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				|  |  |  |  |     #define OFFSET_ENTITYLIST			0x1a203b8 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_LOCAL_ENT			0x1dd15e8 //LocalPlayer
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				|  |  |  |  |     #define OFFSET_NAME_LIST            0xba30ab0 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_NAME_LIST            0xba30a40 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_THIRDPERSON          0x01a04db0 + 0x6c //thirdperson_override + 0x6c
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				|  |  |  |  |     #define OFFSET_TIMESCALE            0x013fc370 //host_timescale
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					|  |  |  | @ -35,7 +35,7 @@ | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_OBSERVING_TARGET		0x34c8 //m_hObserverTarget
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				|  |  |  |  |     #define OFFSET_MATRIX				0x11a210 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_RENDER				0x7546250 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_RENDER				0x75461d0 | 
		
	
		
			
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				|  |  |  |  |     #define OFFSET_WEAPON				0x1a6c //m_latestPrimaryWeapons
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				|  |  |  |  |     #define OFFSET_BULLET_SPEED         0x1f28 //CWeaponX!m_flProjectileSpeed
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					|  |  |  | @ -54,7 +54,7 @@ | 
		
	
		
			
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				|  |  |  |  |     #define OFFSET_ENTITYLIST			0x1a203b8 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_LOCAL_ENT			0x1dd15e8 //LocalPlayer
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				|  |  |  |  |     #define OFFSET_NAME_LIST            0xba30ab0 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_NAME_LIST            0xba30a40 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_THIRDPERSON          0x01a04db0 + 0x6c //thirdperson_override + 0x6c
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				|  |  |  |  |     #define OFFSET_TIMESCALE            0x013fc370 //host_timescale
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					|  |  |  | @ -82,7 +82,7 @@ | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_OBSERVING_TARGET		0x34c8 //m_hObserverTarget
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				|  |  |  |  |     #define OFFSET_MATRIX				0x11a210 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_RENDER				0x7546250 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_RENDER				0x75461d0 | 
		
	
		
			
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				|  |  |  |  |     #define OFFSET_WEAPON				0x1a6c //m_latestPrimaryWeapons
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				|  |  |  |  |     #define OFFSET_BULLET_SPEED         0x1f28 //CWeaponX!m_flProjectileSpeed
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