diff --git a/README.md b/README.md index 892ad75..1337cb2 100644 --- a/README.md +++ b/README.md @@ -5,4 +5,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes -Game version (Steam & Origin): v3.0.1.177 +Game version (Steam & Origin): v3.0.3.60 diff --git a/apex_dma/offsets.h b/apex_dma/offsets.h index 08602ff..a43a9d5 100644 --- a/apex_dma/offsets.h +++ b/apex_dma/offsets.h @@ -5,10 +5,10 @@ #if VERSION == STEAM - #define OFFSET_ENTITYLIST 0x1923578 - #define OFFSET_LOCAL_ENT 0x1cd2df8 //LocalPlayer - #define OFFSET_NAME_LIST 0x84067a0 - #define OFFSET_THIRDPERSON 0x01909a00 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_ENTITYLIST 0x192f108 + #define OFFSET_LOCAL_ENT 0x1cdea28 //LocalPlayer + #define OFFSET_NAME_LIST 0xb73ec60 + #define OFFSET_THIRDPERSON 0x019154d0 + 0x6c //thirdperson_override + 0x6c #define OFFSET_TEAM 0x448 //m_iTeamNum #define OFFSET_HEALTH 0x438 //m_iHealth @@ -16,28 +16,28 @@ #define OFFSET_NAME 0x589 //m_iName #define OFFSET_SIGN_NAME 0x580 //m_iSignifierName #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity - #define OFFSET_VISIBLE_TIME 0x1ACC - #define OFFSET_ZOOMING 0x1bf1 //m_bZooming + #define OFFSET_VISIBLE_TIME 0x1ad4 //CPlayer!lastVisibleTime + #define OFFSET_ZOOMING 0x1c01 //m_bZooming #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead - #define OFFSET_BLEED_OUT_STATE 0x26d8 //m_bleedoutState, >0 = knocked + #define OFFSET_BLEED_OUT_STATE 0x26e8 //m_bleedoutState, >0 = knocked #define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin #define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints - #define OFFSET_AIMPUNCH 0x2440 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle - #define OFFSET_CAMERAPOS 0x1EE0 - #define OFFSET_VIEWANGLES 0x253c - 0x14 //m_ammoPoolCapacity - 0x14 + #define OFFSET_AIMPUNCH 0x2450 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle + #define OFFSET_CAMERAPOS 0x1ef0 //CPlayer!camera_origin + #define OFFSET_VIEWANGLES 0x254c - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 - #define OFFSET_OBSERVER_MODE 0x339c //m_iObserverMode - #define OFFSET_OBSERVING_TARGET 0x33a8 //m_hObserverTarget + #define OFFSET_OBSERVER_MODE 0x33ac //m_iObserverMode + #define OFFSET_OBSERVING_TARGET 0x33b8 //m_hObserverTarget #define OFFSET_MATRIX 0x1b3bd0 - #define OFFSET_RENDER 0x41f5e98 + #define OFFSET_RENDER 0x75017e0 #define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons - #define OFFSET_BULLET_SPEED 0x1ED0 - #define OFFSET_BULLET_SCALE 0x1ED8 - #define OFFSET_ZOOM_FOV 0x16f8 + 0xb8 //m_playerData + m_curZoomFOV + #define OFFSET_BULLET_SPEED 0x1ee0 //CWeaponX!m_flProjectileSpeed + #define OFFSET_BULLET_SCALE 0x1ee8 //CWeaponX!m_flProjectileScale + #define OFFSET_ZOOM_FOV 0x1700 + 0xb8 //m_playerData + m_curZoomFOV #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits @@ -48,10 +48,10 @@ #elif VERSION == ORIGIN - #define OFFSET_ENTITYLIST 0x1923578 - #define OFFSET_LOCAL_ENT 0x1cd2df8 //LocalPlayer - #define OFFSET_NAME_LIST 0x84067a0 - #define OFFSET_THIRDPERSON 0x01909a00 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_ENTITYLIST 0x192f108 + #define OFFSET_LOCAL_ENT 0x1cdea28 //LocalPlayer + #define OFFSET_NAME_LIST 0xb73ec60 + #define OFFSET_THIRDPERSON 0x019154d0 + 0x6c //thirdperson_override + 0x6c #define OFFSET_TEAM 0x448 //m_iTeamNum #define OFFSET_HEALTH 0x438 //m_iHealth @@ -59,28 +59,28 @@ #define OFFSET_NAME 0x589 //m_iName #define OFFSET_SIGN_NAME 0x580 //m_iSignifierName #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity - #define OFFSET_VISIBLE_TIME 0x1ACC - #define OFFSET_ZOOMING 0x1bf1 //m_bZooming + #define OFFSET_VISIBLE_TIME 0x1ad4 //CPlayer!lastVisibleTime + #define OFFSET_ZOOMING 0x1c01 //m_bZooming #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead - #define OFFSET_BLEED_OUT_STATE 0x26d8 //m_bleedoutState, >0 = knocked + #define OFFSET_BLEED_OUT_STATE 0x26e8 //m_bleedoutState, >0 = knocked #define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin #define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints - #define OFFSET_AIMPUNCH 0x2440 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle - #define OFFSET_CAMERAPOS 0x1EE0 - #define OFFSET_VIEWANGLES 0x253c - 0x14 //m_ammoPoolCapacity - 0x14 + #define OFFSET_AIMPUNCH 0x2450 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle + #define OFFSET_CAMERAPOS 0x1ef0 //CPlayer!camera_origin + #define OFFSET_VIEWANGLES 0x254c - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 - #define OFFSET_OBSERVER_MODE 0x339c //m_iObserverMode - #define OFFSET_OBSERVING_TARGET 0x33a8 //m_hObserverTarget + #define OFFSET_OBSERVER_MODE 0x33ac //m_iObserverMode + #define OFFSET_OBSERVING_TARGET 0x33b8 //m_hObserverTarget #define OFFSET_MATRIX 0x1b3bd0 - #define OFFSET_RENDER 0x41f5e98 + #define OFFSET_RENDER 0x75017e0 #define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons - #define OFFSET_BULLET_SPEED 0x1ED0 - #define OFFSET_BULLET_SCALE 0x1ED8 - #define OFFSET_ZOOM_FOV 0x16f8 + 0xb8 //m_playerData + m_curZoomFOV + #define OFFSET_BULLET_SPEED 0x1ee0 //CWeaponX!m_flProjectileSpeed + #define OFFSET_BULLET_SCALE 0x1ee8 //CWeaponX!m_flProjectileScale + #define OFFSET_ZOOM_FOV 0x1700 + 0xb8 //m_playerData + m_curZoomFOV #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits