 0x6c - #define OFFSET_TIMESCALE 0x013fc370 //host_timescale + #define OFFSET_ENTITYLIST 0x1a73f68 + #define OFFSET_LOCAL_ENT 0x1e24348 //LocalPlayer + #define OFFSET_NAME_LIST 0xba1d550 + #define OFFSET_THIRDPERSON 0x01a59420 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_TIMESCALE 0x0141a290 //host_timescale #define OFFSET_TEAM 0x448 //m_iTeamNum #define OFFSET_HEALTH 0x438 //m_iHealth @@ -64,31 +64,31 @@ #define OFFSET_NAME 0x589 //m_iName #define OFFSET_SIGN_NAME 0x580 //m_iSignifierName #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity - #define OFFSET_VISIBLE_TIME 0x1ad4 //CPlayer!lastVisibleTime - #define OFFSET_ZOOMING 0x1c51 //m_bZooming - #define OFFSET_THIRDPERSON_SV 0x36a8 //m_thirdPersonShoulderView - #define OFFSET_YAW 0x22a0 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8 + #define OFFSET_VISIBLE_TIME 0x1a44 //CPlayer!lastVisibleTime + #define OFFSET_ZOOMING 0x1bc1 //m_bZooming + #define OFFSET_THIRDPERSON_SV 0x3608 //m_thirdPersonShoulderView + #define OFFSET_YAW 0x2200 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8 #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead - #define OFFSET_BLEED_OUT_STATE 0x2720 //m_bleedoutState, >0 = knocked + #define OFFSET_BLEED_OUT_STATE 0x2688 //m_bleedoutState, >0 = knocked #define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin - #define OFFSET_BONES 0x0f50 - 0x18 //m_bConstrainBetweenEndpoints - 0x18 - #define OFFSET_AIMPUNCH 0x2498 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle - #define OFFSET_CAMERAPOS 0x1f40 //CPlayer!camera_origin - #define OFFSET_VIEWANGLES 0x2594 - 0x14 //m_ammoPoolCapacity - 0x14 + #define OFFSET_BONES 0x0e88 + 0x48 //m_nForceBone + 0x48 + #define OFFSET_AIMPUNCH 0x23f8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle + #define OFFSET_CAMERAPOS 0x1ea0 //CPlayer!camera_origin + #define OFFSET_VIEWANGLES 0x24f4 - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 - #define OFFSET_OBSERVER_MODE 0x34bc //m_iObserverMode - #define OFFSET_OBSERVING_TARGET 0x34c8 //m_hObserverTarget + #define OFFSET_OBSERVER_MODE 0x341c //m_iObserverMode + #define OFFSET_OBSERVING_TARGET 0x3428 //m_hObserverTarget #define OFFSET_MATRIX 0x11a210 - #define OFFSET_RENDER 0x75461d0 + #define OFFSET_RENDER 0x7598658 - #define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons - #define OFFSET_BULLET_SPEED 0x1f28 //CWeaponX!m_flProjectileSpeed - #define OFFSET_BULLET_SCALE 0x1f30 //CWeaponX!m_flProjectileScale - #define OFFSET_ZOOM_FOV 0x1718 + 0xb8 //m_playerData + m_curZoomFOV - #define OFFSET_AMMO 0x16a4 //m_ammoInClip + #define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons + #define OFFSET_BULLET_SPEED 0x1eb0 //CWeaponX!m_flProjectileSpeed + #define OFFSET_BULLET_SCALE 0x1eb8 //CWeaponX!m_flProjectileScale + #define OFFSET_ZOOM_FOV 0x1698 + 0xb8 //m_playerData + m_curZoomFOV + #define OFFSET_AMMO 0x1624 //m_ammoInClip #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits