From 97aa03ba786dfdaf1448c632be3e27593be2e7dc Mon Sep 17 00:00:00 2001 From: MisterY52 <11368116+MisterY52@users.noreply.github.com> Date: Wed, 11 Nov 2020 12:21:18 +0100 Subject: [PATCH] Updated offsets --- README.md | 2 +- apex_dma/offsets.h | 24 ++++++++++++------------ 2 files changed, 13 insertions(+), 13 deletions(-) diff --git a/README.md b/README.md index 10da076..f82f5d5 100644 --- a/README.md +++ b/README.md @@ -3,4 +3,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm-vmread-apex-esp-aimbot.html -Game version: v3.0.1.239 +Game version: v3.0.2.267 diff --git a/apex_dma/offsets.h b/apex_dma/offsets.h index 9f6e503..c5283f4 100644 --- a/apex_dma/offsets.h +++ b/apex_dma/offsets.h @@ -1,17 +1,17 @@ -#define OFFSET_ENTITYLIST 0x18c6a68 -#define OFFSET_LOCAL_ENT 0x1c75f28 //LocalPlayer -#define OFFSET_NAME_LIST 0x81507B0 +#define OFFSET_ENTITYLIST 0x18c7a68 +#define OFFSET_LOCAL_ENT 0x1c76f28 //LocalPlayer +#define OFFSET_NAME_LIST 0x8151850 -#define OFFSET_TEAM 0x430 -#define OFFSET_HEALTH 0x420 -#define OFFSET_SHIELD 0x170 -#define OFFSET_NAME 0x569 +#define OFFSET_TEAM 0x430 //m_iTeamNum +#define OFFSET_HEALTH 0x420 //m_iHealth +#define OFFSET_SHIELD 0x170 //m_shieldHealth +#define OFFSET_NAME 0x569 //m_iName #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity #define OFFSET_VISIBLE_TIME 0x1A6C #define OFFSET_ZOOMING 0x1b81 //m_bZooming -#define OFFSET_LIFE_STATE 0x778 //>0 = dead -#define OFFSET_BLEED_OUT_STATE 0x2628 //>0 = knocked +#define OFFSET_LIFE_STATE 0x778 //m_lifeState, >0 = dead +#define OFFSET_BLEED_OUT_STATE 0x2628 //m_bleedoutState, >0 = knocked #define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin #define OFFSET_BONES 0xF18 //m_bConstrainBetweenEndpoints @@ -19,11 +19,11 @@ #define OFFSET_CAMERAPOS 0x1E6C #define OFFSET_VIEWANGLES 0x24A0 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 -#define OFFSET_OBSERVER_MODE 0x32dc -#define OFFSET_OBSERVING_TARGET 0x32e0 +#define OFFSET_OBSERVER_MODE 0x32dc //m_iObserverMode +#define OFFSET_OBSERVING_TARGET 0x32e0 //m_hObserverTarget #define OFFSET_MATRIX 0x1b3bd0 -#define OFFSET_RENDER 0x4076a58 +#define OFFSET_RENDER 0x4077ad8 #define OFFSET_WEAPON 0x1a0c //m_latestPrimaryWeapons #define OFFSET_BULLET_SPEED 0x1e1c