Memory class fix, updated some offsets

pull/38/head
MisterY52 8 months ago
parent b90b9f7cf8
commit b6b81969f2

@ -91,6 +91,7 @@ bool kernel_init(Inventory *inv, const char *connector_name)
{
printf("Unable to initialize kernel using %s connector\n", connector_name);
connector_drop(conn.get());
kernel.reset();
return false;
}
@ -120,6 +121,7 @@ void Memory::open_proc(const char *name)
}
ProcessInfo info;
info.dtb2 = Address_INVALID;
if (kernel.get()->process_info_by_name(name, &info))
{
@ -127,7 +129,9 @@ void Memory::open_proc(const char *name)
return;
}
if (kernel.get()->process_by_info(info, &proc.hProcess))
ProcessInstance<> tmp_proc;
if (kernel.get()->process_by_info(info, &tmp_proc))
{
status = process_status::NOT_FOUND;
return;
@ -135,17 +139,16 @@ void Memory::open_proc(const char *name)
ModuleInfo module_info;
if (proc.hProcess.module_by_name(name, &module_info))
if (tmp_proc.module_by_name(name, &module_info))
{
printf("Can't find base module info for process %s. Trying with a new dtb...\n", name);
for (size_t dtb = 0; dtb <= SIZE_MAX; dtb += 0x1000)
{
info.dtb1 = dtb;
info.dtb2 = Address_INVALID;
kernel.get()->process_by_info(info, &proc.hProcess);
kernel.get()->process_by_info(info, &tmp_proc);
if (!proc.hProcess.module_by_name(name, &module_info))
if (!tmp_proc.module_by_name(name, &module_info))
break;
if (dtb == SIZE_MAX)
@ -157,6 +160,8 @@ void Memory::open_proc(const char *name)
}
}
kernel.get()->clone().into_process_by_info(info, &proc.hProcess);
proc.baseaddr = module_info.base;
status = process_status::FOUND_READY;
}

@ -34,7 +34,7 @@ size_t findPattern(const PBYTE rangeStart, size_t len, const char *pattern);
typedef struct Process
{
ProcessInstance<> hProcess;
IntoProcessInstance<> hProcess;
uint64_t baseaddr = 0;
} Process;

@ -5,51 +5,51 @@
#if VERSION == STEAM
#define OFFSET_ENTITYLIST 0x1e743a8
#define OFFSET_LOCAL_ENT 0x2224528
#define OFFSET_NAME_LIST 0xc2b0b00
#define OFFSET_THIRDPERSON 0x01e03040 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TIMESCALE 0x017b7f60 //host_timescale
#define OFFSET_TEAM 0x0480 //m_iTeamNum
#define OFFSET_HEALTH 0x0470 //m_iHealth
#define OFFSET_ENTITYLIST 0x1eabd08
#define OFFSET_LOCAL_ENT 0x225a8a8
#define OFFSET_NAME_LIST 0xc7912b0
#define OFFSET_THIRDPERSON 0x01e3b190 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TIMESCALE 0x01841ee0 //host_timescale
#define OFFSET_TEAM 0x0328 //m_iTeamNum
#define OFFSET_HEALTH 0x0318 //m_iHealth
#define OFFSET_SHIELD 0x01a0 //m_shieldHealth
#define OFFSET_NAME 0x05c1 //m_iName
#define OFFSET_SIGN_NAME 0x05b8 //m_iSignifierName
#define OFFSET_NAME 0x0471 //m_iName
#define OFFSET_SIGN_NAME 0x0468 //m_iSignifierName
#define OFFSET_ABS_VELOCITY 0x0170 //m_vecAbsVelocity
#define OFFSET_VISIBLE_TIME 0x1AA0 //CPlayer!lastVisibleTime
#define OFFSET_ZOOMING 0x1c81 //m_bZooming
#define OFFSET_THIRDPERSON_SV 0x3728 //m_thirdPersonShoulderView
#define OFFSET_YAW 0x22ec - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
#define OFFSET_VISIBLE_TIME 0x1990 //CPlayer!lastVisibleTime
#define OFFSET_ZOOMING 0x1bd1 //m_bZooming
#define OFFSET_THIRDPERSON_SV 0x36c8 //m_thirdPersonShoulderView
#define OFFSET_YAW 0x223c - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
#define OFFSET_LIFE_STATE 0x07d0 //m_lifeState, >0 = dead
#define OFFSET_BLEED_OUT_STATE 0x2790 //m_bleedoutState, >0 = knocked
#define OFFSET_LIFE_STATE 0x0680 //m_lifeState, >0 = dead
#define OFFSET_BLEED_OUT_STATE 0x26e0 //m_bleedoutState, >0 = knocked
#define OFFSET_ORIGIN 0x017c //m_vecAbsOrigin
#define OFFSET_BONES 0x0ec8 + 0x48 //m_nForceBone + 0x48
#define OFFSET_STUDIOHDR 0x1118 //CBaseAnimating!m_pStudioHdr
#define OFFSET_AIMPUNCH 0x24e8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1f80 //CPlayer!camera_origin
#define OFFSET_VIEWANGLES 0x25e4 - 0x14 //m_ammoPoolCapacity - 0x14
#define OFFSET_BONES 0x0da0 + 0x48 //m_nForceBone + 0x48
#define OFFSET_STUDIOHDR 0xff0 //CBaseAnimating!m_pStudioHdr
#define OFFSET_AIMPUNCH 0x2438 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1ed0 //CPlayer!camera_origin
#define OFFSET_VIEWANGLES 0x2534 - 0x14 //m_ammoPoolCapacity - 0x14
#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
#define OFFSET_OBSERVER_MODE 0x3534 //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x3540 //m_hObserverTarget
#define OFFSET_OBSERVER_MODE 0x34a4 //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x34b0 //m_hObserverTarget
#define OFFSET_MATRIX 0x11A350
#define OFFSET_RENDER 0x7472E00
#define OFFSET_MATRIX 0x11a350
#define OFFSET_RENDER 0x74dd028
#define OFFSET_WEAPON 0x1a44 //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1F6C //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1F74 //CWeaponX!m_flProjectileScale
#define OFFSET_ZOOM_FOV 0x16e0 + 0xb8 //m_playerData + m_curZoomFOV
#define OFFSET_AMMO 0x1664 //m_ammoInClip
#define OFFSET_WEAPON 0x1934 //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1ea4 //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1eac //CWeaponX!m_flProjectileScale
#define OFFSET_ZOOM_FOV 0x15d0 + 0x00b8 //m_playerData + m_curZoomFOV
#define OFFSET_AMMO 0x1554 //m_ammoInClip
#define OFFSET_ITEM_GLOW 0x02f0 //m_highlightFunctionBits
#define OFFSET_GLOW_T1 0x292 //16256 = enabled, 0 = disabled
#define OFFSET_GLOW_T2 0x30c //1193322764 = enabled, 0 = disabled
#define OFFSET_GLOW_ENABLE 0x3f8 //7 = enabled, 2 = disabled
#define OFFSET_GLOW_THROUGH_WALLS 0x400 //2 = enabled, 5 = disabled
#define OFFSET_GLOW_ENABLE 0x28C //7 = enabled, 2 = disabled
#define OFFSET_GLOW_THROUGH_WALLS 0x26c //2 = enabled, 5 = disabled
#elif VERSION == ORIGIN

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