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@ -7,7 +7,7 @@
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#define OFFSET_ENTITYLIST 0x1a1e3b8
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#define OFFSET_LOCAL_ENT 0x1dcf5e8 //LocalPlayer
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#define OFFSET_NAME_LIST 0xba2e9b0
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#define OFFSET_NAME_LIST 0xba2ea30
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#define OFFSET_THIRDPERSON 0x01a02db0 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TIMESCALE 0x013fa370 //host_timescale
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@ -35,7 +35,7 @@
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#define OFFSET_OBSERVING_TARGET 0x34c8 //m_hObserverTarget
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#define OFFSET_MATRIX 0x11a210
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#define OFFSET_RENDER 0x7544150
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#define OFFSET_RENDER 0x75441d0
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#define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1f28 //CWeaponX!m_flProjectileSpeed
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@ -54,7 +54,7 @@
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#define OFFSET_ENTITYLIST 0x1a1e3b8
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#define OFFSET_LOCAL_ENT 0x1dcf5e8 //LocalPlayer
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#define OFFSET_NAME_LIST 0xba2e9b0
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#define OFFSET_NAME_LIST 0xba2ea30
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#define OFFSET_THIRDPERSON 0x01a02db0 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TIMESCALE 0x013fa370 //host_timescale
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@ -82,7 +82,7 @@
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#define OFFSET_OBSERVING_TARGET 0x34c8 //m_hObserverTarget
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#define OFFSET_MATRIX 0x11a210
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#define OFFSET_RENDER 0x7544150
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#define OFFSET_RENDER 0x75441d0
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#define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1f28 //CWeaponX!m_flProjectileSpeed
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