diff --git a/README.md b/README.md index 20e7b2a..89566cf 100644 --- a/README.md +++ b/README.md @@ -5,4 +5,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes -Game version (Steam & Origin): v3.0.33.21 +Game version (Steam & Origin): v3.0.39.35 diff --git a/apex_dma/offsets.h b/apex_dma/offsets.h index 2f86252..1eb710a 100644 --- a/apex_dma/offsets.h +++ b/apex_dma/offsets.h @@ -5,11 +5,11 @@ #if VERSION == STEAM - #define OFFSET_ENTITYLIST 0x1d88fc8 - #define OFFSET_LOCAL_ENT 0x0213a5c0 + 0x8 //.?AVC_GameMovement@@ + 0x8 - #define OFFSET_NAME_LIST 0xbd28ca0 - #define OFFSET_THIRDPERSON 0x01d18740 + 0x6c //thirdperson_override + 0x6c - #define OFFSET_TIMESCALE 0x016cdc80 //host_timescale + #define OFFSET_ENTITYLIST 0x1e54dc8 + #define OFFSET_LOCAL_ENT 0x22048C0 + 0x8 //.?AVC_GameMovement@@ + 0x8 + #define OFFSET_NAME_LIST 0xbe95d60 + #define OFFSET_THIRDPERSON 0x01de45d0 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_TIMESCALE 0x01799bd0 //host_timescale #define OFFSET_TEAM 0x044c //m_iTeamNum #define OFFSET_HEALTH 0x043c //m_iHealth @@ -17,32 +17,32 @@ #define OFFSET_NAME 0x589 //m_iName #define OFFSET_SIGN_NAME 0x580 //m_iSignifierName #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity - #define OFFSET_VISIBLE_TIME 0x1a80 //CPlayer!lastVisibleTime - #define OFFSET_ZOOMING 0x1c61 //m_bZooming - #define OFFSET_THIRDPERSON_SV 0x36e0 //m_thirdPersonShoulderView - #define OFFSET_YAW 0x22c4 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8 + #define OFFSET_VISIBLE_TIME 0x1A70 //CPlayer!lastVisibleTime + #define OFFSET_ZOOMING 0x1c51 //m_bZooming + #define OFFSET_THIRDPERSON_SV 0x36e8 //m_thirdPersonShoulderView + #define OFFSET_YAW 0x22bc - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8 #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead #define OFFSET_BLEED_OUT_STATE 0x2750 //m_bleedoutState, >0 = knocked #define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin #define OFFSET_BONES 0x0e98 + 0x48 //m_nForceBone + 0x48 - #define OFFSET_STUDIOHDR 0x10f0 //CBaseAnimating!m_pStudioHdr - #define OFFSET_AIMPUNCH 0x24c0 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle - #define OFFSET_CAMERAPOS 0x1f58 //CPlayer!camera_origin - #define OFFSET_VIEWANGLES 0x25bc - 0x14 //m_ammoPoolCapacity - 0x14 + #define OFFSET_STUDIOHDR 0x10e8 //CBaseAnimating!m_pStudioHdr + #define OFFSET_AIMPUNCH 0x24b8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle + #define OFFSET_CAMERAPOS 0x1f50 //CPlayer!camera_origin + #define OFFSET_VIEWANGLES 0x25b4 - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 - #define OFFSET_OBSERVER_MODE 0x34ec //m_iObserverMode - #define OFFSET_OBSERVING_TARGET 0x34f8 //m_hObserverTarget + #define OFFSET_OBSERVER_MODE 0x34f4 //m_iObserverMode + #define OFFSET_OBSERVING_TARGET 0x3500 //m_hObserverTarget - #define OFFSET_MATRIX 0x11a350 - #define OFFSET_RENDER 0x7401cd0 + #define OFFSET_MATRIX 0x11A350 + #define OFFSET_RENDER 0x743BCA0 - #define OFFSET_WEAPON 0x1a24 //m_latestPrimaryWeapons - #define OFFSET_BULLET_SPEED 0x1f50 //CWeaponX!m_flProjectileSpeed - #define OFFSET_BULLET_SCALE 0x1f58 //CWeaponX!m_flProjectileScale - #define OFFSET_ZOOM_FOV 0x16c0 + 0xb8 //m_playerData + m_curZoomFOV - #define OFFSET_AMMO 0x1644 //m_ammoInClip + #define OFFSET_WEAPON 0x1a14 //m_latestPrimaryWeapons + #define OFFSET_BULLET_SPEED 0x1F3C //CWeaponX!m_flProjectileSpeed + #define OFFSET_BULLET_SCALE 0x1F44 //CWeaponX!m_flProjectileScale + #define OFFSET_ZOOM_FOV 0x16b0 + 0xb8 //m_playerData + m_curZoomFOV + #define OFFSET_AMMO 0x1634 //m_ammoInClip #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits @@ -53,11 +53,11 @@ #elif VERSION == ORIGIN - #define OFFSET_ENTITYLIST 0x1d88fc8 - #define OFFSET_LOCAL_ENT 0x0213a5c0 + 0x8 //.?AVC_GameMovement@@ + 0x8 - #define OFFSET_NAME_LIST 0xbd28ca0 - #define OFFSET_THIRDPERSON 0x01d18740 + 0x6c //thirdperson_override + 0x6c - #define OFFSET_TIMESCALE 0x016cdc80 //host_timescale + #define OFFSET_ENTITYLIST 0x1e54dc8 + #define OFFSET_LOCAL_ENT 0x22048C0 + 0x8 //.?AVC_GameMovement@@ + 0x8 + #define OFFSET_NAME_LIST 0xbe95d60 + #define OFFSET_THIRDPERSON 0x01de45d0 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_TIMESCALE 0x01799bd0 //host_timescale #define OFFSET_TEAM 0x044c //m_iTeamNum #define OFFSET_HEALTH 0x043c //m_iHealth @@ -65,32 +65,32 @@ #define OFFSET_NAME 0x589 //m_iName #define OFFSET_SIGN_NAME 0x580 //m_iSignifierName #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity - #define OFFSET_VISIBLE_TIME 0x1a80 //CPlayer!lastVisibleTime - #define OFFSET_ZOOMING 0x1c61 //m_bZooming - #define OFFSET_THIRDPERSON_SV 0x36e0 //m_thirdPersonShoulderView - #define OFFSET_YAW 0x22c4 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8 + #define OFFSET_VISIBLE_TIME 0x1A70 //CPlayer!lastVisibleTime + #define OFFSET_ZOOMING 0x1c51 //m_bZooming + #define OFFSET_THIRDPERSON_SV 0x36e8 //m_thirdPersonShoulderView + #define OFFSET_YAW 0x22bc - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8 #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead #define OFFSET_BLEED_OUT_STATE 0x2750 //m_bleedoutState, >0 = knocked #define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin #define OFFSET_BONES 0x0e98 + 0x48 //m_nForceBone + 0x48 - #define OFFSET_STUDIOHDR 0x10f0 //CBaseAnimating!m_pStudioHdr - #define OFFSET_AIMPUNCH 0x24c0 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle - #define OFFSET_CAMERAPOS 0x1f58 //CPlayer!camera_origin - #define OFFSET_VIEWANGLES 0x25bc - 0x14 //m_ammoPoolCapacity - 0x14 + #define OFFSET_STUDIOHDR 0x10e8 //CBaseAnimating!m_pStudioHdr + #define OFFSET_AIMPUNCH 0x24b8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle + #define OFFSET_CAMERAPOS 0x1f50 //CPlayer!camera_origin + #define OFFSET_VIEWANGLES 0x25b4 - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 - #define OFFSET_OBSERVER_MODE 0x34ec //m_iObserverMode - #define OFFSET_OBSERVING_TARGET 0x34f8 //m_hObserverTarget + #define OFFSET_OBSERVER_MODE 0x34f4 //m_iObserverMode + #define OFFSET_OBSERVING_TARGET 0x3500 //m_hObserverTarget - #define OFFSET_MATRIX 0x11a350 - #define OFFSET_RENDER 0x7401cd0 + #define OFFSET_MATRIX 0x11A350 + #define OFFSET_RENDER 0x743BCA0 - #define OFFSET_WEAPON 0x1a24 //m_latestPrimaryWeapons - #define OFFSET_BULLET_SPEED 0x1f50 //CWeaponX!m_flProjectileSpeed - #define OFFSET_BULLET_SCALE 0x1f58 //CWeaponX!m_flProjectileScale - #define OFFSET_ZOOM_FOV 0x16c0 + 0xb8 //m_playerData + m_curZoomFOV - #define OFFSET_AMMO 0x1644 //m_ammoInClip + #define OFFSET_WEAPON 0x1a14 //m_latestPrimaryWeapons + #define OFFSET_BULLET_SPEED 0x1F3C //CWeaponX!m_flProjectileSpeed + #define OFFSET_BULLET_SCALE 0x1F44 //CWeaponX!m_flProjectileScale + #define OFFSET_ZOOM_FOV 0x16b0 + 0xb8 //m_playerData + m_curZoomFOV + #define OFFSET_AMMO 0x1634 //m_ammoInClip #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits