diff --git a/README.md b/README.md index 1337cb2..c2c6d94 100644 --- a/README.md +++ b/README.md @@ -5,4 +5,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes -Game version (Steam & Origin): v3.0.3.60 +Game version (Steam & Origin): v3.0.4.125 diff --git a/apex_dma/offsets.h b/apex_dma/offsets.h index a43a9d5..278cef9 100644 --- a/apex_dma/offsets.h +++ b/apex_dma/offsets.h @@ -5,10 +5,10 @@ #if VERSION == STEAM - #define OFFSET_ENTITYLIST 0x192f108 - #define OFFSET_LOCAL_ENT 0x1cdea28 //LocalPlayer - #define OFFSET_NAME_LIST 0xb73ec60 - #define OFFSET_THIRDPERSON 0x019154d0 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_ENTITYLIST 0x1930108 + #define OFFSET_LOCAL_ENT 0x1cdfa28 //LocalPlayer + #define OFFSET_NAME_LIST 0xb73fc60 + #define OFFSET_THIRDPERSON 0x019164d0 + 0x6c //thirdperson_override + 0x6c #define OFFSET_TEAM 0x448 //m_iTeamNum #define OFFSET_HEALTH 0x438 //m_iHealth @@ -32,7 +32,7 @@ #define OFFSET_OBSERVING_TARGET 0x33b8 //m_hObserverTarget #define OFFSET_MATRIX 0x1b3bd0 - #define OFFSET_RENDER 0x75017e0 + #define OFFSET_RENDER 0x75027e0 #define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons #define OFFSET_BULLET_SPEED 0x1ee0 //CWeaponX!m_flProjectileSpeed @@ -48,10 +48,10 @@ #elif VERSION == ORIGIN - #define OFFSET_ENTITYLIST 0x192f108 - #define OFFSET_LOCAL_ENT 0x1cdea28 //LocalPlayer - #define OFFSET_NAME_LIST 0xb73ec60 - #define OFFSET_THIRDPERSON 0x019154d0 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_ENTITYLIST 0x1930108 + #define OFFSET_LOCAL_ENT 0x1cdfa28 //LocalPlayer + #define OFFSET_NAME_LIST 0xb73fc60 + #define OFFSET_THIRDPERSON 0x019164d0 + 0x6c //thirdperson_override + 0x6c #define OFFSET_TEAM 0x448 //m_iTeamNum #define OFFSET_HEALTH 0x438 //m_iHealth @@ -75,7 +75,7 @@ #define OFFSET_OBSERVING_TARGET 0x33b8 //m_hObserverTarget #define OFFSET_MATRIX 0x1b3bd0 - #define OFFSET_RENDER 0x75017e0 + #define OFFSET_RENDER 0x75027e0 #define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons #define OFFSET_BULLET_SPEED 0x1ee0 //CWeaponX!m_flProjectileSpeed