diff --git a/apex_dma/offsets.h b/apex_dma/offsets.h index b77b00f..1eb479a 100644 --- a/apex_dma/offsets.h +++ b/apex_dma/offsets.h @@ -5,11 +5,11 @@ #if VERSION == STEAM - #define OFFSET_ENTITYLIST 0x1a98758 - #define OFFSET_LOCAL_ENT 0x1e49268 //LocalPlayer - #define OFFSET_NAME_LIST 0xbac9580 - #define OFFSET_THIRDPERSON 0x01a7da30 + 0x6c //thirdperson_override + 0x6c - #define OFFSET_TIMESCALE 0x0143e580 //host_timescale + #define OFFSET_ENTITYLIST 0x1a9e778 + #define OFFSET_LOCAL_ENT 0x1e4f288 //LocalPlayer + #define OFFSET_NAME_LIST 0xbacf590 + #define OFFSET_THIRDPERSON 0x01a83a50 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_TIMESCALE 0x0143e590 //host_timescale #define OFFSET_TEAM 0x044c //m_iTeamNum #define OFFSET_HEALTH 0x043c //m_iHealth @@ -36,13 +36,13 @@ #define OFFSET_OBSERVING_TARGET 0x3470 //m_hObserverTarget #define OFFSET_MATRIX 0x11a210 - #define OFFSET_RENDER 0x75c6210 + #define OFFSET_RENDER 0x75cc210 #define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons #define OFFSET_BULLET_SPEED 0x1ed0 //CWeaponX!m_flProjectileSpeed #define OFFSET_BULLET_SCALE 0x1ed8 //CWeaponX!m_flProjectileScale #define OFFSET_ZOOM_FOV 0x1698 + 0xb8 //m_playerData + m_curZoomFOV - #define OFFSET_AMMO 0x1624 //m_ammoInClip + #define OFFSET_AMMO 0x1650 //m_ammoInClip #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits @@ -53,11 +53,11 @@ #elif VERSION == ORIGIN - #define OFFSET_ENTITYLIST 0x1a98758 - #define OFFSET_LOCAL_ENT 0x1e49268 //LocalPlayer - #define OFFSET_NAME_LIST 0xbac9580 - #define OFFSET_THIRDPERSON 0x01a7da30 + 0x6c //thirdperson_override + 0x6c - #define OFFSET_TIMESCALE 0x0143e580 //host_timescale + #define OFFSET_ENTITYLIST 0x1a9e778 + #define OFFSET_LOCAL_ENT 0x1e4f288 //LocalPlayer + #define OFFSET_NAME_LIST 0xbacf590 + #define OFFSET_THIRDPERSON 0x01a83a50 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_TIMESCALE 0x0143e590 //host_timescale #define OFFSET_TEAM 0x044c //m_iTeamNum #define OFFSET_HEALTH 0x043c //m_iHealth @@ -84,13 +84,13 @@ #define OFFSET_OBSERVING_TARGET 0x3470 //m_hObserverTarget #define OFFSET_MATRIX 0x11a210 - #define OFFSET_RENDER 0x75c6210 + #define OFFSET_RENDER 0x75cc210 #define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons #define OFFSET_BULLET_SPEED 0x1ed0 //CWeaponX!m_flProjectileSpeed #define OFFSET_BULLET_SCALE 0x1ed8 //CWeaponX!m_flProjectileScale #define OFFSET_ZOOM_FOV 0x1698 + 0xb8 //m_playerData + m_curZoomFOV - #define OFFSET_AMMO 0x1624 //m_ammoInClip + #define OFFSET_AMMO 0x1650 //m_ammoInClip #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits