From 785d5927e9a779855b43a4a241e2b5f454d02443 Mon Sep 17 00:00:00 2001 From: MisterY52 <11368116+MisterY52@users.noreply.github.com> Date: Sun, 22 Jan 2023 10:43:39 +0100 Subject: [PATCH] Updated offsets --- README.md | 2 +- apex_dma/offsets.h | 64 +++++++++++++++++++++++----------------------- 2 files changed, 33 insertions(+), 33 deletions(-) diff --git a/README.md b/README.md index 4b24442..c217ab4 100644 --- a/README.md +++ b/README.md @@ -5,4 +5,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes -Game version (Steam & Origin): v3.0.21.51 +Game version (Steam & Origin): v3.0.22.23 diff --git a/apex_dma/offsets.h b/apex_dma/offsets.h index 5f8092e..096ab29 100644 --- a/apex_dma/offsets.h +++ b/apex_dma/offsets.h @@ -5,11 +5,11 @@ #if VERSION == STEAM - #define OFFSET_ENTITYLIST 0x1b0e718 - #define OFFSET_LOCAL_ENT 0x1ebf528 //LocalPlayer - #define OFFSET_NAME_LIST 0xbc1c1c0 - #define OFFSET_THIRDPERSON 0x01af35c0 + 0x6c //thirdperson_override + 0x6c - #define OFFSET_TIMESCALE 0x014ad6a0 //host_timescale + #define OFFSET_ENTITYLIST 0x1b2a578 + #define OFFSET_LOCAL_ENT 0x01edb678 //LocalPlayer //.?AVC_GameMovement@@ + 0x8 + #define OFFSET_NAME_LIST 0xbbda330 + #define OFFSET_THIRDPERSON 0x01b0f000 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_TIMESCALE 0x014c52a0 //host_timescale #define OFFSET_TEAM 0x044c //m_iTeamNum #define OFFSET_HEALTH 0x043c //m_iHealth @@ -18,31 +18,31 @@ #define OFFSET_SIGN_NAME 0x580 //m_iSignifierName #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity #define OFFSET_VISIBLE_TIME 0x1a70 //CPlayer!lastVisibleTime - #define OFFSET_ZOOMING 0x1c31 //m_bZooming - #define OFFSET_THIRDPERSON_SV 0x36a0 //m_thirdPersonShoulderView - #define OFFSET_YAW 0x228c - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8 + #define OFFSET_ZOOMING 0x1c51 //m_bZooming + #define OFFSET_THIRDPERSON_SV 0x36c8 //m_thirdPersonShoulderView + #define OFFSET_YAW 0x22ac - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8 #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead - #define OFFSET_BLEED_OUT_STATE 0x2718 //m_bleedoutState, >0 = knocked + #define OFFSET_BLEED_OUT_STATE 0x2738 //m_bleedoutState, >0 = knocked #define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin #define OFFSET_BONES 0x0e98 + 0x48 //m_nForceBone + 0x48 #define OFFSET_STUDIOHDR 0x10f0 //CBaseAnimating!m_pStudioHdr - #define OFFSET_AIMPUNCH 0x2488 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle - #define OFFSET_CAMERAPOS 0x1f28 //CPlayer!camera_origin - #define OFFSET_VIEWANGLES 0x2584 - 0x14 //m_ammoPoolCapacity - 0x14 + #define OFFSET_AIMPUNCH 0x24a8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle + #define OFFSET_CAMERAPOS 0x1f48 //CPlayer!camera_origin + #define OFFSET_VIEWANGLES 0x25a4 - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 - #define OFFSET_OBSERVER_MODE 0x34ac //m_iObserverMode - #define OFFSET_OBSERVING_TARGET 0x34b8 //m_hObserverTarget + #define OFFSET_OBSERVER_MODE 0x34d4 //m_iObserverMode + #define OFFSET_OBSERVING_TARGET 0x34e0 //m_hObserverTarget #define OFFSET_MATRIX 0x11a210 - #define OFFSET_RENDER 0x76419b0 + #define OFFSET_RENDER 0x7664e80 #define OFFSET_WEAPON 0x1a14 //m_latestPrimaryWeapons #define OFFSET_BULLET_SPEED 0x1ef0 //CWeaponX!m_flProjectileSpeed #define OFFSET_BULLET_SCALE 0x1ef8 //CWeaponX!m_flProjectileScale #define OFFSET_ZOOM_FOV 0x16b8 + 0xb8 //m_playerData + m_curZoomFOV - #define OFFSET_AMMO 0x1670 //m_ammoInClip + #define OFFSET_AMMO 0x1644 //m_ammoInClip #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits @@ -53,11 +53,11 @@ #elif VERSION == ORIGIN - #define OFFSET_ENTITYLIST 0x1b0e718 - #define OFFSET_LOCAL_ENT 0x1ebf528 //LocalPlayer - #define OFFSET_NAME_LIST 0xbc1c1c0 - #define OFFSET_THIRDPERSON 0x01af35c0 + 0x6c //thirdperson_override + 0x6c - #define OFFSET_TIMESCALE 0x014ad6a0 //host_timescale + #define OFFSET_ENTITYLIST 0x1b2a578 + #define OFFSET_LOCAL_ENT 0x01edb678 //LocalPlayer //.?AVC_GameMovement@@ + 0x8 + #define OFFSET_NAME_LIST 0xbbda330 + #define OFFSET_THIRDPERSON 0x01b0f000 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_TIMESCALE 0x014c52a0 //host_timescale #define OFFSET_TEAM 0x044c //m_iTeamNum #define OFFSET_HEALTH 0x043c //m_iHealth @@ -66,31 +66,31 @@ #define OFFSET_SIGN_NAME 0x580 //m_iSignifierName #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity #define OFFSET_VISIBLE_TIME 0x1a70 //CPlayer!lastVisibleTime - #define OFFSET_ZOOMING 0x1c31 //m_bZooming - #define OFFSET_THIRDPERSON_SV 0x36a0 //m_thirdPersonShoulderView - #define OFFSET_YAW 0x228c - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8 + #define OFFSET_ZOOMING 0x1c51 //m_bZooming + #define OFFSET_THIRDPERSON_SV 0x36c8 //m_thirdPersonShoulderView + #define OFFSET_YAW 0x22ac - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8 #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead - #define OFFSET_BLEED_OUT_STATE 0x2718 //m_bleedoutState, >0 = knocked + #define OFFSET_BLEED_OUT_STATE 0x2738 //m_bleedoutState, >0 = knocked #define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin #define OFFSET_BONES 0x0e98 + 0x48 //m_nForceBone + 0x48 #define OFFSET_STUDIOHDR 0x10f0 //CBaseAnimating!m_pStudioHdr - #define OFFSET_AIMPUNCH 0x2488 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle - #define OFFSET_CAMERAPOS 0x1f28 //CPlayer!camera_origin - #define OFFSET_VIEWANGLES 0x2584 - 0x14 //m_ammoPoolCapacity - 0x14 + #define OFFSET_AIMPUNCH 0x24a8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle + #define OFFSET_CAMERAPOS 0x1f48 //CPlayer!camera_origin + #define OFFSET_VIEWANGLES 0x25a4 - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 - #define OFFSET_OBSERVER_MODE 0x34ac //m_iObserverMode - #define OFFSET_OBSERVING_TARGET 0x34b8 //m_hObserverTarget + #define OFFSET_OBSERVER_MODE 0x34d4 //m_iObserverMode + #define OFFSET_OBSERVING_TARGET 0x34e0 //m_hObserverTarget #define OFFSET_MATRIX 0x11a210 - #define OFFSET_RENDER 0x76419b0 + #define OFFSET_RENDER 0x7664e80 #define OFFSET_WEAPON 0x1a14 //m_latestPrimaryWeapons #define OFFSET_BULLET_SPEED 0x1ef0 //CWeaponX!m_flProjectileSpeed #define OFFSET_BULLET_SCALE 0x1ef8 //CWeaponX!m_flProjectileScale #define OFFSET_ZOOM_FOV 0x16b8 + 0xb8 //m_playerData + m_curZoomFOV - #define OFFSET_AMMO 0x1670 //m_ammoInClip + #define OFFSET_AMMO 0x1644 //m_ammoInClip #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits