diff --git a/apex_dma/Game.cpp b/apex_dma/Game.cpp
index 67a6e6b..84bb770 100644
--- a/apex_dma/Game.cpp
+++ b/apex_dma/Game.cpp
@@ -3,7 +3,14 @@
 extern Memory apex_mem;
 
 extern bool firing_range;
-float smooth = 12.0f;
+//glow color and brigtness
+extern float glowr;
+extern float glowg;
+extern float glowb;
+extern int glowtype;
+extern int glowtype2;
+
+float smooth = 100.0f;
 bool aim_no_recoil = true;
 int bone = 2;
 
@@ -68,11 +75,24 @@ int Entity::getHealth()
 	return *(int*)(buffer + OFFSET_HEALTH);
 }
 
+#define OFFSET_ARMOR_TYPE             0x4604
+int Entity::getArmortype()
+{
+	int armortype;
+	apex_mem.Read<int>(ptr + OFFSET_ARMOR_TYPE, armortype);
+	return armortype;
+}
+
 int Entity::getShield()
 {
 	return *(int*)(buffer + OFFSET_SHIELD);
 }
 
+int Entity::getMaxshield()
+{
+	return *(int*)(buffer + OFFSET_MAXSHIELD);
+}
+
 Vector Entity::getAbsVelocity()
 {
 	return *(Vector*)(buffer + OFFSET_ABS_VELOCITY);
@@ -111,53 +131,40 @@ float Entity::lastVisTime()
   return *(float*)(buffer + OFFSET_VISIBLE_TIME);
 }
 
-Vector Entity::getBonePosition(int id)
-{
-	Vector position = getPosition();
-	uintptr_t boneArray = *(uintptr_t*)(buffer + OFFSET_BONES);
-	Vector bone = Vector();
-	uint32_t boneloc = (id * 0x30);
-	Bone bo = {};
-	apex_mem.Read<Bone>(boneArray + boneloc, bo);
-	bone.x = bo.x + position.x;
-	bone.y = bo.y + position.y;
-	bone.z = bo.z + position.z;
-	return bone;
-}
-
 //https://www.unknowncheats.me/forum/apex-legends/496984-getting-hitbox-positions-cstudiohdr-externally.html
 //https://www.unknowncheats.me/forum/3499185-post1334.html
+
 Vector Entity::getBonePositionByHitbox(int id)
 {
 	Vector origin = getPosition();
- 
+
     //BoneByHitBox
 	uint64_t Model = *(uint64_t*)(buffer + OFFSET_STUDIOHDR);
-    
+
 	//get studio hdr
 	uint64_t StudioHdr;
 	apex_mem.Read<uint64_t>(Model + 0x8, StudioHdr);
- 
+
     //get hitbox array
 	int HitBoxsArray_set;
 	apex_mem.Read<int>(StudioHdr + 0xB4,HitBoxsArray_set);
 	uint64_t HitBoxsArray = StudioHdr + HitBoxsArray_set;
- 
+
 	int HitboxIndex;
 	apex_mem.Read<int>(HitBoxsArray + 0x8, HitboxIndex);
- 
+
 	int Bone;
 	apex_mem.Read<int>(HitBoxsArray + HitboxIndex + (id * 0x2C), Bone);
 
 	if(Bone < 0 || Bone > 255)
 		return Vector();
- 
+
     //hitpos
 	uint64_t BoneArray = *(uint64_t*)(buffer + OFFSET_BONES);
- 
+
 	matrix3x4_t Matrix = {};
 	apex_mem.Read<matrix3x4_t>(BoneArray + Bone * sizeof(matrix3x4_t), Matrix);
- 
+
 	return Vector(Matrix.m_flMatVal[0][3] + origin.x, Matrix.m_flMatVal[1][3] + origin.y, Matrix.m_flMatVal[2][3] + origin.z);
 }
 
@@ -202,16 +209,19 @@ bool Entity::isZooming()
 
 void Entity::enableGlow()
 {
-	apex_mem.Write<int>(ptr + OFFSET_GLOW_T1, 16256);
-	apex_mem.Write<int>(ptr + OFFSET_GLOW_T2, 1193322764);
-	apex_mem.Write<int>(ptr + OFFSET_GLOW_ENABLE, 7);
-	apex_mem.Write<int>(ptr + OFFSET_GLOW_THROUGH_WALLS, 2);
+	apex_mem.Write<int>(ptr + OFFSET_GLOW_ENABLE, glowtype);
+	apex_mem.Write<int>(ptr + OFFSET_GLOW_THROUGH_WALLS, glowtype2);
+	// Color
+	apex_mem.Write<float>(ptr + GLOW_COLOR_R, glowr);
+	apex_mem.Write<float>(ptr + GLOW_COLOR_G, glowg);
+	apex_mem.Write<float>(ptr + GLOW_COLOR_B, glowb);
 }
 
 void Entity::disableGlow()
 {
-	apex_mem.Write<int>(ptr + OFFSET_GLOW_T1, 0);
-	apex_mem.Write<int>(ptr + OFFSET_GLOW_T2, 0);
+	apex_mem.Write<float>(ptr + GLOW_COLOR_R, 0.0f);
+	apex_mem.Write<float>(ptr + GLOW_COLOR_G, 0.0f);
+	apex_mem.Write<float>(ptr + GLOW_COLOR_B, 0.0f);
 	apex_mem.Write<int>(ptr + OFFSET_GLOW_ENABLE, 2);
 	apex_mem.Write<int>(ptr + OFFSET_GLOW_THROUGH_WALLS, 5);
 }
@@ -252,6 +262,14 @@ bool Item::isItem()
 	return strncmp(class_name, "CPropSurvival", 13) == 0;
 }
 
+bool Item::isBox()
+{
+	char class_name[33] = {};
+	get_class_name(ptr, class_name);
+
+	return strncmp(class_name, "CDeathBoxProp", 13) == 0;
+}
+
 bool Item::isGlowing()
 {
 	return *(int*)(buffer + OFFSET_ITEM_GLOW) == 1363184265;
@@ -378,6 +396,7 @@ Item getItem(uintptr_t ptr)
 	return entity;
 }
 
+
 bool WorldToScreen(Vector from, float* m_vMatrix, int targetWidth, int targetHeight, Vector& to)
 {
 	float w = m_vMatrix[12] * from.x + m_vMatrix[13] * from.y + m_vMatrix[14] * from.z + m_vMatrix[15];
@@ -421,7 +440,7 @@ void WeaponXEntity::update(uint64_t LocalPlayer)
     apex_mem.Read<float>(wep_entity + OFFSET_BULLET_SCALE, projectile_scale);
 	zoom_fov = 0;
     apex_mem.Read<float>(wep_entity + OFFSET_ZOOM_FOV, zoom_fov);
-	ammo = 0;
+		ammo = 0;
     apex_mem.Read<int>(wep_entity + OFFSET_AMMO, ammo);
 }
 
@@ -443,4 +462,4 @@ float WeaponXEntity::get_zoom_fov()
 int WeaponXEntity::get_ammo()
 {
 	return ammo;
-}
+}
\ No newline at end of file
diff --git a/apex_dma/Game.h b/apex_dma/Game.h
index 7b3c4bc..b95fd4a 100644
--- a/apex_dma/Game.h
+++ b/apex_dma/Game.h
@@ -29,6 +29,8 @@ public:
 	int getTeamId();
 	int getHealth();
 	int getShield();
+	int getArmortype();
+	int getMaxshield();
 	bool isGlowing();
 	bool isZooming();
 	Vector getAbsVelocity();
@@ -56,12 +58,14 @@ public:
 	uint8_t buffer[0x3FF0];
 	Vector getPosition();
 	bool isItem();
+	bool isBox();
 	bool isGlowing();
-	
 	void enableGlow();
 	void disableGlow();
 };
 
+
+
 class WeaponXEntity
 {
 public:
@@ -90,6 +94,7 @@ struct ClientClass {
 
 Entity getEntity(uintptr_t ptr);
 Item getItem(uintptr_t ptr);
+
 bool WorldToScreen(Vector from, float* m_vMatrix, int targetWidth, int targetHeight, Vector& to);
 float CalculateFov(Entity& from, Entity& target);
 QAngle CalculateBestBoneAim(Entity& from, uintptr_t target, float max_fov);
diff --git a/apex_dma/README.md b/apex_dma/README.md
new file mode 100644
index 0000000..71eee64
--- /dev/null
+++ b/apex_dma/README.md
@@ -0,0 +1 @@
+# LinuxDMA
diff --git a/apex_dma/apex_dma.cpp b/apex_dma/apex_dma.cpp
index dfa881a..68224bb 100644
--- a/apex_dma/apex_dma.cpp
+++ b/apex_dma/apex_dma.cpp
@@ -8,7 +8,7 @@
 #include <cfloat>
 #include "Game.h"
 #include <thread>
-
+//this is a test, with seconds
 Memory apex_mem;
 Memory client_mem;
 
@@ -20,20 +20,30 @@ uintptr_t lastaimentity = 0;
 float max = 999.0f;
 float max_dist = 200.0f*40.0f;
 int team_player = 0;
-float max_fov = 15;
+float max_fov = 25;
 const int toRead = 100;
-int aim = false;
-bool esp = false;
-bool item_glow = false;
-bool player_glow = false;
+int aim = true;
+bool esp = true;
+bool item_glow = true;
+bool player_glow = true;
 extern bool aim_no_recoil;
 bool aiming = false;
 extern float smooth;
 extern int bone;
 bool thirdperson = false;
+
+//chargerifle hack
 bool chargerifle = false;
 bool shooting = false;
 
+//Player Glow Color and Brightness
+float glowr = 0.0f;
+float glowg = 120.0f;
+float glowb = 120.0f;
+int glowtype = 1;
+int glowtype2 = 2;
+
+
 bool actions_t = false;
 bool esp_t = false;
 bool aim_t = false;
@@ -41,7 +51,7 @@ bool vars_t = false;
 bool item_t = false;
 uint64_t g_Base;
 uint64_t c_Base;
-bool next = false;
+bool next2 = false;
 bool valid = false;
 bool lock = false;
 
@@ -59,9 +69,16 @@ typedef struct player
 	bool visible = false;
 	int health = 0;
 	int shield = 0;
+	int maxshield = 0;
+	int armortype = 0;
+	Vector EntityPosition;
+	Vector LocalPlayerPosition;
+	QAngle localviewangle;
 	char name[33] = { 0 };
 }player;
 
+
+
 struct Matrix
 {
 	float matrix[16];
@@ -275,7 +292,7 @@ void DoActions()
 				aimentity = tmp_aimentity;
 			else
 				aimentity = lastaimentity;
-
+			
 			if(chargerifle)
 			{
 				charge_rifle_hack(LocalPlayer);
@@ -298,6 +315,7 @@ void DoActions()
 
 player players[toRead];
 
+
 static void EspLoop()
 {
 	esp_t = true;
@@ -315,8 +333,8 @@ static void EspLoop()
 				apex_mem.Read<uint64_t>(g_Base + OFFSET_LOCAL_ENT, LocalPlayer);
 				if (LocalPlayer == 0)
 				{
-					next = true;
-					while(next && g_Base!=0 && c_Base!=0 && esp)
+					next2 = true;
+					while(next2 && g_Base!=0 && c_Base!=0 && esp)
 					{
 						std::this_thread::sleep_for(std::chrono::milliseconds(1));
 					}
@@ -326,8 +344,8 @@ static void EspLoop()
 				int team_player = LPlayer.getTeamId();
 				if (team_player < 0 || team_player>50)
 				{
-					next = true;
-					while(next && g_Base!=0 && c_Base!=0 && esp)
+					next2 = true;
+					while(next2 && g_Base!=0 && c_Base!=0 && esp)
 					{
 						std::this_thread::sleep_for(std::chrono::milliseconds(1));
 					}
@@ -345,6 +363,7 @@ static void EspLoop()
 				uint64_t entitylist = g_Base + OFFSET_ENTITYLIST;
 				
 				memset(players,0,sizeof(players));
+
 				if(firing_range)
 				{
 					int c=0;
@@ -377,6 +396,7 @@ static void EspLoop()
 
 						Vector EntityPosition = Target.getPosition();
 						float dist = LocalPlayerPosition.DistTo(EntityPosition);
+
 						if (dist > max_dist || dist < 50.0f)
 						{	
 							continue;
@@ -384,7 +404,7 @@ static void EspLoop()
 						
 						Vector bs = Vector();
 						WorldToScreen(EntityPosition, m.matrix, 1920, 1080, bs);
-						if (bs.x > 0 && bs.y > 0)
+						if (esp)
 						{
 							Vector hs = Vector();
 							Vector HeadPosition = Target.getBonePositionByHitbox(0);
@@ -394,6 +414,8 @@ static void EspLoop()
 							float boxMiddle = bs.x - (width / 2.0f);
 							int health = Target.getHealth();
 							int shield = Target.getShield();
+							int maxshield = Target.getMaxshield();
+							int armortype = Target.getArmortype();
 							players[c] = 
 							{
 								dist,
@@ -407,7 +429,10 @@ static void EspLoop()
 								0,
 								(Target.lastVisTime() > lastvis_esp[c]),
 								health,
-								shield	
+								shield,
+								maxshield,
+								armortype
+								
 							};
 							Target.get_name(g_Base, i-1, &players[c].name[0]);
 							lastvis_esp[c] = Target.lastVisTime();
@@ -459,7 +484,7 @@ static void EspLoop()
 
 						Vector bs = Vector();
 						WorldToScreen(EntityPosition, m.matrix, 1920, 1080, bs);
-						if (bs.x > 0 && bs.y > 0)
+						if (esp)
 						{
 							Vector hs = Vector();
 							Vector HeadPosition = Target.getBonePositionByHitbox(0);
@@ -469,7 +494,11 @@ static void EspLoop()
 							float boxMiddle = bs.x - (width / 2.0f);
 							int health = Target.getHealth();
 							int shield = Target.getShield();
-							
+							int maxshield = Target.getMaxshield();
+							int armortype = Target.getArmortype();
+							Vector EntityPosition = Target.getPosition();
+							Vector LocalPlayerPosition = LPlayer.getPosition();
+							QAngle localviewangle = LPlayer.GetViewAngles();
 							players[i] = 
 							{
 								dist,
@@ -483,7 +512,12 @@ static void EspLoop()
 								Target.isKnocked(),
 								(Target.lastVisTime() > lastvis_esp[i]),
 								health,
-								shield
+								shield,
+								maxshield,
+								armortype,
+								EntityPosition,
+								LocalPlayerPosition,
+								localviewangle
 							};
 							Target.get_name(g_Base, i-1, &players[i].name[0]);
 							lastvis_esp[i] = Target.lastVisTime();
@@ -492,8 +526,8 @@ static void EspLoop()
 					}
 				}
 
-				next = true;
-				while(next && g_Base!=0 && c_Base!=0 && esp)
+				next2 = true;
+				while(next2 && g_Base!=0 && c_Base!=0 && esp)
 				{
 					std::this_thread::sleep_for(std::chrono::milliseconds(1));
 				}
@@ -555,8 +589,8 @@ static void set_vars(uint64_t add_addr)
 	client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*3, aiming_addr);
 	uint64_t g_Base_addr = 0;
 	client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*4, g_Base_addr);
-	uint64_t next_addr = 0;
-	client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*5, next_addr);
+	uint64_t next2_addr = 0;
+	client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*5, next2_addr);
 	uint64_t player_addr = 0;
 	client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*6, player_addr);
 	uint64_t valid_addr = 0;
@@ -585,7 +619,18 @@ static void set_vars(uint64_t add_addr)
 	client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*18, chargerifle_addr);
 	uint64_t shooting_addr = 0;
 	client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*19, shooting_addr);
-	
+	uint64_t glowr_addr = 0;
+	client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*20, glowr_addr);
+	uint64_t glowg_addr = 0;
+	client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*21, glowg_addr);
+	uint64_t glowb_addr = 0;
+	client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*22, glowb_addr);
+	uint64_t firing_range_addr = 0;
+	client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*23, firing_range_addr);
+	uint64_t glowtype_addr = 0;
+	client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*24, glowtype_addr);
+	uint64_t glowtype2_addr = 0;
+	client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*25, glowtype2_addr);
 
 	uint32_t check = 0;
 	client_mem.Read<uint32_t>(check_addr, check);
@@ -612,7 +657,6 @@ static void set_vars(uint64_t add_addr)
 			client_mem.Write<uint64_t>(g_Base_addr, g_Base);
 			client_mem.Write<int>(spectators_addr, spectators);
 			client_mem.Write<int>(allied_spectators_addr, allied_spectators);
-
 			client_mem.Read<int>(aim_addr, aim);
 			client_mem.Read<bool>(esp_addr, esp);
 			client_mem.Read<bool>(aiming_addr, aiming);
@@ -626,28 +670,39 @@ static void set_vars(uint64_t add_addr)
 			client_mem.Read<bool>(thirdperson_addr, thirdperson);
 			client_mem.Read<bool>(shooting_addr, shooting);
 			client_mem.Read<bool>(chargerifle_addr, chargerifle);
-
-			if(esp && next)
+			client_mem.Read<float>(glowr_addr, glowr);
+			client_mem.Read<float>(glowg_addr, glowg);
+			client_mem.Read<float>(glowb_addr, glowb);
+			client_mem.Read<bool>(firing_range_addr, firing_range);
+			client_mem.Read<int>(glowtype_addr, glowtype);
+			client_mem.Read<int>(glowtype2_addr, glowtype2);
+
+			if(esp && next2)
 			{
 				if(valid)
-					client_mem.WriteArray<player>(player_addr, players, toRead);
+				client_mem.WriteArray<player>(player_addr, players, toRead);
 				client_mem.Write<bool>(valid_addr, valid);
-				client_mem.Write<bool>(next_addr, true); //next
+				client_mem.Write<bool>(next2_addr, true); //next2
 
-				bool next_val = false;
+				bool next2_val = false;
 				do
 				{
-					client_mem.Read<bool>(next_addr, next_val);
+					client_mem.Read<bool>(next2_addr, next2_val);
 					std::this_thread::sleep_for(std::chrono::milliseconds(1));
-				} while (next_val && g_Base!=0 && c_Base!=0);
+				} while (next2_val && g_Base!=0 && c_Base!=0);
 				
-				next = false;
+				next2 = false;
 			}
 		}
 	}
 	vars_t = false;
 }
 
+// Item Glow Stuff
+struct GlowMode {
+	int8_t GeneralGlowMode, BorderGlowMode, BorderSize, TransparentLevel;
+};
+ 
 static void item_glow_t()
 {
 	item_t = true;
@@ -661,33 +716,44 @@ static void item_glow_t()
 			uint64_t entitylist = g_Base + OFFSET_ENTITYLIST;
 			if (item_glow)
 			{
-				for (int i = 0; i < 10000; i++)
+				for (int i = 0; i < 20000; i++)
 				{
 					uint64_t centity = 0;
 					apex_mem.Read<uint64_t>(entitylist + ((uint64_t)i << 5), centity);
 					if (centity == 0) continue;
 					Item item = getItem(centity);
-
+ 
+ 
+					if (item.isBox())
+					{
+						apex_mem.Write<int>(centity + 0x262, 16256);
+						apex_mem.Write<int>(centity + 0x2dc, 1193322764);
+						apex_mem.Write<int>(centity + 0x3c8, 7);
+						apex_mem.Write<int>(centity + 0x3d0, 2);
+						
+					}
+					
 					if(item.isItem() && !item.isGlowing())
 					{
 						item.enableGlow();
 					}
+					
 				}
 				k=1;
-				std::this_thread::sleep_for(std::chrono::milliseconds(600));
+				std::this_thread::sleep_for(std::chrono::milliseconds(1));
 			}
 			else
 			{		
 				if(k==1)
 				{
-					for (int i = 0; i < 10000; i++)
+					for (int i = 0; i < 20000; i++)
 					{
 						uint64_t centity = 0;
 						apex_mem.Read<uint64_t>(entitylist + ((uint64_t)i << 5), centity);
 						if (centity == 0) continue;
-
+ 
 						Item item = getItem(centity);
-
+ 
 						if(item.isItem() && item.isGlowing())
 						{
 							item.disableGlow();
@@ -701,6 +767,7 @@ static void item_glow_t()
 	item_t = false;
 }
 
+
 int main(int argc, char *argv[])
 {
 	if(geteuid() != 0)
@@ -709,12 +776,12 @@ int main(int argc, char *argv[])
 		return 0;
 	}
 
-	const char* cl_proc = "client_ap.exe";
+	const char* cl_proc = "MonkeyCure.exe";
 	const char* ap_proc = "R5Apex.exe";
 	//const char* ap_proc = "EasyAntiCheat_launcher.exe";
 
 	//Client "add" offset
-	uint64_t add_off = 0x3f880;
+	uint64_t add_off = 0x12c980;
 
 	std::thread aimbot_thr;
 	std::thread esp_thr;
diff --git a/apex_dma/offsets.h b/apex_dma/offsets.h
index 4ea9321..644ad58 100644
--- a/apex_dma/offsets.h
+++ b/apex_dma/offsets.h
@@ -1,102 +1,66 @@
-#define ORIGIN 1
-#define STEAM 2
 
 #define VERSION STEAM
+//v3.0.10.29
+//GameVersion=v3.0.11.32
 
 #if VERSION == STEAM
 
-    #define OFFSET_ENTITYLIST			0x1a75038
-    #define OFFSET_LOCAL_ENT			0x1e25418 //LocalPlayer
-    #define OFFSET_NAME_LIST            0xba1e650
-    #define OFFSET_THIRDPERSON          0x01a5a440 + 0x6c //thirdperson_override + 0x6c
-    #define OFFSET_TIMESCALE            0x0141b2b0 //host_timescale
-
-    #define OFFSET_TEAM					0x448 //m_iTeamNum
-    #define OFFSET_HEALTH				0x438 //m_iHealth
-    #define OFFSET_SHIELD				0x170 //m_shieldHealth
-    #define OFFSET_NAME					0x589 //m_iName
-    #define OFFSET_SIGN_NAME			0x580 //m_iSignifierName
-    #define OFFSET_ABS_VELOCITY         0x140 //m_vecAbsVelocity
-    #define OFFSET_VISIBLE_TIME         0x1a44 //CPlayer!lastVisibleTime
-    #define OFFSET_ZOOMING      		0x1bc1 //m_bZooming
-    #define OFFSET_THIRDPERSON_SV       0x3608 //m_thirdPersonShoulderView
-    #define OFFSET_YAW                  0x2200 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
-
-    #define OFFSET_LIFE_STATE			0x798  //m_lifeState, >0 = dead
-    #define OFFSET_BLEED_OUT_STATE		0x2688 //m_bleedoutState, >0 = knocked
-
-    #define OFFSET_ORIGIN				0x014c //m_vecAbsOrigin
-    #define OFFSET_BONES				0x0e88 + 0x48 //m_nForceBone + 0x48
-    #define OFFSET_STUDIOHDR            0x10d8
-    #define OFFSET_AIMPUNCH				0x23f8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
-    #define OFFSET_CAMERAPOS			0x1ea0 //CPlayer!camera_origin
-    #define OFFSET_VIEWANGLES			0x24f4 - 0x14 //m_ammoPoolCapacity - 0x14
-    #define OFFSET_BREATH_ANGLES		OFFSET_VIEWANGLES - 0x10
-    #define OFFSET_OBSERVER_MODE		0x341c //m_iObserverMode
-    #define OFFSET_OBSERVING_TARGET		0x3428 //m_hObserverTarget
-
-    #define OFFSET_MATRIX				0x11a210
-    #define OFFSET_RENDER				0x7599758
-
-    #define OFFSET_WEAPON				0x19ec //m_latestPrimaryWeapons
-    #define OFFSET_BULLET_SPEED         0x1eb8 //CWeaponX!m_flProjectileSpeed
-    #define OFFSET_BULLET_SCALE         0x1ec0 //CWeaponX!m_flProjectileScale
-    #define OFFSET_ZOOM_FOV             0x1698 + 0xb8 //m_playerData + m_curZoomFOV
-    #define OFFSET_AMMO                 0x1624 //m_ammoInClip
-
-    #define OFFSET_ITEM_GLOW            0x2c0 //m_highlightFunctionBits
-
-    #define OFFSET_GLOW_T1              0x262 //16256 = enabled, 0 = disabled 
-    #define OFFSET_GLOW_T2              0x2dc //1193322764 = enabled, 0 = disabled 
-    #define OFFSET_GLOW_ENABLE          0x3c8 //7 = enabled, 2 = disabled
-    #define OFFSET_GLOW_THROUGH_WALLS   0x3d0 //2 = enabled, 5 = disabled
-
-#elif VERSION == ORIGIN
-
-    #define OFFSET_ENTITYLIST			0x1a75038
-    #define OFFSET_LOCAL_ENT			0x1e25418 //LocalPlayer
-    #define OFFSET_NAME_LIST            0xba1e650
-    #define OFFSET_THIRDPERSON          0x01a5a440 + 0x6c //thirdperson_override + 0x6c
-    #define OFFSET_TIMESCALE            0x0141b2b0 //host_timescale
-
-    #define OFFSET_TEAM					0x448 //m_iTeamNum
-    #define OFFSET_HEALTH				0x438 //m_iHealth
-    #define OFFSET_SHIELD				0x170 //m_shieldHealth
-    #define OFFSET_NAME					0x589 //m_iName
-    #define OFFSET_SIGN_NAME			0x580 //m_iSignifierName
-    #define OFFSET_ABS_VELOCITY         0x140 //m_vecAbsVelocity
-    #define OFFSET_VISIBLE_TIME         0x1a44 //CPlayer!lastVisibleTime
-    #define OFFSET_ZOOMING      		0x1bc1 //m_bZooming
-    #define OFFSET_THIRDPERSON_SV       0x3608 //m_thirdPersonShoulderView
-    #define OFFSET_YAW                  0x2200 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
-
-    #define OFFSET_LIFE_STATE			0x798  //m_lifeState, >0 = dead
-    #define OFFSET_BLEED_OUT_STATE		0x2688 //m_bleedoutState, >0 = knocked
-
-    #define OFFSET_ORIGIN				0x014c //m_vecAbsOrigin
-    #define OFFSET_BONES				0x0e88 + 0x48 //m_nForceBone + 0x48
-    #define OFFSET_STUDIOHDR            0x10d8
-    #define OFFSET_AIMPUNCH				0x23f8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
-    #define OFFSET_CAMERAPOS			0x1ea0 //CPlayer!camera_origin
-    #define OFFSET_VIEWANGLES			0x24f4 - 0x14 //m_ammoPoolCapacity - 0x14
-    #define OFFSET_BREATH_ANGLES		OFFSET_VIEWANGLES - 0x10
-    #define OFFSET_OBSERVER_MODE		0x341c //m_iObserverMode
-    #define OFFSET_OBSERVING_TARGET		0x3428 //m_hObserverTarget
-
-    #define OFFSET_MATRIX				0x11a210
-    #define OFFSET_RENDER				0x7599758
-
-    #define OFFSET_WEAPON				0x19ec //m_latestPrimaryWeapons
-    #define OFFSET_BULLET_SPEED         0x1eb8 //CWeaponX!m_flProjectileSpeed
-    #define OFFSET_BULLET_SCALE         0x1ec0 //CWeaponX!m_flProjectileScale
-    #define OFFSET_ZOOM_FOV             0x1698 + 0xb8 //m_playerData + m_curZoomFOV
-    #define OFFSET_AMMO                 0x1624 //m_ammoInClip
-
-    #define OFFSET_ITEM_GLOW            0x2c0 //m_highlightFunctionBits
-
-    #define OFFSET_GLOW_T1              0x262 //16256 = enabled, 0 = disabled 
-    #define OFFSET_GLOW_T2              0x2dc //1193322764 = enabled, 0 = disabled 
-    #define OFFSET_GLOW_ENABLE          0x3c8 //7 = enabled, 2 = disabled
-    #define OFFSET_GLOW_THROUGH_WALLS   0x3d0 //2 = enabled, 5 = disabled
+#define OFFSET_ENTITYLIST 0x1a75038 //cl_entitylist
+#define OFFSET_LOCAL_ENT 0x1e25418 //LocalPlayer
+#define OFFSET_NAME_LIST 0xba1e650 //NameList
+#define OFFSET_THIRDPERSON 0x01a5a440 + 0x6c //thirdperson_override + 0x6c
+#define OFFSET_TIMESCALE 0x0141b2b0 //host_timescale
+
+#define OFFSET_TEAM 0x448 //m_iTeamNum
+#define OFFSET_HEALTH 0x438 //m_iHealth
+#define OFFSET_SHIELD 0x170 //m_shieldHealth
+#define OFFSET_MAXSHIELD 0x174 //m_shieldHealthMax
+#define OFFSET_ARMORTYPE 0x4574 //armortype
+#define OFFSET_NAME 0x589 //m_iName
+#define OFFSET_SIGN_NAME 0x580 //m_iSignifierName
+#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity
+#define OFFSET_VISIBLE_TIME 0x1a44 //CPlayer!lastVisibleTime
+#define OFFSET_ZOOMING 0x1bc1 //m_bZooming
+#define OFFSET_THIRDPERSON_SV 0x3608 //m_thirdPersonShoulderView
+#define OFFSET_YAW 0x2200 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
+
+#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
+#define OFFSET_BLEED_OUT_STATE 0x2688 //m_bleedoutState, >0 = knocked
+
+#define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin - 3rd offset after the first int and vector
+
+
+#define OFFSET_BONES 0x0e88 + 0x48 //m_nForceBone + 0x48
+#define OFFSET_STUDIOHDR 0x10d8 //CBaseAnimating!m_pStudioHdr
+
+
+#define OFFSET_AIMPUNCH 0x23f8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
+#define OFFSET_CAMERAPOS 0x1ea0 //CPlayer!camera_origin
+#define OFFSET_VIEWANGLES 0x24f4 - 0x14 //m_ammoPoolCapacity - 0x14
+#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
+#define OFFSET_OBSERVER_MODE 0x341c //m_iObserverMode
+#define OFFSET_OBSERVING_TARGET 0x3428 //m_hObserverTarget
+
+#define OFFSET_MATRIX 0x11a210 //ViewMatrix
+#define OFFSET_RENDER 0x7599758 //ViewRender
+
+#define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons
+#define OFFSET_BULLET_SPEED 0x1eb8 //CWeaponX!m_flProjectileSpeed
+#define OFFSET_BULLET_SCALE 0x1ec0 //CWeaponX!m_flProjectileScale
+#define OFFSET_ZOOM_FOV 0x1698 + 0xb8 //m_playerData + m_curZoomFOV
+#define OFFSET_AMMO 0x1624 //m_ammoInClip first offset 
+
+#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
+
+#define OFFSET_GLOW_T1 0x262 //16256 = enabled, 0 = disabled
+#define OFFSET_GLOW_T2 0x2dc //1193322764 = enabled, 0 = disabled
+#define OFFSET_GLOW_ENABLE 0x3c8 //7 = enabled, 2 = disabled
+#define OFFSET_GLOW_THROUGH_WALLS 0x3d0 //2 = enabled, 5 = disabled
+	
+#define GLOW_COLOR_R 0x1D0 
+#define GLOW_COLOR_G 0x1D4 
+#define GLOW_COLOR_B 0x1D8
+
+
 
 #endif
\ No newline at end of file
diff --git a/apex_guest/Client/Client/.gitattributes b/apex_guest/Client/Client/.gitattributes
new file mode 100644
index 0000000..dfe0770
--- /dev/null
+++ b/apex_guest/Client/Client/.gitattributes
@@ -0,0 +1,2 @@
+# Auto detect text files and perform LF normalization
+* text=auto
diff --git a/apex_guest/Client/Client/.gitignore b/apex_guest/Client/Client/.gitignore
new file mode 100644
index 0000000..9491a2f
--- /dev/null
+++ b/apex_guest/Client/Client/.gitignore
@@ -0,0 +1,363 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
+
+# User-specific files
+*.rsuser
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Mono auto generated files
+mono_crash.*
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+[Ww][Ii][Nn]32/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
+bld/
+[Bb]in/
+[Oo]bj/
+[Oo]ut/
+[Ll]og/
+[Ll]ogs/
+
+# Visual Studio 2015/2017 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# Visual Studio 2017 auto generated files
+Generated\ Files/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUnit
+*.VisualState.xml
+TestResult.xml
+nunit-*.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# Benchmark Results
+BenchmarkDotNet.Artifacts/
+
+# .NET Core
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+# ASP.NET Scaffolding
+ScaffoldingReadMe.txt
+
+# StyleCop
+StyleCopReport.xml
+
+# Files built by Visual Studio
+*_i.c
+*_p.c
+*_h.h
+*.ilk
+*.meta
+*.obj
+*.iobj
+*.pch
+*.pdb
+*.ipdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*_wpftmp.csproj
+*.log
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# Visual Studio Trace Files
+*.e2e
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# AxoCover is a Code Coverage Tool
+.axoCover/*
+!.axoCover/settings.json
+
+# Coverlet is a free, cross platform Code Coverage Tool
+coverage*.json
+coverage*.xml
+coverage*.info
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# Note: Comment the next line if you want to checkin your web deploy settings,
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# NuGet Symbol Packages
+*.snupkg
+# The packages folder can be ignored because of Package Restore
+**/[Pp]ackages/*
+# except build/, which is used as an MSBuild target.
+!**/[Pp]ackages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/[Pp]ackages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+*.appx
+*.appxbundle
+*.appxupload
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!?*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+#*.snk
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+ServiceFabricBackup/
+*.rptproj.bak
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+*.rptproj.rsuser
+*- [Bb]ackup.rdl
+*- [Bb]ackup ([0-9]).rdl
+*- [Bb]ackup ([0-9][0-9]).rdl
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# CodeRush personal settings
+.cr/personal
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
+*.tss
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
+
+# OpenCover UI analysis results
+OpenCover/
+
+# Azure Stream Analytics local run output
+ASALocalRun/
+
+# MSBuild Binary and Structured Log
+*.binlog
+
+# NVidia Nsight GPU debugger configuration file
+*.nvuser
+
+# MFractors (Xamarin productivity tool) working folder
+.mfractor/
+
+# Local History for Visual Studio
+.localhistory/
+
+# BeatPulse healthcheck temp database
+healthchecksdb
+
+# Backup folder for Package Reference Convert tool in Visual Studio 2017
+MigrationBackup/
+
+# Ionide (cross platform F# VS Code tools) working folder
+.ionide/
+
+# Fody - auto-generated XML schema
+FodyWeavers.xsd
\ No newline at end of file
diff --git a/apex_guest/apex_guest.sln b/apex_guest/Client/Client/Client.sln
similarity index 57%
rename from apex_guest/apex_guest.sln
rename to apex_guest/Client/Client/Client.sln
index 287bb12..99f2d37 100644
--- a/apex_guest/apex_guest.sln
+++ b/apex_guest/Client/Client/Client.sln
@@ -1,11 +1,9 @@
 
 Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Version 16
-VisualStudioVersion = 16.0.29519.87
+# Visual Studio Version 17
+VisualStudioVersion = 17.3.32819.101
 MinimumVisualStudioVersion = 10.0.40219.1
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Client", "Client\Client\Client.vcxproj", "{9BF6CD05-63DA-49CF-905E-B82F5F24AC6E}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Overlay", "Overlay\Overlay\Overlay.vcxproj", "{68C049A1-7EA4-45D2-942C-7710AF16B1FA}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Client", "Client.vcxproj", "{9BF6CD05-63DA-49CF-905E-B82F5F24AC6E}"
 EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -17,15 +15,11 @@ Global
 		{9BF6CD05-63DA-49CF-905E-B82F5F24AC6E}.Debug|x64.Build.0 = Debug|x64
 		{9BF6CD05-63DA-49CF-905E-B82F5F24AC6E}.Release|x64.ActiveCfg = Release|x64
 		{9BF6CD05-63DA-49CF-905E-B82F5F24AC6E}.Release|x64.Build.0 = Release|x64
-		{68C049A1-7EA4-45D2-942C-7710AF16B1FA}.Debug|x64.ActiveCfg = Debug|x64
-		{68C049A1-7EA4-45D2-942C-7710AF16B1FA}.Debug|x64.Build.0 = Debug|x64
-		{68C049A1-7EA4-45D2-942C-7710AF16B1FA}.Release|x64.ActiveCfg = Release|x64
-		{68C049A1-7EA4-45D2-942C-7710AF16B1FA}.Release|x64.Build.0 = Release|x64
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE
 	EndGlobalSection
 	GlobalSection(ExtensibilityGlobals) = postSolution
-		SolutionGuid = {CA1CD6B1-E5B8-4031-A3BE-BCFCBAE43EEA}
+		SolutionGuid = {2ECB7851-7A97-4557-87A8-48F3FD238BD4}
 	EndGlobalSection
 EndGlobal
diff --git a/apex_guest/Client/Client/Client.vcxproj b/apex_guest/Client/Client/Client.vcxproj
index 05592a4..4d37e2e 100644
--- a/apex_guest/Client/Client/Client.vcxproj
+++ b/apex_guest/Client/Client/Client.vcxproj
@@ -22,14 +22,14 @@
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
     <UseDebugLibraries>true</UseDebugLibraries>
-    <PlatformToolset>v142</PlatformToolset>
+    <PlatformToolset>v143</PlatformToolset>
     <CharacterSet>Unicode</CharacterSet>
     <SpectreMitigation>false</SpectreMitigation>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
     <UseDebugLibraries>false</UseDebugLibraries>
-    <PlatformToolset>v142</PlatformToolset>
+    <PlatformToolset>v143</PlatformToolset>
     <WholeProgramOptimization>true</WholeProgramOptimization>
     <CharacterSet>Unicode</CharacterSet>
     <UseOfMfc>false</UseOfMfc>
@@ -51,6 +51,7 @@
     <LinkIncremental>true</LinkIncremental>
     <LibraryPath>$(DXSDK_DIR)Lib\x64;$(LibraryPath)</LibraryPath>
     <IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
+    <TargetName>MonkeyCure</TargetName>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
     <LinkIncremental>false</LinkIncremental>
@@ -62,10 +63,12 @@
     <ClCompile>
       <PrecompiledHeader>NotUsing</PrecompiledHeader>
       <WarningLevel>Level3</WarningLevel>
-      <Optimization>Disabled</Optimization>
+      <Optimization>MinSpace</Optimization>
       <SDLCheck>true</SDLCheck>
       <PreprocessorDefinitions>_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <ConformanceMode>true</ConformanceMode>
+      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+      <AdditionalIncludeDirectories>C:\Users\What\Desktop\TESTKVM\ApexWinKVM-master</AdditionalIncludeDirectories>
     </ClCompile>
     <Link>
       <SubSystem>Console</SubSystem>
@@ -104,6 +107,7 @@
     <ClCompile Include="main.cpp" />
   </ItemGroup>
   <ItemGroup>
+    <ClInclude Include="..\..\..\Desktop\TESTKVM\ApexWinKVM-master\DirectXMath.h" />
     <ClInclude Include="imgui\imconfig.h" />
     <ClInclude Include="imgui\imgui.h" />
     <ClInclude Include="imgui\imgui_impl_dx11.h" />
@@ -113,6 +117,7 @@
     <ClInclude Include="imgui\imstb_textedit.h" />
     <ClInclude Include="imgui\imstb_truetype.h" />
     <ClInclude Include="main.h" />
+    <ClInclude Include="offsets.h" />
     <ClInclude Include="overlay.h" />
     <ClInclude Include="resource.h" />
     <ClInclude Include="XorString.h" />
diff --git a/apex_guest/Client/Client/Client.vcxproj.filters b/apex_guest/Client/Client/Client.vcxproj.filters
index 274f8dd..8c869dd 100644
--- a/apex_guest/Client/Client/Client.vcxproj.filters
+++ b/apex_guest/Client/Client/Client.vcxproj.filters
@@ -76,6 +76,12 @@
     <ClInclude Include="imgui\imgui_impl_dx11.h">
       <Filter>Headers\imgui</Filter>
     </ClInclude>
+    <ClInclude Include="offsets.h">
+      <Filter>Source</Filter>
+    </ClInclude>
+    <ClInclude Include="..\..\..\Desktop\TESTKVM\ApexWinKVM-master\DirectXMath.h">
+      <Filter>Headers</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <ResourceCompile Include="Client.rc" />
diff --git a/apex_guest/Client/Client/imgui/imgui.h b/apex_guest/Client/Client/imgui/imgui.h
index f260639..324127c 100644
--- a/apex_guest/Client/Client/imgui/imgui.h
+++ b/apex_guest/Client/Client/imgui/imgui.h
@@ -315,6 +315,8 @@ namespace ImGui
     IMGUI_API void          ShowUserGuide();                            // add basic help/info block (not a window): how to manipulate ImGui as a end-user (mouse/keyboard controls).
     IMGUI_API const char*   GetVersion();                               // get the compiled version string e.g. "1.80 WIP" (essentially the value for IMGUI_VERSION from the compiled version of imgui.cpp)
 
+
+
     // Styles
     IMGUI_API void          StyleColorsDark(ImGuiStyle* dst = NULL);    // new, recommended style (default)
     IMGUI_API void          StyleColorsLight(ImGuiStyle* dst = NULL);   // best used with borders and a custom, thicker font
@@ -506,6 +508,8 @@ namespace ImGui
     IMGUI_API void          Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0));
     IMGUI_API bool          ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0),  const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1));    // <0 frame_padding uses default frame padding settings. 0 for no padding
     IMGUI_API bool          Checkbox(const char* label, bool* v);
+    //Sliderbox
+    IMGUI_API bool          Sliderbox(const char* label, bool* v);    
     IMGUI_API bool          CheckboxFlags(const char* label, int* flags, int flags_value);
     IMGUI_API bool          CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value);
     IMGUI_API bool          RadioButton(const char* label, bool active);                    // use with e.g. if (RadioButton("one", my_value==1)) { my_value = 1; }
@@ -2446,7 +2450,10 @@ struct ImDrawList
     IMGUI_API void  AddConvexPolyFilled(const ImVec2* points, int num_points, ImU32 col); // Note: Anti-aliased filling requires points to be in clockwise order.
     IMGUI_API void  AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0); // Cubic Bezier (4 control points)
     IMGUI_API void  AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments = 0);               // Quadratic Bezier (3 control points)
+    //Seer
 
+    IMGUI_API void  AddHexagon(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p5, const ImVec2& p6, ImU32 col, float thickness = 1.0f);
+    IMGUI_API void  AddHexagonFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p5, const ImVec2& p6, ImU32 col);
     // Image primitives
     // - Read FAQ to understand what ImTextureID is.
     // - "p_min" and "p_max" represent the upper-left and lower-right corners of the rectangle.
diff --git a/apex_guest/Client/Client/imgui/imgui_draw.cpp b/apex_guest/Client/Client/imgui/imgui_draw.cpp
index 30b100b..270683f 100644
--- a/apex_guest/Client/Client/imgui/imgui_draw.cpp
+++ b/apex_guest/Client/Client/imgui/imgui_draw.cpp
@@ -1382,6 +1382,38 @@ void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float th
     PathLineTo(p2 + ImVec2(0.5f, 0.5f));
     PathStroke(col, 0, thickness);
 }
+//Seer
+
+
+
+void ImDrawList::AddHexagon(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p5, const ImVec2& p6, ImU32 col, float thickness)
+{
+    if ((col & IM_COL32_A_MASK) == 0)
+        return;
+
+    PathLineTo(p1);
+    PathLineTo(p2);
+    PathLineTo(p3);
+    PathLineTo(p4);
+    PathLineTo(p5);
+    PathLineTo(p6);
+    PathStroke(col, ImDrawFlags_Closed, thickness);
+}
+
+void ImDrawList::AddHexagonFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p5, const ImVec2& p6, ImU32 col)
+{
+    if ((col & IM_COL32_A_MASK) == 0)
+        return;
+
+    PathLineTo(p1);
+    PathLineTo(p2);
+    PathLineTo(p3);
+    PathLineTo(p4);
+    PathLineTo(p5);
+    PathLineTo(p6);
+    PathFillConvex(col);
+}
+
 
 // p_min = upper-left, p_max = lower-right
 // Note we don't render 1 pixels sized rectangles properly.
diff --git a/apex_guest/Client/Client/imgui/imgui_widgets.cpp b/apex_guest/Client/Client/imgui/imgui_widgets.cpp
index 7da069b..3c293f2 100644
--- a/apex_guest/Client/Client/imgui/imgui_widgets.cpp
+++ b/apex_guest/Client/Client/imgui/imgui_widgets.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.85
+// dear imgui, v1.85
 // (widgets code)
 
 /*
@@ -1067,6 +1067,81 @@ bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const I
     return ImageButtonEx(id, user_texture_id, size, uv0, uv1, padding, bg_col, tint_col);
 }
 
+//Sliderbox
+bool ImGui::Sliderbox(const char* label, bool* v)
+{
+    ImGuiWindow* window = GetCurrentWindow();
+    if (window->SkipItems)
+        return false;
+    ImGuiContext& g = *GImGui;
+    const ImGuiStyle& style = ImGuiStyle::ImGuiStyle();
+    const ImGuiID id = window->GetID(label);
+    const ImVec2 label_size = CalcTextSize(label, NULL, true);
+    const ImVec2 pading = ImVec2(2, 2);
+    const ImRect check_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(label_size.y + style.FramePadding.x * 6, label_size.y + style.FramePadding.y / 2));
+    ItemSize(check_bb, style.FramePadding.y);
+    ImRect total_bb = check_bb;
+    if (label_size.x > 0)
+        SameLine(0, style.ItemInnerSpacing.x);
+    const ImRect text_bb(window->DC.CursorPos + ImVec2(0, style.FramePadding.y), window->DC.CursorPos + ImVec2(0, style.FramePadding.y) + label_size);
+    if (label_size.x > 0)
+    {
+        ItemSize(ImVec2(text_bb.GetWidth(), check_bb.GetHeight()), style.FramePadding.y);
+        total_bb = ImRect(ImMin(check_bb.Min, text_bb.Min), ImMax(check_bb.Max, text_bb.Max));
+    }
+    if (!ItemAdd(total_bb, id))
+        return false;
+    bool hovered, held;
+    bool pressed = ButtonBehavior(total_bb, id, &hovered, &held);
+    if (pressed)
+        *v = !(*v);
+    const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight());
+    const float check_sz2 = check_sz / 2;
+    const float pad = ImMax(1.0f, (float)(int)(check_sz / 4.f));
+    //window->DrawList->AddRectFilled(check_bb.Min+ImVec2(pad,pad), check_bb.Max-ImVec2(pad,pad), GetColorU32(ImGuiCol_CheckMark), style.FrameRounding);
+    window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 + 6, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(1.0f, 0.0f, 0.0f, 1.0f)), 12);
+    window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 + 5, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(1.0f, 0.0f, 0.0f, 1.0f)), 12);
+    window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 + 4, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(1.0f, 0.0f, 0.0f, 1.0f)), 12);
+    window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 + 3, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(1.0f, 0.0f, 0.0f, 1.0f)), 12);
+    window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 + 2, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(1.0f, 0.0f, 0.0f, 1.0f)), 12);
+    window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 + 1, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(1.0f, 0.0f, 0.0f, 1.0f)), 12);
+    window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(1.0f, 0.0f, 0.0f, 1.0f)), 12);
+    window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 - 1, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(1.0f, 0.0f, 0.0f, 1.0f)), 12);
+    window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 - 2, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(1.0f, 0.0f, 0.0f, 1.0f)), 12);
+    window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 - 3, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(1.0f, 0.0f, 0.0f, 1.0f)), 12);
+    window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 - 4, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(1.0f, 0.0f, 0.0f, 1.0f)), 12);
+    window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 - 5, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(1.0f, 0.0f, 0.0f, 1.0f)), 12);
+    window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 - 6, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(1.0f, 1.0f, 1.0f, 1.0f)), 12);
+    if (*v)//от исовка галочки
+    {
+        //window->DrawList->AddRectFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2, check_bb.Min.y), check_bb.Max, GetColorU32(ImVec4(0.34f, 1.0f, 0.54f, 1.0f)), 0);
+        //window->DrawList->AddRectFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2, check_bb.Min.y), check_bb.Max, GetColorU32(ImVec4(0.34f, 1.0f, 0.54f, 1.0f)), 0);
+
+       
+            window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 + 6, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.0f, 1.0f, 0.0f, 1.0f)), 12);
+        window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 + 5, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.0f, 1.0f, 0.0f, 1.0f)), 12);
+        window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 + 4, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.0f, 1.0f, 0.0f, 1.0f)), 12);
+        window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 + 3, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.0f, 1.0f, 0.0f, 1.0f)), 12);
+        window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 + 2, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.0f, 1.0f, 0.0f, 1.0f)), 12);
+        window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 + 1, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.0f, 1.0f, 0.0f, 1.0f)), 12);
+        window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.0f, 1.0f, 0.0f, 1.0f)), 12);
+        window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 - 1, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.0f, 1.0f, 0.0f, 1.0f)), 12);
+        window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 - 2, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.0f, 1.0f, 0.0f, 1.0f)), 12);
+        window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 - 3, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.0f, 1.0f, 0.0f, 1.0f)), 12);
+        window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 - 4, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.0f, 1.0f, 0.0f, 1.0f)), 12);
+        window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 - 5, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.0f, 1.0f, 0.0f, 1.0f)), 12);
+        window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 - 6, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(0.0f, 1.0f, 0.0f, 1.0f)), 12);
+        window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 + 6, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(1.0f, 1.0f, 1.0f, 1.0f)), 12);
+    }
+    else
+    {
+        window->DrawList->AddCircleFilled(ImVec2(check_bb.Min.x + (check_bb.Max.x - check_bb.Min.x) / 2 - 6, check_bb.Min.y + 9), 7, GetColorU32(ImVec4(1.0f, 1.0f, 1.0f, 1.0f)), 12);
+    }
+    if (label_size.x > 0.0f)
+        RenderText(text_bb.GetTL(), label);
+    return pressed;
+}
+
 bool ImGui::Checkbox(const char* label, bool* v)
 {
     ImGuiWindow* window = GetCurrentWindow();
diff --git a/apex_guest/Client/Client/impl/hooking/REMOVED.txt b/apex_guest/Client/Client/impl/hooking/REMOVED.txt
new file mode 100644
index 0000000..2ba9aa0
--- /dev/null
+++ b/apex_guest/Client/Client/impl/hooking/REMOVED.txt
@@ -0,0 +1 @@
+Add your own or use minhook
\ No newline at end of file
diff --git a/apex_guest/Client/Client/impl/libraries/ImGui/LICENSE.txt b/apex_guest/Client/Client/impl/libraries/ImGui/LICENSE.txt
new file mode 100644
index 0000000..06c3917
--- /dev/null
+++ b/apex_guest/Client/Client/impl/libraries/ImGui/LICENSE.txt
@@ -0,0 +1,21 @@
+The MIT License (MIT)
+
+Copyright (c) 2014-2019 Omar Cornut
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
\ No newline at end of file
diff --git a/apex_guest/Client/Client/impl/libraries/ImGui/imconfig.h b/apex_guest/Client/Client/impl/libraries/ImGui/imconfig.h
new file mode 100644
index 0000000..5b8fd3f
--- /dev/null
+++ b/apex_guest/Client/Client/impl/libraries/ImGui/imconfig.h
@@ -0,0 +1,61 @@
+//-----------------------------------------------------------------------------
+// USER IMPLEMENTATION
+// This file contains compile-time options for ImGui.
+// Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO().
+//-----------------------------------------------------------------------------
+
+#pragma once
+
+//---- Define assertion handler. Defaults to calling assert().
+//#define IM_ASSERT(_EXPR)  MyAssert(_EXPR)
+
+//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.
+//#define IMGUI_API __declspec( dllexport )
+//#define IMGUI_API __declspec( dllimport )
+
+//---- Don't define obsolete functions names. Consider enabling from time to time or when updating to reduce like hood of using already obsolete function/names
+//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
+
+//---- Include imgui_user.h at the end of imgui.h
+//#define IMGUI_INCLUDE_IMGUI_USER_H
+
+//---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
+//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS
+//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS
+
+//---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
+//---- It is very strongly recommended to NOT disable the demo windows. Please read the comment at the top of imgui_demo.cpp to learn why.
+//#define IMGUI_DISABLE_DEMO_WINDOWS
+
+//---- Don't implement ImFormatString(), ImFormatStringV() so you can reimplement them yourself.
+//#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS
+
+//---- Pack colors to BGRA instead of RGBA (remove need to post process vertex buffer in back ends)
+//#define IMGUI_USE_BGRA_PACKED_COLOR
+
+//---- Implement STB libraries in a namespace to avoid linkage conflicts
+//#define IMGUI_STB_NAMESPACE     ImGuiStb
+
+//---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
+/*
+#define IM_VEC2_CLASS_EXTRA                                                 \
+ImVec2(const MyVec2& f) { x = f.x; y = f.y; }                       \
+operator MyVec2() const { return MyVec2(x,y); }
+
+#define IM_VEC4_CLASS_EXTRA                                                 \
+ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; }     \
+operator MyVec4() const { return MyVec4(x,y,z,w); }
+*/
+
+//---- Use 32-bit vertex indices (instead of default: 16-bit) to allow meshes with more than 64K vertices
+//#define ImDrawIdx unsigned int
+
+//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
+//---- e.g. create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers.
+/*
+namespace ImGui
+{
+void    Value(const char* prefix, const MyMatrix44& v, const char* float_format = NULL);
+}
+*/
+
diff --git a/apex_guest/Client/Client/impl/libraries/ImGui/imgui.cpp b/apex_guest/Client/Client/impl/libraries/ImGui/imgui.cpp
new file mode 100644
index 0000000..a7eddd7
--- /dev/null
+++ b/apex_guest/Client/Client/impl/libraries/ImGui/imgui.cpp
@@ -0,0 +1,11665 @@
+// dear imgui, v1.54 WIP
+// (main code and documentation)
+
+#include "imgui.h"
+#define IMGUI_DEFINE_MATH_OPERATORS
+#include "imgui_internal.h"
+
+#include <ctype.h>      // toupper, isprint
+#include <stdlib.h>     // NULL, malloc, free, qsort, atoi
+#include <stdio.h>      // vsnprintf, sscanf, printf
+#include <limits.h>     // INT_MIN, INT_MAX
+#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier
+#include <stddef.h>     // intptr_t
+#else
+#include <stdint.h>     // intptr_t
+#endif
+
+#ifdef _MSC_VER
+#pragma warning (disable: 4127) // condition expression is constant
+#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
+#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
+#endif
+
+// Clang warnings with -Weverything
+#ifdef __clang__
+#pragma clang diagnostic ignored "-Wunknown-pragmas"        // warning : unknown warning group '-Wformat-pedantic *'        // not all warnings are known by all clang versions.. so ignoring warnings triggers new warnings on some configuration. great!
+#pragma clang diagnostic ignored "-Wold-style-cast"         // warning : use of old-style cast                              // yes, they are more terse.
+#pragma clang diagnostic ignored "-Wfloat-equal"            // warning : comparing floating point with == or != is unsafe   // storing and comparing against same constants (typically 0.0f) is ok.
+#pragma clang diagnostic ignored "-Wformat-nonliteral"      // warning : format string is not a string literal              // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code.
+#pragma clang diagnostic ignored "-Wexit-time-destructors"  // warning : declaration requires an exit-time destructor       // exit-time destruction order is undefined. if MemFree() leads to users code that has been disabled before exit it might cause problems. ImGui coding style welcomes static/globals.
+#pragma clang diagnostic ignored "-Wglobal-constructors"    // warning : declaration requires a global destructor           // similar to above, not sure what the exact difference it.
+#pragma clang diagnostic ignored "-Wsign-conversion"        // warning : implicit conversion changes signedness             //
+#pragma clang diagnostic ignored "-Wformat-pedantic"        // warning : format specifies type 'void *' but the argument has type 'xxxx *' // unreasonable, would lead to casting every %p arg to void*. probably enabled by -pedantic. 
+#pragma clang diagnostic ignored "-Wint-to-void-pointer-cast" // warning : cast to 'void *' from smaller integer type 'int' //
+#elif defined(__GNUC__)
+#pragma GCC diagnostic ignored "-Wunused-function"          // warning: 'xxxx' defined but not used
+#pragma GCC diagnostic ignored "-Wint-to-pointer-cast"      // warning: cast to pointer from integer of different size
+#pragma GCC diagnostic ignored "-Wformat"                   // warning: format '%p' expects argument of type 'void*', but argument 6 has type 'ImGuiWindow*'
+#pragma GCC diagnostic ignored "-Wdouble-promotion"         // warning: implicit conversion from 'float' to 'double' when passing argument to function
+#pragma GCC diagnostic ignored "-Wconversion"               // warning: conversion to 'xxxx' from 'xxxx' may alter its value
+#pragma GCC diagnostic ignored "-Wcast-qual"                // warning: cast from type 'xxxx' to type 'xxxx' casts away qualifiers
+#pragma GCC diagnostic ignored "-Wformat-nonliteral"        // warning: format not a string literal, format string not checked
+#endif
+
+//-------------------------------------------------------------------------
+// Forward Declarations
+//-------------------------------------------------------------------------
+
+static bool             IsKeyPressedMap(ImGuiKey key, bool repeat = true);
+
+static ImFont* GetDefaultFont();
+static void             SetCurrentFont(ImFont* font);
+static void             SetCurrentWindow(ImGuiWindow* window);
+static void             SetWindowScrollY(ImGuiWindow* window, float new_scroll_y);
+static void             SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond);
+static void             SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond);
+static void             SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
+static ImGuiWindow* FindHoveredWindow(ImVec2 pos);
+static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
+static void             CheckStacksSize(ImGuiWindow* window, bool write);
+static ImVec2           CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window);
+
+static void             AddDrawListToDrawData(ImVector<ImDrawList*>* out_render_list, ImDrawList* draw_list);
+static void             AddWindowToDrawData(ImVector<ImDrawList*>* out_render_list, ImGuiWindow* window);
+static void             AddWindowToSortedBuffer(ImVector<ImGuiWindow*>* out_sorted_windows, ImGuiWindow* window);
+
+static ImGuiWindowSettings* AddWindowSettings(const char* name);
+
+static void             LoadIniSettingsFromDisk(const char* ini_filename);
+static void             LoadIniSettingsFromMemory(const char* buf);
+static void             SaveIniSettingsToDisk(const char* ini_filename);
+static void             SaveIniSettingsToMemory(ImVector<char>& out_buf);
+static void             MarkIniSettingsDirty(ImGuiWindow* window);
+
+static ImRect           GetVisibleRect();
+
+static void             CloseInactivePopups(ImGuiWindow* ref_window);
+static void             ClosePopupToLevel(int remaining);
+static ImGuiWindow* GetFrontMostModalRootWindow();
+
+static bool             InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data);
+static int              InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end);
+static ImVec2           InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false);
+
+static inline void      DataTypeFormatString(ImGuiDataType data_type, void* data_ptr, const char* display_format, char* buf, int buf_size);
+static inline void      DataTypeFormatString(ImGuiDataType data_type, void* data_ptr, int decimal_precision, char* buf, int buf_size);
+static void             DataTypeApplyOp(ImGuiDataType data_type, int op, void* value1, const void* value2);
+static bool             DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* data_ptr, const char* scalar_format);
+
+namespace ImGui
+{
+	static void             UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4]);
+	static void             FocusFrontMostActiveWindow(ImGuiWindow* ignore_window);
+}
+
+//-----------------------------------------------------------------------------
+// Platform dependent default implementations
+//-----------------------------------------------------------------------------
+
+static const char* GetClipboardTextFn_DefaultImpl(void* user_data);
+static void             SetClipboardTextFn_DefaultImpl(void* user_data, const char* text);
+static void             ImeSetInputScreenPosFn_DefaultImpl(int x, int y);
+
+//-----------------------------------------------------------------------------
+// Context
+//-----------------------------------------------------------------------------
+
+// Default font atlas storage.
+// New contexts always point by default to this font atlas. It can be changed by reassigning the GetIO().Fonts variable.
+static ImFontAtlas      GImDefaultFontAtlas;
+
+// Default context storage + current context pointer.
+// Implicitely used by all ImGui functions. Always assumed to be != NULL. Change to a different context by calling ImGui::SetCurrentContext()
+// If you are hot-reloading this code in a DLL you will lose the static/global variables. Create your own context+font atlas instead of relying on those default (see FAQ entry "How can I preserve my ImGui context across reloading a DLL?").
+// ImGui is currently not thread-safe because of this variable. If you want thread-safety to allow N threads to access N different contexts, you might work around it by:
+// - Having multiple instances of the ImGui code compiled inside different namespace (easiest/safest, if you have a finite number of contexts)
+// - or: Changing this variable to be TLS. You may #define GImGui in imconfig.h for further custom hackery. Future development aim to make this context pointer explicit to all calls. Also read https://github.com/ocornut/imgui/issues/586
+#ifndef GImGui
+static ImGuiContext     GImDefaultContext;
+ImGuiContext* GImGui = &GImDefaultContext;
+#endif
+
+//-----------------------------------------------------------------------------
+// User facing structures
+//-----------------------------------------------------------------------------
+
+ImGuiStyle::ImGuiStyle()
+{
+	Alpha = 1.0f;             // Global alpha applies to everything in ImGui
+	WindowPadding = ImVec2(8, 8);      // Padding within a window
+	WindowRounding = 7.0f;             // Radius of window corners rounding. Set to 0.0f to have rectangular windows
+	WindowBorderSize = 0.0f;             // Thickness of border around windows. Generally set to 0.0f or 1.0f. Other values not well tested.
+	WindowMinSize = ImVec2(32, 32);    // Minimum window size
+	WindowTitleAlign = ImVec2(0.0f, 0.5f);// Alignment for title bar text
+	ChildRounding = 0.0f;             // Radius of child window corners rounding. Set to 0.0f to have rectangular child windows
+	ChildBorderSize = 1.0f;             // Thickness of border around child windows. Generally set to 0.0f or 1.0f. Other values not well tested.
+	PopupRounding = 0.0f;             // Radius of popup window corners rounding. Set to 0.0f to have rectangular child windows
+	PopupBorderSize = 1.0f;             // Thickness of border around popup or tooltip windows. Generally set to 0.0f or 1.0f. Other values not well tested.
+	FramePadding = ImVec2(4, 3);      // Padding within a framed rectangle (used by most widgets)
+	FrameRounding = 0.0f;             // Radius of frame corners rounding. Set to 0.0f to have rectangular frames (used by most widgets).
+	FrameBorderSize = 0.0f;             // Thickness of border around frames. Generally set to 0.0f or 1.0f. Other values not well tested.
+	ItemSpacing = ImVec2(8, 4);      // Horizontal and vertical spacing between widgets/lines
+	ItemInnerSpacing = ImVec2(4, 4);      // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
+	TouchExtraPadding = ImVec2(0, 0);      // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much!
+	IndentSpacing = 21.0f;            // Horizontal spacing when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2).
+	ColumnsMinSpacing = 6.0f;             // Minimum horizontal spacing between two columns
+	ScrollbarSize = 16.0f;            // Width of the vertical scrollbar, Height of the horizontal scrollbar
+	ScrollbarRounding = 9.0f;             // Radius of grab corners rounding for scrollbar
+	GrabMinSize = 10.0f;            // Minimum width/height of a grab box for slider/scrollbar
+	GrabRounding = 0.0f;             // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs.
+	ButtonTextAlign = ImVec2(0.5f, 0.5f);// Alignment of button text when button is larger than text.
+	DisplayWindowPadding = ImVec2(22, 22);    // Window positions are clamped to be visible within the display area by at least this amount. Only covers regular windows.
+	DisplaySafeAreaPadding = ImVec2(4, 4);      // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
+	AntiAliasedLines = true;             // Enable anti-aliasing on lines/borders. Disable if you are really short on CPU/GPU.
+	AntiAliasedFill = true;             // Enable anti-aliasing on filled shapes (rounded rectangles, circles, etc.)
+	CurveTessellationTol = 1.25f;            // Tessellation tolerance when using PathBezierCurveTo() without a specific number of segments. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality.
+
+	ImGui::StyleColorsClassic(this);
+}
+
+// To scale your entire UI (e.g. if you want your app to use High DPI or generally be DPI aware) you may use this helper function. Scaling the fonts is done separately and is up to you.
+// Important: This operation is lossy because we round all sizes to integer. If you need to change your scale multiples, call this over a freshly initialized ImGuiStyle structure rather than scaling multiple times.
+void ImGuiStyle::ScaleAllSizes(float scale_factor)
+{
+	WindowPadding = ImFloor(WindowPadding * scale_factor);
+	WindowRounding = ImFloor(WindowRounding * scale_factor);
+	WindowMinSize = ImFloor(WindowMinSize * scale_factor);
+	ChildRounding = ImFloor(ChildRounding * scale_factor);
+	PopupRounding = ImFloor(PopupRounding * scale_factor);
+	FramePadding = ImFloor(FramePadding * scale_factor);
+	FrameRounding = ImFloor(FrameRounding * scale_factor);
+	ItemSpacing = ImFloor(ItemSpacing * scale_factor);
+	ItemInnerSpacing = ImFloor(ItemInnerSpacing * scale_factor);
+	TouchExtraPadding = ImFloor(TouchExtraPadding * scale_factor);
+	IndentSpacing = ImFloor(IndentSpacing * scale_factor);
+	ColumnsMinSpacing = ImFloor(ColumnsMinSpacing * scale_factor);
+	ScrollbarSize = ImFloor(ScrollbarSize * scale_factor);
+	ScrollbarRounding = ImFloor(ScrollbarRounding * scale_factor);
+	GrabMinSize = ImFloor(GrabMinSize * scale_factor);
+	GrabRounding = ImFloor(GrabRounding * scale_factor);
+	DisplayWindowPadding = ImFloor(DisplayWindowPadding * scale_factor);
+	DisplaySafeAreaPadding = ImFloor(DisplaySafeAreaPadding * scale_factor);
+}
+
+ImGuiIO::ImGuiIO()
+{
+	// Most fields are initialized with zero
+	memset(this, 0, sizeof(*this));
+
+	// Settings
+	DisplaySize = ImVec2(-1.0f, -1.0f);
+	DeltaTime = 1.0f / 60.0f;
+	IniSavingRate = 5.0f;
+	IniFilename = xorstr("imgui.ini");
+	LogFilename = xorstr("imgui_log.txt");
+	MouseDoubleClickTime = 0.30f;
+	MouseDoubleClickMaxDist = 6.0f;
+	for (int i = 0; i < ImGuiKey_COUNT; i++)
+		KeyMap[i] = -1;
+	KeyRepeatDelay = 0.250f;
+	KeyRepeatRate = 0.050f;
+	UserData = NULL;
+
+	Fonts = &GImDefaultFontAtlas;
+	FontGlobalScale = 1.0f;
+	FontDefault = NULL;
+	FontAllowUserScaling = false;
+	DisplayFramebufferScale = ImVec2(1.0f, 1.0f);
+	DisplayVisibleMin = DisplayVisibleMax = ImVec2(0.0f, 0.0f);
+
+	// Advanced/subtle behaviors
+#ifdef __APPLE__
+	OptMacOSXBehaviors = true;  // Set Mac OS X style defaults based on __APPLE__ compile time flag
+#else
+	OptMacOSXBehaviors = false;
+#endif
+	OptCursorBlink = true;
+
+	// Settings (User Functions)
+	RenderDrawListsFn = NULL;
+	MemAllocFn = malloc;
+	MemFreeFn = free;
+	GetClipboardTextFn = GetClipboardTextFn_DefaultImpl;   // Platform dependent default implementations
+	SetClipboardTextFn = SetClipboardTextFn_DefaultImpl;
+	ClipboardUserData = NULL;
+	ImeSetInputScreenPosFn = ImeSetInputScreenPosFn_DefaultImpl;
+	ImeWindowHandle = NULL;
+
+	// Input (NB: we already have memset zero the entire structure)
+	MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
+	MousePosPrev = ImVec2(-FLT_MAX, -FLT_MAX);
+	MouseDragThreshold = 6.0f;
+	for (int i = 0; i < IM_ARRAYSIZE(MouseDownDuration); i++) MouseDownDuration[i] = MouseDownDurationPrev[i] = -1.0f;
+	for (int i = 0; i < IM_ARRAYSIZE(KeysDownDuration); i++) KeysDownDuration[i] = KeysDownDurationPrev[i] = -1.0f;
+}
+
+// Pass in translated ASCII characters for text input.
+// - with glfw you can get those from the callback set in glfwSetCharCallback()
+// - on Windows you can get those using ToAscii+keyboard state, or via the WM_CHAR message
+void ImGuiIO::AddInputCharacter(ImWchar c)
+{
+	const int n = ImStrlenW(InputCharacters);
+	if (n + 1 < IM_ARRAYSIZE(InputCharacters))
+	{
+		InputCharacters[n] = c;
+		InputCharacters[n + 1] = '\0';
+	}
+}
+
+void ImGuiIO::AddInputCharactersUTF8(const char* utf8_chars)
+{
+	// We can't pass more wchars than ImGuiIO::InputCharacters[] can hold so don't convert more
+	const int wchars_buf_len = sizeof(ImGuiIO::InputCharacters) / sizeof(ImWchar);
+	ImWchar wchars[wchars_buf_len];
+	ImTextStrFromUtf8(wchars, wchars_buf_len, utf8_chars, NULL);
+	for (int i = 0; i < wchars_buf_len && wchars[i] != 0; i++)
+		AddInputCharacter(wchars[i]);
+}
+
+//-----------------------------------------------------------------------------
+// HELPERS
+//-----------------------------------------------------------------------------
+
+#define IM_F32_TO_INT8_UNBOUND(_VAL)    ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f)))   // Unsaturated, for display purpose 
+#define IM_F32_TO_INT8_SAT(_VAL)        ((int)(ImSaturate(_VAL) * 255.0f + 0.5f))               // Saturated, always output 0..255
+
+// Play it nice with Windows users. Notepad in 2015 still doesn't display text data with Unix-style \n.
+#ifdef _WIN32
+#define IM_NEWLINE "\r\n"
+#else
+#define IM_NEWLINE "\n"
+#endif
+
+ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p)
+{
+	ImVec2 ap = p - a;
+	ImVec2 ab_dir = b - a;
+	float ab_len = sqrtf(ab_dir.x * ab_dir.x + ab_dir.y * ab_dir.y);
+	ab_dir *= 1.0f / ab_len;
+	float dot = ap.x * ab_dir.x + ap.y * ab_dir.y;
+	if (dot < 0.0f)
+		return a;
+	if (dot > ab_len)
+		return b;
+	return a + ab_dir * dot;
+}
+
+bool ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p)
+{
+	bool b1 = ((p.x - b.x) * (a.y - b.y) - (p.y - b.y) * (a.x - b.x)) < 0.0f;
+	bool b2 = ((p.x - c.x) * (b.y - c.y) - (p.y - c.y) * (b.x - c.x)) < 0.0f;
+	bool b3 = ((p.x - a.x) * (c.y - a.y) - (p.y - a.y) * (c.x - a.x)) < 0.0f;
+	return ((b1 == b2) && (b2 == b3));
+}
+
+void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w)
+{
+	ImVec2 v0 = b - a;
+	ImVec2 v1 = c - a;
+	ImVec2 v2 = p - a;
+	const float denom = v0.x * v1.y - v1.x * v0.y;
+	out_v = (v2.x * v1.y - v1.x * v2.y) / denom;
+	out_w = (v0.x * v2.y - v2.x * v0.y) / denom;
+	out_u = 1.0f - out_v - out_w;
+}
+
+ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p)
+{
+	ImVec2 proj_ab = ImLineClosestPoint(a, b, p);
+	ImVec2 proj_bc = ImLineClosestPoint(b, c, p);
+	ImVec2 proj_ca = ImLineClosestPoint(c, a, p);
+	float dist2_ab = ImLengthSqr(p - proj_ab);
+	float dist2_bc = ImLengthSqr(p - proj_bc);
+	float dist2_ca = ImLengthSqr(p - proj_ca);
+	float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca));
+	if (m == dist2_ab)
+		return proj_ab;
+	if (m == dist2_bc)
+		return proj_bc;
+	return proj_ca;
+}
+
+int ImStricmp(const char* str1, const char* str2)
+{
+	int d;
+	while ((d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; }
+	return d;
+}
+
+int ImStrnicmp(const char* str1, const char* str2, size_t count)
+{
+	int d = 0;
+	while (count > 0 && (d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; count--; }
+	return d;
+}
+
+void ImStrncpy(char* dst, const char* src, size_t count)
+{
+	if (count < 1) return;
+	strncpy(dst, src, count);
+	dst[count - 1] = 0;
+}
+
+char* ImStrdup(const char* str)
+{
+	size_t len = strlen(str) + 1;
+	void* buf = ImGui::MemAlloc(len);
+	return (char*)memcpy(buf, (const void*)str, len);
+}
+
+char* ImStrchrRange(const char* str, const char* str_end, char c)
+{
+	for (; str < str_end; str++)
+		if (*str == c)
+			return (char*)str;
+	return NULL;
+}
+
+int ImStrlenW(const ImWchar* str)
+{
+	int n = 0;
+	while (*str++) n++;
+	return n;
+}
+
+const ImWchar* ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin) // find beginning-of-line
+{
+	while (buf_mid_line > buf_begin && buf_mid_line[-1] != '\n')
+		buf_mid_line--;
+	return buf_mid_line;
+}
+
+const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end)
+{
+	if (!needle_end)
+		needle_end = needle + strlen(needle);
+
+	const char un0 = (char)toupper(*needle);
+	while ((!haystack_end && *haystack) || (haystack_end && haystack < haystack_end))
+	{
+		if (toupper(*haystack) == un0)
+		{
+			const char* b = needle + 1;
+			for (const char* a = haystack + 1; b < needle_end; a++, b++)
+				if (toupper(*a) != toupper(*b))
+					break;
+			if (b == needle_end)
+				return haystack;
+		}
+		haystack++;
+	}
+	return NULL;
+}
+
+static const char* ImAtoi(const char* src, int* output)
+{
+	int negative = 0;
+	if (*src == '-') { negative = 1; src++; }
+	if (*src == '+') { src++; }
+	int v = 0;
+	while (*src >= '0' && *src <= '9')
+		v = (v * 10) + (*src++ - '0');
+	*output = negative ? -v : v;
+	return src;
+}
+
+// A) MSVC version appears to return -1 on overflow, whereas glibc appears to return total count (which may be >= buf_size). 
+// Ideally we would test for only one of those limits at runtime depending on the behavior the vsnprintf(), but trying to deduct it at compile time sounds like a pandora can of worm.
+// B) When buf==NULL vsnprintf() will return the output size.
+#ifndef IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS
+int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...)
+{
+	va_list args;
+	va_start(args, fmt);
+	int w = vsnprintf(buf, buf_size, fmt, args);
+	va_end(args);
+	if (buf == NULL)
+		return w;
+	if (w == -1 || w >= (int)buf_size)
+		w = (int)buf_size - 1;
+	buf[w] = 0;
+	return w;
+}
+
+int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args)
+{
+	int w = vsnprintf(buf, buf_size, fmt, args);
+	if (buf == NULL)
+		return w;
+	if (w == -1 || w >= (int)buf_size)
+		w = (int)buf_size - 1;
+	buf[w] = 0;
+	return w;
+}
+#endif // #ifdef IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS
+
+// Pass data_size==0 for zero-terminated strings
+// FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measurements.
+ImU32 ImHash(const void* data, int data_size, ImU32 seed)
+{
+	static ImU32 crc32_lut[256] = { 0 };
+	if (!crc32_lut[1])
+	{
+		const ImU32 polynomial = 0xEDB88320;
+		for (ImU32 i = 0; i < 256; i++)
+		{
+			ImU32 crc = i;
+			for (ImU32 j = 0; j < 8; j++)
+				crc = (crc >> 1) ^ (ImU32(-int(crc & 1)) & polynomial);
+			crc32_lut[i] = crc;
+		}
+	}
+
+	seed = ~seed;
+	ImU32 crc = seed;
+	const unsigned char* current = (const unsigned char*)data;
+
+	if (data_size > 0)
+	{
+		// Known size
+		while (data_size--)
+			crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ *current++];
+	}
+	else
+	{
+		// Zero-terminated string
+		while (unsigned char c = *current++)
+		{
+			// We support a syntax of "label###id" where only "###id" is included in the hash, and only "label" gets displayed.
+			// Because this syntax is rarely used we are optimizing for the common case.
+			// - If we reach ### in the string we discard the hash so far and reset to the seed.
+			// - We don't do 'current += 2; continue;' after handling ### to keep the code smaller.
+			if (c == '#' && current[0] == '#' && current[1] == '#')
+				crc = seed;
+			crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c];
+		}
+	}
+	return ~crc;
+}
+
+//-----------------------------------------------------------------------------
+// ImText* helpers
+//-----------------------------------------------------------------------------
+
+// Convert UTF-8 to 32-bits character, process single character input.
+// Based on stb_from_utf8() from github.com/nothings/stb/
+// We handle UTF-8 decoding error by skipping forward.
+int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end)
+{
+	unsigned int c = (unsigned int)-1;
+	const unsigned char* str = (const unsigned char*)in_text;
+	if (!(*str & 0x80))
+	{
+		c = (unsigned int)(*str++);
+		*out_char = c;
+		return 1;
+	}
+	if ((*str & 0xe0) == 0xc0)
+	{
+		*out_char = 0xFFFD; // will be invalid but not end of string
+		if (in_text_end && in_text_end - (const char*)str < 2) return 1;
+		if (*str < 0xc2) return 2;
+		c = (unsigned int)((*str++ & 0x1f) << 6);
+		if ((*str & 0xc0) != 0x80) return 2;
+		c += (*str++ & 0x3f);
+		*out_char = c;
+		return 2;
+	}
+	if ((*str & 0xf0) == 0xe0)
+	{
+		*out_char = 0xFFFD; // will be invalid but not end of string
+		if (in_text_end && in_text_end - (const char*)str < 3) return 1;
+		if (*str == 0xe0 && (str[1] < 0xa0 || str[1] > 0xbf)) return 3;
+		if (*str == 0xed && str[1] > 0x9f) return 3; // str[1] < 0x80 is checked below
+		c = (unsigned int)((*str++ & 0x0f) << 12);
+		if ((*str & 0xc0) != 0x80) return 3;
+		c += (unsigned int)((*str++ & 0x3f) << 6);
+		if ((*str & 0xc0) != 0x80) return 3;
+		c += (*str++ & 0x3f);
+		*out_char = c;
+		return 3;
+	}
+	if ((*str & 0xf8) == 0xf0)
+	{
+		*out_char = 0xFFFD; // will be invalid but not end of string
+		if (in_text_end && in_text_end - (const char*)str < 4) return 1;
+		if (*str > 0xf4) return 4;
+		if (*str == 0xf0 && (str[1] < 0x90 || str[1] > 0xbf)) return 4;
+		if (*str == 0xf4 && str[1] > 0x8f) return 4; // str[1] < 0x80 is checked below
+		c = (unsigned int)((*str++ & 0x07) << 18);
+		if ((*str & 0xc0) != 0x80) return 4;
+		c += (unsigned int)((*str++ & 0x3f) << 12);
+		if ((*str & 0xc0) != 0x80) return 4;
+		c += (unsigned int)((*str++ & 0x3f) << 6);
+		if ((*str & 0xc0) != 0x80) return 4;
+		c += (*str++ & 0x3f);
+		// utf-8 encodings of values used in surrogate pairs are invalid
+		if ((c & 0xFFFFF800) == 0xD800) return 4;
+		*out_char = c;
+		return 4;
+	}
+	*out_char = 0;
+	return 0;
+}
+
+int ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_text_remaining)
+{
+	ImWchar* buf_out = buf;
+	ImWchar* buf_end = buf + buf_size;
+	while (buf_out < buf_end - 1 && (!in_text_end || in_text < in_text_end) && *in_text)
+	{
+		unsigned int c;
+		in_text += ImTextCharFromUtf8(&c, in_text, in_text_end);
+		if (c == 0)
+			break;
+		if (c < 0x10000)    // FIXME: Losing characters that don't fit in 2 bytes
+			*buf_out++ = (ImWchar)c;
+	}
+	*buf_out = 0;
+	if (in_text_remaining)
+		*in_text_remaining = in_text;
+	return (int)(buf_out - buf);
+}
+
+int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end)
+{
+	int char_count = 0;
+	while ((!in_text_end || in_text < in_text_end) && *in_text)
+	{
+		unsigned int c;
+		in_text += ImTextCharFromUtf8(&c, in_text, in_text_end);
+		if (c == 0)
+			break;
+		if (c < 0x10000)
+			char_count++;
+	}
+	return char_count;
+}
+
+// Based on stb_to_utf8() from github.com/nothings/stb/
+static inline int ImTextCharToUtf8(char* buf, int buf_size, unsigned int c)
+{
+	if (c < 0x80)
+	{
+		buf[0] = (char)c;
+		return 1;
+	}
+	if (c < 0x800)
+	{
+		if (buf_size < 2) return 0;
+		buf[0] = (char)(0xc0 + (c >> 6));
+		buf[1] = (char)(0x80 + (c & 0x3f));
+		return 2;
+	}
+	if (c >= 0xdc00 && c < 0xe000)
+	{
+		return 0;
+	}
+	if (c >= 0xd800 && c < 0xdc00)
+	{
+		if (buf_size < 4) return 0;
+		buf[0] = (char)(0xf0 + (c >> 18));
+		buf[1] = (char)(0x80 + ((c >> 12) & 0x3f));
+		buf[2] = (char)(0x80 + ((c >> 6) & 0x3f));
+		buf[3] = (char)(0x80 + ((c) & 0x3f));
+		return 4;
+	}
+	//else if (c < 0x10000)
+	{
+		if (buf_size < 3) return 0;
+		buf[0] = (char)(0xe0 + (c >> 12));
+		buf[1] = (char)(0x80 + ((c >> 6) & 0x3f));
+		buf[2] = (char)(0x80 + ((c) & 0x3f));
+		return 3;
+	}
+}
+
+static inline int ImTextCountUtf8BytesFromChar(unsigned int c)
+{
+	if (c < 0x80) return 1;
+	if (c < 0x800) return 2;
+	if (c >= 0xdc00 && c < 0xe000) return 0;
+	if (c >= 0xd800 && c < 0xdc00) return 4;
+	return 3;
+}
+
+int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end)
+{
+	char* buf_out = buf;
+	const char* buf_end = buf + buf_size;
+	while (buf_out < buf_end - 1 && (!in_text_end || in_text < in_text_end) && *in_text)
+	{
+		unsigned int c = (unsigned int)(*in_text++);
+		if (c < 0x80)
+			*buf_out++ = (char)c;
+		else
+			buf_out += ImTextCharToUtf8(buf_out, (int)(buf_end - buf_out - 1), c);
+	}
+	*buf_out = 0;
+	return (int)(buf_out - buf);
+}
+
+int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end)
+{
+	int bytes_count = 0;
+	while ((!in_text_end || in_text < in_text_end) && *in_text)
+	{
+		unsigned int c = (unsigned int)(*in_text++);
+		if (c < 0x80)
+			bytes_count++;
+		else
+			bytes_count += ImTextCountUtf8BytesFromChar(c);
+	}
+	return bytes_count;
+}
+
+ImVec4 ImGui::ColorConvertU32ToFloat4(ImU32 in)
+{
+	float s = 1.0f / 255.0f;
+	return ImVec4(
+		((in >> IM_COL32_R_SHIFT) & 0xFF) * s,
+		((in >> IM_COL32_G_SHIFT) & 0xFF) * s,
+		((in >> IM_COL32_B_SHIFT) & 0xFF) * s,
+		((in >> IM_COL32_A_SHIFT) & 0xFF) * s);
+}
+
+ImU32 ImGui::ColorConvertFloat4ToU32(const ImVec4& in)
+{
+	ImU32 out;
+	out = ((ImU32)IM_F32_TO_INT8_SAT(in.x)) << IM_COL32_R_SHIFT;
+	out |= ((ImU32)IM_F32_TO_INT8_SAT(in.y)) << IM_COL32_G_SHIFT;
+	out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT;
+	out |= ((ImU32)IM_F32_TO_INT8_SAT(in.w)) << IM_COL32_A_SHIFT;
+	return out;
+}
+
+ImU32 ImGui::GetColorU32(ImGuiCol idx, float alpha_mul)
+{
+	ImGuiStyle& style = GImGui->Style;
+	ImVec4 c = style.Colors[idx];
+	c.w *= style.Alpha * alpha_mul;
+	return ColorConvertFloat4ToU32(c);
+}
+
+ImU32 ImGui::GetColorU32(const ImVec4& col)
+{
+	ImGuiStyle& style = GImGui->Style;
+	ImVec4 c = col;
+	c.w *= style.Alpha;
+	return ColorConvertFloat4ToU32(c);
+}
+
+const ImVec4& ImGui::GetStyleColorVec4(ImGuiCol idx)
+{
+	ImGuiStyle& style = GImGui->Style;
+	return style.Colors[idx];
+}
+
+ImU32 ImGui::GetColorU32(ImU32 col)
+{
+	float style_alpha = GImGui->Style.Alpha;
+	if (style_alpha >= 1.0f)
+		return col;
+	int a = (col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT;
+	a = (int)(a * style_alpha); // We don't need to clamp 0..255 because Style.Alpha is in 0..1 range.
+	return (col & ~IM_COL32_A_MASK) | (a << IM_COL32_A_SHIFT);
+}
+
+// Convert rgb floats ([0-1],[0-1],[0-1]) to hsv floats ([0-1],[0-1],[0-1]), from Foley & van Dam p592
+// Optimized http://lolengine.net/blog/2013/01/13/fast-rgb-to-hsv
+void ImGui::ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v)
+{
+	float K = 0.f;
+	if (g < b)
+	{
+		ImSwap(g, b);
+		K = -1.f;
+	}
+	if (r < g)
+	{
+		ImSwap(r, g);
+		K = -2.f / 6.f - K;
+	}
+
+	const float chroma = r - (g < b ? g : b);
+	out_h = fabsf(K + (g - b) / (6.f * chroma + 1e-20f));
+	out_s = chroma / (r + 1e-20f);
+	out_v = r;
+}
+
+// Convert hsv floats ([0-1],[0-1],[0-1]) to rgb floats ([0-1],[0-1],[0-1]), from Foley & van Dam p593
+// also http://en.wikipedia.org/wiki/HSL_and_HSV
+void ImGui::ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b)
+{
+	if (s == 0.0f)
+	{
+		// gray
+		out_r = out_g = out_b = v;
+		return;
+	}
+
+	h = fmodf(h, 1.0f) / (60.0f / 360.0f);
+	int   i = (int)h;
+	float f = h - (float)i;
+	float p = v * (1.0f - s);
+	float q = v * (1.0f - s * f);
+	float t = v * (1.0f - s * (1.0f - f));
+
+	switch (i)
+	{
+	case 0: out_r = v; out_g = t; out_b = p; break;
+	case 1: out_r = q; out_g = v; out_b = p; break;
+	case 2: out_r = p; out_g = v; out_b = t; break;
+	case 3: out_r = p; out_g = q; out_b = v; break;
+	case 4: out_r = t; out_g = p; out_b = v; break;
+	case 5: default: out_r = v; out_g = p; out_b = q; break;
+	}
+}
+
+FILE* ImFileOpen(const char* filename, const char* mode)
+{
+#if defined(_WIN32) && !defined(__CYGWIN__)
+	// We need a fopen() wrapper because MSVC/Windows fopen doesn't handle UTF-8 filenames. Converting both strings from UTF-8 to wchar format (using a single allocation, because we can)
+	const int filename_wsize = ImTextCountCharsFromUtf8(filename, NULL) + 1;
+	const int mode_wsize = ImTextCountCharsFromUtf8(mode, NULL) + 1;
+	ImVector<ImWchar> buf;
+	buf.resize(filename_wsize + mode_wsize);
+	ImTextStrFromUtf8(&buf[0], filename_wsize, filename, NULL);
+	ImTextStrFromUtf8(&buf[filename_wsize], mode_wsize, mode, NULL);
+	return _wfopen((wchar_t*)&buf[0], (wchar_t*)&buf[filename_wsize]);
+#else
+	return fopen(filename, mode);
+#endif
+}
+
+// Load file content into memory
+// Memory allocated with ImGui::MemAlloc(), must be freed by user using ImGui::MemFree()
+void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, int* out_file_size, int padding_bytes)
+{
+	IM_ASSERT(filename && file_open_mode);
+	if (out_file_size)
+		*out_file_size = 0;
+
+	FILE* f;
+	if ((f = ImFileOpen(filename, file_open_mode)) == NULL)
+		return NULL;
+
+	long file_size_signed;
+	if (fseek(f, 0, SEEK_END) || (file_size_signed = ftell(f)) == -1 || fseek(f, 0, SEEK_SET))
+	{
+		fclose(f);
+		return NULL;
+	}
+
+	int file_size = (int)file_size_signed;
+	void* file_data = ImGui::MemAlloc(file_size + padding_bytes);
+	if (file_data == NULL)
+	{
+		fclose(f);
+		return NULL;
+	}
+	if (fread(file_data, 1, (size_t)file_size, f) != (size_t)file_size)
+	{
+		fclose(f);
+		ImGui::MemFree(file_data);
+		return NULL;
+	}
+	if (padding_bytes > 0)
+		memset((void*)(((char*)file_data) + file_size), 0, padding_bytes);
+
+	fclose(f);
+	if (out_file_size)
+		*out_file_size = file_size;
+
+	return file_data;
+}
+
+//-----------------------------------------------------------------------------
+// ImGuiStorage
+// Helper: Key->value storage
+//-----------------------------------------------------------------------------
+
+// std::lower_bound but without the bullshit
+static ImVector<ImGuiStorage::Pair>::iterator LowerBound(ImVector<ImGuiStorage::Pair>& data, ImGuiID key)
+{
+	ImVector<ImGuiStorage::Pair>::iterator first = data.begin();
+	ImVector<ImGuiStorage::Pair>::iterator last = data.end();
+	size_t count = (size_t)(last - first);
+	while (count > 0)
+	{
+		size_t count2 = count >> 1;
+		ImVector<ImGuiStorage::Pair>::iterator mid = first + count2;
+		if (mid->key < key)
+		{
+			first = ++mid;
+			count -= count2 + 1;
+		}
+		else
+		{
+			count = count2;
+		}
+	}
+	return first;
+}
+
+// For quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once.
+void ImGuiStorage::BuildSortByKey()
+{
+	struct StaticFunc
+	{
+		static int PairCompareByID(const void* lhs, const void* rhs)
+		{
+			// We can't just do a subtraction because qsort uses signed integers and subtracting our ID doesn't play well with that.
+			if (((const Pair*)lhs)->key > ((const Pair*)rhs)->key) return +1;
+			if (((const Pair*)lhs)->key < ((const Pair*)rhs)->key) return -1;
+			return 0;
+		}
+	};
+	if (Data.Size > 1)
+		qsort(Data.Data, (size_t)Data.Size, sizeof(Pair), StaticFunc::PairCompareByID);
+}
+
+int ImGuiStorage::GetInt(ImGuiID key, int default_val) const
+{
+	ImVector<Pair>::iterator it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
+	if (it == Data.end() || it->key != key)
+		return default_val;
+	return it->val_i;
+}
+
+bool ImGuiStorage::GetBool(ImGuiID key, bool default_val) const
+{
+	return GetInt(key, default_val ? 1 : 0) != 0;
+}
+
+float ImGuiStorage::GetFloat(ImGuiID key, float default_val) const
+{
+	ImVector<Pair>::iterator it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
+	if (it == Data.end() || it->key != key)
+		return default_val;
+	return it->val_f;
+}
+
+void* ImGuiStorage::GetVoidPtr(ImGuiID key) const
+{
+	ImVector<Pair>::iterator it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
+	if (it == Data.end() || it->key != key)
+		return NULL;
+	return it->val_p;
+}
+
+// References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer.
+int* ImGuiStorage::GetIntRef(ImGuiID key, int default_val)
+{
+	ImVector<Pair>::iterator it = LowerBound(Data, key);
+	if (it == Data.end() || it->key != key)
+		it = Data.insert(it, Pair(key, default_val));
+	return &it->val_i;
+}
+
+bool* ImGuiStorage::GetBoolRef(ImGuiID key, bool default_val)
+{
+	return (bool*)GetIntRef(key, default_val ? 1 : 0);
+}
+
+float* ImGuiStorage::GetFloatRef(ImGuiID key, float default_val)
+{
+	ImVector<Pair>::iterator it = LowerBound(Data, key);
+	if (it == Data.end() || it->key != key)
+		it = Data.insert(it, Pair(key, default_val));
+	return &it->val_f;
+}
+
+void** ImGuiStorage::GetVoidPtrRef(ImGuiID key, void* default_val)
+{
+	ImVector<Pair>::iterator it = LowerBound(Data, key);
+	if (it == Data.end() || it->key != key)
+		it = Data.insert(it, Pair(key, default_val));
+	return &it->val_p;
+}
+
+// FIXME-OPT: Need a way to reuse the result of lower_bound when doing GetInt()/SetInt() - not too bad because it only happens on explicit interaction (maximum one a frame)
+void ImGuiStorage::SetInt(ImGuiID key, int val)
+{
+	ImVector<Pair>::iterator it = LowerBound(Data, key);
+	if (it == Data.end() || it->key != key)
+	{
+		Data.insert(it, Pair(key, val));
+		return;
+	}
+	it->val_i = val;
+}
+
+void ImGuiStorage::SetBool(ImGuiID key, bool val)
+{
+	SetInt(key, val ? 1 : 0);
+}
+
+void ImGuiStorage::SetFloat(ImGuiID key, float val)
+{
+	ImVector<Pair>::iterator it = LowerBound(Data, key);
+	if (it == Data.end() || it->key != key)
+	{
+		Data.insert(it, Pair(key, val));
+		return;
+	}
+	it->val_f = val;
+}
+
+void ImGuiStorage::SetVoidPtr(ImGuiID key, void* val)
+{
+	ImVector<Pair>::iterator it = LowerBound(Data, key);
+	if (it == Data.end() || it->key != key)
+	{
+		Data.insert(it, Pair(key, val));
+		return;
+	}
+	it->val_p = val;
+}
+
+void ImGuiStorage::SetAllInt(int v)
+{
+	for (int i = 0; i < Data.Size; i++)
+		Data[i].val_i = v;
+}
+
+//-----------------------------------------------------------------------------
+// ImGuiTextFilter
+//-----------------------------------------------------------------------------
+
+// Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
+ImGuiTextFilter::ImGuiTextFilter(const char* default_filter)
+{
+	if (default_filter)
+	{
+		ImStrncpy(InputBuf, default_filter, IM_ARRAYSIZE(InputBuf));
+		Build();
+	}
+	else
+	{
+		InputBuf[0] = 0;
+		CountGrep = 0;
+	}
+}
+
+bool ImGuiTextFilter::Draw(const char* label, float width)
+{
+	if (width != 0.0f)
+		ImGui::PushItemWidth(width);
+	bool value_changed = ImGui::InputText(label, InputBuf, IM_ARRAYSIZE(InputBuf));
+	if (width != 0.0f)
+		ImGui::PopItemWidth();
+	if (value_changed)
+		Build();
+	return value_changed;
+}
+
+void ImGuiTextFilter::TextRange::split(char separator, ImVector<TextRange>& out)
+{
+	out.resize(0);
+	const char* wb = b;
+	const char* we = wb;
+	while (we < e)
+	{
+		if (*we == separator)
+		{
+			out.push_back(TextRange(wb, we));
+			wb = we + 1;
+		}
+		we++;
+	}
+	if (wb != we)
+		out.push_back(TextRange(wb, we));
+}
+
+void ImGuiTextFilter::Build()
+{
+	Filters.resize(0);
+	TextRange input_range(InputBuf, InputBuf + strlen(InputBuf));
+	input_range.split(',', Filters);
+
+	CountGrep = 0;
+	for (int i = 0; i != Filters.Size; i++)
+	{
+		Filters[i].trim_blanks();
+		if (Filters[i].empty())
+			continue;
+		if (Filters[i].front() != '-')
+			CountGrep += 1;
+	}
+}
+
+bool ImGuiTextFilter::PassFilter(const char* text, const char* text_end) const
+{
+	if (Filters.empty())
+		return true;
+
+	if (text == NULL)
+		text = "";
+
+	for (int i = 0; i != Filters.Size; i++)
+	{
+		const TextRange& f = Filters[i];
+		if (f.empty())
+			continue;
+		if (f.front() == '-')
+		{
+			// Subtract
+			if (ImStristr(text, text_end, f.begin() + 1, f.end()) != NULL)
+				return false;
+		}
+		else
+		{
+			// Grep
+			if (ImStristr(text, text_end, f.begin(), f.end()) != NULL)
+				return true;
+		}
+	}
+
+	// Implicit * grep
+	if (CountGrep == 0)
+		return true;
+
+	return false;
+}
+
+//-----------------------------------------------------------------------------
+// ImGuiTextBuffer
+//-----------------------------------------------------------------------------
+
+// On some platform vsnprintf() takes va_list by reference and modifies it.
+// va_copy is the 'correct' way to copy a va_list but Visual Studio prior to 2013 doesn't have it.
+#ifndef va_copy
+#define va_copy(dest, src) (dest = src)
+#endif
+
+// Helper: Text buffer for logging/accumulating text
+void ImGuiTextBuffer::appendfv(const char* fmt, va_list args)
+{
+	va_list args_copy;
+	va_copy(args_copy, args);
+
+	int len = ImFormatStringV(NULL, 0, fmt, args);         // FIXME-OPT: could do a first pass write attempt, likely successful on first pass.
+	if (len <= 0)
+		return;
+
+	const int write_off = Buf.Size;
+	const int needed_sz = write_off + len;
+	if (write_off + len >= Buf.Capacity)
+	{
+		int double_capacity = Buf.Capacity * 2;
+		Buf.reserve(needed_sz > double_capacity ? needed_sz : double_capacity);
+	}
+
+	Buf.resize(needed_sz);
+	ImFormatStringV(&Buf[write_off - 1], len + 1, fmt, args_copy);
+}
+
+void ImGuiTextBuffer::appendf(const char* fmt, ...)
+{
+	va_list args;
+	va_start(args, fmt);
+	appendfv(fmt, args);
+	va_end(args);
+}
+
+//-----------------------------------------------------------------------------
+// ImGuiSimpleColumns (internal use only)
+//-----------------------------------------------------------------------------
+
+ImGuiMenuColumns::ImGuiMenuColumns()
+{
+	Count = 0;
+	Spacing = Width = NextWidth = 0.0f;
+	memset(Pos, 0, sizeof(Pos));
+	memset(NextWidths, 0, sizeof(NextWidths));
+}
+
+void ImGuiMenuColumns::Update(int count, float spacing, bool clear)
+{
+	IM_ASSERT(Count <= IM_ARRAYSIZE(Pos));
+	Count = count;
+	Width = NextWidth = 0.0f;
+	Spacing = spacing;
+	if (clear) memset(NextWidths, 0, sizeof(NextWidths));
+	for (int i = 0; i < Count; i++)
+	{
+		if (i > 0 && NextWidths[i] > 0.0f)
+			Width += Spacing;
+		Pos[i] = (float)(int)Width;
+		Width += NextWidths[i];
+		NextWidths[i] = 0.0f;
+	}
+}
+
+float ImGuiMenuColumns::DeclColumns(float w0, float w1, float w2) // not using va_arg because they promote float to double
+{
+	NextWidth = 0.0f;
+	NextWidths[0] = ImMax(NextWidths[0], w0);
+	NextWidths[1] = ImMax(NextWidths[1], w1);
+	NextWidths[2] = ImMax(NextWidths[2], w2);
+	for (int i = 0; i < 3; i++)
+		NextWidth += NextWidths[i] + ((i > 0 && NextWidths[i] > 0.0f) ? Spacing : 0.0f);
+	return ImMax(Width, NextWidth);
+}
+
+float ImGuiMenuColumns::CalcExtraSpace(float avail_w)
+{
+	return ImMax(0.0f, avail_w - Width);
+}
+
+//-----------------------------------------------------------------------------
+// ImGuiListClipper
+//-----------------------------------------------------------------------------
+
+static void SetCursorPosYAndSetupDummyPrevLine(float pos_y, float line_height)
+{
+	// Set cursor position and a few other things so that SetScrollHere() and Columns() can work when seeking cursor. 
+	// FIXME: It is problematic that we have to do that here, because custom/equivalent end-user code would stumble on the same issue. Consider moving within SetCursorXXX functions?
+	ImGui::SetCursorPosY(pos_y);
+	ImGuiWindow* window = ImGui::GetCurrentWindow();
+	window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y - line_height;      // Setting those fields so that SetScrollHere() can properly function after the end of our clipper usage.
+	window->DC.PrevLineHeight = (line_height - GImGui->Style.ItemSpacing.y);    // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list.
+	if (window->DC.ColumnsSet)
+		window->DC.ColumnsSet->CellMinY = window->DC.CursorPos.y;           // Setting this so that cell Y position are set properly
+}
+
+// Use case A: Begin() called from constructor with items_height<0, then called again from Sync() in StepNo 1
+// Use case B: Begin() called from constructor with items_height>0
+// FIXME-LEGACY: Ideally we should remove the Begin/End functions but they are part of the legacy API we still support. This is why some of the code in Step() calling Begin() and reassign some fields, spaghetti style.
+void ImGuiListClipper::Begin(int count, float items_height)
+{
+	StartPosY = ImGui::GetCursorPosY();
+	ItemsHeight = items_height;
+	ItemsCount = count;
+	StepNo = 0;
+	DisplayEnd = DisplayStart = -1;
+	if (ItemsHeight > 0.0f)
+	{
+		ImGui::CalcListClipping(ItemsCount, ItemsHeight, &DisplayStart, &DisplayEnd); // calculate how many to clip/display
+		if (DisplayStart > 0)
+			SetCursorPosYAndSetupDummyPrevLine(StartPosY + DisplayStart * ItemsHeight, ItemsHeight); // advance cursor
+		StepNo = 2;
+	}
+}
+
+void ImGuiListClipper::End()
+{
+	if (ItemsCount < 0)
+		return;
+	// In theory here we should assert that ImGui::GetCursorPosY() == StartPosY + DisplayEnd * ItemsHeight, but it feels saner to just seek at the end and not assert/crash the user.
+	if (ItemsCount < INT_MAX)
+		SetCursorPosYAndSetupDummyPrevLine(StartPosY + ItemsCount * ItemsHeight, ItemsHeight); // advance cursor
+	ItemsCount = -1;
+	StepNo = 3;
+}
+
+bool ImGuiListClipper::Step()
+{
+	if (ItemsCount == 0 || ImGui::GetCurrentWindowRead()->SkipItems)
+	{
+		ItemsCount = -1;
+		return false;
+	}
+	if (StepNo == 0) // Step 0: the clipper let you process the first element, regardless of it being visible or not, so we can measure the element height.
+	{
+		DisplayStart = 0;
+		DisplayEnd = 1;
+		StartPosY = ImGui::GetCursorPosY();
+		StepNo = 1;
+		return true;
+	}
+	if (StepNo == 1) // Step 1: the clipper infer height from first element, calculate the actual range of elements to display, and position the cursor before the first element.
+	{
+		if (ItemsCount == 1) { ItemsCount = -1; return false; }
+		float items_height = ImGui::GetCursorPosY() - StartPosY;
+		IM_ASSERT(items_height > 0.0f);   // If this triggers, it means Item 0 hasn't moved the cursor vertically
+		Begin(ItemsCount - 1, items_height);
+		DisplayStart++;
+		DisplayEnd++;
+		StepNo = 3;
+		return true;
+	}
+	if (StepNo == 2) // Step 2: dummy step only required if an explicit items_height was passed to constructor or Begin() and user still call Step(). Does nothing and switch to Step 3.
+	{
+		IM_ASSERT(DisplayStart >= 0 && DisplayEnd >= 0);
+		StepNo = 3;
+		return true;
+	}
+	if (StepNo == 3) // Step 3: the clipper validate that we have reached the expected Y position (corresponding to element DisplayEnd), advance the cursor to the end of the list and then returns 'false' to end the loop.
+		End();
+	return false;
+}
+
+//-----------------------------------------------------------------------------
+// ImGuiWindow
+//-----------------------------------------------------------------------------
+
+ImGuiWindow::ImGuiWindow(ImGuiContext* context, const char* name)
+{
+	Name = ImStrdup(name);
+	ID = ImHash(name, 0);
+	IDStack.push_back(ID);
+	Flags = 0;
+	PosFloat = Pos = ImVec2(0.0f, 0.0f);
+	Size = SizeFull = ImVec2(0.0f, 0.0f);
+	SizeContents = SizeContentsExplicit = ImVec2(0.0f, 0.0f);
+	WindowPadding = ImVec2(0.0f, 0.0f);
+	WindowRounding = 0.0f;
+	WindowBorderSize = 0.0f;
+	MoveId = GetID(xorstr("#MOVE"));
+	Scroll = ImVec2(0.0f, 0.0f);
+	ScrollTarget = ImVec2(FLT_MAX, FLT_MAX);
+	ScrollTargetCenterRatio = ImVec2(0.5f, 0.5f);
+	ScrollbarX = ScrollbarY = false;
+	ScrollbarSizes = ImVec2(0.0f, 0.0f);
+	Active = WasActive = false;
+	WriteAccessed = false;
+	Collapsed = false;
+	SkipItems = false;
+	Appearing = false;
+	CloseButton = false;
+	BeginOrderWithinParent = -1;
+	BeginOrderWithinContext = -1;
+	BeginCount = 0;
+	PopupId = 0;
+	AutoFitFramesX = AutoFitFramesY = -1;
+	AutoFitOnlyGrows = false;
+	AutoFitChildAxises = 0x00;
+	AutoPosLastDirection = ImGuiDir_None;
+	HiddenFrames = 0;
+	SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = ImGuiCond_Always | ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing;
+	SetWindowPosVal = SetWindowPosPivot = ImVec2(FLT_MAX, FLT_MAX);
+
+	LastFrameActive = -1;
+	ItemWidthDefault = 0.0f;
+	FontWindowScale = 1.0f;
+
+	DrawList = IM_NEW(ImDrawList)(&context->DrawListSharedData);
+	DrawList->_OwnerName = Name;
+	ParentWindow = NULL;
+	RootWindow = NULL;
+	RootNonPopupWindow = NULL;
+
+	FocusIdxAllCounter = FocusIdxTabCounter = -1;
+	FocusIdxAllRequestCurrent = FocusIdxTabRequestCurrent = INT_MAX;
+	FocusIdxAllRequestNext = FocusIdxTabRequestNext = INT_MAX;
+}
+
+ImGuiWindow::~ImGuiWindow()
+{
+	IM_DELETE(DrawList);
+	IM_DELETE(Name);
+	for (int i = 0; i != ColumnsStorage.Size; i++)
+		ColumnsStorage[i].~ImGuiColumnsSet();
+}
+
+ImGuiID ImGuiWindow::GetID(const char* str, const char* str_end)
+{
+	ImGuiID seed = IDStack.back();
+	ImGuiID id = ImHash(str, str_end ? (int)(str_end - str) : 0, seed);
+	ImGui::KeepAliveID(id);
+	return id;
+}
+
+ImGuiID ImGuiWindow::GetID(const void* ptr)
+{
+	ImGuiID seed = IDStack.back();
+	ImGuiID id = ImHash(&ptr, sizeof(void*), seed);
+	ImGui::KeepAliveID(id);
+	return id;
+}
+
+ImGuiID ImGuiWindow::GetIDNoKeepAlive(const char* str, const char* str_end)
+{
+	ImGuiID seed = IDStack.back();
+	return ImHash(str, str_end ? (int)(str_end - str) : 0, seed);
+}
+
+// This is only used in rare/specific situations to manufacture an ID out of nowhere.
+ImGuiID ImGuiWindow::GetIDFromRectangle(const ImRect& r_abs)
+{
+	ImGuiID seed = IDStack.back();
+	const int r_rel[4] = { (int)(r_abs.Min.x - Pos.x), (int)(r_abs.Min.y - Pos.y), (int)(r_abs.Max.x - Pos.x), (int)(r_abs.Max.y - Pos.y) };
+	ImGuiID id = ImHash(&r_rel, sizeof(r_rel), seed);
+	ImGui::KeepAliveID(id);
+	return id;
+}
+
+//-----------------------------------------------------------------------------
+// Internal API exposed in imgui_internal.h
+//-----------------------------------------------------------------------------
+
+static void SetCurrentWindow(ImGuiWindow* window)
+{
+	ImGuiContext& g = *GImGui;
+	g.CurrentWindow = window;
+	if (window)
+		g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize();
+}
+
+void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
+{
+	ImGuiContext& g = *GImGui;
+	g.ActiveIdIsJustActivated = (g.ActiveId != id);
+	if (g.ActiveIdIsJustActivated)
+		g.ActiveIdTimer = 0.0f;
+	g.ActiveId = id;
+	g.ActiveIdAllowOverlap = false;
+	g.ActiveIdIsAlive |= (id != 0);
+	g.ActiveIdWindow = window;
+}
+
+void ImGui::ClearActiveID()
+{
+	SetActiveID(0, NULL);
+}
+
+void ImGui::SetHoveredID(ImGuiID id)
+{
+	ImGuiContext& g = *GImGui;
+	g.HoveredId = id;
+	g.HoveredIdAllowOverlap = false;
+	g.HoveredIdTimer = (id != 0 && g.HoveredIdPreviousFrame == id) ? (g.HoveredIdTimer + g.IO.DeltaTime) : 0.0f;
+}
+
+ImGuiID ImGui::GetHoveredID()
+{
+	ImGuiContext& g = *GImGui;
+	return g.HoveredId ? g.HoveredId : g.HoveredIdPreviousFrame;
+}
+
+void ImGui::KeepAliveID(ImGuiID id)
+{
+	ImGuiContext& g = *GImGui;
+	if (g.ActiveId == id)
+		g.ActiveIdIsAlive = true;
+}
+
+static inline bool IsWindowContentHoverable(ImGuiWindow* window, ImGuiHoveredFlags flags)
+{
+	// An active popup disable hovering on other windows (apart from its own children)
+	// FIXME-OPT: This could be cached/stored within the window.
+	ImGuiContext& g = *GImGui;
+	if (g.NavWindow)
+		if (ImGuiWindow* focused_root_window = g.NavWindow->RootWindow)
+			if (focused_root_window->WasActive && focused_root_window != window->RootWindow)
+			{
+				// For the purpose of those flags we differentiate "standard popup" from "modal popup"
+				// NB: The order of those two tests is important because Modal windows are also Popups.
+				if (focused_root_window->Flags & ImGuiWindowFlags_Modal)
+					return false;
+				if ((focused_root_window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiHoveredFlags_AllowWhenBlockedByPopup))
+					return false;
+			}
+
+	return true;
+}
+
+// Advance cursor given item size for layout.
+void ImGui::ItemSize(const ImVec2& size, float text_offset_y)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = g.CurrentWindow;
+	if (window->SkipItems)
+		return;
+
+	// Always align ourselves on pixel boundaries
+	const float line_height = ImMax(window->DC.CurrentLineHeight, size.y);
+	const float text_base_offset = ImMax(window->DC.CurrentLineTextBaseOffset, text_offset_y);
+	//if (g.IO.KeyAlt) window->DrawList->AddRect(window->DC.CursorPos, window->DC.CursorPos + ImVec2(size.x, line_height), IM_COL32(255,0,0,200)); // [DEBUG]
+	window->DC.CursorPosPrevLine = ImVec2(window->DC.CursorPos.x + size.x, window->DC.CursorPos.y);
+	window->DC.CursorPos = ImVec2((float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX), (float)(int)(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y));
+	window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPosPrevLine.x);
+	window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y - g.Style.ItemSpacing.y);
+	//if (g.IO.KeyAlt) window->DrawList->AddCircle(window->DC.CursorMaxPos, 3.0f, IM_COL32(255,0,0,255), 4); // [DEBUG]
+
+	window->DC.PrevLineHeight = line_height;
+	window->DC.PrevLineTextBaseOffset = text_base_offset;
+	window->DC.CurrentLineHeight = window->DC.CurrentLineTextBaseOffset = 0.0f;
+
+	// Horizontal layout mode
+	if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
+		SameLine();
+}
+
+void ImGui::ItemSize(const ImRect& bb, float text_offset_y)
+{
+	ItemSize(bb.GetSize(), text_offset_y);
+}
+
+// Declare item bounding box for clipping and interaction.
+// Note that the size can be different than the one provided to ItemSize(). Typically, widgets that spread over available surface
+// declares their minimum size requirement to ItemSize() and then use a larger region for drawing/interaction, which is passed to ItemAdd().
+bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = g.CurrentWindow;
+	const bool is_clipped = IsClippedEx(bb, id, false);
+	window->DC.LastItemId = id;
+	window->DC.LastItemRect = bb;
+	window->DC.LastItemRectHoveredRect = false;
+	if (is_clipped)
+		return false;
+	//if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG]
+
+	// We need to calculate this now to take account of the current clipping rectangle (as items like Selectable may change them)
+	window->DC.LastItemRectHoveredRect = IsMouseHoveringRect(bb.Min, bb.Max);
+	return true;
+}
+
+// This is roughly matching the behavior of internal-facing ItemHoverable()
+// - we allow hovering to be true when ActiveId==window->MoveID, so that clicking on non-interactive items such as a Text() item still returns true with IsItemHovered()
+// - this should work even for non-interactive items that have no ID, so we cannot use LastItemId
+bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = g.CurrentWindow;
+
+	// Test for bounding box overlap, as updated as ItemAdd()
+	if (!window->DC.LastItemRectHoveredRect)
+		return false;
+	IM_ASSERT((flags & (ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows)) == 0);   // Flags not supported by this function
+
+																								 // Test if we are hovering the right window (our window could be behind another window)
+																								 // [2017/10/16] Reverted commit 344d48be3 and testing RootWindow instead. I believe it is correct to NOT test for RootWindow but this leaves us unable to use IsItemHovered() after EndChild() itself.
+																								 // Until a solution is found I believe reverting to the test from 2017/09/27 is safe since this was the test that has been running for a long while.
+																								 //if (g.HoveredWindow != window)
+																								 //    return false;
+	if (g.HoveredRootWindow != window->RootWindow && !(flags & ImGuiHoveredFlags_AllowWhenOverlapped))
+		return false;
+
+	// Test if another item is active (e.g. being dragged)
+	if (!(flags & ImGuiHoveredFlags_AllowWhenBlockedByActiveItem))
+		if (g.ActiveId != 0 && g.ActiveId != window->DC.LastItemId && !g.ActiveIdAllowOverlap && g.ActiveId != window->MoveId)
+			return false;
+
+	// Test if interactions on this window are blocked by an active popup or modal 
+	if (!IsWindowContentHoverable(window, flags))
+		return false;
+
+	// Test if the item is disabled
+	if (window->DC.ItemFlags & ImGuiItemFlags_Disabled)
+		return false;
+
+	// Special handling for the 1st item after Begin() which represent the title bar. When the window is collapsed (SkipItems==true) that last item will never be overwritten so we need to detect tht case.
+	if (window->DC.LastItemId == window->MoveId && window->WriteAccessed)
+		return false;
+	return true;
+}
+
+// Internal facing ItemHoverable() used when submitting widgets. Differs slightly from IsItemHovered().
+bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id)
+{
+	ImGuiContext& g = *GImGui;
+	if (g.HoveredId != 0 && g.HoveredId != id && !g.HoveredIdAllowOverlap)
+		return false;
+
+	ImGuiWindow* window = g.CurrentWindow;
+	if (g.HoveredWindow != window)
+		return false;
+	if (g.ActiveId != 0 && g.ActiveId != id && !g.ActiveIdAllowOverlap)
+		return false;
+	if (!IsMouseHoveringRect(bb.Min, bb.Max))
+		return false;
+	if (!IsWindowContentHoverable(window, ImGuiHoveredFlags_Default))
+		return false;
+	if (window->DC.ItemFlags & ImGuiItemFlags_Disabled)
+		return false;
+
+	SetHoveredID(id);
+	return true;
+}
+
+bool ImGui::IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = g.CurrentWindow;
+	if (!bb.Overlaps(window->ClipRect))
+		if (id == 0 || id != g.ActiveId)
+			if (clip_even_when_logged || !g.LogEnabled)
+				return true;
+	return false;
+}
+
+bool ImGui::FocusableItemRegister(ImGuiWindow* window, ImGuiID id, bool tab_stop)
+{
+	ImGuiContext& g = *GImGui;
+
+	const bool allow_keyboard_focus = (window->DC.ItemFlags & (ImGuiItemFlags_AllowKeyboardFocus | ImGuiItemFlags_Disabled)) == ImGuiItemFlags_AllowKeyboardFocus;
+	window->FocusIdxAllCounter++;
+	if (allow_keyboard_focus)
+		window->FocusIdxTabCounter++;
+
+	// Process keyboard input at this point: TAB/Shift-TAB to tab out of the currently focused item.
+	// Note that we can always TAB out of a widget that doesn't allow tabbing in.
+	if (tab_stop && (g.ActiveId == id) && window->FocusIdxAllRequestNext == INT_MAX && window->FocusIdxTabRequestNext == INT_MAX && !g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab))
+		window->FocusIdxTabRequestNext = window->FocusIdxTabCounter + (g.IO.KeyShift ? (allow_keyboard_focus ? -1 : 0) : +1); // Modulo on index will be applied at the end of frame once we've got the total counter of items.
+
+	if (window->FocusIdxAllCounter == window->FocusIdxAllRequestCurrent)
+		return true;
+
+	if (allow_keyboard_focus)
+		if (window->FocusIdxTabCounter == window->FocusIdxTabRequestCurrent)
+			return true;
+
+	return false;
+}
+
+void ImGui::FocusableItemUnregister(ImGuiWindow* window)
+{
+	window->FocusIdxAllCounter--;
+	window->FocusIdxTabCounter--;
+}
+
+ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_x, float default_y)
+{
+	ImGuiContext& g = *GImGui;
+	ImVec2 content_max;
+	if (size.x < 0.0f || size.y < 0.0f)
+		content_max = g.CurrentWindow->Pos + GetContentRegionMax();
+	if (size.x <= 0.0f)
+		size.x = (size.x == 0.0f) ? default_x : ImMax(content_max.x - g.CurrentWindow->DC.CursorPos.x, 4.0f) + size.x;
+	if (size.y <= 0.0f)
+		size.y = (size.y == 0.0f) ? default_y : ImMax(content_max.y - g.CurrentWindow->DC.CursorPos.y, 4.0f) + size.y;
+	return size;
+}
+
+float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
+{
+	if (wrap_pos_x < 0.0f)
+		return 0.0f;
+
+	ImGuiWindow* window = GetCurrentWindowRead();
+	if (wrap_pos_x == 0.0f)
+		wrap_pos_x = GetContentRegionMax().x + window->Pos.x;
+	else if (wrap_pos_x > 0.0f)
+		wrap_pos_x += window->Pos.x - window->Scroll.x; // wrap_pos_x is provided is window local space
+
+	return ImMax(wrap_pos_x - pos.x, 1.0f);
+}
+
+//-----------------------------------------------------------------------------
+
+void* ImGui::MemAlloc(size_t sz)
+{
+	GImGui->IO.MetricsAllocs++;
+	return GImGui->IO.MemAllocFn(sz);
+}
+
+void ImGui::MemFree(void* ptr)
+{
+	if (ptr) GImGui->IO.MetricsAllocs--;
+	return GImGui->IO.MemFreeFn(ptr);
+}
+
+const char* ImGui::GetClipboardText()
+{
+	return GImGui->IO.GetClipboardTextFn ? GImGui->IO.GetClipboardTextFn(GImGui->IO.ClipboardUserData) : "";
+}
+
+void ImGui::SetClipboardText(const char* text)
+{
+	if (GImGui->IO.SetClipboardTextFn)
+		GImGui->IO.SetClipboardTextFn(GImGui->IO.ClipboardUserData, text);
+}
+
+const char* ImGui::GetVersion()
+{
+	return IMGUI_VERSION;
+}
+
+// Internal state access - if you want to share ImGui state between modules (e.g. DLL) or allocate it yourself
+// Note that we still point to some static data and members (such as GFontAtlas), so the state instance you end up using will point to the static data within its module
+ImGuiContext* ImGui::GetCurrentContext()
+{
+	return GImGui;
+}
+
+void ImGui::SetCurrentContext(ImGuiContext* ctx)
+{
+#ifdef IMGUI_SET_CURRENT_CONTEXT_FUNC
+	IMGUI_SET_CURRENT_CONTEXT_FUNC(ctx); // For custom thread-based hackery you may want to have control over this.
+#else
+	GImGui = ctx;
+#endif
+}
+
+ImGuiContext* ImGui::CreateContext(void* (*malloc_fn)(size_t), void(*free_fn)(void*))
+{
+	if (!malloc_fn) malloc_fn = malloc;
+	ImGuiContext* ctx = (ImGuiContext*)malloc_fn(sizeof(ImGuiContext));
+	IM_PLACEMENT_NEW(ctx) ImGuiContext();
+	ctx->IO.MemAllocFn = malloc_fn;
+	ctx->IO.MemFreeFn = free_fn ? free_fn : free;
+	return ctx;
+}
+
+void ImGui::DestroyContext(ImGuiContext* ctx)
+{
+	void(*free_fn)(void*) = ctx->IO.MemFreeFn;
+	ctx->~ImGuiContext();
+	free_fn(ctx);
+	if (GImGui == ctx)
+		SetCurrentContext(NULL);
+}
+
+ImGuiIO& ImGui::GetIO()
+{
+	return GImGui->IO;
+}
+
+ImGuiStyle& ImGui::GetStyle()
+{
+	return GImGui->Style;
+}
+
+// Same value as passed to your RenderDrawListsFn() function. valid after Render() and until the next call to NewFrame()
+ImDrawData* ImGui::GetDrawData()
+{
+	return GImGui->DrawData.Valid ? &GImGui->DrawData : NULL;
+}
+
+float ImGui::GetTime()
+{
+	return GImGui->Time;
+}
+
+int ImGui::GetFrameCount()
+{
+	return GImGui->FrameCount;
+}
+
+ImDrawList* ImGui::GetOverlayDrawList()
+{
+	return &GImGui->OverlayDrawList;
+}
+
+ImDrawListSharedData* ImGui::GetDrawListSharedData()
+{
+	return &GImGui->DrawListSharedData;
+}
+
+void ImGui::NewFrame()
+{
+	ImGuiContext& g = *GImGui;
+
+	// Check user data
+	// (We pass an error message in the assert expression as a trick to get it visible to programmers who are not using a debugger, as most assert handlers display their argument)
+	IM_ASSERT(g.IO.DeltaTime >= 0.0f && xorstr("Need a positive DeltaTime (zero is tolerated but will cause some timing issues)"));
+	IM_ASSERT(g.IO.DisplaySize.x >= 0.0f && g.IO.DisplaySize.y >= 0.0f && xorstr("Invalid DisplaySize value"));
+	IM_ASSERT(g.IO.Fonts->Fonts.Size > 0 && xorstr("Font Atlas not created. Did you call io.Fonts->GetTexDataAsRGBA32 / GetTexDataAsAlpha8 ?"));
+	IM_ASSERT(g.IO.Fonts->Fonts[0]->IsLoaded() && xorstr("Font Atlas not created. Did you call io.Fonts->GetTexDataAsRGBA32 / GetTexDataAsAlpha8 ?"));
+	IM_ASSERT(g.Style.CurveTessellationTol > 0.0f && xorstr("Invalid style setting"));
+	IM_ASSERT(g.Style.Alpha >= 0.0f && g.Style.Alpha <= 1.0f && xorstr("Invalid style setting. Alpha cannot be negative (allows us to avoid a few clamps in color computations)"));
+	IM_ASSERT((g.FrameCount == 0 || g.FrameCountEnded == g.FrameCount) && xorstr("Forgot to call Render() or EndFrame() at the end of the previous frame?"));
+	for (int n = 0; n < ImGuiKey_COUNT; n++)
+		IM_ASSERT(g.IO.KeyMap[n] >= -1 && g.IO.KeyMap[n] < IM_ARRAYSIZE(g.IO.KeysDown) && xorstr("io.KeyMap[] contains an out of bound value (need to be 0..512, or -1 for unmapped key)"));
+
+	// Initialize on first frame
+	if (!g.Initialized)
+		Initialize();
+
+	g.Time += g.IO.DeltaTime;
+	g.FrameCount += 1;
+	g.TooltipOverrideCount = 0;
+	g.WindowsActiveCount = 0;
+
+	SetCurrentFont(GetDefaultFont());
+	IM_ASSERT(g.Font->IsLoaded());
+	g.DrawListSharedData.ClipRectFullscreen = ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y);
+	g.DrawListSharedData.CurveTessellationTol = g.Style.CurveTessellationTol;
+
+	g.OverlayDrawList.Clear();
+	g.OverlayDrawList.PushTextureID(g.IO.Fonts->TexID);
+	g.OverlayDrawList.PushClipRectFullScreen();
+	g.OverlayDrawList.Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.Style.AntiAliasedFill ? ImDrawListFlags_AntiAliasedFill : 0);
+
+	// Mark rendering data as invalid to prevent user who may have a handle on it to use it
+	g.DrawData.Clear();
+
+	// Clear reference to active widget if the widget isn't alive anymore
+	if (!g.HoveredIdPreviousFrame)
+		g.HoveredIdTimer = 0.0f;
+	g.HoveredIdPreviousFrame = g.HoveredId;
+	g.HoveredId = 0;
+	g.HoveredIdAllowOverlap = false;
+	if (!g.ActiveIdIsAlive && g.ActiveIdPreviousFrame == g.ActiveId && g.ActiveId != 0)
+		ClearActiveID();
+	if (g.ActiveId)
+		g.ActiveIdTimer += g.IO.DeltaTime;
+	g.ActiveIdPreviousFrame = g.ActiveId;
+	g.ActiveIdIsAlive = false;
+	g.ActiveIdIsJustActivated = false;
+	if (g.ScalarAsInputTextId && g.ActiveId != g.ScalarAsInputTextId)
+		g.ScalarAsInputTextId = 0;
+
+	// Elapse drag & drop payload
+	if (g.DragDropActive && g.DragDropPayload.DataFrameCount + 1 < g.FrameCount)
+	{
+		ClearDragDrop();
+		g.DragDropPayloadBufHeap.clear();
+		memset(&g.DragDropPayloadBufLocal, 0, sizeof(g.DragDropPayloadBufLocal));
+	}
+	g.DragDropAcceptIdPrev = g.DragDropAcceptIdCurr;
+	g.DragDropAcceptIdCurr = 0;
+	g.DragDropAcceptIdCurrRectSurface = FLT_MAX;
+
+	// Update keyboard input state
+	memcpy(g.IO.KeysDownDurationPrev, g.IO.KeysDownDuration, sizeof(g.IO.KeysDownDuration));
+	for (int i = 0; i < IM_ARRAYSIZE(g.IO.KeysDown); i++)
+		g.IO.KeysDownDuration[i] = g.IO.KeysDown[i] ? (g.IO.KeysDownDuration[i] < 0.0f ? 0.0f : g.IO.KeysDownDuration[i] + g.IO.DeltaTime) : -1.0f;
+
+	// Update mouse input state
+	// If mouse just appeared or disappeared (usually denoted by -FLT_MAX component, but in reality we test for -256000.0f) we cancel out movement in MouseDelta
+	if (IsMousePosValid(&g.IO.MousePos) && IsMousePosValid(&g.IO.MousePosPrev))
+		g.IO.MouseDelta = g.IO.MousePos - g.IO.MousePosPrev;
+	else
+		g.IO.MouseDelta = ImVec2(0.0f, 0.0f);
+	g.IO.MousePosPrev = g.IO.MousePos;
+	for (int i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++)
+	{
+		g.IO.MouseClicked[i] = g.IO.MouseDown[i] && g.IO.MouseDownDuration[i] < 0.0f;
+		g.IO.MouseReleased[i] = !g.IO.MouseDown[i] && g.IO.MouseDownDuration[i] >= 0.0f;
+		g.IO.MouseDownDurationPrev[i] = g.IO.MouseDownDuration[i];
+		g.IO.MouseDownDuration[i] = g.IO.MouseDown[i] ? (g.IO.MouseDownDuration[i] < 0.0f ? 0.0f : g.IO.MouseDownDuration[i] + g.IO.DeltaTime) : -1.0f;
+		g.IO.MouseDoubleClicked[i] = false;
+		if (g.IO.MouseClicked[i])
+		{
+			if (g.Time - g.IO.MouseClickedTime[i] < g.IO.MouseDoubleClickTime)
+			{
+				if (ImLengthSqr(g.IO.MousePos - g.IO.MouseClickedPos[i]) < g.IO.MouseDoubleClickMaxDist * g.IO.MouseDoubleClickMaxDist)
+					g.IO.MouseDoubleClicked[i] = true;
+				g.IO.MouseClickedTime[i] = -FLT_MAX;    // so the third click isn't turned into a double-click
+			}
+			else
+			{
+				g.IO.MouseClickedTime[i] = g.Time;
+			}
+			g.IO.MouseClickedPos[i] = g.IO.MousePos;
+			g.IO.MouseDragMaxDistanceAbs[i] = ImVec2(0.0f, 0.0f);
+			g.IO.MouseDragMaxDistanceSqr[i] = 0.0f;
+		}
+		else if (g.IO.MouseDown[i])
+		{
+			ImVec2 mouse_delta = g.IO.MousePos - g.IO.MouseClickedPos[i];
+			g.IO.MouseDragMaxDistanceAbs[i].x = ImMax(g.IO.MouseDragMaxDistanceAbs[i].x, mouse_delta.x < 0.0f ? -mouse_delta.x : mouse_delta.x);
+			g.IO.MouseDragMaxDistanceAbs[i].y = ImMax(g.IO.MouseDragMaxDistanceAbs[i].y, mouse_delta.y < 0.0f ? -mouse_delta.y : mouse_delta.y);
+			g.IO.MouseDragMaxDistanceSqr[i] = ImMax(g.IO.MouseDragMaxDistanceSqr[i], ImLengthSqr(mouse_delta));
+		}
+	}
+
+	// Calculate frame-rate for the user, as a purely luxurious feature
+	g.FramerateSecPerFrameAccum += g.IO.DeltaTime - g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx];
+	g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx] = g.IO.DeltaTime;
+	g.FramerateSecPerFrameIdx = (g.FramerateSecPerFrameIdx + 1) % IM_ARRAYSIZE(g.FramerateSecPerFrame);
+	g.IO.Framerate = 1.0f / (g.FramerateSecPerFrameAccum / (float)IM_ARRAYSIZE(g.FramerateSecPerFrame));
+
+	// Handle user moving window with mouse (at the beginning of the frame to avoid input lag or sheering).
+	if (g.MovingWindowMoveId && g.MovingWindowMoveId == g.ActiveId)
+	{
+		KeepAliveID(g.ActiveId);
+		IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindow);
+		IM_ASSERT(g.MovingWindow->MoveId == g.MovingWindowMoveId);
+		if (g.IO.MouseDown[0])
+		{
+			// MovingWindow = window we clicked on, could be a child window. We track it to preserve Focus and so that ActiveIdWindow == MovingWindow and ActiveId == MovingWindow->MoveId for consistency.
+			ImGuiWindow* actually_moving_window = g.MovingWindow->RootWindow;
+			ImVec2 pos = g.IO.MousePos - g.ActiveIdClickOffset;
+			if (actually_moving_window->PosFloat.x != pos.x || actually_moving_window->PosFloat.y != pos.y)
+			{
+				MarkIniSettingsDirty(actually_moving_window);
+				actually_moving_window->PosFloat = pos;
+			}
+			FocusWindow(g.MovingWindow);
+		}
+		else
+		{
+			ClearActiveID();
+			g.MovingWindow = NULL;
+			g.MovingWindowMoveId = 0;
+		}
+	}
+	else
+	{
+		// When clicking/dragging from a window that has the _NoMove flag, we still set the ActiveId in order to prevent hovering others.
+		if (g.ActiveIdWindow && g.ActiveIdWindow->MoveId == g.ActiveId)
+		{
+			KeepAliveID(g.ActiveId);
+			if (!g.IO.MouseDown[0])
+				ClearActiveID();
+		}
+		g.MovingWindow = NULL;
+		g.MovingWindowMoveId = 0;
+	}
+
+	// Delay saving settings so we don't spam disk too much
+	if (g.SettingsDirtyTimer > 0.0f)
+	{
+		g.SettingsDirtyTimer -= g.IO.DeltaTime;
+		/*if (g.SettingsDirtyTimer <= 0.0f)
+		SaveIniSettingsToDisk(g.IO.IniFilename);*/
+	}
+
+	// Find the window we are hovering
+	// - Child windows can extend beyond the limit of their parent so we need to derive HoveredRootWindow from HoveredWindow.
+	// - When moving a window we can skip the search, which also conveniently bypasses the fact that window->WindowRectClipped is lagging as this point.
+	// - We also support the moved window toggling the NoInputs flag after moving has started in order to be able to detect windows below it, which is useful for e.g. docking mechanisms.
+	g.HoveredWindow = (g.MovingWindow && !(g.MovingWindow->Flags & ImGuiWindowFlags_NoInputs)) ? g.MovingWindow : FindHoveredWindow(g.IO.MousePos);
+	g.HoveredRootWindow = g.HoveredWindow ? g.HoveredWindow->RootWindow : NULL;
+
+	ImGuiWindow* modal_window = GetFrontMostModalRootWindow();
+	if (modal_window != NULL)
+	{
+		g.ModalWindowDarkeningRatio = ImMin(g.ModalWindowDarkeningRatio + g.IO.DeltaTime * 6.0f, 1.0f);
+		if (g.HoveredRootWindow && !IsWindowChildOf(g.HoveredRootWindow, modal_window))
+			g.HoveredRootWindow = g.HoveredWindow = NULL;
+	}
+	else
+	{
+		g.ModalWindowDarkeningRatio = 0.0f;
+	}
+
+	// Update the WantCaptureMouse/WantCAptureKeyboard flags, so user can capture/discard the inputs away from the rest of their application.
+	// When clicking outside of a window we assume the click is owned by the application and won't request capture. We need to track click ownership.
+	int mouse_earliest_button_down = -1;
+	bool mouse_any_down = false;
+	for (int i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++)
+	{
+		if (g.IO.MouseClicked[i])
+			g.IO.MouseDownOwned[i] = (g.HoveredWindow != NULL) || (!g.OpenPopupStack.empty());
+		mouse_any_down |= g.IO.MouseDown[i];
+		if (g.IO.MouseDown[i])
+			if (mouse_earliest_button_down == -1 || g.IO.MouseClickedTime[i] < g.IO.MouseClickedTime[mouse_earliest_button_down])
+				mouse_earliest_button_down = i;
+	}
+	bool mouse_avail_to_imgui = (mouse_earliest_button_down == -1) || g.IO.MouseDownOwned[mouse_earliest_button_down];
+	if (g.WantCaptureMouseNextFrame != -1)
+		g.IO.WantCaptureMouse = (g.WantCaptureMouseNextFrame != 0);
+	else
+		g.IO.WantCaptureMouse = (mouse_avail_to_imgui && (g.HoveredWindow != NULL || mouse_any_down)) || (!g.OpenPopupStack.empty());
+	if (g.WantCaptureKeyboardNextFrame != -1)
+		g.IO.WantCaptureKeyboard = (g.WantCaptureKeyboardNextFrame != 0);
+	else
+		g.IO.WantCaptureKeyboard = (g.ActiveId != 0) || (modal_window != NULL);
+	g.IO.WantTextInput = (g.WantTextInputNextFrame != -1) ? (g.WantTextInputNextFrame != 0) : 0;
+	g.MouseCursor = ImGuiMouseCursor_Arrow;
+	g.WantCaptureMouseNextFrame = g.WantCaptureKeyboardNextFrame = g.WantTextInputNextFrame = -1;
+	g.OsImePosRequest = ImVec2(1.0f, 1.0f); // OS Input Method Editor showing on top-left of our window by default
+
+											// If mouse was first clicked outside of ImGui bounds we also cancel out hovering.
+											// FIXME: For patterns of drag and drop across OS windows, we may need to rework/remove this test (first committed 311c0ca9 on 2015/02)
+	bool mouse_dragging_extern_payload = g.DragDropActive && (g.DragDropSourceFlags & ImGuiDragDropFlags_SourceExtern) != 0;
+	if (!mouse_avail_to_imgui && !mouse_dragging_extern_payload)
+		g.HoveredWindow = g.HoveredRootWindow = NULL;
+
+	// Scale & Scrolling
+	if (g.HoveredWindow && g.IO.MouseWheel != 0.0f && !g.HoveredWindow->Collapsed)
+	{
+		ImGuiWindow* window = g.HoveredWindow;
+		if (g.IO.KeyCtrl && g.IO.FontAllowUserScaling)
+		{
+			// Zoom / Scale window
+			const float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f);
+			const float scale = new_font_scale / window->FontWindowScale;
+			window->FontWindowScale = new_font_scale;
+
+			const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size;
+			window->Pos += offset;
+			window->PosFloat += offset;
+			window->Size *= scale;
+			window->SizeFull *= scale;
+		}
+		else if (!g.IO.KeyCtrl)
+		{
+			// Mouse wheel Scrolling
+			// If a child window has the ImGuiWindowFlags_NoScrollWithMouse flag, we give a chance to scroll its parent (unless either ImGuiWindowFlags_NoInputs or ImGuiWindowFlags_NoScrollbar are also set).
+			ImGuiWindow* scroll_window = window;
+			while ((scroll_window->Flags & ImGuiWindowFlags_ChildWindow) && (scroll_window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(scroll_window->Flags & ImGuiWindowFlags_NoScrollbar) && !(scroll_window->Flags & ImGuiWindowFlags_NoInputs) && scroll_window->ParentWindow)
+				scroll_window = scroll_window->ParentWindow;
+
+			if (!(scroll_window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(scroll_window->Flags & ImGuiWindowFlags_NoInputs))
+			{
+				float scroll_amount = 5 * scroll_window->CalcFontSize();
+				scroll_amount = (float)(int)ImMin(scroll_amount, (scroll_window->ContentsRegionRect.GetHeight() + scroll_window->WindowPadding.y * 2.0f) * 0.67f);
+				SetWindowScrollY(scroll_window, scroll_window->Scroll.y - g.IO.MouseWheel * scroll_amount);
+			}
+		}
+	}
+
+	// Pressing TAB activate widget focus
+	if (g.ActiveId == 0 && g.NavWindow != NULL && g.NavWindow->Active && IsKeyPressedMap(ImGuiKey_Tab, false))
+		g.NavWindow->FocusIdxTabRequestNext = 0;
+
+	// Mark all windows as not visible
+	for (int i = 0; i != g.Windows.Size; i++)
+	{
+		ImGuiWindow* window = g.Windows[i];
+		window->WasActive = window->Active;
+		window->Active = false;
+		window->WriteAccessed = false;
+	}
+
+	// Closing the focused window restore focus to the first active root window in descending z-order
+	if (g.NavWindow && !g.NavWindow->WasActive)
+		FocusFrontMostActiveWindow(NULL);
+
+	// No window should be open at the beginning of the frame.
+	// But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear.
+	g.CurrentWindowStack.resize(0);
+	g.CurrentPopupStack.resize(0);
+	CloseInactivePopups(g.NavWindow);
+
+	// Create implicit window - we will only render it if the user has added something to it.
+	// We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags.
+	SetNextWindowSize(ImVec2(400, 400), ImGuiCond_FirstUseEver);
+	Begin(xorstr("Debug##Default"));
+}
+
+static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name)
+{
+	ImGuiWindowSettings* settings = ImGui::FindWindowSettings(ImHash(name, 0));
+	if (!settings)
+		settings = AddWindowSettings(name);
+	return (void*)settings;
+}
+
+static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line)
+{
+	ImGuiWindowSettings* settings = (ImGuiWindowSettings*)entry;
+	float x, y;
+	int i;
+	if (sscanf(line, xorstr("Pos=%f,%f"), &x, &y) == 2)         settings->Pos = ImVec2(x, y);
+	else if (sscanf(line, xorstr("Size=%f,%f"), &x, &y) == 2)   settings->Size = ImMax(ImVec2(x, y), GImGui->Style.WindowMinSize);
+	else if (sscanf(line, xorstr("Collapsed=%d"), &i) == 1)     settings->Collapsed = (i != 0);
+}
+
+static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf)
+{
+	// Gather data from windows that were active during this session
+	ImGuiContext& g = *imgui_ctx;
+	for (int i = 0; i != g.Windows.Size; i++)
+	{
+		ImGuiWindow* window = g.Windows[i];
+		if (window->Flags & ImGuiWindowFlags_NoSavedSettings)
+			continue;
+		ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID);
+		if (!settings)
+			settings = AddWindowSettings(window->Name);
+		settings->Pos = window->Pos;
+		settings->Size = window->SizeFull;
+		settings->Collapsed = window->Collapsed;
+	}
+
+	// Write a buffer
+	// If a window wasn't opened in this session we preserve its settings
+	buf->reserve(buf->size() + g.SettingsWindows.Size * 96); // ballpark reserve
+	for (int i = 0; i != g.SettingsWindows.Size; i++)
+	{
+		const ImGuiWindowSettings* settings = &g.SettingsWindows[i];
+		if (settings->Pos.x == FLT_MAX)
+			continue;
+		const char* name = settings->Name;
+		if (const char* p = strstr(name, xorstr("###")))  // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
+			name = p;
+		buf->appendf(xorstr("[%s][%s]\n"), handler->TypeName, name);
+		buf->appendf(xorstr("Pos=%d,%d\n"), (int)settings->Pos.x, (int)settings->Pos.y);
+		buf->appendf(xorstr("Size=%d,%d\n"), (int)settings->Size.x, (int)settings->Size.y);
+		buf->appendf(xorstr("Collapsed=%d\n"), settings->Collapsed);
+		buf->appendf(xorstr("\n"));
+	}
+}
+
+void ImGui::Initialize()
+{
+	ImGuiContext& g = *GImGui;
+	g.LogClipboard = IM_NEW(ImGuiTextBuffer)();
+
+	// Add .ini handle for ImGuiWindow type
+	ImGuiSettingsHandler ini_handler;
+	ini_handler.TypeName = xorstr("Window");
+	ini_handler.TypeHash = ImHash(xorstr("Window"), 0, 0);
+	ini_handler.ReadOpenFn = SettingsHandlerWindow_ReadOpen;
+	ini_handler.ReadLineFn = SettingsHandlerWindow_ReadLine;
+	ini_handler.WriteAllFn = SettingsHandlerWindow_WriteAll;
+	g.SettingsHandlers.push_front(ini_handler);
+
+	// Load .ini file
+	IM_ASSERT(g.SettingsWindows.empty());
+	LoadIniSettingsFromDisk(g.IO.IniFilename);
+	g.Initialized = true;
+}
+
+// This function is merely here to free heap allocations.
+void ImGui::Shutdown()
+{
+	ImGuiContext& g = *GImGui;
+
+	// The fonts atlas can be used prior to calling NewFrame(), so we clear it even if g.Initialized is FALSE (which would happen if we never called NewFrame)
+	if (g.IO.Fonts) // Testing for NULL to allow user to NULLify in case of running Shutdown() on multiple contexts. Bit hacky.
+		g.IO.Fonts->Clear();
+
+	// Cleanup of other data are conditional on actually having initialize ImGui.
+	if (!g.Initialized)
+		return;
+
+	//SaveIniSettingsToDisk(g.IO.IniFilename);
+
+	for (int i = 0; i < g.Windows.Size; i++)
+		IM_DELETE(g.Windows[i]);
+	g.Windows.clear();
+	g.WindowsSortBuffer.clear();
+	g.CurrentWindow = NULL;
+	g.CurrentWindowStack.clear();
+	g.WindowsById.Clear();
+	g.NavWindow = NULL;
+	g.HoveredWindow = NULL;
+	g.HoveredRootWindow = NULL;
+	g.ActiveIdWindow = NULL;
+	g.MovingWindow = NULL;
+	for (int i = 0; i < g.SettingsWindows.Size; i++)
+		IM_DELETE(g.SettingsWindows[i].Name);
+	g.ColorModifiers.clear();
+	g.StyleModifiers.clear();
+	g.FontStack.clear();
+	g.OpenPopupStack.clear();
+	g.CurrentPopupStack.clear();
+	g.DrawDataBuilder.ClearFreeMemory();
+	g.OverlayDrawList.ClearFreeMemory();
+	g.PrivateClipboard.clear();
+	g.InputTextState.Text.clear();
+	g.InputTextState.InitialText.clear();
+	g.InputTextState.TempTextBuffer.clear();
+
+	g.SettingsWindows.clear();
+	g.SettingsHandlers.clear();
+
+	if (g.LogFile && g.LogFile != stdout)
+	{
+		fclose(g.LogFile);
+		g.LogFile = NULL;
+	}
+	if (g.LogClipboard)
+		IM_DELETE(g.LogClipboard);
+
+	g.Initialized = false;
+}
+
+ImGuiWindowSettings* ImGui::FindWindowSettings(ImGuiID id)
+{
+	ImGuiContext& g = *GImGui;
+	for (int i = 0; i != g.SettingsWindows.Size; i++)
+		if (g.SettingsWindows[i].Id == id)
+			return &g.SettingsWindows[i];
+	return NULL;
+}
+
+static ImGuiWindowSettings* AddWindowSettings(const char* name)
+{
+	ImGuiContext& g = *GImGui;
+	g.SettingsWindows.push_back(ImGuiWindowSettings());
+	ImGuiWindowSettings* settings = &g.SettingsWindows.back();
+	settings->Name = ImStrdup(name);
+	settings->Id = ImHash(name, 0);
+	return settings;
+}
+
+static void LoadIniSettingsFromDisk(const char* ini_filename)
+{
+	if (!ini_filename)
+		return;
+	char* file_data = (char*)ImFileLoadToMemory(ini_filename, xorstr("rb"), NULL, +1);
+	if (!file_data)
+		return;
+	LoadIniSettingsFromMemory(file_data);
+	ImGui::MemFree(file_data);
+}
+
+ImGuiSettingsHandler* ImGui::FindSettingsHandler(const char* type_name)
+{
+	ImGuiContext& g = *GImGui;
+	const ImGuiID type_hash = ImHash(type_name, 0, 0);
+	for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++)
+		if (g.SettingsHandlers[handler_n].TypeHash == type_hash)
+			return &g.SettingsHandlers[handler_n];
+	return NULL;
+}
+
+// Zero-tolerance, no error reporting, cheap .ini parsing
+static void LoadIniSettingsFromMemory(const char* buf_readonly)
+{
+	// For convenience and to make the code simpler, we'll write zero terminators inside the buffer. So let's create a writable copy.
+	char* buf = ImStrdup(buf_readonly);
+	char* buf_end = buf + strlen(buf);
+
+	ImGuiContext& g = *GImGui;
+	void* entry_data = NULL;
+	ImGuiSettingsHandler* entry_handler = NULL;
+
+	char* line_end = NULL;
+	for (char* line = buf; line < buf_end; line = line_end + 1)
+	{
+		// Skip new lines markers, then find end of the line
+		while (*line == '\n' || *line == '\r')
+			line++;
+		line_end = line;
+		while (line_end < buf_end && *line_end != '\n' && *line_end != '\r')
+			line_end++;
+		line_end[0] = 0;
+
+		if (line[0] == '[' && line_end > line && line_end[-1] == ']')
+		{
+			// Parse "[Type][Name]". Note that 'Name' can itself contains [] characters, which is acceptable with the current format and parsing code.
+			line_end[-1] = 0;
+			const char* name_end = line_end - 1;
+			const char* type_start = line + 1;
+			char* type_end = ImStrchrRange(type_start, name_end, ']');
+			const char* name_start = type_end ? ImStrchrRange(type_end + 1, name_end, '[') : NULL;
+			if (!type_end || !name_start)
+			{
+				name_start = type_start; // Import legacy entries that have no type
+				type_start = xorstr("Window");
+			}
+			else
+			{
+				*type_end = 0; // Overwrite first ']' 
+				name_start++;  // Skip second '['
+			}
+			entry_handler = ImGui::FindSettingsHandler(type_start);
+			entry_data = entry_handler ? entry_handler->ReadOpenFn(&g, entry_handler, name_start) : NULL;
+		}
+		else if (entry_handler != NULL && entry_data != NULL)
+		{
+			// Let type handler parse the line
+			entry_handler->ReadLineFn(&g, entry_handler, entry_data, line);
+		}
+	}
+	ImGui::MemFree(buf);
+}
+
+static void SaveIniSettingsToDisk(const char* ini_filename)
+{
+	ImGuiContext& g = *GImGui;
+	g.SettingsDirtyTimer = 0.0f;
+	if (!ini_filename)
+		return;
+
+	ImVector<char> buf;
+	SaveIniSettingsToMemory(buf);
+
+	FILE* f = ImFileOpen(ini_filename, xorstr("wt"));
+	if (!f)
+		return;
+	fwrite(buf.Data, sizeof(char), (size_t)buf.Size, f);
+	fclose(f);
+}
+
+static void SaveIniSettingsToMemory(ImVector<char>& out_buf)
+{
+	ImGuiContext& g = *GImGui;
+	g.SettingsDirtyTimer = 0.0f;
+
+	ImGuiTextBuffer buf;
+	for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++)
+	{
+		ImGuiSettingsHandler* handler = &g.SettingsHandlers[handler_n];
+		handler->WriteAllFn(&g, handler, &buf);
+	}
+
+	buf.Buf.pop_back(); // Remove extra zero-terminator used by ImGuiTextBuffer
+	out_buf.swap(buf.Buf);
+}
+
+void ImGui::MarkIniSettingsDirty()
+{
+	ImGuiContext& g = *GImGui;
+	if (g.SettingsDirtyTimer <= 0.0f)
+		g.SettingsDirtyTimer = g.IO.IniSavingRate;
+}
+
+static void MarkIniSettingsDirty(ImGuiWindow* window)
+{
+	ImGuiContext& g = *GImGui;
+	if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings))
+		if (g.SettingsDirtyTimer <= 0.0f)
+			g.SettingsDirtyTimer = g.IO.IniSavingRate;
+}
+
+// FIXME: Add a more explicit sort order in the window structure.
+static int ChildWindowComparer(const void* lhs, const void* rhs)
+{
+	const ImGuiWindow* a = *(const ImGuiWindow**)lhs;
+	const ImGuiWindow* b = *(const ImGuiWindow**)rhs;
+	if (int d = (a->Flags & ImGuiWindowFlags_Popup) - (b->Flags & ImGuiWindowFlags_Popup))
+		return d;
+	if (int d = (a->Flags & ImGuiWindowFlags_Tooltip) - (b->Flags & ImGuiWindowFlags_Tooltip))
+		return d;
+	return (a->BeginOrderWithinParent - b->BeginOrderWithinParent);
+}
+
+static void AddWindowToSortedBuffer(ImVector<ImGuiWindow*>& out_sorted_windows, ImGuiWindow* window)
+{
+	out_sorted_windows.push_back(window);
+	if (window->Active)
+	{
+		int count = window->DC.ChildWindows.Size;
+		if (count > 1)
+			qsort(window->DC.ChildWindows.begin(), (size_t)count, sizeof(ImGuiWindow*), ChildWindowComparer);
+		for (int i = 0; i < count; i++)
+		{
+			ImGuiWindow* child = window->DC.ChildWindows[i];
+			if (child->Active)
+				AddWindowToSortedBuffer(out_sorted_windows, child);
+		}
+	}
+}
+
+static void AddDrawListToDrawData(ImVector<ImDrawList*>* out_render_list, ImDrawList* draw_list)
+{
+	if (draw_list->CmdBuffer.empty())
+		return;
+
+	// Remove trailing command if unused
+	ImDrawCmd& last_cmd = draw_list->CmdBuffer.back();
+	if (last_cmd.ElemCount == 0 && last_cmd.UserCallback == NULL)
+	{
+		draw_list->CmdBuffer.pop_back();
+		if (draw_list->CmdBuffer.empty())
+			return;
+	}
+
+	// Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc. May trigger for you if you are using PrimXXX functions incorrectly.
+	IM_ASSERT(draw_list->VtxBuffer.Size == 0 || draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data + draw_list->VtxBuffer.Size);
+	IM_ASSERT(draw_list->IdxBuffer.Size == 0 || draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size);
+	IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size);
+
+	// Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window)
+	// If this assert triggers because you are drawing lots of stuff manually:
+	// A) Make sure you are coarse clipping, because ImDrawList let all your vertices pass. You can use the Metrics window to inspect draw list contents.
+	// B) If you need/want meshes with more than 64K vertices, uncomment the '#define ImDrawIdx unsigned int' line in imconfig.h to set the index size to 4 bytes. 
+	//    You'll need to handle the 4-bytes indices to your renderer. For example, the OpenGL example code detect index size at compile-time by doing:
+	//      glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);
+	//    Your own engine or render API may use different parameters or function calls to specify index sizes. 2 and 4 bytes indices are generally supported by most API.
+	// C) If for some reason you cannot use 4 bytes indices or don't want to, a workaround is to call BeginChild()/EndChild() before reaching the 64K limit to split your draw commands in multiple draw lists.
+	if (sizeof(ImDrawIdx) == 2)
+		IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && xorstr("Too many vertices in ImDrawList using 16-bit indices. Read comment above"));
+
+	out_render_list->push_back(draw_list);
+}
+
+static void AddWindowToDrawData(ImVector<ImDrawList*>* out_render_list, ImGuiWindow* window)
+{
+	AddDrawListToDrawData(out_render_list, window->DrawList);
+	for (int i = 0; i < window->DC.ChildWindows.Size; i++)
+	{
+		ImGuiWindow* child = window->DC.ChildWindows[i];
+		if (child->Active && child->HiddenFrames <= 0) // clipped children may have been marked not active
+			AddWindowToDrawData(out_render_list, child);
+	}
+}
+
+static void AddWindowToDrawDataSelectLayer(ImGuiWindow* window)
+{
+	ImGuiContext& g = *GImGui;
+	g.IO.MetricsActiveWindows++;
+	if (window->Flags & ImGuiWindowFlags_Tooltip)
+		AddWindowToDrawData(&g.DrawDataBuilder.Layers[1], window);
+	else
+		AddWindowToDrawData(&g.DrawDataBuilder.Layers[0], window);
+}
+
+void ImDrawDataBuilder::FlattenIntoSingleLayer()
+{
+	int n = Layers[0].Size;
+	int size = n;
+	for (int i = 1; i < IM_ARRAYSIZE(Layers); i++)
+		size += Layers[i].Size;
+	Layers[0].resize(size);
+	for (int layer_n = 1; layer_n < IM_ARRAYSIZE(Layers); layer_n++)
+	{
+		ImVector<ImDrawList*>& layer = Layers[layer_n];
+		if (layer.empty())
+			continue;
+		memcpy(&Layers[0][n], &layer[0], layer.Size * sizeof(ImDrawList*));
+		n += layer.Size;
+		layer.resize(0);
+	}
+}
+
+static void SetupDrawData(ImVector<ImDrawList*>* draw_lists, ImDrawData* out_draw_data)
+{
+	out_draw_data->Valid = true;
+	out_draw_data->CmdLists = (draw_lists->Size > 0) ? draw_lists->Data : NULL;
+	out_draw_data->CmdListsCount = draw_lists->Size;
+	out_draw_data->TotalVtxCount = out_draw_data->TotalIdxCount = 0;
+	for (int n = 0; n < draw_lists->Size; n++)
+	{
+		out_draw_data->TotalVtxCount += draw_lists->Data[n]->VtxBuffer.Size;
+		out_draw_data->TotalIdxCount += draw_lists->Data[n]->IdxBuffer.Size;
+	}
+}
+
+// When using this function it is sane to ensure that float are perfectly rounded to integer values, to that e.g. (int)(max.x-min.x) in user's render produce correct result.
+void ImGui::PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	window->DrawList->PushClipRect(clip_rect_min, clip_rect_max, intersect_with_current_clip_rect);
+	window->ClipRect = window->DrawList->_ClipRectStack.back();
+}
+
+void ImGui::PopClipRect()
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	window->DrawList->PopClipRect();
+	window->ClipRect = window->DrawList->_ClipRectStack.back();
+}
+
+// This is normally called by Render(). You may want to call it directly if you want to avoid calling Render() but the gain will be very minimal.
+void ImGui::EndFrame()
+{
+	ImGuiContext& g = *GImGui;
+	IM_ASSERT(g.Initialized);                       // Forgot to call ImGui::NewFrame()
+	if (g.FrameCountEnded == g.FrameCount)          // Don't process EndFrame() multiple times.
+		return;
+
+	// Notify OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME)
+	if (g.IO.ImeSetInputScreenPosFn && ImLengthSqr(g.OsImePosRequest - g.OsImePosSet) > 0.0001f)
+	{
+		g.IO.ImeSetInputScreenPosFn((int)g.OsImePosRequest.x, (int)g.OsImePosRequest.y);
+		g.OsImePosSet = g.OsImePosRequest;
+	}
+
+	// Hide implicit "Debug" window if it hasn't been used
+	IM_ASSERT(g.CurrentWindowStack.Size == 1);    // Mismatched Begin()/End() calls
+	if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed)
+		g.CurrentWindow->Active = false;
+	End();
+
+	if (g.ActiveId == 0 && g.HoveredId == 0)
+	{
+		if (!g.NavWindow || !g.NavWindow->Appearing) // Unless we just made a window/popup appear
+		{
+			// Click to focus window and start moving (after we're done with all our widgets)
+			if (g.IO.MouseClicked[0])
+			{
+				if (g.HoveredRootWindow != NULL)
+				{
+					// Set ActiveId even if the _NoMove flag is set, without it dragging away from a window with _NoMove would activate hover on other windows.
+					FocusWindow(g.HoveredWindow);
+					SetActiveID(g.HoveredWindow->MoveId, g.HoveredWindow);
+					g.ActiveIdClickOffset = g.IO.MousePos - g.HoveredRootWindow->Pos;
+					if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove) && !(g.HoveredRootWindow->Flags & ImGuiWindowFlags_NoMove))
+					{
+						g.MovingWindow = g.HoveredWindow;
+						g.MovingWindowMoveId = g.MovingWindow->MoveId;
+					}
+				}
+				else if (g.NavWindow != NULL && GetFrontMostModalRootWindow() == NULL)
+				{
+					// Clicking on void disable focus
+					FocusWindow(NULL);
+				}
+			}
+
+			// With right mouse button we close popups without changing focus
+			// (The left mouse button path calls FocusWindow which will lead NewFrame->CloseInactivePopups to trigger)
+			if (g.IO.MouseClicked[1])
+			{
+				// Find the top-most window between HoveredWindow and the front most Modal Window.
+				// This is where we can trim the popup stack.
+				ImGuiWindow* modal = GetFrontMostModalRootWindow();
+				bool hovered_window_above_modal = false;
+				if (modal == NULL)
+					hovered_window_above_modal = true;
+				for (int i = g.Windows.Size - 1; i >= 0 && hovered_window_above_modal == false; i--)
+				{
+					ImGuiWindow* window = g.Windows[i];
+					if (window == modal)
+						break;
+					if (window == g.HoveredWindow)
+						hovered_window_above_modal = true;
+				}
+				CloseInactivePopups(hovered_window_above_modal ? g.HoveredWindow : modal);
+			}
+		}
+	}
+
+	// Sort the window list so that all child windows are after their parent
+	// We cannot do that on FocusWindow() because childs may not exist yet
+	g.WindowsSortBuffer.resize(0);
+	g.WindowsSortBuffer.reserve(g.Windows.Size);
+	for (int i = 0; i != g.Windows.Size; i++)
+	{
+		ImGuiWindow* window = g.Windows[i];
+		if (window->Active && (window->Flags & ImGuiWindowFlags_ChildWindow))       // if a child is active its parent will add it
+			continue;
+		AddWindowToSortedBuffer(g.WindowsSortBuffer, window);
+	}
+
+	IM_ASSERT(g.Windows.Size == g.WindowsSortBuffer.Size);  // we done something wrong
+	g.Windows.swap(g.WindowsSortBuffer);
+
+	// Clear Input data for next frame
+	g.IO.MouseWheel = 0.0f;
+	memset(g.IO.InputCharacters, 0, sizeof(g.IO.InputCharacters));
+
+	g.FrameCountEnded = g.FrameCount;
+}
+
+void ImGui::Render()
+{
+	ImGuiContext& g = *GImGui;
+	IM_ASSERT(g.Initialized);   // Forgot to call ImGui::NewFrame()
+
+	if (g.FrameCountEnded != g.FrameCount)
+		ImGui::EndFrame();
+	g.FrameCountRendered = g.FrameCount;
+
+	// Skip render altogether if alpha is 0.0
+	// Note that vertex buffers have been created and are wasted, so it is best practice that you don't create windows in the first place, or consistently respond to Begin() returning false.
+	if (g.Style.Alpha > 0.0f)
+	{
+		// Gather windows to render
+		g.IO.MetricsRenderVertices = g.IO.MetricsRenderIndices = g.IO.MetricsActiveWindows = 0;
+		g.DrawDataBuilder.Clear();
+		for (int n = 0; n != g.Windows.Size; n++)
+		{
+			ImGuiWindow* window = g.Windows[n];
+			if (window->Active && window->HiddenFrames <= 0 && (window->Flags & (ImGuiWindowFlags_ChildWindow)) == 0)
+				AddWindowToDrawDataSelectLayer(window);
+		}
+		g.DrawDataBuilder.FlattenIntoSingleLayer();
+
+		// Draw software mouse cursor if requested
+		if (g.IO.MouseDrawCursor)
+		{
+			const ImGuiMouseCursorData& cursor_data = g.MouseCursorData[g.MouseCursor];
+			const ImVec2 pos = g.IO.MousePos - cursor_data.HotOffset;
+			const ImVec2 size = cursor_data.Size;
+			const ImTextureID tex_id = g.IO.Fonts->TexID;
+			g.OverlayDrawList.PushTextureID(tex_id);
+			g.OverlayDrawList.AddImage(tex_id, pos + ImVec2(1, 0), pos + ImVec2(1, 0) + size, cursor_data.TexUvMin[1], cursor_data.TexUvMax[1], IM_COL32(0, 0, 0, 48));        // Shadow
+			g.OverlayDrawList.AddImage(tex_id, pos + ImVec2(2, 0), pos + ImVec2(2, 0) + size, cursor_data.TexUvMin[1], cursor_data.TexUvMax[1], IM_COL32(0, 0, 0, 48));        // Shadow
+			g.OverlayDrawList.AddImage(tex_id, pos, pos + size, cursor_data.TexUvMin[1], cursor_data.TexUvMax[1], IM_COL32(0, 0, 0, 255));       // Black border
+			g.OverlayDrawList.AddImage(tex_id, pos, pos + size, cursor_data.TexUvMin[0], cursor_data.TexUvMax[0], IM_COL32(255, 255, 255, 255)); // White fill
+			g.OverlayDrawList.PopTextureID();
+		}
+		if (!g.OverlayDrawList.VtxBuffer.empty())
+			AddDrawListToDrawData(&g.DrawDataBuilder.Layers[0], &g.OverlayDrawList);
+
+		// Setup ImDrawData structure for end-user
+		SetupDrawData(&g.DrawDataBuilder.Layers[0], &g.DrawData);
+		g.IO.MetricsRenderVertices = g.DrawData.TotalVtxCount;
+		g.IO.MetricsRenderIndices = g.DrawData.TotalIdxCount;
+
+		// Render. If user hasn't set a callback then they may retrieve the draw data via GetDrawData()
+		if (g.DrawData.CmdListsCount > 0 && g.IO.RenderDrawListsFn != NULL)
+			g.IO.RenderDrawListsFn(&g.DrawData);
+	}
+}
+
+const char* ImGui::FindRenderedTextEnd(const char* text, const char* text_end)
+{
+	const char* text_display_end = text;
+	if (!text_end)
+		text_end = (const char*)-1;
+
+	while (text_display_end < text_end && *text_display_end != '\0' && (text_display_end[0] != '#' || text_display_end[1] != '#'))
+		text_display_end++;
+	return text_display_end;
+}
+
+// Pass text data straight to log (without being displayed)
+void ImGui::LogText(const char* fmt, ...)
+{
+	ImGuiContext& g = *GImGui;
+	if (!g.LogEnabled)
+		return;
+
+	va_list args;
+	va_start(args, fmt);
+	if (g.LogFile)
+	{
+		vfprintf(g.LogFile, fmt, args);
+	}
+	else
+	{
+		g.LogClipboard->appendfv(fmt, args);
+	}
+	va_end(args);
+}
+
+// Internal version that takes a position to decide on newline placement and pad items according to their depth.
+// We split text into individual lines to add current tree level padding
+static void LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end = NULL)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = g.CurrentWindow;
+
+	if (!text_end)
+		text_end = ImGui::FindRenderedTextEnd(text, text_end);
+
+	const bool log_new_line = ref_pos && (ref_pos->y > window->DC.LogLinePosY + 1);
+	if (ref_pos)
+		window->DC.LogLinePosY = ref_pos->y;
+
+	const char* text_remaining = text;
+	if (g.LogStartDepth > window->DC.TreeDepth)  // Re-adjust padding if we have popped out of our starting depth
+		g.LogStartDepth = window->DC.TreeDepth;
+	const int tree_depth = (window->DC.TreeDepth - g.LogStartDepth);
+	for (;;)
+	{
+		// Split the string. Each new line (after a '\n') is followed by spacing corresponding to the current depth of our log entry.
+		const char* line_end = text_remaining;
+		while (line_end < text_end)
+			if (*line_end == '\n')
+				break;
+			else
+				line_end++;
+		if (line_end >= text_end)
+			line_end = NULL;
+
+		const bool is_first_line = (text == text_remaining);
+		bool is_last_line = false;
+		if (line_end == NULL)
+		{
+			is_last_line = true;
+			line_end = text_end;
+		}
+		if (line_end != NULL && !(is_last_line && (line_end - text_remaining) == 0))
+		{
+			const int char_count = (int)(line_end - text_remaining);
+			if (log_new_line || !is_first_line)
+				ImGui::LogText(IM_NEWLINE "%*s%.*s", tree_depth * 4, xorstr(""), char_count, text_remaining);
+			else
+				ImGui::LogText(xorstr(" %.*s"), char_count, text_remaining);
+		}
+
+		if (is_last_line)
+			break;
+		text_remaining = line_end + 1;
+	}
+}
+
+// Internal ImGui functions to render text
+// RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText()
+void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = g.CurrentWindow;
+
+	// Hide anything after a '##' string
+	const char* text_display_end;
+	if (hide_text_after_hash)
+	{
+		text_display_end = FindRenderedTextEnd(text, text_end);
+	}
+	else
+	{
+		if (!text_end)
+			text_end = text + strlen(text); // FIXME-OPT
+		text_display_end = text_end;
+	}
+
+	const int text_len = (int)(text_display_end - text);
+	if (text_len > 0)
+	{
+		window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end);
+		if (g.LogEnabled)
+			LogRenderedText(&pos, text, text_display_end);
+	}
+}
+
+void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = g.CurrentWindow;
+
+	if (!text_end)
+		text_end = text + strlen(text); // FIXME-OPT
+
+	const int text_len = (int)(text_end - text);
+	if (text_len > 0)
+	{
+		window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_end, wrap_width);
+		if (g.LogEnabled)
+			LogRenderedText(&pos, text, text_end);
+	}
+}
+
+// Default clip_rect uses (pos_min,pos_max)
+// Handle clipping on CPU immediately (vs typically let the GPU clip the triangles that are overlapping the clipping rectangle edges)
+void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect)
+{
+	// Hide anything after a '##' string
+	const char* text_display_end = FindRenderedTextEnd(text, text_end);
+	const int text_len = (int)(text_display_end - text);
+	if (text_len == 0)
+		return;
+
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = g.CurrentWindow;
+
+	// Perform CPU side clipping for single clipped element to avoid using scissor state
+	ImVec2 pos = pos_min;
+	const ImVec2 text_size = text_size_if_known ? *text_size_if_known : CalcTextSize(text, text_display_end, false, 0.0f);
+
+	const ImVec2* clip_min = clip_rect ? &clip_rect->Min : &pos_min;
+	const ImVec2* clip_max = clip_rect ? &clip_rect->Max : &pos_max;
+	bool need_clipping = (pos.x + text_size.x >= clip_max->x) || (pos.y + text_size.y >= clip_max->y);
+	if (clip_rect) // If we had no explicit clipping rectangle then pos==clip_min
+		need_clipping |= (pos.x < clip_min->x) || (pos.y < clip_min->y);
+
+	// Align whole block. We should defer that to the better rendering function when we'll have support for individual line alignment.
+	if (align.x > 0.0f) pos.x = ImMax(pos.x, pos.x + (pos_max.x - pos.x - text_size.x) * align.x);
+	if (align.y > 0.0f) pos.y = ImMax(pos.y, pos.y + (pos_max.y - pos.y - text_size.y) * align.y);
+
+	// Render
+	if (need_clipping)
+	{
+		ImVec4 fine_clip_rect(clip_min->x, clip_min->y, clip_max->x, clip_max->y);
+		window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, &fine_clip_rect);
+	}
+	else
+	{
+		window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, NULL);
+	}
+	if (g.LogEnabled)
+		LogRenderedText(&pos, text, text_display_end);
+}
+
+// Render a rectangle shaped with optional rounding and borders
+void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, float rounding)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = g.CurrentWindow;
+	window->DrawList->AddRectFilled(p_min, p_max, fill_col, rounding);
+	const float border_size = g.Style.FrameBorderSize;
+	if (border && border_size > 0.0f)
+	{
+		window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, ImDrawCornerFlags_All, border_size);
+		window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, ImDrawCornerFlags_All, border_size);
+	}
+}
+
+void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = g.CurrentWindow;
+	const float border_size = g.Style.FrameBorderSize;
+	if (border_size > 0.0f)
+	{
+		window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, ImDrawCornerFlags_All, border_size);
+		window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, ImDrawCornerFlags_All, border_size);
+	}
+}
+
+// Render a triangle to denote expanded/collapsed state
+void ImGui::RenderTriangle(ImVec2 p_min, ImGuiDir dir, float scale)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = g.CurrentWindow;
+
+	const float h = g.FontSize * 1.00f;
+	float r = h * 0.40f * scale;
+	ImVec2 center = p_min + ImVec2(h * 0.50f, h * 0.50f * scale);
+
+	ImVec2 a, b, c;
+	switch (dir)
+	{
+	case ImGuiDir_Up:
+	case ImGuiDir_Down:
+		if (dir == ImGuiDir_Up) r = -r;
+		center.y -= r * 0.25f;
+		a = ImVec2(0, 1) * r;
+		b = ImVec2(-0.866f, -0.5f) * r;
+		c = ImVec2(+0.866f, -0.5f) * r;
+		break;
+	case ImGuiDir_Left:
+	case ImGuiDir_Right:
+		if (dir == ImGuiDir_Left) r = -r;
+		center.x -= r * 0.25f;
+		a = ImVec2(1, 0) * r;
+		b = ImVec2(-0.500f, +0.866f) * r;
+		c = ImVec2(-0.500f, -0.866f) * r;
+		break;
+	case ImGuiDir_None:
+	case ImGuiDir_Count_:
+		IM_ASSERT(0);
+		break;
+	}
+
+	window->DrawList->AddTriangleFilled(center + a, center + b, center + c, GetColorU32(ImGuiCol_Text));
+}
+
+void ImGui::RenderBullet(ImVec2 pos)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = g.CurrentWindow;
+	window->DrawList->AddCircleFilled(pos, GImGui->FontSize * 0.20f, GetColorU32(ImGuiCol_Text), 8);
+}
+
+void ImGui::RenderCheckMark(ImVec2 pos, ImU32 col, float sz)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = g.CurrentWindow;
+
+	float thickness = ImMax(sz / 5.0f, 1.0f);
+	sz -= thickness * 0.5f;
+	pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
+
+	float third = sz / 3.0f;
+	float bx = pos.x + third;
+	float by = pos.y + sz - third * 0.5f;
+	window->DrawList->PathLineTo(ImVec2(bx - third, by - third));
+	window->DrawList->PathLineTo(ImVec2(bx, by));
+	window->DrawList->PathLineTo(ImVec2(bx + third * 2, by - third * 2));
+	window->DrawList->PathStroke(col, false, thickness);
+}
+
+// Calculate text size. Text can be multi-line. Optionally ignore text after a ## marker.
+// CalcTextSize("") should return ImVec2(0.0f, GImGui->FontSize)
+ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_text_after_double_hash, float wrap_width)
+{
+	ImGuiContext& g = *GImGui;
+
+	const char* text_display_end;
+	if (hide_text_after_double_hash)
+		text_display_end = FindRenderedTextEnd(text, text_end);      // Hide anything after a '##' string
+	else
+		text_display_end = text_end;
+
+	ImFont* font = g.Font;
+	const float font_size = g.FontSize;
+	if (text == text_display_end)
+		return ImVec2(0.0f, font_size);
+	ImVec2 text_size = font->CalcTextSizeA(font_size, FLT_MAX, wrap_width, text, text_display_end, NULL);
+
+	// Cancel out character spacing for the last character of a line (it is baked into glyph->AdvanceX field)
+	const float font_scale = font_size / font->FontSize;
+	const float character_spacing_x = 1.0f * font_scale;
+	if (text_size.x > 0.0f)
+		text_size.x -= character_spacing_x;
+	text_size.x = (float)(int)(text_size.x + 0.95f);
+
+	return text_size;
+}
+
+// Helper to calculate coarse clipping of large list of evenly sized items.
+// NB: Prefer using the ImGuiListClipper higher-level helper if you can! Read comments and instructions there on how those use this sort of pattern.
+// NB: 'items_count' is only used to clamp the result, if you don't know your count you can use INT_MAX
+void ImGui::CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = g.CurrentWindow;
+	if (g.LogEnabled)
+	{
+		// If logging is active, do not perform any clipping
+		*out_items_display_start = 0;
+		*out_items_display_end = items_count;
+		return;
+	}
+	if (window->SkipItems)
+	{
+		*out_items_display_start = *out_items_display_end = 0;
+		return;
+	}
+
+	const ImVec2 pos = window->DC.CursorPos;
+	int start = (int)((window->ClipRect.Min.y - pos.y) / items_height);
+	int end = (int)((window->ClipRect.Max.y - pos.y) / items_height);
+	start = ImClamp(start, 0, items_count);
+	end = ImClamp(end + 1, start, items_count);
+	*out_items_display_start = start;
+	*out_items_display_end = end;
+}
+
+// Find window given position, search front-to-back
+// FIXME: Note that we have a lag here because WindowRectClipped is updated in Begin() so windows moved by user via SetWindowPos() and not SetNextWindowPos() will have that rectangle lagging by a frame at the time FindHoveredWindow() is called, aka before the next Begin(). Moving window thankfully isn't affected.
+static ImGuiWindow* FindHoveredWindow(ImVec2 pos)
+{
+	ImGuiContext& g = *GImGui;
+	for (int i = g.Windows.Size - 1; i >= 0; i--)
+	{
+		ImGuiWindow* window = g.Windows[i];
+		if (!window->Active)
+			continue;
+		if (window->Flags & ImGuiWindowFlags_NoInputs)
+			continue;
+
+		// Using the clipped AABB, a child window will typically be clipped by its parent (not always)
+		ImRect bb(window->WindowRectClipped.Min - g.Style.TouchExtraPadding, window->WindowRectClipped.Max + g.Style.TouchExtraPadding);
+		if (bb.Contains(pos))
+			return window;
+	}
+	return NULL;
+}
+
+// Test if mouse cursor is hovering given rectangle
+// NB- Rectangle is clipped by our current clip setting
+// NB- Expand the rectangle to be generous on imprecise inputs systems (g.Style.TouchExtraPadding)
+bool ImGui::IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = g.CurrentWindow;
+
+	// Clip
+	ImRect rect_clipped(r_min, r_max);
+	if (clip)
+		rect_clipped.ClipWith(window->ClipRect);
+
+	// Expand for touch input
+	const ImRect rect_for_touch(rect_clipped.Min - g.Style.TouchExtraPadding, rect_clipped.Max + g.Style.TouchExtraPadding);
+	return rect_for_touch.Contains(g.IO.MousePos);
+}
+
+static bool IsKeyPressedMap(ImGuiKey key, bool repeat)
+{
+	const int key_index = GImGui->IO.KeyMap[key];
+	return (key_index >= 0) ? ImGui::IsKeyPressed(key_index, repeat) : false;
+}
+
+int ImGui::GetKeyIndex(ImGuiKey imgui_key)
+{
+	IM_ASSERT(imgui_key >= 0 && imgui_key < ImGuiKey_COUNT);
+	return GImGui->IO.KeyMap[imgui_key];
+}
+
+// Note that imgui doesn't know the semantic of each entry of io.KeyDown[]. Use your own indices/enums according to how your backend/engine stored them into KeyDown[]!
+bool ImGui::IsKeyDown(int user_key_index)
+{
+	if (user_key_index < 0) return false;
+	IM_ASSERT(user_key_index >= 0 && user_key_index < IM_ARRAYSIZE(GImGui->IO.KeysDown));
+	return GImGui->IO.KeysDown[user_key_index];
+}
+
+int ImGui::CalcTypematicPressedRepeatAmount(float t, float t_prev, float repeat_delay, float repeat_rate)
+{
+	if (t == 0.0f)
+		return 1;
+	if (t <= repeat_delay || repeat_rate <= 0.0f)
+		return 0;
+	const int count = (int)((t - repeat_delay) / repeat_rate) - (int)((t_prev - repeat_delay) / repeat_rate);
+	return (count > 0) ? count : 0;
+}
+
+int ImGui::GetKeyPressedAmount(int key_index, float repeat_delay, float repeat_rate)
+{
+	ImGuiContext& g = *GImGui;
+	if (key_index < 0) return false;
+	IM_ASSERT(key_index >= 0 && key_index < IM_ARRAYSIZE(g.IO.KeysDown));
+	const float t = g.IO.KeysDownDuration[key_index];
+	return CalcTypematicPressedRepeatAmount(t, t - g.IO.DeltaTime, repeat_delay, repeat_rate);
+}
+
+bool ImGui::IsKeyPressed(int user_key_index, bool repeat)
+{
+	ImGuiContext& g = *GImGui;
+	if (user_key_index < 0) return false;
+	IM_ASSERT(user_key_index >= 0 && user_key_index < IM_ARRAYSIZE(g.IO.KeysDown));
+	const float t = g.IO.KeysDownDuration[user_key_index];
+	if (t == 0.0f)
+		return true;
+	if (repeat && t > g.IO.KeyRepeatDelay)
+		return GetKeyPressedAmount(user_key_index, g.IO.KeyRepeatDelay, g.IO.KeyRepeatRate) > 0;
+	return false;
+}
+
+bool ImGui::IsKeyReleased(int user_key_index)
+{
+	ImGuiContext& g = *GImGui;
+	if (user_key_index < 0) return false;
+	IM_ASSERT(user_key_index >= 0 && user_key_index < IM_ARRAYSIZE(g.IO.KeysDown));
+	if (g.IO.KeysDownDurationPrev[user_key_index] >= 0.0f && !g.IO.KeysDown[user_key_index])
+		return true;
+	return false;
+}
+
+bool ImGui::IsMouseDown(int button)
+{
+	ImGuiContext& g = *GImGui;
+	IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
+	return g.IO.MouseDown[button];
+}
+
+bool ImGui::IsMouseClicked(int button, bool repeat)
+{
+	
+
+	return false;
+}
+
+bool ImGui::IsMouseReleased(int button)
+{
+	ImGuiContext& g = *GImGui;
+	IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
+	return g.IO.MouseReleased[button];
+}
+
+bool ImGui::IsMouseDoubleClicked(int button)
+{
+	ImGuiContext& g = *GImGui;
+	IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
+	return g.IO.MouseDoubleClicked[button];
+}
+
+bool ImGui::IsMouseDragging(int button, float lock_threshold)
+{
+	ImGuiContext& g = *GImGui;
+	IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
+	if (!g.IO.MouseDown[button])
+		return false;
+	if (lock_threshold < 0.0f)
+		lock_threshold = g.IO.MouseDragThreshold;
+	return g.IO.MouseDragMaxDistanceSqr[button] >= lock_threshold * lock_threshold;
+}
+
+ImVec2 ImGui::GetMousePos()
+{
+	return GImGui->IO.MousePos;
+}
+
+// NB: prefer to call right after BeginPopup(). At the time Selectable/MenuItem is activated, the popup is already closed!
+ImVec2 ImGui::GetMousePosOnOpeningCurrentPopup()
+{
+	ImGuiContext& g = *GImGui;
+	if (g.CurrentPopupStack.Size > 0)
+		return g.OpenPopupStack[g.CurrentPopupStack.Size - 1].OpenMousePos;
+	return g.IO.MousePos;
+}
+
+// We typically use ImVec2(-FLT_MAX,-FLT_MAX) to denote an invalid mouse position
+bool ImGui::IsMousePosValid(const ImVec2* mouse_pos)
+{
+	if (mouse_pos == NULL)
+		mouse_pos = &GImGui->IO.MousePos;
+	const float MOUSE_INVALID = -256000.0f;
+	return mouse_pos->x >= MOUSE_INVALID && mouse_pos->y >= MOUSE_INVALID;
+}
+
+// NB: This is only valid if IsMousePosValid(). Backends in theory should always keep mouse position valid when dragging even outside the client window.
+ImVec2 ImGui::GetMouseDragDelta(int button, float lock_threshold)
+{
+	ImGuiContext& g = *GImGui;
+	IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
+	if (lock_threshold < 0.0f)
+		lock_threshold = g.IO.MouseDragThreshold;
+	if (g.IO.MouseDown[button])
+		if (g.IO.MouseDragMaxDistanceSqr[button] >= lock_threshold * lock_threshold)
+			return g.IO.MousePos - g.IO.MouseClickedPos[button];     // Assume we can only get active with left-mouse button (at the moment).
+	return ImVec2(0.0f, 0.0f);
+}
+
+void ImGui::ResetMouseDragDelta(int button)
+{
+	ImGuiContext& g = *GImGui;
+	IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
+	// NB: We don't need to reset g.IO.MouseDragMaxDistanceSqr
+	g.IO.MouseClickedPos[button] = g.IO.MousePos;
+}
+
+ImGuiMouseCursor ImGui::GetMouseCursor()
+{
+	return GImGui->MouseCursor;
+}
+
+void ImGui::SetMouseCursor(ImGuiMouseCursor cursor_type)
+{
+	GImGui->MouseCursor = cursor_type;
+}
+
+void ImGui::CaptureKeyboardFromApp(bool capture)
+{
+	GImGui->WantCaptureKeyboardNextFrame = capture ? 1 : 0;
+}
+
+void ImGui::CaptureMouseFromApp(bool capture)
+{
+	GImGui->WantCaptureMouseNextFrame = capture ? 1 : 0;
+}
+
+bool ImGui::IsItemActive()
+{
+	ImGuiContext& g = *GImGui;
+	if (g.ActiveId)
+	{
+		ImGuiWindow* window = g.CurrentWindow;
+		return g.ActiveId == window->DC.LastItemId;
+	}
+	return false;
+}
+
+bool ImGui::IsItemClicked(int mouse_button)
+{
+	return IsMouseClicked(mouse_button) && IsItemHovered(ImGuiHoveredFlags_Default);
+}
+
+bool ImGui::IsAnyItemHovered()
+{
+	ImGuiContext& g = *GImGui;
+	return g.HoveredId != 0 || g.HoveredIdPreviousFrame != 0;
+}
+
+bool ImGui::IsAnyItemActive()
+{
+	return GImGui->ActiveId != 0;
+}
+
+bool ImGui::IsItemVisible()
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	return window->ClipRect.Overlaps(window->DC.LastItemRect);
+}
+
+// Allow last item to be overlapped by a subsequent item. Both may be activated during the same frame before the later one takes priority.
+void ImGui::SetItemAllowOverlap()
+{
+	ImGuiContext& g = *GImGui;
+	if (g.HoveredId == g.CurrentWindow->DC.LastItemId)
+		g.HoveredIdAllowOverlap = true;
+	if (g.ActiveId == g.CurrentWindow->DC.LastItemId)
+		g.ActiveIdAllowOverlap = true;
+}
+
+ImVec2 ImGui::GetItemRectMin()
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	return window->DC.LastItemRect.Min;
+}
+
+ImVec2 ImGui::GetItemRectMax()
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	return window->DC.LastItemRect.Max;
+}
+
+ImVec2 ImGui::GetItemRectSize()
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	return window->DC.LastItemRect.GetSize();
+}
+
+static ImRect GetVisibleRect()
+{
+	ImGuiContext& g = *GImGui;
+	if (g.IO.DisplayVisibleMin.x != g.IO.DisplayVisibleMax.x && g.IO.DisplayVisibleMin.y != g.IO.DisplayVisibleMax.y)
+		return ImRect(g.IO.DisplayVisibleMin, g.IO.DisplayVisibleMax);
+	return ImRect(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y);
+}
+
+// Not exposed publicly as BeginTooltip() because bool parameters are evil. Let's see if other needs arise first.
+void ImGui::BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_tooltip)
+{
+	ImGuiContext& g = *GImGui;
+	char window_name[16];
+	ImFormatString(window_name, IM_ARRAYSIZE(window_name), xorstr("##Tooltip_%02d"), g.TooltipOverrideCount);
+	if (override_previous_tooltip)
+		if (ImGuiWindow* window = FindWindowByName(window_name))
+			if (window->Active)
+			{
+				// Hide previous tooltips. We can't easily "reset" the content of a window so we create a new one.
+				window->HiddenFrames = 1;
+				ImFormatString(window_name, IM_ARRAYSIZE(window_name), xorstr("##Tooltip_%02d"), ++g.TooltipOverrideCount);
+			}
+	ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_AlwaysAutoResize;
+	Begin(window_name, NULL, flags | extra_flags);
+}
+
+void ImGui::SetTooltipV(const char* fmt, va_list args)
+{
+	BeginTooltipEx(0, true);
+	TextV(fmt, args);
+	EndTooltip();
+}
+
+void ImGui::SetTooltip(const char* fmt, ...)
+{
+	va_list args;
+	va_start(args, fmt);
+	SetTooltipV(fmt, args);
+	va_end(args);
+}
+
+void ImGui::BeginTooltip()
+{
+	BeginTooltipEx(0, false);
+}
+
+void ImGui::EndTooltip()
+{
+	IM_ASSERT(GetCurrentWindowRead()->Flags & ImGuiWindowFlags_Tooltip);   // Mismatched BeginTooltip()/EndTooltip() calls
+	End();
+}
+
+// Mark popup as open (toggle toward open state).
+// Popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block.
+// Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level).
+// One open popup per level of the popup hierarchy (NB: when assigning we reset the Window member of ImGuiPopupRef to NULL)
+void ImGui::OpenPopupEx(ImGuiID id)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* parent_window = g.CurrentWindow;
+	int current_stack_size = g.CurrentPopupStack.Size;
+	ImGuiPopupRef popup_ref; // Tagged as new ref as Window will be set back to NULL if we write this into OpenPopupStack.
+	popup_ref.PopupId = id;
+	popup_ref.Window = NULL;
+	popup_ref.ParentWindow = parent_window;
+	popup_ref.OpenFrameCount = g.FrameCount;
+	popup_ref.OpenParentId = parent_window->IDStack.back();
+	popup_ref.OpenMousePos = g.IO.MousePos;
+	popup_ref.OpenPopupPos = g.IO.MousePos; // NB: In the Navigation branch OpenPopupPos doesn't use the mouse position, hence the separation here.
+
+	if (g.OpenPopupStack.Size < current_stack_size + 1)
+	{
+		g.OpenPopupStack.push_back(popup_ref);
+	}
+	else
+	{
+		// Close child popups if any
+		g.OpenPopupStack.resize(current_stack_size + 1);
+
+		// Gently handle the user mistakenly calling OpenPopup() every frame. It is a programming mistake! However, if we were to run the regular code path, the ui
+		// would become completely unusable because the popup will always be in hidden-while-calculating-size state _while_ claiming focus. Which would be a very confusing
+		// situation for the programmer. Instead, we silently allow the popup to proceed, it will keep reappearing and the programming error will be more obvious to understand. 
+		if (g.OpenPopupStack[current_stack_size].PopupId == id && g.OpenPopupStack[current_stack_size].OpenFrameCount == g.FrameCount - 1)
+			g.OpenPopupStack[current_stack_size].OpenFrameCount = popup_ref.OpenFrameCount;
+		else
+			g.OpenPopupStack[current_stack_size] = popup_ref;
+
+		// When reopening a popup we first refocus its parent, otherwise if its parent is itself a popup it would get closed by CloseInactivePopups().
+		// This is equivalent to what ClosePopupToLevel() does.
+		//if (g.OpenPopupStack[current_stack_size].PopupId == id)
+		//    FocusWindow(parent_window);
+	}
+}
+
+void ImGui::OpenPopup(const char* str_id)
+{
+	ImGuiContext& g = *GImGui;
+	OpenPopupEx(g.CurrentWindow->GetID(str_id));
+}
+
+static void CloseInactivePopups(ImGuiWindow* ref_window)
+{
+	ImGuiContext& g = *GImGui;
+	if (g.OpenPopupStack.empty())
+		return;
+
+	// When popups are stacked, clicking on a lower level popups puts focus back to it and close popups above it.
+	// Don't close our own child popup windows.
+	int n = 0;
+	if (ref_window)
+	{
+		for (n = 0; n < g.OpenPopupStack.Size; n++)
+		{
+			ImGuiPopupRef& popup = g.OpenPopupStack[n];
+			if (!popup.Window)
+				continue;
+			IM_ASSERT((popup.Window->Flags & ImGuiWindowFlags_Popup) != 0);
+			if (popup.Window->Flags & ImGuiWindowFlags_ChildWindow)
+				continue;
+
+			// Trim the stack if popups are not direct descendant of the reference window (which is often the NavWindow)
+			bool has_focus = false;
+			for (int m = n; m < g.OpenPopupStack.Size && !has_focus; m++)
+				has_focus = (g.OpenPopupStack[m].Window && g.OpenPopupStack[m].Window->RootWindow == ref_window->RootWindow);
+			if (!has_focus)
+				break;
+		}
+	}
+	if (n < g.OpenPopupStack.Size) // This test is not required but it allows to set a convenient breakpoint on the block below
+		ClosePopupToLevel(n);
+}
+
+static ImGuiWindow* GetFrontMostModalRootWindow()
+{
+	ImGuiContext& g = *GImGui;
+	for (int n = g.OpenPopupStack.Size - 1; n >= 0; n--)
+		if (ImGuiWindow* popup = g.OpenPopupStack.Data[n].Window)
+			if (popup->Flags & ImGuiWindowFlags_Modal)
+				return popup;
+	return NULL;
+}
+
+static void ClosePopupToLevel(int remaining)
+{
+	ImGuiContext& g = *GImGui;
+	if (remaining > 0)
+		ImGui::FocusWindow(g.OpenPopupStack[remaining - 1].Window);
+	else
+		ImGui::FocusWindow(g.OpenPopupStack[0].ParentWindow);
+	g.OpenPopupStack.resize(remaining);
+}
+
+void ImGui::ClosePopup(ImGuiID id)
+{
+	if (!IsPopupOpen(id))
+		return;
+	ImGuiContext& g = *GImGui;
+	ClosePopupToLevel(g.OpenPopupStack.Size - 1);
+}
+
+// Close the popup we have begin-ed into.
+void ImGui::CloseCurrentPopup()
+{
+	ImGuiContext& g = *GImGui;
+	int popup_idx = g.CurrentPopupStack.Size - 1;
+	if (popup_idx < 0 || popup_idx >= g.OpenPopupStack.Size || g.CurrentPopupStack[popup_idx].PopupId != g.OpenPopupStack[popup_idx].PopupId)
+		return;
+	while (popup_idx > 0 && g.OpenPopupStack[popup_idx].Window && (g.OpenPopupStack[popup_idx].Window->Flags & ImGuiWindowFlags_ChildMenu))
+		popup_idx--;
+	ClosePopupToLevel(popup_idx);
+}
+
+bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
+{
+	ImGuiContext& g = *GImGui;
+	if (!IsPopupOpen(id))
+	{
+		g.NextWindowData.Clear(); // We behave like Begin() and need to consume those values
+		return false;
+	}
+
+	char name[20];
+	if (extra_flags & ImGuiWindowFlags_ChildMenu)
+		ImFormatString(name, IM_ARRAYSIZE(name), xorstr("##Menu_%02d"), g.CurrentPopupStack.Size);    // Recycle windows based on depth
+	else
+		ImFormatString(name, IM_ARRAYSIZE(name), xorstr("##Popup_%08x"), id); // Not recycling, so we can close/open during the same frame
+
+	bool is_open = Begin(name, NULL, extra_flags | ImGuiWindowFlags_Popup);
+	if (!is_open) // NB: Begin can return false when the popup is completely clipped (e.g. zero size display)
+		EndPopup();
+
+	return is_open;
+}
+
+bool ImGui::BeginPopup(const char* str_id, ImGuiWindowFlags flags)
+{
+	ImGuiContext& g = *GImGui;
+	if (g.OpenPopupStack.Size <= g.CurrentPopupStack.Size) // Early out for performance
+	{
+		g.NextWindowData.Clear(); // We behave like Begin() and need to consume those values
+		return false;
+	}
+	return BeginPopupEx(g.CurrentWindow->GetID(str_id), flags | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings);
+}
+
+bool ImGui::IsPopupOpen(ImGuiID id)
+{
+	ImGuiContext& g = *GImGui;
+	return g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupId == id;
+}
+
+bool ImGui::IsPopupOpen(const char* str_id)
+{
+	ImGuiContext& g = *GImGui;
+	return g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupId == g.CurrentWindow->GetID(str_id);
+}
+
+bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags flags)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = g.CurrentWindow;
+	const ImGuiID id = window->GetID(name);
+	if (!IsPopupOpen(id))
+	{
+		g.NextWindowData.Clear(); // We behave like Begin() and need to consume those values
+		return false;
+	}
+
+	// Center modal windows by default
+	if (g.NextWindowData.PosCond == 0)
+		SetNextWindowPos(g.IO.DisplaySize * 0.5f, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
+
+	bool is_open = Begin(name, p_open, flags | ImGuiWindowFlags_Popup | ImGuiWindowFlags_Modal | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoSavedSettings);
+	if (!is_open || (p_open && !*p_open)) // NB: is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
+	{
+		EndPopup();
+		if (is_open)
+			ClosePopup(id);
+		return false;
+	}
+
+	return is_open;
+}
+
+void ImGui::EndPopup()
+{
+	ImGuiContext& g = *GImGui; (void)g;
+	IM_ASSERT(g.CurrentWindow->Flags & ImGuiWindowFlags_Popup);  // Mismatched BeginPopup()/EndPopup() calls
+	IM_ASSERT(g.CurrentPopupStack.Size > 0);
+	End();
+}
+
+bool ImGui::OpenPopupOnItemClick(const char* str_id, int mouse_button)
+{
+	ImGuiWindow* window = GImGui->CurrentWindow;
+	if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
+	{
+		ImGuiID id = str_id ? window->GetID(str_id) : window->DC.LastItemId; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict!
+		IM_ASSERT(id != 0);                                                  // However, you cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item)
+		OpenPopupEx(id);
+		return true;
+	}
+	return false;
+}
+
+// This is a helper to handle the simplest case of associating one named popup to one given widget.
+// You may want to handle this on user side if you have specific needs (e.g. tweaking IsItemHovered() parameters).
+// You can pass a NULL str_id to use the identifier of the last item.
+bool ImGui::BeginPopupContextItem(const char* str_id, int mouse_button)
+{
+	ImGuiWindow* window = GImGui->CurrentWindow;
+	ImGuiID id = str_id ? window->GetID(str_id) : window->DC.LastItemId; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict!
+	IM_ASSERT(id != 0);                                                  // However, you cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item)
+	if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
+		OpenPopupEx(id);
+	return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings);
+}
+
+bool ImGui::BeginPopupContextWindow(const char* str_id, int mouse_button, bool also_over_items)
+{
+	if (!str_id)
+		str_id = xorstr("window_context");
+	ImGuiID id = GImGui->CurrentWindow->GetID(str_id);
+	if (IsMouseReleased(mouse_button) && IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
+		if (also_over_items || !IsAnyItemHovered())
+			OpenPopupEx(id);
+	return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings);
+}
+
+bool ImGui::BeginPopupContextVoid(const char* str_id, int mouse_button)
+{
+	if (!str_id)
+		str_id = xorstr("void_context");
+	ImGuiID id = GImGui->CurrentWindow->GetID(str_id);
+	if (IsMouseReleased(mouse_button) && !IsWindowHovered(ImGuiHoveredFlags_AnyWindow))
+		OpenPopupEx(id);
+	return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings);
+}
+
+static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* parent_window = ImGui::GetCurrentWindow();
+	ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_ChildWindow;
+	flags |= (parent_window->Flags & ImGuiWindowFlags_NoMove);  // Inherit the NoMove flag
+
+	const ImVec2 content_avail = ImGui::GetContentRegionAvail();
+	ImVec2 size = ImFloor(size_arg);
+	const int auto_fit_axises = ((size.x == 0.0f) ? (1 << ImGuiAxis_X) : 0x00) | ((size.y == 0.0f) ? (1 << ImGuiAxis_Y) : 0x00);
+	if (size.x <= 0.0f)
+		size.x = ImMax(content_avail.x + size.x, 4.0f); // Arbitrary minimum child size (0.0f causing too much issues)
+	if (size.y <= 0.0f)
+		size.y = ImMax(content_avail.y + size.y, 4.0f);
+
+	const float backup_border_size = g.Style.ChildBorderSize;
+	if (!border)
+		g.Style.ChildBorderSize = 0.0f;
+	flags |= extra_flags;
+
+	char title[256];
+	if (name)
+		ImFormatString(title, IM_ARRAYSIZE(title), xorstr("%s/%s_%08X"), parent_window->Name, name, id);
+	else
+		ImFormatString(title, IM_ARRAYSIZE(title), xorstr("%s/%08X"), parent_window->Name, id);
+
+	ImGui::SetNextWindowSize(size);
+	bool ret = ImGui::Begin(title, NULL, flags);
+	ImGuiWindow* child_window = ImGui::GetCurrentWindow();
+	child_window->AutoFitChildAxises = auto_fit_axises;
+	g.Style.ChildBorderSize = backup_border_size;
+
+	return ret;
+}
+
+bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	return BeginChildEx(str_id, window->GetID(str_id), size_arg, border, extra_flags);
+}
+
+bool ImGui::BeginChild(ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags)
+{
+	return BeginChildEx(NULL, id, size_arg, border, extra_flags);
+}
+
+void ImGui::EndChild()
+{
+	ImGuiWindow* window = GetCurrentWindow();
+
+	IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow);   // Mismatched BeginChild()/EndChild() callss
+	if (window->BeginCount > 1)
+	{
+		End();
+	}
+	else
+	{
+		// When using auto-filling child window, we don't provide full width/height to ItemSize so that it doesn't feed back into automatic size-fitting.
+		ImVec2 sz = GetWindowSize();
+		if (window->AutoFitChildAxises & (1 << ImGuiAxis_X)) // Arbitrary minimum zero-ish child size of 4.0f causes less trouble than a 0.0f
+			sz.x = ImMax(4.0f, sz.x);
+		if (window->AutoFitChildAxises & (1 << ImGuiAxis_Y))
+			sz.y = ImMax(4.0f, sz.y);
+		End();
+
+		ImGuiWindow* parent_window = GetCurrentWindow();
+		ImRect bb(parent_window->DC.CursorPos, parent_window->DC.CursorPos + sz);
+		ItemSize(sz);
+		ItemAdd(bb, 0);
+	}
+}
+
+// Helper to create a child window / scrolling region that looks like a normal widget frame.
+bool ImGui::BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags extra_flags)
+{
+	ImGuiContext& g = *GImGui;
+	const ImGuiStyle& style = g.Style;
+	PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]);
+	PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding);
+	PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize);
+	PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding);
+	return BeginChild(id, size, true, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysUseWindowPadding | extra_flags);
+}
+
+void ImGui::EndChildFrame()
+{
+	EndChild();
+	PopStyleVar(3);
+	PopStyleColor();
+}
+
+// Save and compare stack sizes on Begin()/End() to detect usage errors
+static void CheckStacksSize(ImGuiWindow* window, bool write)
+{
+	// NOT checking: DC.ItemWidth, DC.AllowKeyboardFocus, DC.ButtonRepeat, DC.TextWrapPos (per window) to allow user to conveniently push once and not pop (they are cleared on Begin)
+	ImGuiContext& g = *GImGui;
+	int* p_backup = &window->DC.StackSizesBackup[0];
+	{ int current = window->IDStack.Size;       if (write) *p_backup = current; else IM_ASSERT(*p_backup == current && xorstr("PushID/PopID or TreeNode/TreePop Mismatch!"));   p_backup++; }    // Too few or too many PopID()/TreePop()
+	{ int current = window->DC.GroupStack.Size; if (write) *p_backup = current; else IM_ASSERT(*p_backup == current && xorstr("BeginGroup/EndGroup Mismatch!"));                p_backup++; }    // Too few or too many EndGroup()
+	{ int current = g.CurrentPopupStack.Size;   if (write) *p_backup = current; else IM_ASSERT(*p_backup == current && xorstr("BeginMenu/EndMenu or BeginPopup/EndPopup Mismatch")); p_backup++; }// Too few or too many EndMenu()/EndPopup()
+	{ int current = g.ColorModifiers.Size;      if (write) *p_backup = current; else IM_ASSERT(*p_backup == current && xorstr("PushStyleColor/PopStyleColor Mismatch!"));       p_backup++; }    // Too few or too many PopStyleColor()
+	{ int current = g.StyleModifiers.Size;      if (write) *p_backup = current; else IM_ASSERT(*p_backup == current && xorstr("PushStyleVar/PopStyleVar Mismatch!"));           p_backup++; }    // Too few or too many PopStyleVar()
+	{ int current = g.FontStack.Size;           if (write) *p_backup = current; else IM_ASSERT(*p_backup == current && xorstr("PushFont/PopFont Mismatch!"));                   p_backup++; }    // Too few or too many PopFont()
+	IM_ASSERT(p_backup == window->DC.StackSizesBackup + IM_ARRAYSIZE(window->DC.StackSizesBackup));
+}
+
+enum ImGuiPopupPositionPolicy
+{
+	ImGuiPopupPositionPolicy_Default,
+	ImGuiPopupPositionPolicy_ComboBox
+};
+
+static ImVec2 FindBestWindowPosForPopup(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy = ImGuiPopupPositionPolicy_Default)
+{
+	const ImGuiStyle& style = GImGui->Style;
+
+	// r_avoid = the rectangle to avoid (e.g. for tooltip it is a rectangle around the mouse cursor which we want to avoid. for popups it's a small point around the cursor.)
+	// r_outer = the visible area rectangle, minus safe area padding. If our popup size won't fit because of safe area padding we ignore it.
+	ImVec2 safe_padding = style.DisplaySafeAreaPadding;
+	ImRect r_outer(GetVisibleRect());
+	r_outer.Expand(ImVec2((size.x - r_outer.GetWidth() > safe_padding.x * 2) ? -safe_padding.x : 0.0f, (size.y - r_outer.GetHeight() > safe_padding.y * 2) ? -safe_padding.y : 0.0f));
+	ImVec2 base_pos_clamped = ImClamp(ref_pos, r_outer.Min, r_outer.Max - size);
+	//GImGui->OverlayDrawList.AddRect(r_avoid.Min, r_avoid.Max, IM_COL32(255,0,0,255));
+	//GImGui->OverlayDrawList.AddRect(r_outer.Min, r_outer.Max, IM_COL32(0,255,0,255));
+
+	// Combo Box policy (we want a connecting edge)
+	if (policy == ImGuiPopupPositionPolicy_ComboBox)
+	{
+		const ImGuiDir dir_prefered_order[ImGuiDir_Count_] = { ImGuiDir_Down, ImGuiDir_Right, ImGuiDir_Left, ImGuiDir_Up };
+		for (int n = (*last_dir != ImGuiDir_None) ? -1 : 0; n < ImGuiDir_Count_; n++)
+		{
+			const ImGuiDir dir = (n == -1) ? *last_dir : dir_prefered_order[n];
+			if (n != -1 && dir == *last_dir) // Already tried this direction?
+				continue;
+			ImVec2 pos;
+			if (dir == ImGuiDir_Down)  pos = ImVec2(r_avoid.Min.x, r_avoid.Max.y);          // Below, Toward Right (default)
+			if (dir == ImGuiDir_Right) pos = ImVec2(r_avoid.Min.x, r_avoid.Min.y - size.y); // Above, Toward Right
+			if (dir == ImGuiDir_Left)  pos = ImVec2(r_avoid.Max.x - size.x, r_avoid.Max.y); // Below, Toward Left
+			if (dir == ImGuiDir_Up)    pos = ImVec2(r_avoid.Max.x - size.x, r_avoid.Min.y - size.y); // Above, Toward Left
+			if (!r_outer.Contains(ImRect(pos, pos + size)))
+				continue;
+			*last_dir = dir;
+			return pos;
+		}
+	}
+
+	// Default popup policy
+	const ImGuiDir dir_prefered_order[ImGuiDir_Count_] = { ImGuiDir_Right, ImGuiDir_Down, ImGuiDir_Up, ImGuiDir_Left };
+	for (int n = (*last_dir != ImGuiDir_None) ? -1 : 0; n < ImGuiDir_Count_; n++)
+	{
+		const ImGuiDir dir = (n == -1) ? *last_dir : dir_prefered_order[n];
+		if (n != -1 && dir == *last_dir) // Already tried this direction?
+			continue;
+		float avail_w = (dir == ImGuiDir_Left ? r_avoid.Min.x : r_outer.Max.x) - (dir == ImGuiDir_Right ? r_avoid.Max.x : r_outer.Min.x);
+		float avail_h = (dir == ImGuiDir_Up ? r_avoid.Min.y : r_outer.Max.y) - (dir == ImGuiDir_Down ? r_avoid.Max.y : r_outer.Min.y);
+		if (avail_w < size.x || avail_h < size.y)
+			continue;
+		ImVec2 pos;
+		pos.x = (dir == ImGuiDir_Left) ? r_avoid.Min.x - size.x : (dir == ImGuiDir_Right) ? r_avoid.Max.x : base_pos_clamped.x;
+		pos.y = (dir == ImGuiDir_Up) ? r_avoid.Min.y - size.y : (dir == ImGuiDir_Down) ? r_avoid.Max.y : base_pos_clamped.y;
+		*last_dir = dir;
+		return pos;
+	}
+
+	// Fallback, try to keep within display
+	*last_dir = ImGuiDir_None;
+	ImVec2 pos = ref_pos;
+	pos.x = ImMax(ImMin(pos.x + size.x, r_outer.Max.x) - size.x, r_outer.Min.x);
+	pos.y = ImMax(ImMin(pos.y + size.y, r_outer.Max.y) - size.y, r_outer.Min.y);
+	return pos;
+}
+
+static void SetWindowConditionAllowFlags(ImGuiWindow* window, ImGuiCond flags, bool enabled)
+{
+	window->SetWindowPosAllowFlags = enabled ? (window->SetWindowPosAllowFlags | flags) : (window->SetWindowPosAllowFlags & ~flags);
+	window->SetWindowSizeAllowFlags = enabled ? (window->SetWindowSizeAllowFlags | flags) : (window->SetWindowSizeAllowFlags & ~flags);
+	window->SetWindowCollapsedAllowFlags = enabled ? (window->SetWindowCollapsedAllowFlags | flags) : (window->SetWindowCollapsedAllowFlags & ~flags);
+}
+
+ImGuiWindow* ImGui::FindWindowByName(const char* name)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiID id = ImHash(name, 0);
+	return (ImGuiWindow*)g.WindowsById.GetVoidPtr(id);
+}
+
+static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags)
+{
+	ImGuiContext& g = *GImGui;
+
+	// Create window the first time
+	ImGuiWindow* window = IM_NEW(ImGuiWindow)(&g, name);
+	window->Flags = flags;
+	g.WindowsById.SetVoidPtr(window->ID, window);
+
+	// User can disable loading and saving of settings. Tooltip and child windows also don't store settings.
+	if (!(flags & ImGuiWindowFlags_NoSavedSettings))
+	{
+		// Retrieve settings from .ini file
+		// Use SetWindowPos() or SetNextWindowPos() with the appropriate condition flag to change the initial position of a window.
+		window->Pos = window->PosFloat = ImVec2(60, 60);
+
+		if (ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID))
+		{
+			SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false);
+			window->PosFloat = settings->Pos;
+			window->Pos = ImFloor(window->PosFloat);
+			window->Collapsed = settings->Collapsed;
+			if (ImLengthSqr(settings->Size) > 0.00001f)
+				size = settings->Size;
+		}
+	}
+	window->Size = window->SizeFull = window->SizeFullAtLastBegin = size;
+
+	if ((flags & ImGuiWindowFlags_AlwaysAutoResize) != 0)
+	{
+		window->AutoFitFramesX = window->AutoFitFramesY = 2;
+		window->AutoFitOnlyGrows = false;
+	}
+	else
+	{
+		if (window->Size.x <= 0.0f)
+			window->AutoFitFramesX = 2;
+		if (window->Size.y <= 0.0f)
+			window->AutoFitFramesY = 2;
+		window->AutoFitOnlyGrows = (window->AutoFitFramesX > 0) || (window->AutoFitFramesY > 0);
+	}
+
+	if (flags & ImGuiWindowFlags_NoBringToFrontOnFocus)
+		g.Windows.insert(g.Windows.begin(), window); // Quite slow but rare and only once
+	else
+		g.Windows.push_back(window);
+	return window;
+}
+
+static ImVec2 CalcSizeAfterConstraint(ImGuiWindow* window, ImVec2 new_size)
+{
+	ImGuiContext& g = *GImGui;
+	if (g.NextWindowData.SizeConstraintCond != 0)
+	{
+		// Using -1,-1 on either X/Y axis to preserve the current size.
+		ImRect cr = g.NextWindowData.SizeConstraintRect;
+		new_size.x = (cr.Min.x >= 0 && cr.Max.x >= 0) ? ImClamp(new_size.x, cr.Min.x, cr.Max.x) : window->SizeFull.x;
+		new_size.y = (cr.Min.y >= 0 && cr.Max.y >= 0) ? ImClamp(new_size.y, cr.Min.y, cr.Max.y) : window->SizeFull.y;
+		if (g.NextWindowData.SizeCallback)
+		{
+			ImGuiSizeCallbackData data;
+			data.UserData = g.NextWindowData.SizeCallbackUserData;
+			data.Pos = window->Pos;
+			data.CurrentSize = window->SizeFull;
+			data.DesiredSize = new_size;
+			g.NextWindowData.SizeCallback(&data);
+			new_size = data.DesiredSize;
+		}
+	}
+
+	// Minimum size
+	if (!(window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_AlwaysAutoResize)))
+	{
+		new_size = ImMax(new_size, g.Style.WindowMinSize);
+		new_size.y = ImMax(new_size.y, window->TitleBarHeight() + window->MenuBarHeight() + ImMax(0.0f, g.Style.WindowRounding - 1.0f)); // Reduce artifacts with very small windows
+	}
+	return new_size;
+}
+
+static ImVec2 CalcSizeContents(ImGuiWindow* window)
+{
+	ImVec2 sz;
+	sz.x = (float)(int)((window->SizeContentsExplicit.x != 0.0f) ? window->SizeContentsExplicit.x : (window->DC.CursorMaxPos.x - window->Pos.x + window->Scroll.x));
+	sz.y = (float)(int)((window->SizeContentsExplicit.y != 0.0f) ? window->SizeContentsExplicit.y : (window->DC.CursorMaxPos.y - window->Pos.y + window->Scroll.y));
+	return sz + window->WindowPadding;
+}
+
+static ImVec2 CalcSizeAutoFit(ImGuiWindow* window, const ImVec2& size_contents)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiStyle& style = g.Style;
+	ImGuiWindowFlags flags = window->Flags;
+	ImVec2 size_auto_fit;
+	if ((flags & ImGuiWindowFlags_Tooltip) != 0)
+	{
+		// Tooltip always resize. We keep the spacing symmetric on both axises for aesthetic purpose.
+		size_auto_fit = size_contents;
+	}
+	else
+	{
+		// When the window cannot fit all contents (either because of constraints, either because screen is too small): we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than DisplaySize-WindowPadding.
+		size_auto_fit = ImClamp(size_contents, style.WindowMinSize, ImMax(style.WindowMinSize, g.IO.DisplaySize - g.Style.DisplaySafeAreaPadding));
+		ImVec2 size_auto_fit_after_constraint = CalcSizeAfterConstraint(window, size_auto_fit);
+		if (size_auto_fit_after_constraint.x < size_contents.x && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar))
+			size_auto_fit.y += style.ScrollbarSize;
+		if (size_auto_fit_after_constraint.y < size_contents.y && !(flags & ImGuiWindowFlags_NoScrollbar))
+			size_auto_fit.x += style.ScrollbarSize;
+	}
+	return size_auto_fit;
+}
+
+static float GetScrollMaxX(ImGuiWindow* window)
+{
+	return ImMax(0.0f, window->SizeContents.x - (window->SizeFull.x - window->ScrollbarSizes.x));
+}
+
+static float GetScrollMaxY(ImGuiWindow* window)
+{
+	return ImMax(0.0f, window->SizeContents.y - (window->SizeFull.y - window->ScrollbarSizes.y));
+}
+
+static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window)
+{
+	ImVec2 scroll = window->Scroll;
+	float cr_x = window->ScrollTargetCenterRatio.x;
+	float cr_y = window->ScrollTargetCenterRatio.y;
+	if (window->ScrollTarget.x < FLT_MAX)
+		scroll.x = window->ScrollTarget.x - cr_x * (window->SizeFull.x - window->ScrollbarSizes.x);
+	if (window->ScrollTarget.y < FLT_MAX)
+		scroll.y = window->ScrollTarget.y - (1.0f - cr_y) * (window->TitleBarHeight() + window->MenuBarHeight()) - cr_y * (window->SizeFull.y - window->ScrollbarSizes.y);
+	scroll = ImMax(scroll, ImVec2(0.0f, 0.0f));
+	if (!window->Collapsed && !window->SkipItems)
+	{
+		scroll.x = ImMin(scroll.x, GetScrollMaxX(window));
+		scroll.y = ImMin(scroll.y, GetScrollMaxY(window));
+	}
+	return scroll;
+}
+
+static ImGuiCol GetWindowBgColorIdxFromFlags(ImGuiWindowFlags flags)
+{
+	if (flags & (ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup))
+		return ImGuiCol_PopupBg;
+	if (flags & ImGuiWindowFlags_ChildWindow)
+		return ImGuiCol_ChildBg;
+	return ImGuiCol_WindowBg;
+}
+
+static void CalcResizePosSizeFromAnyCorner(ImGuiWindow* window, const ImVec2& corner_target, const ImVec2& corner_norm, ImVec2* out_pos, ImVec2* out_size)
+{
+	ImVec2 pos_min = ImLerp(corner_target, window->Pos, corner_norm);                // Expected window upper-left
+	ImVec2 pos_max = ImLerp(window->Pos + window->Size, corner_target, corner_norm); // Expected window lower-right
+	ImVec2 size_expected = pos_max - pos_min;
+	ImVec2 size_constrained = CalcSizeAfterConstraint(window, size_expected);
+	*out_pos = pos_min;
+	if (corner_norm.x == 0.0f)
+		out_pos->x -= (size_constrained.x - size_expected.x);
+	if (corner_norm.y == 0.0f)
+		out_pos->y -= (size_constrained.y - size_expected.y);
+	*out_size = size_constrained;
+}
+
+struct ImGuiResizeGripDef
+{
+	ImVec2           CornerPos;
+	ImVec2           InnerDir;
+	int              AngleMin12, AngleMax12;
+};
+
+const ImGuiResizeGripDef resize_grip_def[4] =
+{
+	{ ImVec2(1,1), ImVec2(-1,-1), 0, 3 }, // Lower right
+	{ ImVec2(0,1), ImVec2(+1,-1), 3, 6 }, // Lower left
+	{ ImVec2(0,0), ImVec2(+1,+1), 6, 9 }, // Upper left
+	{ ImVec2(1,0), ImVec2(-1,+1), 9,12 }, // Upper right
+};
+
+static ImRect GetBorderRect(ImGuiWindow* window, int border_n, float perp_padding, float thickness)
+{
+	ImRect rect = window->Rect();
+	if (thickness == 0.0f) rect.Max -= ImVec2(1, 1);
+	if (border_n == 0) return ImRect(rect.Min.x + perp_padding, rect.Min.y, rect.Max.x - perp_padding, rect.Min.y + thickness);
+	if (border_n == 1) return ImRect(rect.Max.x - thickness, rect.Min.y + perp_padding, rect.Max.x, rect.Max.y - perp_padding);
+	if (border_n == 2) return ImRect(rect.Min.x + perp_padding, rect.Max.y - thickness, rect.Max.x - perp_padding, rect.Max.y);
+	if (border_n == 3) return ImRect(rect.Min.x, rect.Min.y + perp_padding, rect.Min.x + thickness, rect.Max.y - perp_padding);
+	IM_ASSERT(0);
+	return ImRect();
+}
+
+// Handle resize for: Resize Grips, Borders, Gamepad
+static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4])
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindowFlags flags = window->Flags;
+	if ((flags & ImGuiWindowFlags_NoResize) || (flags & ImGuiWindowFlags_AlwaysAutoResize) || window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0)
+		return;
+
+	const int resize_border_count = (flags & ImGuiWindowFlags_ResizeFromAnySide) ? 4 : 0;
+	const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f);
+	const float grip_hover_size = (float)(int)(grip_draw_size * 0.75f);
+
+	ImVec2 pos_target(FLT_MAX, FLT_MAX);
+	ImVec2 size_target(FLT_MAX, FLT_MAX);
+
+	// Manual resize grips
+	PushID(xorstr("#RESIZE"));
+	for (int resize_grip_n = 0; resize_grip_n < resize_grip_count; resize_grip_n++)
+	{
+		const ImGuiResizeGripDef& grip = resize_grip_def[resize_grip_n];
+		const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerPos);
+
+		// Using the FlattenChilds button flag we make the resize button accessible even if we are hovering over a child window
+		ImRect resize_rect(corner, corner + grip.InnerDir * grip_hover_size);
+		resize_rect.FixInverted();
+		bool hovered, held;
+		ButtonBehavior(resize_rect, window->GetID((void*)(intptr_t)resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChildren);
+		if (hovered || held)
+			g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE;
+
+		if (g.HoveredWindow == window && held && g.IO.MouseDoubleClicked[0] && resize_grip_n == 0)
+		{
+			// Manual auto-fit when double-clicking
+			size_target = CalcSizeAfterConstraint(window, size_auto_fit);
+			ClearActiveID();
+		}
+		else if (held)
+		{
+			// Resize from any of the four corners
+			// We don't use an incremental MouseDelta but rather compute an absolute target size based on mouse position
+			ImVec2 corner_target = g.IO.MousePos - g.ActiveIdClickOffset + resize_rect.GetSize() * grip.CornerPos; // Corner of the window corresponding to our corner grip
+			CalcResizePosSizeFromAnyCorner(window, corner_target, grip.CornerPos, &pos_target, &size_target);
+		}
+		if (resize_grip_n == 0 || held || hovered)
+			resize_grip_col[resize_grip_n] = GetColorU32(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip);
+	}
+	for (int border_n = 0; border_n < resize_border_count; border_n++)
+	{
+		const float BORDER_SIZE = 5.0f;          // FIXME: Only works _inside_ window because of HoveredWindow check.
+		const float BORDER_APPEAR_TIMER = 0.05f; // Reduce visual noise
+		bool hovered, held;
+		ImRect border_rect = GetBorderRect(window, border_n, grip_hover_size, BORDER_SIZE);
+		ButtonBehavior(border_rect, window->GetID((void*)(intptr_t)(border_n + 4)), &hovered, &held, ImGuiButtonFlags_FlattenChildren);
+		if ((hovered && g.HoveredIdTimer > BORDER_APPEAR_TIMER) || held)
+		{
+			g.MouseCursor = (border_n & 1) ? ImGuiMouseCursor_ResizeEW : ImGuiMouseCursor_ResizeNS;
+			if (held) *border_held = border_n;
+		}
+		if (held)
+		{
+			ImVec2 border_target = window->Pos;
+			ImVec2 border_posn;
+			if (border_n == 0) { border_posn = ImVec2(0, 0); border_target.y = (g.IO.MousePos.y - g.ActiveIdClickOffset.y); }
+			if (border_n == 1) { border_posn = ImVec2(1, 0); border_target.x = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + BORDER_SIZE); }
+			if (border_n == 2) { border_posn = ImVec2(0, 1); border_target.y = (g.IO.MousePos.y - g.ActiveIdClickOffset.y + BORDER_SIZE); }
+			if (border_n == 3) { border_posn = ImVec2(0, 0); border_target.x = (g.IO.MousePos.x - g.ActiveIdClickOffset.x); }
+			CalcResizePosSizeFromAnyCorner(window, border_target, border_posn, &pos_target, &size_target);
+		}
+	}
+	PopID();
+
+	// Apply back modified position/size to window
+	if (size_target.x != FLT_MAX)
+	{
+		window->SizeFull = size_target;
+		MarkIniSettingsDirty(window);
+	}
+	if (pos_target.x != FLT_MAX)
+	{
+		window->Pos = window->PosFloat = ImFloor(pos_target);
+		MarkIniSettingsDirty(window);
+	}
+
+	window->Size = window->SizeFull;
+}
+
+// Push a new ImGui window to add widgets to.
+// - A default window called "Debug" is automatically stacked at the beginning of every frame so you can use widgets without explicitly calling a Begin/End pair.
+// - Begin/End can be called multiple times during the frame with the same window name to append content.
+// - The window name is used as a unique identifier to preserve window information across frames (and save rudimentary information to the .ini file).
+//   You can use the "##" or "###" markers to use the same label with different id, or same id with different label. See documentation at the top of this file.
+// - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned.
+// - Passing 'bool* p_open' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed.
+bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
+{
+	ImGuiContext& g = *GImGui;
+	const ImGuiStyle& style = g.Style;
+	IM_ASSERT(name != NULL);                        // Window name required
+	IM_ASSERT(g.Initialized);                       // Forgot to call ImGui::NewFrame()
+	IM_ASSERT(g.FrameCountEnded != g.FrameCount);   // Called ImGui::Render() or ImGui::EndFrame() and haven't called ImGui::NewFrame() again yet
+
+													// Find or create
+	ImGuiWindow* window = FindWindowByName(name);
+	if (!window)
+	{
+		ImVec2 size_on_first_use = (g.NextWindowData.SizeCond != 0) ? g.NextWindowData.SizeVal : ImVec2(0.0f, 0.0f); // Any condition flag will do since we are creating a new window here.
+		window = CreateNewWindow(name, size_on_first_use, flags);
+	}
+
+	// Automatically disable manual moving/resizing when NoInputs is set
+	if (flags & ImGuiWindowFlags_NoInputs)
+		flags |= ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize;
+	//if (flags & ImGuiWindowFlags_NavFlattened)
+	//    IM_ASSERT(flags & ImGuiWindowFlags_ChildWindow);
+
+	const int current_frame = g.FrameCount;
+	const bool first_begin_of_the_frame = (window->LastFrameActive != current_frame);
+	if (first_begin_of_the_frame)
+		window->Flags = (ImGuiWindowFlags)flags;
+	else
+		flags = window->Flags;
+
+	// Update the Appearing flag
+	bool window_just_activated_by_user = (window->LastFrameActive < current_frame - 1);   // Not using !WasActive because the implicit "Debug" window would always toggle off->on
+	const bool window_just_appearing_after_hidden_for_resize = (window->HiddenFrames == 1);
+	if (flags & ImGuiWindowFlags_Popup)
+	{
+		ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.CurrentPopupStack.Size];
+		window_just_activated_by_user |= (window->PopupId != popup_ref.PopupId); // We recycle popups so treat window as activated if popup id changed
+		window_just_activated_by_user |= (window != popup_ref.Window);
+	}
+	window->Appearing = (window_just_activated_by_user || window_just_appearing_after_hidden_for_resize);
+	window->CloseButton = (p_open != NULL);
+	if (window->Appearing)
+		SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, true);
+
+	// Parent window is latched only on the first call to Begin() of the frame, so further append-calls can be done from a different window stack
+	ImGuiWindow* parent_window_in_stack = g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back();
+	ImGuiWindow* parent_window = first_begin_of_the_frame ? ((flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)) ? parent_window_in_stack : NULL) : window->ParentWindow;
+	IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow));
+
+	// Add to stack
+	g.CurrentWindowStack.push_back(window);
+	SetCurrentWindow(window);
+	CheckStacksSize(window, true);
+	if (flags & ImGuiWindowFlags_Popup)
+	{
+		ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.CurrentPopupStack.Size];
+		popup_ref.Window = window;
+		g.CurrentPopupStack.push_back(popup_ref);
+		window->PopupId = popup_ref.PopupId;
+	}
+
+	// Process SetNextWindow***() calls
+	bool window_pos_set_by_api = false;
+	bool window_size_x_set_by_api = false, window_size_y_set_by_api = false;
+	if (g.NextWindowData.PosCond)
+	{
+		window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.NextWindowData.PosCond) != 0;
+		if (window_pos_set_by_api && ImLengthSqr(g.NextWindowData.PosPivotVal) > 0.00001f)
+		{
+			// May be processed on the next frame if this is our first frame and we are measuring size
+			// FIXME: Look into removing the branch so everything can go through this same code path for consistency.
+			window->SetWindowPosVal = g.NextWindowData.PosVal;
+			window->SetWindowPosPivot = g.NextWindowData.PosPivotVal;
+			window->SetWindowPosAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing);
+		}
+		else
+		{
+			SetWindowPos(window, g.NextWindowData.PosVal, g.NextWindowData.PosCond);
+		}
+		g.NextWindowData.PosCond = 0;
+	}
+	if (g.NextWindowData.SizeCond)
+	{
+		window_size_x_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindowData.SizeCond) != 0 && (g.NextWindowData.SizeVal.x > 0.0f);
+		window_size_y_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindowData.SizeCond) != 0 && (g.NextWindowData.SizeVal.y > 0.0f);
+		SetWindowSize(window, g.NextWindowData.SizeVal, g.NextWindowData.SizeCond);
+		g.NextWindowData.SizeCond = 0;
+	}
+	if (g.NextWindowData.ContentSizeCond)
+	{
+		// Adjust passed "client size" to become a "window size"
+		window->SizeContentsExplicit = g.NextWindowData.ContentSizeVal;
+		window->SizeContentsExplicit.y += window->TitleBarHeight() + window->MenuBarHeight();
+		g.NextWindowData.ContentSizeCond = 0;
+	}
+	else if (first_begin_of_the_frame)
+	{
+		window->SizeContentsExplicit = ImVec2(0.0f, 0.0f);
+	}
+	if (g.NextWindowData.CollapsedCond)
+	{
+		SetWindowCollapsed(window, g.NextWindowData.CollapsedVal, g.NextWindowData.CollapsedCond);
+		g.NextWindowData.CollapsedCond = 0;
+	}
+	if (g.NextWindowData.FocusCond)
+	{
+		SetWindowFocus();
+		g.NextWindowData.FocusCond = 0;
+	}
+	if (window->Appearing)
+		SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, false);
+
+	// When reusing window again multiple times a frame, just append content (don't need to setup again)
+	if (first_begin_of_the_frame)
+	{
+		const bool is_pinned_child_tooltip = (flags & ImGuiWindowFlags_ChildWindow) && (flags & ImGuiWindowFlags_Tooltip); // FIXME-WIP: Undocumented behavior of Child+Tooltip for pinned tooltip (#1345)
+
+																														   // Initialize
+		window->ParentWindow = parent_window;
+		window->RootWindow = window->RootNonPopupWindow = window;
+		if (parent_window && (flags & ImGuiWindowFlags_ChildWindow) && !is_pinned_child_tooltip)
+			window->RootWindow = parent_window->RootWindow;
+		if (parent_window && !(flags & ImGuiWindowFlags_Modal) && (flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)))
+			window->RootNonPopupWindow = parent_window->RootNonPopupWindow;
+		//window->RootNavWindow = window;
+		//while (window->RootNavWindow->Flags & ImGuiWindowFlags_NavFlattened)
+		//    window->RootNavWindow = window->RootNavWindow->ParentWindow;
+
+		window->Active = true;
+		window->BeginOrderWithinParent = 0;
+		window->BeginOrderWithinContext = g.WindowsActiveCount++;
+		window->BeginCount = 0;
+		window->ClipRect = ImVec4(-FLT_MAX, -FLT_MAX, +FLT_MAX, +FLT_MAX);
+		window->LastFrameActive = current_frame;
+		window->IDStack.resize(1);
+
+		// Lock window rounding, border size and rounding so that altering the border sizes for children doesn't have side-effects.
+		window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding;
+		window->WindowBorderSize = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildBorderSize : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupBorderSize : style.WindowBorderSize;
+		window->WindowPadding = style.WindowPadding;
+		if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_Popup)) && window->WindowBorderSize == 0.0f)
+			window->WindowPadding = ImVec2(0.0f, (flags & ImGuiWindowFlags_MenuBar) ? style.WindowPadding.y : 0.0f);
+
+		// Collapse window by double-clicking on title bar
+		// At this point we don't have a clipping rectangle setup yet, so we can use the title bar area for hit detection and drawing
+		if (!(flags & ImGuiWindowFlags_NoTitleBar) && !(flags & ImGuiWindowFlags_NoCollapse))
+		{
+			ImRect title_bar_rect = window->TitleBarRect();
+			if (g.HoveredWindow == window && IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max) && g.IO.MouseDoubleClicked[0])
+			{
+				window->Collapsed = !window->Collapsed;
+				MarkIniSettingsDirty(window);
+				FocusWindow(window);
+			}
+		}
+		else
+		{
+			window->Collapsed = false;
+		}
+
+		// SIZE
+
+		// Update contents size from last frame for auto-fitting (unless explicitly specified)
+		window->SizeContents = CalcSizeContents(window);
+
+		// Hide popup/tooltip window when re-opening while we measure size (because we recycle the windows)
+		if (window->HiddenFrames > 0)
+			window->HiddenFrames--;
+		if ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0 && window_just_activated_by_user)
+		{
+			window->HiddenFrames = 1;
+			if (flags & ImGuiWindowFlags_AlwaysAutoResize)
+			{
+				if (!window_size_x_set_by_api)
+					window->Size.x = window->SizeFull.x = 0.f;
+				if (!window_size_y_set_by_api)
+					window->Size.y = window->SizeFull.y = 0.f;
+				window->SizeContents = ImVec2(0.f, 0.f);
+			}
+		}
+
+		// Calculate auto-fit size, handle automatic resize
+		const ImVec2 size_auto_fit = CalcSizeAutoFit(window, window->SizeContents);
+		ImVec2 size_full_modified(FLT_MAX, FLT_MAX);
+		if (flags & ImGuiWindowFlags_AlwaysAutoResize && !window->Collapsed)
+		{
+			// Using SetNextWindowSize() overrides ImGuiWindowFlags_AlwaysAutoResize, so it can be used on tooltips/popups, etc.
+			if (!window_size_x_set_by_api)
+				window->SizeFull.x = size_full_modified.x = size_auto_fit.x;
+			if (!window_size_y_set_by_api)
+				window->SizeFull.y = size_full_modified.y = size_auto_fit.y;
+		}
+		else if (window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0)
+		{
+			// Auto-fit only grows during the first few frames
+			// We still process initial auto-fit on collapsed windows to get a window width, but otherwise don't honor ImGuiWindowFlags_AlwaysAutoResize when collapsed.
+			if (!window_size_x_set_by_api && window->AutoFitFramesX > 0)
+				window->SizeFull.x = size_full_modified.x = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.x, size_auto_fit.x) : size_auto_fit.x;
+			if (!window_size_y_set_by_api && window->AutoFitFramesY > 0)
+				window->SizeFull.y = size_full_modified.y = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.y, size_auto_fit.y) : size_auto_fit.y;
+			if (!window->Collapsed)
+				MarkIniSettingsDirty(window);
+		}
+
+		// Apply minimum/maximum window size constraints and final size
+		window->SizeFull = CalcSizeAfterConstraint(window, window->SizeFull);
+		window->Size = window->Collapsed && !(flags & ImGuiWindowFlags_ChildWindow) ? window->TitleBarRect().GetSize() : window->SizeFull;
+
+		// SCROLLBAR STATUS
+
+		// Update scrollbar status (based on the Size that was effective during last frame or the auto-resized Size). 
+		if (!window->Collapsed)
+		{
+			// When reading the current size we need to read it after size constraints have been applied
+			float size_x_for_scrollbars = size_full_modified.x != FLT_MAX ? window->SizeFull.x : window->SizeFullAtLastBegin.x;
+			float size_y_for_scrollbars = size_full_modified.y != FLT_MAX ? window->SizeFull.y : window->SizeFullAtLastBegin.y;
+			window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((window->SizeContents.y > size_y_for_scrollbars) && !(flags & ImGuiWindowFlags_NoScrollbar));
+			window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((window->SizeContents.x > size_x_for_scrollbars - (window->ScrollbarY ? style.ScrollbarSize : 0.0f) - window->WindowPadding.x) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar));
+			if (window->ScrollbarX && !window->ScrollbarY)
+				window->ScrollbarY = (window->SizeContents.y > size_y_for_scrollbars + style.ScrollbarSize) && !(flags & ImGuiWindowFlags_NoScrollbar);
+			window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f);
+		}
+
+		// POSITION
+
+		// Popup latch its initial position, will position itself when it appears next frame
+		if (window_just_activated_by_user)
+		{
+			window->AutoPosLastDirection = ImGuiDir_None;
+			if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api)
+				window->Pos = window->PosFloat = g.CurrentPopupStack.back().OpenPopupPos;
+		}
+
+		// Position child window
+		if (flags & ImGuiWindowFlags_ChildWindow)
+		{
+			window->BeginOrderWithinParent = parent_window->DC.ChildWindows.Size;
+			parent_window->DC.ChildWindows.push_back(window);
+			if (!(flags & ImGuiWindowFlags_Popup) && !window_pos_set_by_api && !is_pinned_child_tooltip)
+				window->Pos = window->PosFloat = parent_window->DC.CursorPos;
+		}
+
+		const bool window_pos_with_pivot = (window->SetWindowPosVal.x != FLT_MAX && window->HiddenFrames == 0);
+		if (window_pos_with_pivot)
+		{
+			// Position given a pivot (e.g. for centering)
+			SetWindowPos(window, ImMax(style.DisplaySafeAreaPadding, window->SetWindowPosVal - window->SizeFull * window->SetWindowPosPivot), 0);
+		}
+		else if (flags & ImGuiWindowFlags_ChildMenu)
+		{
+			// Child menus typically request _any_ position within the parent menu item, and then our FindBestPopupWindowPos() function will move the new menu outside the parent bounds.
+			// This is how we end up with child menus appearing (most-commonly) on the right of the parent menu.
+			IM_ASSERT(window_pos_set_by_api);
+			float horizontal_overlap = style.ItemSpacing.x; // We want some overlap to convey the relative depth of each popup (currently the amount of overlap it is hard-coded to style.ItemSpacing.x, may need to introduce another style value).
+			ImGuiWindow* parent_menu = parent_window_in_stack;
+			ImRect rect_to_avoid;
+			if (parent_menu->DC.MenuBarAppending)
+				rect_to_avoid = ImRect(-FLT_MAX, parent_menu->Pos.y + parent_menu->TitleBarHeight(), FLT_MAX, parent_menu->Pos.y + parent_menu->TitleBarHeight() + parent_menu->MenuBarHeight());
+			else
+				rect_to_avoid = ImRect(parent_menu->Pos.x + horizontal_overlap, -FLT_MAX, parent_menu->Pos.x + parent_menu->Size.x - horizontal_overlap - parent_menu->ScrollbarSizes.x, FLT_MAX);
+			window->PosFloat = FindBestWindowPosForPopup(window->PosFloat, window->Size, &window->AutoPosLastDirection, rect_to_avoid);
+		}
+		else if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api && window_just_appearing_after_hidden_for_resize)
+		{
+			ImRect rect_to_avoid(window->PosFloat.x - 1, window->PosFloat.y - 1, window->PosFloat.x + 1, window->PosFloat.y + 1);
+			window->PosFloat = FindBestWindowPosForPopup(window->PosFloat, window->Size, &window->AutoPosLastDirection, rect_to_avoid);
+		}
+
+		// Position tooltip (always follows mouse)
+		if ((flags & ImGuiWindowFlags_Tooltip) != 0 && !window_pos_set_by_api && !is_pinned_child_tooltip)
+		{
+			ImVec2 ref_pos = g.IO.MousePos;
+			ImRect rect_to_avoid(ref_pos.x - 16, ref_pos.y - 8, ref_pos.x + 24, ref_pos.y + 24); // FIXME: Completely hard-coded. Store boxes in mouse cursor data? Scale? Center on cursor hit-point?
+			window->PosFloat = FindBestWindowPosForPopup(ref_pos, window->Size, &window->AutoPosLastDirection, rect_to_avoid);
+			if (window->AutoPosLastDirection == ImGuiDir_None)
+				window->PosFloat = ref_pos + ImVec2(2, 2); // If there's not enough room, for tooltip we prefer avoiding the cursor at all cost even if it means that part of the tooltip won't be visible.
+		}
+
+		// Clamp position so it stays visible
+		if (!(flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Tooltip))
+		{
+			if (!window_pos_set_by_api && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0 && g.IO.DisplaySize.x > 0.0f && g.IO.DisplaySize.y > 0.0f) // Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing.
+			{
+				ImVec2 padding = ImMax(style.DisplayWindowPadding, style.DisplaySafeAreaPadding);
+				window->PosFloat = ImMax(window->PosFloat + window->Size, padding) - window->Size;
+				window->PosFloat = ImMin(window->PosFloat, g.IO.DisplaySize - padding);
+			}
+		}
+		window->Pos = ImFloor(window->PosFloat);
+
+		// Default item width. Make it proportional to window size if window manually resizes
+		if (window->Size.x > 0.0f && !(flags & ImGuiWindowFlags_Tooltip) && !(flags & ImGuiWindowFlags_AlwaysAutoResize))
+			window->ItemWidthDefault = (float)(int)(window->Size.x * 0.65f);
+		else
+			window->ItemWidthDefault = (float)(int)(g.FontSize * 16.0f);
+
+		// Prepare for focus requests
+		window->FocusIdxAllRequestCurrent = (window->FocusIdxAllRequestNext == INT_MAX || window->FocusIdxAllCounter == -1) ? INT_MAX : (window->FocusIdxAllRequestNext + (window->FocusIdxAllCounter + 1)) % (window->FocusIdxAllCounter + 1);
+		window->FocusIdxTabRequestCurrent = (window->FocusIdxTabRequestNext == INT_MAX || window->FocusIdxTabCounter == -1) ? INT_MAX : (window->FocusIdxTabRequestNext + (window->FocusIdxTabCounter + 1)) % (window->FocusIdxTabCounter + 1);
+		window->FocusIdxAllCounter = window->FocusIdxTabCounter = -1;
+		window->FocusIdxAllRequestNext = window->FocusIdxTabRequestNext = INT_MAX;
+
+		// Apply scrolling
+		window->Scroll = CalcNextScrollFromScrollTargetAndClamp(window);
+		window->ScrollTarget = ImVec2(FLT_MAX, FLT_MAX);
+
+		// Apply focus, new windows appears in front
+		bool want_focus = false;
+		if (window_just_activated_by_user && !(flags & ImGuiWindowFlags_NoFocusOnAppearing))
+			if (!(flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip)) || (flags & ImGuiWindowFlags_Popup))
+				want_focus = true;
+
+		// Handle manual resize: Resize Grips, Borders, Gamepad
+		int border_held = -1;
+		ImU32 resize_grip_col[4] = { 0 };
+		const int resize_grip_count = (flags & ImGuiWindowFlags_ResizeFromAnySide) ? 2 : 1; // 4
+		const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f);
+		if (!window->Collapsed)
+			UpdateManualResize(window, size_auto_fit, &border_held, resize_grip_count, &resize_grip_col[0]);
+
+		// DRAWING
+
+		// Setup draw list and outer clipping rectangle
+		window->DrawList->Clear();
+		window->DrawList->Flags = (g.Style.AntiAliasedLines ? ImDrawListFlags_AntiAliasedLines : 0) | (g.Style.AntiAliasedFill ? ImDrawListFlags_AntiAliasedFill : 0);
+		window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID);
+		ImRect fullscreen_rect(GetVisibleRect());
+		if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !is_pinned_child_tooltip)
+			PushClipRect(parent_window->ClipRect.Min, parent_window->ClipRect.Max, true);
+		else
+			PushClipRect(fullscreen_rect.Min, fullscreen_rect.Max, true);
+
+		// Draw modal window background (darkens what is behind them)
+		if ((flags & ImGuiWindowFlags_Modal) != 0 && window == GetFrontMostModalRootWindow())
+			window->DrawList->AddRectFilled(fullscreen_rect.Min, fullscreen_rect.Max, GetColorU32(ImGuiCol_ModalWindowDarkening, g.ModalWindowDarkeningRatio));
+
+		// Draw window + handle manual resize
+		const float window_rounding = window->WindowRounding;
+		const float window_border_size = window->WindowBorderSize;
+		ImRect title_bar_rect = window->TitleBarRect();
+		const bool window_is_focused = want_focus || (g.NavWindow && window->RootNonPopupWindow == g.NavWindow->RootNonPopupWindow);
+		if (window->Collapsed)
+		{
+			// Title bar only
+			float backup_border_size = style.FrameBorderSize;
+			g.Style.FrameBorderSize = window->WindowBorderSize;
+			RenderFrame(title_bar_rect.Min, title_bar_rect.Max, GetColorU32(ImGuiCol_TitleBgCollapsed), true, window_rounding);
+			g.Style.FrameBorderSize = backup_border_size;
+		}
+		else
+		{
+			// Window background, Default Alpha
+			ImU32 bg_col = GetColorU32(GetWindowBgColorIdxFromFlags(flags));
+			window->DrawList->AddRectFilled(window->Pos + ImVec2(0, window->TitleBarHeight()), window->Pos + window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? ImDrawCornerFlags_All : ImDrawCornerFlags_Bot);
+
+			// Title bar
+			if (!(flags & ImGuiWindowFlags_NoTitleBar))
+				window->DrawList->AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, GetColorU32(window_is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg), window_rounding, ImDrawCornerFlags_Top);
+
+			// Menu bar
+			if (flags & ImGuiWindowFlags_MenuBar)
+			{
+				ImRect menu_bar_rect = window->MenuBarRect();
+				menu_bar_rect.ClipWith(window->Rect());  // Soft clipping, in particular child window don't have minimum size covering the menu bar so this is useful for them.
+				window->DrawList->AddRectFilled(menu_bar_rect.Min, menu_bar_rect.Max, GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, ImDrawCornerFlags_Top);
+				if (style.FrameBorderSize > 0.0f && menu_bar_rect.Max.y < window->Pos.y + window->Size.y)
+					window->DrawList->AddLine(menu_bar_rect.GetBL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_Border), style.FrameBorderSize);
+			}
+
+			// Scrollbars
+			if (window->ScrollbarX)
+				Scrollbar(ImGuiLayoutType_Horizontal);
+			if (window->ScrollbarY)
+				Scrollbar(ImGuiLayoutType_Vertical);
+
+			// Render resize grips (after their input handling so we don't have a frame of latency)
+			if (!(flags & ImGuiWindowFlags_NoResize))
+			{
+				for (int resize_grip_n = 0; resize_grip_n < resize_grip_count; resize_grip_n++)
+				{
+					const ImGuiResizeGripDef& grip = resize_grip_def[resize_grip_n];
+					const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerPos);
+					window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(window_border_size, grip_draw_size) : ImVec2(grip_draw_size, window_border_size)));
+					window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(grip_draw_size, window_border_size) : ImVec2(window_border_size, grip_draw_size)));
+					window->DrawList->PathArcToFast(ImVec2(corner.x + grip.InnerDir.x * (window_rounding + window_border_size), corner.y + grip.InnerDir.y * (window_rounding + window_border_size)), window_rounding, grip.AngleMin12, grip.AngleMax12);
+					window->DrawList->PathFillConvex(resize_grip_col[resize_grip_n]);
+				}
+			}
+
+			// Borders
+			if (window_border_size > 0.0f)
+				window->DrawList->AddRect(window->Pos, window->Pos + window->Size, GetColorU32(ImGuiCol_Border), window_rounding, ImDrawCornerFlags_All, window_border_size);
+			if (border_held != -1)
+			{
+				ImRect border = GetBorderRect(window, border_held, grip_draw_size, 0.0f);
+				window->DrawList->AddLine(border.Min, border.Max, GetColorU32(ImGuiCol_SeparatorActive), ImMax(1.0f, window_border_size));
+			}
+			if (style.FrameBorderSize > 0 && !(flags & ImGuiWindowFlags_NoTitleBar))
+				window->DrawList->AddLine(title_bar_rect.GetBL() + ImVec2(style.WindowBorderSize, -1), title_bar_rect.GetBR() + ImVec2(-style.WindowBorderSize, -1), GetColorU32(ImGuiCol_Border), style.FrameBorderSize);
+		}
+
+		// Store a backup of SizeFull which we will use next frame to decide if we need scrollbars. 
+		window->SizeFullAtLastBegin = window->SizeFull;
+
+		// Update ContentsRegionMax. All the variable it depends on are set above in this function.
+		window->ContentsRegionRect.Min.x = -window->Scroll.x + window->WindowPadding.x;
+		window->ContentsRegionRect.Min.y = -window->Scroll.y + window->WindowPadding.y + window->TitleBarHeight() + window->MenuBarHeight();
+		window->ContentsRegionRect.Max.x = -window->Scroll.x - window->WindowPadding.x + (window->SizeContentsExplicit.x != 0.0f ? window->SizeContentsExplicit.x : (window->Size.x - window->ScrollbarSizes.x));
+		window->ContentsRegionRect.Max.y = -window->Scroll.y - window->WindowPadding.y + (window->SizeContentsExplicit.y != 0.0f ? window->SizeContentsExplicit.y : (window->Size.y - window->ScrollbarSizes.y));
+
+		// Setup drawing context
+		// (NB: That term "drawing context / DC" lost its meaning a long time ago. Initially was meant to hold transient data only. Nowadays difference between window-> and window->DC-> is dubious.)
+		window->DC.IndentX = 0.0f + window->WindowPadding.x - window->Scroll.x;
+		window->DC.GroupOffsetX = 0.0f;
+		window->DC.ColumnsOffsetX = 0.0f;
+		window->DC.CursorStartPos = window->Pos + ImVec2(window->DC.IndentX + window->DC.ColumnsOffsetX, window->TitleBarHeight() + window->MenuBarHeight() + window->WindowPadding.y - window->Scroll.y);
+		window->DC.CursorPos = window->DC.CursorStartPos;
+		window->DC.CursorPosPrevLine = window->DC.CursorPos;
+		window->DC.CursorMaxPos = window->DC.CursorStartPos;
+		window->DC.CurrentLineHeight = window->DC.PrevLineHeight = 0.0f;
+		window->DC.CurrentLineTextBaseOffset = window->DC.PrevLineTextBaseOffset = 0.0f;
+		window->DC.MenuBarAppending = false;
+		window->DC.MenuBarOffsetX = ImMax(window->WindowPadding.x, style.ItemSpacing.x);
+		window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f;
+		window->DC.ChildWindows.resize(0);
+		window->DC.LayoutType = ImGuiLayoutType_Vertical;
+		window->DC.ItemFlags = ImGuiItemFlags_Default_;
+		window->DC.ItemWidth = window->ItemWidthDefault;
+		window->DC.TextWrapPos = -1.0f; // disabled
+		window->DC.ItemFlagsStack.resize(0);
+		window->DC.ItemWidthStack.resize(0);
+		window->DC.TextWrapPosStack.resize(0);
+		window->DC.ColumnsSet = NULL;
+		window->DC.TreeDepth = 0;
+		window->DC.StateStorage = &window->StateStorage;
+		window->DC.GroupStack.resize(0);
+		window->MenuColumns.Update(3, style.ItemSpacing.x, window_just_activated_by_user);
+
+		if ((flags & ImGuiWindowFlags_ChildWindow) && (window->DC.ItemFlags != parent_window->DC.ItemFlags))
+		{
+			window->DC.ItemFlags = parent_window->DC.ItemFlags;
+			window->DC.ItemFlagsStack.push_back(window->DC.ItemFlags);
+		}
+
+		if (window->AutoFitFramesX > 0)
+			window->AutoFitFramesX--;
+		if (window->AutoFitFramesY > 0)
+			window->AutoFitFramesY--;
+
+		// Apply focus (we need to call FocusWindow() AFTER setting DC.CursorStartPos so our initial navigation reference rectangle can start around there)
+		if (want_focus)
+			FocusWindow(window);
+
+		// Title bar
+		if (!(flags & ImGuiWindowFlags_NoTitleBar))
+		{
+			// Collapse button
+			if (!(flags & ImGuiWindowFlags_NoCollapse))
+			{
+				RenderTriangle(window->Pos + style.FramePadding, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f);
+			}
+
+			// Close button
+			if (p_open != NULL)
+			{
+				const float PAD = 2.0f;
+				const float rad = (window->TitleBarHeight() - PAD * 2.0f) * 0.5f;
+				if (CloseButton(window->GetID(xorstr("#CLOSE")), window->Rect().GetTR() + ImVec2(-PAD - rad, PAD + rad), rad))
+					*p_open = false;
+			}
+
+			// Title text (FIXME: refactor text alignment facilities along with RenderText helpers)
+			ImVec2 text_size = CalcTextSize(name, NULL, true);
+			ImRect text_r = title_bar_rect;
+			float pad_left = (flags & ImGuiWindowFlags_NoCollapse) == 0 ? (style.FramePadding.x + g.FontSize + style.ItemInnerSpacing.x) : style.FramePadding.x;
+			float pad_right = (p_open != NULL) ? (style.FramePadding.x + g.FontSize + style.ItemInnerSpacing.x) : style.FramePadding.x;
+			if (style.WindowTitleAlign.x > 0.0f) pad_right = ImLerp(pad_right, pad_left, style.WindowTitleAlign.x);
+			text_r.Min.x += pad_left;
+			text_r.Max.x -= pad_right;
+			ImRect clip_rect = text_r;
+			clip_rect.Max.x = window->Pos.x + window->Size.x - (p_open ? title_bar_rect.GetHeight() - 3 : style.FramePadding.x); // Match the size of CloseButton()
+			RenderTextClipped(text_r.Min, text_r.Max, name, NULL, &text_size, style.WindowTitleAlign, &clip_rect);
+		}
+
+		// Save clipped aabb so we can access it in constant-time in FindHoveredWindow()
+		window->WindowRectClipped = window->Rect();
+		window->WindowRectClipped.ClipWith(window->ClipRect);
+
+		// Pressing CTRL+C while holding on a window copy its content to the clipboard
+		// This works but 1. doesn't handle multiple Begin/End pairs, 2. recursing into another Begin/End pair - so we need to work that out and add better logging scope.
+		// Maybe we can support CTRL+C on every element?
+		/*
+		if (g.ActiveId == move_id)
+		if (g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_C))
+		ImGui::LogToClipboard();
+		*/
+
+		// Inner rectangle
+		// We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
+		// Note that if our window is collapsed we will end up with a null clipping rectangle which is the correct behavior.
+		window->InnerRect.Min.x = title_bar_rect.Min.x + window->WindowBorderSize;
+		window->InnerRect.Min.y = title_bar_rect.Max.y + window->MenuBarHeight() + (((flags & ImGuiWindowFlags_MenuBar) || !(flags & ImGuiWindowFlags_NoTitleBar)) ? style.FrameBorderSize : window->WindowBorderSize);
+		window->InnerRect.Max.x = window->Pos.x + window->Size.x - window->ScrollbarSizes.x - window->WindowBorderSize;
+		window->InnerRect.Max.y = window->Pos.y + window->Size.y - window->ScrollbarSizes.y - window->WindowBorderSize;
+		//window->DrawList->AddRect(window->InnerRect.Min, window->InnerRect.Max, IM_COL32_WHITE);
+
+		// After Begin() we fill the last item / hovered data using the title bar data. Make that a standard behavior (to allow usage of context menus on title bar only, etc.).
+		window->DC.LastItemId = window->MoveId;
+		window->DC.LastItemRect = title_bar_rect;
+		window->DC.LastItemRectHoveredRect = IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max, false);
+	}
+
+	// Inner clipping rectangle
+	// Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result.
+	const float border_size = window->WindowBorderSize;
+	ImRect clip_rect;
+	clip_rect.Min.x = ImFloor(0.5f + window->InnerRect.Min.x + ImMax(0.0f, ImFloor(window->WindowPadding.x * 0.5f - border_size)));
+	clip_rect.Min.y = ImFloor(0.5f + window->InnerRect.Min.y);
+	clip_rect.Max.x = ImFloor(0.5f + window->InnerRect.Max.x - ImMax(0.0f, ImFloor(window->WindowPadding.x * 0.5f - border_size)));
+	clip_rect.Max.y = ImFloor(0.5f + window->InnerRect.Max.y);
+	PushClipRect(clip_rect.Min, clip_rect.Max, true);
+
+	// Clear 'accessed' flag last thing (After PushClipRect which will set the flag. We want the flag to stay false when the default "Debug" window is unused)
+	if (first_begin_of_the_frame)
+		window->WriteAccessed = false;
+
+	window->BeginCount++;
+	g.NextWindowData.SizeConstraintCond = 0;
+
+	// Child window can be out of sight and have "negative" clip windows.
+	// Mark them as collapsed so commands are skipped earlier (we can't manually collapse because they have no title bar).
+	if (flags & ImGuiWindowFlags_ChildWindow)
+	{
+		IM_ASSERT((flags & ImGuiWindowFlags_NoTitleBar) != 0);
+		window->Collapsed = parent_window && parent_window->Collapsed;
+
+		if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0)
+			window->Collapsed |= (window->WindowRectClipped.Min.x >= window->WindowRectClipped.Max.x || window->WindowRectClipped.Min.y >= window->WindowRectClipped.Max.y);
+
+		// We also hide the window from rendering because we've already added its border to the command list.
+		// (we could perform the check earlier in the function but it is simpler at this point)
+		if (window->Collapsed)
+			window->Active = false;
+	}
+	if (style.Alpha <= 0.0f)
+		window->Active = false;
+
+	// Return false if we don't intend to display anything to allow user to perform an early out optimization
+	window->SkipItems = (window->Collapsed || !window->Active) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0;
+	return !window->SkipItems;
+}
+
+// Old Begin() API with 5 parameters, avoid calling this version directly! Use SetNextWindowSize()+Begin() instead.
+#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
+bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_use, float bg_alpha_override, ImGuiWindowFlags flags)
+{
+	// Old API feature: we could pass the initial window size as a parameter, however this was very misleading because in most cases it would only affect the window when it didn't have storage in the .ini file.
+	if (size_on_first_use.x != 0.0f || size_on_first_use.y != 0.0f)
+		SetNextWindowSize(size_on_first_use, ImGuiCond_FirstUseEver);
+
+	// Old API feature: we could override the window background alpha with a parameter. This is actually tricky to reproduce manually because: 
+	// (1) there are multiple variants of WindowBg (popup, tooltip, etc.) and (2) you can't call PushStyleColor before Begin and PopStyleColor just after Begin() because of how CheckStackSizes() behave.
+	// The user-side solution is to do backup = GetStyleColorVec4(ImGuiCol_xxxBG), PushStyleColor(ImGuiCol_xxxBg), Begin, PushStyleColor(ImGuiCol_xxxBg, backup), [...], PopStyleColor(), End(); PopStyleColor() - which is super awkward.
+	// The alpha override was rarely used but for now we'll leave the Begin() variant around for a bit. We may either lift the constraint on CheckStackSizes() either add a SetNextWindowBgAlpha() helper that does it magically.
+	ImGuiContext& g = *GImGui;
+	const ImGuiCol bg_color_idx = GetWindowBgColorIdxFromFlags(flags);
+	const ImVec4 bg_color_backup = g.Style.Colors[bg_color_idx];
+	if (bg_alpha_override >= 0.0f)
+		g.Style.Colors[bg_color_idx].w = bg_alpha_override;
+
+	bool ret = Begin(name, p_open, flags);
+
+	if (bg_alpha_override >= 0.0f)
+		g.Style.Colors[bg_color_idx] = bg_color_backup;
+	return ret;
+}
+#endif // IMGUI_DISABLE_OBSOLETE_FUNCTIONS
+
+void ImGui::End()
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = g.CurrentWindow;
+
+	if (window->DC.ColumnsSet != NULL)
+		EndColumns();
+	PopClipRect();   // inner window clip rectangle
+
+					 // Stop logging
+	if (!(window->Flags & ImGuiWindowFlags_ChildWindow))    // FIXME: add more options for scope of logging
+		LogFinish();
+
+	// Pop
+	// NB: we don't clear 'window->RootWindow'. The pointer is allowed to live until the next call to Begin().
+	g.CurrentWindowStack.pop_back();
+	if (window->Flags & ImGuiWindowFlags_Popup)
+		g.CurrentPopupStack.pop_back();
+	CheckStacksSize(window, false);
+	SetCurrentWindow(g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back());
+}
+
+// Vertical scrollbar
+// The entire piece of code below is rather confusing because:
+// - We handle absolute seeking (when first clicking outside the grab) and relative manipulation (afterward or when clicking inside the grab)
+// - We store values as normalized ratio and in a form that allows the window content to change while we are holding on a scrollbar
+// - We handle both horizontal and vertical scrollbars, which makes the terminology not ideal.
+void ImGui::Scrollbar(ImGuiLayoutType direction)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = g.CurrentWindow;
+
+	const bool horizontal = (direction == ImGuiLayoutType_Horizontal);
+	const ImGuiStyle& style = g.Style;
+	const ImGuiID id = window->GetID(horizontal ? xorstr("#SCROLLX") : xorstr("#SCROLLY"));
+
+	// Render background
+	bool other_scrollbar = (horizontal ? window->ScrollbarY : window->ScrollbarX);
+	float other_scrollbar_size_w = other_scrollbar ? style.ScrollbarSize : 0.0f;
+	const ImRect window_rect = window->Rect();
+	const float border_size = window->WindowBorderSize;
+	ImRect bb = horizontal
+		? ImRect(window->Pos.x + border_size, window_rect.Max.y - style.ScrollbarSize, window_rect.Max.x - other_scrollbar_size_w - border_size, window_rect.Max.y - border_size)
+		: ImRect(window_rect.Max.x - style.ScrollbarSize, window->Pos.y + border_size, window_rect.Max.x - border_size, window_rect.Max.y - other_scrollbar_size_w - border_size);
+	if (!horizontal)
+		bb.Min.y += window->TitleBarHeight() + ((window->Flags & ImGuiWindowFlags_MenuBar) ? window->MenuBarHeight() : 0.0f);
+	if (bb.GetWidth() <= 0.0f || bb.GetHeight() <= 0.0f)
+		return;
+
+	int window_rounding_corners;
+	if (horizontal)
+		window_rounding_corners = ImDrawCornerFlags_BotLeft | (other_scrollbar ? 0 : ImDrawCornerFlags_BotRight);
+	else
+		window_rounding_corners = (((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? ImDrawCornerFlags_TopRight : 0) | (other_scrollbar ? 0 : ImDrawCornerFlags_BotRight);
+	window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_ScrollbarBg), window->WindowRounding, window_rounding_corners);
+	bb.Expand(ImVec2(-ImClamp((float)(int)((bb.Max.x - bb.Min.x - 2.0f) * 0.5f), 0.0f, 3.0f), -ImClamp((float)(int)((bb.Max.y - bb.Min.y - 2.0f) * 0.5f), 0.0f, 3.0f)));
+
+	// V denote the main, longer axis of the scrollbar (= height for a vertical scrollbar)
+	float scrollbar_size_v = horizontal ? bb.GetWidth() : bb.GetHeight();
+	float scroll_v = horizontal ? window->Scroll.x : window->Scroll.y;
+	float win_size_avail_v = (horizontal ? window->SizeFull.x : window->SizeFull.y) - other_scrollbar_size_w;
+	float win_size_contents_v = horizontal ? window->SizeContents.x : window->SizeContents.y;
+
+	// Calculate the height of our grabbable box. It generally represent the amount visible (vs the total scrollable amount)
+	// But we maintain a minimum size in pixel to allow for the user to still aim inside.
+	IM_ASSERT(ImMax(win_size_contents_v, win_size_avail_v) > 0.0f); // Adding this assert to check if the ImMax(XXX,1.0f) is still needed. PLEASE CONTACT ME if this triggers.
+	const float win_size_v = ImMax(ImMax(win_size_contents_v, win_size_avail_v), 1.0f);
+	const float grab_h_pixels = ImClamp(scrollbar_size_v * (win_size_avail_v / win_size_v), style.GrabMinSize, scrollbar_size_v);
+	const float grab_h_norm = grab_h_pixels / scrollbar_size_v;
+
+	// Handle input right away. None of the code of Begin() is relying on scrolling position before calling Scrollbar().
+	bool held = false;
+	bool hovered = false;
+	const bool previously_held = (g.ActiveId == id);
+	ButtonBehavior(bb, id, &hovered, &held);
+
+	float scroll_max = ImMax(1.0f, win_size_contents_v - win_size_avail_v);
+	float scroll_ratio = ImSaturate(scroll_v / scroll_max);
+	float grab_v_norm = scroll_ratio * (scrollbar_size_v - grab_h_pixels) / scrollbar_size_v;
+	if (held && grab_h_norm < 1.0f)
+	{
+		float scrollbar_pos_v = horizontal ? bb.Min.x : bb.Min.y;
+		float mouse_pos_v = horizontal ? g.IO.MousePos.x : g.IO.MousePos.y;
+		float* click_delta_to_grab_center_v = horizontal ? &g.ScrollbarClickDeltaToGrabCenter.x : &g.ScrollbarClickDeltaToGrabCenter.y;
+
+		// Click position in scrollbar normalized space (0.0f->1.0f)
+		const float clicked_v_norm = ImSaturate((mouse_pos_v - scrollbar_pos_v) / scrollbar_size_v);
+		SetHoveredID(id);
+
+		bool seek_absolute = false;
+		if (!previously_held)
+		{
+			// On initial click calculate the distance between mouse and the center of the grab
+			if (clicked_v_norm >= grab_v_norm && clicked_v_norm <= grab_v_norm + grab_h_norm)
+			{
+				*click_delta_to_grab_center_v = clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f;
+			}
+			else
+			{
+				seek_absolute = true;
+				*click_delta_to_grab_center_v = 0.0f;
+			}
+		}
+
+		// Apply scroll
+		// It is ok to modify Scroll here because we are being called in Begin() after the calculation of SizeContents and before setting up our starting position
+		const float scroll_v_norm = ImSaturate((clicked_v_norm - *click_delta_to_grab_center_v - grab_h_norm * 0.5f) / (1.0f - grab_h_norm));
+		scroll_v = (float)(int)(0.5f + scroll_v_norm * scroll_max);//(win_size_contents_v - win_size_v));
+		if (horizontal)
+			window->Scroll.x = scroll_v;
+		else
+			window->Scroll.y = scroll_v;
+
+		// Update values for rendering
+		scroll_ratio = ImSaturate(scroll_v / scroll_max);
+		grab_v_norm = scroll_ratio * (scrollbar_size_v - grab_h_pixels) / scrollbar_size_v;
+
+		// Update distance to grab now that we have seeked and saturated
+		if (seek_absolute)
+			*click_delta_to_grab_center_v = clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f;
+	}
+
+	// Render
+	const ImU32 grab_col = GetColorU32(held ? ImGuiCol_ScrollbarGrabActive : hovered ? ImGuiCol_ScrollbarGrabHovered : ImGuiCol_ScrollbarGrab);
+	ImRect grab_rect;
+	if (horizontal)
+		grab_rect = ImRect(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm), bb.Min.y, ImMin(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm) + grab_h_pixels, window_rect.Max.x), bb.Max.y);
+	else
+		grab_rect = ImRect(bb.Min.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm), bb.Max.x, ImMin(ImLerp(bb.Min.y, bb.Max.y, grab_v_norm) + grab_h_pixels, window_rect.Max.y));
+	window->DrawList->AddRectFilled(grab_rect.Min, grab_rect.Max, grab_col, style.ScrollbarRounding);
+}
+
+void ImGui::BringWindowToFront(ImGuiWindow* window)
+{
+	ImGuiContext& g = *GImGui;
+	if (g.Windows.back() == window)
+		return;
+	for (int i = g.Windows.Size - 2; i >= 0; i--) // We can ignore the front most window
+		if (g.Windows[i] == window)
+		{
+			g.Windows.erase(g.Windows.Data + i);
+			g.Windows.push_back(window);
+			break;
+		}
+}
+
+void ImGui::BringWindowToBack(ImGuiWindow* window)
+{
+	ImGuiContext& g = *GImGui;
+	if (g.Windows[0] == window)
+		return;
+	for (int i = 0; i < g.Windows.Size; i++)
+		if (g.Windows[i] == window)
+		{
+			memmove(&g.Windows[1], &g.Windows[0], (size_t)i * sizeof(ImGuiWindow*));
+			g.Windows[0] = window;
+			break;
+		}
+}
+
+// Moving window to front of display and set focus (which happens to be back of our sorted list)
+void ImGui::FocusWindow(ImGuiWindow* window)
+{
+	ImGuiContext& g = *GImGui;
+
+	// Always mark the window we passed as focused. This is used for keyboard interactions such as tabbing.
+	g.NavWindow = window;
+
+	// Passing NULL allow to disable keyboard focus
+	if (!window)
+		return;
+
+	// Move the root window to the top of the pile
+	if (window->RootWindow)
+		window = window->RootWindow;
+
+	// Steal focus on active widgets
+	if (window->Flags & ImGuiWindowFlags_Popup) // FIXME: This statement should be unnecessary. Need further testing before removing it..
+		if (g.ActiveId != 0 && g.ActiveIdWindow && g.ActiveIdWindow->RootWindow != window)
+			ClearActiveID();
+
+	// Bring to front
+	if (!(window->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus))
+		BringWindowToFront(window);
+}
+
+void ImGui::FocusFrontMostActiveWindow(ImGuiWindow* ignore_window)
+{
+	ImGuiContext& g = *GImGui;
+	for (int i = g.Windows.Size - 1; i >= 0; i--)
+		if (g.Windows[i] != ignore_window && g.Windows[i]->WasActive && !(g.Windows[i]->Flags & ImGuiWindowFlags_ChildWindow))
+		{
+			FocusWindow(g.Windows[i]);
+			return;
+		}
+}
+
+void ImGui::PushItemWidth(float item_width)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	window->DC.ItemWidth = (item_width == 0.0f ? window->ItemWidthDefault : item_width);
+	window->DC.ItemWidthStack.push_back(window->DC.ItemWidth);
+}
+
+void ImGui::PushMultiItemsWidths(int components, float w_full)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	const ImGuiStyle& style = GImGui->Style;
+	if (w_full <= 0.0f)
+		w_full = CalcItemWidth();
+	const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.ItemInnerSpacing.x) * (components - 1)) / (float)components));
+	const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one + style.ItemInnerSpacing.x) * (components - 1)));
+	window->DC.ItemWidthStack.push_back(w_item_last);
+	for (int i = 0; i < components - 1; i++)
+		window->DC.ItemWidthStack.push_back(w_item_one);
+	window->DC.ItemWidth = window->DC.ItemWidthStack.back();
+}
+
+void ImGui::PopItemWidth()
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	window->DC.ItemWidthStack.pop_back();
+	window->DC.ItemWidth = window->DC.ItemWidthStack.empty() ? window->ItemWidthDefault : window->DC.ItemWidthStack.back();
+}
+
+float ImGui::CalcItemWidth()
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	float w = window->DC.ItemWidth;
+	if (w < 0.0f)
+	{
+		// Align to a right-side limit. We include 1 frame padding in the calculation because this is how the width is always used (we add 2 frame padding to it), but we could move that responsibility to the widget as well.
+		float width_to_right_edge = GetContentRegionAvail().x;
+		w = ImMax(1.0f, width_to_right_edge + w);
+	}
+	w = (float)(int)w;
+	return w;
+}
+
+static ImFont* GetDefaultFont()
+{
+	ImGuiContext& g = *GImGui;
+	return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0];
+}
+
+static void SetCurrentFont(ImFont* font)
+{
+	ImGuiContext& g = *GImGui;
+	IM_ASSERT(font && font->IsLoaded());    // Font Atlas not created. Did you call io.Fonts->GetTexDataAsRGBA32 / GetTexDataAsAlpha8 ?
+	IM_ASSERT(font->Scale > 0.0f);
+	g.Font = font;
+	g.FontBaseSize = g.IO.FontGlobalScale * g.Font->FontSize * g.Font->Scale;
+	g.FontSize = g.CurrentWindow ? g.CurrentWindow->CalcFontSize() : 0.0f;
+
+	ImFontAtlas* atlas = g.Font->ContainerAtlas;
+	g.DrawListSharedData.TexUvWhitePixel = atlas->TexUvWhitePixel;
+	g.DrawListSharedData.Font = g.Font;
+	g.DrawListSharedData.FontSize = g.FontSize;
+}
+
+void ImGui::PushFont(ImFont* font)
+{
+	ImGuiContext& g = *GImGui;
+	if (!font)
+		font = GetDefaultFont();
+	SetCurrentFont(font);
+	g.FontStack.push_back(font);
+	g.CurrentWindow->DrawList->PushTextureID(font->ContainerAtlas->TexID);
+}
+
+void  ImGui::PopFont()
+{
+	ImGuiContext& g = *GImGui;
+	g.CurrentWindow->DrawList->PopTextureID();
+	g.FontStack.pop_back();
+	SetCurrentFont(g.FontStack.empty() ? GetDefaultFont() : g.FontStack.back());
+}
+
+void ImGui::PushItemFlag(ImGuiItemFlags option, bool enabled)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (enabled)
+		window->DC.ItemFlags |= option;
+	else
+		window->DC.ItemFlags &= ~option;
+	window->DC.ItemFlagsStack.push_back(window->DC.ItemFlags);
+}
+
+void ImGui::PopItemFlag()
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	window->DC.ItemFlagsStack.pop_back();
+	window->DC.ItemFlags = window->DC.ItemFlagsStack.empty() ? ImGuiItemFlags_Default_ : window->DC.ItemFlagsStack.back();
+}
+
+void ImGui::PushAllowKeyboardFocus(bool allow_keyboard_focus)
+{
+	PushItemFlag(ImGuiItemFlags_AllowKeyboardFocus, allow_keyboard_focus);
+}
+
+void ImGui::PopAllowKeyboardFocus()
+{
+	PopItemFlag();
+}
+
+void ImGui::PushButtonRepeat(bool repeat)
+{
+	PushItemFlag(ImGuiItemFlags_ButtonRepeat, repeat);
+}
+
+void ImGui::PopButtonRepeat()
+{
+	PopItemFlag();
+}
+
+void ImGui::PushTextWrapPos(float wrap_pos_x)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	window->DC.TextWrapPos = wrap_pos_x;
+	window->DC.TextWrapPosStack.push_back(wrap_pos_x);
+}
+
+void ImGui::PopTextWrapPos()
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	window->DC.TextWrapPosStack.pop_back();
+	window->DC.TextWrapPos = window->DC.TextWrapPosStack.empty() ? -1.0f : window->DC.TextWrapPosStack.back();
+}
+
+// FIXME: This may incur a round-trip (if the end user got their data from a float4) but eventually we aim to store the in-flight colors as ImU32
+void ImGui::PushStyleColor(ImGuiCol idx, ImU32 col)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiColMod backup;
+	backup.Col = idx;
+	backup.BackupValue = g.Style.Colors[idx];
+	g.ColorModifiers.push_back(backup);
+	g.Style.Colors[idx] = ColorConvertU32ToFloat4(col);
+}
+
+void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiColMod backup;
+	backup.Col = idx;
+	backup.BackupValue = g.Style.Colors[idx];
+	g.ColorModifiers.push_back(backup);
+	g.Style.Colors[idx] = col;
+}
+
+void ImGui::PopStyleColor(int count)
+{
+	ImGuiContext& g = *GImGui;
+	while (count > 0)
+	{
+		ImGuiColMod& backup = g.ColorModifiers.back();
+		g.Style.Colors[backup.Col] = backup.BackupValue;
+		g.ColorModifiers.pop_back();
+		count--;
+	}
+}
+
+struct ImGuiStyleVarInfo
+{
+	ImGuiDataType   Type;
+	ImU32           Offset;
+	void* GetVarPtr(ImGuiStyle* style) const { return (void*)((unsigned char*)style + Offset); }
+};
+
+static const ImGuiStyleVarInfo GStyleVarInfo[ImGuiStyleVar_Count_] =
+{
+	{ ImGuiDataType_Float,  (ImU32)IM_OFFSETOF(ImGuiStyle, Alpha) },                // ImGuiStyleVar_Alpha
+	{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowPadding) },        // ImGuiStyleVar_WindowPadding
+	{ ImGuiDataType_Float,  (ImU32)IM_OFFSETOF(ImGuiStyle, WindowRounding) },       // ImGuiStyleVar_WindowRounding
+	{ ImGuiDataType_Float,  (ImU32)IM_OFFSETOF(ImGuiStyle, WindowBorderSize) },     // ImGuiStyleVar_WindowBorderSize
+	{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowMinSize) },        // ImGuiStyleVar_WindowMinSize
+	{ ImGuiDataType_Float,  (ImU32)IM_OFFSETOF(ImGuiStyle, ChildRounding) },        // ImGuiStyleVar_ChildRounding
+	{ ImGuiDataType_Float,  (ImU32)IM_OFFSETOF(ImGuiStyle, ChildBorderSize) },      // ImGuiStyleVar_ChildBorderSize
+	{ ImGuiDataType_Float,  (ImU32)IM_OFFSETOF(ImGuiStyle, PopupRounding) },        // ImGuiStyleVar_PopupRounding
+	{ ImGuiDataType_Float,  (ImU32)IM_OFFSETOF(ImGuiStyle, PopupBorderSize) },      // ImGuiStyleVar_PopupBorderSize
+	{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, FramePadding) },         // ImGuiStyleVar_FramePadding
+	{ ImGuiDataType_Float,  (ImU32)IM_OFFSETOF(ImGuiStyle, FrameRounding) },        // ImGuiStyleVar_FrameRounding
+	{ ImGuiDataType_Float,  (ImU32)IM_OFFSETOF(ImGuiStyle, FrameBorderSize) },      // ImGuiStyleVar_FrameBorderSize
+	{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemSpacing) },          // ImGuiStyleVar_ItemSpacing
+	{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemInnerSpacing) },     // ImGuiStyleVar_ItemInnerSpacing
+	{ ImGuiDataType_Float,  (ImU32)IM_OFFSETOF(ImGuiStyle, IndentSpacing) },        // ImGuiStyleVar_IndentSpacing
+	{ ImGuiDataType_Float,  (ImU32)IM_OFFSETOF(ImGuiStyle, GrabMinSize) },          // ImGuiStyleVar_GrabMinSize
+	{ ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ButtonTextAlign) },      // ImGuiStyleVar_ButtonTextAlign
+};
+
+static const ImGuiStyleVarInfo* GetStyleVarInfo(ImGuiStyleVar idx)
+{
+	IM_ASSERT(idx >= 0 && idx < ImGuiStyleVar_Count_);
+	return &GStyleVarInfo[idx];
+}
+
+void ImGui::PushStyleVar(ImGuiStyleVar idx, float val)
+{
+	const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx);
+	if (var_info->Type == ImGuiDataType_Float)
+	{
+		ImGuiContext& g = *GImGui;
+		float* pvar = (float*)var_info->GetVarPtr(&g.Style);
+		g.StyleModifiers.push_back(ImGuiStyleMod(idx, *pvar));
+		*pvar = val;
+		return;
+	}
+	IM_ASSERT(0); // Called function with wrong-type? Variable is not a float.
+}
+
+void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val)
+{
+	const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx);
+	if (var_info->Type == ImGuiDataType_Float2)
+	{
+		ImGuiContext& g = *GImGui;
+		ImVec2* pvar = (ImVec2*)var_info->GetVarPtr(&g.Style);
+		g.StyleModifiers.push_back(ImGuiStyleMod(idx, *pvar));
+		*pvar = val;
+		return;
+	}
+	IM_ASSERT(0); // Called function with wrong-type? Variable is not a ImVec2.
+}
+
+void ImGui::PopStyleVar(int count)
+{
+	ImGuiContext& g = *GImGui;
+	while (count > 0)
+	{
+		ImGuiStyleMod& backup = g.StyleModifiers.back();
+		const ImGuiStyleVarInfo* info = GetStyleVarInfo(backup.VarIdx);
+		if (info->Type == ImGuiDataType_Float)          (*(float*)info->GetVarPtr(&g.Style)) = backup.BackupFloat[0];
+		else if (info->Type == ImGuiDataType_Float2)    (*(ImVec2*)info->GetVarPtr(&g.Style)) = ImVec2(backup.BackupFloat[0], backup.BackupFloat[1]);
+		else if (info->Type == ImGuiDataType_Int)       (*(int*)info->GetVarPtr(&g.Style)) = backup.BackupInt[0];
+		g.StyleModifiers.pop_back();
+		count--;
+	}
+}
+
+const char* ImGui::GetStyleColorName(ImGuiCol idx)
+{
+	// Create switch-case from enum with regexp: ImGuiCol_{.*}, --> case ImGuiCol_\1: return "\1";
+	switch (idx)
+	{
+	case ImGuiCol_Text: return xorstr("Text");
+	case ImGuiCol_TextDisabled: return xorstr("TextDisabled");
+	case ImGuiCol_WindowBg: return xorstr("WindowBg");
+	case ImGuiCol_ChildBg: return xorstr("ChildBg");
+	case ImGuiCol_PopupBg: return xorstr("PopupBg");
+	case ImGuiCol_Border: return xorstr("Border");
+	case ImGuiCol_BorderShadow: return xorstr("BorderShadow");
+	case ImGuiCol_FrameBg: return xorstr("FrameBg");
+	case ImGuiCol_FrameBgHovered: return xorstr("FrameBgHovered");
+	case ImGuiCol_FrameBgActive: return xorstr("FrameBgActive");
+	case ImGuiCol_TitleBg: return xorstr("TitleBg");
+	case ImGuiCol_TitleBgActive: return xorstr("TitleBgActive");
+	case ImGuiCol_TitleBgCollapsed: return xorstr("TitleBgCollapsed");
+	case ImGuiCol_MenuBarBg: return xorstr("MenuBarBg");
+	case ImGuiCol_ScrollbarBg: return xorstr("ScrollbarBg");
+	case ImGuiCol_ScrollbarGrab: return xorstr("ScrollbarGrab");
+	case ImGuiCol_ScrollbarGrabHovered: return xorstr("ScrollbarGrabHovered");
+	case ImGuiCol_ScrollbarGrabActive: return xorstr("ScrollbarGrabActive");
+	case ImGuiCol_CheckMark: return xorstr("CheckMark");
+	case ImGuiCol_SliderGrab: return xorstr("SliderGrab");
+	case ImGuiCol_SliderGrabActive: return xorstr("SliderGrabActive");
+	case ImGuiCol_Button: return xorstr("Button");
+	case ImGuiCol_ButtonHovered: return xorstr("ButtonHovered");
+	case ImGuiCol_ButtonActive: return xorstr("ButtonActive");
+	case ImGuiCol_Header: return xorstr("Header");
+	case ImGuiCol_HeaderHovered: return xorstr("HeaderHovered");
+	case ImGuiCol_HeaderActive: return xorstr("HeaderActive");
+	case ImGuiCol_Separator: return xorstr("Separator");
+	case ImGuiCol_SeparatorHovered: return xorstr("SeparatorHovered");
+	case ImGuiCol_SeparatorActive: return xorstr("SeparatorActive");
+	case ImGuiCol_ResizeGrip: return xorstr("ResizeGrip");
+	case ImGuiCol_ResizeGripHovered: return xorstr("ResizeGripHovered");
+	case ImGuiCol_ResizeGripActive: return xorstr("ResizeGripActive");
+	case ImGuiCol_CloseButton: return xorstr("CloseButton");
+	case ImGuiCol_CloseButtonHovered: return xorstr("CloseButtonHovered");
+	case ImGuiCol_CloseButtonActive: return xorstr("CloseButtonActive");
+	case ImGuiCol_PlotLines: return xorstr("PlotLines");
+	case ImGuiCol_PlotLinesHovered: return xorstr("PlotLinesHovered");
+	case ImGuiCol_PlotHistogram: return xorstr("PlotHistogram");
+	case ImGuiCol_PlotHistogramHovered: return xorstr("PlotHistogramHovered");
+	case ImGuiCol_TextSelectedBg: return xorstr("TextSelectedBg");
+	case ImGuiCol_ModalWindowDarkening: return xorstr("ModalWindowDarkening");
+	case ImGuiCol_DragDropTarget: return xorstr("DragDropTarget");
+	}
+	IM_ASSERT(0);
+	return xorstr("Unknown");
+}
+
+bool ImGui::IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent)
+{
+	if (window->RootWindow == potential_parent)
+		return true;
+	while (window != NULL)
+	{
+		if (window == potential_parent)
+			return true;
+		window = window->ParentWindow;
+	}
+	return false;
+}
+
+bool ImGui::IsWindowHovered(ImGuiHoveredFlags flags)
+{
+	IM_ASSERT((flags & ImGuiHoveredFlags_AllowWhenOverlapped) == 0);   // Flags not supported by this function
+	ImGuiContext& g = *GImGui;
+
+	if (flags & ImGuiHoveredFlags_AnyWindow)
+	{
+		if (g.HoveredWindow == NULL)
+			return false;
+	}
+	else
+	{
+		switch (flags & (ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows))
+		{
+		case ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows:
+			if (g.HoveredRootWindow != g.CurrentWindow->RootWindow)
+				return false;
+			break;
+		case ImGuiHoveredFlags_RootWindow:
+			if (g.HoveredWindow != g.CurrentWindow->RootWindow)
+				return false;
+			break;
+		case ImGuiHoveredFlags_ChildWindows:
+			if (g.HoveredWindow == NULL || !IsWindowChildOf(g.HoveredWindow, g.CurrentWindow))
+				return false;
+			break;
+		default:
+			if (g.HoveredWindow != g.CurrentWindow)
+				return false;
+			break;
+		}
+	}
+
+	if (!IsWindowContentHoverable(g.HoveredRootWindow, flags))
+		return false;
+	if (!(flags & ImGuiHoveredFlags_AllowWhenBlockedByActiveItem))
+		if (g.ActiveId != 0 && !g.ActiveIdAllowOverlap && g.ActiveId != g.HoveredWindow->MoveId)
+			return false;
+	return true;
+}
+
+bool ImGui::IsWindowFocused(ImGuiFocusedFlags flags)
+{
+	ImGuiContext& g = *GImGui;
+	IM_ASSERT(g.CurrentWindow);     // Not inside a Begin()/End()
+
+	if (flags & ImGuiFocusedFlags_AnyWindow)
+		return g.NavWindow != NULL;
+
+	switch (flags & (ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows))
+	{
+	case ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows:
+		return g.NavWindow && g.NavWindow->RootWindow == g.CurrentWindow->RootWindow;
+	case ImGuiFocusedFlags_RootWindow:
+		return g.NavWindow == g.CurrentWindow->RootWindow;
+	case ImGuiFocusedFlags_ChildWindows:
+		return g.NavWindow && IsWindowChildOf(g.NavWindow, g.CurrentWindow);
+	default:
+		return g.NavWindow == g.CurrentWindow;
+	}
+}
+
+float ImGui::GetWindowWidth()
+{
+	ImGuiWindow* window = GImGui->CurrentWindow;
+	return window->Size.x;
+}
+
+float ImGui::GetWindowHeight()
+{
+	ImGuiWindow* window = GImGui->CurrentWindow;
+	return window->Size.y;
+}
+
+ImVec2 ImGui::GetWindowPos()
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = g.CurrentWindow;
+	return window->Pos;
+}
+
+static void SetWindowScrollY(ImGuiWindow* window, float new_scroll_y)
+{
+	window->DC.CursorMaxPos.y += window->Scroll.y; // SizeContents is generally computed based on CursorMaxPos which is affected by scroll position, so we need to apply our change to it.
+	window->Scroll.y = new_scroll_y;
+	window->DC.CursorMaxPos.y -= window->Scroll.y;
+}
+
+static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond)
+{
+	// Test condition (NB: bit 0 is always true) and clear flags for next time
+	if (cond && (window->SetWindowPosAllowFlags & cond) == 0)
+		return;
+	window->SetWindowPosAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing);
+	window->SetWindowPosVal = ImVec2(FLT_MAX, FLT_MAX);
+
+	// Set
+	const ImVec2 old_pos = window->Pos;
+	window->PosFloat = pos;
+	window->Pos = ImFloor(pos);
+	window->DC.CursorPos += (window->Pos - old_pos);    // As we happen to move the window while it is being appended to (which is a bad idea - will smear) let's at least offset the cursor
+	window->DC.CursorMaxPos += (window->Pos - old_pos); // And more importantly we need to adjust this so size calculation doesn't get affected.
+}
+
+void ImGui::SetWindowPos(const ImVec2& pos, ImGuiCond cond)
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	SetWindowPos(window, pos, cond);
+}
+
+void ImGui::SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond)
+{
+	if (ImGuiWindow* window = FindWindowByName(name))
+		SetWindowPos(window, pos, cond);
+}
+
+ImVec2 ImGui::GetWindowSize()
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	return window->Size;
+}
+
+static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond)
+{
+	// Test condition (NB: bit 0 is always true) and clear flags for next time
+	if (cond && (window->SetWindowSizeAllowFlags & cond) == 0)
+		return;
+	window->SetWindowSizeAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing);
+
+	// Set
+	if (size.x > 0.0f)
+	{
+		window->AutoFitFramesX = 0;
+		window->SizeFull.x = size.x;
+	}
+	else
+	{
+		window->AutoFitFramesX = 2;
+		window->AutoFitOnlyGrows = false;
+	}
+	if (size.y > 0.0f)
+	{
+		window->AutoFitFramesY = 0;
+		window->SizeFull.y = size.y;
+	}
+	else
+	{
+		window->AutoFitFramesY = 2;
+		window->AutoFitOnlyGrows = false;
+	}
+}
+
+void ImGui::SetWindowSize(const ImVec2& size, ImGuiCond cond)
+{
+	SetWindowSize(GImGui->CurrentWindow, size, cond);
+}
+
+void ImGui::SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond)
+{
+	if (ImGuiWindow* window = FindWindowByName(name))
+		SetWindowSize(window, size, cond);
+}
+
+static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond)
+{
+	// Test condition (NB: bit 0 is always true) and clear flags for next time
+	if (cond && (window->SetWindowCollapsedAllowFlags & cond) == 0)
+		return;
+	window->SetWindowCollapsedAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing);
+
+	// Set
+	window->Collapsed = collapsed;
+}
+
+void ImGui::SetWindowCollapsed(bool collapsed, ImGuiCond cond)
+{
+	SetWindowCollapsed(GImGui->CurrentWindow, collapsed, cond);
+}
+
+bool ImGui::IsWindowCollapsed()
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	return window->Collapsed;
+}
+
+bool ImGui::IsWindowAppearing()
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	return window->Appearing;
+}
+
+void ImGui::SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond)
+{
+	if (ImGuiWindow* window = FindWindowByName(name))
+		SetWindowCollapsed(window, collapsed, cond);
+}
+
+void ImGui::SetWindowFocus()
+{
+	FocusWindow(GImGui->CurrentWindow);
+}
+
+void ImGui::SetWindowFocus(const char* name)
+{
+	if (name)
+	{
+		if (ImGuiWindow* window = FindWindowByName(name))
+			FocusWindow(window);
+	}
+	else
+	{
+		FocusWindow(NULL);
+	}
+}
+
+void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiCond cond, const ImVec2& pivot)
+{
+	ImGuiContext& g = *GImGui;
+	g.NextWindowData.PosVal = pos;
+	g.NextWindowData.PosPivotVal = pivot;
+	g.NextWindowData.PosCond = cond ? cond : ImGuiCond_Always;
+}
+
+void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiCond cond)
+{
+	ImGuiContext& g = *GImGui;
+	g.NextWindowData.SizeVal = size;
+	g.NextWindowData.SizeCond = cond ? cond : ImGuiCond_Always;
+}
+
+void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeCallback custom_callback, void* custom_callback_user_data)
+{
+	ImGuiContext& g = *GImGui;
+	g.NextWindowData.SizeConstraintCond = ImGuiCond_Always;
+	g.NextWindowData.SizeConstraintRect = ImRect(size_min, size_max);
+	g.NextWindowData.SizeCallback = custom_callback;
+	g.NextWindowData.SizeCallbackUserData = custom_callback_user_data;
+}
+
+void ImGui::SetNextWindowContentSize(const ImVec2& size)
+{
+	ImGuiContext& g = *GImGui;
+	g.NextWindowData.ContentSizeVal = size;  // In Begin() we will add the size of window decorations (title bar, menu etc.) to that to form a SizeContents value.
+	g.NextWindowData.ContentSizeCond = ImGuiCond_Always;
+}
+
+void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiCond cond)
+{
+	ImGuiContext& g = *GImGui;
+	g.NextWindowData.CollapsedVal = collapsed;
+	g.NextWindowData.CollapsedCond = cond ? cond : ImGuiCond_Always;
+}
+
+void ImGui::SetNextWindowFocus()
+{
+	ImGuiContext& g = *GImGui;
+	g.NextWindowData.FocusCond = ImGuiCond_Always;
+}
+
+// In window space (not screen space!)
+ImVec2 ImGui::GetContentRegionMax()
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	ImVec2 mx = window->ContentsRegionRect.Max;
+	if (window->DC.ColumnsSet)
+		mx.x = GetColumnOffset(window->DC.ColumnsSet->Current + 1) - window->WindowPadding.x;
+	return mx;
+}
+
+ImVec2 ImGui::GetContentRegionAvail()
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	return GetContentRegionMax() - (window->DC.CursorPos - window->Pos);
+}
+
+float ImGui::GetContentRegionAvailWidth()
+{
+	return GetContentRegionAvail().x;
+}
+
+// In window space (not screen space!)
+ImVec2 ImGui::GetWindowContentRegionMin()
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	return window->ContentsRegionRect.Min;
+}
+
+ImVec2 ImGui::GetWindowContentRegionMax()
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	return window->ContentsRegionRect.Max;
+}
+
+float ImGui::GetWindowContentRegionWidth()
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	return window->ContentsRegionRect.Max.x - window->ContentsRegionRect.Min.x;
+}
+
+float ImGui::GetTextLineHeight()
+{
+	ImGuiContext& g = *GImGui;
+	return g.FontSize;
+}
+
+float ImGui::GetTextLineHeightWithSpacing()
+{
+	ImGuiContext& g = *GImGui;
+	return g.FontSize + g.Style.ItemSpacing.y;
+}
+
+float ImGui::GetFrameHeight()
+{
+	ImGuiContext& g = *GImGui;
+	return g.FontSize + g.Style.FramePadding.y * 2.0f;
+}
+
+float ImGui::GetFrameHeightWithSpacing()
+{
+	ImGuiContext& g = *GImGui;
+	return g.FontSize + g.Style.FramePadding.y * 2.0f + g.Style.ItemSpacing.y;
+}
+
+ImDrawList* ImGui::GetWindowDrawList()
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	return window->DrawList;
+}
+
+ImFont* ImGui::GetFont()
+{
+	return GImGui->Font;
+}
+
+float ImGui::GetFontSize()
+{
+	return GImGui->FontSize;
+}
+
+ImVec2 ImGui::GetFontTexUvWhitePixel()
+{
+	return GImGui->DrawListSharedData.TexUvWhitePixel;
+}
+
+void ImGui::SetWindowFontScale(float scale)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = GetCurrentWindow();
+	window->FontWindowScale = scale;
+	g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize();
+}
+
+// User generally sees positions in window coordinates. Internally we store CursorPos in absolute screen coordinates because it is more convenient.
+// Conversion happens as we pass the value to user, but it makes our naming convention confusing because GetCursorPos() == (DC.CursorPos - window.Pos). May want to rename 'DC.CursorPos'.
+ImVec2 ImGui::GetCursorPos()
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	return window->DC.CursorPos - window->Pos + window->Scroll;
+}
+
+float ImGui::GetCursorPosX()
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	return window->DC.CursorPos.x - window->Pos.x + window->Scroll.x;
+}
+
+float ImGui::GetCursorPosY()
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	return window->DC.CursorPos.y - window->Pos.y + window->Scroll.y;
+}
+
+void ImGui::SetCursorPos(const ImVec2& local_pos)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	window->DC.CursorPos = window->Pos - window->Scroll + local_pos;
+	window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, window->DC.CursorPos);
+}
+
+void ImGui::SetCursorPosX(float x)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	window->DC.CursorPos.x = window->Pos.x - window->Scroll.x + x;
+	window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPos.x);
+}
+
+void ImGui::SetCursorPosY(float y)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	window->DC.CursorPos.y = window->Pos.y - window->Scroll.y + y;
+	window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y);
+}
+
+ImVec2 ImGui::GetCursorStartPos()
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	return window->DC.CursorStartPos - window->Pos;
+}
+
+ImVec2 ImGui::GetCursorScreenPos()
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	return window->DC.CursorPos;
+}
+
+void ImGui::SetCursorScreenPos(const ImVec2& screen_pos)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	window->DC.CursorPos = screen_pos;
+	window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, window->DC.CursorPos);
+}
+
+float ImGui::GetScrollX()
+{
+	return GImGui->CurrentWindow->Scroll.x;
+}
+
+float ImGui::GetScrollY()
+{
+	return GImGui->CurrentWindow->Scroll.y;
+}
+
+float ImGui::GetScrollMaxX()
+{
+	return GetScrollMaxX(GImGui->CurrentWindow);
+}
+
+float ImGui::GetScrollMaxY()
+{
+	return GetScrollMaxY(GImGui->CurrentWindow);
+}
+
+void ImGui::SetScrollX(float scroll_x)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	window->ScrollTarget.x = scroll_x;
+	window->ScrollTargetCenterRatio.x = 0.0f;
+}
+
+void ImGui::SetScrollY(float scroll_y)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	window->ScrollTarget.y = scroll_y + window->TitleBarHeight() + window->MenuBarHeight(); // title bar height canceled out when using ScrollTargetRelY
+	window->ScrollTargetCenterRatio.y = 0.0f;
+}
+
+void ImGui::SetScrollFromPosY(float pos_y, float center_y_ratio)
+{
+	// We store a target position so centering can occur on the next frame when we are guaranteed to have a known window size
+	ImGuiWindow* window = GetCurrentWindow();
+	IM_ASSERT(center_y_ratio >= 0.0f && center_y_ratio <= 1.0f);
+	window->ScrollTarget.y = (float)(int)(pos_y + window->Scroll.y);
+	window->ScrollTargetCenterRatio.y = center_y_ratio;
+
+	// Minor hack to to make scrolling to top/bottom of window take account of WindowPadding, it looks more right to the user this way
+	if (center_y_ratio <= 0.0f && window->ScrollTarget.y <= window->WindowPadding.y)
+		window->ScrollTarget.y = 0.0f;
+	else if (center_y_ratio >= 1.0f && window->ScrollTarget.y >= window->SizeContents.y - window->WindowPadding.y + GImGui->Style.ItemSpacing.y)
+		window->ScrollTarget.y = window->SizeContents.y;
+}
+
+// center_y_ratio: 0.0f top of last item, 0.5f vertical center of last item, 1.0f bottom of last item.
+void ImGui::SetScrollHere(float center_y_ratio)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	float target_y = window->DC.CursorPosPrevLine.y - window->Pos.y; // Top of last item, in window space
+	target_y += (window->DC.PrevLineHeight * center_y_ratio) + (GImGui->Style.ItemSpacing.y * (center_y_ratio - 0.5f) * 2.0f); // Precisely aim above, in the middle or below the last line.
+	SetScrollFromPosY(target_y, center_y_ratio);
+}
+
+// FIXME-NAV: This function is a placeholder for the upcoming Navigation branch + Focusing features.
+// In the current branch this function will only set the scrolling, in the navigation branch it will also set your navigation cursor.
+// Prefer using "SetItemDefaultFocus()" over "if (IsWindowAppearing()) SetScrollHere()" when applicable.
+void ImGui::SetItemDefaultFocus()
+{
+	if (IsWindowAppearing())
+		SetScrollHere();
+}
+
+void ImGui::SetKeyboardFocusHere(int offset)
+{
+	IM_ASSERT(offset >= -1);    // -1 is allowed but not below
+	ImGuiWindow* window = GetCurrentWindow();
+	window->FocusIdxAllRequestNext = window->FocusIdxAllCounter + 1 + offset;
+	window->FocusIdxTabRequestNext = INT_MAX;
+}
+
+void ImGui::SetStateStorage(ImGuiStorage* tree)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	window->DC.StateStorage = tree ? tree : &window->StateStorage;
+}
+
+ImGuiStorage* ImGui::GetStateStorage()
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	return window->DC.StateStorage;
+}
+
+void ImGui::TextV(const char* fmt, va_list args)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return;
+
+	ImGuiContext& g = *GImGui;
+	const char* text_end = g.TempBuffer + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
+	TextUnformatted(g.TempBuffer, text_end);
+}
+
+void ImGui::ToggleButton(const char* str_id, bool* v)
+{
+	ImVec2 p = ImGui::GetCursorScreenPos();
+	ImDrawList* draw_list = ImGui::GetWindowDrawList();
+
+	float height = ImGui::GetFrameHeight();
+	float width = height * 1.55f;
+	float radius = height * 0.50f;
+
+	if (ImGui::InvisibleButton(str_id, ImVec2(width, height)))
+		*v = !*v;
+	ImU32 col_bg;
+	if (ImGui::IsItemHovered())
+		col_bg = *v ? IM_COL32(145 + 20, 211, 68 + 20, 255) : IM_COL32(218 - 20, 218 - 20, 218 - 20, 255);
+	else
+		col_bg = *v ? IM_COL32(145, 211, 68, 255) : IM_COL32(218, 218, 218, 255);
+
+	draw_list->AddRectFilled(p, ImVec2(p.x + width, p.y + height), col_bg, height * 0.5f);
+	draw_list->AddCircleFilled(ImVec2(*v ? (p.x + width - radius) : (p.x + radius), p.y + radius), radius - 1.5f, IM_COL32(255, 255, 255, 255));
+}
+
+void ImGui::Text(const char* fmt, ...)
+{
+	va_list args;
+	va_start(args, fmt);
+	TextV(fmt, args);
+	va_end(args);
+}
+
+void ImGui::TextColoredV(const ImVec4& col, const char* fmt, va_list args)
+{
+	PushStyleColor(ImGuiCol_Text, col);
+	TextV(fmt, args);
+	PopStyleColor();
+}
+
+void ImGui::TextColored(const ImVec4& col, const char* fmt, ...)
+{
+	va_list args;
+	va_start(args, fmt);
+	TextColoredV(col, fmt, args);
+	va_end(args);
+}
+
+void ImGui::TextDisabledV(const char* fmt, va_list args)
+{
+	PushStyleColor(ImGuiCol_Text, GImGui->Style.Colors[ImGuiCol_TextDisabled]);
+	TextV(fmt, args);
+	PopStyleColor();
+}
+
+void ImGui::TextDisabled(const char* fmt, ...)
+{
+	va_list args;
+	va_start(args, fmt);
+	TextDisabledV(fmt, args);
+	va_end(args);
+}
+
+void ImGui::TextWrappedV(const char* fmt, va_list args)
+{
+	bool need_wrap = (GImGui->CurrentWindow->DC.TextWrapPos < 0.0f);    // Keep existing wrap position is one ia already set
+	if (need_wrap) PushTextWrapPos(0.0f);
+	TextV(fmt, args);
+	if (need_wrap) PopTextWrapPos();
+}
+
+void ImGui::TextWrapped(const char* fmt, ...)
+{
+	va_list args;
+	va_start(args, fmt);
+	TextWrappedV(fmt, args);
+	va_end(args);
+}
+
+void ImGui::TextUnformatted(const char* text, const char* text_end)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return;
+
+	ImGuiContext& g = *GImGui;
+	IM_ASSERT(text != NULL);
+	const char* text_begin = text;
+	if (text_end == NULL)
+		text_end = text + strlen(text); // FIXME-OPT
+
+	const ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrentLineTextBaseOffset);
+	const float wrap_pos_x = window->DC.TextWrapPos;
+	const bool wrap_enabled = wrap_pos_x >= 0.0f;
+	if (text_end - text > 2000 && !wrap_enabled)
+	{
+		// Long text!
+		// Perform manual coarse clipping to optimize for long multi-line text
+		// From this point we will only compute the width of lines that are visible. Optimization only available when word-wrapping is disabled.
+		// We also don't vertically center the text within the line full height, which is unlikely to matter because we are likely the biggest and only item on the line.
+		const char* line = text;
+		const float line_height = GetTextLineHeight();
+		const ImRect clip_rect = window->ClipRect;
+		ImVec2 text_size(0, 0);
+
+		if (text_pos.y <= clip_rect.Max.y)
+		{
+			ImVec2 pos = text_pos;
+
+			// Lines to skip (can't skip when logging text)
+			if (!g.LogEnabled)
+			{
+				int lines_skippable = (int)((clip_rect.Min.y - text_pos.y) / line_height);
+				if (lines_skippable > 0)
+				{
+					int lines_skipped = 0;
+					while (line < text_end && lines_skipped < lines_skippable)
+					{
+						const char* line_end = strchr(line, '\n');
+						if (!line_end)
+							line_end = text_end;
+						line = line_end + 1;
+						lines_skipped++;
+					}
+					pos.y += lines_skipped * line_height;
+				}
+			}
+
+			// Lines to render
+			if (line < text_end)
+			{
+				ImRect line_rect(pos, pos + ImVec2(FLT_MAX, line_height));
+				while (line < text_end)
+				{
+					const char* line_end = strchr(line, '\n');
+					if (IsClippedEx(line_rect, 0, false))
+						break;
+
+					const ImVec2 line_size = CalcTextSize(line, line_end, false);
+					text_size.x = ImMax(text_size.x, line_size.x);
+					RenderText(pos, line, line_end, false);
+					if (!line_end)
+						line_end = text_end;
+					line = line_end + 1;
+					line_rect.Min.y += line_height;
+					line_rect.Max.y += line_height;
+					pos.y += line_height;
+				}
+
+				// Count remaining lines
+				int lines_skipped = 0;
+				while (line < text_end)
+				{
+					const char* line_end = strchr(line, '\n');
+					if (!line_end)
+						line_end = text_end;
+					line = line_end + 1;
+					lines_skipped++;
+				}
+				pos.y += lines_skipped * line_height;
+			}
+
+			text_size.y += (pos - text_pos).y;
+		}
+
+		ImRect bb(text_pos, text_pos + text_size);
+		ItemSize(bb);
+		ItemAdd(bb, 0);
+	}
+	else
+	{
+		const float wrap_width = wrap_enabled ? CalcWrapWidthForPos(window->DC.CursorPos, wrap_pos_x) : 0.0f;
+		const ImVec2 text_size = CalcTextSize(text_begin, text_end, false, wrap_width);
+
+		// Account of baseline offset
+		ImRect bb(text_pos, text_pos + text_size);
+		ItemSize(text_size);
+		if (!ItemAdd(bb, 0))
+			return;
+
+		// Render (we don't hide text after ## in this end-user function)
+		RenderTextWrapped(bb.Min, text_begin, text_end, wrap_width);
+	}
+}
+
+void ImGui::AlignTextToFramePadding()
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return;
+
+	ImGuiContext& g = *GImGui;
+	window->DC.CurrentLineHeight = ImMax(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y * 2);
+	window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.CurrentLineTextBaseOffset, g.Style.FramePadding.y);
+}
+
+// Add a label+text combo aligned to other label+value widgets
+void ImGui::LabelTextV(const char* label, const char* fmt, va_list args)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return;
+
+	ImGuiContext& g = *GImGui;
+	const ImGuiStyle& style = g.Style;
+	const float w = CalcItemWidth();
+
+	const ImVec2 label_size = CalcTextSize(label, NULL, true);
+	const ImRect value_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2));
+	const ImRect total_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w + (label_size.x > 0.0f ? style.ItemInnerSpacing.x : 0.0f), style.FramePadding.y * 2) + label_size);
+	ItemSize(total_bb, style.FramePadding.y);
+	if (!ItemAdd(total_bb, 0))
+		return;
+
+	// Render
+	const char* value_text_begin = &g.TempBuffer[0];
+	const char* value_text_end = value_text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
+	RenderTextClipped(value_bb.Min, value_bb.Max, value_text_begin, value_text_end, NULL, ImVec2(0.0f, 0.5f));
+	if (label_size.x > 0.0f)
+		RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label);
+}
+
+void ImGui::LabelText(const char* label, const char* fmt, ...)
+{
+	va_list args;
+	va_start(args, fmt);
+	LabelTextV(label, fmt, args);
+	va_end(args);
+}
+
+bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = GetCurrentWindow();
+
+	if (flags & ImGuiButtonFlags_Disabled)
+	{
+		if (out_hovered) *out_hovered = false;
+		if (out_held) *out_held = false;
+		if (g.ActiveId == id) ClearActiveID();
+		return false;
+	}
+
+	// Default behavior requires click+release on same spot
+	if ((flags & (ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnRelease | ImGuiButtonFlags_PressedOnDoubleClick)) == 0)
+		flags |= ImGuiButtonFlags_PressedOnClickRelease;
+
+	ImGuiWindow* backup_hovered_window = g.HoveredWindow;
+	if ((flags & ImGuiButtonFlags_FlattenChildren) && g.HoveredRootWindow == window)
+		g.HoveredWindow = window;
+
+	bool pressed = false;
+	bool hovered = ItemHoverable(bb, id);
+
+	// Special mode for Drag and Drop where holding button pressed for a long time while dragging another item triggers the button
+	if ((flags & ImGuiButtonFlags_PressedOnDragDropHold) && g.DragDropActive && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoHoldToOpenOthers))
+		if (IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem))
+		{
+			hovered = true;
+			SetHoveredID(id);
+			if (CalcTypematicPressedRepeatAmount(g.HoveredIdTimer + 0.0001f, g.HoveredIdTimer + 0.0001f - g.IO.DeltaTime, 0.01f, 0.70f)) // FIXME: Our formula for CalcTypematicPressedRepeatAmount() is fishy
+			{
+				pressed = true;
+				FocusWindow(window);
+			}
+		}
+
+	if ((flags & ImGuiButtonFlags_FlattenChildren) && g.HoveredRootWindow == window)
+		g.HoveredWindow = backup_hovered_window;
+
+	// AllowOverlap mode (rarely used) requires previous frame HoveredId to be null or to match. This allows using patterns where a later submitted widget overlaps a previous one.
+	if (hovered && (flags & ImGuiButtonFlags_AllowItemOverlap) && (g.HoveredIdPreviousFrame != id && g.HoveredIdPreviousFrame != 0))
+		hovered = false;
+
+	if (hovered)
+	{
+		if (!(flags & ImGuiButtonFlags_NoKeyModifiers) || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt))
+		{
+			//                        | CLICKING        | HOLDING with ImGuiButtonFlags_Repeat
+			// PressedOnClickRelease  |  <on release>*  |  <on repeat> <on repeat> .. (NOT on release)  <-- MOST COMMON! (*) only if both click/release were over bounds
+			// PressedOnClick         |  <on click>     |  <on click> <on repeat> <on repeat> ..
+			// PressedOnRelease       |  <on release>   |  <on repeat> <on repeat> .. (NOT on release)
+			// PressedOnDoubleClick   |  <on dclick>    |  <on dclick> <on repeat> <on repeat> ..
+			if ((flags & ImGuiButtonFlags_PressedOnClickRelease) && g.IO.MouseClicked[0])
+			{
+				SetActiveID(id, window); // Hold on ID
+				FocusWindow(window);
+			}
+			if (((flags & ImGuiButtonFlags_PressedOnClick) && g.IO.MouseClicked[0]) || ((flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseDoubleClicked[0]))
+			{
+				pressed = true;
+				if (flags & ImGuiButtonFlags_NoHoldingActiveID)
+					ClearActiveID();
+				else
+					SetActiveID(id, window); // Hold on ID
+				FocusWindow(window);
+			}
+			if ((flags & ImGuiButtonFlags_PressedOnRelease) && g.IO.MouseReleased[0])
+			{
+				if (!((flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[0] >= g.IO.KeyRepeatDelay))  // Repeat mode trumps <on release>
+					pressed = true;
+				ClearActiveID();
+			}
+
+			// 'Repeat' mode acts when held regardless of _PressedOn flags (see table above). 
+			// Relies on repeat logic of IsMouseClicked() but we may as well do it ourselves if we end up exposing finer RepeatDelay/RepeatRate settings.
+			if ((flags & ImGuiButtonFlags_Repeat) && g.ActiveId == id && g.IO.MouseDownDuration[0] > 0.0f && IsMouseClicked(0, true))
+				pressed = true;
+		}
+	}
+
+	bool held = false;
+	if (g.ActiveId == id)
+	{
+		if (g.ActiveIdIsJustActivated)
+			g.ActiveIdClickOffset = g.IO.MousePos - bb.Min;
+		if (g.IO.MouseDown[0])
+		{
+			held = true;
+		}
+		else
+		{
+			if (hovered && (flags & ImGuiButtonFlags_PressedOnClickRelease))
+				if (!((flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[0] >= g.IO.KeyRepeatDelay))  // Repeat mode trumps <on release>
+					if (!g.DragDropActive)
+						pressed = true;
+			ClearActiveID();
+		}
+	}
+
+	if (out_hovered) *out_hovered = hovered;
+	if (out_held) *out_held = held;
+
+	return pressed;
+}
+
+bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags flags)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	ImGuiContext& g = *GImGui;
+	const ImGuiStyle& style = g.Style;
+	const ImGuiID id = window->GetID(label);
+	const ImVec2 label_size = CalcTextSize(label, NULL, true);
+
+	ImVec2 pos = window->DC.CursorPos;
+	if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrentLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag)
+		pos.y += window->DC.CurrentLineTextBaseOffset - style.FramePadding.y;
+	ImVec2 size = CalcItemSize(size_arg, label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f);
+
+	const ImRect bb(pos, pos + size);
+	ItemSize(bb, style.FramePadding.y);
+	if (!ItemAdd(bb, id))
+		return false;
+
+	if (window->DC.ItemFlags & ImGuiItemFlags_ButtonRepeat)
+		flags |= ImGuiButtonFlags_Repeat;
+	bool hovered, held;
+	bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
+
+	// Render
+	const ImU32 col = GetColorU32((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
+	RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
+	RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb);
+
+	// Automatically close popups
+	//if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup))
+	//    CloseCurrentPopup();
+
+	return pressed;
+}
+
+bool ImGui::Button(const char* label, const ImVec2& size_arg)
+{
+	return ButtonEx(label, size_arg, 0);
+}
+
+// Small buttons fits within text without additional vertical spacing.
+bool ImGui::SmallButton(const char* label)
+{
+	ImGuiContext& g = *GImGui;
+	float backup_padding_y = g.Style.FramePadding.y;
+	g.Style.FramePadding.y = 0.0f;
+	bool pressed = ButtonEx(label, ImVec2(0, 0), ImGuiButtonFlags_AlignTextBaseLine);
+	g.Style.FramePadding.y = backup_padding_y;
+	return pressed;
+}
+
+// Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack.
+// Then you can keep 'str_id' empty or the same for all your buttons (instead of creating a string based on a non-string id)
+bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	const ImGuiID id = window->GetID(str_id);
+	ImVec2 size = CalcItemSize(size_arg, 0.0f, 0.0f);
+	const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
+	ItemSize(bb);
+	if (!ItemAdd(bb, id))
+		return false;
+
+	bool hovered, held;
+	bool pressed = ButtonBehavior(bb, id, &hovered, &held);
+
+	return pressed;
+}
+
+// Upper-right button to close a window.
+bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos, float radius)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+
+	const ImRect bb(pos - ImVec2(radius, radius), pos + ImVec2(radius, radius));
+
+	bool hovered, held;
+	bool pressed = ButtonBehavior(bb, id, &hovered, &held);
+
+	// Render
+	const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_CloseButtonActive : hovered ? ImGuiCol_CloseButtonHovered : ImGuiCol_CloseButton);
+	const ImVec2 center = bb.GetCenter();
+	window->DrawList->AddCircleFilled(center, ImMax(2.0f, radius), col, 12);
+
+	const float cross_extent = (radius * 0.7071f) - 1.0f;
+	if (hovered)
+	{
+		window->DrawList->AddLine(center + ImVec2(+cross_extent, +cross_extent), center + ImVec2(-cross_extent, -cross_extent), GetColorU32(ImGuiCol_Text));
+		window->DrawList->AddLine(center + ImVec2(+cross_extent, -cross_extent), center + ImVec2(-cross_extent, +cross_extent), GetColorU32(ImGuiCol_Text));
+	}
+
+	return pressed;
+}
+
+// [Internal]
+bool ImGui::ArrowButton(ImGuiID id, ImGuiDir dir, ImVec2 padding, ImGuiButtonFlags flags)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = g.CurrentWindow;
+	if (window->SkipItems)
+		return false;
+
+	const ImGuiStyle& style = g.Style;
+
+	const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize + padding.x * 2.0f, g.FontSize + padding.y * 2.0f));
+	ItemSize(bb, style.FramePadding.y);
+	if (!ItemAdd(bb, id))
+		return false;
+
+	bool hovered, held;
+	bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
+
+	const ImU32 col = GetColorU32((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
+#ifdef IMGUI_HAS_NAV
+	RenderNavHighlight(bb, id);
+#endif
+	RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
+	RenderTriangle(bb.Min + padding, dir, 1.0f);
+
+	return pressed;
+}
+
+void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return;
+
+	ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
+	if (border_col.w > 0.0f)
+		bb.Max += ImVec2(2, 2);
+	ItemSize(bb);
+	if (!ItemAdd(bb, 0))
+		return;
+
+	if (border_col.w > 0.0f)
+	{
+		window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(border_col), 0.0f);
+		window->DrawList->AddImage(user_texture_id, bb.Min + ImVec2(1, 1), bb.Max - ImVec2(1, 1), uv0, uv1, GetColorU32(tint_col));
+	}
+	else
+	{
+		window->DrawList->AddImage(user_texture_id, bb.Min, bb.Max, uv0, uv1, GetColorU32(tint_col));
+	}
+}
+
+// frame_padding < 0: uses FramePadding from style (default)
+// frame_padding = 0: no framing
+// frame_padding > 0: set framing size
+// The color used are the button colors.
+bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col, const ImVec4& tint_col)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	ImGuiContext& g = *GImGui;
+	const ImGuiStyle& style = g.Style;
+
+	// Default to using texture ID as ID. User can still push string/integer prefixes.
+	// We could hash the size/uv to create a unique ID but that would prevent the user from animating UV.
+	PushID((void*)user_texture_id);
+	const ImGuiID id = window->GetID(xorstr("#image"));
+	PopID();
+
+	const ImVec2 padding = (frame_padding >= 0) ? ImVec2((float)frame_padding, (float)frame_padding) : style.FramePadding;
+	const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size + padding * 2);
+	const ImRect image_bb(window->DC.CursorPos + padding, window->DC.CursorPos + padding + size);
+	ItemSize(bb);
+	if (!ItemAdd(bb, id))
+		return false;
+
+	bool hovered, held;
+	bool pressed = ButtonBehavior(bb, id, &hovered, &held);
+
+	// Render
+	const ImU32 col = GetColorU32((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
+	RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, style.FrameRounding));
+	if (bg_col.w > 0.0f)
+		window->DrawList->AddRectFilled(image_bb.Min, image_bb.Max, GetColorU32(bg_col));
+	window->DrawList->AddImage(user_texture_id, image_bb.Min, image_bb.Max, uv0, uv1, GetColorU32(tint_col));
+
+	return pressed;
+}
+
+// Start logging ImGui output to TTY
+void ImGui::LogToTTY(int max_depth)
+{
+	ImGuiContext& g = *GImGui;
+	if (g.LogEnabled)
+		return;
+	ImGuiWindow* window = g.CurrentWindow;
+
+	g.LogEnabled = true;
+	g.LogFile = stdout;
+	g.LogStartDepth = window->DC.TreeDepth;
+	if (max_depth >= 0)
+		g.LogAutoExpandMaxDepth = max_depth;
+}
+
+// Start logging ImGui output to given file
+void ImGui::LogToFile(int max_depth, const char* filename)
+{
+	ImGuiContext& g = *GImGui;
+	if (g.LogEnabled)
+		return;
+	ImGuiWindow* window = g.CurrentWindow;
+
+	if (!filename)
+	{
+		filename = g.IO.LogFilename;
+		if (!filename)
+			return;
+	}
+
+	g.LogFile = ImFileOpen(filename, xorstr("ab"));
+	if (!g.LogFile)
+	{
+		IM_ASSERT(g.LogFile != NULL); // Consider this an error
+		return;
+	}
+	g.LogEnabled = true;
+	g.LogStartDepth = window->DC.TreeDepth;
+	if (max_depth >= 0)
+		g.LogAutoExpandMaxDepth = max_depth;
+}
+
+// Start logging ImGui output to clipboard
+void ImGui::LogToClipboard(int max_depth)
+{
+	ImGuiContext& g = *GImGui;
+	if (g.LogEnabled)
+		return;
+	ImGuiWindow* window = g.CurrentWindow;
+
+	g.LogEnabled = true;
+	g.LogFile = NULL;
+	g.LogStartDepth = window->DC.TreeDepth;
+	if (max_depth >= 0)
+		g.LogAutoExpandMaxDepth = max_depth;
+}
+
+void ImGui::LogFinish()
+{
+	ImGuiContext& g = *GImGui;
+	if (!g.LogEnabled)
+		return;
+
+	LogText(IM_NEWLINE);
+	g.LogEnabled = false;
+	if (g.LogFile != NULL)
+	{
+		if (g.LogFile == stdout)
+			fflush(g.LogFile);
+		else
+			fclose(g.LogFile);
+		g.LogFile = NULL;
+	}
+	if (g.LogClipboard->size() > 1)
+	{
+		SetClipboardText(g.LogClipboard->begin());
+		g.LogClipboard->clear();
+	}
+}
+
+// Helper to display logging buttons
+void ImGui::LogButtons()
+{
+	ImGuiContext& g = *GImGui;
+
+	PushID(xorstr("LogButtons"));
+	const bool log_to_tty = Button(xorstr("Log To TTY")); SameLine();
+	const bool log_to_file = Button(xorstr("Log To File")); SameLine();
+	const bool log_to_clipboard = Button(xorstr("Log To Clipboard")); SameLine();
+	PushItemWidth(80.0f);
+	PushAllowKeyboardFocus(false);
+	SliderInt(xorstr("Depth"), &g.LogAutoExpandMaxDepth, 0, 9, NULL);
+	PopAllowKeyboardFocus();
+	PopItemWidth();
+	PopID();
+
+	// Start logging at the end of the function so that the buttons don't appear in the log
+	if (log_to_tty)
+		LogToTTY(g.LogAutoExpandMaxDepth);
+	if (log_to_file)
+		LogToFile(g.LogAutoExpandMaxDepth, g.IO.LogFilename);
+	if (log_to_clipboard)
+		LogToClipboard(g.LogAutoExpandMaxDepth);
+}
+
+bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
+{
+	if (flags & ImGuiTreeNodeFlags_Leaf)
+		return true;
+
+	// We only write to the tree storage if the user clicks (or explicitely use SetNextTreeNode*** functions)
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = g.CurrentWindow;
+	ImGuiStorage* storage = window->DC.StateStorage;
+
+	bool is_open;
+	if (g.NextTreeNodeOpenCond != 0)
+	{
+		if (g.NextTreeNodeOpenCond & ImGuiCond_Always)
+		{
+			is_open = g.NextTreeNodeOpenVal;
+			storage->SetInt(id, is_open);
+		}
+		else
+		{
+			// We treat ImGuiCond_Once and ImGuiCond_FirstUseEver the same because tree node state are not saved persistently.
+			const int stored_value = storage->GetInt(id, -1);
+			if (stored_value == -1)
+			{
+				is_open = g.NextTreeNodeOpenVal;
+				storage->SetInt(id, is_open);
+			}
+			else
+			{
+				is_open = stored_value != 0;
+			}
+		}
+		g.NextTreeNodeOpenCond = 0;
+	}
+	else
+	{
+		is_open = storage->GetInt(id, (flags & ImGuiTreeNodeFlags_DefaultOpen) ? 1 : 0) != 0;
+	}
+
+	// When logging is enabled, we automatically expand tree nodes (but *NOT* collapsing headers.. seems like sensible behavior).
+	// NB- If we are above max depth we still allow manually opened nodes to be logged.
+	if (g.LogEnabled && !(flags & ImGuiTreeNodeFlags_NoAutoOpenOnLog) && window->DC.TreeDepth < g.LogAutoExpandMaxDepth)
+		is_open = true;
+
+	return is_open;
+}
+
+bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	ImGuiContext& g = *GImGui;
+	const ImGuiStyle& style = g.Style;
+	const bool display_frame = (flags & ImGuiTreeNodeFlags_Framed) != 0;
+	const ImVec2 padding = (display_frame || (flags & ImGuiTreeNodeFlags_FramePadding)) ? style.FramePadding : ImVec2(style.FramePadding.x, 0.0f);
+
+	if (!label_end)
+		label_end = FindRenderedTextEnd(label);
+	const ImVec2 label_size = CalcTextSize(label, label_end, false);
+
+	// We vertically grow up to current line height up the typical widget height.
+	const float text_base_offset_y = ImMax(padding.y, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it
+	const float frame_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + style.FramePadding.y * 2), label_size.y + padding.y * 2);
+	ImRect bb = ImRect(window->DC.CursorPos, ImVec2(window->Pos.x + GetContentRegionMax().x, window->DC.CursorPos.y + frame_height));
+	if (display_frame)
+	{
+		// Framed header expand a little outside the default padding
+		bb.Min.x -= (float)(int)(window->WindowPadding.x * 0.5f) - 1;
+		bb.Max.x += (float)(int)(window->WindowPadding.x * 0.5f) - 1;
+	}
+
+	const float text_offset_x = (g.FontSize + (display_frame ? padding.x * 3 : padding.x * 2));   // Collapser arrow width + Spacing
+	const float text_width = g.FontSize + (label_size.x > 0.0f ? label_size.x + padding.x * 2 : 0.0f);   // Include collapser
+	ItemSize(ImVec2(text_width, frame_height), text_base_offset_y);
+
+	// For regular tree nodes, we arbitrary allow to click past 2 worth of ItemSpacing
+	// (Ideally we'd want to add a flag for the user to specify if we want the hit test to be done up to the right side of the content or not)
+	const ImRect interact_bb = display_frame ? bb : ImRect(bb.Min.x, bb.Min.y, bb.Min.x + text_width + style.ItemSpacing.x * 2, bb.Max.y);
+	bool is_open = TreeNodeBehaviorIsOpen(id, flags);
+	if (!ItemAdd(interact_bb, id))
+	{
+		if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
+			TreePushRawID(id);
+		return is_open;
+	}
+
+	// Flags that affects opening behavior:
+	// - 0(default) ..................... single-click anywhere to open
+	// - OpenOnDoubleClick .............. double-click anywhere to open
+	// - OpenOnArrow .................... single-click on arrow to open
+	// - OpenOnDoubleClick|OpenOnArrow .. single-click on arrow or double-click anywhere to open
+	ImGuiButtonFlags button_flags = ImGuiButtonFlags_NoKeyModifiers | ((flags & ImGuiTreeNodeFlags_AllowItemOverlap) ? ImGuiButtonFlags_AllowItemOverlap : 0);
+	if (!(flags & ImGuiTreeNodeFlags_Leaf))
+		button_flags |= ImGuiButtonFlags_PressedOnDragDropHold;
+	if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick)
+		button_flags |= ImGuiButtonFlags_PressedOnDoubleClick | ((flags & ImGuiTreeNodeFlags_OpenOnArrow) ? ImGuiButtonFlags_PressedOnClickRelease : 0);
+
+	bool hovered, held, pressed = ButtonBehavior(interact_bb, id, &hovered, &held, button_flags);
+	if (pressed && !(flags & ImGuiTreeNodeFlags_Leaf))
+	{
+		bool toggled = !(flags & (ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick));
+		if (flags & ImGuiTreeNodeFlags_OpenOnArrow)
+			toggled |= IsMouseHoveringRect(interact_bb.Min, ImVec2(interact_bb.Min.x + text_offset_x, interact_bb.Max.y));
+		if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick)
+			toggled |= g.IO.MouseDoubleClicked[0];
+		if (g.DragDropActive && is_open) // When using Drag and Drop "hold to open" we keep the node highlighted after opening, but never close it again.
+			toggled = false;
+		if (toggled)
+		{
+			is_open = !is_open;
+			window->DC.StateStorage->SetInt(id, is_open);
+		}
+	}
+	if (flags & ImGuiTreeNodeFlags_AllowItemOverlap)
+		SetItemAllowOverlap();
+
+	// Render
+	const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
+	const ImVec2 text_pos = bb.Min + ImVec2(text_offset_x, text_base_offset_y);
+	if (display_frame)
+	{
+		// Framed type
+		RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
+		RenderTriangle(bb.Min + ImVec2(padding.x, text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 1.0f);
+		if (g.LogEnabled)
+		{
+			// NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here.
+			const char log_prefix[] = "\n##";
+			const char log_suffix[] = "##";
+			LogRenderedText(&text_pos, log_prefix, log_prefix + 3);
+			RenderTextClipped(text_pos, bb.Max, label, label_end, &label_size);
+			LogRenderedText(&text_pos, log_suffix + 1, log_suffix + 3);
+		}
+		else
+		{
+			RenderTextClipped(text_pos, bb.Max, label, label_end, &label_size);
+		}
+	}
+	else
+	{
+		// Unframed typed for tree nodes
+		if (hovered || (flags & ImGuiTreeNodeFlags_Selected))
+			RenderFrame(bb.Min, bb.Max, col, false);
+
+		if (flags & ImGuiTreeNodeFlags_Bullet)
+			RenderBullet(bb.Min + ImVec2(text_offset_x * 0.5f, g.FontSize * 0.50f + text_base_offset_y));
+		else if (!(flags & ImGuiTreeNodeFlags_Leaf))
+			RenderTriangle(bb.Min + ImVec2(padding.x, g.FontSize * 0.15f + text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 0.70f);
+		if (g.LogEnabled)
+			LogRenderedText(&text_pos, xorstr(">"));
+		RenderText(text_pos, label, label_end, false);
+	}
+
+	if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
+		TreePushRawID(id);
+	return is_open;
+}
+
+// CollapsingHeader returns true when opened but do not indent nor push into the ID stack (because of the ImGuiTreeNodeFlags_NoTreePushOnOpen flag).
+// This is basically the same as calling TreeNodeEx(label, ImGuiTreeNodeFlags_CollapsingHeader | ImGuiTreeNodeFlags_NoTreePushOnOpen). You can remove the _NoTreePushOnOpen flag if you want behavior closer to normal TreeNode().
+bool ImGui::CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	return TreeNodeBehavior(window->GetID(label), flags | ImGuiTreeNodeFlags_CollapsingHeader | ImGuiTreeNodeFlags_NoTreePushOnOpen, label);
+}
+
+bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags flags)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	if (p_open && !*p_open)
+		return false;
+
+	ImGuiID id = window->GetID(label);
+	bool is_open = TreeNodeBehavior(id, flags | ImGuiTreeNodeFlags_CollapsingHeader | ImGuiTreeNodeFlags_NoTreePushOnOpen | (p_open ? ImGuiTreeNodeFlags_AllowItemOverlap : 0), label);
+	if (p_open)
+	{
+		// Create a small overlapping close button // FIXME: We can evolve this into user accessible helpers to add extra buttons on title bars, headers, etc.
+		ImGuiContext& g = *GImGui;
+		float button_sz = g.FontSize * 0.5f;
+		ImGuiItemHoveredDataBackup last_item_backup;
+		if (CloseButton(window->GetID((void*)(intptr_t)(id + 1)), ImVec2(ImMin(window->DC.LastItemRect.Max.x, window->ClipRect.Max.x) - g.Style.FramePadding.x - button_sz, window->DC.LastItemRect.Min.y + g.Style.FramePadding.y + button_sz), button_sz))
+			*p_open = false;
+		last_item_backup.Restore();
+	}
+
+	return is_open;
+}
+
+bool ImGui::TreeNodeEx(const char* label, ImGuiTreeNodeFlags flags)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	return TreeNodeBehavior(window->GetID(label), flags, label, NULL);
+}
+
+bool ImGui::TreeNodeExV(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	ImGuiContext& g = *GImGui;
+	const char* label_end = g.TempBuffer + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
+	return TreeNodeBehavior(window->GetID(str_id), flags, g.TempBuffer, label_end);
+}
+
+bool ImGui::TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	ImGuiContext& g = *GImGui;
+	const char* label_end = g.TempBuffer + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
+	return TreeNodeBehavior(window->GetID(ptr_id), flags, g.TempBuffer, label_end);
+}
+
+bool ImGui::TreeNodeV(const char* str_id, const char* fmt, va_list args)
+{
+	return TreeNodeExV(str_id, 0, fmt, args);
+}
+
+bool ImGui::TreeNodeV(const void* ptr_id, const char* fmt, va_list args)
+{
+	return TreeNodeExV(ptr_id, 0, fmt, args);
+}
+
+bool ImGui::TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...)
+{
+	va_list args;
+	va_start(args, fmt);
+	bool is_open = TreeNodeExV(str_id, flags, fmt, args);
+	va_end(args);
+	return is_open;
+}
+
+bool ImGui::TreeNodeEx(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, ...)
+{
+	va_list args;
+	va_start(args, fmt);
+	bool is_open = TreeNodeExV(ptr_id, flags, fmt, args);
+	va_end(args);
+	return is_open;
+}
+
+bool ImGui::TreeNode(const char* str_id, const char* fmt, ...)
+{
+	va_list args;
+	va_start(args, fmt);
+	bool is_open = TreeNodeExV(str_id, 0, fmt, args);
+	va_end(args);
+	return is_open;
+}
+
+bool ImGui::TreeNode(const void* ptr_id, const char* fmt, ...)
+{
+	va_list args;
+	va_start(args, fmt);
+	bool is_open = TreeNodeExV(ptr_id, 0, fmt, args);
+	va_end(args);
+	return is_open;
+}
+
+bool ImGui::TreeNode(const char* label)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+	return TreeNodeBehavior(window->GetID(label), 0, label, NULL);
+}
+
+void ImGui::TreeAdvanceToLabelPos()
+{
+	ImGuiContext& g = *GImGui;
+	g.CurrentWindow->DC.CursorPos.x += GetTreeNodeToLabelSpacing();
+}
+
+// Horizontal distance preceding label when using TreeNode() or Bullet()
+float ImGui::GetTreeNodeToLabelSpacing()
+{
+	ImGuiContext& g = *GImGui;
+	return g.FontSize + (g.Style.FramePadding.x * 2.0f);
+}
+
+void ImGui::SetNextTreeNodeOpen(bool is_open, ImGuiCond cond)
+{
+	ImGuiContext& g = *GImGui;
+	if (g.CurrentWindow->SkipItems)
+		return;
+	g.NextTreeNodeOpenVal = is_open;
+	g.NextTreeNodeOpenCond = cond ? cond : ImGuiCond_Always;
+}
+
+void ImGui::PushID(const char* str_id)
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	window->IDStack.push_back(window->GetID(str_id));
+}
+
+void ImGui::PushID(const char* str_id_begin, const char* str_id_end)
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	window->IDStack.push_back(window->GetID(str_id_begin, str_id_end));
+}
+
+void ImGui::PushID(const void* ptr_id)
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	window->IDStack.push_back(window->GetID(ptr_id));
+}
+
+void ImGui::PushID(int int_id)
+{
+	const void* ptr_id = (void*)(intptr_t)int_id;
+	ImGuiWindow* window = GetCurrentWindowRead();
+	window->IDStack.push_back(window->GetID(ptr_id));
+}
+
+void ImGui::PopID()
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	window->IDStack.pop_back();
+}
+
+ImGuiID ImGui::GetID(const char* str_id)
+{
+	return GImGui->CurrentWindow->GetID(str_id);
+}
+
+ImGuiID ImGui::GetID(const char* str_id_begin, const char* str_id_end)
+{
+	return GImGui->CurrentWindow->GetID(str_id_begin, str_id_end);
+}
+
+ImGuiID ImGui::GetID(const void* ptr_id)
+{
+	return GImGui->CurrentWindow->GetID(ptr_id);
+}
+
+void ImGui::Bullet()
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return;
+
+	ImGuiContext& g = *GImGui;
+	const ImGuiStyle& style = g.Style;
+	const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y * 2), g.FontSize);
+	const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize, line_height));
+	ItemSize(bb);
+	if (!ItemAdd(bb, 0))
+	{
+		SameLine(0, style.FramePadding.x * 2);
+		return;
+	}
+
+	// Render and stay on same line
+	RenderBullet(bb.Min + ImVec2(style.FramePadding.x + g.FontSize * 0.5f, line_height * 0.5f));
+	SameLine(0, style.FramePadding.x * 2);
+}
+
+// Text with a little bullet aligned to the typical tree node.
+void ImGui::BulletTextV(const char* fmt, va_list args)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return;
+
+	ImGuiContext& g = *GImGui;
+	const ImGuiStyle& style = g.Style;
+
+	const char* text_begin = g.TempBuffer;
+	const char* text_end = text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
+	const ImVec2 label_size = CalcTextSize(text_begin, text_end, false);
+	const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it
+	const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y * 2), g.FontSize);
+	const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x * 2) : 0.0f), ImMax(line_height, label_size.y)));  // Empty text doesn't add padding
+	ItemSize(bb);
+	if (!ItemAdd(bb, 0))
+		return;
+
+	// Render
+	RenderBullet(bb.Min + ImVec2(style.FramePadding.x + g.FontSize * 0.5f, line_height * 0.5f));
+	RenderText(bb.Min + ImVec2(g.FontSize + style.FramePadding.x * 2, text_base_offset_y), text_begin, text_end, false);
+}
+
+void ImGui::BulletText(const char* fmt, ...)
+{
+	va_list args;
+	va_start(args, fmt);
+	BulletTextV(fmt, args);
+	va_end(args);
+}
+
+static inline void DataTypeFormatString(ImGuiDataType data_type, void* data_ptr, const char* display_format, char* buf, int buf_size)
+{
+	if (data_type == ImGuiDataType_Int)
+		ImFormatString(buf, buf_size, display_format, *(int*)data_ptr);
+	else if (data_type == ImGuiDataType_Float)
+		ImFormatString(buf, buf_size, display_format, *(float*)data_ptr);
+}
+
+static inline void DataTypeFormatString(ImGuiDataType data_type, void* data_ptr, int decimal_precision, char* buf, int buf_size)
+{
+	if (data_type == ImGuiDataType_Int)
+	{
+		if (decimal_precision < 0)
+			ImFormatString(buf, buf_size, xorstr("%d"), *(int*)data_ptr);
+		else
+			ImFormatString(buf, buf_size, xorstr("%.*d"), decimal_precision, *(int*)data_ptr);
+	}
+	else if (data_type == ImGuiDataType_Float)
+	{
+		if (decimal_precision < 0)
+			ImFormatString(buf, buf_size, xorstr("%f"), *(float*)data_ptr);     // Ideally we'd have a minimum decimal precision of 1 to visually denote that it is a float, while hiding non-significant digits?
+		else
+			ImFormatString(buf, buf_size, xorstr("%.*f"), decimal_precision, *(float*)data_ptr);
+	}
+}
+
+static void DataTypeApplyOp(ImGuiDataType data_type, int op, void* value1, const void* value2)// Store into value1
+{
+	if (data_type == ImGuiDataType_Int)
+	{
+		if (op == '+')
+			*(int*)value1 = *(int*)value1 + *(const int*)value2;
+		else if (op == '-')
+			*(int*)value1 = *(int*)value1 - *(const int*)value2;
+	}
+	else if (data_type == ImGuiDataType_Float)
+	{
+		if (op == '+')
+			*(float*)value1 = *(float*)value1 + *(const float*)value2;
+		else if (op == '-')
+			*(float*)value1 = *(float*)value1 - *(const float*)value2;
+	}
+}
+
+// User can input math operators (e.g. +100) to edit a numerical values.
+static bool DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* data_ptr, const char* scalar_format)
+{
+	while (ImCharIsSpace(*buf))
+		buf++;
+
+	// We don't support '-' op because it would conflict with inputing negative value.
+	// Instead you can use +-100 to subtract from an existing value
+	char op = buf[0];
+	if (op == '+' || op == '*' || op == '/')
+	{
+		buf++;
+		while (ImCharIsSpace(*buf))
+			buf++;
+	}
+	else
+	{
+		op = 0;
+	}
+	if (!buf[0])
+		return false;
+
+	if (data_type == ImGuiDataType_Int)
+	{
+		if (!scalar_format)
+			scalar_format = xorstr("%d");
+		int* v = (int*)data_ptr;
+		const int old_v = *v;
+		int arg0i = *v;
+		if (op && sscanf(initial_value_buf, scalar_format, &arg0i) < 1)
+			return false;
+
+		// Store operand in a float so we can use fractional value for multipliers (*1.1), but constant always parsed as integer so we can fit big integers (e.g. 2000000003) past float precision
+		float arg1f = 0.0f;
+		if (op == '+') { if (sscanf(buf, xorstr("%f"), &arg1f) == 1) *v = (int)(arg0i + arg1f); }                 // Add (use "+-" to subtract)
+		else if (op == '*') { if (sscanf(buf, xorstr("%f"), &arg1f) == 1) *v = (int)(arg0i * arg1f); }                 // Multiply
+		else if (op == '/') { if (sscanf(buf, xorstr("%f"), &arg1f) == 1 && arg1f != 0.0f) *v = (int)(arg0i / arg1f); }// Divide
+		else { if (sscanf(buf, scalar_format, &arg0i) == 1) *v = arg0i; }                       // Assign constant (read as integer so big values are not lossy)
+		return (old_v != *v);
+	}
+	else if (data_type == ImGuiDataType_Float)
+	{
+		// For floats we have to ignore format with precision (e.g. "%.2f") because sscanf doesn't take them in
+		scalar_format = xorstr("%f");
+		float* v = (float*)data_ptr;
+		const float old_v = *v;
+		float arg0f = *v;
+		if (op && sscanf(initial_value_buf, scalar_format, &arg0f) < 1)
+			return false;
+
+		float arg1f = 0.0f;
+		if (sscanf(buf, scalar_format, &arg1f) < 1)
+			return false;
+		if (op == '+') { *v = arg0f + arg1f; }                    // Add (use "+-" to subtract)
+		else if (op == '*') { *v = arg0f * arg1f; }                    // Multiply
+		else if (op == '/') { if (arg1f != 0.0f) *v = arg0f / arg1f; } // Divide
+		else { *v = arg1f; }                            // Assign constant
+		return (old_v != *v);
+	}
+
+	return false;
+}
+
+// Create text input in place of a slider (when CTRL+Clicking on slider)
+// FIXME: Logic is messy and confusing.
+bool ImGui::InputScalarAsWidgetReplacement(const ImRect& aabb, const char* label, ImGuiDataType data_type, void* data_ptr, ImGuiID id, int decimal_precision)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = GetCurrentWindow();
+
+	// Our replacement widget will override the focus ID (registered previously to allow for a TAB focus to happen)
+	// On the first frame, g.ScalarAsInputTextId == 0, then on subsequent frames it becomes == id
+	SetActiveID(g.ScalarAsInputTextId, window);
+	SetHoveredID(0);
+	FocusableItemUnregister(window);
+
+	char buf[32];
+	DataTypeFormatString(data_type, data_ptr, decimal_precision, buf, IM_ARRAYSIZE(buf));
+	bool text_value_changed = InputTextEx(label, buf, IM_ARRAYSIZE(buf), aabb.GetSize(), ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_AutoSelectAll);
+	if (g.ScalarAsInputTextId == 0)     // First frame we started displaying the InputText widget
+	{
+		IM_ASSERT(g.ActiveId == id);    // InputText ID expected to match the Slider ID (else we'd need to store them both, which is also possible)
+		g.ScalarAsInputTextId = g.ActiveId;
+		SetHoveredID(id);
+	}
+	if (text_value_changed)
+		return DataTypeApplyOpFromText(buf, GImGui->InputTextState.InitialText.begin(), data_type, data_ptr, NULL);
+	return false;
+}
+
+// Parse display precision back from the display format string
+int ImGui::ParseFormatPrecision(const char* fmt, int default_precision)
+{
+	int precision = default_precision;
+	while ((fmt = strchr(fmt, '%')) != NULL)
+	{
+		fmt++;
+		if (fmt[0] == '%') { fmt++; continue; } // Ignore "%%"
+		while (*fmt >= '0' && *fmt <= '9')
+			fmt++;
+		if (*fmt == '.')
+		{
+			fmt = ImAtoi(fmt + 1, &precision);
+			if (precision < 0 || precision > 10)
+				precision = default_precision;
+		}
+		if (*fmt == 'e' || *fmt == 'E') // Maximum precision with scientific notation
+			precision = -1;
+		break;
+	}
+	return precision;
+}
+
+static float GetMinimumStepAtDecimalPrecision(int decimal_precision)
+{
+	static const float min_steps[10] = { 1.0f, 0.1f, 0.01f, 0.001f, 0.0001f, 0.00001f, 0.000001f, 0.0000001f, 0.00000001f, 0.000000001f };
+	return (decimal_precision >= 0 && decimal_precision < 10) ? min_steps[decimal_precision] : powf(10.0f, (float)-decimal_precision);
+}
+
+float ImGui::RoundScalar(float value, int decimal_precision)
+{
+	// Round past decimal precision
+	// So when our value is 1.99999 with a precision of 0.001 we'll end up rounding to 2.0
+	// FIXME: Investigate better rounding methods
+	if (decimal_precision < 0)
+		return value;
+	const float min_step = GetMinimumStepAtDecimalPrecision(decimal_precision);
+	bool negative = value < 0.0f;
+	value = fabsf(value);
+	float remainder = fmodf(value, min_step);
+	if (remainder <= min_step * 0.5f)
+		value -= remainder;
+	else
+		value += (min_step - remainder);
+	return negative ? -value : value;
+}
+
+static inline float SliderBehaviorCalcRatioFromValue(float v, float v_min, float v_max, float power, float linear_zero_pos)
+{
+	if (v_min == v_max)
+		return 0.0f;
+
+	const bool is_non_linear = (power < 1.0f - 0.00001f) || (power > 1.0f + 0.00001f);
+	const float v_clamped = (v_min < v_max) ? ImClamp(v, v_min, v_max) : ImClamp(v, v_max, v_min);
+	if (is_non_linear)
+	{
+		if (v_clamped < 0.0f)
+		{
+			const float f = 1.0f - (v_clamped - v_min) / (ImMin(0.0f, v_max) - v_min);
+			return (1.0f - powf(f, 1.0f / power)) * linear_zero_pos;
+		}
+		else
+		{
+			const float f = (v_clamped - ImMax(0.0f, v_min)) / (v_max - ImMax(0.0f, v_min));
+			return linear_zero_pos + powf(f, 1.0f / power) * (1.0f - linear_zero_pos);
+		}
+	}
+
+	// Linear slider
+	return (v_clamped - v_min) / (v_max - v_min);
+}
+bool ImGui::SliderBehavior( const ImRect &frame_bb, ImGuiID id, float *v, float v_min, float v_max, float power, int decimal_precision, ImGuiSliderFlags flags, ImVec4 color, ImVec2 valuesize, const char *label, char *value )
+{
+	ImGuiContext &g = *GImGui;
+	ImGuiWindow *window = GetCurrentWindow();
+	const ImGuiStyle &style = g.Style;
+
+	// Draw frame
+	RenderFrame( frame_bb.Min, frame_bb.Max, GetColorU32( ImGuiCol_FrameBg ), true, style.FrameRounding );
+
+	const bool is_non_linear = ( power < 1.0f - 0.00001f ) || ( power > 1.0f + 0.00001f );
+	const bool is_horizontal = ( flags & ImGuiSliderFlags_Vertical ) == 0;
+
+	const float grab_padding = 2.0f;
+	const float slider_sz = is_horizontal ? ( frame_bb.GetWidth() - grab_padding * 2.0f ) : ( frame_bb.GetHeight() - grab_padding * 2.0f );
+	float grab_sz;
+	if ( decimal_precision != 0 )
+		grab_sz = ImMin( style.GrabMinSize, slider_sz );
+	else
+		grab_sz = ImMin( ImMax( 1.0f * ( slider_sz / ( ( v_min < v_max ? v_max - v_min : v_min - v_max ) + 1.0f ) ), style.GrabMinSize ), slider_sz );  // Integer sliders, if possible have the grab size represent 1 unit
+	const float slider_usable_sz = slider_sz - grab_sz;
+	const float slider_usable_pos_min = ( is_horizontal ? frame_bb.Min.x : frame_bb.Min.y ) + grab_padding + grab_sz * 0.5f;
+	const float slider_usable_pos_max = ( is_horizontal ? frame_bb.Max.x : frame_bb.Max.y ) - grab_padding - grab_sz * 0.5f;
+
+	// For logarithmic sliders that cross over sign boundary we want the exponential increase to be symmetric around 0.0f
+	float linear_zero_pos = 0.0f;   // 0.0->1.0f
+	if ( v_min * v_max < 0.0f )
+	{
+		// Different sign
+		const float linear_dist_min_to_0 = powf( fabsf( 0.0f - v_min ), 1.0f / power );
+		const float linear_dist_max_to_0 = powf( fabsf( v_max - 0.0f ), 1.0f / power );
+		linear_zero_pos = linear_dist_min_to_0 / ( linear_dist_min_to_0 + linear_dist_max_to_0 );
+	}
+	else
+	{
+		// Same sign
+		linear_zero_pos = v_min < 0.0f ? 1.0f : 0.0f;
+	}
+
+	// Process clicking on the slider
+	bool value_changed = false;
+	if ( g.ActiveId == id )
+	{
+		bool set_new_value = false;
+		float clicked_t = 0.0f;
+		if ( g.IO.MouseDown[0] )
+		{
+			const float mouse_abs_pos = is_horizontal ? g.IO.MousePos.x : g.IO.MousePos.y;
+			clicked_t = ( slider_usable_sz > 0.0f ) ? ImClamp( ( mouse_abs_pos - slider_usable_pos_min ) / slider_usable_sz, 0.0f, 1.0f ) : 0.0f;
+			if ( !is_horizontal )
+				clicked_t = 1.0f - clicked_t;
+			set_new_value = true;
+		}
+		else
+		{
+			ClearActiveID();
+		}
+
+		if ( set_new_value )
+		{
+			float new_value;
+			if ( is_non_linear )
+			{
+				// Account for logarithmic scale on both sides of the zero
+				if ( clicked_t < linear_zero_pos )
+				{
+					// Negative: rescale to the negative range before powering
+					float a = 1.0f - ( clicked_t / linear_zero_pos );
+					a = powf( a, power );
+					new_value = ImLerp( ImMin( v_max, 0.0f ), v_min, a );
+				}
+				else
+				{
+					// Positive: rescale to the positive range before powering
+					float a;
+					if ( fabsf( linear_zero_pos - 1.0f ) > 1.e-6f )
+						a = ( clicked_t - linear_zero_pos ) / ( 1.0f - linear_zero_pos );
+					else
+						a = clicked_t;
+					a = powf( a, power );
+					new_value = ImLerp( ImMax( v_min, 0.0f ), v_max, a );
+				}
+			}
+			else
+			{
+				// Linear slider
+				new_value = ImLerp( v_min, v_max, clicked_t );
+			}
+
+			// Round past decimal precision
+			new_value = RoundScalar( new_value, decimal_precision );
+			if ( *v != new_value )
+			{
+				*v = new_value;
+				value_changed = true;
+			}
+		}
+	}
+
+	// Draw
+	float grab_t = SliderBehaviorCalcRatioFromValue( *v, v_min, v_max, power, linear_zero_pos );
+	if ( !is_horizontal )
+		grab_t = 1.0f - grab_t;
+	const float grab_pos = ImLerp( slider_usable_pos_min, slider_usable_pos_max, grab_t );
+	ImRect grab_bb;
+	if ( is_horizontal )
+		grab_bb = ImRect( ImVec2( grab_pos - grab_sz * 0.5f, frame_bb.Min.y + grab_padding ), ImVec2( grab_pos + grab_sz * 0.5f, frame_bb.Max.y - grab_padding ) );
+	else
+		grab_bb = ImRect( ImVec2( frame_bb.Min.x + grab_padding, grab_pos - grab_sz * 0.5f ), ImVec2( frame_bb.Max.x - grab_padding, grab_pos + grab_sz * 0.5f ) );
+	window->DrawList->AddRectFilled( grab_bb.Min, grab_bb.Max, GetColorU32( g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab ), style.GrabRounding );
+
+	return value_changed;
+}
+
+bool ImGui::SliderFloat( const char *label, float *v, float v_min, float v_max, const char *display_format, float power )
+{
+	ImGuiWindow *window = GetCurrentWindow();
+	if ( window->SkipItems )
+		return false;
+
+	ImGuiContext &g = *GImGui;
+	const ImGuiStyle &style = g.Style;
+	const ImGuiID id = window->GetID( label );
+	const float w = CalcItemWidth();
+
+	const ImVec2 label_size = CalcTextSize( label, NULL, true );
+	const ImRect frame_bb( window->DC.CursorPos, window->DC.CursorPos + ImVec2( w, label_size.y + style.FramePadding.y * 2.0f ) );
+	const ImRect total_bb( frame_bb.Min, frame_bb.Max + ImVec2( label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f ) );
+
+	// NB- we don't call ItemSize() yet because we may turn into a text edit box below
+	if ( !ItemAdd( total_bb, id ) )
+	{
+		ItemSize( total_bb, style.FramePadding.y );
+		return false;
+	}
+
+	// Default format string when passing NULL
+	// Patch old "%.0f" format string to use "%d", read function comments for more details.
+	if ( !display_format )
+		display_format = xorstr("%.3f");
+	int decimal_precision = ParseFormatPrecision( display_format, 3 );
+
+	// Tabbing or CTRL-clicking on Slider turns it into an input box
+	bool start_text_input = false;
+	const bool tab_focus_requested = FocusableItemRegister( window, id );
+	const bool hovered = ItemHoverable( frame_bb, id );
+	if ( tab_focus_requested || ( hovered && g.IO.MouseClicked[0] ) )
+	{
+		SetActiveID( id, window );
+		FocusWindow( window );
+		FocusWindow( window );
+		//g.ActiveIdAllowNavDirFlags = ( 1 << ImGuiDir_Up ) | ( 1 << ImGuiDir_Down );
+		if ( tab_focus_requested || g.IO.KeyCtrl /*|| g.NavInputId == id*/ )
+		{
+			start_text_input = true;
+			g.ScalarAsInputTextId = 0;
+		}
+	}
+	if ( start_text_input || ( g.ActiveId == id && g.ScalarAsInputTextId == id ) )
+		return InputScalarAsWidgetReplacement( frame_bb, label, ImGuiDataType_Float, v, id, decimal_precision );
+
+	// Actual slider behavior + render grab
+	ItemSize( total_bb, style.FramePadding.y );
+	const bool value_changed = SliderBehavior( frame_bb, id, v, v_min, v_max, power, decimal_precision );
+
+	// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
+	char value_buf[64];
+	const char *value_buf_end = value_buf + ImFormatString( value_buf, IM_ARRAYSIZE( value_buf ), display_format, *v );
+	RenderTextClipped( frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2( 0.5f, 0.5f ) );
+
+	if ( label_size.x > 0.0f )
+		RenderText( ImVec2( frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y ), label );
+
+	return value_changed;
+
+	//ImGuiWindow *window = GetCurrentWindow();
+	//if ( window->SkipItems )
+	//	return false;
+
+	//ImGuiContext &g = *GImGui;
+	//const ImGuiStyle &style = g.Style;
+	//const ImGuiID id = window->GetID( label );
+	//const float w = CalcItemWidth();
+
+	//const ImVec2 label_size = CalcTextSize( label, NULL, true );
+	//const ImRect frame_bb( window->DC.CursorPos, window->DC.CursorPos + ImVec2( w, label_size.y + style.FramePadding.y * 2.0f ) );
+	//const ImRect total_bb( frame_bb.Min, frame_bb.Max + ImVec2( label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f ) );
+
+	//// NB- we don't call ItemSize() yet because we may turn into a text edit box below
+	//if ( !ItemAdd( total_bb, id ) )
+	//{
+	//	ItemSize( total_bb, style.FramePadding.y );
+	//	return false;
+	//}
+	//const bool hovered = ItemHoverable( frame_bb, id );
+
+	//if ( !display_format )
+	//	display_format = xorstr("%.3f");
+	//int decimal_precision = ParseFormatPrecision( display_format, 3 );
+
+	//// Tabbing or CTRL-clicking on Slider turns it into an input box
+	//bool start_text_input = false;
+	//const bool tab_focus_requested = FocusableItemRegister( window, id );
+	//if ( tab_focus_requested || ( hovered && g.IO.MouseClicked[0] ) )
+	//{
+	//	SetActiveID( id, window );
+	//	FocusWindow( window );
+	//	if ( tab_focus_requested || g.IO.KeyCtrl )
+	//	{
+	//		start_text_input = true;
+	//		g.ScalarAsInputTextId = 0;
+	//	}
+	//}
+	//if ( start_text_input || ( g.ActiveId == id && g.ScalarAsInputTextId == id ) )
+	//	return InputScalarAsWidgetReplacement( frame_bb, label, ImGuiDataType_Float, v, id, decimal_precision );
+
+	//// Actual slider behavior + render grab
+	//ItemSize( total_bb, style.FramePadding.y );
+	//const bool value_changed = SliderBehavior( frame_bb, id, v, v_min, v_max, power, decimal_precision );
+
+	//// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
+	//char value_buf[64];
+	//const char *value_buf_end = value_buf + ImFormatString( value_buf, IM_ARRAYSIZE( value_buf ), display_format, *v );
+	//RenderTextClipped( frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2( 0.5f, 0.5f ) );
+
+	//if ( label_size.x > 0.0f )
+	//	RenderText( ImVec2( frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y ), label );
+
+	//return value_changed;
+}
+
+bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* display_format, float power)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	ImGuiContext& g = *GImGui;
+	const ImGuiStyle& style = g.Style;
+	const ImGuiID id = window->GetID(label);
+
+	const ImVec2 label_size = CalcTextSize(label, NULL, true);
+	const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size);
+	const ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
+
+	ItemSize(bb, style.FramePadding.y);
+	if (!ItemAdd(frame_bb, id))
+		return false;
+	const bool hovered = ItemHoverable(frame_bb, id);
+
+	if (!display_format)
+		display_format = xorstr("%.3f");
+	int decimal_precision = ParseFormatPrecision(display_format, 3);
+
+	if (hovered && g.IO.MouseClicked[0])
+	{
+		SetActiveID(id, window);
+		FocusWindow(window);
+	}
+
+	// Actual slider behavior + render grab
+	bool value_changed = SliderBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, ImGuiSliderFlags_Vertical);
+
+	// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
+	// For the vertical slider we allow centered text to overlap the frame padding
+	char value_buf[64];
+	char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
+	RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.0f));
+	if (label_size.x > 0.0f)
+		RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
+
+	return value_changed;
+}
+
+bool ImGui::SliderAngle(const char* label, float* v_rad, float v_degrees_min, float v_degrees_max)
+{
+	float v_deg = (*v_rad) * 360.0f / (2 * IM_PI);
+	bool value_changed = SliderFloat(label, &v_deg, v_degrees_min, v_degrees_max, xorstr("%.0f deg"), 1.0f);
+	*v_rad = v_deg * (2 * IM_PI) / 360.0f;
+	return value_changed;
+}
+
+bool ImGui::SliderInt(const char* label, int* v, int v_min, int v_max, const char* display_format)
+{
+	if (!display_format)
+		display_format = xorstr("%.0f");
+	float v_f = (float)*v;
+	bool value_changed = SliderFloat(label, &v_f, (float)v_min, (float)v_max, display_format, 1.0f);
+	*v = (int)v_f;
+	return value_changed;
+}
+
+bool ImGui::VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* display_format)
+{
+	if (!display_format)
+		display_format = xorstr("%.0f");
+	float v_f = (float)*v;
+	bool value_changed = VSliderFloat(label, size, &v_f, (float)v_min, (float)v_max, display_format, 1.0f);
+	*v = (int)v_f;
+	return value_changed;
+}
+
+// Add multiple sliders on 1 line for compact edition of multiple components
+bool ImGui::SliderFloatN(const char* label, float* v, int components, float v_min, float v_max, const char* display_format, float power)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	ImGuiContext& g = *GImGui;
+	bool value_changed = false;
+	BeginGroup();
+	PushID(label);
+	PushMultiItemsWidths(components);
+	for (int i = 0; i < components; i++)
+	{
+		PushID(i);
+		value_changed |= SliderFloat(xorstr("##v"), &v[i], v_min, v_max, display_format, power);
+		SameLine(0, g.Style.ItemInnerSpacing.x);
+		PopID();
+		PopItemWidth();
+	}
+	PopID();
+
+	TextUnformatted(label, FindRenderedTextEnd(label));
+	EndGroup();
+
+	return value_changed;
+}
+
+bool ImGui::SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format, float power)
+{
+	return SliderFloatN(label, v, 2, v_min, v_max, display_format, power);
+}
+
+bool ImGui::SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format, float power)
+{
+	return SliderFloatN(label, v, 3, v_min, v_max, display_format, power);
+}
+
+bool ImGui::SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* display_format, float power)
+{
+	return SliderFloatN(label, v, 4, v_min, v_max, display_format, power);
+}
+
+bool ImGui::SliderIntN(const char* label, int* v, int components, int v_min, int v_max, const char* display_format)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	ImGuiContext& g = *GImGui;
+	bool value_changed = false;
+	BeginGroup();
+	PushID(label);
+	PushMultiItemsWidths(components);
+	for (int i = 0; i < components; i++)
+	{
+		PushID(i);
+		value_changed |= SliderInt(xorstr("##v"), &v[i], v_min, v_max, display_format);
+		SameLine(0, g.Style.ItemInnerSpacing.x);
+		PopID();
+		PopItemWidth();
+	}
+	PopID();
+
+	TextUnformatted(label, FindRenderedTextEnd(label));
+	EndGroup();
+
+	return value_changed;
+}
+
+bool ImGui::SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* display_format)
+{
+	return SliderIntN(label, v, 2, v_min, v_max, display_format);
+}
+
+bool ImGui::SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* display_format)
+{
+	return SliderIntN(label, v, 3, v_min, v_max, display_format);
+}
+
+bool ImGui::SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* display_format)
+{
+	return SliderIntN(label, v, 4, v_min, v_max, display_format);
+}
+
+bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision, float power)
+{
+	ImGuiContext& g = *GImGui;
+	const ImGuiStyle& style = g.Style;
+
+	// Draw frame
+	const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
+	RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, style.FrameRounding);
+
+	bool value_changed = false;
+
+	// Process clicking on the drag
+	if (g.ActiveId == id)
+	{
+		if (g.IO.MouseDown[0])
+		{
+			if (g.ActiveIdIsJustActivated)
+			{
+				// Lock current value on click
+				g.DragCurrentValue = *v;
+				g.DragLastMouseDelta = ImVec2(0.f, 0.f);
+			}
+
+			if (v_speed == 0.0f && (v_max - v_min) != 0.0f && (v_max - v_min) < FLT_MAX)
+				v_speed = (v_max - v_min) * g.DragSpeedDefaultRatio;
+
+			float v_cur = g.DragCurrentValue;
+			const ImVec2 mouse_drag_delta = GetMouseDragDelta(0, 1.0f);
+			float adjust_delta = 0.0f;
+			if (IsMousePosValid())
+			{
+				//if (g.ActiveIdSource == ImGuiInputSource_Mouse)
+				{
+					adjust_delta = mouse_drag_delta.x - g.DragLastMouseDelta.x;
+					if (g.IO.KeyShift && g.DragSpeedScaleFast >= 0.0f)
+						adjust_delta *= g.DragSpeedScaleFast;
+					if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f)
+						adjust_delta *= g.DragSpeedScaleSlow;
+				}
+				g.DragLastMouseDelta.x = mouse_drag_delta.x;
+			}
+			adjust_delta *= v_speed;
+
+			if (fabsf(adjust_delta) > 0.0f)
+			{
+				if (fabsf(power - 1.0f) > 0.001f)
+				{
+					// Logarithmic curve on both side of 0.0
+					float v0_abs = v_cur >= 0.0f ? v_cur : -v_cur;
+					float v0_sign = v_cur >= 0.0f ? 1.0f : -1.0f;
+					float v1 = powf(v0_abs, 1.0f / power) + (adjust_delta * v0_sign);
+					float v1_abs = v1 >= 0.0f ? v1 : -v1;
+					float v1_sign = v1 >= 0.0f ? 1.0f : -1.0f;          // Crossed sign line
+					v_cur = powf(v1_abs, power) * v0_sign * v1_sign;    // Reapply sign
+				}
+				else
+				{
+					v_cur += adjust_delta;
+				}
+
+				// Clamp
+				if (v_min < v_max)
+					v_cur = ImClamp(v_cur, v_min, v_max);
+				g.DragCurrentValue = v_cur;
+			}
+
+			// Round to user desired precision, then apply
+			v_cur = RoundScalar(v_cur, decimal_precision);
+			if (*v != v_cur)
+			{
+				*v = v_cur;
+				value_changed = true;
+			}
+		}
+		else
+		{
+			ClearActiveID();
+		}
+	}
+
+	return value_changed;
+}
+
+bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, float v_max, const char* display_format, float power)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	ImGuiContext& g = *GImGui;
+	const ImGuiStyle& style = g.Style;
+	const ImGuiID id = window->GetID(label);
+	const float w = CalcItemWidth();
+
+	const ImVec2 label_size = CalcTextSize(label, NULL, true);
+	const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f));
+	const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
+	const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
+
+	// NB- we don't call ItemSize() yet because we may turn into a text edit box below
+	if (!ItemAdd(total_bb, id))
+	{
+		ItemSize(total_bb, style.FramePadding.y);
+		return false;
+	}
+	const bool hovered = ItemHoverable(frame_bb, id);
+
+	if (!display_format)
+		display_format = xorstr("%.3f");
+	int decimal_precision = ParseFormatPrecision(display_format, 3);
+
+	// Tabbing or CTRL-clicking on Drag turns it into an input box
+	bool start_text_input = false;
+	const bool tab_focus_requested = FocusableItemRegister(window, id);
+	if (tab_focus_requested || (hovered && (g.IO.MouseClicked[0] || g.IO.MouseDoubleClicked[0])))
+	{
+		SetActiveID(id, window);
+		FocusWindow(window);
+		if (tab_focus_requested || g.IO.KeyCtrl || g.IO.MouseDoubleClicked[0])
+		{
+			start_text_input = true;
+			g.ScalarAsInputTextId = 0;
+		}
+	}
+	if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
+		return InputScalarAsWidgetReplacement(frame_bb, label, ImGuiDataType_Float, v, id, decimal_precision);
+
+	// Actual drag behavior
+	ItemSize(total_bb, style.FramePadding.y);
+	const bool value_changed = DragBehavior(frame_bb, id, v, v_speed, v_min, v_max, decimal_precision, power);
+
+	// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
+	char value_buf[64];
+	const char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
+	RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f, 0.5f));
+
+	if (label_size.x > 0.0f)
+		RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
+
+	return value_changed;
+}
+
+bool ImGui::DragFloatN(const char* label, float* v, int components, float v_speed, float v_min, float v_max, const char* display_format, float power)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	ImGuiContext& g = *GImGui;
+	bool value_changed = false;
+	BeginGroup();
+	PushID(label);
+	PushMultiItemsWidths(components);
+	for (int i = 0; i < components; i++)
+	{
+		PushID(i);
+		value_changed |= DragFloat(xorstr("##v"), &v[i], v_speed, v_min, v_max, display_format, power);
+		SameLine(0, g.Style.ItemInnerSpacing.x);
+		PopID();
+		PopItemWidth();
+	}
+	PopID();
+
+	TextUnformatted(label, FindRenderedTextEnd(label));
+	EndGroup();
+
+	return value_changed;
+}
+
+bool ImGui::DragFloat2(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* display_format, float power)
+{
+	return DragFloatN(label, v, 2, v_speed, v_min, v_max, display_format, power);
+}
+
+bool ImGui::DragFloat3(const char* label, float v[3], float v_speed, float v_min, float v_max, const char* display_format, float power)
+{
+	return DragFloatN(label, v, 3, v_speed, v_min, v_max, display_format, power);
+}
+
+bool ImGui::DragFloat4(const char* label, float v[4], float v_speed, float v_min, float v_max, const char* display_format, float power)
+{
+	return DragFloatN(label, v, 4, v_speed, v_min, v_max, display_format, power);
+}
+
+bool ImGui::DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed, float v_min, float v_max, const char* display_format, const char* display_format_max, float power)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	ImGuiContext& g = *GImGui;
+	PushID(label);
+	BeginGroup();
+	PushMultiItemsWidths(2);
+
+	bool value_changed = DragFloat(xorstr("##min"), v_current_min, v_speed, (v_min >= v_max) ? -FLT_MAX : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), display_format, power);
+	PopItemWidth();
+	SameLine(0, g.Style.ItemInnerSpacing.x);
+	value_changed |= DragFloat(xorstr("##max"), v_current_max, v_speed, (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min), (v_min >= v_max) ? FLT_MAX : v_max, display_format_max ? display_format_max : display_format, power);
+	PopItemWidth();
+	SameLine(0, g.Style.ItemInnerSpacing.x);
+
+	TextUnformatted(label, FindRenderedTextEnd(label));
+	EndGroup();
+	PopID();
+
+	return value_changed;
+}
+
+// NB: v_speed is float to allow adjusting the drag speed with more precision
+bool ImGui::DragInt(const char* label, int* v, float v_speed, int v_min, int v_max, const char* display_format)
+{
+	if (!display_format)
+		display_format = xorstr("%.0f");
+	float v_f = (float)*v;
+	bool value_changed = DragFloat(label, &v_f, v_speed, (float)v_min, (float)v_max, display_format);
+	*v = (int)v_f;
+	return value_changed;
+}
+
+bool ImGui::DragIntN(const char* label, int* v, int components, float v_speed, int v_min, int v_max, const char* display_format)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	ImGuiContext& g = *GImGui;
+	bool value_changed = false;
+	BeginGroup();
+	PushID(label);
+	PushMultiItemsWidths(components);
+	for (int i = 0; i < components; i++)
+	{
+		PushID(i);
+		value_changed |= DragInt(xorstr("##v"), &v[i], v_speed, v_min, v_max, display_format);
+		SameLine(0, g.Style.ItemInnerSpacing.x);
+		PopID();
+		PopItemWidth();
+	}
+	PopID();
+
+	TextUnformatted(label, FindRenderedTextEnd(label));
+	EndGroup();
+
+	return value_changed;
+}
+
+bool ImGui::DragInt2(const char* label, int v[2], float v_speed, int v_min, int v_max, const char* display_format)
+{
+	return DragIntN(label, v, 2, v_speed, v_min, v_max, display_format);
+}
+
+bool ImGui::DragInt3(const char* label, int v[3], float v_speed, int v_min, int v_max, const char* display_format)
+{
+	return DragIntN(label, v, 3, v_speed, v_min, v_max, display_format);
+}
+
+bool ImGui::DragInt4(const char* label, int v[4], float v_speed, int v_min, int v_max, const char* display_format)
+{
+	return DragIntN(label, v, 4, v_speed, v_min, v_max, display_format);
+}
+
+bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed, int v_min, int v_max, const char* display_format, const char* display_format_max)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	ImGuiContext& g = *GImGui;
+	PushID(label);
+	BeginGroup();
+	PushMultiItemsWidths(2);
+
+	bool value_changed = DragInt(xorstr("##min"), v_current_min, v_speed, (v_min >= v_max) ? INT_MIN : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), display_format);
+	PopItemWidth();
+	SameLine(0, g.Style.ItemInnerSpacing.x);
+	value_changed |= DragInt(xorstr("##max"), v_current_max, v_speed, (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min), (v_min >= v_max) ? INT_MAX : v_max, display_format_max ? display_format_max : display_format);
+	PopItemWidth();
+	SameLine(0, g.Style.ItemInnerSpacing.x);
+
+	TextUnformatted(label, FindRenderedTextEnd(label));
+	EndGroup();
+	PopID();
+
+	return value_changed;
+}
+
+void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return;
+
+	ImGuiContext& g = *GImGui;
+	const ImGuiStyle& style = g.Style;
+
+	const ImVec2 label_size = CalcTextSize(label, NULL, true);
+	if (graph_size.x == 0.0f)
+		graph_size.x = CalcItemWidth();
+	if (graph_size.y == 0.0f)
+		graph_size.y = label_size.y + (style.FramePadding.y * 2);
+
+	const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(graph_size.x, graph_size.y));
+	const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
+	const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0));
+	ItemSize(total_bb, style.FramePadding.y);
+	if (!ItemAdd(total_bb, 0))
+		return;
+	const bool hovered = ItemHoverable(inner_bb, 0);
+
+	// Determine scale from values if not specified
+	if (scale_min == FLT_MAX || scale_max == FLT_MAX)
+	{
+		float v_min = FLT_MAX;
+		float v_max = -FLT_MAX;
+		for (int i = 0; i < values_count; i++)
+		{
+			const float v = values_getter(data, i);
+			v_min = ImMin(v_min, v);
+			v_max = ImMax(v_max, v);
+		}
+		if (scale_min == FLT_MAX)
+			scale_min = v_min;
+		if (scale_max == FLT_MAX)
+			scale_max = v_max;
+	}
+
+	RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
+
+	if (values_count > 0)
+	{
+		int res_w = ImMin((int)graph_size.x, values_count) + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
+		int item_count = values_count + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
+
+		// Tooltip on hover
+		int v_hovered = -1;
+		if (hovered)
+		{
+			const float t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0f, 0.9999f);
+			const int v_idx = (int)(t * item_count);
+			IM_ASSERT(v_idx >= 0 && v_idx < values_count);
+
+			const float v0 = values_getter(data, (v_idx + values_offset) % values_count);
+			const float v1 = values_getter(data, (v_idx + 1 + values_offset) % values_count);
+			if (plot_type == ImGuiPlotType_Lines)
+				SetTooltip(xorstr("%d: %8.4g\n%d: %8.4g"), v_idx, v0, v_idx + 1, v1);
+			else if (plot_type == ImGuiPlotType_Histogram)
+				SetTooltip(xorstr("%d: %8.4g"), v_idx, v0);
+			v_hovered = v_idx;
+		}
+
+		const float t_step = 1.0f / (float)res_w;
+
+		float v0 = values_getter(data, (0 + values_offset) % values_count);
+		float t0 = 0.0f;
+		ImVec2 tp0 = ImVec2(t0, 1.0f - ImSaturate((v0 - scale_min) / (scale_max - scale_min)));                       // Point in the normalized space of our target rectangle
+		float histogram_zero_line_t = (scale_min * scale_max < 0.0f) ? (-scale_min / (scale_max - scale_min)) : (scale_min < 0.0f ? 0.0f : 1.0f);   // Where does the zero line stands
+
+		const ImU32 col_base = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLines : ImGuiCol_PlotHistogram);
+		const ImU32 col_hovered = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLinesHovered : ImGuiCol_PlotHistogramHovered);
+
+		for (int n = 0; n < res_w; n++)
+		{
+			const float t1 = t0 + t_step;
+			const int v1_idx = (int)(t0 * item_count + 0.5f);
+			IM_ASSERT(v1_idx >= 0 && v1_idx < values_count);
+			const float v1 = values_getter(data, (v1_idx + values_offset + 1) % values_count);
+			const ImVec2 tp1 = ImVec2(t1, 1.0f - ImSaturate((v1 - scale_min) / (scale_max - scale_min)));
+
+			// NB: Draw calls are merged together by the DrawList system. Still, we should render our batch are lower level to save a bit of CPU.
+			ImVec2 pos0 = ImLerp(inner_bb.Min, inner_bb.Max, tp0);
+			ImVec2 pos1 = ImLerp(inner_bb.Min, inner_bb.Max, (plot_type == ImGuiPlotType_Lines) ? tp1 : ImVec2(tp1.x, histogram_zero_line_t));
+			if (plot_type == ImGuiPlotType_Lines)
+			{
+				window->DrawList->AddLine(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base);
+			}
+			else if (plot_type == ImGuiPlotType_Histogram)
+			{
+				if (pos1.x >= pos0.x + 2.0f)
+					pos1.x -= 1.0f;
+				window->DrawList->AddRectFilled(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base);
+			}
+
+			t0 = t1;
+			tp0 = tp1;
+		}
+	}
+
+	// Text overlay
+	if (overlay_text)
+		RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, overlay_text, NULL, NULL, ImVec2(0.5f, 0.0f));
+
+	if (label_size.x > 0.0f)
+		RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
+}
+
+struct ImGuiPlotArrayGetterData
+{
+	const float* Values;
+	int Stride;
+
+	ImGuiPlotArrayGetterData(const float* values, int stride) { Values = values; Stride = stride; }
+};
+
+static float Plot_ArrayGetter(void* data, int idx)
+{
+	ImGuiPlotArrayGetterData* plot_data = (ImGuiPlotArrayGetterData*)data;
+	const float v = *(float*)(void*)((unsigned char*)plot_data->Values + (size_t)idx * plot_data->Stride);
+	return v;
+}
+
+void ImGui::PlotLines(const char* label, const float* values, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, int stride)
+{
+	ImGuiPlotArrayGetterData data(values, stride);
+	PlotEx(ImGuiPlotType_Lines, label, &Plot_ArrayGetter, (void*)&data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size);
+}
+
+void ImGui::PlotLines(const char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size)
+{
+	PlotEx(ImGuiPlotType_Lines, label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size);
+}
+
+void ImGui::PlotHistogram(const char* label, const float* values, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, int stride)
+{
+	ImGuiPlotArrayGetterData data(values, stride);
+	PlotEx(ImGuiPlotType_Histogram, label, &Plot_ArrayGetter, (void*)&data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size);
+}
+
+void ImGui::PlotHistogram(const char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size)
+{
+	PlotEx(ImGuiPlotType_Histogram, label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size);
+}
+
+// size_arg (for each axis) < 0.0f: align to end, 0.0f: auto, > 0.0f: specified size
+void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* overlay)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return;
+
+	ImGuiContext& g = *GImGui;
+	const ImGuiStyle& style = g.Style;
+
+	ImVec2 pos = window->DC.CursorPos;
+	ImRect bb(pos, pos + CalcItemSize(size_arg, CalcItemWidth(), g.FontSize + style.FramePadding.y * 2.0f));
+	ItemSize(bb, style.FramePadding.y);
+	if (!ItemAdd(bb, 0))
+		return;
+
+	// Render
+	fraction = ImSaturate(fraction);
+	RenderFrame(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
+	bb.Expand(ImVec2(-style.FrameBorderSize, -style.FrameBorderSize));
+	const ImVec2 fill_br = ImVec2(ImLerp(bb.Min.x, bb.Max.x, fraction), bb.Max.y);
+	RenderRectFilledRangeH(window->DrawList, bb, GetColorU32(ImGuiCol_PlotHistogram), 0.0f, fraction, style.FrameRounding);
+
+	// Default displaying the fraction as percentage string, but user can override it
+	char overlay_buf[32];
+	if (!overlay)
+	{
+		ImFormatString(overlay_buf, IM_ARRAYSIZE(overlay_buf), xorstr("%.0f%%"), fraction * 100 + 0.01f);
+		overlay = overlay_buf;
+	}
+
+	ImVec2 overlay_size = CalcTextSize(overlay, NULL);
+	if (overlay_size.x > 0.0f)
+		RenderTextClipped(ImVec2(ImClamp(fill_br.x + style.ItemSpacing.x, bb.Min.x, bb.Max.x - overlay_size.x - style.ItemInnerSpacing.x), bb.Min.y), bb.Max, overlay, NULL, &overlay_size, ImVec2(0.0f, 0.5f), &bb);
+}
+
+
+bool ImGui::Checkbox( const char *label, bool *v )
+{
+	ImGuiWindow *window = GetCurrentWindow();
+	if ( window->SkipItems )
+		return false;
+
+	ImGuiContext &g = *GImGui;
+	const ImGuiStyle &style = g.Style;
+	const ImGuiID id = window->GetID( label );
+	const ImVec2 label_size = CalcTextSize( label, NULL, true );
+
+	const ImRect check_bb( window->DC.CursorPos, window->DC.CursorPos + ImVec2( label_size.y + style.FramePadding.y * 2, label_size.y + style.FramePadding.y * 2 ) );
+	ItemSize( check_bb, style.FramePadding.y );
+
+	ImRect total_bb = check_bb;
+	if ( label_size.x > 0 )
+		SameLine( 0, style.ItemInnerSpacing.x );
+	const ImRect text_bb( window->DC.CursorPos + ImVec2( 0, style.FramePadding.y ), window->DC.CursorPos + ImVec2( 0, style.FramePadding.y ) + label_size );
+	if ( label_size.x > 0 )
+	{
+		ItemSize( ImVec2( text_bb.GetWidth(), check_bb.GetHeight() ), style.FramePadding.y );
+		total_bb = ImRect( ImMin( check_bb.Min, text_bb.Min ), ImMax( check_bb.Max, text_bb.Max ) );
+	}
+
+	if ( !ItemAdd( total_bb, id ) )
+		return false;
+
+	bool hovered, held;
+	bool pressed = ButtonBehavior( total_bb, id, &hovered, &held );
+	if ( pressed )
+		*v = !( *v );
+
+	RenderFrame( check_bb.Min, check_bb.Max, GetColorU32( ( held && hovered ) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg ), true, style.FrameRounding );
+	if ( *v )
+	{
+		const float check_sz = ImMin( check_bb.GetWidth(), check_bb.GetHeight() );
+		const float pad = ImMax( 1.0f, ( float ) ( int ) ( check_sz / 6.0f ) );
+		window->DrawList->AddRectFilled( check_bb.Min + ImVec2( pad, pad ), check_bb.Max - ImVec2( pad, pad ), GetColorU32( ImGuiCol_CheckMark ), style.FrameRounding );
+	}
+
+	//if ( g.LogEnabled )
+	//	LogRenderedText( text_bb.Min, *v ? "[X]" : "[]" );
+	if ( label_size.x > 0.0f )
+		RenderText( text_bb.Min, label );
+
+	return pressed;
+}
+
+
+bool ImGui::sub(const char* label, bool selected)
+{
+	ImGuiWindow* window = ImGui::GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	ImGuiContext& g = *GImGui;
+	const ImGuiStyle& style = g.Style;
+	const ImGuiID id = window->GetID(label);
+	const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
+
+	ImVec2 pos = window->DC.CursorPos;
+	ImVec2 size = ImGui::CalcItemSize(ImVec2(100, 40), label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f);
+
+	const ImRect bb(pos, pos + size);
+	ImGui::ItemSize(size, style.FramePadding.y);
+	if (!ImGui::ItemAdd(bb, id))
+		return false;
+
+	bool hovered, held;
+	bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held, NULL);
+
+
+	if (hovered || held)
+		ImGui::SetMouseCursor(7);
+
+	if (selected) {
+		window->DrawList->AddRectFilled(bb.Min, bb.Max, ImColor(32, 32, 32, 255));
+		window->DrawList->AddRectFilled(ImVec2(bb.Min.x, bb.Max.y - 3), ImVec2(bb.Max.x, bb.Max.y), ImColor(30, 215, 157, 255));
+	}
+
+	//const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
+	//RenderNavHighlight(bb, id);
+	//draw->AddRectFilled(bb.Min, bb.Max, ImColor(76, 103, 213), g.Style.Rounding, 15);
+	//RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb);
+	ImGui::RenderText(ImVec2(bb.Min.x + size.x / 2 - label_size.x / 2, bb.Min.y + (size.y / 2) - (label_size.y / 2)), label);
+
+	return pressed;
+
+}
+
+bool ImGui::CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value)
+{
+	bool v = ((*flags & flags_value) == flags_value);
+	bool pressed = Checkbox(label, &v);
+	if (pressed)
+	{
+		if (v)
+			*flags |= flags_value;
+		else
+			*flags &= ~flags_value;
+	}
+
+	return pressed;
+}
+
+bool ImGui::RadioButton(const char* label, bool active)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	ImGuiContext& g = *GImGui;
+	const ImGuiStyle& style = g.Style;
+	const ImGuiID id = window->GetID(label);
+	const ImVec2 label_size = CalcTextSize(label, NULL, true);
+
+	const ImRect check_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(label_size.y + style.FramePadding.y * 2 - 1, label_size.y + style.FramePadding.y * 2 - 1));
+	ItemSize(check_bb, style.FramePadding.y);
+
+	ImRect total_bb = check_bb;
+	if (label_size.x > 0)
+		SameLine(0, style.ItemInnerSpacing.x);
+	const ImRect text_bb(window->DC.CursorPos + ImVec2(0, style.FramePadding.y), window->DC.CursorPos + ImVec2(0, style.FramePadding.y) + label_size);
+	if (label_size.x > 0)
+	{
+		ItemSize(ImVec2(text_bb.GetWidth(), check_bb.GetHeight()), style.FramePadding.y);
+		total_bb.Add(text_bb);
+	}
+
+	if (!ItemAdd(total_bb, id))
+		return false;
+
+	ImVec2 center = check_bb.GetCenter();
+	center.x = (float)(int)center.x + 0.5f;
+	center.y = (float)(int)center.y + 0.5f;
+	const float radius = check_bb.GetHeight() * 0.5f;
+
+	bool hovered, held;
+	bool pressed = ButtonBehavior(total_bb, id, &hovered, &held);
+
+	window->DrawList->AddCircleFilled(center, radius, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), 16);
+	if (active)
+	{
+		const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight());
+		const float pad = ImMax(1.0f, (float)(int)(check_sz / 6.0f));
+		window->DrawList->AddCircleFilled(center, radius - pad, GetColorU32(ImGuiCol_CheckMark), 16);
+	}
+
+	if (style.FrameBorderSize > 0.0f)
+	{
+		window->DrawList->AddCircle(center + ImVec2(1, 1), radius, GetColorU32(ImGuiCol_BorderShadow), 16, style.FrameBorderSize);
+		window->DrawList->AddCircle(center, radius, GetColorU32(ImGuiCol_Border), 16, style.FrameBorderSize);
+	}
+
+	if (g.LogEnabled)
+		LogRenderedText(&text_bb.Min, active ? xorstr("(x)") : xorstr("( )"));
+	if (label_size.x > 0.0f)
+		RenderText(text_bb.Min, label);
+
+	return pressed;
+}
+
+bool ImGui::RadioButton(const char* label, int* v, int v_button)
+{
+	const bool pressed = RadioButton(label, *v == v_button);
+	if (pressed)
+	{
+		*v = v_button;
+	}
+	return pressed;
+}
+
+static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end)
+{
+	int line_count = 0;
+	const char* s = text_begin;
+	while (char c = *s++) // We are only matching for \n so we can ignore UTF-8 decoding
+		if (c == '\n')
+			line_count++;
+	s--;
+	if (s[0] != '\n' && s[0] != '\r')
+		line_count++;
+	*out_text_end = s;
+	return line_count;
+}
+
+static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining, ImVec2* out_offset, bool stop_on_new_line)
+{
+	ImFont* font = GImGui->Font;
+	const float line_height = GImGui->FontSize;
+	const float scale = line_height / font->FontSize;
+
+	ImVec2 text_size = ImVec2(0, 0);
+	float line_width = 0.0f;
+
+	const ImWchar* s = text_begin;
+	while (s < text_end)
+	{
+		unsigned int c = (unsigned int)(*s++);
+		if (c == '\n')
+		{
+			text_size.x = ImMax(text_size.x, line_width);
+			text_size.y += line_height;
+			line_width = 0.0f;
+			if (stop_on_new_line)
+				break;
+			continue;
+		}
+		if (c == '\r')
+			continue;
+
+		const float char_width = font->GetCharAdvance((unsigned short)c) * scale;
+		line_width += char_width;
+	}
+
+	if (text_size.x < line_width)
+		text_size.x = line_width;
+
+	if (out_offset)
+		*out_offset = ImVec2(line_width, text_size.y + line_height);  // offset allow for the possibility of sitting after a trailing \n
+
+	if (line_width > 0 || text_size.y == 0.0f)                        // whereas size.y will ignore the trailing \n
+		text_size.y += line_height;
+
+	if (remaining)
+		*remaining = s;
+
+	return text_size;
+}
+
+// Wrapper for stb_textedit.h to edit text (our wrapper is for: statically sized buffer, single-line, wchar characters. InputText converts between UTF-8 and wchar)
+namespace ImGuiStb
+{
+
+	static int     STB_TEXTEDIT_STRINGLEN(const STB_TEXTEDIT_STRING* obj) { return obj->CurLenW; }
+	static ImWchar STB_TEXTEDIT_GETCHAR(const STB_TEXTEDIT_STRING* obj, int idx) { return obj->Text[idx]; }
+	static float   STB_TEXTEDIT_GETWIDTH(STB_TEXTEDIT_STRING* obj, int line_start_idx, int char_idx) { ImWchar c = obj->Text[line_start_idx + char_idx]; if (c == '\n') return STB_TEXTEDIT_GETWIDTH_NEWLINE; return GImGui->Font->GetCharAdvance(c) * (GImGui->FontSize / GImGui->Font->FontSize); }
+	static int     STB_TEXTEDIT_KEYTOTEXT(int key) { return key >= 0x10000 ? 0 : key; }
+	static ImWchar STB_TEXTEDIT_NEWLINE = '\n';
+	static void    STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, STB_TEXTEDIT_STRING* obj, int line_start_idx)
+	{
+		const ImWchar* text = obj->Text.Data;
+		const ImWchar* text_remaining = NULL;
+		const ImVec2 size = InputTextCalcTextSizeW(text + line_start_idx, text + obj->CurLenW, &text_remaining, NULL, true);
+		r->x0 = 0.0f;
+		r->x1 = size.x;
+		r->baseline_y_delta = size.y;
+		r->ymin = 0.0f;
+		r->ymax = size.y;
+		r->num_chars = (int)(text_remaining - (text + line_start_idx));
+	}
+
+	static bool is_separator(unsigned int c) { return ImCharIsSpace(c) || c == ',' || c == ';' || c == '(' || c == ')' || c == '{' || c == '}' || c == '[' || c == ']' || c == '|'; }
+	static int  is_word_boundary_from_right(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (is_separator(obj->Text[idx - 1]) && !is_separator(obj->Text[idx])) : 1; }
+	static int  STB_TEXTEDIT_MOVEWORDLEFT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx--; while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; }
+#ifdef __APPLE__    // FIXME: Move setting to IO structure
+	static int  is_word_boundary_from_left(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (!is_separator(obj->Text[idx - 1]) && is_separator(obj->Text[idx])) : 1; }
+	static int  STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; }
+#else
+	static int  STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; }
+#endif
+#define STB_TEXTEDIT_MOVEWORDLEFT   STB_TEXTEDIT_MOVEWORDLEFT_IMPL    // They need to be #define for stb_textedit.h
+#define STB_TEXTEDIT_MOVEWORDRIGHT  STB_TEXTEDIT_MOVEWORDRIGHT_IMPL
+
+	static void STB_TEXTEDIT_DELETECHARS(STB_TEXTEDIT_STRING* obj, int pos, int n)
+	{
+		ImWchar* dst = obj->Text.Data + pos;
+
+		// We maintain our buffer length in both UTF-8 and wchar formats
+		obj->CurLenA -= ImTextCountUtf8BytesFromStr(dst, dst + n);
+		obj->CurLenW -= n;
+
+		// Offset remaining text
+		const ImWchar* src = obj->Text.Data + pos + n;
+		while (ImWchar c = *src++)
+			*dst++ = c;
+		*dst = '\0';
+	}
+
+	static bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int pos, const ImWchar* new_text, int new_text_len)
+	{
+		const int text_len = obj->CurLenW;
+		IM_ASSERT(pos <= text_len);
+		if (new_text_len + text_len + 1 > obj->Text.Size)
+			return false;
+
+		const int new_text_len_utf8 = ImTextCountUtf8BytesFromStr(new_text, new_text + new_text_len);
+		if (new_text_len_utf8 + obj->CurLenA + 1 > obj->BufSizeA)
+			return false;
+
+		ImWchar* text = obj->Text.Data;
+		if (pos != text_len)
+			memmove(text + pos + new_text_len, text + pos, (size_t)(text_len - pos) * sizeof(ImWchar));
+		memcpy(text + pos, new_text, (size_t)new_text_len * sizeof(ImWchar));
+
+		obj->CurLenW += new_text_len;
+		obj->CurLenA += new_text_len_utf8;
+		obj->Text[obj->CurLenW] = '\0';
+
+		return true;
+	}
+
+	// We don't use an enum so we can build even with conflicting symbols (if another user of stb_textedit.h leak their STB_TEXTEDIT_K_* symbols)
+#define STB_TEXTEDIT_K_LEFT         0x10000 // keyboard input to move cursor left
+#define STB_TEXTEDIT_K_RIGHT        0x10001 // keyboard input to move cursor right
+#define STB_TEXTEDIT_K_UP           0x10002 // keyboard input to move cursor up
+#define STB_TEXTEDIT_K_DOWN         0x10003 // keyboard input to move cursor down
+#define STB_TEXTEDIT_K_LINESTART    0x10004 // keyboard input to move cursor to start of line
+#define STB_TEXTEDIT_K_LINEEND      0x10005 // keyboard input to move cursor to end of line
+#define STB_TEXTEDIT_K_TEXTSTART    0x10006 // keyboard input to move cursor to start of text
+#define STB_TEXTEDIT_K_TEXTEND      0x10007 // keyboard input to move cursor to end of text
+#define STB_TEXTEDIT_K_DELETE       0x10008 // keyboard input to delete selection or character under cursor
+#define STB_TEXTEDIT_K_BACKSPACE    0x10009 // keyboard input to delete selection or character left of cursor
+#define STB_TEXTEDIT_K_UNDO         0x1000A // keyboard input to perform undo
+#define STB_TEXTEDIT_K_REDO         0x1000B // keyboard input to perform redo
+#define STB_TEXTEDIT_K_WORDLEFT     0x1000C // keyboard input to move cursor left one word
+#define STB_TEXTEDIT_K_WORDRIGHT    0x1000D // keyboard input to move cursor right one word
+#define STB_TEXTEDIT_K_SHIFT        0x20000
+
+#define STB_TEXTEDIT_IMPLEMENTATION
+#include "stb_textedit.h"
+
+}
+
+void ImGuiTextEditState::OnKeyPressed(int key)
+{
+	stb_textedit_key(this, &StbState, key);
+	CursorFollow = true;
+	CursorAnimReset();
+}
+
+// Public API to manipulate UTF-8 text
+// We expose UTF-8 to the user (unlike the STB_TEXTEDIT_* functions which are manipulating wchar)
+// FIXME: The existence of this rarely exercised code path is a bit of a nuisance.
+void ImGuiTextEditCallbackData::DeleteChars(int pos, int bytes_count)
+{
+	IM_ASSERT(pos + bytes_count <= BufTextLen);
+	char* dst = Buf + pos;
+	const char* src = Buf + pos + bytes_count;
+	while (char c = *src++)
+		*dst++ = c;
+	*dst = '\0';
+
+	if (CursorPos + bytes_count >= pos)
+		CursorPos -= bytes_count;
+	else if (CursorPos >= pos)
+		CursorPos = pos;
+	SelectionStart = SelectionEnd = CursorPos;
+	BufDirty = true;
+	BufTextLen -= bytes_count;
+}
+
+void ImGuiTextEditCallbackData::InsertChars(int pos, const char* new_text, const char* new_text_end)
+{
+	const int new_text_len = new_text_end ? (int)(new_text_end - new_text) : (int)strlen(new_text);
+	if (new_text_len + BufTextLen + 1 >= BufSize)
+		return;
+
+	if (BufTextLen != pos)
+		memmove(Buf + pos + new_text_len, Buf + pos, (size_t)(BufTextLen - pos));
+	memcpy(Buf + pos, new_text, (size_t)new_text_len * sizeof(char));
+	Buf[BufTextLen + new_text_len] = '\0';
+
+	if (CursorPos >= pos)
+		CursorPos += new_text_len;
+	SelectionStart = SelectionEnd = CursorPos;
+	BufDirty = true;
+	BufTextLen += new_text_len;
+}
+
+// Return false to discard a character.
+static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data)
+{
+	unsigned int c = *p_char;
+
+	if (c < 128 && c != ' ' && !isprint((int)(c & 0xFF)))
+	{
+		bool pass = false;
+		pass |= (c == '\n' && (flags & ImGuiInputTextFlags_Multiline));
+		pass |= (c == '\t' && (flags & ImGuiInputTextFlags_AllowTabInput));
+		if (!pass)
+			return false;
+	}
+
+	if (c >= 0xE000 && c <= 0xF8FF) // Filter private Unicode range. I don't imagine anybody would want to input them. GLFW on OSX seems to send private characters for special keys like arrow keys.
+		return false;
+
+	if (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase | ImGuiInputTextFlags_CharsNoBlank))
+	{
+		if (flags & ImGuiInputTextFlags_CharsDecimal)
+			if (!(c >= '0' && c <= '9') && (c != '.') && (c != '-') && (c != '+') && (c != '*') && (c != '/'))
+				return false;
+
+		if (flags & ImGuiInputTextFlags_CharsHexadecimal)
+			if (!(c >= '0' && c <= '9') && !(c >= 'a' && c <= 'f') && !(c >= 'A' && c <= 'F'))
+				return false;
+
+		if (flags & ImGuiInputTextFlags_CharsUppercase)
+			if (c >= 'a' && c <= 'z')
+				*p_char = (c += (unsigned int)('A' - 'a'));
+
+		if (flags & ImGuiInputTextFlags_CharsNoBlank)
+			if (ImCharIsSpace(c))
+				return false;
+	}
+
+	if (flags & ImGuiInputTextFlags_CallbackCharFilter)
+	{
+		ImGuiTextEditCallbackData callback_data;
+		memset(&callback_data, 0, sizeof(ImGuiTextEditCallbackData));
+		callback_data.EventFlag = ImGuiInputTextFlags_CallbackCharFilter;
+		callback_data.EventChar = (ImWchar)c;
+		callback_data.Flags = flags;
+		callback_data.UserData = user_data;
+		if (callback(&callback_data) != 0)
+			return false;
+		*p_char = callback_data.EventChar;
+		if (!callback_data.EventChar)
+			return false;
+	}
+
+	return true;
+}
+
+// Edit a string of text
+// NB: when active, hold on a privately held copy of the text (and apply back to 'buf'). So changing 'buf' while active has no effect.
+// FIXME: Rather messy function partly because we are doing UTF8 > u16 > UTF8 conversions on the go to more easily handle stb_textedit calls. Ideally we should stay in UTF-8 all the time. See https://github.com/nothings/stb/issues/188
+bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackHistory) && (flags & ImGuiInputTextFlags_Multiline))); // Can't use both together (they both use up/down keys)
+	IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackCompletion) && (flags & ImGuiInputTextFlags_AllowTabInput))); // Can't use both together (they both use tab key)
+
+	ImGuiContext& g = *GImGui;
+	const ImGuiIO& io = g.IO;
+	const ImGuiStyle& style = g.Style;
+
+	const bool is_multiline = (flags & ImGuiInputTextFlags_Multiline) != 0;
+	const bool is_editable = (flags & ImGuiInputTextFlags_ReadOnly) == 0;
+	const bool is_password = (flags & ImGuiInputTextFlags_Password) != 0;
+	const bool is_undoable = (flags & ImGuiInputTextFlags_NoUndoRedo) == 0;
+
+	if (is_multiline) // Open group before calling GetID() because groups tracks id created during their spawn
+		BeginGroup();
+	const ImGuiID id = window->GetID(label);
+	const ImVec2 label_size = CalcTextSize(label, NULL, true);
+	ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), (is_multiline ? GetTextLineHeight() * 8.0f : label_size.y) + style.FramePadding.y * 2.0f); // Arbitrary default of 8 lines high for multi-line
+	const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size);
+	const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? (style.ItemInnerSpacing.x + label_size.x) : 0.0f, 0.0f));
+
+	ImGuiWindow* draw_window = window;
+	if (is_multiline)
+	{
+		if (!BeginChildFrame(id, frame_bb.GetSize()))
+		{
+			EndChildFrame();
+			EndGroup();
+			return false;
+		}
+		draw_window = GetCurrentWindow();
+		size.x -= draw_window->ScrollbarSizes.x;
+	}
+	else
+	{
+		ItemSize(total_bb, style.FramePadding.y);
+		if (!ItemAdd(total_bb, id))
+			return false;
+	}
+	const bool hovered = ItemHoverable(frame_bb, id);
+	if (hovered)
+		g.MouseCursor = ImGuiMouseCursor_TextInput;
+
+	// Password pushes a temporary font with only a fallback glyph
+	if (is_password)
+	{
+		const ImFontGlyph* glyph = g.Font->FindGlyph('*');
+		ImFont* password_font = &g.InputTextPasswordFont;
+		password_font->FontSize = g.Font->FontSize;
+		password_font->Scale = g.Font->Scale;
+		password_font->DisplayOffset = g.Font->DisplayOffset;
+		password_font->Ascent = g.Font->Ascent;
+		password_font->Descent = g.Font->Descent;
+		password_font->ContainerAtlas = g.Font->ContainerAtlas;
+		password_font->FallbackGlyph = glyph;
+		password_font->FallbackAdvanceX = glyph->AdvanceX;
+		IM_ASSERT(password_font->Glyphs.empty() && password_font->IndexAdvanceX.empty() && password_font->IndexLookup.empty());
+		PushFont(password_font);
+	}
+
+	// NB: we are only allowed to access 'edit_state' if we are the active widget.
+	ImGuiTextEditState& edit_state = g.InputTextState;
+
+	const bool focus_requested = FocusableItemRegister(window, id, (flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_AllowTabInput)) == 0);    // Using completion callback disable keyboard tabbing
+	const bool focus_requested_by_code = focus_requested && (window->FocusIdxAllCounter == window->FocusIdxAllRequestCurrent);
+	const bool focus_requested_by_tab = focus_requested && !focus_requested_by_code;
+
+	const bool user_clicked = hovered && io.MouseClicked[0];
+	const bool user_scrolled = is_multiline && g.ActiveId == 0 && edit_state.Id == id && g.ActiveIdPreviousFrame == draw_window->GetIDNoKeepAlive("#SCROLLY");
+
+	bool clear_active_id = false;
+
+	bool select_all = (g.ActiveId != id) && (flags & ImGuiInputTextFlags_AutoSelectAll) != 0;
+	if (focus_requested || user_clicked || user_scrolled)
+	{
+		if (g.ActiveId != id)
+		{
+			// Start edition
+			// Take a copy of the initial buffer value (both in original UTF-8 format and converted to wchar)
+			// From the moment we focused we are ignoring the content of 'buf' (unless we are in read-only mode)
+			const int prev_len_w = edit_state.CurLenW;
+			edit_state.Text.resize(buf_size + 1);        // wchar count <= UTF-8 count. we use +1 to make sure that .Data isn't NULL so it doesn't crash.
+			edit_state.InitialText.resize(buf_size + 1); // UTF-8. we use +1 to make sure that .Data isn't NULL so it doesn't crash.
+			ImStrncpy(edit_state.InitialText.Data, buf, edit_state.InitialText.Size);
+			const char* buf_end = NULL;
+			edit_state.CurLenW = ImTextStrFromUtf8(edit_state.Text.Data, edit_state.Text.Size, buf, NULL, &buf_end);
+			edit_state.CurLenA = (int)(buf_end - buf); // We can't get the result from ImFormatString() above because it is not UTF-8 aware. Here we'll cut off malformed UTF-8.
+			edit_state.CursorAnimReset();
+
+			// Preserve cursor position and undo/redo stack if we come back to same widget
+			// FIXME: We should probably compare the whole buffer to be on the safety side. Comparing buf (utf8) and edit_state.Text (wchar).
+			const bool recycle_state = (edit_state.Id == id) && (prev_len_w == edit_state.CurLenW);
+			if (recycle_state)
+			{
+				// Recycle existing cursor/selection/undo stack but clamp position
+				// Note a single mouse click will override the cursor/position immediately by calling stb_textedit_click handler.
+				edit_state.CursorClamp();
+			}
+			else
+			{
+				edit_state.Id = id;
+				edit_state.ScrollX = 0.0f;
+				stb_textedit_initialize_state(&edit_state.StbState, !is_multiline);
+				if (!is_multiline && focus_requested_by_code)
+					select_all = true;
+			}
+			if (flags & ImGuiInputTextFlags_AlwaysInsertMode)
+				edit_state.StbState.insert_mode = true;
+			if (!is_multiline && (focus_requested_by_tab || (user_clicked && io.KeyCtrl)))
+				select_all = true;
+		}
+		SetActiveID(id, window);
+		FocusWindow(window);
+	}
+	else if (io.MouseClicked[0])
+	{
+		// Release focus when we click outside
+		clear_active_id = true;
+	}
+
+	bool value_changed = false;
+	bool enter_pressed = false;
+
+	if (g.ActiveId == id)
+	{
+		if (!is_editable && !g.ActiveIdIsJustActivated)
+		{
+			// When read-only we always use the live data passed to the function
+			edit_state.Text.resize(buf_size + 1);
+			const char* buf_end = NULL;
+			edit_state.CurLenW = ImTextStrFromUtf8(edit_state.Text.Data, edit_state.Text.Size, buf, NULL, &buf_end);
+			edit_state.CurLenA = (int)(buf_end - buf);
+			edit_state.CursorClamp();
+		}
+
+		edit_state.BufSizeA = buf_size;
+
+		// Although we are active we don't prevent mouse from hovering other elements unless we are interacting right now with the widget.
+		// Down the line we should have a cleaner library-wide concept of Selected vs Active.
+		g.ActiveIdAllowOverlap = !io.MouseDown[0];
+		g.WantTextInputNextFrame = 1;
+
+		// Edit in progress
+		const float mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + edit_state.ScrollX;
+		const float mouse_y = (is_multiline ? (io.MousePos.y - draw_window->DC.CursorPos.y - style.FramePadding.y) : (g.FontSize * 0.5f));
+
+		const bool osx_double_click_selects_words = io.OptMacOSXBehaviors;      // OS X style: Double click selects by word instead of selecting whole text
+		if (select_all || (hovered && !osx_double_click_selects_words && io.MouseDoubleClicked[0]))
+		{
+			edit_state.SelectAll();
+			edit_state.SelectedAllMouseLock = true;
+		}
+		else if (hovered && osx_double_click_selects_words && io.MouseDoubleClicked[0])
+		{
+			// Select a word only, OS X style (by simulating keystrokes)
+			edit_state.OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT);
+			edit_state.OnKeyPressed(STB_TEXTEDIT_K_WORDRIGHT | STB_TEXTEDIT_K_SHIFT);
+		}
+		else if (io.MouseClicked[0] && !edit_state.SelectedAllMouseLock)
+		{
+			if (hovered)
+			{
+				stb_textedit_click(&edit_state, &edit_state.StbState, mouse_x, mouse_y);
+				edit_state.CursorAnimReset();
+			}
+		}
+		else if (io.MouseDown[0] && !edit_state.SelectedAllMouseLock && (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f))
+		{
+			stb_textedit_drag(&edit_state, &edit_state.StbState, mouse_x, mouse_y);
+			edit_state.CursorAnimReset();
+			edit_state.CursorFollow = true;
+		}
+		if (edit_state.SelectedAllMouseLock && !io.MouseDown[0])
+			edit_state.SelectedAllMouseLock = false;
+
+		if (io.InputCharacters[0])
+		{
+			// Process text input (before we check for Return because using some IME will effectively send a Return?)
+			// We ignore CTRL inputs, but need to allow CTRL+ALT as some keyboards (e.g. German) use AltGR - which is Alt+Ctrl - to input certain characters.
+			if (!(io.KeyCtrl && !io.KeyAlt) && is_editable)
+			{
+				for (int n = 0; n < IM_ARRAYSIZE(io.InputCharacters) && io.InputCharacters[n]; n++)
+					if (unsigned int c = (unsigned int)io.InputCharacters[n])
+					{
+						// Insert character if they pass filtering
+						if (!InputTextFilterCharacter(&c, flags, callback, user_data))
+							continue;
+						edit_state.OnKeyPressed((int)c);
+					}
+			}
+
+			// Consume characters
+			memset(g.IO.InputCharacters, 0, sizeof(g.IO.InputCharacters));
+		}
+	}
+
+	bool cancel_edit = false;
+	if (g.ActiveId == id && !g.ActiveIdIsJustActivated && !clear_active_id)
+	{
+		// Handle key-presses
+		const int k_mask = (io.KeyShift ? STB_TEXTEDIT_K_SHIFT : 0);
+		const bool is_shortcut_key_only = (io.OptMacOSXBehaviors ? (io.KeySuper && !io.KeyCtrl) : (io.KeyCtrl && !io.KeySuper)) && !io.KeyAlt && !io.KeyShift; // OS X style: Shortcuts using Cmd/Super instead of Ctrl
+		const bool is_wordmove_key_down = io.OptMacOSXBehaviors ? io.KeyAlt : io.KeyCtrl;                     // OS X style: Text editing cursor movement using Alt instead of Ctrl
+		const bool is_startend_key_down = io.OptMacOSXBehaviors && io.KeySuper && !io.KeyCtrl && !io.KeyAlt;  // OS X style: Line/Text Start and End using Cmd+Arrows instead of Home/End
+		const bool is_ctrl_key_only = io.KeyCtrl && !io.KeyShift && !io.KeyAlt && !io.KeySuper;
+		const bool is_shift_key_only = io.KeyShift && !io.KeyCtrl && !io.KeyAlt && !io.KeySuper;
+
+		const bool is_cut = ((is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_X)) || (is_shift_key_only && IsKeyPressedMap(ImGuiKey_Delete))) && is_editable && !is_password && (!is_multiline || edit_state.HasSelection());
+		const bool is_copy = ((is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_C)) || (is_ctrl_key_only && IsKeyPressedMap(ImGuiKey_Insert))) && !is_password && (!is_multiline || edit_state.HasSelection());
+		const bool is_paste = ((is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_V)) || (is_shift_key_only && IsKeyPressedMap(ImGuiKey_Insert))) && is_editable;
+
+		if (IsKeyPressedMap(ImGuiKey_LeftArrow)) { edit_state.OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINESTART : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDLEFT : STB_TEXTEDIT_K_LEFT) | k_mask); }
+		else if (IsKeyPressedMap(ImGuiKey_RightArrow)) { edit_state.OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINEEND : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDRIGHT : STB_TEXTEDIT_K_RIGHT) | k_mask); }
+		else if (IsKeyPressedMap(ImGuiKey_UpArrow) && is_multiline) { if (io.KeyCtrl) SetWindowScrollY(draw_window, ImMax(draw_window->Scroll.y - g.FontSize, 0.0f)); else edit_state.OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTSTART : STB_TEXTEDIT_K_UP) | k_mask); }
+		else if (IsKeyPressedMap(ImGuiKey_DownArrow) && is_multiline) { if (io.KeyCtrl) SetWindowScrollY(draw_window, ImMin(draw_window->Scroll.y + g.FontSize, GetScrollMaxY())); else edit_state.OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTEND : STB_TEXTEDIT_K_DOWN) | k_mask); }
+		else if (IsKeyPressedMap(ImGuiKey_Home)) { edit_state.OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTSTART | k_mask : STB_TEXTEDIT_K_LINESTART | k_mask); }
+		else if (IsKeyPressedMap(ImGuiKey_End)) { edit_state.OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTEND | k_mask : STB_TEXTEDIT_K_LINEEND | k_mask); }
+		else if (IsKeyPressedMap(ImGuiKey_Delete) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_DELETE | k_mask); }
+		else if (IsKeyPressedMap(ImGuiKey_Backspace) && is_editable)
+		{
+			if (!edit_state.HasSelection())
+			{
+				if (is_wordmove_key_down) edit_state.OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT | STB_TEXTEDIT_K_SHIFT);
+				else if (io.OptMacOSXBehaviors && io.KeySuper && !io.KeyAlt && !io.KeyCtrl) edit_state.OnKeyPressed(STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_SHIFT);
+			}
+			edit_state.OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask);
+		}
+		else if (IsKeyPressedMap(ImGuiKey_Enter))
+		{
+			bool ctrl_enter_for_new_line = (flags & ImGuiInputTextFlags_CtrlEnterForNewLine) != 0;
+			if (!is_multiline || (ctrl_enter_for_new_line && !io.KeyCtrl) || (!ctrl_enter_for_new_line && io.KeyCtrl))
+			{
+				enter_pressed = clear_active_id = true;
+			}
+			else if (is_editable)
+			{
+				unsigned int c = '\n'; // Insert new line
+				if (InputTextFilterCharacter(&c, flags, callback, user_data))
+					edit_state.OnKeyPressed((int)c);
+			}
+		}
+		else if ((flags & ImGuiInputTextFlags_AllowTabInput) && IsKeyPressedMap(ImGuiKey_Tab) && !io.KeyCtrl && !io.KeyShift && !io.KeyAlt && is_editable)
+		{
+			unsigned int c = '\t'; // Insert TAB
+			if (InputTextFilterCharacter(&c, flags, callback, user_data))
+				edit_state.OnKeyPressed((int)c);
+		}
+		else if (IsKeyPressedMap(ImGuiKey_Escape)) { clear_active_id = cancel_edit = true; }
+		else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_Z) && is_editable && is_undoable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_UNDO); edit_state.ClearSelection(); }
+		else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_Y) && is_editable && is_undoable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_REDO); edit_state.ClearSelection(); }
+		else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_A)) { edit_state.SelectAll(); edit_state.CursorFollow = true; }
+		else if (is_cut || is_copy)
+		{
+			// Cut, Copy
+			if (io.SetClipboardTextFn)
+			{
+				const int ib = edit_state.HasSelection() ? ImMin(edit_state.StbState.select_start, edit_state.StbState.select_end) : 0;
+				const int ie = edit_state.HasSelection() ? ImMax(edit_state.StbState.select_start, edit_state.StbState.select_end) : edit_state.CurLenW;
+				edit_state.TempTextBuffer.resize((ie - ib) * 4 + 1);
+				ImTextStrToUtf8(edit_state.TempTextBuffer.Data, edit_state.TempTextBuffer.Size, edit_state.Text.Data + ib, edit_state.Text.Data + ie);
+				SetClipboardText(edit_state.TempTextBuffer.Data);
+			}
+
+			if (is_cut)
+			{
+				if (!edit_state.HasSelection())
+					edit_state.SelectAll();
+				edit_state.CursorFollow = true;
+				stb_textedit_cut(&edit_state, &edit_state.StbState);
+			}
+		}
+		else if (is_paste)
+		{
+			// Paste
+			if (const char* clipboard = GetClipboardText())
+			{
+				// Filter pasted buffer
+				const int clipboard_len = (int)strlen(clipboard);
+				ImWchar* clipboard_filtered = (ImWchar*)ImGui::MemAlloc((clipboard_len + 1) * sizeof(ImWchar));
+				int clipboard_filtered_len = 0;
+				for (const char* s = clipboard; *s; )
+				{
+					unsigned int c;
+					s += ImTextCharFromUtf8(&c, s, NULL);
+					if (c == 0)
+						break;
+					if (c >= 0x10000 || !InputTextFilterCharacter(&c, flags, callback, user_data))
+						continue;
+					clipboard_filtered[clipboard_filtered_len++] = (ImWchar)c;
+				}
+				clipboard_filtered[clipboard_filtered_len] = 0;
+				if (clipboard_filtered_len > 0) // If everything was filtered, ignore the pasting operation
+				{
+					stb_textedit_paste(&edit_state, &edit_state.StbState, clipboard_filtered, clipboard_filtered_len);
+					edit_state.CursorFollow = true;
+				}
+				ImGui::MemFree(clipboard_filtered);
+			}
+		}
+	}
+
+	if (g.ActiveId == id)
+	{
+		if (cancel_edit)
+		{
+			// Restore initial value
+			if (is_editable)
+			{
+				ImStrncpy(buf, edit_state.InitialText.Data, buf_size);
+				value_changed = true;
+			}
+		}
+
+		// When using 'ImGuiInputTextFlags_EnterReturnsTrue' as a special case we reapply the live buffer back to the input buffer before clearing ActiveId, even though strictly speaking it wasn't modified on this frame.
+		// If we didn't do that, code like InputInt() with ImGuiInputTextFlags_EnterReturnsTrue would fail. Also this allows the user to use InputText() with ImGuiInputTextFlags_EnterReturnsTrue without maintaining any user-side storage.
+		bool apply_edit_back_to_user_buffer = !cancel_edit || (enter_pressed && (flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0);
+		if (apply_edit_back_to_user_buffer)
+		{
+			// Apply new value immediately - copy modified buffer back
+			// Note that as soon as the input box is active, the in-widget value gets priority over any underlying modification of the input buffer
+			// FIXME: We actually always render 'buf' when calling DrawList->AddText, making the comment above incorrect.
+			// FIXME-OPT: CPU waste to do this every time the widget is active, should mark dirty state from the stb_textedit callbacks.
+			if (is_editable)
+			{
+				edit_state.TempTextBuffer.resize(edit_state.Text.Size * 4);
+				ImTextStrToUtf8(edit_state.TempTextBuffer.Data, edit_state.TempTextBuffer.Size, edit_state.Text.Data, NULL);
+			}
+
+			// User callback
+			if ((flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory | ImGuiInputTextFlags_CallbackAlways)) != 0)
+			{
+				IM_ASSERT(callback != NULL);
+
+				// The reason we specify the usage semantic (Completion/History) is that Completion needs to disable keyboard TABBING at the moment.
+				ImGuiInputTextFlags event_flag = 0;
+				ImGuiKey event_key = ImGuiKey_COUNT;
+				if ((flags & ImGuiInputTextFlags_CallbackCompletion) != 0 && IsKeyPressedMap(ImGuiKey_Tab))
+				{
+					event_flag = ImGuiInputTextFlags_CallbackCompletion;
+					event_key = ImGuiKey_Tab;
+				}
+				else if ((flags & ImGuiInputTextFlags_CallbackHistory) != 0 && IsKeyPressedMap(ImGuiKey_UpArrow))
+				{
+					event_flag = ImGuiInputTextFlags_CallbackHistory;
+					event_key = ImGuiKey_UpArrow;
+				}
+				else if ((flags & ImGuiInputTextFlags_CallbackHistory) != 0 && IsKeyPressedMap(ImGuiKey_DownArrow))
+				{
+					event_flag = ImGuiInputTextFlags_CallbackHistory;
+					event_key = ImGuiKey_DownArrow;
+				}
+				else if (flags & ImGuiInputTextFlags_CallbackAlways)
+					event_flag = ImGuiInputTextFlags_CallbackAlways;
+
+				if (event_flag)
+				{
+					ImGuiTextEditCallbackData callback_data;
+					memset(&callback_data, 0, sizeof(ImGuiTextEditCallbackData));
+					callback_data.EventFlag = event_flag;
+					callback_data.Flags = flags;
+					callback_data.UserData = user_data;
+					callback_data.ReadOnly = !is_editable;
+
+					callback_data.EventKey = event_key;
+					callback_data.Buf = edit_state.TempTextBuffer.Data;
+					callback_data.BufTextLen = edit_state.CurLenA;
+					callback_data.BufSize = edit_state.BufSizeA;
+					callback_data.BufDirty = false;
+
+					// We have to convert from wchar-positions to UTF-8-positions, which can be pretty slow (an incentive to ditch the ImWchar buffer, see https://github.com/nothings/stb/issues/188)
+					ImWchar* text = edit_state.Text.Data;
+					const int utf8_cursor_pos = callback_data.CursorPos = ImTextCountUtf8BytesFromStr(text, text + edit_state.StbState.cursor);
+					const int utf8_selection_start = callback_data.SelectionStart = ImTextCountUtf8BytesFromStr(text, text + edit_state.StbState.select_start);
+					const int utf8_selection_end = callback_data.SelectionEnd = ImTextCountUtf8BytesFromStr(text, text + edit_state.StbState.select_end);
+
+					// Call user code
+					callback(&callback_data);
+
+					// Read back what user may have modified
+					IM_ASSERT(callback_data.Buf == edit_state.TempTextBuffer.Data);  // Invalid to modify those fields
+					IM_ASSERT(callback_data.BufSize == edit_state.BufSizeA);
+					IM_ASSERT(callback_data.Flags == flags);
+					if (callback_data.CursorPos != utf8_cursor_pos)            edit_state.StbState.cursor = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.CursorPos);
+					if (callback_data.SelectionStart != utf8_selection_start)  edit_state.StbState.select_start = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionStart);
+					if (callback_data.SelectionEnd != utf8_selection_end)      edit_state.StbState.select_end = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd);
+					if (callback_data.BufDirty)
+					{
+						IM_ASSERT(callback_data.BufTextLen == (int)strlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text!
+						edit_state.CurLenW = ImTextStrFromUtf8(edit_state.Text.Data, edit_state.Text.Size, callback_data.Buf, NULL);
+						edit_state.CurLenA = callback_data.BufTextLen;  // Assume correct length and valid UTF-8 from user, saves us an extra strlen()
+						edit_state.CursorAnimReset();
+					}
+				}
+			}
+
+			// Copy back to user buffer
+			if (is_editable && strcmp(edit_state.TempTextBuffer.Data, buf) != 0)
+			{
+				ImStrncpy(buf, edit_state.TempTextBuffer.Data, buf_size);
+				value_changed = true;
+			}
+		}
+	}
+
+	// Release active ID at the end of the function (so e.g. pressing Return still does a final application of the value)
+	if (clear_active_id && g.ActiveId == id)
+		ClearActiveID();
+
+	// Render
+	// Select which buffer we are going to display. When ImGuiInputTextFlags_NoLiveEdit is set 'buf' might still be the old value. We set buf to NULL to prevent accidental usage from now on.
+	const char* buf_display = (g.ActiveId == id && is_editable) ? edit_state.TempTextBuffer.Data : buf; buf = NULL;
+
+	if (!is_multiline)
+		RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
+
+	const ImVec4 clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + size.x, frame_bb.Min.y + size.y); // Not using frame_bb.Max because we have adjusted size
+	ImVec2 render_pos = is_multiline ? draw_window->DC.CursorPos : frame_bb.Min + style.FramePadding;
+	ImVec2 text_size(0.f, 0.f);
+	const bool is_currently_scrolling = (edit_state.Id == id && is_multiline && g.ActiveId == draw_window->GetIDNoKeepAlive(xorstr("#SCROLLY")));
+	if (g.ActiveId == id || is_currently_scrolling)
+	{
+		edit_state.CursorAnim += io.DeltaTime;
+
+		// This is going to be messy. We need to:
+		// - Display the text (this alone can be more easily clipped)
+		// - Handle scrolling, highlight selection, display cursor (those all requires some form of 1d->2d cursor position calculation)
+		// - Measure text height (for scrollbar)
+		// We are attempting to do most of that in **one main pass** to minimize the computation cost (non-negligible for large amount of text) + 2nd pass for selection rendering (we could merge them by an extra refactoring effort)
+		// FIXME: This should occur on buf_display but we'd need to maintain cursor/select_start/select_end for UTF-8.
+		const ImWchar* text_begin = edit_state.Text.Data;
+		ImVec2 cursor_offset, select_start_offset;
+
+		{
+			// Count lines + find lines numbers straddling 'cursor' and 'select_start' position.
+			const ImWchar* searches_input_ptr[2];
+			searches_input_ptr[0] = text_begin + edit_state.StbState.cursor;
+			searches_input_ptr[1] = NULL;
+			int searches_remaining = 1;
+			int searches_result_line_number[2] = { -1, -999 };
+			if (edit_state.StbState.select_start != edit_state.StbState.select_end)
+			{
+				searches_input_ptr[1] = text_begin + ImMin(edit_state.StbState.select_start, edit_state.StbState.select_end);
+				searches_result_line_number[1] = -1;
+				searches_remaining++;
+			}
+
+			// Iterate all lines to find our line numbers
+			// In multi-line mode, we never exit the loop until all lines are counted, so add one extra to the searches_remaining counter.
+			searches_remaining += is_multiline ? 1 : 0;
+			int line_count = 0;
+			for (const ImWchar* s = text_begin; *s != 0; s++)
+				if (*s == '\n')
+				{
+					line_count++;
+					if (searches_result_line_number[0] == -1 && s >= searches_input_ptr[0]) { searches_result_line_number[0] = line_count; if (--searches_remaining <= 0) break; }
+					if (searches_result_line_number[1] == -1 && s >= searches_input_ptr[1]) { searches_result_line_number[1] = line_count; if (--searches_remaining <= 0) break; }
+				}
+			line_count++;
+			if (searches_result_line_number[0] == -1) searches_result_line_number[0] = line_count;
+			if (searches_result_line_number[1] == -1) searches_result_line_number[1] = line_count;
+
+			// Calculate 2d position by finding the beginning of the line and measuring distance
+			cursor_offset.x = InputTextCalcTextSizeW(ImStrbolW(searches_input_ptr[0], text_begin), searches_input_ptr[0]).x;
+			cursor_offset.y = searches_result_line_number[0] * g.FontSize;
+			if (searches_result_line_number[1] >= 0)
+			{
+				select_start_offset.x = InputTextCalcTextSizeW(ImStrbolW(searches_input_ptr[1], text_begin), searches_input_ptr[1]).x;
+				select_start_offset.y = searches_result_line_number[1] * g.FontSize;
+			}
+
+			// Store text height (note that we haven't calculated text width at all, see GitHub issues #383, #1224)
+			if (is_multiline)
+				text_size = ImVec2(size.x, line_count * g.FontSize);
+		}
+
+		// Scroll
+		if (edit_state.CursorFollow)
+		{
+			// Horizontal scroll in chunks of quarter width
+			if (!(flags & ImGuiInputTextFlags_NoHorizontalScroll))
+			{
+				const float scroll_increment_x = size.x * 0.25f;
+				if (cursor_offset.x < edit_state.ScrollX)
+					edit_state.ScrollX = (float)(int)ImMax(0.0f, cursor_offset.x - scroll_increment_x);
+				else if (cursor_offset.x - size.x >= edit_state.ScrollX)
+					edit_state.ScrollX = (float)(int)(cursor_offset.x - size.x + scroll_increment_x);
+			}
+			else
+			{
+				edit_state.ScrollX = 0.0f;
+			}
+
+			// Vertical scroll
+			if (is_multiline)
+			{
+				float scroll_y = draw_window->Scroll.y;
+				if (cursor_offset.y - g.FontSize < scroll_y)
+					scroll_y = ImMax(0.0f, cursor_offset.y - g.FontSize);
+				else if (cursor_offset.y - size.y >= scroll_y)
+					scroll_y = cursor_offset.y - size.y;
+				draw_window->DC.CursorPos.y += (draw_window->Scroll.y - scroll_y);   // To avoid a frame of lag
+				draw_window->Scroll.y = scroll_y;
+				render_pos.y = draw_window->DC.CursorPos.y;
+			}
+		}
+		edit_state.CursorFollow = false;
+		const ImVec2 render_scroll = ImVec2(edit_state.ScrollX, 0.0f);
+
+		// Draw selection
+		if (edit_state.StbState.select_start != edit_state.StbState.select_end)
+		{
+			const ImWchar* text_selected_begin = text_begin + ImMin(edit_state.StbState.select_start, edit_state.StbState.select_end);
+			const ImWchar* text_selected_end = text_begin + ImMax(edit_state.StbState.select_start, edit_state.StbState.select_end);
+
+			float bg_offy_up = is_multiline ? 0.0f : -1.0f;    // FIXME: those offsets should be part of the style? they don't play so well with multi-line selection.
+			float bg_offy_dn = is_multiline ? 0.0f : 2.0f;
+			ImU32 bg_color = GetColorU32(ImGuiCol_TextSelectedBg);
+			ImVec2 rect_pos = render_pos + select_start_offset - render_scroll;
+			for (const ImWchar* p = text_selected_begin; p < text_selected_end; )
+			{
+				if (rect_pos.y > clip_rect.w + g.FontSize)
+					break;
+				if (rect_pos.y < clip_rect.y)
+				{
+					while (p < text_selected_end)
+						if (*p++ == '\n')
+							break;
+				}
+				else
+				{
+					ImVec2 rect_size = InputTextCalcTextSizeW(p, text_selected_end, &p, NULL, true);
+					if (rect_size.x <= 0.0f) rect_size.x = (float)(int)(g.Font->GetCharAdvance((unsigned short)' ') * 0.50f); // So we can see selected empty lines
+					ImRect rect(rect_pos + ImVec2(0.0f, bg_offy_up - g.FontSize), rect_pos + ImVec2(rect_size.x, bg_offy_dn));
+					rect.ClipWith(clip_rect);
+					if (rect.Overlaps(clip_rect))
+						draw_window->DrawList->AddRectFilled(rect.Min, rect.Max, bg_color);
+				}
+				rect_pos.x = render_pos.x - render_scroll.x;
+				rect_pos.y += g.FontSize;
+			}
+		}
+
+		draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, GetColorU32(ImGuiCol_Text), buf_display, buf_display + edit_state.CurLenA, 0.0f, is_multiline ? NULL : &clip_rect);
+
+		// Draw blinking cursor
+		bool cursor_is_visible = (!g.IO.OptCursorBlink) || (g.InputTextState.CursorAnim <= 0.0f) || fmodf(g.InputTextState.CursorAnim, 1.20f) <= 0.80f;
+		ImVec2 cursor_screen_pos = render_pos + cursor_offset - render_scroll;
+		ImRect cursor_screen_rect(cursor_screen_pos.x, cursor_screen_pos.y - g.FontSize + 0.5f, cursor_screen_pos.x + 1.0f, cursor_screen_pos.y - 1.5f);
+		if (cursor_is_visible && cursor_screen_rect.Overlaps(clip_rect))
+			draw_window->DrawList->AddLine(cursor_screen_rect.Min, cursor_screen_rect.GetBL(), GetColorU32(ImGuiCol_Text));
+
+		// Notify OS of text input position for advanced IME (-1 x offset so that Windows IME can cover our cursor. Bit of an extra nicety.)
+		if (is_editable)
+			g.OsImePosRequest = ImVec2(cursor_screen_pos.x - 1, cursor_screen_pos.y - g.FontSize);
+	}
+	else
+	{
+		// Render text only
+		const char* buf_end = NULL;
+		if (is_multiline)
+			text_size = ImVec2(size.x, InputTextCalcTextLenAndLineCount(buf_display, &buf_end) * g.FontSize); // We don't need width
+		draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos, GetColorU32(ImGuiCol_Text), buf_display, buf_end, 0.0f, is_multiline ? NULL : &clip_rect);
+	}
+
+	if (is_multiline)
+	{
+		Dummy(text_size + ImVec2(0.0f, g.FontSize)); // Always add room to scroll an extra line
+		EndChildFrame();
+		EndGroup();
+	}
+
+	if (is_password)
+		PopFont();
+
+	// Log as text
+	if (g.LogEnabled && !is_password)
+		LogRenderedText(&render_pos, buf_display, NULL);
+
+	if (label_size.x > 0)
+		RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
+
+	if ((flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0)
+		return enter_pressed;
+	else
+		return value_changed;
+}
+
+bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data)
+{
+	IM_ASSERT(!(flags & ImGuiInputTextFlags_Multiline)); // call InputTextMultiline()
+	return InputTextEx(label, buf, (int)buf_size, ImVec2(0, 0), flags, callback, user_data);
+}
+
+bool ImGui::InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data)
+{
+	return InputTextEx(label, buf, (int)buf_size, size, flags | ImGuiInputTextFlags_Multiline, callback, user_data);
+}
+
+// NB: scalar_format here must be a simple "%xx" format string with no prefix/suffix (unlike the Drag/Slider functions "display_format" argument)
+bool ImGui::InputScalarEx(const char* label, ImGuiDataType data_type, void* data_ptr, void* step_ptr, void* step_fast_ptr, const char* scalar_format, ImGuiInputTextFlags extra_flags)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	ImGuiContext& g = *GImGui;
+	const ImGuiStyle& style = g.Style;
+	const ImVec2 label_size = CalcTextSize(label, NULL, true);
+
+	BeginGroup();
+	PushID(label);
+	const ImVec2 button_sz = ImVec2(GetFrameHeight(), GetFrameHeight());
+	if (step_ptr)
+		PushItemWidth(ImMax(1.0f, CalcItemWidth() - (button_sz.x + style.ItemInnerSpacing.x) * 2));
+
+	char buf[64];
+	DataTypeFormatString(data_type, data_ptr, scalar_format, buf, IM_ARRAYSIZE(buf));
+
+	bool value_changed = false;
+	if (!(extra_flags & ImGuiInputTextFlags_CharsHexadecimal))
+		extra_flags |= ImGuiInputTextFlags_CharsDecimal;
+	extra_flags |= ImGuiInputTextFlags_AutoSelectAll;
+	if (InputText("", buf, IM_ARRAYSIZE(buf), extra_flags)) // PushId(label) + "" gives us the expected ID from outside point of view
+		value_changed = DataTypeApplyOpFromText(buf, GImGui->InputTextState.InitialText.begin(), data_type, data_ptr, scalar_format);
+
+	// Step buttons
+	if (step_ptr)
+	{
+		PopItemWidth();
+		SameLine(0, style.ItemInnerSpacing.x);
+		if (ButtonEx(xorstr("-"), button_sz, ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups))
+		{
+			DataTypeApplyOp(data_type, '-', data_ptr, g.IO.KeyCtrl && step_fast_ptr ? step_fast_ptr : step_ptr);
+			value_changed = true;
+		}
+		SameLine(0, style.ItemInnerSpacing.x);
+		if (ButtonEx(xorstr("+"), button_sz, ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups))
+		{
+			DataTypeApplyOp(data_type, '+', data_ptr, g.IO.KeyCtrl && step_fast_ptr ? step_fast_ptr : step_ptr);
+			value_changed = true;
+		}
+	}
+	PopID();
+
+	if (label_size.x > 0)
+	{
+		SameLine(0, style.ItemInnerSpacing.x);
+		RenderText(ImVec2(window->DC.CursorPos.x, window->DC.CursorPos.y + style.FramePadding.y), label);
+		ItemSize(label_size, style.FramePadding.y);
+	}
+	EndGroup();
+
+	return value_changed;
+}
+
+bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags extra_flags)
+{
+	char display_format[16];
+	if (decimal_precision < 0)
+		strcpy(display_format, xorstr("%f"));      // Ideally we'd have a minimum decimal precision of 1 to visually denote that this is a float, while hiding non-significant digits? %f doesn't have a minimum of 1
+	else
+		ImFormatString(display_format, IM_ARRAYSIZE(display_format), xorstr("%%.%df"), decimal_precision);
+	return InputScalarEx(label, ImGuiDataType_Float, (void*)v, (void*)(step > 0.0f ? &step : NULL), (void*)(step_fast > 0.0f ? &step_fast : NULL), display_format, extra_flags);
+}
+
+bool ImGui::InputInt(const char* label, int* v, int step, int step_fast, ImGuiInputTextFlags extra_flags)
+{
+	// Hexadecimal input provided as a convenience but the flag name is awkward. Typically you'd use InputText() to parse your own data, if you want to handle prefixes.
+	const char* scalar_format = (extra_flags & ImGuiInputTextFlags_CharsHexadecimal) ? xorstr("%08X") : xorstr("%d");
+	return InputScalarEx(label, ImGuiDataType_Int, (void*)v, (void*)(step > 0.0f ? &step : NULL), (void*)(step_fast > 0.0f ? &step_fast : NULL), scalar_format, extra_flags);
+}
+
+bool ImGui::InputFloatN(const char* label, float* v, int components, int decimal_precision, ImGuiInputTextFlags extra_flags)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	ImGuiContext& g = *GImGui;
+	bool value_changed = false;
+	BeginGroup();
+	PushID(label);
+	PushMultiItemsWidths(components);
+	for (int i = 0; i < components; i++)
+	{
+		PushID(i);
+		value_changed |= InputFloat(xorstr("##v"), &v[i], 0, 0, decimal_precision, extra_flags);
+		SameLine(0, g.Style.ItemInnerSpacing.x);
+		PopID();
+		PopItemWidth();
+	}
+	PopID();
+
+	TextUnformatted(label, FindRenderedTextEnd(label));
+	EndGroup();
+
+	return value_changed;
+}
+
+bool ImGui::InputFloat2(const char* label, float v[2], int decimal_precision, ImGuiInputTextFlags extra_flags)
+{
+	return InputFloatN(label, v, 2, decimal_precision, extra_flags);
+}
+
+bool ImGui::InputFloat3(const char* label, float v[3], int decimal_precision, ImGuiInputTextFlags extra_flags)
+{
+	return InputFloatN(label, v, 3, decimal_precision, extra_flags);
+}
+
+bool ImGui::InputFloat4(const char* label, float v[4], int decimal_precision, ImGuiInputTextFlags extra_flags)
+{
+	return InputFloatN(label, v, 4, decimal_precision, extra_flags);
+}
+
+bool ImGui::InputIntN(const char* label, int* v, int components, ImGuiInputTextFlags extra_flags)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	ImGuiContext& g = *GImGui;
+	bool value_changed = false;
+	BeginGroup();
+	PushID(label);
+	PushMultiItemsWidths(components);
+	for (int i = 0; i < components; i++)
+	{
+		PushID(i);
+		value_changed |= InputInt(xorstr("##v"), &v[i], 0, 0, extra_flags);
+		SameLine(0, g.Style.ItemInnerSpacing.x);
+		PopID();
+		PopItemWidth();
+	}
+	PopID();
+
+	TextUnformatted(label, FindRenderedTextEnd(label));
+	EndGroup();
+
+	return value_changed;
+}
+
+bool ImGui::InputInt2(const char* label, int v[2], ImGuiInputTextFlags extra_flags)
+{
+	return InputIntN(label, v, 2, extra_flags);
+}
+
+bool ImGui::InputInt3(const char* label, int v[3], ImGuiInputTextFlags extra_flags)
+{
+	return InputIntN(label, v, 3, extra_flags);
+}
+
+bool ImGui::InputInt4(const char* label, int v[4], ImGuiInputTextFlags extra_flags)
+{
+	return InputIntN(label, v, 4, extra_flags);
+}
+
+static float CalcMaxPopupHeightFromItemCount(int items_count)
+{
+	ImGuiContext& g = *GImGui;
+	if (items_count <= 0)
+		return FLT_MAX;
+	return (g.FontSize + g.Style.ItemSpacing.y) * items_count - g.Style.ItemSpacing.y + (g.Style.WindowPadding.y * 2);
+}
+
+bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags)
+{
+	// Always consume the SetNextWindowSizeConstraint() call in our early return paths
+	ImGuiContext& g = *GImGui;
+	ImGuiCond backup_next_window_size_constraint = g.NextWindowData.SizeConstraintCond;
+	g.NextWindowData.SizeConstraintCond = 0;
+
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	const ImGuiStyle& style = g.Style;
+	const ImGuiID id = window->GetID(label);
+	const float w = CalcItemWidth();
+
+	const ImVec2 label_size = CalcTextSize(label, NULL, true);
+	const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f));
+	const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
+	ItemSize(total_bb, style.FramePadding.y);
+	if (!ItemAdd(total_bb, id))
+		return false;
+
+	bool hovered, held;
+	bool pressed = ButtonBehavior(frame_bb, id, &hovered, &held);
+	bool popup_open = IsPopupOpen(id);
+
+	const float arrow_size = GetFrameHeight();
+	const ImRect value_bb(frame_bb.Min, frame_bb.Max - ImVec2(arrow_size, 0.0f));
+	RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
+	RenderFrame(ImVec2(frame_bb.Max.x - arrow_size, frame_bb.Min.y), frame_bb.Max, GetColorU32(popup_open || hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button), true, style.FrameRounding); // FIXME-ROUNDING
+	RenderTriangle(ImVec2(frame_bb.Max.x - arrow_size + style.FramePadding.y, frame_bb.Min.y + style.FramePadding.y), ImGuiDir_Down);
+	if (preview_value != NULL)
+		RenderTextClipped(frame_bb.Min + style.FramePadding, value_bb.Max, preview_value, NULL, NULL, ImVec2(0.0f, 0.0f));
+	if (label_size.x > 0)
+		RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
+
+	if (pressed && !popup_open)
+	{
+		OpenPopupEx(id);
+		popup_open = true;
+	}
+
+	if (!popup_open)
+		return false;
+
+	if (backup_next_window_size_constraint)
+	{
+		g.NextWindowData.SizeConstraintCond = backup_next_window_size_constraint;
+		g.NextWindowData.SizeConstraintRect.Min.x = ImMax(g.NextWindowData.SizeConstraintRect.Min.x, w);
+	}
+	else
+	{
+		if ((flags & ImGuiComboFlags_HeightMask_) == 0)
+			flags |= ImGuiComboFlags_HeightRegular;
+		IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiComboFlags_HeightMask_));    // Only one
+		int popup_max_height_in_items = -1;
+		if (flags & ImGuiComboFlags_HeightRegular)     popup_max_height_in_items = 8;
+		else if (flags & ImGuiComboFlags_HeightSmall)  popup_max_height_in_items = 4;
+		else if (flags & ImGuiComboFlags_HeightLarge)  popup_max_height_in_items = 20;
+		SetNextWindowSizeConstraints(ImVec2(w, 0.0f), ImVec2(FLT_MAX, CalcMaxPopupHeightFromItemCount(popup_max_height_in_items)));
+	}
+
+	char name[16];
+	ImFormatString(name, IM_ARRAYSIZE(name), xorstr("##Combo_%02d"), g.CurrentPopupStack.Size); // Recycle windows based on depth
+
+																						// Peak into expected window size so we can position it
+	if (ImGuiWindow* popup_window = FindWindowByName(name))
+		if (popup_window->WasActive)
+		{
+			ImVec2 size_contents = CalcSizeContents(popup_window);
+			ImVec2 size_expected = CalcSizeAfterConstraint(popup_window, CalcSizeAutoFit(popup_window, size_contents));
+			if (flags & ImGuiComboFlags_PopupAlignLeft)
+				popup_window->AutoPosLastDirection = ImGuiDir_Left;
+			ImVec2 pos = FindBestWindowPosForPopup(frame_bb.GetBL(), size_expected, &popup_window->AutoPosLastDirection, frame_bb, ImGuiPopupPositionPolicy_ComboBox);
+			SetNextWindowPos(pos);
+		}
+
+	ImGuiWindowFlags window_flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings;
+	if (!Begin(name, NULL, window_flags))
+	{
+		EndPopup();
+		IM_ASSERT(0);   // This should never happen as we tested for IsPopupOpen() above
+		return false;
+	}
+
+	// Horizontally align ourselves with the framed text
+	if (style.FramePadding.x != style.WindowPadding.x)
+		Indent(style.FramePadding.x - style.WindowPadding.x);
+
+	return true;
+}
+
+void ImGui::EndCombo()
+{
+	const ImGuiStyle& style = GImGui->Style;
+	if (style.FramePadding.x != style.WindowPadding.x)
+		Unindent(style.FramePadding.x - style.WindowPadding.x);
+	EndPopup();
+}
+
+// Old API, prefer using BeginCombo() nowadays if you can.
+bool ImGui::Combo(const char* label, int* current_item, bool(*items_getter)(void*, int, const char**), void* data, int items_count, int popup_max_height_in_items)
+{
+	ImGuiContext& g = *GImGui;
+
+	const char* preview_text = NULL;
+	if (*current_item >= 0 && *current_item < items_count)
+		items_getter(data, *current_item, &preview_text);
+
+	// The old Combo() API exposed "popup_max_height_in_items", however the new more general BeginCombo() API doesn't, so we emulate it here.
+	if (popup_max_height_in_items != -1 && !g.NextWindowData.SizeConstraintCond)
+	{
+		float popup_max_height = CalcMaxPopupHeightFromItemCount(popup_max_height_in_items);
+		SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, popup_max_height));
+	}
+
+	if (!BeginCombo(label, preview_text, 0))
+		return false;
+
+	// Display items
+	// FIXME-OPT: Use clipper (but we need to disable it on the appearing frame to make sure our call to SetItemDefaultFocus() is processed)
+	bool value_changed = false;
+	for (int i = 0; i < items_count; i++)
+	{
+		PushID((void*)(intptr_t)i);
+		const bool item_selected = (i == *current_item);
+		const char* item_text;
+		if (!items_getter(data, i, &item_text))
+			item_text = xorstr("*Unknown item*");
+		if (Selectable(item_text, item_selected))
+		{
+			value_changed = true;
+			*current_item = i;
+		}
+		if (item_selected)
+			SetItemDefaultFocus();
+		PopID();
+	}
+
+	EndCombo();
+	return value_changed;
+}
+
+static bool Items_ArrayGetter(void* data, int idx, const char** out_text)
+{
+	const char* const* items = (const char* const*)data;
+	if (out_text)
+		*out_text = items[idx];
+	return true;
+}
+
+static bool Items_SingleStringGetter(void* data, int idx, const char** out_text)
+{
+	// FIXME-OPT: we could pre-compute the indices to fasten this. But only 1 active combo means the waste is limited.
+	const char* items_separated_by_zeros = (const char*)data;
+	int items_count = 0;
+	const char* p = items_separated_by_zeros;
+	while (*p)
+	{
+		if (idx == items_count)
+			break;
+		p += strlen(p) + 1;
+		items_count++;
+	}
+	if (!*p)
+		return false;
+	if (out_text)
+		*out_text = p;
+	return true;
+}
+
+// Combo box helper allowing to pass an array of strings.
+bool ImGui::Combo(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items)
+{
+	const bool value_changed = Combo(label, current_item, Items_ArrayGetter, (void*)items, items_count, height_in_items);
+	return value_changed;
+}
+
+// Combo box helper allowing to pass all items in a single string.
+bool ImGui::Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items)
+{
+	int items_count = 0;
+	const char* p = items_separated_by_zeros;       // FIXME-OPT: Avoid computing this, or at least only when combo is open
+	while (*p)
+	{
+		p += strlen(p) + 1;
+		items_count++;
+	}
+	bool value_changed = Combo(label, current_item, Items_SingleStringGetter, (void*)items_separated_by_zeros, items_count, height_in_items);
+	return value_changed;
+}
+
+// Tip: pass an empty label (e.g. "##dummy") then you can use the space to draw other text or image.
+// But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID.
+bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags flags, const ImVec2& size_arg)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	ImGuiContext& g = *GImGui;
+	const ImGuiStyle& style = g.Style;
+
+	if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.ColumnsSet) // FIXME-OPT: Avoid if vertically clipped.
+		PopClipRect();
+
+	ImGuiID id = window->GetID(label);
+	ImVec2 label_size = CalcTextSize(label, NULL, true);
+	ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y);
+	ImVec2 pos = window->DC.CursorPos;
+	pos.y += window->DC.CurrentLineTextBaseOffset;
+	ImRect bb(pos, pos + size);
+	ItemSize(bb);
+
+	// Fill horizontal space.
+	ImVec2 window_padding = window->WindowPadding;
+	float max_x = (flags & ImGuiSelectableFlags_SpanAllColumns) ? GetWindowContentRegionMax().x : GetContentRegionMax().x;
+	float w_draw = ImMax(label_size.x, window->Pos.x + max_x - window_padding.x - window->DC.CursorPos.x);
+	ImVec2 size_draw((size_arg.x != 0 && !(flags & ImGuiSelectableFlags_DrawFillAvailWidth)) ? size_arg.x : w_draw, size_arg.y != 0.0f ? size_arg.y : size.y);
+	ImRect bb_with_spacing(pos, pos + size_draw);
+	if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_DrawFillAvailWidth))
+		bb_with_spacing.Max.x += window_padding.x;
+
+	// Selectables are tightly packed together, we extend the box to cover spacing between selectable.
+	float spacing_L = (float)(int)(style.ItemSpacing.x * 0.5f);
+	float spacing_U = (float)(int)(style.ItemSpacing.y * 0.5f);
+	float spacing_R = style.ItemSpacing.x - spacing_L;
+	float spacing_D = style.ItemSpacing.y - spacing_U;
+	bb_with_spacing.Min.x -= spacing_L;
+	bb_with_spacing.Min.y -= spacing_U;
+	bb_with_spacing.Max.x += spacing_R;
+	bb_with_spacing.Max.y += spacing_D;
+	if (!ItemAdd(bb_with_spacing, id))
+	{
+		if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.ColumnsSet)
+			PushColumnClipRect();
+		return false;
+	}
+
+	ImGuiButtonFlags button_flags = 0;
+	if (flags & ImGuiSelectableFlags_Menu) button_flags |= ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_NoHoldingActiveID;
+	if (flags & ImGuiSelectableFlags_MenuItem) button_flags |= ImGuiButtonFlags_PressedOnRelease;
+	if (flags & ImGuiSelectableFlags_Disabled) button_flags |= ImGuiButtonFlags_Disabled;
+	if (flags & ImGuiSelectableFlags_AllowDoubleClick) button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick;
+	bool hovered, held;
+	bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, button_flags);
+	if (flags & ImGuiSelectableFlags_Disabled)
+		selected = false;
+
+	// Render
+	if (hovered || selected)
+	{
+		const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
+		RenderFrame(bb_with_spacing.Min, bb_with_spacing.Max, col, false, 0.0f);
+	}
+
+	if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.ColumnsSet)
+	{
+		PushColumnClipRect();
+		bb_with_spacing.Max.x -= (GetContentRegionMax().x - max_x);
+	}
+
+	if (flags & ImGuiSelectableFlags_Disabled) PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
+	RenderTextClipped(bb.Min, bb_with_spacing.Max, label, NULL, &label_size, ImVec2(0.0f, 0.0f));
+	if (flags & ImGuiSelectableFlags_Disabled) PopStyleColor();
+
+	// Automatically close popups
+	if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups) && !(window->DC.ItemFlags & ImGuiItemFlags_SelectableDontClosePopup))
+		CloseCurrentPopup();
+	return pressed;
+}
+
+bool ImGui::Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags, const ImVec2& size_arg)
+{
+	if (Selectable(label, *p_selected, flags, size_arg))
+	{
+		*p_selected = !*p_selected;
+		return true;
+	}
+	return false;
+}
+
+// Helper to calculate the size of a listbox and display a label on the right.
+// Tip: To have a list filling the entire window width, PushItemWidth(-1) and pass an empty label "##empty"
+bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	const ImGuiStyle& style = GetStyle();
+	const ImGuiID id = GetID(label);
+	const ImVec2 label_size = CalcTextSize(label, NULL, true);
+
+	// Size default to hold ~7 items. Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar.
+	ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), GetTextLineHeightWithSpacing() * 7.4f + style.ItemSpacing.y);
+	ImVec2 frame_size = ImVec2(size.x, ImMax(size.y, label_size.y));
+	ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size);
+	ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
+	window->DC.LastItemRect = bb;
+
+	BeginGroup();
+	if (label_size.x > 0)
+		RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
+
+	BeginChildFrame(id, frame_bb.GetSize());
+	return true;
+}
+
+bool ImGui::ListBoxHeader(const char* label, int items_count, int height_in_items)
+{
+	// Size default to hold ~7 items. Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar.
+	// However we don't add +0.40f if items_count <= height_in_items. It is slightly dodgy, because it means a dynamic list of items will make the widget resize occasionally when it crosses that size.
+	// I am expecting that someone will come and complain about this behavior in a remote future, then we can advise on a better solution.
+	if (height_in_items < 0)
+		height_in_items = ImMin(items_count, 7);
+	float height_in_items_f = height_in_items < items_count ? (height_in_items + 0.40f) : (height_in_items + 0.00f);
+
+	// We include ItemSpacing.y so that a list sized for the exact number of items doesn't make a scrollbar appears. We could also enforce that by passing a flag to BeginChild().
+	ImVec2 size;
+	size.x = 0.0f;
+	size.y = GetTextLineHeightWithSpacing() * height_in_items_f + GetStyle().ItemSpacing.y;
+	return ListBoxHeader(label, size);
+}
+
+void ImGui::ListBoxFooter()
+{
+	ImGuiWindow* parent_window = GetCurrentWindow()->ParentWindow;
+	const ImRect bb = parent_window->DC.LastItemRect;
+	const ImGuiStyle& style = GetStyle();
+
+	EndChildFrame();
+
+	// Redeclare item size so that it includes the label (we have stored the full size in LastItemRect)
+	// We call SameLine() to restore DC.CurrentLine* data
+	SameLine();
+	parent_window->DC.CursorPos = bb.Min;
+	ItemSize(bb, style.FramePadding.y);
+	EndGroup();
+}
+
+bool ImGui::ListBox(const char* label, int* current_item, const char* const items[], int items_count, int height_items)
+{
+	const bool value_changed = ListBox(label, current_item, Items_ArrayGetter, (void*)items, items_count, height_items);
+	return value_changed;
+}
+
+bool ImGui::ListBox(const char* label, int* current_item, bool(*items_getter)(void*, int, const char**), void* data, int items_count, int height_in_items)
+{
+	if (!ListBoxHeader(label, items_count, height_in_items))
+		return false;
+
+	// Assume all items have even height (= 1 line of text). If you need items of different or variable sizes you can create a custom version of ListBox() in your code without using the clipper.
+	bool value_changed = false;
+	ImGuiListClipper clipper(items_count, GetTextLineHeightWithSpacing()); // We know exactly our line height here so we pass it as a minor optimization, but generally you don't need to.
+	while (clipper.Step())
+		for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
+		{
+			const bool item_selected = (i == *current_item);
+			const char* item_text;
+			if (!items_getter(data, i, &item_text))
+				item_text = xorstr("*Unknown item*");
+
+			PushID(i);
+			if (Selectable(item_text, item_selected))
+			{
+				*current_item = i;
+				value_changed = true;
+			}
+			PopID();
+		}
+	ListBoxFooter();
+	return value_changed;
+}
+
+bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, bool enabled)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	ImGuiContext& g = *GImGui;
+	ImGuiStyle& style = g.Style;
+	ImVec2 pos = window->DC.CursorPos;
+	ImVec2 label_size = CalcTextSize(label, NULL, true);
+
+	ImGuiSelectableFlags flags = ImGuiSelectableFlags_MenuItem | (enabled ? 0 : ImGuiSelectableFlags_Disabled);
+	bool pressed;
+	if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
+	{
+		// Mimic the exact layout spacing of BeginMenu() to allow MenuItem() inside a menu bar, which is a little misleading but may be useful
+		// Note that in this situation we render neither the shortcut neither the selected tick mark
+		float w = label_size.x;
+		window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
+		PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
+		pressed = Selectable(label, false, flags, ImVec2(w, 0.0f));
+		PopStyleVar();
+		window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
+	}
+	else
+	{
+		ImVec2 shortcut_size = shortcut ? CalcTextSize(shortcut, NULL) : ImVec2(0.0f, 0.0f);
+		float w = window->MenuColumns.DeclColumns(label_size.x, shortcut_size.x, (float)(int)(g.FontSize * 1.20f)); // Feedback for next frame
+		float extra_w = ImMax(0.0f, GetContentRegionAvail().x - w);
+		pressed = Selectable(label, false, flags | ImGuiSelectableFlags_DrawFillAvailWidth, ImVec2(w, 0.0f));
+		if (shortcut_size.x > 0.0f)
+		{
+			PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
+			RenderText(pos + ImVec2(window->MenuColumns.Pos[1] + extra_w, 0.0f), shortcut, NULL, false);
+			PopStyleColor();
+		}
+		if (selected)
+			RenderCheckMark(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f), GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled), g.FontSize * 0.866f);
+	}
+	return pressed;
+}
+
+bool ImGui::MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled)
+{
+	if (MenuItem(label, shortcut, p_selected ? *p_selected : false, enabled))
+	{
+		if (p_selected)
+			*p_selected = !*p_selected;
+		return true;
+	}
+	return false;
+}
+
+bool ImGui::BeginMainMenuBar()
+{
+	ImGuiContext& g = *GImGui;
+	SetNextWindowPos(ImVec2(0.0f, 0.0f));
+	SetNextWindowSize(ImVec2(g.IO.DisplaySize.x, g.FontBaseSize + g.Style.FramePadding.y * 2.0f));
+	PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
+	PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(0, 0));
+	if (!Begin(xorstr("##MainMenuBar"), NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_MenuBar)
+		|| !BeginMenuBar())
+	{
+		End();
+		PopStyleVar(2);
+		return false;
+	}
+	g.CurrentWindow->DC.MenuBarOffsetX += g.Style.DisplaySafeAreaPadding.x;
+	return true;
+}
+
+void ImGui::EndMainMenuBar()
+{
+	EndMenuBar();
+	End();
+	PopStyleVar(2);
+}
+
+bool ImGui::BeginMenuBar()
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+	if (!(window->Flags & ImGuiWindowFlags_MenuBar))
+		return false;
+
+	IM_ASSERT(!window->DC.MenuBarAppending);
+	BeginGroup(); // Save position
+	PushID(xorstr("##menubar"));
+
+	// We don't clip with regular window clipping rectangle as it is already set to the area below. However we clip with window full rect.
+	// We remove 1 worth of rounding to Max.x to that text in long menus don't tend to display over the lower-right rounded area, which looks particularly glitchy.
+	ImRect bar_rect = window->MenuBarRect();
+	ImRect clip_rect(ImFloor(bar_rect.Min.x + 0.5f), ImFloor(bar_rect.Min.y + window->WindowBorderSize + 0.5f), ImFloor(ImMax(bar_rect.Min.x, bar_rect.Max.x - window->WindowRounding) + 0.5f), ImFloor(bar_rect.Max.y + 0.5f));
+	clip_rect.ClipWith(window->WindowRectClipped);
+	PushClipRect(clip_rect.Min, clip_rect.Max, false);
+
+	window->DC.CursorPos = ImVec2(bar_rect.Min.x + window->DC.MenuBarOffsetX, bar_rect.Min.y);// + g.Style.FramePadding.y);
+	window->DC.LayoutType = ImGuiLayoutType_Horizontal;
+	window->DC.MenuBarAppending = true;
+	AlignTextToFramePadding();
+	return true;
+}
+
+void ImGui::EndMenuBar()
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return;
+
+	IM_ASSERT(window->Flags & ImGuiWindowFlags_MenuBar);
+	IM_ASSERT(window->DC.MenuBarAppending);
+	PopClipRect();
+	PopID();
+	window->DC.MenuBarOffsetX = window->DC.CursorPos.x - window->MenuBarRect().Min.x;
+	window->DC.GroupStack.back().AdvanceCursor = false;
+	EndGroup();
+	window->DC.LayoutType = ImGuiLayoutType_Vertical;
+	window->DC.MenuBarAppending = false;
+}
+
+bool ImGui::BeginMenu(const char* label, bool enabled)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	ImGuiContext& g = *GImGui;
+	const ImGuiStyle& style = g.Style;
+	const ImGuiID id = window->GetID(label);
+
+	ImVec2 label_size = CalcTextSize(label, NULL, true);
+
+	bool pressed;
+	bool menu_is_open = IsPopupOpen(id);
+	bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].OpenParentId == window->IDStack.back());
+	ImGuiWindow* backed_nav_window = g.NavWindow;
+	if (menuset_is_open)
+		g.NavWindow = window;  // Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent)
+
+							   // The reference position stored in popup_pos will be used by Begin() to find a suitable position for the child menu (using FindBestPopupWindowPos).
+	ImVec2 popup_pos, pos = window->DC.CursorPos;
+	if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
+	{
+		// Menu inside an horizontal menu bar
+		// Selectable extend their highlight by half ItemSpacing in each direction.
+		// For ChildMenu, the popup position will be overwritten by the call to FindBestPopupWindowPos() in Begin()
+		popup_pos = ImVec2(pos.x - window->WindowPadding.x, pos.y - style.FramePadding.y + window->MenuBarHeight());
+		window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
+		PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
+		float w = label_size.x;
+		pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_Menu | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
+		PopStyleVar();
+		window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
+	}
+	else
+	{
+		// Menu inside a menu
+		popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
+		float w = window->MenuColumns.DeclColumns(label_size.x, 0.0f, (float)(int)(g.FontSize * 1.20f)); // Feedback to next frame
+		float extra_w = ImMax(0.0f, GetContentRegionAvail().x - w);
+		pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_Menu | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
+		if (!enabled) PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
+		RenderTriangle(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.30f, 0.0f), ImGuiDir_Right);
+		if (!enabled) PopStyleColor();
+	}
+
+	const bool hovered = enabled && ItemHoverable(window->DC.LastItemRect, id);
+	if (menuset_is_open)
+		g.NavWindow = backed_nav_window;
+
+	bool want_open = false, want_close = false;
+	if (window->DC.LayoutType != ImGuiLayoutType_Horizontal) // (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu))
+	{
+		// Implement http://bjk5.com/post/44698559168/breaking-down-amazons-mega-dropdown to avoid using timers, so menus feels more reactive.
+		bool moving_within_opened_triangle = false;
+		if (g.HoveredWindow == window && g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].ParentWindow == window)
+		{
+			if (ImGuiWindow* next_window = g.OpenPopupStack[g.CurrentPopupStack.Size].Window)
+			{
+				ImRect next_window_rect = next_window->Rect();
+				ImVec2 ta = g.IO.MousePos - g.IO.MouseDelta;
+				ImVec2 tb = (window->Pos.x < next_window->Pos.x) ? next_window_rect.GetTL() : next_window_rect.GetTR();
+				ImVec2 tc = (window->Pos.x < next_window->Pos.x) ? next_window_rect.GetBL() : next_window_rect.GetBR();
+				float extra = ImClamp(fabsf(ta.x - tb.x) * 0.30f, 5.0f, 30.0f); // add a bit of extra slack.
+				ta.x += (window->Pos.x < next_window->Pos.x) ? -0.5f : +0.5f;   // to avoid numerical issues
+				tb.y = ta.y + ImMax((tb.y - extra) - ta.y, -100.0f);            // triangle is maximum 200 high to limit the slope and the bias toward large sub-menus // FIXME: Multiply by fb_scale?
+				tc.y = ta.y + ImMin((tc.y + extra) - ta.y, +100.0f);
+				moving_within_opened_triangle = ImTriangleContainsPoint(ta, tb, tc, g.IO.MousePos);
+				//window->DrawList->PushClipRectFullScreen(); window->DrawList->AddTriangleFilled(ta, tb, tc, moving_within_opened_triangle ? IM_COL32(0,128,0,128) : IM_COL32(128,0,0,128)); window->DrawList->PopClipRect(); // Debug
+			}
+		}
+
+		want_close = (menu_is_open && !hovered && g.HoveredWindow == window && g.HoveredIdPreviousFrame != 0 && g.HoveredIdPreviousFrame != id && !moving_within_opened_triangle);
+		want_open = (!menu_is_open && hovered && !moving_within_opened_triangle) || (!menu_is_open && hovered && pressed);
+	}
+	else
+	{
+		// Menu bar
+		if (menu_is_open && pressed && menuset_is_open) // Click an open menu again to close it
+		{
+			want_close = true;
+			want_open = menu_is_open = false;
+		}
+		else if (pressed || (hovered && menuset_is_open && !menu_is_open)) // First click to open, then hover to open others
+		{
+			want_open = true;
+		}
+	}
+
+	if (!enabled) // explicitly close if an open menu becomes disabled, facilitate users code a lot in pattern such as 'if (BeginMenu("options", has_object)) { ..use object.. }'
+		want_close = true;
+	if (want_close && IsPopupOpen(id))
+		ClosePopupToLevel(GImGui->CurrentPopupStack.Size);
+
+	if (!menu_is_open && want_open && g.OpenPopupStack.Size > g.CurrentPopupStack.Size)
+	{
+		// Don't recycle same menu level in the same frame, first close the other menu and yield for a frame.
+		OpenPopup(label);
+		return false;
+	}
+
+	menu_is_open |= want_open;
+	if (want_open)
+		OpenPopup(label);
+
+	if (menu_is_open)
+	{
+		SetNextWindowPos(popup_pos, ImGuiCond_Always);
+		ImGuiWindowFlags flags = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings | ((window->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu)) ? ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_ChildWindow : ImGuiWindowFlags_ChildMenu);
+		menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
+	}
+
+	return menu_is_open;
+}
+
+void ImGui::EndMenu()
+{
+	EndPopup();
+}
+
+// Note: only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
+void ImGui::ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags)
+{
+	ImGuiContext& g = *GImGui;
+
+	int cr = IM_F32_TO_INT8_SAT(col[0]), cg = IM_F32_TO_INT8_SAT(col[1]), cb = IM_F32_TO_INT8_SAT(col[2]), ca = (flags & ImGuiColorEditFlags_NoAlpha) ? 255 : IM_F32_TO_INT8_SAT(col[3]);
+	BeginTooltipEx(0, true);
+
+	const char* text_end = text ? FindRenderedTextEnd(text, NULL) : text;
+	if (text_end > text)
+	{
+		TextUnformatted(text, text_end);
+		Separator();
+	}
+
+	ImVec2 sz(g.FontSize * 3 + g.Style.FramePadding.y * 2, g.FontSize * 3 + g.Style.FramePadding.y * 2);
+	ColorButton(xorstr("##preview"), ImVec4(col[0], col[1], col[2], col[3]), (flags & (ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf)) | ImGuiColorEditFlags_NoTooltip, sz);
+	SameLine();
+	if (flags & ImGuiColorEditFlags_NoAlpha)
+		Text(xorstr("#%02X%02X%02X\nR: %d, G: %d, B: %d\n(%.3f, %.3f, %.3f)"), cr, cg, cb, cr, cg, cb, col[0], col[1], col[2]);
+	else
+		Text(xorstr("#%02X%02X%02X%02X\nR:%d, G:%d, B:%d, A:%d\n(%.3f, %.3f, %.3f, %.3f)"), cr, cg, cb, ca, cr, cg, cb, ca, col[0], col[1], col[2], col[3]);
+	EndTooltip();
+}
+
+static inline ImU32 ImAlphaBlendColor(ImU32 col_a, ImU32 col_b)
+{
+	float t = ((col_b >> IM_COL32_A_SHIFT) & 0xFF) / 255.f;
+	int r = ImLerp((int)(col_a >> IM_COL32_R_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_R_SHIFT) & 0xFF, t);
+	int g = ImLerp((int)(col_a >> IM_COL32_G_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_G_SHIFT) & 0xFF, t);
+	int b = ImLerp((int)(col_a >> IM_COL32_B_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_B_SHIFT) & 0xFF, t);
+	return IM_COL32(r, g, b, 0xFF);
+}
+
+// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
+// I spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding alltogether.
+void ImGui::RenderColorRectWithAlphaCheckerboard(ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, int rounding_corners_flags)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
+	{
+		ImU32 col_bg1 = GetColorU32(ImAlphaBlendColor(IM_COL32(204, 204, 204, 255), col));
+		ImU32 col_bg2 = GetColorU32(ImAlphaBlendColor(IM_COL32(128, 128, 128, 255), col));
+		window->DrawList->AddRectFilled(p_min, p_max, col_bg1, rounding, rounding_corners_flags);
+
+		int yi = 0;
+		for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
+		{
+			float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
+			if (y2 <= y1)
+				continue;
+			for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
+			{
+				float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
+				if (x2 <= x1)
+					continue;
+				int rounding_corners_flags_cell = 0;
+				if (y1 <= p_min.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_TopRight; }
+				if (y2 >= p_max.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImDrawCornerFlags_BotRight; }
+				rounding_corners_flags_cell &= rounding_corners_flags;
+				window->DrawList->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding_corners_flags_cell ? rounding : 0.0f, rounding_corners_flags_cell);
+			}
+		}
+	}
+	else
+	{
+		window->DrawList->AddRectFilled(p_min, p_max, col, rounding, rounding_corners_flags);
+	}
+}
+
+void ImGui::SetColorEditOptions(ImGuiColorEditFlags flags)
+{
+	ImGuiContext& g = *GImGui;
+	if ((flags & ImGuiColorEditFlags__InputsMask) == 0)
+		flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__InputsMask;
+	if ((flags & ImGuiColorEditFlags__DataTypeMask) == 0)
+		flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__DataTypeMask;
+	if ((flags & ImGuiColorEditFlags__PickerMask) == 0)
+		flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__PickerMask;
+	IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__InputsMask)));   // Check only 1 option is selected
+	IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__DataTypeMask))); // Check only 1 option is selected
+	IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__PickerMask)));   // Check only 1 option is selected
+	g.ColorEditOptions = flags;
+}
+
+// A little colored square. Return true when clicked.
+// FIXME: May want to display/ignore the alpha component in the color display? Yet show it in the tooltip.
+// 'desc_id' is not called 'label' because we don't display it next to the button, but only in the tooltip.
+bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags, ImVec2 size)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	ImGuiContext& g = *GImGui;
+	const ImGuiID id = window->GetID(desc_id);
+	float default_size = GetFrameHeight();
+	if (size.x == 0.0f)
+		size.x = default_size;
+	if (size.y == 0.0f)
+		size.y = default_size;
+	const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
+	ItemSize(bb, (size.y >= default_size) ? g.Style.FramePadding.y : 0.0f);
+	if (!ItemAdd(bb, id))
+		return false;
+
+	bool hovered, held;
+	bool pressed = ButtonBehavior(bb, id, &hovered, &held);
+
+	if (flags & ImGuiColorEditFlags_NoAlpha)
+		flags &= ~(ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf);
+
+	ImVec4 col_without_alpha(col.x, col.y, col.z, 1.0f);
+	float grid_step = ImMin(size.x, size.y) / 2.99f;
+	float rounding = ImMin(g.Style.FrameRounding, grid_step * 0.5f);
+	ImRect bb_inner = bb;
+	float off = -0.75f; // The border (using Col_FrameBg) tends to look off when color is near-opaque and rounding is enabled. This offset seemed like a good middle ground to reduce those artifacts.
+	bb_inner.Expand(off);
+	if ((flags & ImGuiColorEditFlags_AlphaPreviewHalf) && col.w < 1.0f)
+	{
+		float mid_x = (float)(int)((bb_inner.Min.x + bb_inner.Max.x) * 0.5f + 0.5f);
+		RenderColorRectWithAlphaCheckerboard(ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, GetColorU32(col), grid_step, ImVec2(-grid_step + off, off), rounding, ImDrawCornerFlags_TopRight | ImDrawCornerFlags_BotRight);
+		window->DrawList->AddRectFilled(bb_inner.Min, ImVec2(mid_x, bb_inner.Max.y), GetColorU32(col_without_alpha), rounding, ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_BotLeft);
+	}
+	else
+	{
+		// Because GetColorU32() multiplies by the global style Alpha and we don't want to display a checkerboard if the source code had no alpha
+		ImVec4 col_source = (flags & ImGuiColorEditFlags_AlphaPreview) ? col : col_without_alpha;
+		if (col_source.w < 1.0f)
+			RenderColorRectWithAlphaCheckerboard(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), grid_step, ImVec2(off, off), rounding);
+		else
+			window->DrawList->AddRectFilled(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), rounding, ImDrawCornerFlags_All);
+	}
+	if (g.Style.FrameBorderSize > 0.0f)
+		RenderFrameBorder(bb.Min, bb.Max, rounding);
+	else
+		window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding); // Color button are often in need of some sort of border
+
+																							// Drag and Drop Source
+	if (g.ActiveId == id && BeginDragDropSource()) // NB: The ActiveId test is merely an optional micro-optimization
+	{
+		if (flags & ImGuiColorEditFlags_NoAlpha)
+			SetDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F, &col, sizeof(float) * 3, ImGuiCond_Once);
+		else
+			SetDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F, &col, sizeof(float) * 4, ImGuiCond_Once);
+		ColorButton(desc_id, col, flags);
+		SameLine();
+		TextUnformatted(xorstr("Color"));
+		EndDragDropSource();
+		hovered = false;
+	}
+
+	// Tooltip
+	if (!(flags & ImGuiColorEditFlags_NoTooltip) && hovered)
+		ColorTooltip(desc_id, &col.x, flags & (ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf));
+
+	return pressed;
+}
+
+bool ImGui::ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags)
+{
+	return ColorEdit4(label, col, flags | ImGuiColorEditFlags_NoAlpha);
+}
+
+void ImGui::ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags)
+{
+	bool allow_opt_inputs = !(flags & ImGuiColorEditFlags__InputsMask);
+	bool allow_opt_datatype = !(flags & ImGuiColorEditFlags__DataTypeMask);
+	if ((!allow_opt_inputs && !allow_opt_datatype) || !BeginPopup(xorstr("context")))
+		return;
+	ImGuiContext& g = *GImGui;
+	ImGuiColorEditFlags opts = g.ColorEditOptions;
+	if (allow_opt_inputs)
+	{
+		if (RadioButton(xorstr("RGB"), (opts & ImGuiColorEditFlags_RGB) ? 1 : 0)) opts = (opts & ~ImGuiColorEditFlags__InputsMask) | ImGuiColorEditFlags_RGB;
+		if (RadioButton(xorstr("HSV"), (opts & ImGuiColorEditFlags_HSV) ? 1 : 0)) opts = (opts & ~ImGuiColorEditFlags__InputsMask) | ImGuiColorEditFlags_HSV;
+		if (RadioButton(xorstr("HEX"), (opts & ImGuiColorEditFlags_HEX) ? 1 : 0)) opts = (opts & ~ImGuiColorEditFlags__InputsMask) | ImGuiColorEditFlags_HEX;
+	}
+	if (allow_opt_datatype)
+	{
+		if (allow_opt_inputs) Separator();
+		if (RadioButton(xorstr("0..255"), (opts & ImGuiColorEditFlags_Uint8) ? 1 : 0)) opts = (opts & ~ImGuiColorEditFlags__DataTypeMask) | ImGuiColorEditFlags_Uint8;
+		if (RadioButton(xorstr("0.00..1.00"), (opts & ImGuiColorEditFlags_Float) ? 1 : 0)) opts = (opts & ~ImGuiColorEditFlags__DataTypeMask) | ImGuiColorEditFlags_Float;
+	}
+
+	if (allow_opt_inputs || allow_opt_datatype)
+		Separator();
+	if (Button(xorstr("Copy as.."), ImVec2(-1, 0)))
+		OpenPopup(xorstr("Copy"));
+	if (BeginPopup(xorstr("Copy")))
+	{
+		int cr = IM_F32_TO_INT8_SAT(col[0]), cg = IM_F32_TO_INT8_SAT(col[1]), cb = IM_F32_TO_INT8_SAT(col[2]), ca = (flags & ImGuiColorEditFlags_NoAlpha) ? 255 : IM_F32_TO_INT8_SAT(col[3]);
+		char buf[64];
+		ImFormatString(buf, IM_ARRAYSIZE(buf), xorstr("(%.3ff, %.3ff, %.3ff, %.3ff)"), col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]);
+		if (Selectable(buf))
+			SetClipboardText(buf);
+		ImFormatString(buf, IM_ARRAYSIZE(buf), xorstr("(%d,%d,%d,%d)"), cr, cg, cb, ca);
+		if (Selectable(buf))
+			SetClipboardText(buf);
+		if (flags & ImGuiColorEditFlags_NoAlpha)
+			ImFormatString(buf, IM_ARRAYSIZE(buf), xorstr("0x%02X%02X%02X"), cr, cg, cb);
+		else
+			ImFormatString(buf, IM_ARRAYSIZE(buf), xorstr("0x%02X%02X%02X%02X"), cr, cg, cb, ca);
+		if (Selectable(buf))
+			SetClipboardText(buf);
+		EndPopup();
+	}
+
+	g.ColorEditOptions = opts;
+	EndPopup();
+}
+
+static void ColorPickerOptionsPopup(ImGuiColorEditFlags flags, const float* ref_col)
+{
+	bool allow_opt_picker = !(flags & ImGuiColorEditFlags__PickerMask);
+	bool allow_opt_alpha_bar = !(flags & ImGuiColorEditFlags_NoAlpha) && !(flags & ImGuiColorEditFlags_AlphaBar);
+	if ((!allow_opt_picker && !allow_opt_alpha_bar) || !ImGui::BeginPopup(xorstr("context")))
+		return;
+	ImGuiContext& g = *GImGui;
+	if (allow_opt_picker)
+	{
+		ImVec2 picker_size(g.FontSize * 8, ImMax(g.FontSize * 8 - (ImGui::GetFrameHeight() + g.Style.ItemInnerSpacing.x), 1.0f)); // FIXME: Picker size copied from main picker function
+		ImGui::PushItemWidth(picker_size.x);
+		for (int picker_type = 0; picker_type < 2; picker_type++)
+		{
+			// Draw small/thumbnail version of each picker type (over an invisible button for selection)
+			if (picker_type > 0) ImGui::Separator();
+			ImGui::PushID(picker_type);
+			ImGuiColorEditFlags picker_flags = ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_NoSidePreview | (flags & ImGuiColorEditFlags_NoAlpha);
+			if (picker_type == 0) picker_flags |= ImGuiColorEditFlags_PickerHueBar;
+			if (picker_type == 1) picker_flags |= ImGuiColorEditFlags_PickerHueWheel;
+			ImVec2 backup_pos = ImGui::GetCursorScreenPos();
+			if (ImGui::Selectable(xorstr("##selectable"), false, 0, picker_size)) // By default, Selectable() is closing popup
+				g.ColorEditOptions = (g.ColorEditOptions & ~ImGuiColorEditFlags__PickerMask) | (picker_flags & ImGuiColorEditFlags__PickerMask);
+			ImGui::SetCursorScreenPos(backup_pos);
+			ImVec4 dummy_ref_col;
+			memcpy(&dummy_ref_col.x, ref_col, sizeof(float) * (picker_flags & ImGuiColorEditFlags_NoAlpha ? 3 : 4));
+			ImGui::ColorPicker4(xorstr("##dummypicker"), &dummy_ref_col.x, picker_flags);
+			ImGui::PopID();
+		}
+		ImGui::PopItemWidth();
+	}
+	if (allow_opt_alpha_bar)
+	{
+		if (allow_opt_picker) ImGui::Separator();
+		ImGui::CheckboxFlags(xorstr("Alpha Bar"), (unsigned int*)&g.ColorEditOptions, ImGuiColorEditFlags_AlphaBar);
+	}
+	ImGui::EndPopup();
+}
+
+// Edit colors components (each component in 0.0f..1.0f range). 
+// See enum ImGuiColorEditFlags_ for available options. e.g. Only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
+// With typical options: Left-click on colored square to open color picker. Right-click to open option menu. CTRL-Click over input fields to edit them and TAB to go to next item.
+bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	ImGuiContext& g = *GImGui;
+	const ImGuiStyle& style = g.Style;
+	const float square_sz = GetFrameHeight();
+	const float w_extra = (flags & ImGuiColorEditFlags_NoSmallPreview) ? 0.0f : (square_sz + style.ItemInnerSpacing.x);
+	const float w_items_all = CalcItemWidth() - w_extra;
+	const char* label_display_end = FindRenderedTextEnd(label);
+
+	const bool alpha = (flags & ImGuiColorEditFlags_NoAlpha) == 0;
+	const bool hdr = (flags & ImGuiColorEditFlags_HDR) != 0;
+	const int components = alpha ? 4 : 3;
+	const ImGuiColorEditFlags flags_untouched = flags;
+
+	BeginGroup();
+	PushID(label);
+
+	// If we're not showing any slider there's no point in doing any HSV conversions
+	if (flags & ImGuiColorEditFlags_NoInputs)
+		flags = (flags & (~ImGuiColorEditFlags__InputsMask)) | ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_NoOptions;
+
+	// Context menu: display and modify options (before defaults are applied)
+	if (!(flags & ImGuiColorEditFlags_NoOptions))
+		ColorEditOptionsPopup(col, flags);
+
+	// Read stored options
+	if (!(flags & ImGuiColorEditFlags__InputsMask))
+		flags |= (g.ColorEditOptions & ImGuiColorEditFlags__InputsMask);
+	if (!(flags & ImGuiColorEditFlags__DataTypeMask))
+		flags |= (g.ColorEditOptions & ImGuiColorEditFlags__DataTypeMask);
+	if (!(flags & ImGuiColorEditFlags__PickerMask))
+		flags |= (g.ColorEditOptions & ImGuiColorEditFlags__PickerMask);
+	flags |= (g.ColorEditOptions & ~(ImGuiColorEditFlags__InputsMask | ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask));
+
+	// Convert to the formats we need
+	float f[4] = { col[0], col[1], col[2], alpha ? col[3] : 1.0f };
+	if (flags & ImGuiColorEditFlags_HSV)
+		ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]);
+	int i[4] = { IM_F32_TO_INT8_UNBOUND(f[0]), IM_F32_TO_INT8_UNBOUND(f[1]), IM_F32_TO_INT8_UNBOUND(f[2]), IM_F32_TO_INT8_UNBOUND(f[3]) };
+
+	bool value_changed = false;
+	bool value_changed_as_float = false;
+
+	if ((flags & (ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_HSV)) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0)
+	{
+		// RGB/HSV 0..255 Sliders
+		const float w_item_one = ImMax(1.0f, (float)(int)((w_items_all - (style.ItemInnerSpacing.x) * (components - 1)) / (float)components));
+		const float w_item_last = ImMax(1.0f, (float)(int)(w_items_all - (w_item_one + style.ItemInnerSpacing.x) * (components - 1)));
+
+		const bool hide_prefix = (w_item_one <= CalcTextSize((flags & ImGuiColorEditFlags_Float) ? xorstr("M:0.000") : xorstr("M:000")).x);
+
+
+		//won't draw if xorred.
+		const char* ids[4] = { "##X", "##Y", "##Z", "##W" };
+		const char* fmt_table_int[3][4] =
+		{
+			{ "%3.0f",   "%3.0f",   "%3.0f",   "%3.0f" }, // Short display
+			{ "R:%3.0f", "G:%3.0f", "B:%3.0f", "A:%3.0f" }, // Long display for RGBA
+			{ "H:%3.0f", "S:%3.0f", "V:%3.0f", "A:%3.0f" }  // Long display for HSVA
+		};
+		const char* fmt_table_float[3][4] =
+		{
+			{ "%0.3f",   "%0.3f",   "%0.3f",   "%0.3f" }, // Short display
+			{ "R:%0.3f", "G:%0.3f", "B:%0.3f", "A:%0.3f" }, // Long display for RGBA
+			{ "H:%0.3f", "S:%0.3f", "V:%0.3f", "A:%0.3f" }  // Long display for HSVA
+		};
+		const int fmt_idx = hide_prefix ? 0 : (flags & ImGuiColorEditFlags_HSV) ? 2 : 1;
+
+		PushItemWidth(w_item_one);
+		for (int n = 0; n < components; n++)
+		{
+			if (n > 0)
+				SameLine(0, style.ItemInnerSpacing.x);
+			if (n + 1 == components)
+				PushItemWidth(w_item_last);
+			if (flags & ImGuiColorEditFlags_Float)
+				value_changed = value_changed_as_float = value_changed | DragFloat(ids[n], &f[n], 1.0f / 255.0f, 0.0f, hdr ? 0.0f : 1.0f, fmt_table_float[fmt_idx][n]);
+			else
+				value_changed |= DragInt(ids[n], &i[n], 1.0f, 0, hdr ? 0 : 255, fmt_table_int[fmt_idx][n]);
+			if (!(flags & ImGuiColorEditFlags_NoOptions))
+				OpenPopupOnItemClick(xorstr("context"));
+		}
+		PopItemWidth();
+		PopItemWidth();
+	}
+	else if ((flags & ImGuiColorEditFlags_HEX) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0)
+	{
+		// RGB Hexadecimal Input
+		char buf[64];
+		if (alpha)
+			ImFormatString(buf, IM_ARRAYSIZE(buf), xorstr("#%02X%02X%02X%02X"), ImClamp(i[0], 0, 255), ImClamp(i[1], 0, 255), ImClamp(i[2], 0, 255), ImClamp(i[3], 0, 255));
+		else
+			ImFormatString(buf, IM_ARRAYSIZE(buf), xorstr("#%02X%02X%02X"), ImClamp(i[0], 0, 255), ImClamp(i[1], 0, 255), ImClamp(i[2], 0, 255));
+		PushItemWidth(w_items_all);
+		if (InputText(xorstr("##Text"), buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase))
+		{
+			value_changed = true;
+			char* p = buf;
+			while (*p == '#' || ImCharIsSpace(*p))
+				p++;
+			i[0] = i[1] = i[2] = i[3] = 0;
+			if (alpha)
+				sscanf(p, xorstr("%02X%02X%02X%02X"), (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2], (unsigned int*)&i[3]); // Treat at unsigned (%X is unsigned)
+			else
+				sscanf(p, xorstr("%02X%02X%02X"), (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2]);
+		}
+		if (!(flags & ImGuiColorEditFlags_NoOptions))
+			OpenPopupOnItemClick(xorstr("context"));
+		PopItemWidth();
+	}
+
+	ImGuiWindow* picker_active_window = NULL;
+	if (!(flags & ImGuiColorEditFlags_NoSmallPreview))
+	{
+		if (!(flags & ImGuiColorEditFlags_NoInputs))
+			SameLine(0, style.ItemInnerSpacing.x);
+
+		const ImVec4 col_v4(col[0], col[1], col[2], alpha ? col[3] : 1.0f);
+		if (ColorButton(xorstr("##ColorButton"), col_v4, flags))
+		{
+			if (!(flags & ImGuiColorEditFlags_NoPicker))
+			{
+				// Store current color and open a picker
+				g.ColorPickerRef = col_v4;
+				OpenPopup(xorstr("picker"));
+				SetNextWindowPos(window->DC.LastItemRect.GetBL() + ImVec2(-1, style.ItemSpacing.y));
+			}
+		}
+		if (!(flags & ImGuiColorEditFlags_NoOptions))
+			OpenPopupOnItemClick(xorstr("context"));
+
+		if (BeginPopup(xorstr("picker")))
+		{
+			picker_active_window = g.CurrentWindow;
+			if (label != label_display_end)
+			{
+				TextUnformatted(label, label_display_end);
+				Separator();
+			}
+			ImGuiColorEditFlags picker_flags_to_forward = ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaBar;
+			ImGuiColorEditFlags picker_flags = (flags_untouched & picker_flags_to_forward) | ImGuiColorEditFlags__InputsMask | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_AlphaPreviewHalf;
+			PushItemWidth(square_sz * 12.0f); // Use 256 + bar sizes?
+			value_changed |= ColorPicker4(xorstr("##picker"), col, picker_flags, &g.ColorPickerRef.x);
+			PopItemWidth();
+			EndPopup();
+		}
+	}
+
+	if (label != label_display_end && !(flags & ImGuiColorEditFlags_NoLabel))
+	{
+		SameLine(0, style.ItemInnerSpacing.x);
+		TextUnformatted(label, label_display_end);
+	}
+
+	// Convert back
+	if (picker_active_window == NULL)
+	{
+		if (!value_changed_as_float)
+			for (int n = 0; n < 4; n++)
+				f[n] = i[n] / 255.0f;
+		if (flags & ImGuiColorEditFlags_HSV)
+			ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]);
+		if (value_changed)
+		{
+			col[0] = f[0];
+			col[1] = f[1];
+			col[2] = f[2];
+			if (alpha)
+				col[3] = f[3];
+		}
+	}
+
+	PopID();
+	EndGroup();
+
+	// Drag and Drop Target
+	if (window->DC.LastItemRectHoveredRect && BeginDragDropTarget()) // NB: The LastItemRectHoveredRect test is merely an optional micro-optimization
+	{
+		if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F))
+		{
+			memcpy((float*)col, payload->Data, sizeof(float) * 3);
+			value_changed = true;
+		}
+		if (const ImGuiPayload* payload = AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F))
+		{
+			memcpy((float*)col, payload->Data, sizeof(float) * components);
+			value_changed = true;
+		}
+		EndDragDropTarget();
+	}
+
+	// When picker is being actively used, use its active id so IsItemActive() will function on ColorEdit4().
+	if (picker_active_window && g.ActiveId != 0 && g.ActiveIdWindow == picker_active_window)
+		window->DC.LastItemId = g.ActiveId;
+
+	return value_changed;
+}
+
+bool ImGui::ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags)
+{
+	float col4[4] = { col[0], col[1], col[2], 1.0f };
+	if (!ColorPicker4(label, col4, flags | ImGuiColorEditFlags_NoAlpha))
+		return false;
+	col[0] = col4[0]; col[1] = col4[1]; col[2] = col4[2];
+	return true;
+}
+
+// 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
+static void RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
+{
+	switch (direction)
+	{
+	case ImGuiDir_Left:  draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
+	case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
+	case ImGuiDir_Up:    draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
+	case ImGuiDir_Down:  draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
+	case ImGuiDir_None: case ImGuiDir_Count_: break; // Fix warnings
+	}
+}
+
+static void RenderArrowsForVerticalBar(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, float bar_w)
+{
+	RenderArrow(draw_list, ImVec2(pos.x + half_sz.x + 1, pos.y), ImVec2(half_sz.x + 2, half_sz.y + 1), ImGuiDir_Right, IM_COL32_BLACK);
+	RenderArrow(draw_list, ImVec2(pos.x + half_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32_WHITE);
+	RenderArrow(draw_list, ImVec2(pos.x + bar_w - half_sz.x - 1, pos.y), ImVec2(half_sz.x + 2, half_sz.y + 1), ImGuiDir_Left, IM_COL32_BLACK);
+	RenderArrow(draw_list, ImVec2(pos.x + bar_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32_WHITE);
+}
+
+// ColorPicker
+// Note: only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
+// FIXME: we adjust the big color square height based on item width, which may cause a flickering feedback loop (if automatic height makes a vertical scrollbar appears, affecting automatic width..) 
+bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags, const float* ref_col)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = GetCurrentWindow();
+	ImDrawList* draw_list = window->DrawList;
+
+	ImGuiStyle& style = g.Style;
+	ImGuiIO& io = g.IO;
+
+	PushID(label);
+	BeginGroup();
+
+	if (!(flags & ImGuiColorEditFlags_NoSidePreview))
+		flags |= ImGuiColorEditFlags_NoSmallPreview;
+
+	// Context menu: display and store options.
+	if (!(flags & ImGuiColorEditFlags_NoOptions))
+		ColorPickerOptionsPopup(flags, col);
+
+	// Read stored options
+	if (!(flags & ImGuiColorEditFlags__PickerMask))
+		flags |= ((g.ColorEditOptions & ImGuiColorEditFlags__PickerMask) ? g.ColorEditOptions : ImGuiColorEditFlags__OptionsDefault) & ImGuiColorEditFlags__PickerMask;
+	IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__PickerMask))); // Check that only 1 is selected
+	if (!(flags & ImGuiColorEditFlags_NoOptions))
+		flags |= (g.ColorEditOptions & ImGuiColorEditFlags_AlphaBar);
+
+	// Setup
+	int components = (flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4;
+	bool alpha_bar = (flags & ImGuiColorEditFlags_AlphaBar) && !(flags & ImGuiColorEditFlags_NoAlpha);
+	ImVec2 picker_pos = window->DC.CursorPos;
+	float square_sz = GetFrameHeight();
+	float bars_width = square_sz; // Arbitrary smallish width of Hue/Alpha picking bars
+	float sv_picker_size = ImMax(bars_width * 1, CalcItemWidth() - (alpha_bar ? 2 : 1) * (bars_width + style.ItemInnerSpacing.x)); // Saturation/Value picking box
+	float bar0_pos_x = picker_pos.x + sv_picker_size + style.ItemInnerSpacing.x;
+	float bar1_pos_x = bar0_pos_x + bars_width + style.ItemInnerSpacing.x;
+	float bars_triangles_half_sz = (float)(int)(bars_width * 0.20f);
+
+	float backup_initial_col[4];
+	memcpy(backup_initial_col, col, components * sizeof(float));
+
+	float wheel_thickness = sv_picker_size * 0.08f;
+	float wheel_r_outer = sv_picker_size * 0.50f;
+	float wheel_r_inner = wheel_r_outer - wheel_thickness;
+	ImVec2 wheel_center(picker_pos.x + (sv_picker_size + bars_width) * 0.5f, picker_pos.y + sv_picker_size * 0.5f);
+
+	// Note: the triangle is displayed rotated with triangle_pa pointing to Hue, but most coordinates stays unrotated for logic.
+	float triangle_r = wheel_r_inner - (int)(sv_picker_size * 0.027f);
+	ImVec2 triangle_pa = ImVec2(triangle_r, 0.0f); // Hue point.
+	ImVec2 triangle_pb = ImVec2(triangle_r * -0.5f, triangle_r * -0.866025f); // Black point.
+	ImVec2 triangle_pc = ImVec2(triangle_r * -0.5f, triangle_r * +0.866025f); // White point.
+
+	float H, S, V;
+	ColorConvertRGBtoHSV(col[0], col[1], col[2], H, S, V);
+
+	bool value_changed = false, value_changed_h = false, value_changed_sv = false;
+
+	if (flags & ImGuiColorEditFlags_PickerHueWheel)
+	{
+		// Hue wheel + SV triangle logic
+		InvisibleButton(xorstr("hsv"), ImVec2(sv_picker_size + style.ItemInnerSpacing.x + bars_width, sv_picker_size));
+		if (IsItemActive())
+		{
+			ImVec2 initial_off = g.IO.MouseClickedPos[0] - wheel_center;
+			ImVec2 current_off = g.IO.MousePos - wheel_center;
+			float initial_dist2 = ImLengthSqr(initial_off);
+			if (initial_dist2 >= (wheel_r_inner - 1) * (wheel_r_inner - 1) && initial_dist2 <= (wheel_r_outer + 1) * (wheel_r_outer + 1))
+			{
+				// Interactive with Hue wheel
+				H = atan2f(current_off.y, current_off.x) / IM_PI * 0.5f;
+				if (H < 0.0f)
+					H += 1.0f;
+				value_changed = value_changed_h = true;
+			}
+			float cos_hue_angle = cosf(-H * 2.0f * IM_PI);
+			float sin_hue_angle = sinf(-H * 2.0f * IM_PI);
+			if (ImTriangleContainsPoint(triangle_pa, triangle_pb, triangle_pc, ImRotate(initial_off, cos_hue_angle, sin_hue_angle)))
+			{
+				// Interacting with SV triangle
+				ImVec2 current_off_unrotated = ImRotate(current_off, cos_hue_angle, sin_hue_angle);
+				if (!ImTriangleContainsPoint(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated))
+					current_off_unrotated = ImTriangleClosestPoint(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated);
+				float uu, vv, ww;
+				ImTriangleBarycentricCoords(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated, uu, vv, ww);
+				V = ImClamp(1.0f - vv, 0.0001f, 1.0f);
+				S = ImClamp(uu / V, 0.0001f, 1.0f);
+				value_changed = value_changed_sv = true;
+			}
+		}
+		if (!(flags & ImGuiColorEditFlags_NoOptions))
+			OpenPopupOnItemClick(xorstr("context"));
+	}
+	else if (flags & ImGuiColorEditFlags_PickerHueBar)
+	{
+		// SV rectangle logic
+		InvisibleButton(xorstr("sv"), ImVec2(sv_picker_size, sv_picker_size));
+		if (IsItemActive())
+		{
+			S = ImSaturate((io.MousePos.x - picker_pos.x) / (sv_picker_size - 1));
+			V = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size - 1));
+			value_changed = value_changed_sv = true;
+		}
+		if (!(flags & ImGuiColorEditFlags_NoOptions))
+			OpenPopupOnItemClick(xorstr("context"));
+
+		// Hue bar logic
+		SetCursorScreenPos(ImVec2(bar0_pos_x, picker_pos.y));
+		InvisibleButton(xorstr("hue"), ImVec2(bars_width, sv_picker_size));
+		if (IsItemActive())
+		{
+			H = ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size - 1));
+			value_changed = value_changed_h = true;
+		}
+	}
+
+	// Alpha bar logic
+	if (alpha_bar)
+	{
+		SetCursorScreenPos(ImVec2(bar1_pos_x, picker_pos.y));
+		InvisibleButton(xorstr("alpha"), ImVec2(bars_width, sv_picker_size));
+		if (IsItemActive())
+		{
+			col[3] = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size - 1));
+			value_changed = true;
+		}
+	}
+
+	if (!(flags & ImGuiColorEditFlags_NoSidePreview))
+	{
+		SameLine(0, style.ItemInnerSpacing.x);
+		BeginGroup();
+	}
+
+	if (!(flags & ImGuiColorEditFlags_NoLabel))
+	{
+		const char* label_display_end = FindRenderedTextEnd(label);
+		if (label != label_display_end)
+		{
+			if ((flags & ImGuiColorEditFlags_NoSidePreview))
+				SameLine(0, style.ItemInnerSpacing.x);
+			TextUnformatted(label, label_display_end);
+		}
+	}
+
+	if (!(flags & ImGuiColorEditFlags_NoSidePreview))
+	{
+		ImVec4 col_v4(col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]);
+		if ((flags & ImGuiColorEditFlags_NoLabel))
+			Text(xorstr("Current"));
+		ColorButton(xorstr("##current"), col_v4, (flags & (ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf | ImGuiColorEditFlags_NoTooltip)), ImVec2(square_sz * 3, square_sz * 2));
+		if (ref_col != NULL)
+		{
+			Text(xorstr("Original"));
+			ImVec4 ref_col_v4(ref_col[0], ref_col[1], ref_col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : ref_col[3]);
+			if (ColorButton(xorstr("##original"), ref_col_v4, (flags & (ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf | ImGuiColorEditFlags_NoTooltip)), ImVec2(square_sz * 3, square_sz * 2)))
+			{
+				memcpy(col, ref_col, components * sizeof(float));
+				value_changed = true;
+			}
+		}
+		EndGroup();
+	}
+
+	// Convert back color to RGB
+	if (value_changed_h || value_changed_sv)
+		ColorConvertHSVtoRGB(H >= 1.0f ? H - 10 * 1e-6f : H, S > 0.0f ? S : 10 * 1e-6f, V > 0.0f ? V : 1e-6f, col[0], col[1], col[2]);
+
+	// R,G,B and H,S,V slider color editor
+	if ((flags & ImGuiColorEditFlags_NoInputs) == 0)
+	{
+		PushItemWidth((alpha_bar ? bar1_pos_x : bar0_pos_x) + bars_width - picker_pos.x);
+		ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_NoSmallPreview | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf;
+		ImGuiColorEditFlags sub_flags = (flags & sub_flags_to_forward) | ImGuiColorEditFlags_NoPicker;
+		if (flags & ImGuiColorEditFlags_RGB || (flags & ImGuiColorEditFlags__InputsMask) == 0)
+			value_changed |= ColorEdit4(xorstr("##rgb"), col, sub_flags | ImGuiColorEditFlags_RGB);
+		if (flags & ImGuiColorEditFlags_HSV || (flags & ImGuiColorEditFlags__InputsMask) == 0)
+			value_changed |= ColorEdit4(xorstr("##hsv"), col, sub_flags | ImGuiColorEditFlags_HSV);
+		if (flags & ImGuiColorEditFlags_HEX || (flags & ImGuiColorEditFlags__InputsMask) == 0)
+			value_changed |= ColorEdit4(xorstr("##hex"), col, sub_flags | ImGuiColorEditFlags_HEX);
+		PopItemWidth();
+	}
+
+	// Try to cancel hue wrap (after ColorEdit), if any
+	if (value_changed)
+	{
+		float new_H, new_S, new_V;
+		ColorConvertRGBtoHSV(col[0], col[1], col[2], new_H, new_S, new_V);
+		if (new_H <= 0 && H > 0)
+		{
+			if (new_V <= 0 && V != new_V)
+				ColorConvertHSVtoRGB(H, S, new_V <= 0 ? V * 0.5f : new_V, col[0], col[1], col[2]);
+			else if (new_S <= 0)
+				ColorConvertHSVtoRGB(H, new_S <= 0 ? S * 0.5f : new_S, new_V, col[0], col[1], col[2]);
+		}
+	}
+
+	ImVec4 hue_color_f(1, 1, 1, 1); ColorConvertHSVtoRGB(H, 1, 1, hue_color_f.x, hue_color_f.y, hue_color_f.z);
+	ImU32 hue_color32 = ColorConvertFloat4ToU32(hue_color_f);
+	ImU32 col32_no_alpha = ColorConvertFloat4ToU32(ImVec4(col[0], col[1], col[2], 1.0f));
+
+	const ImU32 hue_colors[6 + 1] = { IM_COL32(255,0,0,255), IM_COL32(255,255,0,255), IM_COL32(0,255,0,255), IM_COL32(0,255,255,255), IM_COL32(0,0,255,255), IM_COL32(255,0,255,255), IM_COL32(255,0,0,255) };
+	ImVec2 sv_cursor_pos;
+
+	if (flags & ImGuiColorEditFlags_PickerHueWheel)
+	{
+		// Render Hue Wheel
+		const float aeps = 1.5f / wheel_r_outer; // Half a pixel arc length in radians (2pi cancels out).
+		const int segment_per_arc = ImMax(4, (int)wheel_r_outer / 12);
+		for (int n = 0; n < 6; n++)
+		{
+			const float a0 = (n) / 6.0f * 2.0f * IM_PI - aeps;
+			const float a1 = (n + 1.0f) / 6.0f * 2.0f * IM_PI + aeps;
+			const int vert_start_idx = draw_list->VtxBuffer.Size;
+			draw_list->PathArcTo(wheel_center, (wheel_r_inner + wheel_r_outer) * 0.5f, a0, a1, segment_per_arc);
+			draw_list->PathStroke(IM_COL32_WHITE, false, wheel_thickness);
+			const int vert_end_idx = draw_list->VtxBuffer.Size;
+
+			// Paint colors over existing vertices
+			ImVec2 gradient_p0(wheel_center.x + cosf(a0) * wheel_r_inner, wheel_center.y + sinf(a0) * wheel_r_inner);
+			ImVec2 gradient_p1(wheel_center.x + cosf(a1) * wheel_r_inner, wheel_center.y + sinf(a1) * wheel_r_inner);
+			ShadeVertsLinearColorGradientKeepAlpha(draw_list->VtxBuffer.Data + vert_start_idx, draw_list->VtxBuffer.Data + vert_end_idx, gradient_p0, gradient_p1, hue_colors[n], hue_colors[n + 1]);
+		}
+
+		// Render Cursor + preview on Hue Wheel
+		float cos_hue_angle = cosf(H * 2.0f * IM_PI);
+		float sin_hue_angle = sinf(H * 2.0f * IM_PI);
+		ImVec2 hue_cursor_pos(wheel_center.x + cos_hue_angle * (wheel_r_inner + wheel_r_outer) * 0.5f, wheel_center.y + sin_hue_angle * (wheel_r_inner + wheel_r_outer) * 0.5f);
+		float hue_cursor_rad = value_changed_h ? wheel_thickness * 0.65f : wheel_thickness * 0.55f;
+		int hue_cursor_segments = ImClamp((int)(hue_cursor_rad / 1.4f), 9, 32);
+		draw_list->AddCircleFilled(hue_cursor_pos, hue_cursor_rad, hue_color32, hue_cursor_segments);
+		draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad + 1, IM_COL32(128, 128, 128, 255), hue_cursor_segments);
+		draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, IM_COL32_WHITE, hue_cursor_segments);
+
+		// Render SV triangle (rotated according to hue)
+		ImVec2 tra = wheel_center + ImRotate(triangle_pa, cos_hue_angle, sin_hue_angle);
+		ImVec2 trb = wheel_center + ImRotate(triangle_pb, cos_hue_angle, sin_hue_angle);
+		ImVec2 trc = wheel_center + ImRotate(triangle_pc, cos_hue_angle, sin_hue_angle);
+		ImVec2 uv_white = GetFontTexUvWhitePixel();
+		draw_list->PrimReserve(6, 6);
+		draw_list->PrimVtx(tra, uv_white, hue_color32);
+		draw_list->PrimVtx(trb, uv_white, hue_color32);
+		draw_list->PrimVtx(trc, uv_white, IM_COL32_WHITE);
+		draw_list->PrimVtx(tra, uv_white, IM_COL32_BLACK_TRANS);
+		draw_list->PrimVtx(trb, uv_white, IM_COL32_BLACK);
+		draw_list->PrimVtx(trc, uv_white, IM_COL32_BLACK_TRANS);
+		draw_list->AddTriangle(tra, trb, trc, IM_COL32(128, 128, 128, 255), 1.5f);
+		sv_cursor_pos = ImLerp(ImLerp(trc, tra, ImSaturate(S)), trb, ImSaturate(1 - V));
+	}
+	else if (flags & ImGuiColorEditFlags_PickerHueBar)
+	{
+		// Render SV Square
+		draw_list->AddRectFilledMultiColor(picker_pos, picker_pos + ImVec2(sv_picker_size, sv_picker_size), IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32_WHITE);
+		draw_list->AddRectFilledMultiColor(picker_pos, picker_pos + ImVec2(sv_picker_size, sv_picker_size), IM_COL32_BLACK_TRANS, IM_COL32_BLACK_TRANS, IM_COL32_BLACK, IM_COL32_BLACK);
+		RenderFrameBorder(picker_pos, picker_pos + ImVec2(sv_picker_size, sv_picker_size), 0.0f);
+		sv_cursor_pos.x = ImClamp((float)(int)(picker_pos.x + ImSaturate(S) * sv_picker_size + 0.5f), picker_pos.x + 2, picker_pos.x + sv_picker_size - 2); // Sneakily prevent the circle to stick out too much
+		sv_cursor_pos.y = ImClamp((float)(int)(picker_pos.y + ImSaturate(1 - V) * sv_picker_size + 0.5f), picker_pos.y + 2, picker_pos.y + sv_picker_size - 2);
+
+		// Render Hue Bar
+		for (int i = 0; i < 6; ++i)
+			draw_list->AddRectFilledMultiColor(ImVec2(bar0_pos_x, picker_pos.y + i * (sv_picker_size / 6)), ImVec2(bar0_pos_x + bars_width, picker_pos.y + (i + 1) * (sv_picker_size / 6)), hue_colors[i], hue_colors[i], hue_colors[i + 1], hue_colors[i + 1]);
+		float bar0_line_y = (float)(int)(picker_pos.y + H * sv_picker_size + 0.5f);
+		RenderFrameBorder(ImVec2(bar0_pos_x, picker_pos.y), ImVec2(bar0_pos_x + bars_width, picker_pos.y + sv_picker_size), 0.0f);
+		RenderArrowsForVerticalBar(draw_list, ImVec2(bar0_pos_x - 1, bar0_line_y), ImVec2(bars_triangles_half_sz + 1, bars_triangles_half_sz), bars_width + 2.0f);
+	}
+
+	// Render cursor/preview circle (clamp S/V within 0..1 range because floating points colors may lead HSV values to be out of range)
+	float sv_cursor_rad = value_changed_sv ? 10.0f : 6.0f;
+	draw_list->AddCircleFilled(sv_cursor_pos, sv_cursor_rad, col32_no_alpha, 12);
+	draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad + 1, IM_COL32(128, 128, 128, 255), 12);
+	draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, IM_COL32_WHITE, 12);
+
+	// Render alpha bar
+	if (alpha_bar)
+	{
+		float alpha = ImSaturate(col[3]);
+		ImRect bar1_bb(bar1_pos_x, picker_pos.y, bar1_pos_x + bars_width, picker_pos.y + sv_picker_size);
+		RenderColorRectWithAlphaCheckerboard(bar1_bb.Min, bar1_bb.Max, IM_COL32(0, 0, 0, 0), bar1_bb.GetWidth() / 2.0f, ImVec2(0.0f, 0.0f));
+		draw_list->AddRectFilledMultiColor(bar1_bb.Min, bar1_bb.Max, col32_no_alpha, col32_no_alpha, col32_no_alpha & ~IM_COL32_A_MASK, col32_no_alpha & ~IM_COL32_A_MASK);
+		float bar1_line_y = (float)(int)(picker_pos.y + (1.0f - alpha) * sv_picker_size + 0.5f);
+		RenderFrameBorder(bar1_bb.Min, bar1_bb.Max, 0.0f);
+		RenderArrowsForVerticalBar(draw_list, ImVec2(bar1_pos_x - 1, bar1_line_y), ImVec2(bars_triangles_half_sz + 1, bars_triangles_half_sz), bars_width + 2.0f);
+	}
+
+	EndGroup();
+	PopID();
+
+	return value_changed && memcmp(backup_initial_col, col, components * sizeof(float));
+}
+const char* const KeyNames[] = {
+	"unknown",
+	"vk_lbutton",
+	"vk_rbutton",
+	"vk_cancel",
+	"vk_mbutton",
+	"vk_xbutton1",
+	"vk_xbutton2",
+	"unknown",
+	"vk_back",
+	"vk_tab",
+	"unknown",
+	"unknown",
+	"vk_clear",
+	"vk_return",
+	"unknown",
+	"unknown",
+	"vk_shift",
+	"vk_control",
+	"vk_menu",
+	"vk_pause",
+	"vk_capital",
+	"vk_kana",
+	"unknown",
+	"vk_junja",
+	"vk_final",
+	"vk_kanji",
+	"unknown",
+	"vk_escape",
+	"vk_convert",
+	"vk_nonconvert",
+	"vk_accept",
+	"vk_modechange",
+	"vk_space",
+	"vk_prior",
+	"vk_next",
+	"vk_end",
+	"vk_home",
+	"vk_left",
+	"vk_up",
+	"vk_right",
+	"vk_down",
+	"vk_select",
+	"vk_print",
+	"vk_execute",
+	"vk_snapshot",
+	"vk_insert",
+	"vk_delete",
+	"vk_help",
+	"0",
+	"1",
+	"2",
+	"3",
+	"4",
+	"5",
+	"6",
+	"7",
+	"8",
+	"9",
+	"unknown",
+	"unknown",
+	"unknown",
+	"unknown",
+	"unknown",
+	"unknown",
+	"unknown",
+	"a",
+	"b",
+	"c",
+	"d",
+	"e",
+	"f",
+	"g",
+	"h",
+	"i",
+	"j",
+	"k",
+	"l",
+	"m",
+	"n",
+	"o",
+	"p",
+	"q",
+	"r",
+	"s",
+	"t",
+	"u",
+	"v",
+	"w",
+	"x",
+	"y",
+	"z",
+	"vk_lwin",
+	"vk_rwin",
+	"vk_apps",
+	"unknown",
+	"vk_sleep",
+	"vk_numpad0",
+	"vk_numpad1",
+	"vk_numpad2",
+	"vk_numpad3",
+	"vk_numpad4",
+	"vk_numpad5",
+	"vk_numpad6",
+	"vk_numpad7",
+	"vk_numpad8",
+	"vk_numpad9",
+	"vk_multiply",
+	"vk_add",
+	"vk_separator",
+	"vk_subtract",
+	"vk_decimal",
+	"vk_divide",
+	"vk_f1",
+	"vk_f2",
+	"vk_f3",
+	"vk_f4",
+	"vk_f5",
+	"vk_f6",
+	"vk_f7",
+	"vk_f8",
+	"vk_f9",
+	"vk_f10",
+	"vk_f11",
+	"vk_f12",
+	"vk_f13",
+	"vk_f14",
+	"vk_f15",
+	"vk_f16",
+	"vk_f17",
+	"vk_f18",
+	"vk_f19",
+	"vk_f20",
+	"vk_f21",
+	"vk_f22",
+	"vk_f23",
+	"vk_f24",
+	"unknown",
+	"unknown",
+	"unknown",
+	"unknown",
+	"unknown",
+	"unknown",
+	"unknown",
+	"unknown",
+	"vk_numlock",
+	"vk_scroll",
+	"vk_oem_nec_equal",
+	"vk_oem_fj_masshou",
+	"vk_oem_fj_touroku",
+	"vk_oem_fj_loya",
+	"vk_oem_fj_roya",
+	"unknown",
+	"unknown",
+	"unknown",
+	"unknown",
+	"unknown",
+	"unknown",
+	"unknown",
+	"unknown",
+	"unknown",
+	"vk_lshift",
+	"vk_rshift",
+	"vk_lcontrol",
+	"vk_rcontrol",
+	"vk_lmenu",
+	"vk_rmenu"
+};
+#include <Windows.h>
+bool ImGui::Hotkey(const char* label, int* k, const ImVec2& size_arg)
+{
+	ImGuiWindow* window = ImGui::GetCurrentWindow();
+	if (window->SkipItems)
+		return false;
+
+	ImGuiContext& g = *GImGui;
+	ImGuiIO& io = g.IO;
+	const ImGuiStyle& style = g.Style;
+
+	const ImGuiID id = window->GetID(label);
+	const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
+	ImVec2 size = ImGui::CalcItemSize(size_arg, ImGui::CalcItemWidth(), label_size.y + style.FramePadding.y * 2.0f);
+	const ImRect frame_bb(window->DC.CursorPos + ImVec2(label_size.x + style.ItemInnerSpacing.x, 0.0f), window->DC.CursorPos + size);
+	const ImRect total_bb(window->DC.CursorPos, frame_bb.Max);
+
+	ImGui::ItemSize(total_bb, style.FramePadding.y);
+	if (!ImGui::ItemAdd(total_bb, id))
+		return false;
+
+	const bool focus_requested = ImGui::FocusableItemRegister(window, g.ActiveId == id, false);
+	const bool focus_requested_by_code = focus_requested && (window->FocusIdxAllCounter == window->FocusIdxAllRequestCurrent);
+	const bool focus_requested_by_tab = focus_requested && !focus_requested_by_code;
+
+	const bool hovered = ImGui::ItemHoverable(frame_bb, id);
+
+	if (hovered) {
+		ImGui::SetHoveredID(id);
+		//g.MouseCursor = ImGuiMouseCursor_TextInput;
+	}
+
+	const bool user_clicked = hovered && io.MouseClicked[0];
+
+	if (focus_requested || user_clicked) {
+		if (g.ActiveId != id) {
+			// Start edition
+			memset(io.MouseDown, 0, sizeof(io.MouseDown));
+			memset(io.KeysDown, 0, sizeof(io.KeysDown));
+			*k = 0;
+		}
+		ImGui::SetActiveID(id, window);
+		ImGui::FocusWindow(window);
+	}
+	else if (io.MouseClicked[0]) {
+		// Release focus when we click outside
+		if (g.ActiveId == id)
+			ImGui::ClearActiveID();
+	}
+
+	bool value_changed = false;
+	int key = *k;
+
+	if (g.ActiveId == id) {
+		for (auto i = 0; i < 5; i++) {
+			if (io.MouseDown[i]) {
+				switch (i) {
+				case 0:
+					key = VK_LBUTTON;
+					break;
+				case 1:
+					key = VK_RBUTTON;
+					break;
+				case 2:
+					key = VK_MBUTTON;
+					break;
+				case 3:
+					key = VK_XBUTTON1;
+					break;
+				case 4:
+					key = VK_XBUTTON2;
+					break;
+				}
+				value_changed = true;
+				ImGui::ClearActiveID();
+			}
+		}
+		if (!value_changed) {
+			for (auto i = VK_BACK; i <= VK_RMENU; i++) {
+				if (io.KeysDown[i]) {
+					key = i;
+					value_changed = true;
+					ImGui::ClearActiveID();
+				}
+			}
+		}
+
+		if (IsKeyPressedMap(ImGuiKey_Escape)) {
+			*k = 0;
+			ImGui::ClearActiveID();
+		}
+		else {
+			*k = key;
+		}
+	}
+
+	// Render
+	// Select which buffer we are going to display. When ImGuiInputTextFlags_NoLiveEdit is Set 'buf' might still be the old value. We Set buf to NULL to prevent accidental usage from now on.
+
+	char buf_display[64] = "none";
+
+	ImGui::RenderFrame(frame_bb.Min, frame_bb.Max, ImGui::GetColorU32(ImVec4(0.10f, 0.10f, 0.10f, 1.f)), true, 1.5f);
+
+	if (*k != 0 && g.ActiveId != id) {
+		strcpy_s(buf_display, KeyNames[*k]);
+	}
+	else if (g.ActiveId == id) {
+		strcpy_s(buf_display, xorstr("press a key"));
+	}
+
+	const ImRect clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + size.x, frame_bb.Min.y + size.y); // Not using frame_bb.Max because we have adjusted size
+	ImVec2 render_pos = frame_bb.Min + style.FramePadding;
+	ImGui::RenderTextClipped(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding, buf_display, NULL, NULL, style.ButtonTextAlign, &clip_rect);
+	//RenderTextClipped(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding, buf_display, NULL, NULL, GetColorU32(ImGuiCol_Text), style.ButtonTextAlign, &clip_rect);
+	//draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos, GetColorU32(ImGuiCol_Text), buf_display, NULL, 0.0f, &clip_rect);
+
+	if (label_size.x > 0)
+		ImGui::RenderText(ImVec2(total_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), label);
+
+	return value_changed;
+}
+// Horizontal separating line.
+void ImGui::Separator()
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return;
+	ImGuiContext& g = *GImGui;
+
+	ImGuiWindowFlags flags = 0;
+	if ((flags & (ImGuiSeparatorFlags_Horizontal | ImGuiSeparatorFlags_Vertical)) == 0)
+		flags |= (window->DC.LayoutType == ImGuiLayoutType_Horizontal) ? ImGuiSeparatorFlags_Vertical : ImGuiSeparatorFlags_Horizontal;
+	IM_ASSERT(ImIsPowerOfTwo((int)(flags & (ImGuiSeparatorFlags_Horizontal | ImGuiSeparatorFlags_Vertical))));   // Check that only 1 option is selected
+	if (flags & ImGuiSeparatorFlags_Vertical)
+	{
+		VerticalSeparator();
+		return;
+	}
+
+	// Horizontal Separator
+	if (window->DC.ColumnsSet)
+		PopClipRect();
+
+	float x1 = window->Pos.x;
+	float x2 = window->Pos.x + window->Size.x;
+	if (!window->DC.GroupStack.empty())
+		x1 += window->DC.IndentX;
+
+	const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y + 1.0f));
+	ItemSize(ImVec2(0.0f, 0.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit, we don't provide height to not alter layout.
+	if (!ItemAdd(bb, 0))
+	{
+		if (window->DC.ColumnsSet)
+			PushColumnClipRect();
+		return;
+	}
+
+	window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x, bb.Min.y), GetColorU32(ImGuiCol_Separator));
+
+	if (g.LogEnabled)
+		LogRenderedText(NULL, IM_NEWLINE "--------------------------------");
+
+	if (window->DC.ColumnsSet)
+	{
+		PushColumnClipRect();
+		window->DC.ColumnsSet->CellMinY = window->DC.CursorPos.y;
+	}
+}
+
+void ImGui::SeparatorRainbow(float red, float green, float blue)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return;
+	ImGuiContext& g = *GImGui;
+
+	// Those flags should eventually be overridable by the user
+	ImGuiSeparatorFlags flags = (window->DC.LayoutType == ImGuiLayoutType_Horizontal) ? ImGuiSeparatorFlags_Vertical : ImGuiSeparatorFlags_Horizontal;
+	IM_ASSERT(ImIsPowerOfTwo((int)(flags & (ImGuiSeparatorFlags_Horizontal | ImGuiSeparatorFlags_Vertical))));   // Check that only 1 option is selected
+	if (flags & ImGuiSeparatorFlags_Vertical)
+	{
+		VerticalSeparator();
+		return;
+	}
+
+	// Horizontal Separator
+	if (window->DC.ColumnsSet)
+		PopClipRect();
+
+	float x1 = window->Pos.x;
+	float x2 = window->Pos.x + window->Size.x;
+	if (!window->DC.GroupStack.empty())
+		x1 += window->DC.IndentX;
+
+	const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y));
+	ItemSize(ImVec2(0.0f, 0.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit, we don't provide height to not alter layout.
+	if (!ItemAdd(bb, 0))
+	{
+		if (window->DC.ColumnsSet)
+			PushColumnClipRect();
+		return;
+	}
+
+	float ColorHSV[3];
+	float ColorFloat;
+
+	ImGui::ColorConvertRGBtoHSV(red, green, blue, ColorHSV[0], ColorHSV[1], ColorHSV[2]);
+	ColorFloat = ColorHSV[0];
+	for (int i = 0; i < 64; i++)
+	{
+		ColorFloat += 1.0f / 64.0f;
+		if (ColorFloat > 1.0f)
+			ColorFloat -= 1.0f;
+		ImGui::PushStyleColor(ImGuiCol_Separator, (ImVec4)ImColor::HSV(ColorFloat, ColorHSV[1], ColorHSV[2]));
+		window->DrawList->AddLine(ImVec2(bb.Min.x + window->Size.x / 64.0f * i, bb.Min.y), ImVec2(bb.Min.x + window->Size.x / 64.0f * (i + 1), bb.Max.y), GetColorU32(ImGuiCol_Separator));
+		ImGui::PopStyleColor();
+	}
+
+	if (g.LogEnabled)
+		LogRenderedText(NULL, IM_NEWLINE "--------------------------------");
+
+	if (window->DC.ColumnsSet)
+	{
+		PushColumnClipRect();
+		window->DC.ColumnsSet->CellMinY = window->DC.CursorPos.y;
+	}
+}
+
+void ImGui::VerticalSeparator()
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return;
+	ImGuiContext& g = *GImGui;
+
+	float y1 = window->DC.CursorPos.y;
+	float y2 = window->DC.CursorPos.y + window->DC.CurrentLineHeight;
+	const ImRect bb(ImVec2(window->DC.CursorPos.x, y1), ImVec2(window->DC.CursorPos.x + 1.0f, y2));
+	ItemSize(ImVec2(bb.GetWidth(), 0.0f));
+	if (!ItemAdd(bb, 0))
+		return;
+
+	window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y), ImVec2(bb.Min.x, bb.Max.y), GetColorU32(ImGuiCol_Separator));
+	if (g.LogEnabled)
+		LogText(" |");
+}
+
+bool ImGui::SplitterBehavior(ImGuiID id, const ImRect& bb, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = g.CurrentWindow;
+
+	const ImGuiItemFlags item_flags_backup = window->DC.ItemFlags;
+#ifdef IMGUI_HAS_NAV
+	window->DC.ItemFlags |= ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus;
+#endif
+	bool add = ItemAdd(bb, id);
+	window->DC.ItemFlags = item_flags_backup;
+	if (!add)
+		return false;
+
+	bool hovered, held;
+	ImRect bb_interact = bb;
+	bb_interact.Expand(axis == ImGuiAxis_Y ? ImVec2(0.0f, hover_extend) : ImVec2(hover_extend, 0.0f));
+	ButtonBehavior(bb_interact, id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap);
+	if (g.ActiveId != id)
+		SetItemAllowOverlap();
+
+	if (held || (g.HoveredId == id && g.HoveredIdPreviousFrame == id))
+		SetMouseCursor(axis == ImGuiAxis_Y ? ImGuiMouseCursor_ResizeNS : ImGuiMouseCursor_ResizeEW);
+
+	ImRect bb_render = bb;
+	if (held)
+	{
+		ImVec2 mouse_delta_2d = g.IO.MousePos - g.ActiveIdClickOffset - bb_interact.Min;
+		float mouse_delta = (axis == ImGuiAxis_Y) ? mouse_delta_2d.y : mouse_delta_2d.x;
+
+		// Minimum pane size
+		if (mouse_delta < min_size1 - *size1)
+			mouse_delta = min_size1 - *size1;
+		if (mouse_delta > *size2 - min_size2)
+			mouse_delta = *size2 - min_size2;
+
+		// Apply resize
+		*size1 += mouse_delta;
+		*size2 -= mouse_delta;
+		bb_render.Translate((axis == ImGuiAxis_X) ? ImVec2(mouse_delta, 0.0f) : ImVec2(0.0f, mouse_delta));
+	}
+
+	// Render
+	const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator);
+	window->DrawList->AddRectFilled(bb_render.Min, bb_render.Max, col, g.Style.FrameRounding);
+
+	return held;
+}
+
+void ImGui::Spacing()
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return;
+	ItemSize(ImVec2(0, 0));
+}
+
+void ImGui::Dummy(const ImVec2& size)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return;
+
+	const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
+	ItemSize(bb);
+	ItemAdd(bb, 0);
+}
+
+bool ImGui::IsRectVisible(const ImVec2& size)
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size));
+}
+
+bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max)
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	return window->ClipRect.Overlaps(ImRect(rect_min, rect_max));
+}
+
+// Lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.)
+void ImGui::BeginGroup()
+{
+	ImGuiWindow* window = GetCurrentWindow();
+
+	window->DC.GroupStack.resize(window->DC.GroupStack.Size + 1);
+	ImGuiGroupData& group_data = window->DC.GroupStack.back();
+	group_data.BackupCursorPos = window->DC.CursorPos;
+	group_data.BackupCursorMaxPos = window->DC.CursorMaxPos;
+	group_data.BackupIndentX = window->DC.IndentX;
+	group_data.BackupGroupOffsetX = window->DC.GroupOffsetX;
+	group_data.BackupCurrentLineHeight = window->DC.CurrentLineHeight;
+	group_data.BackupCurrentLineTextBaseOffset = window->DC.CurrentLineTextBaseOffset;
+	group_data.BackupLogLinePosY = window->DC.LogLinePosY;
+	group_data.BackupActiveIdIsAlive = GImGui->ActiveIdIsAlive;
+	group_data.AdvanceCursor = true;
+
+	window->DC.GroupOffsetX = window->DC.CursorPos.x - window->Pos.x - window->DC.ColumnsOffsetX;
+	window->DC.IndentX = window->DC.GroupOffsetX;
+	window->DC.CursorMaxPos = window->DC.CursorPos;
+	window->DC.CurrentLineHeight = 0.0f;
+	window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f;
+}
+
+void ImGui::EndGroup()
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = GetCurrentWindow();
+
+	IM_ASSERT(!window->DC.GroupStack.empty());    // Mismatched BeginGroup()/EndGroup() calls
+
+	ImGuiGroupData& group_data = window->DC.GroupStack.back();
+
+	ImRect group_bb(group_data.BackupCursorPos, window->DC.CursorMaxPos);
+	group_bb.Max = ImMax(group_bb.Min, group_bb.Max);
+
+	window->DC.CursorPos = group_data.BackupCursorPos;
+	window->DC.CursorMaxPos = ImMax(group_data.BackupCursorMaxPos, window->DC.CursorMaxPos);
+	window->DC.CurrentLineHeight = group_data.BackupCurrentLineHeight;
+	window->DC.CurrentLineTextBaseOffset = group_data.BackupCurrentLineTextBaseOffset;
+	window->DC.IndentX = group_data.BackupIndentX;
+	window->DC.GroupOffsetX = group_data.BackupGroupOffsetX;
+	window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f;
+
+	if (group_data.AdvanceCursor)
+	{
+		window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.PrevLineTextBaseOffset, group_data.BackupCurrentLineTextBaseOffset);      // FIXME: Incorrect, we should grab the base offset from the *first line* of the group but it is hard to obtain now.
+		ItemSize(group_bb.GetSize(), group_data.BackupCurrentLineTextBaseOffset);
+		ItemAdd(group_bb, 0);
+	}
+
+	// If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive() will be functional on the entire group.
+	// It would be be neater if we replaced window.DC.LastItemId by e.g. 'bool LastItemIsActive', but if you search for LastItemId you'll notice it is only used in that context.
+	const bool active_id_within_group = (!group_data.BackupActiveIdIsAlive && g.ActiveIdIsAlive && g.ActiveId && g.ActiveIdWindow->RootWindow == window->RootWindow);
+	if (active_id_within_group)
+		window->DC.LastItemId = g.ActiveId;
+	window->DC.LastItemRect = group_bb;
+
+	window->DC.GroupStack.pop_back();
+
+	//window->DrawList->AddRect(group_bb.Min, group_bb.Max, IM_COL32(255,0,255,255));   // [Debug]
+}
+
+// Gets back to previous line and continue with horizontal layout
+//      pos_x == 0      : follow right after previous item
+//      pos_x != 0      : align to specified x position (relative to window/group left)
+//      spacing_w < 0   : use default spacing if pos_x == 0, no spacing if pos_x != 0
+//      spacing_w >= 0  : enforce spacing amount
+void ImGui::SameLine(float pos_x, float spacing_w)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return;
+
+	ImGuiContext& g = *GImGui;
+	if (pos_x != 0.0f)
+	{
+		if (spacing_w < 0.0f) spacing_w = 0.0f;
+		window->DC.CursorPos.x = window->Pos.x - window->Scroll.x + pos_x + spacing_w + window->DC.GroupOffsetX + window->DC.ColumnsOffsetX;
+		window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y;
+	}
+	else
+	{
+		if (spacing_w < 0.0f) spacing_w = g.Style.ItemSpacing.x;
+		window->DC.CursorPos.x = window->DC.CursorPosPrevLine.x + spacing_w;
+		window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y;
+	}
+	window->DC.CurrentLineHeight = window->DC.PrevLineHeight;
+	window->DC.CurrentLineTextBaseOffset = window->DC.PrevLineTextBaseOffset;
+}
+
+void ImGui::NewLine()
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems)
+		return;
+
+	ImGuiContext& g = *GImGui;
+	const ImGuiLayoutType backup_layout_type = window->DC.LayoutType;
+	window->DC.LayoutType = ImGuiLayoutType_Vertical;
+	if (window->DC.CurrentLineHeight > 0.0f)     // In the event that we are on a line with items that is smaller that FontSize high, we will preserve its height.
+		ItemSize(ImVec2(0, 0));
+	else
+		ItemSize(ImVec2(0.0f, g.FontSize));
+	window->DC.LayoutType = backup_layout_type;
+}
+
+void ImGui::NextColumn()
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	if (window->SkipItems || window->DC.ColumnsSet == NULL)
+		return;
+
+	ImGuiContext& g = *GImGui;
+	PopItemWidth();
+	PopClipRect();
+
+	ImGuiColumnsSet* columns = window->DC.ColumnsSet;
+	columns->CellMaxY = ImMax(columns->CellMaxY, window->DC.CursorPos.y);
+	if (++columns->Current < columns->Count)
+	{
+		// Columns 1+ cancel out IndentX
+		window->DC.ColumnsOffsetX = GetColumnOffset(columns->Current) - window->DC.IndentX + g.Style.ItemSpacing.x;
+		window->DrawList->ChannelsSetCurrent(columns->Current);
+	}
+	else
+	{
+		window->DC.ColumnsOffsetX = 0.0f;
+		window->DrawList->ChannelsSetCurrent(0);
+		columns->Current = 0;
+		columns->CellMinY = columns->CellMaxY;
+	}
+	window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX);
+	window->DC.CursorPos.y = columns->CellMinY;
+	window->DC.CurrentLineHeight = 0.0f;
+	window->DC.CurrentLineTextBaseOffset = 0.0f;
+
+	PushColumnClipRect();
+	PushItemWidth(GetColumnWidth() * 0.65f);  // FIXME: Move on columns setup
+}
+
+int ImGui::GetColumnIndex()
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	return window->DC.ColumnsSet ? window->DC.ColumnsSet->Current : 0;
+}
+
+int ImGui::GetColumnsCount()
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	return window->DC.ColumnsSet ? window->DC.ColumnsSet->Count : 1;
+}
+
+static float OffsetNormToPixels(const ImGuiColumnsSet* columns, float offset_norm)
+{
+	return offset_norm * (columns->MaxX - columns->MinX);
+}
+
+static float PixelsToOffsetNorm(const ImGuiColumnsSet* columns, float offset)
+{
+	return offset / (columns->MaxX - columns->MinX);
+}
+
+static inline float GetColumnsRectHalfWidth() { return 4.0f; }
+
+static float GetDraggedColumnOffset(ImGuiColumnsSet* columns, int column_index)
+{
+	// Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing
+	// window creates a feedback loop because we store normalized positions. So while dragging we enforce absolute positioning.
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = g.CurrentWindow;
+	IM_ASSERT(column_index > 0); // We cannot drag column 0. If you get this assert you may have a conflict between the ID of your columns and another widgets.
+	IM_ASSERT(g.ActiveId == columns->ID + ImGuiID(column_index));
+
+	float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x + GetColumnsRectHalfWidth() - window->Pos.x;
+	x = ImMax(x, ImGui::GetColumnOffset(column_index - 1) + g.Style.ColumnsMinSpacing);
+	if ((columns->Flags & ImGuiColumnsFlags_NoPreserveWidths))
+		x = ImMin(x, ImGui::GetColumnOffset(column_index + 1) - g.Style.ColumnsMinSpacing);
+
+	return x;
+}
+
+float ImGui::GetColumnOffset(int column_index)
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	ImGuiColumnsSet* columns = window->DC.ColumnsSet;
+	IM_ASSERT(columns != NULL);
+
+	if (column_index < 0)
+		column_index = columns->Current;
+	IM_ASSERT(column_index < columns->Columns.Size);
+
+	/*
+	if (g.ActiveId)
+	{
+	ImGuiContext& g = *GImGui;
+	const ImGuiID column_id = columns->ColumnsSetId + ImGuiID(column_index);
+	if (g.ActiveId == column_id)
+	return GetDraggedColumnOffset(columns, column_index);
+	}
+	*/
+
+	const float t = columns->Columns[column_index].OffsetNorm;
+	const float x_offset = ImLerp(columns->MinX, columns->MaxX, t);
+	return x_offset;
+}
+
+static float GetColumnWidthEx(ImGuiColumnsSet* columns, int column_index, bool before_resize = false)
+{
+	if (column_index < 0)
+		column_index = columns->Current;
+
+	float offset_norm;
+	if (before_resize)
+		offset_norm = columns->Columns[column_index + 1].OffsetNormBeforeResize - columns->Columns[column_index].OffsetNormBeforeResize;
+	else
+		offset_norm = columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm;
+	return OffsetNormToPixels(columns, offset_norm);
+}
+
+float ImGui::GetColumnWidth(int column_index)
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	ImGuiColumnsSet* columns = window->DC.ColumnsSet;
+	IM_ASSERT(columns != NULL);
+
+	if (column_index < 0)
+		column_index = columns->Current;
+	return OffsetNormToPixels(columns, columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm);
+}
+
+void ImGui::SetColumnOffset(int column_index, float offset)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = g.CurrentWindow;
+	ImGuiColumnsSet* columns = window->DC.ColumnsSet;
+	IM_ASSERT(columns != NULL);
+
+	if (column_index < 0)
+		column_index = columns->Current;
+	IM_ASSERT(column_index < columns->Columns.Size);
+
+	const bool preserve_width = !(columns->Flags & ImGuiColumnsFlags_NoPreserveWidths) && (column_index < columns->Count - 1);
+	const float width = preserve_width ? GetColumnWidthEx(columns, column_index, columns->IsBeingResized) : 0.0f;
+
+	if (!(columns->Flags & ImGuiColumnsFlags_NoForceWithinWindow))
+		offset = ImMin(offset, columns->MaxX - g.Style.ColumnsMinSpacing * (columns->Count - column_index));
+	columns->Columns[column_index].OffsetNorm = PixelsToOffsetNorm(columns, offset - columns->MinX);
+
+	if (preserve_width)
+		SetColumnOffset(column_index + 1, offset + ImMax(g.Style.ColumnsMinSpacing, width));
+}
+
+void ImGui::SetColumnWidth(int column_index, float width)
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	ImGuiColumnsSet* columns = window->DC.ColumnsSet;
+	IM_ASSERT(columns != NULL);
+
+	if (column_index < 0)
+		column_index = columns->Current;
+	SetColumnOffset(column_index + 1, GetColumnOffset(column_index) + width);
+}
+
+void ImGui::PushColumnClipRect(int column_index)
+{
+	ImGuiWindow* window = GetCurrentWindowRead();
+	ImGuiColumnsSet* columns = window->DC.ColumnsSet;
+	if (column_index < 0)
+		column_index = columns->Current;
+
+	PushClipRect(columns->Columns[column_index].ClipRect.Min, columns->Columns[column_index].ClipRect.Max, false);
+}
+
+static ImGuiColumnsSet* FindOrAddColumnsSet(ImGuiWindow* window, ImGuiID id)
+{
+	for (int n = 0; n < window->ColumnsStorage.Size; n++)
+		if (window->ColumnsStorage[n].ID == id)
+			return &window->ColumnsStorage[n];
+
+	window->ColumnsStorage.push_back(ImGuiColumnsSet());
+	ImGuiColumnsSet* columns = &window->ColumnsStorage.back();
+	columns->ID = id;
+	return columns;
+}
+
+void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlags flags)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = GetCurrentWindow();
+
+	IM_ASSERT(columns_count > 1);
+	IM_ASSERT(window->DC.ColumnsSet == NULL); // Nested columns are currently not supported
+
+											  // Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget.
+											  // In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer.
+	PushID(0x11223347 + (str_id ? 0 : columns_count));
+	ImGuiID id = window->GetID(str_id ? str_id : xorstr("columns"));
+	PopID();
+
+	// Acquire storage for the columns set
+	ImGuiColumnsSet* columns = FindOrAddColumnsSet(window, id);
+	IM_ASSERT(columns->ID == id);
+	columns->Current = 0;
+	columns->Count = columns_count;
+	columns->Flags = flags;
+	window->DC.ColumnsSet = columns;
+
+	// Set state for first column
+	const float content_region_width = (window->SizeContentsExplicit.x != 0.0f) ? (window->SizeContentsExplicit.x) : (window->Size.x - window->ScrollbarSizes.x);
+	columns->MinX = window->DC.IndentX - g.Style.ItemSpacing.x; // Lock our horizontal range
+																//column->MaxX = content_region_width - window->Scroll.x - ((window->Flags & ImGuiWindowFlags_NoScrollbar) ? 0 : g.Style.ScrollbarSize);// - window->WindowPadding().x;
+	columns->MaxX = content_region_width - window->Scroll.x;
+	columns->StartPosY = window->DC.CursorPos.y;
+	columns->StartMaxPosX = window->DC.CursorMaxPos.x;
+	columns->CellMinY = columns->CellMaxY = window->DC.CursorPos.y;
+	window->DC.ColumnsOffsetX = 0.0f;
+	window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX);
+
+	// Clear data if columns count changed
+	if (columns->Columns.Size != 0 && columns->Columns.Size != columns_count + 1)
+		columns->Columns.resize(0);
+
+	// Initialize defaults
+	columns->IsFirstFrame = (columns->Columns.Size == 0);
+	if (columns->Columns.Size == 0)
+	{
+		columns->Columns.reserve(columns_count + 1);
+		for (int n = 0; n < columns_count + 1; n++)
+		{
+			ImGuiColumnData column;
+			column.OffsetNorm = n / (float)columns_count;
+			columns->Columns.push_back(column);
+		}
+	}
+
+	for (int n = 0; n < columns_count + 1; n++)
+	{
+		// Clamp position
+		ImGuiColumnData* column = &columns->Columns[n];
+		float t = column->OffsetNorm;
+		if (!(columns->Flags & ImGuiColumnsFlags_NoForceWithinWindow))
+			t = ImMin(t, PixelsToOffsetNorm(columns, (columns->MaxX - columns->MinX) - g.Style.ColumnsMinSpacing * (columns->Count - n)));
+		column->OffsetNorm = t;
+
+		if (n == columns_count)
+			continue;
+
+		// Compute clipping rectangle
+		float clip_x1 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(n) - 1.0f);
+		float clip_x2 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(n + 1) - 1.0f);
+		column->ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX);
+		column->ClipRect.ClipWith(window->ClipRect);
+	}
+
+	window->DrawList->ChannelsSplit(columns->Count);
+	PushColumnClipRect();
+	PushItemWidth(GetColumnWidth() * 0.65f);
+}
+
+void ImGui::EndColumns()
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = GetCurrentWindow();
+	ImGuiColumnsSet* columns = window->DC.ColumnsSet;
+	IM_ASSERT(columns != NULL);
+
+	PopItemWidth();
+	PopClipRect();
+	window->DrawList->ChannelsMerge();
+
+	columns->CellMaxY = ImMax(columns->CellMaxY, window->DC.CursorPos.y);
+	window->DC.CursorPos.y = columns->CellMaxY;
+	if (!(columns->Flags & ImGuiColumnsFlags_GrowParentContentsSize))
+		window->DC.CursorMaxPos.x = ImMax(columns->StartMaxPosX, columns->MaxX);  // Restore cursor max pos, as columns don't grow parent
+
+																				  // Draw columns borders and handle resize
+	bool is_being_resized = false;
+	if (!(columns->Flags & ImGuiColumnsFlags_NoBorder) && !window->SkipItems)
+	{
+		const float y1 = columns->StartPosY;
+		const float y2 = window->DC.CursorPos.y;
+		int dragging_column = -1;
+		for (int n = 1; n < columns->Count; n++)
+		{
+			float x = window->Pos.x + GetColumnOffset(n);
+			const ImGuiID column_id = columns->ID + ImGuiID(n);
+			const float column_hw = GetColumnsRectHalfWidth(); // Half-width for interaction
+			const ImRect column_rect(ImVec2(x - column_hw, y1), ImVec2(x + column_hw, y2));
+			KeepAliveID(column_id);
+			if (IsClippedEx(column_rect, column_id, false))
+				continue;
+
+			bool hovered = false, held = false;
+			if (!(columns->Flags & ImGuiColumnsFlags_NoResize))
+			{
+				ButtonBehavior(column_rect, column_id, &hovered, &held);
+				if (hovered || held)
+					g.MouseCursor = ImGuiMouseCursor_ResizeEW;
+				if (held && !(columns->Columns[n].Flags & ImGuiColumnsFlags_NoResize))
+					dragging_column = n;
+			}
+
+			// Draw column (we clip the Y boundaries CPU side because very long triangles are mishandled by some GPU drivers.)
+			const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator);
+			const float xi = (float)(int)x;
+			window->DrawList->AddLine(ImVec2(xi, ImMax(y1 + 1.0f, window->ClipRect.Min.y)), ImVec2(xi, ImMin(y2, window->ClipRect.Max.y)), col);
+		}
+
+		// Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame.
+		if (dragging_column != -1)
+		{
+			if (!columns->IsBeingResized)
+				for (int n = 0; n < columns->Count + 1; n++)
+					columns->Columns[n].OffsetNormBeforeResize = columns->Columns[n].OffsetNorm;
+			columns->IsBeingResized = is_being_resized = true;
+			float x = GetDraggedColumnOffset(columns, dragging_column);
+			SetColumnOffset(dragging_column, x);
+		}
+	}
+	columns->IsBeingResized = is_being_resized;
+
+	window->DC.ColumnsSet = NULL;
+	window->DC.ColumnsOffsetX = 0.0f;
+	window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX);
+}
+
+// [2017/12: This is currently the only public API, while we are working on making BeginColumns/EndColumns user-facing]
+void ImGui::Columns(int columns_count, const char* id, bool border)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	IM_ASSERT(columns_count >= 1);
+	if (window->DC.ColumnsSet != NULL && window->DC.ColumnsSet->Count != columns_count)
+		EndColumns();
+
+	ImGuiColumnsFlags flags = (border ? 0 : ImGuiColumnsFlags_NoBorder);
+	//flags |= ImGuiColumnsFlags_NoPreserveWidths; // NB: Legacy behavior
+	if (columns_count != 1)
+		BeginColumns(id, columns_count, flags);
+}
+
+void ImGui::Indent(float indent_w)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = GetCurrentWindow();
+	window->DC.IndentX += (indent_w != 0.0f) ? indent_w : g.Style.IndentSpacing;
+	window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX;
+}
+
+void ImGui::Unindent(float indent_w)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = GetCurrentWindow();
+	window->DC.IndentX -= (indent_w != 0.0f) ? indent_w : g.Style.IndentSpacing;
+	window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX;
+}
+
+void ImGui::TreePush(const char* str_id)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	Indent();
+	window->DC.TreeDepth++;
+	PushID(str_id ? str_id : xorstr("#TreePush"));
+}
+
+void ImGui::TreePush(const void* ptr_id)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	Indent();
+	window->DC.TreeDepth++;
+	PushID(ptr_id ? ptr_id : (const void*)xorstr("#TreePush"));
+}
+
+void ImGui::TreePushRawID(ImGuiID id)
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	Indent();
+	window->DC.TreeDepth++;
+	window->IDStack.push_back(id);
+}
+
+void ImGui::TreePop()
+{
+	ImGuiWindow* window = GetCurrentWindow();
+	Unindent();
+	window->DC.TreeDepth--;
+	PopID();
+}
+
+void ImGui::Value(const char* prefix, bool b)
+{
+	Text(xorstr("%s: %s"), prefix, (b ? xorstr("true") : xorstr("false")));
+}
+
+void ImGui::Value(const char* prefix, int v)
+{
+	Text(xorstr("%s: %d"), prefix, v);
+}
+
+void ImGui::Value(const char* prefix, unsigned int v)
+{
+	Text(xorstr("%s: %d"), prefix, v);
+}
+
+void ImGui::Value(const char* prefix, float v, const char* float_format)
+{
+	if (float_format)
+	{
+		char fmt[64];
+		ImFormatString(fmt, IM_ARRAYSIZE(fmt), xorstr("%%s: %s"), float_format);
+		Text(fmt, prefix, v);
+	}
+	else
+	{
+		Text(xorstr("%s: %.3f"), prefix, v);
+	}
+}
+
+//-----------------------------------------------------------------------------
+// DRAG AND DROP
+//-----------------------------------------------------------------------------
+
+void ImGui::ClearDragDrop()
+{
+	ImGuiContext& g = *GImGui;
+	g.DragDropActive = false;
+	g.DragDropPayload.Clear();
+	g.DragDropAcceptIdCurr = g.DragDropAcceptIdPrev = 0;
+	g.DragDropAcceptIdCurrRectSurface = FLT_MAX;
+	g.DragDropAcceptFrameCount = -1;
+}
+
+// Call when current ID is active. 
+// When this returns true you need to: a) call SetDragDropPayload() exactly once, b) you may render the payload visual/description, c) call EndDragDropSource()
+bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags, int mouse_button)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = g.CurrentWindow;
+
+	bool source_drag_active = false;
+	ImGuiID source_id = 0;
+	ImGuiID source_parent_id = 0;
+	if (!(flags & ImGuiDragDropFlags_SourceExtern))
+	{
+		source_id = window->DC.LastItemId;
+		if (source_id != 0 && g.ActiveId != source_id) // Early out for most common case
+			return false;
+		if (g.IO.MouseDown[mouse_button] == false)
+			return false;
+
+		if (source_id == 0)
+		{
+			// If you want to use BeginDragDropSource() on an item with no unique identifier for interaction, such as Text() or Image(), you need to:
+			// A) Read the explanation below, B) Use the ImGuiDragDropFlags_SourceAllowNullID flag, C) Swallow your programmer pride.
+			if (!(flags & ImGuiDragDropFlags_SourceAllowNullID))
+			{
+				IM_ASSERT(0);
+				return false;
+			}
+
+			// Magic fallback (=somehow reprehensible) to handle items with no assigned ID, e.g. Text(), Image()
+			// We build a throwaway ID based on current ID stack + relative AABB of items in window. 
+			// THE IDENTIFIER WON'T SURVIVE ANY REPOSITIONING OF THE WIDGET, so if your widget moves your dragging operation will be canceled. 
+			// We don't need to maintain/call ClearActiveID() as releasing the button will early out this function and trigger !ActiveIdIsAlive.
+			bool is_hovered = window->DC.LastItemRectHoveredRect;
+			if (!is_hovered && (g.ActiveId == 0 || g.ActiveIdWindow != window))
+				return false;
+			source_id = window->DC.LastItemId = window->GetIDFromRectangle(window->DC.LastItemRect);
+			if (is_hovered)
+				SetHoveredID(source_id);
+			if (is_hovered && g.IO.MouseClicked[mouse_button])
+			{
+				SetActiveID(source_id, window);
+				FocusWindow(window);
+			}
+			if (g.ActiveId == source_id) // Allow the underlying widget to display/return hovered during the mouse release frame, else we would get a flicker.
+				g.ActiveIdAllowOverlap = is_hovered;
+		}
+		if (g.ActiveId != source_id)
+			return false;
+		source_parent_id = window->IDStack.back();
+		source_drag_active = IsMouseDragging(mouse_button);
+	}
+	else
+	{
+		window = NULL;
+		source_id = ImHash(xorstr("#SourceExtern"), 0);
+		source_drag_active = true;
+	}
+
+	if (source_drag_active)
+	{
+		if (!g.DragDropActive)
+		{
+			IM_ASSERT(source_id != 0);
+			ClearDragDrop();
+			ImGuiPayload& payload = g.DragDropPayload;
+			payload.SourceId = source_id;
+			payload.SourceParentId = source_parent_id;
+			g.DragDropActive = true;
+			g.DragDropSourceFlags = flags;
+			g.DragDropMouseButton = mouse_button;
+		}
+
+		if (!(flags & ImGuiDragDropFlags_SourceNoPreviewTooltip))
+		{
+			// FIXME-DRAG
+			//SetNextWindowPos(g.IO.MousePos - g.ActiveIdClickOffset - g.Style.WindowPadding);
+			//PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * 0.60f); // This is better but e.g ColorButton with checkboard has issue with transparent colors :(
+			SetNextWindowPos(g.IO.MousePos);
+			PushStyleColor(ImGuiCol_PopupBg, GetStyleColorVec4(ImGuiCol_PopupBg) * ImVec4(1.0f, 1.0f, 1.0f, 0.6f));
+			BeginTooltipEx(ImGuiWindowFlags_NoInputs);
+		}
+
+		if (!(flags & ImGuiDragDropFlags_SourceNoDisableHover) && !(flags & ImGuiDragDropFlags_SourceExtern))
+			window->DC.LastItemRectHoveredRect = false;
+
+		return true;
+	}
+	return false;
+}
+
+void ImGui::EndDragDropSource()
+{
+	ImGuiContext& g = *GImGui;
+	IM_ASSERT(g.DragDropActive);
+
+	if (!(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoPreviewTooltip))
+	{
+		EndTooltip();
+		PopStyleColor();
+		//PopStyleVar();
+	}
+
+	// Discard the drag if have not called SetDragDropPayload()
+	if (g.DragDropPayload.DataFrameCount == -1)
+		ClearDragDrop();
+}
+
+// Use 'cond' to choose to submit payload on drag start or every frame
+bool ImGui::SetDragDropPayload(const char* type, const void* data, size_t data_size, ImGuiCond cond)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiPayload& payload = g.DragDropPayload;
+	if (cond == 0)
+		cond = ImGuiCond_Always;
+
+	IM_ASSERT(type != NULL);
+	IM_ASSERT(strlen(type) < IM_ARRAYSIZE(payload.DataType) && xorstr("Payload type can be at most 12 characters long"));
+	IM_ASSERT((data != NULL && data_size > 0) || (data == NULL && data_size == 0));
+	IM_ASSERT(cond == ImGuiCond_Always || cond == ImGuiCond_Once);
+	IM_ASSERT(payload.SourceId != 0);                               // Not called between BeginDragDropSource() and EndDragDropSource()
+
+	if (cond == ImGuiCond_Always || payload.DataFrameCount == -1)
+	{
+		// Copy payload
+		ImStrncpy(payload.DataType, type, IM_ARRAYSIZE(payload.DataType));
+		g.DragDropPayloadBufHeap.resize(0);
+		if (data_size > sizeof(g.DragDropPayloadBufLocal))
+		{
+			// Store in heap
+			g.DragDropPayloadBufHeap.resize((int)data_size);
+			payload.Data = g.DragDropPayloadBufHeap.Data;
+			memcpy((void*)payload.Data, data, data_size);
+		}
+		else if (data_size > 0)
+		{
+			// Store locally
+			memset(&g.DragDropPayloadBufLocal, 0, sizeof(g.DragDropPayloadBufLocal));
+			payload.Data = g.DragDropPayloadBufLocal;
+			memcpy((void*)payload.Data, data, data_size);
+		}
+		else
+		{
+			payload.Data = NULL;
+		}
+		payload.DataSize = (int)data_size;
+	}
+	payload.DataFrameCount = g.FrameCount;
+
+	return (g.DragDropAcceptFrameCount == g.FrameCount) || (g.DragDropAcceptFrameCount == g.FrameCount - 1);
+}
+
+bool ImGui::BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id)
+{
+	ImGuiContext& g = *GImGui;
+	if (!g.DragDropActive)
+		return false;
+
+	ImGuiWindow* window = g.CurrentWindow;
+	if (g.HoveredWindow == NULL || window->RootWindow != g.HoveredWindow->RootWindow)
+		return false;
+	IM_ASSERT(id != 0);
+	if (!IsMouseHoveringRect(bb.Min, bb.Max) || (id == g.DragDropPayload.SourceId))
+		return false;
+
+	g.DragDropTargetRect = bb;
+	g.DragDropTargetId = id;
+	return true;
+}
+
+// We don't use BeginDragDropTargetCustom() and duplicate its code because:
+// 1) we use LastItemRectHoveredRect which handles items that pushes a temporarily clip rectangle in their code. Calling BeginDragDropTargetCustom(LastItemRect) would not handle them.
+// 2) and it's faster. as this code may be very frequently called, we want to early out as fast as we can.
+// Also note how the HoveredWindow test is positioned differently in both functions (in both functions we optimize for the cheapest early out case)
+bool ImGui::BeginDragDropTarget()
+{
+	ImGuiContext& g = *GImGui;
+	if (!g.DragDropActive)
+		return false;
+
+	ImGuiWindow* window = g.CurrentWindow;
+	if (!window->DC.LastItemRectHoveredRect)
+		return false;
+	if (g.HoveredWindow == NULL || window->RootWindow != g.HoveredWindow->RootWindow)
+		return false;
+
+	ImGuiID id = window->DC.LastItemId;
+	if (id == 0)
+		id = window->GetIDFromRectangle(window->DC.LastItemRect);
+	if (g.DragDropPayload.SourceId == id)
+		return false;
+
+	g.DragDropTargetRect = window->DC.LastItemRect;
+	g.DragDropTargetId = id;
+	return true;
+}
+
+bool ImGui::IsDragDropPayloadBeingAccepted()
+{
+	ImGuiContext& g = *GImGui;
+	return g.DragDropActive && g.DragDropAcceptIdPrev != 0;
+}
+
+const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags)
+{
+	ImGuiContext& g = *GImGui;
+	ImGuiWindow* window = g.CurrentWindow;
+	ImGuiPayload& payload = g.DragDropPayload;
+	IM_ASSERT(g.DragDropActive);                        // Not called between BeginDragDropTarget() and EndDragDropTarget() ?
+	IM_ASSERT(payload.DataFrameCount != -1);            // Forgot to call EndDragDropTarget() ? 
+	if (type != NULL && !payload.IsDataType(type))
+		return NULL;
+
+	// Accept smallest drag target bounding box, this allows us to nest drag targets conveniently without ordering constraints.
+	// NB: We currently accept NULL id as target. However, overlapping targets requires a unique ID to function!
+	const bool was_accepted_previously = (g.DragDropAcceptIdPrev == g.DragDropTargetId);
+	ImRect r = g.DragDropTargetRect;
+	float r_surface = r.GetWidth() * r.GetHeight();
+	if (r_surface < g.DragDropAcceptIdCurrRectSurface)
+	{
+		g.DragDropAcceptIdCurr = g.DragDropTargetId;
+		g.DragDropAcceptIdCurrRectSurface = r_surface;
+	}
+
+	// Render default drop visuals
+	payload.Preview = was_accepted_previously;
+	flags |= (g.DragDropSourceFlags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect); // Source can also inhibit the preview (useful for external sources that lives for 1 frame)
+	if (!(flags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect) && payload.Preview)
+	{
+		// FIXME-DRAG: Settle on a proper default visuals for drop target.
+		r.Expand(3.5f);
+		bool push_clip_rect = !window->ClipRect.Contains(r);
+		if (push_clip_rect) window->DrawList->PushClipRectFullScreen();
+		window->DrawList->AddRect(r.Min, r.Max, GetColorU32(ImGuiCol_DragDropTarget), 0.0f, ~0, 2.0f);
+		if (push_clip_rect) window->DrawList->PopClipRect();
+	}
+
+	g.DragDropAcceptFrameCount = g.FrameCount;
+	payload.Delivery = was_accepted_previously && !IsMouseDown(g.DragDropMouseButton); // For extern drag sources affecting os window focus, it's easier to just test !IsMouseDown() instead of IsMouseReleased()
+	if (!payload.Delivery && !(flags & ImGuiDragDropFlags_AcceptBeforeDelivery))
+		return NULL;
+
+	return &payload;
+}
+
+// We don't really use/need this now, but added it for the sake of consistency and because we might need it later.
+void ImGui::EndDragDropTarget()
+{
+	ImGuiContext& g = *GImGui; (void)g;
+	IM_ASSERT(g.DragDropActive);
+}
+
+//-----------------------------------------------------------------------------
+// PLATFORM DEPENDENT HELPERS
+//-----------------------------------------------------------------------------
+
+#if defined(_WIN32) && !defined(_WINDOWS_) && (!defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS) || !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS))
+#undef WIN32_LEAN_AND_MEAN
+#define WIN32_LEAN_AND_MEAN
+#ifndef __MINGW32__
+#include <Windows.h>
+#else
+#include <windows.h>
+#endif
+#endif
+
+// Win32 API clipboard implementation
+#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS)
+
+#ifdef _MSC_VER
+#pragma comment(lib, "user32")
+#endif
+
+static const char* GetClipboardTextFn_DefaultImpl(void*)
+{
+	static ImVector<char> buf_local;
+	buf_local.clear();
+	if (!OpenClipboard(NULL))
+		return NULL;
+	HANDLE wbuf_handle = GetClipboardData(CF_UNICODETEXT);
+	if (wbuf_handle == NULL)
+	{
+		CloseClipboard();
+		return NULL;
+	}
+	if (ImWchar* wbuf_global = (ImWchar*)GlobalLock(wbuf_handle))
+	{
+		int buf_len = ImTextCountUtf8BytesFromStr(wbuf_global, NULL) + 1;
+		buf_local.resize(buf_len);
+		ImTextStrToUtf8(buf_local.Data, buf_len, wbuf_global, NULL);
+	}
+	GlobalUnlock(wbuf_handle);
+	CloseClipboard();
+	return buf_local.Data;
+}
+
+static void SetClipboardTextFn_DefaultImpl(void*, const char* text)
+{
+	if (!OpenClipboard(NULL))
+		return;
+	const int wbuf_length = ImTextCountCharsFromUtf8(text, NULL) + 1;
+	HGLOBAL wbuf_handle = GlobalAlloc(GMEM_MOVEABLE, (SIZE_T)wbuf_length * sizeof(ImWchar));
+	if (wbuf_handle == NULL)
+	{
+		CloseClipboard();
+		return;
+	}
+	ImWchar* wbuf_global = (ImWchar*)GlobalLock(wbuf_handle);
+	ImTextStrFromUtf8(wbuf_global, wbuf_length, text, NULL);
+	GlobalUnlock(wbuf_handle);
+	EmptyClipboard();
+	SetClipboardData(CF_UNICODETEXT, wbuf_handle);
+	CloseClipboard();
+}
+
+#else
+
+// Local ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers
+static const char* GetClipboardTextFn_DefaultImpl(void*)
+{
+	ImGuiContext& g = *GImGui;
+	return g.PrivateClipboard.empty() ? NULL : g.PrivateClipboard.begin();
+}
+
+// Local ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers
+static void SetClipboardTextFn_DefaultImpl(void*, const char* text)
+{
+	ImGuiContext& g = *GImGui;
+	g.PrivateClipboard.clear();
+	const char* text_end = text + strlen(text);
+	g.PrivateClipboard.resize((int)(text_end - text) + 1);
+	memcpy(&g.PrivateClipboard[0], text, (size_t)(text_end - text));
+	g.PrivateClipboard[(int)(text_end - text)] = 0;
+}
+
+#endif
+
+// Win32 API IME support (for Asian languages, etc.)
+#if defined(_WIN32) && !defined(__GNUC__) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS)
+
+#include <imm.h>
+#ifdef _MSC_VER
+#pragma comment(lib, "imm32")
+#endif
+
+static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y)
+{
+	// Notify OS Input Method Editor of text input position
+	if (HWND hwnd = (HWND)GImGui->IO.ImeWindowHandle)
+		if (HIMC himc = ImmGetContext(hwnd))
+		{
+			COMPOSITIONFORM cf;
+			cf.ptCurrentPos.x = x;
+			cf.ptCurrentPos.y = y;
+			cf.dwStyle = CFS_FORCE_POSITION;
+			ImmSetCompositionWindow(himc, &cf);
+		}
+}
+
+#else
+
+static void ImeSetInputScreenPosFn_DefaultImpl(int, int) {}
+
+#endif
+
+//-----------------------------------------------------------------------------
+// HELP
+//-----------------------------------------------------------------------------
+
+void ImGui::ShowMetricsWindow(bool* p_open)
+{
+	if (ImGui::Begin(xorstr("ImGui Metrics"), p_open))
+	{
+		ImGui::Text(xorstr("Dear ImGui %s"), ImGui::GetVersion());
+		ImGui::Text(xorstr("Application average %.3f ms/frame (%.1f FPS)"), 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
+		ImGui::Text(xorstr("%d vertices, %d indices (%d triangles)"), ImGui::GetIO().MetricsRenderVertices, ImGui::GetIO().MetricsRenderIndices, ImGui::GetIO().MetricsRenderIndices / 3);
+		ImGui::Text(xorstr("%d allocations"), ImGui::GetIO().MetricsAllocs);
+		static bool show_clip_rects = true;
+		ImGui::Checkbox(xorstr("Show clipping rectangles when hovering an ImDrawCmd"), &show_clip_rects);
+		ImGui::Separator();
+
+		struct Funcs
+		{
+			static void NodeDrawList(ImGuiWindow* window, ImDrawList* draw_list, const char* label)
+			{
+				bool node_open = ImGui::TreeNode(draw_list, xorstr("%s: '%s' %d vtx, %d indices, %d cmds"), label, draw_list->_OwnerName ? draw_list->_OwnerName : "", draw_list->VtxBuffer.Size, draw_list->IdxBuffer.Size, draw_list->CmdBuffer.Size);
+				if (draw_list == ImGui::GetWindowDrawList())
+				{
+					ImGui::SameLine();
+					ImGui::TextColored(ImColor(255, 100, 100), xorstr("CURRENTLY APPENDING")); // Can't display stats for active draw list! (we don't have the data double-buffered)
+					if (node_open) ImGui::TreePop();
+					return;
+				}
+
+				ImDrawList* overlay_draw_list = &GImGui->OverlayDrawList;   // Render additional visuals into the top-most draw list
+				if (window && ImGui::IsItemHovered())
+					overlay_draw_list->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255));
+				if (!node_open)
+					return;
+
+				int elem_offset = 0;
+				for (const ImDrawCmd* pcmd = draw_list->CmdBuffer.begin(); pcmd < draw_list->CmdBuffer.end(); elem_offset += pcmd->ElemCount, pcmd++)
+				{
+					if (pcmd->UserCallback == NULL && pcmd->ElemCount == 0)
+						continue;
+					if (pcmd->UserCallback)
+					{
+						ImGui::BulletText(xorstr("Callback %p, user_data %p"), pcmd->UserCallback, pcmd->UserCallbackData);
+						continue;
+					}
+					ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL;
+					bool pcmd_node_open = ImGui::TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), xorstr("Draw %-4d %s vtx, tex = %p, clip_rect = (%.0f,%.0f)..(%.0f,%.0f)"), pcmd->ElemCount, draw_list->IdxBuffer.Size > 0 ? "indexed" : "non-indexed", pcmd->TextureId, pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w);
+					if (show_clip_rects && ImGui::IsItemHovered())
+					{
+						ImRect clip_rect = pcmd->ClipRect;
+						ImRect vtxs_rect;
+						for (int i = elem_offset; i < elem_offset + (int)pcmd->ElemCount; i++)
+							vtxs_rect.Add(draw_list->VtxBuffer[idx_buffer ? idx_buffer[i] : i].pos);
+						clip_rect.Floor(); overlay_draw_list->AddRect(clip_rect.Min, clip_rect.Max, IM_COL32(255, 255, 0, 255));
+						vtxs_rect.Floor(); overlay_draw_list->AddRect(vtxs_rect.Min, vtxs_rect.Max, IM_COL32(255, 0, 255, 255));
+					}
+					if (!pcmd_node_open)
+						continue;
+
+					// Display individual triangles/vertices. Hover on to get the corresponding triangle highlighted.
+					ImGuiListClipper clipper(pcmd->ElemCount / 3); // Manually coarse clip our print out of individual vertices to save CPU, only items that may be visible.
+					while (clipper.Step())
+						for (int prim = clipper.DisplayStart, vtx_i = elem_offset + clipper.DisplayStart * 3; prim < clipper.DisplayEnd; prim++)
+						{
+							char buf[300];
+							char* buf_p = buf, * buf_end = buf + IM_ARRAYSIZE(buf);
+							ImVec2 triangles_pos[3];
+							for (int n = 0; n < 3; n++, vtx_i++)
+							{
+								ImDrawVert& v = draw_list->VtxBuffer[idx_buffer ? idx_buffer[vtx_i] : vtx_i];
+								triangles_pos[n] = v.pos;
+								buf_p += ImFormatString(buf_p, (int)(buf_end - buf_p), xorstr("%s %04d { pos = (%8.2f,%8.2f), uv = (%.6f,%.6f), col = %08X }\n"), (n == 0) ? xorstr("vtx") : xorstr("   "), vtx_i, v.pos.x, v.pos.y, v.uv.x, v.uv.y, v.col);
+							}
+							ImGui::Selectable(buf, false);
+							if (ImGui::IsItemHovered())
+							{
+								ImDrawListFlags backup_flags = overlay_draw_list->Flags;
+								overlay_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines at is more readable for very large and thin triangles.
+								overlay_draw_list->AddPolyline(triangles_pos, 3, IM_COL32(255, 255, 0, 255), true, 1.0f);
+								overlay_draw_list->Flags = backup_flags;
+							}
+						}
+					ImGui::TreePop();
+				}
+				ImGui::TreePop();
+			}
+
+			static void NodeWindows(ImVector<ImGuiWindow*>& windows, const char* label)
+			{
+				if (!ImGui::TreeNode(label, xorstr("%s (%d)"), label, windows.Size))
+					return;
+				for (int i = 0; i < windows.Size; i++)
+					Funcs::NodeWindow(windows[i], xorstr("Window"));
+				ImGui::TreePop();
+			}
+
+			static void NodeWindow(ImGuiWindow* window, const char* label)
+			{
+				if (!ImGui::TreeNode(window, xorstr("%s '%s', %d @ 0x%p"), label, window->Name, window->Active || window->WasActive, window))
+					return;
+				NodeDrawList(window, window->DrawList, xorstr("DrawList"));
+				ImGui::BulletText(xorstr("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)"), window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y);
+				ImGui::BulletText(xorstr("Scroll: (%.2f/%.2f,%.2f/%.2f)"), window->Scroll.x, GetScrollMaxX(window), window->Scroll.y, GetScrollMaxY(window));
+				ImGui::BulletText(xorstr("Active: %d, WriteAccessed: %d"), window->Active, window->WriteAccessed);
+				if (window->RootWindow != window) NodeWindow(window->RootWindow, xorstr("RootWindow"));
+				if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, xorstr("ChildWindows"));
+				ImGui::BulletText(xorstr("Storage: %d bytes"), window->StateStorage.Data.Size * (int)sizeof(ImGuiStorage::Pair));
+				ImGui::TreePop();
+			}
+		};
+
+		// Access private state, we are going to display the draw lists from last frame
+		ImGuiContext& g = *GImGui;
+		Funcs::NodeWindows(g.Windows, xorstr("Windows"));
+		if (ImGui::TreeNode(xorstr("DrawList"), xorstr("Active DrawLists (%d)"), g.DrawDataBuilder.Layers[0].Size))
+		{
+			for (int i = 0; i < g.DrawDataBuilder.Layers[0].Size; i++)
+				Funcs::NodeDrawList(NULL, g.DrawDataBuilder.Layers[0][i], xorstr("DrawList"));
+			ImGui::TreePop();
+		}
+		if (ImGui::TreeNode(xorstr("Popups"), xorstr("Open Popups Stack (%d)"), g.OpenPopupStack.Size))
+		{
+			for (int i = 0; i < g.OpenPopupStack.Size; i++)
+			{
+				ImGuiWindow* window = g.OpenPopupStack[i].Window;
+				ImGui::BulletText(xorstr("PopupID: %08x, Window: '%s'%s%s"), g.OpenPopupStack[i].PopupId, window ? window->Name : xorstr("NULL"), window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? xorstr(" ChildWindow") : xorstr(""), window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? xorstr(" ChildMenu") : xorstr(""));
+			}
+			ImGui::TreePop();
+		}
+		if (ImGui::TreeNode(xorstr("Basic state")))
+		{
+			ImGui::Text(xorstr("HoveredWindow: '%s'"), g.HoveredWindow ? g.HoveredWindow->Name : xorstr("NULL"));
+			ImGui::Text(xorstr("HoveredRootWindow: '%s'"), g.HoveredRootWindow ? g.HoveredRootWindow->Name : xorstr("NULL"));
+			ImGui::Text(xorstr("HoveredId: 0x%08X/0x%08X (%.2f sec)"), g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
+			ImGui::Text(xorstr("ActiveId: 0x%08X/0x%08X (%.2f sec)"), g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer);
+			ImGui::Text(xorstr("ActiveIdWindow: '%s'"), g.ActiveIdWindow ? g.ActiveIdWindow->Name : xorstr("NULL"));
+			ImGui::Text(xorstr("NavWindow: '%s'"), g.NavWindow ? g.NavWindow->Name : xorstr("NULL"));
+			ImGui::Text(xorstr("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)"), g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize);
+			ImGui::TreePop();
+		}
+	}
+	ImGui::End();
+}
+
+//-----------------------------------------------------------------------------
+
+// Include imgui_user.inl at the end of imgui.cpp to access private data/functions that aren't exposed.
+// Prefer just including imgui_internal.h from your code rather than using this define. If a declaration is missing from imgui_internal.h add it or request it on the github.
+#ifdef IMGUI_INCLUDE_IMGUI_USER_INL
+#include "imgui_user.inl"
+#endif
+
+//-----------------------------------------------------------------------------
diff --git a/apex_guest/Client/Client/impl/libraries/ImGui/imgui.h b/apex_guest/Client/Client/impl/libraries/ImGui/imgui.h
new file mode 100644
index 0000000..dc42363
--- /dev/null
+++ b/apex_guest/Client/Client/impl/libraries/ImGui/imgui.h
@@ -0,0 +1,1703 @@
+// dear imgui, v1.54 WIP
+// (headers)
+
+// See imgui.cpp file for documentation.
+// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
+// Read 'Programmer guide' in imgui.cpp for notes on how to setup ImGui in your codebase.
+// Get latest version at https://github.com/ocornut/imgui
+
+#pragma once
+#if !defined(IMGUI_DISABLE_INCLUDE_IMCONFIG_H) || defined(IMGUI_INCLUDE_IMCONFIG_H)
+#include "imconfig.h"       // User-editable configuration file
+#endif
+#include <float.h>          // FLT_MAX
+#include <stdarg.h>         // va_list
+#include <stddef.h>         // ptrdiff_t, NULL
+#include <string.h>         // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
+#include "imgui_xorstr.h"
+
+#define IMGUI_VERSION       "1.54 WIP"
+
+// Define attributes of all API symbols declarations, e.g. for DLL under Windows.
+#ifndef IMGUI_API
+#define IMGUI_API
+#endif
+
+// Define assertion handler.
+#ifndef IM_ASSERT
+#include <assert.h>
+#define IM_ASSERT(_EXPR)    assert(_EXPR)
+#endif
+
+// Helpers
+// Some compilers support applying printf-style warnings to user functions.
+#if defined(__clang__) || defined(__GNUC__)
+#define IM_FMTARGS(FMT)             __attribute__((format(printf, FMT, FMT+1)))
+#define IM_FMTLIST(FMT)             __attribute__((format(printf, FMT, 0)))
+#else
+#define IM_FMTARGS(FMT)
+#define IM_FMTLIST(FMT)
+#endif
+#define IM_ARRAYSIZE(_ARR)          ((int)(sizeof(_ARR)/sizeof(*_ARR)))
+#define IM_OFFSETOF(_TYPE,_MEMBER)  ((size_t)&(((_TYPE*)0)->_MEMBER))       // Offset of _MEMBER within _TYPE. Standardized as offsetof() in modern C++.
+
+#if defined(__clang__)
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wold-style-cast"
+#endif
+
+// Forward declarations
+struct ImDrawChannel;               // Temporary storage for outputting drawing commands out of order, used by ImDrawList::ChannelsSplit()
+struct ImDrawCmd;                   // A single draw command within a parent ImDrawList (generally maps to 1 GPU draw call)
+struct ImDrawData;                  // All draw command lists required to render the frame
+struct ImDrawList;                  // A single draw command list (generally one per window)
+struct ImDrawListSharedData;        // Data shared among multiple draw lists (typically owned by parent ImGui context, but you may create one yourself)
+struct ImDrawVert;                  // A single vertex (20 bytes by default, override layout with IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT)
+struct ImFont;                      // Runtime data for a single font within a parent ImFontAtlas
+struct ImFontAtlas;                 // Runtime data for multiple fonts, bake multiple fonts into a single texture, TTF/OTF font loader
+struct ImFontConfig;                // Configuration data when adding a font or merging fonts
+struct ImColor;                     // Helper functions to create a color that can be converted to either u32 or float4
+struct ImGuiIO;                     // Main configuration and I/O between your application and ImGui
+struct ImGuiOnceUponAFrame;         // Simple helper for running a block of code not more than once a frame, used by IMGUI_ONCE_UPON_A_FRAME macro
+struct ImGuiStorage;                // Simple custom key value storage
+struct ImGuiStyle;                  // Runtime data for styling/colors
+struct ImGuiTextFilter;             // Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
+struct ImGuiTextBuffer;             // Text buffer for logging/accumulating text
+struct ImGuiTextEditCallbackData;   // Shared state of ImGui::InputText() when using custom ImGuiTextEditCallback (rare/advanced use)
+struct ImGuiSizeCallbackData;       // Structure used to constraint window size in custom ways when using custom ImGuiSizeCallback (rare/advanced use)
+struct ImGuiListClipper;            // Helper to manually clip large list of items
+struct ImGuiPayload;                // User data payload for drag and drop operations
+struct ImGuiContext;                // ImGui context (opaque)
+
+									// Typedefs and Enumerations (declared as int for compatibility and to not pollute the top of this file)
+typedef unsigned int ImU32;         // 32-bit unsigned integer (typically used to store packed colors)
+typedef unsigned int ImGuiID;       // unique ID used by widgets (typically hashed from a stack of string)
+typedef unsigned short ImWchar;     // character for keyboard input/display
+typedef void* ImTextureID;          // user data to identify a texture (this is whatever to you want it to be! read the FAQ about ImTextureID in imgui.cpp)
+typedef int ImGuiCol;               // enum: a color identifier for styling     // enum ImGuiCol_
+typedef int ImGuiCond;              // enum: a condition for Set*()             // enum ImGuiCond_
+typedef int ImGuiKey;               // enum: a key identifier (ImGui-side enum) // enum ImGuiKey_
+typedef int ImGuiMouseCursor;       // enum: a mouse cursor identifier          // enum ImGuiMouseCursor_
+typedef int ImGuiStyleVar;          // enum: a variable identifier for styling  // enum ImGuiStyleVar_
+typedef int ImDrawCornerFlags;      // flags: for ImDrawList::AddRect*() etc.   // enum ImDrawCornerFlags_
+typedef int ImDrawListFlags;        // flags: for ImDrawList                    // enum ImDrawListFlags_
+typedef int ImGuiColorEditFlags;    // flags: for ColorEdit*(), ColorPicker*()  // enum ImGuiColorEditFlags_
+typedef int ImGuiColumnsFlags;      // flags: for *Columns*()                   // enum ImGuiColumnsFlags_
+typedef int ImGuiDragDropFlags;     // flags: for *DragDrop*()                  // enum ImGuiDragDropFlags_
+typedef int ImGuiComboFlags;        // flags: for BeginCombo()                  // enum ImGuiComboFlags_
+typedef int ImGuiFocusedFlags;      // flags: for IsWindowFocused()             // enum ImGuiFocusedFlags_
+typedef int ImGuiHoveredFlags;      // flags: for IsItemHovered() etc.          // enum ImGuiHoveredFlags_
+typedef int ImGuiInputTextFlags;    // flags: for InputText*()                  // enum ImGuiInputTextFlags_
+typedef int ImGuiSelectableFlags;   // flags: for Selectable()                  // enum ImGuiSelectableFlags_
+typedef int ImGuiTreeNodeFlags;     // flags: for TreeNode*(),CollapsingHeader()// enum ImGuiTreeNodeFlags_
+typedef int ImGuiWindowFlags;       // flags: for Begin*()                      // enum ImGuiWindowFlags_
+typedef int(*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);
+typedef void(*ImGuiSizeCallback)(ImGuiSizeCallbackData* data);
+#if defined(_MSC_VER) && !defined(__clang__)
+typedef unsigned __int64 ImU64;     // 64-bit unsigned integer
+#else
+typedef unsigned long long ImU64;   // 64-bit unsigned integer
+#endif 
+
+									// Others helpers at bottom of the file:
+									// class ImVector<>                 // Lightweight std::vector like class.
+									// IMGUI_ONCE_UPON_A_FRAME          // Execute a block of code once per frame only (convenient for creating UI within deep-nested code that runs multiple times)
+
+struct ImVec2
+{
+	float x, y;
+	ImVec2() { x = y = 0.0f; }
+	ImVec2(float _x, float _y) { x = _x; y = _y; }
+#ifdef IM_VEC2_CLASS_EXTRA          // Define constructor and implicit cast operators in imconfig.h to convert back<>forth from your math types and ImVec2.
+	IM_VEC2_CLASS_EXTRA
+#endif
+};
+
+struct ImVec4
+{
+	float x, y, z, w;
+	ImVec4() { x = y = z = w = 0.0f; }
+	ImVec4(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; }
+#ifdef IM_VEC4_CLASS_EXTRA          // Define constructor and implicit cast operators in imconfig.h to convert back<>forth from your math types and ImVec4.
+	IM_VEC4_CLASS_EXTRA
+#endif
+};
+
+// ImGui end-user API
+// In a namespace so that user can add extra functions in a separate file (e.g. Value() helpers for your vector or common types)
+namespace ImGui
+{
+	// Main
+	IMGUI_API ImGuiIO&      GetIO();
+	IMGUI_API ImGuiStyle&   GetStyle();
+	IMGUI_API ImDrawData*   GetDrawData();                              // same value as passed to your io.RenderDrawListsFn() function. valid after Render() and until the next call to NewFrame()
+	IMGUI_API void          NewFrame();                                 // start a new ImGui frame, you can submit any command from this point until Render()/EndFrame().
+	IMGUI_API void          Render();                                   // ends the ImGui frame, finalize the draw data, then call your io.RenderDrawListsFn() function if set.
+	IMGUI_API void          EndFrame();                                 // ends the ImGui frame. automatically called by Render(), so most likely don't need to ever call that yourself directly. If you don't need to render you may call EndFrame() but you'll have wasted CPU already. If you don't need to render, better to not create any imgui windows instead!
+	IMGUI_API void          Shutdown();
+
+	// Demo, Debug, Informations
+	IMGUI_API void          ShowDemoWindow(bool* p_open = NULL);        // create demo/test window (previously called ShowTestWindow). demonstrate most ImGui features. call this to learn about the library! try to make it always available in your application!
+	IMGUI_API void          ShowMetricsWindow(bool* p_open = NULL);     // create metrics window. display ImGui internals: draw commands (with individual draw calls and vertices), window list, basic internal state, etc.
+	IMGUI_API void          ShowStyleEditor(ImGuiStyle* ref = NULL);    // add style editor block (not a window). you can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style)
+	IMGUI_API bool          ShowStyleSelector(const char* label);
+	IMGUI_API void          ShowFontSelector(const char* label);
+	IMGUI_API void          ShowUserGuide();                            // add basic help/info block (not a window): how to manipulate ImGui as a end-user (mouse/keyboard controls).
+
+																		// Window
+	
+	IMGUI_API bool          Begin(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0);   // push window to the stack and start appending to it. see .cpp for details. return false when window is collapsed (so you can early out in your code) but you always need to call End() regardless. 'bool* p_open' creates a widget on the upper-right to close the window (which sets your bool to false).
+	IMGUI_API void          ToggleButton(const char* str_id, bool* v);
+
+	IMGUI_API void          End();                                                              // always call even if Begin() return false (which indicates a collapsed window)! finish appending to current window, pop it off the window stack.
+	IMGUI_API bool          BeginChild(const char* str_id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0);  // begin a scrolling region. size==0.0f: use remaining window size, size<0.0f: use remaining window size minus abs(size). size>0.0f: fixed size. each axis can use a different mode, e.g. ImVec2(0,400).
+	IMGUI_API bool          BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0);          // "
+	IMGUI_API void          EndChild();                                                         // always call even if BeginChild() return false (which indicates a collapsed or clipping child window)
+	IMGUI_API ImVec2        GetContentRegionMax();                                              // current content boundaries (typically window boundaries including scrolling, or current column boundaries), in windows coordinates
+	IMGUI_API ImVec2        GetContentRegionAvail();                                            // == GetContentRegionMax() - GetCursorPos()
+	IMGUI_API float         GetContentRegionAvailWidth();                                       //
+	IMGUI_API ImVec2        GetWindowContentRegionMin();                                        // content boundaries min (roughly (0,0)-Scroll), in window coordinates
+	IMGUI_API ImVec2        GetWindowContentRegionMax();                                        // content boundaries max (roughly (0,0)+Size-Scroll) where Size can be override with SetNextWindowContentSize(), in window coordinates
+	IMGUI_API float         GetWindowContentRegionWidth();                                      //
+	IMGUI_API ImDrawList*   GetWindowDrawList();                                                // get rendering command-list if you want to append your own draw primitives
+	IMGUI_API ImVec2        GetWindowPos();                                                     // get current window position in screen space (useful if you want to do your own drawing via the DrawList api)
+	IMGUI_API ImVec2        GetWindowSize();                                                    // get current window size
+	IMGUI_API float         GetWindowWidth();
+	IMGUI_API float         GetWindowHeight();
+	IMGUI_API bool          IsWindowCollapsed();
+	IMGUI_API bool          IsWindowAppearing();
+	IMGUI_API void          SetWindowFontScale(float scale);                                    // per-window font scale. Adjust IO.FontGlobalScale if you want to scale all windows
+
+	IMGUI_API void          SetNextWindowPos(const ImVec2& pos, ImGuiCond cond = 0, const ImVec2& pivot = ImVec2(0, 0)); // set next window position. call before Begin(). use pivot=(0.5f,0.5f) to center on given point, etc.
+	IMGUI_API void          SetNextWindowSize(const ImVec2& size, ImGuiCond cond = 0);          // set next window size. set axis to 0.0f to force an auto-fit on this axis. call before Begin()
+	IMGUI_API void          SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeCallback custom_callback = NULL, void* custom_callback_data = NULL); // set next window size limits. use -1,-1 on either X/Y axis to preserve the current size. Use callback to apply non-trivial programmatic constraints.
+	IMGUI_API void          SetNextWindowContentSize(const ImVec2& size);                       // set next window content size (~ enforce the range of scrollbars). not including window decorations (title bar, menu bar, etc.). set an axis to 0.0f to leave it automatic. call before Begin()
+	IMGUI_API void          SetNextWindowCollapsed(bool collapsed, ImGuiCond cond = 0);         // set next window collapsed state. call before Begin()
+	IMGUI_API void          SetNextWindowFocus();                                               // set next window to be focused / front-most. call before Begin()
+	IMGUI_API void          SetWindowPos(const ImVec2& pos, ImGuiCond cond = 0);                // (not recommended) set current window position - call within Begin()/End(). prefer using SetNextWindowPos(), as this may incur tearing and side-effects.
+	IMGUI_API void          SetWindowSize(const ImVec2& size, ImGuiCond cond = 0);              // (not recommended) set current window size - call within Begin()/End(). set to ImVec2(0,0) to force an auto-fit. prefer using SetNextWindowSize(), as this may incur tearing and minor side-effects.    
+	IMGUI_API void          SetWindowCollapsed(bool collapsed, ImGuiCond cond = 0);             // (not recommended) set current window collapsed state. prefer using SetNextWindowCollapsed().
+	IMGUI_API void          SetWindowFocus();                                                   // (not recommended) set current window to be focused / front-most. prefer using SetNextWindowFocus().
+	IMGUI_API void          SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond = 0);      // set named window position.
+	IMGUI_API void          SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond = 0);    // set named window size. set axis to 0.0f to force an auto-fit on this axis.
+	IMGUI_API void          SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond = 0);   // set named window collapsed state
+	IMGUI_API void          SetWindowFocus(const char* name);                                           // set named window to be focused / front-most. use NULL to remove focus.
+
+	IMGUI_API float         GetScrollX();                                                       // get scrolling amount [0..GetScrollMaxX()]
+	IMGUI_API float         GetScrollY();                                                       // get scrolling amount [0..GetScrollMaxY()]
+	IMGUI_API float         GetScrollMaxX();                                                    // get maximum scrolling amount ~~ ContentSize.X - WindowSize.X
+	IMGUI_API float         GetScrollMaxY();                                                    // get maximum scrolling amount ~~ ContentSize.Y - WindowSize.Y
+	IMGUI_API void          SetScrollX(float scroll_x);                                         // set scrolling amount [0..GetScrollMaxX()]
+	IMGUI_API void          SetScrollY(float scroll_y);                                         // set scrolling amount [0..GetScrollMaxY()]
+	IMGUI_API void          SetScrollHere(float center_y_ratio = 0.5f);                         // adjust scrolling amount to make current cursor position visible. center_y_ratio=0.0: top, 0.5: center, 1.0: bottom. When using to make a "default/current item" visible, consider using SetItemDefaultFocus() instead.
+	IMGUI_API void          SetScrollFromPosY(float pos_y, float center_y_ratio = 0.5f);        // adjust scrolling amount to make given position valid. use GetCursorPos() or GetCursorStartPos()+offset to get valid positions.
+	IMGUI_API void          SetStateStorage(ImGuiStorage* tree);                                // replace tree state storage with our own (if you want to manipulate it yourself, typically clear subsection of it)
+	IMGUI_API ImGuiStorage* GetStateStorage();
+
+	// Parameters stacks (shared)
+	IMGUI_API void          PushFont(ImFont* font);                                             // use NULL as a shortcut to push default font
+	IMGUI_API void          PopFont();
+	IMGUI_API void          PushStyleColor(ImGuiCol idx, ImU32 col);
+	IMGUI_API void          PushStyleColor(ImGuiCol idx, const ImVec4& col);
+	IMGUI_API void          PopStyleColor(int count = 1);
+	IMGUI_API void          PushStyleVar(ImGuiStyleVar idx, float val);
+	IMGUI_API void          PushStyleVar(ImGuiStyleVar idx, const ImVec2& val);
+	IMGUI_API void          PopStyleVar(int count = 1);
+	IMGUI_API const ImVec4& GetStyleColorVec4(ImGuiCol idx);                                    // retrieve style color as stored in ImGuiStyle structure. use to feed back into PushStyleColor(), otherwhise use GetColorU32() to get style color + style alpha.
+	IMGUI_API ImFont*       GetFont();                                                          // get current font
+	IMGUI_API float         GetFontSize();                                                      // get current font size (= height in pixels) of current font with current scale applied
+	IMGUI_API ImVec2        GetFontTexUvWhitePixel();                                           // get UV coordinate for a while pixel, useful to draw custom shapes via the ImDrawList API
+	IMGUI_API ImU32         GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f);                  // retrieve given style color with style alpha applied and optional extra alpha multiplier
+	IMGUI_API ImU32         GetColorU32(const ImVec4& col);                                     // retrieve given color with style alpha applied
+	IMGUI_API ImU32         GetColorU32(ImU32 col);                                             // retrieve given color with style alpha applied
+
+																								// Parameters stacks (current window)
+	IMGUI_API void          PushItemWidth(float item_width);                                    // width of items for the common item+label case, pixels. 0.0f = default to ~2/3 of windows width, >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -1.0f always align width to the right side)
+	IMGUI_API void          PopItemWidth();
+	IMGUI_API float         CalcItemWidth();                                                    // width of item given pushed settings and current cursor position
+	IMGUI_API void          PushTextWrapPos(float wrap_pos_x = 0.0f);                           // word-wrapping for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space
+	IMGUI_API void          PopTextWrapPos();
+	IMGUI_API void          PushAllowKeyboardFocus(bool allow_keyboard_focus);                  // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets
+	IMGUI_API void          PopAllowKeyboardFocus();
+	IMGUI_API void          PushButtonRepeat(bool repeat);                                      // in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame.
+	IMGUI_API void          PopButtonRepeat();
+
+	// Cursor / Layout
+
+	IMGUI_API bool          Hotkey(const char* label, int* k, const ImVec2& size_arg = ImVec2(0, 0));
+
+	IMGUI_API void          Separator();                                                        // separator, generally horizontal. inside a menu bar or in horizontal layout mode, this becomes a vertical separator.
+	IMGUI_API void          SeparatorRainbow(float red, float green, float blue);
+	IMGUI_API void          SameLine(float pos_x = 0.0f, float spacing_w = -1.0f);              // call between widgets or groups to layout them horizontally
+	IMGUI_API void          NewLine();                                                          // undo a SameLine()
+	IMGUI_API void          Spacing();                                                          // add vertical spacing
+	IMGUI_API void          Dummy(const ImVec2& size);                                          // add a dummy item of given size
+	IMGUI_API void          Indent(float indent_w = 0.0f);                                      // move content position toward the right, by style.IndentSpacing or indent_w if != 0
+	IMGUI_API void          Unindent(float indent_w = 0.0f);                                    // move content position back to the left, by style.IndentSpacing or indent_w if != 0
+	IMGUI_API void          BeginGroup();                                                       // lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.)
+	IMGUI_API void          EndGroup();
+	IMGUI_API ImVec2        GetCursorPos();                                                     // cursor position is relative to window position
+	IMGUI_API float         GetCursorPosX();                                                    // "
+	IMGUI_API float         GetCursorPosY();                                                    // "
+	IMGUI_API void          SetCursorPos(const ImVec2& local_pos);                              // "
+	IMGUI_API void          SetCursorPosX(float x);                                             // "
+	IMGUI_API void          SetCursorPosY(float y);                                             // "
+	IMGUI_API ImVec2        GetCursorStartPos();                                                // initial cursor position
+	IMGUI_API ImVec2        GetCursorScreenPos();                                               // cursor position in absolute screen coordinates [0..io.DisplaySize] (useful to work with ImDrawList API)
+	IMGUI_API void          SetCursorScreenPos(const ImVec2& pos);                              // cursor position in absolute screen coordinates [0..io.DisplaySize]
+	IMGUI_API void          AlignTextToFramePadding();                                          // vertically align/lower upcoming text to FramePadding.y so that it will aligns to upcoming widgets (call if you have text on a line before regular widgets)
+	IMGUI_API float         GetTextLineHeight();                                                // ~ FontSize
+	IMGUI_API float         GetTextLineHeightWithSpacing();                                     // ~ FontSize + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of text)
+	IMGUI_API float         GetFrameHeight();                                                   // ~ FontSize + style.FramePadding.y * 2
+	IMGUI_API float         GetFrameHeightWithSpacing();                                        // ~ FontSize + style.FramePadding.y * 2 + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of framed widgets)
+
+																								// Columns
+																								// You can also use SameLine(pos_x) for simplified columns. The columns API is still work-in-progress and rather lacking.
+	IMGUI_API void          Columns(int count = 1, const char* id = NULL, bool border = true);
+	IMGUI_API void          NextColumn();                                                       // next column, defaults to current row or next row if the current row is finished
+	IMGUI_API int           GetColumnIndex();                                                   // get current column index
+	IMGUI_API float         GetColumnWidth(int column_index = -1);                              // get column width (in pixels). pass -1 to use current column
+	IMGUI_API void          SetColumnWidth(int column_index, float width);                      // set column width (in pixels). pass -1 to use current column
+	IMGUI_API float         GetColumnOffset(int column_index = -1);                             // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetColumnsCount() inclusive. column 0 is typically 0.0f
+	IMGUI_API void          SetColumnOffset(int column_index, float offset_x);                  // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column
+	IMGUI_API int           GetColumnsCount();
+
+	// ID scopes
+	// If you are creating widgets in a loop you most likely want to push a unique identifier (e.g. object pointer, loop index) so ImGui can differentiate them.
+	// You can also use the "##foobar" syntax within widget label to distinguish them from each others. Read "A primer on the use of labels/IDs" in the FAQ for more details.
+	IMGUI_API void          PushID(const char* str_id);                                         // push identifier into the ID stack. IDs are hash of the entire stack!
+	IMGUI_API void          PushID(const char* str_id_begin, const char* str_id_end);
+	IMGUI_API void          PushID(const void* ptr_id);
+	IMGUI_API void          PushID(int int_id);
+	IMGUI_API void          PopID();
+	IMGUI_API ImGuiID       GetID(const char* str_id);                                          // calculate unique ID (hash of whole ID stack + given parameter). e.g. if you want to query into ImGuiStorage yourself
+	IMGUI_API ImGuiID       GetID(const char* str_id_begin, const char* str_id_end);
+	IMGUI_API ImGuiID       GetID(const void* ptr_id);
+
+	// Widgets: Text
+	IMGUI_API void          TextUnformatted(const char* text, const char* text_end = NULL);               // raw text without formatting. Roughly equivalent to Text("%s", text) but: A) doesn't require null terminated string if 'text_end' is specified, B) it's faster, no memory copy is done, no buffer size limits, recommended for long chunks of text.
+	IMGUI_API void          Text(const char* fmt, ...)                                     IM_FMTARGS(1); // simple formatted text
+	IMGUI_API void          TextV(const char* fmt, va_list args)                           IM_FMTLIST(1);
+	IMGUI_API void          TextColored(const ImVec4& col, const char* fmt, ...)           IM_FMTARGS(2); // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor();
+	IMGUI_API void          TextColoredV(const ImVec4& col, const char* fmt, va_list args) IM_FMTLIST(2);
+	IMGUI_API void          TextDisabled(const char* fmt, ...)                             IM_FMTARGS(1); // shortcut for PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]); Text(fmt, ...); PopStyleColor();
+	IMGUI_API void          TextDisabledV(const char* fmt, va_list args)                   IM_FMTLIST(1);
+	IMGUI_API void          TextWrapped(const char* fmt, ...)                              IM_FMTARGS(1); // shortcut for PushTextWrapPos(0.0f); Text(fmt, ...); PopTextWrapPos();. Note that this won't work on an auto-resizing window if there's no other widgets to extend the window width, yoy may need to set a size using SetNextWindowSize().
+	IMGUI_API void          TextWrappedV(const char* fmt, va_list args)                    IM_FMTLIST(1);
+	IMGUI_API void          LabelText(const char* label, const char* fmt, ...)             IM_FMTARGS(2); // display text+label aligned the same way as value+label widgets
+	IMGUI_API void          LabelTextV(const char* label, const char* fmt, va_list args)   IM_FMTLIST(2);
+	IMGUI_API void          BulletText(const char* fmt, ...)                               IM_FMTARGS(1); // shortcut for Bullet()+Text()
+	IMGUI_API void          BulletTextV(const char* fmt, va_list args)                     IM_FMTLIST(1);
+	IMGUI_API void          Bullet();                                                                     // draw a small circle and keep the cursor on the same line. advance cursor x position by GetTreeNodeToLabelSpacing(), same distance that TreeNode() uses
+
+																										  // Widgets: Main
+	IMGUI_API bool          Button(const char* label, const ImVec2& size = ImVec2(0, 0));            // button
+	IMGUI_API bool          SmallButton(const char* label);                                         // button with FramePadding=(0,0) to easily embed within text
+	IMGUI_API bool          InvisibleButton(const char* str_id, const ImVec2& size);                // button behavior without the visuals, useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.)
+	IMGUI_API void          Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), const ImVec4& tint_col = ImVec4(1, 1, 1, 1), const ImVec4& border_col = ImVec4(0, 0, 0, 0));
+	IMGUI_API bool          ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0, 0, 0, 0), const ImVec4& tint_col = ImVec4(1, 1, 1, 1));    // <0 frame_padding uses default frame padding settings. 0 for no padding
+	IMGUI_API bool          Checkbox(const char* label, bool* v);
+	bool sub(const char* label, bool selected);
+	IMGUI_API bool          CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value);
+	IMGUI_API bool          RadioButton(const char* label, bool active);
+	IMGUI_API bool          RadioButton(const char* label, int* v, int v_button);
+	IMGUI_API void          PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float));
+	IMGUI_API void          PlotLines(const char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0));
+	IMGUI_API void          PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float));
+	IMGUI_API void          PlotHistogram(const char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0));
+	IMGUI_API void          ProgressBar(float fraction, const ImVec2& size_arg = ImVec2(-1, 0), const char* overlay = NULL);
+
+	// Widgets: Combo Box
+	// The new BeginCombo()/EndCombo() api allows you to manage your contents and selection state however you want it. 
+	// The old Combo() api are helpers over BeginCombo()/EndCombo() which are kept available for convenience purpose.
+	IMGUI_API bool          BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags = 0);
+	IMGUI_API void          EndCombo(); // only call EndCombo() if BeginCombo() returns true!
+	IMGUI_API bool          Combo(const char* label, int* current_item, const char* const items[], int items_count, int popup_max_height_in_items = -1);
+	IMGUI_API bool          Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int popup_max_height_in_items = -1);      // Separate items with \0 within a string, end item-list with \0\0. e.g. "One\0Two\0Three\0"
+	IMGUI_API bool          Combo(const char* label, int* current_item, bool(*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int popup_max_height_in_items = -1);
+
+	// Widgets: Drags (tip: ctrl+click on a drag box to input with keyboard. manually input values aren't clamped, can go off-bounds)
+	// For all the Float2/Float3/Float4/Int2/Int3/Int4 versions of every functions, note that a 'float v[X]' function argument is the same as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. You can pass address of your first element out of a contiguous set, e.g. &myvector.x
+	IMGUI_API bool          DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = xorstr("%.3f"), float power = 1.0f);     // If v_min >= v_max we have no bound
+	IMGUI_API bool          DragFloat2(const char* label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = xorstr("%.3f"), float power = 1.0f);
+	IMGUI_API bool          DragFloat3(const char* label, float v[3], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = xorstr("%.3f"), float power = 1.0f);
+	IMGUI_API bool          DragFloat4(const char* label, float v[4], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = xorstr("%.3f"), float power = 1.0f);
+	IMGUI_API bool          DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = xorstr("%.3f"), const char* display_format_max = NULL, float power = 1.0f);
+	IMGUI_API bool          DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = xorstr("%.0f"));                                       // If v_min >= v_max we have no bound
+	IMGUI_API bool          DragInt2(const char* label, int v[2], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = xorstr("%.0f"));
+	IMGUI_API bool          DragInt3(const char* label, int v[3], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = xorstr("%.0f"));
+	IMGUI_API bool          DragInt4(const char* label, int v[4], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = xorstr("%.0f"));
+	IMGUI_API bool          DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = xorstr("%.0f"), const char* display_format_max = NULL);
+
+	// Widgets: Input with Keyboard
+	IMGUI_API bool          InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
+	IMGUI_API bool          InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
+	IMGUI_API bool          InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0);
+	IMGUI_API bool          InputFloat2(const char* label, float v[2], int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0);
+	IMGUI_API bool          InputFloat3(const char* label, float v[3], int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0);
+	IMGUI_API bool          InputFloat4(const char* label, float v[4], int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0);
+	IMGUI_API bool          InputInt(const char* label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags extra_flags = 0);
+	IMGUI_API bool          InputInt2(const char* label, int v[2], ImGuiInputTextFlags extra_flags = 0);
+	IMGUI_API bool          InputInt3(const char* label, int v[3], ImGuiInputTextFlags extra_flags = 0);
+	IMGUI_API bool          InputInt4(const char* label, int v[4], ImGuiInputTextFlags extra_flags = 0);
+
+	// Widgets: Sliders (tip: ctrl+click on a slider to input with keyboard. manually input values aren't clamped, can go off-bounds)
+	IMGUI_API bool          SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format = xorstr("%.3f"), float power = 1.0f);     // adjust display_format to decorate the value with a prefix or a suffix for in-slider labels or unit display. Use power!=1.0 for logarithmic sliders
+	IMGUI_API bool          SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format = xorstr("%.3f"), float power = 1.0f);
+	IMGUI_API bool          SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format = xorstr("%.3f"), float power = 1.0f);
+	IMGUI_API bool          SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* display_format = xorstr("%.3f"), float power = 1.0f);
+	IMGUI_API bool          SliderAngle(const char* label, float* v_rad, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f);
+	IMGUI_API bool          SliderInt(const char* label, int* v, int v_min, int v_max, const char* display_format = xorstr("%.0f"));
+	IMGUI_API bool          SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* display_format = xorstr("%.0f"));
+	IMGUI_API bool          SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* display_format = xorstr("%.0f"));
+	IMGUI_API bool          SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* display_format = xorstr("%.0f"));
+	IMGUI_API bool          VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* display_format = xorstr("%.3f"), float power = 1.0f);
+	IMGUI_API bool          VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* display_format = xorstr("%.0f"));
+
+	// Widgets: Color Editor/Picker (tip: the ColorEdit* functions have a little colored preview square that can be left-clicked to open a picker, and right-clicked to open an option menu.)
+	// Note that a 'float v[X]' function argument is the same as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. You can the pass the address of a first float element out of a contiguous structure, e.g. &myvector.x
+	IMGUI_API bool          ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags = 0);
+	IMGUI_API bool          ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0);
+	IMGUI_API bool          ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags = 0);
+	IMGUI_API bool          ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags = 0, const float* ref_col = NULL);
+	IMGUI_API bool          ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags = 0, ImVec2 size = ImVec2(0, 0));  // display a colored square/button, hover for details, return true when pressed.
+	IMGUI_API void          SetColorEditOptions(ImGuiColorEditFlags flags);                         // initialize current options (generally on application startup) if you want to select a default format, picker type, etc. User will be able to change many settings, unless you pass the _NoOptions flag to your calls.
+
+																									// Widgets: Trees
+	IMGUI_API bool          TreeNode(const char* label);                                            // if returning 'true' the node is open and the tree id is pushed into the id stack. user is responsible for calling TreePop().
+	IMGUI_API bool          TreeNode(const char* str_id, const char* fmt, ...) IM_FMTARGS(2);       // read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet().
+	IMGUI_API bool          TreeNode(const void* ptr_id, const char* fmt, ...) IM_FMTARGS(2);       // "
+	IMGUI_API bool          TreeNodeV(const char* str_id, const char* fmt, va_list args) IM_FMTLIST(2);
+	IMGUI_API bool          TreeNodeV(const void* ptr_id, const char* fmt, va_list args) IM_FMTLIST(2);
+	IMGUI_API bool          TreeNodeEx(const char* label, ImGuiTreeNodeFlags flags = 0);
+	IMGUI_API bool          TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3);
+	IMGUI_API bool          TreeNodeEx(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3);
+	IMGUI_API bool          TreeNodeExV(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3);
+	IMGUI_API bool          TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3);
+	IMGUI_API void          TreePush(const char* str_id);                                           // ~ Indent()+PushId(). Already called by TreeNode() when returning true, but you can call Push/Pop yourself for layout purpose
+	IMGUI_API void          TreePush(const void* ptr_id = NULL);                                    // "
+	IMGUI_API void          TreePop();                                                              // ~ Unindent()+PopId()
+	IMGUI_API void          TreeAdvanceToLabelPos();                                                // advance cursor x position by GetTreeNodeToLabelSpacing()
+	IMGUI_API float         GetTreeNodeToLabelSpacing();                                            // horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.FramePadding.x*2) for a regular unframed TreeNode
+	IMGUI_API void          SetNextTreeNodeOpen(bool is_open, ImGuiCond cond = 0);                  // set next TreeNode/CollapsingHeader open state.
+	IMGUI_API bool          CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0);      // if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have to call TreePop().
+	IMGUI_API bool          CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags flags = 0); // when 'p_open' isn't NULL, display an additional small close button on upper right of the header
+
+																											 // Widgets: Selectable / Lists
+	IMGUI_API bool          Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0));  // "bool selected" carry the selection state (read-only). Selectable() is clicked is returns true so you can modify your selection state. size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height
+	IMGUI_API bool          Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0));       // "bool* p_selected" point to the selection state (read-write), as a convenient helper.
+	IMGUI_API bool          ListBox(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items = -1);
+	IMGUI_API bool          ListBox(const char* label, int* current_item, bool(*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
+	IMGUI_API bool          ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0, 0));     // use if you want to reimplement ListBox() will custom data or interactions. make sure to call ListBoxFooter() afterwards.
+	IMGUI_API bool          ListBoxHeader(const char* label, int items_count, int height_in_items = -1); // "
+	IMGUI_API void          ListBoxFooter();                                                        // terminate the scrolling region
+
+																									// Widgets: Value() Helpers. Output single value in "name: value" format (tip: freely declare more in your code to handle your types. you can add functions to the ImGui namespace)
+	IMGUI_API void          Value(const char* prefix, bool b);
+	IMGUI_API void          Value(const char* prefix, int v);
+	IMGUI_API void          Value(const char* prefix, unsigned int v);
+	IMGUI_API void          Value(const char* prefix, float v, const char* float_format = NULL);
+
+	// Tooltips
+	IMGUI_API void          SetTooltip(const char* fmt, ...) IM_FMTARGS(1);                     // set text tooltip under mouse-cursor, typically use with ImGui::IsItemHovered(). overidde any previous call to SetTooltip().
+	IMGUI_API void          SetTooltipV(const char* fmt, va_list args) IM_FMTLIST(1);
+	IMGUI_API void          BeginTooltip();                                                     // begin/append a tooltip window. to create full-featured tooltip (with any kind of contents).
+	IMGUI_API void          EndTooltip();
+
+	// Menus
+	IMGUI_API bool          BeginMainMenuBar();                                                 // create and append to a full screen menu-bar.
+	IMGUI_API void          EndMainMenuBar();                                                   // only call EndMainMenuBar() if BeginMainMenuBar() returns true!
+	IMGUI_API bool          BeginMenuBar();                                                     // append to menu-bar of current window (requires ImGuiWindowFlags_MenuBar flag set on parent window).
+	IMGUI_API void          EndMenuBar();                                                       // only call EndMenuBar() if BeginMenuBar() returns true!
+	IMGUI_API bool          BeginMenu(const char* label, bool enabled = true);                  // create a sub-menu entry. only call EndMenu() if this returns true!
+	IMGUI_API void          EndMenu();                                                          // only call EndBegin() if BeginMenu() returns true!
+	IMGUI_API bool          MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true);  // return true when activated. shortcuts are displayed for convenience but not processed by ImGui at the moment
+	IMGUI_API bool          MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true);              // return true when activated + toggle (*p_selected) if p_selected != NULL
+
+																																   // Popups
+	IMGUI_API void          OpenPopup(const char* str_id);                                      // call to mark popup as open (don't call every frame!). popups are closed when user click outside, or if CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. By default, Selectable()/MenuItem() are calling CloseCurrentPopup(). Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level).
+	IMGUI_API bool          BeginPopup(const char* str_id, ImGuiWindowFlags flags = 0);                                             // return true if the popup is open, and you can start outputting to it. only call EndPopup() if BeginPopup() returns true!
+	IMGUI_API bool          BeginPopupContextItem(const char* str_id = NULL, int mouse_button = 1);                                 // helper to open and begin popup when clicked on last item. if you can pass a NULL str_id only if the previous item had an id. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp!
+	IMGUI_API bool          BeginPopupContextWindow(const char* str_id = NULL, int mouse_button = 1, bool also_over_items = true);  // helper to open and begin popup when clicked on current window.
+	IMGUI_API bool          BeginPopupContextVoid(const char* str_id = NULL, int mouse_button = 1);                                 // helper to open and begin popup when clicked in void (where there are no imgui windows).
+	IMGUI_API bool          BeginPopupModal(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0);                     // modal dialog (regular window with title bar, block interactions behind the modal window, can't close the modal window by clicking outside)
+	IMGUI_API void          EndPopup();                                                                                             // only call EndPopup() if BeginPopupXXX() returns true!
+	IMGUI_API bool          OpenPopupOnItemClick(const char* str_id = NULL, int mouse_button = 1);                                  // helper to open popup when clicked on last item. return true when just opened.
+	IMGUI_API bool          IsPopupOpen(const char* str_id);                                    // return true if the popup is open
+	IMGUI_API void          CloseCurrentPopup();                                                // close the popup we have begin-ed into. clicking on a MenuItem or Selectable automatically close the current popup.
+
+																								// Logging/Capture: all text output from interface is captured to tty/file/clipboard. By default, tree nodes are automatically opened during logging.
+	IMGUI_API void          LogToTTY(int max_depth = -1);                                       // start logging to tty
+	IMGUI_API void          LogToFile(int max_depth = -1, const char* filename = NULL);         // start logging to file
+	IMGUI_API void          LogToClipboard(int max_depth = -1);                                 // start logging to OS clipboard
+	IMGUI_API void          LogFinish();                                                        // stop logging (close file, etc.)
+	IMGUI_API void          LogButtons();                                                       // helper to display buttons for logging to tty/file/clipboard
+	IMGUI_API void          LogText(const char* fmt, ...) IM_FMTARGS(1);                        // pass text data straight to log (without being displayed)
+
+																								// Drag and Drop
+																								// [BETA API] Missing Demo code. API may evolve.
+	IMGUI_API bool          BeginDragDropSource(ImGuiDragDropFlags flags = 0, int mouse_button = 0);                // call when the current item is active. If this return true, you can call SetDragDropPayload() + EndDragDropSource()
+	IMGUI_API bool          SetDragDropPayload(const char* type, const void* data, size_t size, ImGuiCond cond = 0);// type is a user defined string of maximum 12 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui.
+	IMGUI_API void          EndDragDropSource();                                                                    // only call EndDragDropSource() if BeginDragDropSource() returns true!
+	IMGUI_API bool          BeginDragDropTarget();                                                                  // call after submitting an item that may receive an item. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget()
+	IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0);            // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released.
+	IMGUI_API void          EndDragDropTarget();                                                                    // only call EndDragDropTarget() if BeginDragDropTarget() returns true!
+
+																													// Clipping
+	IMGUI_API void          PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect);
+	IMGUI_API void          PopClipRect();
+
+	// Styles
+	IMGUI_API void          StyleColorsClassic(ImGuiStyle* dst = NULL);
+	IMGUI_API void          StyleColorsDark(ImGuiStyle* dst = NULL);
+	IMGUI_API void          StyleColorsLight(ImGuiStyle* dst = NULL);
+
+	// Focus
+	// (FIXME: Those functions will be reworked after we merge the navigation branch + have a pass at focusing/tabbing features.)
+	// (Prefer using "SetItemDefaultFocus()" over "if (IsWindowAppearing()) SetScrollHere()" when applicable, to make your code more forward compatible when navigation branch is merged)
+	IMGUI_API void          SetItemDefaultFocus();                                              // make last item the default focused item of a window (WIP navigation branch only). Pleaase use instead of SetScrollHere().
+	IMGUI_API void          SetKeyboardFocusHere(int offset = 0);                               // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. Use -1 to access previous widget.
+
+																								// Utilities
+	IMGUI_API bool          IsItemHovered(ImGuiHoveredFlags flags = 0);                         // is the last item hovered? (and usable, aka not blocked by a popup, etc.). See ImGuiHoveredFlags for more options.
+	IMGUI_API bool          IsItemActive();                                                     // is the last item active? (e.g. button being held, text field being edited- items that don't interact will always return false)
+	IMGUI_API bool          IsItemClicked(int mouse_button = 0);                                // is the last item clicked? (e.g. button/node just clicked on)
+	IMGUI_API bool          IsItemVisible();                                                    // is the last item visible? (aka not out of sight due to clipping/scrolling.)
+	IMGUI_API bool          IsAnyItemHovered();
+	IMGUI_API bool          IsAnyItemActive();
+	IMGUI_API ImVec2        GetItemRectMin();                                                   // get bounding rectangle of last item, in screen space
+	IMGUI_API ImVec2        GetItemRectMax();                                                   // "
+	IMGUI_API ImVec2        GetItemRectSize();                                                  // get size of last item, in screen space
+	IMGUI_API void          SetItemAllowOverlap();                                              // allow last item to be overlapped by a subsequent item. sometimes useful with invisible buttons, selectables, etc. to catch unused area.
+	IMGUI_API bool          IsWindowFocused(ImGuiFocusedFlags flags = 0);                       // is current window focused? or its root/child, depending on flags. see flags for options.
+	IMGUI_API bool          IsWindowHovered(ImGuiHoveredFlags flags = 0);                       // is current window hovered (and typically: not blocked by a popup/modal)? see flags for options.
+	IMGUI_API bool          IsRectVisible(const ImVec2& size);                                  // test if rectangle (of given size, starting from cursor position) is visible / not clipped.
+	IMGUI_API bool          IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max);      // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side.
+	IMGUI_API float         GetTime();
+	IMGUI_API int           GetFrameCount();
+	IMGUI_API ImDrawList*   GetOverlayDrawList();                                               // this draw list will be the last rendered one, useful to quickly draw overlays shapes/text
+	IMGUI_API ImDrawListSharedData* GetDrawListSharedData();
+	IMGUI_API const char*   GetStyleColorName(ImGuiCol idx);
+	IMGUI_API ImVec2        CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
+	IMGUI_API void          CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end);    // calculate coarse clipping for large list of evenly sized items. Prefer using the ImGuiListClipper higher-level helper if you can.
+
+	IMGUI_API bool          BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags flags = 0); // helper to create a child window / scrolling region that looks like a normal widget frame
+	IMGUI_API void          EndChildFrame();                                                    // always call EndChildFrame() regardless of BeginChildFrame() return values (which indicates a collapsed/clipped window)
+
+	IMGUI_API ImVec4        ColorConvertU32ToFloat4(ImU32 in);
+	IMGUI_API ImU32         ColorConvertFloat4ToU32(const ImVec4& in);
+	IMGUI_API void          ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v);
+	IMGUI_API void          ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b);
+
+	// Inputs
+	IMGUI_API int           GetKeyIndex(ImGuiKey imgui_key);                                    // map ImGuiKey_* values into user's key index. == io.KeyMap[key]
+	IMGUI_API bool          IsKeyDown(int user_key_index);                                      // is key being held. == io.KeysDown[user_key_index]. note that imgui doesn't know the semantic of each entry of io.KeyDown[]. Use your own indices/enums according to how your backend/engine stored them into KeyDown[]!
+	IMGUI_API bool          IsKeyPressed(int user_key_index, bool repeat = true);               // was key pressed (went from !Down to Down). if repeat=true, uses io.KeyRepeatDelay / KeyRepeatRate
+	IMGUI_API bool          IsKeyReleased(int user_key_index);                                  // was key released (went from Down to !Down)..
+	IMGUI_API int           GetKeyPressedAmount(int key_index, float repeat_delay, float rate); // uses provided repeat rate/delay. return a count, most often 0 or 1 but might be >1 if RepeatRate is small enough that DeltaTime > RepeatRate
+	IMGUI_API bool          IsMouseDown(int button);                                            // is mouse button held
+	IMGUI_API bool          IsMouseClicked(int button, bool repeat = false);                    // did mouse button clicked (went from !Down to Down)
+	IMGUI_API bool          IsMouseDoubleClicked(int button);                                   // did mouse button double-clicked. a double-click returns false in IsMouseClicked(). uses io.MouseDoubleClickTime.
+	IMGUI_API bool          IsMouseReleased(int button);                                        // did mouse button released (went from Down to !Down)
+	IMGUI_API bool          IsMouseDragging(int button = 0, float lock_threshold = -1.0f);      // is mouse dragging. if lock_threshold < -1.0f uses io.MouseDraggingThreshold
+	IMGUI_API bool          IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true);  // is mouse hovering given bounding rect (in screen space). clipped by current clipping settings. disregarding of consideration of focus/window ordering/blocked by a popup.
+	IMGUI_API bool          IsMousePosValid(const ImVec2* mouse_pos = NULL);                    //
+	IMGUI_API ImVec2        GetMousePos();                                                      // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
+	IMGUI_API ImVec2        GetMousePosOnOpeningCurrentPopup();                                 // retrieve backup of mouse positioning at the time of opening popup we have BeginPopup() into
+	IMGUI_API ImVec2        GetMouseDragDelta(int button = 0, float lock_threshold = -1.0f);    // dragging amount since clicking. if lock_threshold < -1.0f uses io.MouseDraggingThreshold
+	IMGUI_API void          ResetMouseDragDelta(int button = 0);                                //
+	IMGUI_API ImGuiMouseCursor GetMouseCursor();                                                // get desired cursor type, reset in ImGui::NewFrame(), this is updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you
+	IMGUI_API void          SetMouseCursor(ImGuiMouseCursor type);                              // set desired cursor type
+	IMGUI_API void          CaptureKeyboardFromApp(bool capture = true);                        // manually override io.WantCaptureKeyboard flag next frame (said flag is entirely left for your application handle). e.g. force capture keyboard when your widget is being hovered.
+	IMGUI_API void          CaptureMouseFromApp(bool capture = true);                           // manually override io.WantCaptureMouse flag next frame (said flag is entirely left for your application handle).
+
+																								// Helpers functions to access functions pointers in ImGui::GetIO()
+	IMGUI_API void*         MemAlloc(size_t sz);
+	IMGUI_API void          MemFree(void* ptr);
+	IMGUI_API const char*   GetClipboardText();
+	IMGUI_API void          SetClipboardText(const char* text);
+
+	// Internal context access - if you want to use multiple context, share context between modules (e.g. DLL). There is a default context created and active by default.
+	// All contexts share a same ImFontAtlas by default. If you want different font atlas, you can new() them and overwrite the GetIO().Fonts variable of an ImGui context.
+	IMGUI_API const char*   GetVersion();
+	IMGUI_API ImGuiContext* CreateContext(void* (*malloc_fn)(size_t) = NULL, void(*free_fn)(void*) = NULL);
+	IMGUI_API void          DestroyContext(ImGuiContext* ctx);
+	IMGUI_API ImGuiContext* GetCurrentContext();
+	IMGUI_API void          SetCurrentContext(ImGuiContext* ctx);
+
+} // namespace ImGui
+
+  // Flags for ImGui::Begin()
+enum ImGuiWindowFlags_
+{
+	ImGuiWindowFlags_NoTitleBar = 1 << 0,   // Disable title-bar
+	ImGuiWindowFlags_NoResize = 1 << 1,   // Disable user resizing with the lower-right grip
+	ImGuiWindowFlags_NoMove = 1 << 2,   // Disable user moving the window
+	ImGuiWindowFlags_NoScrollbar = 1 << 3,   // Disable scrollbars (window can still scroll with mouse or programatically)
+	ImGuiWindowFlags_NoScrollWithMouse = 1 << 4,   // Disable user vertically scrolling with mouse wheel. On child window, mouse wheel will be forwarded to the parent unless NoScrollbar is also set.
+	ImGuiWindowFlags_NoCollapse = 1 << 5,   // Disable user collapsing window by double-clicking on it
+	ImGuiWindowFlags_AlwaysAutoResize = 1 << 6,   // Resize every window to its content every frame
+												  //ImGuiWindowFlags_ShowBorders          = 1 << 7,   // Show borders around windows and items (OBSOLETE! Use e.g. style.FrameBorderSize=1.0f to enable borders).
+												  ImGuiWindowFlags_NoSavedSettings = 1 << 8,   // Never load/save settings in .ini file
+												  ImGuiWindowFlags_NoInputs = 1 << 9,   // Disable catching mouse or keyboard inputs, hovering test with pass through.
+												  ImGuiWindowFlags_MenuBar = 1 << 10,  // Has a menu-bar
+												  ImGuiWindowFlags_HorizontalScrollbar = 1 << 11,  // Allow horizontal scrollbar to appear (off by default). You may use SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo in the "Horizontal Scrolling" section.
+												  ImGuiWindowFlags_NoFocusOnAppearing = 1 << 12,  // Disable taking focus when transitioning from hidden to visible state
+												  ImGuiWindowFlags_NoBringToFrontOnFocus = 1 << 13,  // Disable bringing window to front when taking focus (e.g. clicking on it or programatically giving it focus)
+												  ImGuiWindowFlags_AlwaysVerticalScrollbar = 1 << 14,  // Always show vertical scrollbar (even if ContentSize.y < Size.y)
+												  ImGuiWindowFlags_AlwaysHorizontalScrollbar = 1 << 15,  // Always show horizontal scrollbar (even if ContentSize.x < Size.x)
+												  ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 16,  // Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windows, because more convenient)
+												  ImGuiWindowFlags_ResizeFromAnySide = 1 << 17,  // (WIP) Enable resize from any corners and borders. Your back-end needs to honor the different values of io.MouseCursor set by imgui.
+
+																								 // [Internal]
+																								 ImGuiWindowFlags_ChildWindow = 1 << 24,  // Don't use! For internal use by BeginChild()
+																								 ImGuiWindowFlags_Tooltip = 1 << 25,  // Don't use! For internal use by BeginTooltip()
+																								 ImGuiWindowFlags_Popup = 1 << 26,  // Don't use! For internal use by BeginPopup()
+																								 ImGuiWindowFlags_Modal = 1 << 27,  // Don't use! For internal use by BeginPopupModal()
+																								 ImGuiWindowFlags_ChildMenu = 1 << 28   // Don't use! For internal use by BeginMenu()
+};
+
+// Flags for ImGui::InputText()
+enum ImGuiInputTextFlags_
+{
+	ImGuiInputTextFlags_CharsDecimal = 1 << 0,   // Allow 0123456789.+-*/
+	ImGuiInputTextFlags_CharsHexadecimal = 1 << 1,   // Allow 0123456789ABCDEFabcdef
+	ImGuiInputTextFlags_CharsUppercase = 1 << 2,   // Turn a..z into A..Z
+	ImGuiInputTextFlags_CharsNoBlank = 1 << 3,   // Filter out spaces, tabs
+	ImGuiInputTextFlags_AutoSelectAll = 1 << 4,   // Select entire text when first taking mouse focus
+	ImGuiInputTextFlags_EnterReturnsTrue = 1 << 5,   // Return 'true' when Enter is pressed (as opposed to when the value was modified)
+	ImGuiInputTextFlags_CallbackCompletion = 1 << 6,   // Call user function on pressing TAB (for completion handling)
+	ImGuiInputTextFlags_CallbackHistory = 1 << 7,   // Call user function on pressing Up/Down arrows (for history handling)
+	ImGuiInputTextFlags_CallbackAlways = 1 << 8,   // Call user function every time. User code may query cursor position, modify text buffer.
+	ImGuiInputTextFlags_CallbackCharFilter = 1 << 9,   // Call user function to filter character. Modify data->EventChar to replace/filter input, or return 1 to discard character.
+	ImGuiInputTextFlags_AllowTabInput = 1 << 10,  // Pressing TAB input a '\t' character into the text field
+	ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11,  // In multi-line mode, unfocus with Enter, add new line with Ctrl+Enter (default is opposite: unfocus with Ctrl+Enter, add line with Enter).
+	ImGuiInputTextFlags_NoHorizontalScroll = 1 << 12,  // Disable following the cursor horizontally
+	ImGuiInputTextFlags_AlwaysInsertMode = 1 << 13,  // Insert mode
+	ImGuiInputTextFlags_ReadOnly = 1 << 14,  // Read-only mode
+	ImGuiInputTextFlags_Password = 1 << 15,  // Password mode, display all characters as '*'
+	ImGuiInputTextFlags_NoUndoRedo = 1 << 16,  // Disable undo/redo. Note that input text owns the text data while active, if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID().
+											   // [Internal]
+											   ImGuiInputTextFlags_Multiline = 1 << 20   // For internal use by InputTextMultiline()
+};
+
+// Flags for ImGui::TreeNodeEx(), ImGui::CollapsingHeader*()
+enum ImGuiTreeNodeFlags_
+{
+	ImGuiTreeNodeFlags_Selected = 1 << 0,   // Draw as selected
+	ImGuiTreeNodeFlags_Framed = 1 << 1,   // Full colored frame (e.g. for CollapsingHeader)
+	ImGuiTreeNodeFlags_AllowItemOverlap = 1 << 2,   // Hit testing to allow subsequent widgets to overlap this one
+	ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3,   // Don't do a TreePush() when open (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack
+	ImGuiTreeNodeFlags_NoAutoOpenOnLog = 1 << 4,   // Don't automatically and temporarily open node when Logging is active (by default logging will automatically open tree nodes)
+	ImGuiTreeNodeFlags_DefaultOpen = 1 << 5,   // Default node to be open
+	ImGuiTreeNodeFlags_OpenOnDoubleClick = 1 << 6,   // Need double-click to open node
+	ImGuiTreeNodeFlags_OpenOnArrow = 1 << 7,   // Only open when clicking on the arrow part. If ImGuiTreeNodeFlags_OpenOnDoubleClick is also set, single-click arrow or double-click all box to open.
+	ImGuiTreeNodeFlags_Leaf = 1 << 8,   // No collapsing, no arrow (use as a convenience for leaf nodes). 
+	ImGuiTreeNodeFlags_Bullet = 1 << 9,   // Display a bullet instead of arrow
+	ImGuiTreeNodeFlags_FramePadding = 1 << 10,  // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding().
+												//ImGuITreeNodeFlags_SpanAllAvailWidth  = 1 << 11,  // FIXME: TODO: Extend hit box horizontally even if not framed
+												//ImGuiTreeNodeFlags_NoScrollOnOpen     = 1 << 12,  // FIXME: TODO: Disable automatic scroll on TreePop() if node got just open and contents is not visible
+												ImGuiTreeNodeFlags_CollapsingHeader = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoAutoOpenOnLog
+
+												// Obsolete names (will be removed)
+#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
+	, ImGuiTreeNodeFlags_AllowOverlapMode = ImGuiTreeNodeFlags_AllowItemOverlap
+#endif
+};
+
+// Flags for ImGui::Selectable()
+enum ImGuiSelectableFlags_
+{
+	ImGuiSelectableFlags_DontClosePopups = 1 << 0,   // Clicking this don't close parent popup window
+	ImGuiSelectableFlags_SpanAllColumns = 1 << 1,   // Selectable frame can span all columns (text will still fit in current column)
+	ImGuiSelectableFlags_AllowDoubleClick = 1 << 2    // Generate press events on double clicks too
+};
+
+// Flags for ImGui::BeginCombo()
+enum ImGuiComboFlags_
+{
+	ImGuiComboFlags_PopupAlignLeft = 1 << 0,   // Align the popup toward the left by default
+	ImGuiComboFlags_HeightSmall = 1 << 1,   // Max ~4 items visible. Tip: If you want your combo popup to be a specific size you can use SetNextWindowSizeConstraints() prior to calling BeginCombo()
+	ImGuiComboFlags_HeightRegular = 1 << 2,   // Max ~8 items visible (default)
+	ImGuiComboFlags_HeightLarge = 1 << 3,   // Max ~20 items visible
+	ImGuiComboFlags_HeightLargest = 1 << 4,   // As many fitting items as possible
+	ImGuiComboFlags_HeightMask_ = ImGuiComboFlags_HeightSmall | ImGuiComboFlags_HeightRegular | ImGuiComboFlags_HeightLarge | ImGuiComboFlags_HeightLargest
+};
+
+// Flags for ImGui::IsWindowFocused()
+enum ImGuiFocusedFlags_
+{
+	ImGuiFocusedFlags_ChildWindows = 1 << 0,   // IsWindowFocused(): Return true if any children of the window is focused
+	ImGuiFocusedFlags_RootWindow = 1 << 1,   // IsWindowFocused(): Test from root window (top most parent of the current hierarchy)
+	ImGuiFocusedFlags_AnyWindow = 1 << 2,   // IsWindowFocused(): Return true if any window is focused
+	ImGuiFocusedFlags_RootAndChildWindows = ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows
+};
+
+// Flags for ImGui::IsItemHovered(), ImGui::IsWindowHovered()
+enum ImGuiHoveredFlags_
+{
+	ImGuiHoveredFlags_Default = 0,        // Return true if directly over the item/window, not obstructed by another window, not obstructed by an active popup or modal blocking inputs under them.
+	ImGuiHoveredFlags_ChildWindows = 1 << 0,   // IsWindowHovered() only: Return true if any children of the window is hovered
+	ImGuiHoveredFlags_RootWindow = 1 << 1,   // IsWindowHovered() only: Test from root window (top most parent of the current hierarchy)
+	ImGuiHoveredFlags_AnyWindow = 1 << 2,   // IsWindowHovered() only: Return true if any window is hovered
+	ImGuiHoveredFlags_AllowWhenBlockedByPopup = 1 << 3,   // Return true even if a popup window is normally blocking access to this item/window
+														  //ImGuiHoveredFlags_AllowWhenBlockedByModal     = 1 << 4,   // Return true even if a modal popup window is normally blocking access to this item/window. FIXME-TODO: Unavailable yet.
+														  ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 5,   // Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns.
+														  ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 6,   // Return true even if the position is overlapped by another window
+														  ImGuiHoveredFlags_RectOnly = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped,
+														  ImGuiHoveredFlags_RootAndChildWindows = ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows
+};
+
+// Flags for ImGui::BeginDragDropSource(), ImGui::AcceptDragDropPayload()
+enum ImGuiDragDropFlags_
+{
+	// BeginDragDropSource() flags
+	ImGuiDragDropFlags_SourceNoPreviewTooltip = 1 << 0,       // By default, a successful call to BeginDragDropSource opens a tooltip so you can display a preview or description of the source contents. This flag disable this behavior.
+	ImGuiDragDropFlags_SourceNoDisableHover = 1 << 1,       // By default, when dragging we clear data so that IsItemHovered() will return true, to avoid subsequent user code submitting tooltips. This flag disable this behavior so you can still call IsItemHovered() on the source item.
+	ImGuiDragDropFlags_SourceNoHoldToOpenOthers = 1 << 2,       // Disable the behavior that allows to open tree nodes and collapsing header by holding over them while dragging a source item.
+	ImGuiDragDropFlags_SourceAllowNullID = 1 << 3,       // Allow items such as Text(), Image() that have no unique identifier to be used as drag source, by manufacturing a temporary identifier based on their window-relative position. This is extremely unusual within the dear imgui ecosystem and so we made it explicit.
+	ImGuiDragDropFlags_SourceExtern = 1 << 4,       // External source (from outside of imgui), won't attempt to read current item/window info. Will always return true. Only one Extern source can be active simultaneously.
+													// AcceptDragDropPayload() flags
+													ImGuiDragDropFlags_AcceptBeforeDelivery = 1 << 10,      // AcceptDragDropPayload() will returns true even before the mouse button is released. You can then call IsDelivery() to test if the payload needs to be delivered.
+													ImGuiDragDropFlags_AcceptNoDrawDefaultRect = 1 << 11,      // Do not draw the default highlight rectangle when hovering over target.
+													ImGuiDragDropFlags_AcceptPeekOnly = ImGuiDragDropFlags_AcceptBeforeDelivery | ImGuiDragDropFlags_AcceptNoDrawDefaultRect  // For peeking ahead and inspecting the payload before delivery.
+};
+
+// Standard Drag and Drop payload types. You can define you own payload types using 12-characters long strings. Types starting with '_' are defined by Dear ImGui.
+#define IMGUI_PAYLOAD_TYPE_COLOR_3F     "_COL3F"    // float[3]     // Standard type for colors, without alpha. User code may use this type. 
+#define IMGUI_PAYLOAD_TYPE_COLOR_4F     "_COL4F"    // float[4]     // Standard type for colors. User code may use this type.
+
+// User fill ImGuiIO.KeyMap[] array with indices into the ImGuiIO.KeysDown[512] array
+enum ImGuiKey_
+{
+	ImGuiKey_Tab,       // for tabbing through fields
+	ImGuiKey_LeftArrow, // for text edit
+	ImGuiKey_RightArrow,// for text edit
+	ImGuiKey_UpArrow,   // for text edit
+	ImGuiKey_DownArrow, // for text edit
+	ImGuiKey_PageUp,
+	ImGuiKey_PageDown,
+	ImGuiKey_Home,      // for text edit
+	ImGuiKey_End,       // for text edit
+	ImGuiKey_Insert,    // for text edit
+	ImGuiKey_Delete,    // for text edit
+	ImGuiKey_Backspace, // for text edit
+	ImGuiKey_Enter,     // for text edit
+	ImGuiKey_Escape,    // for text edit
+	ImGuiKey_A,         // for text edit CTRL+A: select all
+	ImGuiKey_C,         // for text edit CTRL+C: copy
+	ImGuiKey_V,         // for text edit CTRL+V: paste
+	ImGuiKey_X,         // for text edit CTRL+X: cut
+	ImGuiKey_Y,         // for text edit CTRL+Y: redo
+	ImGuiKey_Z,         // for text edit CTRL+Z: undo
+	ImGuiKey_COUNT
+};
+
+// Enumeration for PushStyleColor() / PopStyleColor()
+enum ImGuiCol_
+{
+	ImGuiCol_Text,
+	ImGuiCol_TextDisabled,
+	ImGuiCol_WindowBg,              // Background of normal windows
+	ImGuiCol_ChildBg,               // Background of child windows
+	ImGuiCol_PopupBg,               // Background of popups, menus, tooltips windows
+	ImGuiCol_Border,
+	ImGuiCol_BorderShadow,
+	ImGuiCol_FrameBg,               // Background of checkbox, radio button, plot, slider, text input
+	ImGuiCol_FrameBgHovered,
+	ImGuiCol_FrameBgActive,
+	ImGuiCol_TitleBg,
+	ImGuiCol_TitleBgActive,
+	ImGuiCol_TitleBgCollapsed,
+	ImGuiCol_MenuBarBg,
+	ImGuiCol_ScrollbarBg,
+	ImGuiCol_ScrollbarGrab,
+	ImGuiCol_ScrollbarGrabHovered,
+	ImGuiCol_ScrollbarGrabActive,
+	ImGuiCol_CheckMark,
+	ImGuiCol_SliderGrab,
+	ImGuiCol_SliderGrabActive,
+	ImGuiCol_Button,
+	ImGuiCol_ButtonHovered,
+	ImGuiCol_ButtonActive,
+	ImGuiCol_Header,
+	ImGuiCol_HeaderHovered,
+	ImGuiCol_HeaderActive,
+	ImGuiCol_Separator,
+	ImGuiCol_SeparatorHovered,
+	ImGuiCol_SeparatorActive,
+	ImGuiCol_ResizeGrip,
+	ImGuiCol_ResizeGripHovered,
+	ImGuiCol_ResizeGripActive,
+	ImGuiCol_CloseButton,
+	ImGuiCol_CloseButtonHovered,
+	ImGuiCol_CloseButtonActive,
+	ImGuiCol_PlotLines,
+	ImGuiCol_PlotLinesHovered,
+	ImGuiCol_PlotHistogram,
+	ImGuiCol_PlotHistogramHovered,
+	ImGuiCol_TextSelectedBg,
+	ImGuiCol_ModalWindowDarkening,  // darken entire screen when a modal window is active
+	ImGuiCol_DragDropTarget,
+	ImGuiCol_COUNT
+
+	// Obsolete names (will be removed)
+#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
+	//, ImGuiCol_ComboBg = ImGuiCol_PopupBg     // ComboBg has been merged with PopupBg, so a redirect isn't accurate.
+	, ImGuiCol_ChildWindowBg = ImGuiCol_ChildBg, ImGuiCol_Column = ImGuiCol_Separator, ImGuiCol_ColumnHovered = ImGuiCol_SeparatorHovered, ImGuiCol_ColumnActive = ImGuiCol_SeparatorActive
+#endif
+};
+
+// Enumeration for PushStyleVar() / PopStyleVar() to temporarily modify the ImGuiStyle structure.
+// NB: the enum only refers to fields of ImGuiStyle which makes sense to be pushed/popped inside UI code. During initialization, feel free to just poke into ImGuiStyle directly.
+// NB: if changing this enum, you need to update the associated internal table GStyleVarInfo[] accordingly. This is where we link enum values to members offset/type.
+enum ImGuiStyleVar_
+{
+	// Enum name ......................// Member in ImGuiStyle structure (see ImGuiStyle for descriptions)
+	ImGuiStyleVar_Alpha,               // float     Alpha
+	ImGuiStyleVar_WindowPadding,       // ImVec2    WindowPadding
+	ImGuiStyleVar_WindowRounding,      // float     WindowRounding
+	ImGuiStyleVar_WindowBorderSize,    // float     WindowBorderSize
+	ImGuiStyleVar_WindowMinSize,       // ImVec2    WindowMinSize
+	ImGuiStyleVar_ChildRounding,       // float     ChildRounding
+	ImGuiStyleVar_ChildBorderSize,     // float     ChildBorderSize
+	ImGuiStyleVar_PopupRounding,       // float     PopupRounding
+	ImGuiStyleVar_PopupBorderSize,     // float     PopupBorderSize
+	ImGuiStyleVar_FramePadding,        // ImVec2    FramePadding
+	ImGuiStyleVar_FrameRounding,       // float     FrameRounding
+	ImGuiStyleVar_FrameBorderSize,     // float     FrameBorderSize
+	ImGuiStyleVar_ItemSpacing,         // ImVec2    ItemSpacing
+	ImGuiStyleVar_ItemInnerSpacing,    // ImVec2    ItemInnerSpacing
+	ImGuiStyleVar_IndentSpacing,       // float     IndentSpacing
+	ImGuiStyleVar_GrabMinSize,         // float     GrabMinSize
+	ImGuiStyleVar_ButtonTextAlign,     // ImVec2    ButtonTextAlign
+	ImGuiStyleVar_Count_
+
+	// Obsolete names (will be removed)
+#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
+	, ImGuiStyleVar_ChildWindowRounding = ImGuiStyleVar_ChildRounding
+#endif
+};
+
+// Enumeration for ColorEdit3() / ColorEdit4() / ColorPicker3() / ColorPicker4() / ColorButton()
+enum ImGuiColorEditFlags_
+{
+	ImGuiColorEditFlags_NoAlpha = 1 << 1,   //              // ColorEdit, ColorPicker, ColorButton: ignore Alpha component (read 3 components from the input pointer).
+	ImGuiColorEditFlags_NoPicker = 1 << 2,   //              // ColorEdit: disable picker when clicking on colored square.
+	ImGuiColorEditFlags_NoOptions = 1 << 3,   //              // ColorEdit: disable toggling options menu when right-clicking on inputs/small preview.
+	ImGuiColorEditFlags_NoSmallPreview = 1 << 4,   //              // ColorEdit, ColorPicker: disable colored square preview next to the inputs. (e.g. to show only the inputs)
+	ImGuiColorEditFlags_NoInputs = 1 << 5,   //              // ColorEdit, ColorPicker: disable inputs sliders/text widgets (e.g. to show only the small preview colored square).
+	ImGuiColorEditFlags_NoTooltip = 1 << 6,   //              // ColorEdit, ColorPicker, ColorButton: disable tooltip when hovering the preview.
+	ImGuiColorEditFlags_NoLabel = 1 << 7,   //              // ColorEdit, ColorPicker: disable display of inline text label (the label is still forwarded to the tooltip and picker).
+	ImGuiColorEditFlags_NoSidePreview = 1 << 8,   //              // ColorPicker: disable bigger color preview on right side of the picker, use small colored square preview instead.
+												  // User Options (right-click on widget to change some of them). You can set application defaults using SetColorEditOptions(). The idea is that you probably don't want to override them in most of your calls, let the user choose and/or call SetColorEditOptions() during startup.
+												  ImGuiColorEditFlags_AlphaBar = 1 << 9,   //              // ColorEdit, ColorPicker: show vertical alpha bar/gradient in picker.
+												  ImGuiColorEditFlags_AlphaPreview = 1 << 10,  //              // ColorEdit, ColorPicker, ColorButton: display preview as a transparent color over a checkerboard, instead of opaque.
+												  ImGuiColorEditFlags_AlphaPreviewHalf = 1 << 11,  //              // ColorEdit, ColorPicker, ColorButton: display half opaque / half checkerboard, instead of opaque.
+												  ImGuiColorEditFlags_HDR = 1 << 12,  //              // (WIP) ColorEdit: Currently only disable 0.0f..1.0f limits in RGBA edition (note: you probably want to use ImGuiColorEditFlags_Float flag as well).
+												  ImGuiColorEditFlags_RGB = 1 << 13,  // [Inputs]     // ColorEdit: choose one among RGB/HSV/HEX. ColorPicker: choose any combination using RGB/HSV/HEX.
+												  ImGuiColorEditFlags_HSV = 1 << 14,  // [Inputs]     // "
+												  ImGuiColorEditFlags_HEX = 1 << 15,  // [Inputs]     // "
+												  ImGuiColorEditFlags_Uint8 = 1 << 16,  // [DataType]   // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0..255. 
+												  ImGuiColorEditFlags_Float = 1 << 17,  // [DataType]   // ColorEdit, ColorPicker, ColorButton: _display_ values formatted as 0.0f..1.0f floats instead of 0..255 integers. No round-trip of value via integers.
+												  ImGuiColorEditFlags_PickerHueBar = 1 << 18,  // [PickerMode] // ColorPicker: bar for Hue, rectangle for Sat/Value.
+												  ImGuiColorEditFlags_PickerHueWheel = 1 << 19,  // [PickerMode] // ColorPicker: wheel for Hue, triangle for Sat/Value.
+																								 // Internals/Masks
+																								 ImGuiColorEditFlags__InputsMask = ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_HSV | ImGuiColorEditFlags_HEX,
+																								 ImGuiColorEditFlags__DataTypeMask = ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_Float,
+																								 ImGuiColorEditFlags__PickerMask = ImGuiColorEditFlags_PickerHueWheel | ImGuiColorEditFlags_PickerHueBar,
+																								 ImGuiColorEditFlags__OptionsDefault = ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_PickerHueBar    // Change application default using SetColorEditOptions()
+};
+
+// Enumeration for GetMouseCursor()
+enum ImGuiMouseCursor_
+{
+	ImGuiMouseCursor_None = -1,
+	ImGuiMouseCursor_Arrow = 0,
+	ImGuiMouseCursor_TextInput,         // When hovering over InputText, etc.
+	ImGuiMouseCursor_Move,              // Unused
+	ImGuiMouseCursor_ResizeNS,          // When hovering over an horizontal border
+	ImGuiMouseCursor_ResizeEW,          // When hovering over a vertical border or a column
+	ImGuiMouseCursor_ResizeNESW,        // When hovering over the bottom-left corner of a window
+	ImGuiMouseCursor_ResizeNWSE,        // When hovering over the bottom-right corner of a window
+	ImGuiMouseCursor_Count_
+};
+
+// Condition for ImGui::SetWindow***(), SetNextWindow***(), SetNextTreeNode***() functions
+// All those functions treat 0 as a shortcut to ImGuiCond_Always. From the point of view of the user use this as an enum (don't combine multiple values into flags).
+enum ImGuiCond_
+{
+	ImGuiCond_Always = 1 << 0,   // Set the variable
+	ImGuiCond_Once = 1 << 1,   // Set the variable once per runtime session (only the first call with succeed)
+	ImGuiCond_FirstUseEver = 1 << 2,   // Set the variable if the window has no saved data (if doesn't exist in the .ini file)
+	ImGuiCond_Appearing = 1 << 3    // Set the variable if the window is appearing after being hidden/inactive (or the first time)
+
+									// Obsolete names (will be removed)
+#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
+	, ImGuiSetCond_Always = ImGuiCond_Always, ImGuiSetCond_Once = ImGuiCond_Once, ImGuiSetCond_FirstUseEver = ImGuiCond_FirstUseEver, ImGuiSetCond_Appearing = ImGuiCond_Appearing
+#endif
+};
+
+struct ImGuiStyle
+{
+	float       Alpha;                      // Global alpha applies to everything in ImGui
+	ImVec2      WindowPadding;              // Padding within a window
+	float       WindowRounding;             // Radius of window corners rounding. Set to 0.0f to have rectangular windows
+	float       WindowBorderSize;           // Thickness of border around windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly)
+	ImVec2      WindowMinSize;              // Minimum window size
+	ImVec2      WindowTitleAlign;           // Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered.
+	float       ChildRounding;              // Radius of child window corners rounding. Set to 0.0f to have rectangular windows.
+	float       ChildBorderSize;            // Thickness of border around child windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly)
+	float       PopupRounding;              // Radius of popup window corners rounding.
+	float       PopupBorderSize;            // Thickness of border around popup windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly)
+	ImVec2      FramePadding;               // Padding within a framed rectangle (used by most widgets)
+	float       FrameRounding;              // Radius of frame corners rounding. Set to 0.0f to have rectangular frame (used by most widgets).
+	float       FrameBorderSize;            // Thickness of border around frames. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly)
+	ImVec2      ItemSpacing;                // Horizontal and vertical spacing between widgets/lines
+	ImVec2      ItemInnerSpacing;           // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
+	ImVec2      TouchExtraPadding;          // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much!
+	float       IndentSpacing;              // Horizontal indentation when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2).
+	float       ColumnsMinSpacing;          // Minimum horizontal spacing between two columns
+	float       ScrollbarSize;              // Width of the vertical scrollbar, Height of the horizontal scrollbar
+	float       ScrollbarRounding;          // Radius of grab corners for scrollbar
+	float       GrabMinSize;                // Minimum width/height of a grab box for slider/scrollbar.
+	float       GrabRounding;               // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs.
+	ImVec2      ButtonTextAlign;            // Alignment of button text when button is larger than text. Defaults to (0.5f,0.5f) for horizontally+vertically centered.
+	ImVec2      DisplayWindowPadding;       // Window positions are clamped to be visible within the display area by at least this amount. Only covers regular windows.
+	ImVec2      DisplaySafeAreaPadding;     // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
+	bool        AntiAliasedLines;           // Enable anti-aliasing on lines/borders. Disable if you are really tight on CPU/GPU.
+	bool        AntiAliasedFill;            // Enable anti-aliasing on filled shapes (rounded rectangles, circles, etc.)
+	float       CurveTessellationTol;       // Tessellation tolerance when using PathBezierCurveTo() without a specific number of segments. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality.
+	ImVec4      Colors[ImGuiCol_COUNT];
+
+	IMGUI_API ImGuiStyle();
+	IMGUI_API void ScaleAllSizes(float scale_factor);
+};
+
+// This is where your app communicate with ImGui. Access via ImGui::GetIO().
+// Read 'Programmer guide' section in .cpp file for general usage.
+struct ImGuiIO
+{
+	//------------------------------------------------------------------
+	// Settings (fill once)                 // Default value:
+	//------------------------------------------------------------------
+
+	ImVec2        DisplaySize;              // <unset>              // Display size, in pixels. For clamping windows positions.
+	float         DeltaTime;                // = 1.0f/60.0f         // Time elapsed since last frame, in seconds.
+	float         IniSavingRate;            // = 5.0f               // Maximum time between saving positions/sizes to .ini file, in seconds.
+	const char*   IniFilename;              // = "imgui.ini"        // Path to .ini file. NULL to disable .ini saving.
+	const char*   LogFilename;              // = "imgui_log.txt"    // Path to .log file (default parameter to ImGui::LogToFile when no file is specified).
+	float         MouseDoubleClickTime;     // = 0.30f              // Time for a double-click, in seconds.
+	float         MouseDoubleClickMaxDist;  // = 6.0f               // Distance threshold to stay in to validate a double-click, in pixels.
+	float         MouseDragThreshold;       // = 6.0f               // Distance threshold before considering we are dragging.
+	int           KeyMap[ImGuiKey_COUNT];   // <unset>              // Map of indices into the KeysDown[512] entries array which represent your "native" keyboard state.
+	float         KeyRepeatDelay;           // = 0.250f             // When holding a key/button, time before it starts repeating, in seconds (for buttons in Repeat mode, etc.).
+	float         KeyRepeatRate;            // = 0.050f             // When holding a key/button, rate at which it repeats, in seconds.
+	void*         UserData;                 // = NULL               // Store your own data for retrieval by callbacks.
+
+	ImFontAtlas*  Fonts;                    // <auto>               // Load and assemble one or more fonts into a single tightly packed texture. Output to Fonts array.
+	float         FontGlobalScale;          // = 1.0f               // Global scale all fonts
+	bool          FontAllowUserScaling;     // = false              // Allow user scaling text of individual window with CTRL+Wheel.
+	ImFont*       FontDefault;              // = NULL               // Font to use on NewFrame(). Use NULL to uses Fonts->Fonts[0].
+	ImVec2        DisplayFramebufferScale;  // = (1.0f,1.0f)        // For retina display or other situations where window coordinates are different from framebuffer coordinates. User storage only, presently not used by ImGui.
+	ImVec2        DisplayVisibleMin;        // <unset> (0.0f,0.0f)  // If you use DisplaySize as a virtual space larger than your screen, set DisplayVisibleMin/Max to the visible area.
+	ImVec2        DisplayVisibleMax;        // <unset> (0.0f,0.0f)  // If the values are the same, we defaults to Min=(0.0f) and Max=DisplaySize
+
+											// Advanced/subtle behaviors
+	bool          OptMacOSXBehaviors;       // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl
+	bool          OptCursorBlink;           // = true               // Enable blinking cursor, for users who consider it annoying.
+
+											//------------------------------------------------------------------
+											// Settings (User Functions)
+											//------------------------------------------------------------------
+
+											// Rendering function, will be called in Render().
+											// Alternatively you can keep this to NULL and call GetDrawData() after Render() to get the same pointer.
+											// See example applications if you are unsure of how to implement this.
+	void(*RenderDrawListsFn)(ImDrawData* data);
+
+	// Optional: access OS clipboard
+	// (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures)
+	const char* (*GetClipboardTextFn)(void* user_data);
+	void(*SetClipboardTextFn)(void* user_data, const char* text);
+	void*       ClipboardUserData;
+
+	// Optional: override memory allocations. MemFreeFn() may be called with a NULL pointer.
+	// (default to posix malloc/free)
+	void*       (*MemAllocFn)(size_t sz);
+	void(*MemFreeFn)(void* ptr);
+
+	// Optional: notify OS Input Method Editor of the screen position of your cursor for text input position (e.g. when using Japanese/Chinese IME in Windows)
+	// (default to use native imm32 api on Windows)
+	void(*ImeSetInputScreenPosFn)(int x, int y);
+	void*       ImeWindowHandle;            // (Windows) Set this to your HWND to get automatic IME cursor positioning.
+
+											//------------------------------------------------------------------
+											// Input - Fill before calling NewFrame()
+											//------------------------------------------------------------------
+
+	ImVec2      MousePos;                   // Mouse position, in pixels. Set to ImVec2(-FLT_MAX,-FLT_MAX) if mouse is unavailable (on another screen, etc.)
+	bool        MouseDown[5];               // Mouse buttons: left, right, middle + extras. ImGui itself mostly only uses left button (BeginPopupContext** are using right button). Others buttons allows us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API.
+	float       MouseWheel;                 // Mouse wheel: 1 unit scrolls about 5 lines text.
+	bool        MouseDrawCursor;            // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor).
+	bool        KeyCtrl;                    // Keyboard modifier pressed: Control
+	bool        KeyShift;                   // Keyboard modifier pressed: Shift
+	bool        KeyAlt;                     // Keyboard modifier pressed: Alt
+	bool        KeySuper;                   // Keyboard modifier pressed: Cmd/Super/Windows
+	bool        KeysDown[512];              // Keyboard keys that are pressed (ideally left in the "native" order your engine has access to keyboard keys, so you can use your own defines/enums for keys).
+
+	ImWchar     InputCharacters[16 + 1];      // List of characters input (translated by user from keypress+keyboard state). Fill using AddInputCharacter() helper.
+
+											  // Functions
+	IMGUI_API void AddInputCharacter(ImWchar c);                        // Add new character into InputCharacters[]
+	IMGUI_API void AddInputCharactersUTF8(const char* utf8_chars);      // Add new characters into InputCharacters[] from an UTF-8 string
+	inline void    ClearInputCharacters() { InputCharacters[0] = 0; }   // Clear the text input buffer manually
+
+																		//------------------------------------------------------------------
+																		// Output - Retrieve after calling NewFrame()
+																		//------------------------------------------------------------------
+
+	bool        WantCaptureMouse;           // When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. This is set by ImGui when it wants to use your mouse (e.g. unclicked mouse is hovering a window, or a widget is active). 
+	bool        WantCaptureKeyboard;        // When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. This is set by ImGui when it wants to use your keyboard inputs.
+	bool        WantTextInput;              // Mobile/console: when io.WantTextInput is true, you may display an on-screen keyboard. This is set by ImGui when it wants textual keyboard input to happen (e.g. when a InputText widget is active).
+	bool        WantMoveMouse;              // [BETA-NAV] MousePos has been altered, back-end should reposition mouse on next frame. Set only when 'NavMovesMouse=true'.
+	float       Framerate;                  // Application framerate estimation, in frame per second. Solely for convenience. Rolling average estimation based on IO.DeltaTime over 120 frames
+	int         MetricsAllocs;              // Number of active memory allocations
+	int         MetricsRenderVertices;      // Vertices output during last call to Render()
+	int         MetricsRenderIndices;       // Indices output during last call to Render() = number of triangles * 3
+	int         MetricsActiveWindows;       // Number of visible root windows (exclude child windows)
+	ImVec2      MouseDelta;                 // Mouse delta. Note that this is zero if either current or previous position are invalid (-FLT_MAX,-FLT_MAX), so a disappearing/reappearing mouse won't have a huge delta.
+
+											//------------------------------------------------------------------
+											// [Internal] ImGui will maintain those fields. Forward compatibility not guaranteed!
+											//------------------------------------------------------------------
+
+	ImVec2      MousePosPrev;               // Previous mouse position temporary storage (nb: not for public use, set to MousePos in NewFrame())
+	ImVec2      MouseClickedPos[5];         // Position at time of clicking
+	float       MouseClickedTime[5];        // Time of last click (used to figure out double-click)
+	bool        MouseClicked[5];            // Mouse button went from !Down to Down
+	bool        MouseDoubleClicked[5];      // Has mouse button been double-clicked?
+	bool        MouseReleased[5];           // Mouse button went from Down to !Down
+	bool        MouseDownOwned[5];          // Track if button was clicked inside a window. We don't request mouse capture from the application if click started outside ImGui bounds.
+	float       MouseDownDuration[5];       // Duration the mouse button has been down (0.0f == just clicked)
+	float       MouseDownDurationPrev[5];   // Previous time the mouse button has been down
+	ImVec2      MouseDragMaxDistanceAbs[5]; // Maximum distance, absolute, on each axis, of how much mouse has traveled from the clicking point
+	float       MouseDragMaxDistanceSqr[5]; // Squared maximum distance of how much mouse has traveled from the clicking point
+	float       KeysDownDuration[512];      // Duration the keyboard key has been down (0.0f == just pressed)
+	float       KeysDownDurationPrev[512];  // Previous duration the key has been down
+
+	IMGUI_API   ImGuiIO();
+};
+
+//-----------------------------------------------------------------------------
+// Obsolete functions (Will be removed! Read 'API BREAKING CHANGES' section in imgui.cpp for details)
+//-----------------------------------------------------------------------------
+
+#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
+namespace ImGui
+{
+	// OBSOLETED in 1.54 (from Dec 2017)
+	static inline bool  IsAnyWindowFocused() { return IsWindowFocused(ImGuiFocusedFlags_AnyWindow); }
+	static inline bool  IsAnyWindowHovered() { return IsWindowHovered(ImGuiHoveredFlags_AnyWindow); }
+	static inline ImVec2 CalcItemRectClosestPoint(const ImVec2& pos, bool on_edge = false, float outward = 0.f) { (void)on_edge; (void)outward; IM_ASSERT(0); return pos; }
+	// OBSOLETED in 1.53 (between Oct 2017 and Dec 2017)
+	static inline void  ShowTestWindow() { return ShowDemoWindow(); }
+	static inline bool  IsRootWindowFocused() { return IsWindowFocused(ImGuiFocusedFlags_RootWindow); }
+	static inline bool  IsRootWindowOrAnyChildFocused() { return IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows); }
+	static inline void  SetNextWindowContentWidth(float w) { SetNextWindowContentSize(ImVec2(w, 0.0f)); }
+	// OBSOLETED in 1.52 (between Aug 2017 and Oct 2017)
+	bool                Begin(const char* name, bool* p_open, const ImVec2& size_on_first_use, float bg_alpha_override = -1.0f, ImGuiWindowFlags flags = 0); // Use SetNextWindowSize() instead if you want to set a window size.
+	static inline bool  IsRootWindowOrAnyChildHovered() { return IsItemHovered(ImGuiHoveredFlags_RootAndChildWindows); }
+	static inline void  AlignFirstTextHeightToWidgets() { AlignTextToFramePadding(); }
+	static inline void  SetNextWindowPosCenter(ImGuiCond c = 0) { ImGuiIO& io = GetIO(); SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), c, ImVec2(0.5f, 0.5f)); }
+	// OBSOLETED in 1.51 (between Jun 2017 and Aug 2017)
+	static inline bool  IsItemHoveredRect() { return IsItemHovered(ImGuiHoveredFlags_RectOnly); }
+	static inline bool  IsPosHoveringAnyWindow(const ImVec2&) { IM_ASSERT(0); return false; } // This was misleading and partly broken. You probably want to use the ImGui::GetIO().WantCaptureMouse flag instead.
+	static inline bool  IsMouseHoveringAnyWindow() { return IsWindowHovered(ImGuiHoveredFlags_AnyWindow); }
+	static inline bool  IsMouseHoveringWindow() { return IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem); }
+	// OBSOLETED IN 1.49 (between Apr 2016 and May 2016)
+	static inline bool  CollapsingHeader(const char* label, const char* str_id, bool framed = true, bool default_open = false) { (void)str_id; (void)framed; ImGuiTreeNodeFlags default_open_flags = 1 << 5; return CollapsingHeader(label, (default_open ? default_open_flags : 0)); }
+}
+#endif
+
+//-----------------------------------------------------------------------------
+// Helpers
+//-----------------------------------------------------------------------------
+
+// Lightweight std::vector<> like class to avoid dragging dependencies (also: windows implementation of STL with debug enabled is absurdly slow, so let's bypass it so our code runs fast in debug).
+// Our implementation does NOT call C++ constructors/destructors. This is intentional and we do not require it. Do not use this class as a straight std::vector replacement in your code!
+template<typename T>
+class ImVector
+{
+public:
+	int                         Size;
+	int                         Capacity;
+	T*                          Data;
+
+	typedef T                   value_type;
+	typedef value_type*         iterator;
+	typedef const value_type*   const_iterator;
+
+	inline ImVector() { Size = Capacity = 0; Data = NULL; }
+	inline ~ImVector() { if (Data) ImGui::MemFree(Data); }
+
+	inline bool                 empty() const { return Size == 0; }
+	inline int                  size() const { return Size; }
+	inline int                  capacity() const { return Capacity; }
+
+	inline value_type&          operator[](int i) { IM_ASSERT(i < Size); return Data[i]; }
+	inline const value_type&    operator[](int i) const { IM_ASSERT(i < Size); return Data[i]; }
+
+	inline void                 clear() { if (Data) { Size = Capacity = 0; ImGui::MemFree(Data); Data = NULL; } }
+	inline iterator             begin() { return Data; }
+	inline const_iterator       begin() const { return Data; }
+	inline iterator             end() { return Data + Size; }
+	inline const_iterator       end() const { return Data + Size; }
+	inline value_type&          front() { IM_ASSERT(Size > 0); return Data[0]; }
+	inline const value_type&    front() const { IM_ASSERT(Size > 0); return Data[0]; }
+	inline value_type&          back() { IM_ASSERT(Size > 0); return Data[Size - 1]; }
+	inline const value_type&    back() const { IM_ASSERT(Size > 0); return Data[Size - 1]; }
+	inline void                 swap(ImVector<T>& rhs) { int rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; int rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; value_type* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; }
+
+	inline int                  _grow_capacity(int sz) const { int new_capacity = Capacity ? (Capacity + Capacity / 2) : 8; return new_capacity > sz ? new_capacity : sz; }
+
+	inline void                 resize(int new_size) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); Size = new_size; }
+	inline void                 resize(int new_size, const T& v) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); if (new_size > Size) for (int n = Size; n < new_size; n++) Data[n] = v; Size = new_size; }
+	inline void                 reserve(int new_capacity)
+	{
+		if (new_capacity <= Capacity)
+			return;
+		T* new_data = (value_type*)ImGui::MemAlloc((size_t)new_capacity * sizeof(T));
+		if (Data)
+			memcpy(new_data, Data, (size_t)Size * sizeof(T));
+		ImGui::MemFree(Data);
+		Data = new_data;
+		Capacity = new_capacity;
+	}
+
+	inline void                 push_back(const value_type& v) { if (Size == Capacity) reserve(_grow_capacity(Size + 1)); Data[Size++] = v; }
+	inline void                 pop_back() { IM_ASSERT(Size > 0); Size--; }
+	inline void                 push_front(const value_type& v) { if (Size == 0) push_back(v); else insert(Data, v); }
+
+	inline iterator             erase(const_iterator it) { IM_ASSERT(it >= Data && it < Data + Size); const ptrdiff_t off = it - Data; memmove(Data + off, Data + off + 1, ((size_t)Size - (size_t)off - 1) * sizeof(value_type)); Size--; return Data + off; }
+	inline iterator             insert(const_iterator it, const value_type& v) { IM_ASSERT(it >= Data && it <= Data + Size); const ptrdiff_t off = it - Data; if (Size == Capacity) reserve(_grow_capacity(Size + 1)); if (off < (int)Size) memmove(Data + off + 1, Data + off, ((size_t)Size - (size_t)off) * sizeof(value_type)); Data[off] = v; Size++; return Data + off; }
+	inline bool                 contains(const value_type& v) const { const T* data = Data;  const T* data_end = Data + Size; while (data < data_end) if (*data++ == v) return true; return false; }
+};
+
+// Helper: execute a block of code at maximum once a frame. Convenient if you want to quickly create an UI within deep-nested code that runs multiple times every frame.
+// Usage:
+//   static ImGuiOnceUponAFrame oaf;
+//   if (oaf)
+//       ImGui::Text("This will be called only once per frame");
+struct ImGuiOnceUponAFrame
+{
+	ImGuiOnceUponAFrame() { RefFrame = -1; }
+	mutable int RefFrame;
+	operator bool() const { int current_frame = ImGui::GetFrameCount(); if (RefFrame == current_frame) return false; RefFrame = current_frame; return true; }
+};
+
+// Helper macro for ImGuiOnceUponAFrame. Attention: The macro expands into 2 statement so make sure you don't use it within e.g. an if() statement without curly braces.
+#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS    // Will obsolete
+#define IMGUI_ONCE_UPON_A_FRAME     static ImGuiOnceUponAFrame imgui_oaf; if (imgui_oaf)
+#endif
+
+// Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
+struct ImGuiTextFilter
+{
+	struct TextRange
+	{
+		const char* b;
+		const char* e;
+
+		TextRange() { b = e = NULL; }
+		TextRange(const char* _b, const char* _e) { b = _b; e = _e; }
+		const char* begin() const { return b; }
+		const char* end() const { return e; }
+		bool empty() const { return b == e; }
+		char front() const { return *b; }
+		static bool is_blank(char c) { return c == ' ' || c == '\t'; }
+		void trim_blanks() { while (b < e && is_blank(*b)) b++; while (e > b && is_blank(*(e - 1))) e--; }
+		IMGUI_API void split(char separator, ImVector<TextRange>& out);
+	};
+
+	char                InputBuf[256];
+	ImVector<TextRange> Filters;
+	int                 CountGrep;
+
+	IMGUI_API           ImGuiTextFilter(const char* default_filter = xorstr(""));
+	IMGUI_API bool      Draw(const char* label = xorstr("Filter (inc,-exc)"), float width = 0.0f);    // Helper calling InputText+Build
+	IMGUI_API bool      PassFilter(const char* text, const char* text_end = NULL) const;
+	IMGUI_API void      Build();
+	void                Clear() { InputBuf[0] = 0; Build(); }
+	bool                IsActive() const { return !Filters.empty(); }
+};
+
+// Helper: Text buffer for logging/accumulating text
+struct ImGuiTextBuffer
+{
+	ImVector<char>      Buf;
+
+	ImGuiTextBuffer() { Buf.push_back(0); }
+	inline char         operator[](int i) { return Buf.Data[i]; }
+	const char*         begin() const { return &Buf.front(); }
+	const char*         end() const { return &Buf.back(); }      // Buf is zero-terminated, so end() will point on the zero-terminator
+	int                 size() const { return Buf.Size - 1; }
+	bool                empty() { return Buf.Size <= 1; }
+	void                clear() { Buf.clear(); Buf.push_back(0); }
+	void                reserve(int capacity) { Buf.reserve(capacity); }
+	const char*         c_str() const { return Buf.Data; }
+	IMGUI_API void      appendf(const char* fmt, ...) IM_FMTARGS(2);
+	IMGUI_API void      appendfv(const char* fmt, va_list args) IM_FMTLIST(2);
+};
+
+// Helper: Simple Key->value storage
+// Typically you don't have to worry about this since a storage is held within each Window.
+// We use it to e.g. store collapse state for a tree (Int 0/1), store color edit options. 
+// This is optimized for efficient reading (dichotomy into a contiguous buffer), rare writing (typically tied to user interactions)
+// You can use it as custom user storage for temporary values. Declare your own storage if, for example:
+// - You want to manipulate the open/close state of a particular sub-tree in your interface (tree node uses Int 0/1 to store their state).
+// - You want to store custom debug data easily without adding or editing structures in your code (probably not efficient, but convenient)
+// Types are NOT stored, so it is up to you to make sure your Key don't collide with different types.
+struct ImGuiStorage
+{
+	struct Pair
+	{
+		ImGuiID key;
+		union { int val_i; float val_f; void* val_p; };
+		Pair(ImGuiID _key, int _val_i) { key = _key; val_i = _val_i; }
+		Pair(ImGuiID _key, float _val_f) { key = _key; val_f = _val_f; }
+		Pair(ImGuiID _key, void* _val_p) { key = _key; val_p = _val_p; }
+	};
+	ImVector<Pair>      Data;
+
+	// - Get***() functions find pair, never add/allocate. Pairs are sorted so a query is O(log N)
+	// - Set***() functions find pair, insertion on demand if missing.
+	// - Sorted insertion is costly, paid once. A typical frame shouldn't need to insert any new pair.
+	void                Clear() { Data.clear(); }
+	IMGUI_API int       GetInt(ImGuiID key, int default_val = 0) const;
+	IMGUI_API void      SetInt(ImGuiID key, int val);
+	IMGUI_API bool      GetBool(ImGuiID key, bool default_val = false) const;
+	IMGUI_API void      SetBool(ImGuiID key, bool val);
+	IMGUI_API float     GetFloat(ImGuiID key, float default_val = 0.0f) const;
+	IMGUI_API void      SetFloat(ImGuiID key, float val);
+	IMGUI_API void*     GetVoidPtr(ImGuiID key) const; // default_val is NULL
+	IMGUI_API void      SetVoidPtr(ImGuiID key, void* val);
+
+	// - Get***Ref() functions finds pair, insert on demand if missing, return pointer. Useful if you intend to do Get+Set.
+	// - References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer.
+	// - A typical use case where this is convenient for quick hacking (e.g. add storage during a live Edit&Continue session if you can't modify existing struct)
+	//      float* pvar = ImGui::GetFloatRef(key); ImGui::SliderFloat("var", pvar, 0, 100.0f); some_var += *pvar;
+	IMGUI_API int*      GetIntRef(ImGuiID key, int default_val = 0);
+	IMGUI_API bool*     GetBoolRef(ImGuiID key, bool default_val = false);
+	IMGUI_API float*    GetFloatRef(ImGuiID key, float default_val = 0.0f);
+	IMGUI_API void**    GetVoidPtrRef(ImGuiID key, void* default_val = NULL);
+
+	// Use on your own storage if you know only integer are being stored (open/close all tree nodes)
+	IMGUI_API void      SetAllInt(int val);
+
+	// For quicker full rebuild of a storage (instead of an incremental one), you may add all your contents and then sort once.
+	IMGUI_API void      BuildSortByKey();
+};
+
+// Shared state of InputText(), passed to callback when a ImGuiInputTextFlags_Callback* flag is used and the corresponding callback is triggered.
+struct ImGuiTextEditCallbackData
+{
+	ImGuiInputTextFlags EventFlag;      // One of ImGuiInputTextFlags_Callback* // Read-only
+	ImGuiInputTextFlags Flags;          // What user passed to InputText()      // Read-only
+	void*               UserData;       // What user passed to InputText()      // Read-only
+	bool                ReadOnly;       // Read-only mode                       // Read-only
+
+										// CharFilter event:
+	ImWchar             EventChar;      // Character input                      // Read-write (replace character or set to zero)
+
+										// Completion,History,Always events:
+										// If you modify the buffer contents make sure you update 'BufTextLen' and set 'BufDirty' to true.
+	ImGuiKey            EventKey;       // Key pressed (Up/Down/TAB)            // Read-only
+	char*               Buf;            // Current text buffer                  // Read-write (pointed data only, can't replace the actual pointer)
+	int                 BufTextLen;     // Current text length in bytes         // Read-write
+	int                 BufSize;        // Maximum text length in bytes         // Read-only
+	bool                BufDirty;       // Set if you modify Buf/BufTextLen!!   // Write
+	int                 CursorPos;      //                                      // Read-write
+	int                 SelectionStart; //                                      // Read-write (== to SelectionEnd when no selection)
+	int                 SelectionEnd;   //                                      // Read-write
+
+										// NB: Helper functions for text manipulation. Calling those function loses selection.
+	IMGUI_API void    DeleteChars(int pos, int bytes_count);
+	IMGUI_API void    InsertChars(int pos, const char* text, const char* text_end = NULL);
+	bool              HasSelection() const { return SelectionStart != SelectionEnd; }
+};
+
+// Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin().
+// NB: For basic min/max size constraint on each axis you don't need to use the callback! The SetNextWindowSizeConstraints() parameters are enough.
+struct ImGuiSizeCallbackData
+{
+	void*   UserData;       // Read-only.   What user passed to SetNextWindowSizeConstraints()
+	ImVec2  Pos;            // Read-only.   Window position, for reference.
+	ImVec2  CurrentSize;    // Read-only.   Current window size.
+	ImVec2  DesiredSize;    // Read-write.  Desired size, based on user's mouse position. Write to this field to restrain resizing.
+};
+
+// Data payload for Drag and Drop operations
+struct ImGuiPayload
+{
+	// Members
+	const void*     Data;               // Data (copied and owned by dear imgui)
+	int             DataSize;           // Data size
+
+										// [Internal]
+	ImGuiID         SourceId;           // Source item id
+	ImGuiID         SourceParentId;     // Source parent id (if available)
+	int             DataFrameCount;     // Data timestamp
+	char            DataType[12 + 1];   // Data type tag (short user-supplied string, 12 characters max)
+	bool            Preview;            // Set when AcceptDragDropPayload() was called and mouse has been hovering the target item (nb: handle overlapping drag targets)
+	bool            Delivery;           // Set when AcceptDragDropPayload() was called and mouse button is released over the target item.
+
+	ImGuiPayload() { Clear(); }
+	void Clear() { SourceId = SourceParentId = 0; Data = NULL; DataSize = 0; memset(DataType, 0, sizeof(DataType)); DataFrameCount = -1; Preview = Delivery = false; }
+	bool IsDataType(const char* type) const { return DataFrameCount != -1 && strcmp(type, DataType) == 0; }
+	bool IsPreview() const { return Preview; }
+	bool IsDelivery() const { return Delivery; }
+};
+
+// Helpers macros to generate 32-bits encoded colors
+#ifdef IMGUI_USE_BGRA_PACKED_COLOR
+#define IM_COL32_R_SHIFT    16
+#define IM_COL32_G_SHIFT    8
+#define IM_COL32_B_SHIFT    0
+#define IM_COL32_A_SHIFT    24
+#define IM_COL32_A_MASK     0xFF000000
+#else
+#define IM_COL32_R_SHIFT    0
+#define IM_COL32_G_SHIFT    8
+#define IM_COL32_B_SHIFT    16
+#define IM_COL32_A_SHIFT    24
+#define IM_COL32_A_MASK     0xFF000000
+#endif
+#define IM_COL32(R,G,B,A)    (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((ImU32)(G)<<IM_COL32_G_SHIFT) | ((ImU32)(R)<<IM_COL32_R_SHIFT))
+#define IM_COL32_WHITE       IM_COL32(255,255,255,255)  // Opaque white = 0xFFFFFFFF
+#define IM_COL32_BLACK       IM_COL32(0,0,0,255)        // Opaque black
+#define IM_COL32_BLACK_TRANS IM_COL32(0,0,0,0)          // Transparent black = 0x00000000
+
+// ImColor() helper to implicity converts colors to either ImU32 (packed 4x1 byte) or ImVec4 (4x1 float)
+// Prefer using IM_COL32() macros if you want a guaranteed compile-time ImU32 for usage with ImDrawList API.
+// **Avoid storing ImColor! Store either u32 of ImVec4. This is not a full-featured color class. MAY OBSOLETE.
+// **None of the ImGui API are using ImColor directly but you can use it as a convenience to pass colors in either ImU32 or ImVec4 formats. Explicitly cast to ImU32 or ImVec4 if needed.
+struct ImColor
+{
+	ImVec4              Value;
+
+	ImColor() { Value.x = Value.y = Value.z = Value.w = 0.0f; }
+	ImColor(int r, int g, int b, int a = 255) { float sc = 1.0f / 255.0f; Value.x = (float)r * sc; Value.y = (float)g * sc; Value.z = (float)b * sc; Value.w = (float)a * sc; }
+	ImColor(ImU32 rgba) { float sc = 1.0f / 255.0f; Value.x = (float)((rgba >> IM_COL32_R_SHIFT) & 0xFF) * sc; Value.y = (float)((rgba >> IM_COL32_G_SHIFT) & 0xFF) * sc; Value.z = (float)((rgba >> IM_COL32_B_SHIFT) & 0xFF) * sc; Value.w = (float)((rgba >> IM_COL32_A_SHIFT) & 0xFF) * sc; }
+	ImColor(float r, float g, float b, float a = 1.0f) { Value.x = r; Value.y = g; Value.z = b; Value.w = a; }
+	ImColor(const ImVec4& col) { Value = col; }
+	inline operator ImU32() const { return ImGui::ColorConvertFloat4ToU32(Value); }
+	inline operator ImVec4() const { return Value; }
+
+	// FIXME-OBSOLETE: May need to obsolete/cleanup those helpers.
+	inline void    SetHSV(float h, float s, float v, float a = 1.0f) { ImGui::ColorConvertHSVtoRGB(h, s, v, Value.x, Value.y, Value.z); Value.w = a; }
+	static ImColor HSV(float h, float s, float v, float a = 1.0f) { float r, g, b; ImGui::ColorConvertHSVtoRGB(h, s, v, r, g, b); return ImColor(r, g, b, a); }
+};
+
+// Helper: Manually clip large list of items.
+// If you are submitting lots of evenly spaced items and you have a random access to the list, you can perform coarse clipping based on visibility to save yourself from processing those items at all.
+// The clipper calculates the range of visible items and advance the cursor to compensate for the non-visible items we have skipped. 
+// ImGui already clip items based on their bounds but it needs to measure text size to do so. Coarse clipping before submission makes this cost and your own data fetching/submission cost null.
+// Usage:
+//     ImGuiListClipper clipper(1000);  // we have 1000 elements, evenly spaced.
+//     while (clipper.Step())
+//         for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
+//             ImGui::Text("line number %d", i);
+// - Step 0: the clipper let you process the first element, regardless of it being visible or not, so we can measure the element height (step skipped if we passed a known height as second arg to constructor).
+// - Step 1: the clipper infer height from first element, calculate the actual range of elements to display, and position the cursor before the first element.
+// - (Step 2: dummy step only required if an explicit items_height was passed to constructor or Begin() and user call Step(). Does nothing and switch to Step 3.)
+// - Step 3: the clipper validate that we have reached the expected Y position (corresponding to element DisplayEnd), advance the cursor to the end of the list and then returns 'false' to end the loop.
+struct ImGuiListClipper
+{
+	float   StartPosY;
+	float   ItemsHeight;
+	int     ItemsCount, StepNo, DisplayStart, DisplayEnd;
+
+	// items_count:  Use -1 to ignore (you can call Begin later). Use INT_MAX if you don't know how many items you have (in which case the cursor won't be advanced in the final step).
+	// items_height: Use -1.0f to be calculated automatically on first step. Otherwise pass in the distance between your items, typically GetTextLineHeightWithSpacing() or GetFrameHeightWithSpacing().
+	// If you don't specify an items_height, you NEED to call Step(). If you specify items_height you may call the old Begin()/End() api directly, but prefer calling Step().
+	ImGuiListClipper(int items_count = -1, float items_height = -1.0f) { Begin(items_count, items_height); } // NB: Begin() initialize every fields (as we allow user to call Begin/End multiple times on a same instance if they want).
+	~ImGuiListClipper() { IM_ASSERT(ItemsCount == -1); }      // Assert if user forgot to call End() or Step() until false.
+
+	IMGUI_API bool Step();                                              // Call until it returns false. The DisplayStart/DisplayEnd fields will be set and you can process/draw those items.
+	IMGUI_API void Begin(int items_count, float items_height = -1.0f);  // Automatically called by constructor if you passed 'items_count' or by Step() in Step 1.
+	IMGUI_API void End();                                               // Automatically called on the last call of Step() that returns false.
+};
+
+//-----------------------------------------------------------------------------
+// Draw List
+// Hold a series of drawing commands. The user provides a renderer for ImDrawData which essentially contains an array of ImDrawList.
+//-----------------------------------------------------------------------------
+
+// Draw callbacks for advanced uses.
+// NB- You most likely do NOT need to use draw callbacks just to create your own widget or customized UI rendering (you can poke into the draw list for that)
+// Draw callback may be useful for example, A) Change your GPU render state, B) render a complex 3D scene inside a UI element (without an intermediate texture/render target), etc.
+// The expected behavior from your rendering function is 'if (cmd.UserCallback != NULL) cmd.UserCallback(parent_list, cmd); else RenderTriangles()'
+typedef void(*ImDrawCallback)(const ImDrawList* parent_list, const ImDrawCmd* cmd);
+
+// Typically, 1 command = 1 GPU draw call (unless command is a callback)
+struct ImDrawCmd
+{
+	unsigned int    ElemCount;              // Number of indices (multiple of 3) to be rendered as triangles. Vertices are stored in the callee ImDrawList's vtx_buffer[] array, indices in idx_buffer[].
+	ImVec4          ClipRect;               // Clipping rectangle (x1, y1, x2, y2)
+	ImTextureID     TextureId;              // User-provided texture ID. Set by user in ImfontAtlas::SetTexID() for fonts or passed to Image*() functions. Ignore if never using images or multiple fonts atlas.
+	ImDrawCallback  UserCallback;           // If != NULL, call the function instead of rendering the vertices. clip_rect and texture_id will be set normally.
+	void*           UserCallbackData;       // The draw callback code can access this.
+
+	ImDrawCmd() { ElemCount = 0; ClipRect.x = ClipRect.y = ClipRect.z = ClipRect.w = 0.0f; TextureId = NULL; UserCallback = NULL; UserCallbackData = NULL; }
+};
+
+// Vertex index (override with '#define ImDrawIdx unsigned int' inside in imconfig.h)
+#ifndef ImDrawIdx
+typedef unsigned short ImDrawIdx;
+#endif
+
+// Vertex layout
+#ifndef IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT
+struct ImDrawVert
+{
+	ImVec2  pos;
+	ImVec2  uv;
+	ImU32   col;
+};
+#else
+// You can override the vertex format layout by defining IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT in imconfig.h
+// The code expect ImVec2 pos (8 bytes), ImVec2 uv (8 bytes), ImU32 col (4 bytes), but you can re-order them or add other fields as needed to simplify integration in your engine.
+// The type has to be described within the macro (you can either declare the struct or use a typedef)
+// NOTE: IMGUI DOESN'T CLEAR THE STRUCTURE AND DOESN'T CALL A CONSTRUCTOR SO ANY CUSTOM FIELD WILL BE UNINITIALIZED. IF YOU ADD EXTRA FIELDS (SUCH AS A 'Z' COORDINATES) YOU WILL NEED TO CLEAR THEM DURING RENDER OR TO IGNORE THEM. 
+IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT;
+#endif
+
+// Draw channels are used by the Columns API to "split" the render list into different channels while building, so items of each column can be batched together.
+// You can also use them to simulate drawing layers and submit primitives in a different order than how they will be rendered.
+struct ImDrawChannel
+{
+	ImVector<ImDrawCmd>     CmdBuffer;
+	ImVector<ImDrawIdx>     IdxBuffer;
+};
+
+enum ImDrawCornerFlags_
+{
+	ImDrawCornerFlags_TopLeft = 1 << 0, // 0x1
+	ImDrawCornerFlags_TopRight = 1 << 1, // 0x2
+	ImDrawCornerFlags_BotLeft = 1 << 2, // 0x4
+	ImDrawCornerFlags_BotRight = 1 << 3, // 0x8
+	ImDrawCornerFlags_Top = ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_TopRight,   // 0x3
+	ImDrawCornerFlags_Bot = ImDrawCornerFlags_BotLeft | ImDrawCornerFlags_BotRight,   // 0xC
+	ImDrawCornerFlags_Left = ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_BotLeft,    // 0x5
+	ImDrawCornerFlags_Right = ImDrawCornerFlags_TopRight | ImDrawCornerFlags_BotRight,  // 0xA
+	ImDrawCornerFlags_All = 0xF     // In your function calls you may use ~0 (= all bits sets) instead of ImDrawCornerFlags_All, as a convenience
+};
+
+enum ImDrawListFlags_
+{
+	ImDrawListFlags_AntiAliasedLines = 1 << 0,
+	ImDrawListFlags_AntiAliasedFill = 1 << 1
+};
+
+// Draw command list
+// This is the low-level list of polygons that ImGui functions are filling. At the end of the frame, all command lists are passed to your ImGuiIO::RenderDrawListFn function for rendering.
+// Each ImGui window contains its own ImDrawList. You can use ImGui::GetWindowDrawList() to access the current window draw list and draw custom primitives.
+// You can interleave normal ImGui:: calls and adding primitives to the current draw list.
+// All positions are generally in pixel coordinates (top-left at (0,0), bottom-right at io.DisplaySize), however you are totally free to apply whatever transformation matrix to want to the data (if you apply such transformation you'll want to apply it to ClipRect as well)
+// Important: Primitives are always added to the list and not culled (culling is done at higher-level by ImGui:: functions), if you use this API a lot consider coarse culling your drawn objects.
+struct ImDrawList
+{
+	// This is what you have to render
+	ImVector<ImDrawCmd>     CmdBuffer;          // Draw commands. Typically 1 command = 1 GPU draw call, unless the command is a callback.
+	ImVector<ImDrawIdx>     IdxBuffer;          // Index buffer. Each command consume ImDrawCmd::ElemCount of those
+	ImVector<ImDrawVert>    VtxBuffer;          // Vertex buffer.
+
+												// [Internal, used while building lists]
+	ImDrawListFlags         Flags;              // Flags, you may poke into these to adjust anti-aliasing settings per-primitive.
+	const ImDrawListSharedData* _Data;          // Pointer to shared draw data (you can use ImGui::GetDrawListSharedData() to get the one from current ImGui context)
+	const char*             _OwnerName;         // Pointer to owner window's name for debugging
+	unsigned int            _VtxCurrentIdx;     // [Internal] == VtxBuffer.Size
+	ImDrawVert*             _VtxWritePtr;       // [Internal] point within VtxBuffer.Data after each add command (to avoid using the ImVector<> operators too much)
+	ImDrawIdx*              _IdxWritePtr;       // [Internal] point within IdxBuffer.Data after each add command (to avoid using the ImVector<> operators too much)
+	ImVector<ImVec4>        _ClipRectStack;     // [Internal]
+	ImVector<ImTextureID>   _TextureIdStack;    // [Internal]
+	ImVector<ImVec2>        _Path;              // [Internal] current path building
+	int                     _ChannelsCurrent;   // [Internal] current channel number (0)
+	int                     _ChannelsCount;     // [Internal] number of active channels (1+)
+	ImVector<ImDrawChannel> _Channels;          // [Internal] draw channels for columns API (not resized down so _ChannelsCount may be smaller than _Channels.Size)
+
+	ImDrawList(const ImDrawListSharedData* shared_data) { _Data = shared_data; _OwnerName = NULL; Clear(); }
+	~ImDrawList() { ClearFreeMemory(); }
+	IMGUI_API void  PushClipRect(ImVec2 clip_rect_min, ImVec2 clip_rect_max, bool intersect_with_current_clip_rect = false);  // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
+	IMGUI_API void  PushClipRectFullScreen();
+	IMGUI_API void  PopClipRect();
+	IMGUI_API void  PushTextureID(const ImTextureID& texture_id);
+	IMGUI_API void  PopTextureID();
+	inline ImVec2   GetClipRectMin() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2(cr.x, cr.y); }
+	inline ImVec2   GetClipRectMax() const { const ImVec4& cr = _ClipRectStack.back(); return ImVec2(cr.z, cr.w); }
+
+	// Primitives
+	IMGUI_API void  AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f);
+	IMGUI_API void  AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners_flags = ImDrawCornerFlags_All, float thickness = 1.0f);   // a: upper-left, b: lower-right, rounding_corners_flags: 4-bits corresponding to which corner to round
+	IMGUI_API void  AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners_flags = ImDrawCornerFlags_All);                     // a: upper-left, b: lower-right
+	IMGUI_API void  AddRectFilledMultiColor(const ImVec2& a, const ImVec2& b, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left);
+	IMGUI_API void  AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness = 1.0f);
+	IMGUI_API void  AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col);
+	IMGUI_API void  AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness = 1.0f);
+	IMGUI_API void  AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col);
+	IMGUI_API void  AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12, float thickness = 1.0f);
+	IMGUI_API void  AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
+	IMGUI_API void  AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL);
+	IMGUI_API void  AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL);
+	IMGUI_API void  AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a = ImVec2(0, 0), const ImVec2& uv_b = ImVec2(1, 1), ImU32 col = 0xFFFFFFFF);
+	IMGUI_API void  AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a = ImVec2(0, 0), const ImVec2& uv_b = ImVec2(1, 0), const ImVec2& uv_c = ImVec2(1, 1), const ImVec2& uv_d = ImVec2(0, 1), ImU32 col = 0xFFFFFFFF);
+	IMGUI_API void  AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float rounding, int rounding_corners = ImDrawCornerFlags_All);
+	IMGUI_API void  AddPolyline(const ImVec2* points, const int num_points, ImU32 col, bool closed, float thickness);
+	IMGUI_API void  AddConvexPolyFilled(const ImVec2* points, const int num_points, ImU32 col);
+	IMGUI_API void  AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments = 0);
+
+	// Stateful path API, add points then finish with PathFill() or PathStroke()
+	inline    void  PathClear() { _Path.resize(0); }
+	inline    void  PathLineTo(const ImVec2& pos) { _Path.push_back(pos); }
+	inline    void  PathLineToMergeDuplicate(const ImVec2& pos) { if (_Path.Size == 0 || memcmp(&_Path[_Path.Size - 1], &pos, 8) != 0) _Path.push_back(pos); }
+	inline    void  PathFillConvex(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col); PathClear(); }
+	inline    void  PathStroke(ImU32 col, bool closed, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness); PathClear(); }
+	IMGUI_API void  PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 10);
+	IMGUI_API void  PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12);                                // Use precomputed angles for a 12 steps circle
+	IMGUI_API void  PathBezierCurveTo(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, int num_segments = 0);
+	IMGUI_API void  PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, int rounding_corners_flags = ImDrawCornerFlags_All);
+
+	// Channels
+	// - Use to simulate layers. By switching channels to can render out-of-order (e.g. submit foreground primitives before background primitives)
+	// - Use to minimize draw calls (e.g. if going back-and-forth between multiple non-overlapping clipping rectangles, prefer to append into separate channels then merge at the end)
+	IMGUI_API void  ChannelsSplit(int channels_count);
+	IMGUI_API void  ChannelsMerge();
+	IMGUI_API void  ChannelsSetCurrent(int channel_index);
+
+	// Advanced
+	IMGUI_API void  AddCallback(ImDrawCallback callback, void* callback_data);  // Your rendering function must check for 'UserCallback' in ImDrawCmd and call the function instead of rendering triangles.
+	IMGUI_API void  AddDrawCmd();                                               // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible
+
+																				// Internal helpers
+																				// NB: all primitives needs to be reserved via PrimReserve() beforehand!
+	IMGUI_API void  Clear();
+	IMGUI_API void  ClearFreeMemory();
+	IMGUI_API void  PrimReserve(int idx_count, int vtx_count);
+	IMGUI_API void  PrimRect(const ImVec2& a, const ImVec2& b, ImU32 col);      // Axis aligned rectangle (composed of two triangles)
+	IMGUI_API void  PrimRectUV(const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col);
+	IMGUI_API void  PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col);
+	inline    void  PrimWriteVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { _VtxWritePtr->pos = pos; _VtxWritePtr->uv = uv; _VtxWritePtr->col = col; _VtxWritePtr++; _VtxCurrentIdx++; }
+	inline    void  PrimWriteIdx(ImDrawIdx idx) { *_IdxWritePtr = idx; _IdxWritePtr++; }
+	inline    void  PrimVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { PrimWriteIdx((ImDrawIdx)_VtxCurrentIdx); PrimWriteVtx(pos, uv, col); }
+	IMGUI_API void  UpdateClipRect();
+	IMGUI_API void  UpdateTextureID();
+};
+
+// All draw data to render an ImGui frame
+struct ImDrawData
+{
+	bool            Valid;                  // Only valid after Render() is called and before the next NewFrame() is called.
+	ImDrawList**    CmdLists;
+	int             CmdListsCount;
+	int             TotalVtxCount;          // For convenience, sum of all cmd_lists vtx_buffer.Size
+	int             TotalIdxCount;          // For convenience, sum of all cmd_lists idx_buffer.Size
+
+											// Functions
+	ImDrawData() { Clear(); }
+	void Clear() { Valid = false; CmdLists = NULL; CmdListsCount = TotalVtxCount = TotalIdxCount = 0; } // Draw lists are owned by the ImGuiContext and only pointed to here.
+	IMGUI_API void DeIndexAllBuffers();               // For backward compatibility or convenience: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
+	IMGUI_API void ScaleClipRects(const ImVec2& sc);  // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than ImGui expects, or if there is a difference between your window resolution and framebuffer resolution.
+};
+
+struct ImFontConfig
+{
+	void*           FontData;                   //          // TTF/OTF data
+	int             FontDataSize;               //          // TTF/OTF data size
+	bool            FontDataOwnedByAtlas;       // true     // TTF/OTF data ownership taken by the container ImFontAtlas (will delete memory itself).
+	int             FontNo;                     // 0        // Index of font within TTF/OTF file
+	float           SizePixels;                 //          // Size in pixels for rasterizer.
+	int             OversampleH, OversampleV;   // 3, 1     // Rasterize at higher quality for sub-pixel positioning. We don't use sub-pixel positions on the Y axis.
+	bool            PixelSnapH;                 // false    // Align every glyph to pixel boundary. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1.
+	ImVec2          GlyphExtraSpacing;          // 0, 0     // Extra spacing (in pixels) between glyphs. Only X axis is supported for now.
+	ImVec2          GlyphOffset;                // 0, 0     // Offset all glyphs from this font input.
+	const ImWchar*  GlyphRanges;                // NULL     // Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list). THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE.
+	bool            MergeMode;                  // false    // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights.
+	unsigned int    RasterizerFlags;            // 0x00     // Settings for custom font rasterizer (e.g. ImGuiFreeType). Leave as zero if you aren't using one.
+	float           RasterizerMultiply;         // 1.0f     // Brighten (>1.0f) or darken (<1.0f) font output. Brightening small fonts may be a good workaround to make them more readable.
+
+												// [Internal]
+	char            Name[32];                               // Name (strictly to ease debugging)
+	ImFont*         DstFont;
+
+	IMGUI_API ImFontConfig();
+};
+
+struct ImFontGlyph
+{
+	ImWchar         Codepoint;          // 0x0000..0xFFFF
+	float           AdvanceX;           // Distance to next character (= data from font + ImFontConfig::GlyphExtraSpacing.x baked in)
+	float           X0, Y0, X1, Y1;     // Glyph corners
+	float           U0, V0, U1, V1;     // Texture coordinates
+};
+
+// Load and rasterize multiple TTF/OTF fonts into a same texture.
+// Sharing a texture for multiple fonts allows us to reduce the number of draw calls during rendering.
+// We also add custom graphic data into the texture that serves for ImGui.
+//  1. (Optional) Call AddFont*** functions. If you don't call any, the default font will be loaded for you.
+//  2. Call GetTexDataAsAlpha8() or GetTexDataAsRGBA32() to build and retrieve pixels data.
+//  3. Upload the pixels data into a texture within your graphics system.
+//  4. Call SetTexID(my_tex_id); and pass the pointer/identifier to your texture. This value will be passed back to you during rendering to identify the texture.
+// IMPORTANT: If you pass a 'glyph_ranges' array to AddFont*** functions, you need to make sure that your array persist up until the ImFont is build (when calling GetTextData*** or Build()). We only copy the pointer, not the data.
+struct ImFontAtlas
+{
+	IMGUI_API ImFontAtlas();
+	IMGUI_API ~ImFontAtlas();
+	IMGUI_API ImFont*           AddFont(const ImFontConfig* font_cfg);
+	IMGUI_API ImFont*           AddFontDefault(const ImFontConfig* font_cfg = NULL);
+	IMGUI_API ImFont*           AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL);
+	IMGUI_API ImFont*           AddFontFromMemoryTTF(void* font_data, int font_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // Note: Transfer ownership of 'ttf_data' to ImFontAtlas! Will be deleted after Build(). Set font_cfg->FontDataOwnedByAtlas to false to keep ownership.
+	IMGUI_API ImFont*           AddFontFromMemoryCompressedTTF(const void* compressed_font_data, int compressed_font_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data' still owned by caller. Compress with binary_to_compressed_c.cpp.
+	IMGUI_API ImFont*           AddFontFromMemoryCompressedBase85TTF(const char* compressed_font_data_base85, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL);              // 'compressed_font_data_base85' still owned by caller. Compress with binary_to_compressed_c.cpp with -base85 parameter.
+	IMGUI_API void              ClearTexData();             // Clear the CPU-side texture data. Saves RAM once the texture has been copied to graphics memory.
+	IMGUI_API void              ClearInputData();           // Clear the input TTF data (inc sizes, glyph ranges)
+	IMGUI_API void              ClearFonts();               // Clear the ImGui-side font data (glyphs storage, UV coordinates)
+	IMGUI_API void              Clear();                    // Clear all
+
+															// Build atlas, retrieve pixel data.
+															// User is in charge of copying the pixels into graphics memory (e.g. create a texture with your engine). Then store your texture handle with SetTexID().
+															// RGBA32 format is provided for convenience and compatibility, but note that unless you use CustomRect to draw color data, the RGB pixels emitted from Fonts will all be white (~75% of waste). 
+															// Pitch = Width * BytesPerPixels
+	IMGUI_API bool              Build();                    // Build pixels data. This is called automatically for you by the GetTexData*** functions.
+	IMGUI_API void              GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL);  // 1 byte per-pixel
+	IMGUI_API void              GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL);  // 4 bytes-per-pixel
+	void                        SetTexID(ImTextureID id) { TexID = id; }
+
+	//-------------------------------------------
+	// Glyph Ranges
+	//-------------------------------------------
+
+	// Helpers to retrieve list of common Unicode ranges (2 value per range, values are inclusive, zero-terminated list)
+	// NB: Make sure that your string are UTF-8 and NOT in your local code page. In C++11, you can create UTF-8 string literal using the u8"Hello world" syntax. See FAQ for details.
+	IMGUI_API const ImWchar*    GetGlyphRangesDefault();    // Basic Latin, Extended Latin
+	IMGUI_API const ImWchar*    GetGlyphRangesKorean();     // Default + Korean characters
+	IMGUI_API const ImWchar*    GetGlyphRangesJapanese();   // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs
+	IMGUI_API const ImWchar*    GetGlyphRangesChinese();    // Default + Japanese + full set of about 21000 CJK Unified Ideographs
+	IMGUI_API const ImWchar*    GetGlyphRangesCyrillic();   // Default + about 400 Cyrillic characters
+	IMGUI_API const ImWchar*    GetGlyphRangesThai();       // Default + Thai characters
+
+															// Helpers to build glyph ranges from text data. Feed your application strings/characters to it then call BuildRanges().
+	struct GlyphRangesBuilder
+	{
+		ImVector<unsigned char> UsedChars;  // Store 1-bit per Unicode code point (0=unused, 1=used)
+		GlyphRangesBuilder() { UsedChars.resize(0x10000 / 8); memset(UsedChars.Data, 0, 0x10000 / 8); }
+		bool           GetBit(int n) { return (UsedChars[n >> 3] & (1 << (n & 7))) != 0; }
+		void           SetBit(int n) { UsedChars[n >> 3] |= 1 << (n & 7); }  // Set bit 'c' in the array
+		void           AddChar(ImWchar c) { SetBit(c); }                          // Add character
+		IMGUI_API void AddText(const char* text, const char* text_end = NULL);      // Add string (each character of the UTF-8 string are added)
+		IMGUI_API void AddRanges(const ImWchar* ranges);                            // Add ranges, e.g. builder.AddRanges(ImFontAtlas::GetGlyphRangesDefault) to force add all of ASCII/Latin+Ext
+		IMGUI_API void BuildRanges(ImVector<ImWchar>* out_ranges);                  // Output new ranges
+	};
+
+	//-------------------------------------------
+	// Custom Rectangles/Glyphs API
+	//-------------------------------------------
+
+	// You can request arbitrary rectangles to be packed into the atlas, for your own purposes. After calling Build(), you can query the rectangle position and render your pixels.
+	// You can also request your rectangles to be mapped as font glyph (given a font + Unicode point), so you can render e.g. custom colorful icons and use them as regular glyphs.
+	struct CustomRect
+	{
+		unsigned int    ID;             // Input    // User ID. Use <0x10000 to map into a font glyph, >=0x10000 for other/internal/custom texture data.
+		unsigned short  Width, Height;  // Input    // Desired rectangle dimension
+		unsigned short  X, Y;           // Output   // Packed position in Atlas
+		float           GlyphAdvanceX;  // Input    // For custom font glyphs only (ID<0x10000): glyph xadvance
+		ImVec2          GlyphOffset;    // Input    // For custom font glyphs only (ID<0x10000): glyph display offset
+		ImFont*         Font;           // Input    // For custom font glyphs only (ID<0x10000): target font
+		CustomRect() { ID = 0xFFFFFFFF; Width = Height = 0; X = Y = 0xFFFF; GlyphAdvanceX = 0.0f; GlyphOffset = ImVec2(0, 0); Font = NULL; }
+		bool IsPacked() const { return X != 0xFFFF; }
+	};
+
+	IMGUI_API int       AddCustomRectRegular(unsigned int id, int width, int height);                                                                   // Id needs to be >= 0x10000. Id >= 0x80000000 are reserved for ImGui and ImDrawList
+	IMGUI_API int       AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset = ImVec2(0, 0));   // Id needs to be < 0x10000 to register a rectangle to map into a specific font.
+	IMGUI_API void      CalcCustomRectUV(const CustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max);
+	const CustomRect*   GetCustomRectByIndex(int index) const { if (index < 0) return NULL; return &CustomRects[index]; }
+
+	//-------------------------------------------
+	// Members
+	//-------------------------------------------
+
+	ImTextureID                 TexID;              // User data to refer to the texture once it has been uploaded to user's graphic systems. It is passed back to you during rendering via the ImDrawCmd structure.
+	int                         TexDesiredWidth;    // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height.
+	int                         TexGlyphPadding;    // Padding between glyphs within texture in pixels. Defaults to 1.
+
+													// [Internal]
+													// NB: Access texture data via GetTexData*() calls! Which will setup a default font for you.
+	unsigned char*              TexPixelsAlpha8;    // 1 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight
+	unsigned int*               TexPixelsRGBA32;    // 4 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight * 4
+	int                         TexWidth;           // Texture width calculated during Build().
+	int                         TexHeight;          // Texture height calculated during Build().
+	ImVec2                      TexUvWhitePixel;    // Texture coordinates to a white pixel
+	ImVector<ImFont*>           Fonts;              // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/PopFont() to change the current font.
+	ImVector<CustomRect>        CustomRects;        // Rectangles for packing custom texture data into the atlas.
+	ImVector<ImFontConfig>      ConfigData;         // Internal data
+	int                         CustomRectIds[1];   // Identifiers of custom texture rectangle used by ImFontAtlas/ImDrawList
+};
+
+// Font runtime data and rendering
+// ImFontAtlas automatically loads a default embedded font for you when you call GetTexDataAsAlpha8() or GetTexDataAsRGBA32().
+struct ImFont
+{
+	// Members: Hot ~62/78 bytes
+	float                       FontSize;           // <user set>   // Height of characters, set during loading (don't change after loading)
+	float                       Scale;              // = 1.f        // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale()
+	ImVec2                      DisplayOffset;      // = (0.f,1.f)  // Offset font rendering by xx pixels
+	ImVector<ImFontGlyph>       Glyphs;             //              // All glyphs.
+	ImVector<float>             IndexAdvanceX;      //              // Sparse. Glyphs->AdvanceX in a directly indexable way (more cache-friendly, for CalcTextSize functions which are often bottleneck in large UI).
+	ImVector<unsigned short>    IndexLookup;        //              // Sparse. Index glyphs by Unicode code-point.
+	const ImFontGlyph*          FallbackGlyph;      // == FindGlyph(FontFallbackChar)
+	float                       FallbackAdvanceX;   // == FallbackGlyph->AdvanceX
+	ImWchar                     FallbackChar;       // = '?'        // Replacement glyph if one isn't found. Only set via SetFallbackChar()
+
+													// Members: Cold ~18/26 bytes
+	short                       ConfigDataCount;    // ~ 1          // Number of ImFontConfig involved in creating this font. Bigger than 1 when merging multiple font sources into one ImFont.
+	ImFontConfig*               ConfigData;         //              // Pointer within ContainerAtlas->ConfigData
+	ImFontAtlas*                ContainerAtlas;     //              // What we has been loaded into
+	float                       Ascent, Descent;    //              // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize]
+	int                         MetricsTotalSurface;//              // Total surface in pixels to get an idea of the font rasterization/texture cost (not exact, we approximate the cost of padding between glyphs)
+
+													// Methods
+	IMGUI_API ImFont();
+	IMGUI_API ~ImFont();
+	IMGUI_API void              ClearOutputData();
+	IMGUI_API void              BuildLookupTable();
+	IMGUI_API const ImFontGlyph*FindGlyph(ImWchar c) const;
+	IMGUI_API void              SetFallbackChar(ImWchar c);
+	float                       GetCharAdvance(ImWchar c) const { return ((int)c < IndexAdvanceX.Size) ? IndexAdvanceX[(int)c] : FallbackAdvanceX; }
+	bool                        IsLoaded() const { return ContainerAtlas != NULL; }
+	const char*                 GetDebugName() const { return ConfigData ? ConfigData->Name : xorstr("<unknown>"); }
+
+	// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
+	// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
+	IMGUI_API ImVec2            CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8
+	IMGUI_API const char*       CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const;
+	IMGUI_API void              RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const;
+	IMGUI_API void              RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) const;
+
+	// [Internal]
+	IMGUI_API void              GrowIndex(int new_size);
+	IMGUI_API void              AddGlyph(ImWchar c, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x);
+	IMGUI_API void              AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst = true); // Makes 'dst' character/glyph points to 'src' character/glyph. Currently needs to be called AFTER fonts have been built.
+
+#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
+	typedef ImFontGlyph Glyph; // OBSOLETE 1.52+
+#endif
+};
+
+#if defined(__clang__)
+#pragma clang diagnostic pop
+#endif
+
+// Include imgui_user.h at the end of imgui.h (convenient for user to only explicitly include vanilla imgui.h)
+#ifdef IMGUI_INCLUDE_IMGUI_USER_H
+#include "imgui_user.h"
+#endif
diff --git a/apex_guest/Client/Client/impl/libraries/ImGui/imgui_draw.cpp b/apex_guest/Client/Client/impl/libraries/ImGui/imgui_draw.cpp
new file mode 100644
index 0000000..7652475
--- /dev/null
+++ b/apex_guest/Client/Client/impl/libraries/ImGui/imgui_draw.cpp
@@ -0,0 +1,2865 @@
+
+// dear imgui, v1.54 WIP
+// (drawing and font code)
+
+// Contains implementation for
+// - Default styles
+// - ImDrawList
+// - ImDrawData
+// - ImFontAtlas
+// - ImFont
+// - Default font data
+
+#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
+#define _CRT_SECURE_NO_WARNINGS
+#endif
+
+#include "imgui.h"
+#define IMGUI_DEFINE_MATH_OPERATORS
+#include "imgui_internal.h"
+
+#include <stdio.h>      // vsnprintf, sscanf, printf
+#if !defined(alloca)
+#ifdef _WIN32
+#include <malloc.h>     // alloca
+#if !defined(alloca)
+#define alloca _alloca  // for clang with MS Codegen
+#endif
+#elif defined(__GLIBC__) || defined(__sun)
+#include <alloca.h>     // alloca
+#else
+#include <stdlib.h>     // alloca
+#endif
+#endif
+
+#ifdef _MSC_VER
+#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
+#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
+#define snprintf _snprintf
+#endif
+
+#ifdef __clang__
+#pragma clang diagnostic ignored "-Wold-style-cast"         // warning : use of old-style cast                              // yes, they are more terse.
+#pragma clang diagnostic ignored "-Wfloat-equal"            // warning : comparing floating point with == or != is unsafe   // storing and comparing against same constants ok.
+#pragma clang diagnostic ignored "-Wglobal-constructors"    // warning : declaration requires a global destructor           // similar to above, not sure what the exact difference it.
+#pragma clang diagnostic ignored "-Wsign-conversion"        // warning : implicit conversion changes signedness             //
+#if __has_warning("-Wcomma")
+#pragma clang diagnostic ignored "-Wcomma"                  // warning : possible misuse of comma operator here             //
+#endif
+#if __has_warning("-Wreserved-id-macro")
+#pragma clang diagnostic ignored "-Wreserved-id-macro"      // warning : macro name is a reserved identifier                //
+#endif
+#if __has_warning("-Wdouble-promotion")
+#pragma clang diagnostic ignored "-Wdouble-promotion"       // warning: implicit conversion from 'float' to 'double' when passing argument to function
+#endif
+#elif defined(__GNUC__)
+#pragma GCC diagnostic ignored "-Wunused-function"          // warning: 'xxxx' defined but not used
+#pragma GCC diagnostic ignored "-Wdouble-promotion"         // warning: implicit conversion from 'float' to 'double' when passing argument to function
+#pragma GCC diagnostic ignored "-Wconversion"               // warning: conversion to 'xxxx' from 'xxxx' may alter its value
+#pragma GCC diagnostic ignored "-Wcast-qual"                // warning: cast from type 'xxxx' to type 'xxxx' casts away qualifiers
+#endif
+
+//-------------------------------------------------------------------------
+// STB libraries implementation
+//-------------------------------------------------------------------------
+
+//#define IMGUI_STB_NAMESPACE     ImGuiStb
+//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
+//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
+
+#ifdef IMGUI_STB_NAMESPACE
+namespace IMGUI_STB_NAMESPACE
+{
+#endif
+
+#ifdef _MSC_VER
+#pragma warning (push)
+#pragma warning (disable: 4456)                             // declaration of 'xx' hides previous local declaration
+#endif
+
+#ifdef __clang__
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wunused-function"
+#pragma clang diagnostic ignored "-Wmissing-prototypes"
+#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
+#endif
+
+#ifdef __GNUC__
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wtype-limits"              // warning: comparison is always true due to limited range of data type [-Wtype-limits]
+#endif
+
+#define STBRP_ASSERT(x)    IM_ASSERT(x)
+#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
+#define STBRP_STATIC
+#define STB_RECT_PACK_IMPLEMENTATION
+#endif
+#include "stb_rect_pack.h"
+
+#define STBTT_malloc(x,u)  ((void)(u), ImGui::MemAlloc(x))
+#define STBTT_free(x,u)    ((void)(u), ImGui::MemFree(x))
+#define STBTT_assert(x)    IM_ASSERT(x)
+#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
+#define STBTT_STATIC
+#define STB_TRUETYPE_IMPLEMENTATION
+#else
+#define STBTT_DEF extern
+#endif
+#include "stb_truetype.h"
+
+#ifdef __GNUC__
+#pragma GCC diagnostic pop
+#endif
+
+#ifdef __clang__
+#pragma clang diagnostic pop
+#endif
+
+#ifdef _MSC_VER
+#pragma warning (pop)
+#endif
+
+#ifdef IMGUI_STB_NAMESPACE
+} // namespace ImGuiStb
+using namespace IMGUI_STB_NAMESPACE;
+#endif
+
+//-----------------------------------------------------------------------------
+// Style functions
+//-----------------------------------------------------------------------------
+
+void ImGui::StyleColorsClassic(ImGuiStyle* dst)
+{
+	ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
+	ImVec4* colors = style->Colors;
+
+	colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
+	colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
+	//colors[ImGuiCol_TextHovered]          = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
+	//colors[ImGuiCol_TextActive]           = ImVec4(1.00f, 1.00f, 0.00f, 1.00f);
+	colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
+	colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
+	colors[ImGuiCol_PopupBg] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
+	colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
+	colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
+	colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
+	colors[ImGuiCol_FrameBgHovered] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
+	colors[ImGuiCol_FrameBgActive] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
+	colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
+	colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
+	colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
+	colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
+	colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
+	colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
+	colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
+	colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
+	colors[ImGuiCol_CheckMark] = ImVec4(0.00f, 1.00f, 0.00f, 1.00f);
+	colors[ImGuiCol_SliderGrab] = ImVec4(0.40f, 0.41f, 0.44f, 1.00f);
+	colors[ImGuiCol_SliderGrabActive] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
+	colors[ImGuiCol_Button] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
+	colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
+	colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
+	colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
+	colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
+	colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
+	colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
+	colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
+	colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
+	colors[ImGuiCol_ResizeGrip] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
+	colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
+	colors[ImGuiCol_ResizeGripActive] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
+	colors[ImGuiCol_CloseButton] = ImVec4(0.59f, 0.59f, 0.59f, 0.50f);
+	colors[ImGuiCol_CloseButtonHovered] = ImVec4(0.98f, 0.39f, 0.36f, 1.00f);
+	colors[ImGuiCol_CloseButtonActive] = ImVec4(0.98f, 0.39f, 0.36f, 1.00f);
+	colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
+	colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
+	colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
+	colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
+	colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
+	colors[ImGuiCol_ModalWindowDarkening] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
+	colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
+}
+
+void ImGui::StyleColorsDark( ImGuiStyle *dst )
+{
+	
+		ImGuiStyle *style = dst ? dst : &ImGui::GetStyle();
+		ImVec4 *colors = style->Colors;
+
+		//colors[ImGuiCol_Text] = ImColor(255, 255, 255, 255);
+		colors[ImGuiCol_TextDisabled] = ImVec4( 0.50f, 0.50f, 0.50f, 1.00f );
+		colors[ImGuiCol_WindowBg] = ImColor( 24, 24, 24, 255 );
+		colors[ImGuiCol_ChildBg] = ImColor( 24, 24, 24, 255 );
+		colors[ImGuiCol_PopupBg] = ImVec4( 0.08f, 0.08f, 0.08f, 0.94f );
+		colors[ImGuiCol_Border] = ImColor( 32, 32, 32, 255 );
+		colors[ImGuiCol_BorderShadow] = ImVec4( 0.00f, 0.00f, 0.00f, 0.00f );
+		colors[ImGuiCol_FrameBg] = ImColor( 40, 40, 40, 255 );
+		colors[ImGuiCol_FrameBgHovered] = ImColor( 45, 45, 45, 255 );
+		colors[ImGuiCol_FrameBgActive] = ImColor( 50, 50, 50, 255 );
+		/*
+		colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
+		colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
+		colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);*/
+		colors[ImGuiCol_TitleBg] = ImColor( 255, 255, 255, 255 );
+		colors[ImGuiCol_TitleBgActive] = ImColor( 255, 255, 255, 255 );
+		colors[ImGuiCol_TitleBgCollapsed] = ImColor( 255, 255, 255, 255 );
+		colors[ImGuiCol_MenuBarBg] = ImVec4( 0.14f, 0.14f, 0.14f, 1.00f );
+		colors[ImGuiCol_ScrollbarBg] = ImVec4( 0.02f, 0.02f, 0.02f, 0.53f );
+		colors[ImGuiCol_ScrollbarGrab] = ImVec4( 0.31f, 0.31f, 0.31f, 1.00f );
+		colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4( 0.41f, 0.41f, 0.41f, 1.00f );
+		colors[ImGuiCol_ScrollbarGrabActive] = ImVec4( 0.51f, 0.51f, 0.51f, 1.00f );
+		colors[ImGuiCol_CheckMark] = ImColor( 255, 255, 255, 255 );
+		colors[ImGuiCol_SliderGrab] = ImColor( 255, 255, 255, 255 );
+		colors[ImGuiCol_SliderGrabActive] = ImColor( 255, 255, 255, 255 );
+		colors[ImGuiCol_Button] = ImColor( 40, 40, 40, 255 );
+		colors[ImGuiCol_ButtonHovered] = ImColor( 255, 255, 255, 255 );
+		colors[ImGuiCol_ButtonActive] = ImColor( 255, 255, 255, 255 );
+		colors[ImGuiCol_Header] = ImVec4( 0.26f, 0.59f, 0.98f, 0.31f );
+		colors[ImGuiCol_HeaderHovered] = ImVec4( 0.26f, 0.59f, 0.98f, 0.80f );
+		colors[ImGuiCol_HeaderActive] = ImVec4( 0.26f, 0.59f, 0.98f, 1.00f );
+		colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];//ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
+		colors[ImGuiCol_SeparatorHovered] = ImVec4( 0.10f, 0.40f, 0.75f, 0.78f );
+		colors[ImGuiCol_SeparatorActive] = ImVec4( 0.10f, 0.40f, 0.75f, 1.00f );
+		colors[ImGuiCol_ResizeGrip] = ImVec4( 0.26f, 0.59f, 0.98f, 0.25f );
+		colors[ImGuiCol_ResizeGripHovered] = ImVec4( 0.26f, 0.59f, 0.98f, 0.67f );
+		colors[ImGuiCol_ResizeGripActive] = ImVec4( 0.26f, 0.59f, 0.98f, 0.95f );
+		colors[ImGuiCol_PlotLines] = ImVec4( 0.61f, 0.61f, 0.61f, 1.00f );
+		colors[ImGuiCol_PlotLinesHovered] = ImVec4( 1.00f, 0.43f, 0.35f, 1.00f );
+		colors[ImGuiCol_PlotHistogram] = ImVec4( 0.90f, 0.70f, 0.00f, 1.00f );
+		colors[ImGuiCol_PlotHistogramHovered] = ImVec4( 1.00f, 0.60f, 0.00f, 1.00f );
+		colors[ImGuiCol_TextSelectedBg] = ImVec4( 0.26f, 0.59f, 0.98f, 0.35f );
+		colors[ImGuiCol_ModalWindowDarkening] = ImVec4( 0.80f, 0.80f, 0.80f, 0.35f );
+		colors[ImGuiCol_DragDropTarget] = ImVec4( 1.00f, 1.00f, 0.00f, 0.90f );
+}
+// Those light colors are better suited with a thicker font than the default one + FrameBorder
+void ImGui::StyleColorsLight(ImGuiStyle* dst)
+{
+	ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
+	ImVec4* colors = style->Colors;
+
+	colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
+	colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
+	//colors[ImGuiCol_TextHovered]          = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
+	//colors[ImGuiCol_TextActive]           = ImVec4(1.00f, 1.00f, 0.00f, 1.00f);
+	colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
+	colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
+	colors[ImGuiCol_PopupBg] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
+	colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
+	colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
+	colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
+	colors[ImGuiCol_FrameBgHovered] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
+	colors[ImGuiCol_FrameBgActive] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
+	colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
+	colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
+	colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
+	colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
+	colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
+	colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
+	colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
+	colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
+	colors[ImGuiCol_CheckMark] = ImVec4(0.00f, 1.00f, 0.00f, 1.00f);
+	colors[ImGuiCol_SliderGrab] = ImVec4(0.40f, 0.41f, 0.44f, 1.00f);
+	colors[ImGuiCol_SliderGrabActive] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
+	colors[ImGuiCol_Button] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
+	colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
+	colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
+	colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
+	colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
+	colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
+	colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
+	colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
+	colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
+	colors[ImGuiCol_ResizeGrip] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
+	colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
+	colors[ImGuiCol_ResizeGripActive] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
+	colors[ImGuiCol_CloseButton] = ImVec4(0.59f, 0.59f, 0.59f, 0.50f);
+	colors[ImGuiCol_CloseButtonHovered] = ImVec4(0.98f, 0.39f, 0.36f, 1.00f);
+	colors[ImGuiCol_CloseButtonActive] = ImVec4(0.98f, 0.39f, 0.36f, 1.00f);
+	colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
+	colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
+	colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
+	colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
+	colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
+	colors[ImGuiCol_ModalWindowDarkening] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
+	colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
+}
+
+//-----------------------------------------------------------------------------
+// ImDrawListData
+//-----------------------------------------------------------------------------
+
+ImDrawListSharedData::ImDrawListSharedData()
+{
+	Font = NULL;
+	FontSize = 0.0f;
+	CurveTessellationTol = 0.0f;
+	ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f);
+
+	// Const data
+	for (int i = 0; i < IM_ARRAYSIZE(CircleVtx12); i++)
+	{
+		const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(CircleVtx12);
+		CircleVtx12[i] = ImVec2(cosf(a), sinf(a));
+	}
+}
+
+//-----------------------------------------------------------------------------
+// ImDrawList
+//-----------------------------------------------------------------------------
+
+void ImDrawList::Clear()
+{
+	CmdBuffer.resize(0);
+	IdxBuffer.resize(0);
+	VtxBuffer.resize(0);
+	Flags = ImDrawListFlags_AntiAliasedLines | ImDrawListFlags_AntiAliasedFill;
+	_VtxCurrentIdx = 0;
+	_VtxWritePtr = NULL;
+	_IdxWritePtr = NULL;
+	_ClipRectStack.resize(0);
+	_TextureIdStack.resize(0);
+	_Path.resize(0);
+	_ChannelsCurrent = 0;
+	_ChannelsCount = 1;
+	// NB: Do not clear channels so our allocations are re-used after the first frame.
+}
+
+void ImDrawList::ClearFreeMemory()
+{
+	CmdBuffer.clear();
+	IdxBuffer.clear();
+	VtxBuffer.clear();
+	_VtxCurrentIdx = 0;
+	_VtxWritePtr = NULL;
+	_IdxWritePtr = NULL;
+	_ClipRectStack.clear();
+	_TextureIdStack.clear();
+	_Path.clear();
+	_ChannelsCurrent = 0;
+	_ChannelsCount = 1;
+	for (int i = 0; i < _Channels.Size; i++)
+	{
+		if (i == 0) memset(&_Channels[0], 0, sizeof(_Channels[0]));  // channel 0 is a copy of CmdBuffer/IdxBuffer, don't destruct again
+		_Channels[i].CmdBuffer.clear();
+		_Channels[i].IdxBuffer.clear();
+	}
+	_Channels.clear();
+}
+
+// Using macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug builds
+#define GetCurrentClipRect()    (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1]  : _Data->ClipRectFullscreen)
+#define GetCurrentTextureId()   (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : NULL)
+
+void ImDrawList::AddDrawCmd()
+{
+	ImDrawCmd draw_cmd;
+	draw_cmd.ClipRect = GetCurrentClipRect();
+	draw_cmd.TextureId = GetCurrentTextureId();
+
+	IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
+	CmdBuffer.push_back(draw_cmd);
+}
+
+void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
+{
+	ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
+	if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL)
+	{
+		AddDrawCmd();
+		current_cmd = &CmdBuffer.back();
+	}
+	current_cmd->UserCallback = callback;
+	current_cmd->UserCallbackData = callback_data;
+
+	AddDrawCmd(); // Force a new command after us (see comment below)
+}
+
+// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
+// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
+void ImDrawList::UpdateClipRect()
+{
+	// If current command is used with different settings we need to add a new command
+	const ImVec4 curr_clip_rect = GetCurrentClipRect();
+	ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size - 1] : NULL;
+	if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL)
+	{
+		AddDrawCmd();
+		return;
+	}
+
+	// Try to merge with previous command if it matches, else use current command
+	ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
+	if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL)
+		CmdBuffer.pop_back();
+	else
+		curr_cmd->ClipRect = curr_clip_rect;
+}
+
+void ImDrawList::UpdateTextureID()
+{
+	// If current command is used with different settings we need to add a new command
+	const ImTextureID curr_texture_id = GetCurrentTextureId();
+	ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
+	if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL)
+	{
+		AddDrawCmd();
+		return;
+	}
+
+	// Try to merge with previous command if it matches, else use current command
+	ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
+	if (curr_cmd->ElemCount == 0 && prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL)
+		CmdBuffer.pop_back();
+	else
+		curr_cmd->TextureId = curr_texture_id;
+}
+
+#undef GetCurrentClipRect
+#undef GetCurrentTextureId
+
+// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
+void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect)
+{
+	ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
+	if (intersect_with_current_clip_rect && _ClipRectStack.Size)
+	{
+		ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size - 1];
+		if (cr.x < current.x) cr.x = current.x;
+		if (cr.y < current.y) cr.y = current.y;
+		if (cr.z > current.z) cr.z = current.z;
+		if (cr.w > current.w) cr.w = current.w;
+	}
+	cr.z = ImMax(cr.x, cr.z);
+	cr.w = ImMax(cr.y, cr.w);
+
+	_ClipRectStack.push_back(cr);
+	UpdateClipRect();
+}
+
+void ImDrawList::PushClipRectFullScreen()
+{
+	PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
+}
+
+void ImDrawList::PopClipRect()
+{
+	IM_ASSERT(_ClipRectStack.Size > 0);
+	_ClipRectStack.pop_back();
+	UpdateClipRect();
+}
+
+void ImDrawList::PushTextureID(const ImTextureID& texture_id)
+{
+	_TextureIdStack.push_back(texture_id);
+	UpdateTextureID();
+}
+
+void ImDrawList::PopTextureID()
+{
+	IM_ASSERT(_TextureIdStack.Size > 0);
+	_TextureIdStack.pop_back();
+	UpdateTextureID();
+}
+
+void ImDrawList::ChannelsSplit(int channels_count)
+{
+	IM_ASSERT(_ChannelsCurrent == 0 && _ChannelsCount == 1);
+	int old_channels_count = _Channels.Size;
+	if (old_channels_count < channels_count)
+		_Channels.resize(channels_count);
+	_ChannelsCount = channels_count;
+
+	// _Channels[] (24/32 bytes each) hold storage that we'll swap with this->_CmdBuffer/_IdxBuffer
+	// The content of _Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
+	// When we switch to the next channel, we'll copy _CmdBuffer/_IdxBuffer into _Channels[0] and then _Channels[1] into _CmdBuffer/_IdxBuffer
+	memset(&_Channels[0], 0, sizeof(ImDrawChannel));
+	for (int i = 1; i < channels_count; i++)
+	{
+		if (i >= old_channels_count)
+		{
+			IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
+		}
+		else
+		{
+			_Channels[i].CmdBuffer.resize(0);
+			_Channels[i].IdxBuffer.resize(0);
+		}
+		if (_Channels[i].CmdBuffer.Size == 0)
+		{
+			ImDrawCmd draw_cmd;
+			draw_cmd.ClipRect = _ClipRectStack.back();
+			draw_cmd.TextureId = _TextureIdStack.back();
+			_Channels[i].CmdBuffer.push_back(draw_cmd);
+		}
+	}
+}
+
+void ImDrawList::ChannelsMerge()
+{
+	// Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
+	if (_ChannelsCount <= 1)
+		return;
+
+	ChannelsSetCurrent(0);
+	if (CmdBuffer.Size && CmdBuffer.back().ElemCount == 0)
+		CmdBuffer.pop_back();
+
+	int new_cmd_buffer_count = 0, new_idx_buffer_count = 0;
+	for (int i = 1; i < _ChannelsCount; i++)
+	{
+		ImDrawChannel& ch = _Channels[i];
+		if (ch.CmdBuffer.Size && ch.CmdBuffer.back().ElemCount == 0)
+			ch.CmdBuffer.pop_back();
+		new_cmd_buffer_count += ch.CmdBuffer.Size;
+		new_idx_buffer_count += ch.IdxBuffer.Size;
+	}
+	CmdBuffer.resize(CmdBuffer.Size + new_cmd_buffer_count);
+	IdxBuffer.resize(IdxBuffer.Size + new_idx_buffer_count);
+
+	ImDrawCmd* cmd_write = CmdBuffer.Data + CmdBuffer.Size - new_cmd_buffer_count;
+	_IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size - new_idx_buffer_count;
+	for (int i = 1; i < _ChannelsCount; i++)
+	{
+		ImDrawChannel& ch = _Channels[i];
+		if (int sz = ch.CmdBuffer.Size) { memcpy(cmd_write, ch.CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
+		if (int sz = ch.IdxBuffer.Size) { memcpy(_IdxWritePtr, ch.IdxBuffer.Data, sz * sizeof(ImDrawIdx)); _IdxWritePtr += sz; }
+	}
+	UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call.
+	_ChannelsCount = 1;
+}
+
+void ImDrawList::ChannelsSetCurrent(int idx)
+{
+	IM_ASSERT(idx < _ChannelsCount);
+	if (_ChannelsCurrent == idx) return;
+	memcpy(&_Channels.Data[_ChannelsCurrent].CmdBuffer, &CmdBuffer, sizeof(CmdBuffer)); // copy 12 bytes, four times
+	memcpy(&_Channels.Data[_ChannelsCurrent].IdxBuffer, &IdxBuffer, sizeof(IdxBuffer));
+	_ChannelsCurrent = idx;
+	memcpy(&CmdBuffer, &_Channels.Data[_ChannelsCurrent].CmdBuffer, sizeof(CmdBuffer));
+	memcpy(&IdxBuffer, &_Channels.Data[_ChannelsCurrent].IdxBuffer, sizeof(IdxBuffer));
+	_IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size;
+}
+
+// NB: this can be called with negative count for removing primitives (as long as the result does not underflow)
+void ImDrawList::PrimReserve(int idx_count, int vtx_count)
+{
+	ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size - 1];
+	draw_cmd.ElemCount += idx_count;
+
+	int vtx_buffer_old_size = VtxBuffer.Size;
+	VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
+	_VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
+
+	int idx_buffer_old_size = IdxBuffer.Size;
+	IdxBuffer.resize(idx_buffer_old_size + idx_count);
+	_IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
+}
+
+// Fully unrolled with inline call to keep our debug builds decently fast.
+void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
+{
+	ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
+	ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
+	_IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx + 2);
+	_IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx + 3);
+	_VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
+	_VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
+	_VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
+	_VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
+	_VtxWritePtr += 4;
+	_VtxCurrentIdx += 4;
+	_IdxWritePtr += 6;
+}
+
+void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
+{
+	ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
+	ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
+	_IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx + 2);
+	_IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx + 3);
+	_VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
+	_VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
+	_VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
+	_VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
+	_VtxWritePtr += 4;
+	_VtxCurrentIdx += 4;
+	_IdxWritePtr += 6;
+}
+
+void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
+{
+	ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
+	_IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx + 2);
+	_IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx + 3);
+	_VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
+	_VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
+	_VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
+	_VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
+	_VtxWritePtr += 4;
+	_VtxCurrentIdx += 4;
+	_IdxWritePtr += 6;
+}
+
+// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
+void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness)
+{
+	if (points_count < 2)
+		return;
+
+	const ImVec2 uv = _Data->TexUvWhitePixel;
+
+	int count = points_count;
+	if (!closed)
+		count = points_count - 1;
+
+	const bool thick_line = thickness > 1.0f;
+	if (Flags & ImDrawListFlags_AntiAliasedLines)
+	{
+		// Anti-aliased stroke
+		const float AA_SIZE = 1.0f;
+		const ImU32 col_trans = col & ~IM_COL32_A_MASK;
+
+		const int idx_count = thick_line ? count * 18 : count * 12;
+		const int vtx_count = thick_line ? points_count * 4 : points_count * 3;
+		PrimReserve(idx_count, vtx_count);
+
+		// Temporary buffer
+		ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2));
+		ImVec2* temp_points = temp_normals + points_count;
+
+		for (int i1 = 0; i1 < count; i1++)
+		{
+			const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
+			ImVec2 diff = points[i2] - points[i1];
+			diff *= ImInvLength(diff, 1.0f);
+			temp_normals[i1].x = diff.y;
+			temp_normals[i1].y = -diff.x;
+		}
+		if (!closed)
+			temp_normals[points_count - 1] = temp_normals[points_count - 2];
+
+		if (!thick_line)
+		{
+			if (!closed)
+			{
+				temp_points[0] = points[0] + temp_normals[0] * AA_SIZE;
+				temp_points[1] = points[0] - temp_normals[0] * AA_SIZE;
+				temp_points[(points_count - 1) * 2 + 0] = points[points_count - 1] + temp_normals[points_count - 1] * AA_SIZE;
+				temp_points[(points_count - 1) * 2 + 1] = points[points_count - 1] - temp_normals[points_count - 1] * AA_SIZE;
+			}
+
+			// FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
+			unsigned int idx1 = _VtxCurrentIdx;
+			for (int i1 = 0; i1 < count; i1++)
+			{
+				const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
+				unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : idx1 + 3;
+
+				// Average normals
+				ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
+				float dmr2 = dm.x*dm.x + dm.y*dm.y;
+				if (dmr2 > 0.000001f)
+				{
+					float scale = 1.0f / dmr2;
+					if (scale > 100.0f) scale = 100.0f;
+					dm *= scale;
+				}
+				dm *= AA_SIZE;
+				temp_points[i2 * 2 + 0] = points[i2] + dm;
+				temp_points[i2 * 2 + 1] = points[i2] - dm;
+
+				// Add indexes
+				_IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2);
+				_IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0);
+				_IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0);
+				_IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
+				_IdxWritePtr += 12;
+
+				idx1 = idx2;
+			}
+
+			// Add vertexes
+			for (int i = 0; i < points_count; i++)
+			{
+				_VtxWritePtr[0].pos = points[i];          _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
+				_VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;
+				_VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans;
+				_VtxWritePtr += 3;
+			}
+		}
+		else
+		{
+			const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
+			if (!closed)
+			{
+				temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
+				temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
+				temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
+				temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
+				temp_points[(points_count - 1) * 4 + 0] = points[points_count - 1] + temp_normals[points_count - 1] * (half_inner_thickness + AA_SIZE);
+				temp_points[(points_count - 1) * 4 + 1] = points[points_count - 1] + temp_normals[points_count - 1] * (half_inner_thickness);
+				temp_points[(points_count - 1) * 4 + 2] = points[points_count - 1] - temp_normals[points_count - 1] * (half_inner_thickness);
+				temp_points[(points_count - 1) * 4 + 3] = points[points_count - 1] - temp_normals[points_count - 1] * (half_inner_thickness + AA_SIZE);
+			}
+
+			// FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
+			unsigned int idx1 = _VtxCurrentIdx;
+			for (int i1 = 0; i1 < count; i1++)
+			{
+				const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
+				unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : idx1 + 4;
+
+				// Average normals
+				ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
+				float dmr2 = dm.x*dm.x + dm.y*dm.y;
+				if (dmr2 > 0.000001f)
+				{
+					float scale = 1.0f / dmr2;
+					if (scale > 100.0f) scale = 100.0f;
+					dm *= scale;
+				}
+				ImVec2 dm_out = dm * (half_inner_thickness + AA_SIZE);
+				ImVec2 dm_in = dm * half_inner_thickness;
+				temp_points[i2 * 4 + 0] = points[i2] + dm_out;
+				temp_points[i2 * 4 + 1] = points[i2] + dm_in;
+				temp_points[i2 * 4 + 2] = points[i2] - dm_in;
+				temp_points[i2 * 4 + 3] = points[i2] - dm_out;
+
+				// Add indexes
+				_IdxWritePtr[0] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2);
+				_IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 1);
+				_IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0);
+				_IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
+				_IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3);
+				_IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2);
+				_IdxWritePtr += 18;
+
+				idx1 = idx2;
+			}
+
+			// Add vertexes
+			for (int i = 0; i < points_count; i++)
+			{
+				_VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans;
+				_VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
+				_VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
+				_VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans;
+				_VtxWritePtr += 4;
+			}
+		}
+		_VtxCurrentIdx += (ImDrawIdx)vtx_count;
+	}
+	else
+	{
+		// Non Anti-aliased Stroke
+		const int idx_count = count * 6;
+		const int vtx_count = count * 4;      // FIXME-OPT: Not sharing edges
+		PrimReserve(idx_count, vtx_count);
+
+		for (int i1 = 0; i1 < count; i1++)
+		{
+			const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
+			const ImVec2& p1 = points[i1];
+			const ImVec2& p2 = points[i2];
+			ImVec2 diff = p2 - p1;
+			diff *= ImInvLength(diff, 1.0f);
+
+			const float dx = diff.x * (thickness * 0.5f);
+			const float dy = diff.y * (thickness * 0.5f);
+			_VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
+			_VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
+			_VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
+			_VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
+			_VtxWritePtr += 4;
+
+			_IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2);
+			_IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3);
+			_IdxWritePtr += 6;
+			_VtxCurrentIdx += 4;
+		}
+	}
+}
+
+void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
+{
+	const ImVec2 uv = _Data->TexUvWhitePixel;
+
+	if (Flags & ImDrawListFlags_AntiAliasedFill)
+	{
+		// Anti-aliased Fill
+		const float AA_SIZE = 1.0f;
+		const ImU32 col_trans = col & ~IM_COL32_A_MASK;
+		const int idx_count = (points_count - 2) * 3 + points_count * 6;
+		const int vtx_count = (points_count * 2);
+		PrimReserve(idx_count, vtx_count);
+
+		// Add indexes for fill
+		unsigned int vtx_inner_idx = _VtxCurrentIdx;
+		unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
+		for (int i = 2; i < points_count; i++)
+		{
+			_IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1));
+			_IdxWritePtr += 3;
+		}
+
+		// Compute normals
+		ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2));
+		for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
+		{
+			const ImVec2& p0 = points[i0];
+			const ImVec2& p1 = points[i1];
+			ImVec2 diff = p1 - p0;
+			diff *= ImInvLength(diff, 1.0f);
+			temp_normals[i0].x = diff.y;
+			temp_normals[i0].y = -diff.x;
+		}
+
+		for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
+		{
+			// Average normals
+			const ImVec2& n0 = temp_normals[i0];
+			const ImVec2& n1 = temp_normals[i1];
+			ImVec2 dm = (n0 + n1) * 0.5f;
+			float dmr2 = dm.x*dm.x + dm.y*dm.y;
+			if (dmr2 > 0.000001f)
+			{
+				float scale = 1.0f / dmr2;
+				if (scale > 100.0f) scale = 100.0f;
+				dm *= scale;
+			}
+			dm *= AA_SIZE * 0.5f;
+
+			// Add vertices
+			_VtxWritePtr[0].pos = (points[i1] - dm); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;        // Inner
+			_VtxWritePtr[1].pos = (points[i1] + dm); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;  // Outer
+			_VtxWritePtr += 2;
+
+			// Add indexes for fringes
+			_IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
+			_IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
+			_IdxWritePtr += 6;
+		}
+		_VtxCurrentIdx += (ImDrawIdx)vtx_count;
+	}
+	else
+	{
+		// Non Anti-aliased Fill
+		const int idx_count = (points_count - 2) * 3;
+		const int vtx_count = points_count;
+		PrimReserve(idx_count, vtx_count);
+		for (int i = 0; i < vtx_count; i++)
+		{
+			_VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
+			_VtxWritePtr++;
+		}
+		for (int i = 2; i < points_count; i++)
+		{
+			_IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i);
+			_IdxWritePtr += 3;
+		}
+		_VtxCurrentIdx += (ImDrawIdx)vtx_count;
+	}
+}
+
+void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12)
+{
+	if (radius == 0.0f || a_min_of_12 > a_max_of_12)
+	{
+		_Path.push_back(centre);
+		return;
+	}
+	_Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1));
+	for (int a = a_min_of_12; a <= a_max_of_12; a++)
+	{
+		const ImVec2& c = _Data->CircleVtx12[a % IM_ARRAYSIZE(_Data->CircleVtx12)];
+		_Path.push_back(ImVec2(centre.x + c.x * radius, centre.y + c.y * radius));
+	}
+}
+
+void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments)
+{
+	if (radius == 0.0f)
+	{
+		_Path.push_back(centre);
+		return;
+	}
+	_Path.reserve(_Path.Size + (num_segments + 1));
+	for (int i = 0; i <= num_segments; i++)
+	{
+		const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
+		_Path.push_back(ImVec2(centre.x + cosf(a) * radius, centre.y + sinf(a) * radius));
+	}
+}
+
+static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
+{
+	float dx = x4 - x1;
+	float dy = y4 - y1;
+	float d2 = ((x2 - x4) * dy - (y2 - y4) * dx);
+	float d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
+	d2 = (d2 >= 0) ? d2 : -d2;
+	d3 = (d3 >= 0) ? d3 : -d3;
+	if ((d2 + d3) * (d2 + d3) < tess_tol * (dx*dx + dy*dy))
+	{
+		path->push_back(ImVec2(x4, y4));
+	}
+	else if (level < 10)
+	{
+		float x12 = (x1 + x2)*0.5f, y12 = (y1 + y2)*0.5f;
+		float x23 = (x2 + x3)*0.5f, y23 = (y2 + y3)*0.5f;
+		float x34 = (x3 + x4)*0.5f, y34 = (y3 + y4)*0.5f;
+		float x123 = (x12 + x23)*0.5f, y123 = (y12 + y23)*0.5f;
+		float x234 = (x23 + x34)*0.5f, y234 = (y23 + y34)*0.5f;
+		float x1234 = (x123 + x234)*0.5f, y1234 = (y123 + y234)*0.5f;
+
+		PathBezierToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1);
+		PathBezierToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1);
+	}
+}
+
+void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
+{
+	ImVec2 p1 = _Path.back();
+	if (num_segments == 0)
+	{
+		// Auto-tessellated
+		PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0);
+	}
+	else
+	{
+		float t_step = 1.0f / (float)num_segments;
+		for (int i_step = 1; i_step <= num_segments; i_step++)
+		{
+			float t = t_step * i_step;
+			float u = 1.0f - t;
+			float w1 = u*u*u;
+			float w2 = 3 * u*u*t;
+			float w3 = 3 * u*t*t;
+			float w4 = t*t*t;
+			_Path.push_back(ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y));
+		}
+	}
+}
+
+void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners)
+{
+	rounding = ImMin(rounding, fabsf(b.x - a.x) * (((rounding_corners & ImDrawCornerFlags_Top) == ImDrawCornerFlags_Top) || ((rounding_corners & ImDrawCornerFlags_Bot) == ImDrawCornerFlags_Bot) ? 0.5f : 1.0f) - 1.0f);
+	rounding = ImMin(rounding, fabsf(b.y - a.y) * (((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f) - 1.0f);
+
+	if (rounding <= 0.0f || rounding_corners == 0)
+	{
+		PathLineTo(a);
+		PathLineTo(ImVec2(b.x, a.y));
+		PathLineTo(b);
+		PathLineTo(ImVec2(a.x, b.y));
+	}
+	else
+	{
+		const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f;
+		const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f;
+		const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f;
+		const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f;
+		PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
+		PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
+		PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
+		PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
+	}
+}
+
+void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness)
+{
+	if ((col & IM_COL32_A_MASK) == 0)
+		return;
+	PathLineTo(a + ImVec2(0.5f, 0.5f));
+	PathLineTo(b + ImVec2(0.5f, 0.5f));
+	PathStroke(col, false, thickness);
+}
+
+// a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly.
+void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags, float thickness)
+{
+	if ((col & IM_COL32_A_MASK) == 0)
+		return;
+	PathRect(a + ImVec2(0.5f, 0.5f), b - ImVec2(0.5f, 0.5f), rounding, rounding_corners_flags);
+	PathStroke(col, true, thickness);
+}
+
+void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags)
+{
+	if ((col & IM_COL32_A_MASK) == 0)
+		return;
+	if (rounding > 0.0f)
+	{
+		PathRect(a, b, rounding, rounding_corners_flags);
+		PathFillConvex(col);
+	}
+	else
+	{
+		PrimReserve(6, 4);
+		PrimRect(a, b, col);
+	}
+}
+
+void ImDrawList::AddRectFilledMultiColor(const ImVec2& a, const ImVec2& c, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
+{
+	if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
+		return;
+
+	const ImVec2 uv = _Data->TexUvWhitePixel;
+	PrimReserve(6, 4);
+	PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2));
+	PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3));
+	PrimWriteVtx(a, uv, col_upr_left);
+	PrimWriteVtx(ImVec2(c.x, a.y), uv, col_upr_right);
+	PrimWriteVtx(c, uv, col_bot_right);
+	PrimWriteVtx(ImVec2(a.x, c.y), uv, col_bot_left);
+}
+
+void ImDrawList::AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness)
+{
+	if ((col & IM_COL32_A_MASK) == 0)
+		return;
+
+	PathLineTo(a);
+	PathLineTo(b);
+	PathLineTo(c);
+	PathLineTo(d);
+	PathStroke(col, true, thickness);
+}
+
+void ImDrawList::AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col)
+{
+	if ((col & IM_COL32_A_MASK) == 0)
+		return;
+
+	PathLineTo(a);
+	PathLineTo(b);
+	PathLineTo(c);
+	PathLineTo(d);
+	PathFillConvex(col);
+}
+
+void ImDrawList::AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness)
+{
+	if ((col & IM_COL32_A_MASK) == 0)
+		return;
+
+	PathLineTo(a);
+	PathLineTo(b);
+	PathLineTo(c);
+	PathStroke(col, true, thickness);
+}
+
+void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col)
+{
+	if ((col & IM_COL32_A_MASK) == 0)
+		return;
+
+	PathLineTo(a);
+	PathLineTo(b);
+	PathLineTo(c);
+	PathFillConvex(col);
+}
+
+void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness)
+{
+	if ((col & IM_COL32_A_MASK) == 0)
+		return;
+
+	const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
+	PathArcTo(centre, radius - 0.5f, 0.0f, a_max, num_segments);
+	PathStroke(col, true, thickness);
+}
+
+void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments)
+{
+	if ((col & IM_COL32_A_MASK) == 0)
+		return;
+
+	const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
+	PathArcTo(centre, radius, 0.0f, a_max, num_segments);
+	PathFillConvex(col);
+}
+
+void ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments)
+{
+	if ((col & IM_COL32_A_MASK) == 0)
+		return;
+
+	PathLineTo(pos0);
+	PathBezierCurveTo(cp0, cp1, pos1, num_segments);
+	PathStroke(col, false, thickness);
+}
+
+void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
+{
+	if ((col & IM_COL32_A_MASK) == 0)
+		return;
+
+	if (text_end == NULL)
+		text_end = text_begin + strlen(text_begin);
+	if (text_begin == text_end)
+		return;
+
+	// Pull default font/size from the shared ImDrawListSharedData instance
+	if (font == NULL)
+		font = _Data->Font;
+	if (font_size == 0.0f)
+		font_size = _Data->FontSize;
+
+	IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back());  // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
+
+	ImVec4 clip_rect = _ClipRectStack.back();
+	if (cpu_fine_clip_rect)
+	{
+		clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
+		clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
+		clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
+		clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
+	}
+	font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
+}
+
+void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
+{
+	AddText(NULL, 0.0f, pos, col, text_begin, text_end);
+}
+
+void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col)
+{
+	if ((col & IM_COL32_A_MASK) == 0)
+		return;
+
+	const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
+	if (push_texture_id)
+		PushTextureID(user_texture_id);
+
+	PrimReserve(6, 4);
+	PrimRectUV(a, b, uv_a, uv_b, col);
+
+	if (push_texture_id)
+		PopTextureID();
+}
+
+void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
+{
+	if ((col & IM_COL32_A_MASK) == 0)
+		return;
+
+	const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
+	if (push_texture_id)
+		PushTextureID(user_texture_id);
+
+	PrimReserve(6, 4);
+	PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col);
+
+	if (push_texture_id)
+		PopTextureID();
+}
+
+void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float rounding, int rounding_corners)
+{
+	if ((col & IM_COL32_A_MASK) == 0)
+		return;
+
+	if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0)
+	{
+		AddImage(user_texture_id, a, b, uv_a, uv_b, col);
+		return;
+	}
+
+	const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
+	if (push_texture_id)
+		PushTextureID(user_texture_id);
+
+	int vert_start_idx = VtxBuffer.Size;
+	PathRect(a, b, rounding, rounding_corners);
+	PathFillConvex(col);
+	int vert_end_idx = VtxBuffer.Size;
+	ImGui::ShadeVertsLinearUV(VtxBuffer.Data + vert_start_idx, VtxBuffer.Data + vert_end_idx, a, b, uv_a, uv_b, true);
+
+	if (push_texture_id)
+		PopTextureID();
+}
+
+//-----------------------------------------------------------------------------
+// ImDrawData
+//-----------------------------------------------------------------------------
+
+// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
+void ImDrawData::DeIndexAllBuffers()
+{
+	ImVector<ImDrawVert> new_vtx_buffer;
+	TotalVtxCount = TotalIdxCount = 0;
+	for (int i = 0; i < CmdListsCount; i++)
+	{
+		ImDrawList* cmd_list = CmdLists[i];
+		if (cmd_list->IdxBuffer.empty())
+			continue;
+		new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
+		for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
+			new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
+		cmd_list->VtxBuffer.swap(new_vtx_buffer);
+		cmd_list->IdxBuffer.resize(0);
+		TotalVtxCount += cmd_list->VtxBuffer.Size;
+	}
+}
+
+// Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than ImGui expects, or if there is a difference between your window resolution and framebuffer resolution.
+void ImDrawData::ScaleClipRects(const ImVec2& scale)
+{
+	for (int i = 0; i < CmdListsCount; i++)
+	{
+		ImDrawList* cmd_list = CmdLists[i];
+		for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
+		{
+			ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
+			cmd->ClipRect = ImVec4(cmd->ClipRect.x * scale.x, cmd->ClipRect.y * scale.y, cmd->ClipRect.z * scale.x, cmd->ClipRect.w * scale.y);
+		}
+	}
+}
+
+//-----------------------------------------------------------------------------
+// Shade functions
+//-----------------------------------------------------------------------------
+
+// Generic linear color gradient, write to RGB fields, leave A untouched.
+void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawVert* vert_start, ImDrawVert* vert_end, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
+{
+	ImVec2 gradient_extent = gradient_p1 - gradient_p0;
+	float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
+	for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
+	{
+		float d = ImDot(vert->pos - gradient_p0, gradient_extent);
+		float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
+		int r = ImLerp((int)(col0 >> IM_COL32_R_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_R_SHIFT) & 0xFF, t);
+		int g = ImLerp((int)(col0 >> IM_COL32_G_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_G_SHIFT) & 0xFF, t);
+		int b = ImLerp((int)(col0 >> IM_COL32_B_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_B_SHIFT) & 0xFF, t);
+		vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
+	}
+}
+
+// Scan and shade backward from the end of given vertices. Assume vertices are text only (= vert_start..vert_end going left to right) so we can break as soon as we are out the gradient bounds.
+void ImGui::ShadeVertsLinearAlphaGradientForLeftToRightText(ImDrawVert* vert_start, ImDrawVert* vert_end, float gradient_p0_x, float gradient_p1_x)
+{
+	float gradient_extent_x = gradient_p1_x - gradient_p0_x;
+	float gradient_inv_length2 = 1.0f / (gradient_extent_x * gradient_extent_x);
+	int full_alpha_count = 0;
+	for (ImDrawVert* vert = vert_end - 1; vert >= vert_start; vert--)
+	{
+		float d = (vert->pos.x - gradient_p0_x) * (gradient_extent_x);
+		float alpha_mul = 1.0f - ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
+		if (alpha_mul >= 1.0f && ++full_alpha_count > 2)
+			return; // Early out
+		int a = (int)(((vert->col >> IM_COL32_A_SHIFT) & 0xFF) * alpha_mul);
+		vert->col = (vert->col & ~IM_COL32_A_MASK) | (a << IM_COL32_A_SHIFT);
+	}
+}
+
+// Distribute UV over (a, b) rectangle
+void ImGui::ShadeVertsLinearUV(ImDrawVert* vert_start, ImDrawVert* vert_end, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
+{
+	const ImVec2 size = b - a;
+	const ImVec2 uv_size = uv_b - uv_a;
+	const ImVec2 scale = ImVec2(
+		size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
+		size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
+
+	if (clamp)
+	{
+		const ImVec2 min = ImMin(uv_a, uv_b);
+		const ImVec2 max = ImMax(uv_a, uv_b);
+
+		for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
+			vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
+	}
+	else
+	{
+		for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
+			vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
+	}
+}
+
+//-----------------------------------------------------------------------------
+// ImFontConfig
+//-----------------------------------------------------------------------------
+
+ImFontConfig::ImFontConfig()
+{
+	FontData = NULL;
+	FontDataSize = 0;
+	FontDataOwnedByAtlas = true;
+	FontNo = 0;
+	SizePixels = 0.0f;
+	OversampleH = 3;
+	OversampleV = 1;
+	PixelSnapH = false;
+	GlyphExtraSpacing = ImVec2(0.0f, 0.0f);
+	GlyphOffset = ImVec2(0.0f, 0.0f);
+	GlyphRanges = NULL;
+	MergeMode = false;
+	RasterizerFlags = 0x00;
+	RasterizerMultiply = 1.0f;
+	memset(Name, 0, sizeof(Name));
+	DstFont = NULL;
+}
+
+//-----------------------------------------------------------------------------
+// ImFontAtlas
+//-----------------------------------------------------------------------------
+
+// A work of art lies ahead! (. = white layer, X = black layer, others are blank)
+// The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes.
+const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 90;
+const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
+const unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0x80000000;
+static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
+{
+	"..-         -XXXXXXX-    X    -           X           -XXXXXXX          -          XXXXXXX"
+	"..-         -X.....X-   X.X   -          X.X          -X.....X          -          X.....X"
+	"---         -XXX.XXX-  X...X  -         X...X         -X....X           -           X....X"
+	"X           -  X.X  - X.....X -        X.....X        -X...X            -            X...X"
+	"XX          -  X.X  -X.......X-       X.......X       -X..X.X           -           X.X..X"
+	"X.X         -  X.X  -XXXX.XXXX-       XXXX.XXXX       -X.X X.X          -          X.X X.X"
+	"X..X        -  X.X  -   X.X   -          X.X          -XX   X.X         -         X.X   XX"
+	"X...X       -  X.X  -   X.X   -    XX    X.X    XX    -      X.X        -        X.X      "
+	"X....X      -  X.X  -   X.X   -   X.X    X.X    X.X   -       X.X       -       X.X       "
+	"X.....X     -  X.X  -   X.X   -  X..X    X.X    X..X  -        X.X      -      X.X        "
+	"X......X    -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -         X.X   XX-XX   X.X         "
+	"X.......X   -  X.X  -   X.X   -X.....................X-          X.X X.X-X.X X.X          "
+	"X........X  -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -           X.X..X-X..X.X           "
+	"X.........X -XXX.XXX-   X.X   -  X..X    X.X    X..X  -            X...X-X...X            "
+	"X..........X-X.....X-   X.X   -   X.X    X.X    X.X   -           X....X-X....X           "
+	"X......XXXXX-XXXXXXX-   X.X   -    XX    X.X    XX    -          X.....X-X.....X          "
+	"X...X..X    ---------   X.X   -          X.X          -          XXXXXXX-XXXXXXX          "
+	"X..X X..X   -       -XXXX.XXXX-       XXXX.XXXX       ------------------------------------"
+	"X.X  X..X   -       -X.......X-       X.......X       -    XX           XX    -           "
+	"XX    X..X  -       - X.....X -        X.....X        -   X.X           X.X   -           "
+	"      X..X          -  X...X  -         X...X         -  X..X           X..X  -           "
+	"       XX           -   X.X   -          X.X          - X...XXXXXXXXXXXXX...X -           "
+	"------------        -    X    -           X           -X.....................X-           "
+	"                    ----------------------------------- X...XXXXXXXXXXXXX...X -           "
+	"                                                      -  X..X           X..X  -           "
+	"                                                      -   X.X           X.X   -           "
+	"                                                      -    XX           XX    -           "
+};
+
+static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_Count_][3] =
+{
+	// Pos ........ Size ......... Offset ......
+	{ ImVec2(0,3),  ImVec2(12,19), ImVec2(0, 0) }, // ImGuiMouseCursor_Arrow
+	{ ImVec2(13,0), ImVec2(7,16),  ImVec2(4, 8) }, // ImGuiMouseCursor_TextInput
+	{ ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_Move
+	{ ImVec2(21,0), ImVec2(9,23), ImVec2(5,11) }, // ImGuiMouseCursor_ResizeNS
+	{ ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 5) }, // ImGuiMouseCursor_ResizeEW
+	{ ImVec2(73,0), ImVec2(17,17), ImVec2(9, 9) }, // ImGuiMouseCursor_ResizeNESW
+	{ ImVec2(55,0), ImVec2(17,17), ImVec2(9, 9) }, // ImGuiMouseCursor_ResizeNWSE
+};
+
+
+ImFontAtlas::ImFontAtlas()
+{
+	TexID = NULL;
+	TexDesiredWidth = 0;
+	TexGlyphPadding = 1;
+	TexPixelsAlpha8 = NULL;
+	TexPixelsRGBA32 = NULL;
+	TexWidth = TexHeight = 0;
+	TexUvWhitePixel = ImVec2(0, 0);
+	for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
+		CustomRectIds[n] = -1;
+}
+
+ImFontAtlas::~ImFontAtlas()
+{
+	Clear();
+}
+
+void    ImFontAtlas::ClearInputData()
+{
+	for (int i = 0; i < ConfigData.Size; i++)
+		if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
+		{
+			ImGui::MemFree(ConfigData[i].FontData);
+			ConfigData[i].FontData = NULL;
+		}
+
+	// When clearing this we lose access to  the font name and other information used to build the font.
+	for (int i = 0; i < Fonts.Size; i++)
+		if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
+		{
+			Fonts[i]->ConfigData = NULL;
+			Fonts[i]->ConfigDataCount = 0;
+		}
+	ConfigData.clear();
+	CustomRects.clear();
+	for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
+		CustomRectIds[n] = -1;
+}
+
+void    ImFontAtlas::ClearTexData()
+{
+	if (TexPixelsAlpha8)
+		ImGui::MemFree(TexPixelsAlpha8);
+	if (TexPixelsRGBA32)
+		ImGui::MemFree(TexPixelsRGBA32);
+	TexPixelsAlpha8 = NULL;
+	TexPixelsRGBA32 = NULL;
+}
+
+void    ImFontAtlas::ClearFonts()
+{
+	for (int i = 0; i < Fonts.Size; i++)
+		IM_DELETE(Fonts[i]);
+	Fonts.clear();
+}
+
+void    ImFontAtlas::Clear()
+{
+	ClearInputData();
+	ClearTexData();
+	ClearFonts();
+}
+
+void    ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
+{
+	// Build atlas on demand
+	if (TexPixelsAlpha8 == NULL)
+	{
+		if (ConfigData.empty())
+			AddFontDefault();
+		Build();
+	}
+
+	*out_pixels = TexPixelsAlpha8;
+	if (out_width) *out_width = TexWidth;
+	if (out_height) *out_height = TexHeight;
+	if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
+}
+
+void    ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
+{
+	// Convert to RGBA32 format on demand
+	// Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
+	if (!TexPixelsRGBA32)
+	{
+		unsigned char* pixels = NULL;
+		GetTexDataAsAlpha8(&pixels, NULL, NULL);
+		if (pixels)
+		{
+			TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)(TexWidth * TexHeight * 4));
+			const unsigned char* src = pixels;
+			unsigned int* dst = TexPixelsRGBA32;
+			for (int n = TexWidth * TexHeight; n > 0; n--)
+				*dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
+		}
+	}
+
+	*out_pixels = (unsigned char*)TexPixelsRGBA32;
+	if (out_width) *out_width = TexWidth;
+	if (out_height) *out_height = TexHeight;
+	if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
+}
+
+ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
+{
+	IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
+	IM_ASSERT(font_cfg->SizePixels > 0.0f);
+
+	// Create new font
+	if (!font_cfg->MergeMode)
+		Fonts.push_back(IM_NEW(ImFont));
+	else
+		IM_ASSERT(!Fonts.empty()); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
+
+	ConfigData.push_back(*font_cfg);
+	ImFontConfig& new_font_cfg = ConfigData.back();
+	if (!new_font_cfg.DstFont)
+		new_font_cfg.DstFont = Fonts.back();
+	if (!new_font_cfg.FontDataOwnedByAtlas)
+	{
+		new_font_cfg.FontData = ImGui::MemAlloc(new_font_cfg.FontDataSize);
+		new_font_cfg.FontDataOwnedByAtlas = true;
+		memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
+	}
+
+	// Invalidate texture
+	ClearTexData();
+	return new_font_cfg.DstFont;
+}
+
+// Default font TTF is compressed with stb_compress then base85 encoded (see extra_fonts/binary_to_compressed_c.cpp for encoder)
+static unsigned int stb_decompress_length(unsigned char *input);
+static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length);
+static const char*  GetDefaultCompressedFontDataTTFBase85();
+static unsigned int Decode85Byte(char c) { return c >= '\\' ? c - 36 : c - 35; }
+static void         Decode85(const unsigned char* src, unsigned char* dst)
+{
+	while (*src)
+	{
+		unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4]))));
+		dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF);   // We can't assume little-endianness.
+		src += 5;
+		dst += 4;
+	}
+}
+
+// Load embedded ProggyClean.ttf at size 13, disable oversampling
+ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
+{
+	ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
+	if (!font_cfg_template)
+	{
+		font_cfg.OversampleH = font_cfg.OversampleV = 1;
+		font_cfg.PixelSnapH = true;
+	}
+	if (font_cfg.Name[0] == '\0') strcpy(font_cfg.Name, xorstr("ProggyClean.ttf, 13px"));
+	if (font_cfg.SizePixels <= 0.0f) font_cfg.SizePixels = 13.0f;
+
+	const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
+	ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, GetGlyphRangesDefault());
+	return font;
+}
+
+ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
+{
+	int data_size = 0;
+	void* data = ImFileLoadToMemory(filename, xorstr("rb"), &data_size, 0);
+	if (!data)
+	{
+		IM_ASSERT(0); // Could not load file.
+		return NULL;
+	}
+	ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
+	if (font_cfg.Name[0] == '\0')
+	{
+		// Store a short copy of filename into into the font name for convenience
+		const char* p;
+		for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
+		snprintf(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), xorstr("%s, %.0fpx"), p, size_pixels);
+	}
+	return AddFontFromMemoryTTF(data, data_size, size_pixels, &font_cfg, glyph_ranges);
+}
+
+// NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
+ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
+{
+	ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
+	IM_ASSERT(font_cfg.FontData == NULL);
+	font_cfg.FontData = ttf_data;
+	font_cfg.FontDataSize = ttf_size;
+	font_cfg.SizePixels = size_pixels;
+	if (glyph_ranges)
+		font_cfg.GlyphRanges = glyph_ranges;
+	return AddFont(&font_cfg);
+}
+
+ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
+{
+	const unsigned int buf_decompressed_size = stb_decompress_length((unsigned char*)compressed_ttf_data);
+	unsigned char* buf_decompressed_data = (unsigned char *)ImGui::MemAlloc(buf_decompressed_size);
+	stb_decompress(buf_decompressed_data, (unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
+
+	ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
+	IM_ASSERT(font_cfg.FontData == NULL);
+	font_cfg.FontDataOwnedByAtlas = true;
+	return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
+}
+
+ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
+{
+	int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
+	void* compressed_ttf = ImGui::MemAlloc((size_t)compressed_ttf_size);
+	Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
+	ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
+	ImGui::MemFree(compressed_ttf);
+	return font;
+}
+
+int ImFontAtlas::AddCustomRectRegular(unsigned int id, int width, int height)
+{
+	IM_ASSERT(id >= 0x10000);
+	IM_ASSERT(width > 0 && width <= 0xFFFF);
+	IM_ASSERT(height > 0 && height <= 0xFFFF);
+	CustomRect r;
+	r.ID = id;
+	r.Width = (unsigned short)width;
+	r.Height = (unsigned short)height;
+	CustomRects.push_back(r);
+	return CustomRects.Size - 1; // Return index
+}
+
+int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
+{
+	IM_ASSERT(font != NULL);
+	IM_ASSERT(width > 0 && width <= 0xFFFF);
+	IM_ASSERT(height > 0 && height <= 0xFFFF);
+	CustomRect r;
+	r.ID = id;
+	r.Width = (unsigned short)width;
+	r.Height = (unsigned short)height;
+	r.GlyphAdvanceX = advance_x;
+	r.GlyphOffset = offset;
+	r.Font = font;
+	CustomRects.push_back(r);
+	return CustomRects.Size - 1; // Return index
+}
+
+void ImFontAtlas::CalcCustomRectUV(const CustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max)
+{
+	IM_ASSERT(TexWidth > 0 && TexHeight > 0);   // Font atlas needs to be built before we can calculate UV coordinates
+	IM_ASSERT(rect->IsPacked());                // Make sure the rectangle has been packed
+	*out_uv_min = ImVec2((float)rect->X / TexWidth, (float)rect->Y / TexHeight);
+	*out_uv_max = ImVec2((float)(rect->X + rect->Width) / TexWidth, (float)(rect->Y + rect->Height) / TexHeight);
+}
+
+bool    ImFontAtlas::Build()
+{
+	return ImFontAtlasBuildWithStbTruetype(this);
+}
+
+void    ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
+{
+	for (unsigned int i = 0; i < 256; i++)
+	{
+		unsigned int value = (unsigned int)(i * in_brighten_factor);
+		out_table[i] = value > 255 ? 255 : (value & 0xFF);
+	}
+}
+
+void    ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
+{
+	unsigned char* data = pixels + x + y * stride;
+	for (int j = h; j > 0; j--, data += stride)
+		for (int i = 0; i < w; i++)
+			data[i] = table[data[i]];
+}
+
+bool    ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
+{
+	IM_ASSERT(atlas->ConfigData.Size > 0);
+
+	ImFontAtlasBuildRegisterDefaultCustomRects(atlas);
+
+	atlas->TexID = NULL;
+	atlas->TexWidth = atlas->TexHeight = 0;
+	atlas->TexUvWhitePixel = ImVec2(0, 0);
+	atlas->ClearTexData();
+
+	// Count glyphs/ranges
+	int total_glyphs_count = 0;
+	int total_ranges_count = 0;
+	for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
+	{
+		ImFontConfig& cfg = atlas->ConfigData[input_i];
+		if (!cfg.GlyphRanges)
+			cfg.GlyphRanges = atlas->GetGlyphRangesDefault();
+		for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2, total_ranges_count++)
+			total_glyphs_count += (in_range[1] - in_range[0]) + 1;
+	}
+
+	// We need a width for the skyline algorithm. Using a dumb heuristic here to decide of width. User can override TexDesiredWidth and TexGlyphPadding if they wish.
+	// Width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
+	atlas->TexWidth = (atlas->TexDesiredWidth > 0) ? atlas->TexDesiredWidth : (total_glyphs_count > 4000) ? 4096 : (total_glyphs_count > 2000) ? 2048 : (total_glyphs_count > 1000) ? 1024 : 512;
+	atlas->TexHeight = 0;
+
+	// Start packing
+	const int max_tex_height = 1024 * 32;
+	stbtt_pack_context spc = {};
+	stbtt_PackBegin(&spc, NULL, atlas->TexWidth, max_tex_height, 0, atlas->TexGlyphPadding, NULL);
+	stbtt_PackSetOversampling(&spc, 1, 1);
+
+	// Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
+	ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
+
+	// Initialize font information (so we can error without any cleanup)
+	struct ImFontTempBuildData
+	{
+		stbtt_fontinfo      FontInfo;
+		stbrp_rect*         Rects;
+		int                 RectsCount;
+		stbtt_pack_range*   Ranges;
+		int                 RangesCount;
+	};
+	ImFontTempBuildData* tmp_array = (ImFontTempBuildData*)ImGui::MemAlloc((size_t)atlas->ConfigData.Size * sizeof(ImFontTempBuildData));
+	for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
+	{
+		ImFontConfig& cfg = atlas->ConfigData[input_i];
+		ImFontTempBuildData& tmp = tmp_array[input_i];
+		IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
+
+		const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
+		IM_ASSERT(font_offset >= 0);
+		if (!stbtt_InitFont(&tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
+		{
+			atlas->TexWidth = atlas->TexHeight = 0; // Reset output on failure
+			ImGui::MemFree(tmp_array);
+			return false;
+		}
+	}
+
+	// Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
+	int buf_packedchars_n = 0, buf_rects_n = 0, buf_ranges_n = 0;
+	stbtt_packedchar* buf_packedchars = (stbtt_packedchar*)ImGui::MemAlloc(total_glyphs_count * sizeof(stbtt_packedchar));
+	stbrp_rect* buf_rects = (stbrp_rect*)ImGui::MemAlloc(total_glyphs_count * sizeof(stbrp_rect));
+	stbtt_pack_range* buf_ranges = (stbtt_pack_range*)ImGui::MemAlloc(total_ranges_count * sizeof(stbtt_pack_range));
+	memset(buf_packedchars, 0, total_glyphs_count * sizeof(stbtt_packedchar));
+	memset(buf_rects, 0, total_glyphs_count * sizeof(stbrp_rect));              // Unnecessary but let's clear this for the sake of sanity.
+	memset(buf_ranges, 0, total_ranges_count * sizeof(stbtt_pack_range));
+
+	// First font pass: pack all glyphs (no rendering at this point, we are working with rectangles in an infinitely tall texture at this point)
+	for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
+	{
+		ImFontConfig& cfg = atlas->ConfigData[input_i];
+		ImFontTempBuildData& tmp = tmp_array[input_i];
+
+		// Setup ranges
+		int font_glyphs_count = 0;
+		int font_ranges_count = 0;
+		for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2, font_ranges_count++)
+			font_glyphs_count += (in_range[1] - in_range[0]) + 1;
+		tmp.Ranges = buf_ranges + buf_ranges_n;
+		tmp.RangesCount = font_ranges_count;
+		buf_ranges_n += font_ranges_count;
+		for (int i = 0; i < font_ranges_count; i++)
+		{
+			const ImWchar* in_range = &cfg.GlyphRanges[i * 2];
+			stbtt_pack_range& range = tmp.Ranges[i];
+			range.font_size = cfg.SizePixels;
+			range.first_unicode_codepoint_in_range = in_range[0];
+			range.num_chars = (in_range[1] - in_range[0]) + 1;
+			range.chardata_for_range = buf_packedchars + buf_packedchars_n;
+			buf_packedchars_n += range.num_chars;
+		}
+
+		// Pack
+		tmp.Rects = buf_rects + buf_rects_n;
+		tmp.RectsCount = font_glyphs_count;
+		buf_rects_n += font_glyphs_count;
+		stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV);
+		int n = stbtt_PackFontRangesGatherRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects);
+		IM_ASSERT(n == font_glyphs_count);
+		stbrp_pack_rects((stbrp_context*)spc.pack_info, tmp.Rects, n);
+
+		// Extend texture height
+		for (int i = 0; i < n; i++)
+			if (tmp.Rects[i].was_packed)
+				atlas->TexHeight = ImMax(atlas->TexHeight, tmp.Rects[i].y + tmp.Rects[i].h);
+	}
+	IM_ASSERT(buf_rects_n == total_glyphs_count);
+	IM_ASSERT(buf_packedchars_n == total_glyphs_count);
+	IM_ASSERT(buf_ranges_n == total_ranges_count);
+
+	// Create texture
+	atlas->TexHeight = ImUpperPowerOfTwo(atlas->TexHeight);
+	atlas->TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(atlas->TexWidth * atlas->TexHeight);
+	memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
+	spc.pixels = atlas->TexPixelsAlpha8;
+	spc.height = atlas->TexHeight;
+
+	// Second pass: render font characters
+	for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
+	{
+		ImFontConfig& cfg = atlas->ConfigData[input_i];
+		ImFontTempBuildData& tmp = tmp_array[input_i];
+		stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV);
+		stbtt_PackFontRangesRenderIntoRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects);
+		if (cfg.RasterizerMultiply != 1.0f)
+		{
+			unsigned char multiply_table[256];
+			ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
+			for (const stbrp_rect* r = tmp.Rects; r != tmp.Rects + tmp.RectsCount; r++)
+				if (r->was_packed)
+					ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, spc.pixels, r->x, r->y, r->w, r->h, spc.stride_in_bytes);
+		}
+		tmp.Rects = NULL;
+	}
+
+	// End packing
+	stbtt_PackEnd(&spc);
+	ImGui::MemFree(buf_rects);
+	buf_rects = NULL;
+
+	// Third pass: setup ImFont and glyphs for runtime
+	for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
+	{
+		ImFontConfig& cfg = atlas->ConfigData[input_i];
+		ImFontTempBuildData& tmp = tmp_array[input_i];
+		ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true)
+
+		const float font_scale = stbtt_ScaleForPixelHeight(&tmp.FontInfo, cfg.SizePixels);
+		int unscaled_ascent, unscaled_descent, unscaled_line_gap;
+		stbtt_GetFontVMetrics(&tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
+
+		const float ascent = unscaled_ascent * font_scale;
+		const float descent = unscaled_descent * font_scale;
+		ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
+		const float off_x = cfg.GlyphOffset.x;
+		const float off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f);
+
+		for (int i = 0; i < tmp.RangesCount; i++)
+		{
+			stbtt_pack_range& range = tmp.Ranges[i];
+			for (int char_idx = 0; char_idx < range.num_chars; char_idx += 1)
+			{
+				const stbtt_packedchar& pc = range.chardata_for_range[char_idx];
+				if (!pc.x0 && !pc.x1 && !pc.y0 && !pc.y1)
+					continue;
+
+				const int codepoint = range.first_unicode_codepoint_in_range + char_idx;
+				if (cfg.MergeMode && dst_font->FindGlyph((unsigned short)codepoint))
+					continue;
+
+				stbtt_aligned_quad q;
+				float dummy_x = 0.0f, dummy_y = 0.0f;
+				stbtt_GetPackedQuad(range.chardata_for_range, atlas->TexWidth, atlas->TexHeight, char_idx, &dummy_x, &dummy_y, &q, 0);
+				dst_font->AddGlyph((ImWchar)codepoint, q.x0 + off_x, q.y0 + off_y, q.x1 + off_x, q.y1 + off_y, q.s0, q.t0, q.s1, q.t1, pc.xadvance);
+			}
+		}
+	}
+
+	// Cleanup temporaries
+	ImGui::MemFree(buf_packedchars);
+	ImGui::MemFree(buf_ranges);
+	ImGui::MemFree(tmp_array);
+
+	ImFontAtlasBuildFinish(atlas);
+
+	return true;
+}
+
+void ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas)
+{
+	if (atlas->CustomRectIds[0] < 0)
+		atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
+}
+
+void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
+{
+	if (!font_config->MergeMode)
+	{
+		font->ClearOutputData();
+		font->FontSize = font_config->SizePixels;
+		font->ConfigData = font_config;
+		font->ContainerAtlas = atlas;
+		font->Ascent = ascent;
+		font->Descent = descent;
+	}
+	font->ConfigDataCount++;
+}
+
+void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* pack_context_opaque)
+{
+	stbrp_context* pack_context = (stbrp_context*)pack_context_opaque;
+
+	ImVector<ImFontAtlas::CustomRect>& user_rects = atlas->CustomRects;
+	IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
+
+	ImVector<stbrp_rect> pack_rects;
+	pack_rects.resize(user_rects.Size);
+	memset(pack_rects.Data, 0, sizeof(stbrp_rect) * user_rects.Size);
+	for (int i = 0; i < user_rects.Size; i++)
+	{
+		pack_rects[i].w = user_rects[i].Width;
+		pack_rects[i].h = user_rects[i].Height;
+	}
+	stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
+	for (int i = 0; i < pack_rects.Size; i++)
+		if (pack_rects[i].was_packed)
+		{
+			user_rects[i].X = pack_rects[i].x;
+			user_rects[i].Y = pack_rects[i].y;
+			IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
+			atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
+		}
+}
+
+static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
+{
+	IM_ASSERT(atlas->CustomRectIds[0] >= 0);
+	ImFontAtlas::CustomRect& r = atlas->CustomRects[atlas->CustomRectIds[0]];
+	IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID);
+	IM_ASSERT(r.Width == FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * 2 + 1);
+	IM_ASSERT(r.Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
+	IM_ASSERT(r.IsPacked());
+	IM_ASSERT(atlas->TexPixelsAlpha8 != NULL);
+
+	// Render/copy pixels
+	for (int y = 0, n = 0; y < FONT_ATLAS_DEFAULT_TEX_DATA_H; y++)
+		for (int x = 0; x < FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF; x++, n++)
+		{
+			const int offset0 = (int)(r.X + x) + (int)(r.Y + y) * atlas->TexWidth;
+			const int offset1 = offset0 + FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
+			atlas->TexPixelsAlpha8[offset0] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == '.' ? 0xFF : 0x00;
+			atlas->TexPixelsAlpha8[offset1] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == 'X' ? 0xFF : 0x00;
+		}
+	const ImVec2 tex_uv_scale(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
+	atlas->TexUvWhitePixel = ImVec2((r.X + 0.5f) * tex_uv_scale.x, (r.Y + 0.5f) * tex_uv_scale.y);
+
+	// Setup mouse cursors
+	for (int type = 0; type < ImGuiMouseCursor_Count_; type++)
+	{
+		ImGuiMouseCursorData& cursor_data = GImGui->MouseCursorData[type];
+		ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[type][0] + ImVec2((float)r.X, (float)r.Y);
+		const ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[type][1];
+		cursor_data.Type = type;
+		cursor_data.Size = size;
+		cursor_data.HotOffset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[type][2];
+		cursor_data.TexUvMin[0] = (pos)* tex_uv_scale;
+		cursor_data.TexUvMax[0] = (pos + size) * tex_uv_scale;
+		pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
+		cursor_data.TexUvMin[1] = (pos)* tex_uv_scale;
+		cursor_data.TexUvMax[1] = (pos + size) * tex_uv_scale;
+	}
+}
+
+void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
+{
+	// Render into our custom data block
+	ImFontAtlasBuildRenderDefaultTexData(atlas);
+
+	// Register custom rectangle glyphs
+	for (int i = 0; i < atlas->CustomRects.Size; i++)
+	{
+		const ImFontAtlas::CustomRect& r = atlas->CustomRects[i];
+		if (r.Font == NULL || r.ID > 0x10000)
+			continue;
+
+		IM_ASSERT(r.Font->ContainerAtlas == atlas);
+		ImVec2 uv0, uv1;
+		atlas->CalcCustomRectUV(&r, &uv0, &uv1);
+		r.Font->AddGlyph((ImWchar)r.ID, r.GlyphOffset.x, r.GlyphOffset.y, r.GlyphOffset.x + r.Width, r.GlyphOffset.y + r.Height, uv0.x, uv0.y, uv1.x, uv1.y, r.GlyphAdvanceX);
+	}
+
+	// Build all fonts lookup tables
+	for (int i = 0; i < atlas->Fonts.Size; i++)
+		atlas->Fonts[i]->BuildLookupTable();
+}
+
+// Retrieve list of range (2 int per range, values are inclusive)
+const ImWchar*   ImFontAtlas::GetGlyphRangesDefault()
+{
+	static const ImWchar ranges[] =
+	{
+		0x0020, 0x00FF, // Basic Latin + Latin Supplement
+		0,
+	};
+	return &ranges[0];
+}
+
+const ImWchar*  ImFontAtlas::GetGlyphRangesKorean()
+{
+	static const ImWchar ranges[] =
+	{
+		0x0020, 0x00FF, // Basic Latin + Latin Supplement
+		0x3131, 0x3163, // Korean alphabets
+		0xAC00, 0xD79D, // Korean characters
+		0,
+	};
+	return &ranges[0];
+}
+
+const ImWchar*  ImFontAtlas::GetGlyphRangesChinese()
+{
+	static const ImWchar ranges[] =
+	{
+		0x0020, 0x00FF, // Basic Latin + Latin Supplement
+		0x3000, 0x30FF, // Punctuations, Hiragana, Katakana
+		0x31F0, 0x31FF, // Katakana Phonetic Extensions
+		0xFF00, 0xFFEF, // Half-width characters
+		0x4e00, 0x9FAF, // CJK Ideograms
+		0,
+	};
+	return &ranges[0];
+}
+
+const ImWchar*  ImFontAtlas::GetGlyphRangesJapanese()
+{
+	// Store the 1946 ideograms code points as successive offsets from the initial unicode codepoint 0x4E00. Each offset has an implicit +1.
+	// This encoding is designed to helps us reduce the source code size.
+	// FIXME: Source a list of the revised 2136 joyo kanji list from 2010 and rebuild this.
+	// The current list was sourced from http://theinstructionlimit.com/author/renaudbedardrenaudbedard/page/3
+	// Note that you may use ImFontAtlas::GlyphRangesBuilder to create your own ranges, by merging existing ranges or adding new characters.
+	static const short offsets_from_0x4E00[] =
+	{
+		-1,0,1,3,0,0,0,0,1,0,5,1,1,0,7,4,6,10,0,1,9,9,7,1,3,19,1,10,7,1,0,1,0,5,1,0,6,4,2,6,0,0,12,6,8,0,3,5,0,1,0,9,0,0,8,1,1,3,4,5,13,0,0,8,2,17,
+		4,3,1,1,9,6,0,0,0,2,1,3,2,22,1,9,11,1,13,1,3,12,0,5,9,2,0,6,12,5,3,12,4,1,2,16,1,1,4,6,5,3,0,6,13,15,5,12,8,14,0,0,6,15,3,6,0,18,8,1,6,14,1,
+		5,4,12,24,3,13,12,10,24,0,0,0,1,0,1,1,2,9,10,2,2,0,0,3,3,1,0,3,8,0,3,2,4,4,1,6,11,10,14,6,15,3,4,15,1,0,0,5,2,2,0,0,1,6,5,5,6,0,3,6,5,0,0,1,0,
+		11,2,2,8,4,7,0,10,0,1,2,17,19,3,0,2,5,0,6,2,4,4,6,1,1,11,2,0,3,1,2,1,2,10,7,6,3,16,0,8,24,0,0,3,1,1,3,0,1,6,0,0,0,2,0,1,5,15,0,1,0,0,2,11,19,
+		1,4,19,7,6,5,1,0,0,0,0,5,1,0,1,9,0,0,5,0,2,0,1,0,3,0,11,3,0,2,0,0,0,0,0,9,3,6,4,12,0,14,0,0,29,10,8,0,14,37,13,0,31,16,19,0,8,30,1,20,8,3,48,
+		21,1,0,12,0,10,44,34,42,54,11,18,82,0,2,1,2,12,1,0,6,2,17,2,12,7,0,7,17,4,2,6,24,23,8,23,39,2,16,23,1,0,5,1,2,15,14,5,6,2,11,0,8,6,2,2,2,14,
+		20,4,15,3,4,11,10,10,2,5,2,1,30,2,1,0,0,22,5,5,0,3,1,5,4,1,0,0,2,2,21,1,5,1,2,16,2,1,3,4,0,8,4,0,0,5,14,11,2,16,1,13,1,7,0,22,15,3,1,22,7,14,
+		22,19,11,24,18,46,10,20,64,45,3,2,0,4,5,0,1,4,25,1,0,0,2,10,0,0,0,1,0,1,2,0,0,9,1,2,0,0,0,2,5,2,1,1,5,5,8,1,1,1,5,1,4,9,1,3,0,1,0,1,1,2,0,0,
+		2,0,1,8,22,8,1,0,0,0,0,4,2,1,0,9,8,5,0,9,1,30,24,2,6,4,39,0,14,5,16,6,26,179,0,2,1,1,0,0,0,5,2,9,6,0,2,5,16,7,5,1,1,0,2,4,4,7,15,13,14,0,0,
+		3,0,1,0,0,0,2,1,6,4,5,1,4,9,0,3,1,8,0,0,10,5,0,43,0,2,6,8,4,0,2,0,0,9,6,0,9,3,1,6,20,14,6,1,4,0,7,2,3,0,2,0,5,0,3,1,0,3,9,7,0,3,4,0,4,9,1,6,0,
+		9,0,0,2,3,10,9,28,3,6,2,4,1,2,32,4,1,18,2,0,3,1,5,30,10,0,2,2,2,0,7,9,8,11,10,11,7,2,13,7,5,10,0,3,40,2,0,1,6,12,0,4,5,1,5,11,11,21,4,8,3,7,
+		8,8,33,5,23,0,0,19,8,8,2,3,0,6,1,1,1,5,1,27,4,2,5,0,3,5,6,3,1,0,3,1,12,5,3,3,2,0,7,7,2,1,0,4,0,1,1,2,0,10,10,6,2,5,9,7,5,15,15,21,6,11,5,20,
+		4,3,5,5,2,5,0,2,1,0,1,7,28,0,9,0,5,12,5,5,18,30,0,12,3,3,21,16,25,32,9,3,14,11,24,5,66,9,1,2,0,5,9,1,5,1,8,0,8,3,3,0,1,15,1,4,8,1,2,7,0,7,2,
+		8,3,7,5,3,7,10,2,1,0,0,2,25,0,6,4,0,10,0,4,2,4,1,12,5,38,4,0,4,1,10,5,9,4,0,14,4,2,5,18,20,21,1,3,0,5,0,7,0,3,7,1,3,1,1,8,1,0,0,0,3,2,5,2,11,
+		6,0,13,1,3,9,1,12,0,16,6,2,1,0,2,1,12,6,13,11,2,0,28,1,7,8,14,13,8,13,0,2,0,5,4,8,10,2,37,42,19,6,6,7,4,14,11,18,14,80,7,6,0,4,72,12,36,27,
+		7,7,0,14,17,19,164,27,0,5,10,7,3,13,6,14,0,2,2,5,3,0,6,13,0,0,10,29,0,4,0,3,13,0,3,1,6,51,1,5,28,2,0,8,0,20,2,4,0,25,2,10,13,10,0,16,4,0,1,0,
+		2,1,7,0,1,8,11,0,0,1,2,7,2,23,11,6,6,4,16,2,2,2,0,22,9,3,3,5,2,0,15,16,21,2,9,20,15,15,5,3,9,1,0,0,1,7,7,5,4,2,2,2,38,24,14,0,0,15,5,6,24,14,
+		5,5,11,0,21,12,0,3,8,4,11,1,8,0,11,27,7,2,4,9,21,59,0,1,39,3,60,62,3,0,12,11,0,3,30,11,0,13,88,4,15,5,28,13,1,4,48,17,17,4,28,32,46,0,16,0,
+		18,11,1,8,6,38,11,2,6,11,38,2,0,45,3,11,2,7,8,4,30,14,17,2,1,1,65,18,12,16,4,2,45,123,12,56,33,1,4,3,4,7,0,0,0,3,2,0,16,4,2,4,2,0,7,4,5,2,26,
+		2,25,6,11,6,1,16,2,6,17,77,15,3,35,0,1,0,5,1,0,38,16,6,3,12,3,3,3,0,9,3,1,3,5,2,9,0,18,0,25,1,3,32,1,72,46,6,2,7,1,3,14,17,0,28,1,40,13,0,20,
+		15,40,6,38,24,12,43,1,1,9,0,12,6,0,6,2,4,19,3,7,1,48,0,9,5,0,5,6,9,6,10,15,2,11,19,3,9,2,0,1,10,1,27,8,1,3,6,1,14,0,26,0,27,16,3,4,9,6,2,23,
+		9,10,5,25,2,1,6,1,1,48,15,9,15,14,3,4,26,60,29,13,37,21,1,6,4,0,2,11,22,23,16,16,2,2,1,3,0,5,1,6,4,0,0,4,0,0,8,3,0,2,5,0,7,1,7,3,13,2,4,10,
+		3,0,2,31,0,18,3,0,12,10,4,1,0,7,5,7,0,5,4,12,2,22,10,4,2,15,2,8,9,0,23,2,197,51,3,1,1,4,13,4,3,21,4,19,3,10,5,40,0,4,1,1,10,4,1,27,34,7,21,
+		2,17,2,9,6,4,2,3,0,4,2,7,8,2,5,1,15,21,3,4,4,2,2,17,22,1,5,22,4,26,7,0,32,1,11,42,15,4,1,2,5,0,19,3,1,8,6,0,10,1,9,2,13,30,8,2,24,17,19,1,4,
+		4,25,13,0,10,16,11,39,18,8,5,30,82,1,6,8,18,77,11,13,20,75,11,112,78,33,3,0,0,60,17,84,9,1,1,12,30,10,49,5,32,158,178,5,5,6,3,3,1,3,1,4,7,6,
+		19,31,21,0,2,9,5,6,27,4,9,8,1,76,18,12,1,4,0,3,3,6,3,12,2,8,30,16,2,25,1,5,5,4,3,0,6,10,2,3,1,0,5,1,19,3,0,8,1,5,2,6,0,0,0,19,1,2,0,5,1,2,5,
+		1,3,7,0,4,12,7,3,10,22,0,9,5,1,0,2,20,1,1,3,23,30,3,9,9,1,4,191,14,3,15,6,8,50,0,1,0,0,4,0,0,1,0,2,4,2,0,2,3,0,2,0,2,2,8,7,0,1,1,1,3,3,17,11,
+		91,1,9,3,2,13,4,24,15,41,3,13,3,1,20,4,125,29,30,1,0,4,12,2,21,4,5,5,19,11,0,13,11,86,2,18,0,7,1,8,8,2,2,22,1,2,6,5,2,0,1,2,8,0,2,0,5,2,1,0,
+		2,10,2,0,5,9,2,1,2,0,1,0,4,0,0,10,2,5,3,0,6,1,0,1,4,4,33,3,13,17,3,18,6,4,7,1,5,78,0,4,1,13,7,1,8,1,0,35,27,15,3,0,0,0,1,11,5,41,38,15,22,6,
+		14,14,2,1,11,6,20,63,5,8,27,7,11,2,2,40,58,23,50,54,56,293,8,8,1,5,1,14,0,1,12,37,89,8,8,8,2,10,6,0,0,0,4,5,2,1,0,1,1,2,7,0,3,3,0,4,6,0,3,2,
+		19,3,8,0,0,0,4,4,16,0,4,1,5,1,3,0,3,4,6,2,17,10,10,31,6,4,3,6,10,126,7,3,2,2,0,9,0,0,5,20,13,0,15,0,6,0,2,5,8,64,50,3,2,12,2,9,0,0,11,8,20,
+		109,2,18,23,0,0,9,61,3,0,28,41,77,27,19,17,81,5,2,14,5,83,57,252,14,154,263,14,20,8,13,6,57,39,38,
+	};
+	static ImWchar base_ranges[] =
+	{
+		0x0020, 0x00FF, // Basic Latin + Latin Supplement
+		0x3000, 0x30FF, // Punctuations, Hiragana, Katakana
+		0x31F0, 0x31FF, // Katakana Phonetic Extensions
+		0xFF00, 0xFFEF, // Half-width characters
+	};
+	static bool full_ranges_unpacked = false;
+	static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(offsets_from_0x4E00) * 2 + 1];
+	if (!full_ranges_unpacked)
+	{
+		// Unpack
+		int codepoint = 0x4e00;
+		memcpy(full_ranges, base_ranges, sizeof(base_ranges));
+		ImWchar* dst = full_ranges + IM_ARRAYSIZE(base_ranges);;
+		for (int n = 0; n < IM_ARRAYSIZE(offsets_from_0x4E00); n++, dst += 2)
+			dst[0] = dst[1] = (ImWchar)(codepoint += (offsets_from_0x4E00[n] + 1));
+		dst[0] = 0;
+		full_ranges_unpacked = true;
+	}
+	return &full_ranges[0];
+}
+
+const ImWchar*  ImFontAtlas::GetGlyphRangesCyrillic()
+{
+	static const ImWchar ranges[] =
+	{
+		0x0020, 0x00FF, // Basic Latin + Latin Supplement
+		0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
+		0x2DE0, 0x2DFF, // Cyrillic Extended-A
+		0xA640, 0xA69F, // Cyrillic Extended-B
+		0,
+	};
+	return &ranges[0];
+}
+
+const ImWchar*  ImFontAtlas::GetGlyphRangesThai()
+{
+	static const ImWchar ranges[] =
+	{
+		0x0020, 0x00FF, // Basic Latin
+		0x2010, 0x205E, // Punctuations
+		0x0E00, 0x0E7F, // Thai
+		0,
+	};
+	return &ranges[0];
+}
+
+//-----------------------------------------------------------------------------
+// ImFontAtlas::GlyphRangesBuilder
+//-----------------------------------------------------------------------------
+
+void ImFontAtlas::GlyphRangesBuilder::AddText(const char* text, const char* text_end)
+{
+	while (text_end ? (text < text_end) : *text)
+	{
+		unsigned int c = 0;
+		int c_len = ImTextCharFromUtf8(&c, text, text_end);
+		text += c_len;
+		if (c_len == 0)
+			break;
+		if (c < 0x10000)
+			AddChar((ImWchar)c);
+	}
+}
+
+void ImFontAtlas::GlyphRangesBuilder::AddRanges(const ImWchar* ranges)
+{
+	for (; ranges[0]; ranges += 2)
+		for (ImWchar c = ranges[0]; c <= ranges[1]; c++)
+			AddChar(c);
+}
+
+void ImFontAtlas::GlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
+{
+	for (int n = 0; n < 0x10000; n++)
+		if (GetBit(n))
+		{
+			out_ranges->push_back((ImWchar)n);
+			while (n < 0x10000 && GetBit(n + 1))
+				n++;
+			out_ranges->push_back((ImWchar)n);
+		}
+	out_ranges->push_back(0);
+}
+
+//-----------------------------------------------------------------------------
+// ImFont
+//-----------------------------------------------------------------------------
+
+ImFont::ImFont()
+{
+	Scale = 1.0f;
+	FallbackChar = (ImWchar)'?';
+	DisplayOffset = ImVec2(0.0f, 1.0f);
+	ClearOutputData();
+}
+
+ImFont::~ImFont()
+{
+	// Invalidate active font so that the user gets a clear crash instead of a dangling pointer.
+	// If you want to delete fonts you need to do it between Render() and NewFrame().
+	// FIXME-CLEANUP
+	/*
+	ImGuiContext& g = *GImGui;
+	if (g.Font == this)
+	g.Font = NULL;
+	*/
+	ClearOutputData();
+}
+
+void    ImFont::ClearOutputData()
+{
+	FontSize = 0.0f;
+	Glyphs.clear();
+	IndexAdvanceX.clear();
+	IndexLookup.clear();
+	FallbackGlyph = NULL;
+	FallbackAdvanceX = 0.0f;
+	ConfigDataCount = 0;
+	ConfigData = NULL;
+	ContainerAtlas = NULL;
+	Ascent = Descent = 0.0f;
+	MetricsTotalSurface = 0;
+}
+
+void ImFont::BuildLookupTable()
+{
+	int max_codepoint = 0;
+	for (int i = 0; i != Glyphs.Size; i++)
+		max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
+
+	IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
+	IndexAdvanceX.clear();
+	IndexLookup.clear();
+	GrowIndex(max_codepoint + 1);
+	for (int i = 0; i < Glyphs.Size; i++)
+	{
+		int codepoint = (int)Glyphs[i].Codepoint;
+		IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
+		IndexLookup[codepoint] = (unsigned short)i;
+	}
+
+	// Create a glyph to handle TAB
+	// FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
+	if (FindGlyph((unsigned short)' '))
+	{
+		if (Glyphs.back().Codepoint != '\t')   // So we can call this function multiple times
+			Glyphs.resize(Glyphs.Size + 1);
+		ImFontGlyph& tab_glyph = Glyphs.back();
+		tab_glyph = *FindGlyph((unsigned short)' ');
+		tab_glyph.Codepoint = '\t';
+		tab_glyph.AdvanceX *= 4;
+		IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
+		IndexLookup[(int)tab_glyph.Codepoint] = (unsigned short)(Glyphs.Size - 1);
+	}
+
+	FallbackGlyph = NULL;
+	FallbackGlyph = FindGlyph(FallbackChar);
+	FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f;
+	for (int i = 0; i < max_codepoint + 1; i++)
+		if (IndexAdvanceX[i] < 0.0f)
+			IndexAdvanceX[i] = FallbackAdvanceX;
+}
+
+void ImFont::SetFallbackChar(ImWchar c)
+{
+	FallbackChar = c;
+	BuildLookupTable();
+}
+
+void ImFont::GrowIndex(int new_size)
+{
+	IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
+	if (new_size <= IndexLookup.Size)
+		return;
+	IndexAdvanceX.resize(new_size, -1.0f);
+	IndexLookup.resize(new_size, (unsigned short)-1);
+}
+
+void ImFont::AddGlyph(ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
+{
+	Glyphs.resize(Glyphs.Size + 1);
+	ImFontGlyph& glyph = Glyphs.back();
+	glyph.Codepoint = (ImWchar)codepoint;
+	glyph.X0 = x0;
+	glyph.Y0 = y0;
+	glyph.X1 = x1;
+	glyph.Y1 = y1;
+	glyph.U0 = u0;
+	glyph.V0 = v0;
+	glyph.U1 = u1;
+	glyph.V1 = v1;
+	glyph.AdvanceX = advance_x + ConfigData->GlyphExtraSpacing.x;  // Bake spacing into AdvanceX
+
+	if (ConfigData->PixelSnapH)
+		glyph.AdvanceX = (float)(int)(glyph.AdvanceX + 0.5f);
+
+	// Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
+	MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + 1.99f) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + 1.99f);
+}
+
+void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
+{
+	IM_ASSERT(IndexLookup.Size > 0);    // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
+	int index_size = IndexLookup.Size;
+
+	if (dst < index_size && IndexLookup.Data[dst] == (unsigned short)-1 && !overwrite_dst) // 'dst' already exists
+		return;
+	if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
+		return;
+
+	GrowIndex(dst + 1);
+	IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (unsigned short)-1;
+	IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
+}
+
+const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
+{
+	if (c < IndexLookup.Size)
+	{
+		const unsigned short i = IndexLookup[c];
+		if (i != (unsigned short)-1)
+			return &Glyphs.Data[i];
+	}
+	return FallbackGlyph;
+}
+
+const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
+{
+	// Simple word-wrapping for English, not full-featured. Please submit failing cases!
+	// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
+
+	// For references, possible wrap point marked with ^
+	//  "aaa bbb, ccc,ddd. eee   fff. ggg!"
+	//      ^    ^    ^   ^   ^__    ^    ^
+
+	// List of hardcoded separators: .,;!?'"
+
+	// Skip extra blanks after a line returns (that includes not counting them in width computation)
+	// e.g. "Hello    world" --> "Hello" "World"
+
+	// Cut words that cannot possibly fit within one line.
+	// e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
+
+	float line_width = 0.0f;
+	float word_width = 0.0f;
+	float blank_width = 0.0f;
+	wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
+
+	const char* word_end = text;
+	const char* prev_word_end = NULL;
+	bool inside_word = true;
+
+	const char* s = text;
+	while (s < text_end)
+	{
+		unsigned int c = (unsigned int)*s;
+		const char* next_s;
+		if (c < 0x80)
+			next_s = s + 1;
+		else
+			next_s = s + ImTextCharFromUtf8(&c, s, text_end);
+		if (c == 0)
+			break;
+
+		if (c < 32)
+		{
+			if (c == '\n')
+			{
+				line_width = word_width = blank_width = 0.0f;
+				inside_word = true;
+				s = next_s;
+				continue;
+			}
+			if (c == '\r')
+			{
+				s = next_s;
+				continue;
+			}
+		}
+
+		const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX[(int)c] : FallbackAdvanceX);
+		if (ImCharIsSpace(c))
+		{
+			if (inside_word)
+			{
+				line_width += blank_width;
+				blank_width = 0.0f;
+				word_end = s;
+			}
+			blank_width += char_width;
+			inside_word = false;
+		}
+		else
+		{
+			word_width += char_width;
+			if (inside_word)
+			{
+				word_end = next_s;
+			}
+			else
+			{
+				prev_word_end = word_end;
+				line_width += word_width + blank_width;
+				word_width = blank_width = 0.0f;
+			}
+
+			// Allow wrapping after punctuation.
+			inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"');
+		}
+
+		// We ignore blank width at the end of the line (they can be skipped)
+		if (line_width + word_width >= wrap_width)
+		{
+			// Words that cannot possibly fit within an entire line will be cut anywhere.
+			if (word_width < wrap_width)
+				s = prev_word_end ? prev_word_end : word_end;
+			break;
+		}
+
+		s = next_s;
+	}
+
+	return s;
+}
+
+ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
+{
+	if (!text_end)
+		text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
+
+	const float line_height = size;
+	const float scale = size / FontSize;
+
+	ImVec2 text_size = ImVec2(0, 0);
+	float line_width = 0.0f;
+
+	const bool word_wrap_enabled = (wrap_width > 0.0f);
+	const char* word_wrap_eol = NULL;
+
+	const char* s = text_begin;
+	while (s < text_end)
+	{
+		if (word_wrap_enabled)
+		{
+			// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
+			if (!word_wrap_eol)
+			{
+				word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
+				if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
+					word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
+			}
+
+			if (s >= word_wrap_eol)
+			{
+				if (text_size.x < line_width)
+					text_size.x = line_width;
+				text_size.y += line_height;
+				line_width = 0.0f;
+				word_wrap_eol = NULL;
+
+				// Wrapping skips upcoming blanks
+				while (s < text_end)
+				{
+					const char c = *s;
+					if (ImCharIsSpace(c)) { s++; }
+					else if (c == '\n') { s++; break; }
+					else { break; }
+				}
+				continue;
+			}
+		}
+
+		// Decode and advance source
+		const char* prev_s = s;
+		unsigned int c = (unsigned int)*s;
+		if (c < 0x80)
+		{
+			s += 1;
+		}
+		else
+		{
+			s += ImTextCharFromUtf8(&c, s, text_end);
+			if (c == 0) // Malformed UTF-8?
+				break;
+		}
+
+		if (c < 32)
+		{
+			if (c == '\n')
+			{
+				text_size.x = ImMax(text_size.x, line_width);
+				text_size.y += line_height;
+				line_width = 0.0f;
+				continue;
+			}
+			if (c == '\r')
+				continue;
+		}
+
+		const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX[(int)c] : FallbackAdvanceX) * scale;
+		if (line_width + char_width >= max_width)
+		{
+			s = prev_s;
+			break;
+		}
+
+		line_width += char_width;
+	}
+
+	if (text_size.x < line_width)
+		text_size.x = line_width;
+
+	if (line_width > 0 || text_size.y == 0.0f)
+		text_size.y += line_height;
+
+	if (remaining)
+		*remaining = s;
+
+	return text_size;
+}
+
+void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const
+{
+	if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded.
+		return;
+	if (const ImFontGlyph* glyph = FindGlyph(c))
+	{
+		float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
+		pos.x = (float)(int)pos.x + DisplayOffset.x;
+		pos.y = (float)(int)pos.y + DisplayOffset.y;
+		draw_list->PrimReserve(6, 4);
+		draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
+	}
+}
+
+void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
+{
+	if (!text_end)
+		text_end = text_begin + strlen(text_begin); // ImGui functions generally already provides a valid text_end, so this is merely to handle direct calls.
+
+													// Align to be pixel perfect
+	pos.x = (float)(int)pos.x + DisplayOffset.x;
+	pos.y = (float)(int)pos.y + DisplayOffset.y;
+	float x = pos.x;
+	float y = pos.y;
+	if (y > clip_rect.w)
+		return;
+
+	const float scale = size / FontSize;
+	const float line_height = FontSize * scale;
+	const bool word_wrap_enabled = (wrap_width > 0.0f);
+	const char* word_wrap_eol = NULL;
+
+	// Skip non-visible lines
+	const char* s = text_begin;
+	if (!word_wrap_enabled && y + line_height < clip_rect.y)
+		while (s < text_end && *s != '\n')  // Fast-forward to next line
+			s++;
+
+	// Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
+	const int vtx_count_max = (int)(text_end - s) * 4;
+	const int idx_count_max = (int)(text_end - s) * 6;
+	const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
+	draw_list->PrimReserve(idx_count_max, vtx_count_max);
+
+	ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
+	ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
+	unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
+
+	while (s < text_end)
+	{
+		if (word_wrap_enabled)
+		{
+			// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
+			if (!word_wrap_eol)
+			{
+				word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x));
+				if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
+					word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
+			}
+
+			if (s >= word_wrap_eol)
+			{
+				x = pos.x;
+				y += line_height;
+				word_wrap_eol = NULL;
+
+				// Wrapping skips upcoming blanks
+				while (s < text_end)
+				{
+					const char c = *s;
+					if (ImCharIsSpace(c)) { s++; }
+					else if (c == '\n') { s++; break; }
+					else { break; }
+				}
+				continue;
+			}
+		}
+
+		// Decode and advance source
+		unsigned int c = (unsigned int)*s;
+		if (c < 0x80)
+		{
+			s += 1;
+		}
+		else
+		{
+			s += ImTextCharFromUtf8(&c, s, text_end);
+			if (c == 0) // Malformed UTF-8?
+				break;
+		}
+
+		if (c < 32)
+		{
+			if (c == '\n')
+			{
+				x = pos.x;
+				y += line_height;
+
+				if (y > clip_rect.w)
+					break;
+				if (!word_wrap_enabled && y + line_height < clip_rect.y)
+					while (s < text_end && *s != '\n')  // Fast-forward to next line
+						s++;
+				continue;
+			}
+			if (c == '\r')
+				continue;
+		}
+
+		float char_width = 0.0f;
+		if (const ImFontGlyph* glyph = FindGlyph((unsigned short)c))
+		{
+			char_width = glyph->AdvanceX * scale;
+
+			// Arbitrarily assume that both space and tabs are empty glyphs as an optimization
+			if (c != ' ' && c != '\t')
+			{
+				// We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
+				float x1 = x + glyph->X0 * scale;
+				float x2 = x + glyph->X1 * scale;
+				float y1 = y + glyph->Y0 * scale;
+				float y2 = y + glyph->Y1 * scale;
+				if (x1 <= clip_rect.z && x2 >= clip_rect.x)
+				{
+					// Render a character
+					float u1 = glyph->U0;
+					float v1 = glyph->V0;
+					float u2 = glyph->U1;
+					float v2 = glyph->V1;
+
+					// CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
+					if (cpu_fine_clip)
+					{
+						if (x1 < clip_rect.x)
+						{
+							u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
+							x1 = clip_rect.x;
+						}
+						if (y1 < clip_rect.y)
+						{
+							v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
+							y1 = clip_rect.y;
+						}
+						if (x2 > clip_rect.z)
+						{
+							u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
+							x2 = clip_rect.z;
+						}
+						if (y2 > clip_rect.w)
+						{
+							v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
+							y2 = clip_rect.w;
+						}
+						if (y1 >= y2)
+						{
+							x += char_width;
+							continue;
+						}
+					}
+
+					// We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
+					{
+						idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx + 1); idx_write[2] = (ImDrawIdx)(vtx_current_idx + 2);
+						idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx + 2); idx_write[5] = (ImDrawIdx)(vtx_current_idx + 3);
+						vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
+						vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
+						vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
+						vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
+						vtx_write += 4;
+						vtx_current_idx += 4;
+						idx_write += 6;
+					}
+				}
+			}
+		}
+
+		x += char_width;
+	}
+
+	// Give back unused vertices
+	draw_list->VtxBuffer.resize((int)(vtx_write - draw_list->VtxBuffer.Data));
+	draw_list->IdxBuffer.resize((int)(idx_write - draw_list->IdxBuffer.Data));
+	draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
+	draw_list->_VtxWritePtr = vtx_write;
+	draw_list->_IdxWritePtr = idx_write;
+	draw_list->_VtxCurrentIdx = (unsigned int)draw_list->VtxBuffer.Size;
+}
+
+//-----------------------------------------------------------------------------
+// Internals Drawing Helpers
+//-----------------------------------------------------------------------------
+
+static inline float ImAcos01(float x)
+{
+	
+}
+
+// FIXME: Cleanup and move code to ImDrawList.
+void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
+{
+	
+}
+
+//-----------------------------------------------------------------------------
+// DEFAULT FONT DATA
+//-----------------------------------------------------------------------------
+// Compressed with stb_compress() then converted to a C array.
+// Use the program in extra_fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
+// Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
+//-----------------------------------------------------------------------------
+
+static unsigned int stb_decompress_length(unsigned char *input)
+{
+	return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
+}
+
+static unsigned char *stb__barrier, *stb__barrier2, *stb__barrier3, *stb__barrier4;
+static unsigned char *stb__dout;
+static void stb__match(unsigned char *data, unsigned int length)
+{
+	// INVERSE of memmove... write each byte before copying the next...
+	IM_ASSERT(stb__dout + length <= stb__barrier);
+	if (stb__dout + length > stb__barrier) { stb__dout += length; return; }
+	if (data < stb__barrier4) { stb__dout = stb__barrier + 1; return; }
+	while (length--) *stb__dout++ = *data++;
+}
+
+static void stb__lit(unsigned char *data, unsigned int length)
+{
+	IM_ASSERT(stb__dout + length <= stb__barrier);
+	if (stb__dout + length > stb__barrier) { stb__dout += length; return; }
+	if (data < stb__barrier2) { stb__dout = stb__barrier + 1; return; }
+	memcpy(stb__dout, data, length);
+	stb__dout += length;
+}
+
+#define stb__in2(x)   ((i[x] << 8) + i[(x)+1])
+#define stb__in3(x)   ((i[x] << 16) + stb__in2((x)+1))
+#define stb__in4(x)   ((i[x] << 24) + stb__in3((x)+1))
+
+static unsigned char *stb_decompress_token(unsigned char *i)
+{
+	if (*i >= 0x20) { // use fewer if's for cases that expand small
+		if (*i >= 0x80)       stb__match(stb__dout - i[1] - 1, i[0] - 0x80 + 1), i += 2;
+		else if (*i >= 0x40)  stb__match(stb__dout - (stb__in2(0) - 0x4000 + 1), i[2] + 1), i += 3;
+		else /* *i >= 0x20 */ stb__lit(i + 1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
+	}
+	else { // more ifs for cases that expand large, since overhead is amortized
+		if (*i >= 0x18)       stb__match(stb__dout - (stb__in3(0) - 0x180000 + 1), i[3] + 1), i += 4;
+		else if (*i >= 0x10)  stb__match(stb__dout - (stb__in3(0) - 0x100000 + 1), stb__in2(3) + 1), i += 5;
+		else if (*i >= 0x08)  stb__lit(i + 2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
+		else if (*i == 0x07)  stb__lit(i + 3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
+		else if (*i == 0x06)  stb__match(stb__dout - (stb__in3(1) + 1), i[4] + 1), i += 5;
+		else if (*i == 0x04)  stb__match(stb__dout - (stb__in3(1) + 1), stb__in2(4) + 1), i += 6;
+	}
+	return i;
+}
+
+static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
+{
+	const unsigned long ADLER_MOD = 65521;
+	unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
+	unsigned long blocklen, i;
+
+	blocklen = buflen % 5552;
+	while (buflen) {
+		for (i = 0; i + 7 < blocklen; i += 8) {
+			s1 += buffer[0], s2 += s1;
+			s1 += buffer[1], s2 += s1;
+			s1 += buffer[2], s2 += s1;
+			s1 += buffer[3], s2 += s1;
+			s1 += buffer[4], s2 += s1;
+			s1 += buffer[5], s2 += s1;
+			s1 += buffer[6], s2 += s1;
+			s1 += buffer[7], s2 += s1;
+
+			buffer += 8;
+		}
+
+		for (; i < blocklen; ++i)
+			s1 += *buffer++, s2 += s1;
+
+		s1 %= ADLER_MOD, s2 %= ADLER_MOD;
+		buflen -= blocklen;
+		blocklen = 5552;
+	}
+	return (unsigned int)(s2 << 16) + (unsigned int)s1;
+}
+
+static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length)
+{
+	unsigned int olen;
+	if (stb__in4(0) != 0x57bC0000) return 0;
+	if (stb__in4(4) != 0)          return 0; // error! stream is > 4GB
+	olen = stb_decompress_length(i);
+	stb__barrier2 = i;
+	stb__barrier3 = i + length;
+	stb__barrier = output + olen;
+	stb__barrier4 = output;
+	i += 16;
+
+	stb__dout = output;
+	for (;;) {
+		unsigned char *old_i = i;
+		i = stb_decompress_token(i);
+		if (i == old_i) {
+			if (*i == 0x05 && i[1] == 0xfa) {
+				IM_ASSERT(stb__dout == output + olen);
+				if (stb__dout != output + olen) return 0;
+				if (stb_adler32(1, output, olen) != (unsigned int)stb__in4(2))
+					return 0;
+				return olen;
+			}
+			else {
+				IM_ASSERT(0); /* NOTREACHED */
+				return 0;
+			}
+		}
+		IM_ASSERT(stb__dout <= output + olen);
+		if (stb__dout > output + olen)
+			return 0;
+	}
+}
+
+//-----------------------------------------------------------------------------
+// ProggyClean.ttf
+// Copyright (c) 2004, 2005 Tristan Grimmer
+// MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
+// Download and more information at http://upperbounds.net
+//-----------------------------------------------------------------------------
+// File: 'ProggyClean.ttf' (41208 bytes)
+// Exported using binary_to_compressed_c.cpp
+//-----------------------------------------------------------------------------
+static const char proggy_clean_ttf_compressed_data_base85[11980 + 1] =
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+">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
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+";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
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+"m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
+"TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
+"GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
+"O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
+
+static const char* GetDefaultCompressedFontDataTTFBase85()
+{
+	return proggy_clean_ttf_compressed_data_base85;
+}
diff --git a/apex_guest/Client/Client/impl/libraries/ImGui/imgui_impl_dx11.cpp b/apex_guest/Client/Client/impl/libraries/ImGui/imgui_impl_dx11.cpp
new file mode 100644
index 0000000..30764bf
--- /dev/null
+++ b/apex_guest/Client/Client/impl/libraries/ImGui/imgui_impl_dx11.cpp
@@ -0,0 +1,844 @@
+
+// ImGui Win32 + DirectX11 binding
+// In this binding, ImTextureID is used to store a 'ID3D11ShaderResourceView*' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
+
+// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
+// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
+// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
+// https://github.com/ocornut/imgui
+
+#include "imgui.h"
+#include "imgui_impl_dx11.h"
+#include "imgui_internal.h"
+#include <impl/libraries/lazyimporter/lazyimporter.hpp>
+// DirectX
+#include <d3d11.h>
+#define DIRECTINPUT_VERSION 0x0800
+#include <dinput.h>
+#include <string>
+#include <algorithm>
+
+
+// Data
+static INT64                    g_Time = 0;
+static INT64                    g_TicksPerSecond = 0;
+
+static HWND                     g_hWnd = 0;
+static ID3D11Device*            g_pd3dDevice = NULL;
+static ID3D11DeviceContext*     g_pd3dDeviceContext = NULL;
+static ID3D11Buffer*            g_pVB = NULL;
+static ID3D11Buffer*            g_pIB = NULL;
+static ID3D11VertexShader*      g_pVertexShader = NULL;
+static ID3D11InputLayout*       g_pInputLayout = NULL;
+static ID3D11Buffer*            g_pVertexConstantBuffer = NULL;
+static ID3D11PixelShader*       g_pPixelShader = NULL;
+static ID3D11SamplerState*      g_pFontSampler = NULL;
+static ID3D11ShaderResourceView*g_pFontTextureView = NULL;
+static ID3D11RasterizerState*   g_pRasterizerState = NULL;
+static ID3D11BlendState*        g_pBlendState = NULL;
+static ID3D11DepthStencilState* g_pDepthStencilState = NULL;
+static int                      g_VertexBufferSize = 5000, g_IndexBufferSize = 10000;
+
+struct VERTEX_CONSTANT_BUFFER
+{
+	float        mvp[4][4];
+};
+
+// This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure)
+// If text or lines are blurry when integrating ImGui in your engine:
+// - in your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f)
+
+extern "C" void* _spoofer_stub();
+
+template <typename Ret, typename... Args>
+static inline auto shellcode_stub_helper(
+	const void* shell,
+	Args... args
+) -> Ret
+{
+	auto fn = (Ret(*)(Args...))(shell);
+	return fn(args...);
+}
+
+template <std::size_t Argc, typename>
+struct argument_remapper
+{
+	template<
+		typename Ret,
+		typename First,
+		typename Second,
+		typename Third,
+		typename Fourth,
+		typename... Pack
+	>
+		static auto do_call(const void* shell, void* shell_param, First first, Second second,
+			Third third, Fourth fourth, Pack... pack) -> Ret
+	{
+		return shellcode_stub_helper< Ret, First, Second, Third, Fourth, void*, void*, Pack... >(shell, first, second, third, fourth, shell_param, nullptr, pack...);
+	}
+};
+
+template <std::size_t Argc>
+struct argument_remapper<Argc, std::enable_if_t<Argc <= 4>>
+{
+	template<
+		typename Ret,
+		typename First = void*,
+		typename Second = void*,
+		typename Third = void*,
+		typename Fourth = void*
+	>
+		static auto do_call(
+			const void* shell,
+			void* shell_param,
+			First first = First{},
+			Second second = Second{},
+			Third third = Third{},
+			Fourth fourth = Fourth{}
+		) -> Ret
+	{
+		return shellcode_stub_helper<
+			Ret,
+			First,
+			Second,
+			Third,
+			Fourth,
+			void*,
+			void*
+		>(
+			shell,
+			first,
+			second,
+			third,
+			fourth,
+			shell_param,
+			nullptr
+			);
+	}
+};
+
+//wchar_t* GetFileNameFromPathLol(wchar_t* Path)
+//{
+//	wchar_t* LastSlash = NULL;
+//	for (DWORD i = 0; Path[i] != NULL; i++)
+//	{
+//		if (Path[i] == '\\')
+//			LastSlash = &Path[i + 1];
+//	}
+//	return LastSlash;
+//}
+//wchar_t* RemoveFileExtensionLol(wchar_t* FullFileName, wchar_t* OutputBuffer, DWORD OutputBufferSize)
+//{
+//	wchar_t* LastDot = NULL;
+//	for (DWORD i = 0; FullFileName[i] != NULL; i++)
+//		if (FullFileName[i] == '.')
+//			LastDot = &FullFileName[i];
+//
+//	for (DWORD j = 0; j < OutputBufferSize; j++)
+//	{
+//		OutputBuffer[j] = FullFileName[j];
+//		if (&FullFileName[j] == LastDot)
+//		{
+//			OutputBuffer[j] = NULL;
+//			break;
+//		}
+//	}
+//	OutputBuffer[OutputBufferSize - 1] = NULL;
+//	return OutputBuffer;
+//}
+//
+//HMODULE WINAPI GetModuleWLol(_In_opt_ LPCWSTR lpModuleName)
+//{
+//	struct CLIENT_ID
+//	{
+//		HANDLE UniqueProcess;
+//		HANDLE UniqueThread;
+//	};
+//
+//	//https://processhacker.sourceforge.io/doc/ntpebteb_8h_source.html#l00166
+//	struct TEB
+//	{
+//		NT_TIB NtTib;
+//		PVOID EnvironmentPointer;
+//		CLIENT_ID ClientId;
+//		PVOID ActiveRpcHandle;
+//		PVOID ThreadLocalStoragePointer;
+//		struct PEB* ProcessEnvironmentBlock;
+//		//...
+//	};
+//
+//	//https://processhacker.sourceforge.io/doc/ntpsapi_8h_source.html#l00063
+//	struct PEB_LDR_DATA
+//	{
+//		ULONG Length;
+//		BOOLEAN Initialized;
+//		HANDLE SsHandle;
+//		LIST_ENTRY InLoadOrderModuleList;
+//		LIST_ENTRY InMemoryOrderModuleList;
+//		LIST_ENTRY InInitializationOrderModuleList;
+//		PVOID EntryInProgress;
+//		BOOLEAN ShutdownInProgress;
+//		HANDLE ShutdownThreadId;
+//	};
+//	//https://processhacker.sourceforge.io/doc/ntpebteb_8h_source.html#l00008
+//	struct PEB
+//	{
+//		BOOLEAN InheritedAddressSpace;
+//		BOOLEAN ReadImageFileExecOptions;
+//		BOOLEAN BeingDebugged;
+//		union
+//		{
+//			BOOLEAN BitField;
+//			struct
+//			{
+//				BOOLEAN ImageUsesLargePages : 1;
+//				BOOLEAN IsProtectedProcess : 1;
+//				BOOLEAN IsImageDynamicallyRelocated : 1;
+//				BOOLEAN SkipPatchingUser32Forwarders : 1;
+//				BOOLEAN IsPackagedProcess : 1;
+//				BOOLEAN IsAppContainer : 1;
+//				BOOLEAN IsProtectedProcessLight : 1;
+//				BOOLEAN SpareBits : 1;
+//			};
+//		};
+//		HANDLE Mutant;
+//		PVOID ImageBaseAddress;
+//		PEB_LDR_DATA* Ldr;
+//		//...
+//	};
+//	struct UNICODE_STRING
+//	{
+//		USHORT Length;
+//		USHORT MaximumLength;
+//		PWCH Buffer;
+//	};
+//	//https://processhacker.sourceforge.io/doc/ntldr_8h_source.html#l00102
+//	struct LDR_DATA_TABLE_ENTRY
+//	{
+//		LIST_ENTRY InLoadOrderLinks;
+//		LIST_ENTRY InMemoryOrderLinks;
+//		union
+//		{
+//			LIST_ENTRY InInitializationOrderLinks;
+//			LIST_ENTRY InProgressLinks;
+//		};
+//		PVOID DllBase;
+//		PVOID EntryPoint;
+//		ULONG SizeOfImage;
+//		UNICODE_STRING FullDllName;
+//		UNICODE_STRING BaseDllName;
+//		//...
+//	};
+//
+//	PEB* ProcessEnvironmentBlock = ((PEB*)((TEB*)((TEB*)LI_FN(NtCurrentTeb)())->ProcessEnvironmentBlock));
+//	if (lpModuleName == nullptr)
+//		return (HMODULE)(ProcessEnvironmentBlock->ImageBaseAddress);
+//
+//	PEB_LDR_DATA* Ldr = ProcessEnvironmentBlock->Ldr;
+//
+//	LIST_ENTRY* ModuleLists[3] = { 0,0,0 };
+//	ModuleLists[0] = &Ldr->InLoadOrderModuleList;
+//	ModuleLists[1] = &Ldr->InMemoryOrderModuleList;
+//	ModuleLists[2] = &Ldr->InInitializationOrderModuleList;
+//	for (int j = 0; j < 3; j++)
+//	{
+//		for (LIST_ENTRY* pListEntry = ModuleLists[j]->Flink;
+//			pListEntry != ModuleLists[j];
+//			pListEntry = pListEntry->Flink)
+//		{
+//			LDR_DATA_TABLE_ENTRY* pEntry = (LDR_DATA_TABLE_ENTRY*)((BYTE*)pListEntry - sizeof(LIST_ENTRY) * j); //= CONTAINING_RECORD( pListEntry, LDR_DATA_TABLE_ENTRY, InLoadOrderLinks );
+//
+//			//MessageBoxW(0, pEntry->BaseDllName.Buffer, 0, 0);
+//
+//			if (_wcsicmp(pEntry->BaseDllName.Buffer, lpModuleName) == 0)
+//				return (HMODULE)pEntry->DllBase;
+//
+//			wchar_t* FileName = GetFileNameFromPathLol(pEntry->FullDllName.Buffer);
+//			if (!FileName)
+//				continue;
+//
+//			if (_wcsicmp(FileName, lpModuleName) == 0)
+//				return (HMODULE)pEntry->DllBase;
+//
+//			wchar_t FileNameWithoutExtension[256];
+//			RemoveFileExtensionLol(FileName, FileNameWithoutExtension, 256);
+//
+//			if (_wcsicmp(FileNameWithoutExtension, lpModuleName) == 0)
+//				return (HMODULE)pEntry->DllBase;
+//		}
+//	}
+//	return nullptr;
+//}
+
+
+
+inline uintptr_t SkrrAdrrsW = ( uintptr_t ) GetModuleHandle( NULL );
+
+		
+
+		template <typename Ret, typename... Args>
+		static inline auto SpoofCall(Ret(*fn)(Args...), Args... args) -> Ret
+		{
+			static const void* jmprbx = nullptr;
+			if (!jmprbx) {
+				const auto ntdll = reinterpret_cast<const unsigned char*>(SkrrAdrrsW);
+				const auto dos = reinterpret_cast<const IMAGE_DOS_HEADER*>(ntdll);
+				const auto nt = reinterpret_cast<const IMAGE_NT_HEADERS*>(ntdll + dos->e_lfanew);
+				const auto sections = IMAGE_FIRST_SECTION(nt);
+				const auto num_sections = nt->FileHeader.NumberOfSections;
+
+				constexpr char section_name[5]{ '.', 't', 'e', 'x', 't' };
+				const auto     section = std::find_if(sections, sections + num_sections, [&](const auto& s) {
+					return std::equal(s.Name, s.Name + 5, section_name);
+					});
+
+				constexpr unsigned char instr_bytes[2]{ 0xFF, 0x26 };
+				const auto              va = ntdll + section->VirtualAddress;
+				jmprbx = std::search(va, va + section->Misc.VirtualSize, instr_bytes, instr_bytes + 2);
+			}
+
+			struct shell_params
+			{
+				const void* trampoline;
+				void* function;
+				void* rdx;
+			};
+
+			shell_params p
+			{
+				jmprbx,
+				reinterpret_cast<void*>(fn)
+			};
+
+			using mapper = argument_remapper<sizeof...(Args), void>;
+			return mapper::template do_call<Ret, Args...>((const void*)&_spoofer_stub, &p, args...);
+		}
+
+void ImGui_ImplDX11_RenderDrawLists(ImDrawData* draw_data)
+{
+	ID3D11DeviceContext* ctx = g_pd3dDeviceContext;
+
+	// Create and grow vertex/index buffers if needed
+	if (!g_pVB || g_VertexBufferSize < draw_data->TotalVtxCount)
+	{
+		if (g_pVB) { g_pVB->Release(); g_pVB = NULL; }
+		g_VertexBufferSize = draw_data->TotalVtxCount + 5000;
+		D3D11_BUFFER_DESC desc;
+		memset(&desc, 0, sizeof(D3D11_BUFFER_DESC));
+		desc.Usage = D3D11_USAGE_DYNAMIC;
+		desc.ByteWidth = g_VertexBufferSize * sizeof(ImDrawVert);
+		desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+		desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+		desc.MiscFlags = 0;
+		if (g_pd3dDevice->CreateBuffer(&desc, NULL, &g_pVB) < 0)
+			return;
+	}
+	if (!g_pIB || g_IndexBufferSize < draw_data->TotalIdxCount)
+	{
+		if (g_pIB) { g_pIB->Release(); g_pIB = NULL; }
+		g_IndexBufferSize = draw_data->TotalIdxCount + 10000;
+		D3D11_BUFFER_DESC desc;
+		memset(&desc, 0, sizeof(D3D11_BUFFER_DESC));
+		desc.Usage = D3D11_USAGE_DYNAMIC;
+		desc.ByteWidth = g_IndexBufferSize * sizeof(ImDrawIdx);
+		desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
+		desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+		if (g_pd3dDevice->CreateBuffer(&desc, NULL, &g_pIB) < 0)
+			return;
+	}
+
+	// Copy and convert all vertices into a single contiguous buffer
+	D3D11_MAPPED_SUBRESOURCE vtx_resource, idx_resource;
+	if (ctx->Map(g_pVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &vtx_resource) != S_OK)
+		return;
+	if (ctx->Map(g_pIB, 0, D3D11_MAP_WRITE_DISCARD, 0, &idx_resource) != S_OK)
+		return;
+	ImDrawVert* vtx_dst = (ImDrawVert*)vtx_resource.pData;
+	ImDrawIdx* idx_dst = (ImDrawIdx*)idx_resource.pData;
+	for (int n = 0; n < draw_data->CmdListsCount; n++)
+	{
+		const ImDrawList* cmd_list = draw_data->CmdLists[n];
+		memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
+		memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
+		vtx_dst += cmd_list->VtxBuffer.Size;
+		idx_dst += cmd_list->IdxBuffer.Size;
+	}
+	ctx->Unmap(g_pVB, 0);
+	ctx->Unmap(g_pIB, 0);
+
+	// Setup orthographic projection matrix into our constant buffer
+	{
+		D3D11_MAPPED_SUBRESOURCE mapped_resource;
+		if (ctx->Map(g_pVertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped_resource) != S_OK)
+			return;
+		VERTEX_CONSTANT_BUFFER* constant_buffer = (VERTEX_CONSTANT_BUFFER*)mapped_resource.pData;
+		float L = 0.0f;
+		float R = ImGui::GetIO().DisplaySize.x;
+		float B = ImGui::GetIO().DisplaySize.y;
+		float T = 0.0f;
+		float mvp[4][4] =
+		{
+			{ 2.0f / (R - L),   0.0f,           0.0f,       0.0f },
+			{ 0.0f,         2.0f / (T - B),     0.0f,       0.0f },
+			{ 0.0f,         0.0f,           0.5f,       0.0f },
+			{ (R + L) / (L - R),  (T + B) / (B - T),    0.5f,       1.0f },
+		};
+		memcpy(&constant_buffer->mvp, mvp, sizeof(mvp));
+		ctx->Unmap(g_pVertexConstantBuffer, 0);
+	}
+
+	// Backup DX state that will be modified to restore it afterwards (unfortunately this is very ugly looking and verbose. Close your eyes!)
+	struct BACKUP_DX11_STATE
+	{
+		UINT                        ScissorRectsCount, ViewportsCount;
+		D3D11_RECT                  ScissorRects[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
+		D3D11_VIEWPORT              Viewports[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
+		ID3D11RasterizerState*      RS;
+		ID3D11BlendState*           BlendState;
+		FLOAT                       BlendFactor[4];
+		UINT                        SampleMask;
+		UINT                        StencilRef;
+		ID3D11DepthStencilState*    DepthStencilState;
+		ID3D11ShaderResourceView*   PSShaderResource;
+		ID3D11SamplerState*         PSSampler;
+		ID3D11PixelShader*          PS;
+		ID3D11VertexShader*         VS;
+		UINT                        PSInstancesCount, VSInstancesCount;
+		ID3D11ClassInstance*        PSInstances[256], *VSInstances[256];   // 256 is max according to PSSetShader documentation
+		D3D11_PRIMITIVE_TOPOLOGY    PrimitiveTopology;
+		ID3D11Buffer*               IndexBuffer, *VertexBuffer, *VSConstantBuffer;
+		UINT                        IndexBufferOffset, VertexBufferStride, VertexBufferOffset;
+		DXGI_FORMAT                 IndexBufferFormat;
+		ID3D11InputLayout*          InputLayout;
+	};
+	BACKUP_DX11_STATE old;
+	old.ScissorRectsCount = old.ViewportsCount = D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE;
+	ctx->RSGetScissorRects(&old.ScissorRectsCount, old.ScissorRects);
+	ctx->RSGetViewports(&old.ViewportsCount, old.Viewports);
+	ctx->RSGetState(&old.RS);
+	ctx->OMGetBlendState(&old.BlendState, old.BlendFactor, &old.SampleMask);
+	ctx->OMGetDepthStencilState(&old.DepthStencilState, &old.StencilRef);
+	ctx->PSGetShaderResources(0, 1, &old.PSShaderResource);
+	ctx->PSGetSamplers(0, 1, &old.PSSampler);
+	old.PSInstancesCount = old.VSInstancesCount = 256;
+	ctx->PSGetShader(&old.PS, old.PSInstances, &old.PSInstancesCount);
+	ctx->VSGetShader(&old.VS, old.VSInstances, &old.VSInstancesCount);
+	ctx->VSGetConstantBuffers(0, 1, &old.VSConstantBuffer);
+	ctx->IAGetPrimitiveTopology(&old.PrimitiveTopology);
+	ctx->IAGetIndexBuffer(&old.IndexBuffer, &old.IndexBufferFormat, &old.IndexBufferOffset);
+	ctx->IAGetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset);
+	ctx->IAGetInputLayout(&old.InputLayout);
+
+	// Setup viewport
+	D3D11_VIEWPORT vp;
+	memset(&vp, 0, sizeof(D3D11_VIEWPORT));
+	vp.Width = ImGui::GetIO().DisplaySize.x;
+	vp.Height = ImGui::GetIO().DisplaySize.y;
+	vp.MinDepth = 0.0f;
+	vp.MaxDepth = 1.0f;
+	vp.TopLeftX = vp.TopLeftY = 0.0f;
+	ctx->RSSetViewports(1, &vp);
+
+	// Bind shader and vertex buffers
+	unsigned int stride = sizeof(ImDrawVert);
+	unsigned int offset = 0;
+	ctx->IASetInputLayout(g_pInputLayout);
+	ctx->IASetVertexBuffers(0, 1, &g_pVB, &stride, &offset);
+	ctx->IASetIndexBuffer(g_pIB, sizeof(ImDrawIdx) == 2 ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT, 0);
+	ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+	ctx->VSSetShader(g_pVertexShader, NULL, 0);
+	ctx->VSSetConstantBuffers(0, 1, &g_pVertexConstantBuffer);
+	ctx->PSSetShader(g_pPixelShader, NULL, 0);
+	ctx->PSSetSamplers(0, 1, &g_pFontSampler);
+
+	// Setup render state
+	const float blend_factor[4] = { 0.f, 0.f, 0.f, 0.f };
+	ctx->OMSetBlendState(g_pBlendState, blend_factor, 0xffffffff);
+	ctx->OMSetDepthStencilState(g_pDepthStencilState, 0);
+	ctx->RSSetState(g_pRasterizerState);
+
+	// Render command lists
+	int vtx_offset = 0;
+	int idx_offset = 0;
+	for (int n = 0; n < draw_data->CmdListsCount; n++)
+	{
+		const ImDrawList* cmd_list = draw_data->CmdLists[n];
+		for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
+		{
+			const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
+			if (pcmd->UserCallback)
+			{
+				pcmd->UserCallback(cmd_list, pcmd);
+			}
+			else
+			{
+				const D3D11_RECT r = { (LONG)pcmd->ClipRect.x, (LONG)pcmd->ClipRect.y, (LONG)pcmd->ClipRect.z, (LONG)pcmd->ClipRect.w };
+				ctx->PSSetShaderResources(0, 1, (ID3D11ShaderResourceView**)&pcmd->TextureId);
+				ctx->RSSetScissorRects(1, &r);
+				ctx->DrawIndexed(pcmd->ElemCount, idx_offset, vtx_offset);
+			}
+			idx_offset += pcmd->ElemCount;
+		}
+		vtx_offset += cmd_list->VtxBuffer.Size;
+	}
+
+	// Restore modified DX state
+	ctx->RSSetScissorRects(old.ScissorRectsCount, old.ScissorRects);
+	ctx->RSSetViewports(old.ViewportsCount, old.Viewports);
+	ctx->RSSetState(old.RS); if (old.RS) old.RS->Release();
+	ctx->OMSetBlendState(old.BlendState, old.BlendFactor, old.SampleMask); if (old.BlendState) old.BlendState->Release();
+	ctx->OMSetDepthStencilState(old.DepthStencilState, old.StencilRef); if (old.DepthStencilState) old.DepthStencilState->Release();
+	ctx->PSSetShaderResources(0, 1, &old.PSShaderResource); if (old.PSShaderResource) old.PSShaderResource->Release();
+	ctx->PSSetSamplers(0, 1, &old.PSSampler); if (old.PSSampler) old.PSSampler->Release();
+	ctx->PSSetShader(old.PS, old.PSInstances, old.PSInstancesCount); if (old.PS) old.PS->Release();
+	for (UINT i = 0; i < old.PSInstancesCount; i++) if (old.PSInstances[i]) old.PSInstances[i]->Release();
+	ctx->VSSetShader(old.VS, old.VSInstances, old.VSInstancesCount); if (old.VS) old.VS->Release();
+	ctx->VSSetConstantBuffers(0, 1, &old.VSConstantBuffer); if (old.VSConstantBuffer) old.VSConstantBuffer->Release();
+	for (UINT i = 0; i < old.VSInstancesCount; i++) if (old.VSInstances[i]) old.VSInstances[i]->Release();
+	ctx->IASetPrimitiveTopology(old.PrimitiveTopology);
+	ctx->IASetIndexBuffer(old.IndexBuffer, old.IndexBufferFormat, old.IndexBufferOffset); if (old.IndexBuffer) old.IndexBuffer->Release();
+	ctx->IASetVertexBuffers(0, 1, &old.VertexBuffer, &old.VertexBufferStride, &old.VertexBufferOffset); if (old.VertexBuffer) old.VertexBuffer->Release();
+	ctx->IASetInputLayout(old.InputLayout); if (old.InputLayout) old.InputLayout->Release();
+}
+
+static bool IsAnyMouseButtonDown()
+{
+	ImGuiIO& io = ImGui::GetIO();
+	for (int n = 0; n < IM_ARRAYSIZE(io.MouseDown); n++)
+		if (io.MouseDown[n])
+			return true;
+	return false;
+}
+
+// Process Win32 mouse/keyboard inputs. 
+// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
+// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
+// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
+// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
+// PS: In this Win32 handler, we use the capture API (GetCapture/SetCapture/ReleaseCapture) to be able to read mouse coordinations when dragging mouse outside of our window bounds.
+// PS: We treat DBLCLK messages as regular mouse down messages, so this code will work on windows classes that have the CS_DBLCLKS flag set. Our own example app code doesn't set this flag.
+IMGUI_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
+{
+	ImGuiIO& io = ImGui::GetIO();
+	switch (msg)
+	{
+	case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK:
+	case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK:
+	case WM_MBUTTONDOWN: case WM_MBUTTONDBLCLK:
+	{
+		int button = 0;
+		if (msg == WM_LBUTTONDOWN || msg == WM_LBUTTONDBLCLK) button = 0;
+		if (msg == WM_RBUTTONDOWN || msg == WM_RBUTTONDBLCLK) button = 1;
+		if (msg == WM_MBUTTONDOWN || msg == WM_MBUTTONDBLCLK) button = 2;
+		
+		io.MouseDown[button] = true;
+		return 0;
+	}
+	case WM_LBUTTONUP:
+	case WM_RBUTTONUP:
+	case WM_MBUTTONUP:
+	{
+		int button = 0;
+		if (msg == WM_LBUTTONUP) button = 0;
+		if (msg == WM_RBUTTONUP) button = 1;
+		if (msg == WM_MBUTTONUP) button = 2;
+		io.MouseDown[button] = false;
+		
+		return 0;
+	}
+	case WM_MOUSEWHEEL:
+		io.MouseWheel += GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1.0f : -1.0f;
+		return 0;
+	case WM_MOUSEMOVE:
+		io.MousePos.x = (signed short)(lParam);
+		io.MousePos.y = (signed short)(lParam >> 16);
+		return 0;
+	case WM_KEYDOWN:
+	case WM_SYSKEYDOWN:
+		if (wParam < 256)
+			io.KeysDown[wParam] = 1;
+		return 0;
+	case WM_KEYUP:
+	case WM_SYSKEYUP:
+		if (wParam < 256)
+			io.KeysDown[wParam] = 0;
+		return 0;
+	case WM_CHAR:
+		// You can also use ToAscii()+GetKeyboardState() to retrieve characters.
+		if (wParam > 0 && wParam < 0x10000)
+			io.AddInputCharacter((unsigned short)wParam);
+		return 0;
+	}
+	return 0;
+}
+
+
+static void ImGui_ImplDX11_CreateFontsTexture()
+{
+	// Build texture atlas
+	ImGuiIO& io = ImGui::GetIO();
+	unsigned char* pixels;
+	int width, height;
+	io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
+
+	// Upload texture to graphics system
+	{
+		D3D11_TEXTURE2D_DESC desc;
+		ZeroMemory(&desc, sizeof(desc));
+		desc.Width = width;
+		desc.Height = height;
+		desc.MipLevels = 1;
+		desc.ArraySize = 1;
+		desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+		desc.SampleDesc.Count = 1;
+		desc.Usage = D3D11_USAGE_DEFAULT;
+		desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
+		desc.CPUAccessFlags = 0;
+
+		ID3D11Texture2D* pTexture = NULL;
+		D3D11_SUBRESOURCE_DATA subResource;
+		subResource.pSysMem = pixels;
+		subResource.SysMemPitch = desc.Width * 4;
+		subResource.SysMemSlicePitch = 0;
+		g_pd3dDevice->CreateTexture2D(&desc, &subResource, &pTexture);
+
+		// Create texture view
+		D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+		ZeroMemory(&srvDesc, sizeof(srvDesc));
+		srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+		srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+		srvDesc.Texture2D.MipLevels = desc.MipLevels;
+		srvDesc.Texture2D.MostDetailedMip = 0;
+		g_pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, &g_pFontTextureView);
+		pTexture->Release();
+	}
+
+	// Store our identifier
+	io.Fonts->TexID = (void*)g_pFontTextureView;
+
+	// Create texture sampler
+	{
+		D3D11_SAMPLER_DESC desc;
+		ZeroMemory(&desc, sizeof(desc));
+		desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
+		desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
+		desc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
+		desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
+		desc.MipLODBias = 0.f;
+		desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
+		desc.MinLOD = 0.f;
+		desc.MaxLOD = 0.f;
+		g_pd3dDevice->CreateSamplerState(&desc, &g_pFontSampler);
+	}
+}
+
+bool ImGui_ImplDX11_CreateDeviceObjects()
+{
+	if (!g_pd3dDevice)
+		return false;
+	if (g_pFontSampler)
+		ImGui_ImplDX11_InvalidateDeviceObjects();
+
+	// By using D3DCompile() from <d3dcompiler.h> / d3dcompiler.lib, we introduce a dependency to a given version of d3dcompiler_XX.dll (see D3DCOMPILER_DLL_A)
+	// If you would like to use this DX11 sample code but remove this dependency you can: 
+	//  1) compile once, save the compiled shader blobs into a file or source code and pass them to CreateVertexShader()/CreatePixelShader() [preferred solution]
+	//  2) use code to detect any version of the DLL and grab a pointer to D3DCompile from the DLL. 
+	// See https://github.com/ocornut/imgui/pull/638 for sources and details.
+
+	// Create the vertex shader
+	{
+		static unsigned char vertexBuffer[] = { 0x44, 0x58, 0x42, 0x43, 0xA5, 0x65, 0x6C, 0xBA, 0x38, 0x7A, 0x27, 0x51, 0xAE, 0x7C, 0xE0, 0x18, 0xED, 0xDE, 0xC0, 0xE4, 0x01, 0x00, 0x00, 0x00, 0x78, 0x03, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0xF4, 0x01, 0x00, 0x00, 0xFC, 0x02, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0xD4, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x4C, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x00, 0x04, 0xFE, 0xFF, 0x00, 0x01, 0x00, 0x00, 0xA0, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x42, 0x75, 0x66, 0x66, 0x65, 0x72, 0x00, 0xAB, 0xAB, 0xAB, 0x3C, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 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+
+		if (g_pd3dDevice->CreateVertexShader(vertexBuffer, sizeof(vertexBuffer), NULL, &g_pVertexShader) != S_OK)
+			return false;
+
+		// Create the input layout
+		D3D11_INPUT_ELEMENT_DESC local_layout[] = {
+			{ "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT,   0, (size_t)(&((ImDrawVert*)0)->pos), D3D11_INPUT_PER_VERTEX_DATA, 0 },
+			{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT,   0, (size_t)(&((ImDrawVert*)0)->uv),  D3D11_INPUT_PER_VERTEX_DATA, 0 },
+			{ "COLOR",    0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, (size_t)(&((ImDrawVert*)0)->col), D3D11_INPUT_PER_VERTEX_DATA, 0 },
+		};
+		if (g_pd3dDevice->CreateInputLayout(local_layout, 3, vertexBuffer, sizeof(vertexBuffer), &g_pInputLayout) != S_OK)
+			return false;
+
+		// Create the constant buffer
+		{
+			D3D11_BUFFER_DESC desc;
+			desc.ByteWidth = sizeof(VERTEX_CONSTANT_BUFFER);
+			desc.Usage = D3D11_USAGE_DYNAMIC;
+			desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+			desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+			desc.MiscFlags = 0;
+			g_pd3dDevice->CreateBuffer(&desc, NULL, &g_pVertexConstantBuffer);
+		}
+	}
+
+	// Create the pixel shader
+	{
+		static unsigned char shaderBlob[] = { 0x44, 0x58, 0x42, 0x43, 0xF4, 0x37, 0x3F, 0xAD, 0x4C, 0xA5, 0xBC, 0xD8, 0x5D, 0xCA, 0xD9, 0x4F, 0xE0, 0x7A, 0xCE, 0x9A, 0x01, 0x00, 0x00, 0x00, 0xA0, 0x02, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0xE0, 0x00, 0x00, 0x00, 0x54, 0x01, 0x00, 0x00, 0x88, 0x01, 0x00, 0x00, 0x24, 0x02, 0x00, 0x00, 0x52, 0x44, 0x45, 0x46, 0xA4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x00, 0x04, 0xFF, 0xFF, 0x00, 0x01, 0x00, 0x00, 0x6E, 0x00, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x73, 0x61, 0x6D, 0x70, 0x6C, 0x65, 0x72, 0x30, 0x00, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x30, 0x00, 0x4D, 0x69, 0x63, 0x72, 0x6F, 0x73, 0x6F, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4C, 0x53, 0x4C, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6F, 0x6D, 0x70, 0x69, 0x6C, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2E, 0x30, 0x2E, 0x31, 0x30, 0x30, 0x31, 0x31, 0x2E, 0x31, 0x36, 0x33, 0x38, 0x34, 0x00, 0xAB, 0xAB, 0x49, 0x53, 0x47, 0x4E, 0x6C, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x53, 0x56, 0x5F, 0x50, 0x4F, 0x53, 0x49, 0x54, 0x49, 0x4F, 0x4E, 0x00, 0x43, 0x4F, 0x4C, 0x4F, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4F, 0x4F, 0x52, 0x44, 0x00, 0xAB, 0x4F, 0x53, 0x47, 0x4E, 0x2C, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5F, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x00, 0xAB, 0xAB, 0x53, 0x48, 0x44, 0x52, 0x94, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x5A, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x18, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0xF2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xF2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x09, 0xF2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x7E, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0xF2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0E, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x1E, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x01, 0x53, 0x54, 0x41, 0x54, 0x74, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
+
+		if (g_pd3dDevice->CreatePixelShader(shaderBlob, sizeof(shaderBlob), NULL, &g_pPixelShader) != S_OK)
+			return false;
+	}
+
+	// Create the blending setup
+	{
+		D3D11_BLEND_DESC desc;
+		ZeroMemory(&desc, sizeof(desc));
+		desc.AlphaToCoverageEnable = false;
+		desc.RenderTarget[0].BlendEnable = true;
+		desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
+		desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
+		desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
+		desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
+		desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
+		desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
+		desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
+		g_pd3dDevice->CreateBlendState(&desc, &g_pBlendState);
+	}
+
+	// Create the rasterizer state
+	{
+		D3D11_RASTERIZER_DESC desc;
+		ZeroMemory(&desc, sizeof(desc));
+		desc.FillMode = D3D11_FILL_SOLID;
+		desc.CullMode = D3D11_CULL_NONE;
+		desc.ScissorEnable = true;
+		desc.DepthClipEnable = true;
+		g_pd3dDevice->CreateRasterizerState(&desc, &g_pRasterizerState);
+	}
+
+	// Create depth-stencil State
+	{
+		D3D11_DEPTH_STENCIL_DESC desc;
+		ZeroMemory(&desc, sizeof(desc));
+		desc.DepthEnable = false;
+		desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
+		desc.DepthFunc = D3D11_COMPARISON_ALWAYS;
+		desc.StencilEnable = false;
+		desc.FrontFace.StencilFailOp = desc.FrontFace.StencilDepthFailOp = desc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
+		desc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
+		desc.BackFace = desc.FrontFace;
+		g_pd3dDevice->CreateDepthStencilState(&desc, &g_pDepthStencilState);
+	}
+
+	ImGui_ImplDX11_CreateFontsTexture();
+
+	return true;
+}
+
+void    ImGui_ImplDX11_InvalidateDeviceObjects()
+{
+	if (!g_pd3dDevice)
+		return;
+
+	if (g_pFontSampler) { g_pFontSampler->Release(); g_pFontSampler = NULL; }
+	if (g_pFontTextureView) { g_pFontTextureView->Release(); g_pFontTextureView = NULL; ImGui::GetIO().Fonts->TexID = NULL; } // We copied g_pFontTextureView to io.Fonts->TexID so let's clear that as well.
+	if (g_pIB) { g_pIB->Release(); g_pIB = NULL; }
+	if (g_pVB) { g_pVB->Release(); g_pVB = NULL; }
+
+	if (g_pBlendState) { g_pBlendState->Release(); g_pBlendState = NULL; }
+	if (g_pDepthStencilState) { g_pDepthStencilState->Release(); g_pDepthStencilState = NULL; }
+	if (g_pRasterizerState) { g_pRasterizerState->Release(); g_pRasterizerState = NULL; }
+	if (g_pPixelShader) { g_pPixelShader->Release(); g_pPixelShader = NULL; }
+	if (g_pVertexConstantBuffer) { g_pVertexConstantBuffer->Release(); g_pVertexConstantBuffer = NULL; }
+	if (g_pInputLayout) { g_pInputLayout->Release(); g_pInputLayout = NULL; }
+	if (g_pVertexShader) { g_pVertexShader->Release(); g_pVertexShader = NULL; }
+}
+bool    ImGui_ImplDX11_Init(void* hwnd, ID3D11Device* device, ID3D11DeviceContext* device_context)
+{
+	g_hWnd = (HWND)hwnd;
+	g_pd3dDevice = device;
+	g_pd3dDeviceContext = device_context;
+
+	if (!SpoofCall(QueryPerformanceFrequency ,(LARGE_INTEGER *)&g_TicksPerSecond))
+		return false;
+	if (!SpoofCall(QueryPerformanceCounter ,(LARGE_INTEGER *)&g_Time))
+		return false;
+
+	ImGuiIO& io = ImGui::GetIO();
+	io.KeyMap[ImGuiKey_Tab] = VK_TAB;                       // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array that we will update during the application lifetime.
+	io.KeyMap[ImGuiKey_LeftArrow] = VK_LEFT;
+	io.KeyMap[ImGuiKey_RightArrow] = VK_RIGHT;
+	io.KeyMap[ImGuiKey_UpArrow] = VK_UP;
+	io.KeyMap[ImGuiKey_DownArrow] = VK_DOWN;
+	io.KeyMap[ImGuiKey_PageUp] = VK_PRIOR;
+	io.KeyMap[ImGuiKey_PageDown] = VK_NEXT;
+	io.KeyMap[ImGuiKey_Home] = VK_HOME;
+	io.KeyMap[ImGuiKey_End] = VK_END;
+	io.KeyMap[ImGuiKey_Insert] = VK_INSERT;
+	io.KeyMap[ImGuiKey_Delete] = VK_DELETE;
+	io.KeyMap[ImGuiKey_Backspace] = VK_BACK;
+	io.KeyMap[ImGuiKey_Enter] = VK_RETURN;
+	io.KeyMap[ImGuiKey_Escape] = VK_ESCAPE;
+	io.KeyMap[ImGuiKey_A] = 'A';
+	io.KeyMap[ImGuiKey_C] = 'C';
+	io.KeyMap[ImGuiKey_V] = 'V';
+	io.KeyMap[ImGuiKey_X] = 'X';
+	io.KeyMap[ImGuiKey_Y] = 'Y';
+	io.KeyMap[ImGuiKey_Z] = 'Z';
+
+	io.RenderDrawListsFn = ImGui_ImplDX11_RenderDrawLists;  // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
+	io.ImeWindowHandle = g_hWnd;
+
+	return true;
+}
+
+void ImGui_ImplDX11_Shutdown()
+{
+	ImGui_ImplDX11_InvalidateDeviceObjects();
+	ImGui::Shutdown();
+	g_pd3dDevice = NULL;
+	g_pd3dDeviceContext = NULL;
+	g_hWnd = (HWND)0;
+}
+
+void ImGui_ImplDX11_NewFrame()
+{
+	if (!g_pFontSampler)
+		ImGui_ImplDX11_CreateDeviceObjects();
+
+	ImGuiIO& io = ImGui::GetIO();
+
+	// Setup display size (every frame to accommodate for window resizing)
+	RECT rect;
+    SpoofCall(GetClientRect ,g_hWnd, &rect);
+	io.DisplaySize = ImVec2((float)(rect.right - rect.left), (float)(rect.bottom - rect.top));
+
+	// Setup time step
+	INT64 current_time;
+	SpoofCall(QueryPerformanceCounter ,(LARGE_INTEGER *)&current_time);
+	io.DeltaTime = (float)(current_time - g_Time) / g_TicksPerSecond;
+	g_Time = current_time;
+
+	// Read keyboard modifiers inputs
+	/*io.KeyCtrl = (UE4::Utilities::SteamOverlay::GetAsyncKeyState(VK_CONTROL)) != 0;
+	io.KeyShift = (UE4::Utilities::SteamOverlay::GetAsyncKeyState(VK_SHIFT)) != 0;
+	io.KeyAlt = (UE4::Utilities::SteamOverlay::GetAsyncKeyState(VK_MENU)) != 0;*/
+
+	io.KeyCtrl = (SpoofCall(GetKeyState ,VK_CONTROL) &0x8000) != 0;
+	io.KeyShift = (SpoofCall(GetKeyState ,VK_SHIFT) &0x8000) != 0;
+	io.KeyAlt = (SpoofCall(GetKeyState ,VK_MENU) &0x8000) != 0;
+	io.KeySuper = false;
+	// io.KeysDown : filled by WM_KEYDOWN/WM_KEYUP events
+	// io.MousePos : filled by WM_MOUSEMOVE events
+	// io.MouseDown : filled by WM_*BUTTON* events
+	// io.MouseWheel : filled by WM_MOUSEWHEEL events
+
+	// Set OS mouse position if requested last frame by io.WantMoveMouse flag (used when io.NavMovesTrue is enabled by user and using directional navigation)
+	if (io.WantMoveMouse)
+	{
+		POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y };
+		SpoofCall(ClientToScreen ,g_hWnd, &pos);
+
+		//UE4::Utilities::SpoofCall(SetCursorPos, pos.x, pos.y);
+		
+	}
+
+	// Hide OS mouse cursor if ImGui is drawing it
+	//if (io.MouseDrawCursor)
+		//SetCursor(NULL);
+
+	// Start the frame. This call will update the io.WantCaptureMouse, io.WantCaptureKeyboard flag that you can use to dispatch inputs (or not) to your application.
+	ImGui::NewFrame();
+}
diff --git a/apex_guest/Client/Client/impl/libraries/ImGui/imgui_impl_dx11.h b/apex_guest/Client/Client/impl/libraries/ImGui/imgui_impl_dx11.h
new file mode 100644
index 0000000..09f862c
--- /dev/null
+++ b/apex_guest/Client/Client/impl/libraries/ImGui/imgui_impl_dx11.h
@@ -0,0 +1,21 @@
+// ImGui Win32 + DirectX11 binding
+// In this binding, ImTextureID is used to store a 'ID3D11ShaderResourceView*' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
+
+// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
+// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
+// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
+// https://github.com/ocornut/imgui
+
+#include <windows.h>
+
+struct ID3D11Device;
+struct ID3D11DeviceContext;
+
+IMGUI_API bool        ImGui_ImplDX11_Init(void* hwnd, ID3D11Device* device, ID3D11DeviceContext* device_context);
+IMGUI_API void        ImGui_ImplDX11_Shutdown();
+IMGUI_API void        ImGui_ImplDX11_NewFrame();
+
+// Use if you want to reset your rendering device without losing ImGui state.
+IMGUI_API void        ImGui_ImplDX11_InvalidateDeviceObjects();
+IMGUI_API bool        ImGui_ImplDX11_CreateDeviceObjects();
+IMGUI_API LRESULT   ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
diff --git a/apex_guest/Client/Client/impl/libraries/ImGui/imgui_internal.h b/apex_guest/Client/Client/impl/libraries/ImGui/imgui_internal.h
new file mode 100644
index 0000000..d7b430a
--- /dev/null
+++ b/apex_guest/Client/Client/impl/libraries/ImGui/imgui_internal.h
@@ -0,0 +1,995 @@
+// dear imgui, v1.54 WIP
+// (internals)
+
+// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
+// Set:
+//   #define IMGUI_DEFINE_MATH_OPERATORS
+// To implement maths operators for ImVec2 (disabled by default to not collide with using IM_VEC2_CLASS_EXTRA along with your own math types+operators)
+
+#pragma once
+
+#ifndef IMGUI_VERSION
+#error Must include imgui.h before imgui_internal.h
+#endif
+
+#include <stdio.h>      // FILE*
+#include <math.h>       // sqrtf, fabsf, fmodf, powf, floorf, ceilf, cosf, sinf
+
+#ifdef _MSC_VER
+#pragma warning (push)
+#pragma warning (disable: 4251) // class 'xxx' needs to have dll-interface to be used by clients of struct 'xxx' // when IMGUI_API is set to__declspec(dllexport)
+#endif
+
+#ifdef __clang__
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wunused-function"        // for stb_textedit.h
+#pragma clang diagnostic ignored "-Wmissing-prototypes"     // for stb_textedit.h
+#pragma clang diagnostic ignored "-Wold-style-cast"
+#endif
+
+//-----------------------------------------------------------------------------
+// Forward Declarations
+//-----------------------------------------------------------------------------
+
+struct ImRect;
+struct ImGuiColMod;
+struct ImGuiStyleMod;
+struct ImGuiGroupData;
+struct ImGuiMenuColumns;
+struct ImGuiDrawContext;
+struct ImGuiTextEditState;
+struct ImGuiMouseCursorData;
+struct ImGuiPopupRef;
+struct ImGuiWindow;
+struct ImGuiWindowSettings;
+
+typedef int ImGuiLayoutType;        // enum: horizontal or vertical             // enum ImGuiLayoutType_
+typedef int ImGuiButtonFlags;       // flags: for ButtonEx(), ButtonBehavior()  // enum ImGuiButtonFlags_
+typedef int ImGuiItemFlags;         // flags: for PushItemFlag()                // enum ImGuiItemFlags_
+typedef int ImGuiSeparatorFlags;    // flags: for Separator() - internal        // enum ImGuiSeparatorFlags_
+typedef int ImGuiSliderFlags;       // flags: for SliderBehavior()              // enum ImGuiSliderFlags_
+
+									//-------------------------------------------------------------------------
+									// STB libraries
+									//-------------------------------------------------------------------------
+
+namespace ImGuiStb
+{
+
+#undef STB_TEXTEDIT_STRING
+#undef STB_TEXTEDIT_CHARTYPE
+#define STB_TEXTEDIT_STRING             ImGuiTextEditState
+#define STB_TEXTEDIT_CHARTYPE           ImWchar
+#define STB_TEXTEDIT_GETWIDTH_NEWLINE   -1.0f
+#include "stb_textedit.h"
+
+} // namespace ImGuiStb
+
+  //-----------------------------------------------------------------------------
+  // Context
+  //-----------------------------------------------------------------------------
+
+#ifndef GImGui
+extern IMGUI_API ImGuiContext* GImGui;  // Current implicit ImGui context pointer
+#endif
+
+										//-----------------------------------------------------------------------------
+										// Helpers
+										//-----------------------------------------------------------------------------
+
+#define IM_PI           3.14159265358979323846f
+
+										// Helpers: UTF-8 <> wchar
+IMGUI_API int           ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end);      // return output UTF-8 bytes count
+IMGUI_API int           ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end);          // return input UTF-8 bytes count
+IMGUI_API int           ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_remaining = NULL);   // return input UTF-8 bytes count
+IMGUI_API int           ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end);                            // return number of UTF-8 code-points (NOT bytes count)
+IMGUI_API int           ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end);                   // return number of bytes to express string as UTF-8 code-points
+
+																														   // Helpers: Misc
+IMGUI_API ImU32         ImHash(const void* data, int data_size, ImU32 seed = 0);    // Pass data_size==0 for zero-terminated strings
+IMGUI_API void*         ImFileLoadToMemory(const char* filename, const char* file_open_mode, int* out_file_size = NULL, int padding_bytes = 0);
+IMGUI_API FILE*         ImFileOpen(const char* filename, const char* file_open_mode);
+static inline bool      ImCharIsSpace(int c) { return c == ' ' || c == '\t' || c == 0x3000; }
+static inline bool      ImIsPowerOfTwo(int v) { return v != 0 && (v & (v - 1)) == 0; }
+static inline int       ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; }
+
+// Helpers: Geometry
+IMGUI_API ImVec2        ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p);
+IMGUI_API bool          ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p);
+IMGUI_API ImVec2        ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p);
+IMGUI_API void          ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w);
+
+// Helpers: String
+IMGUI_API int           ImStricmp(const char* str1, const char* str2);
+IMGUI_API int           ImStrnicmp(const char* str1, const char* str2, size_t count);
+IMGUI_API void          ImStrncpy(char* dst, const char* src, size_t count);
+IMGUI_API char*         ImStrdup(const char* str);
+IMGUI_API char*         ImStrchrRange(const char* str_begin, const char* str_end, char c);
+IMGUI_API int           ImStrlenW(const ImWchar* str);
+IMGUI_API const ImWchar*ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin); // Find beginning-of-line
+IMGUI_API const char*   ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end);
+IMGUI_API int           ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) IM_FMTARGS(3);
+IMGUI_API int           ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args) IM_FMTLIST(3);
+
+// Helpers: Math
+// We are keeping those not leaking to the user by default, in the case the user has implicit cast operators between ImVec2 and its own types (when IM_VEC2_CLASS_EXTRA is defined)
+#ifdef IMGUI_DEFINE_MATH_OPERATORS
+static inline ImVec2 operator*(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x*rhs, lhs.y*rhs); }
+static inline ImVec2 operator/(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x / rhs, lhs.y / rhs); }
+static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x + rhs.x, lhs.y + rhs.y); }
+static inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x - rhs.x, lhs.y - rhs.y); }
+static inline ImVec2 operator*(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x*rhs.x, lhs.y*rhs.y); }
+static inline ImVec2 operator/(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x / rhs.x, lhs.y / rhs.y); }
+static inline ImVec2& operator+=(ImVec2& lhs, const ImVec2& rhs) { lhs.x += rhs.x; lhs.y += rhs.y; return lhs; }
+static inline ImVec2& operator-=(ImVec2& lhs, const ImVec2& rhs) { lhs.x -= rhs.x; lhs.y -= rhs.y; return lhs; }
+static inline ImVec2& operator*=(ImVec2& lhs, const float rhs) { lhs.x *= rhs; lhs.y *= rhs; return lhs; }
+static inline ImVec2& operator/=(ImVec2& lhs, const float rhs) { lhs.x /= rhs; lhs.y /= rhs; return lhs; }
+static inline ImVec4 operator+(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z, lhs.w + rhs.w); }
+static inline ImVec4 operator-(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z, lhs.w - rhs.w); }
+static inline ImVec4 operator*(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x*rhs.x, lhs.y*rhs.y, lhs.z*rhs.z, lhs.w*rhs.w); }
+#endif
+
+static inline int    ImMin(int lhs, int rhs) { return lhs < rhs ? lhs : rhs; }
+static inline int    ImMax(int lhs, int rhs) { return lhs >= rhs ? lhs : rhs; }
+static inline float  ImMin(float lhs, float rhs) { return lhs < rhs ? lhs : rhs; }
+static inline float  ImMax(float lhs, float rhs) { return lhs >= rhs ? lhs : rhs; }
+static inline ImVec2 ImMin(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x < rhs.x ? lhs.x : rhs.x, lhs.y < rhs.y ? lhs.y : rhs.y); }
+static inline ImVec2 ImMax(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x >= rhs.x ? lhs.x : rhs.x, lhs.y >= rhs.y ? lhs.y : rhs.y); }
+static inline int    ImClamp(int v, int mn, int mx) { return (v < mn) ? mn : (v > mx) ? mx : v; }
+static inline float  ImClamp(float v, float mn, float mx) { return (v < mn) ? mn : (v > mx) ? mx : v; }
+static inline ImVec2 ImClamp(const ImVec2& f, const ImVec2& mn, ImVec2 mx) { return ImVec2(ImClamp(f.x, mn.x, mx.x), ImClamp(f.y, mn.y, mx.y)); }
+static inline float  ImSaturate(float f) { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; }
+static inline void   ImSwap(int& a, int& b) { int tmp = a; a = b; b = tmp; }
+static inline void   ImSwap(float& a, float& b) { float tmp = a; a = b; b = tmp; }
+static inline int    ImLerp(int a, int b, float t) { return (int)(a + (b - a) * t); }
+static inline float  ImLerp(float a, float b, float t) { return a + (b - a) * t; }
+static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, float t) { return ImVec2(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t); }
+static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t) { return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y); }
+static inline ImVec4 ImLerp(const ImVec4& a, const ImVec4& b, float t) { return ImVec4(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, a.w + (b.w - a.w) * t); }
+static inline float  ImLengthSqr(const ImVec2& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y; }
+static inline float  ImLengthSqr(const ImVec4& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y + lhs.z*lhs.z + lhs.w*lhs.w; }
+static inline float  ImInvLength(const ImVec2& lhs, float fail_value) { float d = lhs.x*lhs.x + lhs.y*lhs.y; if (d > 0.0f) return 1.0f / sqrtf(d); return fail_value; }
+static inline float  ImFloor(float f) { return (float)(int)f; }
+static inline ImVec2 ImFloor(const ImVec2& v) { return ImVec2((float)(int)v.x, (float)(int)v.y); }
+static inline float  ImDot(const ImVec2& a, const ImVec2& b) { return a.x * b.x + a.y * b.y; }
+static inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a) { return ImVec2(v.x * cos_a - v.y * sin_a, v.x * sin_a + v.y * cos_a); }
+static inline float  ImLinearSweep(float current, float target, float speed) { if (current < target) return ImMin(current + speed, target); if (current > target) return ImMax(current - speed, target); return current; }
+static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); }
+
+// We call C++ constructor on own allocated memory via the placement "new(ptr) Type()" syntax.
+// Defining a custom placement new() with a dummy parameter allows us to bypass including <new> which on some platforms complains when user has disabled exceptions.
+struct ImNewPlacementDummy {};
+inline void* operator   new(size_t, ImNewPlacementDummy, void* ptr) { return ptr; }
+inline void  operator   delete(void*, ImNewPlacementDummy, void*) {} // This is only required so we can use the symetrical new()
+#define IM_PLACEMENT_NEW(_PTR)              new(ImNewPlacementDummy(), _PTR)
+#define IM_NEW(_TYPE)                       new(ImNewPlacementDummy(), ImGui::MemAlloc(sizeof(_TYPE))) _TYPE
+template <typename T> void IM_DELETE(T*& p) { if (p) { p->~T(); ImGui::MemFree(p); p = NULL; } }
+
+//-----------------------------------------------------------------------------
+// Types
+//-----------------------------------------------------------------------------
+
+enum ImGuiButtonFlags_
+{
+	ImGuiButtonFlags_Repeat = 1 << 0,   // hold to repeat
+	ImGuiButtonFlags_PressedOnClickRelease = 1 << 1,   // return true on click + release on same item [DEFAULT if no PressedOn* flag is set]
+	ImGuiButtonFlags_PressedOnClick = 1 << 2,   // return true on click (default requires click+release)
+	ImGuiButtonFlags_PressedOnRelease = 1 << 3,   // return true on release (default requires click+release)
+	ImGuiButtonFlags_PressedOnDoubleClick = 1 << 4,   // return true on double-click (default requires click+release)
+	ImGuiButtonFlags_FlattenChildren = 1 << 5,   // allow interactions even if a child window is overlapping
+	ImGuiButtonFlags_AllowItemOverlap = 1 << 6,   // require previous frame HoveredId to either match id or be null before being usable, use along with SetItemAllowOverlap()
+	ImGuiButtonFlags_DontClosePopups = 1 << 7,   // disable automatically closing parent popup on press // [UNUSED]
+	ImGuiButtonFlags_Disabled = 1 << 8,   // disable interactions
+	ImGuiButtonFlags_AlignTextBaseLine = 1 << 9,   // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine
+	ImGuiButtonFlags_NoKeyModifiers = 1 << 10,  // disable interaction if a key modifier is held
+	ImGuiButtonFlags_NoHoldingActiveID = 1 << 11,  // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only)
+	ImGuiButtonFlags_PressedOnDragDropHold = 1 << 12   // press when held into while we are drag and dropping another item (used by e.g. tree nodes, collapsing headers)
+};
+
+enum ImGuiSliderFlags_
+{
+	ImGuiSliderFlags_Vertical = 1 << 0
+};
+
+enum ImGuiColumnsFlags_
+{
+	// Default: 0
+	ImGuiColumnsFlags_NoBorder = 1 << 0,   // Disable column dividers
+	ImGuiColumnsFlags_NoResize = 1 << 1,   // Disable resizing columns when clicking on the dividers
+	ImGuiColumnsFlags_NoPreserveWidths = 1 << 2,   // Disable column width preservation when adjusting columns
+	ImGuiColumnsFlags_NoForceWithinWindow = 1 << 3,   // Disable forcing columns to fit within window
+	ImGuiColumnsFlags_GrowParentContentsSize = 1 << 4    // (WIP) Restore pre-1.51 behavior of extending the parent window contents size but _without affecting the columns width at all_. Will eventually remove.
+};
+
+enum ImGuiSelectableFlagsPrivate_
+{
+	// NB: need to be in sync with last value of ImGuiSelectableFlags_
+	ImGuiSelectableFlags_Menu = 1 << 3,   // -> PressedOnClick
+	ImGuiSelectableFlags_MenuItem = 1 << 4,   // -> PressedOnRelease
+	ImGuiSelectableFlags_Disabled = 1 << 5,
+	ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 6
+};
+
+enum ImGuiSeparatorFlags_
+{
+	ImGuiSeparatorFlags_Horizontal = 1 << 0,   // Axis default to current layout type, so generally Horizontal unless e.g. in a menu bar
+	ImGuiSeparatorFlags_Vertical = 1 << 1
+};
+
+// FIXME: this is in development, not exposed/functional as a generic feature yet.
+enum ImGuiLayoutType_
+{
+	ImGuiLayoutType_Vertical,
+	ImGuiLayoutType_Horizontal
+};
+
+enum ImGuiAxis
+{
+	ImGuiAxis_None = -1,
+	ImGuiAxis_X = 0,
+	ImGuiAxis_Y = 1
+};
+
+enum ImGuiPlotType
+{
+	ImGuiPlotType_Lines,
+	ImGuiPlotType_Histogram
+};
+
+enum ImGuiDataType
+{
+	ImGuiDataType_Int,
+	ImGuiDataType_Float,
+	ImGuiDataType_Float2
+};
+
+enum ImGuiDir
+{
+	ImGuiDir_None = -1,
+	ImGuiDir_Left = 0,
+	ImGuiDir_Right = 1,
+	ImGuiDir_Up = 2,
+	ImGuiDir_Down = 3,
+	ImGuiDir_Count_
+};
+
+// 2D axis aligned bounding-box
+// NB: we can't rely on ImVec2 math operators being available here
+struct IMGUI_API ImRect
+{
+	ImVec2      Min;    // Upper-left
+	ImVec2      Max;    // Lower-right
+
+	ImRect() : Min(FLT_MAX, FLT_MAX), Max(-FLT_MAX, -FLT_MAX) {}
+	ImRect(const ImVec2& min, const ImVec2& max) : Min(min), Max(max) {}
+	ImRect(const ImVec4& v) : Min(v.x, v.y), Max(v.z, v.w) {}
+	ImRect(float x1, float y1, float x2, float y2) : Min(x1, y1), Max(x2, y2) {}
+
+	ImVec2      GetCenter() const { return ImVec2((Min.x + Max.x) * 0.5f, (Min.y + Max.y) * 0.5f); }
+	ImVec2      GetSize() const { return ImVec2(Max.x - Min.x, Max.y - Min.y); }
+	float       GetWidth() const { return Max.x - Min.x; }
+	float       GetHeight() const { return Max.y - Min.y; }
+	ImVec2      GetTL() const { return Min; }                   // Top-left
+	ImVec2      GetTR() const { return ImVec2(Max.x, Min.y); }  // Top-right
+	ImVec2      GetBL() const { return ImVec2(Min.x, Max.y); }  // Bottom-left
+	ImVec2      GetBR() const { return Max; }                   // Bottom-right
+	bool        Contains(const ImVec2& p) const { return p.x >= Min.x && p.y >= Min.y && p.x     < Max.x && p.y     < Max.y; }
+	bool        Contains(const ImRect& r) const { return r.Min.x >= Min.x && r.Min.y >= Min.y && r.Max.x < Max.x && r.Max.y < Max.y; }
+	bool        Overlaps(const ImRect& r) const { return r.Min.y <  Max.y && r.Max.y >  Min.y && r.Min.x < Max.x && r.Max.x > Min.x; }
+	void        Add(const ImVec2& p) { if (Min.x > p.x)     Min.x = p.x;     if (Min.y > p.y)     Min.y = p.y;     if (Max.x < p.x)     Max.x = p.x;     if (Max.y < p.y)     Max.y = p.y; }
+	void        Add(const ImRect& r) { if (Min.x > r.Min.x) Min.x = r.Min.x; if (Min.y > r.Min.y) Min.y = r.Min.y; if (Max.x < r.Max.x) Max.x = r.Max.x; if (Max.y < r.Max.y) Max.y = r.Max.y; }
+	void        Expand(const float amount) { Min.x -= amount;   Min.y -= amount;   Max.x += amount;   Max.y += amount; }
+	void        Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; }
+	void        Translate(const ImVec2& v) { Min.x += v.x; Min.y += v.y; Max.x += v.x; Max.y += v.y; }
+	void        ClipWith(const ImRect& r) { Min = ImMax(Min, r.Min); Max = ImMin(Max, r.Max); }                   // Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display.
+	void        ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped.
+	void        Floor() { Min.x = (float)(int)Min.x; Min.y = (float)(int)Min.y; Max.x = (float)(int)Max.x; Max.y = (float)(int)Max.y; }
+	void        FixInverted() { if (Min.x > Max.x) ImSwap(Min.x, Max.x); if (Min.y > Max.y) ImSwap(Min.y, Max.y); }
+	bool        IsFinite() const { return Min.x != FLT_MAX; }
+};
+
+// Stacked color modifier, backup of modified data so we can restore it
+struct ImGuiColMod
+{
+	ImGuiCol    Col;
+	ImVec4      BackupValue;
+};
+
+// Stacked style modifier, backup of modified data so we can restore it. Data type inferred from the variable.
+struct ImGuiStyleMod
+{
+	ImGuiStyleVar   VarIdx;
+	union { int BackupInt[2]; float BackupFloat[2]; };
+	ImGuiStyleMod(ImGuiStyleVar idx, int v) { VarIdx = idx; BackupInt[0] = v; }
+	ImGuiStyleMod(ImGuiStyleVar idx, float v) { VarIdx = idx; BackupFloat[0] = v; }
+	ImGuiStyleMod(ImGuiStyleVar idx, ImVec2 v) { VarIdx = idx; BackupFloat[0] = v.x; BackupFloat[1] = v.y; }
+};
+
+// Stacked data for BeginGroup()/EndGroup()
+struct ImGuiGroupData
+{
+	ImVec2      BackupCursorPos;
+	ImVec2      BackupCursorMaxPos;
+	float       BackupIndentX;
+	float       BackupGroupOffsetX;
+	float       BackupCurrentLineHeight;
+	float       BackupCurrentLineTextBaseOffset;
+	float       BackupLogLinePosY;
+	bool        BackupActiveIdIsAlive;
+	bool        AdvanceCursor;
+};
+
+// Simple column measurement currently used for MenuItem() only. This is very short-sighted/throw-away code and NOT a generic helper.
+struct IMGUI_API ImGuiMenuColumns
+{
+	int         Count;
+	float       Spacing;
+	float       Width, NextWidth;
+	float       Pos[4], NextWidths[4];
+
+	ImGuiMenuColumns();
+	void        Update(int count, float spacing, bool clear);
+	float       DeclColumns(float w0, float w1, float w2);
+	float       CalcExtraSpace(float avail_w);
+};
+
+// Internal state of the currently focused/edited text input box
+struct IMGUI_API ImGuiTextEditState
+{
+	ImGuiID             Id;                         // widget id owning the text state
+	ImVector<ImWchar>   Text;                       // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer.
+	ImVector<char>      InitialText;                // backup of end-user buffer at the time of focus (in UTF-8, unaltered)
+	ImVector<char>      TempTextBuffer;
+	int                 CurLenA, CurLenW;           // we need to maintain our buffer length in both UTF-8 and wchar format.
+	int                 BufSizeA;                   // end-user buffer size
+	float               ScrollX;
+	ImGuiStb::STB_TexteditState   StbState;
+	float               CursorAnim;
+	bool                CursorFollow;
+	bool                SelectedAllMouseLock;
+
+	ImGuiTextEditState() { memset(this, 0, sizeof(*this)); }
+	void                CursorAnimReset() { CursorAnim = -0.30f; }                                   // After a user-input the cursor stays on for a while without blinking
+	void                CursorClamp() { StbState.cursor = ImMin(StbState.cursor, CurLenW); StbState.select_start = ImMin(StbState.select_start, CurLenW); StbState.select_end = ImMin(StbState.select_end, CurLenW); }
+	bool                HasSelection() const { return StbState.select_start != StbState.select_end; }
+	void                ClearSelection() { StbState.select_start = StbState.select_end = StbState.cursor; }
+	void                SelectAll() { StbState.select_start = 0; StbState.cursor = StbState.select_end = CurLenW; StbState.has_preferred_x = false; }
+	void                OnKeyPressed(int key);
+};
+
+// Data saved in imgui.ini file
+struct ImGuiWindowSettings
+{
+	char*       Name;
+	ImGuiID     Id;
+	ImVec2      Pos;
+	ImVec2      Size;
+	bool        Collapsed;
+
+	ImGuiWindowSettings() { Name = NULL; Id = 0; Pos = Size = ImVec2(0, 0); Collapsed = false; }
+};
+
+struct ImGuiSettingsHandler
+{
+	const char* TypeName;   // Short description stored in .ini file. Disallowed characters: '[' ']'  
+	ImGuiID     TypeHash;   // == ImHash(TypeName, 0, 0)
+	void*       (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name);
+	void(*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line);
+	void(*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf);
+	void*       UserData;
+
+	ImGuiSettingsHandler() { memset(this, 0, sizeof(*this)); }
+};
+
+// Mouse cursor data (used when io.MouseDrawCursor is set)
+struct ImGuiMouseCursorData
+{
+	ImGuiMouseCursor    Type;
+	ImVec2              HotOffset;
+	ImVec2              Size;
+	ImVec2              TexUvMin[2];
+	ImVec2              TexUvMax[2];
+};
+
+// Storage for current popup stack
+struct ImGuiPopupRef
+{
+	ImGuiID             PopupId;        // Set on OpenPopup()
+	ImGuiWindow*        Window;         // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup()
+	ImGuiWindow*        ParentWindow;   // Set on OpenPopup()
+	int                 OpenFrameCount; // Set on OpenPopup()
+	ImGuiID             OpenParentId;   // Set on OpenPopup(), we need this to differenciate multiple menu sets from each others (e.g. inside menu bar vs loose menu items)
+	ImVec2              OpenPopupPos;   // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse)
+	ImVec2              OpenMousePos;   // Set on OpenPopup(), copy of mouse position at the time of opening popup
+};
+
+struct ImGuiColumnData
+{
+	float               OffsetNorm;         // Column start offset, normalized 0.0 (far left) -> 1.0 (far right)
+	float               OffsetNormBeforeResize;
+	ImGuiColumnsFlags   Flags;              // Not exposed
+	ImRect              ClipRect;
+
+	ImGuiColumnData() { OffsetNorm = OffsetNormBeforeResize = 0.0f; Flags = 0; }
+};
+
+struct ImGuiColumnsSet
+{
+	ImGuiID             ID;
+	ImGuiColumnsFlags   Flags;
+	bool                IsFirstFrame;
+	bool                IsBeingResized;
+	int                 Current;
+	int                 Count;
+	float               MinX, MaxX;
+	float               StartPosY;
+	float               StartMaxPosX;       // Backup of CursorMaxPos
+	float               CellMinY, CellMaxY;
+	ImVector<ImGuiColumnData> Columns;
+
+	ImGuiColumnsSet() { Clear(); }
+	void Clear()
+	{
+		ID = 0;
+		Flags = 0;
+		IsFirstFrame = false;
+		IsBeingResized = false;
+		Current = 0;
+		Count = 1;
+		MinX = MaxX = 0.0f;
+		StartPosY = 0.0f;
+		StartMaxPosX = 0.0f;
+		CellMinY = CellMaxY = 0.0f;
+		Columns.clear();
+	}
+};
+
+struct IMGUI_API ImDrawListSharedData
+{
+	ImVec2          TexUvWhitePixel;            // UV of white pixel in the atlas
+	ImFont*         Font;                       // Current/default font (optional, for simplified AddText overload)
+	float           FontSize;                   // Current/default font size (optional, for simplified AddText overload)
+	float           CurveTessellationTol;
+	ImVec4          ClipRectFullscreen;         // Value for PushClipRectFullscreen()
+
+												// Const data
+												// FIXME: Bake rounded corners fill/borders in atlas
+	ImVec2          CircleVtx12[12];
+
+	ImDrawListSharedData();
+};
+
+struct ImDrawDataBuilder
+{
+	ImVector<ImDrawList*>   Layers[2];           // Global layers for: regular, tooltip
+
+	void Clear() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].resize(0); }
+	void ClearFreeMemory() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].clear(); }
+	IMGUI_API void FlattenIntoSingleLayer();
+};
+
+// Storage for SetNexWindow** functions
+struct ImGuiNextWindowData
+{
+	ImGuiCond               PosCond;
+	ImGuiCond               SizeCond;
+	ImGuiCond               ContentSizeCond;
+	ImGuiCond               CollapsedCond;
+	ImGuiCond               SizeConstraintCond;
+	ImGuiCond               FocusCond;
+	ImVec2                  PosVal;
+	ImVec2                  PosPivotVal;
+	ImVec2                  SizeVal;
+	ImVec2                  ContentSizeVal;
+	bool                    CollapsedVal;
+	ImRect                  SizeConstraintRect;                 // Valid if 'SetNextWindowSizeConstraint' is true
+	ImGuiSizeCallback       SizeCallback;
+	void*                   SizeCallbackUserData;
+
+	ImGuiNextWindowData()
+	{
+		PosCond = SizeCond = ContentSizeCond = CollapsedCond = SizeConstraintCond = FocusCond = 0;
+		PosVal = PosPivotVal = SizeVal = ImVec2(0.0f, 0.0f);
+		ContentSizeVal = ImVec2(0.0f, 0.0f);
+		CollapsedVal = false;
+		SizeConstraintRect = ImRect();
+		SizeCallback = NULL;
+		SizeCallbackUserData = NULL;
+	}
+
+	void    Clear()
+	{
+		PosCond = SizeCond = ContentSizeCond = CollapsedCond = SizeConstraintCond = FocusCond = 0;
+	}
+};
+
+// Main state for ImGui
+struct ImGuiContext
+{
+	bool                    Initialized;
+	ImGuiIO                 IO;
+	ImGuiStyle              Style;
+	ImFont*                 Font;                               // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back()
+	float                   FontSize;                           // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window.
+	float                   FontBaseSize;                       // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height.
+	ImDrawListSharedData    DrawListSharedData;
+
+	float                   Time;
+	int                     FrameCount;
+	int                     FrameCountEnded;
+	int                     FrameCountRendered;
+	ImVector<ImGuiWindow*>  Windows;
+	ImVector<ImGuiWindow*>  WindowsSortBuffer;
+	ImVector<ImGuiWindow*>  CurrentWindowStack;
+	ImGuiStorage            WindowsById;
+	int                     WindowsActiveCount;
+	ImGuiWindow*            CurrentWindow;                      // Being drawn into
+	ImGuiWindow*            NavWindow;                          // Nav/focused window for navigation
+	ImGuiWindow*            HoveredWindow;                      // Will catch mouse inputs
+	ImGuiWindow*            HoveredRootWindow;                  // Will catch mouse inputs (for focus/move only)
+	ImGuiID                 HoveredId;                          // Hovered widget
+	bool                    HoveredIdAllowOverlap;
+	ImGuiID                 HoveredIdPreviousFrame;
+	float                   HoveredIdTimer;
+	ImGuiID                 ActiveId;                           // Active widget
+	ImGuiID                 ActiveIdPreviousFrame;
+	float                   ActiveIdTimer;
+	bool                    ActiveIdIsAlive;                    // Active widget has been seen this frame
+	bool                    ActiveIdIsJustActivated;            // Set at the time of activation for one frame
+	bool                    ActiveIdAllowOverlap;               // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
+	ImVec2                  ActiveIdClickOffset;                // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
+	ImGuiWindow*            ActiveIdWindow;
+	ImGuiWindow*            MovingWindow;                       // Track the window we clicked on (in order to preserve focus). The actually window that is moved is generally MovingWindow->RootWindow.
+	ImGuiID                 MovingWindowMoveId;                 // == MovingWindow->MoveId
+	ImVector<ImGuiColMod>   ColorModifiers;                     // Stack for PushStyleColor()/PopStyleColor()
+	ImVector<ImGuiStyleMod> StyleModifiers;                     // Stack for PushStyleVar()/PopStyleVar()
+	ImVector<ImFont*>       FontStack;                          // Stack for PushFont()/PopFont()
+	ImVector<ImGuiPopupRef> OpenPopupStack;                     // Which popups are open (persistent)
+	ImVector<ImGuiPopupRef> CurrentPopupStack;                  // Which level of BeginPopup() we are in (reset every frame)
+	ImGuiNextWindowData     NextWindowData;                     // Storage for SetNextWindow** functions
+	bool                    NextTreeNodeOpenVal;                // Storage for SetNextTreeNode** functions
+	ImGuiCond               NextTreeNodeOpenCond;
+
+	// Render
+	ImDrawData              DrawData;                           // Main ImDrawData instance to pass render information to the user
+	ImDrawDataBuilder       DrawDataBuilder;
+	float                   ModalWindowDarkeningRatio;
+	ImDrawList              OverlayDrawList;                    // Optional software render of mouse cursors, if io.MouseDrawCursor is set + a few debug overlays
+	ImGuiMouseCursor        MouseCursor;
+	ImGuiMouseCursorData    MouseCursorData[ImGuiMouseCursor_Count_];
+
+	// Drag and Drop
+	bool                    DragDropActive;
+	ImGuiDragDropFlags      DragDropSourceFlags;
+	int                     DragDropMouseButton;
+	ImGuiPayload            DragDropPayload;
+	ImRect                  DragDropTargetRect;
+	ImGuiID                 DragDropTargetId;
+	float                   DragDropAcceptIdCurrRectSurface;
+	ImGuiID                 DragDropAcceptIdCurr;               // Target item id (set at the time of accepting the payload)
+	ImGuiID                 DragDropAcceptIdPrev;               // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets)
+	int                     DragDropAcceptFrameCount;           // Last time a target expressed a desire to accept the source
+	ImVector<unsigned char> DragDropPayloadBufHeap;             // We don't expose the ImVector<> directly
+	unsigned char           DragDropPayloadBufLocal[8];
+
+	// Widget state
+	ImGuiTextEditState      InputTextState;
+	ImFont                  InputTextPasswordFont;
+	ImGuiID                 ScalarAsInputTextId;                // Temporary text input when CTRL+clicking on a slider, etc.
+	ImGuiColorEditFlags     ColorEditOptions;                   // Store user options for color edit widgets
+	ImVec4                  ColorPickerRef;
+	float                   DragCurrentValue;                   // Currently dragged value, always float, not rounded by end-user precision settings
+	ImVec2                  DragLastMouseDelta;
+	float                   DragSpeedDefaultRatio;              // If speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio
+	float                   DragSpeedScaleSlow;
+	float                   DragSpeedScaleFast;
+	ImVec2                  ScrollbarClickDeltaToGrabCenter;    // Distance between mouse and center of grab box, normalized in parent space. Use storage?
+	int                     TooltipOverrideCount;
+	ImVector<char>          PrivateClipboard;                   // If no custom clipboard handler is defined
+	ImVec2                  OsImePosRequest, OsImePosSet;       // Cursor position request & last passed to the OS Input Method Editor
+
+																// Settings
+	float                          SettingsDirtyTimer;          // Save .ini Settings on disk when time reaches zero
+	ImVector<ImGuiWindowSettings>  SettingsWindows;             // .ini settings for ImGuiWindow
+	ImVector<ImGuiSettingsHandler> SettingsHandlers;            // List of .ini settings handlers
+
+																// Logging
+	bool                    LogEnabled;
+	FILE*                   LogFile;                            // If != NULL log to stdout/ file
+	ImGuiTextBuffer*        LogClipboard;                       // Else log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators.
+	int                     LogStartDepth;
+	int                     LogAutoExpandMaxDepth;
+
+	// Misc
+	float                   FramerateSecPerFrame[120];          // calculate estimate of framerate for user
+	int                     FramerateSecPerFrameIdx;
+	float                   FramerateSecPerFrameAccum;
+	int                     WantCaptureMouseNextFrame;          // explicit capture via CaptureInputs() sets those flags
+	int                     WantCaptureKeyboardNextFrame;
+	int                     WantTextInputNextFrame;
+	char                    TempBuffer[1024 * 3 + 1];               // temporary text buffer
+
+	ImGuiContext() : OverlayDrawList(NULL)
+	{
+		Initialized = false;
+		Font = NULL;
+		FontSize = FontBaseSize = 0.0f;
+
+		Time = 0.0f;
+		FrameCount = 0;
+		FrameCountEnded = FrameCountRendered = -1;
+		WindowsActiveCount = 0;
+		CurrentWindow = NULL;
+		NavWindow = NULL;
+		HoveredWindow = NULL;
+		HoveredRootWindow = NULL;
+		HoveredId = 0;
+		HoveredIdAllowOverlap = false;
+		HoveredIdPreviousFrame = 0;
+		HoveredIdTimer = 0.0f;
+		ActiveId = 0;
+		ActiveIdPreviousFrame = 0;
+		ActiveIdTimer = 0.0f;
+		ActiveIdIsAlive = false;
+		ActiveIdIsJustActivated = false;
+		ActiveIdAllowOverlap = false;
+		ActiveIdClickOffset = ImVec2(-1, -1);
+		ActiveIdWindow = NULL;
+		MovingWindow = NULL;
+		MovingWindowMoveId = 0;
+		NextTreeNodeOpenVal = false;
+		NextTreeNodeOpenCond = 0;
+
+		ModalWindowDarkeningRatio = 0.0f;
+		OverlayDrawList._Data = &DrawListSharedData;
+		OverlayDrawList._OwnerName = xorstr("##Overlay"); // Give it a name for debugging
+		MouseCursor = ImGuiMouseCursor_Arrow;
+		memset(MouseCursorData, 0, sizeof(MouseCursorData));
+
+		DragDropActive = false;
+		DragDropSourceFlags = 0;
+		DragDropMouseButton = -1;
+		DragDropTargetId = 0;
+		DragDropAcceptIdCurrRectSurface = 0.0f;
+		DragDropAcceptIdPrev = DragDropAcceptIdCurr = 0;
+		DragDropAcceptFrameCount = -1;
+		memset(DragDropPayloadBufLocal, 0, sizeof(DragDropPayloadBufLocal));
+
+		ScalarAsInputTextId = 0;
+		ColorEditOptions = ImGuiColorEditFlags__OptionsDefault;
+		DragCurrentValue = 0.0f;
+		DragLastMouseDelta = ImVec2(0.0f, 0.0f);
+		DragSpeedDefaultRatio = 1.0f / 100.0f;
+		DragSpeedScaleSlow = 1.0f / 100.0f;
+		DragSpeedScaleFast = 10.0f;
+		ScrollbarClickDeltaToGrabCenter = ImVec2(0.0f, 0.0f);
+		TooltipOverrideCount = 0;
+		OsImePosRequest = OsImePosSet = ImVec2(-1.0f, -1.0f);
+
+		SettingsDirtyTimer = 0.0f;
+
+		LogEnabled = false;
+		LogFile = NULL;
+		LogClipboard = NULL;
+		LogStartDepth = 0;
+		LogAutoExpandMaxDepth = 2;
+
+		memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
+		FramerateSecPerFrameIdx = 0;
+		FramerateSecPerFrameAccum = 0.0f;
+		WantCaptureMouseNextFrame = WantCaptureKeyboardNextFrame = WantTextInputNextFrame = -1;
+		memset(TempBuffer, 0, sizeof(TempBuffer));
+	}
+};
+
+// Transient per-window flags, reset at the beginning of the frame. For child window, inherited from parent on first Begin().
+enum ImGuiItemFlags_
+{
+	ImGuiItemFlags_AllowKeyboardFocus = 1 << 0,  // true
+	ImGuiItemFlags_ButtonRepeat = 1 << 1,  // false    // Button() will return true multiple times based on io.KeyRepeatDelay and io.KeyRepeatRate settings.
+	ImGuiItemFlags_Disabled = 1 << 2,  // false    // FIXME-WIP: Disable interactions but doesn't affect visuals. Should be: grey out and disable interactions with widgets that affect data + view widgets (WIP) 
+									   //ImGuiItemFlags_NoNav                      = 1 << 3,  // false
+									   //ImGuiItemFlags_NoNavDefaultFocus          = 1 << 4,  // false
+									   ImGuiItemFlags_SelectableDontClosePopup = 1 << 5,  // false    // MenuItem/Selectable() automatically closes current Popup window
+									   ImGuiItemFlags_Default_ = ImGuiItemFlags_AllowKeyboardFocus
+};
+
+// Transient per-window data, reset at the beginning of the frame
+// FIXME: That's theory, in practice the delimitation between ImGuiWindow and ImGuiDrawContext is quite tenuous and could be reconsidered.
+struct IMGUI_API ImGuiDrawContext
+{
+	ImVec2                  CursorPos;
+	ImVec2                  CursorPosPrevLine;
+	ImVec2                  CursorStartPos;
+	ImVec2                  CursorMaxPos;           // Used to implicitly calculate the size of our contents, always growing during the frame. Turned into window->SizeContents at the beginning of next frame
+	float                   CurrentLineHeight;
+	float                   CurrentLineTextBaseOffset;
+	float                   PrevLineHeight;
+	float                   PrevLineTextBaseOffset;
+	float                   LogLinePosY;
+	int                     TreeDepth;
+	ImGuiID                 LastItemId;
+	ImRect                  LastItemRect;
+	bool                    LastItemRectHoveredRect;
+	bool                    MenuBarAppending;
+	float                   MenuBarOffsetX;
+	ImVector<ImGuiWindow*>  ChildWindows;
+	ImGuiStorage*           StateStorage;
+	ImGuiLayoutType         LayoutType;
+
+	// We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings.
+	ImGuiItemFlags          ItemFlags;              // == ItemFlagsStack.back() [empty == ImGuiItemFlags_Default]
+	float                   ItemWidth;              // == ItemWidthStack.back(). 0.0: default, >0.0: width in pixels, <0.0: align xx pixels to the right of window
+	float                   TextWrapPos;            // == TextWrapPosStack.back() [empty == -1.0f]
+	ImVector<ImGuiItemFlags>ItemFlagsStack;
+	ImVector<float>         ItemWidthStack;
+	ImVector<float>         TextWrapPosStack;
+	ImVector<ImGuiGroupData>GroupStack;
+	int                     StackSizesBackup[6];    // Store size of various stacks for asserting
+
+	float                   IndentX;                // Indentation / start position from left of window (increased by TreePush/TreePop, etc.)
+	float                   GroupOffsetX;
+	float                   ColumnsOffsetX;         // Offset to the current column (if ColumnsCurrent > 0). FIXME: This and the above should be a stack to allow use cases like Tree->Column->Tree. Need revamp columns API.
+	ImGuiColumnsSet*        ColumnsSet;             // Current columns set
+
+	ImGuiDrawContext()
+	{
+		CursorPos = CursorPosPrevLine = CursorStartPos = CursorMaxPos = ImVec2(0.0f, 0.0f);
+		CurrentLineHeight = PrevLineHeight = 0.0f;
+		CurrentLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f;
+		LogLinePosY = -1.0f;
+		TreeDepth = 0;
+		LastItemId = 0;
+		LastItemRect = ImRect();
+		LastItemRectHoveredRect = false;
+		MenuBarAppending = false;
+		MenuBarOffsetX = 0.0f;
+		StateStorage = NULL;
+		LayoutType = ImGuiLayoutType_Vertical;
+		ItemWidth = 0.0f;
+		ItemFlags = ImGuiItemFlags_Default_;
+		TextWrapPos = -1.0f;
+		memset(StackSizesBackup, 0, sizeof(StackSizesBackup));
+
+		IndentX = 0.0f;
+		GroupOffsetX = 0.0f;
+		ColumnsOffsetX = 0.0f;
+		ColumnsSet = NULL;
+	}
+};
+
+// Windows data
+struct IMGUI_API ImGuiWindow
+{
+	char*                   Name;
+	ImGuiID                 ID;                                 // == ImHash(Name)
+	ImGuiWindowFlags        Flags;                              // See enum ImGuiWindowFlags_
+	ImVec2                  PosFloat;
+	ImVec2                  Pos;                                // Position rounded-up to nearest pixel
+	ImVec2                  Size;                               // Current size (==SizeFull or collapsed title bar size)
+	ImVec2                  SizeFull;                           // Size when non collapsed
+	ImVec2                  SizeFullAtLastBegin;                // Copy of SizeFull at the end of Begin. This is the reference value we'll use on the next frame to decide if we need scrollbars.
+	ImVec2                  SizeContents;                       // Size of contents (== extents reach of the drawing cursor) from previous frame. Include decoration, window title, border, menu, etc.
+	ImVec2                  SizeContentsExplicit;               // Size of contents explicitly set by the user via SetNextWindowContentSize()
+	ImRect                  ContentsRegionRect;                 // Maximum visible content position in window coordinates. ~~ (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis
+	ImVec2                  WindowPadding;                      // Window padding at the time of begin.
+	float                   WindowRounding;                     // Window rounding at the time of begin.
+	float                   WindowBorderSize;                   // Window border size at the time of begin.
+	ImGuiID                 MoveId;                             // == window->GetID("#MOVE")
+	ImVec2                  Scroll;
+	ImVec2                  ScrollTarget;                       // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change)
+	ImVec2                  ScrollTargetCenterRatio;            // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered
+	bool                    ScrollbarX, ScrollbarY;
+	ImVec2                  ScrollbarSizes;
+	bool                    Active;                             // Set to true on Begin(), unless Collapsed
+	bool                    WasActive;
+	bool                    WriteAccessed;                      // Set to true when any widget access the current window
+	bool                    Collapsed;                          // Set when collapsing window to become only title-bar
+	bool                    SkipItems;                          // Set when items can safely be all clipped (e.g. window not visible or collapsed)
+	bool                    Appearing;                          // Set during the frame where the window is appearing (or re-appearing)
+	bool                    CloseButton;                        // Set when the window has a close button (p_open != NULL)
+	int                     BeginOrderWithinParent;             // Order within immediate parent window, if we are a child window. Otherwise 0.
+	int                     BeginOrderWithinContext;            // Order within entire imgui context. This is mostly used for debugging submission order related issues.
+	int                     BeginCount;                         // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs)
+	ImGuiID                 PopupId;                            // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling)
+	int                     AutoFitFramesX, AutoFitFramesY;
+	bool                    AutoFitOnlyGrows;
+	int                     AutoFitChildAxises;
+	ImGuiDir                AutoPosLastDirection;
+	int                     HiddenFrames;
+	ImGuiCond               SetWindowPosAllowFlags;             // store condition flags for next SetWindowPos() call.
+	ImGuiCond               SetWindowSizeAllowFlags;            // store condition flags for next SetWindowSize() call.
+	ImGuiCond               SetWindowCollapsedAllowFlags;       // store condition flags for next SetWindowCollapsed() call.
+	ImVec2                  SetWindowPosVal;                    // store window position when using a non-zero Pivot (position set needs to be processed when we know the window size)
+	ImVec2                  SetWindowPosPivot;                  // store window pivot for positioning. ImVec2(0,0) when positioning from top-left corner; ImVec2(0.5f,0.5f) for centering; ImVec2(1,1) for bottom right.
+
+	ImGuiDrawContext        DC;                                 // Temporary per-window data, reset at the beginning of the frame
+	ImVector<ImGuiID>       IDStack;                            // ID stack. ID are hashes seeded with the value at the top of the stack
+	ImRect                  ClipRect;                           // = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2.
+	ImRect                  WindowRectClipped;                  // = WindowRect just after setup in Begin(). == window->Rect() for root window.
+	ImRect                  InnerRect;
+	int                     LastFrameActive;
+	float                   ItemWidthDefault;
+	ImGuiMenuColumns        MenuColumns;                        // Simplified columns storage for menu items
+	ImGuiStorage            StateStorage;
+	ImVector<ImGuiColumnsSet> ColumnsStorage;
+	float                   FontWindowScale;                    // Scale multiplier per-window
+	ImDrawList*             DrawList;
+	ImGuiWindow*            ParentWindow;                       // If we are a child _or_ popup window, this is pointing to our parent. Otherwise NULL.
+	ImGuiWindow*            RootWindow;                         // Generally point to ourself. If we are a child window, this is pointing to the first non-child parent window.
+	ImGuiWindow*            RootNonPopupWindow;                 // Generally point to ourself. Used to display TitleBgActive color and for selecting which window to use for NavWindowing
+
+																// Navigation / Focus
+	int                     FocusIdxAllCounter;                 // Start at -1 and increase as assigned via FocusItemRegister()
+	int                     FocusIdxTabCounter;                 // (same, but only count widgets which you can Tab through)
+	int                     FocusIdxAllRequestCurrent;          // Item being requested for focus
+	int                     FocusIdxTabRequestCurrent;          // Tab-able item being requested for focus
+	int                     FocusIdxAllRequestNext;             // Item being requested for focus, for next update (relies on layout to be stable between the frame pressing TAB and the next frame)
+	int                     FocusIdxTabRequestNext;             // "
+
+public:
+	ImGuiWindow(ImGuiContext* context, const char* name);
+	~ImGuiWindow();
+
+	ImGuiID     GetID(const char* str, const char* str_end = NULL);
+	ImGuiID     GetID(const void* ptr);
+	ImGuiID     GetIDNoKeepAlive(const char* str, const char* str_end = NULL);
+	ImGuiID     GetIDFromRectangle(const ImRect& r_abs);
+
+	// We don't use g.FontSize because the window may be != g.CurrentWidow.
+	ImRect      Rect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); }
+	float       CalcFontSize() const { return GImGui->FontBaseSize * FontWindowScale; }
+	float       TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f; }
+	ImRect      TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight())); }
+	float       MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; }
+	ImRect      MenuBarRect() const { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); }
+};
+
+// Backup and restore just enough data to be able to use IsItemHovered() on item A after another B in the same window has overwritten the data.  
+struct ImGuiItemHoveredDataBackup
+{
+	ImGuiID     LastItemId;
+	ImRect      LastItemRect;
+	bool        LastItemRectHoveredRect;
+
+	ImGuiItemHoveredDataBackup() { Backup(); }
+	void Backup() { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->DC.LastItemId; LastItemRect = window->DC.LastItemRect; LastItemRectHoveredRect = window->DC.LastItemRectHoveredRect; }
+	void Restore() const { ImGuiWindow* window = GImGui->CurrentWindow; window->DC.LastItemId = LastItemId; window->DC.LastItemRect = LastItemRect; window->DC.LastItemRectHoveredRect = LastItemRectHoveredRect; }
+};
+
+//-----------------------------------------------------------------------------
+// Internal API
+// No guarantee of forward compatibility here.
+//-----------------------------------------------------------------------------
+
+namespace ImGui
+{
+	// We should always have a CurrentWindow in the stack (there is an implicit "Debug" window)
+	// If this ever crash because g.CurrentWindow is NULL it means that either
+	// - ImGui::NewFrame() has never been called, which is illegal.
+	// - You are calling ImGui functions after ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal.
+	inline    ImGuiWindow*  GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; }
+	inline    ImGuiWindow*  GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; }
+	IMGUI_API ImGuiWindow*  FindWindowByName(const char* name);
+	IMGUI_API void          FocusWindow(ImGuiWindow* window);
+	IMGUI_API void          BringWindowToFront(ImGuiWindow* window);
+	IMGUI_API void          BringWindowToBack(ImGuiWindow* window);
+	IMGUI_API bool          IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent);
+
+	IMGUI_API void          Initialize();
+
+	IMGUI_API void                  MarkIniSettingsDirty();
+	IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(const char* type_name);
+	IMGUI_API ImGuiWindowSettings*  FindWindowSettings(ImGuiID id);
+
+	IMGUI_API void          SetActiveID(ImGuiID id, ImGuiWindow* window);
+	IMGUI_API void          ClearActiveID();
+	IMGUI_API void          SetHoveredID(ImGuiID id);
+	IMGUI_API ImGuiID       GetHoveredID();
+	IMGUI_API void          KeepAliveID(ImGuiID id);
+
+	IMGUI_API void          ItemSize(const ImVec2& size, float text_offset_y = 0.0f);
+	IMGUI_API void          ItemSize(const ImRect& bb, float text_offset_y = 0.0f);
+	IMGUI_API bool          ItemAdd(const ImRect& bb, ImGuiID id);
+	IMGUI_API bool          ItemHoverable(const ImRect& bb, ImGuiID id);
+	IMGUI_API bool          IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged);
+	IMGUI_API bool          FocusableItemRegister(ImGuiWindow* window, ImGuiID id, bool tab_stop = true);      // Return true if focus is requested
+	IMGUI_API void          FocusableItemUnregister(ImGuiWindow* window);
+	IMGUI_API ImVec2        CalcItemSize(ImVec2 size, float default_x, float default_y);
+	IMGUI_API float         CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x);
+	IMGUI_API void          PushMultiItemsWidths(int components, float width_full = 0.0f);
+	IMGUI_API void          PushItemFlag(ImGuiItemFlags option, bool enabled);
+	IMGUI_API void          PopItemFlag();
+
+	IMGUI_API void          OpenPopupEx(ImGuiID id);
+	IMGUI_API void          ClosePopup(ImGuiID id);
+	IMGUI_API bool          IsPopupOpen(ImGuiID id);
+	IMGUI_API bool          BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags);
+	IMGUI_API void          BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_tooltip = true);
+
+	IMGUI_API int           CalcTypematicPressedRepeatAmount(float t, float t_prev, float repeat_delay, float repeat_rate);
+
+	IMGUI_API void          Scrollbar(ImGuiLayoutType direction);
+	IMGUI_API void          VerticalSeparator();        // Vertical separator, for menu bars (use current line height). not exposed because it is misleading what it doesn't have an effect on regular layout.
+	IMGUI_API bool          SplitterBehavior(ImGuiID id, const ImRect& bb, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f);
+
+	IMGUI_API bool          BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id);
+	IMGUI_API void          ClearDragDrop();
+	IMGUI_API bool          IsDragDropPayloadBeingAccepted();
+
+	// FIXME-WIP: New Columns API
+	IMGUI_API void          BeginColumns(const char* str_id, int count, ImGuiColumnsFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().
+	IMGUI_API void          EndColumns();                                                             // close columns
+	IMGUI_API void          PushColumnClipRect(int column_index = -1);
+
+	// NB: All position are in absolute pixels coordinates (never using window coordinates internally)
+	// AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT.
+	IMGUI_API void          RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
+	IMGUI_API void          RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width);
+	IMGUI_API void          RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL);
+	IMGUI_API void          RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
+	IMGUI_API void          RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f);
+	IMGUI_API void          RenderColorRectWithAlphaCheckerboard(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, int rounding_corners_flags = ~0);
+	IMGUI_API void          RenderTriangle(ImVec2 pos, ImGuiDir dir, float scale = 1.0f);
+	IMGUI_API void          RenderBullet(ImVec2 pos);
+	IMGUI_API void          RenderCheckMark(ImVec2 pos, ImU32 col, float sz);
+	IMGUI_API void          RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding);
+	IMGUI_API const char*   FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text.
+
+	IMGUI_API bool          ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0);
+	IMGUI_API bool          ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
+	IMGUI_API bool          CloseButton(ImGuiID id, const ImVec2& pos, float radius);
+	IMGUI_API bool          ArrowButton(ImGuiID id, ImGuiDir dir, ImVec2 padding, ImGuiButtonFlags flags = 0);
+
+    IMGUI_API bool          SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, ImGuiSliderFlags flags = 0, ImVec4 color = ImVec4(0, 0, 0, 0), ImVec2 valuesize = ImVec2(0, 0),  const char* label = NULL, char* value = NULL);
+	
+
+	IMGUI_API bool          SliderFloatN(const char* label, float* v, int components, float v_min, float v_max, const char* display_format, float power);
+	IMGUI_API bool          SliderIntN(const char* label, int* v, int components, int v_min, int v_max, const char* display_format);
+
+	IMGUI_API bool          DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision, float power);
+	IMGUI_API bool          DragFloatN(const char* label, float* v, int components, float v_speed, float v_min, float v_max, const char* display_format, float power);
+	IMGUI_API bool          DragIntN(const char* label, int* v, int components, float v_speed, int v_min, int v_max, const char* display_format);
+
+	IMGUI_API bool          InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
+	IMGUI_API bool          InputFloatN(const char* label, float* v, int components, int decimal_precision, ImGuiInputTextFlags extra_flags);
+	IMGUI_API bool          InputIntN(const char* label, int* v, int components, ImGuiInputTextFlags extra_flags);
+	IMGUI_API bool          InputScalarEx(const char* label, ImGuiDataType data_type, void* data_ptr, void* step_ptr, void* step_fast_ptr, const char* scalar_format, ImGuiInputTextFlags extra_flags);
+	IMGUI_API bool          InputScalarAsWidgetReplacement(const ImRect& aabb, const char* label, ImGuiDataType data_type, void* data_ptr, ImGuiID id, int decimal_precision);
+
+	IMGUI_API void          ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags);
+	IMGUI_API void          ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags);
+
+	IMGUI_API bool          TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
+	IMGUI_API bool          TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0);                     // Consume previous SetNextTreeNodeOpened() data, if any. May return true when logging
+	IMGUI_API void          TreePushRawID(ImGuiID id);
+
+	IMGUI_API void          PlotEx(ImGuiPlotType plot_type, const char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size);
+
+	IMGUI_API int           ParseFormatPrecision(const char* fmt, int default_value);
+	IMGUI_API float         RoundScalar(float value, int decimal_precision);
+
+	// Shade functions
+	IMGUI_API void          ShadeVertsLinearColorGradientKeepAlpha(ImDrawVert* vert_start, ImDrawVert* vert_end, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1);
+	IMGUI_API void          ShadeVertsLinearAlphaGradientForLeftToRightText(ImDrawVert* vert_start, ImDrawVert* vert_end, float gradient_p0_x, float gradient_p1_x);
+	IMGUI_API void          ShadeVertsLinearUV(ImDrawVert* vert_start, ImDrawVert* vert_end, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp);
+
+} // namespace ImGui
+
+  // ImFontAtlas internals
+IMGUI_API bool              ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas);
+IMGUI_API void              ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas);
+IMGUI_API void              ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent);
+IMGUI_API void              ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* spc);
+IMGUI_API void              ImFontAtlasBuildFinish(ImFontAtlas* atlas);
+IMGUI_API void              ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor);
+IMGUI_API void              ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride);
+
+#ifdef __clang__
+#pragma clang diagnostic pop
+#endif
+
+#ifdef _MSC_VER
+#pragma warning (pop)
+#endif
diff --git a/apex_guest/Client/Client/impl/libraries/ImGui/imgui_xorstr.h b/apex_guest/Client/Client/impl/libraries/ImGui/imgui_xorstr.h
new file mode 100644
index 0000000..c3bd8ce
--- /dev/null
+++ b/apex_guest/Client/Client/impl/libraries/ImGui/imgui_xorstr.h
@@ -0,0 +1,238 @@
+/*
+ * Copyright 2017 - 2018 Justas Masiulis
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef JM_XORSTR_HPP
+#define JM_XORSTR_HPP
+
+#include <immintrin.h>
+#include <cstdint>
+#include <cstddef>
+#include <utility>
+
+#define JM_XORSTR_DISABLE_AVX_INTRINSICS
+
+#define xorstr_(str)                                             \
+    ::jm::make_xorstr(                                           \
+        []() { return str; },                                    \
+        std::make_index_sequence<sizeof(str) / sizeof(*str)>{},  \
+        std::make_index_sequence<::jm::detail::_buffer_size<sizeof(str)>()>{})
+#define xorstr(str) xorstr_(str).crypt_get()
+
+#ifdef _MSC_VER
+#define XORSTR_FORCEINLINE __forceinline
+#else
+#define XORSTR_FORCEINLINE __attribute__((always_inline))
+#endif
+
+ // you can define this macro to get possibly faster code on gcc/clang
+ // at the expense of constants being put into data section.
+#if !defined(XORSTR_ALLOW_DATA)
+// MSVC - no volatile
+// GCC and clang - volatile everywhere
+#if defined(__clang__) || defined(__GNUC__)
+#define XORSTR_VOLATILE volatile
+#endif
+
+#endif
+#ifndef XORSTR_VOLATILE
+#define XORSTR_VOLATILE
+#endif
+
+namespace jm {
+
+    namespace detail {
+
+        template<std::size_t S>
+        struct unsigned_;
+
+        template<>
+        struct unsigned_<1> {
+            using type = std::uint8_t;
+        };
+        template<>
+        struct unsigned_<2> {
+            using type = std::uint16_t;
+        };
+        template<>
+        struct unsigned_<4> {
+            using type = std::uint32_t;
+        };
+
+        template<auto C, auto...>
+        struct pack_value_type {
+            using type = decltype(C);
+        };
+
+        template<std::size_t Size>
+        constexpr std::size_t _buffer_size() {
+            return ((Size / 16) + (Size % 16 != 0)) * 2;
+        }
+
+        template<auto... Cs>
+        struct tstring_ {
+            using value_type = typename pack_value_type<Cs...>::type;
+            constexpr static std::size_t size = sizeof...(Cs);
+            constexpr static value_type  str[size] = { Cs... };
+
+            constexpr static std::size_t buffer_size = _buffer_size<sizeof(str)>();
+            constexpr static std::size_t buffer_align =
+#ifndef JM_XORSTR_DISABLE_AVX_INTRINSICS
+            ((sizeof(str) > 16) ? 32 : 16);
+#else
+                16;
+#endif
+        };
+
+        template<std::size_t I, std::uint64_t K>
+        struct _ki {
+            constexpr static std::size_t   idx = I;
+            constexpr static std::uint64_t key = K;
+        };
+
+        template<std::uint32_t Seed>
+        constexpr std::uint32_t key4() noexcept {
+            std::uint32_t value = Seed;
+            for (char c : __TIME__)
+                value = static_cast<std::uint32_t>((value ^ c) * 16777619ull);
+            return value;
+        }
+
+        template<std::size_t S>
+        constexpr std::uint64_t key8() {
+            constexpr auto first_part = key4<2166136261 + S>();
+            constexpr auto second_part = key4<first_part>();
+            return (static_cast<std::uint64_t>(first_part) << 32) | second_part;
+        }
+
+        // clang and gcc try really hard to place the constants in data
+        // sections. to counter that there was a need to create an intermediate
+        // constexpr string and then copy it into a non constexpr container with
+        // volatile storage so that the constants would be placed directly into
+        // code.
+        template<class T, std::uint64_t... Keys>
+        struct string_storage {
+            std::uint64_t storage[T::buffer_size];
+
+            XORSTR_FORCEINLINE constexpr string_storage() noexcept : storage{ Keys... } {
+                using cast_type =
+                    typename unsigned_<sizeof(typename T::value_type)>::type;
+                constexpr auto value_size = sizeof(typename T::value_type);
+                // puts the string into 64 bit integer blocks in a constexpr
+                // fashion
+                for (std::size_t i = 0; i < T::size; ++i)
+                    storage[i / (8 / value_size)] ^=
+                    (std::uint64_t{ static_cast<cast_type>(T::str[i]) }
+                << ((i % (8 / value_size)) * 8 * value_size));
+            }
+        };
+
+    } // namespace detail
+
+    template<class T, class... Keys>
+    class xor_string {
+        alignas(T::buffer_align) std::uint64_t _storage[T::buffer_size];
+
+        // _single functions needed because MSVC crashes without them
+        XORSTR_FORCEINLINE void _crypt_256_single(const std::uint64_t *keys,
+            std::uint64_t *storage) noexcept
+
+        {
+            _mm256_store_si256(
+                reinterpret_cast<__m256i *>(storage),
+                _mm256_xor_si256(
+                    _mm256_load_si256(reinterpret_cast<const __m256i *>(storage)),
+                    _mm256_load_si256(reinterpret_cast<const __m256i *>(keys))));
+        }
+
+        template<std::size_t... Idxs>
+        XORSTR_FORCEINLINE void _crypt_256(const std::uint64_t *keys,
+            std::index_sequence<Idxs...>) noexcept {
+            (_crypt_256_single(keys + Idxs * 4, _storage + Idxs * 4), ...);
+        }
+
+        XORSTR_FORCEINLINE void _crypt_128_single(const std::uint64_t *keys,
+            std::uint64_t *storage) noexcept {
+            _mm_store_si128(
+                reinterpret_cast<__m128i *>(storage),
+                _mm_xor_si128(_mm_load_si128(reinterpret_cast<const __m128i *>(storage)),
+                    _mm_load_si128(reinterpret_cast<const __m128i *>(keys))));
+        }
+
+        template<std::size_t... Idxs>
+        XORSTR_FORCEINLINE void _crypt_128(const std::uint64_t *keys,
+            std::index_sequence<Idxs...>) noexcept {
+            (_crypt_128_single(keys + Idxs * 2, _storage + Idxs * 2), ...);
+        }
+
+        // loop generates vectorized code which places constants in data dir
+        XORSTR_FORCEINLINE constexpr void _copy() noexcept {
+            constexpr detail::string_storage<T, Keys::key...> storage;
+            static_cast<void>(std::initializer_list<std::uint64_t>{
+                (const_cast<XORSTR_VOLATILE std::uint64_t *>(_storage))[Keys::idx] =
+                    storage.storage[Keys::idx]... });
+        }
+
+    public:
+        using value_type = typename T::value_type;
+        using size_type = std::size_t;
+        using pointer = value_type *;
+        using const_pointer = const pointer;
+
+        XORSTR_FORCEINLINE xor_string() noexcept { _copy(); }
+
+        XORSTR_FORCEINLINE constexpr size_type size() const noexcept {
+            return T::size - 1;
+        }
+
+        XORSTR_FORCEINLINE void crypt() noexcept {
+            alignas(T::buffer_align) std::uint64_t keys[T::buffer_size];
+            static_cast<void>(std::initializer_list<std::uint64_t>{
+                (const_cast<XORSTR_VOLATILE std::uint64_t *>(keys))[Keys::idx] =
+                    Keys::key... });
+
+            _copy();
+
+#ifndef JM_XORSTR_DISABLE_AVX_INTRINSICS
+            _crypt_256(keys, std::make_index_sequence<T::buffer_size / 4>{});
+            if constexpr (T::buffer_size % 4 != 0)
+                _crypt_128(keys, std::index_sequence<T::buffer_size / 2 - 1>{});
+#else
+            _crypt_128(keys, std::make_index_sequence<T::buffer_size / 2>{});
+#endif
+        }
+
+        XORSTR_FORCEINLINE const_pointer get() const noexcept {
+            return reinterpret_cast<const_pointer>(_storage);
+        }
+
+        XORSTR_FORCEINLINE const_pointer crypt_get() noexcept {
+            crypt();
+            return reinterpret_cast<const_pointer>(_storage);
+        }
+    };
+
+    template<class Tstr, std::size_t... StringIndices, std::size_t... KeyIndices>
+    XORSTR_FORCEINLINE constexpr auto
+        make_xorstr(Tstr str_lambda,
+            std::index_sequence<StringIndices...>,
+            std::index_sequence<KeyIndices...>) noexcept {
+        return xor_string<detail::tstring_<str_lambda()[StringIndices]...>,
+            detail::_ki<KeyIndices, detail::key8<KeyIndices>()>...>{};
+    }
+
+} // namespace jm
+
+#endif // include guard
\ No newline at end of file
diff --git a/apex_guest/Client/Client/impl/libraries/ImGui/stb_rect_pack.h b/apex_guest/Client/Client/impl/libraries/ImGui/stb_rect_pack.h
new file mode 100644
index 0000000..1733fb7
--- /dev/null
+++ b/apex_guest/Client/Client/impl/libraries/ImGui/stb_rect_pack.h
@@ -0,0 +1,588 @@
+// stb_rect_pack.h - v0.10 - public domain - rectangle packing
+// Sean Barrett 2014
+//
+// Useful for e.g. packing rectangular textures into an atlas.
+// Does not do rotation.
+//
+// Not necessarily the awesomest packing method, but better than
+// the totally naive one in stb_truetype (which is primarily what
+// this is meant to replace).
+//
+// Has only had a few tests run, may have issues.
+//
+// More docs to come.
+//
+// No memory allocations; uses qsort() and assert() from stdlib.
+// Can override those by defining STBRP_SORT and STBRP_ASSERT.
+//
+// This library currently uses the Skyline Bottom-Left algorithm.
+//
+// Please note: better rectangle packers are welcome! Please
+// implement them to the same API, but with a different init
+// function.
+//
+// Credits
+//
+//  Library
+//    Sean Barrett
+//  Minor features
+//    Martins Mozeiko
+//  Bugfixes / warning fixes
+//    Jeremy Jaussaud
+//
+// Version history:
+//
+//     0.10  (2016-10-25)  remove cast-away-const to avoid warnings
+//     0.09  (2016-08-27)  fix compiler warnings
+//     0.08  (2015-09-13)  really fix bug with empty rects (w=0 or h=0)
+//     0.07  (2015-09-13)  fix bug with empty rects (w=0 or h=0)
+//     0.06  (2015-04-15)  added STBRP_SORT to allow replacing qsort
+//     0.05:  added STBRP_ASSERT to allow replacing assert
+//     0.04:  fixed minor bug in STBRP_LARGE_RECTS support
+//     0.01:  initial release
+//
+// LICENSE
+//
+//   This software is dual-licensed to the public domain and under the following
+//   license: you are granted a perpetual, irrevocable license to copy, modify,
+//   publish, and distribute this file as you see fit.
+
+//////////////////////////////////////////////////////////////////////////////
+//
+//       INCLUDE SECTION
+//
+
+#ifndef STB_INCLUDE_STB_RECT_PACK_H
+#define STB_INCLUDE_STB_RECT_PACK_H
+
+#define STB_RECT_PACK_VERSION  1
+
+#ifdef STBRP_STATIC
+#define STBRP_DEF static
+#else
+#define STBRP_DEF extern
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+	typedef struct stbrp_context stbrp_context;
+	typedef struct stbrp_node    stbrp_node;
+	typedef struct stbrp_rect    stbrp_rect;
+
+#ifdef STBRP_LARGE_RECTS
+	typedef int            stbrp_coord;
+#else
+	typedef unsigned short stbrp_coord;
+#endif
+
+	STBRP_DEF void stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects);
+	// Assign packed locations to rectangles. The rectangles are of type
+	// 'stbrp_rect' defined below, stored in the array 'rects', and there
+	// are 'num_rects' many of them.
+	//
+	// Rectangles which are successfully packed have the 'was_packed' flag
+	// set to a non-zero value and 'x' and 'y' store the minimum location
+	// on each axis (i.e. bottom-left in cartesian coordinates, top-left
+	// if you imagine y increasing downwards). Rectangles which do not fit
+	// have the 'was_packed' flag set to 0.
+	//
+	// You should not try to access the 'rects' array from another thread
+	// while this function is running, as the function temporarily reorders
+	// the array while it executes.
+	//
+	// To pack into another rectangle, you need to call stbrp_init_target
+	// again. To continue packing into the same rectangle, you can call
+	// this function again. Calling this multiple times with multiple rect
+	// arrays will probably produce worse packing results than calling it
+	// a single time with the full rectangle array, but the option is
+	// available.
+
+	struct stbrp_rect
+	{
+		// reserved for your use:
+		int            id;
+
+		// input:
+		stbrp_coord    w, h;
+
+		// output:
+		stbrp_coord    x, y;
+		int            was_packed;  // non-zero if valid packing
+
+	}; // 16 bytes, nominally
+
+
+	STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
+	// Initialize a rectangle packer to:
+	//    pack a rectangle that is 'width' by 'height' in dimensions
+	//    using temporary storage provided by the array 'nodes', which is 'num_nodes' long
+	//
+	// You must call this function every time you start packing into a new target.
+	//
+	// There is no "shutdown" function. The 'nodes' memory must stay valid for
+	// the following stbrp_pack_rects() call (or calls), but can be freed after
+	// the call (or calls) finish.
+	//
+	// Note: to guarantee best results, either:
+	//       1. make sure 'num_nodes' >= 'width'
+	//   or  2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
+	//
+	// If you don't do either of the above things, widths will be quantized to multiples
+	// of small integers to guarantee the algorithm doesn't run out of temporary storage.
+	//
+	// If you do #2, then the non-quantized algorithm will be used, but the algorithm
+	// may run out of temporary storage and be unable to pack some rectangles.
+
+	STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem);
+	// Optionally call this function after init but before doing any packing to
+	// change the handling of the out-of-temp-memory scenario, described above.
+	// If you call init again, this will be reset to the default (false).
+
+
+	STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic);
+	// Optionally select which packing heuristic the library should use. Different
+	// heuristics will produce better/worse results for different data sets.
+	// If you call init again, this will be reset to the default.
+
+	enum
+	{
+		STBRP_HEURISTIC_Skyline_default = 0,
+		STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
+		STBRP_HEURISTIC_Skyline_BF_sortHeight
+	};
+
+
+	//////////////////////////////////////////////////////////////////////////////
+	//
+	// the details of the following structures don't matter to you, but they must
+	// be visible so you can handle the memory allocations for them
+
+	struct stbrp_node
+	{
+		stbrp_coord  x, y;
+		stbrp_node  *next;
+	};
+
+	struct stbrp_context
+	{
+		int width;
+		int height;
+		int align;
+		int init_mode;
+		int heuristic;
+		int num_nodes;
+		stbrp_node *active_head;
+		stbrp_node *free_head;
+		stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
+	};
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+
+//////////////////////////////////////////////////////////////////////////////
+//
+//     IMPLEMENTATION SECTION
+//
+
+#ifdef STB_RECT_PACK_IMPLEMENTATION
+#ifndef STBRP_SORT
+#include <stdlib.h>
+#define STBRP_SORT qsort
+#endif
+
+#ifndef STBRP_ASSERT
+#include <assert.h>
+#define STBRP_ASSERT assert
+#endif
+
+#ifdef _MSC_VER
+#define STBRP__NOTUSED(v)  (void)(v)
+#else
+#define STBRP__NOTUSED(v)  (void)sizeof(v)
+#endif
+
+enum
+{
+	STBRP__INIT_skyline = 1
+};
+
+STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
+{
+	switch (context->init_mode) {
+	case STBRP__INIT_skyline:
+		STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
+		context->heuristic = heuristic;
+		break;
+	default:
+		STBRP_ASSERT(0);
+	}
+}
+
+STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
+{
+	if (allow_out_of_mem)
+		// if it's ok to run out of memory, then don't bother aligning them;
+		// this gives better packing, but may fail due to OOM (even though
+		// the rectangles easily fit). @TODO a smarter approach would be to only
+		// quantize once we've hit OOM, then we could get rid of this parameter.
+		context->align = 1;
+	else {
+		// if it's not ok to run out of memory, then quantize the widths
+		// so that num_nodes is always enough nodes.
+		//
+		// I.e. num_nodes * align >= width
+		//                  align >= width / num_nodes
+		//                  align = ceil(width/num_nodes)
+
+		context->align = (context->width + context->num_nodes - 1) / context->num_nodes;
+	}
+}
+
+STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
+{
+	int i;
+#ifndef STBRP_LARGE_RECTS
+	STBRP_ASSERT(width <= 0xffff && height <= 0xffff);
+#endif
+
+	for (i = 0; i < num_nodes - 1; ++i)
+		nodes[i].next = &nodes[i + 1];
+	nodes[i].next = NULL;
+	context->init_mode = STBRP__INIT_skyline;
+	context->heuristic = STBRP_HEURISTIC_Skyline_default;
+	context->free_head = &nodes[0];
+	context->active_head = &context->extra[0];
+	context->width = width;
+	context->height = height;
+	context->num_nodes = num_nodes;
+	stbrp_setup_allow_out_of_mem(context, 0);
+
+	// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
+	context->extra[0].x = 0;
+	context->extra[0].y = 0;
+	context->extra[0].next = &context->extra[1];
+	context->extra[1].x = (stbrp_coord)width;
+#ifdef STBRP_LARGE_RECTS
+	context->extra[1].y = (1 << 30);
+#else
+	context->extra[1].y = 65535;
+#endif
+	context->extra[1].next = NULL;
+}
+
+// find minimum y position if it starts at x1
+static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
+{
+	stbrp_node *node = first;
+	int x1 = x0 + width;
+	int min_y, visited_width, waste_area;
+
+	STBRP__NOTUSED(c);
+
+	STBRP_ASSERT(first->x <= x0);
+
+#if 0
+	// skip in case we're past the node
+	while (node->next->x <= x0)
+		++node;
+#else
+	STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
+#endif
+
+	STBRP_ASSERT(node->x <= x0);
+
+	min_y = 0;
+	waste_area = 0;
+	visited_width = 0;
+	while (node->x < x1) {
+		if (node->y > min_y) {
+			// raise min_y higher.
+			// we've accounted for all waste up to min_y,
+			// but we'll now add more waste for everything we've visted
+			waste_area += visited_width * (node->y - min_y);
+			min_y = node->y;
+			// the first time through, visited_width might be reduced
+			if (node->x < x0)
+				visited_width += node->next->x - x0;
+			else
+				visited_width += node->next->x - node->x;
+		}
+		else {
+			// add waste area
+			int under_width = node->next->x - node->x;
+			if (under_width + visited_width > width)
+				under_width = width - visited_width;
+			waste_area += under_width * (min_y - node->y);
+			visited_width += under_width;
+		}
+		node = node->next;
+	}
+
+	*pwaste = waste_area;
+	return min_y;
+}
+
+typedef struct
+{
+	int x, y;
+	stbrp_node **prev_link;
+} stbrp__findresult;
+
+static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
+{
+	int best_waste = (1 << 30), best_x, best_y = (1 << 30);
+	stbrp__findresult fr;
+	stbrp_node **prev, *node, *tail, **best = NULL;
+
+	// align to multiple of c->align
+	width = (width + c->align - 1);
+	width -= width % c->align;
+	STBRP_ASSERT(width % c->align == 0);
+
+	node = c->active_head;
+	prev = &c->active_head;
+	while (node->x + width <= c->width) {
+		int y, waste;
+		y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
+		if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
+																	 // bottom left
+			if (y < best_y) {
+				best_y = y;
+				best = prev;
+			}
+		}
+		else {
+			// best-fit
+			if (y + height <= c->height) {
+				// can only use it if it first vertically
+				if (y < best_y || (y == best_y && waste < best_waste)) {
+					best_y = y;
+					best_waste = waste;
+					best = prev;
+				}
+			}
+		}
+		prev = &node->next;
+		node = node->next;
+	}
+
+	best_x = (best == NULL) ? 0 : (*best)->x;
+
+	// if doing best-fit (BF), we also have to try aligning right edge to each node position
+	//
+	// e.g, if fitting
+	//
+	//     ____________________
+	//    |____________________|
+	//
+	//            into
+	//
+	//   |                         |
+	//   |             ____________|
+	//   |____________|
+	//
+	// then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
+	//
+	// This makes BF take about 2x the time
+
+	if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
+		tail = c->active_head;
+		node = c->active_head;
+		prev = &c->active_head;
+		// find first node that's admissible
+		while (tail->x < width)
+			tail = tail->next;
+		while (tail) {
+			int xpos = tail->x - width;
+			int y, waste;
+			STBRP_ASSERT(xpos >= 0);
+			// find the left position that matches this
+			while (node->next->x <= xpos) {
+				prev = &node->next;
+				node = node->next;
+			}
+			STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
+			y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
+			if (y + height < c->height) {
+				if (y <= best_y) {
+					if (y < best_y || waste < best_waste || (waste == best_waste && xpos < best_x)) {
+						best_x = xpos;
+						STBRP_ASSERT(y <= best_y);
+						best_y = y;
+						best_waste = waste;
+						best = prev;
+					}
+				}
+			}
+			tail = tail->next;
+		}
+	}
+
+	fr.prev_link = best;
+	fr.x = best_x;
+	fr.y = best_y;
+	return fr;
+}
+
+static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
+{
+	// find best position according to heuristic
+	stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
+	stbrp_node *node, *cur;
+
+	// bail if:
+	//    1. it failed
+	//    2. the best node doesn't fit (we don't always check this)
+	//    3. we're out of memory
+	if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
+		res.prev_link = NULL;
+		return res;
+	}
+
+	// on success, create new node
+	node = context->free_head;
+	node->x = (stbrp_coord)res.x;
+	node->y = (stbrp_coord)(res.y + height);
+
+	context->free_head = node->next;
+
+	// insert the new node into the right starting point, and
+	// let 'cur' point to the remaining nodes needing to be
+	// stiched back in
+
+	cur = *res.prev_link;
+	if (cur->x < res.x) {
+		// preserve the existing one, so start testing with the next one
+		stbrp_node *next = cur->next;
+		cur->next = node;
+		cur = next;
+	}
+	else {
+		*res.prev_link = node;
+	}
+
+	// from here, traverse cur and free the nodes, until we get to one
+	// that shouldn't be freed
+	while (cur->next && cur->next->x <= res.x + width) {
+		stbrp_node *next = cur->next;
+		// move the current node to the free list
+		cur->next = context->free_head;
+		context->free_head = cur;
+		cur = next;
+	}
+
+	// stitch the list back in
+	node->next = cur;
+
+	if (cur->x < res.x + width)
+		cur->x = (stbrp_coord)(res.x + width);
+
+#ifdef _DEBUG
+	cur = context->active_head;
+	while (cur->x < context->width) {
+		STBRP_ASSERT(cur->x < cur->next->x);
+		cur = cur->next;
+	}
+	STBRP_ASSERT(cur->next == NULL);
+
+	{
+		stbrp_node *L1 = NULL, *L2 = NULL;
+		int count = 0;
+		cur = context->active_head;
+		while (cur) {
+			L1 = cur;
+			cur = cur->next;
+			++count;
+		}
+		cur = context->free_head;
+		while (cur) {
+			L2 = cur;
+			cur = cur->next;
+			++count;
+		}
+		STBRP_ASSERT(count == context->num_nodes + 2);
+	}
+#endif
+
+	return res;
+}
+
+static int rect_height_compare(const void *a, const void *b)
+{
+	const stbrp_rect *p = (const stbrp_rect *)a;
+	const stbrp_rect *q = (const stbrp_rect *)b;
+	if (p->h > q->h)
+		return -1;
+	if (p->h < q->h)
+		return  1;
+	return (p->w > q->w) ? -1 : (p->w < q->w);
+}
+
+static int rect_width_compare(const void *a, const void *b)
+{
+	const stbrp_rect *p = (const stbrp_rect *)a;
+	const stbrp_rect *q = (const stbrp_rect *)b;
+	if (p->w > q->w)
+		return -1;
+	if (p->w < q->w)
+		return  1;
+	return (p->h > q->h) ? -1 : (p->h < q->h);
+}
+
+static int rect_original_order(const void *a, const void *b)
+{
+	const stbrp_rect *p = (const stbrp_rect *)a;
+	const stbrp_rect *q = (const stbrp_rect *)b;
+	return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
+}
+
+#ifdef STBRP_LARGE_RECTS
+#define STBRP__MAXVAL  0xffffffff
+#else
+#define STBRP__MAXVAL  0xffff
+#endif
+
+STBRP_DEF void stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
+{
+	int i;
+
+	// we use the 'was_packed' field internally to allow sorting/unsorting
+	for (i = 0; i < num_rects; ++i) {
+		rects[i].was_packed = i;
+#ifndef STBRP_LARGE_RECTS
+		STBRP_ASSERT(rects[i].w <= 0xffff && rects[i].h <= 0xffff);
+#endif
+	}
+
+	// sort according to heuristic
+	STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare);
+
+	for (i = 0; i < num_rects; ++i) {
+		if (rects[i].w == 0 || rects[i].h == 0) {
+			rects[i].x = rects[i].y = 0;  // empty rect needs no space
+		}
+		else {
+			stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
+			if (fr.prev_link) {
+				rects[i].x = (stbrp_coord)fr.x;
+				rects[i].y = (stbrp_coord)fr.y;
+			}
+			else {
+				rects[i].x = rects[i].y = STBRP__MAXVAL;
+			}
+		}
+	}
+
+	// unsort
+	STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order);
+
+	// set was_packed flags
+	for (i = 0; i < num_rects; ++i)
+		rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
+}
+#endif
diff --git a/apex_guest/Client/Client/impl/libraries/ImGui/stb_textedit.h b/apex_guest/Client/Client/impl/libraries/ImGui/stb_textedit.h
new file mode 100644
index 0000000..d9965c5
--- /dev/null
+++ b/apex_guest/Client/Client/impl/libraries/ImGui/stb_textedit.h
@@ -0,0 +1,1328 @@
+// [ImGui] this is a slightly modified version of stb_truetype.h 1.9. Those changes would need to be pushed into nothings/sb
+// [ImGui] - fixed linestart handler when over last character of multi-line buffer + simplified existing code (#588, #815)
+// [ImGui] - fixed a state corruption/crash bug in stb_text_redo and stb_textedit_discard_redo (#715)
+// [ImGui] - fixed a crash bug in stb_textedit_discard_redo (#681)
+// [ImGui] - fixed some minor warnings
+
+// stb_textedit.h - v1.9  - public domain - Sean Barrett
+// Development of this library was sponsored by RAD Game Tools
+//
+// This C header file implements the guts of a multi-line text-editing
+// widget; you implement display, word-wrapping, and low-level string
+// insertion/deletion, and stb_textedit will map user inputs into
+// insertions & deletions, plus updates to the cursor position,
+// selection state, and undo state.
+//
+// It is intended for use in games and other systems that need to build
+// their own custom widgets and which do not have heavy text-editing
+// requirements (this library is not recommended for use for editing large
+// texts, as its performance does not scale and it has limited undo).
+//
+// Non-trivial behaviors are modelled after Windows text controls.
+// 
+//
+// LICENSE
+//
+//   This software is dual-licensed to the public domain and under the following
+//   license: you are granted a perpetual, irrevocable license to copy, modify,
+//   publish, and distribute this file as you see fit.
+//
+//
+// DEPENDENCIES
+//
+// Uses the C runtime function 'memmove', which you can override
+// by defining STB_TEXTEDIT_memmove before the implementation.
+// Uses no other functions. Performs no runtime allocations.
+//
+//
+// VERSION HISTORY
+//
+//   1.9  (2016-08-27) customizable move-by-word
+//   1.8  (2016-04-02) better keyboard handling when mouse button is down
+//   1.7  (2015-09-13) change y range handling in case baseline is non-0
+//   1.6  (2015-04-15) allow STB_TEXTEDIT_memmove
+//   1.5  (2014-09-10) add support for secondary keys for OS X
+//   1.4  (2014-08-17) fix signed/unsigned warnings
+//   1.3  (2014-06-19) fix mouse clicking to round to nearest char boundary
+//   1.2  (2014-05-27) fix some RAD types that had crept into the new code
+//   1.1  (2013-12-15) move-by-word (requires STB_TEXTEDIT_IS_SPACE )
+//   1.0  (2012-07-26) improve documentation, initial public release
+//   0.3  (2012-02-24) bugfixes, single-line mode; insert mode
+//   0.2  (2011-11-28) fixes to undo/redo
+//   0.1  (2010-07-08) initial version
+//
+// ADDITIONAL CONTRIBUTORS
+//
+//   Ulf Winklemann: move-by-word in 1.1
+//   Fabian Giesen: secondary key inputs in 1.5
+//   Martins Mozeiko: STB_TEXTEDIT_memmove
+//
+//   Bugfixes:
+//      Scott Graham
+//      Daniel Keller
+//      Omar Cornut
+//
+// USAGE
+//
+// This file behaves differently depending on what symbols you define
+// before including it.
+//
+//
+// Header-file mode:
+//
+//   If you do not define STB_TEXTEDIT_IMPLEMENTATION before including this,
+//   it will operate in "header file" mode. In this mode, it declares a
+//   single public symbol, STB_TexteditState, which encapsulates the current
+//   state of a text widget (except for the string, which you will store
+//   separately).
+//
+//   To compile in this mode, you must define STB_TEXTEDIT_CHARTYPE to a
+//   primitive type that defines a single character (e.g. char, wchar_t, etc).
+//
+//   To save space or increase undo-ability, you can optionally define the
+//   following things that are used by the undo system:
+//
+//      STB_TEXTEDIT_POSITIONTYPE         small int type encoding a valid cursor position
+//      STB_TEXTEDIT_UNDOSTATECOUNT       the number of undo states to allow
+//      STB_TEXTEDIT_UNDOCHARCOUNT        the number of characters to store in the undo buffer
+//
+//   If you don't define these, they are set to permissive types and
+//   moderate sizes. The undo system does no memory allocations, so
+//   it grows STB_TexteditState by the worst-case storage which is (in bytes):
+//
+//        [4 + sizeof(STB_TEXTEDIT_POSITIONTYPE)] * STB_TEXTEDIT_UNDOSTATE_COUNT
+//      +      sizeof(STB_TEXTEDIT_CHARTYPE)      * STB_TEXTEDIT_UNDOCHAR_COUNT
+//
+//
+// Implementation mode:
+//
+//   If you define STB_TEXTEDIT_IMPLEMENTATION before including this, it
+//   will compile the implementation of the text edit widget, depending
+//   on a large number of symbols which must be defined before the include.
+//
+//   The implementation is defined only as static functions. You will then
+//   need to provide your own APIs in the same file which will access the
+//   static functions.
+//
+//   The basic concept is that you provide a "string" object which
+//   behaves like an array of characters. stb_textedit uses indices to
+//   refer to positions in the string, implicitly representing positions
+//   in the displayed textedit. This is true for both plain text and
+//   rich text; even with rich text stb_truetype interacts with your
+//   code as if there was an array of all the displayed characters.
+//
+// Symbols that must be the same in header-file and implementation mode:
+//
+//     STB_TEXTEDIT_CHARTYPE             the character type
+//     STB_TEXTEDIT_POSITIONTYPE         small type that a valid cursor position
+//     STB_TEXTEDIT_UNDOSTATECOUNT       the number of undo states to allow
+//     STB_TEXTEDIT_UNDOCHARCOUNT        the number of characters to store in the undo buffer
+//
+// Symbols you must define for implementation mode:
+//
+//    STB_TEXTEDIT_STRING               the type of object representing a string being edited,
+//                                      typically this is a wrapper object with other data you need
+//
+//    STB_TEXTEDIT_STRINGLEN(obj)       the length of the string (ideally O(1))
+//    STB_TEXTEDIT_LAYOUTROW(&r,obj,n)  returns the results of laying out a line of characters
+//                                        starting from character #n (see discussion below)
+//    STB_TEXTEDIT_GETWIDTH(obj,n,i)    returns the pixel delta from the xpos of the i'th character
+//                                        to the xpos of the i+1'th char for a line of characters
+//                                        starting at character #n (i.e. accounts for kerning
+//                                        with previous char)
+//    STB_TEXTEDIT_KEYTOTEXT(k)         maps a keyboard input to an insertable character
+//                                        (return type is int, -1 means not valid to insert)
+//    STB_TEXTEDIT_GETCHAR(obj,i)       returns the i'th character of obj, 0-based
+//    STB_TEXTEDIT_NEWLINE              the character returned by _GETCHAR() we recognize
+//                                        as manually wordwrapping for end-of-line positioning
+//
+//    STB_TEXTEDIT_DELETECHARS(obj,i,n)      delete n characters starting at i
+//    STB_TEXTEDIT_INSERTCHARS(obj,i,c*,n)   insert n characters at i (pointed to by STB_TEXTEDIT_CHARTYPE*)
+//
+//    STB_TEXTEDIT_K_SHIFT       a power of two that is or'd in to a keyboard input to represent the shift key
+//
+//    STB_TEXTEDIT_K_LEFT        keyboard input to move cursor left
+//    STB_TEXTEDIT_K_RIGHT       keyboard input to move cursor right
+//    STB_TEXTEDIT_K_UP          keyboard input to move cursor up
+//    STB_TEXTEDIT_K_DOWN        keyboard input to move cursor down
+//    STB_TEXTEDIT_K_LINESTART   keyboard input to move cursor to start of line  // e.g. HOME
+//    STB_TEXTEDIT_K_LINEEND     keyboard input to move cursor to end of line    // e.g. END
+//    STB_TEXTEDIT_K_TEXTSTART   keyboard input to move cursor to start of text  // e.g. ctrl-HOME
+//    STB_TEXTEDIT_K_TEXTEND     keyboard input to move cursor to end of text    // e.g. ctrl-END
+//    STB_TEXTEDIT_K_DELETE      keyboard input to delete selection or character under cursor
+//    STB_TEXTEDIT_K_BACKSPACE   keyboard input to delete selection or character left of cursor
+//    STB_TEXTEDIT_K_UNDO        keyboard input to perform undo
+//    STB_TEXTEDIT_K_REDO        keyboard input to perform redo
+//
+// Optional:
+//    STB_TEXTEDIT_K_INSERT              keyboard input to toggle insert mode
+//    STB_TEXTEDIT_IS_SPACE(ch)          true if character is whitespace (e.g. 'isspace'),
+//                                          required for default WORDLEFT/WORDRIGHT handlers
+//    STB_TEXTEDIT_MOVEWORDLEFT(obj,i)   custom handler for WORDLEFT, returns index to move cursor to
+//    STB_TEXTEDIT_MOVEWORDRIGHT(obj,i)  custom handler for WORDRIGHT, returns index to move cursor to
+//    STB_TEXTEDIT_K_WORDLEFT            keyboard input to move cursor left one word // e.g. ctrl-LEFT
+//    STB_TEXTEDIT_K_WORDRIGHT           keyboard input to move cursor right one word // e.g. ctrl-RIGHT
+//    STB_TEXTEDIT_K_LINESTART2          secondary keyboard input to move cursor to start of line
+//    STB_TEXTEDIT_K_LINEEND2            secondary keyboard input to move cursor to end of line
+//    STB_TEXTEDIT_K_TEXTSTART2          secondary keyboard input to move cursor to start of text
+//    STB_TEXTEDIT_K_TEXTEND2            secondary keyboard input to move cursor to end of text
+//
+// Todo:
+//    STB_TEXTEDIT_K_PGUP        keyboard input to move cursor up a page
+//    STB_TEXTEDIT_K_PGDOWN      keyboard input to move cursor down a page
+//
+// Keyboard input must be encoded as a single integer value; e.g. a character code
+// and some bitflags that represent shift states. to simplify the interface, SHIFT must
+// be a bitflag, so we can test the shifted state of cursor movements to allow selection,
+// i.e. (STB_TEXTED_K_RIGHT|STB_TEXTEDIT_K_SHIFT) should be shifted right-arrow.
+//
+// You can encode other things, such as CONTROL or ALT, in additional bits, and
+// then test for their presence in e.g. STB_TEXTEDIT_K_WORDLEFT. For example,
+// my Windows implementations add an additional CONTROL bit, and an additional KEYDOWN
+// bit. Then all of the STB_TEXTEDIT_K_ values bitwise-or in the KEYDOWN bit,
+// and I pass both WM_KEYDOWN and WM_CHAR events to the "key" function in the
+// API below. The control keys will only match WM_KEYDOWN events because of the
+// keydown bit I add, and STB_TEXTEDIT_KEYTOTEXT only tests for the KEYDOWN
+// bit so it only decodes WM_CHAR events.
+//
+// STB_TEXTEDIT_LAYOUTROW returns information about the shape of one displayed
+// row of characters assuming they start on the i'th character--the width and
+// the height and the number of characters consumed. This allows this library
+// to traverse the entire layout incrementally. You need to compute word-wrapping
+// here.
+//
+// Each textfield keeps its own insert mode state, which is not how normal
+// applications work. To keep an app-wide insert mode, update/copy the
+// "insert_mode" field of STB_TexteditState before/after calling API functions.
+//
+// API
+//
+//    void stb_textedit_initialize_state(STB_TexteditState *state, int is_single_line)
+//
+//    void stb_textedit_click(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y)
+//    void stb_textedit_drag(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y)
+//    int  stb_textedit_cut(STB_TEXTEDIT_STRING *str, STB_TexteditState *state)
+//    int  stb_textedit_paste(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE *text, int len)
+//    void stb_textedit_key(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int key)
+//
+//    Each of these functions potentially updates the string and updates the
+//    state.
+//
+//      initialize_state:
+//          set the textedit state to a known good default state when initially
+//          constructing the textedit.
+//
+//      click:
+//          call this with the mouse x,y on a mouse down; it will update the cursor
+//          and reset the selection start/end to the cursor point. the x,y must
+//          be relative to the text widget, with (0,0) being the top left.
+//     
+//      drag:
+//          call this with the mouse x,y on a mouse drag/up; it will update the
+//          cursor and the selection end point
+//     
+//      cut:
+//          call this to delete the current selection; returns true if there was
+//          one. you should FIRST copy the current selection to the system paste buffer.
+//          (To copy, just copy the current selection out of the string yourself.)
+//     
+//      paste:
+//          call this to paste text at the current cursor point or over the current
+//          selection if there is one.
+//     
+//      key:
+//          call this for keyboard inputs sent to the textfield. you can use it
+//          for "key down" events or for "translated" key events. if you need to
+//          do both (as in Win32), or distinguish Unicode characters from control
+//          inputs, set a high bit to distinguish the two; then you can define the
+//          various definitions like STB_TEXTEDIT_K_LEFT have the is-key-event bit
+//          set, and make STB_TEXTEDIT_KEYTOCHAR check that the is-key-event bit is
+//          clear.
+//     
+//   When rendering, you can read the cursor position and selection state from
+//   the STB_TexteditState.
+//
+//
+// Notes:
+//
+// This is designed to be usable in IMGUI, so it allows for the possibility of
+// running in an IMGUI that has NOT cached the multi-line layout. For this
+// reason, it provides an interface that is compatible with computing the
+// layout incrementally--we try to make sure we make as few passes through
+// as possible. (For example, to locate the mouse pointer in the text, we
+// could define functions that return the X and Y positions of characters
+// and binary search Y and then X, but if we're doing dynamic layout this
+// will run the layout algorithm many times, so instead we manually search
+// forward in one pass. Similar logic applies to e.g. up-arrow and
+// down-arrow movement.)
+//
+// If it's run in a widget that *has* cached the layout, then this is less
+// efficient, but it's not horrible on modern computers. But you wouldn't
+// want to edit million-line files with it.
+
+
+////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////
+////
+////   Header-file mode
+////
+////
+
+#ifndef INCLUDE_STB_TEXTEDIT_H
+#define INCLUDE_STB_TEXTEDIT_H
+
+////////////////////////////////////////////////////////////////////////
+//
+//     STB_TexteditState
+//
+// Definition of STB_TexteditState which you should store
+// per-textfield; it includes cursor position, selection state,
+// and undo state.
+//
+
+#ifndef STB_TEXTEDIT_UNDOSTATECOUNT
+#define STB_TEXTEDIT_UNDOSTATECOUNT   99
+#endif
+#ifndef STB_TEXTEDIT_UNDOCHARCOUNT
+#define STB_TEXTEDIT_UNDOCHARCOUNT   999
+#endif
+#ifndef STB_TEXTEDIT_CHARTYPE
+#define STB_TEXTEDIT_CHARTYPE        int
+#endif
+#ifndef STB_TEXTEDIT_POSITIONTYPE
+#define STB_TEXTEDIT_POSITIONTYPE    int
+#endif
+
+typedef struct
+{
+	// private data
+	STB_TEXTEDIT_POSITIONTYPE  where;
+	short           insert_length;
+	short           delete_length;
+	short           char_storage;
+} StbUndoRecord;
+
+typedef struct
+{
+	// private data
+	StbUndoRecord          undo_rec[STB_TEXTEDIT_UNDOSTATECOUNT];
+	STB_TEXTEDIT_CHARTYPE  undo_char[STB_TEXTEDIT_UNDOCHARCOUNT];
+	short undo_point, redo_point;
+	short undo_char_point, redo_char_point;
+} StbUndoState;
+
+typedef struct
+{
+	/////////////////////
+	//
+	// public data
+	//
+
+	int cursor;
+	// position of the text cursor within the string
+
+	int select_start;          // selection start point
+	int select_end;
+	// selection start and end point in characters; if equal, no selection.
+	// note that start may be less than or greater than end (e.g. when
+	// dragging the mouse, start is where the initial click was, and you
+	// can drag in either direction)
+
+	unsigned char insert_mode;
+	// each textfield keeps its own insert mode state. to keep an app-wide
+	// insert mode, copy this value in/out of the app state
+
+	/////////////////////
+	//
+	// private data
+	//
+	unsigned char cursor_at_end_of_line; // not implemented yet
+	unsigned char initialized;
+	unsigned char has_preferred_x;
+	unsigned char single_line;
+	unsigned char padding1, padding2, padding3;
+	float preferred_x; // this determines where the cursor up/down tries to seek to along x
+	StbUndoState undostate;
+} STB_TexteditState;
+
+
+////////////////////////////////////////////////////////////////////////
+//
+//     StbTexteditRow
+//
+// Result of layout query, used by stb_textedit to determine where
+// the text in each row is.
+
+// result of layout query
+typedef struct
+{
+	float x0, x1;             // starting x location, end x location (allows for align=right, etc)
+	float baseline_y_delta;  // position of baseline relative to previous row's baseline
+	float ymin, ymax;         // height of row above and below baseline
+	int num_chars;
+} StbTexteditRow;
+#endif //INCLUDE_STB_TEXTEDIT_H
+
+
+////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////
+////
+////   Implementation mode
+////
+////
+
+
+// implementation isn't include-guarded, since it might have indirectly
+// included just the "header" portion
+#ifdef STB_TEXTEDIT_IMPLEMENTATION
+
+#ifndef STB_TEXTEDIT_memmove
+#include <string.h>
+#define STB_TEXTEDIT_memmove memmove
+#endif
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+//      Mouse input handling
+//
+
+// traverse the layout to locate the nearest character to a display position
+static int stb_text_locate_coord(STB_TEXTEDIT_STRING *str, float x, float y)
+{
+	StbTexteditRow r;
+	int n = STB_TEXTEDIT_STRINGLEN(str);
+	float base_y = 0, prev_x;
+	int i = 0, k;
+
+	r.x0 = r.x1 = 0;
+	r.ymin = r.ymax = 0;
+	r.num_chars = 0;
+
+	// search rows to find one that straddles 'y'
+	while (i < n) {
+		STB_TEXTEDIT_LAYOUTROW(&r, str, i);
+		if (r.num_chars <= 0)
+			return n;
+
+		if (i == 0 && y < base_y + r.ymin)
+			return 0;
+
+		if (y < base_y + r.ymax)
+			break;
+
+		i += r.num_chars;
+		base_y += r.baseline_y_delta;
+	}
+
+	// below all text, return 'after' last character
+	if (i >= n)
+		return n;
+
+	// check if it's before the beginning of the line
+	if (x < r.x0)
+		return i;
+
+	// check if it's before the end of the line
+	if (x < r.x1) {
+		// search characters in row for one that straddles 'x'
+		prev_x = r.x0;
+		for (k = 0; k < r.num_chars; ++k) {
+			float w = STB_TEXTEDIT_GETWIDTH(str, i, k);
+			if (x < prev_x + w) {
+				if (x < prev_x + w / 2)
+					return k + i;
+				else
+					return k + i + 1;
+			}
+			prev_x += w;
+		}
+		// shouldn't happen, but if it does, fall through to end-of-line case
+	}
+
+	// if the last character is a newline, return that. otherwise return 'after' the last character
+	if (STB_TEXTEDIT_GETCHAR(str, i + r.num_chars - 1) == STB_TEXTEDIT_NEWLINE)
+		return i + r.num_chars - 1;
+	else
+		return i + r.num_chars;
+}
+
+// API click: on mouse down, move the cursor to the clicked location, and reset the selection
+static void stb_textedit_click(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y)
+{
+	state->cursor = stb_text_locate_coord(str, x, y);
+	state->select_start = state->cursor;
+	state->select_end = state->cursor;
+	state->has_preferred_x = 0;
+}
+
+// API drag: on mouse drag, move the cursor and selection endpoint to the clicked location
+static void stb_textedit_drag(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, float x, float y)
+{
+	int p = stb_text_locate_coord(str, x, y);
+	if (state->select_start == state->select_end)
+		state->select_start = state->cursor;
+	state->cursor = state->select_end = p;
+}
+
+/////////////////////////////////////////////////////////////////////////////
+//
+//      Keyboard input handling
+//
+
+// forward declarations
+static void stb_text_undo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state);
+static void stb_text_redo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state);
+static void stb_text_makeundo_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int length);
+static void stb_text_makeundo_insert(STB_TexteditState *state, int where, int length);
+static void stb_text_makeundo_replace(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int old_length, int new_length);
+
+typedef struct
+{
+	float x, y;    // position of n'th character
+	float height; // height of line
+	int first_char, length; // first char of row, and length
+	int prev_first;  // first char of previous row
+} StbFindState;
+
+// find the x/y location of a character, and remember info about the previous row in
+// case we get a move-up event (for page up, we'll have to rescan)
+static void stb_textedit_find_charpos(StbFindState *find, STB_TEXTEDIT_STRING *str, int n, int single_line)
+{
+	StbTexteditRow r;
+	int prev_start = 0;
+	int z = STB_TEXTEDIT_STRINGLEN(str);
+	int i = 0, first;
+
+	if (n == z) {
+		// if it's at the end, then find the last line -- simpler than trying to
+		// explicitly handle this case in the regular code
+		if (single_line) {
+			STB_TEXTEDIT_LAYOUTROW(&r, str, 0);
+			find->y = 0;
+			find->first_char = 0;
+			find->length = z;
+			find->height = r.ymax - r.ymin;
+			find->x = r.x1;
+		}
+		else {
+			find->y = 0;
+			find->x = 0;
+			find->height = 1;
+			while (i < z) {
+				STB_TEXTEDIT_LAYOUTROW(&r, str, i);
+				prev_start = i;
+				i += r.num_chars;
+			}
+			find->first_char = i;
+			find->length = 0;
+			find->prev_first = prev_start;
+		}
+		return;
+	}
+
+	// search rows to find the one that straddles character n
+	find->y = 0;
+
+	for (;;) {
+		STB_TEXTEDIT_LAYOUTROW(&r, str, i);
+		if (n < i + r.num_chars)
+			break;
+		prev_start = i;
+		i += r.num_chars;
+		find->y += r.baseline_y_delta;
+	}
+
+	find->first_char = first = i;
+	find->length = r.num_chars;
+	find->height = r.ymax - r.ymin;
+	find->prev_first = prev_start;
+
+	// now scan to find xpos
+	find->x = r.x0;
+	i = 0;
+	for (i = 0; first + i < n; ++i)
+		find->x += STB_TEXTEDIT_GETWIDTH(str, first, i);
+}
+
+#define STB_TEXT_HAS_SELECTION(s)   ((s)->select_start != (s)->select_end)
+
+// make the selection/cursor state valid if client altered the string
+static void stb_textedit_clamp(STB_TEXTEDIT_STRING *str, STB_TexteditState *state)
+{
+	int n = STB_TEXTEDIT_STRINGLEN(str);
+	if (STB_TEXT_HAS_SELECTION(state)) {
+		if (state->select_start > n) state->select_start = n;
+		if (state->select_end   > n) state->select_end = n;
+		// if clamping forced them to be equal, move the cursor to match
+		if (state->select_start == state->select_end)
+			state->cursor = state->select_start;
+	}
+	if (state->cursor > n) state->cursor = n;
+}
+
+// delete characters while updating undo
+static void stb_textedit_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int len)
+{
+	stb_text_makeundo_delete(str, state, where, len);
+	STB_TEXTEDIT_DELETECHARS(str, where, len);
+	state->has_preferred_x = 0;
+}
+
+// delete the section
+static void stb_textedit_delete_selection(STB_TEXTEDIT_STRING *str, STB_TexteditState *state)
+{
+	stb_textedit_clamp(str, state);
+	if (STB_TEXT_HAS_SELECTION(state)) {
+		if (state->select_start < state->select_end) {
+			stb_textedit_delete(str, state, state->select_start, state->select_end - state->select_start);
+			state->select_end = state->cursor = state->select_start;
+		}
+		else {
+			stb_textedit_delete(str, state, state->select_end, state->select_start - state->select_end);
+			state->select_start = state->cursor = state->select_end;
+		}
+		state->has_preferred_x = 0;
+	}
+}
+
+// canoncialize the selection so start <= end
+static void stb_textedit_sortselection(STB_TexteditState *state)
+{
+	if (state->select_end < state->select_start) {
+		int temp = state->select_end;
+		state->select_end = state->select_start;
+		state->select_start = temp;
+	}
+}
+
+// move cursor to first character of selection
+static void stb_textedit_move_to_first(STB_TexteditState *state)
+{
+	if (STB_TEXT_HAS_SELECTION(state)) {
+		stb_textedit_sortselection(state);
+		state->cursor = state->select_start;
+		state->select_end = state->select_start;
+		state->has_preferred_x = 0;
+	}
+}
+
+// move cursor to last character of selection
+static void stb_textedit_move_to_last(STB_TEXTEDIT_STRING *str, STB_TexteditState *state)
+{
+	if (STB_TEXT_HAS_SELECTION(state)) {
+		stb_textedit_sortselection(state);
+		stb_textedit_clamp(str, state);
+		state->cursor = state->select_end;
+		state->select_start = state->select_end;
+		state->has_preferred_x = 0;
+	}
+}
+
+#ifdef STB_TEXTEDIT_IS_SPACE
+static int is_word_boundary(STB_TEXTEDIT_STRING *str, int idx)
+{
+	return idx > 0 ? (STB_TEXTEDIT_IS_SPACE(STB_TEXTEDIT_GETCHAR(str, idx - 1)) && !STB_TEXTEDIT_IS_SPACE(STB_TEXTEDIT_GETCHAR(str, idx))) : 1;
+}
+
+#ifndef STB_TEXTEDIT_MOVEWORDLEFT
+static int stb_textedit_move_to_word_previous(STB_TEXTEDIT_STRING *str, int c)
+{
+	--c; // always move at least one character
+	while (c >= 0 && !is_word_boundary(str, c))
+		--c;
+
+	if (c < 0)
+		c = 0;
+
+	return c;
+}
+#define STB_TEXTEDIT_MOVEWORDLEFT stb_textedit_move_to_word_previous
+#endif
+
+#ifndef STB_TEXTEDIT_MOVEWORDRIGHT
+static int stb_textedit_move_to_word_next(STB_TEXTEDIT_STRING *str, int c)
+{
+	const int len = STB_TEXTEDIT_STRINGLEN(str);
+	++c; // always move at least one character
+	while (c < len && !is_word_boundary(str, c))
+		++c;
+
+	if (c > len)
+		c = len;
+
+	return c;
+}
+#define STB_TEXTEDIT_MOVEWORDRIGHT stb_textedit_move_to_word_next
+#endif
+
+#endif
+
+// update selection and cursor to match each other
+static void stb_textedit_prep_selection_at_cursor(STB_TexteditState *state)
+{
+	if (!STB_TEXT_HAS_SELECTION(state))
+		state->select_start = state->select_end = state->cursor;
+	else
+		state->cursor = state->select_end;
+}
+
+// API cut: delete selection
+static int stb_textedit_cut(STB_TEXTEDIT_STRING *str, STB_TexteditState *state)
+{
+	if (STB_TEXT_HAS_SELECTION(state)) {
+		stb_textedit_delete_selection(str, state); // implicity clamps
+		state->has_preferred_x = 0;
+		return 1;
+	}
+	return 0;
+}
+
+// API paste: replace existing selection with passed-in text
+static int stb_textedit_paste(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_CHARTYPE const *ctext, int len)
+{
+	STB_TEXTEDIT_CHARTYPE *text = (STB_TEXTEDIT_CHARTYPE *)ctext;
+	// if there's a selection, the paste should delete it
+	stb_textedit_clamp(str, state);
+	stb_textedit_delete_selection(str, state);
+	// try to insert the characters
+	if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, text, len)) {
+		stb_text_makeundo_insert(state, state->cursor, len);
+		state->cursor += len;
+		state->has_preferred_x = 0;
+		return 1;
+	}
+	// remove the undo since we didn't actually insert the characters
+	if (state->undostate.undo_point)
+		--state->undostate.undo_point;
+	return 0;
+}
+
+// API key: process a keyboard input
+static void stb_textedit_key(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int key)
+{
+retry:
+	switch (key) {
+	default: {
+		int c = STB_TEXTEDIT_KEYTOTEXT(key);
+		if (c > 0) {
+			STB_TEXTEDIT_CHARTYPE ch = (STB_TEXTEDIT_CHARTYPE)c;
+
+			// can't add newline in single-line mode
+			if (c == '\n' && state->single_line)
+				break;
+
+			if (state->insert_mode && !STB_TEXT_HAS_SELECTION(state) && state->cursor < STB_TEXTEDIT_STRINGLEN(str)) {
+				stb_text_makeundo_replace(str, state, state->cursor, 1, 1);
+				STB_TEXTEDIT_DELETECHARS(str, state->cursor, 1);
+				if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, &ch, 1)) {
+					++state->cursor;
+					state->has_preferred_x = 0;
+				}
+			}
+			else {
+				stb_textedit_delete_selection(str, state); // implicity clamps
+				if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, &ch, 1)) {
+					stb_text_makeundo_insert(state, state->cursor, 1);
+					++state->cursor;
+					state->has_preferred_x = 0;
+				}
+			}
+		}
+		break;
+	}
+
+#ifdef STB_TEXTEDIT_K_INSERT
+	case STB_TEXTEDIT_K_INSERT:
+		state->insert_mode = !state->insert_mode;
+		break;
+#endif
+
+	case STB_TEXTEDIT_K_UNDO:
+		stb_text_undo(str, state);
+		state->has_preferred_x = 0;
+		break;
+
+	case STB_TEXTEDIT_K_REDO:
+		stb_text_redo(str, state);
+		state->has_preferred_x = 0;
+		break;
+
+	case STB_TEXTEDIT_K_LEFT:
+		// if currently there's a selection, move cursor to start of selection
+		if (STB_TEXT_HAS_SELECTION(state))
+			stb_textedit_move_to_first(state);
+		else
+			if (state->cursor > 0)
+				--state->cursor;
+		state->has_preferred_x = 0;
+		break;
+
+	case STB_TEXTEDIT_K_RIGHT:
+		// if currently there's a selection, move cursor to end of selection
+		if (STB_TEXT_HAS_SELECTION(state))
+			stb_textedit_move_to_last(str, state);
+		else
+			++state->cursor;
+		stb_textedit_clamp(str, state);
+		state->has_preferred_x = 0;
+		break;
+
+	case STB_TEXTEDIT_K_LEFT | STB_TEXTEDIT_K_SHIFT:
+		stb_textedit_clamp(str, state);
+		stb_textedit_prep_selection_at_cursor(state);
+		// move selection left
+		if (state->select_end > 0)
+			--state->select_end;
+		state->cursor = state->select_end;
+		state->has_preferred_x = 0;
+		break;
+
+#ifdef STB_TEXTEDIT_MOVEWORDLEFT
+	case STB_TEXTEDIT_K_WORDLEFT:
+		if (STB_TEXT_HAS_SELECTION(state))
+			stb_textedit_move_to_first(state);
+		else {
+			state->cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state->cursor);
+			stb_textedit_clamp(str, state);
+		}
+		break;
+
+	case STB_TEXTEDIT_K_WORDLEFT | STB_TEXTEDIT_K_SHIFT:
+		if (!STB_TEXT_HAS_SELECTION(state))
+			stb_textedit_prep_selection_at_cursor(state);
+
+		state->cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state->cursor);
+		state->select_end = state->cursor;
+
+		stb_textedit_clamp(str, state);
+		break;
+#endif
+
+#ifdef STB_TEXTEDIT_MOVEWORDRIGHT
+	case STB_TEXTEDIT_K_WORDRIGHT:
+		if (STB_TEXT_HAS_SELECTION(state))
+			stb_textedit_move_to_last(str, state);
+		else {
+			state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor);
+			stb_textedit_clamp(str, state);
+		}
+		break;
+
+	case STB_TEXTEDIT_K_WORDRIGHT | STB_TEXTEDIT_K_SHIFT:
+		if (!STB_TEXT_HAS_SELECTION(state))
+			stb_textedit_prep_selection_at_cursor(state);
+
+		state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor);
+		state->select_end = state->cursor;
+
+		stb_textedit_clamp(str, state);
+		break;
+#endif
+
+	case STB_TEXTEDIT_K_RIGHT | STB_TEXTEDIT_K_SHIFT:
+		stb_textedit_prep_selection_at_cursor(state);
+		// move selection right
+		++state->select_end;
+		stb_textedit_clamp(str, state);
+		state->cursor = state->select_end;
+		state->has_preferred_x = 0;
+		break;
+
+	case STB_TEXTEDIT_K_DOWN:
+	case STB_TEXTEDIT_K_DOWN | STB_TEXTEDIT_K_SHIFT: {
+		StbFindState find;
+		StbTexteditRow row;
+		int i, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0;
+
+		if (state->single_line) {
+			// on windows, up&down in single-line behave like left&right
+			key = STB_TEXTEDIT_K_RIGHT | (key & STB_TEXTEDIT_K_SHIFT);
+			goto retry;
+		}
+
+		if (sel)
+			stb_textedit_prep_selection_at_cursor(state);
+		else if (STB_TEXT_HAS_SELECTION(state))
+			stb_textedit_move_to_last(str, state);
+
+		// compute current position of cursor point
+		stb_textedit_clamp(str, state);
+		stb_textedit_find_charpos(&find, str, state->cursor, state->single_line);
+
+		// now find character position down a row
+		if (find.length) {
+			float goal_x = state->has_preferred_x ? state->preferred_x : find.x;
+			float x;
+			int start = find.first_char + find.length;
+			state->cursor = start;
+			STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor);
+			x = row.x0;
+			for (i = 0; i < row.num_chars; ++i) {
+				float dx = STB_TEXTEDIT_GETWIDTH(str, start, i);
+#ifdef STB_TEXTEDIT_GETWIDTH_NEWLINE
+				if (dx == STB_TEXTEDIT_GETWIDTH_NEWLINE)
+					break;
+#endif
+				x += dx;
+				if (x > goal_x)
+					break;
+				++state->cursor;
+			}
+			stb_textedit_clamp(str, state);
+
+			state->has_preferred_x = 1;
+			state->preferred_x = goal_x;
+
+			if (sel)
+				state->select_end = state->cursor;
+		}
+		break;
+	}
+
+	case STB_TEXTEDIT_K_UP:
+	case STB_TEXTEDIT_K_UP | STB_TEXTEDIT_K_SHIFT: {
+		StbFindState find;
+		StbTexteditRow row;
+		int i, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0;
+
+		if (state->single_line) {
+			// on windows, up&down become left&right
+			key = STB_TEXTEDIT_K_LEFT | (key & STB_TEXTEDIT_K_SHIFT);
+			goto retry;
+		}
+
+		if (sel)
+			stb_textedit_prep_selection_at_cursor(state);
+		else if (STB_TEXT_HAS_SELECTION(state))
+			stb_textedit_move_to_first(state);
+
+		// compute current position of cursor point
+		stb_textedit_clamp(str, state);
+		stb_textedit_find_charpos(&find, str, state->cursor, state->single_line);
+
+		// can only go up if there's a previous row
+		if (find.prev_first != find.first_char) {
+			// now find character position up a row
+			float goal_x = state->has_preferred_x ? state->preferred_x : find.x;
+			float x;
+			state->cursor = find.prev_first;
+			STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor);
+			x = row.x0;
+			for (i = 0; i < row.num_chars; ++i) {
+				float dx = STB_TEXTEDIT_GETWIDTH(str, find.prev_first, i);
+#ifdef STB_TEXTEDIT_GETWIDTH_NEWLINE
+				if (dx == STB_TEXTEDIT_GETWIDTH_NEWLINE)
+					break;
+#endif
+				x += dx;
+				if (x > goal_x)
+					break;
+				++state->cursor;
+			}
+			stb_textedit_clamp(str, state);
+
+			state->has_preferred_x = 1;
+			state->preferred_x = goal_x;
+
+			if (sel)
+				state->select_end = state->cursor;
+		}
+		break;
+	}
+
+	case STB_TEXTEDIT_K_DELETE:
+	case STB_TEXTEDIT_K_DELETE | STB_TEXTEDIT_K_SHIFT:
+		if (STB_TEXT_HAS_SELECTION(state))
+			stb_textedit_delete_selection(str, state);
+		else {
+			int n = STB_TEXTEDIT_STRINGLEN(str);
+			if (state->cursor < n)
+				stb_textedit_delete(str, state, state->cursor, 1);
+		}
+		state->has_preferred_x = 0;
+		break;
+
+	case STB_TEXTEDIT_K_BACKSPACE:
+	case STB_TEXTEDIT_K_BACKSPACE | STB_TEXTEDIT_K_SHIFT:
+		if (STB_TEXT_HAS_SELECTION(state))
+			stb_textedit_delete_selection(str, state);
+		else {
+			stb_textedit_clamp(str, state);
+			if (state->cursor > 0) {
+				stb_textedit_delete(str, state, state->cursor - 1, 1);
+				--state->cursor;
+			}
+		}
+		state->has_preferred_x = 0;
+		break;
+
+#ifdef STB_TEXTEDIT_K_TEXTSTART2
+	case STB_TEXTEDIT_K_TEXTSTART2:
+#endif
+	case STB_TEXTEDIT_K_TEXTSTART:
+		state->cursor = state->select_start = state->select_end = 0;
+		state->has_preferred_x = 0;
+		break;
+
+#ifdef STB_TEXTEDIT_K_TEXTEND2
+	case STB_TEXTEDIT_K_TEXTEND2:
+#endif
+	case STB_TEXTEDIT_K_TEXTEND:
+		state->cursor = STB_TEXTEDIT_STRINGLEN(str);
+		state->select_start = state->select_end = 0;
+		state->has_preferred_x = 0;
+		break;
+
+#ifdef STB_TEXTEDIT_K_TEXTSTART2
+	case STB_TEXTEDIT_K_TEXTSTART2 | STB_TEXTEDIT_K_SHIFT:
+#endif
+	case STB_TEXTEDIT_K_TEXTSTART | STB_TEXTEDIT_K_SHIFT:
+		stb_textedit_prep_selection_at_cursor(state);
+		state->cursor = state->select_end = 0;
+		state->has_preferred_x = 0;
+		break;
+
+#ifdef STB_TEXTEDIT_K_TEXTEND2
+	case STB_TEXTEDIT_K_TEXTEND2 | STB_TEXTEDIT_K_SHIFT:
+#endif
+	case STB_TEXTEDIT_K_TEXTEND | STB_TEXTEDIT_K_SHIFT:
+		stb_textedit_prep_selection_at_cursor(state);
+		state->cursor = state->select_end = STB_TEXTEDIT_STRINGLEN(str);
+		state->has_preferred_x = 0;
+		break;
+
+
+#ifdef STB_TEXTEDIT_K_LINESTART2
+	case STB_TEXTEDIT_K_LINESTART2:
+#endif
+	case STB_TEXTEDIT_K_LINESTART:
+		stb_textedit_clamp(str, state);
+		stb_textedit_move_to_first(state);
+		if (state->single_line)
+			state->cursor = 0;
+		else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor - 1) != STB_TEXTEDIT_NEWLINE)
+			--state->cursor;
+		state->has_preferred_x = 0;
+		break;
+
+#ifdef STB_TEXTEDIT_K_LINEEND2
+	case STB_TEXTEDIT_K_LINEEND2:
+#endif
+	case STB_TEXTEDIT_K_LINEEND: {
+		int n = STB_TEXTEDIT_STRINGLEN(str);
+		stb_textedit_clamp(str, state);
+		stb_textedit_move_to_first(state);
+		if (state->single_line)
+			state->cursor = n;
+		else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE)
+			++state->cursor;
+		state->has_preferred_x = 0;
+		break;
+	}
+
+#ifdef STB_TEXTEDIT_K_LINESTART2
+	case STB_TEXTEDIT_K_LINESTART2 | STB_TEXTEDIT_K_SHIFT:
+#endif
+	case STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_SHIFT:
+		stb_textedit_clamp(str, state);
+		stb_textedit_prep_selection_at_cursor(state);
+		if (state->single_line)
+			state->cursor = 0;
+		else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor - 1) != STB_TEXTEDIT_NEWLINE)
+			--state->cursor;
+		state->select_end = state->cursor;
+		state->has_preferred_x = 0;
+		break;
+
+#ifdef STB_TEXTEDIT_K_LINEEND2
+	case STB_TEXTEDIT_K_LINEEND2 | STB_TEXTEDIT_K_SHIFT:
+#endif
+	case STB_TEXTEDIT_K_LINEEND | STB_TEXTEDIT_K_SHIFT: {
+		int n = STB_TEXTEDIT_STRINGLEN(str);
+		stb_textedit_clamp(str, state);
+		stb_textedit_prep_selection_at_cursor(state);
+		if (state->single_line)
+			state->cursor = n;
+		else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE)
+			++state->cursor;
+		state->select_end = state->cursor;
+		state->has_preferred_x = 0;
+		break;
+	}
+
+														// @TODO:
+														//    STB_TEXTEDIT_K_PGUP      - move cursor up a page
+														//    STB_TEXTEDIT_K_PGDOWN    - move cursor down a page
+	}
+}
+
+/////////////////////////////////////////////////////////////////////////////
+//
+//      Undo processing
+//
+// @OPTIMIZE: the undo/redo buffer should be circular
+
+static void stb_textedit_flush_redo(StbUndoState *state)
+{
+	state->redo_point = STB_TEXTEDIT_UNDOSTATECOUNT;
+	state->redo_char_point = STB_TEXTEDIT_UNDOCHARCOUNT;
+}
+
+// discard the oldest entry in the undo list
+static void stb_textedit_discard_undo(StbUndoState *state)
+{
+	if (state->undo_point > 0) {
+		// if the 0th undo state has characters, clean those up
+		if (state->undo_rec[0].char_storage >= 0) {
+			int n = state->undo_rec[0].insert_length, i;
+			// delete n characters from all other records
+			state->undo_char_point = state->undo_char_point - (short)n;  // vsnet05
+			STB_TEXTEDIT_memmove(state->undo_char, state->undo_char + n, (size_t)((size_t)state->undo_char_point * sizeof(STB_TEXTEDIT_CHARTYPE)));
+			for (i = 0; i < state->undo_point; ++i)
+				if (state->undo_rec[i].char_storage >= 0)
+					state->undo_rec[i].char_storage = state->undo_rec[i].char_storage - (short)n; // vsnet05 // @OPTIMIZE: get rid of char_storage and infer it
+		}
+		--state->undo_point;
+		STB_TEXTEDIT_memmove(state->undo_rec, state->undo_rec + 1, (size_t)((size_t)state->undo_point * sizeof(state->undo_rec[0])));
+	}
+}
+
+// discard the oldest entry in the redo list--it's bad if this
+// ever happens, but because undo & redo have to store the actual
+// characters in different cases, the redo character buffer can
+// fill up even though the undo buffer didn't
+static void stb_textedit_discard_redo(StbUndoState *state)
+{
+	int k = STB_TEXTEDIT_UNDOSTATECOUNT - 1;
+
+	if (state->redo_point <= k) {
+		// if the k'th undo state has characters, clean those up
+		if (state->undo_rec[k].char_storage >= 0) {
+			int n = state->undo_rec[k].insert_length, i;
+			// delete n characters from all other records
+			state->redo_char_point = state->redo_char_point + (short)n; // vsnet05
+			STB_TEXTEDIT_memmove(state->undo_char + state->redo_char_point, state->undo_char + state->redo_char_point - n, (size_t)((size_t)(STB_TEXTEDIT_UNDOCHARCOUNT - state->redo_char_point) * sizeof(STB_TEXTEDIT_CHARTYPE)));
+			for (i = state->redo_point; i < k; ++i)
+				if (state->undo_rec[i].char_storage >= 0)
+					state->undo_rec[i].char_storage = state->undo_rec[i].char_storage + (short)n; // vsnet05
+		}
+		STB_TEXTEDIT_memmove(state->undo_rec + state->redo_point, state->undo_rec + state->redo_point - 1, (size_t)((size_t)(STB_TEXTEDIT_UNDOSTATECOUNT - state->redo_point) * sizeof(state->undo_rec[0])));
+		++state->redo_point;
+	}
+}
+
+static StbUndoRecord *stb_text_create_undo_record(StbUndoState *state, int numchars)
+{
+	// any time we create a new undo record, we discard redo
+	stb_textedit_flush_redo(state);
+
+	// if we have no free records, we have to make room, by sliding the
+	// existing records down
+	if (state->undo_point == STB_TEXTEDIT_UNDOSTATECOUNT)
+		stb_textedit_discard_undo(state);
+
+	// if the characters to store won't possibly fit in the buffer, we can't undo
+	if (numchars > STB_TEXTEDIT_UNDOCHARCOUNT) {
+		state->undo_point = 0;
+		state->undo_char_point = 0;
+		return NULL;
+	}
+
+	// if we don't have enough free characters in the buffer, we have to make room
+	while (state->undo_char_point + numchars > STB_TEXTEDIT_UNDOCHARCOUNT)
+		stb_textedit_discard_undo(state);
+
+	return &state->undo_rec[state->undo_point++];
+}
+
+static STB_TEXTEDIT_CHARTYPE *stb_text_createundo(StbUndoState *state, int pos, int insert_len, int delete_len)
+{
+	StbUndoRecord *r = stb_text_create_undo_record(state, insert_len);
+	if (r == NULL)
+		return NULL;
+
+	r->where = pos;
+	r->insert_length = (short)insert_len;
+	r->delete_length = (short)delete_len;
+
+	if (insert_len == 0) {
+		r->char_storage = -1;
+		return NULL;
+	}
+	else {
+		r->char_storage = state->undo_char_point;
+		state->undo_char_point = state->undo_char_point + (short)insert_len;
+		return &state->undo_char[r->char_storage];
+	}
+}
+
+static void stb_text_undo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state)
+{
+	StbUndoState *s = &state->undostate;
+	StbUndoRecord u, *r;
+	if (s->undo_point == 0)
+		return;
+
+	// we need to do two things: apply the undo record, and create a redo record
+	u = s->undo_rec[s->undo_point - 1];
+	r = &s->undo_rec[s->redo_point - 1];
+	r->char_storage = -1;
+
+	r->insert_length = u.delete_length;
+	r->delete_length = u.insert_length;
+	r->where = u.where;
+
+	if (u.delete_length) {
+		// if the undo record says to delete characters, then the redo record will
+		// need to re-insert the characters that get deleted, so we need to store
+		// them.
+
+		// there are three cases:
+		//    there's enough room to store the characters
+		//    characters stored for *redoing* don't leave room for redo
+		//    characters stored for *undoing* don't leave room for redo
+		// if the last is true, we have to bail
+
+		if (s->undo_char_point + u.delete_length >= STB_TEXTEDIT_UNDOCHARCOUNT) {
+			// the undo records take up too much character space; there's no space to store the redo characters
+			r->insert_length = 0;
+		}
+		else {
+			int i;
+
+			// there's definitely room to store the characters eventually
+			while (s->undo_char_point + u.delete_length > s->redo_char_point) {
+				// there's currently not enough room, so discard a redo record
+				stb_textedit_discard_redo(s);
+				// should never happen:
+				if (s->redo_point == STB_TEXTEDIT_UNDOSTATECOUNT)
+					return;
+			}
+			r = &s->undo_rec[s->redo_point - 1];
+
+			r->char_storage = s->redo_char_point - u.delete_length;
+			s->redo_char_point = s->redo_char_point - (short)u.delete_length;
+
+			// now save the characters
+			for (i = 0; i < u.delete_length; ++i)
+				s->undo_char[r->char_storage + i] = STB_TEXTEDIT_GETCHAR(str, u.where + i);
+		}
+
+		// now we can carry out the deletion
+		STB_TEXTEDIT_DELETECHARS(str, u.where, u.delete_length);
+	}
+
+	// check type of recorded action:
+	if (u.insert_length) {
+		// easy case: was a deletion, so we need to insert n characters
+		STB_TEXTEDIT_INSERTCHARS(str, u.where, &s->undo_char[u.char_storage], u.insert_length);
+		s->undo_char_point -= u.insert_length;
+	}
+
+	state->cursor = u.where + u.insert_length;
+
+	s->undo_point--;
+	s->redo_point--;
+}
+
+static void stb_text_redo(STB_TEXTEDIT_STRING *str, STB_TexteditState *state)
+{
+	StbUndoState *s = &state->undostate;
+	StbUndoRecord *u, r;
+	if (s->redo_point == STB_TEXTEDIT_UNDOSTATECOUNT)
+		return;
+
+	// we need to do two things: apply the redo record, and create an undo record
+	u = &s->undo_rec[s->undo_point];
+	r = s->undo_rec[s->redo_point];
+
+	// we KNOW there must be room for the undo record, because the redo record
+	// was derived from an undo record
+
+	u->delete_length = r.insert_length;
+	u->insert_length = r.delete_length;
+	u->where = r.where;
+	u->char_storage = -1;
+
+	if (r.delete_length) {
+		// the redo record requires us to delete characters, so the undo record
+		// needs to store the characters
+
+		if (s->undo_char_point + u->insert_length > s->redo_char_point) {
+			u->insert_length = 0;
+			u->delete_length = 0;
+		}
+		else {
+			int i;
+			u->char_storage = s->undo_char_point;
+			s->undo_char_point = s->undo_char_point + u->insert_length;
+
+			// now save the characters
+			for (i = 0; i < u->insert_length; ++i)
+				s->undo_char[u->char_storage + i] = STB_TEXTEDIT_GETCHAR(str, u->where + i);
+		}
+
+		STB_TEXTEDIT_DELETECHARS(str, r.where, r.delete_length);
+	}
+
+	if (r.insert_length) {
+		// easy case: need to insert n characters
+		STB_TEXTEDIT_INSERTCHARS(str, r.where, &s->undo_char[r.char_storage], r.insert_length);
+		s->redo_char_point += r.insert_length;
+	}
+
+	state->cursor = r.where + r.insert_length;
+
+	s->undo_point++;
+	s->redo_point++;
+}
+
+static void stb_text_makeundo_insert(STB_TexteditState *state, int where, int length)
+{
+	stb_text_createundo(&state->undostate, where, 0, length);
+}
+
+static void stb_text_makeundo_delete(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int length)
+{
+	int i;
+	STB_TEXTEDIT_CHARTYPE *p = stb_text_createundo(&state->undostate, where, length, 0);
+	if (p) {
+		for (i = 0; i < length; ++i)
+			p[i] = STB_TEXTEDIT_GETCHAR(str, where + i);
+	}
+}
+
+static void stb_text_makeundo_replace(STB_TEXTEDIT_STRING *str, STB_TexteditState *state, int where, int old_length, int new_length)
+{
+	int i;
+	STB_TEXTEDIT_CHARTYPE *p = stb_text_createundo(&state->undostate, where, old_length, new_length);
+	if (p) {
+		for (i = 0; i < old_length; ++i)
+			p[i] = STB_TEXTEDIT_GETCHAR(str, where + i);
+	}
+}
+
+// reset the state to default
+static void stb_textedit_clear_state(STB_TexteditState *state, int is_single_line)
+{
+	state->undostate.undo_point = 0;
+	state->undostate.undo_char_point = 0;
+	state->undostate.redo_point = STB_TEXTEDIT_UNDOSTATECOUNT;
+	state->undostate.redo_char_point = STB_TEXTEDIT_UNDOCHARCOUNT;
+	state->select_end = state->select_start = 0;
+	state->cursor = 0;
+	state->has_preferred_x = 0;
+	state->preferred_x = 0;
+	state->cursor_at_end_of_line = 0;
+	state->initialized = 1;
+	state->single_line = (unsigned char)is_single_line;
+	state->insert_mode = 0;
+}
+
+// API initialize
+static void stb_textedit_initialize_state(STB_TexteditState *state, int is_single_line)
+{
+	stb_textedit_clear_state(state, is_single_line);
+}
+#endif//STB_TEXTEDIT_IMPLEMENTATION
diff --git a/apex_guest/Client/Client/impl/libraries/ImGui/stb_truetype.h b/apex_guest/Client/Client/impl/libraries/ImGui/stb_truetype.h
new file mode 100644
index 0000000..528689c
--- /dev/null
+++ b/apex_guest/Client/Client/impl/libraries/ImGui/stb_truetype.h
@@ -0,0 +1,4075 @@
+// stb_truetype.h - v1.14 - public domain
+// authored from 2009-2016 by Sean Barrett / RAD Game Tools
+//
+//   This library processes TrueType files:
+//        parse files
+//        extract glyph metrics
+//        extract glyph shapes
+//        render glyphs to one-channel bitmaps with antialiasing (box filter)
+//
+//   Todo:
+//        non-MS cmaps
+//        crashproof on bad data
+//        hinting? (no longer patented)
+//        cleartype-style AA?
+//        optimize: use simple memory allocator for intermediates
+//        optimize: build edge-list directly from curves
+//        optimize: rasterize directly from curves?
+//
+// ADDITIONAL CONTRIBUTORS
+//
+//   Mikko Mononen: compound shape support, more cmap formats
+//   Tor Andersson: kerning, subpixel rendering
+//   Dougall Johnson: OpenType / Type 2 font handling
+//
+//   Misc other:
+//       Ryan Gordon
+//       Simon Glass
+//       github:IntellectualKitty
+//
+//   Bug/warning reports/fixes:
+//       "Zer" on mollyrocket (with fix)
+//       Cass Everitt
+//       stoiko (Haemimont Games)
+//       Brian Hook 
+//       Walter van Niftrik
+//       David Gow
+//       David Given
+//       Ivan-Assen Ivanov
+//       Anthony Pesch
+//       Johan Duparc
+//       Hou Qiming
+//       Fabian "ryg" Giesen
+//       Martins Mozeiko
+//       Cap Petschulat
+//       Omar Cornut
+//       github:aloucks
+//       Peter LaValle
+//       Sergey Popov
+//       Giumo X. Clanjor
+//       Higor Euripedes
+//       Thomas Fields
+//       Derek Vinyard
+//
+// VERSION HISTORY
+//
+//   1.13 (2017-01-02) support OpenType fonts, certain Apple fonts, num-fonts-in-TTC function
+//   1.12 (2016-10-25) suppress warnings about casting away const with -Wcast-qual
+//   1.11 (2016-04-02) fix unused-variable warning
+//   1.10 (2016-04-02) user-defined fabs(); rare memory leak; remove duplicate typedef
+//   1.09 (2016-01-16) warning fix; avoid crash on outofmem; use allocation userdata properly
+//   1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges
+//   1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints;
+//                     variant PackFontRanges to pack and render in separate phases;
+//                     fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?);
+//                     fixed an assert() bug in the new rasterizer
+//                     replace assert() with STBTT_assert() in new rasterizer
+//
+//   Full history can be found at the end of this file.
+//
+// LICENSE
+//
+//   This software is dual-licensed to the public domain and under the following
+//   license: you are granted a perpetual, irrevocable license to copy, modify,
+//   publish, and distribute this file as you see fit.
+//
+// USAGE
+//
+//   Include this file in whatever places neeed to refer to it. In ONE C/C++
+//   file, write:
+//      #define STB_TRUETYPE_IMPLEMENTATION
+//   before the #include of this file. This expands out the actual
+//   implementation into that C/C++ file.
+//
+//   To make the implementation private to the file that generates the implementation,
+//      #define STBTT_STATIC
+//
+//   Simple 3D API (don't ship this, but it's fine for tools and quick start)
+//           stbtt_BakeFontBitmap()               -- bake a font to a bitmap for use as texture
+//           stbtt_GetBakedQuad()                 -- compute quad to draw for a given char
+//
+//   Improved 3D API (more shippable):
+//           #include "stb_rect_pack.h"           -- optional, but you really want it
+//           stbtt_PackBegin()
+//           stbtt_PackSetOversample()            -- for improved quality on small fonts
+//           stbtt_PackFontRanges()               -- pack and renders
+//           stbtt_PackEnd()
+//           stbtt_GetPackedQuad()
+//
+//   "Load" a font file from a memory buffer (you have to keep the buffer loaded)
+//           stbtt_InitFont()
+//           stbtt_GetFontOffsetForIndex()        -- indexing for TTC font collections
+//           stbtt_GetNumberOfFonts()             -- number of fonts for TTC font collections
+//
+//   Render a unicode codepoint to a bitmap
+//           stbtt_GetCodepointBitmap()           -- allocates and returns a bitmap
+//           stbtt_MakeCodepointBitmap()          -- renders into bitmap you provide
+//           stbtt_GetCodepointBitmapBox()        -- how big the bitmap must be
+//
+//   Character advance/positioning
+//           stbtt_GetCodepointHMetrics()
+//           stbtt_GetFontVMetrics()
+//           stbtt_GetCodepointKernAdvance()
+//
+//   Starting with version 1.06, the rasterizer was replaced with a new,
+//   faster and generally-more-precise rasterizer. The new rasterizer more
+//   accurately measures pixel coverage for anti-aliasing, except in the case
+//   where multiple shapes overlap, in which case it overestimates the AA pixel
+//   coverage. Thus, anti-aliasing of intersecting shapes may look wrong. If
+//   this turns out to be a problem, you can re-enable the old rasterizer with
+//        #define STBTT_RASTERIZER_VERSION 1
+//   which will incur about a 15% speed hit.
+//
+// ADDITIONAL DOCUMENTATION
+//
+//   Immediately after this block comment are a series of sample programs.
+//
+//   After the sample programs is the "header file" section. This section
+//   includes documentation for each API function.
+//
+//   Some important concepts to understand to use this library:
+//
+//      Codepoint
+//         Characters are defined by unicode codepoints, e.g. 65 is
+//         uppercase A, 231 is lowercase c with a cedilla, 0x7e30 is
+//         the hiragana for "ma".
+//
+//      Glyph
+//         A visual character shape (every codepoint is rendered as
+//         some glyph)
+//
+//      Glyph index
+//         A font-specific integer ID representing a glyph
+//
+//      Baseline
+//         Glyph shapes are defined relative to a baseline, which is the
+//         bottom of uppercase characters. Characters extend both above
+//         and below the baseline.
+//
+//      Current Point
+//         As you draw text to the screen, you keep track of a "current point"
+//         which is the origin of each character. The current point's vertical
+//         position is the baseline. Even "baked fonts" use this model.
+//
+//      Vertical Font Metrics
+//         The vertical qualities of the font, used to vertically position
+//         and space the characters. See docs for stbtt_GetFontVMetrics.
+//
+//      Font Size in Pixels or Points
+//         The preferred interface for specifying font sizes in stb_truetype
+//         is to specify how tall the font's vertical extent should be in pixels.
+//         If that sounds good enough, skip the next paragraph.
+//
+//         Most font APIs instead use "points", which are a common typographic
+//         measurement for describing font size, defined as 72 points per inch.
+//         stb_truetype provides a point API for compatibility. However, true
+//         "per inch" conventions don't make much sense on computer displays
+//         since they different monitors have different number of pixels per
+//         inch. For example, Windows traditionally uses a convention that
+//         there are 96 pixels per inch, thus making 'inch' measurements have
+//         nothing to do with inches, and thus effectively defining a point to
+//         be 1.333 pixels. Additionally, the TrueType font data provides
+//         an explicit scale factor to scale a given font's glyphs to points,
+//         but the author has observed that this scale factor is often wrong
+//         for non-commercial fonts, thus making fonts scaled in points
+//         according to the TrueType spec incoherently sized in practice.
+//
+// ADVANCED USAGE
+//
+//   Quality:
+//
+//    - Use the functions with Subpixel at the end to allow your characters
+//      to have subpixel positioning. Since the font is anti-aliased, not
+//      hinted, this is very import for quality. (This is not possible with
+//      baked fonts.)
+//
+//    - Kerning is now supported, and if you're supporting subpixel rendering
+//      then kerning is worth using to give your text a polished look.
+//
+//   Performance:
+//
+//    - Convert Unicode codepoints to glyph indexes and operate on the glyphs;
+//      if you don't do this, stb_truetype is forced to do the conversion on
+//      every call.
+//
+//    - There are a lot of memory allocations. We should modify it to take
+//      a temp buffer and allocate from the temp buffer (without freeing),
+//      should help performance a lot.
+//
+// NOTES
+//
+//   The system uses the raw data found in the .ttf file without changing it
+//   and without building auxiliary data structures. This is a bit inefficient
+//   on little-endian systems (the data is big-endian), but assuming you're
+//   caching the bitmaps or glyph shapes this shouldn't be a big deal.
+//
+//   It appears to be very hard to programmatically determine what font a
+//   given file is in a general way. I provide an API for this, but I don't
+//   recommend it.
+//
+//
+// SOURCE STATISTICS (based on v0.6c, 2050 LOC)
+//
+//   Documentation & header file        520 LOC  \___ 660 LOC documentation
+//   Sample code                        140 LOC  /
+//   Truetype parsing                   620 LOC  ---- 620 LOC TrueType
+//   Software rasterization             240 LOC  \                           .
+//   Curve tesselation                  120 LOC   \__ 550 LOC Bitmap creation
+//   Bitmap management                  100 LOC   /
+//   Baked bitmap interface              70 LOC  /
+//   Font name matching & access        150 LOC  ---- 150 
+//   C runtime library abstraction       60 LOC  ----  60
+//
+//
+// PERFORMANCE MEASUREMENTS FOR 1.06:
+//
+//                      32-bit     64-bit
+//   Previous release:  8.83 s     7.68 s
+//   Pool allocations:  7.72 s     6.34 s
+//   Inline sort     :  6.54 s     5.65 s
+//   New rasterizer  :  5.63 s     5.00 s
+
+//////////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+////
+////  SAMPLE PROGRAMS
+////
+//
+//  Incomplete text-in-3d-api example, which draws quads properly aligned to be lossless
+//
+#if 0
+#define STB_TRUETYPE_IMPLEMENTATION  // force following include to generate implementation
+#include "stb_truetype.h"
+
+unsigned char ttf_buffer[1 << 20];
+unsigned char temp_bitmap[512 * 512];
+
+stbtt_bakedchar cdata[96]; // ASCII 32..126 is 95 glyphs
+GLuint ftex;
+
+void my_stbtt_initfont(void)
+{
+	fread(ttf_buffer, 1, 1 << 20, fopen("c:/windows/fonts/times.ttf", "rb"));
+	stbtt_BakeFontBitmap(ttf_buffer, 0, 32.0, temp_bitmap, 512, 512, 32, 96, cdata); // no guarantee this fits!
+																					 // can free ttf_buffer at this point
+	glGenTextures(1, &ftex);
+	glBindTexture(GL_TEXTURE_2D, ftex);
+	glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 512, 512, 0, GL_ALPHA, GL_UNSIGNED_BYTE, temp_bitmap);
+	// can free temp_bitmap at this point
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+}
+
+void my_stbtt_print(float x, float y, char *text)
+{
+	// assume orthographic projection with units = screen pixels, origin at top left
+	glEnable(GL_TEXTURE_2D);
+	glBindTexture(GL_TEXTURE_2D, ftex);
+	glBegin(GL_QUADS);
+	while (*text) {
+		if (*text >= 32 && *text < 128) {
+			stbtt_aligned_quad q;
+			stbtt_GetBakedQuad(cdata, 512, 512, *text - 32, &x, &y, &q, 1);//1=opengl & d3d10+,0=d3d9
+			glTexCoord2f(q.s0, q.t1); glVertex2f(q.x0, q.y0);
+			glTexCoord2f(q.s1, q.t1); glVertex2f(q.x1, q.y0);
+			glTexCoord2f(q.s1, q.t0); glVertex2f(q.x1, q.y1);
+			glTexCoord2f(q.s0, q.t0); glVertex2f(q.x0, q.y1);
+		}
+		++text;
+	}
+	glEnd();
+}
+#endif
+//
+//
+//////////////////////////////////////////////////////////////////////////////
+//
+// Complete program (this compiles): get a single bitmap, print as ASCII art
+//
+#if 0
+#include <stdio.h>
+#define STB_TRUETYPE_IMPLEMENTATION  // force following include to generate implementation
+#include "stb_truetype.h"
+
+char ttf_buffer[1 << 25];
+
+int main(int argc, char **argv)
+{
+	stbtt_fontinfo font;
+	unsigned char *bitmap;
+	int w, h, i, j, c = (argc > 1 ? atoi(argv[1]) : 'a'), s = (argc > 2 ? atoi(argv[2]) : 20);
+
+	fread(ttf_buffer, 1, 1 << 25, fopen(argc > 3 ? argv[3] : "c:/windows/fonts/arialbd.ttf", "rb"));
+
+	stbtt_InitFont(&font, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer, 0));
+	bitmap = stbtt_GetCodepointBitmap(&font, 0, stbtt_ScaleForPixelHeight(&font, s), c, &w, &h, 0, 0);
+
+	for (j = 0; j < h; ++j) {
+		for (i = 0; i < w; ++i)
+			putchar(" .:ioVM@"[bitmap[j*w + i] >> 5]);
+		putchar('\n');
+	}
+	return 0;
+}
+#endif 
+//
+// Output:
+//
+//     .ii.
+//    @@@@@@.
+//   V@Mio@@o
+//   :i.  V@V
+//     :oM@@M
+//   :@@@MM@M
+//   @@o  o@M
+//  :@@.  M@M
+//   @@@o@@@@
+//   :M@@V:@@.
+//  
+//////////////////////////////////////////////////////////////////////////////
+// 
+// Complete program: print "Hello World!" banner, with bugs
+//
+#if 0
+char buffer[24 << 20];
+unsigned char screen[20][79];
+
+int main(int arg, char **argv)
+{
+	stbtt_fontinfo font;
+	int i, j, ascent, baseline, ch = 0;
+	float scale, xpos = 2; // leave a little padding in case the character extends left
+	char *text = "Heljo World!"; // intentionally misspelled to show 'lj' brokenness
+
+	fread(buffer, 1, 1000000, fopen("c:/windows/fonts/arialbd.ttf", "rb"));
+	stbtt_InitFont(&font, buffer, 0);
+
+	scale = stbtt_ScaleForPixelHeight(&font, 15);
+	stbtt_GetFontVMetrics(&font, &ascent, 0, 0);
+	baseline = (int)(ascent*scale);
+
+	while (text[ch]) {
+		int advance, lsb, x0, y0, x1, y1;
+		float x_shift = xpos - (float)floor(xpos);
+		stbtt_GetCodepointHMetrics(&font, text[ch], &advance, &lsb);
+		stbtt_GetCodepointBitmapBoxSubpixel(&font, text[ch], scale, scale, x_shift, 0, &x0, &y0, &x1, &y1);
+		stbtt_MakeCodepointBitmapSubpixel(&font, &screen[baseline + y0][(int)xpos + x0], x1 - x0, y1 - y0, 79, scale, scale, x_shift, 0, text[ch]);
+		// note that this stomps the old data, so where character boxes overlap (e.g. 'lj') it's wrong
+		// because this API is really for baking character bitmaps into textures. if you want to render
+		// a sequence of characters, you really need to render each bitmap to a temp buffer, then
+		// "alpha blend" that into the working buffer
+		xpos += (advance * scale);
+		if (text[ch + 1])
+			xpos += scale*stbtt_GetCodepointKernAdvance(&font, text[ch], text[ch + 1]);
+		++ch;
+	}
+
+	for (j = 0; j < 20; ++j) {
+		for (i = 0; i < 78; ++i)
+			putchar(" .:ioVM@"[screen[j][i] >> 5]);
+		putchar('\n');
+	}
+
+	return 0;
+}
+#endif
+
+
+//////////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+////
+////   INTEGRATION WITH YOUR CODEBASE
+////
+////   The following sections allow you to supply alternate definitions
+////   of C library functions used by stb_truetype.
+
+#ifdef STB_TRUETYPE_IMPLEMENTATION
+// #define your own (u)stbtt_int8/16/32 before including to override this
+#ifndef stbtt_uint8
+typedef unsigned char   stbtt_uint8;
+typedef signed   char   stbtt_int8;
+typedef unsigned short  stbtt_uint16;
+typedef signed   short  stbtt_int16;
+typedef unsigned int    stbtt_uint32;
+typedef signed   int    stbtt_int32;
+#endif
+
+typedef char stbtt__check_size32[sizeof(stbtt_int32) == 4 ? 1 : -1];
+typedef char stbtt__check_size16[sizeof(stbtt_int16) == 2 ? 1 : -1];
+
+// #define your own STBTT_ifloor/STBTT_iceil() to avoid math.h
+#ifndef STBTT_ifloor
+#include <math.h>
+#define STBTT_ifloor(x)   ((int) floor(x))
+#define STBTT_iceil(x)    ((int) ceil(x))
+#endif
+
+#ifndef STBTT_sqrt
+#include <math.h>
+#define STBTT_sqrt(x)      sqrt(x)
+#endif
+
+#ifndef STBTT_fabs
+#include <math.h>
+#define STBTT_fabs(x)      fabs(x)
+#endif
+
+// #define your own functions "STBTT_malloc" / "STBTT_free" to avoid malloc.h
+#ifndef STBTT_malloc
+#include <stdlib.h>
+#define STBTT_malloc(x,u)  ((void)(u),malloc(x))
+#define STBTT_free(x,u)    ((void)(u),free(x))
+#endif
+
+#ifndef STBTT_assert
+#include <assert.h>
+#define STBTT_assert(x)    assert(x)
+#endif
+
+#ifndef STBTT_strlen
+#include <string.h>
+#define STBTT_strlen(x)    strlen(x)
+#endif
+
+#ifndef STBTT_memcpy
+#include <memory.h>
+#define STBTT_memcpy       memcpy
+#define STBTT_memset       memset
+#endif
+#endif
+
+///////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
+////
+////   INTERFACE
+////
+////
+
+#ifndef __STB_INCLUDE_STB_TRUETYPE_H__
+#define __STB_INCLUDE_STB_TRUETYPE_H__
+
+#ifdef STBTT_STATIC
+#define STBTT_DEF static
+#else
+#define STBTT_DEF extern
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+	// private structure
+	typedef struct
+	{
+		unsigned char *data;
+		int cursor;
+		int size;
+	} stbtt__buf;
+
+	//////////////////////////////////////////////////////////////////////////////
+	//
+	// TEXTURE BAKING API
+	//
+	// If you use this API, you only have to call two functions ever.
+	//
+
+	typedef struct
+	{
+		unsigned short x0, y0, x1, y1; // coordinates of bbox in bitmap
+		float xoff, yoff, xadvance;
+	} stbtt_bakedchar;
+
+	STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset,  // font location (use offset=0 for plain .ttf)
+		float pixel_height,                     // height of font in pixels
+		unsigned char *pixels, int pw, int ph,  // bitmap to be filled in
+		int first_char, int num_chars,          // characters to bake
+		stbtt_bakedchar *chardata);             // you allocate this, it's num_chars long
+												// if return is positive, the first unused row of the bitmap
+												// if return is negative, returns the negative of the number of characters that fit
+												// if return is 0, no characters fit and no rows were used
+												// This uses a very crappy packing.
+
+	typedef struct
+	{
+		float x0, y0, s0, t0; // top-left
+		float x1, y1, s1, t1; // bottom-right
+	} stbtt_aligned_quad;
+
+	STBTT_DEF void stbtt_GetBakedQuad(stbtt_bakedchar *chardata, int pw, int ph,  // same data as above
+		int char_index,             // character to display
+		float *xpos, float *ypos,   // pointers to current position in screen pixel space
+		stbtt_aligned_quad *q,      // output: quad to draw
+		int opengl_fillrule);       // true if opengl fill rule; false if DX9 or earlier
+									// Call GetBakedQuad with char_index = 'character - first_char', and it
+									// creates the quad you need to draw and advances the current position.
+									//
+									// The coordinate system used assumes y increases downwards.
+									//
+									// Characters will extend both above and below the current position;
+									// see discussion of "BASELINE" above.
+									//
+									// It's inefficient; you might want to c&p it and optimize it.
+
+
+
+									//////////////////////////////////////////////////////////////////////////////
+									//
+									// NEW TEXTURE BAKING API
+									//
+									// This provides options for packing multiple fonts into one atlas, not
+									// perfectly but better than nothing.
+
+	typedef struct
+	{
+		unsigned short x0, y0, x1, y1; // coordinates of bbox in bitmap
+		float xoff, yoff, xadvance;
+		float xoff2, yoff2;
+	} stbtt_packedchar;
+
+	typedef struct stbtt_pack_context stbtt_pack_context;
+	typedef struct stbtt_fontinfo stbtt_fontinfo;
+#ifndef STB_RECT_PACK_VERSION
+	typedef struct stbrp_rect stbrp_rect;
+#endif
+
+	STBTT_DEF int  stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int width, int height, int stride_in_bytes, int padding, void *alloc_context);
+	// Initializes a packing context stored in the passed-in stbtt_pack_context.
+	// Future calls using this context will pack characters into the bitmap passed
+	// in here: a 1-channel bitmap that is width * height. stride_in_bytes is
+	// the distance from one row to the next (or 0 to mean they are packed tightly
+	// together). "padding" is the amount of padding to leave between each
+	// character (normally you want '1' for bitmaps you'll use as textures with
+	// bilinear filtering).
+	//
+	// Returns 0 on failure, 1 on success.
+
+	STBTT_DEF void stbtt_PackEnd(stbtt_pack_context *spc);
+	// Cleans up the packing context and frees all memory.
+
+#define STBTT_POINT_SIZE(x)   (-(x))
+
+	STBTT_DEF int  stbtt_PackFontRange(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, float font_size,
+		int first_unicode_char_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range);
+	// Creates character bitmaps from the font_index'th font found in fontdata (use
+	// font_index=0 if you don't know what that is). It creates num_chars_in_range
+	// bitmaps for characters with unicode values starting at first_unicode_char_in_range
+	// and increasing. Data for how to render them is stored in chardata_for_range;
+	// pass these to stbtt_GetPackedQuad to get back renderable quads.
+	//
+	// font_size is the full height of the character from ascender to descender,
+	// as computed by stbtt_ScaleForPixelHeight. To use a point size as computed
+	// by stbtt_ScaleForMappingEmToPixels, wrap the point size in STBTT_POINT_SIZE()
+	// and pass that result as 'font_size':
+	//       ...,                  20 , ... // font max minus min y is 20 pixels tall
+	//       ..., STBTT_POINT_SIZE(20), ... // 'M' is 20 pixels tall
+
+	typedef struct
+	{
+		float font_size;
+		int first_unicode_codepoint_in_range;  // if non-zero, then the chars are continuous, and this is the first codepoint
+		int *array_of_unicode_codepoints;       // if non-zero, then this is an array of unicode codepoints
+		int num_chars;
+		stbtt_packedchar *chardata_for_range; // output
+		unsigned char h_oversample, v_oversample; // don't set these, they're used internally
+	} stbtt_pack_range;
+
+	STBTT_DEF int  stbtt_PackFontRanges(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges);
+	// Creates character bitmaps from multiple ranges of characters stored in
+	// ranges. This will usually create a better-packed bitmap than multiple
+	// calls to stbtt_PackFontRange. Note that you can call this multiple
+	// times within a single PackBegin/PackEnd.
+
+	STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample);
+	// Oversampling a font increases the quality by allowing higher-quality subpixel
+	// positioning, and is especially valuable at smaller text sizes.
+	//
+	// This function sets the amount of oversampling for all following calls to
+	// stbtt_PackFontRange(s) or stbtt_PackFontRangesGatherRects for a given
+	// pack context. The default (no oversampling) is achieved by h_oversample=1
+	// and v_oversample=1. The total number of pixels required is
+	// h_oversample*v_oversample larger than the default; for example, 2x2
+	// oversampling requires 4x the storage of 1x1. For best results, render
+	// oversampled textures with bilinear filtering. Look at the readme in
+	// stb/tests/oversample for information about oversampled fonts
+	//
+	// To use with PackFontRangesGather etc., you must set it before calls
+	// call to PackFontRangesGatherRects.
+
+	STBTT_DEF void stbtt_GetPackedQuad(stbtt_packedchar *chardata, int pw, int ph,  // same data as above
+		int char_index,             // character to display
+		float *xpos, float *ypos,   // pointers to current position in screen pixel space
+		stbtt_aligned_quad *q,      // output: quad to draw
+		int align_to_integer);
+
+	STBTT_DEF int  stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects);
+	STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects);
+	STBTT_DEF int  stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects);
+	// Calling these functions in sequence is roughly equivalent to calling
+	// stbtt_PackFontRanges(). If you more control over the packing of multiple
+	// fonts, or if you want to pack custom data into a font texture, take a look
+	// at the source to of stbtt_PackFontRanges() and create a custom version 
+	// using these functions, e.g. call GatherRects multiple times,
+	// building up a single array of rects, then call PackRects once,
+	// then call RenderIntoRects repeatedly. This may result in a
+	// better packing than calling PackFontRanges multiple times
+	// (or it may not).
+
+	// this is an opaque structure that you shouldn't mess with which holds
+	// all the context needed from PackBegin to PackEnd.
+	struct stbtt_pack_context {
+		void *user_allocator_context;
+		void *pack_info;
+		int   width;
+		int   height;
+		int   stride_in_bytes;
+		int   padding;
+		unsigned int   h_oversample, v_oversample;
+		unsigned char *pixels;
+		void  *nodes;
+	};
+
+	//////////////////////////////////////////////////////////////////////////////
+	//
+	// FONT LOADING
+	//
+	//
+
+	STBTT_DEF int stbtt_GetNumberOfFonts(const unsigned char *data);
+	// This function will determine the number of fonts in a font file.  TrueType
+	// collection (.ttc) files may contain multiple fonts, while TrueType font
+	// (.ttf) files only contain one font. The number of fonts can be used for
+	// indexing with the previous function where the index is between zero and one
+	// less than the total fonts. If an error occurs, -1 is returned.
+
+	STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index);
+	// Each .ttf/.ttc file may have more than one font. Each font has a sequential
+	// index number starting from 0. Call this function to get the font offset for
+	// a given index; it returns -1 if the index is out of range. A regular .ttf
+	// file will only define one font and it always be at offset 0, so it will
+	// return '0' for index 0, and -1 for all other indices.
+
+	// The following structure is defined publically so you can declare one on
+	// the stack or as a global or etc, but you should treat it as opaque.
+	struct stbtt_fontinfo
+	{
+		void           * userdata;
+		unsigned char  * data;              // pointer to .ttf file
+		int              fontstart;         // offset of start of font
+
+		int numGlyphs;                     // number of glyphs, needed for range checking
+
+		int loca, head, glyf, hhea, hmtx, kern; // table locations as offset from start of .ttf
+		int index_map;                     // a cmap mapping for our chosen character encoding
+		int indexToLocFormat;              // format needed to map from glyph index to glyph
+
+		stbtt__buf cff;                    // cff font data
+		stbtt__buf charstrings;            // the charstring index
+		stbtt__buf gsubrs;                 // global charstring subroutines index
+		stbtt__buf subrs;                  // private charstring subroutines index
+		stbtt__buf fontdicts;              // array of font dicts
+		stbtt__buf fdselect;               // map from glyph to fontdict
+	};
+
+	STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset);
+	// Given an offset into the file that defines a font, this function builds
+	// the necessary cached info for the rest of the system. You must allocate
+	// the stbtt_fontinfo yourself, and stbtt_InitFont will fill it out. You don't
+	// need to do anything special to free it, because the contents are pure
+	// value data with no additional data structures. Returns 0 on failure.
+
+
+	//////////////////////////////////////////////////////////////////////////////
+	//
+	// CHARACTER TO GLYPH-INDEX CONVERSIOn
+
+	STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint);
+	// If you're going to perform multiple operations on the same character
+	// and you want a speed-up, call this function with the character you're
+	// going to process, then use glyph-based functions instead of the
+	// codepoint-based functions.
+
+
+	//////////////////////////////////////////////////////////////////////////////
+	//
+	// CHARACTER PROPERTIES
+	//
+
+	STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float pixels);
+	// computes a scale factor to produce a font whose "height" is 'pixels' tall.
+	// Height is measured as the distance from the highest ascender to the lowest
+	// descender; in other words, it's equivalent to calling stbtt_GetFontVMetrics
+	// and computing:
+	//       scale = pixels / (ascent - descent)
+	// so if you prefer to measure height by the ascent only, use a similar calculation.
+
+	STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels);
+	// computes a scale factor to produce a font whose EM size is mapped to
+	// 'pixels' tall. This is probably what traditional APIs compute, but
+	// I'm not positive.
+
+	STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap);
+	// ascent is the coordinate above the baseline the font extends; descent
+	// is the coordinate below the baseline the font extends (i.e. it is typically negative)
+	// lineGap is the spacing between one row's descent and the next row's ascent...
+	// so you should advance the vertical position by "*ascent - *descent + *lineGap"
+	//   these are expressed in unscaled coordinates, so you must multiply by
+	//   the scale factor for a given size
+
+	STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1);
+	// the bounding box around all possible characters
+
+	STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing);
+	// leftSideBearing is the offset from the current horizontal position to the left edge of the character
+	// advanceWidth is the offset from the current horizontal position to the next horizontal position
+	//   these are expressed in unscaled coordinates
+
+	STBTT_DEF int  stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2);
+	// an additional amount to add to the 'advance' value between ch1 and ch2
+
+	STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1);
+	// Gets the bounding box of the visible part of the glyph, in unscaled coordinates
+
+	STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing);
+	STBTT_DEF int  stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2);
+	STBTT_DEF int  stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1);
+	// as above, but takes one or more glyph indices for greater efficiency
+
+
+	//////////////////////////////////////////////////////////////////////////////
+	//
+	// GLYPH SHAPES (you probably don't need these, but they have to go before
+	// the bitmaps for C declaration-order reasons)
+	//
+
+#ifndef STBTT_vmove // you can predefine these to use different values (but why?)
+	enum {
+		STBTT_vmove = 1,
+		STBTT_vline,
+		STBTT_vcurve,
+		STBTT_vcubic
+	};
+#endif
+
+#ifndef stbtt_vertex // you can predefine this to use different values
+	// (we share this with other code at RAD)
+#define stbtt_vertex_type short // can't use stbtt_int16 because that's not visible in the header file
+	typedef struct
+	{
+		stbtt_vertex_type x, y, cx, cy, cx1, cy1;
+		unsigned char type, padding;
+	} stbtt_vertex;
+#endif
+
+	STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index);
+	// returns non-zero if nothing is drawn for this glyph
+
+	STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices);
+	STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **vertices);
+	// returns # of vertices and fills *vertices with the pointer to them
+	//   these are expressed in "unscaled" coordinates
+	//
+	// The shape is a series of countours. Each one starts with
+	// a STBTT_moveto, then consists of a series of mixed
+	// STBTT_lineto and STBTT_curveto segments. A lineto
+	// draws a line from previous endpoint to its x,y; a curveto
+	// draws a quadratic bezier from previous endpoint to
+	// its x,y, using cx,cy as the bezier control point.
+
+	STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *vertices);
+	// frees the data allocated above
+
+	//////////////////////////////////////////////////////////////////////////////
+	//
+	// BITMAP RENDERING
+	//
+
+	STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata);
+	// frees the bitmap allocated below
+
+	STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff);
+	// allocates a large-enough single-channel 8bpp bitmap and renders the
+	// specified character/glyph at the specified scale into it, with
+	// antialiasing. 0 is no coverage (transparent), 255 is fully covered (opaque).
+	// *width & *height are filled out with the width & height of the bitmap,
+	// which is stored left-to-right, top-to-bottom.
+	//
+	// xoff/yoff are the offset it pixel space from the glyph origin to the top-left of the bitmap
+
+	STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff);
+	// the same as stbtt_GetCodepoitnBitmap, but you can specify a subpixel
+	// shift for the character
+
+	STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint);
+	// the same as stbtt_GetCodepointBitmap, but you pass in storage for the bitmap
+	// in the form of 'output', with row spacing of 'out_stride' bytes. the bitmap
+	// is clipped to out_w/out_h bytes. Call stbtt_GetCodepointBitmapBox to get the
+	// width and height and positioning info for it first.
+
+	STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint);
+	// same as stbtt_MakeCodepointBitmap, but you can specify a subpixel
+	// shift for the character
+
+	STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1);
+	// get the bbox of the bitmap centered around the glyph origin; so the
+	// bitmap width is ix1-ix0, height is iy1-iy0, and location to place
+	// the bitmap top left is (leftSideBearing*scale,iy0).
+	// (Note that the bitmap uses y-increases-down, but the shape uses
+	// y-increases-up, so CodepointBitmapBox and CodepointBox are inverted.)
+
+	STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1);
+	// same as stbtt_GetCodepointBitmapBox, but you can specify a subpixel
+	// shift for the character
+
+	// the following functions are equivalent to the above functions, but operate
+	// on glyph indices instead of Unicode codepoints (for efficiency)
+	STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff);
+	STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff);
+	STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph);
+	STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph);
+	STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1);
+	STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1);
+
+
+	// @TODO: don't expose this structure
+	typedef struct
+	{
+		int w, h, stride;
+		unsigned char *pixels;
+	} stbtt__bitmap;
+
+	// rasterize a shape with quadratic beziers into a bitmap
+	STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result,        // 1-channel bitmap to draw into
+		float flatness_in_pixels,     // allowable error of curve in pixels
+		stbtt_vertex *vertices,       // array of vertices defining shape
+		int num_verts,                // number of vertices in above array
+		float scale_x, float scale_y, // scale applied to input vertices
+		float shift_x, float shift_y, // translation applied to input vertices
+		int x_off, int y_off,         // another translation applied to input
+		int invert,                   // if non-zero, vertically flip shape
+		void *userdata);              // context for to STBTT_MALLOC
+
+									  //////////////////////////////////////////////////////////////////////////////
+									  //
+									  // Finding the right font...
+									  //
+									  // You should really just solve this offline, keep your own tables
+									  // of what font is what, and don't try to get it out of the .ttf file.
+									  // That's because getting it out of the .ttf file is really hard, because
+									  // the names in the file can appear in many possible encodings, in many
+									  // possible languages, and e.g. if you need a case-insensitive comparison,
+									  // the details of that depend on the encoding & language in a complex way
+									  // (actually underspecified in truetype, but also gigantic).
+									  //
+									  // But you can use the provided functions in two possible ways:
+									  //     stbtt_FindMatchingFont() will use *case-sensitive* comparisons on
+									  //             unicode-encoded names to try to find the font you want;
+									  //             you can run this before calling stbtt_InitFont()
+									  //
+									  //     stbtt_GetFontNameString() lets you get any of the various strings
+									  //             from the file yourself and do your own comparisons on them.
+									  //             You have to have called stbtt_InitFont() first.
+
+
+	STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags);
+	// returns the offset (not index) of the font that matches, or -1 if none
+	//   if you use STBTT_MACSTYLE_DONTCARE, use a font name like "Arial Bold".
+	//   if you use any other flag, use a font name like "Arial"; this checks
+	//     the 'macStyle' header field; i don't know if fonts set this consistently
+#define STBTT_MACSTYLE_DONTCARE     0
+#define STBTT_MACSTYLE_BOLD         1
+#define STBTT_MACSTYLE_ITALIC       2
+#define STBTT_MACSTYLE_UNDERSCORE   4
+#define STBTT_MACSTYLE_NONE         8   // <= not same as 0, this makes us check the bitfield is 0
+
+	STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2);
+	// returns 1/0 whether the first string interpreted as utf8 is identical to
+	// the second string interpreted as big-endian utf16... useful for strings from next func
+
+	STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID);
+	// returns the string (which may be big-endian double byte, e.g. for unicode)
+	// and puts the length in bytes in *length.
+	//
+	// some of the values for the IDs are below; for more see the truetype spec:
+	//     http://developer.apple.com/textfonts/TTRefMan/RM06/Chap6name.html
+	//     http://www.microsoft.com/typography/otspec/name.htm
+
+	enum { // platformID
+		STBTT_PLATFORM_ID_UNICODE = 0,
+		STBTT_PLATFORM_ID_MAC = 1,
+		STBTT_PLATFORM_ID_ISO = 2,
+		STBTT_PLATFORM_ID_MICROSOFT = 3
+	};
+
+	enum { // encodingID for STBTT_PLATFORM_ID_UNICODE
+		STBTT_UNICODE_EID_UNICODE_1_0 = 0,
+		STBTT_UNICODE_EID_UNICODE_1_1 = 1,
+		STBTT_UNICODE_EID_ISO_10646 = 2,
+		STBTT_UNICODE_EID_UNICODE_2_0_BMP = 3,
+		STBTT_UNICODE_EID_UNICODE_2_0_FULL = 4
+	};
+
+	enum { // encodingID for STBTT_PLATFORM_ID_MICROSOFT
+		STBTT_MS_EID_SYMBOL = 0,
+		STBTT_MS_EID_UNICODE_BMP = 1,
+		STBTT_MS_EID_SHIFTJIS = 2,
+		STBTT_MS_EID_UNICODE_FULL = 10
+	};
+
+	enum { // encodingID for STBTT_PLATFORM_ID_MAC; same as Script Manager codes
+		STBTT_MAC_EID_ROMAN = 0, STBTT_MAC_EID_ARABIC = 4,
+		STBTT_MAC_EID_JAPANESE = 1, STBTT_MAC_EID_HEBREW = 5,
+		STBTT_MAC_EID_CHINESE_TRAD = 2, STBTT_MAC_EID_GREEK = 6,
+		STBTT_MAC_EID_KOREAN = 3, STBTT_MAC_EID_RUSSIAN = 7
+	};
+
+	enum { // languageID for STBTT_PLATFORM_ID_MICROSOFT; same as LCID...
+		   // problematic because there are e.g. 16 english LCIDs and 16 arabic LCIDs
+		STBTT_MS_LANG_ENGLISH = 0x0409, STBTT_MS_LANG_ITALIAN = 0x0410,
+		STBTT_MS_LANG_CHINESE = 0x0804, STBTT_MS_LANG_JAPANESE = 0x0411,
+		STBTT_MS_LANG_DUTCH = 0x0413, STBTT_MS_LANG_KOREAN = 0x0412,
+		STBTT_MS_LANG_FRENCH = 0x040c, STBTT_MS_LANG_RUSSIAN = 0x0419,
+		STBTT_MS_LANG_GERMAN = 0x0407, STBTT_MS_LANG_SPANISH = 0x0409,
+		STBTT_MS_LANG_HEBREW = 0x040d, STBTT_MS_LANG_SWEDISH = 0x041D
+	};
+
+	enum { // languageID for STBTT_PLATFORM_ID_MAC
+		STBTT_MAC_LANG_ENGLISH = 0, STBTT_MAC_LANG_JAPANESE = 11,
+		STBTT_MAC_LANG_ARABIC = 12, STBTT_MAC_LANG_KOREAN = 23,
+		STBTT_MAC_LANG_DUTCH = 4, STBTT_MAC_LANG_RUSSIAN = 32,
+		STBTT_MAC_LANG_FRENCH = 1, STBTT_MAC_LANG_SPANISH = 6,
+		STBTT_MAC_LANG_GERMAN = 2, STBTT_MAC_LANG_SWEDISH = 5,
+		STBTT_MAC_LANG_HEBREW = 10, STBTT_MAC_LANG_CHINESE_SIMPLIFIED = 33,
+		STBTT_MAC_LANG_ITALIAN = 3, STBTT_MAC_LANG_CHINESE_TRAD = 19
+	};
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // __STB_INCLUDE_STB_TRUETYPE_H__
+
+///////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
+////
+////   IMPLEMENTATION
+////
+////
+
+#ifdef STB_TRUETYPE_IMPLEMENTATION
+
+#ifndef STBTT_MAX_OVERSAMPLE
+#define STBTT_MAX_OVERSAMPLE   8
+#endif
+
+#if STBTT_MAX_OVERSAMPLE > 255
+#error "STBTT_MAX_OVERSAMPLE cannot be > 255"
+#endif
+
+typedef int stbtt__test_oversample_pow2[(STBTT_MAX_OVERSAMPLE & (STBTT_MAX_OVERSAMPLE - 1)) == 0 ? 1 : -1];
+
+#ifndef STBTT_RASTERIZER_VERSION
+#define STBTT_RASTERIZER_VERSION 2
+#endif
+
+#ifdef _MSC_VER
+#define STBTT__NOTUSED(v)  (void)(v)
+#else
+#define STBTT__NOTUSED(v)  (void)sizeof(v)
+#endif
+
+//////////////////////////////////////////////////////////////////////////
+//
+// stbtt__buf helpers to parse data from file
+//
+
+static stbtt_uint8 stbtt__buf_get8(stbtt__buf *b)
+{
+	if (b->cursor >= b->size)
+		return 0;
+	return b->data[b->cursor++];
+}
+
+static stbtt_uint8 stbtt__buf_peek8(stbtt__buf *b)
+{
+	if (b->cursor >= b->size)
+		return 0;
+	return b->data[b->cursor];
+}
+
+static void stbtt__buf_seek(stbtt__buf *b, int o)
+{
+	STBTT_assert(!(o > b->size || o < 0));
+	b->cursor = (o > b->size || o < 0) ? b->size : o;
+}
+
+static void stbtt__buf_skip(stbtt__buf *b, int o)
+{
+	stbtt__buf_seek(b, b->cursor + o);
+}
+
+static stbtt_uint32 stbtt__buf_get(stbtt__buf *b, int n)
+{
+	stbtt_uint32 v = 0;
+	int i;
+	STBTT_assert(n >= 1 && n <= 4);
+	for (i = 0; i < n; i++)
+		v = (v << 8) | stbtt__buf_get8(b);
+	return v;
+}
+
+static stbtt__buf stbtt__new_buf(const void *p, size_t size)
+{
+	stbtt__buf r;
+	STBTT_assert(size < 0x40000000);
+	r.data = (stbtt_uint8*)p;
+	r.size = (int)size;
+	r.cursor = 0;
+	return r;
+}
+
+#define stbtt__buf_get16(b)  stbtt__buf_get((b), 2)
+#define stbtt__buf_get32(b)  stbtt__buf_get((b), 4)
+
+static stbtt__buf stbtt__buf_range(const stbtt__buf *b, int o, int s)
+{
+	stbtt__buf r = stbtt__new_buf(NULL, 0);
+	if (o < 0 || s < 0 || o > b->size || s > b->size - o) return r;
+	r.data = b->data + o;
+	r.size = s;
+	return r;
+}
+
+static stbtt__buf stbtt__cff_get_index(stbtt__buf *b)
+{
+	int count, start, offsize;
+	start = b->cursor;
+	count = stbtt__buf_get16(b);
+	if (count) {
+		offsize = stbtt__buf_get8(b);
+		STBTT_assert(offsize >= 1 && offsize <= 4);
+		stbtt__buf_skip(b, offsize * count);
+		stbtt__buf_skip(b, stbtt__buf_get(b, offsize) - 1);
+	}
+	return stbtt__buf_range(b, start, b->cursor - start);
+}
+
+static stbtt_uint32 stbtt__cff_int(stbtt__buf *b)
+{
+	int b0 = stbtt__buf_get8(b);
+	if (b0 >= 32 && b0 <= 246)       return b0 - 139;
+	else if (b0 >= 247 && b0 <= 250) return (b0 - 247) * 256 + stbtt__buf_get8(b) + 108;
+	else if (b0 >= 251 && b0 <= 254) return -(b0 - 251) * 256 - stbtt__buf_get8(b) - 108;
+	else if (b0 == 28)               return stbtt__buf_get16(b);
+	else if (b0 == 29)               return stbtt__buf_get32(b);
+	STBTT_assert(0);
+	return 0;
+}
+
+static void stbtt__cff_skip_operand(stbtt__buf *b) {
+	int v, b0 = stbtt__buf_peek8(b);
+	STBTT_assert(b0 >= 28);
+	if (b0 == 30) {
+		stbtt__buf_skip(b, 1);
+		while (b->cursor < b->size) {
+			v = stbtt__buf_get8(b);
+			if ((v & 0xF) == 0xF || (v >> 4) == 0xF)
+				break;
+		}
+	}
+	else {
+		stbtt__cff_int(b);
+	}
+}
+
+static stbtt__buf stbtt__dict_get(stbtt__buf *b, int key)
+{
+	stbtt__buf_seek(b, 0);
+	while (b->cursor < b->size) {
+		int start = b->cursor, end, op;
+		while (stbtt__buf_peek8(b) >= 28)
+			stbtt__cff_skip_operand(b);
+		end = b->cursor;
+		op = stbtt__buf_get8(b);
+		if (op == 12)  op = stbtt__buf_get8(b) | 0x100;
+		if (op == key) return stbtt__buf_range(b, start, end - start);
+	}
+	return stbtt__buf_range(b, 0, 0);
+}
+
+static void stbtt__dict_get_ints(stbtt__buf *b, int key, int outcount, stbtt_uint32 *out)
+{
+	int i;
+	stbtt__buf operands = stbtt__dict_get(b, key);
+	for (i = 0; i < outcount && operands.cursor < operands.size; i++)
+		out[i] = stbtt__cff_int(&operands);
+}
+
+static int stbtt__cff_index_count(stbtt__buf *b)
+{
+	stbtt__buf_seek(b, 0);
+	return stbtt__buf_get16(b);
+}
+
+static stbtt__buf stbtt__cff_index_get(stbtt__buf b, int i)
+{
+	int count, offsize, start, end;
+	stbtt__buf_seek(&b, 0);
+	count = stbtt__buf_get16(&b);
+	offsize = stbtt__buf_get8(&b);
+	STBTT_assert(i >= 0 && i < count);
+	STBTT_assert(offsize >= 1 && offsize <= 4);
+	stbtt__buf_skip(&b, i*offsize);
+	start = stbtt__buf_get(&b, offsize);
+	end = stbtt__buf_get(&b, offsize);
+	return stbtt__buf_range(&b, 2 + (count + 1)*offsize + start, end - start);
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+// accessors to parse data from file
+//
+
+// on platforms that don't allow misaligned reads, if we want to allow
+// truetype fonts that aren't padded to alignment, define ALLOW_UNALIGNED_TRUETYPE
+
+#define ttBYTE(p)     (* (stbtt_uint8 *) (p))
+#define ttCHAR(p)     (* (stbtt_int8 *) (p))
+#define ttFixed(p)    ttLONG(p)
+
+static stbtt_uint16 ttUSHORT(stbtt_uint8 *p) { return p[0] * 256 + p[1]; }
+static stbtt_int16 ttSHORT(stbtt_uint8 *p) { return p[0] * 256 + p[1]; }
+static stbtt_uint32 ttULONG(stbtt_uint8 *p) { return (p[0] << 24) + (p[1] << 16) + (p[2] << 8) + p[3]; }
+static stbtt_int32 ttLONG(stbtt_uint8 *p) { return (p[0] << 24) + (p[1] << 16) + (p[2] << 8) + p[3]; }
+
+#define stbtt_tag4(p,c0,c1,c2,c3) ((p)[0] == (c0) && (p)[1] == (c1) && (p)[2] == (c2) && (p)[3] == (c3))
+#define stbtt_tag(p,str)           stbtt_tag4(p,str[0],str[1],str[2],str[3])
+
+static int stbtt__isfont(stbtt_uint8 *font)
+{
+	// check the version number
+	if (stbtt_tag4(font, '1', 0, 0, 0))  return 1; // TrueType 1
+	if (stbtt_tag(font, "typ1"))   return 1; // TrueType with type 1 font -- we don't support this!
+	if (stbtt_tag(font, "OTTO"))   return 1; // OpenType with CFF
+	if (stbtt_tag4(font, 0, 1, 0, 0)) return 1; // OpenType 1.0
+	if (stbtt_tag(font, "true"))   return 1; // Apple specification for TrueType fonts
+	return 0;
+}
+
+// @OPTIMIZE: binary search
+static stbtt_uint32 stbtt__find_table(stbtt_uint8 *data, stbtt_uint32 fontstart, const char *tag)
+{
+	stbtt_int32 num_tables = ttUSHORT(data + fontstart + 4);
+	stbtt_uint32 tabledir = fontstart + 12;
+	stbtt_int32 i;
+	for (i = 0; i < num_tables; ++i) {
+		stbtt_uint32 loc = tabledir + 16 * i;
+		if (stbtt_tag(data + loc + 0, tag))
+			return ttULONG(data + loc + 8);
+	}
+	return 0;
+}
+
+static int stbtt_GetFontOffsetForIndex_internal(unsigned char *font_collection, int index)
+{
+	// if it's just a font, there's only one valid index
+	if (stbtt__isfont(font_collection))
+		return index == 0 ? 0 : -1;
+
+	// check if it's a TTC
+	if (stbtt_tag(font_collection, "ttcf")) {
+		// version 1?
+		if (ttULONG(font_collection + 4) == 0x00010000 || ttULONG(font_collection + 4) == 0x00020000) {
+			stbtt_int32 n = ttLONG(font_collection + 8);
+			if (index >= n)
+				return -1;
+			return ttULONG(font_collection + 12 + index * 4);
+		}
+	}
+	return -1;
+}
+
+static int stbtt_GetNumberOfFonts_internal(unsigned char *font_collection)
+{
+	// if it's just a font, there's only one valid font
+	if (stbtt__isfont(font_collection))
+		return 1;
+
+	// check if it's a TTC
+	if (stbtt_tag(font_collection, "ttcf")) {
+		// version 1?
+		if (ttULONG(font_collection + 4) == 0x00010000 || ttULONG(font_collection + 4) == 0x00020000) {
+			return ttLONG(font_collection + 8);
+		}
+	}
+	return 0;
+}
+
+static stbtt__buf stbtt__get_subrs(stbtt__buf cff, stbtt__buf fontdict)
+{
+	stbtt_uint32 subrsoff = 0, private_loc[2] = { 0, 0 };
+	stbtt__buf pdict;
+	stbtt__dict_get_ints(&fontdict, 18, 2, private_loc);
+	if (!private_loc[1] || !private_loc[0]) return stbtt__new_buf(NULL, 0);
+	pdict = stbtt__buf_range(&cff, private_loc[1], private_loc[0]);
+	stbtt__dict_get_ints(&pdict, 19, 1, &subrsoff);
+	if (!subrsoff) return stbtt__new_buf(NULL, 0);
+	stbtt__buf_seek(&cff, private_loc[1] + subrsoff);
+	return stbtt__cff_get_index(&cff);
+}
+
+static int stbtt_InitFont_internal(stbtt_fontinfo *info, unsigned char *data, int fontstart)
+{
+	stbtt_uint32 cmap, t;
+	stbtt_int32 i, numTables;
+
+	info->data = data;
+	info->fontstart = fontstart;
+	info->cff = stbtt__new_buf(NULL, 0);
+
+	cmap = stbtt__find_table(data, fontstart, "cmap");       // required
+	info->loca = stbtt__find_table(data, fontstart, "loca"); // required
+	info->head = stbtt__find_table(data, fontstart, "head"); // required
+	info->glyf = stbtt__find_table(data, fontstart, "glyf"); // required
+	info->hhea = stbtt__find_table(data, fontstart, "hhea"); // required
+	info->hmtx = stbtt__find_table(data, fontstart, "hmtx"); // required
+	info->kern = stbtt__find_table(data, fontstart, "kern"); // not required
+
+	if (!cmap || !info->head || !info->hhea || !info->hmtx)
+		return 0;
+	if (info->glyf) {
+		// required for truetype
+		if (!info->loca) return 0;
+	}
+	else {
+		// initialization for CFF / Type2 fonts (OTF)
+		stbtt__buf b, topdict, topdictidx;
+		stbtt_uint32 cstype = 2, charstrings = 0, fdarrayoff = 0, fdselectoff = 0;
+		stbtt_uint32 cff;
+
+		cff = stbtt__find_table(data, fontstart, "CFF ");
+		if (!cff) return 0;
+
+		info->fontdicts = stbtt__new_buf(NULL, 0);
+		info->fdselect = stbtt__new_buf(NULL, 0);
+
+		// @TODO this should use size from table (not 512MB)
+		info->cff = stbtt__new_buf(data + cff, 512 * 1024 * 1024);
+		b = info->cff;
+
+		// read the header
+		stbtt__buf_skip(&b, 2);
+		stbtt__buf_seek(&b, stbtt__buf_get8(&b)); // hdrsize
+
+												  // @TODO the name INDEX could list multiple fonts,
+												  // but we just use the first one.
+		stbtt__cff_get_index(&b);  // name INDEX
+		topdictidx = stbtt__cff_get_index(&b);
+		topdict = stbtt__cff_index_get(topdictidx, 0);
+		stbtt__cff_get_index(&b);  // string INDEX
+		info->gsubrs = stbtt__cff_get_index(&b);
+
+		stbtt__dict_get_ints(&topdict, 17, 1, &charstrings);
+		stbtt__dict_get_ints(&topdict, 0x100 | 6, 1, &cstype);
+		stbtt__dict_get_ints(&topdict, 0x100 | 36, 1, &fdarrayoff);
+		stbtt__dict_get_ints(&topdict, 0x100 | 37, 1, &fdselectoff);
+		info->subrs = stbtt__get_subrs(b, topdict);
+
+		// we only support Type 2 charstrings
+		if (cstype != 2) return 0;
+		if (charstrings == 0) return 0;
+
+		if (fdarrayoff) {
+			// looks like a CID font
+			if (!fdselectoff) return 0;
+			stbtt__buf_seek(&b, fdarrayoff);
+			info->fontdicts = stbtt__cff_get_index(&b);
+			info->fdselect = stbtt__buf_range(&b, fdselectoff, b.size - fdselectoff);
+		}
+
+		stbtt__buf_seek(&b, charstrings);
+		info->charstrings = stbtt__cff_get_index(&b);
+	}
+
+	t = stbtt__find_table(data, fontstart, "maxp");
+	if (t)
+		info->numGlyphs = ttUSHORT(data + t + 4);
+	else
+		info->numGlyphs = 0xffff;
+
+	// find a cmap encoding table we understand *now* to avoid searching
+	// later. (todo: could make this installable)
+	// the same regardless of glyph.
+	numTables = ttUSHORT(data + cmap + 2);
+	info->index_map = 0;
+	for (i = 0; i < numTables; ++i) {
+		stbtt_uint32 encoding_record = cmap + 4 + 8 * i;
+		// find an encoding we understand:
+		switch (ttUSHORT(data + encoding_record)) {
+		case STBTT_PLATFORM_ID_MICROSOFT:
+			switch (ttUSHORT(data + encoding_record + 2)) {
+			case STBTT_MS_EID_UNICODE_BMP:
+			case STBTT_MS_EID_UNICODE_FULL:
+				// MS/Unicode
+				info->index_map = cmap + ttULONG(data + encoding_record + 4);
+				break;
+			}
+			break;
+		case STBTT_PLATFORM_ID_UNICODE:
+			// Mac/iOS has these
+			// all the encodingIDs are unicode, so we don't bother to check it
+			info->index_map = cmap + ttULONG(data + encoding_record + 4);
+			break;
+		}
+	}
+	if (info->index_map == 0)
+		return 0;
+
+	info->indexToLocFormat = ttUSHORT(data + info->head + 50);
+	return 1;
+}
+
+STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint)
+{
+	stbtt_uint8 *data = info->data;
+	stbtt_uint32 index_map = info->index_map;
+
+	stbtt_uint16 format = ttUSHORT(data + index_map + 0);
+	if (format == 0) { // apple byte encoding
+		stbtt_int32 bytes = ttUSHORT(data + index_map + 2);
+		if (unicode_codepoint < bytes - 6)
+			return ttBYTE(data + index_map + 6 + unicode_codepoint);
+		return 0;
+	}
+	else if (format == 6) {
+		stbtt_uint32 first = ttUSHORT(data + index_map + 6);
+		stbtt_uint32 count = ttUSHORT(data + index_map + 8);
+		if ((stbtt_uint32)unicode_codepoint >= first && (stbtt_uint32)unicode_codepoint < first + count)
+			return ttUSHORT(data + index_map + 10 + (unicode_codepoint - first) * 2);
+		return 0;
+	}
+	else if (format == 2) {
+		STBTT_assert(0); // @TODO: high-byte mapping for japanese/chinese/korean
+		return 0;
+	}
+	else if (format == 4) { // standard mapping for windows fonts: binary search collection of ranges
+		stbtt_uint16 segcount = ttUSHORT(data + index_map + 6) >> 1;
+		stbtt_uint16 searchRange = ttUSHORT(data + index_map + 8) >> 1;
+		stbtt_uint16 entrySelector = ttUSHORT(data + index_map + 10);
+		stbtt_uint16 rangeShift = ttUSHORT(data + index_map + 12) >> 1;
+
+		// do a binary search of the segments
+		stbtt_uint32 endCount = index_map + 14;
+		stbtt_uint32 search = endCount;
+
+		if (unicode_codepoint > 0xffff)
+			return 0;
+
+		// they lie from endCount .. endCount + segCount
+		// but searchRange is the nearest power of two, so...
+		if (unicode_codepoint >= ttUSHORT(data + search + rangeShift * 2))
+			search += rangeShift * 2;
+
+		// now decrement to bias correctly to find smallest
+		search -= 2;
+		while (entrySelector) {
+			stbtt_uint16 end;
+			searchRange >>= 1;
+			end = ttUSHORT(data + search + searchRange * 2);
+			if (unicode_codepoint > end)
+				search += searchRange * 2;
+			--entrySelector;
+		}
+		search += 2;
+
+		{
+			stbtt_uint16 offset, start;
+			stbtt_uint16 item = (stbtt_uint16)((search - endCount) >> 1);
+
+			STBTT_assert(unicode_codepoint <= ttUSHORT(data + endCount + 2 * item));
+			start = ttUSHORT(data + index_map + 14 + segcount * 2 + 2 + 2 * item);
+			if (unicode_codepoint < start)
+				return 0;
+
+			offset = ttUSHORT(data + index_map + 14 + segcount * 6 + 2 + 2 * item);
+			if (offset == 0)
+				return (stbtt_uint16)(unicode_codepoint + ttSHORT(data + index_map + 14 + segcount * 4 + 2 + 2 * item));
+
+			return ttUSHORT(data + offset + (unicode_codepoint - start) * 2 + index_map + 14 + segcount * 6 + 2 + 2 * item);
+		}
+	}
+	else if (format == 12 || format == 13) {
+		stbtt_uint32 ngroups = ttULONG(data + index_map + 12);
+		stbtt_int32 low, high;
+		low = 0; high = (stbtt_int32)ngroups;
+		// Binary search the right group.
+		while (low < high) {
+			stbtt_int32 mid = low + ((high - low) >> 1); // rounds down, so low <= mid < high
+			stbtt_uint32 start_char = ttULONG(data + index_map + 16 + mid * 12);
+			stbtt_uint32 end_char = ttULONG(data + index_map + 16 + mid * 12 + 4);
+			if ((stbtt_uint32)unicode_codepoint < start_char)
+				high = mid;
+			else if ((stbtt_uint32)unicode_codepoint > end_char)
+				low = mid + 1;
+			else {
+				stbtt_uint32 start_glyph = ttULONG(data + index_map + 16 + mid * 12 + 8);
+				if (format == 12)
+					return start_glyph + unicode_codepoint - start_char;
+				else // format == 13
+					return start_glyph;
+			}
+		}
+		return 0; // not found
+	}
+	// @TODO
+	STBTT_assert(0);
+	return 0;
+}
+
+STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices)
+{
+	return stbtt_GetGlyphShape(info, stbtt_FindGlyphIndex(info, unicode_codepoint), vertices);
+}
+
+static void stbtt_setvertex(stbtt_vertex *v, stbtt_uint8 type, stbtt_int32 x, stbtt_int32 y, stbtt_int32 cx, stbtt_int32 cy)
+{
+	v->type = type;
+	v->x = (stbtt_int16)x;
+	v->y = (stbtt_int16)y;
+	v->cx = (stbtt_int16)cx;
+	v->cy = (stbtt_int16)cy;
+}
+
+static int stbtt__GetGlyfOffset(const stbtt_fontinfo *info, int glyph_index)
+{
+	int g1, g2;
+
+	STBTT_assert(!info->cff.size);
+
+	if (glyph_index >= info->numGlyphs) return -1; // glyph index out of range
+	if (info->indexToLocFormat >= 2)    return -1; // unknown index->glyph map format
+
+	if (info->indexToLocFormat == 0) {
+		g1 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2) * 2;
+		g2 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2 + 2) * 2;
+	}
+	else {
+		g1 = info->glyf + ttULONG(info->data + info->loca + glyph_index * 4);
+		g2 = info->glyf + ttULONG(info->data + info->loca + glyph_index * 4 + 4);
+	}
+
+	return g1 == g2 ? -1 : g1; // if length is 0, return -1
+}
+
+static int stbtt__GetGlyphInfoT2(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1);
+
+STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1)
+{
+	if (info->cff.size) {
+		stbtt__GetGlyphInfoT2(info, glyph_index, x0, y0, x1, y1);
+	}
+	else {
+		int g = stbtt__GetGlyfOffset(info, glyph_index);
+		if (g < 0) return 0;
+
+		if (x0) *x0 = ttSHORT(info->data + g + 2);
+		if (y0) *y0 = ttSHORT(info->data + g + 4);
+		if (x1) *x1 = ttSHORT(info->data + g + 6);
+		if (y1) *y1 = ttSHORT(info->data + g + 8);
+	}
+	return 1;
+}
+
+STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1)
+{
+	return stbtt_GetGlyphBox(info, stbtt_FindGlyphIndex(info, codepoint), x0, y0, x1, y1);
+}
+
+STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index)
+{
+	stbtt_int16 numberOfContours;
+	int g;
+	if (info->cff.size)
+		return stbtt__GetGlyphInfoT2(info, glyph_index, NULL, NULL, NULL, NULL) == 0;
+	g = stbtt__GetGlyfOffset(info, glyph_index);
+	if (g < 0) return 1;
+	numberOfContours = ttSHORT(info->data + g);
+	return numberOfContours == 0;
+}
+
+static int stbtt__close_shape(stbtt_vertex *vertices, int num_vertices, int was_off, int start_off,
+	stbtt_int32 sx, stbtt_int32 sy, stbtt_int32 scx, stbtt_int32 scy, stbtt_int32 cx, stbtt_int32 cy)
+{
+	if (start_off) {
+		if (was_off)
+			stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx + scx) >> 1, (cy + scy) >> 1, cx, cy);
+		stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, sx, sy, scx, scy);
+	}
+	else {
+		if (was_off)
+			stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, sx, sy, cx, cy);
+		else
+			stbtt_setvertex(&vertices[num_vertices++], STBTT_vline, sx, sy, 0, 0);
+	}
+	return num_vertices;
+}
+
+static int stbtt__GetGlyphShapeTT(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices)
+{
+	stbtt_int16 numberOfContours;
+	stbtt_uint8 *endPtsOfContours;
+	stbtt_uint8 *data = info->data;
+	stbtt_vertex *vertices = 0;
+	int num_vertices = 0;
+	int g = stbtt__GetGlyfOffset(info, glyph_index);
+
+	*pvertices = NULL;
+
+	if (g < 0) return 0;
+
+	numberOfContours = ttSHORT(data + g);
+
+	if (numberOfContours > 0) {
+		stbtt_uint8 flags = 0, flagcount;
+		stbtt_int32 ins, i, j = 0, m, n, next_move, was_off = 0, off, start_off = 0;
+		stbtt_int32 x, y, cx, cy, sx, sy, scx, scy;
+		stbtt_uint8 *points;
+		endPtsOfContours = (data + g + 10);
+		ins = ttUSHORT(data + g + 10 + numberOfContours * 2);
+		points = data + g + 10 + numberOfContours * 2 + 2 + ins;
+
+		n = 1 + ttUSHORT(endPtsOfContours + numberOfContours * 2 - 2);
+
+		m = n + 2 * numberOfContours;  // a loose bound on how many vertices we might need
+		vertices = (stbtt_vertex *)STBTT_malloc(m * sizeof(vertices[0]), info->userdata);
+		if (vertices == 0)
+			return 0;
+
+		next_move = 0;
+		flagcount = 0;
+
+		// in first pass, we load uninterpreted data into the allocated array
+		// above, shifted to the end of the array so we won't overwrite it when
+		// we create our final data starting from the front
+
+		off = m - n; // starting offset for uninterpreted data, regardless of how m ends up being calculated
+
+					 // first load flags
+
+		for (i = 0; i < n; ++i) {
+			if (flagcount == 0) {
+				flags = *points++;
+				if (flags & 8)
+					flagcount = *points++;
+			}
+			else
+				--flagcount;
+			vertices[off + i].type = flags;
+		}
+
+		// now load x coordinates
+		x = 0;
+		for (i = 0; i < n; ++i) {
+			flags = vertices[off + i].type;
+			if (flags & 2) {
+				stbtt_int16 dx = *points++;
+				x += (flags & 16) ? dx : -dx; // ???
+			}
+			else {
+				if (!(flags & 16)) {
+					x = x + (stbtt_int16)(points[0] * 256 + points[1]);
+					points += 2;
+				}
+			}
+			vertices[off + i].x = (stbtt_int16)x;
+		}
+
+		// now load y coordinates
+		y = 0;
+		for (i = 0; i < n; ++i) {
+			flags = vertices[off + i].type;
+			if (flags & 4) {
+				stbtt_int16 dy = *points++;
+				y += (flags & 32) ? dy : -dy; // ???
+			}
+			else {
+				if (!(flags & 32)) {
+					y = y + (stbtt_int16)(points[0] * 256 + points[1]);
+					points += 2;
+				}
+			}
+			vertices[off + i].y = (stbtt_int16)y;
+		}
+
+		// now convert them to our format
+		num_vertices = 0;
+		sx = sy = cx = cy = scx = scy = 0;
+		for (i = 0; i < n; ++i) {
+			flags = vertices[off + i].type;
+			x = (stbtt_int16)vertices[off + i].x;
+			y = (stbtt_int16)vertices[off + i].y;
+
+			if (next_move == i) {
+				if (i != 0)
+					num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx, sy, scx, scy, cx, cy);
+
+				// now start the new one               
+				start_off = !(flags & 1);
+				if (start_off) {
+					// if we start off with an off-curve point, then when we need to find a point on the curve
+					// where we can start, and we need to save some state for when we wraparound.
+					scx = x;
+					scy = y;
+					if (!(vertices[off + i + 1].type & 1)) {
+						// next point is also a curve point, so interpolate an on-point curve
+						sx = (x + (stbtt_int32)vertices[off + i + 1].x) >> 1;
+						sy = (y + (stbtt_int32)vertices[off + i + 1].y) >> 1;
+					}
+					else {
+						// otherwise just use the next point as our start point
+						sx = (stbtt_int32)vertices[off + i + 1].x;
+						sy = (stbtt_int32)vertices[off + i + 1].y;
+						++i; // we're using point i+1 as the starting point, so skip it
+					}
+				}
+				else {
+					sx = x;
+					sy = y;
+				}
+				stbtt_setvertex(&vertices[num_vertices++], STBTT_vmove, sx, sy, 0, 0);
+				was_off = 0;
+				next_move = 1 + ttUSHORT(endPtsOfContours + j * 2);
+				++j;
+			}
+			else {
+				if (!(flags & 1)) { // if it's a curve
+					if (was_off) // two off-curve control points in a row means interpolate an on-curve midpoint
+						stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx + x) >> 1, (cy + y) >> 1, cx, cy);
+					cx = x;
+					cy = y;
+					was_off = 1;
+				}
+				else {
+					if (was_off)
+						stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, x, y, cx, cy);
+					else
+						stbtt_setvertex(&vertices[num_vertices++], STBTT_vline, x, y, 0, 0);
+					was_off = 0;
+				}
+			}
+		}
+		num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx, sy, scx, scy, cx, cy);
+	}
+	else if (numberOfContours == -1) {
+		// Compound shapes.
+		int more = 1;
+		stbtt_uint8 *comp = data + g + 10;
+		num_vertices = 0;
+		vertices = 0;
+		while (more) {
+			stbtt_uint16 flags, gidx;
+			int comp_num_verts = 0, i;
+			stbtt_vertex *comp_verts = 0, *tmp = 0;
+			float mtx[6] = { 1,0,0,1,0,0 }, m, n;
+
+			flags = ttSHORT(comp); comp += 2;
+			gidx = ttSHORT(comp); comp += 2;
+
+			if (flags & 2) { // XY values
+				if (flags & 1) { // shorts
+					mtx[4] = ttSHORT(comp); comp += 2;
+					mtx[5] = ttSHORT(comp); comp += 2;
+				}
+				else {
+					mtx[4] = ttCHAR(comp); comp += 1;
+					mtx[5] = ttCHAR(comp); comp += 1;
+				}
+			}
+			else {
+				// @TODO handle matching point
+				STBTT_assert(0);
+			}
+			if (flags & (1 << 3)) { // WE_HAVE_A_SCALE
+				mtx[0] = mtx[3] = ttSHORT(comp) / 16384.0f; comp += 2;
+				mtx[1] = mtx[2] = 0;
+			}
+			else if (flags & (1 << 6)) { // WE_HAVE_AN_X_AND_YSCALE
+				mtx[0] = ttSHORT(comp) / 16384.0f; comp += 2;
+				mtx[1] = mtx[2] = 0;
+				mtx[3] = ttSHORT(comp) / 16384.0f; comp += 2;
+			}
+			else if (flags & (1 << 7)) { // WE_HAVE_A_TWO_BY_TWO
+				mtx[0] = ttSHORT(comp) / 16384.0f; comp += 2;
+				mtx[1] = ttSHORT(comp) / 16384.0f; comp += 2;
+				mtx[2] = ttSHORT(comp) / 16384.0f; comp += 2;
+				mtx[3] = ttSHORT(comp) / 16384.0f; comp += 2;
+			}
+
+			// Find transformation scales.
+			m = (float)STBTT_sqrt(mtx[0] * mtx[0] + mtx[1] * mtx[1]);
+			n = (float)STBTT_sqrt(mtx[2] * mtx[2] + mtx[3] * mtx[3]);
+
+			// Get indexed glyph.
+			comp_num_verts = stbtt_GetGlyphShape(info, gidx, &comp_verts);
+			if (comp_num_verts > 0) {
+				// Transform vertices.
+				for (i = 0; i < comp_num_verts; ++i) {
+					stbtt_vertex* v = &comp_verts[i];
+					stbtt_vertex_type x, y;
+					x = v->x; y = v->y;
+					v->x = (stbtt_vertex_type)(m * (mtx[0] * x + mtx[2] * y + mtx[4]));
+					v->y = (stbtt_vertex_type)(n * (mtx[1] * x + mtx[3] * y + mtx[5]));
+					x = v->cx; y = v->cy;
+					v->cx = (stbtt_vertex_type)(m * (mtx[0] * x + mtx[2] * y + mtx[4]));
+					v->cy = (stbtt_vertex_type)(n * (mtx[1] * x + mtx[3] * y + mtx[5]));
+				}
+				// Append vertices.
+				tmp = (stbtt_vertex*)STBTT_malloc((num_vertices + comp_num_verts) * sizeof(stbtt_vertex), info->userdata);
+				if (!tmp) {
+					if (vertices) STBTT_free(vertices, info->userdata);
+					if (comp_verts) STBTT_free(comp_verts, info->userdata);
+					return 0;
+				}
+				if (num_vertices > 0) STBTT_memcpy(tmp, vertices, num_vertices * sizeof(stbtt_vertex));
+				STBTT_memcpy(tmp + num_vertices, comp_verts, comp_num_verts * sizeof(stbtt_vertex));
+				if (vertices) STBTT_free(vertices, info->userdata);
+				vertices = tmp;
+				STBTT_free(comp_verts, info->userdata);
+				num_vertices += comp_num_verts;
+			}
+			// More components ?
+			more = flags & (1 << 5);
+		}
+	}
+	else if (numberOfContours < 0) {
+		// @TODO other compound variations?
+		STBTT_assert(0);
+	}
+	else {
+		// numberOfCounters == 0, do nothing
+	}
+
+	*pvertices = vertices;
+	return num_vertices;
+}
+
+typedef struct
+{
+	int bounds;
+	int started;
+	float first_x, first_y;
+	float x, y;
+	stbtt_int32 min_x, max_x, min_y, max_y;
+
+	stbtt_vertex *pvertices;
+	int num_vertices;
+} stbtt__csctx;
+
+#define STBTT__CSCTX_INIT(bounds) {bounds,0, 0,0, 0,0, 0,0,0,0, NULL, 0}
+
+static void stbtt__track_vertex(stbtt__csctx *c, stbtt_int32 x, stbtt_int32 y)
+{
+	if (x > c->max_x || !c->started) c->max_x = x;
+	if (y > c->max_y || !c->started) c->max_y = y;
+	if (x < c->min_x || !c->started) c->min_x = x;
+	if (y < c->min_y || !c->started) c->min_y = y;
+	c->started = 1;
+}
+
+static void stbtt__csctx_v(stbtt__csctx *c, stbtt_uint8 type, stbtt_int32 x, stbtt_int32 y, stbtt_int32 cx, stbtt_int32 cy, stbtt_int32 cx1, stbtt_int32 cy1)
+{
+	if (c->bounds) {
+		stbtt__track_vertex(c, x, y);
+		if (type == STBTT_vcubic) {
+			stbtt__track_vertex(c, cx, cy);
+			stbtt__track_vertex(c, cx1, cy1);
+		}
+	}
+	else {
+		stbtt_setvertex(&c->pvertices[c->num_vertices], type, x, y, cx, cy);
+		c->pvertices[c->num_vertices].cx1 = (stbtt_int16)cx1;
+		c->pvertices[c->num_vertices].cy1 = (stbtt_int16)cy1;
+	}
+	c->num_vertices++;
+}
+
+static void stbtt__csctx_close_shape(stbtt__csctx *ctx)
+{
+	if (ctx->first_x != ctx->x || ctx->first_y != ctx->y)
+		stbtt__csctx_v(ctx, STBTT_vline, (int)ctx->first_x, (int)ctx->first_y, 0, 0, 0, 0);
+}
+
+static void stbtt__csctx_rmove_to(stbtt__csctx *ctx, float dx, float dy)
+{
+	stbtt__csctx_close_shape(ctx);
+	ctx->first_x = ctx->x = ctx->x + dx;
+	ctx->first_y = ctx->y = ctx->y + dy;
+	stbtt__csctx_v(ctx, STBTT_vmove, (int)ctx->x, (int)ctx->y, 0, 0, 0, 0);
+}
+
+static void stbtt__csctx_rline_to(stbtt__csctx *ctx, float dx, float dy)
+{
+	ctx->x += dx;
+	ctx->y += dy;
+	stbtt__csctx_v(ctx, STBTT_vline, (int)ctx->x, (int)ctx->y, 0, 0, 0, 0);
+}
+
+static void stbtt__csctx_rccurve_to(stbtt__csctx *ctx, float dx1, float dy1, float dx2, float dy2, float dx3, float dy3)
+{
+	float cx1 = ctx->x + dx1;
+	float cy1 = ctx->y + dy1;
+	float cx2 = cx1 + dx2;
+	float cy2 = cy1 + dy2;
+	ctx->x = cx2 + dx3;
+	ctx->y = cy2 + dy3;
+	stbtt__csctx_v(ctx, STBTT_vcubic, (int)ctx->x, (int)ctx->y, (int)cx1, (int)cy1, (int)cx2, (int)cy2);
+}
+
+static stbtt__buf stbtt__get_subr(stbtt__buf idx, int n)
+{
+	int count = stbtt__cff_index_count(&idx);
+	int bias = 107;
+	if (count >= 33900)
+		bias = 32768;
+	else if (count >= 1240)
+		bias = 1131;
+	n += bias;
+	if (n < 0 || n >= count)
+		return stbtt__new_buf(NULL, 0);
+	return stbtt__cff_index_get(idx, n);
+}
+
+static stbtt__buf stbtt__cid_get_glyph_subrs(const stbtt_fontinfo *info, int glyph_index)
+{
+	stbtt__buf fdselect = info->fdselect;
+	int nranges, start, end, v, fmt, fdselector = -1, i;
+
+	stbtt__buf_seek(&fdselect, 0);
+	fmt = stbtt__buf_get8(&fdselect);
+	if (fmt == 0) {
+		// untested
+		stbtt__buf_skip(&fdselect, glyph_index);
+		fdselector = stbtt__buf_get8(&fdselect);
+	}
+	else if (fmt == 3) {
+		nranges = stbtt__buf_get16(&fdselect);
+		start = stbtt__buf_get16(&fdselect);
+		for (i = 0; i < nranges; i++) {
+			v = stbtt__buf_get8(&fdselect);
+			end = stbtt__buf_get16(&fdselect);
+			if (glyph_index >= start && glyph_index < end) {
+				fdselector = v;
+				break;
+			}
+			start = end;
+		}
+	}
+	if (fdselector == -1) stbtt__new_buf(NULL, 0);
+	return stbtt__get_subrs(info->cff, stbtt__cff_index_get(info->fontdicts, fdselector));
+}
+
+static int stbtt__run_charstring(const stbtt_fontinfo *info, int glyph_index, stbtt__csctx *c)
+{
+	int in_header = 1, maskbits = 0, subr_stack_height = 0, sp = 0, v, i, b0;
+	int has_subrs = 0, clear_stack;
+	float s[48];
+	stbtt__buf subr_stack[10], subrs = info->subrs, b;
+	float f;
+
+#define STBTT__CSERR(s) (0)
+
+	// this currently ignores the initial width value, which isn't needed if we have hmtx
+	b = stbtt__cff_index_get(info->charstrings, glyph_index);
+	while (b.cursor < b.size) {
+		i = 0;
+		clear_stack = 1;
+		b0 = stbtt__buf_get8(&b);
+		switch (b0) {
+			// @TODO implement hinting
+		case 0x13: // hintmask
+		case 0x14: // cntrmask
+			if (in_header)
+				maskbits += (sp / 2); // implicit "vstem"
+			in_header = 0;
+			stbtt__buf_skip(&b, (maskbits + 7) / 8);
+			break;
+
+		case 0x01: // hstem
+		case 0x03: // vstem
+		case 0x12: // hstemhm
+		case 0x17: // vstemhm
+			maskbits += (sp / 2);
+			break;
+
+		case 0x15: // rmoveto
+			in_header = 0;
+			if (sp < 2) return STBTT__CSERR("rmoveto stack");
+			stbtt__csctx_rmove_to(c, s[sp - 2], s[sp - 1]);
+			break;
+		case 0x04: // vmoveto
+			in_header = 0;
+			if (sp < 1) return STBTT__CSERR("vmoveto stack");
+			stbtt__csctx_rmove_to(c, 0, s[sp - 1]);
+			break;
+		case 0x16: // hmoveto
+			in_header = 0;
+			if (sp < 1) return STBTT__CSERR("hmoveto stack");
+			stbtt__csctx_rmove_to(c, s[sp - 1], 0);
+			break;
+
+		case 0x05: // rlineto
+			if (sp < 2) return STBTT__CSERR("rlineto stack");
+			for (; i + 1 < sp; i += 2)
+				stbtt__csctx_rline_to(c, s[i], s[i + 1]);
+			break;
+
+			// hlineto/vlineto and vhcurveto/hvcurveto alternate horizontal and vertical
+			// starting from a different place.
+
+		case 0x07: // vlineto
+			if (sp < 1) return STBTT__CSERR("vlineto stack");
+			goto vlineto;
+		case 0x06: // hlineto
+			if (sp < 1) return STBTT__CSERR("hlineto stack");
+			for (;;) {
+				if (i >= sp) break;
+				stbtt__csctx_rline_to(c, s[i], 0);
+				i++;
+			vlineto:
+				if (i >= sp) break;
+				stbtt__csctx_rline_to(c, 0, s[i]);
+				i++;
+			}
+			break;
+
+		case 0x1F: // hvcurveto
+			if (sp < 4) return STBTT__CSERR("hvcurveto stack");
+			goto hvcurveto;
+		case 0x1E: // vhcurveto
+			if (sp < 4) return STBTT__CSERR("vhcurveto stack");
+			for (;;) {
+				if (i + 3 >= sp) break;
+				stbtt__csctx_rccurve_to(c, 0, s[i], s[i + 1], s[i + 2], s[i + 3], (sp - i == 5) ? s[i + 4] : 0.0f);
+				i += 4;
+			hvcurveto:
+				if (i + 3 >= sp) break;
+				stbtt__csctx_rccurve_to(c, s[i], 0, s[i + 1], s[i + 2], (sp - i == 5) ? s[i + 4] : 0.0f, s[i + 3]);
+				i += 4;
+			}
+			break;
+
+		case 0x08: // rrcurveto
+			if (sp < 6) return STBTT__CSERR("rcurveline stack");
+			for (; i + 5 < sp; i += 6)
+				stbtt__csctx_rccurve_to(c, s[i], s[i + 1], s[i + 2], s[i + 3], s[i + 4], s[i + 5]);
+			break;
+
+		case 0x18: // rcurveline
+			if (sp < 8) return STBTT__CSERR("rcurveline stack");
+			for (; i + 5 < sp - 2; i += 6)
+				stbtt__csctx_rccurve_to(c, s[i], s[i + 1], s[i + 2], s[i + 3], s[i + 4], s[i + 5]);
+			if (i + 1 >= sp) return STBTT__CSERR("rcurveline stack");
+			stbtt__csctx_rline_to(c, s[i], s[i + 1]);
+			break;
+
+		case 0x19: // rlinecurve
+			if (sp < 8) return STBTT__CSERR("rlinecurve stack");
+			for (; i + 1 < sp - 6; i += 2)
+				stbtt__csctx_rline_to(c, s[i], s[i + 1]);
+			if (i + 5 >= sp) return STBTT__CSERR("rlinecurve stack");
+			stbtt__csctx_rccurve_to(c, s[i], s[i + 1], s[i + 2], s[i + 3], s[i + 4], s[i + 5]);
+			break;
+
+		case 0x1A: // vvcurveto
+		case 0x1B: // hhcurveto
+			if (sp < 4) return STBTT__CSERR("(vv|hh)curveto stack");
+			f = 0.0;
+			if (sp & 1) { f = s[i]; i++; }
+			for (; i + 3 < sp; i += 4) {
+				if (b0 == 0x1B)
+					stbtt__csctx_rccurve_to(c, s[i], f, s[i + 1], s[i + 2], s[i + 3], 0.0);
+				else
+					stbtt__csctx_rccurve_to(c, f, s[i], s[i + 1], s[i + 2], 0.0, s[i + 3]);
+				f = 0.0;
+			}
+			break;
+
+		case 0x0A: // callsubr
+			if (!has_subrs) {
+				if (info->fdselect.size)
+					subrs = stbtt__cid_get_glyph_subrs(info, glyph_index);
+				has_subrs = 1;
+			}
+			// fallthrough
+		case 0x1D: // callgsubr
+			if (sp < 1) return STBTT__CSERR("call(g|)subr stack");
+			v = (int)s[--sp];
+			if (subr_stack_height >= 10) return STBTT__CSERR("recursion limit");
+			subr_stack[subr_stack_height++] = b;
+			b = stbtt__get_subr(b0 == 0x0A ? subrs : info->gsubrs, v);
+			if (b.size == 0) return STBTT__CSERR("subr not found");
+			b.cursor = 0;
+			clear_stack = 0;
+			break;
+
+		case 0x0B: // return
+			if (subr_stack_height <= 0) return STBTT__CSERR("return outside subr");
+			b = subr_stack[--subr_stack_height];
+			clear_stack = 0;
+			break;
+
+		case 0x0E: // endchar
+			stbtt__csctx_close_shape(c);
+			return 1;
+
+		case 0x0C: { // two-byte escape
+			float dx1, dx2, dx3, dx4, dx5, dx6, dy1, dy2, dy3, dy4, dy5, dy6;
+			float dx, dy;
+			int b1 = stbtt__buf_get8(&b);
+			switch (b1) {
+				// @TODO These "flex" implementations ignore the flex-depth and resolution,
+				// and always draw beziers.
+			case 0x22: // hflex
+				if (sp < 7) return STBTT__CSERR("hflex stack");
+				dx1 = s[0];
+				dx2 = s[1];
+				dy2 = s[2];
+				dx3 = s[3];
+				dx4 = s[4];
+				dx5 = s[5];
+				dx6 = s[6];
+				stbtt__csctx_rccurve_to(c, dx1, 0, dx2, dy2, dx3, 0);
+				stbtt__csctx_rccurve_to(c, dx4, 0, dx5, -dy2, dx6, 0);
+				break;
+
+			case 0x23: // flex
+				if (sp < 13) return STBTT__CSERR("flex stack");
+				dx1 = s[0];
+				dy1 = s[1];
+				dx2 = s[2];
+				dy2 = s[3];
+				dx3 = s[4];
+				dy3 = s[5];
+				dx4 = s[6];
+				dy4 = s[7];
+				dx5 = s[8];
+				dy5 = s[9];
+				dx6 = s[10];
+				dy6 = s[11];
+				//fd is s[12]
+				stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, dy3);
+				stbtt__csctx_rccurve_to(c, dx4, dy4, dx5, dy5, dx6, dy6);
+				break;
+
+			case 0x24: // hflex1
+				if (sp < 9) return STBTT__CSERR("hflex1 stack");
+				dx1 = s[0];
+				dy1 = s[1];
+				dx2 = s[2];
+				dy2 = s[3];
+				dx3 = s[4];
+				dx4 = s[5];
+				dx5 = s[6];
+				dy5 = s[7];
+				dx6 = s[8];
+				stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, 0);
+				stbtt__csctx_rccurve_to(c, dx4, 0, dx5, dy5, dx6, -(dy1 + dy2 + dy5));
+				break;
+
+			case 0x25: // flex1
+				if (sp < 11) return STBTT__CSERR("flex1 stack");
+				dx1 = s[0];
+				dy1 = s[1];
+				dx2 = s[2];
+				dy2 = s[3];
+				dx3 = s[4];
+				dy3 = s[5];
+				dx4 = s[6];
+				dy4 = s[7];
+				dx5 = s[8];
+				dy5 = s[9];
+				dx6 = dy6 = s[10];
+				dx = dx1 + dx2 + dx3 + dx4 + dx5;
+				dy = dy1 + dy2 + dy3 + dy4 + dy5;
+				if (STBTT_fabs(dx) > STBTT_fabs(dy))
+					dy6 = -dy;
+				else
+					dx6 = -dx;
+				stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, dy3);
+				stbtt__csctx_rccurve_to(c, dx4, dy4, dx5, dy5, dx6, dy6);
+				break;
+
+			default:
+				return STBTT__CSERR("unimplemented");
+			}
+		} break;
+
+		default:
+			if (b0 != 255 && b0 != 28 && (b0 < 32 || b0 > 254))
+				return STBTT__CSERR("reserved operator");
+
+			// push immediate
+			if (b0 == 255) {
+				f = (float)stbtt__buf_get32(&b) / 0x10000;
+			}
+			else {
+				stbtt__buf_skip(&b, -1);
+				f = (float)(stbtt_int16)stbtt__cff_int(&b);
+			}
+			if (sp >= 48) return STBTT__CSERR("push stack overflow");
+			s[sp++] = f;
+			clear_stack = 0;
+			break;
+		}
+		if (clear_stack) sp = 0;
+	}
+	return STBTT__CSERR("no endchar");
+
+#undef STBTT__CSERR
+}
+
+static int stbtt__GetGlyphShapeT2(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices)
+{
+	// runs the charstring twice, once to count and once to output (to avoid realloc)
+	stbtt__csctx count_ctx = STBTT__CSCTX_INIT(1);
+	stbtt__csctx output_ctx = STBTT__CSCTX_INIT(0);
+	if (stbtt__run_charstring(info, glyph_index, &count_ctx)) {
+		*pvertices = (stbtt_vertex*)STBTT_malloc(count_ctx.num_vertices * sizeof(stbtt_vertex), info->userdata);
+		output_ctx.pvertices = *pvertices;
+		if (stbtt__run_charstring(info, glyph_index, &output_ctx)) {
+			STBTT_assert(output_ctx.num_vertices == count_ctx.num_vertices);
+			return output_ctx.num_vertices;
+		}
+	}
+	*pvertices = NULL;
+	return 0;
+}
+
+static int stbtt__GetGlyphInfoT2(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1)
+{
+	stbtt__csctx c = STBTT__CSCTX_INIT(1);
+	int r = stbtt__run_charstring(info, glyph_index, &c);
+	if (x0) {
+		*x0 = r ? c.min_x : 0;
+		*y0 = r ? c.min_y : 0;
+		*x1 = r ? c.max_x : 0;
+		*y1 = r ? c.max_y : 0;
+	}
+	return r ? c.num_vertices : 0;
+}
+
+STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices)
+{
+	if (!info->cff.size)
+		return stbtt__GetGlyphShapeTT(info, glyph_index, pvertices);
+	else
+		return stbtt__GetGlyphShapeT2(info, glyph_index, pvertices);
+}
+
+STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing)
+{
+	stbtt_uint16 numOfLongHorMetrics = ttUSHORT(info->data + info->hhea + 34);
+	if (glyph_index < numOfLongHorMetrics) {
+		if (advanceWidth)     *advanceWidth = ttSHORT(info->data + info->hmtx + 4 * glyph_index);
+		if (leftSideBearing)  *leftSideBearing = ttSHORT(info->data + info->hmtx + 4 * glyph_index + 2);
+	}
+	else {
+		if (advanceWidth)     *advanceWidth = ttSHORT(info->data + info->hmtx + 4 * (numOfLongHorMetrics - 1));
+		if (leftSideBearing)  *leftSideBearing = ttSHORT(info->data + info->hmtx + 4 * numOfLongHorMetrics + 2 * (glyph_index - numOfLongHorMetrics));
+	}
+}
+
+STBTT_DEF int  stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2)
+{
+	stbtt_uint8 *data = info->data + info->kern;
+	stbtt_uint32 needle, straw;
+	int l, r, m;
+
+	// we only look at the first table. it must be 'horizontal' and format 0.
+	if (!info->kern)
+		return 0;
+	if (ttUSHORT(data + 2) < 1) // number of tables, need at least 1
+		return 0;
+	if (ttUSHORT(data + 8) != 1) // horizontal flag must be set in format
+		return 0;
+
+	l = 0;
+	r = ttUSHORT(data + 10) - 1;
+	needle = glyph1 << 16 | glyph2;
+	while (l <= r) {
+		m = (l + r) >> 1;
+		straw = ttULONG(data + 18 + (m * 6)); // note: unaligned read
+		if (needle < straw)
+			r = m - 1;
+		else if (needle > straw)
+			l = m + 1;
+		else
+			return ttSHORT(data + 22 + (m * 6));
+	}
+	return 0;
+}
+
+STBTT_DEF int  stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2)
+{
+	if (!info->kern) // if no kerning table, don't waste time looking up both codepoint->glyphs
+		return 0;
+	return stbtt_GetGlyphKernAdvance(info, stbtt_FindGlyphIndex(info, ch1), stbtt_FindGlyphIndex(info, ch2));
+}
+
+STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing)
+{
+	stbtt_GetGlyphHMetrics(info, stbtt_FindGlyphIndex(info, codepoint), advanceWidth, leftSideBearing);
+}
+
+STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap)
+{
+	if (ascent) *ascent = ttSHORT(info->data + info->hhea + 4);
+	if (descent) *descent = ttSHORT(info->data + info->hhea + 6);
+	if (lineGap) *lineGap = ttSHORT(info->data + info->hhea + 8);
+}
+
+STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1)
+{
+	*x0 = ttSHORT(info->data + info->head + 36);
+	*y0 = ttSHORT(info->data + info->head + 38);
+	*x1 = ttSHORT(info->data + info->head + 40);
+	*y1 = ttSHORT(info->data + info->head + 42);
+}
+
+STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float height)
+{
+	int fheight = ttSHORT(info->data + info->hhea + 4) - ttSHORT(info->data + info->hhea + 6);
+	return (float)height / fheight;
+}
+
+STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels)
+{
+	int unitsPerEm = ttUSHORT(info->data + info->head + 18);
+	return pixels / unitsPerEm;
+}
+
+STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *v)
+{
+	STBTT_free(v, info->userdata);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// antialiasing software rasterizer
+//
+
+STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1)
+{
+	int x0 = 0, y0 = 0, x1, y1; // =0 suppresses compiler warning
+	if (!stbtt_GetGlyphBox(font, glyph, &x0, &y0, &x1, &y1)) {
+		// e.g. space character
+		if (ix0) *ix0 = 0;
+		if (iy0) *iy0 = 0;
+		if (ix1) *ix1 = 0;
+		if (iy1) *iy1 = 0;
+	}
+	else {
+		// move to integral bboxes (treating pixels as little squares, what pixels get touched)?
+		if (ix0) *ix0 = STBTT_ifloor(x0 * scale_x + shift_x);
+		if (iy0) *iy0 = STBTT_ifloor(-y1 * scale_y + shift_y);
+		if (ix1) *ix1 = STBTT_iceil(x1 * scale_x + shift_x);
+		if (iy1) *iy1 = STBTT_iceil(-y0 * scale_y + shift_y);
+	}
+}
+
+STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1)
+{
+	stbtt_GetGlyphBitmapBoxSubpixel(font, glyph, scale_x, scale_y, 0.0f, 0.0f, ix0, iy0, ix1, iy1);
+}
+
+STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1)
+{
+	stbtt_GetGlyphBitmapBoxSubpixel(font, stbtt_FindGlyphIndex(font, codepoint), scale_x, scale_y, shift_x, shift_y, ix0, iy0, ix1, iy1);
+}
+
+STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1)
+{
+	stbtt_GetCodepointBitmapBoxSubpixel(font, codepoint, scale_x, scale_y, 0.0f, 0.0f, ix0, iy0, ix1, iy1);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+//  Rasterizer
+
+typedef struct stbtt__hheap_chunk
+{
+	struct stbtt__hheap_chunk *next;
+} stbtt__hheap_chunk;
+
+typedef struct stbtt__hheap
+{
+	struct stbtt__hheap_chunk *head;
+	void   *first_free;
+	int    num_remaining_in_head_chunk;
+} stbtt__hheap;
+
+static void *stbtt__hheap_alloc(stbtt__hheap *hh, size_t size, void *userdata)
+{
+	if (hh->first_free) {
+		void *p = hh->first_free;
+		hh->first_free = *(void **)p;
+		return p;
+	}
+	else {
+		if (hh->num_remaining_in_head_chunk == 0) {
+			int count = (size < 32 ? 2000 : size < 128 ? 800 : 100);
+			stbtt__hheap_chunk *c = (stbtt__hheap_chunk *)STBTT_malloc(sizeof(stbtt__hheap_chunk) + size * count, userdata);
+			if (c == NULL)
+				return NULL;
+			c->next = hh->head;
+			hh->head = c;
+			hh->num_remaining_in_head_chunk = count;
+		}
+		--hh->num_remaining_in_head_chunk;
+		return (char *)(hh->head) + size * hh->num_remaining_in_head_chunk;
+	}
+}
+
+static void stbtt__hheap_free(stbtt__hheap *hh, void *p)
+{
+	*(void **)p = hh->first_free;
+	hh->first_free = p;
+}
+
+static void stbtt__hheap_cleanup(stbtt__hheap *hh, void *userdata)
+{
+	stbtt__hheap_chunk *c = hh->head;
+	while (c) {
+		stbtt__hheap_chunk *n = c->next;
+		STBTT_free(c, userdata);
+		c = n;
+	}
+}
+
+typedef struct stbtt__edge {
+	float x0, y0, x1, y1;
+	int invert;
+} stbtt__edge;
+
+
+typedef struct stbtt__active_edge
+{
+	struct stbtt__active_edge *next;
+#if STBTT_RASTERIZER_VERSION==1
+	int x, dx;
+	float ey;
+	int direction;
+#elif STBTT_RASTERIZER_VERSION==2
+	float fx, fdx, fdy;
+	float direction;
+	float sy;
+	float ey;
+#else
+#error "Unrecognized value of STBTT_RASTERIZER_VERSION"
+#endif
+} stbtt__active_edge;
+
+#if STBTT_RASTERIZER_VERSION == 1
+#define STBTT_FIXSHIFT   10
+#define STBTT_FIX        (1 << STBTT_FIXSHIFT)
+#define STBTT_FIXMASK    (STBTT_FIX-1)
+
+static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata)
+{
+	stbtt__active_edge *z = (stbtt__active_edge *)stbtt__hheap_alloc(hh, sizeof(*z), userdata);
+	float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
+	STBTT_assert(z != NULL);
+	if (!z) return z;
+
+	// round dx down to avoid overshooting
+	if (dxdy < 0)
+		z->dx = -STBTT_ifloor(STBTT_FIX * -dxdy);
+	else
+		z->dx = STBTT_ifloor(STBTT_FIX * dxdy);
+
+	z->x = STBTT_ifloor(STBTT_FIX * e->x0 + z->dx * (start_point - e->y0)); // use z->dx so when we offset later it's by the same amount
+	z->x -= off_x * STBTT_FIX;
+
+	z->ey = e->y1;
+	z->next = 0;
+	z->direction = e->invert ? 1 : -1;
+	return z;
+}
+#elif STBTT_RASTERIZER_VERSION == 2
+static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata)
+{
+	stbtt__active_edge *z = (stbtt__active_edge *)stbtt__hheap_alloc(hh, sizeof(*z), userdata);
+	float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
+	STBTT_assert(z != NULL);
+	//STBTT_assert(e->y0 <= start_point);
+	if (!z) return z;
+	z->fdx = dxdy;
+	z->fdy = dxdy != 0.0f ? (1.0f / dxdy) : 0.0f;
+	z->fx = e->x0 + dxdy * (start_point - e->y0);
+	z->fx -= off_x;
+	z->direction = e->invert ? 1.0f : -1.0f;
+	z->sy = e->y0;
+	z->ey = e->y1;
+	z->next = 0;
+	return z;
+}
+#else
+#error "Unrecognized value of STBTT_RASTERIZER_VERSION"
+#endif
+
+#if STBTT_RASTERIZER_VERSION == 1
+// note: this routine clips fills that extend off the edges... ideally this
+// wouldn't happen, but it could happen if the truetype glyph bounding boxes
+// are wrong, or if the user supplies a too-small bitmap
+static void stbtt__fill_active_edges(unsigned char *scanline, int len, stbtt__active_edge *e, int max_weight)
+{
+	// non-zero winding fill
+	int x0 = 0, w = 0;
+
+	while (e) {
+		if (w == 0) {
+			// if we're currently at zero, we need to record the edge start point
+			x0 = e->x; w += e->direction;
+		}
+		else {
+			int x1 = e->x; w += e->direction;
+			// if we went to zero, we need to draw
+			if (w == 0) {
+				int i = x0 >> STBTT_FIXSHIFT;
+				int j = x1 >> STBTT_FIXSHIFT;
+
+				if (i < len && j >= 0) {
+					if (i == j) {
+						// x0,x1 are the same pixel, so compute combined coverage
+						scanline[i] = scanline[i] + (stbtt_uint8)((x1 - x0) * max_weight >> STBTT_FIXSHIFT);
+					}
+					else {
+						if (i >= 0) // add antialiasing for x0
+							scanline[i] = scanline[i] + (stbtt_uint8)(((STBTT_FIX - (x0 & STBTT_FIXMASK)) * max_weight) >> STBTT_FIXSHIFT);
+						else
+							i = -1; // clip
+
+						if (j < len) // add antialiasing for x1
+							scanline[j] = scanline[j] + (stbtt_uint8)(((x1 & STBTT_FIXMASK) * max_weight) >> STBTT_FIXSHIFT);
+						else
+							j = len; // clip
+
+						for (++i; i < j; ++i) // fill pixels between x0 and x1
+							scanline[i] = scanline[i] + (stbtt_uint8)max_weight;
+					}
+				}
+			}
+		}
+
+		e = e->next;
+	}
+}
+
+static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata)
+{
+	stbtt__hheap hh = { 0, 0, 0 };
+	stbtt__active_edge *active = NULL;
+	int y, j = 0;
+	int max_weight = (255 / vsubsample);  // weight per vertical scanline
+	int s; // vertical subsample index
+	unsigned char scanline_data[512], *scanline;
+
+	if (result->w > 512)
+		scanline = (unsigned char *)STBTT_malloc(result->w, userdata);
+	else
+		scanline = scanline_data;
+
+	y = off_y * vsubsample;
+	e[n].y0 = (off_y + result->h) * (float)vsubsample + 1;
+
+	while (j < result->h) {
+		STBTT_memset(scanline, 0, result->w);
+		for (s = 0; s < vsubsample; ++s) {
+			// find center of pixel for this scanline
+			float scan_y = y + 0.5f;
+			stbtt__active_edge **step = &active;
+
+			// update all active edges;
+			// remove all active edges that terminate before the center of this scanline
+			while (*step) {
+				stbtt__active_edge * z = *step;
+				if (z->ey <= scan_y) {
+					*step = z->next; // delete from list
+					STBTT_assert(z->direction);
+					z->direction = 0;
+					stbtt__hheap_free(&hh, z);
+				}
+				else {
+					z->x += z->dx; // advance to position for current scanline
+					step = &((*step)->next); // advance through list
+				}
+			}
+
+			// resort the list if needed
+			for (;;) {
+				int changed = 0;
+				step = &active;
+				while (*step && (*step)->next) {
+					if ((*step)->x > (*step)->next->x) {
+						stbtt__active_edge *t = *step;
+						stbtt__active_edge *q = t->next;
+
+						t->next = q->next;
+						q->next = t;
+						*step = q;
+						changed = 1;
+					}
+					step = &(*step)->next;
+				}
+				if (!changed) break;
+			}
+
+			// insert all edges that start before the center of this scanline -- omit ones that also end on this scanline
+			while (e->y0 <= scan_y) {
+				if (e->y1 > scan_y) {
+					stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y, userdata);
+					if (z != NULL) {
+						// find insertion point
+						if (active == NULL)
+							active = z;
+						else if (z->x < active->x) {
+							// insert at front
+							z->next = active;
+							active = z;
+						}
+						else {
+							// find thing to insert AFTER
+							stbtt__active_edge *p = active;
+							while (p->next && p->next->x < z->x)
+								p = p->next;
+							// at this point, p->next->x is NOT < z->x
+							z->next = p->next;
+							p->next = z;
+						}
+					}
+				}
+				++e;
+			}
+
+			// now process all active edges in XOR fashion
+			if (active)
+				stbtt__fill_active_edges(scanline, result->w, active, max_weight);
+
+			++y;
+		}
+		STBTT_memcpy(result->pixels + j * result->stride, scanline, result->w);
+		++j;
+	}
+
+	stbtt__hheap_cleanup(&hh, userdata);
+
+	if (scanline != scanline_data)
+		STBTT_free(scanline, userdata);
+}
+
+#elif STBTT_RASTERIZER_VERSION == 2
+
+// the edge passed in here does not cross the vertical line at x or the vertical line at x+1
+// (i.e. it has already been clipped to those)
+static void stbtt__handle_clipped_edge(float *scanline, int x, stbtt__active_edge *e, float x0, float y0, float x1, float y1)
+{
+	if (y0 == y1) return;
+	STBTT_assert(y0 < y1);
+	STBTT_assert(e->sy <= e->ey);
+	if (y0 > e->ey) return;
+	if (y1 < e->sy) return;
+	if (y0 < e->sy) {
+		x0 += (x1 - x0) * (e->sy - y0) / (y1 - y0);
+		y0 = e->sy;
+	}
+	if (y1 > e->ey) {
+		x1 += (x1 - x0) * (e->ey - y1) / (y1 - y0);
+		y1 = e->ey;
+	}
+
+	if (x0 == x)
+		STBTT_assert(x1 <= x + 1);
+	else if (x0 == x + 1)
+		STBTT_assert(x1 >= x);
+	else if (x0 <= x)
+		STBTT_assert(x1 <= x);
+	else if (x0 >= x + 1)
+		STBTT_assert(x1 >= x + 1);
+	else
+		STBTT_assert(x1 >= x && x1 <= x + 1);
+
+	if (x0 <= x && x1 <= x)
+		scanline[x] += e->direction * (y1 - y0);
+	else if (x0 >= x + 1 && x1 >= x + 1)
+		;
+	else {
+		STBTT_assert(x0 >= x && x0 <= x + 1 && x1 >= x && x1 <= x + 1);
+		scanline[x] += e->direction * (y1 - y0) * (1 - ((x0 - x) + (x1 - x)) / 2); // coverage = 1 - average x position
+	}
+}
+
+static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill, int len, stbtt__active_edge *e, float y_top)
+{
+	float y_bottom = y_top + 1;
+
+	while (e) {
+		// brute force every pixel
+
+		// compute intersection points with top & bottom
+		STBTT_assert(e->ey >= y_top);
+
+		if (e->fdx == 0) {
+			float x0 = e->fx;
+			if (x0 < len) {
+				if (x0 >= 0) {
+					stbtt__handle_clipped_edge(scanline, (int)x0, e, x0, y_top, x0, y_bottom);
+					stbtt__handle_clipped_edge(scanline_fill - 1, (int)x0 + 1, e, x0, y_top, x0, y_bottom);
+				}
+				else {
+					stbtt__handle_clipped_edge(scanline_fill - 1, 0, e, x0, y_top, x0, y_bottom);
+				}
+			}
+		}
+		else {
+			float x0 = e->fx;
+			float dx = e->fdx;
+			float xb = x0 + dx;
+			float x_top, x_bottom;
+			float sy0, sy1;
+			float dy = e->fdy;
+			STBTT_assert(e->sy <= y_bottom && e->ey >= y_top);
+
+			// compute endpoints of line segment clipped to this scanline (if the
+			// line segment starts on this scanline. x0 is the intersection of the
+			// line with y_top, but that may be off the line segment.
+			if (e->sy > y_top) {
+				x_top = x0 + dx * (e->sy - y_top);
+				sy0 = e->sy;
+			}
+			else {
+				x_top = x0;
+				sy0 = y_top;
+			}
+			if (e->ey < y_bottom) {
+				x_bottom = x0 + dx * (e->ey - y_top);
+				sy1 = e->ey;
+			}
+			else {
+				x_bottom = xb;
+				sy1 = y_bottom;
+			}
+
+			if (x_top >= 0 && x_bottom >= 0 && x_top < len && x_bottom < len) {
+				// from here on, we don't have to range check x values
+
+				if ((int)x_top == (int)x_bottom) {
+					float height;
+					// simple case, only spans one pixel
+					int x = (int)x_top;
+					height = sy1 - sy0;
+					STBTT_assert(x >= 0 && x < len);
+					scanline[x] += e->direction * (1 - ((x_top - x) + (x_bottom - x)) / 2)  * height;
+					scanline_fill[x] += e->direction * height; // everything right of this pixel is filled
+				}
+				else {
+					int x, x1, x2;
+					float y_crossing, step, sign, area;
+					// covers 2+ pixels
+					if (x_top > x_bottom) {
+						// flip scanline vertically; signed area is the same
+						float t;
+						sy0 = y_bottom - (sy0 - y_top);
+						sy1 = y_bottom - (sy1 - y_top);
+						t = sy0, sy0 = sy1, sy1 = t;
+						t = x_bottom, x_bottom = x_top, x_top = t;
+						dx = -dx;
+						dy = -dy;
+						t = x0, x0 = xb, xb = t;
+					}
+
+					x1 = (int)x_top;
+					x2 = (int)x_bottom;
+					// compute intersection with y axis at x1+1
+					y_crossing = (x1 + 1 - x0) * dy + y_top;
+
+					sign = e->direction;
+					// area of the rectangle covered from y0..y_crossing
+					area = sign * (y_crossing - sy0);
+					// area of the triangle (x_top,y0), (x+1,y0), (x+1,y_crossing)
+					scanline[x1] += area * (1 - ((x_top - x1) + (x1 + 1 - x1)) / 2);
+
+					step = sign * dy;
+					for (x = x1 + 1; x < x2; ++x) {
+						scanline[x] += area + step / 2;
+						area += step;
+					}
+					y_crossing += dy * (x2 - (x1 + 1));
+
+					STBTT_assert(STBTT_fabs(area) <= 1.01f);
+
+					scanline[x2] += area + sign * (1 - ((x2 - x2) + (x_bottom - x2)) / 2) * (sy1 - y_crossing);
+
+					scanline_fill[x2] += sign * (sy1 - sy0);
+				}
+			}
+			else {
+				// if edge goes outside of box we're drawing, we require
+				// clipping logic. since this does not match the intended use
+				// of this library, we use a different, very slow brute
+				// force implementation
+				int x;
+				for (x = 0; x < len; ++x) {
+					// cases:
+					//
+					// there can be up to two intersections with the pixel. any intersection
+					// with left or right edges can be handled by splitting into two (or three)
+					// regions. intersections with top & bottom do not necessitate case-wise logic.
+					//
+					// the old way of doing this found the intersections with the left & right edges,
+					// then used some simple logic to produce up to three segments in sorted order
+					// from top-to-bottom. however, this had a problem: if an x edge was epsilon
+					// across the x border, then the corresponding y position might not be distinct
+					// from the other y segment, and it might ignored as an empty segment. to avoid
+					// that, we need to explicitly produce segments based on x positions.
+
+					// rename variables to clear pairs
+					float y0 = y_top;
+					float x1 = (float)(x);
+					float x2 = (float)(x + 1);
+					float x3 = xb;
+					float y3 = y_bottom;
+					float y1, y2;
+
+					// x = e->x + e->dx * (y-y_top)
+					// (y-y_top) = (x - e->x) / e->dx
+					// y = (x - e->x) / e->dx + y_top
+					y1 = (x - x0) / dx + y_top;
+					y2 = (x + 1 - x0) / dx + y_top;
+
+					if (x0 < x1 && x3 > x2) {         // three segments descending down-right
+						stbtt__handle_clipped_edge(scanline, x, e, x0, y0, x1, y1);
+						stbtt__handle_clipped_edge(scanline, x, e, x1, y1, x2, y2);
+						stbtt__handle_clipped_edge(scanline, x, e, x2, y2, x3, y3);
+					}
+					else if (x3 < x1 && x0 > x2) {  // three segments descending down-left
+						stbtt__handle_clipped_edge(scanline, x, e, x0, y0, x2, y2);
+						stbtt__handle_clipped_edge(scanline, x, e, x2, y2, x1, y1);
+						stbtt__handle_clipped_edge(scanline, x, e, x1, y1, x3, y3);
+					}
+					else if (x0 < x1 && x3 > x1) {  // two segments across x, down-right
+						stbtt__handle_clipped_edge(scanline, x, e, x0, y0, x1, y1);
+						stbtt__handle_clipped_edge(scanline, x, e, x1, y1, x3, y3);
+					}
+					else if (x3 < x1 && x0 > x1) {  // two segments across x, down-left
+						stbtt__handle_clipped_edge(scanline, x, e, x0, y0, x1, y1);
+						stbtt__handle_clipped_edge(scanline, x, e, x1, y1, x3, y3);
+					}
+					else if (x0 < x2 && x3 > x2) {  // two segments across x+1, down-right
+						stbtt__handle_clipped_edge(scanline, x, e, x0, y0, x2, y2);
+						stbtt__handle_clipped_edge(scanline, x, e, x2, y2, x3, y3);
+					}
+					else if (x3 < x2 && x0 > x2) {  // two segments across x+1, down-left
+						stbtt__handle_clipped_edge(scanline, x, e, x0, y0, x2, y2);
+						stbtt__handle_clipped_edge(scanline, x, e, x2, y2, x3, y3);
+					}
+					else {  // one segment
+						stbtt__handle_clipped_edge(scanline, x, e, x0, y0, x3, y3);
+					}
+				}
+			}
+		}
+		e = e->next;
+	}
+}
+
+// directly AA rasterize edges w/o supersampling
+static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata)
+{
+	stbtt__hheap hh = { 0, 0, 0 };
+	stbtt__active_edge *active = NULL;
+	int y, j = 0, i;
+	float scanline_data[129], *scanline, *scanline2;
+
+	STBTT__NOTUSED(vsubsample);
+
+	if (result->w > 64)
+		scanline = (float *)STBTT_malloc((result->w * 2 + 1) * sizeof(float), userdata);
+	else
+		scanline = scanline_data;
+
+	scanline2 = scanline + result->w;
+
+	y = off_y;
+	e[n].y0 = (float)(off_y + result->h) + 1;
+
+	while (j < result->h) {
+		// find center of pixel for this scanline
+		float scan_y_top = y + 0.0f;
+		float scan_y_bottom = y + 1.0f;
+		stbtt__active_edge **step = &active;
+
+		STBTT_memset(scanline, 0, result->w * sizeof(scanline[0]));
+		STBTT_memset(scanline2, 0, (result->w + 1) * sizeof(scanline[0]));
+
+		// update all active edges;
+		// remove all active edges that terminate before the top of this scanline
+		while (*step) {
+			stbtt__active_edge * z = *step;
+			if (z->ey <= scan_y_top) {
+				*step = z->next; // delete from list
+				STBTT_assert(z->direction);
+				z->direction = 0;
+				stbtt__hheap_free(&hh, z);
+			}
+			else {
+				step = &((*step)->next); // advance through list
+			}
+		}
+
+		// insert all edges that start before the bottom of this scanline
+		while (e->y0 <= scan_y_bottom) {
+			if (e->y0 != e->y1) {
+				stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y_top, userdata);
+				if (z != NULL) {
+					STBTT_assert(z->ey >= scan_y_top);
+					// insert at front
+					z->next = active;
+					active = z;
+				}
+			}
+			++e;
+		}
+
+		// now process all active edges
+		if (active)
+			stbtt__fill_active_edges_new(scanline, scanline2 + 1, result->w, active, scan_y_top);
+
+		{
+			float sum = 0;
+			for (i = 0; i < result->w; ++i) {
+				float k;
+				int m;
+				sum += scanline2[i];
+				k = scanline[i] + sum;
+				k = (float)STBTT_fabs(k) * 255 + 0.5f;
+				m = (int)k;
+				if (m > 255) m = 255;
+				result->pixels[j*result->stride + i] = (unsigned char)m;
+			}
+		}
+		// advance all the edges
+		step = &active;
+		while (*step) {
+			stbtt__active_edge *z = *step;
+			z->fx += z->fdx; // advance to position for current scanline
+			step = &((*step)->next); // advance through list
+		}
+
+		++y;
+		++j;
+	}
+
+	stbtt__hheap_cleanup(&hh, userdata);
+
+	if (scanline != scanline_data)
+		STBTT_free(scanline, userdata);
+}
+#else
+#error "Unrecognized value of STBTT_RASTERIZER_VERSION"
+#endif
+
+#define STBTT__COMPARE(a,b)  ((a)->y0 < (b)->y0)
+
+static void stbtt__sort_edges_ins_sort(stbtt__edge *p, int n)
+{
+	int i, j;
+	for (i = 1; i < n; ++i) {
+		stbtt__edge t = p[i], *a = &t;
+		j = i;
+		while (j > 0) {
+			stbtt__edge *b = &p[j - 1];
+			int c = STBTT__COMPARE(a, b);
+			if (!c) break;
+			p[j] = p[j - 1];
+			--j;
+		}
+		if (i != j)
+			p[j] = t;
+	}
+}
+
+static void stbtt__sort_edges_quicksort(stbtt__edge *p, int n)
+{
+	/* threshhold for transitioning to insertion sort */
+	while (n > 12) {
+		stbtt__edge t;
+		int c01, c12, c, m, i, j;
+
+		/* compute median of three */
+		m = n >> 1;
+		c01 = STBTT__COMPARE(&p[0], &p[m]);
+		c12 = STBTT__COMPARE(&p[m], &p[n - 1]);
+		/* if 0 >= mid >= end, or 0 < mid < end, then use mid */
+		if (c01 != c12) {
+			/* otherwise, we'll need to swap something else to middle */
+			int z;
+			c = STBTT__COMPARE(&p[0], &p[n - 1]);
+			/* 0>mid && mid<n:  0>n => n; 0<n => 0 */
+			/* 0<mid && mid>n:  0>n => 0; 0<n => n */
+			z = (c == c12) ? 0 : n - 1;
+			t = p[z];
+			p[z] = p[m];
+			p[m] = t;
+		}
+		/* now p[m] is the median-of-three */
+		/* swap it to the beginning so it won't move around */
+		t = p[0];
+		p[0] = p[m];
+		p[m] = t;
+
+		/* partition loop */
+		i = 1;
+		j = n - 1;
+		for (;;) {
+			/* handling of equality is crucial here */
+			/* for sentinels & efficiency with duplicates */
+			for (;; ++i) {
+				if (!STBTT__COMPARE(&p[i], &p[0])) break;
+			}
+			for (;; --j) {
+				if (!STBTT__COMPARE(&p[0], &p[j])) break;
+			}
+			/* make sure we haven't crossed */
+			if (i >= j) break;
+			t = p[i];
+			p[i] = p[j];
+			p[j] = t;
+
+			++i;
+			--j;
+		}
+		/* recurse on smaller side, iterate on larger */
+		if (j < (n - i)) {
+			stbtt__sort_edges_quicksort(p, j);
+			p = p + i;
+			n = n - i;
+		}
+		else {
+			stbtt__sort_edges_quicksort(p + i, n - i);
+			n = j;
+		}
+	}
+}
+
+static void stbtt__sort_edges(stbtt__edge *p, int n)
+{
+	stbtt__sort_edges_quicksort(p, n);
+	stbtt__sort_edges_ins_sort(p, n);
+}
+
+typedef struct
+{
+	float x, y;
+} stbtt__point;
+
+static void stbtt__rasterize(stbtt__bitmap *result, stbtt__point *pts, int *wcount, int windings, float scale_x, float scale_y, float shift_x, float shift_y, int off_x, int off_y, int invert, void *userdata)
+{
+	float y_scale_inv = invert ? -scale_y : scale_y;
+	stbtt__edge *e;
+	int n, i, j, k, m;
+#if STBTT_RASTERIZER_VERSION == 1
+	int vsubsample = result->h < 8 ? 15 : 5;
+#elif STBTT_RASTERIZER_VERSION == 2
+	int vsubsample = 1;
+#else
+#error "Unrecognized value of STBTT_RASTERIZER_VERSION"
+#endif
+	// vsubsample should divide 255 evenly; otherwise we won't reach full opacity
+
+	// now we have to blow out the windings into explicit edge lists
+	n = 0;
+	for (i = 0; i < windings; ++i)
+		n += wcount[i];
+
+	e = (stbtt__edge *)STBTT_malloc(sizeof(*e) * (n + 1), userdata); // add an extra one as a sentinel
+	if (e == 0) return;
+	n = 0;
+
+	m = 0;
+	for (i = 0; i < windings; ++i) {
+		stbtt__point *p = pts + m;
+		m += wcount[i];
+		j = wcount[i] - 1;
+		for (k = 0; k < wcount[i]; j = k++) {
+			int a = k, b = j;
+			// skip the edge if horizontal
+			if (p[j].y == p[k].y)
+				continue;
+			// add edge from j to k to the list
+			e[n].invert = 0;
+			if (invert ? p[j].y > p[k].y : p[j].y < p[k].y) {
+				e[n].invert = 1;
+				a = j, b = k;
+			}
+			e[n].x0 = p[a].x * scale_x + shift_x;
+			e[n].y0 = (p[a].y * y_scale_inv + shift_y) * vsubsample;
+			e[n].x1 = p[b].x * scale_x + shift_x;
+			e[n].y1 = (p[b].y * y_scale_inv + shift_y) * vsubsample;
+			++n;
+		}
+	}
+
+	// now sort the edges by their highest point (should snap to integer, and then by x)
+	//STBTT_sort(e, n, sizeof(e[0]), stbtt__edge_compare);
+	stbtt__sort_edges(e, n);
+
+	// now, traverse the scanlines and find the intersections on each scanline, use xor winding rule
+	stbtt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y, userdata);
+
+	STBTT_free(e, userdata);
+}
+
+static void stbtt__add_point(stbtt__point *points, int n, float x, float y)
+{
+	if (!points) return; // during first pass, it's unallocated
+	points[n].x = x;
+	points[n].y = y;
+}
+
+// tesselate until threshhold p is happy... @TODO warped to compensate for non-linear stretching
+static int stbtt__tesselate_curve(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float objspace_flatness_squared, int n)
+{
+	// midpoint
+	float mx = (x0 + 2 * x1 + x2) / 4;
+	float my = (y0 + 2 * y1 + y2) / 4;
+	// versus directly drawn line
+	float dx = (x0 + x2) / 2 - mx;
+	float dy = (y0 + y2) / 2 - my;
+	if (n > 16) // 65536 segments on one curve better be enough!
+		return 1;
+	if (dx*dx + dy*dy > objspace_flatness_squared) { // half-pixel error allowed... need to be smaller if AA
+		stbtt__tesselate_curve(points, num_points, x0, y0, (x0 + x1) / 2.0f, (y0 + y1) / 2.0f, mx, my, objspace_flatness_squared, n + 1);
+		stbtt__tesselate_curve(points, num_points, mx, my, (x1 + x2) / 2.0f, (y1 + y2) / 2.0f, x2, y2, objspace_flatness_squared, n + 1);
+	}
+	else {
+		stbtt__add_point(points, *num_points, x2, y2);
+		*num_points = *num_points + 1;
+	}
+	return 1;
+}
+
+static void stbtt__tesselate_cubic(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, float objspace_flatness_squared, int n)
+{
+	// @TODO this "flatness" calculation is just made-up nonsense that seems to work well enough
+	float dx0 = x1 - x0;
+	float dy0 = y1 - y0;
+	float dx1 = x2 - x1;
+	float dy1 = y2 - y1;
+	float dx2 = x3 - x2;
+	float dy2 = y3 - y2;
+	float dx = x3 - x0;
+	float dy = y3 - y0;
+	float longlen = (float)(STBTT_sqrt(dx0*dx0 + dy0*dy0) + STBTT_sqrt(dx1*dx1 + dy1*dy1) + STBTT_sqrt(dx2*dx2 + dy2*dy2));
+	float shortlen = (float)STBTT_sqrt(dx*dx + dy*dy);
+	float flatness_squared = longlen*longlen - shortlen*shortlen;
+
+	if (n > 16) // 65536 segments on one curve better be enough!
+		return;
+
+	if (flatness_squared > objspace_flatness_squared) {
+		float x01 = (x0 + x1) / 2;
+		float y01 = (y0 + y1) / 2;
+		float x12 = (x1 + x2) / 2;
+		float y12 = (y1 + y2) / 2;
+		float x23 = (x2 + x3) / 2;
+		float y23 = (y2 + y3) / 2;
+
+		float xa = (x01 + x12) / 2;
+		float ya = (y01 + y12) / 2;
+		float xb = (x12 + x23) / 2;
+		float yb = (y12 + y23) / 2;
+
+		float mx = (xa + xb) / 2;
+		float my = (ya + yb) / 2;
+
+		stbtt__tesselate_cubic(points, num_points, x0, y0, x01, y01, xa, ya, mx, my, objspace_flatness_squared, n + 1);
+		stbtt__tesselate_cubic(points, num_points, mx, my, xb, yb, x23, y23, x3, y3, objspace_flatness_squared, n + 1);
+	}
+	else {
+		stbtt__add_point(points, *num_points, x3, y3);
+		*num_points = *num_points + 1;
+	}
+}
+
+// returns number of contours
+static stbtt__point *stbtt_FlattenCurves(stbtt_vertex *vertices, int num_verts, float objspace_flatness, int **contour_lengths, int *num_contours, void *userdata)
+{
+	stbtt__point *points = 0;
+	int num_points = 0;
+
+	float objspace_flatness_squared = objspace_flatness * objspace_flatness;
+	int i, n = 0, start = 0, pass;
+
+	// count how many "moves" there are to get the contour count
+	for (i = 0; i < num_verts; ++i)
+		if (vertices[i].type == STBTT_vmove)
+			++n;
+
+	*num_contours = n;
+	if (n == 0) return 0;
+
+	*contour_lengths = (int *)STBTT_malloc(sizeof(**contour_lengths) * n, userdata);
+
+	if (*contour_lengths == 0) {
+		*num_contours = 0;
+		return 0;
+	}
+
+	// make two passes through the points so we don't need to realloc
+	for (pass = 0; pass < 2; ++pass) {
+		float x = 0, y = 0;
+		if (pass == 1) {
+			points = (stbtt__point *)STBTT_malloc(num_points * sizeof(points[0]), userdata);
+			if (points == NULL) goto error;
+		}
+		num_points = 0;
+		n = -1;
+		for (i = 0; i < num_verts; ++i) {
+			switch (vertices[i].type) {
+			case STBTT_vmove:
+				// start the next contour
+				if (n >= 0)
+					(*contour_lengths)[n] = num_points - start;
+				++n;
+				start = num_points;
+
+				x = vertices[i].x, y = vertices[i].y;
+				stbtt__add_point(points, num_points++, x, y);
+				break;
+			case STBTT_vline:
+				x = vertices[i].x, y = vertices[i].y;
+				stbtt__add_point(points, num_points++, x, y);
+				break;
+			case STBTT_vcurve:
+				stbtt__tesselate_curve(points, &num_points, x, y,
+					vertices[i].cx, vertices[i].cy,
+					vertices[i].x, vertices[i].y,
+					objspace_flatness_squared, 0);
+				x = vertices[i].x, y = vertices[i].y;
+				break;
+			case STBTT_vcubic:
+				stbtt__tesselate_cubic(points, &num_points, x, y,
+					vertices[i].cx, vertices[i].cy,
+					vertices[i].cx1, vertices[i].cy1,
+					vertices[i].x, vertices[i].y,
+					objspace_flatness_squared, 0);
+				x = vertices[i].x, y = vertices[i].y;
+				break;
+			}
+		}
+		(*contour_lengths)[n] = num_points - start;
+	}
+
+	return points;
+error:
+	STBTT_free(points, userdata);
+	STBTT_free(*contour_lengths, userdata);
+	*contour_lengths = 0;
+	*num_contours = 0;
+	return NULL;
+}
+
+STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, float flatness_in_pixels, stbtt_vertex *vertices, int num_verts, float scale_x, float scale_y, float shift_x, float shift_y, int x_off, int y_off, int invert, void *userdata)
+{
+	float scale = scale_x > scale_y ? scale_y : scale_x;
+	int winding_count, *winding_lengths;
+	stbtt__point *windings = stbtt_FlattenCurves(vertices, num_verts, flatness_in_pixels / scale, &winding_lengths, &winding_count, userdata);
+	if (windings) {
+		stbtt__rasterize(result, windings, winding_lengths, winding_count, scale_x, scale_y, shift_x, shift_y, x_off, y_off, invert, userdata);
+		STBTT_free(winding_lengths, userdata);
+		STBTT_free(windings, userdata);
+	}
+}
+
+STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata)
+{
+	STBTT_free(bitmap, userdata);
+}
+
+STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff)
+{
+	int ix0, iy0, ix1, iy1;
+	stbtt__bitmap gbm;
+	stbtt_vertex *vertices;
+	int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices);
+
+	if (scale_x == 0) scale_x = scale_y;
+	if (scale_y == 0) {
+		if (scale_x == 0) {
+			STBTT_free(vertices, info->userdata);
+			return NULL;
+		}
+		scale_y = scale_x;
+	}
+
+	stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0, &iy0, &ix1, &iy1);
+
+	// now we get the size
+	gbm.w = (ix1 - ix0);
+	gbm.h = (iy1 - iy0);
+	gbm.pixels = NULL; // in case we error
+
+	if (width) *width = gbm.w;
+	if (height) *height = gbm.h;
+	if (xoff) *xoff = ix0;
+	if (yoff) *yoff = iy0;
+
+	if (gbm.w && gbm.h) {
+		gbm.pixels = (unsigned char *)STBTT_malloc(gbm.w * gbm.h, info->userdata);
+		if (gbm.pixels) {
+			gbm.stride = gbm.w;
+
+			stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0, iy0, 1, info->userdata);
+		}
+	}
+	STBTT_free(vertices, info->userdata);
+	return gbm.pixels;
+}
+
+STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff)
+{
+	return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y, 0.0f, 0.0f, glyph, width, height, xoff, yoff);
+}
+
+STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph)
+{
+	int ix0, iy0;
+	stbtt_vertex *vertices;
+	int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices);
+	stbtt__bitmap gbm;
+
+	stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0, &iy0, 0, 0);
+	gbm.pixels = output;
+	gbm.w = out_w;
+	gbm.h = out_h;
+	gbm.stride = out_stride;
+
+	if (gbm.w && gbm.h)
+		stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0, iy0, 1, info->userdata);
+
+	STBTT_free(vertices, info->userdata);
+}
+
+STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph)
+{
+	stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f, 0.0f, glyph);
+}
+
+STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff)
+{
+	return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y, shift_x, shift_y, stbtt_FindGlyphIndex(info, codepoint), width, height, xoff, yoff);
+}
+
+STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint)
+{
+	stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, stbtt_FindGlyphIndex(info, codepoint));
+}
+
+STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff)
+{
+	return stbtt_GetCodepointBitmapSubpixel(info, scale_x, scale_y, 0.0f, 0.0f, codepoint, width, height, xoff, yoff);
+}
+
+STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint)
+{
+	stbtt_MakeCodepointBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f, 0.0f, codepoint);
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// bitmap baking
+//
+// This is SUPER-CRAPPY packing to keep source code small
+
+static int stbtt_BakeFontBitmap_internal(unsigned char *data, int offset,  // font location (use offset=0 for plain .ttf)
+	float pixel_height,                     // height of font in pixels
+	unsigned char *pixels, int pw, int ph,  // bitmap to be filled in
+	int first_char, int num_chars,          // characters to bake
+	stbtt_bakedchar *chardata)
+{
+	float scale;
+	int x, y, bottom_y, i;
+	stbtt_fontinfo f;
+	f.userdata = NULL;
+	if (!stbtt_InitFont(&f, data, offset))
+		return -1;
+	STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels
+	x = y = 1;
+	bottom_y = 1;
+
+	scale = stbtt_ScaleForPixelHeight(&f, pixel_height);
+
+	for (i = 0; i < num_chars; ++i) {
+		int advance, lsb, x0, y0, x1, y1, gw, gh;
+		int g = stbtt_FindGlyphIndex(&f, first_char + i);
+		stbtt_GetGlyphHMetrics(&f, g, &advance, &lsb);
+		stbtt_GetGlyphBitmapBox(&f, g, scale, scale, &x0, &y0, &x1, &y1);
+		gw = x1 - x0;
+		gh = y1 - y0;
+		if (x + gw + 1 >= pw)
+			y = bottom_y, x = 1; // advance to next row
+		if (y + gh + 1 >= ph) // check if it fits vertically AFTER potentially moving to next row
+			return -i;
+		STBTT_assert(x + gw < pw);
+		STBTT_assert(y + gh < ph);
+		stbtt_MakeGlyphBitmap(&f, pixels + x + y*pw, gw, gh, pw, scale, scale, g);
+		chardata[i].x0 = (stbtt_int16)x;
+		chardata[i].y0 = (stbtt_int16)y;
+		chardata[i].x1 = (stbtt_int16)(x + gw);
+		chardata[i].y1 = (stbtt_int16)(y + gh);
+		chardata[i].xadvance = scale * advance;
+		chardata[i].xoff = (float)x0;
+		chardata[i].yoff = (float)y0;
+		x = x + gw + 1;
+		if (y + gh + 1 > bottom_y)
+			bottom_y = y + gh + 1;
+	}
+	return bottom_y;
+}
+
+STBTT_DEF void stbtt_GetBakedQuad(stbtt_bakedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int opengl_fillrule)
+{
+	float d3d_bias = opengl_fillrule ? 0 : -0.5f;
+	float ipw = 1.0f / pw, iph = 1.0f / ph;
+	stbtt_bakedchar *b = chardata + char_index;
+	int round_x = STBTT_ifloor((*xpos + b->xoff) + 0.5f);
+	int round_y = STBTT_ifloor((*ypos + b->yoff) + 0.5f);
+
+	q->x0 = round_x + d3d_bias;
+	q->y0 = round_y + d3d_bias;
+	q->x1 = round_x + b->x1 - b->x0 + d3d_bias;
+	q->y1 = round_y + b->y1 - b->y0 + d3d_bias;
+
+	q->s0 = b->x0 * ipw;
+	q->t0 = b->y0 * iph;
+	q->s1 = b->x1 * ipw;
+	q->t1 = b->y1 * iph;
+
+	*xpos += b->xadvance;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// rectangle packing replacement routines if you don't have stb_rect_pack.h
+//
+
+#ifndef STB_RECT_PACK_VERSION
+
+typedef int stbrp_coord;
+
+////////////////////////////////////////////////////////////////////////////////////
+//                                                                                //
+//                                                                                //
+// COMPILER WARNING ?!?!?                                                         //
+//                                                                                //
+//                                                                                //
+// if you get a compile warning due to these symbols being defined more than      //
+// once, move #include "stb_rect_pack.h" before #include "stb_truetype.h"         //
+//                                                                                //
+////////////////////////////////////////////////////////////////////////////////////
+
+typedef struct
+{
+	int width, height;
+	int x, y, bottom_y;
+} stbrp_context;
+
+typedef struct
+{
+	unsigned char x;
+} stbrp_node;
+
+struct stbrp_rect
+{
+	stbrp_coord x, y;
+	int id, w, h, was_packed;
+};
+
+static void stbrp_init_target(stbrp_context *con, int pw, int ph, stbrp_node *nodes, int num_nodes)
+{
+	con->width = pw;
+	con->height = ph;
+	con->x = 0;
+	con->y = 0;
+	con->bottom_y = 0;
+	STBTT__NOTUSED(nodes);
+	STBTT__NOTUSED(num_nodes);
+}
+
+static void stbrp_pack_rects(stbrp_context *con, stbrp_rect *rects, int num_rects)
+{
+	int i;
+	for (i = 0; i < num_rects; ++i) {
+		if (con->x + rects[i].w > con->width) {
+			con->x = 0;
+			con->y = con->bottom_y;
+		}
+		if (con->y + rects[i].h > con->height)
+			break;
+		rects[i].x = con->x;
+		rects[i].y = con->y;
+		rects[i].was_packed = 1;
+		con->x += rects[i].w;
+		if (con->y + rects[i].h > con->bottom_y)
+			con->bottom_y = con->y + rects[i].h;
+	}
+	for (; i < num_rects; ++i)
+		rects[i].was_packed = 0;
+}
+#endif
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// bitmap baking
+//
+// This is SUPER-AWESOME (tm Ryan Gordon) packing using stb_rect_pack.h. If
+// stb_rect_pack.h isn't available, it uses the BakeFontBitmap strategy.
+
+STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int pw, int ph, int stride_in_bytes, int padding, void *alloc_context)
+{
+	stbrp_context *context = (stbrp_context *)STBTT_malloc(sizeof(*context), alloc_context);
+	int            num_nodes = pw - padding;
+	stbrp_node    *nodes = (stbrp_node    *)STBTT_malloc(sizeof(*nodes) * num_nodes, alloc_context);
+
+	if (context == NULL || nodes == NULL) {
+		if (context != NULL) STBTT_free(context, alloc_context);
+		if (nodes != NULL) STBTT_free(nodes, alloc_context);
+		return 0;
+	}
+
+	spc->user_allocator_context = alloc_context;
+	spc->width = pw;
+	spc->height = ph;
+	spc->pixels = pixels;
+	spc->pack_info = context;
+	spc->nodes = nodes;
+	spc->padding = padding;
+	spc->stride_in_bytes = stride_in_bytes != 0 ? stride_in_bytes : pw;
+	spc->h_oversample = 1;
+	spc->v_oversample = 1;
+
+	stbrp_init_target(context, pw - padding, ph - padding, nodes, num_nodes);
+
+	if (pixels)
+		STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels
+
+	return 1;
+}
+
+STBTT_DEF void stbtt_PackEnd(stbtt_pack_context *spc)
+{
+	STBTT_free(spc->nodes, spc->user_allocator_context);
+	STBTT_free(spc->pack_info, spc->user_allocator_context);
+}
+
+STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample)
+{
+	STBTT_assert(h_oversample <= STBTT_MAX_OVERSAMPLE);
+	STBTT_assert(v_oversample <= STBTT_MAX_OVERSAMPLE);
+	if (h_oversample <= STBTT_MAX_OVERSAMPLE)
+		spc->h_oversample = h_oversample;
+	if (v_oversample <= STBTT_MAX_OVERSAMPLE)
+		spc->v_oversample = v_oversample;
+}
+
+#define STBTT__OVER_MASK  (STBTT_MAX_OVERSAMPLE-1)
+
+static void stbtt__h_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width)
+{
+	unsigned char buffer[STBTT_MAX_OVERSAMPLE];
+	int safe_w = w - kernel_width;
+	int j;
+	STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze
+	for (j = 0; j < h; ++j) {
+		int i;
+		unsigned int total;
+		STBTT_memset(buffer, 0, kernel_width);
+
+		total = 0;
+
+		// make kernel_width a constant in common cases so compiler can optimize out the divide
+		switch (kernel_width) {
+		case 2:
+			for (i = 0; i <= safe_w; ++i) {
+				total += pixels[i] - buffer[i & STBTT__OVER_MASK];
+				buffer[(i + kernel_width) & STBTT__OVER_MASK] = pixels[i];
+				pixels[i] = (unsigned char)(total / 2);
+			}
+			break;
+		case 3:
+			for (i = 0; i <= safe_w; ++i) {
+				total += pixels[i] - buffer[i & STBTT__OVER_MASK];
+				buffer[(i + kernel_width) & STBTT__OVER_MASK] = pixels[i];
+				pixels[i] = (unsigned char)(total / 3);
+			}
+			break;
+		case 4:
+			for (i = 0; i <= safe_w; ++i) {
+				total += pixels[i] - buffer[i & STBTT__OVER_MASK];
+				buffer[(i + kernel_width) & STBTT__OVER_MASK] = pixels[i];
+				pixels[i] = (unsigned char)(total / 4);
+			}
+			break;
+		case 5:
+			for (i = 0; i <= safe_w; ++i) {
+				total += pixels[i] - buffer[i & STBTT__OVER_MASK];
+				buffer[(i + kernel_width) & STBTT__OVER_MASK] = pixels[i];
+				pixels[i] = (unsigned char)(total / 5);
+			}
+			break;
+		default:
+			for (i = 0; i <= safe_w; ++i) {
+				total += pixels[i] - buffer[i & STBTT__OVER_MASK];
+				buffer[(i + kernel_width) & STBTT__OVER_MASK] = pixels[i];
+				pixels[i] = (unsigned char)(total / kernel_width);
+			}
+			break;
+		}
+
+		for (; i < w; ++i) {
+			STBTT_assert(pixels[i] == 0);
+			total -= buffer[i & STBTT__OVER_MASK];
+			pixels[i] = (unsigned char)(total / kernel_width);
+		}
+
+		pixels += stride_in_bytes;
+	}
+}
+
+static void stbtt__v_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width)
+{
+	unsigned char buffer[STBTT_MAX_OVERSAMPLE];
+	int safe_h = h - kernel_width;
+	int j;
+	STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze
+	for (j = 0; j < w; ++j) {
+		int i;
+		unsigned int total;
+		STBTT_memset(buffer, 0, kernel_width);
+
+		total = 0;
+
+		// make kernel_width a constant in common cases so compiler can optimize out the divide
+		switch (kernel_width) {
+		case 2:
+			for (i = 0; i <= safe_h; ++i) {
+				total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
+				buffer[(i + kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
+				pixels[i*stride_in_bytes] = (unsigned char)(total / 2);
+			}
+			break;
+		case 3:
+			for (i = 0; i <= safe_h; ++i) {
+				total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
+				buffer[(i + kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
+				pixels[i*stride_in_bytes] = (unsigned char)(total / 3);
+			}
+			break;
+		case 4:
+			for (i = 0; i <= safe_h; ++i) {
+				total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
+				buffer[(i + kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
+				pixels[i*stride_in_bytes] = (unsigned char)(total / 4);
+			}
+			break;
+		case 5:
+			for (i = 0; i <= safe_h; ++i) {
+				total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
+				buffer[(i + kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
+				pixels[i*stride_in_bytes] = (unsigned char)(total / 5);
+			}
+			break;
+		default:
+			for (i = 0; i <= safe_h; ++i) {
+				total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK];
+				buffer[(i + kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes];
+				pixels[i*stride_in_bytes] = (unsigned char)(total / kernel_width);
+			}
+			break;
+		}
+
+		for (; i < h; ++i) {
+			STBTT_assert(pixels[i*stride_in_bytes] == 0);
+			total -= buffer[i & STBTT__OVER_MASK];
+			pixels[i*stride_in_bytes] = (unsigned char)(total / kernel_width);
+		}
+
+		pixels += 1;
+	}
+}
+
+static float stbtt__oversample_shift(int oversample)
+{
+	if (!oversample)
+		return 0.0f;
+
+	// The prefilter is a box filter of width "oversample",
+	// which shifts phase by (oversample - 1)/2 pixels in
+	// oversampled space. We want to shift in the opposite
+	// direction to counter this.
+	return (float)-(oversample - 1) / (2.0f * (float)oversample);
+}
+
+// rects array must be big enough to accommodate all characters in the given ranges
+STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects)
+{
+	int i, j, k;
+
+	k = 0;
+	for (i = 0; i < num_ranges; ++i) {
+		float fh = ranges[i].font_size;
+		float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh);
+		ranges[i].h_oversample = (unsigned char)spc->h_oversample;
+		ranges[i].v_oversample = (unsigned char)spc->v_oversample;
+		for (j = 0; j < ranges[i].num_chars; ++j) {
+			int x0, y0, x1, y1;
+			int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j];
+			int glyph = stbtt_FindGlyphIndex(info, codepoint);
+			stbtt_GetGlyphBitmapBoxSubpixel(info, glyph,
+				scale * spc->h_oversample,
+				scale * spc->v_oversample,
+				0, 0,
+				&x0, &y0, &x1, &y1);
+			rects[k].w = (stbrp_coord)(x1 - x0 + spc->padding + spc->h_oversample - 1);
+			rects[k].h = (stbrp_coord)(y1 - y0 + spc->padding + spc->v_oversample - 1);
+			++k;
+		}
+	}
+
+	return k;
+}
+
+// rects array must be big enough to accommodate all characters in the given ranges
+STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects)
+{
+	int i, j, k, return_value = 1;
+
+	// save current values
+	int old_h_over = spc->h_oversample;
+	int old_v_over = spc->v_oversample;
+
+	k = 0;
+	for (i = 0; i < num_ranges; ++i) {
+		float fh = ranges[i].font_size;
+		float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh);
+		float recip_h, recip_v, sub_x, sub_y;
+		spc->h_oversample = ranges[i].h_oversample;
+		spc->v_oversample = ranges[i].v_oversample;
+		recip_h = 1.0f / spc->h_oversample;
+		recip_v = 1.0f / spc->v_oversample;
+		sub_x = stbtt__oversample_shift(spc->h_oversample);
+		sub_y = stbtt__oversample_shift(spc->v_oversample);
+		for (j = 0; j < ranges[i].num_chars; ++j) {
+			stbrp_rect *r = &rects[k];
+			if (r->was_packed) {
+				stbtt_packedchar *bc = &ranges[i].chardata_for_range[j];
+				int advance, lsb, x0, y0, x1, y1;
+				int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j];
+				int glyph = stbtt_FindGlyphIndex(info, codepoint);
+				stbrp_coord pad = (stbrp_coord)spc->padding;
+
+				// pad on left and top
+				r->x += pad;
+				r->y += pad;
+				r->w -= pad;
+				r->h -= pad;
+				stbtt_GetGlyphHMetrics(info, glyph, &advance, &lsb);
+				stbtt_GetGlyphBitmapBox(info, glyph,
+					scale * spc->h_oversample,
+					scale * spc->v_oversample,
+					&x0, &y0, &x1, &y1);
+				stbtt_MakeGlyphBitmapSubpixel(info,
+					spc->pixels + r->x + r->y*spc->stride_in_bytes,
+					r->w - spc->h_oversample + 1,
+					r->h - spc->v_oversample + 1,
+					spc->stride_in_bytes,
+					scale * spc->h_oversample,
+					scale * spc->v_oversample,
+					0, 0,
+					glyph);
+
+				if (spc->h_oversample > 1)
+					stbtt__h_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes,
+						r->w, r->h, spc->stride_in_bytes,
+						spc->h_oversample);
+
+				if (spc->v_oversample > 1)
+					stbtt__v_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes,
+						r->w, r->h, spc->stride_in_bytes,
+						spc->v_oversample);
+
+				bc->x0 = (stbtt_int16)r->x;
+				bc->y0 = (stbtt_int16)r->y;
+				bc->x1 = (stbtt_int16)(r->x + r->w);
+				bc->y1 = (stbtt_int16)(r->y + r->h);
+				bc->xadvance = scale * advance;
+				bc->xoff = (float)x0 * recip_h + sub_x;
+				bc->yoff = (float)y0 * recip_v + sub_y;
+				bc->xoff2 = (x0 + r->w) * recip_h + sub_x;
+				bc->yoff2 = (y0 + r->h) * recip_v + sub_y;
+			}
+			else {
+				return_value = 0; // if any fail, report failure
+			}
+
+			++k;
+		}
+	}
+
+	// restore original values
+	spc->h_oversample = old_h_over;
+	spc->v_oversample = old_v_over;
+
+	return return_value;
+}
+
+STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects)
+{
+	stbrp_pack_rects((stbrp_context *)spc->pack_info, rects, num_rects);
+}
+
+STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges)
+{
+	stbtt_fontinfo info;
+	int i, j, n, return_value = 1;
+	//stbrp_context *context = (stbrp_context *) spc->pack_info;
+	stbrp_rect    *rects;
+
+	// flag all characters as NOT packed
+	for (i = 0; i < num_ranges; ++i)
+		for (j = 0; j < ranges[i].num_chars; ++j)
+			ranges[i].chardata_for_range[j].x0 =
+			ranges[i].chardata_for_range[j].y0 =
+			ranges[i].chardata_for_range[j].x1 =
+			ranges[i].chardata_for_range[j].y1 = 0;
+
+	n = 0;
+	for (i = 0; i < num_ranges; ++i)
+		n += ranges[i].num_chars;
+
+	rects = (stbrp_rect *)STBTT_malloc(sizeof(*rects) * n, spc->user_allocator_context);
+	if (rects == NULL)
+		return 0;
+
+	info.userdata = spc->user_allocator_context;
+	stbtt_InitFont(&info, fontdata, stbtt_GetFontOffsetForIndex(fontdata, font_index));
+
+	n = stbtt_PackFontRangesGatherRects(spc, &info, ranges, num_ranges, rects);
+
+	stbtt_PackFontRangesPackRects(spc, rects, n);
+
+	return_value = stbtt_PackFontRangesRenderIntoRects(spc, &info, ranges, num_ranges, rects);
+
+	STBTT_free(rects, spc->user_allocator_context);
+	return return_value;
+}
+
+STBTT_DEF int stbtt_PackFontRange(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, float font_size,
+	int first_unicode_codepoint_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range)
+{
+	stbtt_pack_range range;
+	range.first_unicode_codepoint_in_range = first_unicode_codepoint_in_range;
+	range.array_of_unicode_codepoints = NULL;
+	range.num_chars = num_chars_in_range;
+	range.chardata_for_range = chardata_for_range;
+	range.font_size = font_size;
+	return stbtt_PackFontRanges(spc, fontdata, font_index, &range, 1);
+}
+
+STBTT_DEF void stbtt_GetPackedQuad(stbtt_packedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int align_to_integer)
+{
+	float ipw = 1.0f / pw, iph = 1.0f / ph;
+	stbtt_packedchar *b = chardata + char_index;
+
+	if (align_to_integer) {
+		float x = (float)STBTT_ifloor((*xpos + b->xoff) + 0.5f);
+		float y = (float)STBTT_ifloor((*ypos + b->yoff) + 0.5f);
+		q->x0 = x;
+		q->y0 = y;
+		q->x1 = x + b->xoff2 - b->xoff;
+		q->y1 = y + b->yoff2 - b->yoff;
+	}
+	else {
+		q->x0 = *xpos + b->xoff;
+		q->y0 = *ypos + b->yoff;
+		q->x1 = *xpos + b->xoff2;
+		q->y1 = *ypos + b->yoff2;
+	}
+
+	q->s0 = b->x0 * ipw;
+	q->t0 = b->y0 * iph;
+	q->s1 = b->x1 * ipw;
+	q->t1 = b->y1 * iph;
+
+	*xpos += b->xadvance;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// font name matching -- recommended not to use this
+//
+
+// check if a utf8 string contains a prefix which is the utf16 string; if so return length of matching utf8 string
+static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(stbtt_uint8 *s1, stbtt_int32 len1, stbtt_uint8 *s2, stbtt_int32 len2)
+{
+	stbtt_int32 i = 0;
+
+	// convert utf16 to utf8 and compare the results while converting
+	while (len2) {
+		stbtt_uint16 ch = s2[0] * 256 + s2[1];
+		if (ch < 0x80) {
+			if (i >= len1) return -1;
+			if (s1[i++] != ch) return -1;
+		}
+		else if (ch < 0x800) {
+			if (i + 1 >= len1) return -1;
+			if (s1[i++] != 0xc0 + (ch >> 6)) return -1;
+			if (s1[i++] != 0x80 + (ch & 0x3f)) return -1;
+		}
+		else if (ch >= 0xd800 && ch < 0xdc00) {
+			stbtt_uint32 c;
+			stbtt_uint16 ch2 = s2[2] * 256 + s2[3];
+			if (i + 3 >= len1) return -1;
+			c = ((ch - 0xd800) << 10) + (ch2 - 0xdc00) + 0x10000;
+			if (s1[i++] != 0xf0 + (c >> 18)) return -1;
+			if (s1[i++] != 0x80 + ((c >> 12) & 0x3f)) return -1;
+			if (s1[i++] != 0x80 + ((c >> 6) & 0x3f)) return -1;
+			if (s1[i++] != 0x80 + ((c) & 0x3f)) return -1;
+			s2 += 2; // plus another 2 below
+			len2 -= 2;
+		}
+		else if (ch >= 0xdc00 && ch < 0xe000) {
+			return -1;
+		}
+		else {
+			if (i + 2 >= len1) return -1;
+			if (s1[i++] != 0xe0 + (ch >> 12)) return -1;
+			if (s1[i++] != 0x80 + ((ch >> 6) & 0x3f)) return -1;
+			if (s1[i++] != 0x80 + ((ch) & 0x3f)) return -1;
+		}
+		s2 += 2;
+		len2 -= 2;
+	}
+	return i;
+}
+
+static int stbtt_CompareUTF8toUTF16_bigendian_internal(char *s1, int len1, char *s2, int len2)
+{
+	return len1 == stbtt__CompareUTF8toUTF16_bigendian_prefix((stbtt_uint8*)s1, len1, (stbtt_uint8*)s2, len2);
+}
+
+// returns results in whatever encoding you request... but note that 2-byte encodings
+// will be BIG-ENDIAN... use stbtt_CompareUTF8toUTF16_bigendian() to compare
+STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID)
+{
+	stbtt_int32 i, count, stringOffset;
+	stbtt_uint8 *fc = font->data;
+	stbtt_uint32 offset = font->fontstart;
+	stbtt_uint32 nm = stbtt__find_table(fc, offset, "name");
+	if (!nm) return NULL;
+
+	count = ttUSHORT(fc + nm + 2);
+	stringOffset = nm + ttUSHORT(fc + nm + 4);
+	for (i = 0; i < count; ++i) {
+		stbtt_uint32 loc = nm + 6 + 12 * i;
+		if (platformID == ttUSHORT(fc + loc + 0) && encodingID == ttUSHORT(fc + loc + 2)
+			&& languageID == ttUSHORT(fc + loc + 4) && nameID == ttUSHORT(fc + loc + 6)) {
+			*length = ttUSHORT(fc + loc + 8);
+			return (const char *)(fc + stringOffset + ttUSHORT(fc + loc + 10));
+		}
+	}
+	return NULL;
+}
+
+static int stbtt__matchpair(stbtt_uint8 *fc, stbtt_uint32 nm, stbtt_uint8 *name, stbtt_int32 nlen, stbtt_int32 target_id, stbtt_int32 next_id)
+{
+	stbtt_int32 i;
+	stbtt_int32 count = ttUSHORT(fc + nm + 2);
+	stbtt_int32 stringOffset = nm + ttUSHORT(fc + nm + 4);
+
+	for (i = 0; i < count; ++i) {
+		stbtt_uint32 loc = nm + 6 + 12 * i;
+		stbtt_int32 id = ttUSHORT(fc + loc + 6);
+		if (id == target_id) {
+			// find the encoding
+			stbtt_int32 platform = ttUSHORT(fc + loc + 0), encoding = ttUSHORT(fc + loc + 2), language = ttUSHORT(fc + loc + 4);
+
+			// is this a Unicode encoding?
+			if (platform == 0 || (platform == 3 && encoding == 1) || (platform == 3 && encoding == 10)) {
+				stbtt_int32 slen = ttUSHORT(fc + loc + 8);
+				stbtt_int32 off = ttUSHORT(fc + loc + 10);
+
+				// check if there's a prefix match
+				stbtt_int32 matchlen = stbtt__CompareUTF8toUTF16_bigendian_prefix(name, nlen, fc + stringOffset + off, slen);
+				if (matchlen >= 0) {
+					// check for target_id+1 immediately following, with same encoding & language
+					if (i + 1 < count && ttUSHORT(fc + loc + 12 + 6) == next_id && ttUSHORT(fc + loc + 12) == platform && ttUSHORT(fc + loc + 12 + 2) == encoding && ttUSHORT(fc + loc + 12 + 4) == language) {
+						slen = ttUSHORT(fc + loc + 12 + 8);
+						off = ttUSHORT(fc + loc + 12 + 10);
+						if (slen == 0) {
+							if (matchlen == nlen)
+								return 1;
+						}
+						else if (matchlen < nlen && name[matchlen] == ' ') {
+							++matchlen;
+							if (stbtt_CompareUTF8toUTF16_bigendian_internal((char*)(name + matchlen), nlen - matchlen, (char*)(fc + stringOffset + off), slen))
+								return 1;
+						}
+					}
+					else {
+						// if nothing immediately following
+						if (matchlen == nlen)
+							return 1;
+					}
+				}
+			}
+
+			// @TODO handle other encodings
+		}
+	}
+	return 0;
+}
+
+static int stbtt__matches(stbtt_uint8 *fc, stbtt_uint32 offset, stbtt_uint8 *name, stbtt_int32 flags)
+{
+	stbtt_int32 nlen = (stbtt_int32)STBTT_strlen((char *)name);
+	stbtt_uint32 nm, hd;
+	if (!stbtt__isfont(fc + offset)) return 0;
+
+	// check italics/bold/underline flags in macStyle...
+	if (flags) {
+		hd = stbtt__find_table(fc, offset, "head");
+		if ((ttUSHORT(fc + hd + 44) & 7) != (flags & 7)) return 0;
+	}
+
+	nm = stbtt__find_table(fc, offset, "name");
+	if (!nm) return 0;
+
+	if (flags) {
+		// if we checked the macStyle flags, then just check the family and ignore the subfamily
+		if (stbtt__matchpair(fc, nm, name, nlen, 16, -1))  return 1;
+		if (stbtt__matchpair(fc, nm, name, nlen, 1, -1))  return 1;
+		if (stbtt__matchpair(fc, nm, name, nlen, 3, -1))  return 1;
+	}
+	else {
+		if (stbtt__matchpair(fc, nm, name, nlen, 16, 17))  return 1;
+		if (stbtt__matchpair(fc, nm, name, nlen, 1, 2))  return 1;
+		if (stbtt__matchpair(fc, nm, name, nlen, 3, -1))  return 1;
+	}
+
+	return 0;
+}
+
+static int stbtt_FindMatchingFont_internal(unsigned char *font_collection, char *name_utf8, stbtt_int32 flags)
+{
+	stbtt_int32 i;
+	for (i = 0;; ++i) {
+		stbtt_int32 off = stbtt_GetFontOffsetForIndex(font_collection, i);
+		if (off < 0) return off;
+		if (stbtt__matches((stbtt_uint8 *)font_collection, off, (stbtt_uint8*)name_utf8, flags))
+			return off;
+	}
+}
+
+#if defined(__GNUC__) || defined(__clang__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wcast-qual"
+#endif
+
+STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset,
+	float pixel_height, unsigned char *pixels, int pw, int ph,
+	int first_char, int num_chars, stbtt_bakedchar *chardata)
+{
+	return stbtt_BakeFontBitmap_internal((unsigned char *)data, offset, pixel_height, pixels, pw, ph, first_char, num_chars, chardata);
+}
+
+STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index)
+{
+	return stbtt_GetFontOffsetForIndex_internal((unsigned char *)data, index);
+}
+
+STBTT_DEF int stbtt_GetNumberOfFonts(const unsigned char *data)
+{
+	return stbtt_GetNumberOfFonts_internal((unsigned char *)data);
+}
+
+STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset)
+{
+	return stbtt_InitFont_internal(info, (unsigned char *)data, offset);
+}
+
+STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags)
+{
+	return stbtt_FindMatchingFont_internal((unsigned char *)fontdata, (char *)name, flags);
+}
+
+STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2)
+{
+	return stbtt_CompareUTF8toUTF16_bigendian_internal((char *)s1, len1, (char *)s2, len2);
+}
+
+#if defined(__GNUC__) || defined(__clang__)
+#pragma GCC diagnostic pop
+#endif
+
+#endif // STB_TRUETYPE_IMPLEMENTATION
+
+
+// FULL VERSION HISTORY
+//
+//   1.12 (2016-10-25) suppress warnings about casting away const with -Wcast-qual
+//   1.11 (2016-04-02) fix unused-variable warning
+//   1.10 (2016-04-02) allow user-defined fabs() replacement
+//                     fix memory leak if fontsize=0.0
+//                     fix warning from duplicate typedef
+//   1.09 (2016-01-16) warning fix; avoid crash on outofmem; use alloc userdata for PackFontRanges
+//   1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges
+//   1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints;
+//                     allow PackFontRanges to pack and render in separate phases;
+//                     fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?);
+//                     fixed an assert() bug in the new rasterizer
+//                     replace assert() with STBTT_assert() in new rasterizer
+//   1.06 (2015-07-14) performance improvements (~35% faster on x86 and x64 on test machine)
+//                     also more precise AA rasterizer, except if shapes overlap
+//                     remove need for STBTT_sort
+//   1.05 (2015-04-15) fix misplaced definitions for STBTT_STATIC
+//   1.04 (2015-04-15) typo in example
+//   1.03 (2015-04-12) STBTT_STATIC, fix memory leak in new packing, various fixes
+//   1.02 (2014-12-10) fix various warnings & compile issues w/ stb_rect_pack, C++
+//   1.01 (2014-12-08) fix subpixel position when oversampling to exactly match
+//                        non-oversampled; STBTT_POINT_SIZE for packed case only
+//   1.00 (2014-12-06) add new PackBegin etc. API, w/ support for oversampling
+//   0.99 (2014-09-18) fix multiple bugs with subpixel rendering (ryg)
+//   0.9  (2014-08-07) support certain mac/iOS fonts without an MS platformID
+//   0.8b (2014-07-07) fix a warning
+//   0.8  (2014-05-25) fix a few more warnings
+//   0.7  (2013-09-25) bugfix: subpixel glyph bug fixed in 0.5 had come back
+//   0.6c (2012-07-24) improve documentation
+//   0.6b (2012-07-20) fix a few more warnings
+//   0.6  (2012-07-17) fix warnings; added stbtt_ScaleForMappingEmToPixels,
+//                        stbtt_GetFontBoundingBox, stbtt_IsGlyphEmpty
+//   0.5  (2011-12-09) bugfixes:
+//                        subpixel glyph renderer computed wrong bounding box
+//                        first vertex of shape can be off-curve (FreeSans)
+//   0.4b (2011-12-03) fixed an error in the font baking example
+//   0.4  (2011-12-01) kerning, subpixel rendering (tor)
+//                    bugfixes for:
+//                        codepoint-to-glyph conversion using table fmt=12
+//                        codepoint-to-glyph conversion using table fmt=4
+//                        stbtt_GetBakedQuad with non-square texture (Zer)
+//                    updated Hello World! sample to use kerning and subpixel
+//                    fixed some warnings
+//   0.3  (2009-06-24) cmap fmt=12, compound shapes (MM)
+//                    userdata, malloc-from-userdata, non-zero fill (stb)
+//   0.2  (2009-03-11) Fix unsigned/signed char warnings
+//   0.1  (2009-03-09) First public release
+//
diff --git a/apex_guest/Client/Client/impl/libraries/lazyimporter/lazyimporter.hpp b/apex_guest/Client/Client/impl/libraries/lazyimporter/lazyimporter.hpp
new file mode 100644
index 0000000..c4aa624
--- /dev/null
+++ b/apex_guest/Client/Client/impl/libraries/lazyimporter/lazyimporter.hpp
@@ -0,0 +1,624 @@
+
+#ifndef LAZY_IMPORTER_HPP
+#define LAZY_IMPORTER_HPP
+
+#define lazy_import(name) \
+    ::li::detail::lazy_function<::li::detail::khash(#name), decltype(&name)>()
+
+#define LI_FN_DEF(name) ::li::detail::lazy_function<::li::detail::khash(#name), name>()
+#define LI_MODULE(name) ::li::detail::lazy_module<::li::detail::khash(name)>()
+// NOTE only std::forward is used from this header.
+// If there is a need to eliminate this dependency the function itself is very small.
+#include <utility>
+#include <cstddef>
+#include <intrin.h>
+#ifndef LAZY_IMPORTER_NO_FORCEINLINE
+#if defined(_MSC_VER)
+#define LAZY_IMPORTER_FORCEINLINE __forceinline
+#elif defined(__GNUC__) && __GNUC__ > 3
+#define LAZY_IMPORTER_FORCEINLINE inline __attribute__((__always_inline__))
+#else
+#define LAZY_IMPORTER_FORCEINLINE inline
+#endif
+#else
+#define LAZY_IMPORTER_FORCEINLINE inline
+#endif
+#define LAZY_IMPORTER_TOLOWER(c) (c >= 'A' && c <= 'Z' ? (c | (1 << 5)) : c)
+namespace li
+{
+    namespace detail
+    {
+        template<class First, class Second>
+        struct pair
+        {
+            First  first;
+            Second second;
+        };
+        namespace win
+        {
+            struct LIST_ENTRY_T
+            {
+                const char *Flink;
+                const char *Blink;
+            };
+
+            struct UNICODE_STRING_T
+            {
+                unsigned short Length;
+                unsigned short MaximumLength;
+                wchar_t *Buffer;
+            };
+
+            struct PEB_LDR_DATA_T
+            {
+                unsigned long Length;
+                unsigned long Initialized;
+                const char *SsHandle;
+                LIST_ENTRY_T  InLoadOrderModuleList;
+            };
+
+            struct PEB_T
+            {
+                unsigned char   Reserved1[2];
+                unsigned char   BeingDebugged;
+                unsigned char   Reserved2[1];
+                const char *Reserved3[2];
+                PEB_LDR_DATA_T *Ldr;
+            };
+
+            struct LDR_DATA_TABLE_ENTRY_T
+            {
+                LIST_ENTRY_T InLoadOrderLinks;
+                LIST_ENTRY_T InMemoryOrderLinks;
+                LIST_ENTRY_T InInitializationOrderLinks;
+                const char *DllBase;
+                const char *EntryPoint;
+                union
+                {
+                    unsigned long SizeOfImage;
+                    const char *_dummy;
+                };
+                UNICODE_STRING_T FullDllName;
+                UNICODE_STRING_T BaseDllName;
+
+                LAZY_IMPORTER_FORCEINLINE const LDR_DATA_TABLE_ENTRY_T *
+                    load_order_next() const noexcept
+                {
+                    return reinterpret_cast< const LDR_DATA_TABLE_ENTRY_T * >(
+                        InLoadOrderLinks.Flink );
+                }
+            };
+
+            struct IMAGE_DOS_HEADER
+            { // DOS .EXE header
+                unsigned short e_magic; // Magic number
+                unsigned short e_cblp; // Bytes on last page of file
+                unsigned short e_cp; // Pages in file
+                unsigned short e_crlc; // Relocations
+                unsigned short e_cparhdr; // Size of header in paragraphs
+                unsigned short e_minalloc; // Minimum extra paragraphs needed
+                unsigned short e_maxalloc; // Maximum extra paragraphs needed
+                unsigned short e_ss; // Initial (relative) SS value
+                unsigned short e_sp; // Initial SP value
+                unsigned short e_csum; // Checksum
+                unsigned short e_ip; // Initial IP value
+                unsigned short e_cs; // Initial (relative) CS value
+                unsigned short e_lfarlc; // File address of relocation table
+                unsigned short e_ovno; // Overlay number
+                unsigned short e_res[4]; // Reserved words
+                unsigned short e_oemid; // OEM identifier (for e_oeminfo)
+                unsigned short e_oeminfo; // OEM information; e_oemid specific
+                unsigned short e_res2[10]; // Reserved words
+                long           e_lfanew; // File address of new exe header
+            };
+
+            struct IMAGE_FILE_HEADER
+            {
+                unsigned short Machine;
+                unsigned short NumberOfSections;
+                unsigned long  TimeDateStamp;
+                unsigned long  PointerToSymbolTable;
+                unsigned long  NumberOfSymbols;
+                unsigned short SizeOfOptionalHeader;
+                unsigned short Characteristics;
+            };
+
+            struct IMAGE_EXPORT_DIRECTORY
+            {
+                unsigned long  Characteristics;
+                unsigned long  TimeDateStamp;
+                unsigned short MajorVersion;
+                unsigned short MinorVersion;
+                unsigned long  Name;
+                unsigned long  Base;
+                unsigned long  NumberOfFunctions;
+                unsigned long  NumberOfNames;
+                unsigned long  AddressOfFunctions; // RVA from base of image
+                unsigned long  AddressOfNames; // RVA from base of image
+                unsigned long  AddressOfNameOrdinals; // RVA from base of image
+            };
+
+            struct IMAGE_DATA_DIRECTORY
+            {
+                unsigned long VirtualAddress;
+                unsigned long Size;
+            };
+
+            struct IMAGE_OPTIONAL_HEADER64
+            {
+                unsigned short       Magic;
+                unsigned char        MajorLinkerVersion;
+                unsigned char        MinorLinkerVersion;
+                unsigned long        SizeOfCode;
+                unsigned long        SizeOfInitializedData;
+                unsigned long        SizeOfUninitializedData;
+                unsigned long        AddressOfEntryPoint;
+                unsigned long        BaseOfCode;
+                unsigned long long   ImageBase;
+                unsigned long        SectionAlignment;
+                unsigned long        FileAlignment;
+                unsigned short       MajorOperatingSystemVersion;
+                unsigned short       MinorOperatingSystemVersion;
+                unsigned short       MajorImageVersion;
+                unsigned short       MinorImageVersion;
+                unsigned short       MajorSubsystemVersion;
+                unsigned short       MinorSubsystemVersion;
+                unsigned long        Win32VersionValue;
+                unsigned long        SizeOfImage;
+                unsigned long        SizeOfHeaders;
+                unsigned long        CheckSum;
+                unsigned short       Subsystem;
+                unsigned short       DllCharacteristics;
+                unsigned long long   SizeOfStackReserve;
+                unsigned long long   SizeOfStackCommit;
+                unsigned long long   SizeOfHeapReserve;
+                unsigned long long   SizeOfHeapCommit;
+                unsigned long        LoaderFlags;
+                unsigned long        NumberOfRvaAndSizes;
+                IMAGE_DATA_DIRECTORY DataDirectory[16];
+            };
+
+            struct IMAGE_OPTIONAL_HEADER32
+            {
+                unsigned short       Magic;
+                unsigned char        MajorLinkerVersion;
+                unsigned char        MinorLinkerVersion;
+                unsigned long        SizeOfCode;
+                unsigned long        SizeOfInitializedData;
+                unsigned long        SizeOfUninitializedData;
+                unsigned long        AddressOfEntryPoint;
+                unsigned long        BaseOfCode;
+                unsigned long        BaseOfData;
+                unsigned long        ImageBase;
+                unsigned long        SectionAlignment;
+                unsigned long        FileAlignment;
+                unsigned short       MajorOperatingSystemVersion;
+                unsigned short       MinorOperatingSystemVersion;
+                unsigned short       MajorImageVersion;
+                unsigned short       MinorImageVersion;
+                unsigned short       MajorSubsystemVersion;
+                unsigned short       MinorSubsystemVersion;
+                unsigned long        Win32VersionValue;
+                unsigned long        SizeOfImage;
+                unsigned long        SizeOfHeaders;
+                unsigned long        CheckSum;
+                unsigned short       Subsystem;
+                unsigned short       DllCharacteristics;
+                unsigned long        SizeOfStackReserve;
+                unsigned long        SizeOfStackCommit;
+                unsigned long        SizeOfHeapReserve;
+                unsigned long        SizeOfHeapCommit;
+                unsigned long        LoaderFlags;
+                unsigned long        NumberOfRvaAndSizes;
+                IMAGE_DATA_DIRECTORY DataDirectory[16];
+            };
+
+            struct IMAGE_NT_HEADERS
+            {
+                unsigned long     Signature;
+                IMAGE_FILE_HEADER FileHeader;
+            #ifdef _WIN64
+                IMAGE_OPTIONAL_HEADER64 OptionalHeader;
+            #else
+                IMAGE_OPTIONAL_HEADER32 OptionalHeader;
+            #endif
+            };
+
+        } // namespace win
+          // hashing stuff
+        struct hash_t
+        {
+            using value_type = unsigned long;
+            constexpr static value_type         offset = 2166136261;
+            constexpr static value_type         prime = 16777619;
+            constexpr static unsigned long long prime64 = prime;
+            LAZY_IMPORTER_FORCEINLINE constexpr static value_type single( value_type value,
+                char c ) noexcept
+            {
+                return static_cast< hash_t::value_type >(
+                    ( value ^ LAZY_IMPORTER_TOLOWER( c ) ) *
+                    static_cast< unsigned long long >( prime ) );
+            }
+        };
+
+        template<class CharT = char>
+        LAZY_IMPORTER_FORCEINLINE constexpr hash_t::value_type
+            khash( const CharT *str, hash_t::value_type value = hash_t::offset ) noexcept
+        {
+            return ( *str ? khash( str + 1, hash_t::single( value, *str ) ) : value );
+        }
+        template<class CharT = char>
+        LAZY_IMPORTER_FORCEINLINE hash_t::value_type hash( const CharT *str ) noexcept
+        {
+            hash_t::value_type value = hash_t::offset;
+
+            for ( ;;)
+            {
+                char c = *str++;
+                if ( !c )
+                    return value;
+                value = hash_t::single( value, c );
+            }
+        }
+        LAZY_IMPORTER_FORCEINLINE hash_t::value_type hash(
+            const win::UNICODE_STRING_T &str ) noexcept
+        {
+            auto *first = str.Buffer;
+            auto *const last = first + ( str.Length / sizeof( wchar_t ) );
+            auto       value = hash_t::offset;
+            for ( ; first != last; ++first )
+                value = hash_t::single( value, static_cast< char >( *first ) );
+            return value;
+        }
+        LAZY_IMPORTER_FORCEINLINE pair<hash_t::value_type, hash_t::value_type> hash_forwarded(
+            const char *str ) noexcept
+        {
+            pair<hash_t::value_type, hash_t::value_type> module_and_function {
+            hash_t::offset, hash_t::offset
+            };
+            for ( ; *str != '.'; ++str )
+                module_and_function.first = hash_t::single( module_and_function.first, *str );
+            ++str;
+            for ( ; *str; ++str )
+                module_and_function.second = hash_t::single( module_and_function.second, *str );
+            return module_and_function;
+        }
+        // some helper functions
+        LAZY_IMPORTER_FORCEINLINE const win::PEB_T *peb() noexcept
+        {
+        #if defined(_WIN64)
+            return reinterpret_cast< const win::PEB_T * >( __readgsqword( 0x60 ) );
+        #elif defined(_WIN32)
+            return reinterpret_cast< const win::PEB_T * >( __readfsdword( 0x30 ) );
+        #else
+        #error Unsupported platform. Open an issue and I'll probably add support.
+        #endif
+        }
+
+        LAZY_IMPORTER_FORCEINLINE const win::PEB_LDR_DATA_T *ldr()
+        {
+            return reinterpret_cast< const win::PEB_LDR_DATA_T * >( peb()->Ldr );
+        }
+
+        LAZY_IMPORTER_FORCEINLINE const win::IMAGE_NT_HEADERS *nt_headers(
+            const char *base ) noexcept
+        {
+            return reinterpret_cast< const win::IMAGE_NT_HEADERS * >(
+                base + reinterpret_cast< const win::IMAGE_DOS_HEADER * >( base )->e_lfanew );
+        }
+
+        LAZY_IMPORTER_FORCEINLINE const win::IMAGE_EXPORT_DIRECTORY *image_export_dir(
+            const char *base ) noexcept
+        {
+            return reinterpret_cast< const win::IMAGE_EXPORT_DIRECTORY * >(
+                base + nt_headers( base )->OptionalHeader.DataDirectory->VirtualAddress );
+        }
+
+        LAZY_IMPORTER_FORCEINLINE const win::LDR_DATA_TABLE_ENTRY_T *ldr_data_entry() noexcept
+        {
+            return reinterpret_cast< const win::LDR_DATA_TABLE_ENTRY_T * >(
+                ldr()->InLoadOrderModuleList.Flink );
+        }
+
+        struct exports_directory
+        {
+            const char *_base;
+            const win::IMAGE_EXPORT_DIRECTORY *_ied;
+            unsigned long                      _ied_size;
+        public:
+            using size_type = unsigned long;
+            LAZY_IMPORTER_FORCEINLINE
+                exports_directory( const char *base ) noexcept : _base( base )
+            {
+                const auto ied_data_dir = nt_headers( base )->OptionalHeader.DataDirectory[0];
+                _ied = reinterpret_cast< const win::IMAGE_EXPORT_DIRECTORY * >(
+                    base + ied_data_dir.VirtualAddress );
+                _ied_size = ied_data_dir.Size;
+            }
+
+            LAZY_IMPORTER_FORCEINLINE explicit operator bool() const noexcept
+            {
+                return reinterpret_cast< const char * >( _ied ) != _base;
+            }
+
+            LAZY_IMPORTER_FORCEINLINE size_type size() const noexcept
+            {
+                return _ied->NumberOfNames;
+            }
+
+            LAZY_IMPORTER_FORCEINLINE const char *base() const noexcept { return _base; }
+            LAZY_IMPORTER_FORCEINLINE const win::IMAGE_EXPORT_DIRECTORY *ied() const noexcept
+            {
+                return _ied;
+            }
+
+            LAZY_IMPORTER_FORCEINLINE const char *name( size_type index ) const noexcept
+            {
+                return reinterpret_cast< const char * >(
+                    _base + reinterpret_cast< const unsigned long * >(
+                        _base + _ied->AddressOfNames )[index] );
+            }
+
+            LAZY_IMPORTER_FORCEINLINE const char *address( size_type index ) const noexcept
+            {
+                const auto *const rva_table =
+                    reinterpret_cast< const unsigned long * >( _base + _ied->AddressOfFunctions );
+                const auto *const ord_table = reinterpret_cast< const unsigned short * >(
+                    _base + _ied->AddressOfNameOrdinals );
+                return _base + rva_table[ord_table[index]];
+            }
+
+            LAZY_IMPORTER_FORCEINLINE bool is_forwarded( const char *export_address ) const
+                noexcept
+            {
+                const auto *const ui_ied = reinterpret_cast< const char * >( _ied );
+                return ( export_address > ui_ied && export_address < ui_ied + _ied_size );
+            }
+        };
+
+        struct safe_module_enumerator
+        {
+            using value_type = const detail::win::LDR_DATA_TABLE_ENTRY_T;
+            value_type *value;
+            value_type *const head;
+            LAZY_IMPORTER_FORCEINLINE safe_module_enumerator() noexcept
+                : value( ldr_data_entry() ), head( value )
+            { }
+            LAZY_IMPORTER_FORCEINLINE void reset() noexcept { value = head; }
+            LAZY_IMPORTER_FORCEINLINE bool next() noexcept
+            {
+                value = value->load_order_next();
+                return value != head && value->DllBase;
+            }
+        };
+        struct unsafe_module_enumerator
+        {
+            using value_type = const detail::win::LDR_DATA_TABLE_ENTRY_T *;
+            value_type value;
+            LAZY_IMPORTER_FORCEINLINE unsafe_module_enumerator() noexcept
+                : value( ldr_data_entry() )
+            { }
+            LAZY_IMPORTER_FORCEINLINE void reset() noexcept { value = ldr_data_entry(); }
+            LAZY_IMPORTER_FORCEINLINE bool next() noexcept
+            {
+                value = value->load_order_next();
+                return true;
+            }
+        };
+        // provides the cached functions which use Derive classes methods
+        template<class Derived, class DefaultType = void *>
+        class lazy_base
+        {
+        protected:
+            // This function is needed because every templated function
+            // with different args has its own static buffer
+            LAZY_IMPORTER_FORCEINLINE static void *&_cache() noexcept
+            {
+                static void *value = nullptr;
+                return value;
+            }
+        public:
+            template<class T = DefaultType>
+            LAZY_IMPORTER_FORCEINLINE static T safe() noexcept
+            {
+                return Derived::template get<T, safe_module_enumerator>();
+            }
+            template<class T = DefaultType, class Enum = unsafe_module_enumerator>
+            LAZY_IMPORTER_FORCEINLINE static T cached() noexcept
+            {
+                auto &cached = _cache();
+                if ( !cached )
+                    cached = Derived::template get<void *, Enum>();
+                return ( T ) ( cached );
+            }
+            template<class T = DefaultType>
+            LAZY_IMPORTER_FORCEINLINE static T safe_cached() noexcept
+            {
+                return cached<T, safe_module_enumerator>();
+            }
+        };
+        template<hash_t::value_type Hash>
+        struct lazy_module : lazy_base<lazy_module<Hash>>
+        {
+            template<class T = void *, class Enum = unsafe_module_enumerator>
+            LAZY_IMPORTER_FORCEINLINE static T get() noexcept
+            {
+                Enum e;
+                do
+                {
+                    if ( hash( e.value->BaseDllName ) == Hash )
+                        return ( T ) ( e.value->DllBase );
+                } while ( e.next() );
+                return {};
+            }
+        };
+
+        template<hash_t::value_type Hash, class T>
+        struct lazy_function : lazy_base<lazy_function<Hash, T>, T>
+        {
+            using base_type = lazy_base<lazy_function<Hash, T>, T>;
+
+            template<class... Args>
+            LAZY_IMPORTER_FORCEINLINE decltype( auto ) operator()( Args&&... args ) const
+            {
+            #ifndef LAZY_IMPORTER_CACHE_OPERATOR_PARENS
+                return get()( std::forward<Args>( args )... );
+            #else
+                return this->cached()( std::forward<Args>( args )... );
+            #endif
+            }
+
+            template<class F = T, class Enum = unsafe_module_enumerator>
+            LAZY_IMPORTER_FORCEINLINE static F get() noexcept
+            {
+                // for backwards compatability.
+                // Before 2.0 it was only possible to resolve forwarded exports when
+                // this macro was enabled
+            #ifdef LAZY_IMPORTER_RESOLVE_FORWARDED_EXPORTS
+                return forwarded<F, Enum>();
+            #else
+                Enum e;
+                do
+                {
+                    const exports_directory exports( e.value->DllBase );
+                    if ( exports )
+                    {
+                        auto export_index = exports.size();
+                        while ( export_index-- )
+                            if ( hash( exports.name( export_index ) ) == Hash )
+                                return ( F ) ( exports.address( export_index ) );
+                    }
+                } while ( e.next() );
+                return {};
+            #endif
+            }
+
+            template<class F = T, class Enum = unsafe_module_enumerator>
+            LAZY_IMPORTER_FORCEINLINE static F forwarded() noexcept
+            {
+                detail::win::UNICODE_STRING_T name;
+                hash_t::value_type            module_hash = 0;
+                auto                          function_hash = Hash;
+                Enum e;
+                do
+                {
+                    name = e.value->BaseDllName;
+                    name.Length -= 8; // get rid of .dll extension
+                    if ( !module_hash || hash( name ) == module_hash )
+                    {
+                        const exports_directory exports( e.value->DllBase );
+                        if ( exports )
+                        {
+                            auto export_index = exports.size();
+                            while ( export_index-- )
+                                if ( hash( exports.name( export_index ) ) == function_hash )
+                                {
+                                    const auto addr = exports.address( export_index );
+                                    if ( exports.is_forwarded( addr ) )
+                                    {
+                                        auto hashes = hash_forwarded(
+                                            reinterpret_cast< const char * >( addr ) );
+                                        function_hash = hashes.second;
+                                        module_hash = hashes.first;
+                                        e.reset();
+                                        break;
+                                    }
+                                    return ( F ) ( addr );
+                                }
+                        }
+                    }
+                } while ( e.next() );
+                return {};
+            }
+
+            template<class F = T>
+            LAZY_IMPORTER_FORCEINLINE static F forwarded_safe() noexcept
+            {
+                return forwarded<F, safe_module_enumerator>();
+            }
+
+            template<class F = T, class Enum = unsafe_module_enumerator>
+            LAZY_IMPORTER_FORCEINLINE static F forwarded_cached() noexcept
+            {
+                auto &value = base_type::_cache();
+                if ( !value )
+                    value = forwarded<void *, Enum>();
+                return ( F ) ( value );
+            }
+
+            template<class F = T>
+            LAZY_IMPORTER_FORCEINLINE static F forwarded_safe_cached() noexcept
+            {
+                return forwarded_cached<F, safe_module_enumerator>();
+            }
+
+            template<class F = T, bool IsSafe = false, class Module>
+            LAZY_IMPORTER_FORCEINLINE static F in( Module m ) noexcept
+            {
+                if ( IsSafe && !m )
+                    return {};
+
+                const exports_directory exports( ( const char * ) ( m ) );
+                if ( IsSafe && !exports )
+                    return {};
+
+                for ( unsigned long i {};; ++i )
+                {
+                    if ( IsSafe && i == exports.size() )
+                        break;
+
+                    if ( hash( exports.name( i ) ) == Hash )
+                        return ( F ) ( exports.address( i ) );
+                }
+                return {};
+            }
+
+            template<class F = T, class Module>
+            LAZY_IMPORTER_FORCEINLINE static F in_safe( Module m ) noexcept
+            {
+                return in<F, true>( m );
+            }
+
+            template<class F = T, bool IsSafe = false, class Module>
+            LAZY_IMPORTER_FORCEINLINE static F in_cached( Module m ) noexcept
+            {
+                auto &value = base_type::_cache();
+                if ( !value )
+                    value = in<void *, IsSafe>( m );
+                return ( F ) ( value );
+            }
+
+            template<class F = T, class Module>
+            LAZY_IMPORTER_FORCEINLINE static F in_safe_cached( Module m ) noexcept
+            {
+                return in_cached<F, true>( m );
+            }
+
+            template<class F = T>
+            LAZY_IMPORTER_FORCEINLINE static F nt() noexcept
+            {
+                return in<F>( ldr_data_entry()->load_order_next()->DllBase );
+            }
+
+            template<class F = T>
+            LAZY_IMPORTER_FORCEINLINE static F nt_safe() noexcept
+            {
+                return in_safe<F>( ldr_data_entry()->load_order_next()->DllBase );
+            }
+
+            template<class F = T>
+            LAZY_IMPORTER_FORCEINLINE static F nt_cached() noexcept
+            {
+                return in_cached<F>( ldr_data_entry()->load_order_next()->DllBase );
+            }
+
+            template<class F = T>
+            LAZY_IMPORTER_FORCEINLINE static F nt_safe_cached() noexcept
+            {
+                return in_safe_cached<F>( ldr_data_entry()->load_order_next()->DllBase );
+            }
+        };
+    }
+}
+
+#endif
\ No newline at end of file
diff --git a/apex_guest/Client/Client/impl/libraries/shellcode.asm b/apex_guest/Client/Client/impl/libraries/shellcode.asm
new file mode 100644
index 0000000..9584228
--- /dev/null
+++ b/apex_guest/Client/Client/impl/libraries/shellcode.asm
@@ -0,0 +1,30 @@
+PUBLIC _spoofer_stub
+ 
+.code
+ 
+_spoofer_stub PROC
+    pop r11
+    add rsp, 8
+    mov rax, [rsp + 24]
+    
+    mov r10, [rax]
+    mov [rsp], r10
+    
+    mov r10, [rax + 8] 
+    mov [rax + 8], r11 
+ 
+    mov [rax + 16], rsi
+    lea rsi, fixup
+    mov [rax], rsi
+    mov rsi, rax
+    
+    jmp r10
+ 
+fixup:
+    sub rsp, 16
+    mov rcx, rsi
+    mov rsi, [rcx + 16]
+    jmp QWORD PTR [rcx + 8]
+_spoofer_stub ENDP
+ 
+END 
\ No newline at end of file
diff --git a/apex_guest/Client/Client/impl/libraries/xor/xor.hpp b/apex_guest/Client/Client/impl/libraries/xor/xor.hpp
new file mode 100644
index 0000000..dbc01c1
--- /dev/null
+++ b/apex_guest/Client/Client/impl/libraries/xor/xor.hpp
@@ -0,0 +1,269 @@
+/*
+ * Copyright 2017 - 2018 Justas Masiulis
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef JM_XORSTR_HPP
+#define JM_XORSTR_HPP
+
+#include <immintrin.h>
+#include <cstdint>
+#include <cstddef>
+#include <utility>
+
+#define JM_XORSTR_DISABLE_AVX_INTRINSICS
+
+#define xorstr_(str)                                             \
+    ::jm::make_xorstr(                                           \
+        []() { return str; },                                    \
+        std::make_index_sequence<sizeof(str) / sizeof(*str)>{},  \
+        std::make_index_sequence<::jm::detail::_buffer_size<sizeof(str)>()>{})
+#define xorstr(str) xorstr_(str).crypt_get()
+
+#ifdef _MSC_VER
+#define XORSTR_FORCEINLINE __forceinline
+#else
+#define XORSTR_FORCEINLINE __attribute__((always_inline))
+#endif
+
+ // you can define this macro to get possibly faster code on gcc/clang
+ // at the expense of constants being put into data section.
+#if !defined(XORSTR_ALLOW_DATA)
+// MSVC - no volatile
+// GCC and clang - volatile everywhere
+#if defined(__clang__) || defined(__GNUC__)
+#define XORSTR_VOLATILE volatile
+#endif
+
+#endif
+#ifndef XORSTR_VOLATILE
+#define XORSTR_VOLATILE
+#endif
+
+namespace jm
+{
+
+    namespace detail
+    {
+
+        template<std::size_t S>
+        struct unsigned_;
+
+        template<>
+        struct unsigned_<1>
+        {
+            using type = std::uint8_t;
+        };
+        template<>
+        struct unsigned_<2>
+        {
+            using type = std::uint16_t;
+        };
+        template<>
+        struct unsigned_<4>
+        {
+            using type = std::uint32_t;
+        };
+
+        template<auto C, auto...>
+        struct pack_value_type
+        {
+            using type = decltype( C );
+        };
+
+        template<std::size_t Size>
+        constexpr std::size_t _buffer_size()
+        {
+            return ( ( Size / 16 ) + ( Size % 16 != 0 ) ) * 2;
+        }
+
+        template<auto... Cs>
+        struct tstring_
+        {
+            using value_type = typename pack_value_type<Cs...>::type;
+            constexpr static std::size_t size = sizeof...( Cs );
+            constexpr static value_type  str[size] = { Cs... };
+
+            constexpr static std::size_t buffer_size = _buffer_size<sizeof( str )>();
+            constexpr static std::size_t buffer_align =
+            #ifndef JM_XORSTR_DISABLE_AVX_INTRINSICS
+            ( ( sizeof( str ) > 16 ) ? 32 : 16 );
+        #else
+                16;
+        #endif
+        };
+
+        template<std::size_t I, std::uint64_t K>
+        struct _ki
+        {
+            constexpr static std::size_t   idx = I;
+            constexpr static std::uint64_t key = K;
+        };
+
+        template<std::uint32_t Seed>
+        constexpr std::uint32_t key4() noexcept
+        {
+            std::uint32_t value = Seed;
+            for ( char c : __TIME__ )
+                value = static_cast< std::uint32_t >( ( value ^ c ) * 16777619ull );
+            return value;
+        }
+
+        template<std::size_t S>
+        constexpr std::uint64_t key8()
+        {
+            constexpr auto first_part = key4<2166136261 + S>();
+            constexpr auto second_part = key4<first_part>();
+            return ( static_cast< std::uint64_t >( first_part ) << 32 ) | second_part;
+        }
+
+        // clang and gcc try really hard to place the constants in data
+        // sections. to counter that there was a need to create an intermediate
+        // constexpr string and then copy it into a non constexpr container with
+        // volatile storage so that the constants would be placed directly into
+        // code.
+        template<class T, std::uint64_t... Keys>
+        struct string_storage
+        {
+            std::uint64_t storage[T::buffer_size];
+
+            XORSTR_FORCEINLINE constexpr string_storage() noexcept : storage { Keys... }
+            {
+                using cast_type =
+                    typename unsigned_<sizeof( typename T::value_type )>::type;
+                constexpr auto value_size = sizeof( typename T::value_type );
+                // puts the string into 64 bit integer blocks in a constexpr
+                // fashion
+                for ( std::size_t i = 0; i < T::size; ++i )
+                    storage[i / ( 8 / value_size )] ^=
+                    ( std::uint64_t { static_cast< cast_type >( T::str[i] ) }
+                << ( ( i % ( 8 / value_size ) ) * 8 * value_size ) );
+            }
+        };
+
+    } // namespace detail
+
+    template<class T, class... Keys>
+    class xor_string
+    {
+        alignas( T::buffer_align ) std::uint64_t _storage[T::buffer_size];
+
+        // _single functions needed because MSVC crashes without them
+        XORSTR_FORCEINLINE void _crypt_256_single( const std::uint64_t *keys,
+            std::uint64_t *storage ) noexcept
+
+        {
+            _mm256_store_si256(
+                reinterpret_cast< __m256i * >( storage ),
+                _mm256_xor_si256(
+                    _mm256_load_si256( reinterpret_cast< const __m256i * >( storage ) ),
+                    _mm256_load_si256( reinterpret_cast< const __m256i * >( keys ) ) ) );
+        }
+
+        template<std::size_t... Idxs>
+        XORSTR_FORCEINLINE void _crypt_256( const std::uint64_t *keys,
+            std::index_sequence<Idxs...> ) noexcept
+        {
+            ( _crypt_256_single( keys + Idxs * 4, _storage + Idxs * 4 ), ... );
+        }
+
+        XORSTR_FORCEINLINE void _crypt_128_single( const std::uint64_t *keys,
+            std::uint64_t *storage ) noexcept
+        {
+            _mm_store_si128(
+                reinterpret_cast< __m128i * >( storage ),
+                _mm_xor_si128( _mm_load_si128( reinterpret_cast< const __m128i * >( storage ) ),
+                    _mm_load_si128( reinterpret_cast< const __m128i * >( keys ) ) ) );
+        }
+
+        template<std::size_t... Idxs>
+        XORSTR_FORCEINLINE void _crypt_128( const std::uint64_t *keys,
+            std::index_sequence<Idxs...> ) noexcept
+        {
+            ( _crypt_128_single( keys + Idxs * 2, _storage + Idxs * 2 ), ... );
+        }
+
+        // loop generates vectorized code which places constants in data dir
+        XORSTR_FORCEINLINE constexpr void _copy() noexcept
+        {
+            constexpr detail::string_storage<T, Keys::key...> storage;
+            static_cast< void >( std::initializer_list<std::uint64_t>{
+                ( const_cast< XORSTR_VOLATILE std::uint64_t * >( _storage ) )[Keys::idx] =
+                    storage.storage[Keys::idx]... } );
+        }
+
+    public:
+        using value_type = typename T::value_type;
+        using size_type = std::size_t;
+        using pointer = value_type *;
+        using const_pointer = const pointer;
+
+        XORSTR_FORCEINLINE xor_string() noexcept { _copy(); }
+
+        XORSTR_FORCEINLINE constexpr size_type size() const noexcept
+        {
+            return T::size - 1;
+        }
+
+        XORSTR_FORCEINLINE void crypt() noexcept
+        {
+            alignas( T::buffer_align ) std::uint64_t keys[T::buffer_size];
+            static_cast< void >( std::initializer_list<std::uint64_t>{
+                ( const_cast< XORSTR_VOLATILE std::uint64_t * >( keys ) )[Keys::idx] =
+                    Keys::key... } );
+
+            _copy();
+
+        #ifndef JM_XORSTR_DISABLE_AVX_INTRINSICS
+            _crypt_256( keys, std::make_index_sequence<T::buffer_size / 4>{} );
+            if constexpr ( T::buffer_size % 4 != 0 )
+                _crypt_128( keys, std::index_sequence<T::buffer_size / 2 - 1>{} );
+        #else
+            _crypt_128( keys, std::make_index_sequence<T::buffer_size / 2>{} );
+        #endif
+        }
+
+        XORSTR_FORCEINLINE const_pointer get() const noexcept
+        {
+            return reinterpret_cast< const_pointer >( _storage );
+        }
+
+        XORSTR_FORCEINLINE const_pointer crypt_get() noexcept
+        {
+            crypt();
+            return reinterpret_cast< const_pointer >( _storage );
+        }
+    };
+
+    template<class Tstr, std::size_t... StringIndices, std::size_t... KeyIndices>
+    XORSTR_FORCEINLINE constexpr auto
+        make_xorstr( Tstr str_lambda,
+            std::index_sequence<StringIndices...>,
+            std::index_sequence<KeyIndices...> ) noexcept
+    {
+        return xor_string<detail::tstring_<str_lambda()[StringIndices]...>,
+            detail::_ki<KeyIndices, detail::key8<KeyIndices>()>...>{};
+    }
+
+} // namespace jm
+
+#endif // include guard
+
+#define xorstr_(str)                                             \
+    ::jm::make_xorstr(                                           \
+        []() { return str; },                                    \
+        std::make_index_sequence<sizeof(str) / sizeof(*str)>{},  \
+        std::make_index_sequence<::jm::detail::_buffer_size<sizeof(str)>()>{})
+
+#define x(str) xorstr_(str).crypt_get()
\ No newline at end of file
diff --git a/apex_guest/Client/Client/impl/render/font.h b/apex_guest/Client/Client/impl/render/font.h
new file mode 100644
index 0000000..9184f6c
--- /dev/null
+++ b/apex_guest/Client/Client/impl/render/font.h
@@ -0,0 +1,16746 @@
+/* C:\Users\Mefaw\Desktop\font\static\Raleway-Medium.ttf (07/09/2012)
+   D�butPosition(h): 00000000, FinPosition(h): 00027E3F, Longueur(h): 00027E40 */
+
+   /* C:\Users\x\Documents\visitor2.ttf (1/15/2022 3:08:21 PM)
+	  StartOffset(h): 00000000, EndOffset(h): 0000921F, Length(h): 00009220 */
+
+unsigned char apexEngineFont[] = {
+	0x00, 0x01, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x80, 0x00, 0x03, 0x00, 0x70,
+	0x4C, 0x54, 0x53, 0x48, 0x96, 0x4E, 0x7F, 0x5B, 0x00, 0x00, 0x00, 0xFC,
+	0x00, 0x00, 0x00, 0xE7, 0x4F, 0x53, 0x2F, 0x32, 0x5D, 0x7A, 0xA9, 0xC7,
+	0x00, 0x00, 0x01, 0xE4, 0x00, 0x00, 0x00, 0x4E, 0x63, 0x6D, 0x61, 0x70,
+	0xC3, 0x5A, 0x93, 0xC1, 0x00, 0x00, 0x02, 0x34, 0x00, 0x00, 0x01, 0xE4,
+	0x63, 0x76, 0x74, 0x20, 0x04, 0x40, 0x00, 0x00, 0x00, 0x00, 0x04, 0x18,
+	0x00, 0x00, 0x00, 0x0C, 0x66, 0x70, 0x67, 0x6D, 0xC9, 0xA0, 0xB1, 0x9B,
+	0x00, 0x00, 0x04, 0x24, 0x00, 0x00, 0x01, 0x53, 0x67, 0x6C, 0x79, 0x66,
+	0xDD, 0x8C, 0x58, 0xC2, 0x00, 0x00, 0x05, 0x78, 0x00, 0x00, 0x73, 0xD0,
+	0x68, 0x64, 0x6D, 0x78, 0x06, 0xB3, 0xEF, 0x2C, 0x00, 0x00, 0x79, 0x48,
+	0x00, 0x00, 0x0E, 0x88, 0x68, 0x65, 0x61, 0x64, 0xD1, 0x43, 0xD2, 0x0D,
+	0x00, 0x00, 0x87, 0xD0, 0x00, 0x00, 0x00, 0x36, 0x68, 0x68, 0x65, 0x61,
+	0x04, 0x99, 0x03, 0x52, 0x00, 0x00, 0x88, 0x08, 0x00, 0x00, 0x00, 0x24,
+	0x68, 0x6D, 0x74, 0x78, 0x73, 0x04, 0x00, 0x00, 0x00, 0x00, 0x88, 0x2C,
+	0x00, 0x00, 0x03, 0x8C, 0x6C, 0x6F, 0x63, 0x61, 0x6D, 0x25, 0x8A, 0xF2,
+	0x00, 0x00, 0x8B, 0xB8, 0x00, 0x00, 0x01, 0xC8, 0x6D, 0x61, 0x78, 0x70,
+	0x02, 0xF7, 0x03, 0x12, 0x00, 0x00, 0x8D, 0x80, 0x00, 0x00, 0x00, 0x20,
+	0x6E, 0x61, 0x6D, 0x65, 0x54, 0x16, 0x8B, 0x33, 0x00, 0x00, 0x8D, 0xA0,
+	0x00, 0x00, 0x02, 0x31, 0x70, 0x6F, 0x73, 0x74, 0xDF, 0x46, 0xC2, 0xFC,
+	0x00, 0x00, 0x8F, 0xD4, 0x00, 0x00, 0x02, 0x40, 0x70, 0x72, 0x65, 0x70,
+	0x75, 0x00, 0x07, 0x56, 0x00, 0x00, 0x92, 0x14, 0x00, 0x00, 0x00, 0x0C,
+	0x00, 0x00, 0x00, 0xE3, 0x19, 0x01, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19,
+	0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19,
+	0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19,
+	0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19,
+	0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19,
+	0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19,
+	0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19,
+	0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19,
+	0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19,
+	0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19,
+	0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19,
+	0x19, 0x01, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19,
+	0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19,
+	0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19,
+	0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19,
+	0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19,
+	0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19,
+	0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19,
+	0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19,
+	0x19, 0x01, 0x01, 0x00, 0x00, 0x00, 0x01, 0xBF, 0x01, 0x90, 0x00, 0x05,
+	0x00, 0x00, 0x00, 0x64, 0x00, 0x64, 0x00, 0x00, 0x00, 0x8C, 0x00, 0x64,
+	0x00, 0x64, 0x00, 0x00, 0x00, 0x8C, 0x00, 0x32, 0x00, 0xFA, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00,
+	0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x45, 0x52, 0x55, 0x43, 0x00, 0x40, 0x00, 0x20, 0xE0, 0x01,
+	0x02, 0xEE, 0xFF, 0x56, 0x00, 0x1E, 0x02, 0x20, 0x00, 0x9C, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x14,
+	0x00, 0x03, 0x00, 0x01, 0x00, 0x00, 0x01, 0x1A, 0x00, 0x00, 0x01, 0x06,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02,
+	0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E,
+	0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A,
+	0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26,
+	0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, 0x30, 0x31, 0x32,
+	0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E,
+	0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A,
+	0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56,
+	0x57, 0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F, 0x00, 0x61, 0x62,
+	0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E,
+	0x6F, 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A,
+	0x7B, 0x7C, 0x7D, 0x7E, 0x7F, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86,
+	0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92,
+	0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E,
+	0x9F, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA,
+	0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6,
+	0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, 0xBF, 0xC0, 0xC1, 0xC2,
+	0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE,
+	0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA,
+	0xDB, 0xDC, 0xDD, 0xDE, 0xDF, 0xE0, 0x00, 0x04, 0x00, 0xCA, 0x00, 0x00,
+	0x00, 0x26, 0x00, 0x20, 0x00, 0x04, 0x00, 0x06, 0x00, 0x81, 0x00, 0x90,
+	0x00, 0x9E, 0x00, 0xFF, 0x01, 0x53, 0x01, 0x61, 0x01, 0x78, 0x01, 0x92,
+	0x02, 0xC6, 0x02, 0xDC, 0x20, 0x14, 0x20, 0x22, 0x20, 0x26, 0x20, 0x30,
+	0x20, 0x3A, 0x21, 0x22, 0x22, 0x19, 0xE0, 0x01, 0xFF, 0xFF, 0x00, 0x00,
+	0x00, 0x20, 0x00, 0x8D, 0x00, 0x9D, 0x00, 0xA0, 0x01, 0x52, 0x01, 0x60,
+	0x01, 0x78, 0x01, 0x92, 0x02, 0xC6, 0x02, 0xDC, 0x20, 0x13, 0x20, 0x18,
+	0x20, 0x26, 0x20, 0x30, 0x20, 0x39, 0x21, 0x22, 0x22, 0x19, 0xE0, 0x00,
+	0xFF, 0xFF, 0xFF, 0xE1, 0xFF, 0xE1, 0xFF, 0xE1, 0xFF, 0xE1, 0x00, 0x00,
+	0x00, 0x00, 0xFF, 0x08, 0xFE, 0xD2, 0xFD, 0xA3, 0xFD, 0x9D, 0xE0, 0x64,
+	0x00, 0x00, 0xE0, 0x40, 0xE0, 0x3A, 0x00, 0x00, 0xDF, 0x58, 0xDE, 0x7F,
+	0x20, 0xE1, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x1E, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6D, 0x00, 0x7D, 0x00, 0x6B,
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+	0x00, 0x84, 0x1D, 0xB9, 0x00, 0x09, 0x00, 0x03, 0x5F, 0x5E, 0x2D, 0xB8,
+	0x00, 0x01, 0x2C, 0x20, 0x20, 0x45, 0x69, 0x44, 0xB0, 0x01, 0x60, 0x2D,
+	0xB8, 0x00, 0x02, 0x2C, 0xB8, 0x00, 0x01, 0x2A, 0x21, 0x2D, 0xB8, 0x00,
+	0x03, 0x2C, 0x20, 0x46, 0xB0, 0x03, 0x25, 0x46, 0x52, 0x58, 0x23, 0x59,
+	0x20, 0x8A, 0x20, 0x8A, 0x49, 0x64, 0x8A, 0x20, 0x46, 0x20, 0x68, 0x61,
+	0x64, 0xB0, 0x04, 0x25, 0x46, 0x20, 0x68, 0x61, 0x64, 0x52, 0x58, 0x23,
+	0x65, 0x8A, 0x59, 0x2F, 0x20, 0xB0, 0x00, 0x53, 0x58, 0x69, 0x20, 0xB0,
+	0x00, 0x54, 0x58, 0x21, 0xB0, 0x40, 0x59, 0x1B, 0x69, 0x20, 0xB0, 0x00,
+	0x54, 0x58, 0x21, 0xB0, 0x40, 0x65, 0x59, 0x59, 0x3A, 0x2D, 0xB8, 0x00,
+	0x04, 0x2C, 0x20, 0x46, 0xB0, 0x04, 0x25, 0x46, 0x52, 0x58, 0x23, 0x8A,
+	0x59, 0x20, 0x46, 0x20, 0x6A, 0x61, 0x64, 0xB0, 0x04, 0x25, 0x46, 0x20,
+	0x6A, 0x61, 0x64, 0x52, 0x58, 0x23, 0x8A, 0x59, 0x2F, 0xFD, 0x2D, 0xB8,
+	0x00, 0x05, 0x2C, 0x4B, 0x20, 0xB0, 0x03, 0x26, 0x50, 0x58, 0x51, 0x58,
+	0xB0, 0x80, 0x44, 0x1B, 0xB0, 0x40, 0x44, 0x59, 0x1B, 0x21, 0x21, 0x20,
+	0x45, 0xB0, 0xC0, 0x50, 0x58, 0xB0, 0xC0, 0x44, 0x1B, 0x21, 0x59, 0x59,
+	0x2D, 0xB8, 0x00, 0x06, 0x2C, 0x20, 0x20, 0x45, 0x69, 0x44, 0xB0, 0x01,
+	0x60, 0x20, 0x20, 0x45, 0x7D, 0x69, 0x18, 0x44, 0xB0, 0x01, 0x60, 0x2D,
+	0xB8, 0x00, 0x07, 0x2C, 0xB8, 0x00, 0x06, 0x2A, 0x2D, 0xB8, 0x00, 0x08,
+	0x2C, 0x4B, 0x20, 0xB0, 0x03, 0x26, 0x53, 0x58, 0xB0, 0x80, 0x1B, 0xB0,
+	0x40, 0x59, 0x8A, 0x8A, 0x20, 0xB0, 0x03, 0x26, 0x53, 0x58, 0xB0, 0x02,
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+	0x24, 0xDA, 0x25, 0x92, 0x26, 0x24, 0x26, 0x53, 0x26, 0xAC, 0x27, 0x02,
+	0x27, 0x6F, 0x27, 0xBC, 0x27, 0xF4, 0x28, 0x46, 0x28, 0x8A, 0x28, 0xBC,
+	0x29, 0x0D, 0x29, 0x5A, 0x29, 0xC2, 0x29, 0xF6, 0x2A, 0x3E, 0x2A, 0x87,
+	0x2A, 0xEC, 0x2B, 0x23, 0x2B, 0x60, 0x2B, 0xD0, 0x2C, 0x1D, 0x2C, 0x69,
+	0x2C, 0xD0, 0x2D, 0x12, 0x2D, 0x41, 0x2D, 0xB1, 0x2E, 0x04, 0x2E, 0x4B,
+	0x2E, 0x9A, 0x2F, 0x06, 0x2F, 0x35, 0x2F, 0x8F, 0x2F, 0xC8, 0x30, 0x14,
+	0x30, 0x6D, 0x30, 0xC3, 0x31, 0x30, 0x31, 0x7D, 0x31, 0xB5, 0x32, 0x07,
+	0x32, 0x4B, 0x32, 0x7D, 0x32, 0xCE, 0x33, 0x1B, 0x33, 0x83, 0x33, 0xB7,
+	0x33, 0xF7, 0x34, 0x37, 0x34, 0x9A, 0x34, 0xD8, 0x35, 0x15, 0x35, 0x53,
+	0x35, 0xA0, 0x35, 0xEC, 0x36, 0x53, 0x36, 0x95, 0x36, 0xC4, 0x36, 0xF3,
+	0x37, 0x46, 0x37, 0x8D, 0x37, 0xDC, 0x38, 0x48, 0x38, 0x77, 0x39, 0x33,
+	0x39, 0x6D, 0x39, 0xE8, 0x39, 0xE8, 0x39, 0xE8, 0x00, 0x01, 0x00, 0x00,
+	0x00, 0xE3, 0x01, 0xBC, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x02, 0x00, 0x01, 0x53,
+	0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0E, 0x00, 0xAE, 0x00, 0x01,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x00, 0x00, 0x01,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x11, 0x00, 0x2B, 0x00, 0x01,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x07, 0x00, 0x3C, 0x00, 0x01,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x12, 0x00, 0x43, 0x00, 0x01,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x11, 0x00, 0x55, 0x00, 0x01,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x0C, 0x00, 0x66, 0x00, 0x01,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x0F, 0x00, 0x72, 0x00, 0x03,
+	0x00, 0x01, 0x04, 0x09, 0x00, 0x00, 0x00, 0x56, 0x00, 0x81, 0x00, 0x03,
+	0x00, 0x01, 0x04, 0x09, 0x00, 0x01, 0x00, 0x22, 0x00, 0xD7, 0x00, 0x03,
+	0x00, 0x01, 0x04, 0x09, 0x00, 0x02, 0x00, 0x0E, 0x00, 0xF9, 0x00, 0x03,
+	0x00, 0x01, 0x04, 0x09, 0x00, 0x03, 0x00, 0x24, 0x01, 0x07, 0x00, 0x03,
+	0x00, 0x01, 0x04, 0x09, 0x00, 0x04, 0x00, 0x22, 0x01, 0x2B, 0x00, 0x03,
+	0x00, 0x01, 0x04, 0x09, 0x00, 0x05, 0x00, 0x18, 0x01, 0x4D, 0x00, 0x03,
+	0x00, 0x01, 0x04, 0x09, 0x00, 0x06, 0x00, 0x1E, 0x01, 0x65, 0xC6, 0x4E,
+	0x49, 0x47, 0x4D, 0x41, 0x20, 0x46, 0x4F, 0x4E, 0x54, 0x53, 0x20, 0x20,
+	0x20, 0x5B, 0x65, 0x2D, 0x6D, 0x61, 0x69, 0x6C, 0x5D, 0x20, 0x20, 0x6B,
+	0x65, 0x6E, 0x74, 0x70, 0x77, 0x40, 0x6E, 0x6F, 0x72, 0x77, 0x69, 0x63,
+	0x68, 0x2E, 0x6E, 0x65, 0x74, 0x56, 0x69, 0x73, 0x69, 0x74, 0x6F, 0x72,
+	0x20, 0x54, 0x54, 0x32, 0x20, 0x28, 0x42, 0x52, 0x4B, 0x29, 0x52, 0x65,
+	0x67, 0x75, 0x6C, 0x61, 0x72, 0x46, 0x4F, 0x4E, 0x54, 0x4C, 0x41, 0x42,
+	0x33, 0x30, 0x3A, 0x54, 0x54, 0x45, 0x58, 0x50, 0x4F, 0x52, 0x54, 0x56,
+	0x69, 0x73, 0x69, 0x74, 0x6F, 0x72, 0x20, 0x54, 0x54, 0x32, 0x20, 0x2D,
+	0x42, 0x52, 0x4B, 0x2D, 0x56, 0x65, 0x72, 0x73, 0x69, 0x6F, 0x6E, 0x20,
+	0x33, 0x2E, 0x32, 0x32, 0x56, 0x69, 0x73, 0x69, 0x74, 0x6F, 0x72, 0x54,
+	0x54, 0x32, 0x2D, 0x42, 0x52, 0x4B, 0x2D, 0x00, 0xC6, 0x00, 0x4E, 0x00,
+	0x49, 0x00, 0x47, 0x00, 0x4D, 0x00, 0x41, 0x00, 0x20, 0x00, 0x46, 0x00,
+	0x4F, 0x00, 0x4E, 0x00, 0x54, 0x00, 0x53, 0x00, 0x20, 0x00, 0x20, 0x00,
+	0x20, 0x00, 0x5B, 0x00, 0x65, 0x00, 0x2D, 0x00, 0x6D, 0x00, 0x61, 0x00,
+	0x69, 0x00, 0x6C, 0x00, 0x5D, 0x00, 0x20, 0x00, 0x20, 0x00, 0x6B, 0x00,
+	0x65, 0x00, 0x6E, 0x00, 0x74, 0x00, 0x70, 0x00, 0x77, 0x00, 0x40, 0x00,
+	0x6E, 0x00, 0x6F, 0x00, 0x72, 0x00, 0x77, 0x00, 0x69, 0x00, 0x63, 0x00,
+	0x68, 0x00, 0x2E, 0x00, 0x6E, 0x00, 0x65, 0x00, 0x74, 0x00, 0x56, 0x00,
+	0x69, 0x00, 0x73, 0x00, 0x69, 0x00, 0x74, 0x00, 0x6F, 0x00, 0x72, 0x00,
+	0x20, 0x00, 0x54, 0x00, 0x54, 0x00, 0x32, 0x00, 0x20, 0x00, 0x28, 0x00,
+	0x42, 0x00, 0x52, 0x00, 0x4B, 0x00, 0x29, 0x00, 0x52, 0x00, 0x65, 0x00,
+	0x67, 0x00, 0x75, 0x00, 0x6C, 0x00, 0x61, 0x00, 0x72, 0x00, 0x46, 0x00,
+	0x4F, 0x00, 0x4E, 0x00, 0x54, 0x00, 0x4C, 0x00, 0x41, 0x00, 0x42, 0x00,
+	0x33, 0x00, 0x30, 0x00, 0x3A, 0x00, 0x54, 0x00, 0x54, 0x00, 0x45, 0x00,
+	0x58, 0x00, 0x50, 0x00, 0x4F, 0x00, 0x52, 0x00, 0x54, 0x00, 0x56, 0x00,
+	0x69, 0x00, 0x73, 0x00, 0x69, 0x00, 0x74, 0x00, 0x6F, 0x00, 0x72, 0x00,
+	0x20, 0x00, 0x54, 0x00, 0x54, 0x00, 0x32, 0x00, 0x20, 0x00, 0x2D, 0x00,
+	0x42, 0x00, 0x52, 0x00, 0x4B, 0x00, 0x2D, 0x00, 0x56, 0x00, 0x65, 0x00,
+	0x72, 0x00, 0x73, 0x00, 0x69, 0x00, 0x6F, 0x00, 0x6E, 0x00, 0x20, 0x00,
+	0x33, 0x00, 0x2E, 0x00, 0x32, 0x00, 0x32, 0x00, 0x56, 0x00, 0x69, 0x00,
+	0x73, 0x00, 0x69, 0x00, 0x74, 0x00, 0x6F, 0x00, 0x72, 0x00, 0x54, 0x00,
+	0x54, 0x00, 0x32, 0x00, 0x2D, 0x00, 0x42, 0x00, 0x52, 0x00, 0x4B, 0x00,
+	0x2D, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0x9C, 0x00, 0x32, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0xE3, 0x00, 0x00, 0x00, 0x03, 0x00, 0x04, 0x00, 0x05, 0x00, 0x06,
+	0x00, 0x07, 0x00, 0x08, 0x00, 0x09, 0x00, 0x0A, 0x00, 0x0B, 0x00, 0x0C,
+	0x00, 0x0D, 0x00, 0x0E, 0x00, 0x0F, 0x00, 0xEF, 0x00, 0x11, 0x00, 0x12,
+	0x00, 0x13, 0x00, 0x14, 0x00, 0x15, 0x00, 0x16, 0x00, 0x17, 0x00, 0x18,
+	0x00, 0x19, 0x00, 0x1A, 0x00, 0x1B, 0x00, 0x1C, 0x00, 0x1D, 0x00, 0x1E,
+	0x00, 0x1F, 0x00, 0x20, 0x00, 0x21, 0x00, 0x22, 0x00, 0x23, 0x00, 0x24,
+	0x00, 0x25, 0x00, 0x26, 0x00, 0x27, 0x00, 0x28, 0x00, 0x29, 0x00, 0x2A,
+	0x00, 0x2B, 0x00, 0x2C, 0x00, 0x2D, 0x00, 0x2E, 0x00, 0x2F, 0x00, 0x30,
+	0x00, 0x31, 0x00, 0x32, 0x00, 0x33, 0x00, 0x34, 0x00, 0x35, 0x00, 0x36,
+	0x00, 0x37, 0x00, 0x38, 0x00, 0x39, 0x00, 0x3A, 0x00, 0x3B, 0x00, 0x3C,
+	0x00, 0x3D, 0x00, 0x3E, 0x00, 0x3F, 0x00, 0x40, 0x00, 0x41, 0x00, 0x42,
+	0x00, 0x43, 0x00, 0x44, 0x00, 0x45, 0x00, 0x46, 0x00, 0x47, 0x00, 0x48,
+	0x00, 0x49, 0x00, 0x4A, 0x00, 0x4B, 0x00, 0x4C, 0x00, 0x4D, 0x00, 0x4E,
+	0x00, 0x4F, 0x00, 0x50, 0x00, 0x51, 0x00, 0x52, 0x00, 0x53, 0x00, 0x54,
+	0x00, 0x55, 0x00, 0x56, 0x00, 0x57, 0x00, 0x58, 0x00, 0x59, 0x00, 0x5A,
+	0x00, 0x5B, 0x00, 0x5C, 0x00, 0x5D, 0x00, 0x5E, 0x00, 0x5F, 0x00, 0x60,
+	0x00, 0x61, 0x01, 0x02, 0x01, 0x03, 0x01, 0x04, 0x00, 0xC4, 0x00, 0xA6,
+	0x00, 0xC5, 0x00, 0xAB, 0x00, 0x82, 0x00, 0xC2, 0x00, 0xD8, 0x00, 0xC6,
+	0x00, 0xE4, 0x00, 0xBE, 0x00, 0xB0, 0x01, 0x05, 0x01, 0x06, 0x01, 0x07,
+	0x01, 0x08, 0x00, 0xB6, 0x00, 0xB7, 0x00, 0xB4, 0x00, 0xB5, 0x00, 0x87,
+	0x00, 0xB2, 0x00, 0xB3, 0x00, 0xD9, 0x00, 0x8C, 0x00, 0xE5, 0x00, 0xBF,
+	0x00, 0xB1, 0x01, 0x09, 0x01, 0x0A, 0x00, 0xBB, 0x01, 0x0B, 0x00, 0xA3,
+	0x00, 0x84, 0x00, 0x85, 0x00, 0xBD, 0x00, 0x96, 0x00, 0xE8, 0x00, 0x86,
+	0x00, 0x8E, 0x00, 0x8B, 0x00, 0x9D, 0x00, 0xA9, 0x00, 0xA4, 0x00, 0x10,
+	0x00, 0x8A, 0x01, 0x0C, 0x00, 0x83, 0x00, 0x93, 0x00, 0xF2, 0x00, 0xF3,
+	0x00, 0x8D, 0x00, 0x97, 0x00, 0x88, 0x01, 0x0D, 0x00, 0xDE, 0x00, 0xF1,
+	0x00, 0x9E, 0x00, 0xAA, 0x00, 0xF5, 0x00, 0xF4, 0x00, 0xF6, 0x00, 0xA2,
+	0x00, 0xAD, 0x00, 0xC9, 0x00, 0xC7, 0x00, 0xAE, 0x00, 0x62, 0x00, 0x63,
+	0x00, 0x90, 0x00, 0x64, 0x00, 0xCB, 0x00, 0x65, 0x00, 0xC8, 0x00, 0xCA,
+	0x00, 0xCF, 0x00, 0xCC, 0x00, 0xCD, 0x00, 0xCE, 0x00, 0xE9, 0x00, 0x66,
+	0x00, 0xD3, 0x00, 0xD0, 0x00, 0xD1, 0x00, 0xAF, 0x00, 0x67, 0x00, 0xF0,
+	0x00, 0x91, 0x00, 0xD6, 0x00, 0xD4, 0x00, 0xD5, 0x00, 0x68, 0x00, 0xEB,
+	0x00, 0xED, 0x00, 0x89, 0x00, 0x6A, 0x00, 0x69, 0x00, 0x6B, 0x00, 0x6D,
+	0x00, 0x6C, 0x00, 0x6E, 0x00, 0xA0, 0x00, 0x6F, 0x00, 0x71, 0x00, 0x70,
+	0x00, 0x72, 0x00, 0x73, 0x00, 0x75, 0x00, 0x74, 0x00, 0x76, 0x00, 0x77,
+	0x00, 0xEA, 0x00, 0x78, 0x00, 0x7A, 0x00, 0x79, 0x00, 0x7B, 0x00, 0x7D,
+	0x00, 0x7C, 0x00, 0xB8, 0x00, 0xA1, 0x00, 0x7F, 0x00, 0x7E, 0x00, 0x80,
+	0x00, 0x81, 0x00, 0xEC, 0x00, 0xEE, 0x00, 0xBA, 0x01, 0x0E, 0x00, 0x02,
+	0x05, 0x2E, 0x30, 0x31, 0x32, 0x37, 0x05, 0x2E, 0x30, 0x31, 0x32, 0x38,
+	0x05, 0x2E, 0x30, 0x31, 0x32, 0x39, 0x05, 0x2E, 0x30, 0x31, 0x34, 0x31,
+	0x05, 0x2E, 0x30, 0x31, 0x34, 0x32, 0x05, 0x2E, 0x30, 0x31, 0x34, 0x33,
+	0x05, 0x2E, 0x30, 0x31, 0x34, 0x34, 0x05, 0x2E, 0x30, 0x31, 0x35, 0x37,
+	0x05, 0x2E, 0x30, 0x31, 0x35, 0x38, 0x05, 0x2E, 0x30, 0x31, 0x36, 0x30,
+	0x06, 0x6D, 0x61, 0x63, 0x72, 0x6F, 0x6E, 0x0E, 0x70, 0x65, 0x72, 0x69,
+	0x6F, 0x64, 0x63, 0x65, 0x6E, 0x74, 0x65, 0x72, 0x65, 0x64, 0x05, 0x2E,
+	0x6E, 0x75, 0x6C, 0x6C, 0xB8, 0x00, 0x00, 0x2B, 0xBA, 0x00, 0x00, 0x00,
+	0x03, 0x00, 0x07, 0x2B
+};
+
+
+unsigned char menufont[] = {
+	0x00, 0x01, 0x00, 0x00, 0x00, 0x12, 0x01, 0x00, 0x00, 0x04, 0x00, 0x20,
+	0x47, 0x44, 0x45, 0x46, 0xA6, 0x54, 0xA8, 0x30, 0x00, 0x01, 0x80, 0xAC,
+	0x00, 0x00, 0x02, 0x4C, 0x47, 0x50, 0x4F, 0x53, 0xEE, 0x5C, 0x17, 0x97,
+	0x00, 0x01, 0x82, 0xF8, 0x00, 0x00, 0xED, 0x08, 0x47, 0x53, 0x55, 0x42,
+	0x37, 0x9B, 0xCE, 0x49, 0x00, 0x02, 0x70, 0x00, 0x00, 0x00, 0x0D, 0xFA,
+	0x4F, 0x53, 0x2F, 0x32, 0x84, 0x3D, 0x67, 0x38, 0x00, 0x01, 0x37, 0x50,
+	0x00, 0x00, 0x00, 0x60, 0x53, 0x54, 0x41, 0x54, 0xE5, 0x1C, 0xCC, 0x24,
+	0x00, 0x02, 0x7D, 0xFC, 0x00, 0x00, 0x00, 0x44, 0x63, 0x6D, 0x61, 0x70,
+	0x84, 0xFA, 0xB2, 0x55, 0x00, 0x01, 0x37, 0xB0, 0x00, 0x00, 0x0A, 0x56,
+	0x63, 0x76, 0x74, 0x20, 0x14, 0xA0, 0x02, 0xB9, 0x00, 0x01, 0x53, 0x38,
+	0x00, 0x00, 0x00, 0x8A, 0x66, 0x70, 0x67, 0x6D, 0xE2, 0x19, 0x9E, 0x5A,
+	0x00, 0x01, 0x42, 0x08, 0x00, 0x00, 0x0F, 0x94, 0x67, 0x61, 0x73, 0x70,
+	0x00, 0x00, 0x00, 0x10, 0x00, 0x01, 0x80, 0xA4, 0x00, 0x00, 0x00, 0x08,
+	0x67, 0x6C, 0x79, 0x66, 0x9C, 0x73, 0x93, 0x9A, 0x00, 0x00, 0x01, 0x2C,
+	0x00, 0x01, 0x1C, 0xA4, 0x68, 0x65, 0x61, 0x64, 0x12, 0x61, 0x1D, 0xC4,
+	0x00, 0x01, 0x26, 0x48, 0x00, 0x00, 0x00, 0x36, 0x68, 0x68, 0x65, 0x61,
+	0x07, 0xE6, 0x07, 0x00, 0x00, 0x01, 0x37, 0x2C, 0x00, 0x00, 0x00, 0x24,
+	0x68, 0x6D, 0x74, 0x78, 0x3F, 0x07, 0xB3, 0xFB, 0x00, 0x01, 0x26, 0x80,
+	0x00, 0x00, 0x10, 0xAC, 0x6C, 0x6F, 0x63, 0x61, 0x15, 0xC5, 0x5D, 0xC2,
+	0x00, 0x01, 0x1D, 0xF0, 0x00, 0x00, 0x08, 0x58, 0x6D, 0x61, 0x78, 0x70,
+	0x06, 0xDE, 0x10, 0x8E, 0x00, 0x01, 0x1D, 0xD0, 0x00, 0x00, 0x00, 0x20,
+	0x6E, 0x61, 0x6D, 0x65, 0x25, 0x4B, 0x1F, 0x86, 0x00, 0x01, 0x53, 0xC4,
+	0x00, 0x00, 0x09, 0x4E, 0x70, 0x6F, 0x73, 0x74, 0x59, 0x59, 0xC1, 0xEE,
+	0x00, 0x01, 0x5D, 0x14, 0x00, 0x00, 0x23, 0x8E, 0x70, 0x72, 0x65, 0x70,
+	0x4F, 0x28, 0xC3, 0x02, 0x00, 0x01, 0x51, 0x9C, 0x00, 0x00, 0x01, 0x9C,
+	0x00, 0x03, 0x00, 0x32, 0x00, 0x00, 0x02, 0x2E, 0x02, 0xC6, 0x00, 0x0C,
+	0x00, 0x19, 0x00, 0x1D, 0x00, 0x00, 0x65, 0x14, 0x23, 0x21, 0x22, 0x26,
+	0x35, 0x11, 0x34, 0x33, 0x21, 0x32, 0x15, 0x03, 0x11, 0x34, 0x23, 0x21,
+	0x22, 0x15, 0x11, 0x14, 0x16, 0x33, 0x21, 0x32, 0x07, 0x01, 0x37, 0x01,
+	0x02, 0x2E, 0x21, 0xFE, 0x40, 0x10, 0x0B, 0x13, 0x01, 0xD7, 0x12, 0x34,
+	0x0F, 0xFE, 0x8B, 0x10, 0x0A, 0x0D, 0x01, 0x61, 0x1C, 0x1C, 0xFE, 0x69,
+	0x34, 0x01, 0x9F, 0x1D, 0x1D, 0x0C, 0x0D, 0x02, 0x96, 0x17, 0x15, 0xFD,
+	0x99, 0x02, 0x38, 0x12, 0x13, 0xFD, 0xC6, 0x0A, 0x0B, 0x16, 0x02, 0x81,
+	0x1B, 0xFD, 0x69, 0x00, 0x00, 0x02, 0x00, 0x0A, 0x00, 0x00, 0x02, 0x9B,
+	0x02, 0xC6, 0x00, 0x07, 0x00, 0x0A, 0x00, 0x44, 0x40, 0x27, 0x08, 0x04,
+	0x03, 0x09, 0x03, 0x0A, 0x05, 0x06, 0x09, 0x06, 0x00, 0x01, 0x02, 0x03,
+	0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0B, 0x09, 0x04,
+	0x05, 0x05, 0x08, 0x0A, 0x0A, 0x00, 0x03, 0x07, 0x08, 0x72, 0x00, 0x02,
+	0x72, 0x00, 0x2B, 0x2B, 0x32, 0x12, 0x39, 0x2F, 0x33, 0x33, 0x11, 0x33,
+	0x39, 0x11, 0x12, 0x01, 0x17, 0x39, 0x10, 0x07, 0x3C, 0x3C, 0x10, 0x07,
+	0x3C, 0x3C, 0x30, 0x31, 0x41, 0x33, 0x01, 0x23, 0x27, 0x21, 0x07, 0x23,
+	0x01, 0x03, 0x03, 0x01, 0x2D, 0x4C, 0x01, 0x22, 0x60, 0x54, 0xFE, 0xD6,
+	0x53, 0x60, 0x01, 0xC9, 0x80, 0x84, 0x02, 0xC6, 0xFD, 0x3A, 0xD0, 0xD0,
+	0x01, 0x16, 0x01, 0x48, 0xFE, 0xB8, 0xFF, 0xFF, 0x00, 0x0A, 0x00, 0x00,
+	0x02, 0x9B, 0x03, 0x94, 0x06, 0x26, 0x00, 0x01, 0x00, 0x00, 0x01, 0x07,
+	0x03, 0xD4, 0x01, 0x08, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x0B, 0x00, 0x00,
+	0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x0A, 0x00, 0x00, 0x02, 0x9B,
+	0x03, 0x94, 0x06, 0x26, 0x00, 0x01, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD9,
+	0x00, 0xBF, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x12, 0x00, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x0A, 0x00, 0x00, 0x02, 0x9B, 0x03, 0xFB,
+	0x06, 0x26, 0x00, 0x01, 0x00, 0x00, 0x01, 0x07, 0x04, 0x0B, 0x00, 0xBF,
+	0x00, 0xBA, 0x00, 0x0E, 0xB4, 0x19, 0x80, 0x12, 0x12, 0x00, 0x00, 0x2F,
+	0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x0A, 0xFF, 0x45,
+	0x02, 0x9B, 0x03, 0x94, 0x06, 0x26, 0x00, 0x01, 0x00, 0x00, 0x00, 0x27,
+	0x03, 0xE2, 0x01, 0x02, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD9, 0x00, 0xBF,
+	0x00, 0xBA, 0x00, 0x08, 0xB1, 0x16, 0x00, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x0A, 0x00, 0x00, 0x02, 0x9B, 0x03, 0xF6, 0x06, 0x26,
+	0x00, 0x01, 0x00, 0x00, 0x01, 0x07, 0x04, 0x0C, 0x00, 0xB8, 0x00, 0xBA,
+	0x00, 0x0E, 0xB4, 0x1C, 0x80, 0x12, 0x12, 0x00, 0x00, 0x2F, 0xCE, 0x2F,
+	0x1A, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x0A, 0x00, 0x00, 0x02, 0x9B,
+	0x04, 0x07, 0x06, 0x26, 0x00, 0x01, 0x00, 0x00, 0x01, 0x07, 0x04, 0x0D,
+	0x00, 0xBF, 0x00, 0xBA, 0x00, 0x0E, 0xB4, 0x23, 0x80, 0x12, 0x12, 0x00,
+	0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x0A,
+	0x00, 0x00, 0x02, 0x9B, 0x03, 0xFD, 0x06, 0x26, 0x00, 0x01, 0x00, 0x00,
+	0x01, 0x07, 0x04, 0x0E, 0x00, 0xB0, 0x00, 0xBA, 0x00, 0x0E, 0xB4, 0x19,
+	0x80, 0x12, 0x12, 0x00, 0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x0A, 0x00, 0x00, 0x02, 0x9B, 0x03, 0x94, 0x06, 0x26,
+	0x00, 0x01, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD7, 0x00, 0xA8, 0x00, 0xBA,
+	0x00, 0x08, 0xB1, 0x11, 0x00, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x0A, 0x00, 0x00, 0x02, 0x9B, 0x03, 0xDD, 0x06, 0x26, 0x00, 0x01,
+	0x00, 0x00, 0x01, 0x07, 0x04, 0x0F, 0x00, 0x6A, 0x00, 0xBA, 0x00, 0x0E,
+	0xB4, 0x12, 0x40, 0x11, 0x11, 0x00, 0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x0A, 0xFF, 0x45, 0x02, 0x9B, 0x03, 0x94,
+	0x06, 0x26, 0x00, 0x01, 0x00, 0x00, 0x00, 0x27, 0x03, 0xE2, 0x01, 0x02,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xD7, 0x00, 0xA8, 0x00, 0xBA, 0x00, 0x08,
+	0xB1, 0x15, 0x00, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x0A,
+	0x00, 0x00, 0x02, 0x9B, 0x03, 0xCE, 0x06, 0x26, 0x00, 0x01, 0x00, 0x00,
+	0x01, 0x07, 0x04, 0x10, 0x00, 0x7A, 0x00, 0xBA, 0x00, 0x0E, 0xB4, 0x15,
+	0x40, 0x11, 0x11, 0x00, 0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x0A, 0x00, 0x00, 0x02, 0x9B, 0x03, 0xE1, 0x06, 0x26,
+	0x00, 0x01, 0x00, 0x00, 0x01, 0x07, 0x04, 0x11, 0x00, 0x9C, 0x00, 0xBA,
+	0x00, 0x0E, 0xB4, 0x1C, 0x40, 0x11, 0x11, 0x00, 0x00, 0x2F, 0xCE, 0x2F,
+	0x1A, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x0A, 0x00, 0x00, 0x02, 0x9B,
+	0x03, 0xF4, 0x06, 0x26, 0x00, 0x01, 0x00, 0x00, 0x01, 0x07, 0x04, 0x12,
+	0x00, 0x85, 0x00, 0xBA, 0x00, 0x0E, 0xB4, 0x12, 0x80, 0x11, 0x11, 0x00,
+	0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x0A,
+	0x00, 0x00, 0x02, 0x9B, 0x03, 0x95, 0x06, 0x26, 0x00, 0x01, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xDE, 0x00, 0x90, 0x00, 0xBB, 0x00, 0x0A, 0xB2, 0x0E,
+	0x12, 0x00, 0x00, 0x2F, 0xCE, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x0A,
+	0x00, 0x00, 0x02, 0x9B, 0x03, 0x91, 0x06, 0x26, 0x00, 0x01, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xD1, 0x00, 0x9B, 0x00, 0xBB, 0x00, 0x0A, 0xB2, 0x0F,
+	0x0B, 0x00, 0x00, 0x2F, 0xCE, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x0A,
+	0xFF, 0x45, 0x02, 0x9B, 0x02, 0xC6, 0x06, 0x26, 0x00, 0x01, 0x00, 0x00,
+	0x00, 0x07, 0x03, 0xE2, 0x01, 0x02, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x0A,
+	0x00, 0x00, 0x02, 0x9B, 0x03, 0x95, 0x06, 0x26, 0x00, 0x01, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xD3, 0x00, 0xBB, 0x00, 0xBB, 0x00, 0x08, 0xB1, 0x0E,
+	0x00, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x0A, 0x00, 0x00,
+	0x02, 0x9B, 0x03, 0xB7, 0x06, 0x26, 0x00, 0x01, 0x00, 0x00, 0x01, 0x07,
+	0x03, 0xDD, 0x00, 0x23, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x15, 0x00, 0x00,
+	0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x0A, 0x00, 0x00, 0x02, 0x9B,
+	0x03, 0x94, 0x06, 0x26, 0x00, 0x01, 0x00, 0x00, 0x01, 0x07, 0x03, 0xDF,
+	0x00, 0xBF, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x0F, 0x00, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x0A, 0x00, 0x00, 0x02, 0x9B, 0x03, 0x82,
+	0x06, 0x26, 0x00, 0x01, 0x00, 0x00, 0x01, 0x07, 0x03, 0xDC, 0x00, 0x8A,
+	0x00, 0xBA, 0x00, 0x08, 0xB1, 0x0B, 0x00, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x0A, 0xFF, 0x43, 0x02, 0x9B, 0x02, 0xC6, 0x06, 0x26,
+	0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x03, 0xE6, 0x01, 0xDC, 0x00, 0x00,
+	0xFF, 0xFF, 0x00, 0x0A, 0x00, 0x00, 0x02, 0x9B, 0x03, 0xAB, 0x06, 0x26,
+	0x00, 0x01, 0x00, 0x00, 0x01, 0x07, 0x03, 0xDA, 0x00, 0xD5, 0x00, 0xBA,
+	0x00, 0x0C, 0xB3, 0x1D, 0x14, 0x14, 0x00, 0x00, 0x2F, 0xCE, 0x2F, 0x33,
+	0x30, 0x31, 0x00, 0x05, 0x00, 0x0A, 0x00, 0x00, 0x02, 0x9B, 0x03, 0xA6,
+	0x00, 0x03, 0x00, 0x0B, 0x00, 0x0E, 0x00, 0x1A, 0x00, 0x26, 0x00, 0x51,
+	0x40, 0x2C, 0x08, 0x0C, 0x0D, 0x07, 0x09, 0x0E, 0x0D, 0x0A, 0x0D, 0x04,
+	0x05, 0x07, 0x08, 0x09, 0x0A, 0x0E, 0x0D, 0x0C, 0x09, 0x0B, 0x06, 0x0B,
+	0x0C, 0x0E, 0x0E, 0x08, 0x09, 0x09, 0x04, 0x0B, 0x08, 0x07, 0x08, 0x02,
+	0x00, 0x1B, 0x12, 0x12, 0x21, 0x18, 0x18, 0x0D, 0x04, 0x02, 0x00, 0x3F,
+	0x33, 0x33, 0x11, 0x33, 0x33, 0x11, 0x33, 0x33, 0x32, 0x3F, 0x3F, 0x12,
+	0x39, 0x2F, 0x33, 0x33, 0x11, 0x33, 0x01, 0x2F, 0x2F, 0x12, 0x17, 0x39,
+	0x10, 0x07, 0x3C, 0x3C, 0x07, 0x3C, 0x3C, 0x30, 0x31, 0x41, 0x27, 0x37,
+	0x33, 0x07, 0x33, 0x01, 0x23, 0x27, 0x21, 0x07, 0x23, 0x01, 0x03, 0x03,
+	0x13, 0x34, 0x36, 0x33, 0x32, 0x16, 0x15, 0x14, 0x06, 0x23, 0x22, 0x26,
+	0x37, 0x22, 0x06, 0x15, 0x14, 0x16, 0x33, 0x32, 0x36, 0x35, 0x34, 0x26,
+	0x01, 0x70, 0x3A, 0x3A, 0x58, 0x9B, 0x4C, 0x01, 0x22, 0x60, 0x54, 0xFE,
+	0xD6, 0x53, 0x60, 0x01, 0xC9, 0x80, 0x84, 0x25, 0x36, 0x29, 0x2A, 0x35,
+	0x35, 0x2A, 0x29, 0x36, 0x5F, 0x13, 0x1C, 0x1B, 0x14, 0x13, 0x1D, 0x1C,
+	0x03, 0x33, 0x13, 0x60, 0xE0, 0xFD, 0x3A, 0xD0, 0xD0, 0x01, 0x16, 0x01,
+	0x48, 0xFE, 0xB8, 0x01, 0xEC, 0x28, 0x30, 0x30, 0x28, 0x27, 0x2F, 0x2F,
+	0x57, 0x19, 0x17, 0x14, 0x1B, 0x1A, 0x15, 0x17, 0x19, 0x00, 0xFF, 0xFF,
+	0x00, 0x0A, 0x00, 0x00, 0x02, 0x9B, 0x03, 0x94, 0x06, 0x26, 0x00, 0x01,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xDB, 0x00, 0x83, 0x00, 0xBA, 0x00, 0x08,
+	0xB1, 0x0B, 0x00, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0x00, 0x02, 0xFF, 0xE7,
+	0x00, 0x00, 0x03, 0x9D, 0x02, 0xC6, 0x00, 0x0F, 0x00, 0x12, 0x00, 0x2D,
+	0x40, 0x16, 0x08, 0x0B, 0x0B, 0x0F, 0x12, 0x0D, 0x04, 0x07, 0x0D, 0x07,
+	0x0D, 0x07, 0x00, 0x0F, 0x08, 0x72, 0x11, 0x03, 0x03, 0x00, 0x02, 0x72,
+	0x00, 0x2B, 0x32, 0x11, 0x33, 0x2B, 0x12, 0x39, 0x39, 0x2F, 0x2F, 0x11,
+	0x33, 0x11, 0x33, 0x11, 0x33, 0x11, 0x33, 0x30, 0x31, 0x41, 0x21, 0x15,
+	0x21, 0x15, 0x21, 0x15, 0x21, 0x15, 0x21, 0x15, 0x21, 0x35, 0x23, 0x07,
+	0x23, 0x01, 0x11, 0x03, 0x01, 0xAC, 0x01, 0xE8, 0xFE, 0x89, 0x01, 0x41,
+	0xFE, 0xBF, 0x01, 0x80, 0xFE, 0x27, 0xF9, 0x82, 0x62, 0x01, 0xD7, 0xCB,
+	0x02, 0xC6, 0x50, 0xE4, 0x50, 0xF2, 0x50, 0xD0, 0xD0, 0x01, 0x20, 0x01,
+	0x3D, 0xFE, 0xC3, 0x00, 0xFF, 0xFF, 0xFF, 0xE7, 0x00, 0x00, 0x03, 0x9D,
+	0x03, 0x94, 0x06, 0x26, 0x00, 0x1A, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD4,
+	0x02, 0x0F, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x13, 0x00, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0x00, 0x03, 0x00, 0x55, 0x00, 0x00, 0x02, 0x76, 0x02, 0xC6,
+	0x00, 0x10, 0x00, 0x1B, 0x00, 0x26, 0x00, 0x1D, 0x40, 0x0E, 0x0E, 0x1D,
+	0x1D, 0x16, 0x16, 0x05, 0x1C, 0x06, 0x02, 0x72, 0x17, 0x05, 0x08, 0x72,
+	0x00, 0x2B, 0x32, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x12, 0x39, 0x30,
+	0x31, 0x65, 0x14, 0x06, 0x06, 0x23, 0x21, 0x11, 0x21, 0x32, 0x16, 0x16,
+	0x15, 0x14, 0x06, 0x07, 0x16, 0x16, 0x07, 0x34, 0x26, 0x26, 0x23, 0x23,
+	0x15, 0x33, 0x32, 0x36, 0x36, 0x01, 0x15, 0x33, 0x32, 0x36, 0x36, 0x35,
+	0x34, 0x26, 0x26, 0x23, 0x02, 0x76, 0x38, 0x5F, 0x39, 0xFE, 0xAF, 0x01,
+	0x61, 0x32, 0x49, 0x27, 0x35, 0x31, 0x3D, 0x47, 0x5B, 0x1D, 0x31, 0x20,
+	0xFE, 0xF7, 0x21, 0x35, 0x1F, 0xFE, 0x94, 0xE2, 0x20, 0x31, 0x1D, 0x1B,
+	0x2F, 0x1E, 0xB7, 0x37, 0x52, 0x2E, 0x02, 0xC6, 0x35, 0x53, 0x2D, 0x34,
+	0x5B, 0x16, 0x12, 0x61, 0x32, 0x21, 0x38, 0x22, 0xF4, 0x22, 0x37, 0x01,
+	0xD1, 0xED, 0x20, 0x36, 0x20, 0x22, 0x35, 0x20, 0x00, 0x01, 0x00, 0x27,
+	0xFF, 0xFA, 0x02, 0x8E, 0x02, 0xCA, 0x00, 0x24, 0x00, 0x19, 0x40, 0x0C,
+	0x1C, 0x1B, 0x17, 0x20, 0x09, 0x72, 0x08, 0x09, 0x0D, 0x05, 0x03, 0x72,
+	0x00, 0x2B, 0x32, 0xCC, 0x32, 0x2B, 0x32, 0xCC, 0x32, 0x30, 0x31, 0x53,
+	0x34, 0x3E, 0x02, 0x33, 0x32, 0x16, 0x17, 0x07, 0x2E, 0x02, 0x23, 0x22,
+	0x0E, 0x02, 0x15, 0x14, 0x1E, 0x02, 0x33, 0x32, 0x36, 0x36, 0x37, 0x17,
+	0x0E, 0x02, 0x23, 0x22, 0x2E, 0x02, 0x27, 0x2D, 0x57, 0x7E, 0x50, 0x5F,
+	0x88, 0x21, 0x47, 0x15, 0x41, 0x4B, 0x24, 0x3B, 0x5B, 0x3E, 0x1F, 0x25,
+	0x42, 0x5A, 0x35, 0x25, 0x4E, 0x44, 0x14, 0x4B, 0x16, 0x5C, 0x71, 0x37,
+	0x49, 0x7A, 0x59, 0x31, 0x01, 0x68, 0x41, 0x7D, 0x67, 0x3D, 0x57, 0x44,
+	0x2E, 0x2D, 0x35, 0x16, 0x30, 0x50, 0x63, 0x32, 0x37, 0x66, 0x4E, 0x2E,
+	0x1A, 0x37, 0x2C, 0x29, 0x35, 0x4A, 0x26, 0x3F, 0x69, 0x83, 0xFF, 0xFF,
+	0x00, 0x27, 0xFF, 0xFA, 0x02, 0x8E, 0x03, 0x94, 0x06, 0x26, 0x00, 0x1D,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xD4, 0x01, 0x2D, 0x00, 0xBA, 0x00, 0x08,
+	0xB1, 0x25, 0x05, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x27,
+	0xFF, 0xFA, 0x02, 0x8E, 0x03, 0x94, 0x06, 0x26, 0x00, 0x1D, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xD8, 0x00, 0xCD, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x2A,
+	0x05, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x27, 0xFF, 0x46,
+	0x02, 0x8E, 0x02, 0xCA, 0x06, 0x26, 0x00, 0x1D, 0x00, 0x00, 0x00, 0x07,
+	0x03, 0xE5, 0x00, 0xD4, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x27, 0xFF, 0x46,
+	0x02, 0x8E, 0x03, 0x94, 0x06, 0x26, 0x00, 0x1D, 0x00, 0x00, 0x00, 0x27,
+	0x03, 0xE5, 0x00, 0xD4, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD4, 0x01, 0x2D,
+	0x00, 0xBA, 0x00, 0x08, 0xB1, 0x39, 0x05, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x27, 0xFF, 0xFA, 0x02, 0x8E, 0x03, 0x94, 0x06, 0x26,
+	0x00, 0x1D, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD7, 0x00, 0xCD, 0x00, 0xBA,
+	0x00, 0x08, 0xB1, 0x2B, 0x05, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x27, 0xFF, 0xFA, 0x02, 0x8E, 0x03, 0x94, 0x06, 0x26, 0x00, 0x1D,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xD2, 0x01, 0x1E, 0x00, 0xBA, 0x00, 0x08,
+	0xB1, 0x25, 0x05, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0x00, 0x02, 0x00, 0x55,
+	0x00, 0x00, 0x02, 0xA2, 0x02, 0xC6, 0x00, 0x0A, 0x00, 0x15, 0x00, 0x13,
+	0x40, 0x09, 0x11, 0x00, 0x10, 0x01, 0x02, 0x72, 0x00, 0x08, 0x72, 0x00,
+	0x2B, 0x2B, 0x32, 0x11, 0x33, 0x30, 0x31, 0x73, 0x11, 0x33, 0x32, 0x16,
+	0x16, 0x15, 0x14, 0x06, 0x06, 0x23, 0x13, 0x34, 0x26, 0x26, 0x23, 0x23,
+	0x11, 0x33, 0x32, 0x36, 0x36, 0x55, 0xF6, 0x72, 0x99, 0x4C, 0x54, 0x9A,
+	0x69, 0xFC, 0x3B, 0x70, 0x51, 0x9C, 0x9C, 0x52, 0x70, 0x3A, 0x02, 0xC6,
+	0x5F, 0xA1, 0x62, 0x6C, 0xA0, 0x58, 0x01, 0x64, 0x50, 0x7C, 0x46, 0xFD,
+	0xDA, 0x49, 0x7D, 0x00, 0x00, 0x03, 0x00, 0x22, 0x00, 0x00, 0x02, 0xA8,
+	0x02, 0xC6, 0x00, 0x03, 0x00, 0x0E, 0x00, 0x19, 0x00, 0x19, 0x40, 0x0C,
+	0x01, 0x00, 0x00, 0x04, 0x14, 0x05, 0x02, 0x72, 0x15, 0x04, 0x08, 0x72,
+	0x00, 0x2B, 0x32, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x30, 0x31, 0x53,
+	0x35, 0x21, 0x15, 0x03, 0x11, 0x33, 0x32, 0x16, 0x16, 0x15, 0x14, 0x06,
+	0x06, 0x23, 0x13, 0x34, 0x26, 0x26, 0x23, 0x23, 0x11, 0x33, 0x32, 0x36,
+	0x36, 0x22, 0x01, 0x34, 0xFB, 0xF6, 0x72, 0x99, 0x4C, 0x54, 0x9A, 0x69,
+	0xFC, 0x3B, 0x70, 0x51, 0x9C, 0x9C, 0x52, 0x70, 0x3A, 0x01, 0x43, 0x44,
+	0x44, 0xFE, 0xBD, 0x02, 0xC6, 0x5F, 0xA1, 0x62, 0x6C, 0xA0, 0x58, 0x01,
+	0x64, 0x50, 0x7C, 0x46, 0xFD, 0xDA, 0x49, 0x7D, 0xFF, 0xFF, 0x00, 0x55,
+	0x00, 0x00, 0x02, 0xA2, 0x03, 0x94, 0x06, 0x26, 0x00, 0x24, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xD8, 0x00, 0xA9, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x1B,
+	0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0x00, 0x03, 0x00, 0x22, 0x00, 0x00,
+	0x02, 0xA8, 0x02, 0xC6, 0x00, 0x03, 0x00, 0x0E, 0x00, 0x19, 0x00, 0x19,
+	0x40, 0x0C, 0x01, 0x00, 0x00, 0x04, 0x14, 0x05, 0x02, 0x72, 0x15, 0x04,
+	0x08, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x30,
+	0x31, 0x53, 0x35, 0x21, 0x15, 0x03, 0x11, 0x33, 0x32, 0x16, 0x16, 0x15,
+	0x14, 0x06, 0x06, 0x23, 0x13, 0x34, 0x26, 0x26, 0x23, 0x23, 0x11, 0x33,
+	0x32, 0x36, 0x36, 0x22, 0x01, 0x34, 0xFB, 0xF6, 0x72, 0x99, 0x4C, 0x54,
+	0x9A, 0x69, 0xFC, 0x3B, 0x70, 0x51, 0x9C, 0x9C, 0x52, 0x70, 0x3A, 0x01,
+	0x43, 0x44, 0x44, 0xFE, 0xBD, 0x02, 0xC6, 0x5F, 0xA1, 0x62, 0x6C, 0xA0,
+	0x58, 0x01, 0x64, 0x50, 0x7C, 0x46, 0xFD, 0xDA, 0x49, 0x7D, 0xFF, 0xFF,
+	0x00, 0x55, 0xFF, 0x45, 0x02, 0xA2, 0x02, 0xC6, 0x06, 0x26, 0x00, 0x24,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xE2, 0x01, 0x0C, 0x00, 0x00, 0x00, 0x0E,
+	0xB4, 0x02, 0x17, 0x00, 0x01, 0x01, 0xB8, 0xFF, 0xC4, 0xB0, 0x56, 0x00,
+	0x2B, 0x34, 0xFF, 0xFF, 0x00, 0x55, 0xFF, 0x71, 0x02, 0xA2, 0x02, 0xC6,
+	0x06, 0x26, 0x00, 0x24, 0x00, 0x00, 0x01, 0x07, 0x03, 0xE8, 0x00, 0x9C,
+	0x00, 0x00, 0x00, 0x0E, 0xB4, 0x02, 0x17, 0x00, 0x01, 0x01, 0xB8, 0xFF,
+	0xB5, 0xB0, 0x56, 0x00, 0x2B, 0x34, 0x00, 0x01, 0x00, 0x55, 0x00, 0x00,
+	0x02, 0x37, 0x02, 0xC6, 0x00, 0x0B, 0x00, 0x1B, 0x40, 0x0D, 0x0B, 0x02,
+	0x07, 0x0A, 0x0A, 0x02, 0x06, 0x03, 0x02, 0x72, 0x02, 0x08, 0x72, 0x00,
+	0x2B, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x11, 0x33, 0x30, 0x31, 0x65,
+	0x15, 0x21, 0x11, 0x21, 0x15, 0x21, 0x15, 0x21, 0x15, 0x21, 0x15, 0x02,
+	0x37, 0xFE, 0x1E, 0x01, 0xD9, 0xFE, 0x81, 0x01, 0x4D, 0xFE, 0xB3, 0x50,
+	0x50, 0x02, 0xC6, 0x50, 0xE6, 0x4B, 0xF5, 0x00, 0xFF, 0xFF, 0x00, 0x55,
+	0x00, 0x00, 0x02, 0x37, 0x03, 0x94, 0x06, 0x26, 0x00, 0x2A, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xD4, 0x01, 0x03, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x0C,
+	0x03, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00,
+	0x02, 0x37, 0x03, 0x94, 0x06, 0x26, 0x00, 0x2A, 0x00, 0x00, 0x01, 0x07,
+	0x03, 0xD9, 0x00, 0xBA, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x13, 0x03, 0x00,
+	0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00, 0x02, 0x37,
+	0x03, 0x94, 0x06, 0x26, 0x00, 0x2A, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD8,
+	0x00, 0xA3, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x11, 0x03, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x55, 0xFF, 0x46, 0x02, 0x37, 0x03, 0x94,
+	0x06, 0x26, 0x00, 0x2A, 0x00, 0x00, 0x00, 0x27, 0x03, 0xE5, 0x00, 0xAD,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xD9, 0x00, 0xBA, 0x00, 0xBA, 0x00, 0x08,
+	0xB1, 0x27, 0x03, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x55,
+	0x00, 0x00, 0x02, 0x37, 0x03, 0x94, 0x06, 0x26, 0x00, 0x2A, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xD7, 0x00, 0xA3, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x12,
+	0x03, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00,
+	0x02, 0x37, 0x03, 0xDD, 0x06, 0x26, 0x00, 0x2A, 0x00, 0x00, 0x01, 0x07,
+	0x04, 0x0F, 0x00, 0x65, 0x00, 0xBA, 0x00, 0x0E, 0xB4, 0x13, 0x40, 0x12,
+	0x12, 0x03, 0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x55, 0xFF, 0x45, 0x02, 0x37, 0x03, 0x94, 0x06, 0x26, 0x00, 0x2A,
+	0x00, 0x00, 0x00, 0x27, 0x03, 0xE2, 0x00, 0xF4, 0x00, 0x00, 0x01, 0x07,
+	0x03, 0xD7, 0x00, 0xA3, 0x00, 0xBA, 0x00, 0x15, 0xB4, 0x01, 0x0D, 0x02,
+	0x01, 0x01, 0xB8, 0xFF, 0xC4, 0xB2, 0x56, 0x14, 0x03, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0x00, 0x2B, 0x34, 0x00, 0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00,
+	0x02, 0x37, 0x03, 0xCE, 0x06, 0x26, 0x00, 0x2A, 0x00, 0x00, 0x01, 0x07,
+	0x04, 0x10, 0x00, 0x75, 0x00, 0xBA, 0x00, 0x0E, 0xB4, 0x16, 0x40, 0x12,
+	0x12, 0x03, 0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x55, 0x00, 0x00, 0x02, 0x37, 0x03, 0xE1, 0x06, 0x26, 0x00, 0x2A,
+	0x00, 0x00, 0x01, 0x07, 0x04, 0x11, 0x00, 0x97, 0x00, 0xBA, 0x00, 0x0E,
+	0xB4, 0x1D, 0x40, 0x12, 0x12, 0x03, 0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00, 0x02, 0x37, 0x03, 0xF4,
+	0x06, 0x26, 0x00, 0x2A, 0x00, 0x00, 0x01, 0x07, 0x04, 0x12, 0x00, 0x80,
+	0x00, 0xBA, 0x00, 0x0E, 0xB4, 0x13, 0x80, 0x12, 0x12, 0x03, 0x00, 0x2F,
+	0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00,
+	0x02, 0x37, 0x03, 0x95, 0x06, 0x26, 0x00, 0x2A, 0x00, 0x00, 0x01, 0x07,
+	0x03, 0xDE, 0x00, 0x8B, 0x00, 0xBB, 0x00, 0x0A, 0xB2, 0x0F, 0x13, 0x03,
+	0x00, 0x2F, 0xCE, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00,
+	0x02, 0x37, 0x03, 0x91, 0x06, 0x26, 0x00, 0x2A, 0x00, 0x00, 0x01, 0x07,
+	0x03, 0xD1, 0x00, 0x96, 0x00, 0xBB, 0x00, 0x0A, 0xB2, 0x10, 0x0C, 0x03,
+	0x00, 0x2F, 0xCE, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00,
+	0x02, 0x37, 0x03, 0x94, 0x06, 0x26, 0x00, 0x2A, 0x00, 0x00, 0x01, 0x07,
+	0x03, 0xD2, 0x00, 0xF4, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x0C, 0x03, 0x00,
+	0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x55, 0xFF, 0x45, 0x02, 0x37,
+	0x02, 0xC6, 0x06, 0x26, 0x00, 0x2A, 0x00, 0x00, 0x01, 0x07, 0x03, 0xE2,
+	0x00, 0xF4, 0x00, 0x00, 0x00, 0x0E, 0xB4, 0x01, 0x0D, 0x02, 0x01, 0x01,
+	0xB8, 0xFF, 0xCE, 0xB0, 0x56, 0x00, 0x2B, 0x34, 0xFF, 0xFF, 0x00, 0x55,
+	0x00, 0x00, 0x02, 0x37, 0x03, 0x95, 0x06, 0x26, 0x00, 0x2A, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xD3, 0x00, 0xB6, 0x00, 0xBB, 0x00, 0x08, 0xB1, 0x0F,
+	0x03, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00,
+	0x02, 0x37, 0x03, 0xB7, 0x06, 0x26, 0x00, 0x2A, 0x00, 0x00, 0x01, 0x07,
+	0x03, 0xDD, 0x00, 0x1E, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x16, 0x03, 0x00,
+	0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00, 0x02, 0x37,
+	0x03, 0x94, 0x06, 0x26, 0x00, 0x2A, 0x00, 0x00, 0x01, 0x07, 0x03, 0xDF,
+	0x00, 0xBA, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x10, 0x03, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00, 0x02, 0x37, 0x03, 0x82,
+	0x06, 0x26, 0x00, 0x2A, 0x00, 0x00, 0x01, 0x07, 0x03, 0xDC, 0x00, 0x85,
+	0x00, 0xBA, 0x00, 0x08, 0xB1, 0x0C, 0x03, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00, 0x02, 0x37, 0x04, 0x52, 0x06, 0x26,
+	0x00, 0x2A, 0x00, 0x00, 0x00, 0x27, 0x03, 0xDC, 0x00, 0x85, 0x00, 0xBA,
+	0x01, 0x07, 0x03, 0xD4, 0x01, 0x04, 0x01, 0x78, 0x00, 0x0E, 0xB4, 0x10,
+	0x80, 0x0C, 0x0C, 0x03, 0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00, 0x02, 0x37, 0x04, 0x53, 0x06, 0x26,
+	0x00, 0x2A, 0x00, 0x00, 0x00, 0x27, 0x03, 0xDC, 0x00, 0x85, 0x00, 0xBA,
+	0x01, 0x07, 0x03, 0xD3, 0x00, 0xB7, 0x01, 0x79, 0x00, 0x0E, 0xB4, 0x13,
+	0x80, 0x0C, 0x0C, 0x03, 0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x55, 0xFF, 0x43, 0x02, 0x37, 0x02, 0xC6, 0x06, 0x26,
+	0x00, 0x2A, 0x00, 0x00, 0x00, 0x07, 0x03, 0xE6, 0x01, 0x78, 0x00, 0x00,
+	0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00, 0x02, 0x37, 0x03, 0x94, 0x06, 0x26,
+	0x00, 0x2A, 0x00, 0x00, 0x01, 0x07, 0x03, 0xDB, 0x00, 0x7E, 0x00, 0xBA,
+	0x00, 0x08, 0xB1, 0x15, 0x03, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0x00, 0x01,
+	0x00, 0x55, 0x00, 0x00, 0x02, 0x2A, 0x02, 0xC6, 0x00, 0x09, 0x00, 0x17,
+	0x40, 0x0B, 0x05, 0x08, 0x08, 0x00, 0x04, 0x01, 0x02, 0x72, 0x00, 0x08,
+	0x72, 0x00, 0x2B, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x30, 0x31, 0x73,
+	0x11, 0x21, 0x15, 0x21, 0x15, 0x21, 0x15, 0x21, 0x11, 0x55, 0x01, 0xD5,
+	0xFE, 0x85, 0x01, 0x3F, 0xFE, 0xC1, 0x02, 0xC6, 0x50, 0xED, 0x4B, 0xFE,
+	0xC2, 0x00, 0x00, 0x02, 0x00, 0x27, 0xFF, 0xFB, 0x02, 0x96, 0x02, 0xCB,
+	0x00, 0x20, 0x00, 0x26, 0x00, 0x1F, 0x40, 0x10, 0x1B, 0x23, 0x22, 0x22,
+	0x00, 0x11, 0x0A, 0x25, 0x08, 0x72, 0x0A, 0x03, 0x72, 0x00, 0x09, 0x72,
+	0x00, 0x2B, 0x2B, 0x2B, 0x11, 0x33, 0x12, 0x39, 0x2F, 0x33, 0x32, 0x30,
+	0x31, 0x45, 0x22, 0x2E, 0x02, 0x35, 0x34, 0x3E, 0x02, 0x33, 0x32, 0x16,
+	0x17, 0x07, 0x26, 0x26, 0x23, 0x22, 0x0E, 0x02, 0x15, 0x14, 0x1E, 0x02,
+	0x33, 0x32, 0x36, 0x37, 0x15, 0x06, 0x13, 0x23, 0x35, 0x33, 0x11, 0x23,
+	0x01, 0x72, 0x46, 0x79, 0x5A, 0x32, 0x32, 0x59, 0x79, 0x47, 0x67, 0x86,
+	0x22, 0x45, 0x1F, 0x6C, 0x41, 0x36, 0x58, 0x3F, 0x21, 0x25, 0x44, 0x5A,
+	0x34, 0x3D, 0x6E, 0x31, 0x60, 0x55, 0x99, 0xE5, 0x4C, 0x05, 0x3D, 0x67,
+	0x81, 0x45, 0x48, 0x81, 0x64, 0x39, 0x56, 0x45, 0x30, 0x3E, 0x3C, 0x2E,
+	0x4F, 0x64, 0x36, 0x39, 0x65, 0x4D, 0x2C, 0x3E, 0x40, 0x5D, 0x72, 0x01,
+	0x23, 0x44, 0xFE, 0x9E, 0xFF, 0xFF, 0x00, 0x27, 0xFF, 0xFB, 0x02, 0x96,
+	0x03, 0x94, 0x06, 0x26, 0x00, 0x42, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD9,
+	0x00, 0xDD, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x2E, 0x0A, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x27, 0xFF, 0xFB, 0x02, 0x96, 0x03, 0x94,
+	0x06, 0x26, 0x00, 0x42, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD8, 0x00, 0xC6,
+	0x00, 0xBA, 0x00, 0x08, 0xB1, 0x2C, 0x0A, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x27, 0xFF, 0xFB, 0x02, 0x96, 0x03, 0x94, 0x06, 0x26,
+	0x00, 0x42, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD7, 0x00, 0xC6, 0x00, 0xBA,
+	0x00, 0x08, 0xB1, 0x2D, 0x0A, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x27, 0xFF, 0x2B, 0x02, 0x96, 0x02, 0xCB, 0x06, 0x26, 0x00, 0x42,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xE4, 0x01, 0x13, 0x00, 0x00, 0x00, 0x0E,
+	0xB4, 0x02, 0x2A, 0x00, 0x01, 0x01, 0xB8, 0xFF, 0xC4, 0xB0, 0x56, 0x00,
+	0x2B, 0x34, 0xFF, 0xFF, 0x00, 0x27, 0xFF, 0xFB, 0x02, 0x96, 0x03, 0x94,
+	0x06, 0x26, 0x00, 0x42, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD2, 0x01, 0x17,
+	0x00, 0xBA, 0x00, 0x08, 0xB1, 0x27, 0x0A, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x27, 0xFF, 0xFB, 0x02, 0x96, 0x03, 0x82, 0x06, 0x26,
+	0x00, 0x42, 0x00, 0x00, 0x01, 0x07, 0x03, 0xDC, 0x00, 0xA8, 0x00, 0xBA,
+	0x00, 0x08, 0xB1, 0x27, 0x0A, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0x00, 0x01,
+	0x00, 0x55, 0x00, 0x00, 0x02, 0x90, 0x02, 0xC6, 0x00, 0x0B, 0x00, 0x1B,
+	0x40, 0x0D, 0x02, 0x06, 0x0B, 0x09, 0x04, 0x04, 0x06, 0x07, 0x02, 0x72,
+	0x06, 0x08, 0x72, 0x00, 0x2B, 0x2B, 0x11, 0x39, 0x2F, 0x33, 0x32, 0x11,
+	0x33, 0x30, 0x31, 0x41, 0x11, 0x23, 0x11, 0x21, 0x11, 0x23, 0x11, 0x33,
+	0x11, 0x21, 0x11, 0x02, 0x90, 0x5A, 0xFE, 0x79, 0x5A, 0x5A, 0x01, 0x87,
+	0x02, 0xC6, 0xFD, 0x3A, 0x01, 0x43, 0xFE, 0xBD, 0x02, 0xC6, 0xFE, 0xCD,
+	0x01, 0x33, 0x00, 0x02, 0x00, 0x28, 0x00, 0x00, 0x02, 0xC7, 0x02, 0xC6,
+	0x00, 0x03, 0x00, 0x0F, 0x00, 0x21, 0x40, 0x10, 0x01, 0x00, 0x00, 0x0D,
+	0x0D, 0x08, 0x08, 0x0A, 0x0F, 0x0B, 0x02, 0x72, 0x06, 0x0A, 0x08, 0x72,
+	0x00, 0x2B, 0x32, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x11, 0x33, 0x2F,
+	0x33, 0x30, 0x31, 0x53, 0x35, 0x21, 0x15, 0x27, 0x11, 0x23, 0x11, 0x21,
+	0x11, 0x23, 0x11, 0x33, 0x11, 0x21, 0x11, 0x28, 0x02, 0x9F, 0x32, 0x5A,
+	0xFE, 0x79, 0x5A, 0x5A, 0x01, 0x87, 0x02, 0x11, 0x42, 0x42, 0xB5, 0xFD,
+	0x3A, 0x01, 0x43, 0xFE, 0xBD, 0x02, 0xC6, 0xFE, 0xCD, 0x01, 0x33, 0x00,
+	0xFF, 0xFF, 0x00, 0x55, 0xFF, 0x5A, 0x02, 0x90, 0x02, 0xC6, 0x06, 0x26,
+	0x00, 0x49, 0x00, 0x00, 0x00, 0x07, 0x03, 0xE7, 0x00, 0xDF, 0x00, 0x00,
+	0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00, 0x02, 0x90, 0x03, 0x94, 0x06, 0x26,
+	0x00, 0x49, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD7, 0x00, 0xCA, 0x00, 0xBA,
+	0x00, 0x08, 0xB1, 0x12, 0x07, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x55, 0xFF, 0x45, 0x02, 0x90, 0x02, 0xC6, 0x06, 0x26, 0x00, 0x49,
+	0x00, 0x00, 0x00, 0x07, 0x03, 0xE2, 0x01, 0x19, 0x00, 0x00, 0x00, 0x01,
+	0x00, 0x55, 0x00, 0x00, 0x00, 0xAF, 0x02, 0xC6, 0x00, 0x03, 0x00, 0x0C,
+	0xB5, 0x01, 0x02, 0x72, 0x00, 0x08, 0x72, 0x00, 0x2B, 0x2B, 0x30, 0x31,
+	0x73, 0x11, 0x33, 0x11, 0x55, 0x5A, 0x02, 0xC6, 0xFD, 0x3A, 0xFF, 0xFF,
+	0x00, 0x55, 0x00, 0x00, 0x00, 0xF9, 0x03, 0x94, 0x06, 0x26, 0x00, 0x4E,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xD4, 0x00, 0x37, 0x00, 0xBA, 0x00, 0x08,
+	0xB1, 0x04, 0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x16,
+	0x00, 0x00, 0x00, 0xEE, 0x03, 0x94, 0x06, 0x26, 0x00, 0x4E, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xD9, 0xFF, 0xEE, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x0B,
+	0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0xFF, 0xFD, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0x94, 0x06, 0x26, 0x00, 0x4E, 0x00, 0x00, 0x01, 0x07,
+	0x03, 0xD7, 0xFF, 0xD7, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x0A, 0x01, 0x00,
+	0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0xFF, 0xDF, 0x00, 0x00, 0x00, 0xE9,
+	0x03, 0x95, 0x06, 0x26, 0x00, 0x4E, 0x00, 0x00, 0x01, 0x07, 0x03, 0xDE,
+	0xFF, 0xBF, 0x00, 0xBB, 0x00, 0x0A, 0xB2, 0x07, 0x0B, 0x01, 0x00, 0x2F,
+	0xCE, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x0C, 0x00, 0x00, 0x00, 0xF8,
+	0x03, 0x91, 0x06, 0x26, 0x00, 0x4E, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD1,
+	0xFF, 0xCA, 0x00, 0xBB, 0x00, 0x0A, 0xB2, 0x08, 0x04, 0x01, 0x00, 0x2F,
+	0xCE, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x0C, 0x00, 0x00, 0x00, 0xF9,
+	0x04, 0x5B, 0x06, 0x26, 0x00, 0x4E, 0x00, 0x00, 0x00, 0x27, 0x03, 0xD1,
+	0xFF, 0xCA, 0x00, 0xBB, 0x01, 0x07, 0x03, 0xD4, 0x00, 0x37, 0x01, 0x81,
+	0x00, 0x10, 0xB5, 0x0C, 0x80, 0x08, 0x08, 0x04, 0x01, 0x00, 0x2F, 0xCE,
+	0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00,
+	0x00, 0xAF, 0x03, 0x94, 0x06, 0x26, 0x00, 0x4E, 0x00, 0x00, 0x01, 0x07,
+	0x03, 0xD2, 0x00, 0x28, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x04, 0x01, 0x00,
+	0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x55, 0xFF, 0x45, 0x00, 0xAF,
+	0x02, 0xC6, 0x06, 0x26, 0x00, 0x4E, 0x00, 0x00, 0x01, 0x06, 0x03, 0xE2,
+	0x28, 0x00, 0x00, 0x0E, 0xB4, 0x01, 0x05, 0x00, 0x01, 0x01, 0xB8, 0xFF,
+	0xC4, 0xB0, 0x56, 0x00, 0x2B, 0x34, 0xFF, 0xFF, 0x00, 0x1A, 0x00, 0x00,
+	0x00, 0xAF, 0x03, 0x95, 0x06, 0x26, 0x00, 0x4E, 0x00, 0x00, 0x01, 0x07,
+	0x03, 0xD3, 0xFF, 0xEA, 0x00, 0xBB, 0x00, 0x08, 0xB1, 0x07, 0x01, 0x00,
+	0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x33, 0x00, 0x00, 0x00, 0xD1,
+	0x03, 0xB7, 0x06, 0x26, 0x00, 0x4E, 0x00, 0x00, 0x01, 0x07, 0x03, 0xDD,
+	0xFF, 0x52, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x0E, 0x01, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x16, 0x00, 0x00, 0x00, 0xEE, 0x03, 0x94,
+	0x06, 0x26, 0x00, 0x4E, 0x00, 0x00, 0x01, 0x07, 0x03, 0xDF, 0xFF, 0xEE,
+	0x00, 0xBA, 0x00, 0x08, 0xB1, 0x08, 0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0xFF, 0xF1, 0x00, 0x00, 0x01, 0x15, 0x03, 0x82, 0x06, 0x26,
+	0x00, 0x4E, 0x00, 0x00, 0x01, 0x07, 0x03, 0xDC, 0xFF, 0xB9, 0x00, 0xBA,
+	0x00, 0x08, 0xB1, 0x04, 0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x26, 0xFF, 0x43, 0x00, 0xAF, 0x02, 0xC6, 0x06, 0x26, 0x00, 0x4E,
+	0x00, 0x00, 0x00, 0x06, 0x03, 0xE6, 0xF0, 0x00, 0xFF, 0xFF, 0xFF, 0xDA,
+	0x00, 0x00, 0x01, 0x2A, 0x03, 0x94, 0x06, 0x26, 0x00, 0x4E, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xDB, 0xFF, 0xB2, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x04,
+	0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0x00, 0x01, 0x00, 0x0C, 0xFF, 0xF5,
+	0x01, 0x98, 0x02, 0xC6, 0x00, 0x13, 0x00, 0x10, 0xB7, 0x03, 0x10, 0x0A,
+	0x02, 0x72, 0x10, 0x09, 0x72, 0x00, 0x2B, 0x2B, 0x11, 0x33, 0x30, 0x31,
+	0x77, 0x16, 0x16, 0x33, 0x32, 0x3E, 0x02, 0x35, 0x11, 0x33, 0x11, 0x14,
+	0x0E, 0x02, 0x23, 0x22, 0x26, 0x27, 0x23, 0x13, 0x43, 0x2E, 0x2F, 0x3C,
+	0x20, 0x0C, 0x5A, 0x10, 0x30, 0x5F, 0x4F, 0x32, 0x4C, 0x20, 0x6A, 0x0D,
+	0x17, 0x1F, 0x3F, 0x62, 0x43, 0x01, 0x7D, 0xFE, 0x97, 0x4F, 0x84, 0x61,
+	0x34, 0x16, 0x16, 0x00, 0xFF, 0xFF, 0x00, 0x0C, 0xFF, 0xF5, 0x01, 0xF1,
+	0x03, 0x94, 0x06, 0x26, 0x00, 0x5D, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD7,
+	0x00, 0xC1, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x1A, 0x09, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0x00, 0x01, 0x00, 0x55, 0x00, 0x00, 0x02, 0x8E, 0x02, 0xC6,
+	0x00, 0x0B, 0x00, 0x1A, 0x40, 0x0E, 0x0A, 0x03, 0x09, 0x06, 0x04, 0x00,
+	0x05, 0x01, 0x02, 0x72, 0x08, 0x00, 0x08, 0x72, 0x00, 0x2B, 0x32, 0x2B,
+	0x32, 0x12, 0x17, 0x39, 0x30, 0x31, 0x73, 0x11, 0x33, 0x11, 0x01, 0x33,
+	0x01, 0x01, 0x23, 0x01, 0x07, 0x15, 0x55, 0x5A, 0x01, 0x6E, 0x61, 0xFE,
+	0xE3, 0x01, 0x2D, 0x65, 0xFE, 0xFF, 0x79, 0x02, 0xC5, 0xFE, 0x78, 0x01,
+	0x89, 0xFE, 0xC7, 0xFE, 0x73, 0x01, 0x57, 0x7E, 0xD9, 0x00, 0xFF, 0xFF,
+	0x00, 0x55, 0xFF, 0x2B, 0x02, 0x8E, 0x02, 0xC6, 0x06, 0x26, 0x00, 0x5F,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xE4, 0x00, 0xEE, 0x00, 0x00, 0x00, 0x0E,
+	0xB4, 0x01, 0x0F, 0x00, 0x01, 0x01, 0xB8, 0xFF, 0xCE, 0xB0, 0x56, 0x00,
+	0x2B, 0x34, 0x00, 0x01, 0x00, 0x55, 0x00, 0x00, 0x02, 0x3B, 0x02, 0xC6,
+	0x00, 0x05, 0x00, 0x10, 0xB7, 0x03, 0x00, 0x01, 0x02, 0x72, 0x00, 0x08,
+	0x72, 0x00, 0x2B, 0x2B, 0x11, 0x33, 0x30, 0x31, 0x73, 0x11, 0x33, 0x11,
+	0x21, 0x15, 0x55, 0x5A, 0x01, 0x8C, 0x02, 0xC6, 0xFD, 0x8A, 0x50, 0x00,
+	0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00, 0x02, 0x3B, 0x03, 0x94, 0x06, 0x26,
+	0x00, 0x61, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD4, 0x00, 0x34, 0x00, 0xBA,
+	0x00, 0x08, 0xB1, 0x06, 0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x55, 0x00, 0x00, 0x02, 0x3B, 0x02, 0xDE, 0x06, 0x26, 0x00, 0x61,
+	0x00, 0x00, 0x00, 0x07, 0x03, 0xD6, 0x01, 0x44, 0x00, 0x04, 0xFF, 0xFF,
+	0x00, 0x55, 0xFF, 0x2B, 0x02, 0x3B, 0x02, 0xC6, 0x06, 0x26, 0x00, 0x61,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xE4, 0x00, 0xEB, 0x00, 0x00, 0x00, 0x0E,
+	0xB4, 0x01, 0x09, 0x00, 0x01, 0x01, 0xB8, 0xFF, 0xCE, 0xB0, 0x56, 0x00,
+	0x2B, 0x34, 0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00, 0x02, 0x3B, 0x02, 0xC6,
+	0x06, 0x26, 0x00, 0x61, 0x00, 0x00, 0x00, 0x07, 0x03, 0x57, 0x01, 0x2E,
+	0x00, 0x62, 0xFF, 0xFF, 0x00, 0x55, 0xFF, 0x45, 0x02, 0x3B, 0x02, 0xC6,
+	0x06, 0x26, 0x00, 0x61, 0x00, 0x00, 0x01, 0x07, 0x03, 0xE2, 0x00, 0xF5,
+	0x00, 0x00, 0x00, 0x0E, 0xB4, 0x01, 0x07, 0x00, 0x01, 0x01, 0xB8, 0xFF,
+	0xCE, 0xB0, 0x56, 0x00, 0x2B, 0x34, 0xFF, 0xFF, 0x00, 0x55, 0xFF, 0x71,
+	0x02, 0x3B, 0x02, 0xC6, 0x06, 0x26, 0x00, 0x61, 0x00, 0x00, 0x00, 0x07,
+	0x03, 0xE8, 0x00, 0x85, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0A, 0x00, 0x00,
+	0x02, 0x42, 0x02, 0xC6, 0x00, 0x03, 0x00, 0x09, 0x00, 0x1B, 0x40, 0x0D,
+	0x03, 0x02, 0x02, 0x05, 0x02, 0x72, 0x01, 0x00, 0x00, 0x07, 0x04, 0x08,
+	0x72, 0x00, 0x2B, 0x32, 0x32, 0x2F, 0x33, 0x2B, 0x32, 0x2F, 0x33, 0x30,
+	0x31, 0x77, 0x27, 0x25, 0x17, 0x01, 0x11, 0x33, 0x11, 0x21, 0x15, 0x24,
+	0x1A, 0x01, 0x3A, 0x19, 0xFE, 0xFF, 0x5A, 0x01, 0x8C, 0xE9, 0x32, 0xF0,
+	0x31, 0xFE, 0x26, 0x02, 0xC6, 0xFD, 0x8A, 0x50, 0x00, 0x01, 0x00, 0x55,
+	0x00, 0x00, 0x03, 0x15, 0x02, 0xC6, 0x00, 0x0C, 0x00, 0x1A, 0x40, 0x0E,
+	0x03, 0x09, 0x01, 0x04, 0x04, 0x06, 0x0B, 0x08, 0x02, 0x72, 0x0C, 0x06,
+	0x08, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x12, 0x17, 0x39, 0x30, 0x31,
+	0x61, 0x11, 0x03, 0x23, 0x03, 0x11, 0x23, 0x11, 0x33, 0x01, 0x01, 0x33,
+	0x11, 0x02, 0xBB, 0xEA, 0x37, 0xEB, 0x5A, 0x5F, 0x01, 0x01, 0x01, 0x02,
+	0x5E, 0x02, 0x1E, 0xFE, 0x5F, 0x01, 0xA1, 0xFD, 0xE2, 0x02, 0xC6, 0xFE,
+	0x33, 0x01, 0xCD, 0xFD, 0x3A, 0x00, 0xFF, 0xFF, 0x00, 0x55, 0xFF, 0x45,
+	0x03, 0x15, 0x02, 0xC6, 0x06, 0x26, 0x00, 0x69, 0x00, 0x00, 0x00, 0x07,
+	0x03, 0xE2, 0x01, 0x5B, 0x00, 0x00, 0x00, 0x01, 0x00, 0x55, 0x00, 0x00,
+	0x02, 0xAD, 0x02, 0xC6, 0x00, 0x09, 0x00, 0x17, 0x40, 0x0B, 0x05, 0x00,
+	0x02, 0x07, 0x04, 0x02, 0x72, 0x09, 0x02, 0x08, 0x72, 0x00, 0x2B, 0x32,
+	0x2B, 0x32, 0x12, 0x39, 0x39, 0x30, 0x31, 0x53, 0x11, 0x23, 0x11, 0x33,
+	0x01, 0x11, 0x33, 0x11, 0x23, 0xAF, 0x5A, 0x4C, 0x01, 0xB2, 0x5A, 0x52,
+	0x02, 0x20, 0xFD, 0xE0, 0x02, 0xC6, 0xFD, 0xD5, 0x02, 0x2A, 0xFD, 0x3B,
+	0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00, 0x02, 0xAD, 0x03, 0x94, 0x06, 0x26,
+	0x00, 0x6B, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD4, 0x01, 0x38, 0x00, 0xBA,
+	0x00, 0x08, 0xB1, 0x0A, 0x03, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x55, 0x00, 0x00, 0x02, 0xAD, 0x03, 0x94, 0x06, 0x26, 0x00, 0x6B,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xD8, 0x00, 0xD8, 0x00, 0xBA, 0x00, 0x08,
+	0xB1, 0x0F, 0x03, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x55,
+	0xFF, 0x2B, 0x02, 0xAD, 0x02, 0xC6, 0x06, 0x26, 0x00, 0x6B, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xE4, 0x01, 0x1F, 0x00, 0x00, 0x00, 0x0E, 0xB4, 0x01,
+	0x0D, 0x02, 0x01, 0x01, 0xB8, 0xFF, 0xCE, 0xB0, 0x56, 0x00, 0x2B, 0x34,
+	0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00, 0x02, 0xAD, 0x03, 0x94, 0x06, 0x26,
+	0x00, 0x6B, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD2, 0x01, 0x29, 0x00, 0xBA,
+	0x00, 0x08, 0xB1, 0x0A, 0x03, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x55, 0xFF, 0x45, 0x02, 0xAD, 0x02, 0xC6, 0x06, 0x26, 0x00, 0x6B,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xE2, 0x01, 0x29, 0x00, 0x00, 0x00, 0x0E,
+	0xB4, 0x01, 0x0B, 0x02, 0x01, 0x01, 0xB8, 0xFF, 0xCE, 0xB0, 0x56, 0x00,
+	0x2B, 0x34, 0x00, 0x01, 0x00, 0x55, 0xFF, 0x46, 0x02, 0xA5, 0x02, 0xC6,
+	0x00, 0x18, 0x00, 0x19, 0x40, 0x0D, 0x18, 0x05, 0x00, 0x03, 0x13, 0x0C,
+	0x07, 0x04, 0x02, 0x72, 0x02, 0x08, 0x72, 0x00, 0x2B, 0x2B, 0x32, 0x2F,
+	0x33, 0x17, 0x39, 0x30, 0x31, 0x53, 0x11, 0x23, 0x11, 0x33, 0x01, 0x11,
+	0x33, 0x11, 0x14, 0x06, 0x06, 0x23, 0x22, 0x26, 0x27, 0x37, 0x16, 0x16,
+	0x33, 0x32, 0x36, 0x36, 0x35, 0x35, 0xAF, 0x5A, 0x45, 0x01, 0xB1, 0x5A,
+	0x2E, 0x4B, 0x2A, 0x22, 0x3D, 0x18, 0x29, 0x0E, 0x24, 0x12, 0x16, 0x26,
+	0x19, 0x02, 0x1C, 0xFD, 0xE4, 0x02, 0xC6, 0xFD, 0xDB, 0x02, 0x24, 0xFD,
+	0x27, 0x31, 0x4B, 0x2A, 0x14, 0x16, 0x3B, 0x0D, 0x0A, 0x16, 0x27, 0x18,
+	0x26, 0x00, 0xFF, 0xFF, 0x00, 0x55, 0xFF, 0x71, 0x02, 0xAD, 0x02, 0xC6,
+	0x06, 0x26, 0x00, 0x6B, 0x00, 0x00, 0x01, 0x07, 0x03, 0xE8, 0x00, 0xB9,
+	0x00, 0x00, 0x00, 0x0E, 0xB4, 0x01, 0x0B, 0x02, 0x01, 0x01, 0xB8, 0xFF,
+	0xCE, 0xB0, 0x56, 0x00, 0x2B, 0x34, 0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00,
+	0x02, 0xAD, 0x03, 0x94, 0x06, 0x26, 0x00, 0x6B, 0x00, 0x00, 0x01, 0x07,
+	0x03, 0xDB, 0x00, 0xB3, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x13, 0x03, 0x00,
+	0x2F, 0xCE, 0x30, 0x31, 0x00, 0x02, 0x00, 0x27, 0xFF, 0xFB, 0x02, 0xC4,
+	0x02, 0xCB, 0x00, 0x13, 0x00, 0x27, 0x00, 0x13, 0x40, 0x09, 0x19, 0x00,
+	0x23, 0x0A, 0x03, 0x72, 0x00, 0x09, 0x72, 0x00, 0x2B, 0x2B, 0x32, 0x11,
+	0x33, 0x30, 0x31, 0x45, 0x22, 0x2E, 0x02, 0x35, 0x34, 0x3E, 0x02, 0x33,
+	0x32, 0x1E, 0x02, 0x15, 0x14, 0x0E, 0x02, 0x01, 0x14, 0x1E, 0x02, 0x33,
+	0x32, 0x3E, 0x02, 0x35, 0x34, 0x2E, 0x02, 0x23, 0x22, 0x0E, 0x02, 0x01,
+	0x75, 0x4B, 0x7A, 0x59, 0x30, 0x33, 0x5B, 0x7A, 0x48, 0x4B, 0x7A, 0x58,
+	0x30, 0x32, 0x5B, 0x7A, 0xFE, 0xC5, 0x23, 0x40, 0x5A, 0x37, 0x39, 0x5A,
+	0x3F, 0x21, 0x23, 0x41, 0x59, 0x36, 0x39, 0x5A, 0x3F, 0x22, 0x05, 0x3C,
+	0x67, 0x81, 0x44, 0x47, 0x81, 0x65, 0x3B, 0x3E, 0x68, 0x80, 0x43, 0x47,
+	0x81, 0x65, 0x3A, 0x01, 0x68, 0x36, 0x65, 0x4E, 0x2E, 0x30, 0x50, 0x64,
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+	0x34, 0x26, 0x26, 0x23, 0x23, 0x55, 0x01, 0x28, 0x2F, 0x4E, 0x3A, 0x20,
+	0x34, 0x5E, 0x3F, 0xD4, 0xCF, 0x25, 0x37, 0x1F, 0x24, 0x3A, 0x23, 0xC9,
+	0x02, 0xC6, 0x27, 0x41, 0x51, 0x2A, 0x3A, 0x69, 0x41, 0xFF, 0x01, 0x4F,
+	0x28, 0x44, 0x28, 0x2A, 0x43, 0x26, 0x00, 0x02, 0x00, 0x55, 0x00, 0x00,
+	0x02, 0x42, 0x02, 0xC6, 0x00, 0x0F, 0x00, 0x1A, 0x00, 0x1F, 0x40, 0x0F,
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+	0x0C, 0x08, 0x72, 0x00, 0x2B, 0x2B, 0x11, 0x39, 0x39, 0x2F, 0x2F, 0x11,
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+	0x35, 0x34, 0x26, 0x26, 0x23, 0x23, 0x11, 0x01, 0x6B, 0x2F, 0x4E, 0x3A,
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+	0x76, 0x02, 0xC6, 0x89, 0xFE, 0x89, 0x2A, 0x44, 0x26, 0x28, 0x43, 0x28,
+	0xFE, 0xD9, 0x00, 0x03, 0x00, 0x27, 0xFF, 0xFB, 0x02, 0xC4, 0x02, 0xCB,
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+	0x5B, 0x7A, 0x47, 0x39, 0x5A, 0x3F, 0x21, 0x23, 0x41, 0x59, 0x36, 0x39,
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+	0x66, 0x81, 0x44, 0x47, 0x81, 0x65, 0x3B, 0x3E, 0x68, 0x80, 0x43, 0x47,
+	0x81, 0x65, 0x3A, 0x51, 0x30, 0x50, 0x64, 0x33, 0x36, 0x65, 0x4E, 0x2E,
+	0x30, 0x50, 0x63, 0x34, 0x36, 0x65, 0x4E, 0x2E, 0x9C, 0xE8, 0x00, 0x02,
+	0x00, 0x55, 0x00, 0x00, 0x02, 0x73, 0x02, 0xC6, 0x00, 0x10, 0x00, 0x1B,
+	0x00, 0x1B, 0x40, 0x0D, 0x11, 0x0B, 0x0F, 0x0F, 0x00, 0x1B, 0x01, 0x02,
+	0x72, 0x0D, 0x00, 0x08, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x11, 0x39,
+	0x2F, 0x33, 0x33, 0x30, 0x31, 0x73, 0x11, 0x21, 0x32, 0x1E, 0x02, 0x15,
+	0x14, 0x06, 0x06, 0x07, 0x13, 0x23, 0x27, 0x23, 0x15, 0x11, 0x33, 0x32,
+	0x36, 0x36, 0x35, 0x34, 0x26, 0x26, 0x23, 0x23, 0x55, 0x01, 0x30, 0x2F,
+	0x4E, 0x3A, 0x20, 0x25, 0x43, 0x2D, 0xAC, 0x66, 0xA2, 0xBC, 0xD7, 0x25,
+	0x37, 0x1F, 0x24, 0x3A, 0x23, 0xD1, 0x02, 0xC6, 0x27, 0x41, 0x51, 0x2A,
+	0x31, 0x58, 0x3E, 0x0C, 0xFE, 0xF0, 0xFF, 0xFF, 0x01, 0x4F, 0x29, 0x44,
+	0x27, 0x28, 0x43, 0x28, 0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00, 0x02, 0x73,
+	0x03, 0x96, 0x06, 0x26, 0x00, 0x9A, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD4,
+	0x00, 0xE9, 0x00, 0xBC, 0x00, 0x08, 0xB1, 0x1C, 0x01, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00, 0x02, 0x73, 0x03, 0x96,
+	0x06, 0x26, 0x00, 0x9A, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD8, 0x00, 0x89,
+	0x00, 0xBC, 0x00, 0x08, 0xB1, 0x21, 0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x55, 0xFF, 0x2B, 0x02, 0x73, 0x02, 0xC6, 0x06, 0x26,
+	0x00, 0x9A, 0x00, 0x00, 0x01, 0x07, 0x03, 0xE4, 0x00, 0xE8, 0x00, 0x00,
+	0x00, 0x0E, 0xB4, 0x02, 0x1F, 0x00, 0x01, 0x01, 0xB8, 0xFF, 0xCE, 0xB0,
+	0x56, 0x00, 0x2B, 0x34, 0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00, 0x02, 0x73,
+	0x03, 0x97, 0x06, 0x26, 0x00, 0x9A, 0x00, 0x00, 0x01, 0x07, 0x03, 0xDE,
+	0x00, 0x71, 0x00, 0xBD, 0x00, 0x0A, 0xB2, 0x1F, 0x23, 0x01, 0x00, 0x2F,
+	0xCE, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x55, 0xFF, 0x45, 0x02, 0x73,
+	0x02, 0xC6, 0x06, 0x26, 0x00, 0x9A, 0x00, 0x00, 0x01, 0x07, 0x03, 0xE2,
+	0x00, 0xF2, 0x00, 0x00, 0x00, 0x0E, 0xB4, 0x02, 0x1D, 0x00, 0x01, 0x01,
+	0xB8, 0xFF, 0xCE, 0xB0, 0x56, 0x00, 0x2B, 0x34, 0xFF, 0xFF, 0x00, 0x55,
+	0x00, 0x00, 0x02, 0x73, 0x03, 0x96, 0x06, 0x26, 0x00, 0x9A, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xDF, 0x00, 0xA0, 0x00, 0xBC, 0x00, 0x08, 0xB1, 0x20,
+	0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x55, 0xFF, 0x71,
+	0x02, 0x73, 0x02, 0xC6, 0x06, 0x26, 0x00, 0x9A, 0x00, 0x00, 0x01, 0x07,
+	0x03, 0xE8, 0x00, 0x82, 0x00, 0x00, 0x00, 0x0E, 0xB4, 0x02, 0x1D, 0x00,
+	0x01, 0x01, 0xB8, 0xFF, 0xB5, 0xB0, 0x56, 0x00, 0x2B, 0x34, 0x00, 0x01,
+	0x00, 0x1D, 0xFF, 0xF9, 0x02, 0x40, 0x02, 0xCB, 0x00, 0x32, 0x00, 0x17,
+	0x40, 0x0B, 0x2A, 0x22, 0x15, 0x05, 0x2E, 0x03, 0x72, 0x1F, 0x15, 0x09,
+	0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x12, 0x39, 0x39, 0x30, 0x31, 0x41,
+	0x2E, 0x03, 0x23, 0x22, 0x06, 0x15, 0x14, 0x16, 0x16, 0x17, 0x1E, 0x02,
+	0x15, 0x14, 0x0E, 0x02, 0x23, 0x22, 0x26, 0x26, 0x27, 0x37, 0x1E, 0x03,
+	0x33, 0x32, 0x36, 0x35, 0x34, 0x26, 0x26, 0x27, 0x2E, 0x02, 0x35, 0x34,
+	0x36, 0x36, 0x33, 0x32, 0x16, 0x16, 0x17, 0x01, 0xF6, 0x0C, 0x28, 0x32,
+	0x3B, 0x20, 0x52, 0x4E, 0x28, 0x53, 0x40, 0x4A, 0x6C, 0x3A, 0x27, 0x46,
+	0x5E, 0x37, 0x36, 0x67, 0x5C, 0x28, 0x2B, 0x10, 0x33, 0x41, 0x4C, 0x28,
+	0x4C, 0x54, 0x2F, 0x5C, 0x42, 0x48, 0x62, 0x31, 0x42, 0x74, 0x49, 0x30,
+	0x53, 0x48, 0x1E, 0x02, 0x31, 0x0E, 0x1A, 0x15, 0x0D, 0x3E, 0x36, 0x26,
+	0x2C, 0x1C, 0x0F, 0x10, 0x2E, 0x4D, 0x40, 0x33, 0x4B, 0x31, 0x17, 0x17,
+	0x2C, 0x21, 0x4C, 0x11, 0x21, 0x1C, 0x11, 0x37, 0x35, 0x28, 0x30, 0x20,
+	0x10, 0x12, 0x2B, 0x46, 0x38, 0x44, 0x5E, 0x30, 0x14, 0x24, 0x19, 0x00,
+	0xFF, 0xFF, 0x00, 0x1D, 0xFF, 0xF9, 0x02, 0x40, 0x03, 0xA1, 0x06, 0x26,
+	0x00, 0xA2, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD4, 0x00, 0xEF, 0x00, 0xC7,
+	0x00, 0x08, 0xB1, 0x33, 0x2E, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x1D, 0xFF, 0xF9, 0x02, 0x40, 0x04, 0x71, 0x06, 0x26, 0x00, 0xA2,
+	0x00, 0x00, 0x00, 0x27, 0x03, 0xD4, 0x00, 0xEF, 0x00, 0xC7, 0x01, 0x07,
+	0x03, 0xD2, 0x01, 0x0E, 0x01, 0x97, 0x00, 0x0E, 0xB4, 0x37, 0x80, 0x33,
+	0x33, 0x2E, 0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x1D, 0xFF, 0xF9, 0x02, 0x40, 0x03, 0xA1, 0x06, 0x26, 0x00, 0xA2,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xD8, 0x00, 0x8F, 0x00, 0xC7, 0x00, 0x08,
+	0xB1, 0x38, 0x2E, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x1D,
+	0xFF, 0xF9, 0x02, 0x40, 0x04, 0x71, 0x06, 0x26, 0x00, 0xA2, 0x00, 0x00,
+	0x00, 0x27, 0x03, 0xD8, 0x00, 0x8F, 0x00, 0xC7, 0x01, 0x07, 0x03, 0xD2,
+	0x00, 0xE0, 0x01, 0x97, 0x00, 0x0E, 0xB4, 0x3A, 0x80, 0x38, 0x38, 0x2E,
+	0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x1D,
+	0xFF, 0x46, 0x02, 0x40, 0x02, 0xCB, 0x06, 0x26, 0x00, 0xA2, 0x00, 0x00,
+	0x00, 0x07, 0x03, 0xE5, 0x00, 0x9C, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x1D,
+	0xFF, 0xF9, 0x02, 0x40, 0x03, 0xA1, 0x06, 0x26, 0x00, 0xA2, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xD7, 0x00, 0x8F, 0x00, 0xC7, 0x00, 0x08, 0xB1, 0x39,
+	0x2E, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x1D, 0xFF, 0x2B,
+	0x02, 0x40, 0x02, 0xCB, 0x06, 0x26, 0x00, 0xA2, 0x00, 0x00, 0x01, 0x07,
+	0x03, 0xE4, 0x00, 0xD9, 0x00, 0x00, 0x00, 0x0E, 0xB4, 0x01, 0x36, 0x15,
+	0x01, 0x01, 0xB8, 0xFF, 0xD3, 0xB0, 0x56, 0x00, 0x2B, 0x34, 0xFF, 0xFF,
+	0x00, 0x1D, 0xFF, 0xF9, 0x02, 0x40, 0x03, 0xA1, 0x06, 0x26, 0x00, 0xA2,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xD2, 0x00, 0xE0, 0x00, 0xC7, 0x00, 0x08,
+	0xB1, 0x33, 0x2E, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x1D,
+	0xFF, 0x45, 0x02, 0x40, 0x02, 0xCB, 0x06, 0x26, 0x00, 0xA2, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xE2, 0x00, 0xE3, 0x00, 0x00, 0x00, 0x0E, 0xB4, 0x01,
+	0x34, 0x15, 0x01, 0x01, 0xB8, 0xFF, 0xD3, 0xB0, 0x56, 0x00, 0x2B, 0x34,
+	0xFF, 0xFF, 0x00, 0x1D, 0xFF, 0x45, 0x02, 0x40, 0x03, 0xA1, 0x06, 0x26,
+	0x00, 0xA2, 0x00, 0x00, 0x00, 0x27, 0x03, 0xE2, 0x00, 0xE3, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xD2, 0x00, 0xE0, 0x00, 0xC7, 0x00, 0x14, 0xB4, 0x01,
+	0x34, 0x15, 0x01, 0x01, 0xB8, 0xFF, 0xD3, 0xB2, 0x56, 0x37, 0x2E, 0x00,
+	0x2F, 0xCE, 0x30, 0x31, 0x2B, 0x34, 0x00, 0x01, 0x00, 0x47, 0xFF, 0xF6,
+	0x02, 0x66, 0x02, 0xCA, 0x00, 0x3C, 0x00, 0x21, 0x40, 0x14, 0x0A, 0x3A,
+	0x12, 0x32, 0x2D, 0x18, 0x17, 0x07, 0x00, 0x1C, 0x28, 0x03, 0x72, 0x22,
+	0x08, 0x72, 0x07, 0x00, 0x09, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x2B, 0x32,
+	0x12, 0x17, 0x39, 0x30, 0x31, 0x45, 0x22, 0x26, 0x27, 0x37, 0x16, 0x16,
+	0x33, 0x32, 0x36, 0x35, 0x34, 0x26, 0x26, 0x27, 0x2E, 0x02, 0x35, 0x34,
+	0x3E, 0x02, 0x37, 0x07, 0x2E, 0x02, 0x23, 0x22, 0x06, 0x06, 0x15, 0x11,
+	0x23, 0x11, 0x34, 0x3E, 0x02, 0x33, 0x32, 0x16, 0x16, 0x17, 0x17, 0x0E,
+	0x03, 0x15, 0x14, 0x16, 0x16, 0x17, 0x1E, 0x02, 0x15, 0x14, 0x06, 0x01,
+	0x9A, 0x41, 0x72, 0x29, 0x22, 0x2D, 0x5A, 0x2F, 0x36, 0x44, 0x23, 0x40,
+	0x2C, 0x38, 0x4A, 0x24, 0x30, 0x50, 0x63, 0x32, 0x10, 0x04, 0x2E, 0x44,
+	0x27, 0x39, 0x4A, 0x25, 0x54, 0x26, 0x46, 0x5C, 0x36, 0x41, 0x65, 0x3F,
+	0x08, 0x04, 0x37, 0x60, 0x48, 0x29, 0x1B, 0x35, 0x26, 0x3C, 0x57, 0x2F,
+	0x70, 0x0A, 0x2B, 0x2B, 0x3E, 0x2A, 0x24, 0x29, 0x28, 0x1D, 0x1C, 0x13,
+	0x0C, 0x10, 0x25, 0x37, 0x2A, 0x33, 0x41, 0x25, 0x13, 0x05, 0x19, 0x24,
+	0x30, 0x17, 0x2E, 0x4B, 0x2C, 0xFE, 0x27, 0x01, 0xE7, 0x32, 0x53, 0x3D,
+	0x21, 0x2F, 0x54, 0x39, 0x1B, 0x09, 0x0F, 0x15, 0x24, 0x20, 0x19, 0x1E,
+	0x14, 0x0B, 0x11, 0x22, 0x36, 0x30, 0x4A, 0x53, 0x00, 0x02, 0x00, 0x1B,
+	0xFF, 0xFB, 0x02, 0xB8, 0x02, 0xCB, 0x00, 0x20, 0x00, 0x29, 0x00, 0x19,
+	0x40, 0x0C, 0x08, 0x26, 0x26, 0x00, 0x0E, 0x17, 0x03, 0x72, 0x21, 0x00,
+	0x09, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x30,
+	0x31, 0x45, 0x22, 0x2E, 0x02, 0x35, 0x34, 0x36, 0x37, 0x21, 0x2E, 0x03,
+	0x23, 0x22, 0x06, 0x06, 0x07, 0x27, 0x3E, 0x02, 0x33, 0x32, 0x1E, 0x02,
+	0x15, 0x14, 0x0E, 0x02, 0x27, 0x32, 0x36, 0x36, 0x37, 0x21, 0x1E, 0x02,
+	0x01, 0x6C, 0x46, 0x7A, 0x5D, 0x34, 0x02, 0x01, 0x02, 0x37, 0x05, 0x29,
+	0x41, 0x51, 0x2E, 0x2E, 0x52, 0x3C, 0x0D, 0x55, 0x1A, 0x5C, 0x73, 0x3D,
+	0x45, 0x77, 0x5A, 0x33, 0x33, 0x5B, 0x78, 0x44, 0x3F, 0x66, 0x40, 0x04,
+	0xFE, 0x25, 0x04, 0x43, 0x6B, 0x05, 0x37, 0x62, 0x80, 0x49, 0x0D, 0x18,
+	0x06, 0x33, 0x58, 0x41, 0x24, 0x22, 0x3C, 0x27, 0x27, 0x35, 0x4F, 0x2D,
+	0x38, 0x63, 0x83, 0x4C, 0x4B, 0x83, 0x61, 0x37, 0x51, 0x3E, 0x6B, 0x45,
+	0x43, 0x6C, 0x3F, 0x00, 0x00, 0x01, 0x00, 0x11, 0x00, 0x00, 0x02, 0x55,
+	0x02, 0xC6, 0x00, 0x07, 0x00, 0x13, 0x40, 0x09, 0x01, 0x05, 0x05, 0x06,
+	0x02, 0x72, 0x03, 0x08, 0x72, 0x00, 0x2B, 0x2B, 0x32, 0x11, 0x33, 0x30,
+	0x31, 0x41, 0x23, 0x11, 0x23, 0x11, 0x23, 0x35, 0x21, 0x02, 0x55, 0xF5,
+	0x5A, 0xF5, 0x02, 0x44, 0x02, 0x76, 0xFD, 0x8A, 0x02, 0x76, 0x50, 0x00,
+	0x00, 0x02, 0x00, 0x1F, 0x00, 0x00, 0x02, 0x63, 0x02, 0xC6, 0x00, 0x03,
+	0x00, 0x0B, 0x00, 0x1D, 0x40, 0x0E, 0x05, 0x09, 0x09, 0x0A, 0x01, 0x00,
+	0x00, 0x07, 0x0A, 0x02, 0x72, 0x07, 0x08, 0x72, 0x00, 0x2B, 0x2B, 0x12,
+	0x39, 0x2F, 0x33, 0x11, 0x33, 0x11, 0x33, 0x30, 0x31, 0x53, 0x35, 0x21,
+	0x15, 0x13, 0x23, 0x11, 0x23, 0x11, 0x23, 0x35, 0x21, 0x4B, 0x01, 0xEC,
+	0x2C, 0xF5, 0x5A, 0xF5, 0x02, 0x44, 0x01, 0x35, 0x42, 0x42, 0x01, 0x41,
+	0xFD, 0x8A, 0x02, 0x76, 0x50, 0x00, 0xFF, 0xFF, 0x00, 0x11, 0x00, 0x00,
+	0x02, 0x55, 0x03, 0x94, 0x06, 0x26, 0x00, 0xAF, 0x00, 0x00, 0x01, 0x07,
+	0x03, 0xD8, 0x00, 0x8B, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x0D, 0x06, 0x00,
+	0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x11, 0xFF, 0x46, 0x02, 0x55,
+	0x02, 0xC6, 0x06, 0x26, 0x00, 0xAF, 0x00, 0x00, 0x00, 0x07, 0x03, 0xE5,
+	0x00, 0x95, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x11, 0xFF, 0x2B, 0x02, 0x55,
+	0x02, 0xC6, 0x06, 0x26, 0x00, 0xAF, 0x00, 0x00, 0x01, 0x07, 0x03, 0xE4,
+	0x00, 0xD2, 0x00, 0x00, 0x00, 0x0E, 0xB4, 0x01, 0x0B, 0x03, 0x01, 0x01,
+	0xB8, 0xFF, 0xCE, 0xB0, 0x56, 0x00, 0x2B, 0x34, 0xFF, 0xFF, 0x00, 0x11,
+	0xFF, 0x45, 0x02, 0x55, 0x02, 0xC6, 0x06, 0x26, 0x00, 0xAF, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xE2, 0x00, 0xDC, 0x00, 0x00, 0x00, 0x0E, 0xB4, 0x01,
+	0x09, 0x03, 0x01, 0x01, 0xB8, 0xFF, 0xCE, 0xB0, 0x56, 0x00, 0x2B, 0x34,
+	0xFF, 0xFF, 0x00, 0x11, 0xFF, 0x71, 0x02, 0x55, 0x02, 0xC6, 0x06, 0x26,
+	0x00, 0xAF, 0x00, 0x00, 0x01, 0x06, 0x03, 0xE8, 0x6C, 0x00, 0x00, 0x0E,
+	0xB4, 0x01, 0x09, 0x03, 0x01, 0x01, 0xB8, 0xFF, 0xB5, 0xB0, 0x56, 0x00,
+	0x2B, 0x34, 0x00, 0x01, 0x00, 0x4B, 0xFF, 0xFB, 0x02, 0xA8, 0x02, 0xC6,
+	0x00, 0x19, 0x00, 0x13, 0x40, 0x09, 0x14, 0x0D, 0x00, 0x06, 0x02, 0x72,
+	0x00, 0x09, 0x72, 0x00, 0x2B, 0x2B, 0x11, 0x33, 0x32, 0x30, 0x31, 0x45,
+	0x22, 0x2E, 0x02, 0x35, 0x11, 0x33, 0x11, 0x14, 0x1E, 0x02, 0x33, 0x32,
+	0x3E, 0x02, 0x35, 0x11, 0x33, 0x11, 0x14, 0x0E, 0x02, 0x01, 0x7A, 0x55,
+	0x74, 0x46, 0x20, 0x5A, 0x15, 0x30, 0x52, 0x3D, 0x3E, 0x52, 0x30, 0x15,
+	0x5A, 0x21, 0x48, 0x73, 0x05, 0x3B, 0x65, 0x80, 0x44, 0x01, 0x67, 0xFE,
+	0x99, 0x34, 0x63, 0x4E, 0x2E, 0x2F, 0x4F, 0x62, 0x33, 0x01, 0x67, 0xFE,
+	0x99, 0x48, 0x81, 0x62, 0x39, 0x00, 0xFF, 0xFF, 0x00, 0x4B, 0xFF, 0xFB,
+	0x02, 0xA8, 0x03, 0x94, 0x06, 0x26, 0x00, 0xB6, 0x00, 0x00, 0x01, 0x07,
+	0x03, 0xD4, 0x01, 0x2F, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x1A, 0x06, 0x00,
+	0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x4B, 0xFF, 0xFB, 0x02, 0xA8,
+	0x03, 0x94, 0x06, 0x26, 0x00, 0xB6, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD9,
+	0x00, 0xE6, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x21, 0x06, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x4B, 0xFF, 0xFB, 0x02, 0xA8, 0x03, 0x94,
+	0x06, 0x26, 0x00, 0xB6, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD7, 0x00, 0xCF,
+	0x00, 0xBA, 0x00, 0x08, 0xB1, 0x20, 0x06, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x4B, 0xFF, 0xFB, 0x02, 0xA8, 0x03, 0x95, 0x06, 0x26,
+	0x00, 0xB6, 0x00, 0x00, 0x01, 0x07, 0x03, 0xDE, 0x00, 0xB7, 0x00, 0xBB,
+	0x00, 0x0A, 0xB2, 0x1D, 0x21, 0x06, 0x00, 0x2F, 0xCE, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x4B, 0xFF, 0xFB, 0x02, 0xA8, 0x03, 0x91, 0x06, 0x26,
+	0x00, 0xB6, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD1, 0x00, 0xC2, 0x00, 0xBB,
+	0x00, 0x0A, 0xB2, 0x1E, 0x1A, 0x06, 0x00, 0x2F, 0xCE, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x4B, 0xFF, 0x45, 0x02, 0xA8, 0x02, 0xC6, 0x06, 0x26,
+	0x00, 0xB6, 0x00, 0x00, 0x01, 0x07, 0x03, 0xE2, 0x01, 0x20, 0x00, 0x00,
+	0x00, 0x0E, 0xB4, 0x01, 0x1B, 0x00, 0x01, 0x01, 0xB8, 0xFF, 0xD3, 0xB0,
+	0x56, 0x00, 0x2B, 0x34, 0xFF, 0xFF, 0x00, 0x4B, 0xFF, 0xFB, 0x02, 0xA8,
+	0x03, 0x95, 0x06, 0x26, 0x00, 0xB6, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD3,
+	0x00, 0xE2, 0x00, 0xBB, 0x00, 0x08, 0xB1, 0x1D, 0x06, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x4B, 0xFF, 0xFB, 0x02, 0xA8, 0x03, 0xB7,
+	0x06, 0x26, 0x00, 0xB6, 0x00, 0x00, 0x01, 0x07, 0x03, 0xDD, 0x00, 0x4A,
+	0x00, 0xBA, 0x00, 0x08, 0xB1, 0x24, 0x06, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x4B, 0xFF, 0xFB, 0x03, 0x1E, 0x03, 0x1B, 0x06, 0x26,
+	0x00, 0xB6, 0x00, 0x00, 0x01, 0x07, 0x03, 0xE1, 0x02, 0x41, 0x00, 0x9A,
+	0x00, 0x0B, 0xB6, 0x01, 0x1B, 0x13, 0x01, 0x00, 0x00, 0x56, 0x00, 0x2B,
+	0x34, 0x00, 0xFF, 0xFF, 0x00, 0x4B, 0xFF, 0xFB, 0x03, 0x1E, 0x03, 0x94,
+	0x06, 0x26, 0x00, 0xBF, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD4, 0x01, 0x2F,
+	0x00, 0xBA, 0x00, 0x08, 0xB1, 0x2A, 0x06, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x4B, 0xFF, 0x45, 0x03, 0x1E, 0x03, 0x1B, 0x06, 0x26,
+	0x00, 0xBF, 0x00, 0x00, 0x01, 0x07, 0x03, 0xE2, 0x01, 0x20, 0x00, 0x00,
+	0x00, 0x0E, 0xB4, 0x02, 0x2B, 0x00, 0x01, 0x01, 0xB8, 0xFF, 0xD3, 0xB0,
+	0x56, 0x00, 0x2B, 0x34, 0xFF, 0xFF, 0x00, 0x4B, 0xFF, 0xFB, 0x03, 0x1E,
+	0x03, 0x95, 0x06, 0x26, 0x00, 0xBF, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD3,
+	0x00, 0xE2, 0x00, 0xBB, 0x00, 0x08, 0xB1, 0x2D, 0x06, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x4B, 0xFF, 0xFB, 0x03, 0x1E, 0x03, 0xB7,
+	0x06, 0x26, 0x00, 0xBF, 0x00, 0x00, 0x01, 0x07, 0x03, 0xDD, 0x00, 0x4A,
+	0x00, 0xBA, 0x00, 0x08, 0xB1, 0x34, 0x06, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x4B, 0xFF, 0xFB, 0x03, 0x1E, 0x03, 0x94, 0x06, 0x26,
+	0x00, 0xBF, 0x00, 0x00, 0x01, 0x07, 0x03, 0xDB, 0x00, 0xAA, 0x00, 0xBA,
+	0x00, 0x08, 0xB1, 0x33, 0x06, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x4B, 0xFF, 0xFB, 0x02, 0xA8, 0x03, 0x95, 0x06, 0x26, 0x00, 0xB6,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xD5, 0x00, 0xE5, 0x00, 0xBB, 0x00, 0x0A,
+	0xB2, 0x1E, 0x1A, 0x06, 0x00, 0x2F, 0xCE, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x4B, 0xFF, 0xFB, 0x02, 0xA8, 0x03, 0x94, 0x06, 0x26, 0x00, 0xB6,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xDF, 0x00, 0xE6, 0x00, 0xBA, 0x00, 0x08,
+	0xB1, 0x1E, 0x06, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x4B,
+	0xFF, 0xFB, 0x02, 0xA8, 0x03, 0x82, 0x06, 0x26, 0x00, 0xB6, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xDC, 0x00, 0xB1, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x1A,
+	0x06, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x4B, 0xFF, 0xFB,
+	0x02, 0xA8, 0x04, 0x4F, 0x06, 0x26, 0x00, 0xB6, 0x00, 0x00, 0x00, 0x27,
+	0x03, 0xDC, 0x00, 0xB1, 0x00, 0xBA, 0x01, 0x07, 0x03, 0xD1, 0x00, 0xC3,
+	0x01, 0x79, 0x00, 0x10, 0xB5, 0x22, 0x1E, 0x80, 0x1A, 0x1A, 0x06, 0x00,
+	0x2F, 0xCE, 0x2F, 0x1A, 0xCE, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x4B,
+	0xFF, 0x44, 0x02, 0xA8, 0x02, 0xC6, 0x06, 0x26, 0x00, 0xB6, 0x00, 0x00,
+	0x00, 0x07, 0x03, 0xE6, 0x00, 0xFB, 0x00, 0x01, 0xFF, 0xFF, 0x00, 0x4B,
+	0xFF, 0xFB, 0x02, 0xA8, 0x03, 0xAB, 0x06, 0x26, 0x00, 0xB6, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xDA, 0x00, 0xFC, 0x00, 0xBA, 0x00, 0x0C, 0xB3, 0x2C,
+	0x23, 0x23, 0x06, 0x00, 0x2F, 0xCE, 0x2F, 0x33, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x4B, 0xFF, 0xFB, 0x02, 0xA8, 0x03, 0x94, 0x06, 0x26, 0x00, 0xB6,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xDB, 0x00, 0xAA, 0x00, 0xBA, 0x00, 0x08,
+	0xB1, 0x1A, 0x06, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x4B,
+	0xFF, 0xFB, 0x02, 0xA8, 0x04, 0x64, 0x06, 0x26, 0x00, 0xB6, 0x00, 0x00,
+	0x00, 0x27, 0x03, 0xDB, 0x00, 0xAA, 0x00, 0xBA, 0x01, 0x07, 0x03, 0xD4,
+	0x01, 0x2F, 0x01, 0x8A, 0x00, 0x0E, 0xB4, 0x36, 0x80, 0x1A, 0x1A, 0x06,
+	0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31, 0x00, 0x01, 0x00, 0x0A,
+	0x00, 0x00, 0x02, 0x9D, 0x02, 0xC6, 0x00, 0x06, 0x00, 0x13, 0x40, 0x09,
+	0x01, 0x05, 0x03, 0x06, 0x02, 0x72, 0x05, 0x08, 0x72, 0x00, 0x2B, 0x2B,
+	0x32, 0x12, 0x39, 0x30, 0x31, 0x53, 0x13, 0x13, 0x33, 0x01, 0x23, 0x01,
+	0x69, 0xEB, 0xEA, 0x5F, 0xFE, 0xE0, 0x52, 0xFE, 0xDF, 0x02, 0xC6, 0xFD,
+	0xAB, 0x02, 0x55, 0xFD, 0x3A, 0x02, 0xC6, 0x00, 0x00, 0x01, 0x00, 0x09,
+	0x00, 0x00, 0x04, 0x11, 0x02, 0xC6, 0x00, 0x11, 0x00, 0x24, 0x40, 0x14,
+	0x10, 0x06, 0x0B, 0x11, 0x05, 0x02, 0x06, 0x0D, 0x08, 0x04, 0x04, 0x01,
+	0x01, 0x0E, 0x02, 0x72, 0x0A, 0x0D, 0x08, 0x72, 0x00, 0x2B, 0x32, 0x2B,
+	0x32, 0x2F, 0x32, 0x2F, 0x32, 0x11, 0x17, 0x39, 0x30, 0x31, 0x41, 0x33,
+	0x17, 0x37, 0x33, 0x03, 0x13, 0x13, 0x33, 0x01, 0x23, 0x03, 0x03, 0x23,
+	0x01, 0x33, 0x13, 0x13, 0x01, 0x59, 0x55, 0x5E, 0x5F, 0x55, 0x7B, 0x7A,
+	0xF0, 0x62, 0xFE, 0xD7, 0x4E, 0x8D, 0x8E, 0x4E, 0xFE, 0xD8, 0x61, 0xF1,
+	0x79, 0x02, 0xC2, 0xF7, 0xF7, 0xFE, 0xCB, 0xFE, 0xDB, 0x02, 0x5E, 0xFD,
+	0x3A, 0x01, 0x4F, 0xFE, 0xB1, 0x02, 0xC6, 0xFD, 0xA2, 0x01, 0x25, 0x00,
+	0xFF, 0xFF, 0x00, 0x09, 0x00, 0x00, 0x04, 0x11, 0x03, 0x94, 0x06, 0x26,
+	0x00, 0xCE, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD4, 0x01, 0xC1, 0x00, 0xBA,
+	0x00, 0x08, 0xB1, 0x12, 0x0E, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x09, 0x00, 0x00, 0x04, 0x11, 0x03, 0x94, 0x06, 0x26, 0x00, 0xCE,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xD7, 0x01, 0x61, 0x00, 0xBA, 0x00, 0x08,
+	0xB1, 0x18, 0x0E, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x09,
+	0x00, 0x00, 0x04, 0x11, 0x03, 0x91, 0x06, 0x26, 0x00, 0xCE, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xD1, 0x01, 0x54, 0x00, 0xBB, 0x00, 0x0A, 0xB2, 0x16,
+	0x12, 0x0E, 0x00, 0x2F, 0xCE, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x09,
+	0x00, 0x00, 0x04, 0x11, 0x03, 0x95, 0x06, 0x26, 0x00, 0xCE, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xD3, 0x01, 0x74, 0x00, 0xBB, 0x00, 0x08, 0xB1, 0x15,
+	0x0E, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0x00, 0x01, 0x00, 0x03, 0x00, 0x00,
+	0x02, 0x7A, 0x02, 0xC6, 0x00, 0x0B, 0x00, 0x1A, 0x40, 0x0E, 0x07, 0x04,
+	0x0A, 0x01, 0x04, 0x09, 0x03, 0x0B, 0x02, 0x72, 0x06, 0x09, 0x08, 0x72,
+	0x00, 0x2B, 0x32, 0x2B, 0x32, 0x12, 0x17, 0x39, 0x30, 0x31, 0x53, 0x13,
+	0x13, 0x33, 0x01, 0x01, 0x23, 0x03, 0x03, 0x23, 0x01, 0x01, 0x69, 0xD6,
+	0xD6, 0x65, 0xFE, 0xF7, 0x01, 0x01, 0x65, 0xCE, 0xCE, 0x66, 0x01, 0x01,
+	0xFE, 0xF7, 0x02, 0xC6, 0xFE, 0xDA, 0x01, 0x26, 0xFE, 0x98, 0xFE, 0xA2,
+	0x01, 0x1C, 0xFE, 0xE4, 0x01, 0x5E, 0x01, 0x68, 0x00, 0x01, 0x00, 0x0D,
+	0x00, 0x00, 0x02, 0x82, 0x02, 0xC6, 0x00, 0x08, 0x00, 0x17, 0x40, 0x0C,
+	0x04, 0x07, 0x01, 0x03, 0x06, 0x03, 0x08, 0x02, 0x72, 0x06, 0x08, 0x72,
+	0x00, 0x2B, 0x2B, 0x32, 0x12, 0x17, 0x39, 0x30, 0x31, 0x53, 0x13, 0x13,
+	0x33, 0x01, 0x11, 0x23, 0x11, 0x01, 0x70, 0xD7, 0xD9, 0x62, 0xFE, 0xF2,
+	0x5A, 0xFE, 0xF3, 0x02, 0xC6, 0xFE, 0x8E, 0x01, 0x72, 0xFE, 0x3D, 0xFE,
+	0xFD, 0x01, 0x05, 0x01, 0xC1, 0x00, 0xFF, 0xFF, 0x00, 0x0D, 0x00, 0x00,
+	0x02, 0x82, 0x03, 0x94, 0x06, 0x26, 0x00, 0xD4, 0x00, 0x00, 0x01, 0x07,
+	0x03, 0xD4, 0x00, 0xFC, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x09, 0x08, 0x00,
+	0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x0D, 0x00, 0x00, 0x02, 0x82,
+	0x03, 0x94, 0x06, 0x26, 0x00, 0xD4, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD7,
+	0x00, 0x9C, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x0F, 0x08, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x0D, 0x00, 0x00, 0x02, 0x82, 0x03, 0x91,
+	0x06, 0x26, 0x00, 0xD4, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD1, 0x00, 0x8F,
+	0x00, 0xBB, 0x00, 0x0A, 0xB2, 0x0D, 0x09, 0x08, 0x00, 0x2F, 0xCE, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x0D, 0x00, 0x00, 0x02, 0x82, 0x03, 0x94,
+	0x06, 0x26, 0x00, 0xD4, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD2, 0x00, 0xED,
+	0x00, 0xBA, 0x00, 0x08, 0xB1, 0x09, 0x08, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x0D, 0xFF, 0x45, 0x02, 0x82, 0x02, 0xC6, 0x06, 0x26,
+	0x00, 0xD4, 0x00, 0x00, 0x01, 0x07, 0x03, 0xE2, 0x00, 0xEE, 0x00, 0x00,
+	0x00, 0x0E, 0xB4, 0x01, 0x0A, 0x06, 0x01, 0x01, 0xB8, 0xFF, 0xCE, 0xB0,
+	0x56, 0x00, 0x2B, 0x34, 0xFF, 0xFF, 0x00, 0x0D, 0x00, 0x00, 0x02, 0x82,
+	0x03, 0x95, 0x06, 0x26, 0x00, 0xD4, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD3,
+	0x00, 0xAF, 0x00, 0xBB, 0x00, 0x08, 0xB1, 0x0C, 0x08, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x0D, 0x00, 0x00, 0x02, 0x82, 0x03, 0xB7,
+	0x06, 0x26, 0x00, 0xD4, 0x00, 0x00, 0x01, 0x07, 0x03, 0xDD, 0x00, 0x17,
+	0x00, 0xBA, 0x00, 0x08, 0xB1, 0x13, 0x08, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x0D, 0x00, 0x00, 0x02, 0x82, 0x03, 0x82, 0x06, 0x26,
+	0x00, 0xD4, 0x00, 0x00, 0x01, 0x07, 0x03, 0xDC, 0x00, 0x7E, 0x00, 0xBA,
+	0x00, 0x08, 0xB1, 0x09, 0x08, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x0D, 0x00, 0x00, 0x02, 0x82, 0x03, 0x94, 0x06, 0x26, 0x00, 0xD4,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xDB, 0x00, 0x77, 0x00, 0xBA, 0x00, 0x08,
+	0xB1, 0x12, 0x08, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0x00, 0x01, 0x00, 0x20,
+	0x00, 0x00, 0x02, 0x53, 0x02, 0xC6, 0x00, 0x09, 0x00, 0x19, 0x40, 0x0C,
+	0x00, 0x06, 0x06, 0x09, 0x08, 0x72, 0x05, 0x02, 0x02, 0x03, 0x02, 0x72,
+	0x00, 0x2B, 0x32, 0x11, 0x33, 0x2B, 0x32, 0x11, 0x33, 0x30, 0x31, 0x77,
+	0x01, 0x21, 0x35, 0x21, 0x15, 0x01, 0x21, 0x15, 0x21, 0x20, 0x01, 0xCA,
+	0xFE, 0x3F, 0x02, 0x2A, 0xFE, 0x3E, 0x01, 0xC2, 0xFD, 0xCD, 0x46, 0x02,
+	0x30, 0x50, 0x46, 0xFD, 0xD0, 0x50, 0xFF, 0xFF, 0x00, 0x20, 0x00, 0x00,
+	0x02, 0x53, 0x03, 0x94, 0x06, 0x26, 0x00, 0xDE, 0x00, 0x00, 0x01, 0x07,
+	0x03, 0xD4, 0x01, 0x00, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x0A, 0x03, 0x00,
+	0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x20, 0x00, 0x00, 0x02, 0x53,
+	0x03, 0x94, 0x06, 0x26, 0x00, 0xDE, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD8,
+	0x00, 0xA0, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x0F, 0x03, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x20, 0x00, 0x00, 0x02, 0x53, 0x03, 0x94,
+	0x06, 0x26, 0x00, 0xDE, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD2, 0x00, 0xF1,
+	0x00, 0xBA, 0x00, 0x08, 0xB1, 0x0A, 0x03, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x20, 0xFF, 0x45, 0x02, 0x53, 0x02, 0xC6, 0x06, 0x26,
+	0x00, 0xDE, 0x00, 0x00, 0x01, 0x07, 0x03, 0xE2, 0x00, 0xE2, 0x00, 0x00,
+	0x00, 0x0E, 0xB4, 0x01, 0x0B, 0x09, 0x01, 0x01, 0xB8, 0xFF, 0xCE, 0xB0,
+	0x56, 0x00, 0x2B, 0x34, 0x00, 0x01, 0x00, 0x12, 0x00, 0x00, 0x04, 0x23,
+	0x02, 0xC6, 0x00, 0x0C, 0x00, 0x17, 0x40, 0x0B, 0x0B, 0x08, 0x03, 0x03,
+	0x05, 0x01, 0x0A, 0x07, 0x00, 0x02, 0x72, 0x00, 0x2B, 0x32, 0x32, 0x2F,
+	0x33, 0x17, 0x39, 0x30, 0x31, 0x41, 0x03, 0x23, 0x03, 0x03, 0x23, 0x03,
+	0x33, 0x13, 0x13, 0x33, 0x13, 0x13, 0x04, 0x23, 0xE1, 0x5E, 0xCC, 0xC7,
+	0x5E, 0xE1, 0x65, 0xB3, 0xBC, 0x62, 0xC3, 0xB2, 0x02, 0xC6, 0xFD, 0x3A,
+	0x02, 0x33, 0xFD, 0xCD, 0x02, 0xC6, 0xFD, 0xBF, 0x02, 0x41, 0xFD, 0xBF,
+	0x02, 0x41, 0x00, 0x01, 0x00, 0x28, 0xFF, 0xFB, 0x02, 0xC0, 0x02, 0xCB,
+	0x00, 0x2D, 0x00, 0x19, 0x40, 0x0C, 0x24, 0x23, 0x23, 0x00, 0x13, 0x0A,
+	0x03, 0x72, 0x1D, 0x00, 0x09, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x11,
+	0x39, 0x2F, 0x33, 0x30, 0x31, 0x45, 0x22, 0x2E, 0x02, 0x35, 0x34, 0x3E,
+	0x02, 0x33, 0x32, 0x16, 0x17, 0x07, 0x2E, 0x03, 0x23, 0x22, 0x0E, 0x02,
+	0x15, 0x14, 0x1E, 0x02, 0x33, 0x32, 0x3E, 0x02, 0x37, 0x23, 0x35, 0x21,
+	0x14, 0x14, 0x06, 0x15, 0x0E, 0x03, 0x01, 0x7D, 0x4B, 0x7D, 0x5B, 0x32,
+	0x31, 0x5A, 0x7D, 0x4B, 0x59, 0x8C, 0x2A, 0x47, 0x0D, 0x27, 0x33, 0x40,
+	0x26, 0x38, 0x5A, 0x3F, 0x22, 0x22, 0x3F, 0x5A, 0x38, 0x2E, 0x4F, 0x3C,
+	0x28, 0x07, 0xC0, 0x01, 0x22, 0x01, 0x05, 0x32, 0x56, 0x71, 0x05, 0x3C,
+	0x67, 0x82, 0x46, 0x45, 0x80, 0x65, 0x3B, 0x53, 0x45, 0x39, 0x16, 0x2D,
+	0x26, 0x17, 0x30, 0x50, 0x64, 0x34, 0x33, 0x63, 0x50, 0x30, 0x21, 0x39,
+	0x48, 0x27, 0x50, 0x02, 0x16, 0x16, 0x03, 0x3F, 0x70, 0x58, 0x32, 0x00,
+	0x00, 0x02, 0x00, 0x1E, 0xFF, 0xF6, 0x02, 0x00, 0x02, 0x13, 0x00, 0x27,
+	0x00, 0x38, 0x00, 0x2B, 0x40, 0x16, 0x21, 0x36, 0x36, 0x24, 0x2F, 0x04,
+	0x04, 0x12, 0x24, 0x0B, 0x72, 0x19, 0x1A, 0x0A, 0x72, 0x0E, 0x0F, 0x0F,
+	0x0B, 0x12, 0x07, 0x72, 0x00, 0x2B, 0x32, 0x32, 0x11, 0x33, 0x2B, 0x32,
+	0x2B, 0x12, 0x39, 0x2F, 0x33, 0x11, 0x33, 0x11, 0x33, 0x30, 0x31, 0x77,
+	0x34, 0x36, 0x36, 0x33, 0x32, 0x16, 0x17, 0x35, 0x34, 0x26, 0x23, 0x22,
+	0x06, 0x07, 0x27, 0x36, 0x36, 0x33, 0x32, 0x16, 0x15, 0x15, 0x14, 0x16,
+	0x17, 0x15, 0x06, 0x06, 0x23, 0x22, 0x26, 0x27, 0x27, 0x06, 0x06, 0x23,
+	0x22, 0x26, 0x26, 0x25, 0x36, 0x36, 0x35, 0x35, 0x26, 0x26, 0x23, 0x22,
+	0x06, 0x15, 0x14, 0x16, 0x16, 0x33, 0x32, 0x36, 0x1E, 0x39, 0x64, 0x42,
+	0x23, 0x4E, 0x1E, 0x48, 0x42, 0x2B, 0x4F, 0x2C, 0x20, 0x33, 0x66, 0x37,
+	0x64, 0x74, 0x0D, 0x0F, 0x0D, 0x13, 0x06, 0x1F, 0x1F, 0x02, 0x02, 0x22,
+	0x6E, 0x36, 0x34, 0x52, 0x2E, 0x01, 0x54, 0x0C, 0x0E, 0x1F, 0x44, 0x21,
+	0x43, 0x53, 0x1B, 0x35, 0x27, 0x29, 0x4A, 0x97, 0x32, 0x49, 0x28, 0x0B,
+	0x0B, 0x26, 0x3C, 0x45, 0x1F, 0x1D, 0x3E, 0x23, 0x23, 0x6F, 0x63, 0xDD,
+	0x10, 0x0F, 0x01, 0x44, 0x02, 0x02, 0x22, 0x13, 0x21, 0x2C, 0x30, 0x2B,
+	0x49, 0x08, 0x0E, 0x1D, 0x0A, 0x41, 0x0C, 0x0D, 0x35, 0x2E, 0x19, 0x2F,
+	0x1E, 0x21, 0xFF, 0xFF, 0x00, 0x1E, 0xFF, 0xF6, 0x02, 0x00, 0x02, 0xDA,
+	0x06, 0x26, 0x00, 0xE5, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD4, 0x00, 0xBF,
+	0x00, 0x00, 0x00, 0x08, 0xB1, 0x39, 0x12, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x1E, 0xFF, 0xF6, 0x02, 0x00, 0x02, 0xDA, 0x06, 0x26,
+	0x00, 0xE5, 0x00, 0x00, 0x01, 0x06, 0x03, 0xD9, 0x76, 0x00, 0x00, 0x08,
+	0xB1, 0x40, 0x12, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x1E,
+	0xFF, 0xF6, 0x02, 0x00, 0x03, 0x41, 0x06, 0x26, 0x00, 0xE5, 0x00, 0x00,
+	0x01, 0x06, 0x04, 0x0B, 0x76, 0x00, 0x00, 0x0E, 0xB4, 0x47, 0x80, 0x40,
+	0x40, 0x12, 0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x1E, 0xFF, 0x45, 0x02, 0x00, 0x02, 0xDA, 0x06, 0x26, 0x00, 0xE5,
+	0x00, 0x00, 0x00, 0x27, 0x03, 0xE2, 0x00, 0xD1, 0x00, 0x00, 0x01, 0x06,
+	0x03, 0xD9, 0x76, 0x00, 0x00, 0x15, 0xB4, 0x02, 0x3A, 0x24, 0x01, 0x01,
+	0xB8, 0xFF, 0xD8, 0xB2, 0x56, 0x44, 0x12, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0x00, 0x2B, 0x34, 0x00, 0xFF, 0xFF, 0x00, 0x1E, 0xFF, 0xF6, 0x02, 0x00,
+	0x03, 0x3C, 0x06, 0x26, 0x00, 0xE5, 0x00, 0x00, 0x01, 0x06, 0x04, 0x0C,
+	0x6F, 0x00, 0x00, 0x0E, 0xB4, 0x4A, 0x80, 0x40, 0x40, 0x12, 0x00, 0x2F,
+	0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x1E, 0xFF, 0xF6,
+	0x02, 0x00, 0x03, 0x4D, 0x06, 0x26, 0x00, 0xE5, 0x00, 0x00, 0x01, 0x06,
+	0x04, 0x0D, 0x76, 0x00, 0x00, 0x0E, 0xB4, 0x51, 0x80, 0x40, 0x40, 0x12,
+	0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x1E,
+	0xFF, 0xF6, 0x02, 0x00, 0x03, 0x43, 0x06, 0x26, 0x00, 0xE5, 0x00, 0x00,
+	0x01, 0x06, 0x04, 0x0E, 0x67, 0x00, 0x00, 0x0E, 0xB4, 0x47, 0x80, 0x40,
+	0x40, 0x12, 0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x1E, 0xFF, 0xF6, 0x02, 0x00, 0x02, 0xDA, 0x06, 0x26, 0x00, 0xE5,
+	0x00, 0x00, 0x01, 0x06, 0x03, 0xD7, 0x5F, 0x00, 0x00, 0x08, 0xB1, 0x3F,
+	0x12, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x1E, 0xFF, 0xF6,
+	0x02, 0x00, 0x03, 0x23, 0x06, 0x26, 0x00, 0xE5, 0x00, 0x00, 0x01, 0x06,
+	0x04, 0x0F, 0x21, 0x00, 0x00, 0x0E, 0xB4, 0x40, 0x40, 0x3F, 0x3F, 0x12,
+	0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x1E,
+	0xFF, 0x45, 0x02, 0x00, 0x02, 0xDA, 0x06, 0x26, 0x00, 0xE5, 0x00, 0x00,
+	0x00, 0x27, 0x03, 0xE2, 0x00, 0xD1, 0x00, 0x00, 0x01, 0x06, 0x03, 0xD7,
+	0x5F, 0x00, 0x00, 0x15, 0xB4, 0x02, 0x3A, 0x24, 0x01, 0x01, 0xB8, 0xFF,
+	0xC9, 0xB2, 0x56, 0x43, 0x12, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0x00, 0x2B,
+	0x34, 0x00, 0xFF, 0xFF, 0x00, 0x1E, 0xFF, 0xF6, 0x02, 0x00, 0x03, 0x14,
+	0x06, 0x26, 0x00, 0xE5, 0x00, 0x00, 0x01, 0x06, 0x04, 0x10, 0x31, 0x00,
+	0x00, 0x0E, 0xB4, 0x43, 0x40, 0x3F, 0x3F, 0x12, 0x00, 0x2F, 0xCE, 0x2F,
+	0x1A, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x1E, 0xFF, 0xF6, 0x02, 0x00,
+	0x03, 0x27, 0x06, 0x26, 0x00, 0xE5, 0x00, 0x00, 0x01, 0x06, 0x04, 0x11,
+	0x53, 0x00, 0x00, 0x0E, 0xB4, 0x4A, 0x40, 0x3F, 0x3F, 0x12, 0x00, 0x2F,
+	0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x1E, 0xFF, 0xF6,
+	0x02, 0x00, 0x03, 0x3A, 0x06, 0x26, 0x00, 0xE5, 0x00, 0x00, 0x01, 0x06,
+	0x04, 0x12, 0x3C, 0x00, 0x00, 0x0E, 0xB4, 0x40, 0x40, 0x3F, 0x3F, 0x12,
+	0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x1E,
+	0xFF, 0xF6, 0x02, 0x00, 0x02, 0xDB, 0x06, 0x26, 0x00, 0xE5, 0x00, 0x00,
+	0x01, 0x06, 0x03, 0xDE, 0x47, 0x01, 0x00, 0x0A, 0xB2, 0x3C, 0x40, 0x12,
+	0x00, 0x2F, 0xCE, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x1E, 0xFF, 0xF6,
+	0x02, 0x00, 0x02, 0xD7, 0x06, 0x26, 0x00, 0xE5, 0x00, 0x00, 0x01, 0x06,
+	0x03, 0xD1, 0x52, 0x01, 0x00, 0x0A, 0xB2, 0x3D, 0x39, 0x12, 0x00, 0x2F,
+	0xCE, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x1E, 0xFF, 0x45, 0x02, 0x00,
+	0x02, 0x13, 0x06, 0x26, 0x00, 0xE5, 0x00, 0x00, 0x01, 0x07, 0x03, 0xE2,
+	0x00, 0xD1, 0x00, 0x00, 0x00, 0x0E, 0xB4, 0x02, 0x3A, 0x24, 0x01, 0x01,
+	0xB8, 0xFF, 0xC9, 0xB0, 0x56, 0x00, 0x2B, 0x34, 0xFF, 0xFF, 0x00, 0x1E,
+	0xFF, 0xF6, 0x02, 0x00, 0x02, 0xDB, 0x06, 0x26, 0x00, 0xE5, 0x00, 0x00,
+	0x01, 0x06, 0x03, 0xD3, 0x72, 0x01, 0x00, 0x08, 0xB1, 0x3C, 0x12, 0x00,
+	0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x1E, 0xFF, 0xF6, 0x02, 0x00,
+	0x02, 0xFD, 0x06, 0x26, 0x00, 0xE5, 0x00, 0x00, 0x01, 0x06, 0x03, 0xDD,
+	0xDA, 0x00, 0x00, 0x08, 0xB1, 0x43, 0x12, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x1E, 0xFF, 0xF6, 0x02, 0x00, 0x02, 0xDA, 0x06, 0x26,
+	0x00, 0xE5, 0x00, 0x00, 0x01, 0x06, 0x03, 0xDF, 0x76, 0x00, 0x00, 0x08,
+	0xB1, 0x3D, 0x12, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x1E,
+	0xFF, 0xF6, 0x02, 0x00, 0x02, 0xC8, 0x06, 0x26, 0x00, 0xE5, 0x00, 0x00,
+	0x01, 0x06, 0x03, 0xDC, 0x41, 0x00, 0x00, 0x08, 0xB1, 0x39, 0x12, 0x00,
+	0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x1E, 0xFF, 0x43, 0x02, 0x00,
+	0x02, 0x13, 0x06, 0x26, 0x00, 0xE5, 0x00, 0x00, 0x00, 0x07, 0x03, 0xE6,
+	0x01, 0x41, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x1E, 0xFF, 0xF6, 0x02, 0x00,
+	0x02, 0xF1, 0x06, 0x26, 0x00, 0xE5, 0x00, 0x00, 0x01, 0x07, 0x03, 0xDA,
+	0x00, 0x8C, 0x00, 0x00, 0x00, 0x0C, 0xB3, 0x4B, 0x42, 0x42, 0x12, 0x00,
+	0x2F, 0xCE, 0x2F, 0x33, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x1E, 0xFF, 0xF6,
+	0x02, 0x00, 0x03, 0x94, 0x06, 0x26, 0x00, 0xE5, 0x00, 0x00, 0x00, 0x27,
+	0x03, 0xDA, 0x00, 0x8C, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD4, 0x00, 0xC3,
+	0x00, 0xBA, 0x00, 0x0E, 0xB4, 0x51, 0x4B, 0x42, 0x42, 0x12, 0x00, 0x2F,
+	0xCE, 0x2F, 0x33, 0x33, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x1E, 0xFF, 0xF6,
+	0x02, 0x00, 0x02, 0xDA, 0x06, 0x26, 0x00, 0xE5, 0x00, 0x00, 0x01, 0x06,
+	0x03, 0xDB, 0x3A, 0x00, 0x00, 0x08, 0xB1, 0x39, 0x12, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0x00, 0x03, 0x00, 0x1E, 0xFF, 0xF6, 0x03, 0x8A, 0x02, 0x13,
+	0x00, 0x37, 0x00, 0x49, 0x00, 0x52, 0x00, 0x2F, 0x40, 0x17, 0x4E, 0x1D,
+	0x1D, 0x52, 0x25, 0x43, 0x08, 0x25, 0x08, 0x25, 0x08, 0x00, 0x11, 0x17,
+	0x07, 0x72, 0x29, 0x31, 0x31, 0x38, 0x00, 0x0B, 0x72, 0x00, 0x2B, 0x32,
+	0x32, 0x11, 0x33, 0x2B, 0x32, 0x11, 0x39, 0x39, 0x2F, 0x2F, 0x11, 0x33,
+	0x11, 0x33, 0x32, 0x11, 0x33, 0x30, 0x31, 0x57, 0x22, 0x26, 0x26, 0x35,
+	0x34, 0x36, 0x36, 0x33, 0x32, 0x16, 0x17, 0x36, 0x36, 0x37, 0x26, 0x26,
+	0x23, 0x22, 0x06, 0x07, 0x27, 0x36, 0x33, 0x32, 0x16, 0x17, 0x36, 0x36,
+	0x33, 0x32, 0x16, 0x16, 0x15, 0x14, 0x06, 0x07, 0x21, 0x1E, 0x02, 0x33,
+	0x32, 0x36, 0x37, 0x17, 0x0E, 0x02, 0x23, 0x22, 0x26, 0x27, 0x0E, 0x02,
+	0x27, 0x32, 0x36, 0x37, 0x36, 0x37, 0x26, 0x26, 0x27, 0x26, 0x26, 0x23,
+	0x22, 0x06, 0x15, 0x14, 0x16, 0x16, 0x25, 0x2E, 0x02, 0x23, 0x22, 0x06,
+	0x06, 0x07, 0xCC, 0x31, 0x4F, 0x2E, 0x38, 0x63, 0x40, 0x22, 0x43, 0x1C,
+	0x02, 0x06, 0x06, 0x07, 0x46, 0x3A, 0x28, 0x52, 0x2C, 0x1D, 0x67, 0x64,
+	0x40, 0x5C, 0x19, 0x21, 0x65, 0x3D, 0x4F, 0x77, 0x43, 0x01, 0x01, 0xFE,
+	0x45, 0x04, 0x34, 0x52, 0x30, 0x30, 0x55, 0x10, 0x4C, 0x11, 0x43, 0x5B,
+	0x35, 0x46, 0x71, 0x23, 0x16, 0x4B, 0x56, 0x10, 0x2F, 0x51, 0x16, 0x11,
+	0x02, 0x08, 0x09, 0x01, 0x1B, 0x3C, 0x1D, 0x42, 0x53, 0x1E, 0x34, 0x02,
+	0x73, 0x04, 0x31, 0x4F, 0x32, 0x31, 0x50, 0x30, 0x03, 0x0A, 0x2B, 0x4A,
+	0x2E, 0x30, 0x48, 0x29, 0x0B, 0x09, 0x10, 0x24, 0x0E, 0x32, 0x39, 0x1F,
+	0x1E, 0x39, 0x44, 0x32, 0x2D, 0x2B, 0x34, 0x4A, 0x7A, 0x4A, 0x06, 0x13,
+	0x05, 0x33, 0x4F, 0x2D, 0x30, 0x27, 0x15, 0x26, 0x3C, 0x22, 0x3E, 0x33,
+	0x28, 0x32, 0x17, 0x42, 0x23, 0x1D, 0x11, 0x12, 0x11, 0x33, 0x13, 0x09,
+	0x0A, 0x38, 0x2D, 0x1D, 0x30, 0x1B, 0xE8, 0x34, 0x50, 0x2D, 0x2E, 0x4F,
+	0x34, 0x00, 0xFF, 0xFF, 0x00, 0x1E, 0xFF, 0xF6, 0x03, 0x8A, 0x02, 0xDA,
+	0x06, 0x26, 0x00, 0xFE, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD4, 0x01, 0x86,
+	0x00, 0x00, 0x00, 0x08, 0xB1, 0x53, 0x17, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0x00, 0x02, 0x00, 0x47, 0xFF, 0xF6, 0x02, 0x4A, 0x02, 0xDA, 0x00, 0x14,
+	0x00, 0x27, 0x00, 0x19, 0x40, 0x0E, 0x1E, 0x0B, 0x07, 0x72, 0x06, 0x00,
+	0x72, 0x05, 0x0A, 0x72, 0x15, 0x00, 0x0B, 0x72, 0x00, 0x2B, 0x32, 0x2B,
+	0x2B, 0x2B, 0x32, 0x30, 0x31, 0x45, 0x22, 0x26, 0x27, 0x15, 0x23, 0x11,
+	0x33, 0x11, 0x36, 0x36, 0x33, 0x32, 0x1E, 0x02, 0x15, 0x14, 0x0E, 0x02,
+	0x27, 0x32, 0x3E, 0x02, 0x35, 0x34, 0x26, 0x26, 0x23, 0x22, 0x06, 0x06,
+	0x07, 0x15, 0x1E, 0x03, 0x01, 0x53, 0x3D, 0x64, 0x1D, 0x4E, 0x58, 0x21,
+	0x60, 0x40, 0x36, 0x56, 0x3D, 0x21, 0x25, 0x44, 0x59, 0x4B, 0x27, 0x42,
+	0x30, 0x1A, 0x2B, 0x4D, 0x33, 0x25, 0x40, 0x31, 0x10, 0x05, 0x20, 0x2E,
+	0x33, 0x0A, 0x3C, 0x30, 0x62, 0x02, 0xDA, 0xFE, 0xC8, 0x33, 0x3E, 0x2D,
+	0x4D, 0x61, 0x35, 0x37, 0x61, 0x4B, 0x2A, 0x4C, 0x20, 0x36, 0x46, 0x25,
+	0x33, 0x5A, 0x37, 0x22, 0x37, 0x21, 0x97, 0x19, 0x2A, 0x1F, 0x12, 0x00,
+	0x00, 0x01, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x0D, 0x02, 0x13, 0x00, 0x20,
+	0x00, 0x13, 0x40, 0x09, 0x18, 0x00, 0x10, 0x09, 0x07, 0x72, 0x00, 0x0B,
+	0x72, 0x00, 0x2B, 0x2B, 0x32, 0x11, 0x33, 0x30, 0x31, 0x45, 0x22, 0x2E,
+	0x02, 0x35, 0x34, 0x36, 0x36, 0x33, 0x32, 0x16, 0x17, 0x07, 0x26, 0x26,
+	0x23, 0x22, 0x06, 0x06, 0x15, 0x14, 0x16, 0x16, 0x33, 0x32, 0x36, 0x36,
+	0x37, 0x17, 0x0E, 0x02, 0x01, 0x2E, 0x3B, 0x61, 0x47, 0x27, 0x42, 0x78,
+	0x4F, 0x4D, 0x73, 0x1C, 0x56, 0x14, 0x48, 0x2C, 0x30, 0x4F, 0x2E, 0x2F,
+	0x4F, 0x30, 0x1F, 0x39, 0x2B, 0x08, 0x56, 0x10, 0x41, 0x59, 0x0A, 0x2B,
+	0x4C, 0x62, 0x37, 0x4A, 0x7A, 0x49, 0x45, 0x3A, 0x1B, 0x25, 0x29, 0x32,
+	0x57, 0x38, 0x37, 0x59, 0x34, 0x16, 0x25, 0x16, 0x1A, 0x26, 0x3B, 0x22,
+	0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x0D, 0x02, 0xDA, 0x06, 0x26,
+	0x01, 0x01, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD4, 0x00, 0xE1, 0x00, 0x00,
+	0x00, 0x08, 0xB1, 0x21, 0x09, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x24, 0xFF, 0xF6, 0x02, 0x0D, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x01,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xD8, 0x00, 0x81, 0x00, 0x00, 0x00, 0x08,
+	0xB1, 0x26, 0x09, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x24,
+	0xFF, 0x46, 0x02, 0x0D, 0x02, 0x13, 0x06, 0x26, 0x01, 0x01, 0x00, 0x00,
+	0x00, 0x07, 0x03, 0xE5, 0x00, 0x8D, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x24,
+	0xFF, 0x46, 0x02, 0x0D, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x01, 0x00, 0x00,
+	0x00, 0x27, 0x03, 0xE5, 0x00, 0x8D, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD4,
+	0x00, 0xE1, 0x00, 0x00, 0x00, 0x08, 0xB1, 0x35, 0x09, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x0D, 0x02, 0xDA,
+	0x06, 0x26, 0x01, 0x01, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD7, 0x00, 0x81,
+	0x00, 0x00, 0x00, 0x08, 0xB1, 0x27, 0x09, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x0D, 0x02, 0xDA, 0x06, 0x26,
+	0x01, 0x01, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD2, 0x00, 0xD2, 0x00, 0x00,
+	0x00, 0x08, 0xB1, 0x21, 0x09, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0x00, 0x02,
+	0x00, 0x25, 0xFF, 0xF6, 0x02, 0x45, 0x02, 0xDA, 0x00, 0x1B, 0x00, 0x2F,
+	0x00, 0x1F, 0x40, 0x11, 0x10, 0x2B, 0x17, 0x21, 0x04, 0x0E, 0x0A, 0x72,
+	0x04, 0x07, 0x72, 0x08, 0x00, 0x72, 0x17, 0x0B, 0x72, 0x00, 0x2B, 0x2B,
+	0x2B, 0x2B, 0x11, 0x33, 0x11, 0x33, 0x32, 0x30, 0x31, 0x53, 0x34, 0x36,
+	0x36, 0x33, 0x32, 0x16, 0x17, 0x11, 0x33, 0x11, 0x14, 0x16, 0x17, 0x15,
+	0x06, 0x23, 0x22, 0x26, 0x35, 0x35, 0x06, 0x06, 0x23, 0x22, 0x2E, 0x02,
+	0x05, 0x35, 0x2E, 0x02, 0x23, 0x22, 0x0E, 0x02, 0x15, 0x14, 0x1E, 0x02,
+	0x33, 0x32, 0x3E, 0x02, 0x25, 0x3D, 0x6B, 0x45, 0x3F, 0x64, 0x1C, 0x58,
+	0x0D, 0x0F, 0x19, 0x0E, 0x1A, 0x27, 0x1F, 0x68, 0x38, 0x36, 0x5B, 0x43,
+	0x25, 0x01, 0xAC, 0x0C, 0x36, 0x43, 0x21, 0x27, 0x3F, 0x2D, 0x18, 0x1B,
+	0x31, 0x41, 0x26, 0x18, 0x33, 0x2E, 0x20, 0x01, 0x04, 0x4A, 0x7B, 0x4A,
+	0x42, 0x2F, 0x01, 0x38, 0xFD, 0x8A, 0x10, 0x0F, 0x01, 0x44, 0x04, 0x24,
+	0x16, 0x2C, 0x32, 0x3A, 0x2B, 0x4C, 0x61, 0x17, 0x96, 0x22, 0x37, 0x21,
+	0x21, 0x37, 0x46, 0x26, 0x27, 0x46, 0x36, 0x1E, 0x12, 0x20, 0x2B, 0x00,
+	0x00, 0x03, 0x00, 0x27, 0xFF, 0xF6, 0x02, 0x36, 0x02, 0xDA, 0x00, 0x1B,
+	0x00, 0x2B, 0x00, 0x33, 0x00, 0x22, 0x40, 0x13, 0x28, 0x2F, 0x30, 0x2E,
+	0x2D, 0x31, 0x32, 0x2C, 0x33, 0x08, 0x16, 0x0E, 0x0E, 0x05, 0x16, 0x00,
+	0x20, 0x05, 0x0B, 0x00, 0x3F, 0x33, 0x3F, 0x12, 0x39, 0x2F, 0x12, 0x17,
+	0x39, 0x33, 0x30, 0x31, 0x41, 0x14, 0x0E, 0x02, 0x23, 0x22, 0x26, 0x26,
+	0x35, 0x34, 0x3E, 0x02, 0x33, 0x32, 0x16, 0x17, 0x2E, 0x03, 0x27, 0x33,
+	0x1E, 0x03, 0x05, 0x14, 0x16, 0x16, 0x33, 0x32, 0x36, 0x36, 0x35, 0x34,
+	0x26, 0x26, 0x23, 0x22, 0x06, 0x06, 0x01, 0x0F, 0x02, 0x27, 0x3F, 0x02,
+	0x02, 0x36, 0x2B, 0x4B, 0x61, 0x36, 0x46, 0x76, 0x46, 0x26, 0x43, 0x58,
+	0x33, 0x3E, 0x68, 0x1B, 0x08, 0x25, 0x44, 0x6B, 0x4F, 0x7C, 0x4C, 0x66,
+	0x3D, 0x1A, 0xFE, 0x4B, 0x2E, 0x4D, 0x30, 0x32, 0x4F, 0x2F, 0x2E, 0x4E,
+	0x30, 0x31, 0x4F, 0x2F, 0x01, 0x78, 0x69, 0x1C, 0x77, 0x1B, 0x75, 0x1A,
+	0x6D, 0x01, 0x22, 0x46, 0x6F, 0x4E, 0x29, 0x41, 0x6E, 0x44, 0x31, 0x57,
+	0x42, 0x26, 0x3A, 0x2F, 0x30, 0x5C, 0x5A, 0x59, 0x2B, 0x2C, 0x6F, 0x77,
+	0x74, 0x6B, 0x2E, 0x4C, 0x2D, 0x30, 0x4F, 0x2E, 0x2E, 0x49, 0x2B, 0x2D,
+	0x4C, 0x01, 0x8C, 0x3E, 0x0A, 0x48, 0x25, 0x46, 0x08, 0x42, 0xFF, 0xFF,
+	0x00, 0x25, 0xFF, 0xF6, 0x02, 0xDC, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x08,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xD6, 0x02, 0x1A, 0x00, 0x00, 0x00, 0x0B,
+	0xB6, 0x02, 0x32, 0x08, 0x00, 0x00, 0x00, 0x56, 0x00, 0x2B, 0x34, 0x00,
+	0x00, 0x03, 0x00, 0x25, 0xFF, 0xF6, 0x02, 0x6D, 0x02, 0xDA, 0x00, 0x03,
+	0x00, 0x1F, 0x00, 0x33, 0x00, 0x28, 0x40, 0x17, 0x18, 0x20, 0x21, 0x0B,
+	0x04, 0x08, 0x2F, 0x1B, 0x0B, 0x72, 0x11, 0x12, 0x0A, 0x72, 0x0C, 0x00,
+	0x72, 0x02, 0x03, 0x25, 0x08, 0x07, 0x72, 0x00, 0x2B, 0x32, 0xCC, 0x32,
+	0x2B, 0x2B, 0x32, 0x2B, 0x32, 0x11, 0x17, 0x39, 0x30, 0x31, 0x41, 0x35,
+	0x21, 0x15, 0x01, 0x34, 0x36, 0x36, 0x33, 0x32, 0x16, 0x17, 0x11, 0x33,
+	0x11, 0x14, 0x16, 0x17, 0x15, 0x06, 0x23, 0x22, 0x26, 0x35, 0x35, 0x06,
+	0x06, 0x23, 0x22, 0x2E, 0x02, 0x05, 0x35, 0x2E, 0x02, 0x23, 0x22, 0x0E,
+	0x02, 0x15, 0x14, 0x1E, 0x02, 0x33, 0x32, 0x3E, 0x02, 0x01, 0x63, 0x01,
+	0x0A, 0xFD, 0xB8, 0x3D, 0x6B, 0x45, 0x3F, 0x64, 0x1C, 0x58, 0x0D, 0x0F,
+	0x19, 0x0E, 0x1A, 0x27, 0x1F, 0x68, 0x38, 0x36, 0x5B, 0x43, 0x25, 0x01,
+	0xAC, 0x0C, 0x36, 0x43, 0x21, 0x27, 0x3F, 0x2D, 0x18, 0x1B, 0x31, 0x41,
+	0x26, 0x18, 0x33, 0x2E, 0x20, 0x02, 0x63, 0x38, 0x38, 0xFE, 0xA1, 0x4A,
+	0x7B, 0x4A, 0x42, 0x2F, 0x01, 0x38, 0xFD, 0x8A, 0x10, 0x0F, 0x01, 0x44,
+	0x04, 0x24, 0x16, 0x2C, 0x32, 0x3A, 0x2B, 0x4C, 0x61, 0x17, 0x96, 0x22,
+	0x37, 0x21, 0x21, 0x37, 0x46, 0x26, 0x27, 0x46, 0x36, 0x1E, 0x12, 0x20,
+	0x2B, 0x00, 0xFF, 0xFF, 0x00, 0x25, 0xFF, 0x45, 0x02, 0x45, 0x02, 0xDA,
+	0x06, 0x26, 0x01, 0x08, 0x00, 0x00, 0x01, 0x07, 0x03, 0xE2, 0x00, 0xE1,
+	0x00, 0x00, 0x00, 0x0E, 0xB4, 0x02, 0x31, 0x17, 0x01, 0x01, 0xB8, 0xFF,
+	0xD8, 0xB0, 0x56, 0x00, 0x2B, 0x34, 0xFF, 0xFF, 0x00, 0x25, 0xFF, 0x71,
+	0x02, 0x45, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x08, 0x00, 0x00, 0x01, 0x06,
+	0x03, 0xE8, 0x71, 0x00, 0x00, 0x0E, 0xB4, 0x02, 0x31, 0x17, 0x01, 0x01,
+	0xB8, 0xFF, 0xBF, 0xB0, 0x56, 0x00, 0x2B, 0x34, 0x00, 0x02, 0x00, 0x24,
+	0xFF, 0xF6, 0x02, 0x34, 0x02, 0x13, 0x00, 0x1C, 0x00, 0x25, 0x00, 0x21,
+	0x40, 0x11, 0x05, 0x1D, 0x1D, 0x69, 0x11, 0x01, 0x11, 0x11, 0x00, 0x22,
+	0x09, 0x07, 0x72, 0x15, 0x00, 0x0B, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32,
+	0x11, 0x39, 0x2F, 0x5D, 0x33, 0x12, 0x39, 0x30, 0x31, 0x45, 0x22, 0x2E,
+	0x02, 0x35, 0x34, 0x36, 0x36, 0x33, 0x32, 0x16, 0x16, 0x15, 0x14, 0x06,
+	0x07, 0x21, 0x1E, 0x02, 0x33, 0x32, 0x36, 0x37, 0x17, 0x0E, 0x02, 0x03,
+	0x21, 0x2E, 0x02, 0x23, 0x22, 0x06, 0x06, 0x01, 0x2E, 0x3B, 0x61, 0x47,
+	0x27, 0x44, 0x79, 0x4E, 0x4F, 0x75, 0x41, 0x01, 0x01, 0xFE, 0x4F, 0x04,
+	0x31, 0x4E, 0x2D, 0x30, 0x55, 0x10, 0x4C, 0x11, 0x43, 0x5B, 0xE5, 0x01,
+	0x64, 0x04, 0x32, 0x4E, 0x2F, 0x2E, 0x4E, 0x31, 0x0A, 0x2B, 0x4B, 0x62,
+	0x37, 0x4A, 0x7A, 0x4A, 0x4B, 0x79, 0x46, 0x0A, 0x13, 0x05, 0x33, 0x4F,
+	0x2D, 0x30, 0x27, 0x15, 0x26, 0x3C, 0x22, 0x01, 0x2E, 0x33, 0x4E, 0x2C,
+	0x2C, 0x4E, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x34, 0x02, 0xDA,
+	0x06, 0x26, 0x01, 0x0E, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD4, 0x00, 0xE0,
+	0x00, 0x00, 0x00, 0x08, 0xB1, 0x26, 0x09, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x34, 0x02, 0xDA, 0x06, 0x26,
+	0x01, 0x0E, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD9, 0x00, 0x97, 0x00, 0x00,
+	0x00, 0x08, 0xB1, 0x2D, 0x09, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x24, 0xFF, 0xF6, 0x02, 0x34, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x0E,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xD8, 0x00, 0x80, 0x00, 0x00, 0x00, 0x08,
+	0xB1, 0x2B, 0x09, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x24,
+	0xFF, 0x46, 0x02, 0x34, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x0E, 0x00, 0x00,
+	0x00, 0x27, 0x03, 0xE5, 0x00, 0x8C, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD9,
+	0x00, 0x97, 0x00, 0x00, 0x00, 0x08, 0xB1, 0x41, 0x09, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x34, 0x02, 0xDA,
+	0x06, 0x26, 0x01, 0x0E, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD7, 0x00, 0x80,
+	0x00, 0x00, 0x00, 0x08, 0xB1, 0x2C, 0x09, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x34, 0x03, 0x23, 0x06, 0x26,
+	0x01, 0x0E, 0x00, 0x00, 0x01, 0x06, 0x04, 0x0F, 0x42, 0x00, 0x00, 0x0E,
+	0xB4, 0x2D, 0x40, 0x2C, 0x2C, 0x09, 0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0x45, 0x02, 0x34, 0x02, 0xDA,
+	0x06, 0x26, 0x01, 0x0E, 0x00, 0x00, 0x00, 0x27, 0x03, 0xE2, 0x00, 0xD3,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xD7, 0x00, 0x80, 0x00, 0x00, 0x00, 0x15,
+	0xB4, 0x02, 0x27, 0x00, 0x01, 0x01, 0xB8, 0xFF, 0xC4, 0xB2, 0x56, 0x30,
+	0x09, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0x00, 0x2B, 0x34, 0x00, 0xFF, 0xFF,
+	0x00, 0x24, 0xFF, 0xF6, 0x02, 0x34, 0x03, 0x14, 0x06, 0x26, 0x01, 0x0E,
+	0x00, 0x00, 0x01, 0x06, 0x04, 0x10, 0x52, 0x00, 0x00, 0x0E, 0xB4, 0x30,
+	0x40, 0x2C, 0x2C, 0x09, 0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x34, 0x03, 0x27, 0x06, 0x26,
+	0x01, 0x0E, 0x00, 0x00, 0x01, 0x06, 0x04, 0x11, 0x74, 0x00, 0x00, 0x0E,
+	0xB4, 0x37, 0x40, 0x2C, 0x2C, 0x09, 0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x34, 0x03, 0x3A,
+	0x06, 0x26, 0x01, 0x0E, 0x00, 0x00, 0x01, 0x06, 0x04, 0x12, 0x5D, 0x00,
+	0x00, 0x0E, 0xB4, 0x2D, 0x80, 0x2C, 0x2C, 0x09, 0x00, 0x2F, 0xCE, 0x2F,
+	0x1A, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x34,
+	0x02, 0xDB, 0x06, 0x26, 0x01, 0x0E, 0x00, 0x00, 0x01, 0x06, 0x03, 0xDE,
+	0x68, 0x01, 0x00, 0x0A, 0xB2, 0x29, 0x2D, 0x09, 0x00, 0x2F, 0xCE, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x34, 0x02, 0xD7,
+	0x06, 0x26, 0x01, 0x0E, 0x00, 0x00, 0x01, 0x06, 0x03, 0xD1, 0x73, 0x01,
+	0x00, 0x0A, 0xB2, 0x2A, 0x26, 0x09, 0x00, 0x2F, 0xCE, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x34, 0x02, 0xDA, 0x06, 0x26,
+	0x01, 0x0E, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD2, 0x00, 0xD1, 0x00, 0x00,
+	0x00, 0x08, 0xB1, 0x26, 0x09, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x24, 0xFF, 0x45, 0x02, 0x34, 0x02, 0x13, 0x06, 0x26, 0x01, 0x0E,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xE2, 0x00, 0xD3, 0x00, 0x00, 0x00, 0x0E,
+	0xB4, 0x02, 0x27, 0x00, 0x01, 0x01, 0xB8, 0xFF, 0xC9, 0xB0, 0x56, 0x00,
+	0x2B, 0x34, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x34, 0x02, 0xDB,
+	0x06, 0x26, 0x01, 0x0E, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD3, 0x00, 0x93,
+	0x00, 0x01, 0x00, 0x08, 0xB1, 0x29, 0x09, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x34, 0x02, 0xFD, 0x06, 0x26,
+	0x01, 0x0E, 0x00, 0x00, 0x01, 0x06, 0x03, 0xDD, 0xFB, 0x00, 0x00, 0x08,
+	0xB1, 0x30, 0x09, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x24,
+	0xFF, 0xF6, 0x02, 0x34, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x0E, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xDF, 0x00, 0x97, 0x00, 0x00, 0x00, 0x08, 0xB1, 0x2A,
+	0x09, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6,
+	0x02, 0x34, 0x02, 0xC8, 0x06, 0x26, 0x01, 0x0E, 0x00, 0x00, 0x01, 0x06,
+	0x03, 0xDC, 0x62, 0x00, 0x00, 0x08, 0xB1, 0x26, 0x09, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x34, 0x03, 0x98,
+	0x06, 0x26, 0x01, 0x0E, 0x00, 0x00, 0x00, 0x26, 0x03, 0xDC, 0x62, 0x00,
+	0x01, 0x07, 0x03, 0xD4, 0x00, 0xE1, 0x00, 0xBE, 0x00, 0x0E, 0xB4, 0x2A,
+	0x80, 0x26, 0x26, 0x09, 0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x34, 0x03, 0x99, 0x06, 0x26,
+	0x01, 0x0E, 0x00, 0x00, 0x00, 0x26, 0x03, 0xDC, 0x62, 0x00, 0x01, 0x07,
+	0x03, 0xD3, 0x00, 0x94, 0x00, 0xBF, 0x00, 0x0E, 0xB4, 0x2D, 0x80, 0x26,
+	0x26, 0x09, 0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x24, 0xFF, 0x43, 0x02, 0x34, 0x02, 0x13, 0x06, 0x26, 0x01, 0x0E,
+	0x00, 0x00, 0x00, 0x07, 0x03, 0xE6, 0x00, 0xB9, 0x00, 0x00, 0xFF, 0xFF,
+	0x00, 0x24, 0xFF, 0xF6, 0x02, 0x34, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x0E,
+	0x00, 0x00, 0x01, 0x06, 0x03, 0xDB, 0x5B, 0x00, 0x00, 0x08, 0xB1, 0x2F,
+	0x09, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0x00, 0x02, 0x00, 0x1B, 0xFF, 0xF6,
+	0x02, 0x2B, 0x02, 0x13, 0x00, 0x1C, 0x00, 0x25, 0x00, 0x19, 0x40, 0x0C,
+	0x07, 0x22, 0x22, 0x00, 0x0C, 0x14, 0x07, 0x72, 0x1D, 0x00, 0x0B, 0x72,
+	0x00, 0x2B, 0x32, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x30, 0x31, 0x45,
+	0x22, 0x26, 0x26, 0x27, 0x34, 0x36, 0x37, 0x21, 0x2E, 0x02, 0x23, 0x22,
+	0x06, 0x07, 0x27, 0x3E, 0x02, 0x33, 0x32, 0x1E, 0x02, 0x15, 0x14, 0x06,
+	0x06, 0x27, 0x32, 0x36, 0x36, 0x37, 0x21, 0x1E, 0x02, 0x01, 0x24, 0x4E,
+	0x78, 0x42, 0x01, 0x01, 0x01, 0x01, 0xB1, 0x04, 0x31, 0x4D, 0x2E, 0x30,
+	0x54, 0x11, 0x4C, 0x11, 0x44, 0x5B, 0x35, 0x3B, 0x61, 0x46, 0x27, 0x42,
+	0x76, 0x4E, 0x2F, 0x4A, 0x2F, 0x03, 0xFE, 0xA0, 0x04, 0x33, 0x50, 0x0A,
+	0x4A, 0x7B, 0x49, 0x06, 0x13, 0x05, 0x34, 0x4E, 0x2C, 0x30, 0x26, 0x15,
+	0x26, 0x3C, 0x22, 0x2B, 0x4B, 0x63, 0x38, 0x49, 0x7A, 0x49, 0x42, 0x2E,
+	0x4F, 0x33, 0x34, 0x4F, 0x2D, 0x00, 0x00, 0x01, 0x00, 0x1C, 0x00, 0x00,
+	0x01, 0x76, 0x02, 0xE4, 0x00, 0x18, 0x00, 0x1B, 0x40, 0x0D, 0x02, 0x17,
+	0x17, 0x03, 0x14, 0x06, 0x10, 0x09, 0x01, 0x72, 0x00, 0x0A, 0x72, 0x00,
+	0x2B, 0x2B, 0x32, 0x7C, 0x3F, 0x33, 0x33, 0x11, 0x33, 0x30, 0x31, 0x73,
+	0x11, 0x23, 0x35, 0x33, 0x35, 0x34, 0x36, 0x36, 0x33, 0x32, 0x16, 0x17,
+	0x07, 0x26, 0x26, 0x23, 0x22, 0x06, 0x15, 0x15, 0x33, 0x15, 0x23, 0x11,
+	0x63, 0x47, 0x47, 0x27, 0x48, 0x31, 0x1F, 0x3C, 0x18, 0x16, 0x0E, 0x29,
+	0x14, 0x2B, 0x2F, 0x8B, 0x8B, 0x01, 0xC5, 0x45, 0x0B, 0x40, 0x5D, 0x32,
+	0x11, 0x0F, 0x41, 0x0A, 0x0C, 0x43, 0x3E, 0x0E, 0x45, 0xFE, 0x3B, 0x00,
+	0x00, 0x02, 0x00, 0x26, 0xFF, 0x21, 0x02, 0x29, 0x02, 0x13, 0x00, 0x22,
+	0x00, 0x36, 0x00, 0x21, 0x40, 0x12, 0x1B, 0x14, 0x23, 0x00, 0x2D, 0x0A,
+	0x0F, 0x06, 0x72, 0x00, 0x0B, 0x72, 0x0A, 0x07, 0x72, 0x14, 0x0F, 0x72,
+	0x00, 0x2B, 0x2B, 0x2B, 0x2B, 0x11, 0x33, 0x11, 0x33, 0x11, 0x33, 0x30,
+	0x31, 0x45, 0x22, 0x2E, 0x02, 0x35, 0x34, 0x3E, 0x02, 0x33, 0x32, 0x16,
+	0x17, 0x35, 0x33, 0x11, 0x14, 0x06, 0x06, 0x23, 0x22, 0x26, 0x27, 0x37,
+	0x16, 0x16, 0x33, 0x32, 0x36, 0x36, 0x35, 0x35, 0x06, 0x06, 0x27, 0x32,
+	0x3E, 0x02, 0x37, 0x35, 0x2E, 0x02, 0x23, 0x22, 0x0E, 0x02, 0x15, 0x14,
+	0x1E, 0x02, 0x01, 0x17, 0x35, 0x59, 0x40, 0x23, 0x23, 0x41, 0x58, 0x36,
+	0x41, 0x61, 0x21, 0x4E, 0x47, 0x79, 0x4A, 0x58, 0x70, 0x25, 0x33, 0x1F,
+	0x63, 0x38, 0x30, 0x51, 0x31, 0x1D, 0x65, 0x1D, 0x1C, 0x34, 0x2C, 0x1E,
+	0x05, 0x0E, 0x34, 0x42, 0x23, 0x28, 0x3F, 0x2C, 0x18, 0x1C, 0x30, 0x42,
+	0x06, 0x2B, 0x4B, 0x60, 0x34, 0x37, 0x62, 0x4B, 0x2B, 0x40, 0x31, 0x68,
+	0xFD, 0xFC, 0x4A, 0x66, 0x35, 0x3E, 0x35, 0x2D, 0x2E, 0x2E, 0x23, 0x48,
+	0x36, 0x5C, 0x30, 0x38, 0x48, 0x14, 0x21, 0x2A, 0x16, 0x96, 0x24, 0x37,
+	0x1F, 0x22, 0x39, 0x46, 0x24, 0x27, 0x45, 0x36, 0x1E, 0x00, 0xFF, 0xFF,
+	0x00, 0x26, 0xFF, 0x21, 0x02, 0x29, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x27,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xD9, 0x00, 0x99, 0x00, 0x00, 0x00, 0x08,
+	0xB1, 0x3E, 0x0A, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x26,
+	0xFF, 0x21, 0x02, 0x29, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x27, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xD8, 0x00, 0x82, 0x00, 0x00, 0x00, 0x08, 0xB1, 0x3C,
+	0x0A, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x26, 0xFF, 0x21,
+	0x02, 0x29, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x27, 0x00, 0x00, 0x01, 0x07,
+	0x03, 0xD7, 0x00, 0x82, 0x00, 0x00, 0x00, 0x08, 0xB1, 0x3D, 0x0A, 0x00,
+	0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x26, 0xFF, 0x21, 0x02, 0x29,
+	0x02, 0xDA, 0x06, 0x26, 0x01, 0x27, 0x00, 0x00, 0x01, 0x07, 0x03, 0xE0,
+	0x00, 0xE6, 0x00, 0x00, 0x00, 0x08, 0xB1, 0x3B, 0x0A, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x26, 0xFF, 0x21, 0x02, 0x29, 0x02, 0xDA,
+	0x06, 0x26, 0x01, 0x27, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD2, 0x00, 0xD3,
+	0x00, 0x00, 0x00, 0x08, 0xB1, 0x37, 0x0A, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x26, 0xFF, 0x21, 0x02, 0x29, 0x02, 0xC8, 0x06, 0x26,
+	0x01, 0x27, 0x00, 0x00, 0x01, 0x06, 0x03, 0xDC, 0x64, 0x00, 0x00, 0x08,
+	0xB1, 0x37, 0x0A, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0x00, 0x01, 0x00, 0x47,
+	0x00, 0x00, 0x02, 0x0C, 0x02, 0xDA, 0x00, 0x16, 0x00, 0x1B, 0x40, 0x0E,
+	0x0E, 0x09, 0x0B, 0x05, 0x11, 0x07, 0x72, 0x0C, 0x00, 0x72, 0x01, 0x0B,
+	0x0A, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x2B, 0x32, 0x12, 0x39, 0x39, 0x30,
+	0x31, 0x61, 0x23, 0x11, 0x34, 0x26, 0x23, 0x22, 0x06, 0x06, 0x07, 0x11,
+	0x23, 0x11, 0x33, 0x11, 0x36, 0x36, 0x33, 0x32, 0x1E, 0x02, 0x15, 0x02,
+	0x0C, 0x58, 0x39, 0x35, 0x22, 0x45, 0x34, 0x0C, 0x58, 0x58, 0x1F, 0x6B,
+	0x3E, 0x2F, 0x3F, 0x26, 0x11, 0x01, 0x24, 0x50, 0x50, 0x24, 0x3D, 0x28,
+	0xFE, 0xC5, 0x02, 0xDA, 0xFE, 0xC0, 0x38, 0x41, 0x21, 0x3C, 0x4F, 0x2F,
+	0x00, 0x02, 0x00, 0x0F, 0x00, 0x00, 0x02, 0x0C, 0x02, 0xDA, 0x00, 0x03,
+	0x00, 0x1A, 0x00, 0x1F, 0x40, 0x10, 0x12, 0x0D, 0x05, 0x01, 0x00, 0x09,
+	0x15, 0x07, 0x72, 0x10, 0x00, 0x72, 0x05, 0x0F, 0x0A, 0x72, 0x00, 0x2B,
+	0x32, 0x2B, 0x2B, 0x32, 0xCC, 0x32, 0x12, 0x39, 0x39, 0x30, 0x31, 0x53,
+	0x35, 0x21, 0x15, 0x13, 0x23, 0x11, 0x34, 0x26, 0x23, 0x22, 0x06, 0x06,
+	0x07, 0x11, 0x23, 0x11, 0x33, 0x11, 0x36, 0x36, 0x33, 0x32, 0x1E, 0x02,
+	0x15, 0x0F, 0x01, 0x0A, 0xF3, 0x58, 0x39, 0x35, 0x22, 0x45, 0x34, 0x0C,
+	0x58, 0x58, 0x1F, 0x6B, 0x3E, 0x2F, 0x3F, 0x26, 0x11, 0x02, 0x63, 0x38,
+	0x38, 0xFD, 0x9D, 0x01, 0x24, 0x50, 0x50, 0x24, 0x3D, 0x28, 0xFE, 0xC5,
+	0x02, 0xDA, 0xFE, 0xC0, 0x38, 0x41, 0x21, 0x3C, 0x4F, 0x2F, 0xFF, 0xFF,
+	0x00, 0x47, 0xFF, 0x5A, 0x02, 0x0C, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x2E,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xE7, 0x00, 0x93, 0x00, 0x00, 0x00, 0x0E,
+	0xB4, 0x01, 0x21, 0x0A, 0x01, 0x01, 0xB8, 0xFF, 0xD8, 0xB0, 0x56, 0x00,
+	0x2B, 0x34, 0xFF, 0xFF, 0x00, 0x47, 0x00, 0x00, 0x02, 0x0C, 0x03, 0x96,
+	0x06, 0x26, 0x01, 0x2E, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD7, 0x00, 0x90,
+	0x00, 0xBC, 0x00, 0x08, 0xB1, 0x1D, 0x0C, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x47, 0xFF, 0x45, 0x02, 0x0C, 0x02, 0xDA, 0x06, 0x26,
+	0x01, 0x2E, 0x00, 0x00, 0x01, 0x07, 0x03, 0xE2, 0x00, 0xCD, 0x00, 0x00,
+	0x00, 0x0E, 0xB4, 0x01, 0x18, 0x0B, 0x01, 0x01, 0xB8, 0xFF, 0xCE, 0xB0,
+	0x56, 0x00, 0x2B, 0x34, 0x00, 0x02, 0x00, 0x47, 0x00, 0x00, 0x00, 0x9F,
+	0x02, 0xDA, 0x00, 0x03, 0x00, 0x07, 0x00, 0x0E, 0xB5, 0x05, 0x04, 0x01,
+	0x06, 0x00, 0x0A, 0x00, 0x3F, 0x3F, 0xCE, 0x32, 0x30, 0x31, 0x73, 0x11,
+	0x33, 0x11, 0x03, 0x35, 0x33, 0x15, 0x47, 0x58, 0x58, 0x58, 0x02, 0x0A,
+	0xFD, 0xF6, 0x02, 0x6C, 0x6E, 0x6E, 0x00, 0x01, 0x00, 0x47, 0x00, 0x00,
+	0x00, 0x9F, 0x02, 0x0A, 0x00, 0x03, 0x00, 0x0C, 0xB5, 0x01, 0x06, 0x72,
+	0x00, 0x0A, 0x72, 0x00, 0x2B, 0x2B, 0x30, 0x31, 0x73, 0x11, 0x33, 0x11,
+	0x47, 0x58, 0x02, 0x0A, 0xFD, 0xF6, 0xFF, 0xFF, 0x00, 0x47, 0x00, 0x00,
+	0x00, 0xEA, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x34, 0x00, 0x00, 0x01, 0x06,
+	0x03, 0xD4, 0x28, 0x00, 0x00, 0x08, 0xB1, 0x04, 0x01, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x07, 0x00, 0x00, 0x00, 0xDF, 0x02, 0xDA,
+	0x06, 0x26, 0x01, 0x34, 0x00, 0x00, 0x01, 0x06, 0x03, 0xD9, 0xDF, 0x00,
+	0x00, 0x08, 0xB1, 0x0B, 0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0xFF, 0xEE, 0x00, 0x00, 0x00, 0xF8, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x34,
+	0x00, 0x00, 0x01, 0x06, 0x03, 0xD7, 0xC8, 0x00, 0x00, 0x08, 0xB1, 0x0A,
+	0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0xFF, 0xD0, 0x00, 0x00,
+	0x00, 0xDA, 0x02, 0xDB, 0x06, 0x26, 0x01, 0x34, 0x00, 0x00, 0x01, 0x06,
+	0x03, 0xDE, 0xB0, 0x01, 0x00, 0x0A, 0xB2, 0x07, 0x0B, 0x01, 0x00, 0x2F,
+	0xCE, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0xFF, 0xFD, 0x00, 0x00, 0x00, 0xE9,
+	0x02, 0xD7, 0x06, 0x26, 0x01, 0x34, 0x00, 0x00, 0x01, 0x06, 0x03, 0xD1,
+	0xBB, 0x01, 0x00, 0x0A, 0xB2, 0x08, 0x04, 0x01, 0x00, 0x2F, 0xCE, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0xFF, 0xFD, 0x00, 0x00, 0x00, 0xEA, 0x03, 0xA1,
+	0x06, 0x26, 0x01, 0x34, 0x00, 0x00, 0x00, 0x26, 0x03, 0xD1, 0xBB, 0x01,
+	0x01, 0x07, 0x03, 0xD4, 0x00, 0x28, 0x00, 0xC7, 0x00, 0x10, 0xB5, 0x0C,
+	0x80, 0x08, 0x08, 0x04, 0x01, 0x00, 0x2F, 0xCE, 0xCE, 0x2F, 0x1A, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x47, 0x00, 0x00, 0x00, 0x9F, 0x02, 0xDA,
+	0x06, 0x26, 0x01, 0x34, 0x00, 0x00, 0x01, 0x06, 0x03, 0xD2, 0x19, 0x00,
+	0x00, 0x08, 0xB1, 0x04, 0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x47, 0xFF, 0x45, 0x00, 0x9F, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x33,
+	0x00, 0x00, 0x01, 0x06, 0x03, 0xE2, 0x19, 0x00, 0x00, 0x0E, 0xB4, 0x02,
+	0x09, 0x00, 0x01, 0x01, 0xB8, 0xFF, 0xCE, 0xB0, 0x56, 0x00, 0x2B, 0x34,
+	0xFF, 0xFF, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x9F, 0x02, 0xDB, 0x06, 0x26,
+	0x01, 0x34, 0x00, 0x00, 0x01, 0x06, 0x03, 0xD3, 0xDB, 0x01, 0x00, 0x08,
+	0xB1, 0x07, 0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x0B,
+	0x00, 0x00, 0x00, 0xA9, 0x02, 0xDE, 0x06, 0x26, 0x01, 0x34, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xDD, 0xFF, 0x2A, 0xFF, 0xE1, 0x00, 0x08, 0xB1, 0x0E,
+	0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x07, 0x00, 0x00,
+	0x00, 0xDF, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x34, 0x00, 0x00, 0x01, 0x06,
+	0x03, 0xDF, 0xDF, 0x00, 0x00, 0x08, 0xB1, 0x08, 0x01, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0xFF, 0xE2, 0x00, 0x00, 0x01, 0x06, 0x02, 0xC8,
+	0x06, 0x26, 0x01, 0x34, 0x00, 0x00, 0x01, 0x06, 0x03, 0xDC, 0xAA, 0x00,
+	0x00, 0x08, 0xB1, 0x04, 0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x16, 0xFF, 0x43, 0x00, 0x9F, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x33,
+	0x00, 0x00, 0x01, 0x06, 0x03, 0xE6, 0xE0, 0x00, 0x00, 0x0B, 0xB6, 0x02,
+	0x0B, 0x00, 0x00, 0x00, 0x0C, 0x56, 0x00, 0x2B, 0x34, 0x00, 0xFF, 0xFF,
+	0xFF, 0xCB, 0x00, 0x00, 0x01, 0x1B, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x34,
+	0x00, 0x00, 0x01, 0x06, 0x03, 0xDB, 0xA3, 0x00, 0x00, 0x08, 0xB1, 0x0D,
+	0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0x00, 0x02, 0xFF, 0x8C, 0xFF, 0x46,
+	0x00, 0xA6, 0x02, 0xDA, 0x00, 0x11, 0x00, 0x15, 0x00, 0x10, 0xB6, 0x14,
+	0x12, 0x0D, 0x06, 0x72, 0x07, 0x00, 0x00, 0x2F, 0x32, 0x2B, 0xCE, 0x32,
+	0x30, 0x31, 0x57, 0x22, 0x26, 0x27, 0x37, 0x16, 0x16, 0x33, 0x32, 0x36,
+	0x36, 0x35, 0x11, 0x33, 0x11, 0x14, 0x06, 0x06, 0x13, 0x35, 0x33, 0x15,
+	0x04, 0x22, 0x3E, 0x18, 0x29, 0x0E, 0x25, 0x12, 0x16, 0x26, 0x18, 0x58,
+	0x2E, 0x49, 0x1F, 0x58, 0xBA, 0x14, 0x16, 0x3B, 0x0D, 0x0A, 0x16, 0x27,
+	0x18, 0x02, 0x21, 0xFD, 0xE5, 0x31, 0x4D, 0x2B, 0x03, 0x26, 0x6E, 0x6E,
+	0x00, 0x01, 0xFF, 0x85, 0xFF, 0x46, 0x00, 0x9F, 0x02, 0x0A, 0x00, 0x11,
+	0x00, 0x0E, 0xB5, 0x07, 0x00, 0x0D, 0x06, 0x72, 0x00, 0x00, 0x2F, 0x2B,
+	0x11, 0x33, 0x30, 0x31, 0x47, 0x22, 0x26, 0x27, 0x37, 0x16, 0x16, 0x33,
+	0x32, 0x36, 0x36, 0x35, 0x11, 0x33, 0x11, 0x14, 0x06, 0x06, 0x03, 0x22,
+	0x3E, 0x18, 0x29, 0x0E, 0x25, 0x12, 0x16, 0x26, 0x18, 0x58, 0x2E, 0x49,
+	0xBA, 0x14, 0x16, 0x3B, 0x0D, 0x0A, 0x16, 0x27, 0x18, 0x02, 0x21, 0xFD,
+	0xE5, 0x31, 0x4D, 0x2B, 0xFF, 0xFF, 0xFF, 0x85, 0xFF, 0x46, 0x00, 0xF8,
+	0x02, 0xDA, 0x06, 0x26, 0x01, 0x44, 0x00, 0x00, 0x01, 0x06, 0x03, 0xD7,
+	0xC8, 0x00, 0x00, 0x08, 0xB1, 0x18, 0x0C, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0x00, 0x01, 0x00, 0x47, 0x00, 0x00, 0x02, 0x16, 0x02, 0xDA, 0x00, 0x0B,
+	0x00, 0x1C, 0x40, 0x10, 0x02, 0x07, 0x01, 0x0A, 0x04, 0x04, 0x09, 0x06,
+	0x72, 0x05, 0x00, 0x72, 0x0B, 0x04, 0x0A, 0x72, 0x00, 0x2B, 0x32, 0x2B,
+	0x2B, 0x12, 0x17, 0x39, 0x30, 0x31, 0x61, 0x27, 0x07, 0x15, 0x23, 0x11,
+	0x33, 0x11, 0x01, 0x33, 0x07, 0x13, 0x01, 0xB7, 0xB5, 0x63, 0x58, 0x58,
+	0x01, 0x0E, 0x5F, 0xD0, 0xDA, 0xFE, 0x5D, 0xA1, 0x02, 0xDA, 0xFE, 0x23,
+	0x01, 0x0C, 0xD8, 0xFE, 0xCF, 0x00, 0xFF, 0xFF, 0x00, 0x47, 0xFF, 0x2B,
+	0x02, 0x16, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x46, 0x00, 0x00, 0x01, 0x07,
+	0x03, 0xE4, 0x00, 0xB4, 0x00, 0x00, 0x00, 0x0E, 0xB4, 0x01, 0x0F, 0x04,
+	0x01, 0x01, 0xB8, 0xFF, 0xCE, 0xB0, 0x56, 0x00, 0x2B, 0x34, 0x00, 0x01,
+	0x00, 0x47, 0x00, 0x00, 0x02, 0x16, 0x02, 0x0A, 0x00, 0x0B, 0x00, 0x1A,
+	0x40, 0x0E, 0x02, 0x07, 0x01, 0x0A, 0x04, 0x04, 0x09, 0x05, 0x06, 0x72,
+	0x0B, 0x04, 0x0A, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x12, 0x17, 0x39,
+	0x30, 0x31, 0x61, 0x27, 0x07, 0x15, 0x23, 0x11, 0x33, 0x11, 0x01, 0x33,
+	0x07, 0x13, 0x01, 0xB7, 0xB4, 0x64, 0x58, 0x58, 0x01, 0x0C, 0x61, 0xD0,
+	0xDA, 0xFF, 0x5E, 0xA1, 0x02, 0x0A, 0xFE, 0xF0, 0x01, 0x0F, 0xD8, 0xFE,
+	0xCF, 0x00, 0x00, 0x01, 0x00, 0x49, 0xFF, 0xF9, 0x01, 0x20, 0x02, 0xDA,
+	0x00, 0x0F, 0x00, 0x0E, 0xB6, 0x05, 0x0C, 0x0B, 0x72, 0x00, 0x00, 0x72,
+	0x00, 0x2B, 0x2B, 0x32, 0x30, 0x31, 0x53, 0x33, 0x11, 0x14, 0x16, 0x33,
+	0x32, 0x36, 0x37, 0x17, 0x06, 0x06, 0x23, 0x22, 0x26, 0x35, 0x49, 0x58,
+	0x18, 0x11, 0x15, 0x26, 0x0D, 0x0E, 0x16, 0x3C, 0x17, 0x33, 0x3B, 0x02,
+	0xDA, 0xFD, 0xAD, 0x2B, 0x14, 0x09, 0x05, 0x48, 0x09, 0x0C, 0x3A, 0x34,
+	0xFF, 0xFF, 0x00, 0x49, 0xFF, 0xF9, 0x01, 0x20, 0x03, 0x96, 0x06, 0x26,
+	0x01, 0x49, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD4, 0x00, 0x2A, 0x00, 0xBC,
+	0x00, 0x08, 0xB1, 0x10, 0x00, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x49, 0xFF, 0xF9, 0x01, 0x5E, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x49,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xD6, 0x00, 0x9C, 0x00, 0x00, 0x00, 0x0B,
+	0xB6, 0x01, 0x12, 0x00, 0x00, 0x00, 0x00, 0x56, 0x00, 0x2B, 0x34, 0x00,
+	0xFF, 0xFF, 0x00, 0x49, 0xFF, 0x2B, 0x01, 0x20, 0x02, 0xDA, 0x06, 0x26,
+	0x01, 0x49, 0x00, 0x00, 0x01, 0x06, 0x03, 0xE4, 0x4F, 0x00, 0x00, 0x0E,
+	0xB4, 0x01, 0x13, 0x0C, 0x01, 0x01, 0xB8, 0xFF, 0xD3, 0xB0, 0x56, 0x00,
+	0x2B, 0x34, 0xFF, 0xFF, 0x00, 0x49, 0xFF, 0xF9, 0x01, 0x43, 0x02, 0xDA,
+	0x04, 0x26, 0x01, 0x49, 0x00, 0x00, 0x01, 0x07, 0x03, 0x57, 0x00, 0xB9,
+	0x00, 0x00, 0x00, 0x0B, 0xB6, 0x01, 0x10, 0x0C, 0x02, 0x00, 0xFF, 0x56,
+	0x00, 0x2B, 0x34, 0x00, 0xFF, 0xFF, 0x00, 0x49, 0xFF, 0x45, 0x01, 0x20,
+	0x02, 0xDA, 0x06, 0x26, 0x01, 0x49, 0x00, 0x00, 0x01, 0x06, 0x03, 0xE2,
+	0x59, 0x00, 0x00, 0x0E, 0xB4, 0x01, 0x11, 0x0C, 0x01, 0x01, 0xB8, 0xFF,
+	0xD3, 0xB0, 0x56, 0x00, 0x2B, 0x34, 0xFF, 0xFF, 0x00, 0x21, 0xFF, 0x71,
+	0x01, 0x45, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x49, 0x00, 0x00, 0x01, 0x06,
+	0x03, 0xE8, 0xE9, 0x00, 0x00, 0x0E, 0xB4, 0x01, 0x11, 0x0C, 0x01, 0x01,
+	0xB8, 0xFF, 0xBA, 0xB0, 0x56, 0x00, 0x2B, 0x34, 0x00, 0x02, 0x00, 0x08,
+	0xFF, 0xF9, 0x01, 0x35, 0x02, 0xDA, 0x00, 0x03, 0x00, 0x13, 0x00, 0x1B,
+	0x40, 0x0D, 0x01, 0x00, 0x00, 0x09, 0x10, 0x0B, 0x72, 0x03, 0x02, 0x02,
+	0x04, 0x00, 0x72, 0x00, 0x2B, 0x32, 0x11, 0x33, 0x2B, 0x32, 0x32, 0x11,
+	0x33, 0x30, 0x31, 0x53, 0x27, 0x25, 0x17, 0x03, 0x33, 0x11, 0x14, 0x16,
+	0x33, 0x32, 0x36, 0x37, 0x17, 0x06, 0x06, 0x23, 0x22, 0x26, 0x35, 0x22,
+	0x1A, 0x01, 0x06, 0x1B, 0xCB, 0x58, 0x18, 0x11, 0x15, 0x26, 0x0D, 0x0E,
+	0x16, 0x3C, 0x17, 0x33, 0x3B, 0x01, 0x1B, 0x31, 0xBE, 0x31, 0x01, 0x01,
+	0xFD, 0xAD, 0x2B, 0x14, 0x09, 0x05, 0x48, 0x09, 0x0C, 0x3A, 0x34, 0x00,
+	0x00, 0x01, 0x00, 0x47, 0x00, 0x00, 0x03, 0x5A, 0x02, 0x13, 0x00, 0x24,
+	0x00, 0x25, 0x40, 0x14, 0x05, 0x1F, 0x1F, 0x11, 0x1C, 0x16, 0x03, 0x13,
+	0x0E, 0x19, 0x07, 0x72, 0x14, 0x06, 0x72, 0x0A, 0x01, 0x13, 0x0A, 0x72,
+	0x00, 0x2B, 0x32, 0x32, 0x2B, 0x2B, 0x32, 0x12, 0x17, 0x39, 0x33, 0x11,
+	0x33, 0x30, 0x31, 0x61, 0x23, 0x11, 0x34, 0x26, 0x23, 0x22, 0x06, 0x07,
+	0x11, 0x23, 0x11, 0x34, 0x26, 0x23, 0x22, 0x06, 0x07, 0x11, 0x23, 0x11,
+	0x33, 0x15, 0x36, 0x36, 0x33, 0x32, 0x16, 0x17, 0x36, 0x36, 0x33, 0x32,
+	0x1E, 0x02, 0x15, 0x03, 0x5A, 0x58, 0x35, 0x34, 0x35, 0x56, 0x12, 0x58,
+	0x34, 0x34, 0x34, 0x57, 0x12, 0x58, 0x50, 0x20, 0x66, 0x40, 0x41, 0x4E,
+	0x09, 0x23, 0x64, 0x40, 0x2D, 0x3D, 0x24, 0x10, 0x01, 0x24, 0x52, 0x4E,
+	0x4D, 0x3D, 0xFE, 0xC6, 0x01, 0x24, 0x53, 0x4D, 0x4B, 0x3E, 0xFE, 0xC5,
+	0x02, 0x0A, 0x70, 0x3A, 0x3F, 0x47, 0x38, 0x3E, 0x41, 0x21, 0x3B, 0x50,
+	0x2F, 0x00, 0xFF, 0xFF, 0x00, 0x47, 0xFF, 0x45, 0x03, 0x5A, 0x02, 0x13,
+	0x06, 0x26, 0x01, 0x51, 0x00, 0x00, 0x01, 0x07, 0x03, 0xE2, 0x01, 0x74,
+	0x00, 0x00, 0x00, 0x0E, 0xB4, 0x01, 0x26, 0x0A, 0x01, 0x01, 0xB8, 0xFF,
+	0xCE, 0xB0, 0x56, 0x00, 0x2B, 0x34, 0x00, 0x01, 0x00, 0x47, 0x00, 0x00,
+	0x02, 0x0C, 0x02, 0x13, 0x00, 0x17, 0x00, 0x1B, 0x40, 0x0E, 0x0E, 0x09,
+	0x0B, 0x05, 0x12, 0x07, 0x72, 0x0C, 0x06, 0x72, 0x01, 0x0B, 0x0A, 0x72,
+	0x00, 0x2B, 0x32, 0x2B, 0x2B, 0x32, 0x12, 0x39, 0x39, 0x30, 0x31, 0x61,
+	0x23, 0x11, 0x34, 0x26, 0x23, 0x22, 0x06, 0x06, 0x07, 0x11, 0x23, 0x11,
+	0x33, 0x15, 0x3E, 0x02, 0x33, 0x32, 0x1E, 0x02, 0x15, 0x02, 0x0C, 0x58,
+	0x33, 0x34, 0x24, 0x47, 0x37, 0x0C, 0x58, 0x50, 0x15, 0x42, 0x54, 0x2E,
+	0x2D, 0x3D, 0x23, 0x0F, 0x01, 0x24, 0x53, 0x4D, 0x24, 0x3D, 0x28, 0xFE,
+	0xC5, 0x02, 0x0A, 0x70, 0x25, 0x36, 0x1E, 0x21, 0x3B, 0x50, 0x2F, 0x00,
+	0xFF, 0xFF, 0x00, 0x47, 0x00, 0x00, 0x02, 0x0C, 0x02, 0xDA, 0x06, 0x26,
+	0x01, 0x53, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD4, 0x00, 0xE4, 0x00, 0x00,
+	0x00, 0x08, 0xB1, 0x18, 0x12, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x47, 0x00, 0x00, 0x02, 0x0C, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x53,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xD8, 0x00, 0x84, 0x00, 0x00, 0x00, 0x08,
+	0xB1, 0x1D, 0x12, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x47,
+	0xFF, 0x2B, 0x02, 0x0C, 0x02, 0x13, 0x06, 0x26, 0x01, 0x53, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xE4, 0x00, 0xC2, 0x00, 0x00, 0x00, 0x0E, 0xB4, 0x01,
+	0x1B, 0x0B, 0x01, 0x01, 0xB8, 0xFF, 0xCE, 0xB0, 0x56, 0x00, 0x2B, 0x34,
+	0xFF, 0xFF, 0x00, 0x47, 0x00, 0x00, 0x02, 0x0C, 0x02, 0xDA, 0x06, 0x26,
+	0x01, 0x53, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD2, 0x00, 0xD5, 0x00, 0x00,
+	0x00, 0x08, 0xB1, 0x18, 0x12, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x47, 0xFF, 0x45, 0x02, 0x0C, 0x02, 0x13, 0x06, 0x26, 0x01, 0x53,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xE2, 0x00, 0xCC, 0x00, 0x00, 0x00, 0x0E,
+	0xB4, 0x01, 0x19, 0x0B, 0x01, 0x01, 0xB8, 0xFF, 0xCE, 0xB0, 0x56, 0x00,
+	0x2B, 0x34, 0x00, 0x01, 0x00, 0x47, 0xFF, 0x46, 0x02, 0x0C, 0x02, 0x13,
+	0x00, 0x25, 0x00, 0x1D, 0x40, 0x0F, 0x18, 0x13, 0x00, 0x0F, 0x1C, 0x07,
+	0x72, 0x16, 0x06, 0x72, 0x15, 0x0A, 0x72, 0x07, 0x00, 0x00, 0x2F, 0x32,
+	0x2B, 0x2B, 0x2B, 0x32, 0x12, 0x39, 0x39, 0x30, 0x31, 0x45, 0x22, 0x26,
+	0x27, 0x37, 0x16, 0x16, 0x33, 0x32, 0x36, 0x36, 0x35, 0x11, 0x34, 0x26,
+	0x23, 0x22, 0x06, 0x06, 0x07, 0x11, 0x23, 0x11, 0x33, 0x15, 0x3E, 0x02,
+	0x33, 0x32, 0x1E, 0x02, 0x15, 0x11, 0x14, 0x06, 0x06, 0x01, 0x6A, 0x22,
+	0x3E, 0x18, 0x29, 0x0E, 0x25, 0x12, 0x16, 0x26, 0x18, 0x33, 0x34, 0x24,
+	0x47, 0x37, 0x0C, 0x58, 0x50, 0x15, 0x42, 0x54, 0x2E, 0x2D, 0x3D, 0x23,
+	0x0F, 0x2E, 0x49, 0xBA, 0x14, 0x16, 0x3B, 0x0D, 0x0A, 0x16, 0x27, 0x18,
+	0x01, 0x3B, 0x53, 0x4D, 0x24, 0x3D, 0x28, 0xFE, 0xC5, 0x02, 0x0A, 0x70,
+	0x25, 0x36, 0x1E, 0x21, 0x3B, 0x50, 0x2F, 0xFE, 0xB7, 0x31, 0x4D, 0x2B,
+	0xFF, 0xFF, 0x00, 0x47, 0xFF, 0x71, 0x02, 0x0C, 0x02, 0x13, 0x06, 0x26,
+	0x01, 0x53, 0x00, 0x00, 0x01, 0x06, 0x03, 0xE8, 0x5C, 0x00, 0x00, 0x0E,
+	0xB4, 0x01, 0x19, 0x0B, 0x01, 0x01, 0xB8, 0xFF, 0xB5, 0xB0, 0x56, 0x00,
+	0x2B, 0x34, 0xFF, 0xFF, 0x00, 0x47, 0x00, 0x00, 0x02, 0x0C, 0x02, 0xDA,
+	0x06, 0x26, 0x01, 0x53, 0x00, 0x00, 0x01, 0x06, 0x03, 0xDB, 0x5F, 0x00,
+	0x00, 0x08, 0xB1, 0x18, 0x12, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0x00, 0x02,
+	0x00, 0x24, 0xFF, 0xF6, 0x02, 0x33, 0x02, 0x13, 0x00, 0x13, 0x00, 0x23,
+	0x00, 0x13, 0x40, 0x09, 0x18, 0x00, 0x20, 0x0A, 0x07, 0x72, 0x00, 0x0B,
+	0x72, 0x00, 0x2B, 0x2B, 0x32, 0x11, 0x33, 0x30, 0x31, 0x45, 0x22, 0x2E,
+	0x02, 0x35, 0x34, 0x3E, 0x02, 0x33, 0x32, 0x1E, 0x02, 0x15, 0x14, 0x0E,
+	0x02, 0x03, 0x14, 0x16, 0x16, 0x33, 0x32, 0x36, 0x36, 0x35, 0x34, 0x26,
+	0x26, 0x23, 0x22, 0x06, 0x06, 0x01, 0x2B, 0x3B, 0x60, 0x46, 0x26, 0x26,
+	0x46, 0x61, 0x3B, 0x3A, 0x60, 0x47, 0x26, 0x26, 0x46, 0x61, 0xE8, 0x2F,
+	0x4E, 0x30, 0x30, 0x4F, 0x2F, 0x2F, 0x4F, 0x30, 0x30, 0x4E, 0x2F, 0x0A,
+	0x2B, 0x4B, 0x62, 0x36, 0x37, 0x62, 0x4B, 0x2B, 0x2B, 0x4B, 0x62, 0x37,
+	0x36, 0x62, 0x4B, 0x2B, 0x01, 0x0D, 0x36, 0x58, 0x33, 0x34, 0x59, 0x36,
+	0x36, 0x58, 0x34, 0x35, 0x58, 0x00, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6,
+	0x02, 0x33, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x5C, 0x00, 0x00, 0x01, 0x07,
+	0x03, 0xD4, 0x00, 0xE0, 0x00, 0x00, 0x00, 0x08, 0xB1, 0x24, 0x0A, 0x00,
+	0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x33,
+	0x02, 0xDA, 0x06, 0x26, 0x01, 0x5C, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD9,
+	0x00, 0x97, 0x00, 0x00, 0x00, 0x08, 0xB1, 0x2B, 0x0A, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x33, 0x02, 0xDA,
+	0x06, 0x26, 0x01, 0x5C, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD7, 0x00, 0x80,
+	0x00, 0x00, 0x00, 0x08, 0xB1, 0x2A, 0x0A, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x33, 0x03, 0x23, 0x06, 0x26,
+	0x01, 0x5C, 0x00, 0x00, 0x01, 0x06, 0x04, 0x0F, 0x42, 0x00, 0x00, 0x0E,
+	0xB4, 0x2B, 0x40, 0x2A, 0x2A, 0x0A, 0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0x45, 0x02, 0x33, 0x02, 0xDA,
+	0x06, 0x26, 0x01, 0x5C, 0x00, 0x00, 0x00, 0x27, 0x03, 0xE2, 0x00, 0xD1,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xD7, 0x00, 0x80, 0x00, 0x00, 0x00, 0x15,
+	0xB4, 0x02, 0x25, 0x00, 0x01, 0x01, 0xB8, 0xFF, 0xC4, 0xB2, 0x56, 0x2E,
+	0x0A, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0x00, 0x2B, 0x34, 0x00, 0xFF, 0xFF,
+	0x00, 0x24, 0xFF, 0xF6, 0x02, 0x33, 0x03, 0x14, 0x06, 0x26, 0x01, 0x5C,
+	0x00, 0x00, 0x01, 0x06, 0x04, 0x10, 0x52, 0x00, 0x00, 0x0E, 0xB4, 0x2E,
+	0x40, 0x2A, 0x2A, 0x0A, 0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x33, 0x03, 0x27, 0x06, 0x26,
+	0x01, 0x5C, 0x00, 0x00, 0x01, 0x06, 0x04, 0x11, 0x74, 0x00, 0x00, 0x0E,
+	0xB4, 0x35, 0x40, 0x2A, 0x2A, 0x0A, 0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x33, 0x03, 0x3A,
+	0x06, 0x26, 0x01, 0x5C, 0x00, 0x00, 0x01, 0x06, 0x04, 0x12, 0x5D, 0x00,
+	0x00, 0x0E, 0xB4, 0x2B, 0x80, 0x2A, 0x2A, 0x0A, 0x00, 0x2F, 0xCE, 0x2F,
+	0x1A, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x33,
+	0x02, 0xDB, 0x06, 0x26, 0x01, 0x5C, 0x00, 0x00, 0x01, 0x06, 0x03, 0xDE,
+	0x68, 0x01, 0x00, 0x0A, 0xB2, 0x27, 0x2B, 0x0A, 0x00, 0x2F, 0xCE, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x33, 0x02, 0xD7,
+	0x06, 0x26, 0x01, 0x5C, 0x00, 0x00, 0x01, 0x06, 0x03, 0xD1, 0x73, 0x01,
+	0x00, 0x0A, 0xB2, 0x28, 0x24, 0x0A, 0x00, 0x2F, 0xCE, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x33, 0x03, 0x8F, 0x06, 0x26,
+	0x01, 0x5C, 0x00, 0x00, 0x00, 0x26, 0x03, 0xD1, 0x73, 0x01, 0x01, 0x07,
+	0x03, 0xDC, 0x00, 0x62, 0x00, 0xC7, 0x00, 0x10, 0xB5, 0x2C, 0x80, 0x28,
+	0x28, 0x24, 0x0A, 0x00, 0x2F, 0xCE, 0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x33, 0x03, 0x98, 0x06, 0x26,
+	0x01, 0x5C, 0x00, 0x00, 0x00, 0x27, 0x03, 0xD2, 0x00, 0xD1, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xDC, 0x00, 0x62, 0x00, 0xD0, 0x00, 0x0E, 0xB4, 0x28,
+	0x80, 0x24, 0x24, 0x0A, 0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x24, 0xFF, 0x45, 0x02, 0x33, 0x02, 0x13, 0x06, 0x26,
+	0x01, 0x5C, 0x00, 0x00, 0x01, 0x07, 0x03, 0xE2, 0x00, 0xD1, 0x00, 0x00,
+	0x00, 0x0E, 0xB4, 0x02, 0x25, 0x00, 0x01, 0x01, 0xB8, 0xFF, 0xD8, 0xB0,
+	0x56, 0x00, 0x2B, 0x34, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x33,
+	0x02, 0xDB, 0x06, 0x26, 0x01, 0x5C, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD3,
+	0x00, 0x93, 0x00, 0x01, 0x00, 0x08, 0xB1, 0x27, 0x0A, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x33, 0x02, 0xFD,
+	0x06, 0x26, 0x01, 0x5C, 0x00, 0x00, 0x01, 0x06, 0x03, 0xDD, 0xFB, 0x00,
+	0x00, 0x08, 0xB1, 0x2E, 0x0A, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x24, 0xFF, 0xF6, 0x02, 0x33, 0x02, 0x5F, 0x06, 0x26, 0x01, 0x5C,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xE1, 0x01, 0x3A, 0xFF, 0xDE, 0x00, 0x0B,
+	0xB6, 0x02, 0x24, 0x20, 0x00, 0x00, 0x00, 0x56, 0x00, 0x2B, 0x34, 0x00,
+	0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x33, 0x02, 0xDA, 0x06, 0x26,
+	0x01, 0x6C, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD4, 0x00, 0xE0, 0x00, 0x00,
+	0x00, 0x08, 0xB1, 0x34, 0x0A, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x24, 0xFF, 0x45, 0x02, 0x33, 0x02, 0x5F, 0x06, 0x26, 0x01, 0x6C,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xE2, 0x00, 0xD1, 0x00, 0x00, 0x00, 0x0E,
+	0xB4, 0x03, 0x35, 0x00, 0x01, 0x01, 0xB8, 0xFF, 0xC9, 0xB0, 0x56, 0x00,
+	0x2B, 0x34, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x33, 0x02, 0xDB,
+	0x06, 0x26, 0x01, 0x6C, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD3, 0x00, 0x93,
+	0x00, 0x01, 0x00, 0x08, 0xB1, 0x37, 0x0A, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x33, 0x02, 0xFD, 0x06, 0x26,
+	0x01, 0x6C, 0x00, 0x00, 0x01, 0x06, 0x03, 0xDD, 0xFB, 0x00, 0x00, 0x08,
+	0xB1, 0x3E, 0x0A, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x24,
+	0xFF, 0xF6, 0x02, 0x33, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x6C, 0x00, 0x00,
+	0x01, 0x06, 0x03, 0xDB, 0x5B, 0x00, 0x00, 0x08, 0xB1, 0x3D, 0x0A, 0x00,
+	0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x33,
+	0x02, 0xDB, 0x06, 0x26, 0x01, 0x5C, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD5,
+	0x00, 0x96, 0x00, 0x01, 0x00, 0x0A, 0xB2, 0x28, 0x24, 0x0A, 0x00, 0x2F,
+	0xCE, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x33,
+	0x02, 0xDA, 0x06, 0x26, 0x01, 0x5C, 0x00, 0x00, 0x01, 0x07, 0x03, 0xDF,
+	0x00, 0x97, 0x00, 0x00, 0x00, 0x08, 0xB1, 0x28, 0x0A, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x33, 0x02, 0xC8,
+	0x06, 0x26, 0x01, 0x5C, 0x00, 0x00, 0x01, 0x06, 0x03, 0xDC, 0x62, 0x00,
+	0x00, 0x08, 0xB1, 0x24, 0x0A, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x24, 0xFF, 0xF6, 0x02, 0x33, 0x03, 0x98, 0x06, 0x26, 0x01, 0x5C,
+	0x00, 0x00, 0x00, 0x26, 0x03, 0xDC, 0x62, 0x00, 0x01, 0x07, 0x03, 0xD4,
+	0x00, 0xE1, 0x00, 0xBE, 0x00, 0x0E, 0xB4, 0x28, 0x80, 0x24, 0x24, 0x0A,
+	0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x24,
+	0xFF, 0xF6, 0x02, 0x33, 0x03, 0x99, 0x06, 0x26, 0x01, 0x5C, 0x00, 0x00,
+	0x00, 0x26, 0x03, 0xDC, 0x62, 0x00, 0x01, 0x07, 0x03, 0xD3, 0x00, 0x94,
+	0x00, 0xBF, 0x00, 0x0E, 0xB4, 0x2B, 0x80, 0x24, 0x24, 0x0A, 0x00, 0x2F,
+	0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0x43,
+	0x02, 0x33, 0x02, 0x13, 0x06, 0x26, 0x01, 0x5C, 0x00, 0x00, 0x00, 0x07,
+	0x03, 0xE6, 0x00, 0xB5, 0x00, 0x00, 0x00, 0x05, 0x00, 0x24, 0xFF, 0xF6,
+	0x02, 0x33, 0x02, 0x13, 0x00, 0x13, 0x00, 0x23, 0x00, 0x27, 0x00, 0x2B,
+	0x00, 0x2F, 0x00, 0x26, 0x40, 0x16, 0x2B, 0x2D, 0x2C, 0x2A, 0x25, 0x26,
+	0x29, 0x28, 0x08, 0x00, 0x2F, 0x2F, 0x1C, 0x0A, 0x07, 0x72, 0x27, 0x27,
+	0x14, 0x00, 0x0B, 0x72, 0x00, 0x2B, 0x32, 0x32, 0x2F, 0x2B, 0x32, 0x32,
+	0x2F, 0x11, 0x17, 0x39, 0x30, 0x31, 0x45, 0x22, 0x2E, 0x02, 0x35, 0x34,
+	0x3E, 0x02, 0x33, 0x32, 0x1E, 0x02, 0x15, 0x14, 0x0E, 0x02, 0x27, 0x32,
+	0x36, 0x36, 0x35, 0x34, 0x26, 0x26, 0x23, 0x22, 0x06, 0x06, 0x15, 0x14,
+	0x16, 0x16, 0x07, 0x37, 0x17, 0x07, 0x37, 0x27, 0x13, 0x17, 0x37, 0x27,
+	0x37, 0x33, 0x01, 0x2B, 0x3B, 0x60, 0x46, 0x26, 0x26, 0x46, 0x61, 0x3A,
+	0x3B, 0x60, 0x47, 0x26, 0x26, 0x46, 0x61, 0x3B, 0x30, 0x4F, 0x2F, 0x2F,
+	0x4F, 0x30, 0x30, 0x4E, 0x2F, 0x2F, 0x4E, 0xBA, 0x4D, 0x33, 0x35, 0x3E,
+	0x31, 0xF5, 0x36, 0x0B, 0x38, 0x31, 0x4C, 0x0A, 0x2B, 0x4B, 0x62, 0x36,
+	0x37, 0x62, 0x4B, 0x2B, 0x2B, 0x4B, 0x62, 0x37, 0x36, 0x62, 0x4B, 0x2B,
+	0x4C, 0x34, 0x59, 0x36, 0x36, 0x58, 0x34, 0x35, 0x58, 0x37, 0x36, 0x58,
+	0x33, 0x44, 0x60, 0x1E, 0x42, 0x49, 0x1B, 0x01, 0x65, 0x17, 0x05, 0x18,
+	0x3F, 0x00, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x33, 0x02, 0xDA,
+	0x06, 0x26, 0x01, 0x78, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD4, 0x00, 0xAF,
+	0x00, 0x00, 0x00, 0x08, 0xB1, 0x30, 0x0A, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x33, 0x02, 0xDA, 0x06, 0x26,
+	0x01, 0x5C, 0x00, 0x00, 0x01, 0x06, 0x03, 0xDB, 0x5B, 0x00, 0x00, 0x08,
+	0xB1, 0x24, 0x0A, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x24,
+	0xFF, 0xF6, 0x02, 0x33, 0x03, 0xAA, 0x06, 0x26, 0x01, 0x5C, 0x00, 0x00,
+	0x00, 0x26, 0x03, 0xDB, 0x5B, 0x00, 0x01, 0x07, 0x03, 0xD4, 0x00, 0xE0,
+	0x00, 0xD0, 0x00, 0x0E, 0xB4, 0x40, 0xC0, 0x24, 0x24, 0x0A, 0x00, 0x2F,
+	0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6,
+	0x02, 0x33, 0x03, 0xA7, 0x06, 0x26, 0x01, 0x5C, 0x00, 0x00, 0x00, 0x26,
+	0x03, 0xDB, 0x5B, 0x00, 0x01, 0x07, 0x03, 0xD1, 0x00, 0x73, 0x00, 0xD1,
+	0x00, 0x10, 0xB5, 0x44, 0x40, 0xC0, 0x24, 0x24, 0x0A, 0x00, 0x2F, 0xCE,
+	0x2F, 0x1A, 0xCE, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6,
+	0x02, 0x33, 0x03, 0x98, 0x06, 0x26, 0x01, 0x5C, 0x00, 0x00, 0x00, 0x26,
+	0x03, 0xDB, 0x5B, 0x00, 0x01, 0x07, 0x03, 0xDC, 0x00, 0x62, 0x00, 0xD0,
+	0x00, 0x0E, 0xB4, 0x40, 0xC0, 0x24, 0x24, 0x0A, 0x00, 0x2F, 0xCE, 0x2F,
+	0x1A, 0xCE, 0x30, 0x31, 0x00, 0x03, 0x00, 0x24, 0xFF, 0xF6, 0x03, 0xE8,
+	0x02, 0x13, 0x00, 0x2A, 0x00, 0x3A, 0x00, 0x43, 0x00, 0x25, 0x40, 0x12,
+	0x43, 0x17, 0x17, 0x00, 0x3F, 0x0F, 0x0F, 0x33, 0x08, 0x07, 0x72, 0x1B,
+	0x23, 0x23, 0x2B, 0x00, 0x0B, 0x72, 0x00, 0x2B, 0x32, 0x32, 0x11, 0x33,
+	0x2B, 0x32, 0x32, 0x11, 0x33, 0x11, 0x39, 0x2F, 0x33, 0x30, 0x31, 0x45,
+	0x22, 0x26, 0x26, 0x35, 0x34, 0x36, 0x36, 0x33, 0x32, 0x16, 0x16, 0x17,
+	0x36, 0x36, 0x33, 0x32, 0x16, 0x16, 0x17, 0x14, 0x14, 0x07, 0x21, 0x1E,
+	0x02, 0x33, 0x32, 0x36, 0x37, 0x17, 0x0E, 0x02, 0x23, 0x22, 0x26, 0x26,
+	0x27, 0x0E, 0x02, 0x27, 0x32, 0x36, 0x36, 0x35, 0x34, 0x26, 0x26, 0x23,
+	0x22, 0x06, 0x06, 0x15, 0x14, 0x16, 0x16, 0x25, 0x2E, 0x02, 0x23, 0x22,
+	0x06, 0x06, 0x07, 0x01, 0x2A, 0x4A, 0x77, 0x45, 0x45, 0x78, 0x4A, 0x31,
+	0x55, 0x41, 0x13, 0x1F, 0x72, 0x4C, 0x4B, 0x72, 0x45, 0x04, 0x01, 0xFE,
+	0x4F, 0x04, 0x33, 0x50, 0x30, 0x32, 0x55, 0x0F, 0x4A, 0x12, 0x45, 0x5B,
+	0x32, 0x2F, 0x56, 0x45, 0x19, 0x18, 0x43, 0x52, 0x2E, 0x31, 0x4F, 0x2E,
+	0x2E, 0x4E, 0x31, 0x30, 0x4F, 0x2F, 0x2E, 0x4F, 0x02, 0x98, 0x03, 0x33,
+	0x4E, 0x2F, 0x2F, 0x4C, 0x2E, 0x03, 0x0A, 0x47, 0x7A, 0x4C, 0x4D, 0x7B,
+	0x48, 0x25, 0x44, 0x2F, 0x49, 0x4F, 0x43, 0x7A, 0x51, 0x06, 0x13, 0x05,
+	0x31, 0x50, 0x2F, 0x31, 0x27, 0x15, 0x27, 0x3C, 0x21, 0x25, 0x43, 0x2D,
+	0x2F, 0x43, 0x23, 0x4C, 0x34, 0x58, 0x36, 0x37, 0x58, 0x34, 0x35, 0x59,
+	0x37, 0x36, 0x57, 0x33, 0xDE, 0x34, 0x50, 0x2D, 0x2E, 0x4F, 0x34, 0x00,
+	0x00, 0x02, 0x00, 0x47, 0xFF, 0x2B, 0x02, 0x4A, 0x02, 0x13, 0x00, 0x13,
+	0x00, 0x27, 0x00, 0x22, 0x40, 0x14, 0x03, 0x24, 0x23, 0x08, 0x04, 0x00,
+	0x1E, 0x0B, 0x07, 0x72, 0x06, 0x06, 0x72, 0x05, 0x0E, 0x72, 0x14, 0x00,
+	0x0B, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x2B, 0x2B, 0x32, 0x12, 0x17, 0x39,
+	0x30, 0x31, 0x45, 0x22, 0x26, 0x27, 0x11, 0x23, 0x11, 0x33, 0x15, 0x36,
+	0x36, 0x33, 0x32, 0x1E, 0x02, 0x15, 0x14, 0x06, 0x06, 0x27, 0x32, 0x3E,
+	0x02, 0x35, 0x34, 0x2E, 0x02, 0x23, 0x22, 0x0E, 0x02, 0x07, 0x15, 0x1E,
+	0x02, 0x01, 0x60, 0x40, 0x64, 0x1D, 0x58, 0x4E, 0x1F, 0x64, 0x3B, 0x36,
+	0x5A, 0x42, 0x25, 0x3B, 0x6A, 0x60, 0x27, 0x3F, 0x2D, 0x18, 0x1B, 0x31,
+	0x41, 0x26, 0x18, 0x33, 0x2E, 0x20, 0x05, 0x0F, 0x32, 0x42, 0x0A, 0x40,
+	0x31, 0xFE, 0xC4, 0x02, 0xDF, 0x62, 0x30, 0x3B, 0x2C, 0x4C, 0x61, 0x35,
+	0x4A, 0x7C, 0x49, 0x4C, 0x21, 0x37, 0x46, 0x25, 0x27, 0x46, 0x36, 0x1F,
+	0x12, 0x21, 0x2A, 0x18, 0x95, 0x22, 0x38, 0x21, 0x00, 0x02, 0x00, 0x47,
+	0xFF, 0x2B, 0x02, 0x38, 0x02, 0xC6, 0x00, 0x14, 0x00, 0x27, 0x00, 0x19,
+	0x40, 0x0E, 0x19, 0x10, 0x07, 0x72, 0x0B, 0x02, 0x72, 0x0A, 0x0E, 0x72,
+	0x23, 0x05, 0x0B, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x2B, 0x2B, 0x32, 0x30,
+	0x31, 0x41, 0x0E, 0x03, 0x23, 0x22, 0x26, 0x27, 0x11, 0x23, 0x11, 0x33,
+	0x11, 0x36, 0x36, 0x33, 0x32, 0x1E, 0x02, 0x07, 0x34, 0x26, 0x26, 0x23,
+	0x22, 0x06, 0x06, 0x07, 0x15, 0x14, 0x1E, 0x02, 0x33, 0x32, 0x3E, 0x02,
+	0x02, 0x38, 0x01, 0x28, 0x46, 0x5D, 0x36, 0x34, 0x4E, 0x13, 0x5A, 0x5A,
+	0x18, 0x4C, 0x3A, 0x3A, 0x5C, 0x41, 0x22, 0x5A, 0x29, 0x49, 0x32, 0x24,
+	0x3A, 0x2C, 0x0F, 0x1C, 0x2C, 0x33, 0x18, 0x25, 0x3E, 0x2E, 0x19, 0x01,
+	0x01, 0x36, 0x63, 0x4D, 0x2D, 0x2F, 0x1F, 0xFE, 0xEF, 0x03, 0x9B, 0xFE,
+	0xFB, 0x22, 0x33, 0x31, 0x50, 0x62, 0x31, 0x34, 0x59, 0x37, 0x1E, 0x32,
+	0x1E, 0xAB, 0x15, 0x28, 0x1F, 0x13, 0x20, 0x37, 0x47, 0x00, 0x00, 0x02,
+	0x00, 0x25, 0xFF, 0x2B, 0x02, 0x28, 0x02, 0x13, 0x00, 0x13, 0x00, 0x26,
+	0x00, 0x22, 0x40, 0x14, 0x10, 0x0E, 0x72, 0x0F, 0x06, 0x72, 0x12, 0x18,
+	0x19, 0x0D, 0x04, 0x00, 0x1E, 0x0A, 0x07, 0x72, 0x14, 0x00, 0x0B, 0x72,
+	0x00, 0x2B, 0x32, 0x2B, 0x32, 0x12, 0x17, 0x39, 0x2B, 0x2B, 0x30, 0x31,
+	0x45, 0x22, 0x2E, 0x02, 0x35, 0x34, 0x3E, 0x02, 0x33, 0x32, 0x16, 0x17,
+	0x35, 0x33, 0x11, 0x23, 0x11, 0x06, 0x27, 0x32, 0x36, 0x36, 0x37, 0x35,
+	0x2E, 0x03, 0x23, 0x22, 0x0E, 0x02, 0x15, 0x14, 0x16, 0x16, 0x01, 0x0F,
+	0x34, 0x56, 0x3E, 0x22, 0x26, 0x43, 0x5A, 0x34, 0x3D, 0x64, 0x1D, 0x4E,
+	0x58, 0x48, 0x5B, 0x25, 0x3D, 0x30, 0x11, 0x04, 0x20, 0x2E, 0x35, 0x1A,
+	0x27, 0x40, 0x2F, 0x1A, 0x2D, 0x4E, 0x0A, 0x2C, 0x4B, 0x62, 0x36, 0x37,
+	0x62, 0x4A, 0x2B, 0x3D, 0x2F, 0x63, 0xFD, 0x21, 0x01, 0x3C, 0x71, 0x4C,
+	0x1E, 0x33, 0x1F, 0x96, 0x1A, 0x2D, 0x24, 0x14, 0x21, 0x38, 0x46, 0x25,
+	0x34, 0x58, 0x35, 0x00, 0x00, 0x01, 0x00, 0x47, 0x00, 0x00, 0x01, 0x5B,
+	0x02, 0x0E, 0x00, 0x0E, 0x00, 0x1A, 0x40, 0x0D, 0x03, 0x08, 0x08, 0x00,
+	0x00, 0x0E, 0x06, 0x06, 0x06, 0x72, 0x05, 0x0A, 0x72, 0x00, 0x2B, 0x2B,
+	0x3F, 0x33, 0x11, 0x33, 0x11, 0x33, 0x30, 0x31, 0x41, 0x06, 0x06, 0x07,
+	0x11, 0x23, 0x11, 0x33, 0x15, 0x36, 0x36, 0x37, 0x32, 0x32, 0x17, 0x01,
+	0x5B, 0x42, 0x65, 0x15, 0x58, 0x52, 0x1B, 0x59, 0x31, 0x0A, 0x0E, 0x05,
+	0x01, 0xBD, 0x01, 0x41, 0x39, 0xFE, 0xBE, 0x02, 0x0A, 0x79, 0x36, 0x43,
+	0x04, 0x01, 0xFF, 0xFF, 0x00, 0x47, 0x00, 0x00, 0x01, 0x5B, 0x02, 0xDA,
+	0x06, 0x26, 0x01, 0x82, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD4, 0x00, 0x88,
+	0x00, 0x00, 0x00, 0x08, 0xB1, 0x0F, 0x06, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x47, 0x00, 0x00, 0x01, 0x5B, 0x02, 0xDA, 0x06, 0x26,
+	0x01, 0x82, 0x00, 0x00, 0x01, 0x06, 0x03, 0xD8, 0x28, 0x00, 0x00, 0x08,
+	0xB1, 0x14, 0x06, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x46,
+	0xFF, 0x2B, 0x01, 0x5B, 0x02, 0x0E, 0x06, 0x26, 0x01, 0x82, 0x00, 0x00,
+	0x01, 0x06, 0x03, 0xE4, 0x0C, 0x00, 0x00, 0x0E, 0xB4, 0x01, 0x12, 0x05,
+	0x01, 0x01, 0xB8, 0xFF, 0xCE, 0xB0, 0x56, 0x00, 0x2B, 0x34, 0xFF, 0xFF,
+	0x00, 0x30, 0x00, 0x00, 0x01, 0x5B, 0x02, 0xDB, 0x06, 0x26, 0x01, 0x82,
+	0x00, 0x00, 0x01, 0x06, 0x03, 0xDE, 0x10, 0x01, 0x00, 0x0A, 0xB2, 0x12,
+	0x16, 0x06, 0x00, 0x2F, 0xCE, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x47,
+	0xFF, 0x45, 0x01, 0x5B, 0x02, 0x0E, 0x06, 0x26, 0x01, 0x82, 0x00, 0x00,
+	0x01, 0x06, 0x03, 0xE2, 0x16, 0x00, 0x00, 0x0E, 0xB4, 0x01, 0x10, 0x05,
+	0x01, 0x01, 0xB8, 0xFF, 0xCE, 0xB0, 0x56, 0x00, 0x2B, 0x34, 0xFF, 0xFF,
+	0x00, 0x47, 0x00, 0x00, 0x01, 0x5B, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x82,
+	0x00, 0x00, 0x01, 0x06, 0x03, 0xDF, 0x3F, 0x00, 0x00, 0x08, 0xB1, 0x13,
+	0x06, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0xFF, 0xDE, 0xFF, 0x71,
+	0x01, 0x5B, 0x02, 0x0E, 0x06, 0x26, 0x01, 0x82, 0x00, 0x00, 0x01, 0x06,
+	0x03, 0xE8, 0xA6, 0x00, 0x00, 0x0E, 0xB4, 0x01, 0x10, 0x05, 0x01, 0x01,
+	0xB8, 0xFF, 0xB5, 0xB0, 0x56, 0x00, 0x2B, 0x34, 0x00, 0x01, 0x00, 0x1E,
+	0xFF, 0xF6, 0x01, 0xC6, 0x02, 0x13, 0x00, 0x2B, 0x00, 0x17, 0x40, 0x0B,
+	0x12, 0x0A, 0x00, 0x1D, 0x16, 0x07, 0x72, 0x07, 0x00, 0x0B, 0x72, 0x00,
+	0x2B, 0x32, 0x2B, 0x32, 0x12, 0x39, 0x39, 0x30, 0x31, 0x57, 0x22, 0x26,
+	0x27, 0x37, 0x16, 0x16, 0x33, 0x32, 0x36, 0x35, 0x34, 0x26, 0x26, 0x27,
+	0x2E, 0x02, 0x35, 0x34, 0x36, 0x36, 0x33, 0x32, 0x16, 0x17, 0x07, 0x26,
+	0x26, 0x23, 0x22, 0x06, 0x06, 0x15, 0x14, 0x16, 0x16, 0x17, 0x1E, 0x02,
+	0x15, 0x14, 0x06, 0xFA, 0x41, 0x72, 0x29, 0x22, 0x2D, 0x5A, 0x2F, 0x36,
+	0x44, 0x23, 0x40, 0x2C, 0x36, 0x4A, 0x26, 0x34, 0x5B, 0x3A, 0x3A, 0x5E,
+	0x22, 0x28, 0x1F, 0x4A, 0x2E, 0x1B, 0x34, 0x22, 0x1B, 0x35, 0x26, 0x3B,
+	0x57, 0x30, 0x70, 0x0A, 0x2B, 0x2B, 0x3E, 0x2A, 0x24, 0x29, 0x28, 0x1D,
+	0x1C, 0x13, 0x0C, 0x10, 0x24, 0x36, 0x29, 0x32, 0x45, 0x24, 0x24, 0x23,
+	0x3D, 0x20, 0x1F, 0x0D, 0x21, 0x1E, 0x19, 0x1D, 0x14, 0x0C, 0x11, 0x22,
+	0x36, 0x30, 0x4A, 0x53, 0xFF, 0xFF, 0x00, 0x1E, 0xFF, 0xF6, 0x01, 0xC6,
+	0x02, 0xDA, 0x06, 0x26, 0x01, 0x8A, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD4,
+	0x00, 0xB0, 0x00, 0x00, 0x00, 0x08, 0xB1, 0x2C, 0x16, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x1E, 0xFF, 0xF6, 0x01, 0xC6, 0x03, 0xAA,
+	0x06, 0x26, 0x01, 0x8A, 0x00, 0x00, 0x00, 0x27, 0x03, 0xD4, 0x00, 0xB0,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xD2, 0x00, 0xCF, 0x00, 0xD0, 0x00, 0x0E,
+	0xB4, 0x30, 0xC0, 0x2C, 0x2C, 0x16, 0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x1E, 0xFF, 0xF6, 0x01, 0xC6, 0x02, 0xDA,
+	0x06, 0x26, 0x01, 0x8A, 0x00, 0x00, 0x01, 0x06, 0x03, 0xD8, 0x50, 0x00,
+	0x00, 0x08, 0xB1, 0x31, 0x16, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x1E, 0xFF, 0xF6, 0x01, 0xC6, 0x03, 0xAA, 0x06, 0x26, 0x01, 0x8A,
+	0x00, 0x00, 0x00, 0x26, 0x03, 0xD8, 0x50, 0x00, 0x01, 0x07, 0x03, 0xD2,
+	0x00, 0xA1, 0x00, 0xD0, 0x00, 0x0E, 0xB4, 0x33, 0xC0, 0x31, 0x31, 0x16,
+	0x00, 0x2F, 0xCE, 0x2F, 0x1A, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x1E,
+	0xFF, 0x46, 0x01, 0xC6, 0x02, 0x13, 0x06, 0x26, 0x01, 0x8A, 0x00, 0x00,
+	0x00, 0x06, 0x03, 0xE5, 0x58, 0x00, 0xFF, 0xFF, 0x00, 0x1E, 0xFF, 0xF6,
+	0x01, 0xC6, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x8A, 0x00, 0x00, 0x01, 0x06,
+	0x03, 0xD7, 0x50, 0x00, 0x00, 0x08, 0xB1, 0x32, 0x16, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x1E, 0xFF, 0x2B, 0x01, 0xC6, 0x02, 0x13,
+	0x06, 0x26, 0x01, 0x8A, 0x00, 0x00, 0x01, 0x07, 0x03, 0xE4, 0x00, 0x95,
+	0x00, 0x00, 0x00, 0x0E, 0xB4, 0x01, 0x2F, 0x00, 0x01, 0x01, 0xB8, 0xFF,
+	0xD8, 0xB0, 0x56, 0x00, 0x2B, 0x34, 0xFF, 0xFF, 0x00, 0x1E, 0xFF, 0xF6,
+	0x01, 0xC6, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x8A, 0x00, 0x00, 0x01, 0x07,
+	0x03, 0xD2, 0x00, 0xA1, 0x00, 0x00, 0x00, 0x08, 0xB1, 0x2C, 0x16, 0x00,
+	0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x1E, 0xFF, 0x45, 0x01, 0xC6,
+	0x02, 0x13, 0x06, 0x26, 0x01, 0x8A, 0x00, 0x00, 0x01, 0x07, 0x03, 0xE2,
+	0x00, 0x9F, 0x00, 0x00, 0x00, 0x0E, 0xB4, 0x01, 0x2D, 0x00, 0x01, 0x01,
+	0xB8, 0xFF, 0xD8, 0xB0, 0x56, 0x00, 0x2B, 0x34, 0xFF, 0xFF, 0x00, 0x1E,
+	0xFF, 0x45, 0x01, 0xC6, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x8A, 0x00, 0x00,
+	0x00, 0x27, 0x03, 0xE2, 0x00, 0x9F, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD2,
+	0x00, 0xA1, 0x00, 0x00, 0x00, 0x15, 0xB6, 0x30, 0x16, 0x01, 0x2D, 0x00,
+	0x01, 0x01, 0xB8, 0xFF, 0xD8, 0xB0, 0x56, 0x00, 0x2B, 0x34, 0x00, 0x2F,
+	0xCE, 0x30, 0x31, 0x00, 0x00, 0x01, 0x00, 0x47, 0xFF, 0xFA, 0x02, 0x06,
+	0x02, 0xCA, 0x00, 0x2D, 0x00, 0x1D, 0x40, 0x0E, 0x25, 0x08, 0x09, 0x09,
+	0x1D, 0x00, 0x2D, 0x0B, 0x72, 0x12, 0x1D, 0x18, 0x0A, 0x72, 0x00, 0x2B,
+	0x2F, 0x33, 0x2B, 0x32, 0x12, 0x39, 0x2F, 0x33, 0x33, 0x30, 0x31, 0x77,
+	0x36, 0x36, 0x35, 0x34, 0x26, 0x26, 0x23, 0x23, 0x35, 0x33, 0x32, 0x36,
+	0x36, 0x35, 0x34, 0x26, 0x26, 0x23, 0x22, 0x06, 0x06, 0x15, 0x11, 0x23,
+	0x11, 0x34, 0x36, 0x36, 0x33, 0x32, 0x16, 0x16, 0x15, 0x14, 0x06, 0x06,
+	0x07, 0x16, 0x16, 0x15, 0x14, 0x0E, 0x02, 0x07, 0xF1, 0x52, 0x68, 0x26,
+	0x44, 0x2D, 0x13, 0x12, 0x20, 0x31, 0x1B, 0x1E, 0x31, 0x1D, 0x29, 0x36,
+	0x19, 0x54, 0x36, 0x5D, 0x3C, 0x36, 0x55, 0x32, 0x1B, 0x2D, 0x1C, 0x47,
+	0x50, 0x29, 0x4A, 0x66, 0x3C, 0x4B, 0x02, 0x41, 0x49, 0x2B, 0x40, 0x23,
+	0x50, 0x1A, 0x2E, 0x1F, 0x22, 0x2B, 0x15, 0x26, 0x3D, 0x24, 0xFE, 0x09,
+	0x02, 0x05, 0x3A, 0x59, 0x32, 0x28, 0x49, 0x30, 0x23, 0x40, 0x2C, 0x08,
+	0x0F, 0x6C, 0x47, 0x33, 0x4F, 0x35, 0x1D, 0x02, 0x00, 0x01, 0x00, 0x19,
+	0xFF, 0xF9, 0x01, 0x55, 0x02, 0xB8, 0x00, 0x19, 0x00, 0x19, 0x40, 0x0C,
+	0x0A, 0x12, 0x12, 0x0D, 0x0B, 0x0F, 0x06, 0x72, 0x16, 0x04, 0x0B, 0x72,
+	0x00, 0x2B, 0x32, 0x2B, 0x32, 0xCD, 0x33, 0x11, 0x33, 0x30, 0x31, 0x65,
+	0x0E, 0x02, 0x23, 0x22, 0x26, 0x26, 0x35, 0x11, 0x23, 0x35, 0x33, 0x35,
+	0x33, 0x15, 0x33, 0x15, 0x23, 0x11, 0x16, 0x16, 0x33, 0x32, 0x36, 0x37,
+	0x01, 0x55, 0x0B, 0x26, 0x32, 0x1C, 0x20, 0x36, 0x20, 0x47, 0x47, 0x58,
+	0x75, 0x75, 0x02, 0x22, 0x17, 0x1A, 0x2C, 0x07, 0x1A, 0x05, 0x10, 0x0C,
+	0x17, 0x31, 0x25, 0x01, 0x5F, 0x45, 0xAE, 0xAE, 0x45, 0xFE, 0xBC, 0x1C,
+	0x1B, 0x12, 0x04, 0x00, 0x00, 0x02, 0x00, 0x1A, 0xFF, 0xF9, 0x01, 0x56,
+	0x02, 0xB8, 0x00, 0x03, 0x00, 0x1D, 0x00, 0x1E, 0x40, 0x0E, 0x00, 0x01,
+	0x01, 0x16, 0x0D, 0x0D, 0x13, 0x11, 0x10, 0x06, 0x1A, 0x08, 0x0B, 0x72,
+	0x00, 0x2B, 0x32, 0x3F, 0xCD, 0x33, 0x33, 0x11, 0x33, 0x33, 0x2F, 0x33,
+	0x30, 0x31, 0x53, 0x35, 0x33, 0x15, 0x17, 0x0E, 0x02, 0x23, 0x22, 0x26,
+	0x26, 0x35, 0x11, 0x23, 0x35, 0x33, 0x35, 0x33, 0x15, 0x33, 0x15, 0x23,
+	0x11, 0x16, 0x16, 0x33, 0x32, 0x36, 0x37, 0x24, 0xFD, 0x35, 0x0B, 0x26,
+	0x32, 0x1C, 0x20, 0x36, 0x20, 0x47, 0x47, 0x58, 0x75, 0x75, 0x02, 0x22,
+	0x17, 0x1A, 0x2C, 0x07, 0x01, 0x10, 0x38, 0x38, 0xF6, 0x05, 0x10, 0x0C,
+	0x17, 0x31, 0x25, 0x01, 0x5F, 0x45, 0xAE, 0xAE, 0x45, 0xFE, 0xBC, 0x1C,
+	0x1B, 0x12, 0x04, 0x00, 0xFF, 0xFF, 0x00, 0x19, 0xFF, 0xF9, 0x01, 0x87,
+	0x02, 0xDA, 0x06, 0x26, 0x01, 0x96, 0x00, 0x00, 0x00, 0x07, 0x03, 0xD6,
+	0x00, 0xC5, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x19, 0xFF, 0x46, 0x01, 0x55,
+	0x02, 0xB8, 0x06, 0x26, 0x01, 0x96, 0x00, 0x00, 0x00, 0x06, 0x03, 0xE5,
+	0x35, 0x00, 0xFF, 0xFF, 0x00, 0x19, 0xFF, 0x2B, 0x01, 0x55, 0x02, 0xB8,
+	0x06, 0x26, 0x01, 0x96, 0x00, 0x00, 0x01, 0x06, 0x03, 0xE4, 0x72, 0x00,
+	0x00, 0x0E, 0xB4, 0x01, 0x1D, 0x04, 0x01, 0x01, 0xB8, 0xFF, 0xD3, 0xB0,
+	0x56, 0x00, 0x2B, 0x34, 0xFF, 0xFF, 0x00, 0x19, 0xFF, 0xF9, 0x01, 0x55,
+	0x03, 0x93, 0x06, 0x26, 0x01, 0x96, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD1,
+	0xFF, 0xDD, 0x00, 0xBD, 0x00, 0x0A, 0xB2, 0x1E, 0x1A, 0x0D, 0x00, 0x2F,
+	0xCE, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x19, 0xFF, 0x45, 0x01, 0x55,
+	0x02, 0xB8, 0x06, 0x26, 0x01, 0x96, 0x00, 0x00, 0x01, 0x06, 0x03, 0xE2,
+	0x7C, 0x00, 0x00, 0x0E, 0xB4, 0x01, 0x1B, 0x04, 0x01, 0x01, 0xB8, 0xFF,
+	0xD3, 0xB0, 0x56, 0x00, 0x2B, 0x34, 0xFF, 0xFF, 0x00, 0x19, 0xFF, 0x71,
+	0x01, 0x68, 0x02, 0xB8, 0x06, 0x26, 0x01, 0x96, 0x00, 0x00, 0x01, 0x06,
+	0x03, 0xE8, 0x0C, 0x00, 0x00, 0x0E, 0xB4, 0x01, 0x1B, 0x04, 0x01, 0x01,
+	0xB8, 0xFF, 0xBA, 0xB0, 0x56, 0x00, 0x2B, 0x34, 0x00, 0x01, 0x00, 0x42,
+	0xFF, 0xF6, 0x02, 0x29, 0x02, 0x0A, 0x00, 0x1D, 0x00, 0x1D, 0x40, 0x0F,
+	0x0A, 0x18, 0x01, 0x06, 0x1B, 0x0B, 0x72, 0x10, 0x11, 0x0A, 0x72, 0x0C,
+	0x01, 0x06, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x2B, 0x32, 0x11, 0x39,
+	0x39, 0x30, 0x31, 0x77, 0x11, 0x33, 0x11, 0x14, 0x16, 0x33, 0x32, 0x36,
+	0x36, 0x37, 0x11, 0x33, 0x11, 0x14, 0x16, 0x17, 0x15, 0x06, 0x06, 0x23,
+	0x22, 0x26, 0x27, 0x27, 0x06, 0x06, 0x23, 0x22, 0x26, 0x42, 0x58, 0x38,
+	0x37, 0x24, 0x43, 0x36, 0x0F, 0x58, 0x0D, 0x0F, 0x0F, 0x11, 0x08, 0x19,
+	0x24, 0x01, 0x02, 0x22, 0x73, 0x44, 0x52, 0x54, 0xD1, 0x01, 0x39, 0xFE,
+	0xD8, 0x50, 0x50, 0x1F, 0x3A, 0x28, 0x01, 0x47, 0xFE, 0x5A, 0x10, 0x0F,
+	0x01, 0x44, 0x02, 0x01, 0x1F, 0x17, 0x3D, 0x3A, 0x40, 0x6F, 0xFF, 0xFF,
+	0x00, 0x42, 0xFF, 0xF6, 0x02, 0x29, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x9E,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xD4, 0x00, 0xDB, 0x00, 0x00, 0x00, 0x08,
+	0xB1, 0x1E, 0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x42,
+	0xFF, 0xF6, 0x02, 0x29, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x9E, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xD9, 0x00, 0x92, 0x00, 0x00, 0x00, 0x08, 0xB1, 0x25,
+	0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x42, 0xFF, 0xF6,
+	0x02, 0x29, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x9E, 0x00, 0x00, 0x01, 0x06,
+	0x03, 0xD7, 0x7B, 0x00, 0x00, 0x08, 0xB1, 0x24, 0x01, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x42, 0xFF, 0xF6, 0x02, 0x29, 0x02, 0xDB,
+	0x06, 0x26, 0x01, 0x9E, 0x00, 0x00, 0x01, 0x06, 0x03, 0xDE, 0x63, 0x01,
+	0x00, 0x0A, 0xB2, 0x21, 0x25, 0x01, 0x00, 0x2F, 0xCE, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x42, 0xFF, 0xF6, 0x02, 0x29, 0x02, 0xD7, 0x06, 0x26,
+	0x01, 0x9E, 0x00, 0x00, 0x01, 0x06, 0x03, 0xD1, 0x6E, 0x01, 0x00, 0x0A,
+	0xB2, 0x22, 0x1E, 0x01, 0x00, 0x2F, 0xCE, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x42, 0xFF, 0x4C, 0x02, 0x29, 0x02, 0x0A, 0x06, 0x26, 0x01, 0x9E,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xE2, 0x00, 0xD6, 0x00, 0x07, 0x00, 0x0E,
+	0xB4, 0x01, 0x1F, 0x1B, 0x01, 0x01, 0xB8, 0xFF, 0xC9, 0xB0, 0x56, 0x00,
+	0x2B, 0x34, 0xFF, 0xFF, 0x00, 0x42, 0xFF, 0xF6, 0x02, 0x29, 0x02, 0xDB,
+	0x06, 0x26, 0x01, 0x9E, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD3, 0x00, 0x8E,
+	0x00, 0x01, 0x00, 0x08, 0xB1, 0x21, 0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x42, 0xFF, 0xF6, 0x02, 0x29, 0x02, 0xFD, 0x06, 0x26,
+	0x01, 0x9E, 0x00, 0x00, 0x01, 0x06, 0x03, 0xDD, 0xF6, 0x00, 0x00, 0x08,
+	0xB1, 0x28, 0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x42,
+	0xFF, 0xF6, 0x02, 0x7E, 0x02, 0x5E, 0x06, 0x26, 0x01, 0x9E, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xE1, 0x01, 0xA1, 0xFF, 0xDD, 0x00, 0x0B, 0xB6, 0x01,
+	0x1F, 0x0B, 0x00, 0x00, 0x00, 0x56, 0x00, 0x2B, 0x34, 0x00, 0xFF, 0xFF,
+	0x00, 0x42, 0xFF, 0xF6, 0x02, 0x7E, 0x02, 0xDA, 0x06, 0x26, 0x01, 0xA7,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xD4, 0x00, 0xDB, 0x00, 0x00, 0x00, 0x08,
+	0xB1, 0x2E, 0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x42,
+	0xFF, 0x4C, 0x02, 0x7E, 0x02, 0x5E, 0x06, 0x26, 0x01, 0xA7, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xE2, 0x00, 0xD6, 0x00, 0x07, 0x00, 0x0E, 0xB4, 0x02,
+	0x2F, 0x1B, 0x01, 0x01, 0xB8, 0xFF, 0xC9, 0xB0, 0x56, 0x00, 0x2B, 0x34,
+	0xFF, 0xFF, 0x00, 0x42, 0xFF, 0xF6, 0x02, 0x7E, 0x02, 0xDB, 0x06, 0x26,
+	0x01, 0xA7, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD3, 0x00, 0x8E, 0x00, 0x01,
+	0x00, 0x08, 0xB1, 0x31, 0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x42, 0xFF, 0xF6, 0x02, 0x7E, 0x02, 0xFD, 0x06, 0x26, 0x01, 0xA7,
+	0x00, 0x00, 0x01, 0x06, 0x03, 0xDD, 0xF6, 0x00, 0x00, 0x08, 0xB1, 0x38,
+	0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x42, 0xFF, 0xF6,
+	0x02, 0x7E, 0x02, 0xDA, 0x06, 0x26, 0x01, 0xA7, 0x00, 0x00, 0x01, 0x06,
+	0x03, 0xDB, 0x56, 0x00, 0x00, 0x08, 0xB1, 0x2E, 0x01, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x42, 0xFF, 0xF6, 0x02, 0x29, 0x02, 0xDB,
+	0x06, 0x26, 0x01, 0x9E, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD5, 0x00, 0x91,
+	0x00, 0x01, 0x00, 0x0A, 0xB2, 0x22, 0x1E, 0x01, 0x00, 0x2F, 0xCE, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x42, 0xFF, 0xF6, 0x02, 0x29, 0x02, 0xDA,
+	0x06, 0x26, 0x01, 0x9E, 0x00, 0x00, 0x01, 0x07, 0x03, 0xDF, 0x00, 0x92,
+	0x00, 0x00, 0x00, 0x08, 0xB1, 0x22, 0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x42, 0xFF, 0xF6, 0x02, 0x29, 0x02, 0xC8, 0x06, 0x26,
+	0x01, 0x9E, 0x00, 0x00, 0x01, 0x06, 0x03, 0xDC, 0x5D, 0x00, 0x00, 0x08,
+	0xB1, 0x1E, 0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x42,
+	0xFF, 0xF6, 0x02, 0x29, 0x03, 0x95, 0x06, 0x26, 0x01, 0x9E, 0x00, 0x00,
+	0x00, 0x26, 0x03, 0xDC, 0x5D, 0x00, 0x01, 0x07, 0x03, 0xD1, 0x00, 0x6F,
+	0x00, 0xBF, 0x00, 0x10, 0xB5, 0x26, 0x22, 0x80, 0x1E, 0x1E, 0x01, 0x00,
+	0x2F, 0xCE, 0x2F, 0x1A, 0xCE, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x42,
+	0xFF, 0x43, 0x02, 0x29, 0x02, 0x0A, 0x06, 0x26, 0x01, 0x9E, 0x00, 0x00,
+	0x00, 0x07, 0x03, 0xE6, 0x01, 0x6A, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x42,
+	0xFF, 0xF6, 0x02, 0x29, 0x02, 0xF1, 0x06, 0x26, 0x01, 0x9E, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xDA, 0x00, 0xA8, 0x00, 0x00, 0x00, 0x0C, 0xB3, 0x30,
+	0x27, 0x27, 0x01, 0x00, 0x2F, 0xCE, 0x2F, 0x33, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x42, 0xFF, 0xF6, 0x02, 0x29, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x9E,
+	0x00, 0x00, 0x01, 0x06, 0x03, 0xDB, 0x56, 0x00, 0x00, 0x08, 0xB1, 0x1E,
+	0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x42, 0xFF, 0xF6,
+	0x02, 0x29, 0x03, 0xAA, 0x06, 0x26, 0x01, 0x9E, 0x00, 0x00, 0x00, 0x26,
+	0x03, 0xDB, 0x56, 0x00, 0x01, 0x07, 0x03, 0xD4, 0x00, 0xDB, 0x00, 0xD0,
+	0x00, 0x0E, 0xB4, 0x3A, 0xC0, 0x1E, 0x1E, 0x01, 0x00, 0x2F, 0xCE, 0x2F,
+	0x1A, 0xCE, 0x30, 0x31, 0x00, 0x01, 0x00, 0x10, 0x00, 0x00, 0x02, 0x0A,
+	0x02, 0x0A, 0x00, 0x06, 0x00, 0x13, 0x40, 0x09, 0x03, 0x00, 0x05, 0x01,
+	0x06, 0x72, 0x00, 0x0A, 0x72, 0x00, 0x2B, 0x2B, 0x32, 0x12, 0x39, 0x30,
+	0x31, 0x73, 0x03, 0x33, 0x13, 0x13, 0x33, 0x03, 0xDD, 0xCD, 0x5C, 0xA4,
+	0xA4, 0x56, 0xCD, 0x02, 0x0A, 0xFE, 0x4A, 0x01, 0xB6, 0xFD, 0xF6, 0x00,
+	0x00, 0x01, 0x00, 0x0B, 0x00, 0x00, 0x03, 0x2A, 0x02, 0x0A, 0x00, 0x11,
+	0x00, 0x20, 0x40, 0x12, 0x11, 0x09, 0x04, 0x10, 0x0A, 0x0D, 0x06, 0x06,
+	0x0F, 0x0C, 0x01, 0x07, 0x06, 0x72, 0x03, 0x06, 0x0A, 0x72, 0x00, 0x2B,
+	0x32, 0x2B, 0x32, 0x32, 0x32, 0x12, 0x17, 0x39, 0x30, 0x31, 0x41, 0x33,
+	0x03, 0x23, 0x27, 0x07, 0x23, 0x03, 0x33, 0x13, 0x37, 0x27, 0x33, 0x17,
+	0x37, 0x33, 0x07, 0x17, 0x02, 0xD5, 0x55, 0xDE, 0x4D, 0x65, 0x64, 0x4D,
+	0xDE, 0x54, 0xB4, 0x54, 0x58, 0x4D, 0x3E, 0x3E, 0x4D, 0x57, 0x54, 0x02,
+	0x0A, 0xFD, 0xF6, 0xF6, 0xF6, 0x02, 0x0A, 0xFE, 0x4D, 0xD6, 0xDC, 0xA6,
+	0xA6, 0xDC, 0xD6, 0x00, 0xFF, 0xFF, 0x00, 0x0B, 0x00, 0x00, 0x03, 0x2A,
+	0x02, 0xDA, 0x06, 0x26, 0x01, 0xB6, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD4,
+	0x01, 0x4F, 0x00, 0x00, 0x00, 0x08, 0xB1, 0x12, 0x01, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x0B, 0x00, 0x00, 0x03, 0x2A, 0x02, 0xDA,
+	0x06, 0x26, 0x01, 0xB6, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD7, 0x00, 0xEF,
+	0x00, 0x00, 0x00, 0x08, 0xB1, 0x18, 0x07, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x0B, 0x00, 0x00, 0x03, 0x2A, 0x02, 0xD7, 0x06, 0x26,
+	0x01, 0xB6, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD1, 0x00, 0xE2, 0x00, 0x01,
+	0x00, 0x0A, 0xB2, 0x16, 0x12, 0x07, 0x00, 0x2F, 0xCE, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x0B, 0x00, 0x00, 0x03, 0x2A, 0x02, 0xDB, 0x06, 0x26,
+	0x01, 0xB6, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD3, 0x01, 0x02, 0x00, 0x01,
+	0x00, 0x08, 0xB1, 0x15, 0x07, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0x00, 0x01,
+	0x00, 0x0C, 0x00, 0x00, 0x01, 0xF5, 0x02, 0x0A, 0x00, 0x0F, 0x00, 0x1A,
+	0x40, 0x0E, 0x0A, 0x06, 0x0E, 0x02, 0x04, 0x0D, 0x05, 0x0F, 0x06, 0x72,
+	0x08, 0x0D, 0x0A, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x12, 0x17, 0x39,
+	0x30, 0x31, 0x53, 0x17, 0x17, 0x37, 0x37, 0x33, 0x03, 0x13, 0x23, 0x27,
+	0x27, 0x07, 0x07, 0x23, 0x13, 0x03, 0x6E, 0x8A, 0x08, 0x09, 0x89, 0x62,
+	0xC1, 0xC2, 0x62, 0x8A, 0x09, 0x08, 0x8A, 0x62, 0xC2, 0xC1, 0x02, 0x0A,
+	0xC0, 0x10, 0x10, 0xC0, 0xFE, 0xFA, 0xFE, 0xFC, 0xBF, 0x0F, 0x0F, 0xBF,
+	0x01, 0x04, 0x01, 0x06, 0x00, 0x01, 0x00, 0x0C, 0xFF, 0x1F, 0x02, 0x0F,
+	0x02, 0x0A, 0x00, 0x14, 0x00, 0x14, 0x40, 0x09, 0x0A, 0x07, 0x00, 0x14,
+	0x0F, 0x0C, 0x08, 0x06, 0x72, 0x00, 0x2B, 0x32, 0x3F, 0x33, 0x39, 0x39,
+	0x30, 0x31, 0x57, 0x16, 0x16, 0x33, 0x32, 0x36, 0x36, 0x37, 0x03, 0x33,
+	0x13, 0x13, 0x33, 0x03, 0x0E, 0x02, 0x23, 0x22, 0x26, 0x27, 0x5F, 0x0D,
+	0x1A, 0x07, 0x10, 0x18, 0x1D, 0x17, 0xDD, 0x5D, 0xB0, 0x9F, 0x57, 0xFE,
+	0x09, 0x23, 0x36, 0x26, 0x09, 0x13, 0x0E, 0x8E, 0x01, 0x03, 0x16, 0x3F,
+	0x3D, 0x02, 0x0A, 0xFE, 0x4F, 0x01, 0xB1, 0xFD, 0x6D, 0x17, 0x29, 0x18,
+	0x02, 0x03, 0xFF, 0xFF, 0x00, 0x0C, 0xFF, 0x1F, 0x02, 0x0F, 0x02, 0xDA,
+	0x06, 0x26, 0x01, 0xBC, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD4, 0x00, 0xCE,
+	0x00, 0x00, 0x00, 0x08, 0xB1, 0x15, 0x08, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x0C, 0xFF, 0x1F, 0x02, 0x0F, 0x02, 0xDA, 0x06, 0x26,
+	0x01, 0xBC, 0x00, 0x00, 0x01, 0x06, 0x03, 0xD7, 0x6E, 0x00, 0x00, 0x09,
+	0xB1, 0x1B, 0x08, 0x00, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0x00, 0xFF, 0xFF,
+	0x00, 0x0C, 0xFF, 0x1F, 0x02, 0x0F, 0x02, 0xD7, 0x06, 0x26, 0x01, 0xBC,
+	0x00, 0x00, 0x01, 0x06, 0x03, 0xD1, 0x61, 0x01, 0x00, 0x0A, 0xB2, 0x19,
+	0x15, 0x08, 0x00, 0x2F, 0xCE, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x0C,
+	0xFF, 0x1F, 0x02, 0x0F, 0x02, 0xDA, 0x06, 0x26, 0x01, 0xBC, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xD2, 0x00, 0xBF, 0x00, 0x00, 0x00, 0x08, 0xB1, 0x15,
+	0x08, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x0C, 0xFF, 0x1F,
+	0x02, 0x0F, 0x02, 0x0A, 0x06, 0x26, 0x01, 0xBC, 0x00, 0x00, 0x00, 0x07,
+	0x03, 0xE2, 0x01, 0x25, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x0C, 0xFF, 0x1F,
+	0x02, 0x0F, 0x02, 0xDB, 0x06, 0x26, 0x01, 0xBC, 0x00, 0x00, 0x01, 0x07,
+	0x03, 0xD3, 0x00, 0x81, 0x00, 0x01, 0x00, 0x08, 0xB1, 0x18, 0x08, 0x00,
+	0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x0C, 0xFF, 0x1F, 0x02, 0x0F,
+	0x02, 0xFD, 0x06, 0x26, 0x01, 0xBC, 0x00, 0x00, 0x01, 0x06, 0x03, 0xDD,
+	0xE9, 0x00, 0x00, 0x08, 0xB1, 0x1F, 0x08, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x0C, 0xFF, 0x1F, 0x02, 0x0F, 0x02, 0xC8, 0x06, 0x26,
+	0x01, 0xBC, 0x00, 0x00, 0x01, 0x06, 0x03, 0xDC, 0x50, 0x00, 0x00, 0x08,
+	0xB1, 0x15, 0x08, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x0C,
+	0xFF, 0x1F, 0x02, 0x0F, 0x02, 0xDA, 0x06, 0x26, 0x01, 0xBC, 0x00, 0x00,
+	0x01, 0x06, 0x03, 0xDB, 0x49, 0x00, 0x00, 0x08, 0xB1, 0x1E, 0x08, 0x00,
+	0x2F, 0xCE, 0x30, 0x31, 0x00, 0x01, 0x00, 0x1E, 0x00, 0x00, 0x01, 0xCB,
+	0x02, 0x0A, 0x00, 0x09, 0x00, 0x19, 0x40, 0x0C, 0x00, 0x06, 0x06, 0x09,
+	0x0A, 0x72, 0x05, 0x02, 0x02, 0x03, 0x06, 0x72, 0x00, 0x2B, 0x32, 0x11,
+	0x33, 0x2B, 0x32, 0x11, 0x33, 0x30, 0x31, 0x77, 0x01, 0x21, 0x35, 0x21,
+	0x15, 0x01, 0x21, 0x15, 0x21, 0x1E, 0x01, 0x49, 0xFE, 0xC0, 0x01, 0xA3,
+	0xFE, 0xB9, 0x01, 0x48, 0xFE, 0x53, 0x39, 0x01, 0x91, 0x40, 0x39, 0xFE,
+	0x6F, 0x40, 0xFF, 0xFF, 0x00, 0x1E, 0x00, 0x00, 0x01, 0xCB, 0x02, 0xDA,
+	0x06, 0x26, 0x01, 0xC6, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD4, 0x00, 0xB3,
+	0x00, 0x00, 0x00, 0x08, 0xB1, 0x0A, 0x03, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x1E, 0x00, 0x00, 0x01, 0xCB, 0x02, 0xDA, 0x06, 0x26,
+	0x01, 0xC6, 0x00, 0x00, 0x01, 0x06, 0x03, 0xD8, 0x53, 0x00, 0x00, 0x08,
+	0xB1, 0x0F, 0x03, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x1E,
+	0x00, 0x00, 0x01, 0xCB, 0x02, 0xDA, 0x06, 0x26, 0x01, 0xC6, 0x00, 0x00,
+	0x01, 0x07, 0x03, 0xD2, 0x00, 0xA4, 0x00, 0x00, 0x00, 0x08, 0xB1, 0x0A,
+	0x03, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x1E, 0xFF, 0x45,
+	0x01, 0xCB, 0x02, 0x0A, 0x06, 0x26, 0x01, 0xC6, 0x00, 0x00, 0x01, 0x07,
+	0x03, 0xE2, 0x00, 0x9D, 0x00, 0x00, 0x00, 0x0E, 0xB4, 0x01, 0x0B, 0x09,
+	0x01, 0x01, 0xB8, 0xFF, 0xCE, 0xB0, 0x56, 0x00, 0x2B, 0x34, 0x00, 0x02,
+	0x00, 0x1E, 0xFF, 0xF6, 0x01, 0xE4, 0x02, 0x13, 0x00, 0x20, 0x00, 0x33,
+	0x00, 0x1D, 0x40, 0x0F, 0x20, 0x0A, 0x72, 0x27, 0x0D, 0x0D, 0x04, 0x14,
+	0x1B, 0x07, 0x72, 0x30, 0x04, 0x0B, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32,
+	0x11, 0x39, 0x2F, 0x33, 0x2B, 0x30, 0x31, 0x61, 0x35, 0x06, 0x06, 0x23,
+	0x22, 0x26, 0x26, 0x35, 0x34, 0x3E, 0x02, 0x33, 0x32, 0x16, 0x17, 0x35,
+	0x34, 0x26, 0x23, 0x22, 0x06, 0x07, 0x27, 0x36, 0x36, 0x33, 0x32, 0x16,
+	0x16, 0x15, 0x11, 0x27, 0x36, 0x35, 0x35, 0x26, 0x26, 0x23, 0x22, 0x0E,
+	0x02, 0x15, 0x14, 0x16, 0x16, 0x33, 0x32, 0x36, 0x36, 0x01, 0x8F, 0x22,
+	0x67, 0x39, 0x31, 0x50, 0x2E, 0x26, 0x3F, 0x4F, 0x28, 0x32, 0x4C, 0x14,
+	0x49, 0x41, 0x28, 0x53, 0x2B, 0x1D, 0x2D, 0x66, 0x38, 0x47, 0x61, 0x32,
+	0x6B, 0x13, 0x20, 0x45, 0x20, 0x1A, 0x35, 0x2C, 0x1A, 0x20, 0x34, 0x1E,
+	0x1B, 0x39, 0x32, 0x4F, 0x2E, 0x2B, 0x2B, 0x4A, 0x2E, 0x29, 0x3D, 0x28,
+	0x13, 0x11, 0x09, 0x2A, 0x3E, 0x4B, 0x1F, 0x1E, 0x39, 0x1E, 0x26, 0x34,
+	0x5F, 0x3F, 0xFE, 0xBF, 0x78, 0x15, 0x12, 0x4D, 0x0D, 0x0C, 0x0B, 0x19,
+	0x26, 0x1B, 0x1F, 0x2F, 0x1A, 0x0E, 0x1C, 0x00, 0x00, 0x02, 0x00, 0x25,
+	0xFF, 0xF6, 0x02, 0x2B, 0x02, 0x13, 0x00, 0x14, 0x00, 0x26, 0x00, 0x22,
+	0x40, 0x14, 0x11, 0x0A, 0x72, 0x0E, 0x06, 0x72, 0x12, 0x26, 0x15, 0x0D,
+	0x04, 0x00, 0x19, 0x0A, 0x07, 0x72, 0x22, 0x00, 0x0B, 0x72, 0x00, 0x2B,
+	0x32, 0x2B, 0x32, 0x12, 0x17, 0x39, 0x2B, 0x2B, 0x30, 0x31, 0x45, 0x22,
+	0x2E, 0x02, 0x35, 0x34, 0x3E, 0x02, 0x33, 0x32, 0x16, 0x17, 0x35, 0x33,
+	0x11, 0x23, 0x35, 0x06, 0x06, 0x13, 0x2E, 0x02, 0x23, 0x22, 0x0E, 0x02,
+	0x15, 0x14, 0x16, 0x16, 0x33, 0x32, 0x36, 0x36, 0x37, 0x01, 0x1D, 0x37,
+	0x5B, 0x42, 0x24, 0x25, 0x41, 0x57, 0x33, 0x3F, 0x63, 0x1C, 0x58, 0x58,
+	0x1C, 0x5D, 0x79, 0x0E, 0x32, 0x40, 0x25, 0x27, 0x40, 0x2E, 0x19, 0x2E,
+	0x50, 0x33, 0x26, 0x3F, 0x2F, 0x0E, 0x0A, 0x2B, 0x4B, 0x62, 0x36, 0x38,
+	0x62, 0x4B, 0x2A, 0x40, 0x32, 0x64, 0xFD, 0xFB, 0x63, 0x31, 0x3C, 0x01,
+	0x54, 0x24, 0x39, 0x20, 0x22, 0x38, 0x46, 0x24, 0x34, 0x58, 0x35, 0x1E,
+	0x35, 0x21, 0x00, 0x02, 0x00, 0x25, 0xFF, 0xF6, 0x02, 0x29, 0x02, 0xDA,
+	0x00, 0x13, 0x00, 0x27, 0x00, 0x22, 0x40, 0x14, 0x11, 0x00, 0x72, 0x01,
+	0x27, 0x14, 0x10, 0x04, 0x04, 0x18, 0x0D, 0x07, 0x72, 0x22, 0x04, 0x0B,
+	0x72, 0x00, 0x0A, 0x72, 0x00, 0x2B, 0x2B, 0x32, 0x2B, 0x32, 0x12, 0x17,
+	0x39, 0x2B, 0x30, 0x31, 0x61, 0x35, 0x06, 0x06, 0x23, 0x22, 0x2E, 0x02,
+	0x35, 0x34, 0x36, 0x36, 0x33, 0x32, 0x16, 0x17, 0x11, 0x33, 0x11, 0x03,
+	0x2E, 0x02, 0x23, 0x22, 0x0E, 0x02, 0x15, 0x14, 0x1E, 0x02, 0x33, 0x32,
+	0x3E, 0x02, 0x37, 0x01, 0xD1, 0x1C, 0x5F, 0x38, 0x36, 0x5B, 0x43, 0x25,
+	0x3D, 0x6B, 0x44, 0x40, 0x61, 0x1F, 0x58, 0x58, 0x0C, 0x36, 0x43, 0x22,
+	0x26, 0x3F, 0x2D, 0x18, 0x1B, 0x31, 0x41, 0x26, 0x18, 0x34, 0x2E, 0x20,
+	0x04, 0x5C, 0x2E, 0x38, 0x2B, 0x4C, 0x61, 0x36, 0x4A, 0x7B, 0x4A, 0x42,
+	0x2F, 0x01, 0x38, 0xFD, 0x26, 0x01, 0x4D, 0x23, 0x37, 0x20, 0x21, 0x38,
+	0x46, 0x25, 0x27, 0x46, 0x36, 0x1E, 0x12, 0x20, 0x2B, 0x18, 0x00, 0x02,
+	0x00, 0x47, 0xFF, 0x2B, 0x00, 0x9F, 0x02, 0xD2, 0x00, 0x03, 0x00, 0x07,
+	0x00, 0x0F, 0xB6, 0x03, 0x0E, 0x04, 0x07, 0x00, 0x06, 0x72, 0x00, 0x2B,
+	0xCE, 0x32, 0x3F, 0x30, 0x31, 0x53, 0x33, 0x11, 0x23, 0x11, 0x33, 0x15,
+	0x23, 0x47, 0x58, 0x58, 0x58, 0x58, 0x02, 0x05, 0xFD, 0x26, 0x03, 0xA7,
+	0x66, 0x00, 0x00, 0x01, 0x00, 0x4C, 0x00, 0x00, 0x00, 0xA4, 0x02, 0xDA,
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+	0x4B, 0x4F, 0xAC, 0x4E, 0x04, 0x2F, 0x50, 0x64, 0x35, 0x37, 0x64, 0x4F,
+	0x2D, 0x30, 0x51, 0x64, 0x34, 0x37, 0x64, 0x4E, 0x2D, 0x48, 0x24, 0x3C,
+	0x4A, 0x26, 0x28, 0x4A, 0x3B, 0x22, 0x24, 0x3C, 0x4A, 0x26, 0x28, 0x4A,
+	0x3B, 0x22, 0x77, 0xBB, 0x00, 0x02, 0x00, 0x4F, 0x00, 0x00, 0x02, 0x20,
+	0x02, 0x27, 0x00, 0x0F, 0x00, 0x1A, 0x00, 0x18, 0x40, 0x0A, 0x0A, 0x10,
+	0x10, 0x0E, 0x0E, 0x1A, 0x01, 0x3E, 0x0C, 0x00, 0x00, 0x2F, 0x32, 0x3F,
+	0x33, 0x39, 0x2F, 0x33, 0x12, 0x39, 0x30, 0x31, 0x73, 0x11, 0x21, 0x32,
+	0x16, 0x16, 0x15, 0x14, 0x06, 0x06, 0x07, 0x17, 0x23, 0x27, 0x23, 0x15,
+	0x11, 0x33, 0x32, 0x36, 0x36, 0x35, 0x34, 0x26, 0x26, 0x23, 0x23, 0x4F,
+	0x01, 0x04, 0x36, 0x53, 0x2F, 0x1F, 0x38, 0x26, 0x92, 0x5C, 0x88, 0x9D,
+	0xB4, 0x1F, 0x2E, 0x1A, 0x1D, 0x31, 0x1E, 0xAF, 0x02, 0x27, 0x35, 0x51,
+	0x2C, 0x25, 0x43, 0x31, 0x0A, 0xD2, 0xC2, 0xC2, 0x01, 0x09, 0x1E, 0x31,
+	0x1D, 0x1E, 0x30, 0x1D, 0x00, 0x01, 0x00, 0x1F, 0xFF, 0xFA, 0x01, 0xEB,
+	0x02, 0x2B, 0x00, 0x2E, 0x00, 0x15, 0x40, 0x09, 0x27, 0x1F, 0x14, 0x04,
+	0x2B, 0x3F, 0x1C, 0x14, 0x0B, 0x00, 0x3F, 0x33, 0x3F, 0x33, 0x12, 0x39,
+	0x39, 0x30, 0x31, 0x41, 0x2E, 0x02, 0x23, 0x22, 0x06, 0x15, 0x14, 0x16,
+	0x16, 0x17, 0x1E, 0x02, 0x15, 0x14, 0x0E, 0x02, 0x23, 0x22, 0x26, 0x27,
+	0x37, 0x1E, 0x02, 0x33, 0x32, 0x36, 0x35, 0x34, 0x26, 0x26, 0x27, 0x2E,
+	0x02, 0x35, 0x34, 0x36, 0x36, 0x33, 0x32, 0x16, 0x17, 0x01, 0xAC, 0x0F,
+	0x31, 0x3E, 0x23, 0x43, 0x40, 0x22, 0x45, 0x34, 0x3D, 0x5A, 0x31, 0x21,
+	0x3B, 0x4F, 0x2E, 0x44, 0x7D, 0x32, 0x26, 0x14, 0x3E, 0x50, 0x2D, 0x3C,
+	0x45, 0x28, 0x4B, 0x37, 0x3C, 0x50, 0x29, 0x38, 0x61, 0x3D, 0x3C, 0x63,
+	0x25, 0x01, 0xAB, 0x0F, 0x1A, 0x10, 0x2C, 0x27, 0x1B, 0x20, 0x15, 0x0C,
+	0x0D, 0x24, 0x3B, 0x32, 0x29, 0x3C, 0x26, 0x12, 0x27, 0x25, 0x44, 0x12,
+	0x21, 0x15, 0x27, 0x26, 0x1D, 0x23, 0x18, 0x0C, 0x0E, 0x23, 0x38, 0x2C,
+	0x35, 0x49, 0x25, 0x22, 0x1D, 0x00, 0x00, 0x01, 0x00, 0x15, 0x00, 0x00,
+	0x02, 0x04, 0x02, 0x27, 0x00, 0x07, 0x00, 0x0F, 0xB5, 0x01, 0x05, 0x05,
+	0x06, 0x3E, 0x02, 0x00, 0x2F, 0x3F, 0x33, 0x11, 0x33, 0x30, 0x31, 0x41,
+	0x23, 0x11, 0x23, 0x11, 0x23, 0x35, 0x21, 0x02, 0x04, 0xCF, 0x50, 0xD0,
+	0x01, 0xEF, 0x01, 0xE0, 0xFE, 0x20, 0x01, 0xE0, 0x47, 0x00, 0x00, 0x01,
+	0x00, 0x47, 0xFF, 0xFC, 0x02, 0x46, 0x02, 0x27, 0x00, 0x19, 0x00, 0x0E,
+	0xB5, 0x00, 0x0D, 0x0B, 0x14, 0x06, 0x3E, 0x00, 0x3F, 0x33, 0x3F, 0x33,
+	0x30, 0x31, 0x65, 0x32, 0x3E, 0x02, 0x35, 0x11, 0x33, 0x11, 0x14, 0x0E,
+	0x02, 0x23, 0x22, 0x2E, 0x02, 0x35, 0x11, 0x33, 0x11, 0x14, 0x1E, 0x02,
+	0x01, 0x46, 0x33, 0x45, 0x27, 0x11, 0x50, 0x1C, 0x3D, 0x61, 0x45, 0x47,
+	0x62, 0x3C, 0x1B, 0x50, 0x12, 0x28, 0x43, 0x44, 0x23, 0x3A, 0x49, 0x26,
+	0x01, 0x17, 0xFE, 0xE9, 0x38, 0x64, 0x4C, 0x2C, 0x2E, 0x4E, 0x63, 0x35,
+	0x01, 0x17, 0xFE, 0xE9, 0x27, 0x49, 0x3A, 0x22, 0x00, 0x01, 0x00, 0x0E,
+	0x00, 0x00, 0x02, 0x41, 0x02, 0x27, 0x00, 0x06, 0x00, 0x0D, 0xB4, 0x01,
+	0x04, 0x03, 0x00, 0x3E, 0x00, 0x3F, 0x32, 0x2F, 0x39, 0x30, 0x31, 0x53,
+	0x13, 0x13, 0x33, 0x03, 0x23, 0x03, 0x63, 0xC5, 0xC4, 0x55, 0xF7, 0x45,
+	0xF7, 0x02, 0x27, 0xFE, 0x49, 0x01, 0xB7, 0xFD, 0xD9, 0x02, 0x27, 0x00,
+	0x00, 0x01, 0x00, 0x0D, 0x00, 0x00, 0x03, 0x7F, 0x02, 0x27, 0x00, 0x11,
+	0x00, 0x1D, 0x40, 0x0F, 0x10, 0x06, 0x0B, 0x11, 0x05, 0x02, 0x06, 0x07,
+	0x0D, 0x09, 0x0F, 0x04, 0x01, 0x07, 0x3E, 0x00, 0x3F, 0x33, 0x33, 0x33,
+	0x2F, 0x33, 0x12, 0x17, 0x39, 0x30, 0x31, 0x41, 0x33, 0x17, 0x37, 0x33,
+	0x07, 0x17, 0x13, 0x33, 0x03, 0x23, 0x27, 0x07, 0x23, 0x03, 0x33, 0x13,
+	0x37, 0x01, 0x2B, 0x4B, 0x4F, 0x50, 0x4B, 0x69, 0x63, 0xCD, 0x58, 0xFD,
+	0x45, 0x77, 0x77, 0x46, 0xFC, 0x57, 0xCE, 0x61, 0x02, 0x24, 0xBD, 0xBD,
+	0xF3, 0xD0, 0x01, 0xC6, 0xFD, 0xD9, 0xFC, 0xFC, 0x02, 0x27, 0xFE, 0x3A,
+	0xD0, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x00, 0x02, 0x26, 0x02, 0x27,
+	0x00, 0x0B, 0x00, 0x15, 0x40, 0x0A, 0x07, 0x04, 0x0A, 0x01, 0x04, 0x09,
+	0x05, 0x03, 0x00, 0x3E, 0x00, 0x3F, 0x32, 0x2F, 0x33, 0x17, 0x39, 0x30,
+	0x31, 0x53, 0x17, 0x37, 0x33, 0x03, 0x13, 0x23, 0x27, 0x07, 0x23, 0x13,
+	0x03, 0x63, 0xB5, 0xB5, 0x59, 0xE3, 0xDC, 0x58, 0xAF, 0xAE, 0x59, 0xDC,
+	0xE3, 0x02, 0x27, 0xDE, 0xDE, 0xFE, 0xE9, 0xFE, 0xF0, 0xD6, 0xD6, 0x01,
+	0x10, 0x01, 0x17, 0x00, 0x00, 0x01, 0x00, 0x0F, 0x00, 0x00, 0x02, 0x29,
+	0x02, 0x27, 0x00, 0x08, 0x00, 0x11, 0xB7, 0x04, 0x07, 0x01, 0x03, 0x05,
+	0x03, 0x00, 0x3E, 0x00, 0x3F, 0x32, 0x2F, 0x17, 0x39, 0x30, 0x31, 0x53,
+	0x13, 0x13, 0x33, 0x03, 0x15, 0x23, 0x35, 0x03, 0x66, 0xB5, 0xB6, 0x58,
+	0xE6, 0x50, 0xE4, 0x02, 0x27, 0xFE, 0xE7, 0x01, 0x19, 0xFE, 0xA0, 0xC7,
+	0xC8, 0x01, 0x5F, 0x00, 0x00, 0x01, 0x00, 0x24, 0x00, 0x00, 0x02, 0x04,
+	0x02, 0x27, 0x00, 0x09, 0x00, 0x16, 0x40, 0x09, 0x00, 0x06, 0x06, 0x09,
+	0x05, 0x02, 0x02, 0x03, 0x3E, 0x00, 0x3F, 0x33, 0x11, 0x33, 0x2F, 0x33,
+	0x11, 0x33, 0x30, 0x31, 0x77, 0x01, 0x21, 0x35, 0x21, 0x15, 0x01, 0x21,
+	0x15, 0x21, 0x24, 0x01, 0x7C, 0xFE, 0x8C, 0x01, 0xD8, 0xFE, 0x8B, 0x01,
+	0x75, 0xFE, 0x20, 0x3E, 0x01, 0xA2, 0x47, 0x3E, 0xFE, 0x5E, 0x47, 0x00,
+	0x00, 0x02, 0x00, 0x2E, 0x01, 0x58, 0x01, 0x7F, 0x02, 0xC7, 0x00, 0x23,
+	0x00, 0x32, 0x00, 0x2B, 0x40, 0x0F, 0x19, 0x1D, 0x1D, 0x2A, 0x08, 0x08,
+	0x2D, 0x21, 0x27, 0x29, 0x03, 0x06, 0x06, 0x24, 0x00, 0xB8, 0x01, 0x40,
+	0xB2, 0x0C, 0x12, 0x02, 0x00, 0x3F, 0x33, 0x1A, 0xCC, 0x32, 0x39, 0x2F,
+	0x17, 0x39, 0x33, 0x33, 0x11, 0x33, 0x32, 0x2F, 0x33, 0x30, 0x31, 0x53,
+	0x22, 0x26, 0x35, 0x34, 0x36, 0x33, 0x32, 0x17, 0x35, 0x34, 0x26, 0x23,
+	0x22, 0x06, 0x07, 0x27, 0x36, 0x33, 0x32, 0x16, 0x15, 0x15, 0x14, 0x16,
+	0x17, 0x15, 0x06, 0x06, 0x23, 0x22, 0x26, 0x27, 0x27, 0x06, 0x06, 0x27,
+	0x32, 0x36, 0x37, 0x36, 0x35, 0x35, 0x26, 0x26, 0x23, 0x22, 0x06, 0x15,
+	0x14, 0x16, 0xA5, 0x32, 0x45, 0x54, 0x41, 0x38, 0x28, 0x2E, 0x2B, 0x1C,
+	0x37, 0x1E, 0x17, 0x46, 0x48, 0x48, 0x52, 0x0A, 0x0B, 0x0A, 0x0D, 0x08,
+	0x16, 0x19, 0x02, 0x01, 0x19, 0x47, 0x15, 0x1D, 0x33, 0x0D, 0x0D, 0x13,
+	0x2C, 0x15, 0x2A, 0x34, 0x29, 0x01, 0x58, 0x40, 0x2F, 0x32, 0x3E, 0x11,
+	0x19, 0x28, 0x2E, 0x15, 0x14, 0x2D, 0x2E, 0x4A, 0x46, 0x83, 0x0C, 0x0B,
+	0x01, 0x3E, 0x01, 0x02, 0x16, 0x11, 0x17, 0x1F, 0x22, 0x35, 0x15, 0x11,
+	0x0C, 0x0E, 0x30, 0x08, 0x07, 0x22, 0x1D, 0x1B, 0x25, 0x00, 0x00, 0x02,
+	0x00, 0x2A, 0x01, 0x58, 0x01, 0x96, 0x02, 0xC7, 0x00, 0x0F, 0x00, 0x1F,
+	0x00, 0x12, 0xB1, 0x14, 0x00, 0xB8, 0x01, 0x40, 0xB2, 0x1C, 0x08, 0x02,
+	0x00, 0x3F, 0x33, 0x1A, 0xCC, 0x32, 0x30, 0x31, 0x53, 0x22, 0x26, 0x26,
+	0x35, 0x34, 0x36, 0x36, 0x33, 0x32, 0x16, 0x16, 0x15, 0x14, 0x06, 0x06,
+	0x27, 0x14, 0x16, 0x16, 0x33, 0x32, 0x36, 0x36, 0x35, 0x34, 0x26, 0x26,
+	0x23, 0x22, 0x06, 0x06, 0xE0, 0x37, 0x52, 0x2D, 0x2E, 0x52, 0x36, 0x37,
+	0x51, 0x2E, 0x2D, 0x52, 0xA5, 0x1E, 0x32, 0x1E, 0x1F, 0x31, 0x1E, 0x1E,
+	0x31, 0x1F, 0x1E, 0x32, 0x1E, 0x01, 0x58, 0x33, 0x54, 0x30, 0x32, 0x54,
+	0x32, 0x32, 0x54, 0x32, 0x30, 0x54, 0x33, 0xB6, 0x22, 0x37, 0x20, 0x21,
+	0x38, 0x22, 0x23, 0x36, 0x20, 0x20, 0x38, 0x00, 0xFF, 0xFF, 0x00, 0x23,
+	0xFF, 0x79, 0x02, 0xDD, 0x02, 0xC6, 0x06, 0x26, 0x02, 0x0C, 0x00, 0x00,
+	0x01, 0x07, 0x04, 0x09, 0x02, 0x2B, 0x00, 0x00, 0x00, 0x0B, 0xB6, 0x01,
+	0x14, 0x08, 0x00, 0x00, 0x00, 0x56, 0x00, 0x2B, 0x34, 0x00, 0xFF, 0xFF,
+	0xFF, 0xA4, 0xFF, 0x24, 0x02, 0x8F, 0x02, 0xC6, 0x04, 0x26, 0x02, 0x0E,
+	0xFF, 0x00, 0x00, 0x06, 0x04, 0x06, 0x84, 0x00, 0xFF, 0xFF, 0x00, 0x0A,
+	0x00, 0x00, 0x02, 0x9B, 0x02, 0xC6, 0x06, 0x06, 0x00, 0x01, 0x00, 0x00,
+	0x00, 0x02, 0x00, 0x55, 0x00, 0x00, 0x02, 0x75, 0x02, 0xC6, 0x00, 0x0D,
+	0x00, 0x18, 0x00, 0x19, 0x40, 0x0C, 0x18, 0x05, 0x05, 0x00, 0x04, 0x01,
+	0x02, 0x72, 0x0E, 0x00, 0x08, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x11,
+	0x39, 0x2F, 0x33, 0x30, 0x31, 0x73, 0x11, 0x21, 0x15, 0x21, 0x15, 0x33,
+	0x32, 0x16, 0x15, 0x14, 0x06, 0x06, 0x23, 0x27, 0x33, 0x32, 0x36, 0x36,
+	0x35, 0x34, 0x26, 0x26, 0x23, 0x23, 0x55, 0x01, 0xE7, 0xFE, 0x73, 0xDE,
+	0x75, 0x73, 0x32, 0x64, 0x4C, 0xE4, 0xD9, 0x34, 0x40, 0x1D, 0x1A, 0x40,
+	0x3A, 0xD6, 0x02, 0xC6, 0x4F, 0xE0, 0x6E, 0x59, 0x3B, 0x5E, 0x37, 0x4F,
+	0x26, 0x3D, 0x21, 0x20, 0x39, 0x23, 0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00,
+	0x02, 0x76, 0x02, 0xC6, 0x06, 0x06, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x01,
+	0x00, 0x55, 0x00, 0x00, 0x01, 0xF2, 0x02, 0xC6, 0x00, 0x05, 0x00, 0x0E,
+	0xB6, 0x04, 0x01, 0x02, 0x72, 0x00, 0x08, 0x72, 0x00, 0x2B, 0x2B, 0x32,
+	0x30, 0x31, 0x73, 0x11, 0x21, 0x15, 0x21, 0x11, 0x55, 0x01, 0x9D, 0xFE,
+	0xBD, 0x02, 0xC6, 0x50, 0xFD, 0x8A, 0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00,
+	0x01, 0xF2, 0x03, 0x96, 0x06, 0x26, 0x01, 0xFD, 0x00, 0x00, 0x01, 0x07,
+	0x03, 0xD4, 0x00, 0xF6, 0x00, 0xBC, 0x00, 0x08, 0xB1, 0x06, 0x01, 0x00,
+	0x2F, 0xCE, 0x30, 0x31, 0x00, 0x01, 0x00, 0x55, 0x00, 0x00, 0x01, 0xF2,
+	0x03, 0x59, 0x00, 0x07, 0x00, 0x10, 0xB7, 0x06, 0x03, 0x01, 0x02, 0x72,
+	0x00, 0x08, 0x72, 0x00, 0x2B, 0x2B, 0xCE, 0x33, 0x30, 0x31, 0x73, 0x11,
+	0x21, 0x35, 0x33, 0x15, 0x21, 0x11, 0x55, 0x01, 0x4D, 0x50, 0xFE, 0xBD,
+	0x02, 0xC6, 0x93, 0xE3, 0xFD, 0x8A, 0x00, 0x02, 0x00, 0x23, 0xFF, 0x78,
+	0x02, 0xD2, 0x02, 0xC6, 0x00, 0x10, 0x00, 0x18, 0x00, 0x1B, 0x40, 0x0C,
+	0x0A, 0x11, 0x11, 0x01, 0x01, 0x0D, 0x00, 0x0F, 0x14, 0x08, 0x02, 0x72,
+	0x00, 0x2B, 0x32, 0x2F, 0xCD, 0x32, 0x33, 0x11, 0x33, 0x11, 0x33, 0x30,
+	0x31, 0x57, 0x35, 0x33, 0x32, 0x3E, 0x02, 0x37, 0x37, 0x21, 0x11, 0x33,
+	0x15, 0x23, 0x35, 0x21, 0x15, 0x37, 0x21, 0x11, 0x21, 0x07, 0x0E, 0x02,
+	0x23, 0x20, 0x1C, 0x2A, 0x1E, 0x12, 0x04, 0x05, 0x01, 0xB8, 0x58, 0x50,
+	0xFD, 0xF1, 0x48, 0x01, 0x65, 0xFE, 0xF5, 0x03, 0x03, 0x14, 0x24, 0x88,
+	0xD8, 0x2D, 0x63, 0xA6, 0x7A, 0xC6, 0xFD, 0x8A, 0xD8, 0x88, 0x88, 0xD8,
+	0x02, 0x26, 0x81, 0x7E, 0xAA, 0x66, 0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00,
+	0x02, 0x37, 0x02, 0xC6, 0x06, 0x06, 0x00, 0x2A, 0x00, 0x00, 0xFF, 0xFF,
+	0x00, 0x55, 0x00, 0x00, 0x02, 0x37, 0x03, 0x95, 0x06, 0x06, 0x00, 0x39,
+	0x00, 0x00, 0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00, 0x02, 0x37, 0x03, 0x91,
+	0x06, 0x26, 0x02, 0x01, 0x00, 0x00, 0x01, 0x07, 0x03, 0xFA, 0x00, 0x96,
+	0x00, 0xBB, 0x00, 0x0A, 0xB2, 0x10, 0x0C, 0x03, 0x00, 0x2F, 0xCE, 0xCE,
+	0x30, 0x31, 0x00, 0x01, 0x00, 0x19, 0x00, 0x00, 0x03, 0xDB, 0x02, 0xC6,
+	0x00, 0x15, 0x00, 0x29, 0x40, 0x14, 0x01, 0x0C, 0x10, 0x04, 0x08, 0x08,
+	0x14, 0x10, 0x10, 0x00, 0x0B, 0x07, 0x02, 0x02, 0x72, 0x12, 0x0E, 0x00,
+	0x08, 0x72, 0x00, 0x2B, 0x32, 0x32, 0x2B, 0x32, 0x32, 0x11, 0x39, 0x2F,
+	0x33, 0x33, 0x11, 0x33, 0x12, 0x39, 0x39, 0x30, 0x31, 0x73, 0x01, 0x01,
+	0x33, 0x13, 0x33, 0x11, 0x33, 0x11, 0x33, 0x13, 0x33, 0x01, 0x01, 0x23,
+	0x03, 0x23, 0x11, 0x23, 0x11, 0x23, 0x03, 0x19, 0x01, 0x13, 0xFE, 0xFE,
+	0x6A, 0xE3, 0x56, 0x5A, 0x55, 0xE4, 0x69, 0xFE, 0xFE, 0x01, 0x14, 0x69,
+	0xF4, 0x57, 0x5A, 0x58, 0xF4, 0x01, 0x6F, 0x01, 0x57, 0xFE, 0xCD, 0x01,
+	0x33, 0xFE, 0xCD, 0x01, 0x33, 0xFE, 0xA9, 0xFE, 0x91, 0x01, 0x41, 0xFE,
+	0xBF, 0x01, 0x41, 0xFE, 0xBF, 0x00, 0x00, 0x01, 0x00, 0x2D, 0xFF, 0xF8,
+	0x02, 0x0B, 0x02, 0xCE, 0x00, 0x2D, 0x00, 0x1D, 0x40, 0x0E, 0x27, 0x0F,
+	0x0F, 0x10, 0x10, 0x00, 0x19, 0x20, 0x03, 0x72, 0x07, 0x00, 0x09, 0x72,
+	0x00, 0x2B, 0x32, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x12, 0x39, 0x30,
+	0x31, 0x45, 0x22, 0x26, 0x27, 0x37, 0x16, 0x16, 0x33, 0x32, 0x36, 0x35,
+	0x34, 0x26, 0x26, 0x23, 0x23, 0x35, 0x33, 0x32, 0x36, 0x36, 0x35, 0x34,
+	0x26, 0x26, 0x23, 0x22, 0x06, 0x07, 0x27, 0x36, 0x36, 0x33, 0x32, 0x16,
+	0x16, 0x15, 0x14, 0x06, 0x07, 0x16, 0x16, 0x15, 0x14, 0x06, 0x06, 0x01,
+	0x18, 0x4D, 0x7B, 0x23, 0x45, 0x19, 0x54, 0x37, 0x49, 0x51, 0x22, 0x40,
+	0x2E, 0x49, 0x4A, 0x24, 0x35, 0x1D, 0x20, 0x3B, 0x29, 0x34, 0x4E, 0x16,
+	0x42, 0x22, 0x6E, 0x4E, 0x41, 0x60, 0x36, 0x33, 0x32, 0x3E, 0x44, 0x3F,
+	0x6D, 0x08, 0x41, 0x3A, 0x2A, 0x2A, 0x2F, 0x48, 0x3C, 0x26, 0x3B, 0x21,
+	0x47, 0x1F, 0x35, 0x21, 0x23, 0x35, 0x1E, 0x2D, 0x27, 0x2D, 0x38, 0x41,
+	0x2E, 0x54, 0x3A, 0x34, 0x57, 0x16, 0x11, 0x60, 0x40, 0x3F, 0x5A, 0x2F,
+	0x00, 0x01, 0x00, 0x5A, 0x00, 0x00, 0x02, 0xA3, 0x02, 0xC6, 0x00, 0x09,
+	0x00, 0x17, 0x40, 0x0B, 0x08, 0x03, 0x01, 0x07, 0x09, 0x08, 0x72, 0x05,
+	0x01, 0x02, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x11, 0x39, 0x39, 0x30,
+	0x31, 0x73, 0x11, 0x33, 0x11, 0x01, 0x33, 0x11, 0x23, 0x11, 0x01, 0x5A,
+	0x5A, 0x01, 0x9B, 0x54, 0x5A, 0xFE, 0x6A, 0x02, 0xC6, 0xFD, 0xB7, 0x02,
+	0x49, 0xFD, 0x3A, 0x02, 0x3E, 0xFD, 0xC2, 0x00, 0xFF, 0xFF, 0x00, 0x5A,
+	0x00, 0x00, 0x02, 0xA3, 0x03, 0x75, 0x06, 0x26, 0x02, 0x06, 0x00, 0x00,
+	0x01, 0x07, 0x04, 0x03, 0x00, 0xB7, 0x00, 0x00, 0x00, 0x08, 0xB1, 0x0A,
+	0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x5A, 0x00, 0x00,
+	0x02, 0xA3, 0x03, 0x97, 0x06, 0x26, 0x02, 0x06, 0x00, 0x00, 0x01, 0x07,
+	0x03, 0xD3, 0x00, 0xE7, 0x00, 0xBD, 0x00, 0x08, 0xB1, 0x0D, 0x01, 0x00,
+	0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x5A, 0xFF, 0x71, 0x02, 0xEE,
+	0x03, 0x75, 0x06, 0x26, 0x02, 0x07, 0x00, 0x00, 0x01, 0x07, 0x04, 0x07,
+	0x02, 0x49, 0x00, 0x00, 0x00, 0x13, 0x40, 0x09, 0x02, 0x1D, 0x07, 0x00,
+	0x00, 0x00, 0x56, 0x0A, 0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0x00, 0x2B,
+	0x34, 0x00, 0x00, 0x01, 0x00, 0x55, 0x00, 0x00, 0x02, 0x72, 0x02, 0xC6,
+	0x00, 0x0C, 0x00, 0x1D, 0x40, 0x0E, 0x07, 0x03, 0x03, 0x0B, 0x0B, 0x00,
+	0x06, 0x01, 0x02, 0x72, 0x09, 0x00, 0x08, 0x72, 0x00, 0x2B, 0x32, 0x2B,
+	0x32, 0x11, 0x39, 0x2F, 0x33, 0x12, 0x39, 0x30, 0x31, 0x73, 0x11, 0x33,
+	0x11, 0x33, 0x13, 0x33, 0x01, 0x01, 0x23, 0x03, 0x23, 0x11, 0x55, 0x5A,
+	0x5F, 0xEA, 0x68, 0xFE, 0xF8, 0x01, 0x1A, 0x6E, 0xF4, 0x61, 0x02, 0xC6,
+	0xFE, 0xCD, 0x01, 0x33, 0xFE, 0xA8, 0xFE, 0x92, 0x01, 0x41, 0xFE, 0xBF,
+	0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00, 0x02, 0x72, 0x03, 0x96, 0x06, 0x26,
+	0x02, 0x0A, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD4, 0x00, 0xF8, 0x00, 0xBC,
+	0x00, 0x08, 0xB1, 0x0D, 0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0x00, 0x01,
+	0x00, 0x23, 0xFF, 0xFE, 0x02, 0x85, 0x02, 0xC6, 0x00, 0x11, 0x00, 0x15,
+	0x40, 0x0A, 0x09, 0x08, 0x08, 0x11, 0x08, 0x72, 0x02, 0x0F, 0x02, 0x72,
+	0x00, 0x2B, 0x32, 0x2B, 0x32, 0x2F, 0x33, 0x30, 0x31, 0x61, 0x11, 0x21,
+	0x07, 0x0E, 0x03, 0x23, 0x35, 0x32, 0x3E, 0x02, 0x37, 0x37, 0x21, 0x11,
+	0x02, 0x2B, 0xFE, 0xF7, 0x04, 0x05, 0x21, 0x3D, 0x5A, 0x3E, 0x26, 0x3A,
+	0x29, 0x18, 0x04, 0x06, 0x01, 0xB7, 0x02, 0x76, 0x8D, 0x91, 0xBF, 0x6D,
+	0x2E, 0x4F, 0x26, 0x5F, 0xAA, 0x84, 0xC6, 0xFD, 0x3A, 0x00, 0xFF, 0xFF,
+	0x00, 0x55, 0x00, 0x00, 0x03, 0x15, 0x02, 0xC6, 0x06, 0x06, 0x00, 0x69,
+	0x00, 0x00, 0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00, 0x02, 0x90, 0x02, 0xC6,
+	0x06, 0x06, 0x00, 0x49, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x27, 0xFF, 0xFB,
+	0x02, 0xC4, 0x02, 0xCB, 0x06, 0x06, 0x00, 0x74, 0x00, 0x00, 0x00, 0x01,
+	0x00, 0x55, 0x00, 0x00, 0x02, 0x79, 0x02, 0xC6, 0x00, 0x07, 0x00, 0x13,
+	0x40, 0x09, 0x04, 0x00, 0x06, 0x01, 0x02, 0x72, 0x00, 0x08, 0x72, 0x00,
+	0x2B, 0x2B, 0x32, 0x11, 0x33, 0x30, 0x31, 0x73, 0x11, 0x21, 0x11, 0x23,
+	0x11, 0x21, 0x11, 0x55, 0x02, 0x24, 0x5A, 0xFE, 0x90, 0x02, 0xC6, 0xFD,
+	0x3A, 0x02, 0x76, 0xFD, 0x8A, 0x00, 0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00,
+	0x02, 0x54, 0x02, 0xC6, 0x06, 0x06, 0x00, 0x97, 0x00, 0x00, 0xFF, 0xFF,
+	0x00, 0x27, 0xFF, 0xFA, 0x02, 0x8E, 0x02, 0xCA, 0x06, 0x06, 0x00, 0x1D,
+	0x00, 0x00, 0xFF, 0xFF, 0x00, 0x11, 0x00, 0x00, 0x02, 0x55, 0x02, 0xC6,
+	0x06, 0x06, 0x00, 0xAF, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0xFF, 0xFD,
+	0x02, 0x78, 0x02, 0xC6, 0x00, 0x0F, 0x00, 0x17, 0x40, 0x0B, 0x09, 0x06,
+	0x00, 0x0B, 0x07, 0x02, 0x72, 0x01, 0x00, 0x08, 0x72, 0x00, 0x2B, 0x32,
+	0x2B, 0x32, 0x12, 0x39, 0x39, 0x30, 0x31, 0x57, 0x35, 0x33, 0x32, 0x36,
+	0x37, 0x37, 0x01, 0x33, 0x13, 0x13, 0x33, 0x01, 0x06, 0x06, 0x23, 0xA1,
+	0x2D, 0x19, 0x19, 0x0E, 0x1A, 0xFE, 0xD8, 0x63, 0xEE, 0xC8, 0x5F, 0xFE,
+	0xDB, 0x16, 0x31, 0x2B, 0x03, 0x4C, 0x19, 0x19, 0x38, 0x02, 0x13, 0xFE,
+	0x49, 0x01, 0xB7, 0xFD, 0x8A, 0x2D, 0x26, 0x00, 0xFF, 0xFF, 0x00, 0x00,
+	0xFF, 0xFD, 0x02, 0x78, 0x03, 0x79, 0x06, 0x26, 0x02, 0x14, 0x00, 0x00,
+	0x01, 0x07, 0x04, 0x02, 0x00, 0x89, 0x00, 0xBC, 0x00, 0x08, 0xB1, 0x10,
+	0x07, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0x00, 0x03, 0x00, 0x27, 0x00, 0x00,
+	0x03, 0x09, 0x02, 0xE7, 0x00, 0x19, 0x00, 0x23, 0x00, 0x2D, 0x00, 0x1F,
+	0x40, 0x0E, 0x2D, 0x1B, 0x1B, 0x0E, 0x0B, 0x0C, 0x03, 0x24, 0x1A, 0x1A,
+	0x18, 0x01, 0x00, 0x08, 0x00, 0x3F, 0xCD, 0x32, 0x32, 0x11, 0x33, 0x3F,
+	0xCD, 0x32, 0x32, 0x11, 0x33, 0x30, 0x31, 0x61, 0x35, 0x2E, 0x03, 0x35,
+	0x34, 0x3E, 0x02, 0x37, 0x35, 0x33, 0x15, 0x1E, 0x03, 0x15, 0x14, 0x0E,
+	0x02, 0x07, 0x15, 0x27, 0x11, 0x0E, 0x02, 0x15, 0x14, 0x1E, 0x02, 0x17,
+	0x3E, 0x02, 0x35, 0x34, 0x2E, 0x02, 0x27, 0x01, 0x6D, 0x43, 0x76, 0x5A,
+	0x33, 0x36, 0x5B, 0x75, 0x40, 0x56, 0x41, 0x76, 0x5B, 0x34, 0x35, 0x5C,
+	0x75, 0x40, 0x54, 0x41, 0x6D, 0x40, 0x27, 0x43, 0x56, 0x80, 0x41, 0x6C,
+	0x41, 0x26, 0x43, 0x56, 0x2F, 0x41, 0x03, 0x2E, 0x52, 0x71, 0x44, 0x48,
+	0x71, 0x51, 0x2C, 0x03, 0x35, 0x35, 0x03, 0x2E, 0x51, 0x71, 0x46, 0x46,
+	0x71, 0x51, 0x2D, 0x03, 0x41, 0x8B, 0x01, 0xDD, 0x03, 0x3B, 0x68, 0x49,
+	0x37, 0x57, 0x3C, 0x22, 0x02, 0x03, 0x3B, 0x69, 0x47, 0x37, 0x56, 0x3E,
+	0x22, 0x02, 0xFF, 0xFF, 0x00, 0x03, 0x00, 0x00, 0x02, 0x7A, 0x02, 0xC6,
+	0x06, 0x06, 0x00, 0xD3, 0x00, 0x00, 0x00, 0x01, 0x00, 0x41, 0x00, 0x00,
+	0x02, 0x33, 0x02, 0xC6, 0x00, 0x14, 0x00, 0x17, 0x40, 0x0B, 0x13, 0x0E,
+	0x05, 0x05, 0x14, 0x09, 0x02, 0x72, 0x14, 0x08, 0x72, 0x00, 0x2B, 0x2B,
+	0x11, 0x39, 0x2F, 0x33, 0x32, 0x30, 0x31, 0x61, 0x11, 0x0E, 0x02, 0x23,
+	0x22, 0x26, 0x35, 0x35, 0x33, 0x15, 0x14, 0x16, 0x33, 0x32, 0x36, 0x37,
+	0x11, 0x33, 0x11, 0x01, 0xDB, 0x13, 0x34, 0x43, 0x28, 0x76, 0x72, 0x57,
+	0x4B, 0x55, 0x2C, 0x5B, 0x1C, 0x58, 0x01, 0x29, 0x08, 0x12, 0x0B, 0x69,
+	0x73, 0xE6, 0xDC, 0x4D, 0x47, 0x14, 0x0F, 0x01, 0x4D, 0xFD, 0x3A, 0x00,
+	0x00, 0x01, 0x00, 0x55, 0xFF, 0x79, 0x02, 0xBE, 0x02, 0xC6, 0x00, 0x0B,
+	0x00, 0x19, 0x40, 0x0C, 0x08, 0x03, 0x09, 0x05, 0x05, 0x02, 0x08, 0x72,
+	0x03, 0x02, 0x72, 0x00, 0x00, 0x2F, 0x2B, 0x2B, 0x32, 0x11, 0x33, 0x11,
+	0x33, 0x30, 0x31, 0x45, 0x35, 0x21, 0x11, 0x33, 0x11, 0x21, 0x11, 0x33,
+	0x11, 0x33, 0x15, 0x02, 0x6E, 0xFD, 0xE7, 0x5A, 0x01, 0x5D, 0x5A, 0x58,
+	0x87, 0x87, 0x02, 0xC6, 0xFD, 0x8A, 0x02, 0x76, 0xFD, 0x8A, 0xD7, 0x00,
+	0x00, 0x01, 0x00, 0x55, 0x00, 0x00, 0x03, 0x77, 0x02, 0xC6, 0x00, 0x0B,
+	0x00, 0x19, 0x40, 0x0C, 0x06, 0x0A, 0x07, 0x03, 0x03, 0x00, 0x01, 0x02,
+	0x72, 0x00, 0x08, 0x72, 0x00, 0x2B, 0x2B, 0x11, 0x33, 0x11, 0x33, 0x32,
+	0x32, 0x30, 0x31, 0x73, 0x11, 0x33, 0x11, 0x21, 0x11, 0x33, 0x11, 0x21,
+	0x11, 0x33, 0x11, 0x55, 0x5A, 0x01, 0x0A, 0x5A, 0x01, 0x0A, 0x5A, 0x02,
+	0xC6, 0xFD, 0x8A, 0x02, 0x76, 0xFD, 0x8A, 0x02, 0x76, 0xFD, 0x3A, 0x00,
+	0x00, 0x01, 0x00, 0x55, 0xFF, 0x79, 0x03, 0xCF, 0x02, 0xC6, 0x00, 0x0F,
+	0x00, 0x1D, 0x40, 0x0E, 0x08, 0x0C, 0x03, 0x0D, 0x09, 0x05, 0x05, 0x02,
+	0x08, 0x72, 0x03, 0x02, 0x72, 0x00, 0x00, 0x2F, 0x2B, 0x2B, 0x32, 0x11,
+	0x33, 0x33, 0x11, 0x33, 0x33, 0x30, 0x31, 0x45, 0x35, 0x21, 0x11, 0x33,
+	0x11, 0x21, 0x11, 0x33, 0x11, 0x21, 0x11, 0x33, 0x11, 0x33, 0x15, 0x03,
+	0x7F, 0xFC, 0xD6, 0x5A, 0x01, 0x0A, 0x5A, 0x01, 0x0A, 0x5A, 0x58, 0x87,
+	0x87, 0x02, 0xC6, 0xFD, 0x8A, 0x02, 0x76, 0xFD, 0x8A, 0x02, 0x76, 0xFD,
+	0x8A, 0xD7, 0x00, 0x01, 0x00, 0x55, 0xFF, 0x78, 0x02, 0x6A, 0x02, 0xC6,
+	0x00, 0x0B, 0x00, 0x17, 0x40, 0x0B, 0x08, 0x03, 0x0A, 0x05, 0x02, 0x08,
+	0x72, 0x03, 0x02, 0x72, 0x00, 0x00, 0x2F, 0x2B, 0x2B, 0x32, 0x32, 0x11,
+	0x33, 0x30, 0x31, 0x45, 0x35, 0x23, 0x11, 0x33, 0x11, 0x21, 0x11, 0x33,
+	0x11, 0x23, 0x15, 0x01, 0x39, 0xE4, 0x5A, 0x01, 0x61, 0x5A, 0xE3, 0x88,
+	0x88, 0x02, 0xC6, 0xFD, 0x8A, 0x02, 0x76, 0xFD, 0x3A, 0x88, 0x00, 0x02,
+	0x00, 0x55, 0x00, 0x00, 0x02, 0x44, 0x02, 0xC6, 0x00, 0x0C, 0x00, 0x17,
+	0x00, 0x19, 0x40, 0x0C, 0x0D, 0x00, 0x17, 0x03, 0x03, 0x00, 0x01, 0x02,
+	0x72, 0x00, 0x08, 0x72, 0x00, 0x2B, 0x2B, 0x11, 0x39, 0x2F, 0x33, 0x11,
+	0x33, 0x30, 0x31, 0x73, 0x11, 0x33, 0x11, 0x33, 0x32, 0x16, 0x16, 0x15,
+	0x14, 0x06, 0x06, 0x23, 0x27, 0x33, 0x32, 0x36, 0x36, 0x35, 0x34, 0x26,
+	0x26, 0x23, 0x23, 0x55, 0x5A, 0xAA, 0x4E, 0x68, 0x35, 0x34, 0x66, 0x4B,
+	0xB0, 0xA4, 0x35, 0x42, 0x1E, 0x1B, 0x42, 0x39, 0xA3, 0x02, 0xC6, 0xFE,
+	0xF3, 0x37, 0x63, 0x42, 0x3E, 0x65, 0x3A, 0x4B, 0x29, 0x43, 0x26, 0x26,
+	0x42, 0x29, 0x00, 0x02, 0x00, 0x14, 0x00, 0x00, 0x02, 0xAE, 0x02, 0xC6,
+	0x00, 0x0E, 0x00, 0x19, 0x00, 0x1B, 0x40, 0x0D, 0x0F, 0x00, 0x19, 0x05,
+	0x05, 0x00, 0x02, 0x03, 0x02, 0x72, 0x00, 0x08, 0x72, 0x00, 0x2B, 0x2B,
+	0x32, 0x11, 0x39, 0x2F, 0x33, 0x11, 0x33, 0x30, 0x31, 0x73, 0x11, 0x23,
+	0x35, 0x21, 0x11, 0x33, 0x32, 0x16, 0x16, 0x15, 0x14, 0x06, 0x06, 0x23,
+	0x27, 0x33, 0x32, 0x36, 0x36, 0x35, 0x34, 0x26, 0x26, 0x23, 0x23, 0xCA,
+	0xB6, 0x01, 0x10, 0x9F, 0x4E, 0x68, 0x35, 0x34, 0x66, 0x4B, 0xA5, 0x9A,
+	0x35, 0x41, 0x1F, 0x1C, 0x42, 0x39, 0x98, 0x02, 0x7A, 0x4C, 0xFE, 0xF3,
+	0x37, 0x63, 0x42, 0x3E, 0x65, 0x3A, 0x4B, 0x29, 0x43, 0x26, 0x26, 0x42,
+	0x29, 0x00, 0x00, 0x03, 0x00, 0x55, 0x00, 0x00, 0x03, 0x14, 0x02, 0xC6,
+	0x00, 0x0C, 0x00, 0x17, 0x00, 0x1B, 0x00, 0x1D, 0x40, 0x0E, 0x18, 0x19,
+	0x0D, 0x00, 0x17, 0x03, 0x03, 0x00, 0x01, 0x02, 0x72, 0x00, 0x08, 0x72,
+	0x00, 0x2B, 0x2B, 0x11, 0x39, 0x2F, 0x33, 0x11, 0x33, 0x32, 0x33, 0x30,
+	0x31, 0x73, 0x11, 0x33, 0x11, 0x33, 0x32, 0x16, 0x16, 0x15, 0x14, 0x06,
+	0x06, 0x23, 0x27, 0x33, 0x32, 0x36, 0x36, 0x35, 0x34, 0x26, 0x26, 0x23,
+	0x23, 0x01, 0x11, 0x33, 0x11, 0x55, 0x5A, 0xAA, 0x4E, 0x68, 0x35, 0x34,
+	0x66, 0x4B, 0xB0, 0xA4, 0x35, 0x42, 0x1E, 0x1B, 0x42, 0x39, 0xA3, 0x02,
+	0x0B, 0x5A, 0x02, 0xC6, 0xFE, 0xF3, 0x37, 0x63, 0x42, 0x3E, 0x65, 0x3A,
+	0x4B, 0x29, 0x43, 0x26, 0x26, 0x42, 0x29, 0xFE, 0x92, 0x02, 0xC5, 0xFD,
+	0x3B, 0x00, 0x00, 0x02, 0x00, 0x23, 0xFF, 0xFD, 0x03, 0xD2, 0x02, 0xC6,
+	0x00, 0x1B, 0x00, 0x26, 0x00, 0x23, 0x40, 0x11, 0x01, 0x00, 0x1C, 0x13,
+	0x13, 0x00, 0x26, 0x09, 0x09, 0x00, 0x15, 0x07, 0x02, 0x72, 0x00, 0x08,
+	0x72, 0x00, 0x2B, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x11, 0x33, 0x11,
+	0x33, 0x11, 0x33, 0x30, 0x31, 0x57, 0x35, 0x3E, 0x03, 0x37, 0x37, 0x21,
+	0x11, 0x33, 0x32, 0x16, 0x16, 0x15, 0x14, 0x06, 0x06, 0x23, 0x23, 0x11,
+	0x23, 0x07, 0x0E, 0x04, 0x25, 0x33, 0x32, 0x36, 0x36, 0x35, 0x34, 0x26,
+	0x26, 0x23, 0x23, 0x23, 0x26, 0x38, 0x26, 0x14, 0x02, 0x03, 0x01, 0xA1,
+	0x8A, 0x4C, 0x67, 0x34, 0x33, 0x64, 0x4A, 0xEA, 0xF5, 0x01, 0x01, 0x17,
+	0x28, 0x3A, 0x49, 0x02, 0x13, 0x85, 0x33, 0x40, 0x1D, 0x1B, 0x3F, 0x38,
+	0x83, 0x03, 0x4F, 0x02, 0x2C, 0x65, 0xAF, 0x84, 0xB4, 0xFE, 0xEC, 0x37,
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+	0x18, 0x4E, 0x28, 0x41, 0x25, 0x25, 0x40, 0x28, 0x00, 0x02, 0x00, 0x55,
+	0x00, 0x00, 0x03, 0xD3, 0x02, 0xC6, 0x00, 0x13, 0x00, 0x1E, 0x00, 0x27,
+	0x40, 0x13, 0x06, 0x14, 0x10, 0x10, 0x00, 0x07, 0x03, 0x1E, 0x12, 0x12,
+	0x03, 0x03, 0x00, 0x01, 0x02, 0x72, 0x00, 0x08, 0x72, 0x00, 0x2B, 0x2B,
+	0x11, 0x39, 0x2F, 0x33, 0x11, 0x33, 0x11, 0x33, 0x11, 0x33, 0x11, 0x33,
+	0x32, 0x30, 0x31, 0x73, 0x11, 0x33, 0x11, 0x21, 0x11, 0x33, 0x11, 0x33,
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+	0x33, 0x32, 0x36, 0x36, 0x35, 0x34, 0x26, 0x26, 0x23, 0x23, 0x55, 0x5A,
+	0x01, 0x59, 0x5A, 0x8A, 0x72, 0x75, 0x33, 0x64, 0x4A, 0xEA, 0xFE, 0xA7,
+	0x01, 0xB3, 0x85, 0x33, 0x40, 0x1D, 0x1B, 0x3F, 0x38, 0x83, 0x02, 0xC6,
+	0xFE, 0xD6, 0x01, 0x2A, 0xFE, 0xDA, 0x71, 0x5C, 0x3B, 0x60, 0x38, 0x01,
+	0x4C, 0xFE, 0xB4, 0x4B, 0x26, 0x3E, 0x24, 0x22, 0x3A, 0x25, 0xFF, 0xFF,
+	0x00, 0x1D, 0xFF, 0xF9, 0x02, 0x40, 0x02, 0xCB, 0x06, 0x06, 0x00, 0xA2,
+	0x00, 0x00, 0x00, 0x01, 0x00, 0x27, 0xFF, 0xFA, 0x02, 0x9E, 0x02, 0xCA,
+	0x00, 0x27, 0x00, 0x1D, 0x40, 0x0E, 0x05, 0x17, 0x17, 0x1A, 0x1A, 0x00,
+	0x12, 0x0A, 0x03, 0x72, 0x1F, 0x00, 0x09, 0x72, 0x00, 0x2B, 0x32, 0x2B,
+	0x32, 0x11, 0x39, 0x2F, 0x33, 0x12, 0x39, 0x30, 0x31, 0x45, 0x22, 0x2E,
+	0x02, 0x35, 0x34, 0x3E, 0x02, 0x33, 0x32, 0x16, 0x17, 0x07, 0x2E, 0x02,
+	0x23, 0x22, 0x0E, 0x02, 0x07, 0x21, 0x15, 0x21, 0x1E, 0x03, 0x33, 0x32,
+	0x36, 0x36, 0x37, 0x17, 0x0E, 0x02, 0x01, 0x7B, 0x4C, 0x7D, 0x5A, 0x31,
+	0x2D, 0x58, 0x81, 0x54, 0x62, 0x8C, 0x22, 0x47, 0x16, 0x43, 0x4E, 0x26,
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+	0x69, 0x83, 0x44, 0x41, 0x7E, 0x66, 0x3D, 0x57, 0x44, 0x2E, 0x2D, 0x35,
+	0x16, 0x27, 0x41, 0x54, 0x2D, 0x4A, 0x33, 0x5B, 0x45, 0x28, 0x1A, 0x37,
+	0x2C, 0x29, 0x35, 0x4A, 0x26, 0x00, 0x00, 0x01, 0x00, 0x2D, 0xFF, 0xFA,
+	0x02, 0xA4, 0x02, 0xCA, 0x00, 0x29, 0x00, 0x1D, 0x40, 0x0E, 0x25, 0x11,
+	0x11, 0x10, 0x10, 0x00, 0x18, 0x20, 0x03, 0x72, 0x09, 0x00, 0x09, 0x72,
+	0x00, 0x2B, 0x32, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x12, 0x39, 0x30,
+	0x31, 0x45, 0x22, 0x26, 0x26, 0x27, 0x37, 0x1E, 0x02, 0x33, 0x32, 0x3E,
+	0x02, 0x27, 0x17, 0x21, 0x35, 0x21, 0x07, 0x2E, 0x03, 0x23, 0x22, 0x06,
+	0x06, 0x07, 0x27, 0x36, 0x36, 0x33, 0x32, 0x1E, 0x02, 0x15, 0x14, 0x0E,
+	0x02, 0x01, 0x4D, 0x3F, 0x6F, 0x57, 0x1B, 0x4C, 0x16, 0x42, 0x51, 0x2A,
+	0x37, 0x5D, 0x44, 0x23, 0x02, 0x28, 0xFE, 0x9E, 0x01, 0x60, 0x26, 0x01,
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+	0x4A, 0x2C, 0x1A, 0x35, 0x2A, 0x2F, 0x44, 0x57, 0x3D, 0x66, 0x7F, 0x43,
+	0x46, 0x82, 0x67, 0x3C, 0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00, 0x00, 0xAF,
+	0x02, 0xC6, 0x06, 0x06, 0x00, 0x4E, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x0C,
+	0x00, 0x00, 0x00, 0xF8, 0x03, 0x91, 0x06, 0x26, 0x00, 0x4E, 0x00, 0x00,
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+	0xFF, 0xF5, 0x01, 0x98, 0x02, 0xC6, 0x06, 0x06, 0x00, 0x5D, 0x00, 0x00,
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+	0x33, 0x11, 0x39, 0x2F, 0x33, 0x30, 0x31, 0x73, 0x11, 0x23, 0x35, 0x21,
+	0x15, 0x21, 0x15, 0x36, 0x36, 0x33, 0x32, 0x16, 0x15, 0x15, 0x23, 0x35,
+	0x34, 0x26, 0x23, 0x22, 0x06, 0x07, 0x11, 0xB4, 0xA3, 0x02, 0x07, 0xFE,
+	0xF4, 0x28, 0x5B, 0x31, 0x72, 0x74, 0x58, 0x48, 0x53, 0x2E, 0x5C, 0x1D,
+	0x02, 0x78, 0x4E, 0x4E, 0xE3, 0x11, 0x14, 0x6E, 0x77, 0xD5, 0xCB, 0x50,
+	0x4B, 0x17, 0x11, 0xFE, 0xC2, 0x00, 0x00, 0x02, 0x00, 0x55, 0xFF, 0xFB,
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+	0x0A, 0x05, 0x05, 0x00, 0x1F, 0x0F, 0x03, 0x72, 0x08, 0x02, 0x72, 0x07,
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+	0x23, 0x11, 0x23, 0x11, 0x33, 0x11, 0x33, 0x3E, 0x02, 0x33, 0x32, 0x16,
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+	0x26, 0x23, 0x22, 0x06, 0x06, 0x15, 0x14, 0x16, 0x16, 0x02, 0x6E, 0x59,
+	0x8A, 0x54, 0x07, 0x81, 0x5A, 0x5A, 0x82, 0x08, 0x56, 0x8B, 0x55, 0x62,
+	0x92, 0x52, 0x56, 0x93, 0x5D, 0x49, 0x68, 0x39, 0x3C, 0x69, 0x46, 0x47,
+	0x67, 0x37, 0x39, 0x68, 0x05, 0x50, 0x91, 0x61, 0xFE, 0xC3, 0x02, 0xC6,
+	0xFE, 0xC7, 0x63, 0x8E, 0x4D, 0x5C, 0xA3, 0x6A, 0x72, 0xA0, 0x55, 0x51,
+	0x48, 0x7E, 0x51, 0x56, 0x7C, 0x44, 0x47, 0x7D, 0x52, 0x55, 0x7E, 0x44,
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+	0x00, 0x1C, 0x00, 0x1D, 0x40, 0x0E, 0x01, 0x12, 0x12, 0x0D, 0x0D, 0x00,
+	0x15, 0x08, 0x02, 0x72, 0x0B, 0x00, 0x08, 0x72, 0x00, 0x2B, 0x32, 0x2B,
+	0x32, 0x11, 0x39, 0x2F, 0x33, 0x12, 0x39, 0x30, 0x31, 0x73, 0x13, 0x26,
+	0x26, 0x35, 0x34, 0x36, 0x36, 0x33, 0x33, 0x11, 0x23, 0x11, 0x23, 0x22,
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+	0x16, 0x16, 0x41, 0xB9, 0x49, 0x51, 0x3A, 0x69, 0x47, 0xEE, 0x5A, 0x6E,
+	0x06, 0x0D, 0x06, 0xAE, 0xA8, 0x8D, 0x89, 0x2C, 0x46, 0x27, 0x23, 0x43,
+	0x01, 0x28, 0x13, 0x6E, 0x4C, 0x3B, 0x5E, 0x38, 0xFD, 0x3A, 0x01, 0x1D,
+	0xFE, 0xE3, 0x01, 0x6B, 0x01, 0x0D, 0x20, 0x3A, 0x29, 0x29, 0x3E, 0x23,
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+	0x26, 0x23, 0x22, 0x06, 0x07, 0x11, 0x23, 0x11, 0x23, 0x35, 0x21, 0x15,
+	0x21, 0x15, 0x36, 0x36, 0x33, 0x32, 0x16, 0x16, 0x15, 0x14, 0x06, 0x01,
+	0xD7, 0x16, 0x30, 0x17, 0x14, 0x10, 0x21, 0x10, 0x42, 0x4E, 0x29, 0x47,
+	0x2D, 0x2D, 0x5C, 0x2D, 0x58, 0xA3, 0x02, 0x0F, 0xFE, 0xEC, 0x2E, 0x62,
+	0x31, 0x45, 0x6A, 0x3B, 0x79, 0x08, 0x06, 0x07, 0x4A, 0x04, 0x07, 0x48,
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+	0xF3, 0x1D, 0x1D, 0x38, 0x67, 0x48, 0x70, 0x70, 0x00, 0x03, 0x00, 0x0A,
+	0x00, 0x00, 0x02, 0x65, 0x02, 0xC6, 0x00, 0x03, 0x00, 0x10, 0x00, 0x1B,
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+	0x08, 0x72, 0x00, 0x2B, 0x32, 0x2F, 0x39, 0x2F, 0x33, 0xCC, 0x32, 0x30,
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+	0x34, 0x26, 0x26, 0x23, 0x23, 0x0A, 0x01, 0x7C, 0xFE, 0xF0, 0x5A, 0xAA,
+	0x4E, 0x68, 0x35, 0x34, 0x66, 0x4B, 0xB0, 0xA4, 0x35, 0x42, 0x1E, 0x1B,
+	0x42, 0x39, 0xA3, 0x02, 0x29, 0x46, 0x46, 0xFD, 0xD7, 0x02, 0xC6, 0xFE,
+	0xF3, 0x37, 0x63, 0x42, 0x3E, 0x65, 0x3A, 0x4B, 0x29, 0x43, 0x26, 0x26,
+	0x42, 0x29, 0x00, 0x02, 0x00, 0x19, 0x00, 0x00, 0x03, 0xD6, 0x02, 0xC6,
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+	0xFE, 0xFE, 0x03, 0x9A, 0xFE, 0xFE, 0x01, 0x14, 0x66, 0xF4, 0x58, 0x5A,
+	0x57, 0xF4, 0xF6, 0x01, 0x05, 0xBC, 0xFD, 0x83, 0x01, 0x6B, 0x01, 0x5B,
+	0xFE, 0xA5, 0xFE, 0x95, 0x01, 0x3D, 0xFE, 0xC3, 0x01, 0x3D, 0xFE, 0xC3,
+	0x01, 0x8F, 0xFE, 0x00, 0xFF, 0xFF, 0x00, 0x27, 0xFF, 0xFB, 0x02, 0xC4,
+	0x02, 0xCB, 0x06, 0x06, 0x02, 0x5A, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0A,
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+	0x13, 0x13, 0x36, 0x36, 0x33, 0x33, 0x15, 0x23, 0x22, 0x06, 0x07, 0x03,
+	0x01, 0x2D, 0xFE, 0xDD, 0x5F, 0xEB, 0xC2, 0x16, 0x3D, 0x3B, 0x2F, 0x23,
+	0x20, 0x22, 0x0E, 0xEA, 0x02, 0xC6, 0xFD, 0xAF, 0x01, 0xE1, 0x3B, 0x35,
+	0x4C, 0x20, 0x23, 0xFD, 0xC9, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00,
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+	0x2B, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x30, 0x31, 0x53, 0x35, 0x21,
+	0x15, 0x01, 0x11, 0x21, 0x15, 0x21, 0x11, 0x01, 0x01, 0x74, 0xFE, 0xEE,
+	0x01, 0x9D, 0xFE, 0xBD, 0x01, 0x2F, 0x3D, 0x3D, 0xFE, 0xD1, 0x02, 0xC6,
+	0x50, 0xFD, 0x8A, 0x00, 0x00, 0x02, 0x00, 0x55, 0xFF, 0x84, 0x02, 0x5A,
+	0x02, 0xC6, 0x00, 0x18, 0x00, 0x1E, 0x00, 0x1B, 0x40, 0x0D, 0x0C, 0x13,
+	0x13, 0x00, 0x1D, 0x1A, 0x02, 0x72, 0x19, 0x08, 0x72, 0x06, 0x00, 0x00,
+	0x2F, 0x32, 0x2B, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x30, 0x31, 0x45,
+	0x22, 0x27, 0x37, 0x16, 0x16, 0x33, 0x32, 0x36, 0x35, 0x34, 0x26, 0x23,
+	0x22, 0x06, 0x07, 0x35, 0x36, 0x36, 0x33, 0x32, 0x16, 0x15, 0x14, 0x06,
+	0x25, 0x11, 0x21, 0x15, 0x21, 0x11, 0x01, 0x7A, 0x2F, 0x2E, 0x15, 0x10,
+	0x21, 0x10, 0x41, 0x4E, 0x52, 0x53, 0x2D, 0x54, 0x2D, 0x2C, 0x61, 0x2F,
+	0x74, 0x7B, 0x78, 0xFE, 0x73, 0x01, 0x9D, 0xFE, 0xBD, 0x7C, 0x0D, 0x4A,
+	0x04, 0x07, 0x57, 0x5B, 0x59, 0x60, 0x1A, 0x1A, 0x50, 0x18, 0x18, 0x8A,
+	0x7B, 0x7F, 0x7F, 0x7C, 0x02, 0xC6, 0x50, 0xFD, 0x8A, 0x00, 0x00, 0x02,
+	0x00, 0x19, 0xFF, 0x79, 0x03, 0xDC, 0x02, 0xC6, 0x00, 0x05, 0x00, 0x1B,
+	0x00, 0x33, 0x40, 0x19, 0x12, 0x07, 0x0E, 0x1A, 0x16, 0x16, 0x0A, 0x0E,
+	0x0E, 0x00, 0x11, 0x0D, 0x08, 0x02, 0x72, 0x14, 0x18, 0x18, 0x03, 0x02,
+	0x02, 0x06, 0x08, 0x72, 0x00, 0x00, 0x2F, 0x2B, 0x32, 0x11, 0x33, 0x32,
+	0x11, 0x33, 0x2B, 0x32, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x33, 0x11, 0x33,
+	0x12, 0x39, 0x39, 0x30, 0x31, 0x45, 0x35, 0x23, 0x35, 0x33, 0x15, 0x25,
+	0x01, 0x01, 0x33, 0x13, 0x33, 0x11, 0x33, 0x11, 0x33, 0x13, 0x33, 0x01,
+	0x01, 0x23, 0x03, 0x23, 0x11, 0x23, 0x11, 0x23, 0x03, 0x03, 0x8C, 0x2D,
+	0x7D, 0xFC, 0x3D, 0x01, 0x13, 0xFE, 0xFE, 0x6A, 0xE3, 0x56, 0x5A, 0x55,
+	0xE4, 0x69, 0xFE, 0xFE, 0x01, 0x14, 0x69, 0xF4, 0x57, 0x5A, 0x58, 0xF4,
+	0x87, 0x87, 0x50, 0xD7, 0x87, 0x01, 0x6F, 0x01, 0x57, 0xFE, 0xCD, 0x01,
+	0x33, 0xFE, 0xCD, 0x01, 0x33, 0xFE, 0xA9, 0xFE, 0x91, 0x01, 0x41, 0xFE,
+	0xBF, 0x01, 0x41, 0xFE, 0xBF, 0x00, 0x00, 0x02, 0x00, 0x2D, 0xFF, 0x76,
+	0x02, 0x0B, 0x02, 0xCE, 0x00, 0x03, 0x00, 0x31, 0x00, 0x27, 0x40, 0x13,
+	0x2B, 0x13, 0x13, 0x14, 0x14, 0x00, 0x1D, 0x24, 0x03, 0x72, 0x01, 0x02,
+	0x02, 0x0B, 0x0B, 0x04, 0x09, 0x72, 0x00, 0x00, 0x2F, 0x2B, 0x32, 0x11,
+	0x33, 0x11, 0x33, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x12, 0x39, 0x30,
+	0x31, 0x57, 0x35, 0x37, 0x15, 0x27, 0x22, 0x26, 0x27, 0x37, 0x16, 0x16,
+	0x33, 0x32, 0x36, 0x35, 0x34, 0x26, 0x26, 0x23, 0x23, 0x35, 0x33, 0x32,
+	0x36, 0x36, 0x35, 0x34, 0x26, 0x26, 0x23, 0x22, 0x06, 0x07, 0x27, 0x36,
+	0x36, 0x33, 0x32, 0x16, 0x16, 0x15, 0x14, 0x06, 0x07, 0x16, 0x16, 0x15,
+	0x14, 0x06, 0x06, 0xF1, 0x4C, 0x25, 0x4D, 0x7B, 0x23, 0x45, 0x19, 0x54,
+	0x37, 0x49, 0x51, 0x22, 0x40, 0x2E, 0x49, 0x4A, 0x24, 0x35, 0x1D, 0x20,
+	0x3B, 0x29, 0x34, 0x4E, 0x16, 0x42, 0x22, 0x6E, 0x4E, 0x41, 0x60, 0x36,
+	0x33, 0x32, 0x3E, 0x44, 0x3F, 0x6D, 0x8A, 0xBF, 0x07, 0xC6, 0x82, 0x41,
+	0x3A, 0x2A, 0x2A, 0x2F, 0x48, 0x3C, 0x26, 0x3B, 0x21, 0x47, 0x1F, 0x35,
+	0x21, 0x23, 0x35, 0x1E, 0x2D, 0x27, 0x2D, 0x38, 0x41, 0x2E, 0x54, 0x3A,
+	0x34, 0x57, 0x16, 0x11, 0x60, 0x40, 0x3F, 0x5A, 0x2F, 0x00, 0x00, 0x02,
+	0x00, 0x55, 0xFF, 0x79, 0x02, 0x86, 0x02, 0xC6, 0x00, 0x05, 0x00, 0x12,
+	0x00, 0x27, 0x40, 0x13, 0x0D, 0x11, 0x11, 0x09, 0x09, 0x00, 0x0C, 0x0C,
+	0x07, 0x02, 0x72, 0x03, 0x02, 0x02, 0x0F, 0x06, 0x08, 0x72, 0x00, 0x00,
+	0x2F, 0x2B, 0x32, 0x32, 0x11, 0x33, 0x2B, 0x32, 0x2F, 0x11, 0x39, 0x2F,
+	0x33, 0x12, 0x39, 0x30, 0x31, 0x45, 0x35, 0x23, 0x35, 0x33, 0x15, 0x25,
+	0x11, 0x33, 0x11, 0x33, 0x13, 0x33, 0x01, 0x01, 0x23, 0x03, 0x23, 0x11,
+	0x02, 0x36, 0x2D, 0x7D, 0xFD, 0xCF, 0x5A, 0x5F, 0xEA, 0x68, 0xFE, 0xF8,
+	0x01, 0x1A, 0x6E, 0xF4, 0x61, 0x87, 0x87, 0x50, 0xD7, 0x87, 0x02, 0xC6,
+	0xFE, 0xCD, 0x01, 0x33, 0xFE, 0xA8, 0xFE, 0x92, 0x01, 0x41, 0xFE, 0xBF,
+	0x00, 0x02, 0x00, 0x55, 0x00, 0x00, 0x02, 0x81, 0x02, 0xC6, 0x00, 0x0C,
+	0x00, 0x10, 0x00, 0x2D, 0x40, 0x16, 0x07, 0x0B, 0x03, 0x0F, 0x0F, 0x03,
+	0x03, 0x0B, 0x0E, 0x0E, 0x0B, 0x0B, 0x00, 0x06, 0x06, 0x01, 0x02, 0x72,
+	0x09, 0x00, 0x08, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x2F, 0x11, 0x39,
+	0x2F, 0x33, 0x2F, 0x11, 0x33, 0x11, 0x33, 0x2F, 0x11, 0x12, 0x39, 0x30,
+	0x31, 0x73, 0x11, 0x33, 0x11, 0x33, 0x13, 0x33, 0x03, 0x13, 0x23, 0x03,
+	0x23, 0x11, 0x37, 0x23, 0x11, 0x33, 0x55, 0x59, 0x9B, 0xC8, 0x5F, 0xDB,
+	0xEC, 0x64, 0xD2, 0x9D, 0x80, 0x2B, 0x2B, 0x02, 0xC6, 0xFE, 0xC9, 0x01,
+	0x37, 0xFE, 0xA8, 0xFE, 0x92, 0x01, 0x45, 0xFE, 0xBB, 0xC6, 0x01, 0x3E,
+	0x00, 0x02, 0x00, 0x13, 0x00, 0x00, 0x02, 0x7F, 0x02, 0xC6, 0x00, 0x03,
+	0x00, 0x10, 0x00, 0x27, 0x40, 0x13, 0x01, 0x00, 0x0B, 0x07, 0x07, 0x0F,
+	0x00, 0x0F, 0x00, 0x0F, 0x04, 0x0A, 0x05, 0x02, 0x72, 0x0D, 0x04, 0x08,
+	0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x12, 0x39, 0x39, 0x2F, 0x2F, 0x11,
+	0x33, 0x12, 0x39, 0x11, 0x33, 0x30, 0x31, 0x53, 0x35, 0x33, 0x15, 0x03,
+	0x11, 0x33, 0x11, 0x33, 0x13, 0x33, 0x01, 0x01, 0x23, 0x03, 0x23, 0x11,
+	0x13, 0xFD, 0xAE, 0x5A, 0x5F, 0xEA, 0x68, 0xFE, 0xF8, 0x01, 0x1A, 0x6E,
+	0xF4, 0x61, 0x02, 0x3C, 0x38, 0x38, 0xFD, 0xC4, 0x02, 0xC6, 0xFE, 0xCD,
+	0x01, 0x33, 0xFE, 0xA8, 0xFE, 0x92, 0x01, 0x41, 0xFE, 0xBF, 0x00, 0x02,
+	0x00, 0x04, 0x00, 0x00, 0x02, 0xD6, 0x02, 0xC6, 0x00, 0x03, 0x00, 0x10,
+	0x00, 0x21, 0x40, 0x10, 0x0B, 0x07, 0x07, 0x0F, 0x0F, 0x01, 0x0D, 0x04,
+	0x08, 0x72, 0x0A, 0x06, 0x00, 0x01, 0x02, 0x72, 0x00, 0x2B, 0x32, 0x32,
+	0x32, 0x2B, 0x32, 0x12, 0x39, 0x2F, 0x33, 0x12, 0x39, 0x30, 0x31, 0x53,
+	0x35, 0x33, 0x15, 0x11, 0x11, 0x33, 0x11, 0x33, 0x13, 0x33, 0x01, 0x01,
+	0x23, 0x03, 0x23, 0x11, 0x04, 0xB5, 0x5A, 0x5F, 0xEA, 0x68, 0xFE, 0xF8,
+	0x01, 0x1A, 0x6E, 0xF4, 0x61, 0x02, 0x7A, 0x4C, 0x4C, 0xFD, 0x86, 0x02,
+	0xC6, 0xFE, 0xCD, 0x01, 0x33, 0xFE, 0xA8, 0xFE, 0x92, 0x01, 0x41, 0xFE,
+	0xBF, 0x00, 0xFF, 0xFF, 0x00, 0x55, 0xFF, 0x79, 0x02, 0xFF, 0x02, 0xC6,
+	0x04, 0x26, 0x02, 0x0E, 0x00, 0x00, 0x01, 0x07, 0x04, 0x09, 0x02, 0x4D,
+	0x00, 0x00, 0x00, 0x0B, 0xB6, 0x01, 0x0E, 0x02, 0x00, 0x00, 0x00, 0x56,
+	0x00, 0x2B, 0x34, 0x00, 0x00, 0x02, 0x00, 0x55, 0xFF, 0x84, 0x04, 0x10,
+	0x02, 0xC6, 0x00, 0x07, 0x00, 0x21, 0x00, 0x1D, 0x40, 0x0E, 0x14, 0x1B,
+	0x1B, 0x0E, 0x08, 0x06, 0x01, 0x02, 0x72, 0x04, 0x04, 0x00, 0x08, 0x72,
+	0x00, 0x2B, 0x32, 0x2F, 0x2B, 0x32, 0x2F, 0x33, 0x39, 0x2F, 0x33, 0x30,
+	0x31, 0x73, 0x11, 0x21, 0x11, 0x23, 0x11, 0x21, 0x11, 0x05, 0x22, 0x27,
+	0x37, 0x16, 0x16, 0x33, 0x32, 0x36, 0x35, 0x34, 0x26, 0x23, 0x22, 0x06,
+	0x07, 0x35, 0x36, 0x36, 0x33, 0x32, 0x16, 0x16, 0x15, 0x14, 0x06, 0x55,
+	0x02, 0x10, 0x5A, 0xFE, 0xA4, 0x02, 0x81, 0x2F, 0x2E, 0x15, 0x10, 0x21,
+	0x10, 0x41, 0x4E, 0x52, 0x53, 0x2D, 0x54, 0x2D, 0x2C, 0x61, 0x2F, 0x4E,
+	0x6A, 0x37, 0x78, 0x02, 0xC6, 0xFD, 0x3A, 0x02, 0x76, 0xFD, 0x8A, 0x7C,
+	0x0D, 0x4A, 0x04, 0x07, 0x57, 0x5B, 0x59, 0x60, 0x1A, 0x1A, 0x50, 0x18,
+	0x18, 0x3E, 0x75, 0x52, 0x7F, 0x7F, 0xFF, 0xFF, 0x00, 0x55, 0xFF, 0x79,
+	0x02, 0xD1, 0x02, 0xC6, 0x04, 0x26, 0x02, 0x10, 0x00, 0x00, 0x01, 0x07,
+	0x04, 0x09, 0x02, 0x1F, 0x00, 0x00, 0x00, 0x0B, 0xB6, 0x01, 0x0A, 0x04,
+	0x00, 0x00, 0x00, 0x56, 0x00, 0x2B, 0x34, 0x00, 0x00, 0x02, 0x00, 0x31,
+	0xFF, 0xF7, 0x04, 0x42, 0x02, 0xCE, 0x00, 0x36, 0x00, 0x46, 0x00, 0x2B,
+	0x40, 0x17, 0x43, 0x27, 0x03, 0x72, 0x14, 0x13, 0x03, 0x72, 0x30, 0x3B,
+	0x3B, 0x06, 0x1F, 0x1F, 0x1C, 0x1C, 0x09, 0x09, 0x72, 0x33, 0x03, 0x09,
+	0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x11, 0x33, 0x11, 0x33, 0x33, 0x11,
+	0x33, 0x2B, 0x32, 0x2B, 0x32, 0x30, 0x31, 0x65, 0x06, 0x06, 0x23, 0x22,
+	0x26, 0x27, 0x06, 0x06, 0x23, 0x22, 0x2E, 0x02, 0x35, 0x34, 0x3E, 0x02,
+	0x17, 0x07, 0x26, 0x06, 0x06, 0x15, 0x14, 0x16, 0x16, 0x33, 0x32, 0x36,
+	0x37, 0x2E, 0x02, 0x35, 0x34, 0x36, 0x36, 0x33, 0x32, 0x1E, 0x02, 0x15,
+	0x14, 0x06, 0x06, 0x07, 0x16, 0x16, 0x33, 0x32, 0x36, 0x37, 0x25, 0x14,
+	0x16, 0x16, 0x17, 0x3E, 0x02, 0x35, 0x34, 0x26, 0x26, 0x23, 0x22, 0x06,
+	0x06, 0x04, 0x42, 0x34, 0x75, 0x4A, 0x38, 0x6A, 0x29, 0x34, 0x67, 0x32,
+	0x51, 0x8D, 0x6C, 0x3C, 0x32, 0x59, 0x78, 0x45, 0x10, 0x40, 0x65, 0x39,
+	0x4E, 0x8D, 0x5D, 0x1A, 0x2A, 0x15, 0x30, 0x46, 0x25, 0x51, 0x8F, 0x5E,
+	0x48, 0x75, 0x52, 0x2C, 0x33, 0x68, 0x51, 0x12, 0x20, 0x0F, 0x4D, 0x5E,
+	0x25, 0xFD, 0xBA, 0x2E, 0x56, 0x3B, 0x48, 0x7A, 0x4B, 0x42, 0x69, 0x3B,
+	0x45, 0x67, 0x3A, 0x55, 0x2B, 0x2F, 0x12, 0x12, 0x14, 0x14, 0x33, 0x62,
+	0x8E, 0x5B, 0x47, 0x7E, 0x61, 0x33, 0x04, 0x4F, 0x03, 0x42, 0x77, 0x4E,
+	0x60, 0x8A, 0x4A, 0x07, 0x07, 0x1C, 0x59, 0x73, 0x42, 0x60, 0x96, 0x55,
+	0x33, 0x5A, 0x77, 0x45, 0x42, 0x79, 0x60, 0x1F, 0x02, 0x02, 0x2C, 0x1A,
+	0xF8, 0x4A, 0x75, 0x4C, 0x10, 0x0A, 0x48, 0x79, 0x51, 0x59, 0x6F, 0x33,
+	0x42, 0x71, 0x00, 0x01, 0x00, 0x27, 0xFF, 0x76, 0x02, 0x8E, 0x02, 0xCA,
+	0x00, 0x27, 0x00, 0x00, 0x45, 0x35, 0x2E, 0x03, 0x35, 0x34, 0x3E, 0x02,
+	0x33, 0x32, 0x16, 0x17, 0x07, 0x2E, 0x02, 0x23, 0x22, 0x0E, 0x02, 0x15,
+	0x14, 0x1E, 0x02, 0x33, 0x32, 0x36, 0x36, 0x37, 0x17, 0x0E, 0x02, 0x07,
+	0x15, 0x01, 0x54, 0x43, 0x6E, 0x50, 0x2C, 0x2D, 0x57, 0x7E, 0x50, 0x5F,
+	0x88, 0x21, 0x47, 0x15, 0x41, 0x4B, 0x24, 0x3B, 0x5B, 0x3E, 0x1F, 0x25,
+	0x42, 0x5A, 0x35, 0x25, 0x4E, 0x44, 0x14, 0x4B, 0x13, 0x4B, 0x5F, 0x31,
+	0x8A, 0x86, 0x07, 0x43, 0x67, 0x7B, 0x40, 0x41, 0x7D, 0x67, 0x3D, 0x57,
+	0x44, 0x2E, 0x2D, 0x35, 0x16, 0x30, 0x50, 0x63, 0x32, 0x37, 0x66, 0x4E,
+	0x2E, 0x1A, 0x37, 0x2C, 0x29, 0x2E, 0x44, 0x29, 0x07, 0x87, 0xFF, 0xFF,
+	0x00, 0x11, 0xFF, 0x79, 0x02, 0x55, 0x02, 0xC6, 0x06, 0x26, 0x02, 0x13,
+	0x00, 0x00, 0x01, 0x07, 0x04, 0x09, 0x01, 0x20, 0x00, 0x00, 0x00, 0x0B,
+	0xB6, 0x01, 0x0A, 0x03, 0x00, 0x00, 0x00, 0x56, 0x00, 0x2B, 0x34, 0x00,
+	0xFF, 0xFF, 0x00, 0x0D, 0x00, 0x00, 0x02, 0x82, 0x02, 0xC6, 0x06, 0x06,
+	0x00, 0xD4, 0x00, 0x00, 0x00, 0x01, 0x00, 0x06, 0x00, 0x00, 0x02, 0x7B,
+	0x02, 0xC6, 0x00, 0x10, 0x00, 0x23, 0x40, 0x12, 0x03, 0x0C, 0x0C, 0x02,
+	0x08, 0x05, 0x0B, 0x03, 0x0F, 0x0F, 0x00, 0x0A, 0x06, 0x02, 0x72, 0x00,
+	0x08, 0x72, 0x00, 0x2B, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x17, 0x39, 0x33,
+	0x33, 0x11, 0x33, 0x30, 0x31, 0x61, 0x35, 0x23, 0x35, 0x33, 0x35, 0x01,
+	0x33, 0x13, 0x13, 0x33, 0x01, 0x15, 0x33, 0x15, 0x23, 0x15, 0x01, 0x13,
+	0x96, 0x96, 0xFE, 0xF3, 0x62, 0xD7, 0xD9, 0x63, 0xFE, 0xF1, 0x96, 0x96,
+	0xB6, 0x3C, 0x13, 0x01, 0xC1, 0xFE, 0x8E, 0x01, 0x72, 0xFE, 0x3D, 0x11,
+	0x3C, 0xB6, 0x00, 0x02, 0x00, 0x12, 0xFF, 0x79, 0x02, 0x99, 0x02, 0xC6,
+	0x00, 0x05, 0x00, 0x11, 0x00, 0x22, 0x40, 0x12, 0x0D, 0x10, 0x0A, 0x07,
+	0x04, 0x0F, 0x09, 0x11, 0x02, 0x72, 0x03, 0x02, 0x02, 0x0B, 0x0F, 0x08,
+	0x72, 0x00, 0x00, 0x2F, 0x2B, 0x32, 0x32, 0x11, 0x33, 0x2B, 0x32, 0x12,
+	0x17, 0x39, 0x30, 0x31, 0x45, 0x35, 0x23, 0x35, 0x33, 0x15, 0x01, 0x13,
+	0x13, 0x33, 0x01, 0x01, 0x23, 0x03, 0x03, 0x23, 0x01, 0x01, 0x02, 0x49,
+	0x2D, 0x7D, 0xFD, 0xDF, 0xD6, 0xD6, 0x65, 0xFE, 0xF7, 0x01, 0x01, 0x65,
+	0xCE, 0xCE, 0x66, 0x01, 0x01, 0xFE, 0xF7, 0x87, 0x87, 0x50, 0xD7, 0x03,
+	0x4D, 0xFE, 0xDA, 0x01, 0x26, 0xFE, 0x98, 0xFE, 0xA2, 0x01, 0x1C, 0xFE,
+	0xE4, 0x01, 0x5E, 0x01, 0x68, 0x00, 0xFF, 0xFF, 0x00, 0x41, 0xFF, 0x79,
+	0x02, 0xAF, 0x02, 0xC6, 0x04, 0x26, 0x02, 0x18, 0x00, 0x00, 0x01, 0x07,
+	0x04, 0x09, 0x01, 0xFD, 0x00, 0x00, 0x00, 0x0B, 0xB6, 0x01, 0x17, 0x00,
+	0x00, 0x00, 0x00, 0x56, 0x00, 0x2B, 0x34, 0x00, 0xFF, 0xFF, 0x00, 0x41,
+	0x00, 0x00, 0x02, 0x33, 0x02, 0xC6, 0x06, 0x26, 0x02, 0x18, 0x00, 0x00,
+	0x00, 0x07, 0x04, 0x0A, 0x00, 0xE4, 0x00, 0x4B, 0x00, 0x01, 0x00, 0x55,
+	0x00, 0x00, 0x02, 0x47, 0x02, 0xC6, 0x00, 0x14, 0x00, 0x17, 0x40, 0x0B,
+	0x0E, 0x05, 0x05, 0x13, 0x14, 0x02, 0x72, 0x0A, 0x13, 0x08, 0x72, 0x00,
+	0x2B, 0x32, 0x2B, 0x11, 0x39, 0x2F, 0x33, 0x30, 0x31, 0x53, 0x11, 0x3E,
+	0x02, 0x33, 0x32, 0x16, 0x15, 0x15, 0x23, 0x35, 0x34, 0x26, 0x23, 0x22,
+	0x06, 0x07, 0x11, 0x23, 0x11, 0xAD, 0x13, 0x34, 0x43, 0x28, 0x77, 0x71,
+	0x57, 0x4B, 0x55, 0x2C, 0x5A, 0x1D, 0x58, 0x02, 0xC6, 0xFE, 0xD7, 0x09,
+	0x11, 0x0B, 0x69, 0x73, 0xE6, 0xDC, 0x4D, 0x47, 0x14, 0x0F, 0xFE, 0xB3,
+	0x02, 0xC6, 0xFF, 0xFF, 0x00, 0x55, 0xFF, 0x79, 0x02, 0xA2, 0x02, 0xC6,
+	0x06, 0x26, 0x02, 0x43, 0x00, 0x00, 0x01, 0x07, 0x04, 0x09, 0x01, 0xF0,
+	0x00, 0x00, 0x00, 0x0B, 0xB6, 0x01, 0x17, 0x13, 0x00, 0x00, 0x00, 0x56,
+	0x00, 0x2B, 0x34, 0x00, 0x00, 0x03, 0x00, 0x18, 0xFF, 0xFB, 0x03, 0x3A,
+	0x02, 0xCB, 0x00, 0x0F, 0x00, 0x30, 0x00, 0x39, 0x00, 0x25, 0x40, 0x12,
+	0x2C, 0x35, 0x19, 0x0B, 0x0C, 0x0C, 0x35, 0x19, 0x19, 0x10, 0x1E, 0x27,
+	0x09, 0x72, 0x31, 0x10, 0x03, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x11,
+	0x39, 0x2F, 0x33, 0x33, 0x2F, 0x33, 0x11, 0x12, 0x39, 0x30, 0x31, 0x53,
+	0x34, 0x36, 0x37, 0x17, 0x06, 0x06, 0x15, 0x14, 0x16, 0x33, 0x33, 0x15,
+	0x23, 0x22, 0x26, 0x01, 0x32, 0x1E, 0x02, 0x15, 0x14, 0x06, 0x07, 0x21,
+	0x1E, 0x03, 0x33, 0x32, 0x36, 0x36, 0x37, 0x17, 0x0E, 0x02, 0x23, 0x22,
+	0x2E, 0x02, 0x35, 0x34, 0x3E, 0x02, 0x17, 0x22, 0x06, 0x06, 0x07, 0x21,
+	0x2E, 0x02, 0x18, 0x15, 0x16, 0x38, 0x10, 0x0D, 0x2D, 0x25, 0x7C, 0x61,
+	0x54, 0x5F, 0x01, 0xD1, 0x46, 0x7A, 0x5D, 0x34, 0x01, 0x02, 0xFD, 0xC9,
+	0x05, 0x29, 0x41, 0x51, 0x2E, 0x2E, 0x52, 0x3D, 0x0C, 0x55, 0x1A, 0x5C,
+	0x73, 0x3D, 0x45, 0x77, 0x5A, 0x33, 0x33, 0x5B, 0x78, 0x44, 0x3E, 0x67,
+	0x3F, 0x05, 0x01, 0xDB, 0x04, 0x43, 0x6B, 0x01, 0xBB, 0x16, 0x36, 0x1E,
+	0x13, 0x15, 0x26, 0x0F, 0x1E, 0x1E, 0x4E, 0x40, 0x01, 0x4D, 0x37, 0x62,
+	0x80, 0x49, 0x0D, 0x18, 0x06, 0x33, 0x58, 0x41, 0x24, 0x22, 0x3D, 0x26,
+	0x27, 0x34, 0x50, 0x2D, 0x38, 0x63, 0x83, 0x4C, 0x4B, 0x83, 0x61, 0x37,
+	0x51, 0x3E, 0x6B, 0x45, 0x43, 0x6C, 0x3F, 0x00, 0x00, 0x04, 0x00, 0x24,
+	0xFF, 0x79, 0x03, 0x46, 0x02, 0xCB, 0x00, 0x03, 0x00, 0x13, 0x00, 0x34,
+	0x00, 0x3D, 0x00, 0x27, 0x40, 0x13, 0x0F, 0x10, 0x39, 0x1D, 0x1D, 0x2B,
+	0x14, 0x03, 0x80, 0x02, 0x02, 0x22, 0x2B, 0x09, 0x72, 0x35, 0x14, 0x03,
+	0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x32, 0x2F, 0x1A, 0xCD, 0x11, 0x12,
+	0x39, 0x2F, 0x33, 0xC4, 0x32, 0x30, 0x31, 0x45, 0x35, 0x37, 0x15, 0x01,
+	0x34, 0x36, 0x37, 0x17, 0x06, 0x06, 0x15, 0x14, 0x16, 0x33, 0x33, 0x15,
+	0x23, 0x22, 0x26, 0x01, 0x32, 0x1E, 0x02, 0x15, 0x14, 0x06, 0x07, 0x21,
+	0x1E, 0x03, 0x33, 0x32, 0x36, 0x36, 0x37, 0x17, 0x0E, 0x02, 0x23, 0x22,
+	0x2E, 0x02, 0x35, 0x34, 0x3E, 0x02, 0x17, 0x22, 0x06, 0x06, 0x07, 0x21,
+	0x2E, 0x02, 0x01, 0xAF, 0x50, 0xFE, 0x25, 0x15, 0x16, 0x38, 0x10, 0x0D,
+	0x2D, 0x25, 0x7C, 0x61, 0x54, 0x5F, 0x01, 0xD1, 0x46, 0x7A, 0x5D, 0x34,
+	0x01, 0x02, 0xFD, 0xC9, 0x05, 0x29, 0x41, 0x51, 0x2E, 0x2E, 0x52, 0x3D,
+	0x0C, 0x55, 0x1A, 0x5C, 0x73, 0x3D, 0x45, 0x77, 0x5A, 0x33, 0x33, 0x5B,
+	0x78, 0x44, 0x3E, 0x67, 0x3F, 0x05, 0x01, 0xDB, 0x04, 0x43, 0x6B, 0x87,
+	0x87, 0x14, 0x9B, 0x02, 0x42, 0x16, 0x36, 0x1E, 0x13, 0x15, 0x26, 0x0F,
+	0x1E, 0x1E, 0x4E, 0x40, 0x01, 0x4D, 0x37, 0x62, 0x80, 0x49, 0x0D, 0x18,
+	0x06, 0x33, 0x58, 0x41, 0x24, 0x22, 0x3D, 0x26, 0x27, 0x34, 0x50, 0x2D,
+	0x38, 0x63, 0x83, 0x4C, 0x4B, 0x83, 0x61, 0x37, 0x51, 0x3E, 0x6B, 0x45,
+	0x43, 0x6C, 0x3F, 0x00, 0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00, 0x00, 0xAF,
+	0x02, 0xC6, 0x06, 0x06, 0x00, 0x4E, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x19,
+	0x00, 0x00, 0x03, 0xDB, 0x03, 0x79, 0x06, 0x26, 0x02, 0x04, 0x00, 0x00,
+	0x01, 0x07, 0x04, 0x02, 0x01, 0x40, 0x00, 0xBC, 0x00, 0x08, 0xB1, 0x16,
+	0x06, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0x00, 0x01, 0x00, 0x53, 0xFF, 0x24,
+	0x02, 0x5E, 0x02, 0xC6, 0x00, 0x24, 0x00, 0x21, 0x40, 0x10, 0x1A, 0x1D,
+	0x11, 0x11, 0x16, 0x16, 0x13, 0x1C, 0x14, 0x02, 0x72, 0x13, 0x08, 0x72,
+	0x07, 0x00, 0x00, 0x2F, 0x32, 0x2B, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33,
+	0x11, 0x33, 0x33, 0x30, 0x31, 0x45, 0x22, 0x26, 0x27, 0x37, 0x16, 0x16,
+	0x33, 0x32, 0x36, 0x36, 0x35, 0x34, 0x2E, 0x02, 0x23, 0x23, 0x11, 0x23,
+	0x11, 0x33, 0x11, 0x33, 0x32, 0x32, 0x33, 0x13, 0x33, 0x03, 0x1E, 0x02,
+	0x15, 0x14, 0x06, 0x06, 0x01, 0x8E, 0x15, 0x2D, 0x17, 0x17, 0x11, 0x1E,
+	0x0D, 0x21, 0x31, 0x1B, 0x28, 0x45, 0x57, 0x2E, 0x56, 0x5A, 0x5A, 0x3F,
+	0x08, 0x10, 0x08, 0xEA, 0x68, 0xFB, 0x43, 0x6B, 0x3F, 0x34, 0x57, 0xDC,
+	0x08, 0x09, 0x4D, 0x06, 0x06, 0x27, 0x4D, 0x39, 0x38, 0x67, 0x50, 0x2F,
+	0xFE, 0xBF, 0x02, 0xC6, 0xFE, 0xCD, 0x01, 0x33, 0xFE, 0xBA, 0x18, 0x69,
+	0x8D, 0x4F, 0x50, 0x72, 0x3D, 0x00, 0xFF, 0xFF, 0x00, 0x23, 0xFF, 0x71,
+	0x02, 0xD0, 0x02, 0xC6, 0x06, 0x26, 0x02, 0x0C, 0x00, 0x00, 0x01, 0x07,
+	0x04, 0x07, 0x02, 0x2B, 0x00, 0x00, 0x00, 0x0B, 0xB6, 0x01, 0x15, 0x00,
+	0x00, 0x00, 0x00, 0x56, 0x00, 0x2B, 0x34, 0x00, 0xFF, 0xFF, 0x00, 0x55,
+	0xFF, 0x24, 0x02, 0x90, 0x02, 0xC6, 0x06, 0x26, 0x02, 0x0E, 0x00, 0x00,
+	0x00, 0x07, 0x04, 0x06, 0x01, 0x56, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x55,
+	0xFF, 0x71, 0x02, 0xF2, 0x02, 0xC6, 0x06, 0x26, 0x02, 0x0E, 0x00, 0x00,
+	0x01, 0x07, 0x04, 0x07, 0x02, 0x4D, 0x00, 0x00, 0x00, 0x0B, 0xB6, 0x01,
+	0x0F, 0x02, 0x00, 0x00, 0x00, 0x56, 0x00, 0x2B, 0x34, 0x00, 0x00, 0x02,
+	0x00, 0x41, 0xFF, 0x79, 0x02, 0x33, 0x02, 0xC6, 0x00, 0x14, 0x00, 0x1A,
+	0x00, 0x1F, 0x40, 0x0F, 0x0E, 0x05, 0x05, 0x09, 0x15, 0x17, 0x1A, 0x1A,
+	0x14, 0x08, 0x72, 0x13, 0x09, 0x02, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32,
+	0x11, 0x33, 0x2F, 0x11, 0x39, 0x2F, 0x33, 0x30, 0x31, 0x61, 0x11, 0x0E,
+	0x02, 0x23, 0x22, 0x26, 0x35, 0x35, 0x33, 0x15, 0x14, 0x16, 0x33, 0x32,
+	0x36, 0x37, 0x11, 0x33, 0x11, 0x07, 0x23, 0x35, 0x33, 0x15, 0x23, 0x01,
+	0xDB, 0x13, 0x34, 0x43, 0x28, 0x76, 0x72, 0x57, 0x4B, 0x55, 0x2C, 0x5B,
+	0x1C, 0x58, 0x70, 0x50, 0x9B, 0x4B, 0x01, 0x29, 0x08, 0x12, 0x0B, 0x69,
+	0x73, 0xE6, 0xDC, 0x4D, 0x47, 0x14, 0x0F, 0x01, 0x4D, 0xFD, 0x3A, 0x87,
+	0xD7, 0x50, 0xFF, 0xFF, 0x00, 0x55, 0xFF, 0x71, 0x03, 0x60, 0x02, 0xC6,
+	0x06, 0x26, 0x02, 0x0D, 0x00, 0x00, 0x01, 0x07, 0x04, 0x07, 0x02, 0xBB,
+	0x00, 0x00, 0x00, 0x0B, 0xB6, 0x01, 0x10, 0x00, 0x00, 0x00, 0x00, 0x56,
+	0x00, 0x2B, 0x34, 0x00, 0xFF, 0xFF, 0x00, 0x0A, 0x00, 0x00, 0x02, 0x9B,
+	0x03, 0x79, 0x06, 0x26, 0x01, 0xFA, 0x00, 0x00, 0x01, 0x07, 0x04, 0x02,
+	0x00, 0x99, 0x00, 0xBC, 0x00, 0x08, 0xB1, 0x0B, 0x00, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x0A, 0x00, 0x00, 0x02, 0x9B, 0x03, 0x93,
+	0x06, 0x26, 0x01, 0xFA, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD1, 0x00, 0x9B,
+	0x00, 0xBD, 0x00, 0x0A, 0xB2, 0x0F, 0x0B, 0x00, 0x00, 0x2F, 0xCE, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00, 0x02, 0x37, 0x03, 0x77,
+	0x06, 0x26, 0x02, 0x01, 0x00, 0x00, 0x01, 0x07, 0x04, 0x02, 0x00, 0x94,
+	0x00, 0xBA, 0x00, 0x08, 0xB1, 0x0C, 0x03, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x1B, 0xFF, 0xFB, 0x02, 0xB8, 0x02, 0xCB, 0x06, 0x06,
+	0x00, 0xAE, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x1B, 0xFF, 0xFB, 0x02, 0xB8,
+	0x03, 0x93, 0x06, 0x26, 0x02, 0x52, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD1,
+	0x00, 0xB8, 0x00, 0xBD, 0x00, 0x0A, 0xB2, 0x2E, 0x2A, 0x17, 0x00, 0x2F,
+	0xCE, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x19, 0x00, 0x00, 0x03, 0xDB,
+	0x03, 0x93, 0x06, 0x26, 0x02, 0x04, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD1,
+	0x01, 0x42, 0x00, 0xBD, 0x00, 0x0A, 0xB2, 0x1A, 0x16, 0x06, 0x00, 0x2F,
+	0xCE, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x2D, 0xFF, 0xF8, 0x02, 0x0B,
+	0x03, 0x93, 0x06, 0x26, 0x02, 0x05, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD1,
+	0x00, 0x6B, 0x00, 0xBD, 0x00, 0x0A, 0xB2, 0x32, 0x2E, 0x20, 0x00, 0x2F,
+	0xCE, 0xCE, 0x30, 0x31, 0x00, 0x02, 0x00, 0x2D, 0xFF, 0xF8, 0x02, 0x15,
+	0x02, 0xC6, 0x00, 0x19, 0x00, 0x20, 0x00, 0x21, 0x40, 0x10, 0x20, 0x00,
+	0x00, 0x17, 0x17, 0x09, 0x1F, 0x1C, 0x1C, 0x1D, 0x02, 0x72, 0x10, 0x09,
+	0x09, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x11, 0x33, 0x11, 0x39, 0x2F,
+	0x33, 0x11, 0x33, 0x30, 0x31, 0x41, 0x32, 0x1E, 0x02, 0x15, 0x14, 0x06,
+	0x06, 0x23, 0x22, 0x26, 0x27, 0x37, 0x16, 0x16, 0x33, 0x32, 0x36, 0x36,
+	0x35, 0x34, 0x26, 0x23, 0x23, 0x35, 0x31, 0x37, 0x21, 0x35, 0x21, 0x15,
+	0x07, 0x01, 0x16, 0x47, 0x62, 0x3B, 0x1B, 0x3F, 0x6C, 0x46, 0x52, 0x81,
+	0x24, 0x45, 0x1A, 0x5A, 0x3C, 0x30, 0x45, 0x26, 0x58, 0x59, 0x49, 0xC5,
+	0xFE, 0xCD, 0x01, 0x9C, 0xF7, 0x01, 0xAF, 0x26, 0x3E, 0x4B, 0x26, 0x47,
+	0x65, 0x36, 0x41, 0x3A, 0x2A, 0x2A, 0x2F, 0x25, 0x42, 0x2D, 0x3F, 0x51,
+	0x47, 0xC7, 0x50, 0x46, 0xF7, 0x00, 0xFF, 0xFF, 0x00, 0x5A, 0x00, 0x00,
+	0x02, 0xA3, 0x03, 0x84, 0x06, 0x26, 0x02, 0x06, 0x00, 0x00, 0x01, 0x07,
+	0x03, 0xFE, 0x00, 0xB6, 0x00, 0xBC, 0x00, 0x08, 0xB1, 0x0A, 0x01, 0x00,
+	0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x5A, 0x00, 0x00, 0x02, 0xA3,
+	0x03, 0x93, 0x06, 0x26, 0x02, 0x06, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD1,
+	0x00, 0xC7, 0x00, 0xBD, 0x00, 0x0A, 0xB2, 0x0E, 0x0A, 0x01, 0x00, 0x2F,
+	0xCE, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x27, 0xFF, 0xFB, 0x02, 0xC4,
+	0x03, 0x91, 0x06, 0x26, 0x02, 0x0F, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD1,
+	0x00, 0xBF, 0x00, 0xBB, 0x00, 0x0A, 0xB2, 0x2C, 0x28, 0x0A, 0x00, 0x2F,
+	0xCE, 0xCE, 0x30, 0x31, 0x00, 0x03, 0x00, 0x27, 0xFF, 0xFB, 0x02, 0xC4,
+	0x02, 0xCB, 0x00, 0x03, 0x00, 0x17, 0x00, 0x2B, 0x00, 0x23, 0x40, 0x12,
+	0x18, 0x09, 0x09, 0x22, 0x13, 0x03, 0x01, 0x00, 0x00, 0x04, 0x27, 0x0E,
+	0x03, 0x72, 0x1D, 0x04, 0x09, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x11,
+	0x39, 0x2F, 0x33, 0x17, 0x33, 0x11, 0x33, 0x30, 0x31, 0x53, 0x35, 0x21,
+	0x15, 0x01, 0x22, 0x2E, 0x02, 0x35, 0x34, 0x3E, 0x02, 0x33, 0x32, 0x1E,
+	0x02, 0x15, 0x14, 0x0E, 0x02, 0x01, 0x14, 0x1E, 0x02, 0x33, 0x32, 0x3E,
+	0x02, 0x35, 0x34, 0x2E, 0x02, 0x23, 0x22, 0x0E, 0x02, 0x62, 0x02, 0x40,
+	0xFE, 0xD3, 0x4B, 0x7A, 0x59, 0x30, 0x33, 0x5B, 0x7A, 0x48, 0x4B, 0x7A,
+	0x58, 0x30, 0x32, 0x5B, 0x7A, 0xFE, 0xC5, 0x23, 0x40, 0x5A, 0x37, 0x39,
+	0x5A, 0x3F, 0x21, 0x23, 0x41, 0x59, 0x36, 0x39, 0x5A, 0x3F, 0x22, 0x01,
+	0x48, 0x42, 0x42, 0xFE, 0xB3, 0x3C, 0x67, 0x81, 0x44, 0x47, 0x81, 0x65,
+	0x3B, 0x3E, 0x68, 0x80, 0x43, 0x47, 0x81, 0x65, 0x3A, 0x01, 0x68, 0x36,
+	0x65, 0x4E, 0x2E, 0x30, 0x50, 0x64, 0x33, 0x36, 0x64, 0x4F, 0x2D, 0x2F,
+	0x50, 0x63, 0xFF, 0xFF, 0x00, 0x27, 0xFF, 0xFB, 0x02, 0xC4, 0x03, 0x91,
+	0x06, 0x26, 0x02, 0x5A, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD1, 0x00, 0xBF,
+	0x00, 0xBB, 0x00, 0x0A, 0xB2, 0x30, 0x2C, 0x0E, 0x00, 0x2F, 0xCE, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x2D, 0xFF, 0xFA, 0x02, 0xA4, 0x03, 0x93,
+	0x06, 0x26, 0x02, 0x24, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD1, 0x00, 0xB0,
+	0x00, 0xBD, 0x00, 0x0A, 0xB2, 0x2E, 0x2A, 0x20, 0x00, 0x2F, 0xCE, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFD, 0x02, 0x78, 0x03, 0x84,
+	0x06, 0x26, 0x02, 0x14, 0x00, 0x00, 0x01, 0x07, 0x03, 0xFE, 0x00, 0x7A,
+	0x00, 0xBC, 0x00, 0x08, 0xB1, 0x10, 0x07, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFD, 0x02, 0x78, 0x03, 0x93, 0x06, 0x26,
+	0x02, 0x14, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD1, 0x00, 0x8B, 0x00, 0xBD,
+	0x00, 0x0A, 0xB2, 0x14, 0x10, 0x07, 0x00, 0x2F, 0xCE, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFD, 0x02, 0x78, 0x03, 0x97, 0x06, 0x26,
+	0x02, 0x14, 0x00, 0x00, 0x01, 0x07, 0x03, 0xFD, 0x00, 0xAE, 0x00, 0xBD,
+	0x00, 0x0A, 0xB2, 0x14, 0x10, 0x07, 0x00, 0x2F, 0xCE, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x41, 0x00, 0x00, 0x02, 0x33, 0x03, 0x93, 0x06, 0x26,
+	0x02, 0x18, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD1, 0x00, 0x8B, 0x00, 0xBD,
+	0x00, 0x0A, 0xB2, 0x19, 0x15, 0x09, 0x00, 0x2F, 0xCE, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x55, 0xFF, 0x79, 0x01, 0xF2, 0x02, 0xC6, 0x06, 0x26,
+	0x01, 0xFD, 0x00, 0x00, 0x01, 0x06, 0x04, 0x09, 0x74, 0x00, 0x00, 0x0B,
+	0xB6, 0x01, 0x08, 0x00, 0x01, 0x00, 0x00, 0x56, 0x00, 0x2B, 0x34, 0x00,
+	0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00, 0x03, 0x14, 0x03, 0x93, 0x06, 0x26,
+	0x02, 0x1F, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD1, 0x00, 0xFD, 0x00, 0xBD,
+	0x00, 0x0A, 0xB2, 0x20, 0x1C, 0x01, 0x00, 0x2F, 0xCE, 0xCE, 0x30, 0x31,
+	0x00, 0x03, 0x00, 0x13, 0xFF, 0x24, 0x02, 0x12, 0x02, 0xC6, 0x00, 0x11,
+	0x00, 0x17, 0x00, 0x1B, 0x00, 0x1E, 0x40, 0x0E, 0x18, 0x19, 0x19, 0x00,
+	0x16, 0x13, 0x02, 0x72, 0x12, 0x0C, 0x0B, 0x12, 0x07, 0x00, 0x00, 0x2F,
+	0x32, 0x3F, 0x33, 0x33, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x30, 0x31,
+	0x57, 0x22, 0x26, 0x27, 0x37, 0x16, 0x16, 0x33, 0x32, 0x36, 0x35, 0x23,
+	0x35, 0x33, 0x15, 0x14, 0x06, 0x06, 0x27, 0x11, 0x21, 0x15, 0x21, 0x11,
+	0x03, 0x35, 0x21, 0x15, 0x8E, 0x15, 0x2D, 0x19, 0x17, 0x11, 0x1E, 0x0D,
+	0x35, 0x31, 0x76, 0xC7, 0x2B, 0x4E, 0x4F, 0x01, 0x9D, 0xFE, 0xBD, 0xBC,
+	0x01, 0x74, 0xDC, 0x08, 0x09, 0x4D, 0x05, 0x06, 0x49, 0x40, 0x50, 0x50,
+	0x44, 0x63, 0x35, 0xDC, 0x02, 0xC6, 0x50, 0xFD, 0x8A, 0x01, 0x2F, 0x3D,
+	0x3D, 0x00, 0x00, 0x01, 0x00, 0x12, 0xFF, 0x24, 0x02, 0x89, 0x02, 0xC6,
+	0x00, 0x1E, 0x00, 0x18, 0x40, 0x0C, 0x0E, 0x11, 0x17, 0x14, 0x04, 0x00,
+	0x16, 0x12, 0x02, 0x72, 0x06, 0x00, 0x00, 0x2F, 0x32, 0x2B, 0x32, 0x12,
+	0x17, 0x39, 0x30, 0x31, 0x45, 0x22, 0x26, 0x27, 0x37, 0x16, 0x33, 0x32,
+	0x36, 0x36, 0x35, 0x34, 0x26, 0x27, 0x27, 0x03, 0x23, 0x01, 0x01, 0x33,
+	0x13, 0x13, 0x33, 0x01, 0x13, 0x16, 0x16, 0x15, 0x14, 0x06, 0x06, 0x01,
+	0xCD, 0x16, 0x31, 0x19, 0x17, 0x1E, 0x1D, 0x1B, 0x2B, 0x18, 0x11, 0x14,
+	0xAA, 0xCE, 0x66, 0x01, 0x01, 0xFE, 0xF7, 0x66, 0xD6, 0xD6, 0x65, 0xFE,
+	0xF7, 0xC2, 0x1D, 0x16, 0x2F, 0x4C, 0xDC, 0x08, 0x09, 0x4E, 0x0D, 0x17,
+	0x28, 0x1B, 0x15, 0x31, 0x1B, 0xEB, 0xFE, 0xE4, 0x01, 0x5E, 0x01, 0x68,
+	0xFE, 0xDA, 0x01, 0x26, 0xFE, 0x98, 0xFE, 0xF7, 0x27, 0x47, 0x1D, 0x30,
+	0x4B, 0x2B, 0x00, 0x02, 0x00, 0x12, 0x00, 0x00, 0x02, 0x89, 0x02, 0xC6,
+	0x00, 0x03, 0x00, 0x0F, 0x00, 0x20, 0x40, 0x10, 0x0B, 0x08, 0x0E, 0x05,
+	0x04, 0x0D, 0x0D, 0x09, 0x01, 0x00, 0x00, 0x09, 0x07, 0x04, 0x02, 0x72,
+	0x00, 0x2B, 0x32, 0x2F, 0x39, 0x2F, 0x33, 0x11, 0x33, 0x11, 0x17, 0x39,
+	0x30, 0x31, 0x53, 0x35, 0x21, 0x15, 0x01, 0x13, 0x13, 0x33, 0x01, 0x01,
+	0x23, 0x03, 0x03, 0x23, 0x01, 0x01, 0x98, 0x01, 0x6B, 0xFE, 0x75, 0xD6,
+	0xD6, 0x65, 0xFE, 0xF7, 0x01, 0x01, 0x65, 0xCE, 0xCE, 0x66, 0x01, 0x01,
+	0xFE, 0xF7, 0x01, 0x41, 0x38, 0x38, 0x01, 0x85, 0xFE, 0xDA, 0x01, 0x26,
+	0xFE, 0x98, 0xFE, 0xA2, 0x01, 0x1C, 0xFE, 0xE4, 0x01, 0x5E, 0x01, 0x68,
+	0x00, 0x01, 0x00, 0x29, 0xFF, 0xF8, 0x02, 0x07, 0x02, 0xCE, 0x00, 0x2D,
+	0x00, 0x1D, 0x40, 0x0E, 0x07, 0x20, 0x20, 0x1D, 0x1D, 0x00, 0x15, 0x0E,
+	0x03, 0x72, 0x27, 0x00, 0x09, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x11,
+	0x39, 0x2F, 0x33, 0x12, 0x39, 0x30, 0x31, 0x45, 0x22, 0x26, 0x26, 0x35,
+	0x34, 0x36, 0x37, 0x26, 0x26, 0x35, 0x34, 0x36, 0x36, 0x33, 0x32, 0x16,
+	0x17, 0x07, 0x26, 0x26, 0x23, 0x22, 0x06, 0x06, 0x15, 0x14, 0x16, 0x16,
+	0x33, 0x33, 0x15, 0x23, 0x22, 0x06, 0x06, 0x15, 0x14, 0x16, 0x33, 0x32,
+	0x36, 0x37, 0x17, 0x06, 0x06, 0x01, 0x1C, 0x46, 0x6E, 0x3F, 0x45, 0x3D,
+	0x37, 0x38, 0x38, 0x66, 0x43, 0x4E, 0x6E, 0x22, 0x42, 0x16, 0x4D, 0x35,
+	0x2C, 0x40, 0x22, 0x20, 0x3A, 0x26, 0x4A, 0x49, 0x2E, 0x40, 0x22, 0x51,
+	0x49, 0x37, 0x54, 0x19, 0x45, 0x22, 0x7C, 0x08, 0x2F, 0x5A, 0x3F, 0x40,
+	0x60, 0x11, 0x16, 0x57, 0x34, 0x3A, 0x54, 0x2E, 0x41, 0x38, 0x2D, 0x27,
+	0x2D, 0x1E, 0x35, 0x23, 0x21, 0x35, 0x1F, 0x47, 0x21, 0x3B, 0x26, 0x3C,
+	0x48, 0x2F, 0x2A, 0x2A, 0x3A, 0x41, 0xFF, 0xFF, 0x00, 0x23, 0xFF, 0x24,
+	0x02, 0x85, 0x02, 0xC6, 0x06, 0x26, 0x02, 0x0C, 0x00, 0x00, 0x00, 0x07,
+	0x04, 0x06, 0x01, 0x5B, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x27, 0xFF, 0xFB,
+	0x02, 0xC4, 0x02, 0xCB, 0x06, 0x06, 0x00, 0x99, 0x00, 0x00, 0xFF, 0xFF,
+	0x00, 0x09, 0x00, 0x00, 0x04, 0x11, 0x02, 0xC6, 0x06, 0x06, 0x00, 0xCE,
+	0x00, 0x00, 0x00, 0x03, 0x00, 0x13, 0x00, 0x00, 0x02, 0x65, 0x02, 0xC6,
+	0x00, 0x03, 0x00, 0x10, 0x00, 0x1B, 0x00, 0x1B, 0x40, 0x0D, 0x01, 0x00,
+	0x1B, 0x07, 0x07, 0x04, 0x05, 0x02, 0x72, 0x11, 0x04, 0x08, 0x72, 0x00,
+	0x2B, 0x32, 0x2B, 0x11, 0x39, 0x2F, 0x33, 0xCC, 0x32, 0x30, 0x31, 0x53,
+	0x35, 0x21, 0x15, 0x03, 0x11, 0x33, 0x11, 0x33, 0x32, 0x16, 0x16, 0x15,
+	0x14, 0x06, 0x06, 0x23, 0x27, 0x33, 0x32, 0x36, 0x36, 0x35, 0x34, 0x26,
+	0x26, 0x23, 0x23, 0x13, 0x01, 0x57, 0xF4, 0x5A, 0xAA, 0x4E, 0x68, 0x35,
+	0x34, 0x66, 0x4B, 0xB0, 0xA4, 0x35, 0x42, 0x1E, 0x1B, 0x42, 0x39, 0xA3,
+	0x02, 0x3C, 0x38, 0x38, 0xFD, 0xC4, 0x02, 0xC6, 0xFE, 0xF3, 0x37, 0x63,
+	0x42, 0x3E, 0x65, 0x3A, 0x4B, 0x29, 0x43, 0x26, 0x26, 0x42, 0x29, 0x00,
+	0x00, 0x03, 0x00, 0x53, 0x00, 0x00, 0x02, 0x52, 0x02, 0xC6, 0x00, 0x0D,
+	0x00, 0x18, 0x00, 0x1C, 0x00, 0x27, 0x40, 0x13, 0x1B, 0x1C, 0x1C, 0x0C,
+	0x19, 0x1A, 0x1A, 0x0E, 0x0E, 0x0C, 0x0C, 0x00, 0x18, 0x01, 0x02, 0x72,
+	0x00, 0x08, 0x72, 0x00, 0x2B, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x11,
+	0x33, 0x11, 0x33, 0x11, 0x33, 0x11, 0x33, 0x30, 0x31, 0x73, 0x11, 0x21,
+	0x32, 0x1E, 0x02, 0x15, 0x14, 0x06, 0x06, 0x23, 0x23, 0x15, 0x11, 0x33,
+	0x32, 0x36, 0x36, 0x35, 0x34, 0x26, 0x26, 0x23, 0x23, 0x17, 0x37, 0x17,
+	0x07, 0x53, 0x01, 0x28, 0x2F, 0x4E, 0x3A, 0x20, 0x34, 0x5E, 0x3F, 0xD4,
+	0xCF, 0x25, 0x37, 0x1F, 0x24, 0x3A, 0x23, 0xC9, 0xB7, 0x2C, 0xB5, 0x2C,
+	0x02, 0xC6, 0x27, 0x41, 0x51, 0x2A, 0x3A, 0x69, 0x41, 0xFF, 0x01, 0x4F,
+	0x28, 0x44, 0x28, 0x2A, 0x43, 0x26, 0xCC, 0x23, 0xE7, 0x23, 0x00, 0x02,
+	0x00, 0x14, 0xFF, 0x78, 0x02, 0xB5, 0x02, 0xC6, 0x00, 0x0B, 0x00, 0x0E,
+	0x00, 0x1E, 0x40, 0x0E, 0x05, 0x02, 0x0C, 0x0C, 0x0A, 0x08, 0x0B, 0x0B,
+	0x0A, 0x08, 0x0E, 0x03, 0x02, 0x72, 0x00, 0x2B, 0x32, 0x3F, 0x33, 0x2F,
+	0x33, 0x11, 0x33, 0x11, 0x33, 0x33, 0x30, 0x31, 0x57, 0x35, 0x33, 0x13,
+	0x33, 0x13, 0x33, 0x15, 0x23, 0x35, 0x21, 0x15, 0x37, 0x21, 0x03, 0x14,
+	0x42, 0xE6, 0x52, 0xE5, 0x42, 0x4C, 0xFD, 0xF7, 0x48, 0x01, 0x78, 0xBB,
+	0x88, 0xD8, 0x02, 0x76, 0xFD, 0x8A, 0xD8, 0x88, 0x88, 0xD8, 0x02, 0x14,
+	0x00, 0x01, 0x00, 0x10, 0x00, 0x00, 0x02, 0x87, 0x02, 0xC6, 0x00, 0x06,
+	0x00, 0x10, 0xB6, 0x05, 0x00, 0x01, 0x02, 0x72, 0x04, 0x00, 0x00, 0x2F,
+	0x32, 0x2B, 0x12, 0x39, 0x30, 0x31, 0x73, 0x01, 0x33, 0x01, 0x23, 0x03,
+	0x03, 0x10, 0x01, 0x13, 0x52, 0x01, 0x12, 0x5D, 0xDE, 0xDF, 0x02, 0xC6,
+	0xFD, 0x3A, 0x02, 0x5C, 0xFD, 0xA4, 0x00, 0x03, 0x00, 0x25, 0xFF, 0xC2,
+	0x03, 0x09, 0x03, 0x04, 0x00, 0x19, 0x00, 0x23, 0x00, 0x2D, 0x00, 0x21,
+	0x40, 0x10, 0x2D, 0x1B, 0x1B, 0x0E, 0x0C, 0x0B, 0x03, 0x72, 0x24, 0x1A,
+	0x1A, 0x18, 0x00, 0x01, 0x09, 0x72, 0x00, 0x2B, 0xCD, 0x33, 0x33, 0x11,
+	0x33, 0x2B, 0xCD, 0x33, 0x33, 0x11, 0x33, 0x30, 0x31, 0x45, 0x35, 0x2E,
+	0x03, 0x35, 0x34, 0x3E, 0x02, 0x37, 0x35, 0x33, 0x15, 0x1E, 0x03, 0x15,
+	0x14, 0x0E, 0x02, 0x07, 0x15, 0x27, 0x11, 0x0E, 0x02, 0x15, 0x14, 0x1E,
+	0x02, 0x17, 0x3E, 0x02, 0x35, 0x34, 0x2E, 0x02, 0x27, 0x01, 0x6C, 0x43,
+	0x76, 0x5B, 0x33, 0x36, 0x5C, 0x75, 0x40, 0x56, 0x42, 0x75, 0x5B, 0x35,
+	0x35, 0x5C, 0x76, 0x40, 0x54, 0x45, 0x72, 0x44, 0x29, 0x47, 0x5A, 0x83,
+	0x43, 0x70, 0x44, 0x28, 0x45, 0x59, 0x31, 0x3E, 0x39, 0x03, 0x36, 0x5E,
+	0x81, 0x4F, 0x53, 0x83, 0x5D, 0x33, 0x03, 0x39, 0x39, 0x03, 0x35, 0x5D,
+	0x83, 0x51, 0x51, 0x82, 0x5E, 0x33, 0x03, 0x39, 0x83, 0x02, 0x3C, 0x03,
+	0x46, 0x7E, 0x58, 0x43, 0x68, 0x48, 0x28, 0x02, 0x04, 0x46, 0x7D, 0x56,
+	0x42, 0x69, 0x49, 0x29, 0x02, 0x00, 0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00,
+	0x02, 0x2A, 0x02, 0xC6, 0x06, 0x06, 0x00, 0x41, 0x00, 0x00, 0xFF, 0xFF,
+	0x00, 0x2D, 0xFF, 0x76, 0x02, 0x0B, 0x02, 0xCE, 0x06, 0x06, 0x02, 0x33,
+	0x00, 0x00, 0xFF, 0xFF, 0x00, 0x27, 0xFF, 0x76, 0x02, 0x8E, 0x02, 0xCA,
+	0x06, 0x06, 0x02, 0x3C, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x2D, 0xFF, 0x46,
+	0x02, 0x0B, 0x02, 0xCE, 0x06, 0x26, 0x02, 0x05, 0x00, 0x00, 0x00, 0x07,
+	0x03, 0xE5, 0x00, 0x84, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x27, 0xFF, 0x46,
+	0x02, 0x8E, 0x02, 0xCA, 0x06, 0x06, 0x00, 0x20, 0x00, 0x00, 0xFF, 0xFF,
+	0x00, 0x1E, 0xFF, 0xF6, 0x02, 0x00, 0x02, 0x13, 0x06, 0x06, 0x00, 0xE5,
+	0x00, 0x00, 0x00, 0x02, 0x00, 0x38, 0xFF, 0xF6, 0x02, 0x41, 0x02, 0xE9,
+	0x00, 0x19, 0x00, 0x27, 0x00, 0x19, 0x40, 0x0C, 0x20, 0x12, 0x12, 0x00,
+	0x0A, 0x09, 0x01, 0x72, 0x1A, 0x00, 0x0B, 0x72, 0x00, 0x2B, 0x32, 0x2B,
+	0x32, 0x11, 0x39, 0x2F, 0x33, 0x30, 0x31, 0x45, 0x22, 0x26, 0x35, 0x34,
+	0x3E, 0x02, 0x37, 0x37, 0x17, 0x07, 0x0E, 0x02, 0x07, 0x36, 0x36, 0x33,
+	0x32, 0x16, 0x16, 0x15, 0x14, 0x06, 0x06, 0x27, 0x32, 0x36, 0x35, 0x34,
+	0x26, 0x23, 0x22, 0x06, 0x06, 0x15, 0x14, 0x16, 0x16, 0x01, 0x3D, 0x81,
+	0x84, 0x20, 0x40, 0x5E, 0x3D, 0xDD, 0x05, 0xD7, 0x37, 0x4A, 0x2A, 0x07,
+	0x1A, 0x68, 0x45, 0x4A, 0x6B, 0x39, 0x3C, 0x74, 0x54, 0x51, 0x59, 0x58,
+	0x52, 0x30, 0x4D, 0x2D, 0x27, 0x4C, 0x0A, 0x9C, 0x8E, 0x61, 0x85, 0x57,
+	0x37, 0x12, 0x43, 0x4C, 0x41, 0x12, 0x38, 0x58, 0x45, 0x35, 0x3B, 0x3D,
+	0x6D, 0x47, 0x4C, 0x72, 0x40, 0x4C, 0x5F, 0x4F, 0x4D, 0x60, 0x28, 0x4D,
+	0x38, 0x32, 0x4F, 0x2D, 0x00, 0x03, 0x00, 0x46, 0x00, 0x00, 0x01, 0xF7,
+	0x02, 0x0A, 0x00, 0x10, 0x00, 0x1B, 0x00, 0x25, 0x00, 0x1D, 0x40, 0x0E,
+	0x09, 0x1C, 0x1C, 0x1B, 0x1B, 0x00, 0x25, 0x01, 0x06, 0x72, 0x11, 0x00,
+	0x0A, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x12,
+	0x39, 0x30, 0x31, 0x73, 0x11, 0x21, 0x32, 0x16, 0x16, 0x15, 0x14, 0x06,
+	0x07, 0x16, 0x16, 0x15, 0x14, 0x06, 0x06, 0x23, 0x27, 0x33, 0x32, 0x36,
+	0x36, 0x35, 0x34, 0x26, 0x26, 0x23, 0x23, 0x35, 0x33, 0x32, 0x36, 0x36,
+	0x35, 0x34, 0x26, 0x23, 0x23, 0x46, 0x01, 0x0E, 0x2F, 0x3E, 0x1F, 0x28,
+	0x26, 0x2D, 0x38, 0x2A, 0x4C, 0x32, 0xB5, 0xB3, 0x18, 0x27, 0x16, 0x15,
+	0x25, 0x18, 0xB6, 0xA3, 0x18, 0x24, 0x14, 0x2B, 0x22, 0xA6, 0x02, 0x0A,
+	0x25, 0x3A, 0x21, 0x2A, 0x43, 0x11, 0x0D, 0x43, 0x31, 0x2C, 0x3E, 0x21,
+	0x3E, 0x18, 0x28, 0x16, 0x18, 0x27, 0x17, 0x3A, 0x19, 0x28, 0x16, 0x21,
+	0x30, 0x00, 0x00, 0x01, 0x00, 0x46, 0x00, 0x00, 0x01, 0x88, 0x02, 0x0A,
+	0x00, 0x05, 0x00, 0x0E, 0xB6, 0x04, 0x01, 0x06, 0x72, 0x00, 0x0A, 0x72,
+	0x00, 0x2B, 0x2B, 0x32, 0x30, 0x31, 0x73, 0x11, 0x21, 0x15, 0x23, 0x11,
+	0x46, 0x01, 0x42, 0xEA, 0x02, 0x0A, 0x4E, 0xFE, 0x44, 0x00, 0xFF, 0xFF,
+	0x00, 0x46, 0x00, 0x00, 0x01, 0x88, 0x02, 0xDA, 0x06, 0x26, 0x02, 0x77,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xD4, 0x00, 0xB7, 0x00, 0x00, 0x00, 0x08,
+	0xB1, 0x06, 0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0x00, 0x01, 0x00, 0x46,
+	0x00, 0x00, 0x01, 0x88, 0x02, 0x85, 0x00, 0x07, 0x00, 0x10, 0xB7, 0x06,
+	0x03, 0x01, 0x06, 0x72, 0x00, 0x0A, 0x72, 0x00, 0x2B, 0x2B, 0xCE, 0x33,
+	0x30, 0x31, 0x73, 0x11, 0x33, 0x35, 0x33, 0x15, 0x23, 0x11, 0x46, 0xF3,
+	0x4F, 0xEA, 0x02, 0x0A, 0x7B, 0xC9, 0xFE, 0x44, 0x00, 0x02, 0x00, 0x0D,
+	0xFF, 0x85, 0x02, 0x34, 0x02, 0x0A, 0x00, 0x10, 0x00, 0x18, 0x00, 0x19,
+	0x40, 0x0B, 0x11, 0x0A, 0x01, 0x01, 0x0D, 0x00, 0x0F, 0x14, 0x08, 0x06,
+	0x72, 0x00, 0x2B, 0x32, 0x2F, 0xCD, 0x32, 0x33, 0x11, 0x33, 0x33, 0x30,
+	0x31, 0x57, 0x35, 0x33, 0x32, 0x3E, 0x02, 0x37, 0x37, 0x21, 0x11, 0x33,
+	0x15, 0x23, 0x35, 0x21, 0x15, 0x37, 0x21, 0x11, 0x23, 0x07, 0x0E, 0x02,
+	0x0D, 0x0B, 0x16, 0x25, 0x1D, 0x12, 0x03, 0x05, 0x01, 0x63, 0x47, 0x4E,
+	0xFE, 0x75, 0x38, 0x01, 0x02, 0xBD, 0x03, 0x03, 0x11, 0x1B, 0x7B, 0xC9,
+	0x1A, 0x41, 0x72, 0x58, 0x97, 0xFE, 0x44, 0xC9, 0x7B, 0x7B, 0xC9, 0x01,
+	0x6E, 0x51, 0x55, 0x73, 0x44, 0x00, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6,
+	0x02, 0x34, 0x02, 0x13, 0x06, 0x06, 0x01, 0x0E, 0x00, 0x00, 0xFF, 0xFF,
+	0x00, 0x24, 0xFF, 0xF6, 0x02, 0x34, 0x02, 0xDB, 0x06, 0x26, 0x01, 0x0E,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xFC, 0x00, 0x93, 0x00, 0x01, 0x00, 0x08,
+	0xB1, 0x29, 0x09, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x24,
+	0xFF, 0xF6, 0x02, 0x34, 0x02, 0xD7, 0x06, 0x26, 0x01, 0x0E, 0x00, 0x00,
+	0x01, 0x06, 0x03, 0xFA, 0x73, 0x01, 0x00, 0x0A, 0xB2, 0x2A, 0x26, 0x09,
+	0x00, 0x2F, 0xCE, 0xCE, 0x30, 0x31, 0x00, 0x01, 0x00, 0x23, 0x00, 0x00,
+	0x03, 0x02, 0x02, 0x0A, 0x00, 0x15, 0x00, 0x29, 0x40, 0x14, 0x0C, 0x01,
+	0x10, 0x04, 0x08, 0x08, 0x14, 0x10, 0x10, 0x00, 0x0B, 0x07, 0x02, 0x06,
+	0x72, 0x12, 0x0E, 0x00, 0x0A, 0x72, 0x00, 0x2B, 0x32, 0x32, 0x2B, 0x32,
+	0x32, 0x11, 0x39, 0x2F, 0x33, 0x33, 0x11, 0x33, 0x12, 0x39, 0x39, 0x30,
+	0x31, 0x73, 0x13, 0x27, 0x33, 0x17, 0x33, 0x35, 0x33, 0x15, 0x33, 0x37,
+	0x33, 0x07, 0x13, 0x23, 0x27, 0x23, 0x15, 0x23, 0x35, 0x23, 0x07, 0x23,
+	0xC0, 0xAF, 0x63, 0x96, 0x38, 0x5A, 0x3A, 0x93, 0x64, 0xAF, 0xC1, 0x65,
+	0xA4, 0x3A, 0x5A, 0x38, 0xA5, 0x01, 0x0D, 0xFD, 0xD9, 0xD9, 0xD9, 0xD9,
+	0xFD, 0xFE, 0xF3, 0xE4, 0xE4, 0xE4, 0xE4, 0x00, 0x00, 0x01, 0x00, 0x19,
+	0xFF, 0xF9, 0x01, 0xB3, 0x02, 0x12, 0x00, 0x2B, 0x00, 0x1D, 0x40, 0x0E,
+	0x25, 0x0E, 0x0E, 0x0F, 0x0F, 0x00, 0x17, 0x1E, 0x07, 0x72, 0x07, 0x00,
+	0x0B, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x12,
+	0x39, 0x30, 0x31, 0x57, 0x22, 0x26, 0x27, 0x37, 0x16, 0x16, 0x33, 0x32,
+	0x36, 0x35, 0x34, 0x26, 0x27, 0x23, 0x35, 0x33, 0x32, 0x36, 0x36, 0x35,
+	0x34, 0x26, 0x23, 0x22, 0x06, 0x07, 0x27, 0x36, 0x36, 0x33, 0x32, 0x16,
+	0x16, 0x15, 0x14, 0x06, 0x07, 0x16, 0x16, 0x15, 0x14, 0x06, 0x06, 0xEA,
+	0x4C, 0x69, 0x1C, 0x48, 0x12, 0x43, 0x30, 0x39, 0x42, 0x35, 0x30, 0x35,
+	0x38, 0x15, 0x21, 0x13, 0x32, 0x32, 0x29, 0x37, 0x11, 0x43, 0x19, 0x5F,
+	0x40, 0x33, 0x4F, 0x2D, 0x23, 0x22, 0x2F, 0x32, 0x34, 0x5A, 0x07, 0x39,
+	0x33, 0x20, 0x20, 0x24, 0x32, 0x2A, 0x26, 0x2F, 0x01, 0x3A, 0x15, 0x24,
+	0x16, 0x23, 0x2B, 0x20, 0x20, 0x24, 0x2F, 0x35, 0x21, 0x3E, 0x2C, 0x25,
+	0x3F, 0x10, 0x0E, 0x45, 0x2F, 0x30, 0x44, 0x24, 0x00, 0x01, 0x00, 0x46,
+	0x00, 0x00, 0x02, 0x12, 0x02, 0x0A, 0x00, 0x09, 0x00, 0x17, 0x40, 0x0B,
+	0x08, 0x03, 0x04, 0x07, 0x09, 0x0A, 0x72, 0x02, 0x04, 0x06, 0x72, 0x00,
+	0x2B, 0x32, 0x2B, 0x32, 0x11, 0x39, 0x39, 0x30, 0x31, 0x73, 0x11, 0x33,
+	0x11, 0x01, 0x33, 0x11, 0x23, 0x11, 0x01, 0x46, 0x58, 0x01, 0x24, 0x50,
+	0x58, 0xFE, 0xE0, 0x02, 0x09, 0xFE, 0x6D, 0x01, 0x94, 0xFD, 0xF6, 0x01,
+	0x8B, 0xFE, 0x75, 0x00, 0xFF, 0xFF, 0x00, 0x46, 0x00, 0x00, 0x02, 0x12,
+	0x02, 0xBD, 0x06, 0x26, 0x02, 0x80, 0x00, 0x00, 0x01, 0x06, 0x04, 0x02,
+	0x73, 0x00, 0x00, 0x08, 0xB1, 0x0A, 0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x46, 0x00, 0x00, 0x02, 0x12, 0x02, 0xDB, 0x06, 0x26,
+	0x02, 0x80, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD3, 0x00, 0x95, 0x00, 0x01,
+	0x00, 0x08, 0xB1, 0x0D, 0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x46, 0xFF, 0x71, 0x02, 0x5E, 0x02, 0xBD, 0x06, 0x26, 0x02, 0x81,
+	0x00, 0x00, 0x01, 0x07, 0x04, 0x05, 0x01, 0xBA, 0x00, 0x00, 0x00, 0x0B,
+	0xB6, 0x02, 0x1B, 0x00, 0x00, 0x00, 0x00, 0x56, 0x00, 0x2B, 0x34, 0x00,
+	0x00, 0x01, 0x00, 0x46, 0x00, 0x00, 0x01, 0xF7, 0x02, 0x0A, 0x00, 0x0C,
+	0x00, 0x1D, 0x40, 0x0E, 0x07, 0x03, 0x03, 0x0B, 0x0B, 0x00, 0x06, 0x01,
+	0x06, 0x72, 0x09, 0x00, 0x0A, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x11,
+	0x39, 0x2F, 0x33, 0x12, 0x39, 0x30, 0x31, 0x73, 0x11, 0x33, 0x15, 0x33,
+	0x37, 0x33, 0x07, 0x13, 0x23, 0x27, 0x23, 0x15, 0x46, 0x58, 0x3A, 0xA4,
+	0x64, 0xC3, 0xDA, 0x66, 0xB9, 0x3A, 0x02, 0x0A, 0xD7, 0xD7, 0xFD, 0xFE,
+	0xF3, 0xE2, 0xE2, 0x00, 0xFF, 0xFF, 0x00, 0x46, 0x00, 0x00, 0x01, 0xF7,
+	0x02, 0xDA, 0x06, 0x26, 0x02, 0x84, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD4,
+	0x00, 0xB6, 0x00, 0x00, 0x00, 0x08, 0xB1, 0x0D, 0x01, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0x00, 0x01, 0x00, 0x19, 0xFF, 0xFC, 0x01, 0xFB, 0x02, 0x0A,
+	0x00, 0x11, 0x00, 0x15, 0x40, 0x0A, 0x0C, 0x07, 0x06, 0x72, 0x0A, 0x0A,
+	0x01, 0x00, 0x0A, 0x72, 0x00, 0x2B, 0x32, 0x32, 0x2F, 0x2B, 0x32, 0x30,
+	0x31, 0x57, 0x35, 0x32, 0x3E, 0x02, 0x37, 0x37, 0x21, 0x11, 0x23, 0x11,
+	0x23, 0x07, 0x0E, 0x03, 0x19, 0x1A, 0x29, 0x20, 0x13, 0x03, 0x06, 0x01,
+	0x63, 0x58, 0xBD, 0x02, 0x04, 0x1C, 0x32, 0x49, 0x04, 0x4F, 0x1B, 0x41,
+	0x73, 0x59, 0x97, 0xFD, 0xF6, 0x01, 0xBC, 0x51, 0x6B, 0x8E, 0x52, 0x24,
+	0x00, 0x01, 0x00, 0x46, 0x00, 0x00, 0x02, 0x7F, 0x02, 0x0A, 0x00, 0x0C,
+	0x00, 0x1A, 0x40, 0x0E, 0x0A, 0x03, 0x0B, 0x08, 0x04, 0x00, 0x05, 0x02,
+	0x06, 0x72, 0x07, 0x00, 0x0A, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x12,
+	0x17, 0x39, 0x30, 0x31, 0x73, 0x11, 0x33, 0x13, 0x13, 0x33, 0x11, 0x23,
+	0x11, 0x03, 0x23, 0x03, 0x11, 0x46, 0x5B, 0xC2, 0xC3, 0x59, 0x54, 0xAC,
+	0x38, 0xAD, 0x02, 0x0A, 0xFE, 0xAA, 0x01, 0x56, 0xFD, 0xF6, 0x01, 0x8B,
+	0xFE, 0xD2, 0x01, 0x2E, 0xFE, 0x75, 0x00, 0x01, 0x00, 0x46, 0x00, 0x00,
+	0x02, 0x06, 0x02, 0x0A, 0x00, 0x0B, 0x00, 0x19, 0x40, 0x0C, 0x03, 0x0A,
+	0x0A, 0x00, 0x06, 0x01, 0x06, 0x72, 0x08, 0x00, 0x0A, 0x72, 0x00, 0x2B,
+	0x32, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x30, 0x31, 0x73, 0x11, 0x33,
+	0x15, 0x21, 0x35, 0x33, 0x11, 0x23, 0x35, 0x21, 0x15, 0x46, 0x58, 0x01,
+	0x10, 0x58, 0x58, 0xFE, 0xF0, 0x02, 0x0A, 0xD8, 0xD8, 0xFD, 0xF6, 0xE4,
+	0xE4, 0x00, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x33, 0x02, 0x13,
+	0x06, 0x06, 0x01, 0x5C, 0x00, 0x00, 0x00, 0x01, 0x00, 0x46, 0x00, 0x00,
+	0x01, 0xF7, 0x02, 0x0A, 0x00, 0x07, 0x00, 0x10, 0xB7, 0x06, 0x01, 0x06,
+	0x72, 0x04, 0x00, 0x0A, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x30, 0x31,
+	0x73, 0x11, 0x21, 0x11, 0x23, 0x11, 0x21, 0x11, 0x46, 0x01, 0xB1, 0x58,
+	0xFE, 0xFF, 0x02, 0x0A, 0xFD, 0xF6, 0x01, 0xBC, 0xFE, 0x44, 0xFF, 0xFF,
+	0x00, 0x47, 0xFF, 0x2B, 0x02, 0x4A, 0x02, 0x13, 0x06, 0x06, 0x01, 0x7F,
+	0x00, 0x00, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x0D, 0x02, 0x13,
+	0x06, 0x06, 0x01, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x12, 0x00, 0x00,
+	0x01, 0xD2, 0x02, 0x0A, 0x00, 0x07, 0x00, 0x13, 0x40, 0x09, 0x07, 0x0A,
+	0x72, 0x06, 0x02, 0x02, 0x03, 0x06, 0x72, 0x00, 0x2B, 0x32, 0x11, 0x33,
+	0x2B, 0x30, 0x31, 0x73, 0x11, 0x23, 0x35, 0x21, 0x15, 0x23, 0x11, 0xC6,
+	0xB4, 0x01, 0xC0, 0xB4, 0x01, 0xBC, 0x4E, 0x4E, 0xFE, 0x44, 0x00, 0x01,
+	0x00, 0x0C, 0xFF, 0x25, 0x02, 0x0F, 0x02, 0x0A, 0x00, 0x14, 0x00, 0x17,
+	0x40, 0x0B, 0x0E, 0x0B, 0x00, 0x10, 0x0C, 0x06, 0x72, 0x07, 0x00, 0x0E,
+	0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x12, 0x39, 0x39, 0x30, 0x31, 0x57,
+	0x22, 0x26, 0x27, 0x37, 0x16, 0x16, 0x33, 0x32, 0x36, 0x37, 0x37, 0x03,
+	0x33, 0x13, 0x13, 0x33, 0x03, 0x0E, 0x02, 0x88, 0x11, 0x23, 0x12, 0x1E,
+	0x09, 0x11, 0x08, 0x18, 0x2B, 0x13, 0x19, 0xE5, 0x5D, 0xB0, 0x9F, 0x57,
+	0xF4, 0x12, 0x2E, 0x36, 0xDB, 0x0A, 0x0A, 0x3C, 0x05, 0x05, 0x2D, 0x2E,
+	0x3F, 0x02, 0x05, 0xFE, 0x4F, 0x01, 0xB1, 0xFD, 0xA1, 0x2D, 0x3B, 0x1E,
+	0xFF, 0xFF, 0x00, 0x0C, 0xFF, 0x25, 0x02, 0x0F, 0x02, 0xBD, 0x06, 0x26,
+	0x02, 0x8E, 0x00, 0x00, 0x01, 0x06, 0x04, 0x02, 0x56, 0x00, 0x00, 0x08,
+	0xB1, 0x15, 0x0C, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0x00, 0x03, 0x00, 0x24,
+	0xFF, 0x2B, 0x02, 0xA5, 0x02, 0xDA, 0x00, 0x19, 0x00, 0x24, 0x00, 0x2F,
+	0x00, 0x25, 0x40, 0x14, 0x0C, 0x00, 0x72, 0x2F, 0x1D, 0x1D, 0x0E, 0x0A,
+	0x06, 0x72, 0x25, 0x1A, 0x1A, 0x18, 0x02, 0x0A, 0x72, 0x00, 0x0E, 0x72,
+	0x00, 0x2B, 0x2B, 0x32, 0x32, 0x11, 0x33, 0x2B, 0x32, 0x32, 0x11, 0x33,
+	0x2B, 0x30, 0x31, 0x45, 0x35, 0x23, 0x22, 0x26, 0x26, 0x35, 0x34, 0x36,
+	0x36, 0x33, 0x33, 0x35, 0x33, 0x15, 0x33, 0x32, 0x16, 0x16, 0x15, 0x14,
+	0x06, 0x06, 0x23, 0x23, 0x15, 0x03, 0x33, 0x11, 0x23, 0x22, 0x06, 0x06,
+	0x15, 0x14, 0x16, 0x16, 0x33, 0x33, 0x32, 0x36, 0x36, 0x35, 0x34, 0x26,
+	0x26, 0x23, 0x23, 0x01, 0x38, 0x14, 0x4F, 0x73, 0x3E, 0x3F, 0x73, 0x4E,
+	0x14, 0x58, 0x15, 0x4E, 0x73, 0x3F, 0x3E, 0x73, 0x4F, 0x15, 0x6C, 0x18,
+	0x18, 0x31, 0x4D, 0x2C, 0x2B, 0x4C, 0x9B, 0x19, 0x32, 0x4D, 0x2B, 0x2C,
+	0x4C, 0x32, 0x19, 0xD5, 0xD5, 0x48, 0x76, 0x46, 0x47, 0x76, 0x48, 0xD1,
+	0xD1, 0x48, 0x76, 0x47, 0x46, 0x76, 0x48, 0xD5, 0x01, 0x1D, 0x01, 0x79,
+	0x33, 0x56, 0x35, 0x35, 0x55, 0x31, 0x31, 0x55, 0x35, 0x35, 0x56, 0x33,
+	0xFF, 0xFF, 0x00, 0x0C, 0x00, 0x00, 0x01, 0xF5, 0x02, 0x0A, 0x06, 0x06,
+	0x01, 0xBB, 0x00, 0x00, 0x00, 0x01, 0x00, 0x37, 0x00, 0x00, 0x01, 0xC8,
+	0x02, 0x0A, 0x00, 0x13, 0x00, 0x17, 0x40, 0x0B, 0x0D, 0x04, 0x04, 0x08,
+	0x13, 0x0A, 0x72, 0x12, 0x08, 0x06, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x12,
+	0x39, 0x2F, 0x33, 0x30, 0x31, 0x61, 0x35, 0x06, 0x06, 0x23, 0x22, 0x26,
+	0x35, 0x35, 0x33, 0x15, 0x14, 0x16, 0x33, 0x32, 0x36, 0x37, 0x35, 0x33,
+	0x11, 0x01, 0x6F, 0x1F, 0x43, 0x28, 0x55, 0x59, 0x58, 0x34, 0x39, 0x20,
+	0x3F, 0x14, 0x59, 0xD1, 0x0F, 0x0E, 0x59, 0x59, 0xA4, 0x98, 0x3F, 0x3A,
+	0x0E, 0x0C, 0xF7, 0xFD, 0xF6, 0x00, 0x00, 0x01, 0x00, 0x46, 0xFF, 0x85,
+	0x02, 0x30, 0x02, 0x0A, 0x00, 0x0B, 0x00, 0x17, 0x40, 0x0B, 0x08, 0x03,
+	0x06, 0x72, 0x09, 0x05, 0x05, 0x02, 0x0A, 0x72, 0x00, 0x00, 0x2F, 0x2B,
+	0x32, 0x11, 0x33, 0x2B, 0x32, 0x30, 0x31, 0x45, 0x35, 0x21, 0x11, 0x33,
+	0x11, 0x33, 0x11, 0x33, 0x11, 0x33, 0x15, 0x01, 0xE2, 0xFE, 0x64, 0x58,
+	0xF2, 0x58, 0x48, 0x7B, 0x7B, 0x02, 0x0A, 0xFE, 0x43, 0x01, 0xBD, 0xFE,
+	0x43, 0xC8, 0x00, 0x01, 0x00, 0x46, 0x00, 0x00, 0x02, 0xEA, 0x02, 0x0A,
+	0x00, 0x0B, 0x00, 0x17, 0x40, 0x0B, 0x0A, 0x06, 0x01, 0x06, 0x72, 0x07,
+	0x03, 0x03, 0x00, 0x0A, 0x72, 0x00, 0x2B, 0x32, 0x11, 0x33, 0x2B, 0x32,
+	0x32, 0x30, 0x31, 0x73, 0x11, 0x33, 0x11, 0x33, 0x11, 0x33, 0x11, 0x33,
+	0x11, 0x33, 0x11, 0x46, 0x58, 0xCE, 0x59, 0xCD, 0x58, 0x02, 0x0A, 0xFE,
+	0x43, 0x01, 0xBD, 0xFE, 0x43, 0x01, 0xBD, 0xFD, 0xF6, 0x00, 0x00, 0x01,
+	0x00, 0x46, 0xFF, 0x85, 0x03, 0x32, 0x02, 0x0A, 0x00, 0x0F, 0x00, 0x1B,
+	0x40, 0x0D, 0x0C, 0x08, 0x03, 0x06, 0x72, 0x0D, 0x09, 0x05, 0x05, 0x02,
+	0x0A, 0x72, 0x00, 0x00, 0x2F, 0x2B, 0x32, 0x11, 0x33, 0x33, 0x2B, 0x32,
+	0x32, 0x30, 0x31, 0x45, 0x35, 0x21, 0x11, 0x33, 0x11, 0x33, 0x11, 0x33,
+	0x11, 0x33, 0x11, 0x33, 0x11, 0x33, 0x15, 0x02, 0xE4, 0xFD, 0x62, 0x58,
+	0xCE, 0x59, 0xCD, 0x58, 0x48, 0x7B, 0x7B, 0x02, 0x0A, 0xFE, 0x44, 0x01,
+	0xBC, 0xFE, 0x44, 0x01, 0xBC, 0xFE, 0x44, 0xC9, 0x00, 0x01, 0x00, 0x46,
+	0xFF, 0x85, 0x01, 0xF6, 0x02, 0x0A, 0x00, 0x0B, 0x00, 0x15, 0x40, 0x0A,
+	0x08, 0x03, 0x06, 0x72, 0x0A, 0x05, 0x02, 0x0A, 0x72, 0x00, 0x00, 0x2F,
+	0x2B, 0x32, 0x32, 0x2B, 0x32, 0x30, 0x31, 0x57, 0x35, 0x23, 0x11, 0x33,
+	0x11, 0x21, 0x11, 0x33, 0x11, 0x23, 0x15, 0xF8, 0xB2, 0x58, 0x01, 0x00,
+	0x58, 0xB2, 0x7B, 0x7B, 0x02, 0x0A, 0xFE, 0x43, 0x01, 0xBD, 0xFD, 0xF6,
+	0x7B, 0x00, 0x00, 0x02, 0x00, 0x46, 0x00, 0x00, 0x01, 0xDB, 0x02, 0x0A,
+	0x00, 0x0B, 0x00, 0x16, 0x00, 0x17, 0x40, 0x0B, 0x16, 0x03, 0x03, 0x00,
+	0x01, 0x06, 0x72, 0x0C, 0x00, 0x0A, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x11,
+	0x39, 0x2F, 0x33, 0x30, 0x31, 0x73, 0x11, 0x33, 0x15, 0x33, 0x32, 0x16,
+	0x15, 0x14, 0x06, 0x06, 0x23, 0x27, 0x33, 0x32, 0x36, 0x36, 0x35, 0x34,
+	0x26, 0x26, 0x23, 0x23, 0x46, 0x58, 0x82, 0x5C, 0x5F, 0x29, 0x50, 0x3C,
+	0x88, 0x7C, 0x25, 0x2D, 0x16, 0x14, 0x2E, 0x28, 0x7A, 0x02, 0x0A, 0xB2,
+	0x5D, 0x4B, 0x32, 0x50, 0x2E, 0x45, 0x1D, 0x30, 0x1C, 0x1B, 0x2E, 0x1C,
+	0x00, 0x02, 0x00, 0x10, 0x00, 0x00, 0x02, 0x3C, 0x02, 0x0A, 0x00, 0x0D,
+	0x00, 0x18, 0x00, 0x19, 0x40, 0x0C, 0x18, 0x05, 0x05, 0x00, 0x02, 0x03,
+	0x06, 0x72, 0x0E, 0x00, 0x0A, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x11,
+	0x39, 0x2F, 0x33, 0x30, 0x31, 0x73, 0x11, 0x23, 0x35, 0x33, 0x15, 0x33,
+	0x32, 0x16, 0x15, 0x14, 0x06, 0x06, 0x23, 0x27, 0x33, 0x32, 0x36, 0x36,
+	0x35, 0x34, 0x26, 0x26, 0x23, 0x23, 0xA7, 0x97, 0xEF, 0x83, 0x5C, 0x5E,
+	0x29, 0x50, 0x3C, 0x88, 0x7C, 0x25, 0x2D, 0x16, 0x14, 0x2E, 0x28, 0x7A,
+	0x01, 0xC1, 0x49, 0xB2, 0x5D, 0x4B, 0x32, 0x50, 0x2E, 0x45, 0x1D, 0x30,
+	0x1C, 0x1B, 0x2E, 0x1C, 0x00, 0x03, 0x00, 0x46, 0x00, 0x00, 0x02, 0x75,
+	0x02, 0x0A, 0x00, 0x0B, 0x00, 0x16, 0x00, 0x1A, 0x00, 0x1B, 0x40, 0x0D,
+	0x16, 0x03, 0x03, 0x00, 0x18, 0x01, 0x06, 0x72, 0x17, 0x0C, 0x00, 0x0A,
+	0x72, 0x00, 0x2B, 0x32, 0x32, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x30,
+	0x31, 0x73, 0x11, 0x33, 0x15, 0x33, 0x32, 0x16, 0x15, 0x14, 0x06, 0x06,
+	0x23, 0x27, 0x33, 0x32, 0x36, 0x36, 0x35, 0x34, 0x26, 0x26, 0x23, 0x23,
+	0x01, 0x11, 0x33, 0x11, 0x46, 0x58, 0x6A, 0x5C, 0x5F, 0x29, 0x50, 0x3C,
+	0x70, 0x64, 0x25, 0x2D, 0x16, 0x14, 0x2E, 0x28, 0x62, 0x01, 0x7F, 0x58,
+	0x02, 0x0A, 0xB2, 0x5D, 0x4B, 0x32, 0x50, 0x2E, 0x45, 0x1D, 0x30, 0x1C,
+	0x1B, 0x2E, 0x1C, 0xFE, 0xED, 0x02, 0x09, 0xFD, 0xF7, 0x00, 0x00, 0x02,
+	0x00, 0x19, 0xFF, 0xFC, 0x03, 0x14, 0x02, 0x0A, 0x00, 0x19, 0x00, 0x24,
+	0x00, 0x1F, 0x40, 0x0F, 0x24, 0x09, 0x09, 0x00, 0x14, 0x07, 0x06, 0x72,
+	0x1A, 0x12, 0x12, 0x01, 0x00, 0x0A, 0x72, 0x00, 0x2B, 0x32, 0x32, 0x11,
+	0x33, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x30, 0x31, 0x57, 0x35, 0x32,
+	0x3E, 0x02, 0x37, 0x37, 0x21, 0x15, 0x33, 0x32, 0x16, 0x15, 0x14, 0x06,
+	0x06, 0x23, 0x23, 0x11, 0x23, 0x07, 0x0E, 0x03, 0x25, 0x33, 0x32, 0x36,
+	0x36, 0x35, 0x34, 0x26, 0x26, 0x23, 0x23, 0x19, 0x1A, 0x29, 0x20, 0x13,
+	0x03, 0x06, 0x01, 0x55, 0x6C, 0x5C, 0x5F, 0x29, 0x51, 0x3B, 0xCA, 0xAF,
+	0x02, 0x04, 0x1C, 0x32, 0x49, 0x01, 0xA4, 0x65, 0x25, 0x2D, 0x16, 0x14,
+	0x2D, 0x28, 0x64, 0x04, 0x4F, 0x1B, 0x41, 0x73, 0x59, 0x97, 0xC6, 0x57,
+	0x47, 0x2F, 0x4C, 0x2B, 0x01, 0xBC, 0x51, 0x6B, 0x8E, 0x52, 0x24, 0x49,
+	0x1A, 0x2C, 0x19, 0x19, 0x29, 0x1A, 0x00, 0x02, 0x00, 0x46, 0x00, 0x00,
+	0x03, 0x1C, 0x02, 0x0A, 0x00, 0x13, 0x00, 0x1E, 0x00, 0x23, 0x40, 0x11,
+	0x1E, 0x12, 0x12, 0x07, 0x03, 0x03, 0x00, 0x06, 0x01, 0x06, 0x72, 0x14,
+	0x10, 0x10, 0x00, 0x0A, 0x72, 0x00, 0x2B, 0x32, 0x11, 0x33, 0x2B, 0x32,
+	0x11, 0x39, 0x2F, 0x33, 0x33, 0x11, 0x33, 0x30, 0x31, 0x73, 0x11, 0x33,
+	0x15, 0x33, 0x35, 0x33, 0x15, 0x33, 0x32, 0x16, 0x15, 0x14, 0x06, 0x06,
+	0x23, 0x23, 0x35, 0x23, 0x15, 0x25, 0x33, 0x32, 0x36, 0x36, 0x35, 0x34,
+	0x26, 0x26, 0x23, 0x23, 0x46, 0x58, 0xF9, 0x58, 0x72, 0x5C, 0x5F, 0x29,
+	0x50, 0x3C, 0xD0, 0xF9, 0x01, 0x51, 0x6B, 0x25, 0x2E, 0x15, 0x14, 0x2D,
+	0x28, 0x6A, 0x02, 0x0A, 0xD1, 0xD1, 0xC6, 0x57, 0x47, 0x2F, 0x4C, 0x2B,
+	0xEC, 0xEC, 0x45, 0x1A, 0x2C, 0x19, 0x19, 0x29, 0x1A, 0x00, 0xFF, 0xFF,
+	0x00, 0x1E, 0xFF, 0xF6, 0x01, 0xC6, 0x02, 0x13, 0x06, 0x06, 0x01, 0x8A,
+	0x00, 0x00, 0x00, 0x01, 0x00, 0x24, 0xFF, 0xF7, 0x02, 0x0F, 0x02, 0x13,
+	0x00, 0x22, 0x00, 0x1D, 0x40, 0x0E, 0x05, 0x15, 0x15, 0x18, 0x18, 0x00,
+	0x11, 0x0A, 0x07, 0x72, 0x1C, 0x00, 0x0B, 0x72, 0x00, 0x2B, 0x32, 0x2B,
+	0x32, 0x11, 0x39, 0x2F, 0x33, 0x12, 0x39, 0x30, 0x31, 0x45, 0x22, 0x2E,
+	0x02, 0x35, 0x34, 0x3E, 0x02, 0x33, 0x32, 0x16, 0x17, 0x07, 0x26, 0x26,
+	0x23, 0x22, 0x06, 0x06, 0x07, 0x33, 0x15, 0x23, 0x1E, 0x02, 0x33, 0x32,
+	0x36, 0x37, 0x17, 0x06, 0x06, 0x01, 0x2C, 0x3D, 0x61, 0x45, 0x25, 0x23,
+	0x44, 0x63, 0x40, 0x4D, 0x6E, 0x1C, 0x43, 0x19, 0x4D, 0x2C, 0x33, 0x4C,
+	0x2C, 0x06, 0xE1, 0xE1, 0x05, 0x30, 0x4E, 0x30, 0x2C, 0x51, 0x19, 0x47,
+	0x1E, 0x7D, 0x09, 0x2E, 0x4D, 0x61, 0x34, 0x32, 0x60, 0x4D, 0x2D, 0x42,
+	0x36, 0x23, 0x2D, 0x26, 0x2F, 0x4B, 0x2A, 0x3C, 0x2F, 0x4F, 0x2F, 0x2B,
+	0x2D, 0x21, 0x3C, 0x42, 0x00, 0x01, 0x00, 0x23, 0xFF, 0xF7, 0x02, 0x0D,
+	0x02, 0x13, 0x00, 0x23, 0x00, 0x1D, 0x40, 0x0E, 0x1F, 0x0E, 0x0E, 0x0D,
+	0x0D, 0x00, 0x13, 0x1A, 0x07, 0x72, 0x08, 0x00, 0x0B, 0x72, 0x00, 0x2B,
+	0x32, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x12, 0x39, 0x30, 0x31, 0x45,
+	0x22, 0x26, 0x26, 0x27, 0x37, 0x16, 0x16, 0x33, 0x32, 0x36, 0x36, 0x37,
+	0x23, 0x35, 0x33, 0x2E, 0x02, 0x23, 0x22, 0x06, 0x07, 0x27, 0x36, 0x36,
+	0x33, 0x32, 0x1E, 0x02, 0x15, 0x14, 0x0E, 0x02, 0x01, 0x06, 0x30, 0x59,
+	0x46, 0x14, 0x47, 0x18, 0x51, 0x2D, 0x30, 0x4D, 0x32, 0x04, 0xE1, 0xE0,
+	0x05, 0x2D, 0x4B, 0x34, 0x2B, 0x4D, 0x19, 0x44, 0x1D, 0x6E, 0x4D, 0x40,
+	0x63, 0x43, 0x23, 0x24, 0x45, 0x61, 0x09, 0x1E, 0x38, 0x28, 0x21, 0x2D,
+	0x2B, 0x2F, 0x4F, 0x2F, 0x3C, 0x2A, 0x4B, 0x2F, 0x26, 0x2D, 0x23, 0x36,
+	0x42, 0x2D, 0x4D, 0x60, 0x32, 0x34, 0x61, 0x4D, 0x2E, 0x00, 0xFF, 0xFF,
+	0x00, 0x47, 0x00, 0x00, 0x00, 0x9F, 0x02, 0xDA, 0x06, 0x06, 0x01, 0x33,
+	0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFD, 0x00, 0x00, 0x00, 0xE9, 0x02, 0xD7,
+	0x06, 0x26, 0x01, 0x34, 0x00, 0x00, 0x00, 0x06, 0x03, 0xFA, 0xBB, 0x01,
+	0xFF, 0xFF, 0xFF, 0x8C, 0xFF, 0x46, 0x00, 0xA6, 0x02, 0xDA, 0x06, 0x06,
+	0x01, 0x43, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFA, 0x00, 0x00, 0x02, 0x0C,
+	0x02, 0xDA, 0x00, 0x1B, 0x00, 0x27, 0x40, 0x13, 0x07, 0x04, 0x04, 0x0A,
+	0x01, 0x17, 0x1A, 0x0B, 0x00, 0x0E, 0x0E, 0x00, 0x05, 0x00, 0x72, 0x13,
+	0x00, 0x0A, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x11, 0x39, 0x2F, 0x12, 0x39,
+	0x39, 0x33, 0xCC, 0x32, 0x32, 0x11, 0x33, 0x30, 0x31, 0x73, 0x11, 0x23,
+	0x35, 0x33, 0x35, 0x33, 0x15, 0x33, 0x15, 0x23, 0x15, 0x36, 0x36, 0x33,
+	0x32, 0x16, 0x15, 0x11, 0x23, 0x35, 0x34, 0x26, 0x23, 0x22, 0x06, 0x07,
+	0x11, 0x46, 0x4C, 0x4C, 0x58, 0xE5, 0xE5, 0x1F, 0x5E, 0x3E, 0x61, 0x52,
+	0x58, 0x38, 0x40, 0x3A, 0x50, 0x14, 0x02, 0x2D, 0x38, 0x75, 0x75, 0x38,
+	0xBE, 0x2F, 0x33, 0x67, 0x62, 0xFE, 0xF8, 0xF4, 0x47, 0x47, 0x3A, 0x36,
+	0xFE, 0xEE, 0x00, 0x02, 0x00, 0x47, 0xFF, 0xF6, 0x02, 0xF5, 0x02, 0x13,
+	0x00, 0x16, 0x00, 0x26, 0x00, 0x21, 0x40, 0x12, 0x0A, 0x05, 0x05, 0x00,
+	0x1F, 0x0F, 0x07, 0x72, 0x08, 0x06, 0x72, 0x07, 0x0A, 0x72, 0x17, 0x00,
+	0x0B, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x2B, 0x2B, 0x32, 0x11, 0x39, 0x2F,
+	0x33, 0x30, 0x31, 0x45, 0x22, 0x26, 0x26, 0x27, 0x23, 0x15, 0x23, 0x11,
+	0x33, 0x15, 0x33, 0x3E, 0x02, 0x33, 0x32, 0x16, 0x16, 0x15, 0x14, 0x06,
+	0x06, 0x27, 0x32, 0x36, 0x36, 0x35, 0x34, 0x26, 0x26, 0x23, 0x22, 0x06,
+	0x06, 0x15, 0x14, 0x16, 0x16, 0x01, 0xF6, 0x45, 0x6A, 0x40, 0x07, 0x61,
+	0x58, 0x58, 0x61, 0x08, 0x41, 0x6A, 0x43, 0x4F, 0x72, 0x3E, 0x3F, 0x73,
+	0x4D, 0x31, 0x4A, 0x2A, 0x2B, 0x4B, 0x2F, 0x2F, 0x49, 0x28, 0x29, 0x49,
+	0x0A, 0x3C, 0x69, 0x43, 0xDE, 0x02, 0x0A, 0xDF, 0x45, 0x69, 0x3A, 0x49,
+	0x7A, 0x4C, 0x4E, 0x7A, 0x46, 0x4C, 0x32, 0x57, 0x39, 0x3C, 0x57, 0x30,
+	0x31, 0x58, 0x3A, 0x3B, 0x58, 0x2F, 0x00, 0x02, 0x00, 0x20, 0x00, 0x00,
+	0x01, 0xC9, 0x02, 0x0B, 0x00, 0x0E, 0x00, 0x17, 0x00, 0x1B, 0x40, 0x0D,
+	0x0F, 0x01, 0x0D, 0x0D, 0x00, 0x12, 0x08, 0x06, 0x72, 0x0B, 0x00, 0x0A,
+	0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x33, 0x30,
+	0x31, 0x73, 0x37, 0x26, 0x26, 0x35, 0x34, 0x36, 0x36, 0x33, 0x33, 0x11,
+	0x23, 0x35, 0x23, 0x07, 0x13, 0x33, 0x35, 0x23, 0x22, 0x06, 0x15, 0x14,
+	0x16, 0x20, 0x94, 0x33, 0x3E, 0x2C, 0x4F, 0x35, 0xD6, 0x58, 0x66, 0x8A,
+	0x78, 0x78, 0x6E, 0x2F, 0x38, 0x2F, 0xD2, 0x0A, 0x4D, 0x41, 0x2F, 0x48,
+	0x2A, 0xFD, 0xF5, 0xC4, 0xC4, 0x01, 0x05, 0xC1, 0x35, 0x29, 0x29, 0x3A,
+	0x00, 0x01, 0xFF, 0xFA, 0xFF, 0x41, 0x02, 0x20, 0x02, 0xDA, 0x00, 0x2D,
+	0x00, 0x23, 0x40, 0x11, 0x1E, 0x1B, 0x1B, 0x21, 0x18, 0x12, 0x25, 0x25,
+	0x00, 0x1C, 0x00, 0x72, 0x17, 0x0A, 0x72, 0x09, 0x00, 0x00, 0x2F, 0x32,
+	0x2B, 0x2B, 0x11, 0x39, 0x2F, 0x33, 0xCC, 0x32, 0x32, 0x11, 0x33, 0x30,
+	0x31, 0x45, 0x22, 0x2E, 0x02, 0x27, 0x37, 0x16, 0x16, 0x33, 0x32, 0x3E,
+	0x02, 0x35, 0x34, 0x26, 0x26, 0x23, 0x22, 0x06, 0x07, 0x15, 0x23, 0x11,
+	0x23, 0x35, 0x33, 0x35, 0x33, 0x15, 0x33, 0x15, 0x23, 0x15, 0x36, 0x36,
+	0x33, 0x32, 0x16, 0x16, 0x15, 0x14, 0x0E, 0x02, 0x01, 0x43, 0x1B, 0x2C,
+	0x21, 0x16, 0x06, 0x3D, 0x0B, 0x25, 0x12, 0x26, 0x34, 0x21, 0x0F, 0x1B,
+	0x3F, 0x35, 0x3B, 0x4C, 0x14, 0x58, 0x4C, 0x4C, 0x58, 0xE5, 0xE5, 0x20,
+	0x58, 0x39, 0x40, 0x5E, 0x33, 0x1A, 0x37, 0x53, 0xBF, 0x0C, 0x11, 0x12,
+	0x06, 0x2D, 0x09, 0x10, 0x26, 0x45, 0x5B, 0x36, 0x47, 0x60, 0x32, 0x3C,
+	0x34, 0xEF, 0x02, 0x0A, 0x38, 0x98, 0x98, 0x38, 0xBE, 0x2F, 0x33, 0x3F,
+	0x7C, 0x5C, 0x43, 0x7B, 0x60, 0x38, 0x00, 0x02, 0xFF, 0xE2, 0x00, 0x00,
+	0x01, 0xEF, 0x02, 0xDA, 0x00, 0x13, 0x00, 0x1E, 0x00, 0x27, 0x40, 0x13,
+	0x0B, 0x1E, 0x02, 0x0A, 0x0A, 0x03, 0x07, 0x1E, 0x07, 0x1E, 0x07, 0x00,
+	0x05, 0x00, 0x72, 0x14, 0x00, 0x0A, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x11,
+	0x39, 0x39, 0x2F, 0x2F, 0x11, 0x33, 0x33, 0x11, 0x33, 0x11, 0x33, 0x30,
+	0x31, 0x73, 0x11, 0x23, 0x35, 0x33, 0x35, 0x33, 0x15, 0x33, 0x15, 0x23,
+	0x15, 0x33, 0x32, 0x16, 0x15, 0x14, 0x06, 0x06, 0x23, 0x27, 0x33, 0x32,
+	0x36, 0x36, 0x35, 0x34, 0x26, 0x26, 0x23, 0x23, 0x5A, 0x78, 0x78, 0x58,
+	0xBA, 0xBA, 0x82, 0x5C, 0x5F, 0x29, 0x50, 0x3C, 0x88, 0x7C, 0x25, 0x2D,
+	0x16, 0x14, 0x2E, 0x28, 0x7A, 0x02, 0x02, 0x3A, 0x9E, 0x9E, 0x3A, 0xAA,
+	0x5D, 0x4B, 0x32, 0x50, 0x2E, 0x45, 0x1D, 0x30, 0x1C, 0x1B, 0x2E, 0x1C,
+	0x00, 0x02, 0x00, 0x23, 0x00, 0x00, 0x03, 0x11, 0x02, 0x0A, 0x00, 0x0D,
+	0x00, 0x11, 0x00, 0x21, 0x40, 0x0F, 0x04, 0x01, 0x0E, 0x0E, 0x08, 0x0C,
+	0x0C, 0x00, 0x11, 0x02, 0x06, 0x72, 0x0A, 0x06, 0x00, 0x00, 0x2F, 0x32,
+	0x32, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x33, 0x12, 0x39, 0x39, 0x30,
+	0x31, 0x73, 0x13, 0x27, 0x21, 0x07, 0x13, 0x23, 0x27, 0x23, 0x15, 0x23,
+	0x35, 0x23, 0x07, 0x13, 0x33, 0x37, 0x21, 0x23, 0xCC, 0xB7, 0x02, 0xC4,
+	0xB8, 0xCD, 0x6A, 0xAB, 0x35, 0x5A, 0x34, 0xAB, 0xB1, 0xB7, 0x7C, 0xFE,
+	0x4F, 0x01, 0x0D, 0xFD, 0xFD, 0xFE, 0xF3, 0xE4, 0xE4, 0xE4, 0xE4, 0x01,
+	0x29, 0xB0, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x33, 0x02, 0x13,
+	0x06, 0x06, 0x02, 0xD4, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x00, 0x00,
+	0x02, 0x40, 0x02, 0x0A, 0x00, 0x0E, 0x00, 0x17, 0x40, 0x0B, 0x0A, 0x07,
+	0x07, 0x03, 0x00, 0x01, 0x06, 0x72, 0x00, 0x0A, 0x72, 0x00, 0x2B, 0x2B,
+	0x12, 0x39, 0x33, 0x11, 0x33, 0x30, 0x31, 0x73, 0x03, 0x33, 0x13, 0x13,
+	0x36, 0x36, 0x33, 0x33, 0x15, 0x23, 0x22, 0x06, 0x07, 0x03, 0xDE, 0xCE,
+	0x59, 0xA5, 0x82, 0x11, 0x3C, 0x37, 0x2C, 0x1D, 0x1F, 0x20, 0x0C, 0x9C,
+	0x02, 0x0A, 0xFE, 0x47, 0x01, 0x50, 0x37, 0x32, 0x45, 0x1D, 0x24, 0xFE,
+	0x7C, 0x00, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x01, 0x9E, 0x02, 0x0A,
+	0x00, 0x03, 0x00, 0x09, 0x00, 0x17, 0x40, 0x0B, 0x01, 0x00, 0x00, 0x04,
+	0x08, 0x05, 0x06, 0x72, 0x04, 0x0A, 0x72, 0x00, 0x2B, 0x2B, 0x32, 0x11,
+	0x39, 0x2F, 0x33, 0x30, 0x31, 0x77, 0x35, 0x21, 0x15, 0x07, 0x11, 0x21,
+	0x15, 0x23, 0x11, 0x02, 0x01, 0x4A, 0xF0, 0x01, 0x42, 0xEA, 0xEC, 0x39,
+	0x39, 0xEC, 0x02, 0x0A, 0x4E, 0xFE, 0x44, 0x00, 0x00, 0x02, 0x00, 0x46,
+	0xFF, 0x42, 0x01, 0xEC, 0x02, 0x0A, 0x00, 0x1C, 0x00, 0x22, 0x00, 0x1B,
+	0x40, 0x0D, 0x0E, 0x15, 0x15, 0x00, 0x21, 0x1E, 0x06, 0x72, 0x1D, 0x0A,
+	0x72, 0x07, 0x00, 0x00, 0x2F, 0x32, 0x2B, 0x2B, 0x32, 0x11, 0x39, 0x2F,
+	0x33, 0x30, 0x31, 0x45, 0x22, 0x26, 0x27, 0x37, 0x16, 0x16, 0x33, 0x32,
+	0x36, 0x35, 0x34, 0x26, 0x26, 0x23, 0x22, 0x06, 0x07, 0x35, 0x36, 0x36,
+	0x33, 0x32, 0x16, 0x16, 0x15, 0x14, 0x06, 0x06, 0x25, 0x11, 0x21, 0x15,
+	0x23, 0x11, 0x01, 0x1F, 0x20, 0x3A, 0x17, 0x28, 0x0D, 0x21, 0x10, 0x45,
+	0x3B, 0x21, 0x39, 0x26, 0x25, 0x3A, 0x23, 0x29, 0x45, 0x2A, 0x39, 0x57,
+	0x32, 0x30, 0x5C, 0xFE, 0xE6, 0x01, 0x42, 0xEA, 0xBE, 0x11, 0x13, 0x3B,
+	0x0A, 0x08, 0x5C, 0x4F, 0x3E, 0x4D, 0x23, 0x13, 0x11, 0x49, 0x14, 0x14,
+	0x35, 0x68, 0x4C, 0x53, 0x78, 0x3F, 0xBE, 0x02, 0x0A, 0x4E, 0xFE, 0x44,
+	0x00, 0x02, 0x00, 0x23, 0xFF, 0x85, 0x03, 0x1D, 0x02, 0x0A, 0x00, 0x05,
+	0x00, 0x1B, 0x00, 0x33, 0x40, 0x1A, 0x18, 0x0A, 0x14, 0x0A, 0x07, 0x12,
+	0x0E, 0x1A, 0x16, 0x16, 0x0A, 0x0E, 0x0E, 0x00, 0x11, 0x0D, 0x08, 0x06,
+	0x72, 0x03, 0x02, 0x02, 0x06, 0x0A, 0x72, 0x00, 0x00, 0x2F, 0x2B, 0x32,
+	0x11, 0x33, 0x2B, 0x32, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x33, 0x11, 0x33,
+	0x12, 0x39, 0x39, 0x3F, 0x3F, 0x30, 0x31, 0x45, 0x35, 0x23, 0x35, 0x33,
+	0x15, 0x25, 0x13, 0x27, 0x33, 0x17, 0x33, 0x35, 0x33, 0x15, 0x33, 0x37,
+	0x33, 0x07, 0x13, 0x23, 0x27, 0x23, 0x15, 0x23, 0x35, 0x23, 0x07, 0x02,
+	0xCF, 0x2E, 0x7C, 0xFD, 0x06, 0xC0, 0xAF, 0x63, 0x96, 0x38, 0x5A, 0x3A,
+	0x93, 0x64, 0xAF, 0xC1, 0x65, 0xA4, 0x3A, 0x5A, 0x38, 0xA5, 0x7B, 0x7B,
+	0x4D, 0xC8, 0x7B, 0x01, 0x0D, 0xFD, 0xD9, 0xD9, 0xD9, 0xD9, 0xFD, 0xFE,
+	0xF3, 0xE4, 0xE4, 0xE4, 0xE4, 0x00, 0xFF, 0xFF, 0x00, 0x19, 0xFF, 0x46,
+	0x01, 0xB3, 0x02, 0x12, 0x06, 0x26, 0x02, 0x7F, 0x00, 0x00, 0x00, 0x06,
+	0x03, 0xF8, 0x4A, 0x00, 0x00, 0x02, 0x00, 0x46, 0xFF, 0x85, 0x02, 0x0C,
+	0x02, 0x0A, 0x00, 0x05, 0x00, 0x12, 0x00, 0x25, 0x40, 0x12, 0x0D, 0x11,
+	0x11, 0x09, 0x09, 0x00, 0x0C, 0x07, 0x06, 0x72, 0x0F, 0x03, 0x02, 0x02,
+	0x06, 0x0A, 0x72, 0x00, 0x00, 0x2F, 0x2B, 0x32, 0x11, 0x33, 0x33, 0x2B,
+	0x32, 0x11, 0x39, 0x2F, 0x33, 0x12, 0x39, 0x30, 0x31, 0x45, 0x35, 0x23,
+	0x35, 0x33, 0x15, 0x25, 0x11, 0x33, 0x15, 0x33, 0x37, 0x33, 0x07, 0x13,
+	0x23, 0x27, 0x23, 0x15, 0x01, 0xBE, 0x2E, 0x7C, 0xFE, 0x3A, 0x58, 0x3A,
+	0xA4, 0x64, 0xC3, 0xDA, 0x66, 0xB9, 0x3A, 0x7B, 0x7B, 0x4D, 0xC8, 0x7B,
+	0x02, 0x0A, 0xD7, 0xD7, 0xFD, 0xFE, 0xF3, 0xE2, 0xE2, 0x00, 0x00, 0x02,
+	0x00, 0x47, 0x00, 0x00, 0x02, 0x25, 0x02, 0x0A, 0x00, 0x0C, 0x00, 0x10,
+	0x00, 0x21, 0x40, 0x10, 0x07, 0x03, 0x03, 0x0F, 0x0E, 0x0B, 0x0B, 0x00,
+	0x06, 0x01, 0x06, 0x72, 0x09, 0x00, 0x0A, 0x72, 0x00, 0x2B, 0x32, 0x2B,
+	0x32, 0x11, 0x39, 0x2F, 0xCE, 0xCC, 0x33, 0x12, 0x39, 0x30, 0x31, 0x73,
+	0x11, 0x33, 0x15, 0x33, 0x37, 0x33, 0x07, 0x13, 0x23, 0x27, 0x23, 0x15,
+	0x37, 0x23, 0x11, 0x33, 0x47, 0x57, 0x80, 0x90, 0x5F, 0xA6, 0xBE, 0x62,
+	0xA5, 0x80, 0x68, 0x2B, 0x2B, 0x02, 0x0A, 0xDA, 0xDA, 0xFD, 0xFE, 0xF3,
+	0xE5, 0xE5, 0x83, 0x01, 0x10, 0x00, 0x00, 0x02, 0xFF, 0xFD, 0x00, 0x00,
+	0x01, 0xF4, 0x02, 0xDA, 0x00, 0x0C, 0x00, 0x10, 0x00, 0x29, 0x40, 0x15,
+	0x06, 0x06, 0x72, 0x07, 0x03, 0x03, 0x0B, 0x0D, 0x0E, 0x0B, 0x0E, 0x0B,
+	0x0E, 0x00, 0x01, 0x00, 0x72, 0x09, 0x00, 0x0A, 0x72, 0x00, 0x2B, 0x32,
+	0x2B, 0x11, 0x39, 0x39, 0x2F, 0x2F, 0x11, 0x33, 0x11, 0x33, 0x12, 0x39,
+	0x2B, 0x30, 0x31, 0x73, 0x11, 0x33, 0x11, 0x33, 0x37, 0x33, 0x07, 0x13,
+	0x23, 0x27, 0x23, 0x15, 0x03, 0x35, 0x21, 0x15, 0x43, 0x58, 0x3A, 0xA4,
+	0x64, 0xC3, 0xDA, 0x66, 0xB9, 0x3A, 0x9E, 0x01, 0x2F, 0x02, 0xDA, 0xFE,
+	0x59, 0xD7, 0xFD, 0xFE, 0xF3, 0xE2, 0xE2, 0x02, 0x3C, 0x38, 0x38, 0x00,
+	0x00, 0x02, 0x00, 0x04, 0x00, 0x00, 0x02, 0x4C, 0x02, 0x0A, 0x00, 0x03,
+	0x00, 0x10, 0x00, 0x21, 0x40, 0x10, 0x0B, 0x07, 0x07, 0x0F, 0x0F, 0x01,
+	0x0D, 0x04, 0x0A, 0x72, 0x0A, 0x06, 0x00, 0x01, 0x06, 0x72, 0x00, 0x2B,
+	0x32, 0x32, 0x32, 0x2B, 0x32, 0x12, 0x39, 0x2F, 0x33, 0x12, 0x39, 0x30,
+	0x31, 0x53, 0x35, 0x33, 0x15, 0x11, 0x11, 0x33, 0x15, 0x33, 0x37, 0x33,
+	0x07, 0x13, 0x23, 0x27, 0x23, 0x15, 0x04, 0x97, 0x58, 0x3A, 0xA4, 0x64,
+	0xC3, 0xDA, 0x66, 0xB9, 0x3A, 0x01, 0xC1, 0x49, 0x49, 0xFE, 0x3F, 0x02,
+	0x0A, 0xD7, 0xD7, 0xFD, 0xFE, 0xF3, 0xE2, 0xE2, 0xFF, 0xFF, 0x00, 0x46,
+	0xFF, 0x85, 0x02, 0x52, 0x02, 0x0A, 0x04, 0x26, 0x02, 0x88, 0x00, 0x00,
+	0x01, 0x07, 0x04, 0x08, 0x01, 0xAE, 0x00, 0x00, 0x00, 0x0B, 0xB6, 0x01,
+	0x0E, 0x07, 0x00, 0x00, 0x00, 0x56, 0x00, 0x2B, 0x34, 0x00, 0xFF, 0xFF,
+	0x00, 0x43, 0xFF, 0x85, 0x02, 0x40, 0x02, 0x0A, 0x04, 0x26, 0x02, 0x8A,
+	0xFD, 0x00, 0x01, 0x07, 0x04, 0x08, 0x01, 0x9C, 0x00, 0x00, 0x00, 0x0B,
+	0xB6, 0x01, 0x0A, 0x04, 0x00, 0x00, 0x00, 0x56, 0x00, 0x2B, 0x34, 0x00,
+	0x00, 0x01, 0x00, 0x46, 0xFF, 0x42, 0x03, 0x51, 0x02, 0x0A, 0x00, 0x24,
+	0x00, 0x1E, 0x40, 0x0F, 0x0E, 0x1D, 0x1D, 0x00, 0x15, 0x18, 0x06, 0x72,
+	0x17, 0x0A, 0x72, 0x13, 0x0A, 0x07, 0x00, 0x00, 0x2F, 0x32, 0x3F, 0x2B,
+	0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x30, 0x31, 0x45, 0x22, 0x26, 0x27,
+	0x37, 0x16, 0x16, 0x33, 0x32, 0x36, 0x35, 0x34, 0x26, 0x26, 0x23, 0x22,
+	0x06, 0x07, 0x15, 0x23, 0x11, 0x21, 0x11, 0x23, 0x11, 0x21, 0x15, 0x36,
+	0x36, 0x33, 0x32, 0x16, 0x16, 0x15, 0x14, 0x06, 0x06, 0x02, 0x84, 0x20,
+	0x3A, 0x17, 0x28, 0x0D, 0x21, 0x10, 0x45, 0x3B, 0x21, 0x39, 0x26, 0x1D,
+	0x42, 0x23, 0x58, 0xFE, 0xFF, 0x58, 0x01, 0xB1, 0x29, 0x4D, 0x22, 0x39,
+	0x58, 0x31, 0x30, 0x5C, 0xBE, 0x11, 0x13, 0x3B, 0x0A, 0x08, 0x67, 0x58,
+	0x3F, 0x4C, 0x23, 0x13, 0x11, 0xD8, 0x01, 0xBC, 0xFE, 0x44, 0x02, 0x0A,
+	0xE9, 0x14, 0x14, 0x35, 0x67, 0x4C, 0x5A, 0x80, 0x45, 0x00, 0x00, 0x02,
+	0x00, 0x38, 0xFF, 0xF7, 0x03, 0x29, 0x02, 0x19, 0x00, 0x32, 0x00, 0x42,
+	0x00, 0x2D, 0x40, 0x18, 0x33, 0x25, 0x07, 0x72, 0x13, 0x12, 0x07, 0x72,
+	0x2C, 0x06, 0x06, 0x3B, 0x3B, 0x1E, 0x1E, 0x1B, 0x1B, 0x09, 0x0B, 0x72,
+	0x2F, 0x03, 0x0B, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x11, 0x33, 0x11,
+	0x33, 0x11, 0x33, 0x11, 0x33, 0x2B, 0x32, 0x2B, 0x32, 0x30, 0x31, 0x65,
+	0x06, 0x06, 0x23, 0x22, 0x26, 0x27, 0x06, 0x06, 0x23, 0x06, 0x26, 0x26,
+	0x35, 0x34, 0x3E, 0x02, 0x17, 0x07, 0x26, 0x06, 0x06, 0x15, 0x14, 0x16,
+	0x16, 0x33, 0x32, 0x36, 0x37, 0x26, 0x26, 0x35, 0x34, 0x36, 0x36, 0x33,
+	0x32, 0x16, 0x16, 0x15, 0x14, 0x06, 0x07, 0x16, 0x16, 0x33, 0x32, 0x36,
+	0x37, 0x03, 0x22, 0x06, 0x06, 0x15, 0x14, 0x16, 0x16, 0x17, 0x3E, 0x02,
+	0x35, 0x34, 0x26, 0x26, 0x03, 0x29, 0x1F, 0x5E, 0x30, 0x25, 0x42, 0x19,
+	0x23, 0x46, 0x23, 0x5E, 0x8C, 0x4E, 0x28, 0x45, 0x57, 0x2F, 0x0B, 0x28,
+	0x40, 0x26, 0x34, 0x60, 0x42, 0x08, 0x11, 0x09, 0x37, 0x3C, 0x42, 0x75,
+	0x4D, 0x4C, 0x70, 0x3E, 0x58, 0x5A, 0x09, 0x11, 0x08, 0x30, 0x41, 0x1E,
+	0xF9, 0x34, 0x4E, 0x2A, 0x23, 0x44, 0x30, 0x32, 0x53, 0x32, 0x2F, 0x4A,
+	0x22, 0x15, 0x16, 0x0E, 0x0D, 0x0F, 0x0B, 0x01, 0x4A, 0x81, 0x50, 0x36,
+	0x61, 0x49, 0x27, 0x05, 0x43, 0x04, 0x31, 0x58, 0x38, 0x39, 0x63, 0x3D,
+	0x01, 0x01, 0x23, 0x71, 0x46, 0x49, 0x72, 0x41, 0x3F, 0x6B, 0x42, 0x51,
+	0x81, 0x25, 0x01, 0x01, 0x1B, 0x12, 0x01, 0x6C, 0x2D, 0x4F, 0x33, 0x2B,
+	0x54, 0x40, 0x0D, 0x0B, 0x3C, 0x59, 0x34, 0x3C, 0x49, 0x22, 0x00, 0x01,
+	0x00, 0x24, 0xFF, 0x85, 0x02, 0x0D, 0x02, 0x13, 0x00, 0x22, 0x00, 0x17,
+	0x40, 0x0B, 0x10, 0x09, 0x07, 0x72, 0x21, 0x18, 0x00, 0x80, 0x01, 0x0B,
+	0x72, 0x00, 0x2B, 0x1A, 0xCD, 0x33, 0x33, 0x2B, 0x32, 0x30, 0x31, 0x45,
+	0x35, 0x2E, 0x02, 0x35, 0x34, 0x36, 0x36, 0x33, 0x32, 0x16, 0x17, 0x07,
+	0x26, 0x26, 0x23, 0x22, 0x06, 0x06, 0x15, 0x14, 0x16, 0x16, 0x33, 0x32,
+	0x36, 0x36, 0x37, 0x17, 0x0E, 0x02, 0x07, 0x15, 0x01, 0x05, 0x43, 0x66,
+	0x38, 0x42, 0x78, 0x4F, 0x4D, 0x73, 0x1C, 0x56, 0x14, 0x48, 0x2C, 0x30,
+	0x4F, 0x2E, 0x2F, 0x4F, 0x30, 0x1F, 0x39, 0x2B, 0x08, 0x56, 0x0D, 0x37,
+	0x4B, 0x2D, 0x7B, 0x74, 0x0A, 0x4D, 0x73, 0x43, 0x4A, 0x7A, 0x49, 0x45,
+	0x3A, 0x1B, 0x25, 0x29, 0x32, 0x57, 0x38, 0x37, 0x59, 0x34, 0x16, 0x25,
+	0x16, 0x1A, 0x21, 0x37, 0x23, 0x06, 0x73, 0x00, 0xFF, 0xFF, 0x00, 0x12,
+	0xFF, 0x85, 0x01, 0xD2, 0x02, 0x0A, 0x06, 0x26, 0x02, 0x8D, 0x00, 0x00,
+	0x01, 0x07, 0x04, 0x08, 0x00, 0xC6, 0x00, 0x00, 0x00, 0x0B, 0xB6, 0x01,
+	0x0A, 0x00, 0x00, 0x00, 0x00, 0x56, 0x00, 0x2B, 0x34, 0x00, 0x00, 0x01,
+	0x00, 0x10, 0xFF, 0x2B, 0x02, 0x0B, 0x02, 0x0A, 0x00, 0x08, 0x00, 0x17,
+	0x40, 0x0C, 0x01, 0x07, 0x04, 0x03, 0x00, 0x06, 0x02, 0x06, 0x72, 0x00,
+	0x0E, 0x72, 0x00, 0x2B, 0x2B, 0x32, 0x12, 0x17, 0x39, 0x30, 0x31, 0x57,
+	0x35, 0x03, 0x33, 0x13, 0x13, 0x33, 0x03, 0x15, 0xE2, 0xD2, 0x5C, 0xA5,
+	0xA6, 0x54, 0xD1, 0xD5, 0xD6, 0x02, 0x09, 0xFE, 0x43, 0x01, 0xBD, 0xFD,
+	0xF7, 0xD6, 0x00, 0x01, 0x00, 0x1B, 0xFF, 0x2B, 0x02, 0x16, 0x02, 0x0A,
+	0x00, 0x10, 0x00, 0x23, 0x40, 0x12, 0x0B, 0x05, 0x08, 0x03, 0x03, 0x0C,
+	0x0C, 0x02, 0x0F, 0x0F, 0x00, 0x0A, 0x06, 0x06, 0x72, 0x00, 0x0E, 0x72,
+	0x00, 0x2B, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x33, 0x11, 0x33, 0x17,
+	0x33, 0x30, 0x31, 0x57, 0x35, 0x23, 0x35, 0x33, 0x35, 0x03, 0x33, 0x13,
+	0x13, 0x33, 0x03, 0x15, 0x33, 0x15, 0x23, 0x15, 0xED, 0x78, 0x78, 0xD2,
+	0x59, 0xA6, 0xA7, 0x55, 0xD1, 0x75, 0x75, 0xD5, 0xA9, 0x2C, 0x01, 0x02,
+	0x09, 0xFE, 0x3C, 0x01, 0xC4, 0xFD, 0xF7, 0x01, 0x2C, 0xA9, 0x00, 0x02,
+	0x00, 0x08, 0xFF, 0x85, 0x02, 0x03, 0x02, 0x0A, 0x00, 0x05, 0x00, 0x15,
+	0x00, 0x22, 0x40, 0x12, 0x10, 0x14, 0x0C, 0x08, 0x04, 0x13, 0x0B, 0x15,
+	0x06, 0x72, 0x03, 0x02, 0x00, 0x0D, 0x0D, 0x13, 0x0A, 0x72, 0x00, 0x2B,
+	0x32, 0x10, 0xCE, 0x33, 0x33, 0x2B, 0x32, 0x12, 0x17, 0x39, 0x30, 0x31,
+	0x45, 0x35, 0x23, 0x35, 0x33, 0x15, 0x01, 0x17, 0x17, 0x37, 0x37, 0x33,
+	0x03, 0x13, 0x23, 0x27, 0x27, 0x07, 0x07, 0x23, 0x13, 0x03, 0x01, 0xB5,
+	0x1A, 0x68, 0xFE, 0x67, 0x8A, 0x08, 0x09, 0x89, 0x62, 0xC1, 0xC2, 0x62,
+	0x8A, 0x09, 0x08, 0x8A, 0x62, 0xC2, 0xC1, 0x7B, 0x7B, 0x4D, 0xC8, 0x02,
+	0x85, 0xC0, 0x10, 0x10, 0xC0, 0xFE, 0xFA, 0xFE, 0xFC, 0xBF, 0x0F, 0x0F,
+	0xBF, 0x01, 0x04, 0x01, 0x06, 0x00, 0xFF, 0xFF, 0x00, 0x37, 0xFF, 0x85,
+	0x02, 0x06, 0x02, 0x0A, 0x04, 0x26, 0x02, 0x92, 0x00, 0x00, 0x01, 0x07,
+	0x04, 0x08, 0x01, 0x62, 0x00, 0x00, 0x00, 0x0B, 0xB6, 0x01, 0x16, 0x00,
+	0x01, 0x00, 0x00, 0x56, 0x00, 0x2B, 0x34, 0x00, 0x00, 0x02, 0x00, 0x37,
+	0x00, 0x00, 0x01, 0xC8, 0x02, 0x0A, 0x00, 0x13, 0x00, 0x17, 0x00, 0x23,
+	0x40, 0x11, 0x16, 0x16, 0x0D, 0x0D, 0x04, 0x15, 0x15, 0x04, 0x04, 0x08,
+	0x13, 0x0A, 0x72, 0x12, 0x08, 0x06, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x11,
+	0x39, 0x2F, 0x33, 0x2F, 0x11, 0x33, 0x11, 0x33, 0x2F, 0x30, 0x31, 0x61,
+	0x35, 0x06, 0x06, 0x23, 0x22, 0x26, 0x35, 0x35, 0x33, 0x15, 0x14, 0x16,
+	0x33, 0x32, 0x36, 0x37, 0x35, 0x33, 0x11, 0x27, 0x23, 0x11, 0x33, 0x01,
+	0x6F, 0x1F, 0x43, 0x28, 0x55, 0x59, 0x58, 0x34, 0x39, 0x20, 0x3F, 0x14,
+	0x59, 0xB4, 0x2B, 0x2B, 0xD1, 0x0F, 0x0E, 0x59, 0x59, 0xA4, 0x98, 0x3F,
+	0x3A, 0x0E, 0x0C, 0xF7, 0xFD, 0xF6, 0x5B, 0x01, 0x10, 0x00, 0xFF, 0xFF,
+	0x00, 0x47, 0x00, 0x00, 0x02, 0x0C, 0x02, 0xDA, 0x06, 0x06, 0x01, 0x2E,
+	0x00, 0x00, 0xFF, 0xFF, 0x00, 0x47, 0xFF, 0x85, 0x02, 0x58, 0x02, 0xDA,
+	0x06, 0x26, 0x02, 0xBD, 0x00, 0x00, 0x01, 0x07, 0x04, 0x08, 0x01, 0xB4,
+	0x00, 0x00, 0x00, 0x0B, 0xB6, 0x01, 0x19, 0x0B, 0x00, 0x00, 0x00, 0x56,
+	0x00, 0x2B, 0x34, 0x00, 0x00, 0x03, 0x00, 0x0B, 0xFF, 0xF6, 0x02, 0x85,
+	0x02, 0x13, 0x00, 0x0F, 0x00, 0x2D, 0x00, 0x36, 0x00, 0x21, 0x40, 0x10,
+	0x0B, 0x2E, 0x2E, 0x15, 0x0C, 0x22, 0x22, 0x10, 0x33, 0x1A, 0x07, 0x72,
+	0x26, 0x10, 0x0B, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x12, 0x39, 0x2F,
+	0x33, 0x33, 0x33, 0x11, 0x33, 0x30, 0x31, 0x53, 0x34, 0x36, 0x37, 0x17,
+	0x06, 0x06, 0x15, 0x14, 0x16, 0x33, 0x33, 0x15, 0x23, 0x22, 0x26, 0x01,
+	0x22, 0x2E, 0x02, 0x35, 0x34, 0x3E, 0x02, 0x33, 0x32, 0x16, 0x16, 0x15,
+	0x14, 0x06, 0x07, 0x21, 0x1E, 0x02, 0x33, 0x32, 0x36, 0x37, 0x17, 0x0E,
+	0x02, 0x03, 0x21, 0x2E, 0x02, 0x23, 0x22, 0x06, 0x06, 0x0B, 0x12, 0x13,
+	0x29, 0x0A, 0x0A, 0x2A, 0x22, 0x71, 0x58, 0x4A, 0x55, 0x01, 0x74, 0x34,
+	0x5B, 0x46, 0x27, 0x28, 0x45, 0x5C, 0x34, 0x4F, 0x75, 0x41, 0x01, 0x01,
+	0xFE, 0x50, 0x04, 0x33, 0x4D, 0x2B, 0x30, 0x55, 0x10, 0x4C, 0x11, 0x43,
+	0x5B, 0xE4, 0x01, 0x63, 0x04, 0x33, 0x4D, 0x2F, 0x2C, 0x4E, 0x32, 0x01,
+	0x53, 0x14, 0x2D, 0x18, 0x17, 0x10, 0x1B, 0x0C, 0x1B, 0x1F, 0x3D, 0x3C,
+	0xFE, 0xD3, 0x2B, 0x4B, 0x62, 0x37, 0x37, 0x62, 0x4A, 0x2B, 0x4B, 0x79,
+	0x46, 0x0A, 0x13, 0x05, 0x33, 0x4F, 0x2D, 0x30, 0x27, 0x15, 0x26, 0x3C,
+	0x22, 0x01, 0x2E, 0x33, 0x4E, 0x2C, 0x2C, 0x4E, 0x00, 0x04, 0x00, 0x14,
+	0xFF, 0x85, 0x02, 0x8E, 0x02, 0x13, 0x00, 0x03, 0x00, 0x13, 0x00, 0x31,
+	0x00, 0x3A, 0x00, 0x27, 0x40, 0x13, 0x0F, 0x32, 0x32, 0x19, 0x10, 0x26,
+	0x26, 0x14, 0x37, 0x1E, 0x07, 0x72, 0x2A, 0x02, 0x00, 0x80, 0x14, 0x0B,
+	0x72, 0x00, 0x2B, 0x1A, 0xCC, 0x33, 0x33, 0x2B, 0x32, 0x12, 0x39, 0x2F,
+	0x33, 0x33, 0x33, 0x11, 0x33, 0x30, 0x31, 0x45, 0x35, 0x37, 0x15, 0x01,
+	0x34, 0x36, 0x37, 0x17, 0x06, 0x06, 0x15, 0x14, 0x16, 0x33, 0x33, 0x15,
+	0x23, 0x22, 0x26, 0x01, 0x22, 0x2E, 0x02, 0x35, 0x34, 0x3E, 0x02, 0x33,
+	0x32, 0x16, 0x16, 0x15, 0x14, 0x06, 0x07, 0x21, 0x1E, 0x02, 0x33, 0x32,
+	0x36, 0x37, 0x17, 0x0E, 0x02, 0x03, 0x21, 0x2E, 0x02, 0x23, 0x22, 0x06,
+	0x06, 0x01, 0x57, 0x4E, 0xFE, 0x6F, 0x12, 0x13, 0x29, 0x0A, 0x0A, 0x2A,
+	0x22, 0x71, 0x58, 0x4A, 0x55, 0x01, 0x74, 0x34, 0x5B, 0x46, 0x27, 0x28,
+	0x45, 0x5C, 0x34, 0x4F, 0x75, 0x41, 0x01, 0x01, 0xFE, 0x50, 0x04, 0x33,
+	0x4D, 0x2B, 0x30, 0x55, 0x10, 0x4C, 0x11, 0x43, 0x5B, 0xE4, 0x01, 0x63,
+	0x04, 0x32, 0x4E, 0x2F, 0x2C, 0x4E, 0x32, 0x7B, 0x7B, 0x25, 0xA0, 0x01,
+	0xCE, 0x14, 0x2D, 0x18, 0x17, 0x10, 0x1B, 0x0C, 0x1B, 0x1F, 0x3D, 0x3C,
+	0xFE, 0xD3, 0x2B, 0x4B, 0x62, 0x37, 0x37, 0x62, 0x4A, 0x2B, 0x4B, 0x79,
+	0x46, 0x0A, 0x13, 0x05, 0x33, 0x4F, 0x2D, 0x30, 0x27, 0x15, 0x26, 0x3C,
+	0x22, 0x01, 0x2E, 0x33, 0x4E, 0x2C, 0x2C, 0x4E, 0xFF, 0xFF, 0x00, 0x47,
+	0x00, 0x00, 0x00, 0x9F, 0x02, 0x0A, 0x06, 0x06, 0x01, 0x34, 0x00, 0x00,
+	0xFF, 0xFF, 0x00, 0x23, 0x00, 0x00, 0x03, 0x02, 0x02, 0xBD, 0x06, 0x26,
+	0x02, 0x7E, 0x00, 0x00, 0x01, 0x07, 0x04, 0x02, 0x00, 0xD8, 0x00, 0x00,
+	0x00, 0x08, 0xB1, 0x16, 0x02, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0x00, 0x01,
+	0x00, 0x46, 0xFF, 0x32, 0x01, 0xE0, 0x02, 0x0A, 0x00, 0x21, 0x00, 0x1F,
+	0x40, 0x0F, 0x00, 0x16, 0x16, 0x1B, 0x1B, 0x08, 0x21, 0x19, 0x06, 0x72,
+	0x18, 0x0A, 0x72, 0x0E, 0x08, 0x00, 0x2F, 0x33, 0x2B, 0x2B, 0x32, 0x11,
+	0x39, 0x2F, 0x33, 0x11, 0x33, 0x30, 0x31, 0x41, 0x1E, 0x02, 0x15, 0x14,
+	0x06, 0x06, 0x23, 0x22, 0x26, 0x27, 0x37, 0x16, 0x33, 0x32, 0x36, 0x35,
+	0x34, 0x26, 0x26, 0x23, 0x23, 0x15, 0x23, 0x11, 0x33, 0x15, 0x33, 0x32,
+	0x32, 0x33, 0x37, 0x33, 0x01, 0x2B, 0x34, 0x4D, 0x2B, 0x2A, 0x48, 0x2F,
+	0x0E, 0x1E, 0x0F, 0x16, 0x11, 0x0B, 0x29, 0x29, 0x2C, 0x4C, 0x2F, 0x3A,
+	0x58, 0x58, 0x2D, 0x05, 0x0A, 0x04, 0x9E, 0x64, 0x01, 0x1F, 0x12, 0x53,
+	0x70, 0x41, 0x41, 0x61, 0x35, 0x06, 0x06, 0x4C, 0x05, 0x43, 0x3A, 0x40,
+	0x65, 0x3B, 0xE2, 0x02, 0x0A, 0xD7, 0xD7, 0x00, 0xFF, 0xFF, 0x00, 0x19,
+	0xFF, 0x71, 0x02, 0x47, 0x02, 0x0A, 0x06, 0x26, 0x02, 0x86, 0x00, 0x00,
+	0x01, 0x07, 0x04, 0x05, 0x01, 0xA3, 0x00, 0x00, 0x00, 0x0B, 0xB6, 0x01,
+	0x15, 0x00, 0x00, 0x00, 0x00, 0x56, 0x00, 0x2B, 0x34, 0x00, 0xFF, 0xFF,
+	0x00, 0x46, 0xFF, 0x31, 0x02, 0x06, 0x02, 0x0A, 0x06, 0x26, 0x02, 0x88,
+	0x00, 0x00, 0x00, 0x07, 0x04, 0x04, 0x01, 0x02, 0x00, 0x00, 0xFF, 0xFF,
+	0x00, 0x46, 0xFF, 0x71, 0x02, 0x52, 0x02, 0x0A, 0x06, 0x26, 0x02, 0x88,
+	0x00, 0x00, 0x01, 0x07, 0x04, 0x05, 0x01, 0xAE, 0x00, 0x00, 0x00, 0x0B,
+	0xB6, 0x01, 0x0F, 0x08, 0x00, 0x00, 0x00, 0x56, 0x00, 0x2B, 0x34, 0x00,
+	0x00, 0x01, 0x00, 0x37, 0xFF, 0x85, 0x01, 0xC1, 0x02, 0x0A, 0x00, 0x18,
+	0x00, 0x1A, 0x40, 0x0C, 0x10, 0x06, 0x06, 0x0B, 0x18, 0x01, 0x17, 0x0A,
+	0x15, 0x0B, 0x06, 0x72, 0x00, 0x2B, 0x32, 0x3F, 0x33, 0xCD, 0x12, 0x39,
+	0x2F, 0x33, 0x30, 0x31, 0x45, 0x35, 0x33, 0x35, 0x06, 0x06, 0x23, 0x22,
+	0x26, 0x26, 0x35, 0x35, 0x33, 0x15, 0x14, 0x16, 0x33, 0x32, 0x36, 0x37,
+	0x35, 0x33, 0x11, 0x23, 0x15, 0x01, 0x21, 0x4A, 0x1F, 0x40, 0x23, 0x39,
+	0x50, 0x29, 0x54, 0x35, 0x3B, 0x1F, 0x3D, 0x14, 0x56, 0x54, 0x7B, 0xA8,
+	0xAF, 0x0D, 0x0F, 0x2A, 0x52, 0x3A, 0x94, 0x88, 0x41, 0x3C, 0x0F, 0x0C,
+	0xEA, 0xFD, 0xF6, 0x7B, 0xFF, 0xFF, 0x00, 0x46, 0xFF, 0x71, 0x02, 0xCF,
+	0x02, 0x0A, 0x06, 0x26, 0x02, 0x87, 0x00, 0x00, 0x01, 0x07, 0x04, 0x05,
+	0x02, 0x2B, 0x00, 0x00, 0x00, 0x0B, 0xB6, 0x01, 0x10, 0x00, 0x00, 0x00,
+	0x00, 0x56, 0x00, 0x2B, 0x34, 0x00, 0xFF, 0xFF, 0x00, 0x1E, 0xFF, 0xF6,
+	0x02, 0x00, 0x02, 0xBD, 0x06, 0x26, 0x02, 0x74, 0x00, 0x00, 0x01, 0x06,
+	0x04, 0x02, 0x5B, 0x00, 0x00, 0x08, 0xB1, 0x39, 0x12, 0x00, 0x2F, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x1E, 0xFF, 0xF6, 0x02, 0x00, 0x02, 0xD7,
+	0x06, 0x26, 0x02, 0x74, 0x00, 0x00, 0x01, 0x06, 0x03, 0xD1, 0x5D, 0x01,
+	0x00, 0x0A, 0xB2, 0x3D, 0x39, 0x12, 0x00, 0x2F, 0xCE, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x34, 0x02, 0xBD, 0x06, 0x26,
+	0x02, 0x7B, 0x00, 0x00, 0x01, 0x06, 0x04, 0x02, 0x71, 0x00, 0x00, 0x08,
+	0xB1, 0x26, 0x09, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x1B,
+	0xFF, 0xF6, 0x02, 0x2B, 0x02, 0x13, 0x06, 0x06, 0x01, 0x25, 0x00, 0x00,
+	0xFF, 0xFF, 0x00, 0x1B, 0xFF, 0xF6, 0x02, 0x2B, 0x02, 0xD7, 0x06, 0x26,
+	0x02, 0xCC, 0x00, 0x00, 0x01, 0x06, 0x03, 0xD1, 0x70, 0x01, 0x00, 0x0A,
+	0xB2, 0x2A, 0x26, 0x14, 0x00, 0x2F, 0xCE, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x23, 0x00, 0x00, 0x03, 0x02, 0x02, 0xD7, 0x06, 0x26, 0x02, 0x7E,
+	0x00, 0x00, 0x01, 0x07, 0x03, 0xD1, 0x00, 0xDA, 0x00, 0x01, 0x00, 0x0A,
+	0xB2, 0x1A, 0x16, 0x02, 0x00, 0x2F, 0xCE, 0xCE, 0x30, 0x31, 0xFF, 0xFF,
+	0x00, 0x19, 0xFF, 0xF9, 0x01, 0xB3, 0x02, 0xD7, 0x06, 0x26, 0x02, 0x7F,
+	0x00, 0x00, 0x01, 0x06, 0x03, 0xD1, 0x2E, 0x01, 0x00, 0x0A, 0xB2, 0x30,
+	0x2C, 0x1E, 0x00, 0x2F, 0xCE, 0xCE, 0x30, 0x31, 0x00, 0x01, 0xFF, 0xE7,
+	0xFF, 0x24, 0x01, 0xC1, 0x02, 0x0A, 0x00, 0x1E, 0x00, 0x1F, 0x40, 0x0F,
+	0x10, 0x0F, 0x16, 0x16, 0x00, 0x15, 0x12, 0x12, 0x13, 0x06, 0x72, 0x07,
+	0x00, 0x0F, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x11, 0x33, 0x11, 0x39,
+	0x2F, 0x33, 0x33, 0x30, 0x31, 0x57, 0x22, 0x26, 0x27, 0x37, 0x16, 0x16,
+	0x33, 0x32, 0x36, 0x36, 0x35, 0x34, 0x26, 0x23, 0x23, 0x35, 0x37, 0x21,
+	0x35, 0x21, 0x15, 0x07, 0x33, 0x16, 0x16, 0x15, 0x14, 0x0E, 0x02, 0xD0,
+	0x4D, 0x7F, 0x1D, 0x47, 0x19, 0x55, 0x37, 0x37, 0x47, 0x23, 0x64, 0x5D,
+	0x35, 0xCF, 0xFE, 0xBA, 0x01, 0xA1, 0xD0, 0x0A, 0x6F, 0x70, 0x24, 0x40,
+	0x58, 0xDC, 0x43, 0x3C, 0x20, 0x2B, 0x2C, 0x28, 0x48, 0x2E, 0x4D, 0x51,
+	0x3E, 0xD6, 0x4E, 0x4E, 0xD7, 0x07, 0x79, 0x59, 0x35, 0x56, 0x3D, 0x20,
+	0xFF, 0xFF, 0x00, 0x46, 0x00, 0x00, 0x02, 0x12, 0x02, 0xC8, 0x06, 0x26,
+	0x02, 0x80, 0x00, 0x00, 0x01, 0x06, 0x03, 0xFE, 0x64, 0x00, 0x00, 0x08,
+	0xB1, 0x0A, 0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x46,
+	0x00, 0x00, 0x02, 0x12, 0x02, 0xD7, 0x06, 0x26, 0x02, 0x80, 0x00, 0x00,
+	0x01, 0x06, 0x03, 0xD1, 0x75, 0x01, 0x00, 0x0A, 0xB2, 0x0E, 0x0A, 0x01,
+	0x00, 0x2F, 0xCE, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6,
+	0x02, 0x33, 0x02, 0xD7, 0x06, 0x26, 0x02, 0x89, 0x00, 0x00, 0x01, 0x06,
+	0x03, 0xD1, 0x73, 0x01, 0x00, 0x0A, 0xB2, 0x28, 0x24, 0x0A, 0x00, 0x2F,
+	0xCE, 0xCE, 0x30, 0x31, 0x00, 0x03, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x33,
+	0x02, 0x13, 0x00, 0x03, 0x00, 0x17, 0x00, 0x27, 0x00, 0x19, 0x40, 0x0C,
+	0x01, 0x00, 0x00, 0x04, 0x24, 0x0E, 0x07, 0x72, 0x1C, 0x04, 0x0B, 0x72,
+	0x00, 0x2B, 0x32, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x30, 0x31, 0x77,
+	0x35, 0x21, 0x15, 0x07, 0x22, 0x2E, 0x02, 0x35, 0x34, 0x3E, 0x02, 0x33,
+	0x32, 0x1E, 0x02, 0x15, 0x14, 0x0E, 0x02, 0x03, 0x14, 0x16, 0x16, 0x33,
+	0x32, 0x36, 0x36, 0x35, 0x34, 0x26, 0x26, 0x23, 0x22, 0x06, 0x06, 0x5A,
+	0x01, 0xB6, 0xE5, 0x3B, 0x60, 0x46, 0x26, 0x26, 0x46, 0x61, 0x3B, 0x3A,
+	0x60, 0x47, 0x26, 0x26, 0x46, 0x61, 0xE8, 0x2F, 0x4E, 0x30, 0x30, 0x4F,
+	0x2F, 0x2F, 0x4F, 0x30, 0x30, 0x4E, 0x2F, 0xF4, 0x2A, 0x2A, 0xFE, 0x2B,
+	0x4B, 0x62, 0x36, 0x37, 0x62, 0x4B, 0x2B, 0x2B, 0x4B, 0x62, 0x37, 0x36,
+	0x62, 0x4B, 0x2B, 0x01, 0x0D, 0x36, 0x58, 0x33, 0x34, 0x59, 0x36, 0x36,
+	0x58, 0x34, 0x35, 0x58, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xF6, 0x02, 0x33,
+	0x02, 0xD7, 0x06, 0x26, 0x02, 0xD4, 0x00, 0x00, 0x01, 0x06, 0x03, 0xD1,
+	0x73, 0x01, 0x00, 0x0A, 0xB2, 0x2C, 0x28, 0x0E, 0x00, 0x2F, 0xCE, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x23, 0xFF, 0xF7, 0x02, 0x0D, 0x02, 0xD7,
+	0x06, 0x26, 0x02, 0x9E, 0x00, 0x00, 0x01, 0x06, 0x03, 0xD1, 0x5D, 0x01,
+	0x00, 0x0A, 0xB2, 0x28, 0x24, 0x1A, 0x00, 0x2F, 0xCE, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x0C, 0xFF, 0x25, 0x02, 0x0F, 0x02, 0xC8, 0x06, 0x26,
+	0x02, 0x8E, 0x00, 0x00, 0x01, 0x06, 0x03, 0xFE, 0x47, 0x00, 0x00, 0x08,
+	0xB1, 0x15, 0x0C, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x0C,
+	0xFF, 0x25, 0x02, 0x0F, 0x02, 0xD7, 0x06, 0x26, 0x02, 0x8E, 0x00, 0x00,
+	0x01, 0x06, 0x03, 0xD1, 0x58, 0x01, 0x00, 0x0A, 0xB2, 0x19, 0x15, 0x0C,
+	0x00, 0x2F, 0xCE, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x0C, 0xFF, 0x25,
+	0x02, 0x0F, 0x02, 0xDB, 0x06, 0x26, 0x02, 0x8E, 0x00, 0x00, 0x01, 0x06,
+	0x03, 0xFD, 0x7B, 0x01, 0x00, 0x0A, 0xB2, 0x19, 0x15, 0x0C, 0x00, 0x2F,
+	0xCE, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x37, 0x00, 0x00, 0x01, 0xC8,
+	0x02, 0xD7, 0x06, 0x26, 0x02, 0x92, 0x00, 0x00, 0x01, 0x06, 0x03, 0xD1,
+	0x4F, 0x01, 0x00, 0x0A, 0xB2, 0x18, 0x14, 0x08, 0x00, 0x2F, 0xCE, 0xCE,
+	0x30, 0x31, 0xFF, 0xFF, 0x00, 0x46, 0xFF, 0x85, 0x01, 0x88, 0x02, 0x0A,
+	0x06, 0x26, 0x02, 0x77, 0x00, 0x00, 0x01, 0x06, 0x04, 0x08, 0x52, 0x00,
+	0x00, 0x0B, 0xB6, 0x01, 0x08, 0x00, 0x01, 0x00, 0x00, 0x56, 0x00, 0x2B,
+	0x34, 0x00, 0xFF, 0xFF, 0x00, 0x46, 0x00, 0x00, 0x02, 0x75, 0x02, 0xD7,
+	0x06, 0x26, 0x02, 0x99, 0x00, 0x00, 0x01, 0x07, 0x03, 0xD1, 0x00, 0xA5,
+	0x00, 0x01, 0x00, 0x0A, 0xB2, 0x1F, 0x1B, 0x01, 0x00, 0x2F, 0xCE, 0xCE,
+	0x30, 0x31, 0x00, 0x03, 0x00, 0x08, 0xFF, 0x31, 0x01, 0xA4, 0x02, 0x0A,
+	0x00, 0x11, 0x00, 0x17, 0x00, 0x1B, 0x00, 0x1E, 0x40, 0x0E, 0x1A, 0x1B,
+	0x1B, 0x0B, 0x16, 0x13, 0x06, 0x72, 0x17, 0x0D, 0x0B, 0x0A, 0x07, 0x00,
+	0x00, 0x2F, 0x32, 0x3F, 0x33, 0x33, 0x2B, 0x32, 0x12, 0x39, 0x2F, 0x33,
+	0x30, 0x31, 0x57, 0x22, 0x26, 0x27, 0x37, 0x16, 0x16, 0x33, 0x32, 0x36,
+	0x35, 0x23, 0x35, 0x33, 0x15, 0x14, 0x06, 0x06, 0x27, 0x11, 0x21, 0x15,
+	0x23, 0x11, 0x27, 0x35, 0x21, 0x15, 0x63, 0x15, 0x2D, 0x19, 0x15, 0x11,
+	0x20, 0x0D, 0x35, 0x31, 0x44, 0x95, 0x2B, 0x4E, 0x37, 0x01, 0x42, 0xEA,
+	0xB2, 0x01, 0x4A, 0xCF, 0x08, 0x09, 0x47, 0x05, 0x06, 0x47, 0x3B, 0x4D,
+	0x4D, 0x41, 0x5D, 0x31, 0xCF, 0x02, 0x0A, 0x4E, 0xFE, 0x44, 0xEC, 0x39,
+	0x39, 0x00, 0x00, 0x01, 0x00, 0x0C, 0xFF, 0x33, 0x01, 0xF4, 0x02, 0x0A,
+	0x00, 0x22, 0x00, 0x1B, 0x40, 0x0E, 0x0F, 0x1B, 0x13, 0x17, 0x04, 0x11,
+	0x1A, 0x14, 0x06, 0x72, 0x11, 0x0A, 0x07, 0x00, 0x00, 0x2F, 0x32, 0x3F,
+	0x2B, 0x32, 0x12, 0x17, 0x39, 0x30, 0x31, 0x45, 0x22, 0x26, 0x27, 0x37,
+	0x16, 0x16, 0x33, 0x32, 0x36, 0x35, 0x34, 0x26, 0x2F, 0x02, 0x07, 0x07,
+	0x23, 0x13, 0x03, 0x33, 0x17, 0x17, 0x37, 0x37, 0x33, 0x03, 0x17, 0x16,
+	0x16, 0x15, 0x14, 0x06, 0x06, 0x01, 0x42, 0x0E, 0x1C, 0x0E, 0x16, 0x08,
+	0x11, 0x08, 0x20, 0x2D, 0x20, 0x23, 0x43, 0x09, 0x07, 0x8A, 0x62, 0xC2,
+	0xC1, 0x61, 0x8A, 0x08, 0x09, 0x89, 0x62, 0xBE, 0x56, 0x29, 0x2F, 0x2E,
+	0x4A, 0xCD, 0x06, 0x05, 0x4C, 0x03, 0x04, 0x32, 0x27, 0x27, 0x44, 0x29,
+	0x51, 0x0C, 0x0E, 0xBF, 0x01, 0x04, 0x01, 0x06, 0xC0, 0x10, 0x10, 0xC0,
+	0xFE, 0xFE, 0x67, 0x32, 0x60, 0x32, 0x32, 0x4D, 0x2B, 0x00, 0x00, 0x02,
+	0x00, 0x07, 0x00, 0x00, 0x01, 0xE6, 0x02, 0x0A, 0x00, 0x03, 0x00, 0x13,
+	0x00, 0x1F, 0x40, 0x0F, 0x01, 0x0E, 0x0B, 0x06, 0x12, 0x0A, 0x03, 0x00,
+	0x00, 0x11, 0x0B, 0x09, 0x04, 0x06, 0x72, 0x00, 0x2B, 0x32, 0x2F, 0x33,
+	0x39, 0x2F, 0x17, 0x39, 0x12, 0x39, 0x33, 0x30, 0x31, 0x77, 0x35, 0x21,
+	0x15, 0x01, 0x17, 0x17, 0x37, 0x37, 0x33, 0x03, 0x13, 0x23, 0x27, 0x27,
+	0x07, 0x07, 0x23, 0x13, 0x03, 0x36, 0x01, 0x75, 0xFE, 0xB9, 0x8A, 0x08,
+	0x09, 0x89, 0x5D, 0xC1, 0xC2, 0x5D, 0x8A, 0x09, 0x08, 0x8A, 0x5D, 0xC2,
+	0xC1, 0xE9, 0x38, 0x38, 0x01, 0x21, 0xC0, 0x10, 0x10, 0xC0, 0xFE, 0xFA,
+	0xFE, 0xFC, 0xBF, 0x0F, 0x0F, 0xBF, 0x01, 0x04, 0x01, 0x06, 0x00, 0x01,
+	0x00, 0x23, 0xFF, 0xF9, 0x01, 0xBD, 0x02, 0x12, 0x00, 0x2F, 0x00, 0x1B,
+	0x40, 0x0D, 0x22, 0x07, 0x1F, 0x1F, 0x00, 0x18, 0x0F, 0x07, 0x72, 0x29,
+	0x00, 0x0B, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33,
+	0x33, 0x30, 0x31, 0x57, 0x22, 0x26, 0x26, 0x35, 0x34, 0x36, 0x37, 0x2E,
+	0x02, 0x35, 0x34, 0x36, 0x36, 0x33, 0x32, 0x16, 0x16, 0x17, 0x07, 0x2E,
+	0x02, 0x23, 0x22, 0x06, 0x15, 0x14, 0x16, 0x16, 0x33, 0x33, 0x15, 0x23,
+	0x22, 0x06, 0x15, 0x14, 0x16, 0x16, 0x33, 0x32, 0x36, 0x37, 0x17, 0x06,
+	0x06, 0xEC, 0x3A, 0x5B, 0x34, 0x32, 0x2E, 0x1E, 0x27, 0x13, 0x34, 0x57,
+	0x34, 0x2F, 0x47, 0x34, 0x10, 0x3E, 0x0B, 0x20, 0x2D, 0x1F, 0x34, 0x41,
+	0x19, 0x2A, 0x1A, 0x42, 0x3F, 0x30, 0x35, 0x1E, 0x37, 0x26, 0x32, 0x41,
+	0x12, 0x48, 0x1C, 0x69, 0x07, 0x24, 0x44, 0x30, 0x2F, 0x3F, 0x0E, 0x0F,
+	0x22, 0x2C, 0x1D, 0x2C, 0x3E, 0x21, 0x18, 0x2C, 0x20, 0x24, 0x15, 0x1C,
+	0x0F, 0x29, 0x23, 0x1B, 0x23, 0x10, 0x45, 0x31, 0x21, 0x1C, 0x27, 0x15,
+	0x24, 0x20, 0x20, 0x33, 0x39, 0x00, 0xFF, 0xFF, 0x00, 0x19, 0xFF, 0x31,
+	0x01, 0xFB, 0x02, 0x0A, 0x06, 0x26, 0x02, 0x86, 0x00, 0x00, 0x00, 0x07,
+	0x04, 0x04, 0x00, 0xF7, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x25, 0xFF, 0x2B,
+	0x02, 0x28, 0x02, 0x13, 0x06, 0x06, 0x01, 0x81, 0x00, 0x00, 0xFF, 0xFF,
+	0x00, 0x0B, 0x00, 0x00, 0x03, 0x2A, 0x02, 0x0A, 0x06, 0x06, 0x01, 0xB6,
+	0x00, 0x00, 0x00, 0x03, 0x00, 0x19, 0x00, 0x00, 0x02, 0x18, 0x02, 0xDA,
+	0x00, 0x0B, 0x00, 0x16, 0x00, 0x1A, 0x00, 0x19, 0x40, 0x0B, 0x18, 0x17,
+	0xC0, 0x03, 0x16, 0x16, 0x01, 0x0C, 0x00, 0x0A, 0x72, 0x00, 0x2B, 0x32,
+	0x2F, 0x39, 0x2F, 0x33, 0x1A, 0xCC, 0x32, 0x30, 0x31, 0x73, 0x11, 0x33,
+	0x11, 0x33, 0x32, 0x16, 0x15, 0x14, 0x06, 0x06, 0x23, 0x27, 0x33, 0x32,
+	0x36, 0x36, 0x35, 0x34, 0x26, 0x26, 0x23, 0x23, 0x27, 0x35, 0x21, 0x15,
+	0x83, 0x58, 0x82, 0x5C, 0x5F, 0x29, 0x50, 0x3C, 0x88, 0x7C, 0x25, 0x2D,
+	0x16, 0x14, 0x2E, 0x28, 0x7A, 0xC2, 0x01, 0x67, 0x02, 0xDA, 0xFE, 0x7E,
+	0x5D, 0x4B, 0x32, 0x50, 0x2E, 0x45, 0x1D, 0x30, 0x1C, 0x1B, 0x2E, 0x1C,
+	0xB2, 0x45, 0x45, 0x00, 0x00, 0x03, 0x00, 0x43, 0xFF, 0x2B, 0x02, 0x46,
+	0x02, 0x13, 0x00, 0x14, 0x00, 0x28, 0x00, 0x2C, 0x00, 0x27, 0x40, 0x15,
+	0x1F, 0x0B, 0x07, 0x72, 0x06, 0x06, 0x72, 0x05, 0x0E, 0x72, 0x2C, 0x2B,
+	0x2B, 0x2A, 0x29, 0x29, 0x15, 0x15, 0x00, 0x0B, 0x72, 0x00, 0x2B, 0x32,
+	0x11, 0x33, 0x11, 0x33, 0x32, 0x11, 0x33, 0x2B, 0x2B, 0x2B, 0x32, 0x30,
+	0x31, 0x45, 0x22, 0x26, 0x27, 0x11, 0x23, 0x11, 0x33, 0x15, 0x36, 0x36,
+	0x33, 0x32, 0x1E, 0x02, 0x15, 0x14, 0x0E, 0x02, 0x27, 0x32, 0x3E, 0x02,
+	0x35, 0x34, 0x2E, 0x02, 0x23, 0x22, 0x0E, 0x02, 0x07, 0x15, 0x1E, 0x02,
+	0x37, 0x37, 0x17, 0x07, 0x01, 0x5C, 0x40, 0x64, 0x1D, 0x58, 0x4E, 0x1F,
+	0x64, 0x3B, 0x36, 0x5A, 0x42, 0x25, 0x22, 0x3E, 0x56, 0x4F, 0x27, 0x3F,
+	0x2D, 0x18, 0x1B, 0x31, 0x41, 0x26, 0x18, 0x33, 0x2E, 0x20, 0x05, 0x0F,
+	0x32, 0x42, 0x45, 0x2A, 0xA9, 0x2A, 0x0A, 0x40, 0x31, 0xFE, 0xC4, 0x02,
+	0xDF, 0x62, 0x30, 0x3B, 0x2C, 0x4C, 0x61, 0x35, 0x38, 0x62, 0x4B, 0x2A,
+	0x4C, 0x21, 0x37, 0x46, 0x25, 0x27, 0x46, 0x36, 0x1F, 0x12, 0x21, 0x2A,
+	0x18, 0x95, 0x22, 0x38, 0x21, 0x59, 0x26, 0xBC, 0x26, 0x00, 0xFF, 0xFF,
+	0x00, 0x19, 0xFF, 0x85, 0x02, 0x47, 0x02, 0x0A, 0x06, 0x26, 0x02, 0x86,
+	0x00, 0x00, 0x01, 0x07, 0x04, 0x08, 0x01, 0xA3, 0x00, 0x00, 0x00, 0x0B,
+	0xB6, 0x01, 0x14, 0x0A, 0x00, 0x00, 0x00, 0x56, 0x00, 0x2B, 0x34, 0x00,
+	0xFF, 0xFF, 0xFF, 0xAD, 0xFF, 0x31, 0x02, 0x03, 0x02, 0x0A, 0x04, 0x26,
+	0x02, 0x88, 0xFD, 0x00, 0x00, 0x06, 0x04, 0x04, 0x97, 0x00, 0x00, 0x03,
+	0x00, 0x4B, 0xFF, 0xFA, 0x02, 0x0A, 0x02, 0xCA, 0x00, 0x15, 0x00, 0x20,
+	0x00, 0x2B, 0x00, 0x1B, 0x40, 0x0D, 0x0F, 0x21, 0x1D, 0x1D, 0x00, 0x28,
+	0x08, 0x03, 0x72, 0x16, 0x00, 0x0B, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32,
+	0x11, 0x39, 0x2F, 0x33, 0x33, 0x30, 0x31, 0x45, 0x22, 0x26, 0x35, 0x11,
+	0x34, 0x36, 0x36, 0x33, 0x32, 0x16, 0x16, 0x15, 0x14, 0x06, 0x07, 0x16,
+	0x16, 0x15, 0x14, 0x06, 0x06, 0x27, 0x32, 0x36, 0x35, 0x34, 0x26, 0x23,
+	0x23, 0x15, 0x14, 0x16, 0x03, 0x33, 0x32, 0x36, 0x35, 0x34, 0x26, 0x23,
+	0x22, 0x06, 0x15, 0x01, 0x2D, 0x6C, 0x76, 0x30, 0x5D, 0x43, 0x3B, 0x56,
+	0x2F, 0x2F, 0x2B, 0x41, 0x48, 0x3A, 0x64, 0x41, 0x42, 0x46, 0x49, 0x43,
+	0x84, 0x47, 0x47, 0x74, 0x32, 0x3E, 0x3E, 0x32, 0x36, 0x3E, 0x06, 0x72,
+	0x6F, 0x01, 0x1E, 0x40, 0x5D, 0x34, 0x27, 0x49, 0x35, 0x34, 0x49, 0x14,
+	0x10, 0x64, 0x51, 0x49, 0x5F, 0x2D, 0x4A, 0x4E, 0x47, 0x49, 0x4B, 0x9C,
+	0x43, 0x4A, 0x01, 0x69, 0x39, 0x34, 0x34, 0x38, 0x41, 0x3A, 0x00, 0x01,
+	0x00, 0x37, 0xFF, 0xF6, 0x01, 0xE2, 0x02, 0x13, 0x00, 0x2B, 0x00, 0x1A,
+	0x40, 0x0E, 0x22, 0x04, 0x1B, 0x0C, 0x04, 0x00, 0x10, 0x17, 0x07, 0x72,
+	0x25, 0x00, 0x0B, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x12, 0x17, 0x39,
+	0x30, 0x31, 0x45, 0x22, 0x26, 0x26, 0x35, 0x34, 0x36, 0x36, 0x37, 0x3E,
+	0x02, 0x35, 0x34, 0x26, 0x26, 0x23, 0x22, 0x06, 0x07, 0x27, 0x36, 0x36,
+	0x33, 0x32, 0x16, 0x16, 0x15, 0x14, 0x06, 0x06, 0x07, 0x06, 0x06, 0x15,
+	0x14, 0x16, 0x33, 0x32, 0x36, 0x37, 0x17, 0x06, 0x06, 0x01, 0x06, 0x47,
+	0x5C, 0x2C, 0x2C, 0x5B, 0x46, 0x22, 0x29, 0x13, 0x18, 0x2A, 0x1B, 0x31,
+	0x43, 0x13, 0x3C, 0x19, 0x65, 0x49, 0x35, 0x4E, 0x2B, 0x1F, 0x44, 0x38,
+	0x49, 0x47, 0x45, 0x3A, 0x35, 0x4F, 0x1B, 0x38, 0x23, 0x6E, 0x0A, 0x20,
+	0x3E, 0x2C, 0x2F, 0x3A, 0x28, 0x14, 0x0D, 0x1B, 0x24, 0x19, 0x1A, 0x20,
+	0x0F, 0x1D, 0x1C, 0x1F, 0x29, 0x31, 0x1E, 0x3D, 0x2E, 0x2B, 0x38, 0x25,
+	0x12, 0x14, 0x31, 0x29, 0x28, 0x23, 0x20, 0x22, 0x29, 0x2C, 0x2E, 0x00,
+	0xFF, 0xFF, 0x00, 0x26, 0xFF, 0x21, 0x02, 0x29, 0x02, 0x13, 0x06, 0x06,
+	0x01, 0x27, 0x00, 0x00, 0x00, 0x01, 0x00, 0x23, 0x00, 0x00, 0x03, 0x02,
+	0x02, 0xC6, 0x00, 0x15, 0x00, 0x30, 0x40, 0x17, 0x08, 0x05, 0x05, 0x10,
+	0x0C, 0x01, 0x13, 0x13, 0x12, 0x15, 0x15, 0x12, 0x0E, 0x0E, 0x12, 0x0A,
+	0x0A, 0x0A, 0x06, 0x06, 0x02, 0x06, 0x72, 0x00, 0x2B, 0x32, 0x2F, 0x32,
+	0x2F, 0x3F, 0x33, 0x2F, 0x11, 0x33, 0x2F, 0x11, 0x39, 0x2F, 0x33, 0x33,
+	0x33, 0x33, 0x11, 0x33, 0x30, 0x31, 0x73, 0x13, 0x27, 0x33, 0x17, 0x33,
+	0x11, 0x33, 0x11, 0x33, 0x37, 0x33, 0x07, 0x13, 0x23, 0x27, 0x23, 0x15,
+	0x23, 0x35, 0x23, 0x07, 0x23, 0xC0, 0xAF, 0x63, 0x96, 0x38, 0x5A, 0x3A,
+	0x93, 0x64, 0xAF, 0xC1, 0x65, 0xA4, 0x3A, 0x5A, 0x38, 0xA5, 0x01, 0x0D,
+	0xFD, 0xD9, 0x01, 0x95, 0xFE, 0x6B, 0xD9, 0xFD, 0xFE, 0xF3, 0xE4, 0xE4,
+	0xE4, 0xE4, 0x00, 0x01, 0x00, 0x19, 0xFF, 0x24, 0x01, 0xD5, 0x02, 0x11,
+	0x00, 0x2B, 0x00, 0x1B, 0x40, 0x0D, 0x25, 0x10, 0x11, 0x11, 0x00, 0x18,
+	0x1F, 0x07, 0x72, 0x07, 0x00, 0x0F, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32,
+	0x11, 0x39, 0x2F, 0x33, 0x33, 0x30, 0x31, 0x57, 0x22, 0x26, 0x27, 0x37,
+	0x16, 0x16, 0x33, 0x32, 0x36, 0x36, 0x35, 0x34, 0x26, 0x26, 0x23, 0x23,
+	0x35, 0x33, 0x32, 0x36, 0x35, 0x34, 0x26, 0x23, 0x22, 0x06, 0x07, 0x27,
+	0x36, 0x36, 0x33, 0x32, 0x16, 0x15, 0x14, 0x06, 0x07, 0x16, 0x16, 0x15,
+	0x14, 0x06, 0x06, 0xF2, 0x49, 0x75, 0x1B, 0x47, 0x16, 0x4B, 0x30, 0x32,
+	0x43, 0x22, 0x24, 0x44, 0x31, 0x4A, 0x3A, 0x3A, 0x48, 0x40, 0x34, 0x28,
+	0x42, 0x16, 0x44, 0x1B, 0x66, 0x46, 0x56, 0x67, 0x37, 0x2E, 0x44, 0x49,
+	0x3B, 0x67, 0xDC, 0x43, 0x3C, 0x20, 0x2B, 0x2C, 0x28, 0x49, 0x2F, 0x2E,
+	0x43, 0x25, 0x44, 0x3D, 0x38, 0x34, 0x3A, 0x26, 0x2C, 0x22, 0x36, 0x42,
+	0x5D, 0x50, 0x39, 0x4D, 0x12, 0x11, 0x6B, 0x50, 0x44, 0x63, 0x35, 0x00,
+	0xFF, 0xFF, 0x00, 0x42, 0xFF, 0xF6, 0x02, 0x29, 0x02, 0x0A, 0x06, 0x06,
+	0x01, 0x9E, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x42, 0xFF, 0xF6, 0x02, 0x29,
+	0x02, 0xBD, 0x06, 0x26, 0x01, 0x9E, 0x00, 0x00, 0x01, 0x06, 0x04, 0x02,
+	0x6C, 0x00, 0x00, 0x08, 0xB1, 0x1E, 0x01, 0x00, 0x2F, 0xCE, 0x30, 0x31,
+	0xFF, 0xFF, 0x00, 0x42, 0xFF, 0xF6, 0x02, 0x29, 0x02, 0xDB, 0x06, 0x06,
+	0x01, 0xA5, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x47, 0x00, 0x00, 0x02, 0x16,
+	0x02, 0xDA, 0x06, 0x06, 0x01, 0x46, 0x00, 0x00, 0x00, 0x01, 0x00, 0x11,
+	0x00, 0x00, 0x02, 0x0B, 0x02, 0x0A, 0x00, 0x06, 0x00, 0x10, 0xB6, 0x03,
+	0x05, 0x05, 0x01, 0x00, 0x06, 0x72, 0x00, 0x2B, 0x2F, 0x33, 0x11, 0x39,
+	0x30, 0x31, 0x41, 0x13, 0x23, 0x03, 0x03, 0x23, 0x13, 0x01, 0x3E, 0xCD,
+	0x5C, 0xA4, 0xA4, 0x56, 0xCD, 0x02, 0x0A, 0xFD, 0xF6, 0x01, 0xB6, 0xFE,
+	0x4A, 0x02, 0x0A, 0x00, 0xFF, 0xFF, 0x00, 0x47, 0x00, 0x00, 0x02, 0x0C,
+	0x02, 0x13, 0x06, 0x06, 0x01, 0x53, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x47,
+	0x00, 0x00, 0x03, 0x5A, 0x02, 0x13, 0x06, 0x06, 0x01, 0x51, 0x00, 0x00,
+	0x00, 0x01, 0x00, 0x42, 0xFF, 0x85, 0x02, 0x57, 0x02, 0x0A, 0x00, 0x1E,
+	0x00, 0x1E, 0x40, 0x0F, 0x16, 0x06, 0x09, 0x18, 0x0D, 0x06, 0x72, 0x12,
+	0x09, 0x0B, 0x72, 0x1D, 0x01, 0x0A, 0x00, 0x00, 0x2F, 0x3F, 0x33, 0x2B,
+	0x32, 0x2B, 0x32, 0x12, 0x39, 0x39, 0x30, 0x31, 0x45, 0x35, 0x27, 0x26,
+	0x26, 0x27, 0x27, 0x06, 0x06, 0x23, 0x22, 0x26, 0x35, 0x11, 0x33, 0x11,
+	0x14, 0x16, 0x33, 0x32, 0x36, 0x36, 0x37, 0x11, 0x33, 0x11, 0x14, 0x16,
+	0x33, 0x33, 0x15, 0x02, 0x07, 0x17, 0x15, 0x17, 0x02, 0x01, 0x22, 0x73,
+	0x44, 0x52, 0x54, 0x58, 0x38, 0x37, 0x24, 0x43, 0x36, 0x0F, 0x58, 0x0F,
+	0x0D, 0x2E, 0x7B, 0x7B, 0x01, 0x04, 0x1F, 0x12, 0x3A, 0x3A, 0x40, 0x6F,
+	0x6C, 0x01, 0x39, 0xFE, 0xD8, 0x50, 0x50, 0x1F, 0x3A, 0x28, 0x01, 0x47,
+	0xFE, 0x62, 0x10, 0x0F, 0xC8, 0x00, 0x00, 0x01, 0x00, 0x42, 0xFF, 0xF7,
+	0x03, 0x55, 0x02, 0x0A, 0x00, 0x24, 0x00, 0x27, 0x40, 0x16, 0x16, 0x1C,
+	0x11, 0x03, 0x00, 0x05, 0x1F, 0x0B, 0x72, 0x0E, 0x19, 0x0B, 0x72, 0x15,
+	0x0A, 0x72, 0x12, 0x09, 0x09, 0x00, 0x06, 0x72, 0x00, 0x2B, 0x32, 0x11,
+	0x33, 0x2B, 0x2B, 0x32, 0x2B, 0x32, 0x11, 0x17, 0x39, 0x30, 0x31, 0x53,
+	0x33, 0x11, 0x14, 0x16, 0x33, 0x32, 0x36, 0x37, 0x11, 0x33, 0x11, 0x14,
+	0x16, 0x33, 0x32, 0x36, 0x37, 0x11, 0x33, 0x11, 0x23, 0x35, 0x06, 0x06,
+	0x23, 0x22, 0x26, 0x27, 0x06, 0x06, 0x23, 0x22, 0x2E, 0x02, 0x35, 0x42,
+	0x58, 0x35, 0x34, 0x35, 0x56, 0x12, 0x58, 0x34, 0x34, 0x35, 0x56, 0x12,
+	0x58, 0x50, 0x1F, 0x67, 0x40, 0x41, 0x4E, 0x09, 0x22, 0x65, 0x40, 0x2D,
+	0x3D, 0x24, 0x10, 0x02, 0x0A, 0xFE, 0xDC, 0x52, 0x4E, 0x4D, 0x3D, 0x01,
+	0x3A, 0xFE, 0xDC, 0x53, 0x4D, 0x4C, 0x3D, 0x01, 0x3B, 0xFD, 0xF6, 0x70,
+	0x3A, 0x3F, 0x48, 0x37, 0x3E, 0x41, 0x21, 0x3B, 0x50, 0x2F, 0x00, 0x01,
+	0x00, 0x40, 0xFF, 0x85, 0x03, 0x9D, 0x02, 0x0A, 0x00, 0x2E, 0x00, 0x27,
+	0x40, 0x14, 0x27, 0x1E, 0x1E, 0x06, 0x0C, 0x26, 0x03, 0x0F, 0x15, 0x06,
+	0x1A, 0x0F, 0x0B, 0x23, 0x09, 0x0B, 0x2D, 0x00, 0x01, 0x0A, 0x00, 0x3F,
+	0xCD, 0x33, 0x3F, 0x33, 0x3F, 0x33, 0x3F, 0x12, 0x17, 0x39, 0x33, 0x11,
+	0x33, 0x30, 0x31, 0x45, 0x35, 0x27, 0x26, 0x26, 0x27, 0x27, 0x06, 0x06,
+	0x23, 0x22, 0x26, 0x27, 0x06, 0x06, 0x23, 0x22, 0x2E, 0x02, 0x35, 0x11,
+	0x33, 0x11, 0x14, 0x16, 0x33, 0x32, 0x36, 0x37, 0x11, 0x33, 0x11, 0x14,
+	0x16, 0x33, 0x32, 0x36, 0x37, 0x11, 0x33, 0x11, 0x14, 0x16, 0x33, 0x33,
+	0x15, 0x03, 0x4D, 0x18, 0x15, 0x16, 0x02, 0x01, 0x1F, 0x69, 0x42, 0x41,
+	0x4E, 0x09, 0x22, 0x65, 0x40, 0x2D, 0x3D, 0x24, 0x10, 0x58, 0x35, 0x34,
+	0x35, 0x57, 0x11, 0x58, 0x34, 0x34, 0x35, 0x56, 0x12, 0x58, 0x0E, 0x0E,
+	0x2E, 0x7B, 0x7B, 0x02, 0x04, 0x1E, 0x12, 0x3B, 0x3A, 0x40, 0x48, 0x37,
+	0x3E, 0x41, 0x21, 0x3B, 0x50, 0x2F, 0x01, 0x38, 0xFE, 0xDC, 0x52, 0x4E,
+	0x4D, 0x3D, 0x01, 0x3A, 0xFE, 0xDC, 0x53, 0x4D, 0x4C, 0x3D, 0x01, 0x3B,
+	0xFE, 0x62, 0x10, 0x0F, 0xC8, 0x00, 0x00, 0x02, 0x00, 0x42, 0xFF, 0xFA,
+	0x01, 0xFB, 0x02, 0x0A, 0x00, 0x10, 0x00, 0x1B, 0x00, 0x17, 0x40, 0x0B,
+	0x18, 0x06, 0x06, 0x00, 0x04, 0x06, 0x72, 0x11, 0x00, 0x0B, 0x72, 0x00,
+	0x2B, 0x32, 0x2B, 0x12, 0x39, 0x2F, 0x33, 0x30, 0x31, 0x45, 0x22, 0x26,
+	0x35, 0x11, 0x33, 0x15, 0x33, 0x32, 0x1E, 0x02, 0x15, 0x14, 0x0E, 0x02,
+	0x27, 0x32, 0x36, 0x35, 0x34, 0x26, 0x23, 0x23, 0x15, 0x14, 0x16, 0x01,
+	0x20, 0x6A, 0x74, 0x58, 0x86, 0x31, 0x50, 0x3A, 0x20, 0x20, 0x3A, 0x50,
+	0x32, 0x40, 0x45, 0x45, 0x40, 0x85, 0x45, 0x06, 0x69, 0x66, 0x01, 0x41,
+	0xA2, 0x16, 0x2C, 0x45, 0x30, 0x30, 0x45, 0x2C, 0x16, 0x4A, 0x3A, 0x35,
+	0x35, 0x3A, 0x5D, 0x3E, 0x43, 0x00, 0x00, 0x02, 0x00, 0x10, 0xFF, 0xFA,
+	0x02, 0x61, 0x02, 0x0A, 0x00, 0x12, 0x00, 0x1D, 0x00, 0x19, 0x40, 0x0C,
+	0x1A, 0x08, 0x08, 0x00, 0x05, 0x06, 0x06, 0x72, 0x13, 0x00, 0x0B, 0x72,
+	0x00, 0x2B, 0x32, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x30, 0x31, 0x45,
+	0x22, 0x26, 0x35, 0x35, 0x23, 0x35, 0x33, 0x15, 0x33, 0x32, 0x1E, 0x02,
+	0x15, 0x14, 0x0E, 0x02, 0x27, 0x32, 0x36, 0x35, 0x34, 0x26, 0x23, 0x23,
+	0x15, 0x14, 0x16, 0x01, 0x86, 0x6A, 0x75, 0x97, 0xEF, 0x87, 0x31, 0x50,
+	0x3A, 0x20, 0x20, 0x3A, 0x50, 0x33, 0x40, 0x45, 0x45, 0x40, 0x85, 0x45,
+	0x06, 0x69, 0x66, 0xF8, 0x49, 0xA2, 0x16, 0x2C, 0x45, 0x30, 0x30, 0x45,
+	0x2C, 0x16, 0x4A, 0x3A, 0x35, 0x35, 0x3A, 0x5D, 0x3E, 0x43, 0x00, 0x02,
+	0x00, 0x46, 0x00, 0x00, 0x01, 0x88, 0x02, 0x0A, 0x00, 0x03, 0x00, 0x09,
+	0x00, 0x15, 0x40, 0x09, 0x01, 0x00, 0x00, 0x04, 0x08, 0x05, 0x06, 0x72,
+	0x04, 0x00, 0x2F, 0x2B, 0x32, 0x11, 0x39, 0x2F, 0x33, 0x30, 0x31, 0x77,
+	0x35, 0x33, 0x15, 0x05, 0x11, 0x21, 0x15, 0x23, 0x11, 0x64, 0xFC, 0xFE,
+	0xE6, 0x01, 0x42, 0xEA, 0xD8, 0x3A, 0x3A, 0xD8, 0x02, 0x0A, 0x4E, 0xFE,
+	0x44, 0x00, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0x85, 0x02, 0x0D, 0x02, 0x13,
+	0x06, 0x06, 0x02, 0xB6, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x19, 0xFF, 0x46,
+	0x01, 0xB3, 0x02, 0x12, 0x06, 0x06, 0x02, 0xAD, 0x00, 0x00, 0xFF, 0xFF,
+	0x00, 0x24, 0xFF, 0x46, 0x02, 0x0D, 0x02, 0x13, 0x06, 0x06, 0x01, 0x04,
+	0x00, 0x00, 0x00, 0x02, 0x00, 0x26, 0xFF, 0xF6, 0x02, 0x34, 0x02, 0xC6,
+	0x00, 0x1E, 0x00, 0x2E, 0x00, 0x1B, 0x40, 0x0D, 0x27, 0x08, 0x17, 0x17,
+	0x00, 0x11, 0x0E, 0x02, 0x72, 0x1F, 0x00, 0x0B, 0x72, 0x00, 0x2B, 0x32,
+	0x2B, 0x32, 0x12, 0x39, 0x2F, 0x33, 0x33, 0x30, 0x31, 0x45, 0x22, 0x26,
+	0x26, 0x35, 0x34, 0x36, 0x36, 0x37, 0x26, 0x26, 0x35, 0x34, 0x36, 0x33,
+	0x21, 0x15, 0x21, 0x22, 0x06, 0x15, 0x14, 0x16, 0x17, 0x32, 0x16, 0x16,
+	0x15, 0x14, 0x06, 0x06, 0x27, 0x32, 0x36, 0x36, 0x35, 0x34, 0x26, 0x26,
+	0x23, 0x22, 0x06, 0x06, 0x15, 0x14, 0x16, 0x16, 0x01, 0x2C, 0x4A, 0x77,
+	0x45, 0x24, 0x42, 0x2D, 0x30, 0x32, 0x59, 0x4E, 0x01, 0x04, 0xFF, 0x00,
+	0x30, 0x2F, 0x45, 0x42, 0x4E, 0x78, 0x44, 0x45, 0x78, 0x4B, 0x31, 0x4D,
+	0x2E, 0x2D, 0x4E, 0x30, 0x30, 0x4F, 0x2E, 0x2E, 0x4E, 0x0A, 0x3E, 0x6E,
+	0x46, 0x31, 0x55, 0x42, 0x12, 0x11, 0x3F, 0x28, 0x44, 0x48, 0x4C, 0x24,
+	0x28, 0x25, 0x2F, 0x01, 0x3D, 0x6D, 0x47, 0x46, 0x6E, 0x3E, 0x4C, 0x29,
+	0x4A, 0x31, 0x33, 0x4D, 0x2B, 0x2B, 0x4D, 0x33, 0x31, 0x4A, 0x29, 0x00,
+	0x00, 0x02, 0x00, 0x55, 0x00, 0x00, 0x03, 0xD1, 0x02, 0xC6, 0x00, 0x03,
+	0x00, 0x0F, 0x00, 0x1F, 0x40, 0x0F, 0x0D, 0x08, 0x08, 0x0A, 0x00, 0x01,
+	0x01, 0x0F, 0x0B, 0x02, 0x72, 0x06, 0x0A, 0x08, 0x72, 0x00, 0x2B, 0x32,
+	0x2B, 0x32, 0x32, 0x11, 0x33, 0x11, 0x39, 0x2F, 0x33, 0x30, 0x31, 0x41,
+	0x27, 0x21, 0x15, 0x25, 0x11, 0x23, 0x11, 0x21, 0x11, 0x23, 0x11, 0x33,
+	0x11, 0x21, 0x11, 0x02, 0x8F, 0x5A, 0x01, 0x9C, 0xFE, 0xBF, 0x5A, 0xFE,
+	0x79, 0x5A, 0x5A, 0x01, 0x87, 0x02, 0x76, 0x50, 0x50, 0x50, 0xFD, 0x3A,
+	0x01, 0x43, 0xFE, 0xBD, 0x02, 0xC6, 0xFE, 0xCD, 0x01, 0x33, 0x00, 0x02,
+	0x00, 0x46, 0x00, 0x00, 0x02, 0xF0, 0x02, 0x0A, 0x00, 0x03, 0x00, 0x0F,
+	0x00, 0x1F, 0x40, 0x0F, 0x07, 0x0E, 0x0E, 0x04, 0x00, 0x01, 0x01, 0x0A,
+	0x05, 0x06, 0x72, 0x0C, 0x04, 0x0A, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32,
+	0x32, 0x11, 0x33, 0x11, 0x39, 0x2F, 0x33, 0x30, 0x31, 0x41, 0x27, 0x21,
+	0x15, 0x01, 0x11, 0x33, 0x15, 0x21, 0x35, 0x33, 0x11, 0x23, 0x35, 0x21,
+	0x15, 0x02, 0x06, 0x58, 0x01, 0x42, 0xFD, 0x56, 0x58, 0x01, 0x10, 0x58,
+	0x58, 0xFE, 0xF0, 0x01, 0xBC, 0x4E, 0x4E, 0xFE, 0x44, 0x02, 0x0A, 0xD8,
+	0xD8, 0xFD, 0xF6, 0xE4, 0xE4, 0x00, 0x00, 0x02, 0x00, 0x11, 0xFF, 0x79,
+	0x03, 0x5B, 0x02, 0xC6, 0x00, 0x05, 0x00, 0x11, 0x00, 0x21, 0x40, 0x0F,
+	0x0F, 0x0B, 0x0B, 0x06, 0x08, 0x0D, 0x0A, 0x09, 0x09, 0x02, 0x01, 0x01,
+	0x04, 0x02, 0x72, 0x00, 0x2B, 0x32, 0x11, 0x33, 0x32, 0x11, 0x33, 0x33,
+	0x2F, 0xCE, 0x33, 0x11, 0x33, 0x30, 0x31, 0x41, 0x2B, 0x02, 0x35, 0x21,
+	0x13, 0x35, 0x21, 0x11, 0x33, 0x11, 0x21, 0x11, 0x33, 0x11, 0x33, 0x15,
+	0x02, 0x41, 0xEB, 0x5A, 0xEB, 0x02, 0x30, 0xCA, 0xFD, 0xF1, 0x5A, 0x01,
+	0x53, 0x5A, 0x58, 0x02, 0x76, 0x50, 0xFC, 0xB3, 0x87, 0x02, 0xC6, 0xFD,
+	0x8A, 0x02, 0x76, 0xFD, 0x8A, 0xD7, 0x00, 0x02, 0x00, 0x12, 0xFF, 0x85,
+	0x02, 0x9C, 0x02, 0x0A, 0x00, 0x05, 0x00, 0x11, 0x00, 0x22, 0x40, 0x10,
+	0x0F, 0x0B, 0x0B, 0x06, 0x08, 0x0A, 0x00, 0x05, 0x05, 0x0D, 0x09, 0x0A,
+	0x0A, 0x02, 0x06, 0x72, 0x00, 0x2B, 0x32, 0x11, 0x33, 0x33, 0x33, 0x11,
+	0x33, 0x3F, 0xCE, 0x33, 0x11, 0x33, 0x30, 0x31, 0x53, 0x23, 0x35, 0x21,
+	0x15, 0x23, 0x01, 0x35, 0x21, 0x11, 0x33, 0x11, 0x33, 0x11, 0x33, 0x11,
+	0x33, 0x15, 0xC6, 0xB4, 0x01, 0x98, 0x8C, 0x01, 0x30, 0xFE, 0x78, 0x58,
+	0xDE, 0x58, 0x48, 0x01, 0xBC, 0x4E, 0x4E, 0xFD, 0xC9, 0x7B, 0x02, 0x0A,
+	0xFE, 0x43, 0x01, 0xBD, 0xFE, 0x43, 0xC8, 0x00, 0xFF, 0xFF, 0xFF, 0xE7,
+	0x00, 0x00, 0x03, 0x9D, 0x02, 0xC6, 0x06, 0x06, 0x00, 0x1A, 0x00, 0x00,
+	0xFF, 0xFF, 0x00, 0x1E, 0xFF, 0xF6, 0x03, 0x8A, 0x02, 0x13, 0x06, 0x06,
+	0x00, 0xFE, 0x00, 0x00, 0x00, 0x01, 0x00, 0x19, 0xFF, 0xF9, 0x02, 0x47,
+	0x02, 0x0A, 0x00, 0x17, 0x00, 0x1B, 0x40, 0x0E, 0x0C, 0x13, 0x0B, 0x72,
+	0x08, 0x00, 0x04, 0x04, 0x05, 0x06, 0x72, 0x02, 0x0A, 0x72, 0x00, 0x2B,
+	0x2B, 0x32, 0x11, 0x33, 0x33, 0x2B, 0x32, 0x30, 0x31, 0x53, 0x11, 0x23,
+	0x11, 0x23, 0x35, 0x21, 0x15, 0x23, 0x11, 0x14, 0x16, 0x33, 0x32, 0x36,
+	0x37, 0x17, 0x06, 0x06, 0x23, 0x22, 0x26, 0x35, 0x11, 0xBE, 0x55, 0x50,
+	0x02, 0x1D, 0x6E, 0x1F, 0x1C, 0x0B, 0x1E, 0x0D, 0x0E, 0x16, 0x3C, 0x17,
+	0x31, 0x3A, 0x01, 0xBA, 0xFE, 0x46, 0x01, 0xBA, 0x50, 0x50, 0xFE, 0xCD,
+	0x1D, 0x21, 0x07, 0x05, 0x47, 0x09, 0x0C, 0x3A, 0x34, 0x01, 0x53, 0x00,
+	0x00, 0x02, 0x00, 0x36, 0xFF, 0xF6, 0x02, 0x30, 0x02, 0x55, 0x00, 0x0F,
+	0x00, 0x1F, 0x00, 0x10, 0xB7, 0x14, 0x0C, 0x05, 0x72, 0x1C, 0x04, 0x0D,
+	0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x30, 0x31, 0x41, 0x14, 0x06, 0x06,
+	0x23, 0x22, 0x26, 0x26, 0x35, 0x34, 0x36, 0x36, 0x33, 0x32, 0x16, 0x16,
+	0x07, 0x34, 0x26, 0x26, 0x23, 0x22, 0x06, 0x06, 0x15, 0x14, 0x16, 0x16,
+	0x33, 0x32, 0x36, 0x36, 0x02, 0x30, 0x42, 0x72, 0x49, 0x49, 0x72, 0x42,
+	0x42, 0x72, 0x49, 0x49, 0x72, 0x42, 0x59, 0x2A, 0x4A, 0x30, 0x31, 0x4A,
+	0x2A, 0x2A, 0x4A, 0x31, 0x30, 0x4A, 0x2A, 0x01, 0x25, 0x58, 0x89, 0x4E,
+	0x4E, 0x89, 0x58, 0x58, 0x89, 0x4F, 0x4F, 0x89, 0x58, 0x42, 0x64, 0x38,
+	0x38, 0x64, 0x42, 0x42, 0x63, 0x38, 0x38, 0x63, 0x00, 0x01, 0x00, 0x2E,
+	0x00, 0x00, 0x01, 0xAA, 0x02, 0x3B, 0x00, 0x12, 0x00, 0x1B, 0x40, 0x0D,
+	0x0A, 0x0B, 0x0B, 0x05, 0x10, 0x04, 0x72, 0x12, 0x03, 0x03, 0x02, 0x0C,
+	0x72, 0x00, 0x2B, 0x32, 0x11, 0x33, 0x2B, 0x32, 0x32, 0x2F, 0x33, 0x30,
+	0x31, 0x65, 0x15, 0x21, 0x35, 0x33, 0x11, 0x0E, 0x03, 0x23, 0x35, 0x32,
+	0x3E, 0x02, 0x37, 0x33, 0x11, 0x01, 0xAA, 0xFE, 0x99, 0x8E, 0x09, 0x26,
+	0x30, 0x30, 0x14, 0x16, 0x35, 0x32, 0x23, 0x03, 0x5A, 0x50, 0x50, 0x50,
+	0x01, 0x86, 0x0C, 0x1B, 0x18, 0x0F, 0x54, 0x19, 0x22, 0x1E, 0x06, 0xFE,
+	0x15, 0x00, 0x00, 0x01, 0x00, 0x2B, 0x00, 0x00, 0x01, 0xE8, 0x02, 0x45,
+	0x00, 0x29, 0x00, 0x17, 0x40, 0x0B, 0x0A, 0x1D, 0x00, 0x0E, 0x19, 0x05,
+	0x72, 0x27, 0x00, 0x0C, 0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x12, 0x39,
+	0x39, 0x30, 0x31, 0x73, 0x34, 0x3E, 0x02, 0x37, 0x3E, 0x03, 0x35, 0x34,
+	0x26, 0x26, 0x23, 0x22, 0x0E, 0x02, 0x07, 0x27, 0x3E, 0x03, 0x33, 0x32,
+	0x16, 0x16, 0x15, 0x14, 0x0E, 0x02, 0x07, 0x0E, 0x03, 0x07, 0x21, 0x15,
+	0x2B, 0x0D, 0x23, 0x40, 0x33, 0x1E, 0x3D, 0x35, 0x20, 0x1B, 0x35, 0x27,
+	0x1E, 0x31, 0x27, 0x1D, 0x0A, 0x37, 0x08, 0x26, 0x3A, 0x4D, 0x2E, 0x3E,
+	0x59, 0x30, 0x21, 0x33, 0x37, 0x16, 0x2D, 0x40, 0x29, 0x19, 0x06, 0x01,
+	0x61, 0x28, 0x46, 0x40, 0x3B, 0x1C, 0x11, 0x1E, 0x22, 0x29, 0x1B, 0x17,
+	0x2B, 0x1B, 0x10, 0x19, 0x1B, 0x0B, 0x3E, 0x09, 0x1F, 0x20, 0x17, 0x2B,
+	0x49, 0x2D, 0x27, 0x3A, 0x2C, 0x1F, 0x0B, 0x16, 0x24, 0x23, 0x26, 0x1A,
+	0x50, 0x00, 0x00, 0x01, 0x00, 0x23, 0xFF, 0x6D, 0x01, 0xF1, 0x02, 0x40,
+	0x00, 0x2E, 0x00, 0x19, 0x40, 0x0B, 0x16, 0x00, 0x17, 0x17, 0x08, 0x1F,
+	0x27, 0x05, 0x72, 0x0F, 0x08, 0x00, 0x2F, 0x33, 0x2B, 0x32, 0x11, 0x39,
+	0x2F, 0x33, 0x33, 0x30, 0x31, 0x65, 0x1E, 0x02, 0x15, 0x14, 0x06, 0x06,
+	0x23, 0x22, 0x26, 0x27, 0x37, 0x16, 0x16, 0x33, 0x32, 0x36, 0x35, 0x34,
+	0x26, 0x23, 0x23, 0x35, 0x33, 0x32, 0x36, 0x35, 0x34, 0x26, 0x26, 0x23,
+	0x22, 0x06, 0x07, 0x27, 0x3E, 0x02, 0x33, 0x32, 0x16, 0x16, 0x15, 0x14,
+	0x06, 0x06, 0x01, 0x66, 0x2B, 0x3E, 0x22, 0x3B, 0x6C, 0x48, 0x4C, 0x73,
+	0x20, 0x3B, 0x17, 0x4F, 0x3E, 0x45, 0x4F, 0x55, 0x51, 0x1A, 0x1C, 0x48,
+	0x4D, 0x22, 0x3A, 0x26, 0x37, 0x53, 0x17, 0x36, 0x12, 0x43, 0x59, 0x32,
+	0x3F, 0x61, 0x36, 0x1E, 0x39, 0xEC, 0x07, 0x31, 0x4B, 0x2F, 0x3D, 0x5D,
+	0x33, 0x39, 0x34, 0x3B, 0x28, 0x30, 0x3F, 0x3E, 0x3F, 0x4B, 0x4A, 0x46,
+	0x34, 0x24, 0x2E, 0x17, 0x2F, 0x2A, 0x38, 0x22, 0x32, 0x1C, 0x2C, 0x50,
+	0x36, 0x27, 0x45, 0x2F, 0x00, 0x02, 0x00, 0x18, 0xFF, 0x81, 0x02, 0x09,
+	0x02, 0x3B, 0x00, 0x0A, 0x00, 0x0D, 0x00, 0x1B, 0x40, 0x0C, 0x0B, 0x06,
+	0x06, 0x02, 0x0D, 0x09, 0x09, 0x00, 0x04, 0x04, 0x72, 0x00, 0x00, 0x2F,
+	0x2B, 0x11, 0x39, 0x2F, 0x39, 0x33, 0x33, 0x11, 0x33, 0x30, 0x31, 0x45,
+	0x35, 0x21, 0x35, 0x01, 0x33, 0x11, 0x33, 0x15, 0x23, 0x15, 0x25, 0x33,
+	0x11, 0x01, 0x59, 0xFE, 0xBF, 0x01, 0x5D, 0x3C, 0x58, 0x58, 0xFE, 0xC2,
+	0xEF, 0x7F, 0xA9, 0x4E, 0x01, 0xC3, 0xFE, 0x3F, 0x50, 0xA9, 0xF9, 0x01,
+	0x39, 0x00, 0x00, 0x01, 0x00, 0x21, 0xFF, 0x6B, 0x02, 0x01, 0x02, 0x3B,
+	0x00, 0x22, 0x00, 0x17, 0x40, 0x0A, 0x0F, 0x1B, 0x1B, 0x00, 0x17, 0x14,
+	0x04, 0x72, 0x07, 0x00, 0x00, 0x2F, 0x32, 0x2B, 0x32, 0x11, 0x39, 0x2F,
+	0x33, 0x30, 0x31, 0x45, 0x22, 0x26, 0x27, 0x37, 0x16, 0x16, 0x33, 0x32,
+	0x36, 0x36, 0x35, 0x34, 0x26, 0x26, 0x23, 0x22, 0x06, 0x07, 0x23, 0x13,
+	0x21, 0x15, 0x21, 0x07, 0x36, 0x36, 0x33, 0x32, 0x16, 0x16, 0x15, 0x14,
+	0x06, 0x06, 0x01, 0x06, 0x4C, 0x7A, 0x1F, 0x37, 0x1C, 0x5D, 0x36, 0x2E,
+	0x48, 0x2A, 0x29, 0x45, 0x2B, 0x2B, 0x4B, 0x18, 0x4F, 0x50, 0x01, 0x59,
+	0xFE, 0xE8, 0x2B, 0x16, 0x43, 0x29, 0x42, 0x69, 0x3D, 0x43, 0x72, 0x95,
+	0x48, 0x3C, 0x30, 0x2E, 0x38, 0x28, 0x47, 0x2E, 0x2D, 0x44, 0x26, 0x26,
+	0x23, 0x01, 0x97, 0x51, 0xE2, 0x17, 0x1B, 0x3A, 0x66, 0x43, 0x46, 0x6B,
+	0x3B, 0x00, 0x00, 0x02, 0x00, 0x33, 0xFF, 0xF6, 0x02, 0x32, 0x02, 0xCB,
+	0x00, 0x1E, 0x00, 0x2E, 0x00, 0x19, 0x40, 0x0B, 0x1F, 0x1B, 0x27, 0x04,
+	0x04, 0x13, 0x1B, 0x0D, 0x72, 0x0C, 0x13, 0x00, 0x2F, 0x33, 0x2B, 0x12,
+	0x39, 0x2F, 0x33, 0x11, 0x33, 0x30, 0x31, 0x65, 0x34, 0x26, 0x26, 0x23,
+	0x22, 0x06, 0x06, 0x07, 0x3E, 0x02, 0x33, 0x32, 0x16, 0x17, 0x37, 0x26,
+	0x26, 0x23, 0x22, 0x06, 0x06, 0x15, 0x14, 0x16, 0x16, 0x33, 0x32, 0x36,
+	0x36, 0x07, 0x22, 0x26, 0x26, 0x35, 0x34, 0x36, 0x36, 0x33, 0x32, 0x16,
+	0x16, 0x15, 0x14, 0x06, 0x06, 0x02, 0x32, 0x41, 0x6F, 0x45, 0x29, 0x49,
+	0x36, 0x0F, 0x01, 0x2D, 0x52, 0x36, 0x35, 0x56, 0x16, 0x36, 0x20, 0x71,
+	0x45, 0x50, 0x78, 0x42, 0x41, 0x74, 0x4C, 0x48, 0x73, 0x43, 0xFD, 0x2E,
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+	0x6C, 0x40, 0x1C, 0x33, 0x23, 0x58, 0x7C, 0x42, 0x37, 0x2F, 0x35, 0x3B,
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+	0x37, 0x34, 0x57, 0x16, 0x36, 0x20, 0x71, 0x45, 0x50, 0x78, 0x42, 0x41,
+	0x73, 0x4D, 0x47, 0x74, 0x43, 0xFD, 0x2E, 0x4D, 0x2F, 0x2E, 0x4D, 0x2E,
+	0x2E, 0x4D, 0x2E, 0x2E, 0x4C, 0x01, 0xD6, 0x42, 0x6D, 0x40, 0x1C, 0x34,
+	0x22, 0x58, 0x7C, 0x41, 0x38, 0x2E, 0x35, 0x3C, 0x43, 0x5D, 0xBB, 0x8C,
+	0x60, 0x88, 0x49, 0x41, 0x6F, 0x65, 0x2F, 0x4D, 0x2E, 0x2D, 0x4C, 0x2E,
+	0x2E, 0x4C, 0x2E, 0x2E, 0x4D, 0x2E, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xAB,
+	0x01, 0xAF, 0x01, 0x46, 0x06, 0x06, 0x03, 0x1C, 0x00, 0x00, 0xFF, 0xFF,
+	0x00, 0x22, 0xFF, 0xB0, 0x01, 0x19, 0x01, 0x4B, 0x06, 0x06, 0x03, 0x1D,
+	0x00, 0x00, 0xFF, 0xFF, 0x00, 0x22, 0xFF, 0xB0, 0x01, 0x68, 0x01, 0x4B,
+	0x06, 0x06, 0x03, 0x1E, 0x00, 0x00, 0x00, 0x02, 0x00, 0x24, 0xFF, 0xAB,
+	0x01, 0xAF, 0x01, 0x46, 0x00, 0x13, 0x00, 0x25, 0x00, 0x0E, 0xB5, 0x21,
+	0x0A, 0x42, 0x18, 0x00, 0x41, 0x00, 0x3F, 0x32, 0xE4, 0x32, 0x30, 0x31,
+	0x57, 0x22, 0x2E, 0x02, 0x35, 0x34, 0x3E, 0x02, 0x33, 0x32, 0x1E, 0x02,
+	0x15, 0x14, 0x0E, 0x02, 0x27, 0x14, 0x16, 0x16, 0x33, 0x32, 0x3E, 0x02,
+	0x35, 0x34, 0x26, 0x26, 0x23, 0x22, 0x0E, 0x02, 0xEA, 0x31, 0x4A, 0x32,
+	0x19, 0x1B, 0x34, 0x49, 0x2E, 0x31, 0x49, 0x32, 0x19, 0x1B, 0x33, 0x49,
+	0xBB, 0x20, 0x3F, 0x2E, 0x24, 0x35, 0x23, 0x11, 0x21, 0x3F, 0x2D, 0x24,
+	0x35, 0x23, 0x11, 0x55, 0x26, 0x3D, 0x48, 0x22, 0x25, 0x49, 0x3C, 0x24,
+	0x27, 0x3E, 0x48, 0x21, 0x25, 0x49, 0x3B, 0x24, 0xCD, 0x23, 0x45, 0x2E,
+	0x1D, 0x2D, 0x34, 0x18, 0x24, 0x45, 0x2E, 0x1D, 0x2D, 0x35, 0x00, 0x01,
+	0x00, 0x22, 0xFF, 0xB0, 0x01, 0x19, 0x01, 0x4B, 0x00, 0x11, 0x00, 0x19,
+	0x40, 0x0B, 0x09, 0x0A, 0x0A, 0x05, 0x0F, 0x42, 0x11, 0x03, 0x03, 0x02,
+	0x41, 0x00, 0x3F, 0x33, 0x11, 0x33, 0xE4, 0x32, 0x32, 0x11, 0x33, 0x30,
+	0x31, 0x45, 0x15, 0x23, 0x35, 0x33, 0x11, 0x0E, 0x02, 0x23, 0x35, 0x32,
+	0x3E, 0x02, 0x35, 0x33, 0x11, 0x01, 0x19, 0xE8, 0x5B, 0x07, 0x25, 0x2C,
+	0x12, 0x12, 0x25, 0x1F, 0x14, 0x38, 0x1A, 0x36, 0x36, 0x01, 0x27, 0x09,
+	0x17, 0x11, 0x37, 0x10, 0x16, 0x11, 0x01, 0xFE, 0x9B, 0x00, 0x00, 0x01,
+	0x00, 0x22, 0xFF, 0xB0, 0x01, 0x68, 0x01, 0x4B, 0x00, 0x22, 0x00, 0x16,
+	0x40, 0x0B, 0x1C, 0x04, 0x17, 0x08, 0x04, 0x0B, 0x14, 0x42, 0x20, 0x00,
+	0x41, 0x00, 0x3F, 0x32, 0xE4, 0x32, 0x17, 0x39, 0x30, 0x31, 0x57, 0x34,
+	0x36, 0x36, 0x37, 0x3E, 0x02, 0x35, 0x34, 0x26, 0x23, 0x22, 0x06, 0x06,
+	0x07, 0x27, 0x3E, 0x02, 0x33, 0x32, 0x16, 0x15, 0x14, 0x0E, 0x02, 0x07,
+	0x0E, 0x02, 0x15, 0x33, 0x15, 0x22, 0x1B, 0x39, 0x2C, 0x1F, 0x3E, 0x2A,
+	0x31, 0x30, 0x20, 0x31, 0x22, 0x0B, 0x24, 0x07, 0x2B, 0x47, 0x31, 0x4B,
+	0x4C, 0x1B, 0x2A, 0x30, 0x14, 0x29, 0x2C, 0x0F, 0xEE, 0x50, 0x35, 0x46,
+	0x30, 0x11, 0x0C, 0x17, 0x24, 0x1D, 0x1E, 0x27, 0x11, 0x19, 0x0C, 0x28,
+	0x09, 0x21, 0x1A, 0x45, 0x37, 0x1F, 0x2C, 0x1C, 0x12, 0x06, 0x0D, 0x25,
+	0x26, 0x12, 0x36, 0x00, 0x00, 0x01, 0x00, 0x20, 0xFF, 0xAB, 0x01, 0x65,
+	0x01, 0x4B, 0x00, 0x2C, 0x00, 0x17, 0x40, 0x0A, 0x26, 0x11, 0x0E, 0x0E,
+	0x17, 0x1F, 0x42, 0x08, 0x00, 0x41, 0x00, 0x3F, 0x32, 0xE4, 0x32, 0x39,
+	0x2F, 0x33, 0x33, 0x30, 0x31, 0x57, 0x22, 0x26, 0x27, 0x37, 0x1E, 0x02,
+	0x33, 0x32, 0x36, 0x35, 0x34, 0x26, 0x23, 0x23, 0x35, 0x33, 0x32, 0x36,
+	0x35, 0x34, 0x26, 0x23, 0x22, 0x06, 0x07, 0x27, 0x3E, 0x02, 0x33, 0x32,
+	0x16, 0x16, 0x15, 0x14, 0x06, 0x07, 0x16, 0x16, 0x15, 0x14, 0x06, 0x06,
+	0xBE, 0x3E, 0x56, 0x0A, 0x20, 0x02, 0x20, 0x37, 0x24, 0x2F, 0x41, 0x51,
+	0x44, 0x17, 0x17, 0x3E, 0x49, 0x3D, 0x27, 0x28, 0x3B, 0x10, 0x25, 0x0D,
+	0x2F, 0x3C, 0x20, 0x2E, 0x47, 0x2A, 0x30, 0x2C, 0x2F, 0x38, 0x2F, 0x4C,
+	0x55, 0x2E, 0x28, 0x25, 0x0E, 0x20, 0x16, 0x23, 0x1E, 0x21, 0x24, 0x32,
+	0x1F, 0x1F, 0x1E, 0x22, 0x1E, 0x18, 0x2B, 0x14, 0x1B, 0x0F, 0x1D, 0x32,
+	0x20, 0x23, 0x2D, 0x09, 0x07, 0x3A, 0x27, 0x24, 0x32, 0x1A, 0x00, 0x02,
+	0x00, 0x17, 0xFF, 0xB0, 0x01, 0x6B, 0x01, 0x46, 0x00, 0x0A, 0x00, 0x0D,
+	0x00, 0x1B, 0x40, 0x0C, 0x06, 0x03, 0x0C, 0x0C, 0x09, 0x01, 0x01, 0x0D,
+	0x04, 0x42, 0x00, 0x41, 0x00, 0x3F, 0xED, 0x32, 0x39, 0x2F, 0x33, 0x33,
+	0x11, 0x33, 0x33, 0x30, 0x31, 0x57, 0x35, 0x23, 0x35, 0x37, 0x33, 0x15,
+	0x33, 0x15, 0x23, 0x15, 0x27, 0x33, 0x35, 0xF9, 0xE2, 0xF3, 0x26, 0x3B,
+	0x3B, 0xE0, 0xAB, 0x50, 0x64, 0x35, 0xFD, 0xFC, 0x36, 0x64, 0x9A, 0xB4,
+	0x00, 0x01, 0x00, 0x1D, 0xFF, 0xAB, 0x01, 0x5D, 0x01, 0x46, 0x00, 0x26,
+	0x00, 0x1D, 0x40, 0x0D, 0x19, 0x24, 0x24, 0x16, 0x16, 0x00, 0x00, 0x23,
+	0x20, 0x42, 0x0F, 0x08, 0x41, 0x00, 0x3F, 0x33, 0xE4, 0x32, 0x39, 0x2F,
+	0x33, 0x11, 0x33, 0x11, 0x33, 0x30, 0x31, 0x77, 0x32, 0x16, 0x16, 0x15,
+	0x14, 0x06, 0x06, 0x23, 0x22, 0x26, 0x27, 0x37, 0x16, 0x16, 0x33, 0x32,
+	0x36, 0x35, 0x34, 0x26, 0x26, 0x23, 0x22, 0x06, 0x07, 0x23, 0x3E, 0x04,
+	0x37, 0x33, 0x15, 0x23, 0x07, 0x36, 0x36, 0xC1, 0x2C, 0x47, 0x29, 0x2D,
+	0x4C, 0x2F, 0x32, 0x52, 0x14, 0x23, 0x13, 0x3E, 0x27, 0x2E, 0x3E, 0x1F,
+	0x30, 0x19, 0x1D, 0x37, 0x0F, 0x32, 0x03, 0x0C, 0x0E, 0x0D, 0x0A, 0x02,
+	0xE5, 0xBC, 0x1E, 0x10, 0x2D, 0xB4, 0x21, 0x3A, 0x27, 0x28, 0x3D, 0x22,
+	0x28, 0x21, 0x22, 0x19, 0x1E, 0x2E, 0x27, 0x1C, 0x26, 0x13, 0x1A, 0x15,
+	0x11, 0x32, 0x38, 0x38, 0x2C, 0x0D, 0x37, 0x75, 0x0C, 0x0E, 0x00, 0x02,
+	0x00, 0x27, 0xFF, 0xAB, 0x01, 0x7B, 0x01, 0x49, 0x00, 0x1A, 0x00, 0x2A,
+	0x00, 0x15, 0x40, 0x09, 0x23, 0x04, 0x04, 0x0A, 0x11, 0x42, 0x1B, 0x17,
+	0x41, 0x00, 0x3F, 0x33, 0xE4, 0x32, 0x39, 0x2F, 0x33, 0x30, 0x31, 0x65,
+	0x34, 0x26, 0x26, 0x23, 0x22, 0x06, 0x07, 0x36, 0x36, 0x33, 0x32, 0x16,
+	0x17, 0x37, 0x26, 0x26, 0x23, 0x22, 0x06, 0x15, 0x14, 0x16, 0x33, 0x32,
+	0x36, 0x36, 0x07, 0x22, 0x26, 0x26, 0x35, 0x34, 0x36, 0x36, 0x33, 0x32,
+	0x16, 0x16, 0x15, 0x14, 0x06, 0x06, 0x01, 0x7B, 0x2B, 0x4B, 0x30, 0x25,
+	0x46, 0x0F, 0x01, 0x44, 0x37, 0x23, 0x3C, 0x0E, 0x21, 0x14, 0x4B, 0x2D,
+	0x51, 0x61, 0x5E, 0x4C, 0x30, 0x4D, 0x2D, 0xA8, 0x1F, 0x36, 0x20, 0x1F,
+	0x35, 0x20, 0x20, 0x35, 0x1F, 0x1F, 0x34, 0x37, 0x26, 0x3E, 0x24, 0x1F,
+	0x1B, 0x45, 0x4B, 0x1D, 0x19, 0x25, 0x21, 0x24, 0x77, 0x74, 0x55, 0x5E,
+	0x26, 0x3F, 0x33, 0x19, 0x28, 0x19, 0x18, 0x28, 0x18, 0x18, 0x28, 0x19,
+	0x18, 0x28, 0x19, 0x00, 0x00, 0x01, 0x00, 0x19, 0xFF, 0xB0, 0x01, 0x67,
+	0x01, 0x46, 0x00, 0x05, 0x00, 0x0C, 0xB4, 0x01, 0x02, 0x42, 0x05, 0x41,
+	0x00, 0x3F, 0xE4, 0x32, 0x30, 0x31, 0x41, 0x23, 0x35, 0x21, 0x03, 0x23,
+	0x01, 0x10, 0xF7, 0x01, 0x4E, 0xEF, 0x3F, 0x01, 0x0F, 0x37, 0xFE, 0x6A,
+	0x00, 0x03, 0x00, 0x24, 0xFF, 0xAB, 0x01, 0x70, 0x01, 0x46, 0x00, 0x1B,
+	0x00, 0x2B, 0x00, 0x3A, 0x00, 0x19, 0x40, 0x0B, 0x30, 0x19, 0x0B, 0x20,
+	0x20, 0x38, 0x12, 0x42, 0x28, 0x04, 0x41, 0x00, 0x3F, 0x33, 0xE4, 0x32,
+	0x39, 0x2F, 0x33, 0x33, 0x33, 0x30, 0x31, 0x65, 0x14, 0x06, 0x06, 0x23,
+	0x22, 0x26, 0x26, 0x35, 0x34, 0x36, 0x37, 0x26, 0x26, 0x35, 0x34, 0x36,
+	0x36, 0x33, 0x32, 0x16, 0x16, 0x15, 0x14, 0x06, 0x07, 0x16, 0x16, 0x07,
+	0x34, 0x26, 0x26, 0x23, 0x22, 0x06, 0x06, 0x15, 0x14, 0x16, 0x16, 0x33,
+	0x32, 0x36, 0x36, 0x27, 0x14, 0x16, 0x16, 0x33, 0x32, 0x36, 0x36, 0x35,
+	0x34, 0x26, 0x26, 0x23, 0x22, 0x06, 0x01, 0x70, 0x2E, 0x4C, 0x2D, 0x2F,
+	0x4B, 0x2B, 0x38, 0x22, 0x1D, 0x2D, 0x2D, 0x45, 0x24, 0x24, 0x45, 0x2D,
+	0x2B, 0x20, 0x27, 0x34, 0x38, 0x21, 0x33, 0x1A, 0x1C, 0x32, 0x20, 0x22,
+	0x33, 0x1A, 0x1B, 0x32, 0x20, 0xCC, 0x1D, 0x2B, 0x16, 0x16, 0x2C, 0x1D,
+	0x1C, 0x2B, 0x18, 0x25, 0x39, 0x23, 0x23, 0x37, 0x1E, 0x21, 0x38, 0x21,
+	0x27, 0x31, 0x0D, 0x0B, 0x28, 0x1F, 0x21, 0x2F, 0x1A, 0x19, 0x2F, 0x21,
+	0x1E, 0x2A, 0x0B, 0x0E, 0x33, 0x20, 0x16, 0x1E, 0x10, 0x11, 0x1F, 0x15,
+	0x17, 0x22, 0x11, 0x13, 0x22, 0xC4, 0x12, 0x19, 0x0E, 0x0E, 0x1A, 0x12,
+	0x13, 0x1B, 0x0F, 0x21, 0x00, 0x02, 0x00, 0x20, 0xFF, 0xAB, 0x01, 0x74,
+	0x01, 0x49, 0x00, 0x1A, 0x00, 0x2A, 0x00, 0x15, 0x40, 0x09, 0x1B, 0x0D,
+	0x0D, 0x23, 0x15, 0x42, 0x07, 0x00, 0x41, 0x00, 0x3F, 0x32, 0xE4, 0x32,
+	0x39, 0x2F, 0x33, 0x30, 0x31, 0x57, 0x22, 0x26, 0x27, 0x37, 0x16, 0x16,
+	0x33, 0x32, 0x36, 0x37, 0x06, 0x06, 0x23, 0x22, 0x26, 0x26, 0x35, 0x34,
+	0x36, 0x36, 0x33, 0x32, 0x16, 0x15, 0x14, 0x06, 0x27, 0x32, 0x36, 0x36,
+	0x35, 0x34, 0x26, 0x26, 0x23, 0x22, 0x06, 0x06, 0x15, 0x14, 0x16, 0x16,
+	0xC2, 0x2D, 0x4C, 0x14, 0x22, 0x0E, 0x3B, 0x24, 0x37, 0x44, 0x01, 0x0F,
+	0x46, 0x26, 0x2F, 0x4B, 0x2B, 0x2D, 0x4E, 0x2E, 0x4C, 0x5F, 0x61, 0x4A,
+	0x20, 0x34, 0x1F, 0x20, 0x34, 0x20, 0x1F, 0x35, 0x1F, 0x20, 0x35, 0x55,
+	0x24, 0x21, 0x25, 0x19, 0x1D, 0x4B, 0x44, 0x1A, 0x20, 0x24, 0x3F, 0x26,
+	0x27, 0x40, 0x25, 0x5F, 0x54, 0x75, 0x76, 0xBA, 0x18, 0x28, 0x18, 0x18,
+	0x28, 0x19, 0x19, 0x28, 0x18, 0x18, 0x28, 0x18, 0xFF, 0xFF, 0x00, 0x20,
+	0xFF, 0xAB, 0x01, 0x65, 0x01, 0x4B, 0x06, 0x06, 0x03, 0x1F, 0x00, 0x00,
+	0xFF, 0xFF, 0x00, 0x17, 0xFF, 0xB0, 0x01, 0x6B, 0x01, 0x46, 0x06, 0x06,
+	0x03, 0x20, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x1D, 0xFF, 0xAB, 0x01, 0x5D,
+	0x01, 0x46, 0x06, 0x06, 0x03, 0x21, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x27,
+	0xFF, 0xAB, 0x01, 0x7B, 0x01, 0x49, 0x06, 0x06, 0x03, 0x22, 0x00, 0x00,
+	0xFF, 0xFF, 0x00, 0x19, 0xFF, 0xB0, 0x01, 0x67, 0x01, 0x46, 0x06, 0x06,
+	0x03, 0x23, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x24, 0xFF, 0xAB, 0x01, 0x70,
+	0x01, 0x46, 0x06, 0x06, 0x03, 0x24, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x20,
+	0xFF, 0xAB, 0x01, 0x74, 0x01, 0x49, 0x06, 0x06, 0x03, 0x25, 0x00, 0x00,
+	0x00, 0x02, 0x00, 0x24, 0xFF, 0xFB, 0x01, 0xAF, 0x01, 0x96, 0x00, 0x13,
+	0x00, 0x25, 0x00, 0x0E, 0xB5, 0x21, 0x0A, 0x42, 0x18, 0x00, 0x0B, 0x00,
+	0x3F, 0x32, 0xE4, 0x32, 0x30, 0x31, 0x57, 0x22, 0x2E, 0x02, 0x35, 0x34,
+	0x3E, 0x02, 0x33, 0x32, 0x1E, 0x02, 0x15, 0x14, 0x0E, 0x02, 0x27, 0x14,
+	0x16, 0x16, 0x33, 0x32, 0x3E, 0x02, 0x35, 0x34, 0x26, 0x26, 0x23, 0x22,
+	0x0E, 0x02, 0xEA, 0x31, 0x4A, 0x32, 0x19, 0x1B, 0x34, 0x49, 0x2E, 0x31,
+	0x49, 0x32, 0x19, 0x1B, 0x33, 0x49, 0xBB, 0x20, 0x3F, 0x2E, 0x24, 0x35,
+	0x23, 0x11, 0x21, 0x3F, 0x2D, 0x24, 0x35, 0x23, 0x11, 0x05, 0x26, 0x3D,
+	0x48, 0x22, 0x25, 0x49, 0x3C, 0x24, 0x27, 0x3E, 0x48, 0x21, 0x25, 0x49,
+	0x3B, 0x24, 0xCD, 0x23, 0x45, 0x2E, 0x1D, 0x2D, 0x34, 0x18, 0x24, 0x45,
+	0x2E, 0x1D, 0x2D, 0x35, 0x00, 0x01, 0x00, 0x22, 0x00, 0x00, 0x01, 0x19,
+	0x01, 0x9B, 0x00, 0x11, 0x00, 0x16, 0x40, 0x09, 0x09, 0x0A, 0x0A, 0x05,
+	0x0F, 0x42, 0x11, 0x03, 0x02, 0x00, 0x2F, 0x33, 0x33, 0xE4, 0x32, 0x32,
+	0x11, 0x33, 0x30, 0x31, 0x65, 0x15, 0x23, 0x35, 0x33, 0x11, 0x0E, 0x02,
+	0x23, 0x35, 0x32, 0x3E, 0x02, 0x35, 0x33, 0x11, 0x01, 0x19, 0xE8, 0x5B,
+	0x07, 0x25, 0x2C, 0x12, 0x12, 0x25, 0x1F, 0x14, 0x38, 0x36, 0x36, 0x36,
+	0x01, 0x27, 0x09, 0x17, 0x11, 0x37, 0x10, 0x16, 0x11, 0x01, 0xFE, 0x9B,
+	0x00, 0x01, 0x00, 0x22, 0x00, 0x00, 0x01, 0x68, 0x01, 0x9B, 0x00, 0x22,
+	0x00, 0x15, 0x40, 0x0A, 0x1C, 0x04, 0x17, 0x08, 0x04, 0x0B, 0x14, 0x42,
+	0x20, 0x00, 0x00, 0x2F, 0x32, 0xE4, 0x32, 0x17, 0x39, 0x30, 0x31, 0x73,
+	0x34, 0x36, 0x36, 0x37, 0x3E, 0x02, 0x35, 0x34, 0x26, 0x23, 0x22, 0x06,
+	0x06, 0x07, 0x27, 0x3E, 0x02, 0x33, 0x32, 0x16, 0x15, 0x14, 0x0E, 0x02,
+	0x07, 0x0E, 0x02, 0x15, 0x33, 0x15, 0x22, 0x1B, 0x39, 0x2C, 0x1F, 0x3E,
+	0x2A, 0x31, 0x30, 0x20, 0x31, 0x22, 0x0B, 0x24, 0x07, 0x2B, 0x47, 0x31,
+	0x4B, 0x4C, 0x1B, 0x2A, 0x30, 0x14, 0x29, 0x2C, 0x0F, 0xEE, 0x35, 0x46,
+	0x30, 0x11, 0x0C, 0x17, 0x24, 0x1D, 0x1E, 0x27, 0x11, 0x19, 0x0C, 0x28,
+	0x09, 0x21, 0x1A, 0x45, 0x37, 0x1F, 0x2C, 0x1C, 0x12, 0x06, 0x0D, 0x25,
+	0x26, 0x12, 0x36, 0x00, 0x00, 0x01, 0x00, 0x20, 0xFF, 0xFB, 0x01, 0x65,
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+	0x06, 0x06, 0x07, 0x27, 0x3E, 0x02, 0x33, 0x32, 0x16, 0x15, 0x14, 0x0E,
+	0x02, 0x07, 0x0E, 0x02, 0x15, 0x33, 0x15, 0x01, 0x15, 0x23, 0x35, 0x33,
+	0x11, 0x0E, 0x02, 0x23, 0x35, 0x32, 0x36, 0x36, 0x35, 0x33, 0x11, 0x03,
+	0x01, 0x01, 0x17, 0x01, 0x01, 0x01, 0xE1, 0x1A, 0x36, 0x2B, 0x1E, 0x3C,
+	0x28, 0x2F, 0x2E, 0x1F, 0x2F, 0x22, 0x0A, 0x22, 0x06, 0x29, 0x45, 0x30,
+	0x48, 0x49, 0x1A, 0x29, 0x2D, 0x14, 0x28, 0x2A, 0x0E, 0xE5, 0xFD, 0xE8,
+	0xD2, 0x50, 0x07, 0x21, 0x27, 0x10, 0x15, 0x2C, 0x1E, 0x38, 0x75, 0x01,
+	0x18, 0x01, 0x0C, 0x2B, 0xFE, 0xEB, 0xFE, 0xF0, 0x35, 0x46, 0x30, 0x11,
+	0x0C, 0x17, 0x24, 0x1D, 0x1E, 0x27, 0x11, 0x19, 0x0C, 0x28, 0x09, 0x21,
+	0x1A, 0x45, 0x37, 0x1F, 0x2C, 0x1C, 0x12, 0x06, 0x0D, 0x25, 0x26, 0x12,
+	0x36, 0x01, 0x77, 0x37, 0x37, 0x01, 0x26, 0x08, 0x18, 0x11, 0x37, 0x1B,
+	0x1C, 0x01, 0xFE, 0x9C, 0xFE, 0xAA, 0x01, 0x51, 0x01, 0x59, 0x25, 0xFE,
+	0xB1, 0xFE, 0xA4, 0x00, 0xFF, 0xFF, 0x00, 0x22, 0xFF, 0xFB, 0x03, 0x25,
+	0x02, 0xDB, 0x04, 0x26, 0x03, 0x38, 0x00, 0x00, 0x00, 0x27, 0x03, 0x4B,
+	0x01, 0x18, 0x00, 0x00, 0x00, 0x07, 0x03, 0x30, 0x01, 0xC0, 0x00, 0x00,
+	0x00, 0x03, 0x00, 0x21, 0xFF, 0xFB, 0x03, 0x8B, 0x02, 0xDB, 0x00, 0x22,
+	0x00, 0x28, 0x00, 0x55, 0x00, 0x3B, 0x40, 0x1D, 0x4F, 0x3A, 0x37, 0x37,
+	0x29, 0x40, 0x48, 0x48, 0x29, 0x23, 0x28, 0x28, 0x31, 0x29, 0x0B, 0x26,
+	0x25, 0x25, 0x1C, 0x04, 0x17, 0x08, 0x04, 0x14, 0x20, 0x00, 0x00, 0x0B,
+	0x14, 0x00, 0x2F, 0x33, 0x33, 0x2F, 0x32, 0x11, 0x17, 0x39, 0x33, 0x2F,
+	0x33, 0x3F, 0x33, 0x33, 0x2F, 0x33, 0x11, 0x33, 0x2F, 0x33, 0x12, 0x39,
+	0x2F, 0x33, 0x33, 0x30, 0x31, 0x53, 0x34, 0x36, 0x36, 0x37, 0x3E, 0x02,
+	0x35, 0x34, 0x26, 0x23, 0x22, 0x06, 0x06, 0x07, 0x27, 0x3E, 0x02, 0x33,
+	0x32, 0x16, 0x15, 0x14, 0x0E, 0x02, 0x07, 0x0E, 0x02, 0x15, 0x33, 0x15,
+	0x03, 0x01, 0x01, 0x17, 0x01, 0x01, 0x21, 0x22, 0x26, 0x27, 0x37, 0x1E,
+	0x02, 0x33, 0x32, 0x36, 0x35, 0x34, 0x26, 0x23, 0x23, 0x35, 0x33, 0x32,
+	0x36, 0x35, 0x34, 0x26, 0x23, 0x22, 0x06, 0x07, 0x27, 0x3E, 0x02, 0x33,
+	0x32, 0x16, 0x16, 0x15, 0x14, 0x06, 0x07, 0x16, 0x16, 0x15, 0x14, 0x06,
+	0x06, 0x21, 0x1A, 0x36, 0x2A, 0x1E, 0x3D, 0x29, 0x30, 0x2E, 0x1F, 0x2F,
+	0x21, 0x0B, 0x22, 0x06, 0x29, 0x45, 0x30, 0x48, 0x49, 0x1A, 0x29, 0x2E,
+	0x14, 0x27, 0x2A, 0x0F, 0xDF, 0xAA, 0x01, 0x18, 0x01, 0x0C, 0x2B, 0xFE,
+	0xEB, 0xFE, 0xF0, 0x02, 0x10, 0x3E, 0x56, 0x0A, 0x20, 0x02, 0x20, 0x37,
+	0x24, 0x2F, 0x41, 0x51, 0x44, 0x17, 0x17, 0x3E, 0x49, 0x3D, 0x27, 0x28,
+	0x3B, 0x10, 0x25, 0x0D, 0x2F, 0x3C, 0x20, 0x2E, 0x47, 0x2A, 0x30, 0x2C,
+	0x2F, 0x38, 0x2F, 0x4C, 0x01, 0x40, 0x35, 0x46, 0x30, 0x11, 0x0C, 0x18,
+	0x24, 0x1D, 0x1D, 0x27, 0x11, 0x19, 0x0B, 0x27, 0x09, 0x21, 0x1A, 0x45,
+	0x36, 0x1F, 0x2C, 0x1C, 0x13, 0x06, 0x0D, 0x25, 0x26, 0x12, 0x36, 0xFE,
+	0xE1, 0x01, 0x51, 0x01, 0x59, 0x25, 0xFE, 0xB1, 0xFE, 0xA4, 0x2E, 0x28,
+	0x25, 0x0E, 0x20, 0x16, 0x23, 0x1E, 0x21, 0x24, 0x32, 0x1F, 0x1F, 0x1E,
+	0x22, 0x1E, 0x18, 0x2B, 0x14, 0x1B, 0x0F, 0x1D, 0x32, 0x20, 0x23, 0x2D,
+	0x09, 0x07, 0x3A, 0x27, 0x24, 0x32, 0x1A, 0x00, 0xFF, 0xFF, 0x00, 0x22,
+	0xFF, 0xFB, 0x03, 0x1D, 0x02, 0xDB, 0x04, 0x26, 0x03, 0x38, 0x00, 0x00,
+	0x00, 0x27, 0x03, 0x4B, 0x01, 0x18, 0x00, 0x00, 0x00, 0x07, 0x03, 0x31,
+	0x01, 0xB2, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x20, 0xFF, 0xFB, 0x03, 0x8F,
+	0x02, 0xDB, 0x04, 0x26, 0x03, 0x3A, 0x00, 0x00, 0x00, 0x27, 0x03, 0x4B,
+	0x01, 0x8A, 0x00, 0x00, 0x00, 0x07, 0x03, 0x31, 0x02, 0x24, 0x00, 0x00,
+	0xFF, 0xFF, 0x00, 0x22, 0xFF, 0xFB, 0x03, 0x30, 0x02, 0xDB, 0x04, 0x26,
+	0x03, 0x38, 0x00, 0x00, 0x00, 0x27, 0x03, 0x4B, 0x01, 0x18, 0x00, 0x00,
+	0x00, 0x07, 0x03, 0x35, 0x01, 0xC0, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x20,
+	0xFF, 0xFB, 0x03, 0xA2, 0x02, 0xDB, 0x04, 0x26, 0x03, 0x3A, 0x00, 0x00,
+	0x00, 0x27, 0x03, 0x4B, 0x01, 0x8A, 0x00, 0x00, 0x00, 0x07, 0x03, 0x35,
+	0x02, 0x32, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x1D, 0xFF, 0xFB, 0x03, 0x94,
+	0x02, 0xDA, 0x04, 0x26, 0x03, 0x3C, 0x00, 0x00, 0x00, 0x27, 0x03, 0x4B,
+	0x01, 0x7C, 0x00, 0x00, 0x00, 0x07, 0x03, 0x35, 0x02, 0x24, 0x00, 0x00,
+	0xFF, 0xFF, 0x00, 0x19, 0xFF, 0xFB, 0x03, 0x4D, 0x02, 0xDA, 0x04, 0x26,
+	0x03, 0x3E, 0x00, 0x00, 0x00, 0x27, 0x03, 0x4B, 0x01, 0x35, 0x00, 0x00,
+	0x00, 0x07, 0x03, 0x35, 0x01, 0xDD, 0x00, 0x00, 0x00, 0x01, 0x00, 0x3B,
+	0x02, 0x01, 0x01, 0x0E, 0x02, 0xCA, 0x00, 0x0E, 0x00, 0x20, 0x40, 0x12,
+	0x0B, 0x0C, 0x0C, 0x0D, 0x0A, 0x01, 0x04, 0x07, 0x08, 0x09, 0x03, 0x02,
+	0x09, 0x00, 0x0E, 0x80, 0x05, 0x02, 0x00, 0x3F, 0x1A, 0xCC, 0x32, 0x17,
+	0x39, 0x32, 0x11, 0x33, 0x30, 0x31, 0x53, 0x37, 0x27, 0x37, 0x17, 0x27,
+	0x33, 0x07, 0x37, 0x17, 0x07, 0x17, 0x07, 0x27, 0x07, 0x54, 0x2C, 0x45,
+	0x0D, 0x46, 0x03, 0x33, 0x03, 0x46, 0x0D, 0x45, 0x2D, 0x26, 0x2B, 0x2C,
+	0x02, 0x1A, 0x41, 0x16, 0x2A, 0x1B, 0x4A, 0x4A, 0x1B, 0x2A, 0x16, 0x41,
+	0x19, 0x43, 0x43, 0x00, 0x00, 0x01, 0x00, 0x1C, 0x00, 0x00, 0x02, 0x32,
+	0x02, 0xC6, 0x00, 0x03, 0x00, 0x0C, 0xB5, 0x03, 0x02, 0x72, 0x01, 0x12,
+	0x72, 0x00, 0x2B, 0x2B, 0x30, 0x31, 0x53, 0x01, 0x23, 0x01, 0x7F, 0x01,
+	0xB3, 0x62, 0xFE, 0x4C, 0x02, 0xC6, 0xFD, 0x3A, 0x02, 0xC6, 0x00, 0x01,
+	0x00, 0x40, 0x00, 0xF5, 0x00, 0x8A, 0x01, 0x71, 0x00, 0x03, 0x00, 0x08,
+	0xB1, 0x01, 0x00, 0x00, 0x2F, 0xCD, 0x30, 0x31, 0x77, 0x35, 0x33, 0x15,
+	0x40, 0x4A, 0xF5, 0x7C, 0x7C, 0x00, 0x00, 0x01, 0x00, 0x54, 0x00, 0xFD,
+	0x01, 0x10, 0x01, 0xB9, 0x00, 0x0F, 0x00, 0x08, 0xB1, 0x0C, 0x04, 0x00,
+	0x2F, 0x33, 0x30, 0x31, 0x41, 0x14, 0x06, 0x06, 0x23, 0x22, 0x26, 0x26,
+	0x35, 0x34, 0x36, 0x36, 0x33, 0x32, 0x16, 0x16, 0x01, 0x10, 0x19, 0x2B,
+	0x1A, 0x19, 0x2B, 0x1A, 0x1A, 0x2B, 0x19, 0x1A, 0x2B, 0x19, 0x01, 0x5B,
+	0x1A, 0x2B, 0x19, 0x19, 0x2B, 0x1A, 0x1A, 0x2A, 0x1A, 0x1A, 0x2A, 0x00,
+	0x00, 0x02, 0x00, 0x40, 0x00, 0x00, 0x00, 0x89, 0x02, 0x06, 0x00, 0x03,
+	0x00, 0x07, 0x00, 0x10, 0xB7, 0x05, 0x04, 0x0A, 0x72, 0x00, 0x01, 0x06,
+	0x72, 0x00, 0x2B, 0x32, 0x2B, 0x32, 0x30, 0x31, 0x53, 0x35, 0x33, 0x15,
+	0x03, 0x35, 0x33, 0x15, 0x40, 0x49, 0x49, 0x49, 0x01, 0x96, 0x70, 0x70,
+	0xFE, 0x6A, 0x70, 0x70, 0x00, 0x01, 0x00, 0x40, 0xFF, 0xAF, 0x00, 0x93,
+	0x00, 0x70, 0x00, 0x06, 0x00, 0x0E, 0xB4, 0x01, 0x05, 0x00, 0x80, 0x03,
+	0x00, 0x2F, 0x1A, 0xCE, 0x39, 0x39, 0x30, 0x31, 0x57, 0x37, 0x23, 0x35,
+	0x33, 0x15, 0x07, 0x4A, 0x14, 0x1E, 0x53, 0x1E, 0x51, 0x59, 0x68, 0x68,
+	0x59, 0x00, 0x00, 0x03, 0x00, 0x40, 0x00, 0x00, 0x01, 0xB7, 0x00, 0x70,
+	0x00, 0x03, 0x00, 0x07, 0x00, 0x0B, 0x00, 0x18, 0x40, 0x0A, 0x08, 0x04,
+	0x04, 0x09, 0x05, 0x05, 0x01, 0x01, 0x00, 0x0A, 0x00, 0x3F, 0x32, 0x11,
+	0x33, 0x11, 0x33, 0x32, 0x11, 0x33, 0x30, 0x31, 0x73, 0x35, 0x33, 0x15,
+	0x33, 0x35, 0x33, 0x15, 0x33, 0x35, 0x33, 0x15, 0x40, 0x4A, 0x4D, 0x49,
+	0x4D, 0x4A, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x00, 0x02, 0x00, 0x57,
+	0x00, 0x00, 0x00, 0xAF, 0x02, 0xCD, 0x00, 0x03, 0x00, 0x07, 0x00, 0x15,
+	0x40, 0x0A, 0x00, 0x00, 0x05, 0x05, 0x04, 0x12, 0x72, 0x01, 0x03, 0x72,
+	0x00, 0x2B, 0x2B, 0x32, 0x11, 0x33, 0x2F, 0x30, 0x31, 0x77, 0x11, 0x33,
+	0x11, 0x07, 0x35, 0x33, 0x15, 0x57, 0x58, 0x58, 0x58, 0xF0, 0x01, 0xDD,
+	0xFE, 0x23, 0xF0, 0x7C, 0x7C, 0x00, 0x00, 0x02, 0x00, 0x56, 0xFF, 0xFD,
+	0x00, 0xAE, 0x02, 0xCA, 0x00, 0x03, 0x00, 0x07, 0x00, 0x0D, 0xB4, 0x07,
+	0x06, 0x03, 0x02, 0x0A, 0x00, 0x3F, 0x2F, 0xCE, 0x32, 0x30, 0x31, 0x53,
+	0x11, 0x23, 0x11, 0x37, 0x15, 0x23, 0x35, 0xAE, 0x58, 0x58, 0x58, 0x01,
+	0xDA, 0xFE, 0x23, 0x01, 0xDD, 0xF0, 0x7C, 0x7C, 0x00, 0x02, 0x00, 0x25,
+	0x00, 0x00, 0x02, 0x8F, 0x02, 0xC6, 0x00, 0x1B, 0x00, 0x1F, 0x00, 0x3F,
+	0x40, 0x1E, 0x01, 0x1E, 0x1E, 0x10, 0x1A, 0x16, 0x13, 0x13, 0x10, 0x02,
+	0x1F, 0x1F, 0x0F, 0x05, 0x09, 0x09, 0x0C, 0x0C, 0x0F, 0x10, 0x0F, 0x10,
+	0x0F, 0x0B, 0x18, 0x14, 0x02, 0x07, 0x0B, 0x08, 0x00, 0x3F, 0x33, 0x3F,
+	0x33, 0x12, 0x39, 0x39, 0x2F, 0x2F, 0x11, 0x33, 0x11, 0x33, 0x11, 0x33,
+	0x11, 0x33, 0x11, 0x33, 0x11, 0x33, 0x11, 0x33, 0x33, 0x11, 0x33, 0x11,
+	0x33, 0x30, 0x31, 0x41, 0x23, 0x07, 0x33, 0x15, 0x23, 0x07, 0x23, 0x37,
+	0x23, 0x07, 0x23, 0x37, 0x23, 0x35, 0x33, 0x37, 0x23, 0x35, 0x33, 0x37,
+	0x33, 0x07, 0x33, 0x37, 0x33, 0x07, 0x33, 0x07, 0x37, 0x23, 0x07, 0x02,
+	0x8F, 0x86, 0x2B, 0x85, 0x95, 0x31, 0x49, 0x32, 0xA8, 0x31, 0x49, 0x32,
+	0x71, 0x81, 0x2B, 0x80, 0x90, 0x30, 0x49, 0x31, 0xA8, 0x30, 0x49, 0x31,
+	0x76, 0xF9, 0x2B, 0xA8, 0x2B, 0x01, 0xBF, 0xB2, 0x44, 0xC9, 0xC9, 0xC9,
+	0xC9, 0x44, 0xB2, 0x40, 0xC7, 0xC7, 0xC7, 0xC7, 0xF2, 0xB2, 0xB2, 0x00,
+	0x00, 0x01, 0x00, 0x40, 0x00, 0x00, 0x00, 0x8A, 0x00, 0x70, 0x00, 0x03,
+	0x00, 0x0A, 0xB3, 0x01, 0x00, 0x12, 0x72, 0x00, 0x2B, 0x32, 0x30, 0x31,
+	0x73, 0x35, 0x33, 0x15, 0x40, 0x4A, 0x70, 0x70, 0x00, 0x02, 0x00, 0x22,
+	0x00, 0x00, 0x01, 0xBA, 0x02, 0xCF, 0x00, 0x24, 0x00, 0x28, 0x00, 0x16,
+	0x40, 0x0A, 0x00, 0x00, 0x26, 0x26, 0x25, 0x08, 0x0D, 0x16, 0x03, 0x72,
+	0x00, 0x2B, 0x32, 0x3F, 0x33, 0x11, 0x33, 0x2F, 0x30, 0x31, 0x77, 0x34,
+	0x36, 0x36, 0x37, 0x3E, 0x03, 0x35, 0x34, 0x26, 0x26, 0x23, 0x22, 0x06,
+	0x06, 0x07, 0x27, 0x3E, 0x02, 0x33, 0x32, 0x1E, 0x02, 0x15, 0x14, 0x0E,
+	0x02, 0x07, 0x0E, 0x02, 0x15, 0x07, 0x35, 0x33, 0x15, 0x90, 0x11, 0x25,
+	0x1E, 0x12, 0x2F, 0x2B, 0x1C, 0x23, 0x38, 0x20, 0x21, 0x3A, 0x2B, 0x0E,
+	0x3B, 0x12, 0x41, 0x52, 0x2C, 0x25, 0x47, 0x39, 0x22, 0x14, 0x23, 0x2E,
+	0x19, 0x18, 0x2D, 0x1D, 0x48, 0x4A, 0xD3, 0x24, 0x3C, 0x31, 0x13, 0x0C,
+	0x1A, 0x23, 0x31, 0x22, 0x26, 0x33, 0x1A, 0x1A, 0x2B, 0x1A, 0x27, 0x29,
+	0x3A, 0x1E, 0x17, 0x30, 0x48, 0x31, 0x26, 0x36, 0x28, 0x1E, 0x0E, 0x0D,
+	0x20, 0x33, 0x2C, 0xD3, 0x74, 0x74, 0x00, 0x02, 0x00, 0x21, 0xFF, 0x2B,
+	0x01, 0xB9, 0x01, 0xFA, 0x00, 0x24, 0x00, 0x28, 0x00, 0x15, 0x40, 0x09,
+	0x24, 0x24, 0x27, 0x27, 0x28, 0x06, 0x0D, 0x16, 0x0E, 0x00, 0x3F, 0x33,
+	0x3F, 0x33, 0x11, 0x33, 0x2F, 0x30, 0x31, 0x41, 0x14, 0x06, 0x06, 0x07,
+	0x0E, 0x03, 0x15, 0x14, 0x16, 0x16, 0x33, 0x32, 0x36, 0x36, 0x37, 0x17,
+	0x0E, 0x02, 0x23, 0x22, 0x2E, 0x02, 0x35, 0x34, 0x3E, 0x02, 0x37, 0x3E,
+	0x02, 0x35, 0x37, 0x15, 0x23, 0x35, 0x01, 0x4B, 0x11, 0x24, 0x1F, 0x12,
+	0x2F, 0x2B, 0x1C, 0x23, 0x39, 0x1F, 0x22, 0x39, 0x2C, 0x0D, 0x3B, 0x12,
+	0x41, 0x52, 0x2C, 0x25, 0x47, 0x39, 0x22, 0x14, 0x23, 0x2E, 0x19, 0x19,
+	0x2C, 0x1D, 0x48, 0x4A, 0x01, 0x27, 0x24, 0x3C, 0x30, 0x14, 0x0C, 0x1A,
+	0x23, 0x31, 0x22, 0x25, 0x34, 0x1A, 0x1A, 0x2C, 0x19, 0x27, 0x29, 0x3A,
+	0x1E, 0x17, 0x30, 0x48, 0x31, 0x26, 0x36, 0x28, 0x1E, 0x0E, 0x0E, 0x1F,
+	0x33, 0x2C, 0xD3, 0x74, 0x74, 0x00, 0x00, 0x02, 0x00, 0x43, 0x01, 0xF6,
+	0x01, 0x01, 0x02, 0xCE, 0x00, 0x03, 0x00, 0x07, 0x00, 0x0F, 0xB5, 0x04,
+	0x00, 0x80, 0x05, 0x01, 0x02, 0x00, 0x3F, 0x33, 0x1A, 0xCD, 0x32, 0x30,
+	0x31, 0x53, 0x35, 0x33, 0x15, 0x33, 0x35, 0x33, 0x15, 0x43, 0x4C, 0x26,
+	0x4C, 0x01, 0xF6, 0xD8, 0xD8, 0xD8, 0xD8, 0x00, 0x00, 0x01, 0x00, 0x43,
+	0x01, 0xF5, 0x00, 0x8F, 0x02, 0xCE, 0x00, 0x03, 0x00, 0x0B, 0xB3, 0x00,
+	0x80, 0x01, 0x02, 0x00, 0x3F, 0x1A, 0xCD, 0x30, 0x31, 0x53, 0x35, 0x33,
+	0x15, 0x43, 0x4C, 0x01, 0xF5, 0xD9, 0xD9, 0x00, 0x00, 0x02, 0x00, 0x45,
+	0xFF, 0xAF, 0x00, 0x98, 0x02, 0x06, 0x00, 0x03, 0x00, 0x0A, 0x00, 0x17,
+	0x40, 0x0A, 0x09, 0x07, 0x06, 0x04, 0x04, 0x06, 0x0B, 0x00, 0x01, 0x06,
+	0x00, 0x3F, 0x33, 0x3F, 0x33, 0x2F, 0x11, 0x33, 0x33, 0x30, 0x31, 0x53,
+	0x35, 0x33, 0x15, 0x03, 0x37, 0x23, 0x35, 0x33, 0x15, 0x07, 0x45, 0x49,
+	0x3F, 0x14, 0x1E, 0x53, 0x1E, 0x01, 0x96, 0x70, 0x70, 0xFE, 0x19, 0x59,
+	0x68, 0x68, 0x59, 0x00, 0x00, 0x01, 0x00, 0x1B, 0x00, 0x00, 0x02, 0x5D,
+	0x02, 0xC6, 0x00, 0x03, 0x00, 0x0C, 0xB5, 0x02, 0x12, 0x72, 0x00, 0x02,
+	0x72, 0x00, 0x2B, 0x2B, 0x30, 0x31, 0x41, 0x01, 0x23, 0x01, 0x02, 0x5D,
+	0xFE, 0x20, 0x62, 0x01, 0xDF, 0x02, 0xC6, 0xFD, 0x3A, 0x02, 0xC6, 0x00,
+	0x00, 0x01, 0x00, 0x3F, 0xFF, 0xB0, 0x01, 0xB8, 0x00, 0x00, 0x00, 0x03,
+	0x00, 0x08, 0xB1, 0x00, 0x01, 0x00, 0x2F, 0x33, 0x30, 0x31, 0x57, 0x35,
+	0x21, 0x15, 0x3F, 0x01, 0x79, 0x50, 0x50, 0x50, 0x00, 0x01, 0x00, 0x40,
+	0x00, 0xF5, 0x00, 0x8A, 0x01, 0x71, 0x00, 0x03, 0x00, 0x08, 0xB1, 0x00,
+	0x01, 0x00, 0x2F, 0x33, 0x30, 0x31, 0x77, 0x35, 0x33, 0x15, 0x40, 0x4A,
+	0xF5, 0x7C, 0x7C, 0x00, 0x00, 0x01, 0x00, 0x2F, 0xFF, 0xE1, 0x00, 0xE0,
+	0x02, 0xE4, 0x00, 0x1D, 0x00, 0x0E, 0xB4, 0x08, 0x0B, 0x00, 0x1B, 0x0B,
+	0x00, 0x2F, 0x2F, 0x33, 0x11, 0x33, 0x30, 0x31, 0x53, 0x15, 0x14, 0x06,
+	0x07, 0x16, 0x16, 0x15, 0x15, 0x33, 0x15, 0x23, 0x22, 0x26, 0x35, 0x11,
+	0x34, 0x26, 0x27, 0x35, 0x32, 0x36, 0x36, 0x35, 0x11, 0x34, 0x36, 0x33,
+	0x33, 0x15, 0xA9, 0x0D, 0x10, 0x0F, 0x0E, 0x37, 0x70, 0x07, 0x10, 0x17,
+	0x13, 0x0E, 0x13, 0x09, 0x12, 0x05, 0x70, 0x02, 0x9C, 0xF4, 0x0E, 0x24,
+	0x0E, 0x0D, 0x25, 0x0E, 0xFF, 0x48, 0x0D, 0x11, 0x01, 0x0F, 0x16, 0x22,
+	0x03, 0x40, 0x14, 0x1B, 0x0A, 0x01, 0x04, 0x13, 0x0B, 0x48, 0x00, 0x01,
+	0x00, 0x2F, 0xFF, 0xE1, 0x00, 0xE0, 0x02, 0xE4, 0x00, 0x1D, 0x00, 0x0E,
+	0xB4, 0x14, 0x13, 0x00, 0x01, 0x13, 0x00, 0x2F, 0x2F, 0x33, 0x11, 0x33,
+	0x30, 0x31, 0x53, 0x35, 0x33, 0x32, 0x16, 0x15, 0x11, 0x14, 0x16, 0x16,
+	0x33, 0x15, 0x06, 0x06, 0x15, 0x11, 0x14, 0x06, 0x23, 0x23, 0x35, 0x33,
+	0x35, 0x34, 0x36, 0x37, 0x26, 0x26, 0x35, 0x35, 0x2F, 0x70, 0x05, 0x12,
+	0x09, 0x13, 0x0E, 0x13, 0x17, 0x10, 0x07, 0x70, 0x37, 0x0D, 0x10, 0x10,
+	0x0D, 0x02, 0x9C, 0x48, 0x0B, 0x13, 0xFE, 0xFC, 0x0A, 0x1B, 0x14, 0x40,
+	0x03, 0x22, 0x16, 0xFE, 0xF1, 0x11, 0x0D, 0x48, 0xFF, 0x0E, 0x25, 0x0D,
+	0x0E, 0x24, 0x0E, 0xF4, 0x00, 0x01, 0x00, 0x54, 0xFF, 0xD8, 0x00, 0xE0,
+	0x02, 0xE4, 0x00, 0x07, 0x00, 0x0C, 0xB3, 0x05, 0x04, 0x01, 0x00, 0x00,
+	0x2F, 0x2F, 0x33, 0x32, 0x30, 0x31, 0x57, 0x11, 0x33, 0x15, 0x23, 0x11,
+	0x33, 0x15, 0x54, 0x8C, 0x3A, 0x3A, 0x28, 0x03, 0x0C, 0x48, 0xFD, 0x84,
+	0x48, 0x00, 0x00, 0x01, 0x00, 0x2E, 0xFF, 0xD8, 0x00, 0xBA, 0x02, 0xE4,
+	0x00, 0x07, 0x00, 0x0C, 0xB3, 0x01, 0x04, 0x05, 0x00, 0x00, 0x2F, 0x2F,
+	0x33, 0x32, 0x30, 0x31, 0x57, 0x35, 0x33, 0x11, 0x23, 0x35, 0x33, 0x11,
+	0x2E, 0x3A, 0x3A, 0x8C, 0x28, 0x48, 0x02, 0x7C, 0x48, 0xFC, 0xF4, 0x00,
+	0x00, 0x01, 0x00, 0x2A, 0xFF, 0xD6, 0x00, 0xFC, 0x02, 0xE8, 0x00, 0x10,
+	0x00, 0x08, 0xB1, 0x03, 0x0D, 0x00, 0x2F, 0x2F, 0x30, 0x31, 0x53, 0x34,
+	0x36, 0x37, 0x17, 0x0E, 0x03, 0x15, 0x14, 0x16, 0x17, 0x07, 0x2E, 0x02,
+	0x2A, 0x53, 0x3B, 0x44, 0x13, 0x2C, 0x28, 0x19, 0x44, 0x3A, 0x41, 0x2A,
+	0x41, 0x24, 0x01, 0x5A, 0x66, 0xC4, 0x64, 0x1E, 0x1C, 0x56, 0x66, 0x6A,
+	0x31, 0x4F, 0xB5, 0x5B, 0x22, 0x3F, 0x81, 0x84, 0x00, 0x01, 0x00, 0x1F,
+	0xFF, 0xD6, 0x00, 0xF1, 0x02, 0xE8, 0x00, 0x10, 0x00, 0x08, 0xB1, 0x0E,
+	0x04, 0x00, 0x2F, 0x2F, 0x30, 0x31, 0x53, 0x14, 0x06, 0x06, 0x07, 0x27,
+	0x36, 0x36, 0x35, 0x34, 0x2E, 0x02, 0x27, 0x37, 0x16, 0x16, 0xF1, 0x24,
+	0x41, 0x2A, 0x41, 0x3A, 0x44, 0x19, 0x28, 0x2C, 0x13, 0x44, 0x3B, 0x53,
+	0x01, 0x5A, 0x40, 0x84, 0x81, 0x3F, 0x22, 0x5B, 0xB5, 0x4F, 0x31, 0x6A,
+	0x66, 0x56, 0x1C, 0x1E, 0x64, 0xC4, 0x00, 0x01, 0x00, 0x40, 0x00, 0xE9,
+	0x03, 0x4F, 0x01, 0x39, 0x00, 0x03, 0x00, 0x08, 0xB1, 0x01, 0x00, 0x00,
+	0x2F, 0x32, 0x30, 0x31, 0x77, 0x35, 0x21, 0x15, 0x40, 0x03, 0x0F, 0xE9,
+	0x50, 0x50, 0x00, 0x01, 0x00, 0x40, 0x00, 0xE9, 0x02, 0x06, 0x01, 0x39,
+	0x00, 0x03, 0x00, 0x08, 0xB1, 0x01, 0x00, 0x00, 0x2F, 0x32, 0x30, 0x31,
+	0x77, 0x35, 0x21, 0x15, 0x40, 0x01, 0xC6, 0xE9, 0x50, 0x50, 0x00, 0x01,
+	0x00, 0x40, 0x00, 0xE9, 0x01, 0xB4, 0x01, 0x39, 0x00, 0x03, 0x00, 0x08,
+	0xB1, 0x01, 0x00, 0x00, 0x2F, 0x32, 0x30, 0x31, 0x77, 0x35, 0x21, 0x15,
+	0x40, 0x01, 0x74, 0xE9, 0x50, 0x50, 0xFF, 0xFF, 0x00, 0x40, 0x00, 0xE9,
+	0x03, 0x4F, 0x01, 0x39, 0x06, 0x06, 0x03, 0x6E, 0x00, 0x00, 0x00, 0x01,
+	0x00, 0x40, 0x00, 0xE9, 0x01, 0x67, 0x01, 0x39, 0x00, 0x03, 0x00, 0x08,
+	0xB1, 0x01, 0x00, 0x00, 0x2F, 0x32, 0x30, 0x31, 0x77, 0x35, 0x21, 0x15,
+	0x40, 0x01, 0x27, 0xE9, 0x50, 0x50, 0xFF, 0xFF, 0x00, 0x40, 0x00, 0xE9,
+	0x01, 0x67, 0x01, 0x39, 0x06, 0x06, 0x03, 0x72, 0x00, 0x00, 0x00, 0x01,
+	0x00, 0x40, 0x00, 0xE9, 0x02, 0x06, 0x01, 0x39, 0x00, 0x03, 0x00, 0x08,
+	0xB1, 0x01, 0x00, 0x00, 0x2F, 0x32, 0x30, 0x31, 0x77, 0x35, 0x21, 0x15,
+	0x40, 0x01, 0xC6, 0xE9, 0x50, 0x50, 0x00, 0x02, 0x00, 0x28, 0x00, 0x3C,
+	0x02, 0x17, 0x01, 0xCD, 0x00, 0x06, 0x00, 0x0D, 0x00, 0x24, 0x40, 0x12,
+	0x0B, 0x0C, 0x0C, 0x06, 0x0D, 0x0A, 0x03, 0x07, 0x00, 0x06, 0x01, 0x04,
+	0x05, 0x09, 0x08, 0x08, 0x02, 0x01, 0x00, 0x2F, 0x33, 0x33, 0x11, 0x33,
+	0x2F, 0x33, 0x12, 0x17, 0x39, 0x33, 0x11, 0x33, 0x30, 0x31, 0x53, 0x37,
+	0x15, 0x07, 0x17, 0x15, 0x27, 0x37, 0x37, 0x15, 0x07, 0x17, 0x15, 0x27,
+	0x28, 0xFD, 0xB6, 0xB6, 0xFD, 0xF2, 0xFD, 0xB6, 0xB6, 0xFD, 0x01, 0x18,
+	0xB5, 0x4A, 0x80, 0x7D, 0x4A, 0xAE, 0x2E, 0xB5, 0x4A, 0x80, 0x7D, 0x4A,
+	0xAE, 0x00, 0x00, 0x02, 0x00, 0x3D, 0x00, 0x3C, 0x02, 0x2C, 0x01, 0xCD,
+	0x00, 0x06, 0x00, 0x0D, 0x00, 0x24, 0x40, 0x12, 0x0B, 0x0C, 0x0C, 0x00,
+	0x07, 0x03, 0x0A, 0x0D, 0x06, 0x06, 0x01, 0x04, 0x05, 0x09, 0x08, 0x08,
+	0x02, 0x01, 0x00, 0x2F, 0x33, 0x33, 0x11, 0x33, 0x2F, 0x33, 0x12, 0x17,
+	0x39, 0x33, 0x11, 0x33, 0x30, 0x31, 0x65, 0x07, 0x35, 0x37, 0x27, 0x35,
+	0x17, 0x07, 0x07, 0x35, 0x37, 0x27, 0x35, 0x17, 0x02, 0x2C, 0xFD, 0xB6,
+	0xB6, 0xFD, 0xF2, 0xFD, 0xB6, 0xB6, 0xFD, 0xEA, 0xAE, 0x4A, 0x7D, 0x80,
+	0x4A, 0xB5, 0x2E, 0xAE, 0x4A, 0x7D, 0x80, 0x4A, 0xB5, 0x00, 0x00, 0x01,
+	0x00, 0x28, 0x00, 0x3C, 0x01, 0x25, 0x01, 0xCD, 0x00, 0x06, 0x00, 0x15,
+	0x40, 0x09, 0x06, 0x03, 0x00, 0x03, 0x01, 0x04, 0x05, 0x02, 0x01, 0x00,
+	0x2F, 0x33, 0x2F, 0x33, 0x12, 0x17, 0x39, 0x30, 0x31, 0x53, 0x37, 0x15,
+	0x07, 0x17, 0x15, 0x27, 0x28, 0xFD, 0xB6, 0xB6, 0xFD, 0x01, 0x18, 0xB5,
+	0x4A, 0x80, 0x7D, 0x4A, 0xAE, 0x00, 0x00, 0x01, 0x00, 0x3D, 0x00, 0x3C,
+	0x01, 0x3A, 0x01, 0xCD, 0x00, 0x06, 0x00, 0x15, 0x40, 0x09, 0x00, 0x03,
+	0x06, 0x03, 0x01, 0x04, 0x05, 0x02, 0x01, 0x00, 0x2F, 0x33, 0x2F, 0x33,
+	0x12, 0x17, 0x39, 0x30, 0x31, 0x65, 0x07, 0x35, 0x37, 0x27, 0x35, 0x17,
+	0x01, 0x3A, 0xFD, 0xB6, 0xB6, 0xFD, 0xEA, 0xAE, 0x4A, 0x7D, 0x80, 0x4A,
+	0xB5, 0x00, 0x00, 0x02, 0x00, 0x40, 0xFF, 0x8D, 0x01, 0x1D, 0x00, 0x72,
+	0x00, 0x06, 0x00, 0x0D, 0x00, 0x16, 0x40, 0x0A, 0x08, 0x01, 0x05, 0x0C,
+	0x04, 0x07, 0x06, 0x80, 0x0A, 0x03, 0x00, 0x2F, 0x33, 0x1A, 0xCC, 0x32,
+	0x17, 0x39, 0x30, 0x31, 0x57, 0x37, 0x23, 0x35, 0x33, 0x15, 0x07, 0x33,
+	0x37, 0x23, 0x35, 0x33, 0x15, 0x07, 0x4A, 0x14, 0x1E, 0x53, 0x1E, 0x5F,
+	0x14, 0x1E, 0x53, 0x1E, 0x73, 0x73, 0x72, 0x72, 0x73, 0x73, 0x72, 0x72,
+	0x73, 0x00, 0xFF, 0xFF, 0x00, 0x3E, 0x01, 0xF5, 0x01, 0x1B, 0x02, 0xDA,
+	0x04, 0x26, 0x03, 0x7C, 0x00, 0x00, 0x00, 0x07, 0x03, 0x7C, 0x00, 0x8A,
+	0x00, 0x00, 0x00, 0x02, 0x00, 0x3D, 0x01, 0xF5, 0x01, 0x1A, 0x02, 0xDA,
+	0x00, 0x06, 0x00, 0x0D, 0x00, 0x14, 0x40, 0x09, 0x0C, 0x05, 0x01, 0x08,
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+	0x00, 0x0E, 0xB4, 0x05, 0x01, 0x03, 0x80, 0x06, 0x00, 0x2F, 0x1A, 0xCC,
+	0x39, 0x39, 0x30, 0x31, 0x53, 0x07, 0x33, 0x15, 0x23, 0x35, 0x37, 0x87,
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+	0x00, 0x3D, 0x01, 0xF5, 0x00, 0x90, 0x02, 0xDA, 0x00, 0x06, 0x00, 0x0E,
+	0xB4, 0x01, 0x05, 0x06, 0x80, 0x03, 0x00, 0x2F, 0x1A, 0xCC, 0x39, 0x39,
+	0x30, 0x31, 0x53, 0x37, 0x23, 0x35, 0x33, 0x15, 0x07, 0x47, 0x14, 0x1E,
+	0x53, 0x1E, 0x01, 0xF5, 0x73, 0x72, 0x72, 0x73, 0x00, 0x01, 0x00, 0x40,
+	0xFF, 0x8D, 0x00, 0x93, 0x00, 0x72, 0x00, 0x06, 0x00, 0x0E, 0xB4, 0x01,
+	0x05, 0x06, 0x80, 0x03, 0x00, 0x2F, 0x1A, 0xCC, 0x39, 0x39, 0x30, 0x31,
+	0x57, 0x37, 0x23, 0x35, 0x33, 0x15, 0x07, 0x4A, 0x14, 0x1E, 0x53, 0x1E,
+	0x73, 0x73, 0x72, 0x72, 0x73, 0x00, 0x00, 0x03, 0x00, 0x27, 0xFF, 0x95,
+	0x02, 0x8E, 0x03, 0x2F, 0x00, 0x03, 0x00, 0x07, 0x00, 0x2C, 0x00, 0x27,
+	0x40, 0x13, 0x01, 0x00, 0x00, 0x1F, 0x03, 0x03, 0x28, 0x09, 0x72, 0x06,
+	0x07, 0x07, 0x15, 0x15, 0x05, 0x05, 0x0D, 0x03, 0x72, 0x00, 0x2B, 0x32,
+	0x2F, 0x32, 0x11, 0x33, 0x11, 0x33, 0x2B, 0x32, 0x2F, 0x32, 0x32, 0x11,
+	0x33, 0x30, 0x31, 0x65, 0x17, 0x15, 0x23, 0x11, 0x33, 0x15, 0x07, 0x01,
+	0x34, 0x3E, 0x02, 0x33, 0x32, 0x16, 0x17, 0x07, 0x2E, 0x02, 0x23, 0x22,
+	0x0E, 0x02, 0x15, 0x14, 0x1E, 0x02, 0x33, 0x32, 0x36, 0x36, 0x37, 0x17,
+	0x0E, 0x02, 0x23, 0x22, 0x2E, 0x02, 0x01, 0x57, 0x38, 0x38, 0x38, 0x38,
+	0xFE, 0xD0, 0x2D, 0x57, 0x7E, 0x50, 0x5F, 0x88, 0x21, 0x47, 0x15, 0x41,
+	0x4B, 0x24, 0x3B, 0x5B, 0x3E, 0x1F, 0x25, 0x42, 0x5A, 0x35, 0x25, 0x4E,
+	0x44, 0x14, 0x4B, 0x16, 0x5C, 0x71, 0x37, 0x49, 0x7A, 0x59, 0x31, 0x27,
+	0x01, 0x91, 0x03, 0x9A, 0x8F, 0x07, 0xFE, 0xCF, 0x41, 0x7D, 0x67, 0x3D,
+	0x57, 0x44, 0x2E, 0x2D, 0x35, 0x16, 0x30, 0x50, 0x63, 0x32, 0x37, 0x66,
+	0x4E, 0x2E, 0x1A, 0x37, 0x2C, 0x29, 0x35, 0x4A, 0x26, 0x3F, 0x69, 0x83,
+	0x00, 0x02, 0x00, 0x2A, 0xFF, 0x88, 0x02, 0x14, 0x02, 0x85, 0x00, 0x1F,
+	0x00, 0x29, 0x00, 0x27, 0x40, 0x12, 0x14, 0x25, 0x25, 0x0D, 0x0A, 0x0B,
+	0x0B, 0x0A, 0x07, 0x15, 0x24, 0x24, 0x1E, 0x01, 0x00, 0x00, 0x01, 0x0B,
+	0x00, 0x3F, 0x33, 0x2F, 0x11, 0x33, 0x33, 0x11, 0x33, 0x3F, 0x33, 0x2F,
+	0x11, 0x33, 0x33, 0x11, 0x33, 0x30, 0x31, 0x45, 0x35, 0x2E, 0x03, 0x35,
+	0x34, 0x36, 0x36, 0x37, 0x35, 0x33, 0x15, 0x16, 0x16, 0x17, 0x07, 0x26,
+	0x26, 0x27, 0x11, 0x3E, 0x02, 0x37, 0x17, 0x0E, 0x02, 0x23, 0x15, 0x03,
+	0x14, 0x16, 0x16, 0x17, 0x11, 0x0E, 0x03, 0x01, 0x14, 0x33, 0x56, 0x3F,
+	0x22, 0x38, 0x69, 0x49, 0x2C, 0x49, 0x69, 0x1D, 0x55, 0x14, 0x40, 0x26,
+	0x18, 0x35, 0x2A, 0x07, 0x56, 0x11, 0x4A, 0x55, 0x24, 0xBC, 0x25, 0x41,
+	0x2A, 0x22, 0x36, 0x25, 0x13, 0x78, 0x6F, 0x04, 0x30, 0x4C, 0x5B, 0x30,
+	0x44, 0x76, 0x4E, 0x08, 0x73, 0x73, 0x02, 0x42, 0x3A, 0x1B, 0x24, 0x25,
+	0x02, 0xFE, 0x80, 0x02, 0x14, 0x23, 0x16, 0x1A, 0x2B, 0x3B, 0x1D, 0x6E,
+	0x01, 0x7A, 0x2C, 0x4F, 0x37, 0x08, 0x01, 0x79, 0x04, 0x23, 0x36, 0x41,
+	0x00, 0x05, 0x00, 0x26, 0xFF, 0x88, 0x02, 0x0F, 0x02, 0x85, 0x00, 0x20,
+	0x00, 0x24, 0x00, 0x28, 0x00, 0x2C, 0x00, 0x30, 0x00, 0x29, 0x40, 0x14,
+	0x2A, 0x2F, 0x2B, 0x2D, 0x2D, 0x13, 0x13, 0x1C, 0x0B, 0x72, 0x23, 0x25,
+	0x22, 0x27, 0x27, 0x0B, 0x0B, 0x04, 0x07, 0x72, 0x00, 0x2B, 0x32, 0x11,
+	0x33, 0x11, 0x33, 0xCC, 0x32, 0x2B, 0x32, 0x11, 0x33, 0x11, 0x33, 0xCE,
+	0x32, 0x30, 0x31, 0x53, 0x34, 0x36, 0x36, 0x33, 0x32, 0x16, 0x17, 0x07,
+	0x26, 0x26, 0x23, 0x22, 0x06, 0x06, 0x15, 0x14, 0x16, 0x16, 0x33, 0x32,
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+	0xFF, 0xB0, 0x02, 0x3E, 0x02, 0xC6, 0x00, 0x10, 0x00, 0x18, 0x00, 0x1C,
+	0x00, 0x23, 0x40, 0x10, 0x15, 0x1B, 0x1B, 0x0D, 0x0A, 0x0A, 0x08, 0x0C,
+	0x16, 0x19, 0x19, 0x06, 0x06, 0x04, 0x02, 0x72, 0x00, 0x2B, 0x32, 0x11,
+	0x33, 0x11, 0x33, 0x2F, 0x33, 0x39, 0x2F, 0x33, 0x33, 0x11, 0x33, 0x30,
+	0x31, 0x53, 0x34, 0x36, 0x33, 0x21, 0x15, 0x23, 0x11, 0x23, 0x11, 0x23,
+	0x11, 0x23, 0x11, 0x2E, 0x02, 0x37, 0x14, 0x16, 0x16, 0x17, 0x11, 0x06,
+	0x06, 0x25, 0x23, 0x11, 0x33, 0x23, 0x95, 0x85, 0x01, 0x01, 0x46, 0x4C,
+	0x43, 0x4C, 0x4C, 0x71, 0x3D, 0x4B, 0x30, 0x50, 0x2F, 0x55, 0x5A, 0x01,
+	0x3E, 0x43, 0x43, 0x01, 0xD1, 0x74, 0x81, 0x44, 0xFD, 0x2E, 0x01, 0x30,
+	0xFE, 0xD0, 0x01, 0x30, 0x01, 0x3B, 0x6C, 0x4B, 0x39, 0x4B, 0x28, 0x03,
+	0x01, 0x5E, 0x01, 0x5E, 0x5F, 0xFE, 0xA2, 0x00, 0x00, 0x02, 0x00, 0x2F,
+	0xFF, 0xA8, 0x01, 0xD9, 0x02, 0xCB, 0x00, 0x3F, 0x00, 0x52, 0x00, 0x21,
+	0x40, 0x15, 0x15, 0x03, 0x00, 0x19, 0x46, 0x3D, 0x49, 0x40, 0x1D, 0x4D,
+	0x50, 0x38, 0x20, 0x0D, 0x08, 0x31, 0x27, 0x03, 0x72, 0x11, 0x08, 0x00,
+	0x2F, 0x33, 0x2B, 0x32, 0x12, 0x17, 0x39, 0x30, 0x31, 0x65, 0x16, 0x16,
+	0x15, 0x14, 0x0E, 0x02, 0x23, 0x22, 0x2E, 0x02, 0x27, 0x37, 0x16, 0x16,
+	0x33, 0x32, 0x36, 0x36, 0x35, 0x34, 0x26, 0x26, 0x27, 0x2E, 0x02, 0x35,
+	0x34, 0x36, 0x37, 0x26, 0x26, 0x35, 0x34, 0x36, 0x36, 0x33, 0x32, 0x1E,
+	0x02, 0x17, 0x07, 0x2E, 0x02, 0x23, 0x22, 0x06, 0x06, 0x15, 0x14, 0x16,
+	0x17, 0x32, 0x1E, 0x02, 0x15, 0x14, 0x06, 0x25, 0x14, 0x1E, 0x03, 0x17,
+	0x36, 0x36, 0x35, 0x34, 0x26, 0x26, 0x23, 0x22, 0x26, 0x27, 0x06, 0x06,
+	0x01, 0xAE, 0x15, 0x16, 0x27, 0x3F, 0x48, 0x22, 0x24, 0x3F, 0x33, 0x28,
+	0x0E, 0x39, 0x23, 0x45, 0x28, 0x1E, 0x37, 0x23, 0x22, 0x34, 0x1A, 0x3B,
+	0x5A, 0x32, 0x0F, 0x09, 0x13, 0x1D, 0x39, 0x5C, 0x33, 0x27, 0x3D, 0x2F,
+	0x22, 0x0C, 0x44, 0x0B, 0x27, 0x2E, 0x18, 0x1E, 0x35, 0x21, 0x43, 0x32,
+	0x24, 0x49, 0x3C, 0x24, 0x11, 0xFE, 0xE4, 0x1C, 0x2C, 0x34, 0x31, 0x12,
+	0x0C, 0x0E, 0x26, 0x36, 0x1A, 0x16, 0x29, 0x0E, 0x0A, 0x0C, 0xC9, 0x0E,
+	0x34, 0x26, 0x30, 0x46, 0x2D, 0x16, 0x12, 0x1C, 0x22, 0x0F, 0x36, 0x22,
+	0x1F, 0x17, 0x2C, 0x1F, 0x22, 0x21, 0x0C, 0x01, 0x04, 0x28, 0x48, 0x33,
+	0x1C, 0x2A, 0x0C, 0x0F, 0x3C, 0x28, 0x33, 0x50, 0x2E, 0x12, 0x1F, 0x25,
+	0x12, 0x20, 0x15, 0x19, 0x0B, 0x18, 0x2B, 0x1E, 0x33, 0x26, 0x01, 0x11,
+	0x26, 0x3C, 0x2C, 0x1C, 0x30, 0x74, 0x21, 0x25, 0x11, 0x06, 0x05, 0x07,
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+	0x00, 0x4C, 0x00, 0x1B, 0x40, 0x0D, 0x3A, 0x32, 0x1E, 0x0A, 0x03, 0x72,
+	0x44, 0x28, 0x60, 0x14, 0x00, 0x09, 0x72, 0x00, 0x2B, 0x32, 0x1A, 0xCC,
+	0x32, 0x2B, 0x32, 0xCC, 0x32, 0x30, 0x31, 0x45, 0x22, 0x2E, 0x02, 0x35,
+	0x34, 0x3E, 0x02, 0x33, 0x32, 0x1E, 0x02, 0x15, 0x14, 0x0E, 0x02, 0x27,
+	0x32, 0x3E, 0x02, 0x35, 0x34, 0x2E, 0x02, 0x23, 0x22, 0x0E, 0x02, 0x15,
+	0x14, 0x1E, 0x02, 0x37, 0x22, 0x2E, 0x02, 0x35, 0x34, 0x3E, 0x02, 0x33,
+	0x32, 0x16, 0x17, 0x07, 0x2E, 0x02, 0x23, 0x22, 0x0E, 0x02, 0x15, 0x14,
+	0x1E, 0x02, 0x33, 0x32, 0x36, 0x36, 0x37, 0x17, 0x0E, 0x02, 0x01, 0xA0,
+	0x4F, 0x87, 0x64, 0x37, 0x37, 0x64, 0x87, 0x4F, 0x50, 0x88, 0x65, 0x38,
+	0x38, 0x65, 0x88, 0x50, 0x45, 0x76, 0x59, 0x32, 0x31, 0x58, 0x77, 0x46,
+	0x45, 0x76, 0x57, 0x31, 0x30, 0x58, 0x76, 0x4D, 0x31, 0x56, 0x42, 0x26,
+	0x1D, 0x3A, 0x58, 0x3B, 0x46, 0x6B, 0x18, 0x55, 0x0C, 0x29, 0x2C, 0x13,
+	0x24, 0x36, 0x24, 0x12, 0x1A, 0x2B, 0x34, 0x19, 0x17, 0x2F, 0x28, 0x0A,
+	0x55, 0x0B, 0x37, 0x53, 0x07, 0x36, 0x62, 0x84, 0x4E, 0x4D, 0x84, 0x61,
+	0x36, 0x36, 0x61, 0x84, 0x4D, 0x4E, 0x84, 0x62, 0x36, 0x2C, 0x2E, 0x54,
+	0x74, 0x46, 0x44, 0x74, 0x56, 0x30, 0x30, 0x56, 0x73, 0x44, 0x43, 0x73,
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+	0x38, 0x1B, 0x1B, 0x1D, 0x0B, 0x1B, 0x2E, 0x38, 0x1E, 0x26, 0x3B, 0x28,
+	0x15, 0x11, 0x1F, 0x16, 0x1A, 0x1B, 0x37, 0x26, 0x00, 0x04, 0x00, 0x2F,
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+	0x00, 0x3F, 0x00, 0x25, 0x40, 0x12, 0x3F, 0x30, 0x34, 0x34, 0x36, 0x3E,
+	0x27, 0x1D, 0x0A, 0x03, 0x72, 0x32, 0x36, 0x60, 0x14, 0x00, 0x09, 0x72,
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+	0x2F, 0x33, 0x33, 0x30, 0x31, 0x45, 0x22, 0x2E, 0x02, 0x35, 0x34, 0x3E,
+	0x02, 0x33, 0x32, 0x1E, 0x02, 0x15, 0x14, 0x0E, 0x02, 0x27, 0x32, 0x36,
+	0x36, 0x35, 0x34, 0x2E, 0x02, 0x23, 0x22, 0x0E, 0x02, 0x15, 0x14, 0x1E,
+	0x02, 0x03, 0x33, 0x32, 0x16, 0x16, 0x15, 0x14, 0x06, 0x06, 0x07, 0x17,
+	0x23, 0x27, 0x23, 0x15, 0x23, 0x37, 0x32, 0x36, 0x35, 0x34, 0x26, 0x23,
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+	0x58, 0x76, 0x46, 0x46, 0x75, 0x57, 0x30, 0x30, 0x57, 0x75, 0x55, 0xC0,
+	0x28, 0x3D, 0x23, 0x18, 0x2B, 0x1D, 0x6D, 0x49, 0x66, 0x65, 0x41, 0xBD,
+	0x24, 0x27, 0x2D, 0x21, 0x79, 0x07, 0x36, 0x62, 0x84, 0x4E, 0x4D, 0x84,
+	0x61, 0x36, 0x36, 0x61, 0x84, 0x4D, 0x4E, 0x84, 0x62, 0x36, 0x2B, 0x51,
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+	0xA2, 0xA2, 0xDB, 0x31, 0x25, 0x26, 0x2F, 0xAB, 0x00, 0x02, 0x00, 0x3F,
+	0x01, 0xA4, 0x02, 0xAC, 0x02, 0xC8, 0x00, 0x07, 0x00, 0x14, 0x00, 0x29,
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+	0x33, 0x11, 0x33, 0x30, 0x31, 0x41, 0x23, 0x15, 0x23, 0x35, 0x23, 0x35,
+	0x33, 0x05, 0x33, 0x11, 0x23, 0x35, 0x07, 0x23, 0x27, 0x15, 0x23, 0x11,
+	0x33, 0x17, 0x01, 0x39, 0x5F, 0x3C, 0x5F, 0xFA, 0x01, 0x1D, 0x56, 0x3C,
+	0x4E, 0x31, 0x4E, 0x3C, 0x55, 0x4D, 0x02, 0x8C, 0xE8, 0xE8, 0x3C, 0x02,
+	0xFE, 0xDE, 0xD0, 0xA6, 0xA6, 0xD0, 0x01, 0x22, 0xB2, 0x00, 0x00, 0x02,
+	0x00, 0x2F, 0x02, 0x22, 0x00, 0xE1, 0x02, 0xD4, 0x00, 0x0B, 0x00, 0x1E,
+	0x00, 0x0E, 0xB5, 0x12, 0x09, 0x1D, 0x03, 0x03, 0x72, 0x00, 0x2B, 0x32,
+	0xCC, 0x32, 0x30, 0x31, 0x53, 0x34, 0x36, 0x33, 0x32, 0x16, 0x15, 0x14,
+	0x06, 0x23, 0x22, 0x26, 0x37, 0x06, 0x15, 0x14, 0x17, 0x16, 0x33, 0x32,
+	0x37, 0x36, 0x36, 0x35, 0x34, 0x26, 0x27, 0x26, 0x26, 0x23, 0x22, 0x2F,
+	0x34, 0x25, 0x26, 0x33, 0x33, 0x26, 0x25, 0x34, 0x3B, 0x0C, 0x0C, 0x0D,
+	0x11, 0x13, 0x0B, 0x05, 0x07, 0x07, 0x05, 0x05, 0x11, 0x08, 0x12, 0x02,
+	0x7D, 0x25, 0x32, 0x32, 0x25, 0x28, 0x33, 0x34, 0x43, 0x0E, 0x10, 0x11,
+	0x0C, 0x0D, 0x0D, 0x05, 0x10, 0x08, 0x09, 0x0F, 0x06, 0x06, 0x06, 0x00,
+	0x00, 0x01, 0x00, 0x52, 0xFF, 0x7E, 0x00, 0x9E, 0x03, 0x07, 0x00, 0x03,
+	0x00, 0x08, 0xB1, 0x01, 0x00, 0x00, 0x2F, 0x2F, 0x30, 0x31, 0x57, 0x11,
+	0x33, 0x11, 0x52, 0x4C, 0x82, 0x03, 0x89, 0xFC, 0x77, 0x00, 0x00, 0x02,
+	0x00, 0x53, 0xFF, 0x7E, 0x00, 0x9F, 0x03, 0x07, 0x00, 0x03, 0x00, 0x07,
+	0x00, 0x10, 0xB5, 0x03, 0x06, 0x06, 0x01, 0x04, 0x01, 0x00, 0x2F, 0x2F,
+	0x12, 0x39, 0x2F, 0xCE, 0x30, 0x31, 0x53, 0x11, 0x23, 0x11, 0x13, 0x11,
+	0x23, 0x11, 0x9F, 0x4C, 0x4C, 0x4C, 0x01, 0x11, 0xFE, 0x6D, 0x01, 0x93,
+	0x01, 0xF6, 0xFE, 0x6D, 0x01, 0x93, 0x00, 0x01, 0x00, 0x25, 0xFF, 0x7E,
+	0x01, 0x80, 0x03, 0x07, 0x00, 0x0B, 0x00, 0x14, 0xB7, 0x07, 0x03, 0x0A,
+	0x03, 0x02, 0x02, 0x05, 0x00, 0x00, 0x2F, 0x2F, 0x39, 0x2F, 0x33, 0x33,
+	0x11, 0x33, 0x30, 0x31, 0x57, 0x11, 0x23, 0x35, 0x33, 0x11, 0x33, 0x11,
+	0x33, 0x15, 0x23, 0x11, 0xA9, 0x84, 0x84, 0x54, 0x83, 0x83, 0x82, 0x01,
+	0x69, 0x50, 0x01, 0xD0, 0xFE, 0x30, 0x50, 0xFE, 0x97, 0x00, 0x00, 0x01,
+	0x00, 0x44, 0xFF, 0xF9, 0x01, 0x49, 0x02, 0xE4, 0x00, 0x26, 0x00, 0x16,
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+	0x2F, 0x33, 0x3F, 0x33, 0x12, 0x39, 0x2F, 0x33, 0x30, 0x31, 0x77, 0x3E,
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+	0x33, 0x32, 0x36, 0x37, 0x27, 0x06, 0x06, 0x23, 0x22, 0x26, 0x35, 0x11,
+	0x34, 0x36, 0x33, 0x32, 0x16, 0x15, 0x14, 0x0E, 0x02, 0x07, 0x84, 0x25,
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+	0x16, 0x0E, 0x0D, 0x1F, 0x0C, 0x1F, 0x24, 0x21, 0x19, 0x1A, 0x1C, 0x17,
+	0x27, 0x30, 0x19, 0xE5, 0x1F, 0x5F, 0x6D, 0x69, 0x29, 0x3A, 0x48, 0x22,
+	0x3B, 0x25, 0xFE, 0x05, 0x34, 0x3A, 0x0C, 0x09, 0x47, 0x05, 0x07, 0x21,
+	0x1D, 0x01, 0xDB, 0x1B, 0x22, 0x23, 0x20, 0x1F, 0x51, 0x55, 0x4B, 0x19,
+	0x00, 0x01, 0x00, 0x26, 0xFF, 0x7E, 0x01, 0x81, 0x03, 0x07, 0x00, 0x13,
+	0x00, 0x1F, 0x40, 0x0D, 0x0B, 0x08, 0x08, 0x0E, 0x05, 0x12, 0x01, 0x01,
+	0x0F, 0x04, 0x04, 0x09, 0x00, 0x00, 0x2F, 0x2F, 0x39, 0x2F, 0x33, 0x33,
+	0x11, 0x33, 0xCE, 0x32, 0x32, 0x11, 0x33, 0x30, 0x31, 0x57, 0x11, 0x23,
+	0x35, 0x33, 0x35, 0x23, 0x35, 0x33, 0x11, 0x33, 0x11, 0x33, 0x15, 0x23,
+	0x15, 0x33, 0x15, 0x23, 0x11, 0xAA, 0x84, 0x84, 0x84, 0x84, 0x54, 0x83,
+	0x83, 0x83, 0x83, 0x82, 0x01, 0x10, 0x50, 0x6F, 0x50, 0x01, 0x6A, 0xFE,
+	0x96, 0x50, 0x6F, 0x50, 0xFE, 0xF0, 0x00, 0x03, 0x00, 0x55, 0x00, 0x00,
+	0x04, 0x73, 0x02, 0xC7, 0x00, 0x09, 0x00, 0x19, 0x00, 0x29, 0x00, 0x21,
+	0x40, 0x10, 0x00, 0x05, 0x09, 0x08, 0x1E, 0x0A, 0x0A, 0x26, 0x12, 0x12,
+	0x06, 0x03, 0x02, 0x72, 0x02, 0x08, 0x00, 0x3F, 0x2B, 0x32, 0x32, 0x2F,
+	0x33, 0x33, 0x2F, 0x33, 0x3F, 0x39, 0x39, 0x30, 0x31, 0x53, 0x11, 0x23,
+	0x11, 0x33, 0x01, 0x11, 0x33, 0x11, 0x23, 0x01, 0x22, 0x26, 0x26, 0x35,
+	0x34, 0x36, 0x36, 0x33, 0x32, 0x16, 0x16, 0x15, 0x14, 0x06, 0x06, 0x27,
+	0x14, 0x16, 0x16, 0x33, 0x32, 0x36, 0x36, 0x35, 0x34, 0x26, 0x26, 0x23,
+	0x22, 0x06, 0x06, 0xAF, 0x5A, 0x46, 0x01, 0xB8, 0x5A, 0x4C, 0x01, 0x5C,
+	0x37, 0x52, 0x2D, 0x2E, 0x52, 0x36, 0x37, 0x51, 0x2E, 0x2D, 0x52, 0xA5,
+	0x1E, 0x32, 0x1E, 0x1F, 0x31, 0x1E, 0x1E, 0x31, 0x1F, 0x1E, 0x32, 0x1E,
+	0x02, 0x1E, 0xFD, 0xE2, 0x02, 0xC6, 0xFD, 0xD7, 0x02, 0x28, 0xFD, 0x3B,
+	0x01, 0x58, 0x33, 0x54, 0x30, 0x32, 0x54, 0x32, 0x32, 0x54, 0x32, 0x30,
+	0x54, 0x33, 0xB6, 0x22, 0x37, 0x20, 0x21, 0x38, 0x22, 0x23, 0x36, 0x20,
+	0x20, 0x38, 0x00, 0x02, 0x00, 0x2A, 0xFF, 0xF6, 0x02, 0x39, 0x02, 0x13,
+	0x00, 0x17, 0x00, 0x20, 0x00, 0x19, 0x40, 0x0C, 0x1D, 0x04, 0x04, 0x09,
+	0x00, 0x11, 0x0B, 0x72, 0x18, 0x09, 0x07, 0x72, 0x00, 0x2B, 0x32, 0x2B,
+	0x32, 0x12, 0x39, 0x2F, 0x33, 0x30, 0x31, 0x65, 0x22, 0x26, 0x27, 0x35,
+	0x21, 0x34, 0x26, 0x26, 0x23, 0x22, 0x06, 0x06, 0x15, 0x14, 0x16, 0x16,
+	0x33, 0x32, 0x36, 0x37, 0x27, 0x06, 0x06, 0x03, 0x32, 0x16, 0x17, 0x15,
+	0x21, 0x35, 0x36, 0x36, 0x01, 0x31, 0x2E, 0x51, 0x1D, 0x01, 0xA4, 0x43,
+	0x77, 0x4E, 0x4D, 0x77, 0x43, 0x42, 0x77, 0x4E, 0x4B, 0x69, 0x23, 0x1A,
+	0x1C, 0x5C, 0x45, 0x2F, 0x52, 0x1D, 0xFE, 0xC6, 0x1D, 0x51, 0x1B, 0x2A,
+	0x24, 0x96, 0x4C, 0x7D, 0x4B, 0x4B, 0x7B, 0x49, 0x48, 0x7B, 0x4B, 0x30,
+	0x23, 0x1C, 0x1E, 0x2C, 0x01, 0xD3, 0x2B, 0x26, 0x76, 0x77, 0x25, 0x2B,
+	0x00, 0x01, 0x00, 0x2A, 0x01, 0x2F, 0x01, 0xFF, 0x02, 0xC6, 0x00, 0x06,
+	0x00, 0x0E, 0xB5, 0x04, 0x00, 0x05, 0x01, 0x02, 0x72, 0x00, 0x2B, 0x32,
+	0xCD, 0x32, 0x30, 0x31, 0x53, 0x13, 0x33, 0x13, 0x23, 0x03, 0x03, 0x2A,
+	0xC6, 0x4A, 0xC5, 0x4B, 0x9F, 0xA2, 0x01, 0x2F, 0x01, 0x97, 0xFE, 0x69,
+	0x01, 0x48, 0xFE, 0xB8, 0x00, 0x01, 0x00, 0x43, 0x01, 0xF5, 0x00, 0x8F,
+	0x02, 0xCE, 0x00, 0x03, 0x00, 0x0A, 0xB2, 0x01, 0x80, 0x00, 0x00, 0x2F,
+	0x1A, 0xCD, 0x30, 0x31, 0x53, 0x35, 0x33, 0x07, 0x43, 0x4C, 0x1E, 0x01,
+	0xF5, 0xD9, 0xD9, 0x00, 0xFF, 0xFF, 0x00, 0x43, 0x01, 0xF5, 0x01, 0x61,
+	0x02, 0xCE, 0x04, 0x26, 0x03, 0xCF, 0x00, 0x00, 0x00, 0x07, 0x03, 0xCF,
+	0x00, 0xD2, 0x00, 0x00, 0x00, 0x02, 0x00, 0x42, 0x02, 0x70, 0x01, 0x2E,
+	0x02, 0xD6, 0x00, 0x03, 0x00, 0x07, 0x00, 0x0C, 0xB3, 0x05, 0x01, 0x04,
+	0x00, 0x00, 0x2F, 0x32, 0xCD, 0x32, 0x30, 0x31, 0x53, 0x35, 0x33, 0x15,
+	0x33, 0x35, 0x33, 0x15, 0x42, 0x4A, 0x58, 0x4A, 0x02, 0x70, 0x66, 0x66,
+	0x66, 0x66, 0x00, 0x01, 0x00, 0x32, 0x02, 0x70, 0x00, 0x82, 0x02, 0xDA,
+	0x00, 0x03, 0x00, 0x08, 0xB1, 0x01, 0x00, 0x00, 0x2F, 0xCD, 0x30, 0x31,
+	0x53, 0x35, 0x33, 0x15, 0x32, 0x50, 0x02, 0x70, 0x6A, 0x6A, 0x00, 0x01,
+	0x00, 0x30, 0x02, 0x61, 0x00, 0xC2, 0x02, 0xDA, 0x00, 0x03, 0x00, 0x0C,
+	0xB3, 0x02, 0x01, 0x80, 0x03, 0x00, 0x2F, 0x1A, 0xCD, 0x33, 0x30, 0x31,
+	0x53, 0x33, 0x17, 0x07, 0x30, 0x57, 0x3B, 0x39, 0x02, 0xDA, 0x65, 0x14,
+	0x00, 0x01, 0x00, 0x30, 0x02, 0x61, 0x00, 0xC2, 0x02, 0xDA, 0x00, 0x03,
+	0x00, 0x0C, 0xB3, 0x03, 0x80, 0x01, 0x00, 0x00, 0x2F, 0x32, 0x1A, 0xCD,
+	0x30, 0x31, 0x53, 0x27, 0x37, 0x33, 0x6A, 0x3A, 0x3A, 0x58, 0x02, 0x61,
+	0x14, 0x65, 0x00, 0x02, 0x00, 0x28, 0x02, 0x61, 0x01, 0x32, 0x02, 0xDA,
+	0x00, 0x03, 0x00, 0x07, 0x00, 0x14, 0xB7, 0x05, 0x04, 0x04, 0x06, 0x03,
+	0x80, 0x01, 0x00, 0x00, 0x2F, 0x32, 0x1A, 0xCD, 0x32, 0x33, 0x11, 0x33,
+	0x30, 0x31, 0x53, 0x27, 0x37, 0x33, 0x17, 0x27, 0x37, 0x33, 0x56, 0x2E,
+	0x36, 0x4C, 0x34, 0x2E, 0x36, 0x4C, 0x02, 0x61, 0x14, 0x65, 0x79, 0x14,
+	0x65, 0x00, 0x00, 0x01, 0x00, 0x30, 0x02, 0x61, 0x00, 0xC2, 0x02, 0xDA,
+	0x00, 0x03, 0x00, 0x0A, 0xB2, 0x00, 0x80, 0x02, 0x00, 0x2F, 0x1A, 0xCD,
+	0x30, 0x31, 0x53, 0x27, 0x37, 0x33, 0x6A, 0x3A, 0x3A, 0x58, 0x02, 0x61,
+	0x14, 0x65, 0x00, 0x01, 0x00, 0x26, 0x02, 0x68, 0x01, 0x30, 0x02, 0xDA,
+	0x00, 0x06, 0x00, 0x14, 0xB7, 0x03, 0x04, 0x04, 0x05, 0x01, 0x80, 0x00,
+	0x06, 0x00, 0x2F, 0x33, 0x1A, 0xCD, 0x39, 0x33, 0x11, 0x33, 0x30, 0x31,
+	0x53, 0x37, 0x33, 0x17, 0x07, 0x27, 0x07, 0x26, 0x65, 0x40, 0x65, 0x30,
+	0x55, 0x55, 0x02, 0x80, 0x5A, 0x5A, 0x18, 0x3F, 0x3F, 0x00, 0x00, 0x01,
+	0x00, 0x26, 0x02, 0x68, 0x01, 0x30, 0x02, 0xDA, 0x00, 0x06, 0x00, 0x14,
+	0xB7, 0x03, 0x02, 0x02, 0x01, 0x06, 0x00, 0x80, 0x05, 0x00, 0x2F, 0x1A,
+	0xCD, 0x32, 0x39, 0x32, 0x11, 0x33, 0x30, 0x31, 0x53, 0x17, 0x37, 0x17,
+	0x07, 0x23, 0x27, 0x56, 0x55, 0x55, 0x30, 0x65, 0x40, 0x65, 0x02, 0xDA,
+	0x3F, 0x3F, 0x18, 0x5A, 0x5A, 0x00, 0x00, 0x01, 0x00, 0x28, 0x02, 0x6B,
+	0x01, 0x00, 0x02, 0xDA, 0x00, 0x0D, 0x00, 0x0E, 0xB4, 0x04, 0x0A, 0x80,
+	0x00, 0x07, 0x00, 0x2F, 0x33, 0x1A, 0xCC, 0x32, 0x30, 0x31, 0x53, 0x32,
+	0x36, 0x37, 0x33, 0x14, 0x06, 0x23, 0x22, 0x26, 0x35, 0x33, 0x14, 0x16,
+	0x94, 0x16, 0x21, 0x03, 0x32, 0x3E, 0x2E, 0x2E, 0x3E, 0x33, 0x23, 0x02,
+	0x96, 0x27, 0x1D, 0x2F, 0x40, 0x40, 0x2F, 0x1B, 0x29, 0x00, 0x00, 0x02,
+	0x00, 0x1F, 0x02, 0x43, 0x00, 0xDD, 0x02, 0xF1, 0x00, 0x0B, 0x00, 0x17,
+	0x00, 0x0E, 0xB4, 0x0C, 0x03, 0xC0, 0x12, 0x09, 0x00, 0x2F, 0x33, 0x1A,
+	0xCC, 0x32, 0x30, 0x31, 0x53, 0x34, 0x36, 0x33, 0x32, 0x16, 0x15, 0x14,
+	0x06, 0x23, 0x22, 0x26, 0x37, 0x22, 0x06, 0x15, 0x14, 0x16, 0x33, 0x32,
+	0x36, 0x35, 0x34, 0x26, 0x1F, 0x36, 0x29, 0x2A, 0x35, 0x35, 0x2A, 0x29,
+	0x36, 0x5F, 0x13, 0x1C, 0x1B, 0x14, 0x13, 0x1D, 0x1C, 0x02, 0x99, 0x28,
+	0x30, 0x30, 0x28, 0x27, 0x2F, 0x2F, 0x57, 0x19, 0x17, 0x14, 0x1B, 0x1A,
+	0x15, 0x17, 0x19, 0x00, 0x00, 0x01, 0x00, 0x28, 0x02, 0x6D, 0x01, 0x78,
+	0x02, 0xDA, 0x00, 0x1B, 0x00, 0x19, 0x40, 0x0A, 0x16, 0x16, 0x04, 0x0E,
+	0x00, 0x80, 0x12, 0x08, 0x08, 0x00, 0x00, 0x2F, 0x32, 0x2F, 0x32, 0x1A,
+	0x10, 0xCD, 0x32, 0x32, 0x2F, 0x30, 0x31, 0x41, 0x22, 0x26, 0x26, 0x23,
+	0x22, 0x06, 0x06, 0x15, 0x23, 0x34, 0x3E, 0x02, 0x33, 0x32, 0x16, 0x16,
+	0x33, 0x32, 0x36, 0x36, 0x35, 0x33, 0x14, 0x0E, 0x02, 0x01, 0x0E, 0x1E,
+	0x2A, 0x23, 0x16, 0x16, 0x15, 0x06, 0x34, 0x09, 0x16, 0x26, 0x1E, 0x1D,
+	0x27, 0x25, 0x18, 0x1A, 0x17, 0x07, 0x34, 0x09, 0x18, 0x29, 0x02, 0x73,
+	0x15, 0x15, 0x16, 0x18, 0x02, 0x06, 0x21, 0x25, 0x1B, 0x15, 0x16, 0x17,
+	0x18, 0x02, 0x06, 0x20, 0x26, 0x1B, 0x00, 0x01, 0x00, 0x38, 0x02, 0x8E,
+	0x01, 0x5C, 0x02, 0xC8, 0x00, 0x03, 0x00, 0x08, 0xB1, 0x01, 0x00, 0x00,
+	0x2F, 0x32, 0x30, 0x31, 0x53, 0x35, 0x21, 0x15, 0x38, 0x01, 0x24, 0x02,
+	0x8E, 0x3A, 0x3A, 0x00, 0x00, 0x01, 0x00, 0xE1, 0x02, 0x63, 0x01, 0x7F,
+	0x02, 0xFD, 0x00, 0x13, 0x00, 0x0E, 0xB4, 0x0B, 0x0A, 0x80, 0x11, 0x04,
+	0x00, 0x2F, 0x33, 0x1A, 0xCC, 0x32, 0x30, 0x31, 0x41, 0x27, 0x36, 0x36,
+	0x33, 0x32, 0x16, 0x15, 0x14, 0x06, 0x07, 0x27, 0x36, 0x36, 0x35, 0x34,
+	0x26, 0x23, 0x22, 0x06, 0x01, 0x02, 0x21, 0x13, 0x2A, 0x1A, 0x24, 0x23,
+	0x1B, 0x1D, 0x19, 0x11, 0x0C, 0x0F, 0x0C, 0x0D, 0x13, 0x02, 0xB8, 0x21,
+	0x11, 0x13, 0x29, 0x19, 0x14, 0x2C, 0x18, 0x1D, 0x10, 0x17, 0x0C, 0x0B,
+	0x10, 0x09, 0x00, 0x02, 0x00, 0x20, 0x02, 0x61, 0x01, 0x2A, 0x02, 0xDA,
+	0x00, 0x03, 0x00, 0x07, 0x00, 0x14, 0xB7, 0x00, 0x05, 0x80, 0x02, 0x03,
+	0x03, 0x06, 0x07, 0x00, 0x2F, 0x33, 0x33, 0x11, 0x33, 0x1A, 0xCD, 0x32,
+	0x30, 0x31, 0x53, 0x33, 0x17, 0x07, 0x27, 0x33, 0x17, 0x07, 0xA8, 0x4C,
+	0x36, 0x2E, 0xDC, 0x4C, 0x36, 0x2E, 0x02, 0xDA, 0x65, 0x14, 0x79, 0x65,
+	0x14, 0x00, 0x00, 0x01, 0x00, 0x28, 0x02, 0x6B, 0x01, 0x00, 0x02, 0xDA,
+	0x00, 0x0D, 0x00, 0x0E, 0xB4, 0x00, 0x07, 0x80, 0x0B, 0x04, 0x00, 0x2F,
+	0x33, 0x1A, 0xCC, 0x32, 0x30, 0x31, 0x53, 0x22, 0x06, 0x15, 0x23, 0x34,
+	0x36, 0x33, 0x32, 0x16, 0x15, 0x23, 0x26, 0x26, 0x94, 0x16, 0x23, 0x33,
+	0x3E, 0x2E, 0x2E, 0x3E, 0x32, 0x03, 0x21, 0x02, 0xAF, 0x29, 0x1B, 0x2F,
+	0x40, 0x40, 0x2F, 0x1D, 0x27, 0x00, 0x00, 0x01, 0x00, 0x20, 0x02, 0x4D,
+	0x00, 0x6E, 0x02, 0xDA, 0x00, 0x06, 0x00, 0x0E, 0xB4, 0x01, 0x05, 0x00,
+	0x80, 0x03, 0x00, 0x2F, 0x1A, 0xCE, 0x39, 0x39, 0x30, 0x31, 0x53, 0x07,
+	0x33, 0x15, 0x23, 0x35, 0x37, 0x69, 0x14, 0x19, 0x4E, 0x1E, 0x02, 0xDA,
+	0x42, 0x4B, 0x4B, 0x42, 0x00, 0x01, 0x00, 0x32, 0x01, 0xED, 0x00, 0xDD,
+	0x02, 0x81, 0x00, 0x0F, 0x00, 0x0C, 0xB3, 0x07, 0x80, 0x01, 0x00, 0x00,
+	0x2F, 0x32, 0x1A, 0xCC, 0x30, 0x31, 0x53, 0x37, 0x32, 0x36, 0x37, 0x36,
+	0x36, 0x37, 0x33, 0x0E, 0x02, 0x07, 0x0E, 0x02, 0x32, 0x02, 0x23, 0x23,
+	0x0A, 0x0A, 0x06, 0x01, 0x48, 0x01, 0x07, 0x0E, 0x0D, 0x0D, 0x29, 0x34,
+	0x01, 0xED, 0x40, 0x0C, 0x0B, 0x0D, 0x1D, 0x13, 0x12, 0x24, 0x21, 0x0F,
+	0x0F, 0x15, 0x0A, 0x00, 0x00, 0x01, 0x00, 0x32, 0xFF, 0x45, 0x00, 0x82,
+	0xFF, 0xAF, 0x00, 0x03, 0x00, 0x08, 0xB1, 0x00, 0x01, 0x00, 0x2F, 0xCD,
+	0x30, 0x31, 0x57, 0x35, 0x33, 0x15, 0x32, 0x50, 0xBB, 0x6A, 0x6A, 0x00,
+	0x00, 0x02, 0x00, 0x42, 0xFF, 0x45, 0x01, 0x2E, 0xFF, 0xAB, 0x00, 0x03,
+	0x00, 0x07, 0x00, 0x0C, 0xB3, 0x04, 0x00, 0x05, 0x01, 0x00, 0x2F, 0x33,
+	0x33, 0x32, 0x30, 0x31, 0x57, 0x35, 0x33, 0x15, 0x33, 0x35, 0x33, 0x15,
+	0x42, 0x4A, 0x58, 0x4A, 0xBB, 0x66, 0x66, 0x66, 0x66, 0x00, 0x00, 0x01,
+	0x00, 0x3A, 0xFF, 0x2B, 0x00, 0x88, 0xFF, 0xD0, 0x00, 0x06, 0x00, 0x0C,
+	0xB3, 0x01, 0x00, 0x80, 0x03, 0x00, 0x2F, 0x1A, 0xCE, 0x39, 0x30, 0x31,
+	0x57, 0x37, 0x23, 0x35, 0x33, 0x15, 0x07, 0x3F, 0x14, 0x19, 0x4E, 0x1E,
+	0xD5, 0x51, 0x54, 0x54, 0x51, 0x00, 0x00, 0x01, 0x00, 0x21, 0xFF, 0x46,
+	0x00, 0xFF, 0x00, 0x17, 0x00, 0x13, 0x00, 0x0C, 0xB3, 0x07, 0x00, 0x0D,
+	0x0E, 0x00, 0x2F, 0x33, 0xCC, 0x32, 0x30, 0x31, 0x57, 0x22, 0x26, 0x27,
+	0x37, 0x16, 0x16, 0x33, 0x32, 0x36, 0x35, 0x34, 0x26, 0x27, 0x37, 0x16,
+	0x16, 0x15, 0x14, 0x06, 0x95, 0x1A, 0x3D, 0x1D, 0x18, 0x14, 0x23, 0x16,
+	0x1F, 0x22, 0x23, 0x20, 0x20, 0x29, 0x32, 0x38, 0xBA, 0x0E, 0x0E, 0x31,
+	0x0A, 0x0C, 0x19, 0x18, 0x19, 0x26, 0x13, 0x17, 0x19, 0x36, 0x29, 0x29,
+	0x30, 0x00, 0x00, 0x01, 0x00, 0x36, 0xFF, 0x43, 0x00, 0xBF, 0x00, 0x12,
+	0x00, 0x0F, 0x00, 0x0E, 0xB4, 0x0B, 0x0C, 0x80, 0x05, 0x04, 0x00, 0x2F,
+	0x33, 0x1A, 0xCC, 0x32, 0x30, 0x31, 0x57, 0x34, 0x36, 0x37, 0x33, 0x17,
+	0x06, 0x06, 0x15, 0x14, 0x16, 0x17, 0x07, 0x2E, 0x02, 0x36, 0x2D, 0x30,
+	0x18, 0x14, 0x29, 0x25, 0x2A, 0x24, 0x14, 0x31, 0x33, 0x11, 0x6B, 0x21,
+	0x3D, 0x1F, 0x12, 0x1F, 0x2D, 0x13, 0x14, 0x10, 0x02, 0x38, 0x04, 0x1A,
+	0x23, 0x00, 0x00, 0x01, 0x00, 0x28, 0xFF, 0x5A, 0x01, 0x00, 0xFF, 0xC9,
+	0x00, 0x0D, 0x00, 0x0E, 0xB4, 0x00, 0x07, 0x80, 0x03, 0x0A, 0x00, 0x2F,
+	0x33, 0x1A, 0xCC, 0x32, 0x30, 0x31, 0x57, 0x32, 0x36, 0x37, 0x33, 0x14,
+	0x06, 0x23, 0x22, 0x26, 0x35, 0x33, 0x14, 0x16, 0x94, 0x16, 0x21, 0x03,
+	0x32, 0x3E, 0x2E, 0x2E, 0x3E, 0x33, 0x23, 0x7B, 0x27, 0x1D, 0x2F, 0x40,
+	0x40, 0x2F, 0x1B, 0x29, 0x00, 0x01, 0x00, 0x38, 0xFF, 0x71, 0x01, 0x5C,
+	0xFF, 0xAB, 0x00, 0x03, 0x00, 0x08, 0xB1, 0x00, 0x01, 0x00, 0x2F, 0x33,
+	0x30, 0x31, 0x57, 0x35, 0x21, 0x15, 0x38, 0x01, 0x24, 0x8F, 0x3A, 0x3A,
+	0x00, 0x01, 0x00, 0x32, 0x01, 0x10, 0x01, 0x2F, 0x01, 0x48, 0x00, 0x03,
+	0x00, 0x08, 0xB1, 0x00, 0x01, 0x00, 0x2F, 0x33, 0x30, 0x31, 0x53, 0x35,
+	0x33, 0x15, 0x32, 0xFD, 0x01, 0x10, 0x38, 0x38, 0x00, 0x01, 0x00, 0x30,
+	0x02, 0x61, 0x00, 0xC2, 0x02, 0xDA, 0x00, 0x03, 0x00, 0x0C, 0xB3, 0x01,
+	0x03, 0x80, 0x00, 0x00, 0x2F, 0x1A, 0xCD, 0x39, 0x30, 0x31, 0x53, 0x27,
+	0x37, 0x33, 0x6A, 0x3A, 0x3A, 0x58, 0x02, 0x61, 0x14, 0x65, 0xFF, 0xFF,
+	0x00, 0x20, 0x02, 0x4D, 0x00, 0x6E, 0x02, 0xDA, 0x04, 0x06, 0x03, 0xE0,
+	0x00, 0x00, 0xFF, 0xFF, 0x00, 0x43, 0x01, 0xF5, 0x01, 0x61, 0x02, 0xCE,
+	0x06, 0x06, 0x03, 0xD0, 0x00, 0x00, 0x00, 0x01, 0x00, 0x38, 0x02, 0x8E,
+	0x01, 0x5C, 0x02, 0xC8, 0x00, 0x03, 0x00, 0x08, 0xB1, 0x00, 0x01, 0x00,
+	0x2F, 0x33, 0x30, 0x31, 0x53, 0x35, 0x21, 0x15, 0x38, 0x01, 0x24, 0x02,
+	0x8E, 0x3A, 0x3A, 0x00, 0x00, 0x01, 0x00, 0x43, 0x01, 0xF5, 0x00, 0x8F,
+	0x02, 0xCE, 0x00, 0x03, 0x00, 0x0A, 0xB2, 0x00, 0x80, 0x01, 0x00, 0x2F,
+	0x1A, 0xCD, 0x30, 0x31, 0x53, 0x27, 0x33, 0x15, 0x61, 0x1E, 0x4C, 0x01,
+	0xF5, 0xD9, 0xD9, 0x00, 0xFF, 0xFF, 0x00, 0x43, 0x01, 0xF5, 0x00, 0x8F,
+	0x02, 0xCE, 0x06, 0x06, 0x03, 0xCF, 0x00, 0x00, 0x00, 0x01, 0x00, 0x1F,
+	0x02, 0x43, 0x00, 0x7E, 0x02, 0xF1, 0x00, 0x0D, 0x00, 0x0E, 0xB4, 0x0D,
+	0x00, 0x80, 0x07, 0x06, 0x00, 0x2F, 0x33, 0x1A, 0xCE, 0x32, 0x30, 0x31,
+	0x53, 0x22, 0x26, 0x35, 0x34, 0x36, 0x33, 0x15, 0x22, 0x06, 0x15, 0x14,
+	0x16, 0x33, 0x7E, 0x29, 0x36, 0x36, 0x29, 0x13, 0x1C, 0x1B, 0x14, 0x02,
+	0x43, 0x2F, 0x27, 0x28, 0x30, 0x28, 0x19, 0x17, 0x14, 0x1B, 0x00, 0x01,
+	0x00, 0x1F, 0x02, 0x43, 0x00, 0x7E, 0x02, 0xF1, 0x00, 0x0D, 0x00, 0x0E,
+	0xB4, 0x01, 0x00, 0x80, 0x07, 0x08, 0x00, 0x2F, 0x33, 0x1A, 0xCE, 0x32,
+	0x30, 0x31, 0x53, 0x35, 0x32, 0x36, 0x35, 0x34, 0x26, 0x23, 0x35, 0x32,
+	0x16, 0x15, 0x14, 0x06, 0x1F, 0x13, 0x1D, 0x1C, 0x14, 0x2A, 0x35, 0x35,
+	0x02, 0x43, 0x27, 0x1A, 0x15, 0x17, 0x19, 0x28, 0x30, 0x28, 0x27, 0x2F,
+	0x00, 0x01, 0x00, 0x43, 0x01, 0xF5, 0x00, 0x8F, 0x02, 0xCE, 0x00, 0x03,
+	0x00, 0x0A, 0xB2, 0x00, 0x80, 0x01, 0x00, 0x2F, 0x1A, 0xCD, 0x30, 0x31,
+	0x53, 0x35, 0x33, 0x07, 0x43, 0x4C, 0x1E, 0x01, 0xF5, 0xD9, 0xD9, 0x00,
+	0x00, 0x01, 0x00, 0x53, 0xFF, 0x7E, 0x00, 0x9F, 0x01, 0x11, 0x00, 0x03,
+	0x00, 0x08, 0xB1, 0x00, 0x01, 0x00, 0x2F, 0x2F, 0x30, 0x31, 0x53, 0x11,
+	0x23, 0x11, 0x9F, 0x4C, 0x01, 0x11, 0xFE, 0x6D, 0x01, 0x93, 0x00, 0x01,
+	0x00, 0x53, 0x01, 0x74, 0x00, 0x9F, 0x03, 0x07, 0x00, 0x03, 0x00, 0x08,
+	0xB1, 0x00, 0x01, 0x00, 0x2F, 0x2F, 0x30, 0x31, 0x53, 0x11, 0x23, 0x11,
+	0x9F, 0x4C, 0x03, 0x07, 0xFE, 0x6D, 0x01, 0x93, 0xFF, 0xFF, 0x00, 0x30,
+	0x02, 0x61, 0x00, 0xC2, 0x02, 0xDA, 0x04, 0x06, 0x03, 0xD4, 0x00, 0x00,
+	0xFF, 0xFF, 0x00, 0x28, 0x02, 0x6B, 0x01, 0x00, 0x02, 0xDA, 0x04, 0x06,
+	0x03, 0xD9, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x26, 0x02, 0x68, 0x01, 0x30,
+	0x02, 0xDA, 0x04, 0x06, 0x03, 0xD8, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x21,
+	0xFF, 0x46, 0x00, 0xFF, 0x00, 0x17, 0x04, 0x06, 0x03, 0xE5, 0x00, 0x00,
+	0xFF, 0xFF, 0x00, 0x26, 0x02, 0x68, 0x01, 0x30, 0x02, 0xDA, 0x04, 0x06,
+	0x03, 0xD7, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x42, 0x02, 0x70, 0x01, 0x2E,
+	0x02, 0xD6, 0x04, 0x06, 0x03, 0xD1, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x32,
+	0x02, 0x70, 0x00, 0x82, 0x02, 0xDA, 0x04, 0x06, 0x03, 0xD2, 0x00, 0x00,
+	0x00, 0x01, 0x00, 0x30, 0x02, 0x61, 0x00, 0xC2, 0x02, 0xDA, 0x00, 0x03,
+	0x00, 0x0C, 0xB3, 0x02, 0x00, 0x80, 0x03, 0x00, 0x2F, 0x1A, 0xCD, 0x39,
+	0x30, 0x31, 0x53, 0x33, 0x17, 0x07, 0x30, 0x57, 0x3B, 0x39, 0x02, 0xDA,
+	0x65, 0x14, 0xFF, 0xFF, 0x00, 0x28, 0x02, 0x61, 0x01, 0x32, 0x02, 0xDA,
+	0x04, 0x06, 0x03, 0xD5, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x38, 0x02, 0x8E,
+	0x01, 0x5C, 0x02, 0xC8, 0x04, 0x06, 0x03, 0xDC, 0x00, 0x00, 0xFF, 0xFF,
+	0x00, 0x36, 0xFF, 0x43, 0x00, 0xBF, 0x00, 0x12, 0x04, 0x06, 0x03, 0xE6,
+	0x00, 0x00, 0xFF, 0xFF, 0x00, 0x1F, 0x02, 0x43, 0x00, 0xDD, 0x02, 0xF1,
+	0x04, 0x06, 0x03, 0xDA, 0x00, 0x00, 0x00, 0x01, 0x00, 0x28, 0x02, 0x6D,
+	0x01, 0x78, 0x02, 0xDA, 0x00, 0x1B, 0x00, 0x12, 0xB6, 0x16, 0x04, 0x0E,
+	0x80, 0x12, 0x08, 0x00, 0x00, 0x2F, 0x32, 0x32, 0x1A, 0xCD, 0x32, 0x32,
+	0x30, 0x31, 0x41, 0x22, 0x26, 0x26, 0x23, 0x22, 0x06, 0x06, 0x15, 0x23,
+	0x34, 0x3E, 0x02, 0x33, 0x32, 0x16, 0x16, 0x33, 0x32, 0x36, 0x36, 0x35,
+	0x33, 0x14, 0x0E, 0x02, 0x01, 0x0E, 0x1E, 0x2A, 0x23, 0x16, 0x16, 0x15,
+	0x06, 0x34, 0x09, 0x16, 0x26, 0x1E, 0x1D, 0x27, 0x25, 0x18, 0x1A, 0x17,
+	0x07, 0x34, 0x09, 0x18, 0x29, 0x02, 0x73, 0x15, 0x15, 0x16, 0x18, 0x02,
+	0x06, 0x21, 0x25, 0x1B, 0x15, 0x16, 0x17, 0x18, 0x02, 0x06, 0x20, 0x26,
+	0x1B, 0x00, 0x00, 0x01, 0x00, 0x28, 0x02, 0x45, 0x01, 0x4C, 0x02, 0xBD,
+	0x00, 0x0D, 0x00, 0x0E, 0xB4, 0x0A, 0x04, 0x80, 0x07, 0x00, 0x00, 0x2F,
+	0x32, 0x1A, 0xCC, 0x32, 0x30, 0x31, 0x53, 0x22, 0x26, 0x35, 0x33, 0x14,
+	0x16, 0x33, 0x32, 0x36, 0x37, 0x33, 0x14, 0x06, 0xBA, 0x48, 0x4A, 0x3E,
+	0x27, 0x2D, 0x2C, 0x24, 0x04, 0x3E, 0x4A, 0x02, 0x45, 0x45, 0x33, 0x1C,
+	0x25, 0x23, 0x1E, 0x33, 0x45, 0x00, 0x00, 0x01, 0x00, 0x28, 0x02, 0xFB,
+	0x01, 0x67, 0x03, 0x75, 0x00, 0x0F, 0x00, 0x15, 0x40, 0x0A, 0x0C, 0x04,
+	0x80, 0x08, 0x1F, 0x00, 0x5F, 0x00, 0x02, 0x00, 0x00, 0x2F, 0x5D, 0x32,
+	0x1A, 0xCC, 0x32, 0x30, 0x31, 0x53, 0x22, 0x26, 0x26, 0x35, 0x33, 0x14,
+	0x16, 0x33, 0x32, 0x36, 0x35, 0x33, 0x14, 0x06, 0x06, 0xC8, 0x34, 0x48,
+	0x24, 0x45, 0x27, 0x34, 0x32, 0x28, 0x45, 0x24, 0x46, 0x02, 0xFB, 0x20,
+	0x38, 0x22, 0x1A, 0x2B, 0x27, 0x1E, 0x22, 0x38, 0x20, 0x00, 0x00, 0x01,
+	0x00, 0x16, 0xFF, 0x31, 0x01, 0x04, 0x00, 0x4D, 0x00, 0x0F, 0x00, 0x0C,
+	0xB3, 0x07, 0x00, 0x80, 0x0B, 0x00, 0x2F, 0x1A, 0xCC, 0x32, 0x30, 0x31,
+	0x57, 0x22, 0x26, 0x27, 0x37, 0x16, 0x16, 0x33, 0x32, 0x36, 0x35, 0x35,
+	0x33, 0x15, 0x14, 0x06, 0x5D, 0x10, 0x24, 0x13, 0x16, 0x0A, 0x12, 0x08,
+	0x2D, 0x2F, 0x58, 0x60, 0xCF, 0x06, 0x07, 0x4C, 0x02, 0x03, 0x4A, 0x49,
+	0x35, 0x4D, 0x6A, 0x65, 0x00, 0x01, 0x00, 0x00, 0xFF, 0x71, 0x00, 0xA4,
+	0x00, 0x4D, 0x00, 0x06, 0x00, 0x12, 0xB6, 0x06, 0x07, 0x80, 0x01, 0x02,
+	0x02, 0x04, 0x00, 0x2F, 0x33, 0x11, 0x33, 0x1A, 0x10, 0xCC, 0x30, 0x31,
+	0x57, 0x37, 0x17, 0x23, 0x35, 0x33, 0x07, 0x0D, 0x3C, 0x35, 0x7E, 0xA4,
+	0x49, 0x8F, 0xB7, 0x28, 0x4D, 0xDC, 0x00, 0x01, 0x00, 0x20, 0xFF, 0x24,
+	0x01, 0x2A, 0x00, 0x50, 0x00, 0x11, 0x00, 0x0C, 0xB3, 0x07, 0x00, 0x80,
+	0x0C, 0x00, 0x2F, 0x1A, 0xCC, 0x32, 0x30, 0x31, 0x57, 0x22, 0x26, 0x27,
+	0x37, 0x16, 0x16, 0x33, 0x32, 0x36, 0x36, 0x35, 0x35, 0x33, 0x15, 0x14,
+	0x06, 0x06, 0x7B, 0x15, 0x2D, 0x19, 0x17, 0x11, 0x1E, 0x0D, 0x24, 0x29,
+	0x10, 0x5A, 0x2B, 0x4E, 0xDC, 0x08, 0x09, 0x4D, 0x05, 0x06, 0x28, 0x4E,
+	0x37, 0x2C, 0x50, 0x44, 0x63, 0x35, 0x00, 0x01, 0x00, 0x00, 0xFF, 0x71,
+	0x00, 0xA5, 0x00, 0x50, 0x00, 0x06, 0x00, 0x10, 0xB5, 0x01, 0x02, 0x02,
+	0x06, 0x80, 0x05, 0x00, 0x2F, 0x1A, 0xCD, 0x33, 0x11, 0x33, 0x30, 0x31,
+	0x57, 0x37, 0x17, 0x23, 0x35, 0x33, 0x07, 0x0D, 0x3C, 0x35, 0x7E, 0xA5,
+	0x4A, 0x8F, 0xB7, 0x28, 0x50, 0xDF, 0x00, 0x01, 0x00, 0x00, 0xFF, 0x85,
+	0x00, 0xA4, 0x00, 0x4D, 0x00, 0x05, 0x00, 0x0E, 0xB4, 0x00, 0x06, 0x80,
+	0x01, 0x03, 0x00, 0x2F, 0x33, 0x1A, 0x10, 0xCE, 0x30, 0x31, 0x57, 0x35,
+	0x23, 0x35, 0x33, 0x15, 0x56, 0x56, 0xA4, 0x7B, 0x7B, 0x4D, 0xC8, 0x00,
+	0x00, 0x01, 0x00, 0x00, 0xFF, 0x79, 0x00, 0xB2, 0x00, 0x50, 0x00, 0x05,
+	0x00, 0x0C, 0xB3, 0x05, 0x80, 0x01, 0x04, 0x00, 0x2F, 0x33, 0x1A, 0xCD,
+	0x30, 0x31, 0x57, 0x35, 0x23, 0x35, 0x33, 0x15, 0x62, 0x62, 0xB2, 0x87,
+	0x87, 0x50, 0xD7, 0x00, 0x00, 0x01, 0x00, 0x32, 0x00, 0x4E, 0x00, 0x5D,
+	0x01, 0x8C, 0x00, 0x03, 0x00, 0x0D, 0xB9, 0x00, 0x00, 0x01, 0x00, 0xB0,
+	0x02, 0x00, 0x2F, 0x1A, 0xCD, 0x30, 0x31, 0x77, 0x23, 0x11, 0x33, 0x5D,
+	0x2B, 0x2B, 0x4E, 0x01, 0x3E, 0x00, 0xFF, 0xFF, 0x00, 0x28, 0x02, 0x4E,
+	0x01, 0x0C, 0x03, 0x41, 0x06, 0x26, 0x03, 0xD9, 0x00, 0xE3, 0x00, 0x06,
+	0x03, 0xD4, 0x4A, 0x67, 0xFF, 0xFF, 0x00, 0x26, 0x02, 0x4D, 0x01, 0x00,
+	0x03, 0x3C, 0x04, 0x26, 0x03, 0xD9, 0x00, 0xE2, 0x02, 0x06, 0x03, 0xD3,
+	0xF6, 0x62, 0xFF, 0xFF, 0x00, 0x28, 0x02, 0x51, 0x01, 0x00, 0x03, 0x4D,
+	0x06, 0x26, 0x03, 0xD9, 0x00, 0xE6, 0x00, 0x07, 0x03, 0xDD, 0xFF, 0x50,
+	0x00, 0x50, 0xFF, 0xFF, 0xFF, 0xEC, 0x02, 0x50, 0x01, 0x3C, 0x03, 0x43,
+	0x04, 0x26, 0x03, 0xD9, 0x00, 0xE5, 0x00, 0x06, 0x03, 0xDB, 0xC4, 0x69,
+	0xFF, 0xFF, 0x00, 0x58, 0x02, 0x50, 0x01, 0xD0, 0x03, 0x23, 0x04, 0x26,
+	0x03, 0xD7, 0x32, 0xE8, 0x00, 0x07, 0x03, 0xD4, 0x01, 0x0E, 0x00, 0x49,
+	0xFF, 0xFF, 0xFF, 0xEF, 0x02, 0x51, 0x01, 0x66, 0x03, 0x14, 0x04, 0x26,
+	0x03, 0xD7, 0x36, 0xE9, 0x00, 0x06, 0x03, 0xD3, 0xBF, 0x3A, 0xFF, 0xFF,
+	0x00, 0x26, 0x02, 0x51, 0x01, 0x78, 0x03, 0x27, 0x04, 0x26, 0x03, 0xD7,
+	0x00, 0xE9, 0x00, 0x06, 0x03, 0xDD, 0xF9, 0x2A, 0xFF, 0xFF, 0x00, 0x20,
+	0x02, 0x4E, 0x01, 0x70, 0x03, 0x3A, 0x04, 0x26, 0x03, 0xD7, 0x17, 0xE6,
+	0x00, 0x06, 0x03, 0xDB, 0xF8, 0x60, 0xFF, 0xFF, 0x00, 0x27, 0xFF, 0xFB,
+	0x02, 0x96, 0x03, 0x94, 0x06, 0x26, 0x00, 0x42, 0x00, 0x00, 0x01, 0x07,
+	0x03, 0xF5, 0x01, 0x1C, 0x00, 0xBA, 0x00, 0x08, 0xB1, 0x27, 0x0A, 0x00,
+	0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x55, 0xFF, 0xF5, 0x02, 0x9C,
+	0x02, 0xC6, 0x04, 0x26, 0x00, 0x4E, 0x00, 0x00, 0x00, 0x07, 0x00, 0x5D,
+	0x01, 0x04, 0x00, 0x00, 0x00, 0x01, 0x00, 0x3A, 0xFF, 0x2B, 0x00, 0x88,
+	0xFF, 0xD0, 0x00, 0x06, 0x00, 0x0A, 0xB2, 0x00, 0x80, 0x04, 0x00, 0x2F,
+	0x1A, 0xCC, 0x30, 0x31, 0x57, 0x23, 0x37, 0x23, 0x35, 0x33, 0x15, 0x6A,
+	0x2B, 0x14, 0x19, 0x4E, 0xD5, 0x51, 0x54, 0x54, 0xFF, 0xFF, 0x00, 0x25,
+	0xFF, 0x21, 0x02, 0x28, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x27, 0xFF, 0x00,
+	0x01, 0x07, 0x03, 0xF5, 0x00, 0xDA, 0x00, 0x00, 0x00, 0x08, 0xB1, 0x37,
+	0x0A, 0x00, 0x2F, 0xCE, 0x30, 0x31, 0xFF, 0xFF, 0x00, 0x47, 0xFF, 0x46,
+	0x01, 0x8C, 0x02, 0xDA, 0x04, 0x26, 0x01, 0x33, 0x00, 0x00, 0x00, 0x07,
+	0x01, 0x43, 0x00, 0xE6, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xF7, 0x00, 0x00,
+	0x02, 0x0C, 0x02, 0xDA, 0x06, 0x26, 0x01, 0x53, 0x00, 0x00, 0x01, 0x07,
+	0x04, 0x1B, 0xFF, 0x27, 0x00, 0x00, 0x00, 0x08, 0xB1, 0x19, 0x12, 0x00,
+	0x2F, 0xCE, 0x30, 0x31, 0x00, 0x02, 0x00, 0x33, 0x01, 0xA0, 0x02, 0x9E,
+	0x02, 0xCB, 0x00, 0x0C, 0x00, 0x32, 0x00, 0x33, 0x40, 0x1C, 0x27, 0x1A,
+	0x2A, 0x17, 0x2D, 0x14, 0x06, 0x30, 0x04, 0x04, 0x0A, 0x0A, 0x06, 0x07,
+	0x00, 0x08, 0x05, 0x05, 0x0B, 0x24, 0x1D, 0x30, 0x01, 0x0B, 0x0B, 0x11,
+	0x30, 0x03, 0x00, 0x3F, 0x33, 0x33, 0x2F, 0x33, 0x10, 0xCC, 0x32, 0x11,
+	0x17, 0x39, 0x32, 0x2F, 0x33, 0x2F, 0x11, 0x17, 0x39, 0x30, 0x31, 0x41,
+	0x37, 0x33, 0x11, 0x23, 0x35, 0x07, 0x23, 0x27, 0x15, 0x23, 0x11, 0x33,
+	0x07, 0x07, 0x26, 0x26, 0x23, 0x22, 0x06, 0x15, 0x14, 0x16, 0x17, 0x16,
+	0x16, 0x15, 0x14, 0x06, 0x23, 0x22, 0x26, 0x27, 0x37, 0x16, 0x16, 0x33,
+	0x32, 0x36, 0x35, 0x34, 0x26, 0x27, 0x26, 0x26, 0x35, 0x34, 0x36, 0x33,
+	0x32, 0x16, 0x01, 0xFB, 0x4D, 0x56, 0x3C, 0x4E, 0x31, 0x4E, 0x3C, 0x55,
+	0x92, 0x17, 0x0A, 0x2F, 0x1C, 0x1C, 0x1A, 0x18, 0x2A, 0x33, 0x3C, 0x44,
+	0x33, 0x25, 0x41, 0x1B, 0x1C, 0x0D, 0x37, 0x22, 0x1A, 0x1C, 0x1D, 0x2C,
+	0x32, 0x34, 0x43, 0x32, 0x21, 0x35, 0x02, 0x14, 0xB2, 0xFE, 0xDE, 0xD0,
+	0xA6, 0xA6, 0xD0, 0x01, 0x22, 0x1C, 0x32, 0x0B, 0x14, 0x0F, 0x0E, 0x0D,
+	0x12, 0x09, 0x0B, 0x28, 0x2D, 0x2B, 0x27, 0x16, 0x14, 0x2D, 0x0D, 0x15,
+	0x0D, 0x0C, 0x11, 0x12, 0x0A, 0x0C, 0x25, 0x28, 0x2A, 0x2D, 0x12, 0x00,
+	0x00, 0x01, 0x00, 0xD0, 0x02, 0x61, 0x01, 0x62, 0x02, 0xDA, 0x00, 0x04,
+	0x00, 0x0E, 0xB4, 0x03, 0x02, 0x04, 0x80, 0x01, 0x00, 0x2F, 0x1A, 0xCC,
+	0x39, 0x39, 0x30, 0x31, 0x41, 0x07, 0x27, 0x37, 0x27, 0x01, 0x62, 0x59,
+	0x39, 0x25, 0x03, 0x02, 0xDA, 0x79, 0x14, 0x3F, 0x26, 0x00, 0x00, 0x04,
+	0x00, 0x55, 0x00, 0x00, 0x04, 0x97, 0x02, 0xDA, 0x00, 0x0A, 0x00, 0x15,
+	0x00, 0x1F, 0x00, 0x26, 0x00, 0x33, 0x40, 0x1A, 0x16, 0x1C, 0x1C, 0x1F,
+	0x08, 0x23, 0x22, 0x22, 0x21, 0x26, 0x20, 0x80, 0x25, 0x1B, 0x18, 0x18,
+	0x19, 0x06, 0x72, 0x10, 0x01, 0x02, 0x72, 0x11, 0x00, 0x08, 0x00, 0x3F,
+	0x32, 0x2B, 0x32, 0x2B, 0x32, 0x11, 0x33, 0xDE, 0x1A, 0xCD, 0x32, 0x39,
+	0x32, 0x11, 0x33, 0x3F, 0x33, 0x11, 0x33, 0x30, 0x31, 0x73, 0x11, 0x33,
+	0x32, 0x16, 0x16, 0x15, 0x14, 0x06, 0x06, 0x23, 0x13, 0x34, 0x26, 0x26,
+	0x23, 0x23, 0x11, 0x33, 0x32, 0x36, 0x36, 0x17, 0x01, 0x21, 0x35, 0x21,
+	0x15, 0x01, 0x21, 0x15, 0x21, 0x13, 0x17, 0x37, 0x17, 0x07, 0x23, 0x27,
+	0x55, 0xF6, 0x72, 0x99, 0x4C, 0x54, 0x9A, 0x69, 0xFC, 0x3B, 0x70, 0x51,
+	0x9C, 0x9C, 0x52, 0x70, 0x3A, 0xA3, 0x01, 0x49, 0xFE, 0xC0, 0x01, 0xA3,
+	0xFE, 0xB9, 0x01, 0x48, 0xFE, 0x53, 0x8B, 0x55, 0x55, 0x30, 0x65, 0x40,
+	0x65, 0x02, 0xC6, 0x5F, 0xA1, 0x62, 0x6C, 0xA0, 0x58, 0x01, 0x64, 0x50,
+	0x7C, 0x46, 0xFD, 0xDA, 0x49, 0x7D, 0xDD, 0x01, 0x91, 0x40, 0x39, 0xFE,
+	0x6F, 0x40, 0x02, 0xDA, 0x3F, 0x3F, 0x18, 0x5A, 0x5A, 0x00, 0x00, 0x04,
+	0x00, 0x25, 0xFF, 0xF6, 0x04, 0x40, 0x02, 0xDA, 0x00, 0x1B, 0x00, 0x2F,
+	0x00, 0x39, 0x00, 0x40, 0x00, 0x41, 0x40, 0x24, 0x30, 0x36, 0x36, 0x39,
+	0x0A, 0x3D, 0x3C, 0x3C, 0x3B, 0x40, 0x3A, 0x80, 0x3F, 0x32, 0x33, 0x06,
+	0x72, 0x14, 0x1C, 0x1D, 0x07, 0x04, 0x04, 0x2B, 0x17, 0x0B, 0x72, 0x0D,
+	0x0E, 0x0A, 0x08, 0x00, 0x21, 0x04, 0x07, 0x72, 0x00, 0x2B, 0x32, 0x3F,
+	0x3F, 0x33, 0x2B, 0x32, 0x11, 0x17, 0x39, 0x2B, 0x32, 0xDE, 0x1A, 0xCD,
+	0x32, 0x39, 0x32, 0x11, 0x33, 0x3F, 0x33, 0x11, 0x33, 0x30, 0x31, 0x53,
+	0x34, 0x36, 0x36, 0x33, 0x32, 0x16, 0x17, 0x11, 0x33, 0x11, 0x14, 0x16,
+	0x17, 0x15, 0x06, 0x23, 0x22, 0x26, 0x35, 0x35, 0x06, 0x06, 0x23, 0x22,
+	0x2E, 0x02, 0x05, 0x35, 0x2E, 0x02, 0x23, 0x22, 0x0E, 0x02, 0x15, 0x14,
+	0x1E, 0x02, 0x33, 0x32, 0x3E, 0x02, 0x17, 0x01, 0x21, 0x35, 0x21, 0x15,
+	0x01, 0x21, 0x15, 0x21, 0x13, 0x17, 0x37, 0x17, 0x07, 0x23, 0x27, 0x25,
+	0x3D, 0x6B, 0x45, 0x3F, 0x64, 0x1C, 0x58, 0x0D, 0x0F, 0x19, 0x0E, 0x1A,
+	0x27, 0x1F, 0x68, 0x38, 0x36, 0x5B, 0x43, 0x25, 0x01, 0xAC, 0x0C, 0x36,
+	0x43, 0x21, 0x27, 0x3F, 0x2D, 0x18, 0x1B, 0x31, 0x41, 0x26, 0x18, 0x33,
+	0x2E, 0x20, 0xC7, 0x01, 0x49, 0xFE, 0xC0, 0x01, 0xA3, 0xFE, 0xB9, 0x01,
+	0x48, 0xFE, 0x53, 0x8B, 0x55, 0x55, 0x30, 0x65, 0x40, 0x65, 0x01, 0x04,
+	0x4A, 0x7B, 0x4A, 0x42, 0x2F, 0x01, 0x38, 0xFD, 0x8A, 0x10, 0x0F, 0x01,
+	0x44, 0x04, 0x24, 0x16, 0x2C, 0x32, 0x3A, 0x2B, 0x4C, 0x61, 0x17, 0x96,
+	0x22, 0x37, 0x21, 0x21, 0x37, 0x46, 0x26, 0x27, 0x46, 0x36, 0x1E, 0x12,
+	0x20, 0x2B, 0x66, 0x01, 0x91, 0x40, 0x39, 0xFE, 0x6F, 0x40, 0x02, 0xDA,
+	0x3F, 0x3F, 0x18, 0x5A, 0x5A, 0x00, 0xFF, 0xFF, 0x00, 0x55, 0xFF, 0xF5,
+	0x03, 0xE0, 0x02, 0xC6, 0x04, 0x26, 0x00, 0x61, 0x00, 0x00, 0x00, 0x07,
+	0x00, 0x5D, 0x02, 0x48, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x55, 0xFF, 0x46,
+	0x02, 0xEE, 0x02, 0xDA, 0x04, 0x26, 0x00, 0x61, 0x00, 0x00, 0x00, 0x07,
+	0x01, 0x43, 0x02, 0x48, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x49, 0xFF, 0x46,
+	0x01, 0xC4, 0x02, 0xDA, 0x04, 0x26, 0x01, 0x49, 0x00, 0x00, 0x00, 0x07,
+	0x01, 0x43, 0x01, 0x1E, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x55, 0xFF, 0xF5,
+	0x04, 0x9A, 0x02, 0xC6, 0x04, 0x26, 0x00, 0x6B, 0x00, 0x00, 0x00, 0x07,
+	0x00, 0x5D, 0x03, 0x02, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x55, 0xFF, 0x46,
+	0x03, 0xA8, 0x02, 0xDA, 0x04, 0x26, 0x00, 0x6B, 0x00, 0x00, 0x00, 0x07,
+	0x01, 0x43, 0x03, 0x02, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x47, 0xFF, 0x46,
+	0x02, 0xF4, 0x02, 0xDA, 0x04, 0x26, 0x01, 0x53, 0x00, 0x00, 0x00, 0x07,
+	0x01, 0x43, 0x02, 0x4E, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00,
+	0x05, 0x12, 0x02, 0xC6, 0x04, 0x26, 0x00, 0x24, 0x00, 0x00, 0x00, 0x07,
+	0x00, 0xDE, 0x02, 0xBF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x55, 0x00, 0x00,
+	0x04, 0x97, 0x02, 0xC6, 0x04, 0x26, 0x00, 0x24, 0x00, 0x00, 0x00, 0x07,
+	0x01, 0xC6, 0x02, 0xCC, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x25, 0xFF, 0xF6,
+	0x04, 0x40, 0x02, 0xDA, 0x04, 0x26, 0x01, 0x08, 0x00, 0x00, 0x00, 0x07,
+	0x01, 0xC6, 0x02, 0x75, 0x00, 0x00, 0x00, 0x02, 0x00, 0x16, 0x00, 0x00,
+	0x02, 0x70, 0x02, 0xC6, 0x00, 0x05, 0x00, 0x08, 0x00, 0x15, 0x40, 0x0A,
+	0x08, 0x05, 0x02, 0x72, 0x06, 0x04, 0x01, 0x03, 0x08, 0x72, 0x00, 0x2B,
+	0x32, 0x32, 0x32, 0x2B, 0x32, 0x30, 0x31, 0x41, 0x01, 0x15, 0x21, 0x35,
+	0x01, 0x03, 0x21, 0x03, 0x01, 0x69, 0x01, 0x07, 0xFD, 0xA6, 0x01, 0x09,
+	0xA5, 0x01, 0x93, 0xC9, 0x02, 0xC6, 0xFD, 0x7D, 0x43, 0x43, 0x02, 0x83,
+	0xFD, 0x8A, 0x02, 0x0E, 0x00, 0x01, 0x00, 0x2C, 0x00, 0x00, 0x02, 0xCC,
+	0x02, 0xCB, 0x00, 0x2D, 0x00, 0x23, 0x40, 0x11, 0x22, 0x0B, 0x03, 0x72,
+	0x18, 0x2C, 0x2C, 0x02, 0x02, 0x14, 0x14, 0x17, 0x17, 0x01, 0x00, 0x08,
+	0x72, 0x00, 0x2B, 0x32, 0x32, 0x11, 0x33, 0x11, 0x33, 0x11, 0x33, 0x11,
+	0x33, 0x2B, 0x32, 0x30, 0x31, 0x73, 0x35, 0x33, 0x2E, 0x02, 0x35, 0x34,
+	0x3E, 0x02, 0x33, 0x32, 0x1E, 0x02, 0x15, 0x14, 0x06, 0x06, 0x07, 0x33,
+	0x15, 0x21, 0x35, 0x3E, 0x03, 0x35, 0x34, 0x2E, 0x02, 0x23, 0x22, 0x0E,
+	0x02, 0x15, 0x14, 0x1E, 0x02, 0x17, 0x15, 0x2C, 0xB3, 0x34, 0x4C, 0x29,
+	0x31, 0x58, 0x77, 0x46, 0x46, 0x77, 0x58, 0x31, 0x29, 0x4C, 0x34, 0xB3,
+	0xFE, 0xDF, 0x2B, 0x45, 0x32, 0x1A, 0x20, 0x3E, 0x57, 0x36, 0x36, 0x57,
+	0x3E, 0x20, 0x1A, 0x32, 0x45, 0x2B, 0x4F, 0x1D, 0x57, 0x6D, 0x3D, 0x45,
+	0x7E, 0x62, 0x39, 0x39, 0x62, 0x7E, 0x45, 0x3D, 0x6D, 0x57, 0x1D, 0x4F,
+	0x4F, 0x0E, 0x3B, 0x4F, 0x59, 0x2D, 0x32, 0x5F, 0x4D, 0x2E, 0x2E, 0x4D,
+	0x5F, 0x32, 0x2D, 0x59, 0x4F, 0x3B, 0x0E, 0x4F, 0x00, 0x01, 0x00, 0x47,
+	0xFF, 0x2C, 0x02, 0x2F, 0x02, 0x0A, 0x00, 0x21, 0x00, 0x23, 0x40, 0x14,
+	0x20, 0x18, 0x0A, 0x03, 0x01, 0x06, 0x1C, 0x0B, 0x72, 0x10, 0x11, 0x0A,
+	0x72, 0x0C, 0x01, 0x06, 0x72, 0x00, 0x0E, 0x72, 0x00, 0x2B, 0x2B, 0x32,
+	0x2B, 0x32, 0x2B, 0x32, 0x11, 0x17, 0x39, 0x30, 0x31, 0x57, 0x11, 0x33,
+	0x11, 0x14, 0x16, 0x33, 0x32, 0x36, 0x36, 0x37, 0x11, 0x33, 0x11, 0x14,
+	0x16, 0x17, 0x15, 0x06, 0x06, 0x23, 0x22, 0x26, 0x35, 0x35, 0x0E, 0x02,
+	0x23, 0x22, 0x26, 0x26, 0x27, 0x11, 0x47, 0x58, 0x38, 0x39, 0x23, 0x43,
+	0x36, 0x0F, 0x58, 0x0D, 0x0F, 0x0F, 0x12, 0x08, 0x1C, 0x23, 0x10, 0x3A,
+	0x4A, 0x28, 0x1E, 0x2E, 0x1D, 0x08, 0xD4, 0x02, 0xDE, 0xFE, 0xD8, 0x50,
+	0x50, 0x1F, 0x3A, 0x28, 0x01, 0x47, 0xFE, 0x62, 0x10, 0x0F, 0x01, 0x4C,
+	0x02, 0x01, 0x25, 0x17, 0x37, 0x20, 0x38, 0x22, 0x15, 0x23, 0x15, 0xFE,
+	0xE9, 0x00, 0x00, 0x04, 0x00, 0x55, 0x00, 0x00, 0x05, 0x1F, 0x03, 0x94,
+	0x00, 0x09, 0x00, 0x14, 0x00, 0x1F, 0x00, 0x26, 0x00, 0x33, 0x40, 0x1A,
+	0x1A, 0x0B, 0x02, 0x72, 0x1B, 0x0A, 0x08, 0x00, 0x06, 0x06, 0x09, 0x08,
+	0x23, 0x22, 0x22, 0x21, 0x26, 0x20, 0x80, 0x25, 0x05, 0x02, 0x02, 0x03,
+	0x02, 0x72, 0x00, 0x2B, 0x32, 0x11, 0x33, 0xDE, 0x1A, 0xCD, 0x32, 0x39,
+	0x32, 0x11, 0x33, 0x3F, 0x33, 0x11, 0x33, 0x3F, 0x33, 0x2B, 0x32, 0x30,
+	0x31, 0x65, 0x01, 0x21, 0x35, 0x21, 0x15, 0x01, 0x21, 0x15, 0x21, 0x21,
+	0x11, 0x33, 0x32, 0x16, 0x16, 0x15, 0x14, 0x06, 0x06, 0x23, 0x13, 0x34,
+	0x26, 0x26, 0x23, 0x23, 0x11, 0x33, 0x32, 0x36, 0x36, 0x01, 0x17, 0x37,
+	0x17, 0x07, 0x23, 0x27, 0x02, 0xEC, 0x01, 0xCA, 0xFE, 0x3F, 0x02, 0x2A,
+	0xFE, 0x3E, 0x01, 0xC2, 0xFD, 0xCD, 0xFD, 0x69, 0xF6, 0x72, 0x99, 0x4C,
+	0x54, 0x9A, 0x69, 0xFC, 0x3B, 0x70, 0x51, 0x9C, 0x9C, 0x52, 0x70, 0x3A,
+	0x01, 0x7B, 0x55, 0x55, 0x30, 0x65, 0x40, 0x65, 0x46, 0x02, 0x30, 0x50,
+	0x46, 0xFD, 0xD0, 0x50, 0x02, 0xC6, 0x5F, 0xA1, 0x62, 0x6C, 0xA0, 0x58,
+	0x01, 0x64, 0x50, 0x7C, 0x46, 0xFD, 0xDA, 0x49, 0x7D, 0x02, 0x7E, 0x3F,
+	0x3F, 0x18, 0x5A, 0x5A, 0x00, 0x01, 0x00, 0x00, 0x04, 0x2B, 0x00, 0x69,
+	0x00, 0x07, 0x00, 0x6E, 0x00, 0x06, 0x00, 0x02, 0x00, 0x10, 0x00, 0x2F,
+	0x00, 0x9A, 0x00, 0x00, 0x01, 0xF8, 0x0F, 0x83, 0x00, 0x03, 0x00, 0x03,
+	0x00, 0x00, 0x00, 0x32, 0x00, 0x6F, 0x00, 0x80, 0x00, 0x91, 0x00, 0xA5,
+	0x00, 0xBA, 0x00, 0xCE, 0x00, 0xE2, 0x00, 0xF6, 0x01, 0x07, 0x01, 0x1B,
+	0x01, 0x30, 0x01, 0x44, 0x01, 0x58, 0x01, 0x6C, 0x01, 0x7E, 0x01, 0x90,
+	0x01, 0x9C, 0x01, 0xAD, 0x01, 0xBE, 0x01, 0xCF, 0x01, 0xE0, 0x01, 0xEC,
+	0x01, 0xFF, 0x02, 0x69, 0x02, 0x7A, 0x02, 0xB4, 0x02, 0xC5, 0x03, 0x10,
+	0x03, 0x53, 0x03, 0x64, 0x03, 0x75, 0x03, 0x81, 0x03, 0x96, 0x03, 0xA7,
+	0x03, 0xB8, 0x03, 0xE6, 0x04, 0x1E, 0x04, 0x2F, 0x04, 0x67, 0x04, 0x7B,
+	0x04, 0x8F, 0x04, 0xB4, 0x04, 0xC5, 0x04, 0xD6, 0x04, 0xE7, 0x04, 0xFC,
+	0x05, 0x0D, 0x05, 0x21, 0x05, 0x3D, 0x05, 0x51, 0x05, 0x65, 0x05, 0x79,
+	0x05, 0x8B, 0x05, 0x9D, 0x05, 0xAE, 0x05, 0xC2, 0x05, 0xD3, 0x05, 0xE4,
+	0x05, 0xF5, 0x06, 0x06, 0x06, 0x1E, 0x06, 0x36, 0x06, 0x42, 0x06, 0x53,
+	0x06, 0x73, 0x06, 0xBC, 0x06, 0xCD, 0x06, 0xDE, 0x06, 0xEF, 0x07, 0x03,
+	0x07, 0x14, 0x07, 0x25, 0x07, 0x4B, 0x07, 0x7A, 0x07, 0x86, 0x07, 0x97,
+	0x07, 0xA3, 0x07, 0xB5, 0x07, 0xC6, 0x07, 0xD7, 0x07, 0xE8, 0x07, 0xFA,
+	0x08, 0x0C, 0x08, 0x25, 0x08, 0x36, 0x08, 0x49, 0x08, 0x5A, 0x08, 0x6B,
+	0x08, 0x7C, 0x08, 0x8D, 0x08, 0x98, 0x08, 0xA9, 0x08, 0xD2, 0x08, 0xE3,
+	0x09, 0x0B, 0x09, 0x1F, 0x09, 0x36, 0x09, 0x47, 0x09, 0x53, 0x09, 0x67,
+	0x09, 0x73, 0x09, 0x87, 0x09, 0x93, 0x09, 0xB8, 0x09, 0xE1, 0x09, 0xED,
+	0x0A, 0x0E, 0x0A, 0x1F, 0x0A, 0x30, 0x0A, 0x44, 0x0A, 0x55, 0x0A, 0x69,
+	0x0A, 0x9F, 0x0A, 0xB3, 0x0A, 0xC4, 0x0B, 0x08, 0x0B, 0x19, 0x0B, 0x2A,
+	0x0B, 0x3B, 0x0B, 0x4F, 0x0B, 0x6B, 0x0B, 0x7F, 0x0B, 0x93, 0x0B, 0xA7,
+	0x0B, 0xB9, 0x0B, 0xCB, 0x0B, 0xE4, 0x0B, 0xFC, 0x0C, 0x10, 0x0C, 0x21,
+	0x0C, 0x32, 0x0C, 0x45, 0x0C, 0x56, 0x0C, 0x6A, 0x0C, 0x7B, 0x0C, 0x8C,
+	0x0C, 0x9D, 0x0C, 0xAF, 0x0C, 0xC0, 0x0C, 0xD1, 0x0C, 0xE9, 0x0D, 0x01,
+	0x0D, 0x0D, 0x0D, 0x18, 0x0D, 0x2C, 0x0D, 0x3D, 0x0D, 0x55, 0x0D, 0x6E,
+	0x0D, 0x86, 0x0D, 0xE1, 0x0E, 0x13, 0x0E, 0x4D, 0x0E, 0x99, 0x0E, 0xD2,
+	0x0E, 0xE3, 0x0E, 0xF4, 0x0F, 0x08, 0x0F, 0x1A, 0x0F, 0x2E, 0x0F, 0x3F,
+	0x0F, 0x53, 0x0F, 0xA8, 0x0F, 0xB9, 0x0F, 0xD1, 0x0F, 0xE2, 0x0F, 0xFA,
+	0x10, 0x06, 0x10, 0x17, 0x10, 0x2B, 0x10, 0x3C, 0x10, 0x50, 0x10, 0x6B,
+	0x10, 0xD2, 0x11, 0x1E, 0x11, 0x3A, 0x11, 0x61, 0x11, 0x72, 0x11, 0x7E,
+	0x11, 0x92, 0x11, 0xA6, 0x11, 0xB9, 0x11, 0xEB, 0x11, 0xFC, 0x12, 0x0D,
+	0x12, 0x1E, 0x12, 0x30, 0x12, 0x42, 0x12, 0x56, 0x12, 0x67, 0x12, 0x78,
+	0x12, 0x8B, 0x12, 0x9C, 0x12, 0xB0, 0x12, 0xC1, 0x12, 0xD2, 0x12, 0xE3,
+	0x12, 0xF5, 0x13, 0x06, 0x13, 0x17, 0x13, 0x30, 0x13, 0x3C, 0x13, 0x4F,
+	0x13, 0x60, 0x13, 0x78, 0x13, 0x96, 0x13, 0xCE, 0x13, 0xDF, 0x13, 0xF0,
+	0x14, 0x02, 0x14, 0x13, 0x14, 0x3E, 0x14, 0x61, 0x14, 0x72, 0x14, 0x83,
+	0x14, 0x95, 0x14, 0xA6, 0x14, 0xBA, 0x14, 0xCB, 0x14, 0xDC, 0x14, 0xED,
+	0x14, 0xFE, 0x15, 0x21, 0x15, 0x32, 0x15, 0x43, 0x15, 0x54, 0x15, 0x68,
+	0x15, 0x91, 0x15, 0xDE, 0x16, 0x45, 0x16, 0x56, 0x16, 0x66, 0x16, 0x79,
+	0x16, 0x94, 0x16, 0xA7, 0x16, 0xBA, 0x16, 0xCD, 0x16, 0xDD, 0x16, 0xF0,
+	0x17, 0x0B, 0x17, 0x1E, 0x17, 0x31, 0x17, 0x44, 0x17, 0x55, 0x17, 0x66,
+	0x17, 0x7A, 0x17, 0x8A, 0x17, 0x9A, 0x17, 0xAA, 0x17, 0xBA, 0x17, 0xC6,
+	0x17, 0xD9, 0x17, 0xF1, 0x18, 0x01, 0x18, 0x91, 0x18, 0xA2, 0x18, 0xEA,
+	0x19, 0x26, 0x19, 0x37, 0x19, 0x48, 0x19, 0x54, 0x19, 0x69, 0x19, 0x7A,
+	0x19, 0x8B, 0x19, 0xE0, 0x1A, 0x3F, 0x1A, 0x52, 0x1A, 0xB3, 0x1A, 0xC7,
+	0x1A, 0xDA, 0x1B, 0x25, 0x1B, 0x36, 0x1B, 0x47, 0x1B, 0x58, 0x1B, 0x6D,
+	0x1B, 0x7E, 0x1B, 0x91, 0x1B, 0xAD, 0x1B, 0xC0, 0x1B, 0xD3, 0x1B, 0xE6,
+	0x1B, 0xF7, 0x1C, 0x08, 0x1C, 0x19, 0x1C, 0x2D, 0x1C, 0x3E, 0x1C, 0x4E,
+	0x1C, 0x5F, 0x1C, 0x6F, 0x1C, 0x86, 0x1C, 0x9D, 0x1C, 0xA9, 0x1C, 0xB9,
+	0x1D, 0x01, 0x1D, 0x34, 0x1D, 0x93, 0x1D, 0xA4, 0x1D, 0xB5, 0x1D, 0xC6,
+	0x1D, 0xD7, 0x1D, 0xE8, 0x1D, 0xF8, 0x1E, 0x2A, 0x1E, 0x65, 0x1E, 0x79,
+	0x1E, 0x8A, 0x1E, 0x9E, 0x1E, 0xB7, 0x1E, 0xC9, 0x1E, 0xD9, 0x1E, 0xE9,
+	0x1E, 0xF9, 0x1F, 0x0A, 0x1F, 0x1B, 0x1F, 0x33, 0x1F, 0x43, 0x1F, 0x56,
+	0x1F, 0x66, 0x1F, 0x77, 0x1F, 0x87, 0x1F, 0x97, 0x1F, 0xA9, 0x1F, 0xB9,
+	0x1F, 0xE6, 0x20, 0x0C, 0x20, 0x1C, 0x20, 0x43, 0x20, 0x57, 0x20, 0x7D,
+	0x20, 0xA0, 0x20, 0xB1, 0x20, 0xC4, 0x20, 0xD7, 0x20, 0xEA, 0x20, 0xFD,
+	0x21, 0x10, 0x21, 0x42, 0x21, 0x8B, 0x21, 0x9F, 0x21, 0xD2, 0x21, 0xE3,
+	0x21, 0xF4, 0x22, 0x08, 0x22, 0x19, 0x22, 0x2D, 0x22, 0x74, 0x22, 0x87,
+	0x22, 0x97, 0x22, 0xD7, 0x22, 0xE8, 0x22, 0xF9, 0x23, 0x0A, 0x23, 0x1D,
+	0x23, 0x39, 0x23, 0x4C, 0x23, 0x5F, 0x23, 0x72, 0x23, 0x83, 0x23, 0x94,
+	0x23, 0xAC, 0x23, 0xC4, 0x23, 0xD8, 0x23, 0xE9, 0x23, 0xF9, 0x24, 0x0C,
+	0x24, 0x1D, 0x24, 0x31, 0x24, 0x42, 0x24, 0x52, 0x24, 0x62, 0x24, 0x74,
+	0x24, 0x85, 0x24, 0x95, 0x24, 0xAC, 0x24, 0xC3, 0x24, 0xCF, 0x25, 0x2D,
+	0x25, 0x3E, 0x25, 0x4E, 0x25, 0x65, 0x25, 0x7D, 0x25, 0x94, 0x26, 0x0A,
+	0x26, 0x56, 0x26, 0x9F, 0x26, 0xEA, 0x27, 0x13, 0x27, 0x24, 0x27, 0x34,
+	0x27, 0x47, 0x27, 0x58, 0x27, 0x6B, 0x27, 0x7B, 0x27, 0x8E, 0x27, 0xDA,
+	0x27, 0xEB, 0x28, 0x03, 0x28, 0x13, 0x28, 0x2A, 0x28, 0x35, 0x28, 0x45,
+	0x28, 0x59, 0x28, 0x6A, 0x28, 0x7E, 0x28, 0x9A, 0x28, 0xEA, 0x29, 0x1E,
+	0x29, 0x5A, 0x29, 0x66, 0x29, 0x71, 0x29, 0x84, 0x29, 0x96, 0x29, 0xA9,
+	0x29, 0xBC, 0x29, 0xF9, 0x2A, 0x0A, 0x2A, 0x1B, 0x2A, 0x2B, 0x2A, 0x3C,
+	0x2A, 0x4D, 0x2A, 0x61, 0x2A, 0x72, 0x2A, 0x82, 0x2A, 0x95, 0x2A, 0xA6,
+	0x2A, 0xBA, 0x2A, 0xCB, 0x2A, 0xDB, 0x2A, 0xEB, 0x2A, 0xFD, 0x2B, 0x0E,
+	0x2B, 0x1E, 0x2B, 0x36, 0x2B, 0x42, 0x2B, 0x55, 0x2B, 0x65, 0x2B, 0x7C,
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+	0x47, 0x83, 0x47, 0xBE, 0x47, 0xFF, 0x48, 0x2A, 0x48, 0x45, 0x48, 0x99,
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+	0x4B, 0xCB, 0x4B, 0xFC, 0x4C, 0x0C, 0x4C, 0x62, 0x4C, 0x6A, 0x4C, 0x95,
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+	0x8A, 0x87, 0x8A, 0x9C, 0x8A, 0xB0, 0x8A, 0xC3, 0x8A, 0xCE, 0x8A, 0xD9,
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+	0x02, 0xA5, 0x00, 0x0A, 0x02, 0xA5, 0x00, 0x0A, 0x02, 0xA5, 0x00, 0x0A,
+	0x02, 0xA5, 0x00, 0x0A, 0x03, 0xC1, 0xFF, 0xE7, 0x03, 0xC1, 0xFF, 0xE7,
+	0x02, 0x9F, 0x00, 0x55, 0x02, 0xAA, 0x00, 0x27, 0x02, 0xAA, 0x00, 0x27,
+	0x02, 0xAA, 0x00, 0x27, 0x02, 0xAA, 0x00, 0x27, 0x02, 0xAA, 0x00, 0x27,
+	0x02, 0xAA, 0x00, 0x27, 0x02, 0xAA, 0x00, 0x27, 0x02, 0xCC, 0x00, 0x55,
+	0x02, 0xD2, 0x00, 0x22, 0x02, 0xCC, 0x00, 0x55, 0x02, 0xD2, 0x00, 0x22,
+	0x02, 0xCC, 0x00, 0x55, 0x02, 0xCC, 0x00, 0x55, 0x02, 0x5D, 0x00, 0x55,
+	0x02, 0x5D, 0x00, 0x55, 0x02, 0x5D, 0x00, 0x55, 0x02, 0x5D, 0x00, 0x55,
+	0x02, 0x5D, 0x00, 0x55, 0x02, 0x5D, 0x00, 0x55, 0x02, 0x5D, 0x00, 0x55,
+	0x02, 0x5D, 0x00, 0x55, 0x02, 0x5D, 0x00, 0x55, 0x02, 0x5D, 0x00, 0x55,
+	0x02, 0x5D, 0x00, 0x55, 0x02, 0x5D, 0x00, 0x55, 0x02, 0x5D, 0x00, 0x55,
+	0x02, 0x5D, 0x00, 0x55, 0x02, 0x5D, 0x00, 0x55, 0x02, 0x5D, 0x00, 0x55,
+	0x02, 0x5D, 0x00, 0x55, 0x02, 0x5D, 0x00, 0x55, 0x02, 0x5D, 0x00, 0x55,
+	0x02, 0x5D, 0x00, 0x55, 0x02, 0x5D, 0x00, 0x55, 0x02, 0x5D, 0x00, 0x55,
+	0x02, 0x5D, 0x00, 0x55, 0x02, 0x47, 0x00, 0x55, 0x02, 0xCA, 0x00, 0x27,
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+	0x02, 0xCA, 0x00, 0x27, 0x02, 0xCA, 0x00, 0x27, 0x02, 0xCA, 0x00, 0x27,
+	0x02, 0xE5, 0x00, 0x55, 0x02, 0xEF, 0x00, 0x28, 0x02, 0xE5, 0x00, 0x55,
+	0x02, 0xE5, 0x00, 0x55, 0x02, 0xE5, 0x00, 0x55, 0x01, 0x04, 0x00, 0x55,
+	0x01, 0x04, 0x00, 0x55, 0x01, 0x04, 0x00, 0x16, 0x01, 0x04, 0xFF, 0xFD,
+	0x01, 0x04, 0xFF, 0xDF, 0x01, 0x04, 0x00, 0x0C, 0x01, 0x04, 0x00, 0x0C,
+	0x01, 0x04, 0x00, 0x55, 0x01, 0x04, 0x00, 0x55, 0x01, 0x04, 0x00, 0x1A,
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+	0x01, 0x04, 0x00, 0x26, 0x01, 0x04, 0xFF, 0xDA, 0x01, 0xE5, 0x00, 0x0C,
+	0x01, 0xE5, 0x00, 0x0C, 0x02, 0x8C, 0x00, 0x55, 0x02, 0x8C, 0x00, 0x55,
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+	0x04, 0x43, 0x04, 0x5F, 0x04, 0x63, 0x04, 0x6B, 0x04, 0x75, 0x04, 0xFF,
+	0x05, 0x13, 0x05, 0x1D, 0x05, 0x29, 0x05, 0x2F, 0x1E, 0x09, 0x1E, 0x0F,
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+	0x22, 0x48, 0x22, 0x60, 0x22, 0x65, 0x25, 0xCA, 0xF6, 0xC3, 0xFB, 0x04,
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+	0x03, 0xB0, 0x03, 0x85, 0x03, 0x5D, 0x03, 0x8A, 0x03, 0x9D, 0x03, 0x8C,
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+	0x01, 0x98, 0x00, 0xB0, 0x01, 0x97, 0x00, 0xCB, 0x01, 0xB3, 0x00, 0xC7,
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+	0x00, 0xF8, 0x00, 0x35, 0x01, 0x19, 0x00, 0x3B, 0x01, 0x1F, 0x00, 0x52,
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+	0x03, 0xEA, 0x03, 0xF1, 0x03, 0xF0, 0x03, 0xF9, 0x03, 0xF7, 0x03, 0xF4,
+	0x03, 0xED, 0x03, 0xF2, 0x03, 0xEE, 0x03, 0xF3, 0x03, 0xF6, 0x03, 0xFB,
+	0x04, 0x00, 0x03, 0xFF, 0x04, 0x01, 0x03, 0xFD, 0x03, 0xD3, 0x03, 0xD4,
+	0x03, 0xD7, 0x03, 0xDB, 0x03, 0xDC, 0x03, 0xD9, 0x03, 0xD2, 0x03, 0xD1,
+	0x03, 0xDD, 0x03, 0xDA, 0x03, 0xD5, 0x03, 0xD8, 0x02, 0x02, 0x02, 0x03,
+	0x02, 0x2B, 0x01, 0xFE, 0x02, 0x23, 0x02, 0x22, 0x02, 0x25, 0x02, 0x26,
+	0x02, 0x27, 0x02, 0x20, 0x02, 0x21, 0x02, 0x28, 0x02, 0x0B, 0x02, 0x08,
+	0x02, 0x15, 0x02, 0x1C, 0x01, 0xFA, 0x01, 0xFB, 0x01, 0xFC, 0x01, 0xFD,
+	0x02, 0x00, 0x02, 0x01, 0x02, 0x04, 0x02, 0x05, 0x02, 0x06, 0x02, 0x07,
+	0x02, 0x0A, 0x02, 0x16, 0x02, 0x17, 0x02, 0x19, 0x02, 0x18, 0x02, 0x1A,
+	0x02, 0x1B, 0x02, 0x1E, 0x02, 0x1F, 0x02, 0x1D, 0x02, 0x24, 0x02, 0x29,
+	0x02, 0x2A, 0x02, 0x74, 0x02, 0x75, 0x02, 0x76, 0x02, 0x77, 0x02, 0x7A,
+	0x02, 0x7B, 0x02, 0x7E, 0x02, 0x7F, 0x02, 0x80, 0x02, 0x81, 0x02, 0x84,
+	0x02, 0x90, 0x02, 0x91, 0x02, 0x93, 0x02, 0x92, 0x02, 0x94, 0x02, 0x95,
+	0x02, 0x98, 0x02, 0x99, 0x02, 0x97, 0x02, 0x9E, 0x02, 0xA3, 0x02, 0xA4,
+	0x02, 0x7C, 0x02, 0x7D, 0x02, 0xA5, 0x02, 0x78, 0x02, 0x9D, 0x02, 0x9C,
+	0x02, 0x9F, 0x02, 0xA0, 0x02, 0xA1, 0x02, 0x9A, 0x02, 0x9B, 0x02, 0xA2,
+	0x02, 0x85, 0x02, 0x82, 0x02, 0x8F, 0x02, 0x96, 0x02, 0x2C, 0x02, 0xA6,
+	0x02, 0x2D, 0x02, 0xA7, 0x02, 0x2E, 0x02, 0xA8, 0x02, 0x2F, 0x02, 0xA9,
+	0x02, 0x09, 0x02, 0x83, 0x02, 0x6A, 0x02, 0xE4, 0x02, 0x6B, 0x02, 0xE5,
+	0x01, 0xFF, 0x02, 0x79, 0x02, 0x30, 0x02, 0xAA, 0x02, 0x31, 0x02, 0xAB,
+	0x02, 0x32, 0x02, 0xAC, 0x02, 0x33, 0x02, 0xAD, 0x02, 0x34, 0x02, 0xAE,
+	0x02, 0x35, 0x02, 0xAF, 0x02, 0x36, 0x02, 0xB0, 0x02, 0x37, 0x02, 0xB1,
+	0x02, 0x38, 0x02, 0xB2, 0x02, 0xFE, 0x02, 0xFF, 0x02, 0x39, 0x02, 0xB4,
+	0x02, 0x3B, 0x02, 0xB5, 0x02, 0x3C, 0x02, 0xB6, 0x02, 0x3D, 0x02, 0xB7,
+	0x02, 0x3E, 0x02, 0xB8, 0x02, 0x3F, 0x02, 0xB9, 0x02, 0x40, 0x02, 0xBA,
+	0x03, 0x00, 0x03, 0x01, 0x02, 0x41, 0x02, 0xBB, 0x02, 0x42, 0x02, 0xBC,
+	0x02, 0x43, 0x02, 0xBD, 0x02, 0x45, 0x02, 0xBF, 0x02, 0x46, 0x02, 0xC0,
+	0x02, 0x47, 0x02, 0x48, 0x02, 0xC2, 0x02, 0x49, 0x02, 0xC3, 0x02, 0x4A,
+	0x02, 0xC4, 0x02, 0x4B, 0x02, 0xC5, 0x02, 0x4C, 0x02, 0xC6, 0x02, 0x4D,
+	0x02, 0xC7, 0x02, 0x4E, 0x02, 0xC8, 0x02, 0xC1, 0x02, 0x4F, 0x02, 0xC9,
+	0x02, 0x50, 0x02, 0xCA, 0x03, 0x02, 0x03, 0x03, 0x02, 0x51, 0x02, 0xCB,
+	0x02, 0x52, 0x02, 0xCC, 0x02, 0x53, 0x02, 0xCD, 0x02, 0x54, 0x02, 0xCE,
+	0x02, 0x55, 0x02, 0xCF, 0x02, 0x56, 0x02, 0xD0, 0x02, 0x57, 0x02, 0xD1,
+	0x02, 0x58, 0x02, 0xD2, 0x02, 0x59, 0x02, 0xD3, 0x02, 0x5A, 0x02, 0xD4,
+	0x02, 0x5B, 0x02, 0xD5, 0x02, 0x5C, 0x02, 0xD6, 0x02, 0x5D, 0x02, 0xD7,
+	0x02, 0x5E, 0x02, 0xD8, 0x02, 0x5F, 0x02, 0xD9, 0x02, 0x60, 0x02, 0xDA,
+	0x02, 0x61, 0x02, 0xDB, 0x02, 0x62, 0x02, 0xDC, 0x02, 0x63, 0x02, 0xDD,
+	0x02, 0x64, 0x02, 0xDE, 0x02, 0x65, 0x02, 0xDF, 0x02, 0x66, 0x02, 0xE0,
+	0x02, 0x67, 0x02, 0xE1, 0x02, 0x68, 0x02, 0xE2, 0x02, 0x69, 0x02, 0xE3,
+	0x02, 0x3A, 0x02, 0xB3, 0x02, 0x44, 0x02, 0xBE, 0x01, 0xF9, 0x02, 0xE7,
+	0x01, 0xF8, 0x02, 0xE6, 0x00, 0x21, 0x01, 0x05, 0x00, 0x28, 0x01, 0x0C,
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+	0x00, 0x4B, 0x01, 0x30, 0x00, 0x54, 0x01, 0x3A, 0x00, 0x66, 0x01, 0x4E,
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+	0x00, 0xAB, 0x01, 0x93, 0x00, 0xA4, 0x01, 0x8C, 0x00, 0xA6, 0x01, 0x8E,
+	0x00, 0xAC, 0x01, 0x94, 0x00, 0xB4, 0x01, 0x9C, 0x00, 0xB5, 0x01, 0x9D,
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+	0x00, 0xCF, 0x01, 0xB7, 0x00, 0xD1, 0x01, 0xB9, 0x00, 0xD8, 0x01, 0xC0,
+	0x00, 0xE2, 0x01, 0xCA, 0x00, 0x11, 0x00, 0xF5, 0x00, 0x13, 0x00, 0xF7,
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+	0x00, 0x05, 0x00, 0xE9, 0x00, 0x38, 0x01, 0x1C, 0x00, 0x3A, 0x01, 0x1E,
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+	0x00, 0x33, 0x01, 0x17, 0x00, 0x34, 0x01, 0x18, 0x00, 0x31, 0x01, 0x15,
+	0x00, 0x58, 0x01, 0x3E, 0x00, 0x56, 0x01, 0x3C, 0x00, 0x81, 0x01, 0x69,
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+	0x00, 0x85, 0x01, 0x6D, 0x00, 0x87, 0x01, 0x6F, 0x00, 0x88, 0x01, 0x70,
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+	0x00, 0xBE, 0x01, 0xA6, 0x00, 0xC0, 0x01, 0xA8, 0x00, 0xC2, 0x01, 0xAA,
+	0x00, 0xC3, 0x01, 0xAB, 0x00, 0xC4, 0x01, 0xAC, 0x00, 0xC1, 0x01, 0xA9,
+	0x00, 0xDA, 0x01, 0xC2, 0x00, 0xD9, 0x01, 0xC1, 0x00, 0xDB, 0x01, 0xC3,
+	0x00, 0xDD, 0x01, 0xC5, 0x03, 0x80, 0x03, 0x7F, 0x03, 0x81, 0x03, 0x83,
+	0x03, 0x86, 0x03, 0x82, 0x03, 0x87, 0x03, 0x70, 0x03, 0x6F, 0x03, 0x6E,
+	0x03, 0x71, 0x03, 0x7A, 0x03, 0x7B, 0x03, 0x79, 0x03, 0xC9, 0x03, 0xCB,
+	0x03, 0x58, 0x03, 0x91, 0x03, 0x95, 0x03, 0x8E, 0x03, 0x8F, 0x03, 0x94,
+	0x03, 0x9F, 0x03, 0x9A, 0x03, 0x92, 0x03, 0x93, 0x03, 0x89, 0x03, 0x9E,
+	0x03, 0x9C, 0x03, 0x96, 0x03, 0x97, 0x03, 0x9B, 0x03, 0xB3, 0x03, 0xB6,
+	0x03, 0xB8, 0x03, 0xA5, 0x03, 0xA2, 0x03, 0xB9, 0x03, 0xAD, 0x03, 0xAC,
+	0x01, 0xD6, 0x01, 0xD9, 0x01, 0xDA, 0x01, 0xD7, 0x01, 0xD8, 0x00, 0x00,
+	0x40, 0x4A, 0x99, 0x98, 0x97, 0x96, 0x87, 0x86, 0x85, 0x84, 0x83, 0x82,
+	0x81, 0x80, 0x7F, 0x7E, 0x7D, 0x7C, 0x7B, 0x7A, 0x79, 0x78, 0x77, 0x76,
+	0x75, 0x74, 0x73, 0x72, 0x71, 0x70, 0x6F, 0x6E, 0x6D, 0x6C, 0x6B, 0x6A,
+	0x69, 0x68, 0x67, 0x66, 0x65, 0x64, 0x63, 0x62, 0x61, 0x60, 0x5F, 0x5E,
+	0x5D, 0x5C, 0x5B, 0x5A, 0x59, 0x58, 0x57, 0x56, 0x55, 0x54, 0x53, 0x51,
+	0x50, 0x4F, 0x4E, 0x4D, 0x4C, 0x4B, 0x4A, 0x49, 0x48, 0x47, 0x46, 0x28,
+	0x1F, 0x10, 0x0A, 0x09, 0x2C, 0x01, 0xB1, 0x0B, 0x0A, 0x43, 0x23, 0x43,
+	0x65, 0x0A, 0x2D, 0x2C, 0x00, 0xB1, 0x0A, 0x0B, 0x43, 0x23, 0x43, 0x0B,
+	0x2D, 0x2C, 0x01, 0xB0, 0x06, 0x43, 0xB0, 0x07, 0x43, 0x65, 0x0A, 0x2D,
+	0x2C, 0xB0, 0x4F, 0x2B, 0x20, 0xB0, 0x40, 0x51, 0x58, 0x21, 0x4B, 0x52,
+	0x58, 0x45, 0x44, 0x1B, 0x21, 0x21, 0x59, 0x1B, 0x23, 0x21, 0xB0, 0x40,
+	0xB0, 0x04, 0x25, 0x45, 0xB0, 0x04, 0x25, 0x45, 0x61, 0x64, 0x8A, 0x63,
+	0x52, 0x58, 0x45, 0x44, 0x1B, 0x21, 0x21, 0x59, 0x59, 0x2D, 0x2C, 0x00,
+	0xB0, 0x07, 0x43, 0xB0, 0x06, 0x43, 0x0B, 0x2D, 0x2C, 0x4B, 0x53, 0x23,
+	0x4B, 0x51, 0x5A, 0x58, 0x20, 0x45, 0x8A, 0x60, 0x44, 0x1B, 0x21, 0x21,
+	0x59, 0x2D, 0x2C, 0x4B, 0x54, 0x58, 0x20, 0x45, 0x8A, 0x60, 0x44, 0x1B,
+	0x21, 0x21, 0x59, 0x2D, 0x2C, 0x4B, 0x53, 0x23, 0x4B, 0x51, 0x5A, 0x58,
+	0x38, 0x1B, 0x21, 0x21, 0x59, 0x2D, 0x2C, 0x4B, 0x54, 0x58, 0x38, 0x1B,
+	0x21, 0x21, 0x59, 0x2D, 0x2C, 0xB0, 0x02, 0x43, 0x54, 0x58, 0xB0, 0x46,
+	0x2B, 0x1B, 0x21, 0x21, 0x21, 0x21, 0x59, 0x2D, 0x2C, 0xB0, 0x02, 0x43,
+	0x54, 0x58, 0xB0, 0x47, 0x2B, 0x1B, 0x21, 0x21, 0x21, 0x59, 0x2D, 0x2C,
+	0xB0, 0x02, 0x43, 0x54, 0x58, 0xB0, 0x48, 0x2B, 0x1B, 0x21, 0x21, 0x21,
+	0x21, 0x59, 0x2D, 0x2C, 0xB0, 0x02, 0x43, 0x54, 0x58, 0xB0, 0x49, 0x2B,
+	0x1B, 0x21, 0x21, 0x21, 0x59, 0x2D, 0x2C, 0x23, 0x20, 0xB0, 0x00, 0x50,
+	0x8A, 0x8A, 0x64, 0xB1, 0x00, 0x03, 0x25, 0x54, 0x58, 0xB0, 0x40, 0x1B,
+	0xB1, 0x01, 0x03, 0x25, 0x54, 0x58, 0xB0, 0x05, 0x43, 0x8B, 0x59, 0xB0,
+	0x4F, 0x2B, 0x59, 0x23, 0xB0, 0x62, 0x2B, 0x23, 0x21, 0x23, 0x58, 0x65,
+	0x59, 0x2D, 0x2C, 0xB1, 0x08, 0x00, 0x0C, 0x21, 0x54, 0x60, 0x43, 0x2D,
+	0x2C, 0xB1, 0x0C, 0x00, 0x0C, 0x21, 0x54, 0x60, 0x43, 0x2D, 0x2C, 0x01,
+	0x20, 0x47, 0xB0, 0x02, 0x43, 0x20, 0xB8, 0x10, 0x00, 0x62, 0xB8, 0x10,
+	0x00, 0x63, 0x57, 0x23, 0xB8, 0x01, 0x00, 0x62, 0xB8, 0x10, 0x00, 0x63,
+	0x57, 0x5A, 0x58, 0xB0, 0x20, 0x60, 0x66, 0x59, 0x48, 0x2D, 0x2C, 0xB1,
+	0x00, 0x02, 0x25, 0xB0, 0x02, 0x25, 0xB0, 0x02, 0x25, 0x53, 0xB8, 0x00,
+	0x35, 0x23, 0x78, 0xB0, 0x02, 0x25, 0xB0, 0x02, 0x25, 0x60, 0xB0, 0x20,
+	0x63, 0x20, 0x20, 0xB0, 0x06, 0x25, 0x23, 0x62, 0x50, 0x58, 0x8A, 0x21,
+	0xB0, 0x01, 0x60, 0x23, 0x1B, 0x20, 0x20, 0xB0, 0x06, 0x25, 0x23, 0x62,
+	0x52, 0x58, 0x23, 0x21, 0xB0, 0x01, 0x61, 0x1B, 0x8A, 0x21, 0x23, 0x21,
+	0x20, 0x59, 0x59, 0xB8, 0xFF, 0xC1, 0x1C, 0x60, 0xB0, 0x20, 0x63, 0x23,
+	0x21, 0x2D, 0x2C, 0xB1, 0x02, 0x00, 0x42, 0xB1, 0x23, 0x01, 0x88, 0x51,
+	0xB1, 0x40, 0x01, 0x88, 0x53, 0x5A, 0x58, 0xB8, 0x10, 0x00, 0xB0, 0x20,
+	0x88, 0x54, 0x58, 0xB2, 0x02, 0x01, 0x02, 0x43, 0x60, 0x42, 0x59, 0xB1,
+	0x24, 0x01, 0x88, 0x51, 0x58, 0xB8, 0x20, 0x00, 0xB0, 0x40, 0x88, 0x54,
+	0x58, 0xB2, 0x02, 0x02, 0x02, 0x43, 0x60, 0x42, 0xB1, 0x24, 0x01, 0x88,
+	0x54, 0x58, 0xB2, 0x02, 0x20, 0x02, 0x43, 0x60, 0x42, 0x00, 0x4B, 0x01,
+	0x4B, 0x52, 0x58, 0xB2, 0x02, 0x08, 0x02, 0x43, 0x60, 0x42, 0x59, 0x1B,
+	0xB8, 0x40, 0x00, 0xB0, 0x80, 0x88, 0x54, 0x58, 0xB2, 0x02, 0x04, 0x02,
+	0x43, 0x60, 0x42, 0x59, 0xB8, 0x40, 0x00, 0xB0, 0x80, 0x63, 0xB8, 0x01,
+	0x00, 0x88, 0x54, 0x58, 0xB2, 0x02, 0x08, 0x02, 0x43, 0x60, 0x42, 0x59,
+	0xB9, 0x40, 0x00, 0x01, 0x00, 0x63, 0xB8, 0x02, 0x00, 0x88, 0x54, 0x58,
+	0xB2, 0x02, 0x10, 0x02, 0x43, 0x60, 0x42, 0x59, 0xB1, 0x26, 0x01, 0x88,
+	0x51, 0x58, 0xB9, 0x40, 0x00, 0x02, 0x00, 0x63, 0xB8, 0x04, 0x00, 0x88,
+	0x54, 0x58, 0xB2, 0x02, 0x40, 0x02, 0x43, 0x60, 0x42, 0x59, 0xB9, 0x40,
+	0x00, 0x04, 0x00, 0x63, 0xB8, 0x08, 0x00, 0x88, 0x54, 0x58, 0xB2, 0x02,
+	0x80, 0x02, 0x43, 0x60, 0x42, 0x59, 0xB1, 0x28, 0x01, 0x88, 0x51, 0x58,
+	0xB9, 0x40, 0x00, 0x08, 0x00, 0x63, 0xB8, 0x10, 0x00, 0x88, 0x54, 0x58,
+	0xB9, 0x00, 0x02, 0x01, 0x00, 0xB0, 0x02, 0x43, 0x60, 0x42, 0x59, 0x59,
+	0x59, 0x59, 0x59, 0x59, 0x59, 0xB1, 0x00, 0x02, 0x43, 0x54, 0x58, 0x40,
+	0x0A, 0x05, 0x40, 0x08, 0x40, 0x09, 0x40, 0x0C, 0x02, 0x0D, 0x02, 0x1B,
+	0xB1, 0x01, 0x02, 0x43, 0x54, 0x58, 0xB2, 0x05, 0x40, 0x08, 0xBA, 0x01,
+	0x00, 0x00, 0x09, 0x01, 0x00, 0xB3, 0x0C, 0x01, 0x0D, 0x01, 0x1B, 0xB1,
+	0x80, 0x02, 0x43, 0x52, 0x58, 0xB2, 0x05, 0x40, 0x08, 0xB8, 0x01, 0x80,
+	0xB1, 0x09, 0x40, 0x1B, 0xB8, 0x01, 0x00, 0xB0, 0x02, 0x43, 0x52, 0x58,
+	0xB2, 0x05, 0x40, 0x08, 0xBA, 0x01, 0x80, 0x00, 0x09, 0x01, 0x40, 0x1B,
+	0xB8, 0x01, 0x80, 0xB0, 0x02, 0x43, 0x52, 0x58, 0xB2, 0x05, 0x40, 0x08,
+	0xB8, 0x02, 0x00, 0xB1, 0x09, 0x40, 0x1B, 0xB2, 0x05, 0x40, 0x08, 0xBA,
+	0x01, 0x00, 0x00, 0x09, 0x01, 0x00, 0x59, 0x59, 0x59, 0xB8, 0x40, 0x00,
+	0xB0, 0x80, 0x88, 0x55, 0xB9, 0x40, 0x00, 0x02, 0x00, 0x63, 0xB8, 0x04,
+	0x00, 0x88, 0x55, 0x5A, 0x58, 0xB3, 0x0C, 0x00, 0x0D, 0x01, 0x1B, 0xB3,
+	0x0C, 0x00, 0x0D, 0x01, 0x59, 0x59, 0x59, 0x42, 0x42, 0x42, 0x42, 0x42,
+	0x2D, 0x2C, 0x45, 0xB1, 0x02, 0x4E, 0x2B, 0x23, 0xB0, 0x4F, 0x2B, 0x20,
+	0xB0, 0x40, 0x51, 0x58, 0x21, 0x4B, 0x51, 0x58, 0xB0, 0x02, 0x25, 0x45,
+	0xB1, 0x01, 0x4E, 0x2B, 0x60, 0x59, 0x1B, 0x23, 0x4B, 0x51, 0x58, 0xB0,
+	0x03, 0x25, 0x45, 0x20, 0x64, 0x8A, 0x63, 0xB0, 0x40, 0x53, 0x58, 0xB1,
+	0x02, 0x4E, 0x2B, 0x60, 0x1B, 0x21, 0x59, 0x1B, 0x21, 0x59, 0x59, 0x44,
+	0x2D, 0x2C, 0x20, 0xB0, 0x00, 0x50, 0x20, 0x58, 0x23, 0x65, 0x1B, 0x23,
+	0x59, 0xB1, 0x14, 0x14, 0x8A, 0x70, 0x45, 0xB1, 0x10, 0x10, 0x43, 0x4B,
+	0x8A, 0x43, 0x51, 0x5A, 0x58, 0xB0, 0x40, 0x1B, 0xB0, 0x4F, 0x2B, 0x59,
+	0x23, 0xB1, 0x61, 0x06, 0x26, 0x60, 0x2B, 0x8A, 0x58, 0xB0, 0x05, 0x43,
+	0x8B, 0x59, 0x23, 0x58, 0x65, 0x59, 0x23, 0x10, 0x3A, 0x2D, 0x2C, 0xB0,
+	0x03, 0x25, 0x49, 0x63, 0x23, 0x46, 0x60, 0xB0, 0x4F, 0x2B, 0x23, 0xB0,
+	0x04, 0x25, 0xB0, 0x04, 0x25, 0x49, 0xB0, 0x03, 0x25, 0x63, 0x56, 0x20,
+	0x60, 0xB0, 0x62, 0x60, 0x2B, 0xB0, 0x03, 0x25, 0x20, 0x10, 0x46, 0x8A,
+	0x46, 0x60, 0xB0, 0x20, 0x63, 0x61, 0x3A, 0x2D, 0x2C, 0xB0, 0x00, 0x16,
+	0xB1, 0x02, 0x03, 0x25, 0xB1, 0x01, 0x04, 0x25, 0x01, 0x3E, 0x00, 0x3E,
+	0xB1, 0x01, 0x02, 0x06, 0x0C, 0xB0, 0x0A, 0x23, 0x65, 0x42, 0xB0, 0x0B,
+	0x23, 0x42, 0xB1, 0x02, 0x03, 0x25, 0xB1, 0x01, 0x04, 0x25, 0x01, 0x3F,
+	0x00, 0x3F, 0xB1, 0x01, 0x02, 0x06, 0x0C, 0xB0, 0x06, 0x23, 0x65, 0x42,
+	0xB0, 0x07, 0x23, 0x42, 0xB0, 0x01, 0x16, 0xB1, 0x00, 0x02, 0x43, 0x54,
+	0x58, 0x45, 0x23, 0x45, 0x20, 0x18, 0x69, 0x8A, 0x63, 0x23, 0x62, 0x20,
+	0x20, 0xB0, 0x40, 0x50, 0x58, 0x67, 0x1B, 0x66, 0x59, 0x61, 0xB0, 0x20,
+	0x63, 0xB0, 0x40, 0x23, 0x61, 0xB0, 0x04, 0x23, 0x42, 0x1B, 0xB1, 0x04,
+	0x00, 0x42, 0x21, 0x21, 0x59, 0x18, 0x01, 0x2D, 0x2C, 0x20, 0x45, 0xB1,
+	0x00, 0x4E, 0x2B, 0x44, 0x2D, 0x2C, 0x4B, 0x51, 0xB1, 0x40, 0x4F, 0x2B,
+	0x50, 0x5B, 0x58, 0x20, 0x45, 0xB1, 0x01, 0x4E, 0x2B, 0x20, 0x8A, 0x8A,
+	0x44, 0x20, 0xB1, 0x40, 0x04, 0x26, 0x61, 0x63, 0x61, 0xB1, 0x01, 0x4E,
+	0x2B, 0x44, 0x21, 0x1B, 0x23, 0x21, 0x8A, 0x45, 0xB1, 0x01, 0x4E, 0x2B,
+	0x20, 0x8A, 0x23, 0x44, 0x44, 0x59, 0x2D, 0x2C, 0x4B, 0x51, 0xB1, 0x40,
+	0x4F, 0x2B, 0x50, 0x5B, 0x58, 0x45, 0x20, 0x8A, 0xB0, 0x40, 0x61, 0x63,
+	0x60, 0x1B, 0x23, 0x21, 0x45, 0x59, 0xB1, 0x01, 0x4E, 0x2B, 0x44, 0x2D,
+	0x2C, 0x23, 0x45, 0x20, 0x8A, 0x45, 0x23, 0x61, 0x20, 0x64, 0xB0, 0x40,
+	0x51, 0xB0, 0x04, 0x25, 0x20, 0xB0, 0x00, 0x53, 0x23, 0xB0, 0x40, 0x51,
+	0x5A, 0x5A, 0xB1, 0x40, 0x4F, 0x2B, 0x54, 0x5A, 0x58, 0x8A, 0x0C, 0x64,
+	0x23, 0x64, 0x23, 0x53, 0x58, 0xB1, 0x40, 0x40, 0x8A, 0x61, 0x20, 0x63,
+	0x61, 0x1B, 0x20, 0x63, 0x59, 0x1B, 0x8A, 0x59, 0x63, 0xB1, 0x02, 0x4E,
+	0x2B, 0x60, 0x44, 0x2D, 0x2C, 0x01, 0x2D, 0x2C, 0x00, 0x2D, 0x2C, 0x05,
+	0xB1, 0x0B, 0x0A, 0x43, 0x23, 0x43, 0x65, 0x0A, 0x2D, 0x2C, 0xB1, 0x0A,
+	0x0B, 0x43, 0x23, 0x43, 0x0B, 0x02, 0x2D, 0x2C, 0xB0, 0x02, 0x25, 0x63,
+	0x66, 0xB0, 0x02, 0x25, 0xB8, 0x20, 0x00, 0x62, 0x60, 0x23, 0x62, 0x2D,
+	0x2C, 0xB0, 0x02, 0x25, 0x63, 0xB0, 0x20, 0x60, 0x66, 0xB0, 0x02, 0x25,
+	0xB8, 0x20, 0x00, 0x62, 0x60, 0x23, 0x62, 0x2D, 0x2C, 0xB0, 0x02, 0x25,
+	0x63, 0x67, 0xB0, 0x02, 0x25, 0xB8, 0x20, 0x00, 0x62, 0x60, 0x23, 0x62,
+	0x2D, 0x2C, 0xB0, 0x02, 0x25, 0x63, 0x66, 0xB0, 0x20, 0x60, 0xB0, 0x02,
+	0x25, 0xB8, 0x20, 0x00, 0x62, 0x60, 0x23, 0x62, 0x2D, 0x2C, 0x23, 0x4A,
+	0xB1, 0x02, 0x4E, 0x2B, 0x2D, 0x2C, 0x23, 0x4A, 0xB1, 0x01, 0x4E, 0x2B,
+	0x2D, 0x2C, 0x23, 0x8A, 0x4A, 0x23, 0x45, 0x64, 0xB0, 0x02, 0x25, 0x64,
+	0xB0, 0x02, 0x25, 0x61, 0x64, 0xB0, 0x03, 0x43, 0x52, 0x58, 0x21, 0x20,
+	0x64, 0x59, 0xB1, 0x02, 0x4E, 0x2B, 0x23, 0xB0, 0x00, 0x50, 0x58, 0x65,
+	0x59, 0x2D, 0x2C, 0x23, 0x8A, 0x4A, 0x23, 0x45, 0x64, 0xB0, 0x02, 0x25,
+	0x64, 0xB0, 0x02, 0x25, 0x61, 0x64, 0xB0, 0x03, 0x43, 0x52, 0x58, 0x21,
+	0x20, 0x64, 0x59, 0xB1, 0x01, 0x4E, 0x2B, 0x23, 0xB0, 0x00, 0x50, 0x58,
+	0x65, 0x59, 0x2D, 0x2C, 0x20, 0xB0, 0x03, 0x25, 0x4A, 0xB1, 0x02, 0x4E,
+	0x2B, 0x8A, 0x10, 0x3B, 0x2D, 0x2C, 0x20, 0xB0, 0x03, 0x25, 0x4A, 0xB1,
+	0x01, 0x4E, 0x2B, 0x8A, 0x10, 0x3B, 0x2D, 0x2C, 0xB0, 0x03, 0x25, 0xB0,
+	0x03, 0x25, 0x8A, 0xB0, 0x67, 0x2B, 0x8A, 0x10, 0x3B, 0x2D, 0x2C, 0xB0,
+	0x03, 0x25, 0xB0, 0x03, 0x25, 0x8A, 0xB0, 0x68, 0x2B, 0x8A, 0x10, 0x3B,
+	0x2D, 0x2C, 0xB0, 0x03, 0x25, 0x46, 0xB0, 0x03, 0x25, 0x46, 0x60, 0xB0,
+	0x04, 0x25, 0x2E, 0xB0, 0x04, 0x25, 0xB0, 0x04, 0x25, 0xB0, 0x04, 0x26,
+	0x20, 0xB0, 0x00, 0x50, 0x58, 0x21, 0xB0, 0x6A, 0x1B, 0xB0, 0x6C, 0x59,
+	0x2B, 0xB0, 0x03, 0x25, 0x46, 0xB0, 0x03, 0x25, 0x46, 0x60, 0x61, 0xB0,
+	0x80, 0x62, 0x20, 0x8A, 0x20, 0x10, 0x23, 0x3A, 0x23, 0x20, 0x10, 0x23,
+	0x3A, 0x2D, 0x2C, 0xB0, 0x03, 0x25, 0x47, 0xB0, 0x03, 0x25, 0x47, 0x60,
+	0xB0, 0x05, 0x25, 0x47, 0xB0, 0x80, 0x63, 0x61, 0xB0, 0x02, 0x25, 0xB0,
+	0x06, 0x25, 0x49, 0x63, 0x23, 0xB0, 0x05, 0x25, 0x4A, 0xB0, 0x80, 0x63,
+	0x20, 0x58, 0x62, 0x1B, 0x21, 0x59, 0xB0, 0x04, 0x26, 0x46, 0x60, 0x8A,
+	0x46, 0x8A, 0x46, 0x60, 0xB0, 0x20, 0x63, 0x61, 0x2D, 0x2C, 0xB0, 0x04,
+	0x26, 0xB0, 0x04, 0x25, 0xB0, 0x04, 0x25, 0xB0, 0x04, 0x26, 0xB0, 0x6E,
+	0x2B, 0x20, 0x8A, 0x20, 0x10, 0x23, 0x3A, 0x23, 0x20, 0x10, 0x23, 0x3A,
+	0x2D, 0x2C, 0x23, 0x20, 0xB0, 0x01, 0x54, 0x58, 0x21, 0xB0, 0x02, 0x25,
+	0xB1, 0x02, 0x4E, 0x2B, 0xB0, 0x80, 0x50, 0x20, 0x60, 0x59, 0x20, 0x60,
+	0x60, 0x20, 0xB0, 0x01, 0x51, 0x58, 0x21, 0x21, 0x1B, 0x20, 0xB0, 0x05,
+	0x51, 0x58, 0x21, 0x20, 0x66, 0x61, 0xB0, 0x40, 0x23, 0x61, 0xB1, 0x00,
+	0x03, 0x25, 0x50, 0xB0, 0x03, 0x25, 0xB0, 0x03, 0x25, 0x50, 0x5A, 0x58,
+	0x20, 0xB0, 0x03, 0x25, 0x61, 0x8A, 0x53, 0x58, 0x21, 0xB0, 0x00, 0x59,
+	0x1B, 0x21, 0x59, 0x1B, 0xB0, 0x07, 0x54, 0x58, 0x20, 0x66, 0x61, 0x65,
+	0x23, 0x21, 0x1B, 0x21, 0x21, 0xB0, 0x00, 0x59, 0x59, 0x59, 0xB1, 0x02,
+	0x4E, 0x2B, 0x2D, 0x2C, 0xB0, 0x02, 0x25, 0xB0, 0x04, 0x25, 0x4A, 0xB0,
+	0x00, 0x53, 0x58, 0xB0, 0x00, 0x1B, 0x8A, 0x8A, 0x23, 0x8A, 0xB0, 0x01,
+	0x59, 0xB0, 0x04, 0x25, 0x46, 0x20, 0x66, 0x61, 0x20, 0xB0, 0x05, 0x26,
+	0xB0, 0x06, 0x26, 0x49, 0xB0, 0x05, 0x26, 0xB0, 0x05, 0x26, 0xB0, 0x70,
+	0x2B, 0x23, 0x61, 0x65, 0xB0, 0x20, 0x60, 0x20, 0x66, 0x61, 0xB0, 0x20,
+	0x61, 0x65, 0x2D, 0x2C, 0xB0, 0x02, 0x25, 0x46, 0x20, 0x8A, 0x20, 0xB0,
+	0x00, 0x50, 0x58, 0x21, 0xB1, 0x02, 0x4E, 0x2B, 0x1B, 0x45, 0x23, 0x21,
+	0x59, 0x61, 0x65, 0xB0, 0x02, 0x25, 0x10, 0x3B, 0x2D, 0x2C, 0xB0, 0x04,
+	0x26, 0x20, 0xB8, 0x02, 0x00, 0x62, 0x20, 0xB8, 0x02, 0x00, 0x63, 0x8A,
+	0x23, 0x61, 0x20, 0xB0, 0x5D, 0x60, 0x2B, 0xB0, 0x05, 0x25, 0x11, 0x8A,
+	0x12, 0x8A, 0x20, 0x39, 0x8A, 0x58, 0xB9, 0x00, 0x5D, 0x10, 0x00, 0xB0,
+	0x04, 0x26, 0x63, 0x56, 0x60, 0x2B, 0x23, 0x21, 0x20, 0x10, 0x20, 0x46,
+	0x20, 0xB1, 0x02, 0x4E, 0x2B, 0x23, 0x61, 0x1B, 0x23, 0x21, 0x20, 0x8A,
+	0x20, 0x10, 0x49, 0xB1, 0x02, 0x4E, 0x2B, 0x59, 0x3B, 0x2D, 0x2C, 0xB9,
+	0x00, 0x5D, 0x10, 0x00, 0xB0, 0x09, 0x25, 0x63, 0x56, 0x60, 0x2B, 0xB0,
+	0x05, 0x25, 0xB0, 0x05, 0x25, 0xB0, 0x05, 0x26, 0xB0, 0x6D, 0x2B, 0xB1,
+	0x5D, 0x07, 0x25, 0x60, 0x2B, 0xB0, 0x05, 0x25, 0xB0, 0x05, 0x25, 0xB0,
+	0x05, 0x25, 0xB0, 0x05, 0x25, 0xB0, 0x6F, 0x2B, 0xB9, 0x00, 0x5D, 0x10,
+	0x00, 0xB0, 0x08, 0x26, 0x63, 0x56, 0x60, 0x2B, 0x20, 0xB0, 0x00, 0x52,
+	0x58, 0xB0, 0x50, 0x2B, 0xB0, 0x05, 0x25, 0xB0, 0x05, 0x25, 0xB0, 0x07,
+	0x25, 0xB0, 0x07, 0x25, 0xB0, 0x05, 0x25, 0xB0, 0x71, 0x2B, 0xB0, 0x02,
+	0x17, 0x38, 0xB0, 0x00, 0x52, 0xB0, 0x02, 0x25, 0xB0, 0x01, 0x52, 0x5A,
+	0x58, 0xB0, 0x04, 0x25, 0xB0, 0x06, 0x25, 0x49, 0xB0, 0x03, 0x25, 0xB0,
+	0x05, 0x25, 0x49, 0x60, 0x20, 0xB0, 0x40, 0x52, 0x58, 0x21, 0x1B, 0xB0,
+	0x00, 0x52, 0x58, 0x20, 0xB0, 0x02, 0x54, 0x58, 0xB0, 0x04, 0x25, 0xB0,
+	0x04, 0x25, 0xB0, 0x07, 0x25, 0xB0, 0x07, 0x25, 0x49, 0xB0, 0x02, 0x17,
+	0x38, 0x1B, 0xB0, 0x04, 0x25, 0xB0, 0x04, 0x25, 0xB0, 0x04, 0x25, 0xB0,
+	0x06, 0x25, 0x49, 0xB0, 0x02, 0x17, 0x38, 0x59, 0x59, 0x59, 0x59, 0x59,
+	0x21, 0x21, 0x21, 0x21, 0x21, 0x2D, 0x2C, 0xB9, 0x00, 0x5D, 0x10, 0x00,
+	0xB0, 0x0B, 0x25, 0x63, 0x56, 0x60, 0x2B, 0xB0, 0x07, 0x25, 0xB0, 0x07,
+	0x25, 0xB0, 0x06, 0x25, 0xB0, 0x06, 0x25, 0xB0, 0x0C, 0x25, 0xB0, 0x0C,
+	0x25, 0xB0, 0x09, 0x25, 0xB0, 0x08, 0x25, 0xB0, 0x6E, 0x2B, 0xB0, 0x04,
+	0x17, 0x38, 0xB0, 0x07, 0x25, 0xB0, 0x07, 0x25, 0xB0, 0x07, 0x26, 0xB0,
+	0x6D, 0x2B, 0xB0, 0x04, 0x25, 0xB0, 0x04, 0x25, 0xB0, 0x04, 0x26, 0xB0,
+	0x6D, 0x2B, 0xB0, 0x50, 0x2B, 0xB0, 0x06, 0x25, 0xB0, 0x06, 0x25, 0xB0,
+	0x03, 0x25, 0xB0, 0x71, 0x2B, 0xB0, 0x05, 0x25, 0xB0, 0x05, 0x25, 0xB0,
+	0x03, 0x25, 0xB0, 0x02, 0x17, 0x38, 0x20, 0xB0, 0x06, 0x25, 0xB0, 0x06,
+	0x25, 0xB0, 0x05, 0x25, 0xB0, 0x71, 0x2B, 0x60, 0xB0, 0x06, 0x25, 0xB0,
+	0x06, 0x25, 0xB0, 0x04, 0x25, 0x65, 0xB0, 0x02, 0x17, 0x38, 0xB0, 0x02,
+	0x25, 0xB0, 0x02, 0x25, 0x60, 0x20, 0xB0, 0x40, 0x53, 0x58, 0x21, 0xB0,
+	0x40, 0x61, 0x23, 0xB0, 0x40, 0x61, 0x23, 0x1B, 0xB8, 0xFF, 0xC0, 0x50,
+	0x58, 0xB0, 0x40, 0x60, 0x23, 0xB0, 0x40, 0x60, 0x23, 0x59, 0x59, 0xB0,
+	0x08, 0x25, 0xB0, 0x08, 0x25, 0xB0, 0x04, 0x26, 0xB0, 0x02, 0x17, 0x38,
+	0xB0, 0x05, 0x25, 0xB0, 0x05, 0x25, 0x8A, 0xB0, 0x02, 0x17, 0x38, 0x20,
+	0xB0, 0x00, 0x52, 0x58, 0xB0, 0x06, 0x25, 0xB0, 0x08, 0x25, 0x49, 0xB0,
+	0x03, 0x25, 0xB0, 0x05, 0x25, 0x49, 0x60, 0x20, 0xB0, 0x40, 0x52, 0x58,
+	0x21, 0x1B, 0xB0, 0x00, 0x52, 0x58, 0xB0, 0x06, 0x25, 0xB0, 0x06, 0x25,
+	0xB0, 0x06, 0x25, 0xB0, 0x06, 0x25, 0xB0, 0x0B, 0x25, 0xB0, 0x0B, 0x25,
+	0x49, 0xB0, 0x04, 0x17, 0x38, 0xB0, 0x06, 0x25, 0xB0, 0x06, 0x25, 0xB0,
+	0x06, 0x25, 0xB0, 0x06, 0x25, 0xB0, 0x0A, 0x25, 0xB0, 0x0A, 0x25, 0xB0,
+	0x07, 0x25, 0xB0, 0x71, 0x2B, 0xB0, 0x04, 0x17, 0x38, 0xB0, 0x04, 0x25,
+	0xB0, 0x04, 0x25, 0xB0, 0x05, 0x25, 0xB0, 0x07, 0x25, 0xB0, 0x05, 0x25,
+	0xB0, 0x71, 0x2B, 0xB0, 0x02, 0x17, 0x38, 0x1B, 0xB0, 0x04, 0x25, 0xB0,
+	0x04, 0x25, 0xB8, 0xFF, 0xC0, 0xB0, 0x02, 0x17, 0x38, 0x59, 0x59, 0x59,
+	0x21, 0x21, 0x21, 0x21, 0x21, 0x21, 0x21, 0x21, 0x2D, 0x2C, 0xB0, 0x04,
+	0x25, 0xB0, 0x03, 0x25, 0x87, 0xB0, 0x03, 0x25, 0xB0, 0x03, 0x25, 0x8A,
+	0x20, 0xB0, 0x00, 0x50, 0x58, 0x21, 0xB0, 0x65, 0x1B, 0xB0, 0x68, 0x59,
+	0x2B, 0x64, 0xB0, 0x04, 0x25, 0xB0, 0x04, 0x25, 0x06, 0xB0, 0x04, 0x25,
+	0xB0, 0x04, 0x25, 0x49, 0x20, 0x20, 0x63, 0xB0, 0x03, 0x25, 0x20, 0x63,
+	0x51, 0xB1, 0x00, 0x03, 0x25, 0x54, 0x5B, 0x58, 0x21, 0x21, 0x23, 0x21,
+	0x07, 0x1B, 0x20, 0x63, 0xB0, 0x02, 0x25, 0x20, 0x63, 0x61, 0x20, 0xB0,
+	0x53, 0x2B, 0x8A, 0x63, 0xB0, 0x05, 0x25, 0xB0, 0x05, 0x25, 0x87, 0xB0,
+	0x04, 0x25, 0xB0, 0x04, 0x26, 0x4A, 0xB0, 0x00, 0x50, 0x58, 0x65, 0x59,
+	0xB0, 0x04, 0x26, 0x20, 0x01, 0x46, 0x23, 0x00, 0x46, 0xB0, 0x05, 0x26,
+	0x20, 0x01, 0x46, 0x23, 0x00, 0x46, 0xB0, 0x00, 0x16, 0x00, 0xB0, 0x00,
+	0x23, 0x48, 0x01, 0xB0, 0x00, 0x23, 0x48, 0x00, 0x20, 0xB0, 0x01, 0x23,
+	0x48, 0xB0, 0x02, 0x23, 0x48, 0x01, 0x20, 0xB0, 0x01, 0x23, 0x48, 0xB0,
+	0x02, 0x23, 0x48, 0x23, 0xB2, 0x02, 0x00, 0x01, 0x08, 0x23, 0x38, 0xB2,
+	0x02, 0x00, 0x01, 0x09, 0x23, 0x38, 0xB1, 0x02, 0x01, 0x07, 0xB0, 0x01,
+	0x16, 0x59, 0x2D, 0x2C, 0x23, 0x10, 0x0D, 0x0C, 0x8A, 0x63, 0x23, 0x8A,
+	0x63, 0x60, 0x64, 0xB9, 0x40, 0x00, 0x04, 0x00, 0x63, 0x50, 0x58, 0xB0,
+	0x00, 0x38, 0x1B, 0x3C, 0x59, 0x2D, 0x2C, 0xB0, 0x06, 0x25, 0xB0, 0x09,
+	0x25, 0xB0, 0x09, 0x25, 0xB0, 0x07, 0x26, 0xB0, 0x76, 0x2B, 0x23, 0xB0,
+	0x00, 0x54, 0x58, 0x05, 0x1B, 0x04, 0x59, 0xB0, 0x04, 0x25, 0xB0, 0x06,
+	0x26, 0xB0, 0x77, 0x2B, 0xB0, 0x05, 0x25, 0xB0, 0x05, 0x26, 0xB0, 0x05,
+	0x25, 0xB0, 0x05, 0x26, 0xB0, 0x76, 0x2B, 0xB0, 0x00, 0x54, 0x58, 0x05,
+	0x1B, 0x04, 0x59, 0xB0, 0x77, 0x2B, 0x2D, 0x2C, 0xB0, 0x07, 0x25, 0xB0,
+	0x0A, 0x25, 0xB0, 0x0A, 0x25, 0xB0, 0x08, 0x26, 0xB0, 0x76, 0x2B, 0x8A,
+	0xB0, 0x00, 0x54, 0x58, 0x05, 0x1B, 0x04, 0x59, 0xB0, 0x05, 0x25, 0xB0,
+	0x07, 0x26, 0xB0, 0x77, 0x2B, 0xB0, 0x06, 0x25, 0xB0, 0x06, 0x26, 0xB0,
+	0x06, 0x25, 0xB0, 0x06, 0x26, 0xB0, 0x76, 0x2B, 0x08, 0xB0, 0x77, 0x2B,
+	0x2D, 0x2C, 0xB0, 0x07, 0x25, 0xB0, 0x0A, 0x25, 0xB0, 0x0A, 0x25, 0xB0,
+	0x08, 0x26, 0xB0, 0x76, 0x2B, 0x8A, 0x8A, 0x08, 0xB0, 0x04, 0x25, 0xB0,
+	0x06, 0x26, 0xB0, 0x77, 0x2B, 0xB0, 0x05, 0x25, 0xB0, 0x05, 0x26, 0xB0,
+	0x05, 0x25, 0xB0, 0x05, 0x26, 0xB0, 0x76, 0x2B, 0xB0, 0x00, 0x54, 0x58,
+	0x05, 0x1B, 0x04, 0x59, 0xB0, 0x77, 0x2B, 0x2D, 0x2C, 0xB0, 0x08, 0x25,
+	0xB0, 0x0B, 0x25, 0xB0, 0x0B, 0x25, 0xB0, 0x09, 0x26, 0xB0, 0x76, 0x2B,
+	0xB0, 0x04, 0x26, 0xB0, 0x04, 0x26, 0x08, 0xB0, 0x05, 0x25, 0xB0, 0x07,
+	0x26, 0xB0, 0x77, 0x2B, 0xB0, 0x06, 0x25, 0xB0, 0x06, 0x26, 0xB0, 0x06,
+	0x25, 0xB0, 0x06, 0x26, 0xB0, 0x76, 0x2B, 0x08, 0xB0, 0x77, 0x2B, 0x2D,
+	0x2C, 0x03, 0xB0, 0x03, 0x25, 0xB0, 0x03, 0x25, 0x4A, 0xB0, 0x04, 0x25,
+	0xB0, 0x03, 0x25, 0x4A, 0x02, 0xB0, 0x05, 0x25, 0xB0, 0x05, 0x26, 0x4A,
+	0xB0, 0x05, 0x26, 0xB0, 0x05, 0x26, 0x4A, 0xB0, 0x04, 0x26, 0x63, 0x8A,
+	0x8A, 0x63, 0x61, 0x2D, 0x2C, 0xB1, 0x5D, 0x0E, 0x25, 0x60, 0x2B, 0xB0,
+	0x0C, 0x26, 0x11, 0xB0, 0x05, 0x26, 0x12, 0xB0, 0x0A, 0x25, 0x39, 0xB0,
+	0x07, 0x25, 0x39, 0xB0, 0x0A, 0x25, 0xB0, 0x0A, 0x25, 0xB0, 0x09, 0x25,
+	0xB0, 0x7C, 0x2B, 0xB0, 0x00, 0x50, 0xB0, 0x0B, 0x25, 0xB0, 0x08, 0x25,
+	0xB0, 0x0A, 0x25, 0xB0, 0x7C, 0x2B, 0xB0, 0x00, 0x50, 0x54, 0x58, 0xB0,
+	0x07, 0x25, 0xB0, 0x0B, 0x25, 0x87, 0xB0, 0x04, 0x25, 0xB0, 0x04, 0x25,
+	0x0B, 0xB0, 0x0A, 0x25, 0x10, 0xB0, 0x09, 0x25, 0xC1, 0xB0, 0x02, 0x25,
+	0xB0, 0x02, 0x25, 0x0B, 0xB0, 0x07, 0x25, 0x10, 0xB0, 0x06, 0x25, 0xC1,
+	0x1B, 0xB0, 0x07, 0x25, 0xB0, 0x0B, 0x25, 0xB0, 0x0B, 0x25, 0xB8, 0xFF,
+	0xFF, 0xB0, 0x76, 0x2B, 0xB0, 0x04, 0x25, 0xB0, 0x04, 0x25, 0x0B, 0xB0,
+	0x07, 0x25, 0xB0, 0x0A, 0x25, 0xB0, 0x77, 0x2B, 0xB0, 0x0A, 0x25, 0xB0,
+	0x08, 0x25, 0xB0, 0x08, 0x25, 0xB8, 0xFF, 0xFF, 0xB0, 0x76, 0x2B, 0xB0,
+	0x02, 0x25, 0xB0, 0x02, 0x25, 0x0B, 0xB0, 0x0A, 0x25, 0xB0, 0x07, 0x25,
+	0xB0, 0x77, 0x2B, 0x59, 0xB0, 0x0A, 0x25, 0x46, 0xB0, 0x0A, 0x25, 0x46,
+	0x60, 0xB0, 0x08, 0x25, 0x46, 0xB0, 0x08, 0x25, 0x46, 0x60, 0xB0, 0x06,
+	0x25, 0xB0, 0x06, 0x25, 0x0B, 0xB0, 0x0C, 0x25, 0xB0, 0x0C, 0x25, 0xB0,
+	0x0C, 0x26, 0x20, 0xB0, 0x00, 0x50, 0x58, 0x21, 0xB0, 0x6A, 0x1B, 0xB0,
+	0x6C, 0x59, 0x2B, 0xB0, 0x04, 0x25, 0xB0, 0x04, 0x25, 0x0B, 0xB0, 0x09,
+	0x25, 0xB0, 0x09, 0x25, 0xB0, 0x09, 0x26, 0x20, 0xB0, 0x00, 0x50, 0x58,
+	0x21, 0xB0, 0x6A, 0x1B, 0xB0, 0x6C, 0x59, 0x2B, 0x23, 0xB0, 0x0A, 0x25,
+	0x46, 0xB0, 0x0A, 0x25, 0x46, 0x60, 0x61, 0xB0, 0x20, 0x63, 0x23, 0xB0,
+	0x08, 0x25, 0x46, 0xB0, 0x08, 0x25, 0x46, 0x60, 0x61, 0xB0, 0x20, 0x63,
+	0xB1, 0x01, 0x0C, 0x25, 0x54, 0x58, 0x04, 0x1B, 0x05, 0x59, 0xB0, 0x0A,
+	0x26, 0x20, 0x10, 0xB0, 0x03, 0x25, 0x3A, 0xB0, 0x06, 0x26, 0xB0, 0x06,
+	0x26, 0x0B, 0xB0, 0x07, 0x26, 0x20, 0x10, 0x8A, 0x3A, 0xB1, 0x01, 0x07,
+	0x26, 0x54, 0x58, 0x04, 0x1B, 0x05, 0x59, 0xB0, 0x05, 0x26, 0x20, 0x10,
+	0xB0, 0x02, 0x25, 0x3A, 0x8A, 0x8A, 0x0B, 0x23, 0x20, 0x10, 0x23, 0x3A,
+	0x2D, 0x2C, 0x23, 0xB0, 0x01, 0x54, 0x58, 0xB9, 0x00, 0x00, 0x40, 0x00,
+	0x1B, 0xB8, 0x40, 0x00, 0xB0, 0x00, 0x59, 0x8A, 0xB0, 0x01, 0x54, 0x58,
+	0xB9, 0x00, 0x00, 0x40, 0x00, 0x1B, 0xB8, 0x40, 0x00, 0xB0, 0x00, 0x59,
+	0xB0, 0x7D, 0x2B, 0x2D, 0x2C, 0x8A, 0x8A, 0x08, 0x0D, 0x8A, 0xB0, 0x01,
+	0x54, 0x58, 0xB9, 0x00, 0x00, 0x40, 0x00, 0x1B, 0xB8, 0x40, 0x00, 0xB0,
+	0x00, 0x59, 0xB0, 0x7D, 0x2B, 0x2D, 0x2C, 0x08, 0xB0, 0x01, 0x54, 0x58,
+	0xB9, 0x00, 0x00, 0x40, 0x00, 0x1B, 0xB8, 0x40, 0x00, 0xB0, 0x00, 0x59,
+	0x0D, 0xB0, 0x7D, 0x2B, 0x2D, 0x2C, 0xB0, 0x04, 0x26, 0xB0, 0x04, 0x26,
+	0x08, 0x0D, 0xB0, 0x04, 0x26, 0xB0, 0x04, 0x26, 0x08, 0x0D, 0xB0, 0x7D,
+	0x2B, 0x2D, 0x2C, 0x20, 0x01, 0x46, 0x23, 0x00, 0x46, 0xB0, 0x0A, 0x43,
+	0xB0, 0x0B, 0x43, 0x8A, 0x63, 0x23, 0x62, 0x61, 0x2D, 0x2C, 0xB0, 0x09,
+	0x2B, 0xB0, 0x06, 0x25, 0x2E, 0xB0, 0x05, 0x25, 0x7D, 0xC5, 0xB0, 0x06,
+	0x25, 0xB0, 0x05, 0x25, 0xB0, 0x04, 0x25, 0x20, 0xB0, 0x00, 0x50, 0x58,
+	0x21, 0xB0, 0x6A, 0x1B, 0xB0, 0x6C, 0x59, 0x2B, 0xB0, 0x05, 0x25, 0xB0,
+	0x04, 0x25, 0xB0, 0x03, 0x25, 0x20, 0xB0, 0x00, 0x50, 0x58, 0x21, 0xB0,
+	0x6A, 0x1B, 0xB0, 0x6C, 0x59, 0x2B, 0x18, 0xB0, 0x08, 0x25, 0xB0, 0x07,
+	0x25, 0xB0, 0x06, 0x25, 0xB0, 0x0A, 0x25, 0xB0, 0x6F, 0x2B, 0xB0, 0x06,
+	0x25, 0xB0, 0x05, 0x25, 0xB0, 0x04, 0x26, 0x20, 0xB0, 0x00, 0x50, 0x58,
+	0x21, 0xB0, 0x66, 0x1B, 0xB0, 0x68, 0x59, 0x2B, 0xB0, 0x05, 0x25, 0xB0,
+	0x04, 0x25, 0xB0, 0x04, 0x26, 0x20, 0xB0, 0x00, 0x50, 0x58, 0x21, 0xB0,
+	0x66, 0x1B, 0xB0, 0x68, 0x59, 0x2B, 0x54, 0x58, 0x7D, 0xB0, 0x04, 0x25,
+	0x10, 0xB0, 0x03, 0x25, 0xC5, 0xB0, 0x02, 0x25, 0x10, 0xB0, 0x01, 0x25,
+	0xC5, 0xB0, 0x05, 0x26, 0x21, 0xB0, 0x05, 0x26, 0x21, 0x1B, 0xB0, 0x06,
+	0x26, 0xB0, 0x04, 0x25, 0xB0, 0x03, 0x25, 0xB0, 0x08, 0x26, 0xB0, 0x6F,
+	0x2B, 0x59, 0xB1, 0x00, 0x02, 0x43, 0x54, 0x58, 0x7D, 0xB0, 0x02, 0x25,
+	0xB0, 0x82, 0x2B, 0xB0, 0x05, 0x25, 0xB0, 0x82, 0x2B, 0x20, 0x20, 0x69,
+	0x61, 0xB0, 0x04, 0x43, 0x01, 0x23, 0x61, 0xB0, 0x60, 0x60, 0x20, 0x69,
+	0x61, 0xB0, 0x20, 0x61, 0x20, 0xB0, 0x08, 0x26, 0xB0, 0x08, 0x26, 0x8A,
+	0xB0, 0x02, 0x17, 0x38, 0x8A, 0x8A, 0x61, 0x20, 0x69, 0x61, 0x61, 0xB0,
+	0x02, 0x17, 0x38, 0x1B, 0x21, 0x21, 0x21, 0x21, 0x59, 0x18, 0x2D, 0x2C,
+	0x4B, 0x52, 0xB1, 0x01, 0x02, 0x43, 0x53, 0x5A, 0x58, 0x23, 0x10, 0x20,
+	0x01, 0x3C, 0x00, 0x3C, 0x1B, 0x21, 0x21, 0x59, 0x2D, 0x2C, 0x23, 0xB0,
+	0x02, 0x25, 0xB0, 0x02, 0x25, 0x53, 0x58, 0x20, 0xB0, 0x04, 0x25, 0x58,
+	0x3C, 0x1B, 0x39, 0x59, 0xB0, 0x01, 0x60, 0xB8, 0xFF, 0xE9, 0x1C, 0x59,
+	0x21, 0x21, 0x21, 0x2D, 0x2C, 0xB0, 0x02, 0x25, 0x47, 0xB0, 0x02, 0x25,
+	0x47, 0x54, 0x8A, 0x20, 0x20, 0x10, 0x11, 0xB0, 0x01, 0x60, 0x8A, 0x20,
+	0x12, 0xB0, 0x01, 0x61, 0xB0, 0x85, 0x2B, 0x2D, 0x2C, 0xB0, 0x04, 0x25,
+	0x47, 0xB0, 0x02, 0x25, 0x47, 0x54, 0x23, 0x20, 0x12, 0xB0, 0x01, 0x61,
+	0x23, 0x20, 0xB0, 0x06, 0x26, 0x20, 0x20, 0x10, 0x11, 0xB0, 0x01, 0x60,
+	0xB0, 0x06, 0x26, 0xB0, 0x85, 0x2B, 0x8A, 0x8A, 0xB0, 0x85, 0x2B, 0x2D,
+	0x2C, 0xB0, 0x02, 0x43, 0x54, 0x58, 0x0C, 0x02, 0x8A, 0x4B, 0x53, 0xB0,
+	0x04, 0x26, 0x4B, 0x51, 0x5A, 0x58, 0x0A, 0x38, 0x1B, 0x0A, 0x21, 0x21,
+	0x59, 0x1B, 0x21, 0x21, 0x21, 0x21, 0x59, 0x2D, 0x2C, 0xB0, 0x98, 0x2B,
+	0x58, 0x0C, 0x02, 0x8A, 0x4B, 0x53, 0xB0, 0x04, 0x26, 0x4B, 0x51, 0x5A,
+	0x58, 0x0A, 0x38, 0x1B, 0x0A, 0x21, 0x21, 0x59, 0x1B, 0x21, 0x21, 0x21,
+	0x21, 0x59, 0x2D, 0x2C, 0x20, 0xB0, 0x02, 0x43, 0x54, 0xB0, 0x01, 0x23,
+	0xB8, 0x00, 0x68, 0x23, 0x78, 0x21, 0xB1, 0x00, 0x02, 0x43, 0xB8, 0x00,
+	0x5E, 0x23, 0x79, 0x21, 0xB0, 0x02, 0x43, 0x23, 0xB0, 0x20, 0x20, 0x5C,
+	0x58, 0x21, 0x21, 0x21, 0xB0, 0x00, 0xB8, 0x00, 0x4D, 0x1C, 0x59, 0x8A,
+	0x8A, 0x20, 0x8A, 0x20, 0x8A, 0x23, 0xB8, 0x10, 0x00, 0x63, 0x56, 0x58,
+	0xB8, 0x10, 0x00, 0x63, 0x56, 0x58, 0x21, 0x21, 0x21, 0xB0, 0x01, 0xB8,
+	0x00, 0x30, 0x1C, 0x59, 0x1B, 0x21, 0x59, 0xB0, 0x80, 0x62, 0x20, 0x5C,
+	0x58, 0x21, 0x21, 0x21, 0xB0, 0x00, 0xB8, 0x00, 0x1D, 0x1C, 0x59, 0x23,
+	0xB0, 0x80, 0x62, 0x20, 0x5C, 0x58, 0x21, 0x21, 0x21, 0xB0, 0x00, 0xB8,
+	0x00, 0x0C, 0x1C, 0x59, 0x8A, 0xB0, 0x01, 0x61, 0xB8, 0xFF, 0xAB, 0x1C,
+	0x23, 0x21, 0x2D, 0x2C, 0x20, 0xB0, 0x02, 0x43, 0x54, 0xB0, 0x01, 0x23,
+	0xB8, 0x00, 0x81, 0x23, 0x78, 0x21, 0xB1, 0x00, 0x02, 0x43, 0xB8, 0x00,
+	0x77, 0x23, 0x79, 0x21, 0xB1, 0x00, 0x02, 0x43, 0x8A, 0xB0, 0x20, 0x20,
+	0x5C, 0x58, 0x21, 0x21, 0x21, 0xB8, 0x00, 0x67, 0x1C, 0x59, 0x8A, 0x8A,
+	0x20, 0x8A, 0x20, 0x8A, 0x23, 0xB8, 0x10, 0x00, 0x63, 0x56, 0x58, 0xB8,
+	0x10, 0x00, 0x63, 0x56, 0x58, 0xB0, 0x04, 0x26, 0xB0, 0x01, 0x5B, 0xB0,
+	0x04, 0x26, 0xB0, 0x04, 0x26, 0xB0, 0x04, 0x26, 0x1B, 0x21, 0x21, 0x21,
+	0x21, 0xB8, 0x00, 0x38, 0xB0, 0x00, 0x23, 0x1C, 0x59, 0x1B, 0x21, 0x59,
+	0xB0, 0x04, 0x26, 0x23, 0xB0, 0x80, 0x62, 0x20, 0x5C, 0x58, 0x8A, 0x5C,
+	0x8A, 0x5A, 0x23, 0x21, 0x23, 0x21, 0xB8, 0x00, 0x1E, 0x1C, 0x59, 0x8A,
+	0xB0, 0x80, 0x62, 0x20, 0x5C, 0x58, 0x21, 0x21, 0x23, 0x21, 0xB8, 0x00,
+	0x0E, 0x1C, 0x59, 0xB0, 0x04, 0x26, 0xB0, 0x01, 0x61, 0xB8, 0xFF, 0x93,
+	0x1C, 0x23, 0x21, 0x2D, 0x40, 0xFB, 0x3F, 0x34, 0x3E, 0x55, 0x3E, 0x10,
+	0x06, 0x55, 0x3D, 0x28, 0xFF, 0x1F, 0x3C, 0x28, 0xFA, 0x1F, 0x3B, 0x27,
+	0xA7, 0x1F, 0x3A, 0x27, 0xFF, 0x1F, 0x39, 0x27, 0xA7, 0x1F, 0x38, 0x26,
+	0xFF, 0x1F, 0x37, 0x25, 0xFF, 0x1F, 0x36, 0x25, 0xA7, 0x1F, 0x35, 0x24,
+	0xFF, 0x1F, 0x34, 0x24, 0x64, 0x1F, 0x33, 0x23, 0xFF, 0x1F, 0x32, 0x23,
+	0xA7, 0x1F, 0x31, 0x22, 0xFA, 0x1F, 0x30, 0x22, 0xFF, 0x1F, 0x2F, 0x21,
+	0xFF, 0x1F, 0x2E, 0x20, 0xFF, 0x1F, 0x2D, 0x1F, 0xFF, 0x1F, 0x2C, 0x1E,
+	0xFF, 0x1F, 0x2B, 0x1D, 0xFF, 0x1F, 0x2A, 0x1D, 0xA7, 0x1F, 0x29, 0x1C,
+	0xFF, 0x1F, 0x21, 0x1B, 0xFF, 0x1F, 0x20, 0x1A, 0xFF, 0x1F, 0x1F, 0x19,
+	0xFF, 0x1F, 0x1E, 0x18, 0xFF, 0x1F, 0x1D, 0x17, 0xFF, 0x1F, 0x1C, 0x16,
+	0xFF, 0x1F, 0x1B, 0x40, 0x19, 0xFF, 0x5B, 0x18, 0x40, 0x16, 0xFF, 0x5B,
+	0x1A, 0x40, 0x19, 0xFF, 0x5B, 0x17, 0x40, 0x16, 0xFF, 0x5B, 0x15, 0x19,
+	0x40, 0x16, 0xFF, 0x5A, 0x13, 0x4B, 0x12, 0x55, 0x11, 0x4B, 0x10, 0x55,
+	0x12, 0x59, 0x10, 0x59, 0x0D, 0x4B, 0x0C, 0x55, 0x05, 0x4B, 0x04, 0x55,
+	0x0C, 0x59, 0x04, 0x59, 0x0F, 0x32, 0x0E, 0x55, 0x0B, 0x4B, 0x0A, 0x55,
+	0x07, 0x4B, 0x06, 0x55, 0x01, 0x32, 0x00, 0x55, 0x0E, 0x59, 0x70, 0x0E,
+	0x01, 0x0A, 0x59, 0x06, 0x59, 0x1F, 0x06, 0x3F, 0x06, 0x5F, 0x06, 0x7F,
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+	0x01, 0xBA, 0x02, 0xEA, 0x02, 0xEA, 0x01, 0xBC, 0x02, 0xED, 0x02, 0xF0,
+	0x01, 0xBD, 0x02, 0xF2, 0x02, 0xF3, 0x01, 0xC1, 0x02, 0xF5, 0x02, 0xF5,
+	0x01, 0xC3, 0x02, 0xFA, 0x02, 0xFA, 0x01, 0xC4, 0x02, 0xFC, 0x02, 0xFC,
+	0x01, 0xC5, 0x03, 0x02, 0x03, 0x11, 0x01, 0xC6, 0x03, 0x13, 0x03, 0x13,
+	0x01, 0xD6, 0x03, 0x15, 0x03, 0x16, 0x01, 0xD7, 0x03, 0x18, 0x03, 0x18,
+	0x01, 0xD9, 0x03, 0x3E, 0x03, 0x3E, 0x01, 0xDA, 0x03, 0x4B, 0x03, 0x4B,
+	0x01, 0xDB, 0x03, 0x55, 0x03, 0x57, 0x01, 0xDC, 0x03, 0x59, 0x03, 0x5A,
+	0x01, 0xDF, 0x03, 0x5D, 0x03, 0x5F, 0x01, 0xE1, 0x03, 0x61, 0x03, 0x65,
+	0x01, 0xE4, 0x03, 0x68, 0x03, 0x68, 0x01, 0xE9, 0x03, 0x6A, 0x03, 0x6A,
+	0x01, 0xEA, 0x03, 0x6C, 0x03, 0x6F, 0x01, 0xEB, 0x03, 0x72, 0x03, 0x72,
+	0x01, 0xEF, 0x03, 0x74, 0x03, 0x7E, 0x01, 0xF0, 0x03, 0x84, 0x03, 0x84,
+	0x01, 0xFB, 0x03, 0x8D, 0x03, 0x8D, 0x01, 0xFC, 0x03, 0x8F, 0x03, 0x8F,
+	0x01, 0xFD, 0x03, 0x9D, 0x03, 0x9D, 0x01, 0xFE, 0x03, 0xA4, 0x03, 0xA8,
+	0x01, 0xFF, 0x03, 0xB5, 0x03, 0xB5, 0x02, 0x04, 0x03, 0xBF, 0x03, 0xC0,
+	0x02, 0x05, 0x03, 0xC6, 0x03, 0xC8, 0x02, 0x07, 0x00, 0x35, 0x00, 0x16,
+	0x00, 0x12, 0x00, 0x90, 0xFF, 0xE6, 0x00, 0x91, 0xFF, 0xE6, 0x00, 0xAE,
+	0xFF, 0xEB, 0x00, 0xB0, 0xFF, 0xD5, 0x00, 0xCD, 0xFF, 0xC6, 0x00, 0xE3,
+	0xFF, 0xD6, 0x01, 0x09, 0xFF, 0xF2, 0x01, 0x25, 0xFF, 0xF4, 0x01, 0x27,
+	0xFF, 0xF1, 0x01, 0x43, 0x00, 0x68, 0x01, 0x50, 0xFF, 0xF9, 0x01, 0x78,
+	0xFF, 0xF0, 0x01, 0x79, 0xFF, 0xF0, 0x01, 0xB5, 0xFF, 0xDF, 0x01, 0xBC,
+	0xFF, 0xDD, 0x01, 0xBD, 0xFF, 0xDD, 0x01, 0xBE, 0xFF, 0xDD, 0x01, 0xBF,
+	0xFF, 0xDD, 0x01, 0xC2, 0xFF, 0xDD, 0x01, 0xC5, 0xFF, 0xDD, 0x01, 0xD1,
+	0xFF, 0xED, 0x01, 0xD3, 0xFF, 0xE5, 0x01, 0xD4, 0xFF, 0xDD, 0x01, 0xEF,
+	0xFF, 0xD2, 0x01, 0xF0, 0xFF, 0xF0, 0x01, 0xF1, 0xFF, 0xDF, 0x01, 0xF2,
+	0xFF, 0xDE, 0x01, 0xF4, 0xFF, 0xD3, 0x01, 0xF6, 0xFF, 0xD0, 0x01, 0xF7,
+	0xFF, 0xCB, 0x02, 0x8E, 0xFF, 0xDD, 0x02, 0x8F, 0xFF, 0xDD, 0x02, 0xD7,
+	0xFF, 0xDD, 0x02, 0xD8, 0xFF, 0xDD, 0x02, 0xD9, 0xFF, 0xDD, 0x03, 0x05,
+	0xFF, 0xEF, 0x03, 0x09, 0x00, 0x00, 0x03, 0x0B, 0xFF, 0xEF, 0x03, 0x0C,
+	0xFF, 0xF2, 0x03, 0x0D, 0xFF, 0xF2, 0x03, 0x55, 0xFF, 0xBC, 0x03, 0x56,
+	0xFF, 0xB4, 0x03, 0x60, 0xFF, 0xE7, 0x03, 0x65, 0x00, 0x00, 0x03, 0x6D,
+	0x00, 0x00, 0x03, 0x7D, 0xFF, 0x7E, 0x03, 0x84, 0xFF, 0xE1, 0x03, 0xBF,
+	0xFF, 0xF3, 0x03, 0xC0, 0xFF, 0xF3, 0x03, 0xC3, 0xFF, 0xE9, 0x03, 0xC4,
+	0xFF, 0xE9, 0x03, 0xC5, 0xFF, 0xBC, 0x00, 0x81, 0x00, 0x01, 0xFF, 0xF1,
+	0x00, 0x02, 0xFF, 0xF1, 0x00, 0x03, 0xFF, 0xF1, 0x00, 0x09, 0xFF, 0xF1,
+	0x00, 0x10, 0xFF, 0xF1, 0x00, 0x12, 0xFF, 0xF1, 0x00, 0x15, 0xFF, 0xF1,
+	0x00, 0x16, 0xFF, 0xF1, 0x00, 0x17, 0xFF, 0xF1, 0x00, 0x18, 0xFF, 0xF1,
+	0x00, 0x19, 0xFF, 0xF1, 0x00, 0x1A, 0xFF, 0xF3, 0x00, 0x1B, 0xFF, 0xF3,
+	0x00, 0xAF, 0xFF, 0xF9, 0x00, 0xB0, 0xFF, 0xF9, 0x00, 0xB1, 0xFF, 0xF9,
+	0x00, 0xB2, 0xFF, 0xF9, 0x00, 0xB3, 0xFF, 0xF9, 0x00, 0xB4, 0xFF, 0xF9,
+	0x00, 0xCD, 0xFF, 0xEB, 0x00, 0xCE, 0xFF, 0xEB, 0x00, 0xCF, 0xFF, 0xEB,
+	0x00, 0xD0, 0xFF, 0xEB, 0x00, 0xD1, 0xFF, 0xEB, 0x00, 0xD2, 0xFF, 0xEB,
+	0x00, 0xD3, 0xFF, 0xF1, 0x00, 0xD4, 0xFF, 0xE1, 0x00, 0xD5, 0xFF, 0xE1,
+	0x00, 0xD6, 0xFF, 0xE1, 0x00, 0xD7, 0xFF, 0xE1, 0x00, 0xDA, 0xFF, 0xE1,
+	0x00, 0xDD, 0xFF, 0xE1, 0x00, 0xDE, 0x00, 0x00, 0x00, 0xDF, 0x00, 0x00,
+	0x00, 0xE0, 0x00, 0x00, 0x00, 0xE1, 0x00, 0x00, 0x00, 0xE2, 0x00, 0x00,
+	0x00, 0xE3, 0xFF, 0xF4, 0x01, 0x09, 0x00, 0x00, 0x01, 0x26, 0xFF, 0xF9,
+	0x01, 0x39, 0x00, 0x00, 0x01, 0x42, 0x00, 0x00, 0x01, 0x8A, 0xFF, 0xFA,
+	0x01, 0x8B, 0xFF, 0xFA, 0x01, 0x8D, 0xFF, 0xFA, 0x01, 0x8F, 0xFF, 0xFA,
+	0x01, 0x90, 0xFF, 0xFA, 0x01, 0x91, 0xFF, 0xFA, 0x01, 0x93, 0xFF, 0xFA,
+	0x01, 0x96, 0xFF, 0xFA, 0x01, 0x97, 0xFF, 0xFA, 0x01, 0x98, 0xFF, 0xFA,
+	0x01, 0x99, 0xFF, 0xFA, 0x01, 0x9A, 0xFF, 0xFA, 0x01, 0x9C, 0xFF, 0xFA,
+	0x01, 0x9E, 0x00, 0x00, 0x01, 0x9F, 0x00, 0x00, 0x01, 0xA0, 0x00, 0x00,
+	0x01, 0xA1, 0x00, 0x00, 0x01, 0xA3, 0x00, 0x00, 0x01, 0xA4, 0x00, 0x00,
+	0x01, 0xA5, 0x00, 0x00, 0x01, 0xAD, 0x00, 0x00, 0x01, 0xAF, 0x00, 0x00,
+	0x01, 0xB1, 0x00, 0x00, 0x01, 0xB2, 0x00, 0x00, 0x01, 0xB3, 0x00, 0x00,
+	0x01, 0xB5, 0xFF, 0xF9, 0x01, 0xB6, 0xFF, 0xFA, 0x01, 0xB7, 0xFF, 0xFA,
+	0x01, 0xB8, 0xFF, 0xFA, 0x01, 0xB9, 0xFF, 0xFA, 0x01, 0xBA, 0xFF, 0xFA,
+	0x01, 0xBB, 0xFF, 0xF6, 0x01, 0xBC, 0xFF, 0xF9, 0x01, 0xBD, 0xFF, 0xF9,
+	0x01, 0xBE, 0xFF, 0xF9, 0x01, 0xBF, 0xFF, 0xF9, 0x01, 0xC2, 0xFF, 0xF9,
+	0x01, 0xC5, 0xFF, 0xF9, 0x01, 0xC6, 0x00, 0x00, 0x01, 0xC7, 0x00, 0x00,
+	0x01, 0xC8, 0x00, 0x00, 0x01, 0xC9, 0x00, 0x00, 0x01, 0xCA, 0x00, 0x00,
+	0x01, 0xD1, 0xFF, 0xF9, 0x01, 0xD2, 0x00, 0x00, 0x01, 0xD3, 0x00, 0x00,
+	0x01, 0xD4, 0xFF, 0xF9, 0x01, 0xD6, 0xFF, 0xF9, 0x01, 0xD7, 0xFF, 0xF9,
+	0x01, 0xD8, 0xFF, 0xF9, 0x01, 0xD9, 0xFF, 0xF9, 0x01, 0xDA, 0xFF, 0xF9,
+	0x01, 0xDB, 0xFF, 0xFA, 0x01, 0xDC, 0xFF, 0xFA, 0x01, 0xE5, 0x00, 0x00,
+	0x01, 0xF1, 0x00, 0x00, 0x01, 0xF2, 0x00, 0x00, 0x01, 0xF3, 0x00, 0x00,
+	0x01, 0xF4, 0x00, 0x00, 0x01, 0xFA, 0xFF, 0xF1, 0x02, 0x13, 0xFF, 0xF9,
+	0x02, 0x1E, 0xFF, 0xF9, 0x02, 0x28, 0xFF, 0xF9, 0x02, 0x2B, 0xFF, 0xF9,
+	0x02, 0x37, 0xFF, 0xF9, 0x02, 0x3E, 0xFF, 0xE1, 0x02, 0x3F, 0xFF, 0xE1,
+	0x02, 0x4F, 0xFF, 0xF1, 0x02, 0x50, 0xFF, 0xF1, 0x02, 0x69, 0xFF, 0xEB,
+	0x02, 0x8E, 0xFF, 0xF9, 0x02, 0x8F, 0xFF, 0xF9, 0x02, 0x9C, 0xFF, 0xFA,
+	0x02, 0xD7, 0xFF, 0xF9, 0x02, 0xD8, 0xFF, 0xF9, 0x02, 0xD9, 0xFF, 0xF9,
+	0x02, 0xE3, 0xFF, 0xFA, 0x02, 0xED, 0x00, 0x00, 0x02, 0xEE, 0x00, 0x00,
+	0x02, 0xEF, 0x00, 0x00, 0x02, 0xF4, 0x00, 0x00, 0x02, 0xF5, 0x00, 0x00,
+	0x02, 0xF6, 0x00, 0x00, 0x02, 0xF7, 0x00, 0x00, 0x03, 0x02, 0xFF, 0xF3,
+	0x03, 0x56, 0xFF, 0xF6, 0x03, 0x7D, 0xFF, 0xC2, 0x00, 0x19, 0x00, 0x25,
+	0xFF, 0xF9, 0x00, 0x27, 0xFF, 0xF9, 0x00, 0x4A, 0xFF, 0xF9, 0x00, 0x68,
+	0xFF, 0xF9, 0x00, 0xB0, 0x00, 0x01, 0x00, 0xCD, 0xFF, 0xE6, 0x00, 0xD3,
+	0xFF, 0xE0, 0x00, 0xE3, 0xFF, 0xF1, 0x01, 0x09, 0x00, 0x00, 0x01, 0x42,
+	0x00, 0x00, 0x01, 0x50, 0x00, 0x00, 0x01, 0xBB, 0xFF, 0xF6, 0x01, 0xD4,
+	0x00, 0x00, 0x01, 0xDC, 0xFF, 0xE8, 0x01, 0xE5, 0xFF, 0xDE, 0x01, 0xF1,
+	0xFF, 0xFB, 0x01, 0xF2, 0xFF, 0xFB, 0x01, 0xF3, 0xFF, 0xFA, 0x01, 0xF4,
+	0x00, 0x00, 0x03, 0x09, 0x00, 0x00, 0x03, 0x56, 0xFF, 0xEC, 0x03, 0x65,
+	0xFF, 0xE8, 0x03, 0x6D, 0xFF, 0xEF, 0x03, 0x7D, 0xFF, 0xB0, 0x03, 0xC5,
+	0xFF, 0xF8, 0x00, 0x19, 0x00, 0x1A, 0x00, 0x19, 0x00, 0x1B, 0x00, 0x19,
+	0x00, 0xAE, 0xFF, 0xF7, 0x01, 0x09, 0xFF, 0xF4, 0x01, 0x25, 0xFF, 0xF8,
+	0x01, 0x34, 0x00, 0x00, 0x01, 0x37, 0x00, 0x00, 0x01, 0x39, 0x00, 0x00,
+	0x01, 0x40, 0x00, 0x0B, 0x01, 0x42, 0x00, 0x21, 0x01, 0x45, 0x00, 0x00,
+	0x01, 0x50, 0x00, 0x00, 0x01, 0x95, 0x00, 0x00, 0x01, 0xB5, 0xFF, 0xF1,
+	0x01, 0xD1, 0xFF, 0xF7, 0x01, 0xD3, 0xFF, 0xF3, 0x01, 0xD4, 0xFF, 0xF1,
+	0x01, 0xEF, 0x00, 0x00, 0x01, 0xF0, 0xFF, 0xFB, 0x01, 0xF1, 0x00, 0x00,
+	0x01, 0xF2, 0x00, 0x00, 0x01, 0xF4, 0x00, 0x00, 0x03, 0x02, 0x00, 0x19,
+	0x03, 0x0C, 0x00, 0x00, 0x03, 0x7D, 0xFF, 0xC7, 0x01, 0x4B, 0x00, 0x01,
+	0xFF, 0xC9, 0x00, 0x02, 0xFF, 0xC9, 0x00, 0x03, 0xFF, 0xC9, 0x00, 0x09,
+	0xFF, 0xC9, 0x00, 0x10, 0xFF, 0xC9, 0x00, 0x12, 0xFF, 0xC9, 0x00, 0x15,
+	0xFF, 0xC9, 0x00, 0x16, 0xFF, 0xC9, 0x00, 0x17, 0xFF, 0xC9, 0x00, 0x18,
+	0xFF, 0xC9, 0x00, 0x19, 0xFF, 0xC9, 0x00, 0x1A, 0xFF, 0x92, 0x00, 0x1B,
+	0xFF, 0x92, 0x00, 0x1D, 0xFF, 0xF3, 0x00, 0x1E, 0xFF, 0xF3, 0x00, 0x1F,
+	0xFF, 0xF3, 0x00, 0x20, 0xFF, 0xF3, 0x00, 0x22, 0xFF, 0xF3, 0x00, 0x23,
+	0xFF, 0xF3, 0x00, 0x42, 0xFF, 0xF3, 0x00, 0x43, 0xFF, 0xF3, 0x00, 0x45,
+	0xFF, 0xF3, 0x00, 0x46, 0xFF, 0xF3, 0x00, 0x47, 0xFF, 0xF3, 0x00, 0x5D,
+	0xFF, 0x8B, 0x00, 0x5E, 0xFF, 0x8B, 0x00, 0x74, 0xFF, 0xF3, 0x00, 0x75,
+	0xFF, 0xF3, 0x00, 0x76, 0xFF, 0xF3, 0x00, 0x77, 0xFF, 0xF3, 0x00, 0x7E,
+	0xFF, 0xF3, 0x00, 0x81, 0xFF, 0xF3, 0x00, 0x82, 0xFF, 0xF3, 0x00, 0x8A,
+	0xFF, 0xF3, 0x00, 0x8C, 0xFF, 0xF3, 0x00, 0x90, 0xFF, 0xF3, 0x00, 0x91,
+	0xFF, 0xF3, 0x00, 0x92, 0xFF, 0xF3, 0x00, 0x96, 0xFF, 0xF3, 0x00, 0x99,
+	0xFF, 0xF3, 0x00, 0xA2, 0xFF, 0xF4, 0x00, 0xA3, 0xFF, 0xF4, 0x00, 0xA5,
+	0xFF, 0xF4, 0x00, 0xA7, 0xFF, 0xF4, 0x00, 0xA8, 0xFF, 0xF4, 0x00, 0xA9,
+	0xFF, 0xF4, 0x00, 0xAB, 0xFF, 0xF4, 0x00, 0xAE, 0xFF, 0xF4, 0x00, 0xE4,
+	0xFF, 0xF3, 0x00, 0xE5, 0xFF, 0xC7, 0x00, 0xE6, 0xFF, 0xC7, 0x00, 0xE7,
+	0xFF, 0xC7, 0x00, 0xED, 0xFF, 0xC7, 0x00, 0xF4, 0xFF, 0xC7, 0x00, 0xF6,
+	0xFF, 0xC7, 0x00, 0xF9, 0xFF, 0xC7, 0x00, 0xFA, 0xFF, 0xC7, 0x00, 0xFB,
+	0xFF, 0xC7, 0x00, 0xFC, 0xFF, 0xC7, 0x00, 0xFD, 0xFF, 0xC7, 0x00, 0xFE,
+	0xFF, 0xC7, 0x00, 0xFF, 0xFF, 0xC7, 0x01, 0x01, 0xFF, 0xE0, 0x01, 0x02,
+	0xFF, 0xE0, 0x01, 0x03, 0xFF, 0xE0, 0x01, 0x04, 0xFF, 0xE0, 0x01, 0x06,
+	0xFF, 0xE0, 0x01, 0x07, 0xFF, 0xE0, 0x01, 0x08, 0xFF, 0xE1, 0x01, 0x09,
+	0xFF, 0xD3, 0x01, 0x0A, 0xFF, 0xE1, 0x01, 0x0B, 0xFF, 0xE1, 0x01, 0x0C,
+	0xFF, 0xE1, 0x01, 0x0E, 0xFF, 0xE0, 0x01, 0x0F, 0xFF, 0xE0, 0x01, 0x10,
+	0xFF, 0xE0, 0x01, 0x11, 0xFF, 0xE0, 0x01, 0x13, 0xFF, 0xE0, 0x01, 0x1A,
+	0xFF, 0xE0, 0x01, 0x1B, 0xFF, 0xE0, 0x01, 0x1C, 0xFF, 0xE0, 0x01, 0x1D,
+	0xFF, 0xE0, 0x01, 0x20, 0xFF, 0xE0, 0x01, 0x23, 0xFF, 0xE0, 0x01, 0x24,
+	0xFF, 0xE0, 0x01, 0x25, 0xFF, 0xD8, 0x01, 0x26, 0xFF, 0xF3, 0x01, 0x27,
+	0xFF, 0xE1, 0x01, 0x28, 0xFF, 0xE1, 0x01, 0x2A, 0xFF, 0xE1, 0x01, 0x2B,
+	0xFF, 0xE1, 0x01, 0x2C, 0xFF, 0xE1, 0x01, 0x34, 0xFF, 0xDA, 0x01, 0x35,
+	0x00, 0x00, 0x01, 0x36, 0x00, 0x00, 0x01, 0x37, 0x00, 0x12, 0x01, 0x39,
+	0x00, 0x00, 0x01, 0x3D, 0x00, 0x00, 0x01, 0x40, 0x00, 0x1E, 0x01, 0x42,
+	0x00, 0x33, 0x01, 0x45, 0x00, 0x12, 0x01, 0x51, 0xFF, 0xDA, 0x01, 0x53,
+	0xFF, 0xDA, 0x01, 0x54, 0xFF, 0xDA, 0x01, 0x55, 0xFF, 0xDA, 0x01, 0x56,
+	0xFF, 0xDA, 0x01, 0x57, 0xFF, 0xDA, 0x01, 0x59, 0xFF, 0xDA, 0x01, 0x5B,
+	0xFF, 0xDA, 0x01, 0x5C, 0xFF, 0xE0, 0x01, 0x5D, 0xFF, 0xE0, 0x01, 0x5E,
+	0xFF, 0xE0, 0x01, 0x5F, 0xFF, 0xE0, 0x01, 0x66, 0xFF, 0xE0, 0x01, 0x69,
+	0xFF, 0xE0, 0x01, 0x6A, 0xFF, 0xE0, 0x01, 0x72, 0xFF, 0xE0, 0x01, 0x74,
+	0xFF, 0xE0, 0x01, 0x78, 0xFF, 0xE0, 0x01, 0x79, 0xFF, 0xE0, 0x01, 0x7A,
+	0xFF, 0xE0, 0x01, 0x7E, 0xFF, 0xE0, 0x01, 0x7F, 0xFF, 0xDA, 0x01, 0x81,
+	0xFF, 0xE1, 0x01, 0x82, 0xFF, 0xDA, 0x01, 0x83, 0xFF, 0xDA, 0x01, 0x84,
+	0xFF, 0xDA, 0x01, 0x85, 0xFF, 0xDA, 0x01, 0x87, 0xFF, 0xDA, 0x01, 0x8A,
+	0xFF, 0xD8, 0x01, 0x8B, 0xFF, 0xD8, 0x01, 0x8D, 0xFF, 0xD8, 0x01, 0x8F,
+	0xFF, 0xD8, 0x01, 0x90, 0xFF, 0xD8, 0x01, 0x91, 0xFF, 0xD8, 0x01, 0x93,
+	0xFF, 0xD8, 0x01, 0x95, 0xFF, 0xF9, 0x01, 0x96, 0xFF, 0xF9, 0x01, 0x97,
+	0xFF, 0xF9, 0x01, 0x98, 0xFF, 0xF9, 0x01, 0x99, 0xFF, 0xF9, 0x01, 0x9A,
+	0xFF, 0xF9, 0x01, 0x9C, 0xFF, 0xF9, 0x01, 0x9E, 0xFF, 0xE0, 0x01, 0x9F,
+	0xFF, 0xE0, 0x01, 0xA0, 0xFF, 0xE0, 0x01, 0xA1, 0xFF, 0xE0, 0x01, 0xA3,
+	0xFF, 0xE0, 0x01, 0xA4, 0xFF, 0xE0, 0x01, 0xA5, 0xFF, 0xE0, 0x01, 0xAD,
+	0xFF, 0xE0, 0x01, 0xAF, 0xFF, 0xE0, 0x01, 0xB1, 0xFF, 0xE0, 0x01, 0xB2,
+	0xFF, 0xE0, 0x01, 0xB3, 0xFF, 0xE0, 0x01, 0xB5, 0xFF, 0xF1, 0x01, 0xB6,
+	0xFF, 0xF4, 0x01, 0xB7, 0xFF, 0xF4, 0x01, 0xB8, 0xFF, 0xF4, 0x01, 0xB9,
+	0xFF, 0xF4, 0x01, 0xBA, 0xFF, 0xF4, 0x01, 0xBB, 0xFF, 0xF2, 0x01, 0xBC,
+	0xFF, 0xF4, 0x01, 0xBD, 0xFF, 0xF4, 0x01, 0xBE, 0xFF, 0xF4, 0x01, 0xBF,
+	0xFF, 0xF4, 0x01, 0xC2, 0xFF, 0xF4, 0x01, 0xC5, 0xFF, 0xF4, 0x01, 0xC6,
+	0xFF, 0xE6, 0x01, 0xC7, 0xFF, 0xE6, 0x01, 0xC8, 0xFF, 0xE6, 0x01, 0xC9,
+	0xFF, 0xE6, 0x01, 0xCA, 0xFF, 0xE6, 0x01, 0xCB, 0xFF, 0xC7, 0x01, 0xCC,
+	0xFF, 0xE1, 0x01, 0xCD, 0xFF, 0xE1, 0x01, 0xD0, 0xFF, 0xE1, 0x01, 0xD1,
+	0xFF, 0xF6, 0x01, 0xD2, 0xFF, 0xE0, 0x01, 0xD3, 0xFF, 0xF3, 0x01, 0xD4,
+	0xFF, 0xF4, 0x01, 0xD5, 0xFF, 0xE0, 0x01, 0xD6, 0xFF, 0xF3, 0x01, 0xD7,
+	0xFF, 0xF3, 0x01, 0xD8, 0xFF, 0xF3, 0x01, 0xD9, 0xFF, 0xF3, 0x01, 0xDA,
+	0xFF, 0xF3, 0x01, 0xDB, 0xFF, 0xD8, 0x01, 0xDC, 0xFF, 0xA9, 0x01, 0xDD,
+	0xFF, 0xF0, 0x01, 0xDE, 0xFF, 0xED, 0x01, 0xDF, 0xFF, 0xF0, 0x01, 0xE0,
+	0xFF, 0xF0, 0x01, 0xE1, 0xFF, 0xF0, 0x01, 0xE2, 0xFF, 0xED, 0x01, 0xE3,
+	0xFF, 0xF0, 0x01, 0xE4, 0xFF, 0xF0, 0x01, 0xE5, 0xFF, 0x91, 0x01, 0xE6,
+	0xFF, 0xF0, 0x01, 0xE7, 0xFF, 0xF0, 0x01, 0xE8, 0xFF, 0xF0, 0x01, 0xE9,
+	0xFF, 0xF0, 0x01, 0xEA, 0xFF, 0xED, 0x01, 0xEB, 0xFF, 0xF0, 0x01, 0xEC,
+	0xFF, 0xED, 0x01, 0xED, 0xFF, 0xF0, 0x01, 0xEE, 0xFF, 0xE4, 0x01, 0xEF,
+	0x00, 0x00, 0x01, 0xF0, 0xFF, 0xF4, 0x01, 0xF1, 0x00, 0x00, 0x01, 0xF2,
+	0x00, 0x00, 0x01, 0xF3, 0x00, 0x00, 0x01, 0xF4, 0x00, 0x00, 0x01, 0xF5,
+	0xFF, 0xF9, 0x01, 0xFA, 0xFF, 0xC9, 0x02, 0x0F, 0xFF, 0xF3, 0x02, 0x12,
+	0xFF, 0xF3, 0x02, 0x16, 0xFF, 0xF3, 0x02, 0x22, 0xFF, 0xF4, 0x02, 0x23,
+	0xFF, 0xF3, 0x02, 0x27, 0xFF, 0x8B, 0x02, 0x3C, 0xFF, 0xF3, 0x02, 0x4F,
+	0xFF, 0xC9, 0x02, 0x50, 0xFF, 0xC9, 0x02, 0x59, 0xFF, 0xF3, 0x02, 0x5A,
+	0xFF, 0xF3, 0x02, 0x68, 0xFF, 0xF3, 0x02, 0x6E, 0xFF, 0xF3, 0x02, 0x71,
+	0xFF, 0xF3, 0x02, 0x72, 0xFF, 0xF3, 0x02, 0x73, 0xFF, 0xF3, 0x02, 0x74,
+	0xFF, 0xC7, 0x02, 0x76, 0xFF, 0xDA, 0x02, 0x77, 0xFF, 0xDA, 0x02, 0x78,
+	0xFF, 0xDA, 0x02, 0x79, 0xFF, 0xDA, 0x02, 0x7B, 0xFF, 0xE0, 0x02, 0x7C,
+	0xFF, 0xE0, 0x02, 0x7D, 0xFF, 0xE0, 0x02, 0x80, 0xFF, 0xDA, 0x02, 0x81,
+	0xFF, 0xDA, 0x02, 0x82, 0xFF, 0xDA, 0x02, 0x84, 0xFF, 0xDA, 0x02, 0x85,
+	0xFF, 0xDA, 0x02, 0x87, 0xFF, 0xDA, 0x02, 0x88, 0xFF, 0xDA, 0x02, 0x89,
+	0xFF, 0xE0, 0x02, 0x8A, 0xFF, 0xDA, 0x02, 0x8B, 0xFF, 0xDA, 0x02, 0x8C,
+	0xFF, 0xE0, 0x02, 0x8E, 0xFF, 0xF4, 0x02, 0x8F, 0xFF, 0xF4, 0x02, 0x90,
+	0xFF, 0xE0, 0x02, 0x93, 0xFF, 0xDA, 0x02, 0x94, 0xFF, 0xDA, 0x02, 0x95,
+	0xFF, 0xDA, 0x02, 0x96, 0xFF, 0xDA, 0x02, 0x97, 0xFF, 0xDA, 0x02, 0x99,
+	0xFF, 0xDA, 0x02, 0x9B, 0xFF, 0xDA, 0x02, 0x9C, 0xFF, 0xD8, 0x02, 0x9D,
+	0xFF, 0xE0, 0x02, 0xA3, 0xFF, 0xDA, 0x02, 0xAA, 0xFF, 0xDA, 0x02, 0xAB,
+	0xFF, 0xDA, 0x02, 0xAE, 0xFF, 0xDA, 0x02, 0xAF, 0xFF, 0xDA, 0x02, 0xB2,
+	0xFF, 0xDA, 0x02, 0xB3, 0xFF, 0xDA, 0x02, 0xB6, 0xFF, 0xE0, 0x02, 0xC9,
+	0xFF, 0xC7, 0x02, 0xCA, 0xFF, 0xC7, 0x02, 0xCB, 0xFF, 0xE0, 0x02, 0xD1,
+	0xFF, 0xDA, 0x02, 0xD2, 0xFF, 0xDA, 0x02, 0xD3, 0xFF, 0xE0, 0x02, 0xD4,
+	0xFF, 0xE0, 0x02, 0xD7, 0xFF, 0xF4, 0x02, 0xD8, 0xFF, 0xF4, 0x02, 0xD9,
+	0xFF, 0xF4, 0x02, 0xDB, 0xFF, 0xDA, 0x02, 0xDC, 0xFF, 0xDA, 0x02, 0xE2,
+	0xFF, 0xE1, 0x02, 0xE3, 0xFF, 0xF4, 0x02, 0xEA, 0xFF, 0xE1, 0x02, 0xED,
+	0xFF, 0xE0, 0x02, 0xEE, 0xFF, 0xE0, 0x02, 0xEF, 0xFF, 0xE0, 0x02, 0xF2,
+	0xFF, 0xDA, 0x02, 0xF3, 0xFF, 0xDA, 0x02, 0xF4, 0xFF, 0xE0, 0x02, 0xF5,
+	0xFF, 0xE0, 0x02, 0xF6, 0xFF, 0xE0, 0x02, 0xF7, 0xFF, 0xE0, 0x02, 0xF9,
+	0xFF, 0xDA, 0x02, 0xFA, 0xFF, 0xE0, 0x02, 0xFC, 0xFF, 0xE0, 0x02, 0xFD,
+	0xFF, 0xE0, 0x02, 0xFF, 0xFF, 0xDA, 0x03, 0x02, 0xFF, 0x92, 0x03, 0x03,
+	0xFF, 0xC7, 0x03, 0x05, 0x00, 0x00, 0x03, 0x06, 0xFF, 0xF4, 0x03, 0x07,
+	0xFF, 0xEB, 0x03, 0x08, 0xFF, 0xE6, 0x03, 0x09, 0xFF, 0xC4, 0x03, 0x0A,
+	0xFF, 0xE6, 0x03, 0x0C, 0x00, 0x00, 0x03, 0x0E, 0xFF, 0xF6, 0x03, 0x55,
+	0x00, 0x00, 0x03, 0x59, 0xFF, 0xF6, 0x03, 0x5A, 0xFF, 0xA0, 0x03, 0x5B,
+	0xFF, 0xA0, 0x03, 0x5F, 0xFF, 0xA0, 0x03, 0x64, 0xFF, 0xF6, 0x03, 0x65,
+	0xFF, 0xB2, 0x03, 0x6D, 0x00, 0x00, 0x03, 0x6E, 0xFF, 0xF7, 0x03, 0x6F,
+	0xFF, 0xF7, 0x03, 0x72, 0xFF, 0xF7, 0x03, 0x74, 0xFF, 0xF7, 0x03, 0x75,
+	0xFF, 0xE6, 0x03, 0x76, 0xFF, 0xE9, 0x03, 0x77, 0xFF, 0xE6, 0x03, 0x78,
+	0xFF, 0xE9, 0x03, 0x79, 0xFF, 0xA0, 0x03, 0x7D, 0xFF, 0xDA, 0x03, 0x7E,
+	0xFF, 0xA0, 0x03, 0x84, 0xFF, 0xE8, 0x03, 0xBF, 0xFF, 0xF1, 0x03, 0xC0,
+	0x00, 0x00, 0x00, 0x0F, 0x00, 0xB0, 0xFF, 0xF8, 0x00, 0xCD, 0xFF, 0xE9,
+	0x00, 0xE3, 0xFF, 0xF4, 0x01, 0x39, 0x00, 0x00, 0x01, 0x42, 0x00, 0x00,
+	0x01, 0xB5, 0xFF, 0xF7, 0x01, 0xD1, 0xFF, 0xF9, 0x01, 0xD3, 0xFF, 0xFA,
+	0x01, 0xD4, 0xFF, 0xF6, 0x01, 0xEF, 0x00, 0x00, 0x01, 0xF1, 0xFF, 0xFB,
+	0x01, 0xF2, 0xFF, 0xFA, 0x01, 0xF4, 0x00, 0x00, 0x03, 0x56, 0xFF, 0xF4,
+	0x03, 0x7D, 0xFF, 0xB3, 0x00, 0xC5, 0x00, 0x1D, 0xFF, 0xF9, 0x00, 0x1E,
+	0xFF, 0xF9, 0x00, 0x1F, 0xFF, 0xF9, 0x00, 0x20, 0xFF, 0xF9, 0x00, 0x22,
+	0xFF, 0xF9, 0x00, 0x23, 0xFF, 0xF9, 0x00, 0x25, 0xFF, 0xF8, 0x00, 0x27,
+	0xFF, 0xF8, 0x00, 0x42, 0xFF, 0xF9, 0x00, 0x43, 0xFF, 0xF9, 0x00, 0x45,
+	0xFF, 0xF9, 0x00, 0x46, 0xFF, 0xF9, 0x00, 0x47, 0xFF, 0xF9, 0x00, 0x4A,
+	0xFF, 0xF8, 0x00, 0x68, 0xFF, 0xF8, 0x00, 0x74, 0xFF, 0xF9, 0x00, 0x75,
+	0xFF, 0xF9, 0x00, 0x76, 0xFF, 0xF9, 0x00, 0x77, 0xFF, 0xF9, 0x00, 0x7E,
+	0xFF, 0xF9, 0x00, 0x81, 0xFF, 0xF9, 0x00, 0x82, 0xFF, 0xF9, 0x00, 0x8A,
+	0xFF, 0xF9, 0x00, 0x8C, 0xFF, 0xF9, 0x00, 0x90, 0xFF, 0xF9, 0x00, 0x91,
+	0xFF, 0xF9, 0x00, 0x92, 0xFF, 0xF9, 0x00, 0x96, 0xFF, 0xF9, 0x00, 0x99,
+	0xFF, 0xF9, 0x00, 0xB6, 0xFF, 0xFA, 0x00, 0xB7, 0xFF, 0xFA, 0x00, 0xB8,
+	0xFF, 0xFA, 0x00, 0xB9, 0xFF, 0xFA, 0x00, 0xBB, 0xFF, 0xFA, 0x00, 0xBC,
+	0xFF, 0xFA, 0x00, 0xBD, 0xFF, 0xFA, 0x00, 0xC5, 0xFF, 0xFA, 0x00, 0xC7,
+	0xFF, 0xFA, 0x00, 0xC9, 0xFF, 0xFA, 0x00, 0xCA, 0xFF, 0xFA, 0x00, 0xCB,
+	0xFF, 0xFA, 0x00, 0xE4, 0xFF, 0xF9, 0x00, 0xE5, 0xFF, 0xF5, 0x00, 0xE6,
+	0xFF, 0xF5, 0x00, 0xE7, 0xFF, 0xF5, 0x00, 0xED, 0xFF, 0xF5, 0x00, 0xF4,
+	0xFF, 0xF5, 0x00, 0xF6, 0xFF, 0xF5, 0x00, 0xF9, 0xFF, 0xF5, 0x00, 0xFA,
+	0xFF, 0xF5, 0x00, 0xFB, 0xFF, 0xF5, 0x00, 0xFC, 0xFF, 0xF5, 0x00, 0xFD,
+	0xFF, 0xF5, 0x00, 0xFE, 0xFF, 0xF5, 0x00, 0xFF, 0xFF, 0xF5, 0x01, 0x01,
+	0xFF, 0xF0, 0x01, 0x02, 0xFF, 0xF0, 0x01, 0x03, 0xFF, 0xF0, 0x01, 0x04,
+	0xFF, 0xF0, 0x01, 0x06, 0xFF, 0xF0, 0x01, 0x07, 0xFF, 0xF0, 0x01, 0x08,
+	0xFF, 0xF1, 0x01, 0x09, 0xFF, 0xEF, 0x01, 0x0A, 0xFF, 0xF1, 0x01, 0x0B,
+	0xFF, 0xF1, 0x01, 0x0C, 0xFF, 0xF1, 0x01, 0x0E, 0xFF, 0xF0, 0x01, 0x0F,
+	0xFF, 0xF0, 0x01, 0x10, 0xFF, 0xF0, 0x01, 0x11, 0xFF, 0xF0, 0x01, 0x13,
+	0xFF, 0xF0, 0x01, 0x1A, 0xFF, 0xF0, 0x01, 0x1B, 0xFF, 0xF0, 0x01, 0x1C,
+	0xFF, 0xF0, 0x01, 0x1D, 0xFF, 0xF0, 0x01, 0x20, 0xFF, 0xF0, 0x01, 0x23,
+	0xFF, 0xF0, 0x01, 0x24, 0xFF, 0xF0, 0x01, 0x25, 0xFF, 0xFA, 0x01, 0x26,
+	0xFF, 0xF3, 0x01, 0x27, 0xFF, 0xF1, 0x01, 0x28, 0xFF, 0xF1, 0x01, 0x2A,
+	0xFF, 0xF1, 0x01, 0x2B, 0xFF, 0xF1, 0x01, 0x2C, 0xFF, 0xF1, 0x01, 0x39,
+	0x00, 0x00, 0x01, 0x42, 0x00, 0x00, 0x01, 0x5C, 0xFF, 0xF0, 0x01, 0x5D,
+	0xFF, 0xF0, 0x01, 0x5E, 0xFF, 0xF0, 0x01, 0x5F, 0xFF, 0xF0, 0x01, 0x66,
+	0xFF, 0xF0, 0x01, 0x69, 0xFF, 0xF0, 0x01, 0x6A, 0xFF, 0xF0, 0x01, 0x72,
+	0xFF, 0xF0, 0x01, 0x74, 0xFF, 0xF0, 0x01, 0x78, 0xFF, 0xF0, 0x01, 0x79,
+	0xFF, 0xF0, 0x01, 0x7A, 0xFF, 0xF0, 0x01, 0x7E, 0xFF, 0xF0, 0x01, 0x81,
+	0xFF, 0xF1, 0x01, 0x8A, 0xFF, 0xF5, 0x01, 0x8B, 0xFF, 0xF5, 0x01, 0x8D,
+	0xFF, 0xF5, 0x01, 0x8F, 0xFF, 0xF5, 0x01, 0x90, 0xFF, 0xF5, 0x01, 0x91,
+	0xFF, 0xF5, 0x01, 0x93, 0xFF, 0xF5, 0x01, 0x96, 0xFF, 0xF3, 0x01, 0x97,
+	0xFF, 0xF3, 0x01, 0x98, 0xFF, 0xF3, 0x01, 0x99, 0xFF, 0xF3, 0x01, 0x9A,
+	0xFF, 0xF3, 0x01, 0x9C, 0xFF, 0xF3, 0x01, 0x9E, 0xFF, 0xF8, 0x01, 0x9F,
+	0xFF, 0xF8, 0x01, 0xA0, 0xFF, 0xF8, 0x01, 0xA1, 0xFF, 0xF8, 0x01, 0xA3,
+	0xFF, 0xF8, 0x01, 0xA4, 0xFF, 0xF8, 0x01, 0xA5, 0xFF, 0xF8, 0x01, 0xAD,
+	0xFF, 0xF8, 0x01, 0xAF, 0xFF, 0xF8, 0x01, 0xB1, 0xFF, 0xF8, 0x01, 0xB2,
+	0xFF, 0xF8, 0x01, 0xB3, 0xFF, 0xF8, 0x01, 0xB5, 0xFF, 0xF6, 0x01, 0xC6,
+	0xFF, 0xF7, 0x01, 0xC7, 0xFF, 0xF7, 0x01, 0xC8, 0xFF, 0xF7, 0x01, 0xC9,
+	0xFF, 0xF7, 0x01, 0xCA, 0xFF, 0xF7, 0x01, 0xCB, 0xFF, 0xF5, 0x01, 0xCC,
+	0xFF, 0xF1, 0x01, 0xCD, 0xFF, 0xF1, 0x01, 0xD0, 0xFF, 0xF1, 0x01, 0xD1,
+	0xFF, 0xF3, 0x01, 0xD2, 0xFF, 0xF8, 0x01, 0xD3, 0xFF, 0xF9, 0x01, 0xD5,
+	0xFF, 0xF0, 0x01, 0xD6, 0xFF, 0xF3, 0x01, 0xD7, 0xFF, 0xF3, 0x01, 0xD8,
+	0xFF, 0xF3, 0x01, 0xD9, 0xFF, 0xF3, 0x01, 0xDA, 0xFF, 0xF3, 0x01, 0xDB,
+	0xFF, 0xF5, 0x01, 0xDC, 0x00, 0x00, 0x01, 0xDE, 0xFF, 0xF7, 0x01, 0xE2,
+	0xFF, 0xF7, 0x01, 0xEA, 0xFF, 0xF7, 0x01, 0xEC, 0xFF, 0xF7, 0x01, 0xF1,
+	0x00, 0x00, 0x01, 0xF2, 0x00, 0x00, 0x01, 0xF3, 0x00, 0x00, 0x01, 0xF4,
+	0x00, 0x00, 0x02, 0x0F, 0xFF, 0xF9, 0x02, 0x12, 0xFF, 0xF9, 0x02, 0x16,
+	0xFF, 0xF9, 0x02, 0x23, 0xFF, 0xF9, 0x02, 0x3C, 0xFF, 0xF9, 0x02, 0x59,
+	0xFF, 0xF9, 0x02, 0x5A, 0xFF, 0xF9, 0x02, 0x68, 0xFF, 0xF9, 0x02, 0x6E,
+	0xFF, 0xF9, 0x02, 0x71, 0xFF, 0xF9, 0x02, 0x72, 0xFF, 0xF9, 0x02, 0x73,
+	0xFF, 0xF9, 0x02, 0x74, 0xFF, 0xF5, 0x02, 0x7B, 0xFF, 0xF0, 0x02, 0x7C,
+	0xFF, 0xF0, 0x02, 0x7D, 0xFF, 0xF0, 0x02, 0x89, 0xFF, 0xF0, 0x02, 0x8C,
+	0xFF, 0xF0, 0x02, 0x90, 0xFF, 0xF0, 0x02, 0x9C, 0xFF, 0xF5, 0x02, 0x9D,
+	0xFF, 0xF0, 0x02, 0xB6, 0xFF, 0xF0, 0x02, 0xC9, 0xFF, 0xF5, 0x02, 0xCA,
+	0xFF, 0xF5, 0x02, 0xCB, 0xFF, 0xF0, 0x02, 0xD3, 0xFF, 0xF0, 0x02, 0xD4,
+	0xFF, 0xF0, 0x02, 0xE2, 0xFF, 0xF1, 0x02, 0xEA, 0xFF, 0xF1, 0x02, 0xED,
+	0xFF, 0xF8, 0x02, 0xEE, 0xFF, 0xF8, 0x02, 0xEF, 0xFF, 0xF8, 0x02, 0xF4,
+	0xFF, 0xF8, 0x02, 0xF5, 0xFF, 0xF8, 0x02, 0xF6, 0xFF, 0xF8, 0x02, 0xF7,
+	0xFF, 0xF8, 0x02, 0xFA, 0xFF, 0xF0, 0x02, 0xFC, 0xFF, 0xF0, 0x02, 0xFD,
+	0xFF, 0xF0, 0x03, 0x03, 0xFF, 0xF5, 0x03, 0x55, 0x00, 0x00, 0x03, 0x7D,
+	0xFF, 0xC6, 0x00, 0x07, 0x01, 0x09, 0xFF, 0xF6, 0x01, 0x25, 0xFF, 0xFA,
+	0x01, 0x39, 0x00, 0x00, 0x01, 0x42, 0x00, 0x00, 0x01, 0x43, 0x00, 0x34,
+	0x01, 0xD1, 0xFF, 0xF9, 0x03, 0x7D, 0xFF, 0xC6, 0x00, 0x07, 0x01, 0x09,
+	0xFF, 0xF6, 0x01, 0x25, 0xFF, 0xFA, 0x01, 0x39, 0x00, 0x00, 0x01, 0x42,
+	0x00, 0x00, 0x01, 0x43, 0x00, 0x1D, 0x01, 0xD1, 0xFF, 0xF9, 0x03, 0x7D,
+	0xFF, 0xC6, 0x00, 0x0C, 0x01, 0x09, 0xFF, 0xF4, 0x01, 0x25, 0xFF, 0xFA,
+	0x01, 0x37, 0x00, 0x00, 0x01, 0x39, 0x00, 0x00, 0x01, 0x42, 0x00, 0x00,
+	0x01, 0x45, 0x00, 0x00, 0x01, 0xD1, 0xFF, 0xFB, 0x01, 0xDC, 0xFF, 0xE9,
+	0x01, 0xE5, 0xFF, 0xED, 0x01, 0xEE, 0x00, 0x00, 0x03, 0x65, 0xFF, 0xF2,
+	0x03, 0x7D, 0xFF, 0xC8, 0x00, 0x3B, 0x00, 0x16, 0x00, 0x0F, 0x00, 0xAE,
+	0xFF, 0xF1, 0x00, 0xAF, 0xFF, 0xA1, 0x00, 0xB0, 0xFF, 0xE4, 0x00, 0xB1,
+	0xFF, 0xA1, 0x00, 0xB2, 0xFF, 0xA1, 0x00, 0xB3, 0xFF, 0xA1, 0x00, 0xB4,
+	0xFF, 0xA1, 0x00, 0xCD, 0xFF, 0xA6, 0x00, 0xCE, 0xFF, 0xA7, 0x00, 0xCF,
+	0xFF, 0xA7, 0x00, 0xD0, 0xFF, 0xA7, 0x00, 0xD1, 0xFF, 0xA7, 0x00, 0xD2,
+	0xFF, 0xA7, 0x00, 0xD4, 0xFF, 0xA4, 0x00, 0xD5, 0xFF, 0xA4, 0x00, 0xD6,
+	0xFF, 0xA4, 0x00, 0xD7, 0xFF, 0xA4, 0x00, 0xDA, 0xFF, 0xA4, 0x00, 0xDD,
+	0xFF, 0xA4, 0x00, 0xE3, 0xFF, 0xBF, 0x01, 0x09, 0x00, 0x00, 0x01, 0x25,
+	0x00, 0x00, 0x01, 0xB5, 0xFF, 0xBA, 0x01, 0xD1, 0xFF, 0xF6, 0x01, 0xD3,
+	0xFF, 0xC8, 0x01, 0xD4, 0xFF, 0xB2, 0x01, 0xEF, 0xFF, 0xAB, 0x01, 0xF0,
+	0xFF, 0xF7, 0x01, 0xF1, 0xFF, 0xB2, 0x01, 0xF2, 0xFF, 0xAE, 0x01, 0xF4,
+	0xFF, 0xA7, 0x01, 0xF6, 0xFF, 0x88, 0x01, 0xF7, 0xFF, 0x88, 0x02, 0x13,
+	0xFF, 0xA1, 0x02, 0x1E, 0xFF, 0xA1, 0x02, 0x28, 0xFF, 0xA1, 0x02, 0x2B,
+	0xFF, 0xA1, 0x02, 0x37, 0xFF, 0xA1, 0x02, 0x3E, 0xFF, 0xA4, 0x02, 0x3F,
+	0xFF, 0xA4, 0x02, 0x69, 0xFF, 0xA7, 0x03, 0x09, 0x00, 0x00, 0x03, 0x0C,
+	0xFF, 0xF2, 0x03, 0x55, 0xFF, 0x87, 0x03, 0x56, 0xFF, 0x93, 0x03, 0x60,
+	0xFF, 0xEC, 0x03, 0x62, 0xFF, 0x97, 0x03, 0x63, 0xFF, 0x97, 0x03, 0x65,
+	0x00, 0x00, 0x03, 0x6D, 0x00, 0x00, 0x03, 0x7A, 0xFF, 0x99, 0x03, 0x7B,
+	0xFF, 0x9C, 0x03, 0x7C, 0xFF, 0x99, 0x03, 0x7D, 0xFF, 0x59, 0x03, 0x84,
+	0xFF, 0xE2, 0x03, 0xC3, 0xFF, 0xE8, 0x03, 0xC4, 0xFF, 0xE8, 0x03, 0xC5,
+	0xFF, 0x96, 0x00, 0x1E, 0x00, 0x16, 0x00, 0x0F, 0x00, 0xAE, 0xFF, 0xF1,
+	0x00, 0xB0, 0xFF, 0x93, 0x00, 0xCD, 0xFF, 0x9D, 0x00, 0xE3, 0xFF, 0xBF,
+	0x01, 0x09, 0x00, 0x00, 0x01, 0x25, 0x00, 0x00, 0x01, 0xB5, 0xFF, 0xBA,
+	0x01, 0xD1, 0xFF, 0xF6, 0x01, 0xD3, 0xFF, 0xC8, 0x01, 0xD4, 0xFF, 0xB2,
+	0x01, 0xEF, 0xFF, 0xAB, 0x01, 0xF0, 0xFF, 0xF7, 0x01, 0xF1, 0xFF, 0xB2,
+	0x01, 0xF2, 0xFF, 0xAE, 0x01, 0xF4, 0xFF, 0xA7, 0x01, 0xF6, 0xFF, 0x88,
+	0x01, 0xF7, 0xFF, 0x88, 0x03, 0x09, 0x00, 0x00, 0x03, 0x0C, 0xFF, 0xF2,
+	0x03, 0x55, 0xFF, 0x87, 0x03, 0x56, 0xFF, 0x93, 0x03, 0x60, 0xFF, 0xEC,
+	0x03, 0x65, 0x00, 0x00, 0x03, 0x6D, 0x00, 0x00, 0x03, 0x7D, 0xFF, 0x59,
+	0x03, 0x84, 0xFF, 0xE2, 0x03, 0xC3, 0xFF, 0xE8, 0x03, 0xC4, 0xFF, 0xE8,
+	0x03, 0xC5, 0xFF, 0x87, 0x00, 0x07, 0x01, 0x09, 0xFF, 0xF6, 0x01, 0x25,
+	0xFF, 0xFA, 0x01, 0x39, 0x00, 0x00, 0x01, 0x42, 0x00, 0x00, 0x01, 0x43,
+	0x00, 0x0F, 0x01, 0xD1, 0xFF, 0xF9, 0x03, 0x7D, 0xFF, 0xC6, 0x00, 0x27,
+	0x00, 0x25, 0xFF, 0xF9, 0x00, 0x27, 0xFF, 0xF9, 0x00, 0x4A, 0xFF, 0xF9,
+	0x00, 0x68, 0xFF, 0xF9, 0x00, 0xB0, 0x00, 0x01, 0x00, 0xCD, 0xFF, 0xE5,
+	0x00, 0xCE, 0xFF, 0xE5, 0x00, 0xCF, 0xFF, 0xE5, 0x00, 0xD0, 0xFF, 0xE5,
+	0x00, 0xD1, 0xFF, 0xE5, 0x00, 0xD2, 0xFF, 0xE5, 0x00, 0xD3, 0xFF, 0xDD,
+	0x00, 0xD4, 0xFF, 0xD1, 0x00, 0xD5, 0xFF, 0xD1, 0x00, 0xD6, 0xFF, 0xD1,
+	0x00, 0xD7, 0xFF, 0xD1, 0x00, 0xDA, 0xFF, 0xD1, 0x00, 0xDD, 0xFF, 0xD1,
+	0x00, 0xE3, 0xFF, 0xF1, 0x01, 0x09, 0x00, 0x00, 0x01, 0x42, 0x00, 0x00,
+	0x01, 0x50, 0x00, 0x00, 0x01, 0xBB, 0xFF, 0xF5, 0x01, 0xD4, 0xFF, 0xFB,
+	0x01, 0xDC, 0xFF, 0xE6, 0x01, 0xE5, 0xFF, 0xDD, 0x01, 0xF1, 0xFF, 0xFB,
+	0x01, 0xF2, 0xFF, 0xFB, 0x01, 0xF3, 0xFF, 0xF8, 0x01, 0xF4, 0x00, 0x00,
+	0x02, 0x3E, 0xFF, 0xD1, 0x02, 0x3F, 0xFF, 0xD1, 0x02, 0x69, 0xFF, 0xE5,
+	0x03, 0x09, 0x00, 0x00, 0x03, 0x56, 0xFF, 0xE9, 0x03, 0x65, 0xFF, 0xE7,
+	0x03, 0x6D, 0xFF, 0xEE, 0x03, 0x7D, 0xFF, 0xAE, 0x03, 0xC5, 0xFF, 0xF7,
+	0x00, 0x19, 0x00, 0x1A, 0x00, 0x1A, 0x00, 0x1B, 0x00, 0x1A, 0x00, 0xAE,
+	0xFF, 0xF7, 0x01, 0x09, 0xFF, 0xF4, 0x01, 0x25, 0xFF, 0xF8, 0x01, 0x34,
+	0x00, 0x00, 0x01, 0x37, 0x00, 0x00, 0x01, 0x39, 0x00, 0x00, 0x01, 0x40,
+	0x00, 0x0B, 0x01, 0x42, 0x00, 0x21, 0x01, 0x45, 0x00, 0x00, 0x01, 0x50,
+	0x00, 0x00, 0x01, 0x95, 0x00, 0x00, 0x01, 0xB5, 0xFF, 0xF1, 0x01, 0xD1,
+	0xFF, 0xF7, 0x01, 0xD3, 0xFF, 0xF3, 0x01, 0xD4, 0xFF, 0xF1, 0x01, 0xEF,
+	0x00, 0x00, 0x01, 0xF0, 0xFF, 0xFB, 0x01, 0xF1, 0x00, 0x00, 0x01, 0xF2,
+	0x00, 0x00, 0x01, 0xF4, 0x00, 0x00, 0x03, 0x02, 0x00, 0x1A, 0x03, 0x0C,
+	0x00, 0x00, 0x03, 0x7D, 0xFF, 0xC7, 0x00, 0xAA, 0x00, 0x01, 0xFF, 0xCD,
+	0x00, 0x02, 0xFF, 0xCD, 0x00, 0x03, 0xFF, 0xCD, 0x00, 0x09, 0xFF, 0xCD,
+	0x00, 0x10, 0xFF, 0xCD, 0x00, 0x12, 0xFF, 0xCD, 0x00, 0x15, 0xFF, 0xCD,
+	0x00, 0x16, 0xFF, 0xCD, 0x00, 0x17, 0xFF, 0xCD, 0x00, 0x18, 0xFF, 0xCD,
+	0x00, 0x19, 0xFF, 0xCD, 0x00, 0x1A, 0xFF, 0xA9, 0x00, 0x1B, 0xFF, 0xA9,
+	0x00, 0x5D, 0xFF, 0xA2, 0x00, 0x5E, 0xFF, 0xA2, 0x00, 0xCD, 0xFF, 0xF5,
+	0x00, 0xCE, 0xFF, 0xF5, 0x00, 0xCF, 0xFF, 0xF5, 0x00, 0xD0, 0xFF, 0xF5,
+	0x00, 0xD1, 0xFF, 0xF5, 0x00, 0xD2, 0xFF, 0xF5, 0x00, 0xD3, 0xFF, 0xEF,
+	0x00, 0xD4, 0xFF, 0xEE, 0x00, 0xD5, 0xFF, 0xEE, 0x00, 0xD6, 0xFF, 0xEE,
+	0x00, 0xD7, 0xFF, 0xEE, 0x00, 0xDA, 0xFF, 0xEE, 0x00, 0xDD, 0xFF, 0xEE,
+	0x00, 0xE3, 0x00, 0x00, 0x00, 0xE5, 0xFF, 0xFA, 0x00, 0xE6, 0xFF, 0xFA,
+	0x00, 0xE7, 0xFF, 0xFA, 0x00, 0xED, 0xFF, 0xFA, 0x00, 0xF4, 0xFF, 0xFA,
+	0x00, 0xF6, 0xFF, 0xFA, 0x00, 0xF9, 0xFF, 0xFA, 0x00, 0xFA, 0xFF, 0xFA,
+	0x00, 0xFB, 0xFF, 0xFA, 0x00, 0xFC, 0xFF, 0xFA, 0x00, 0xFD, 0xFF, 0xFA,
+	0x00, 0xFE, 0xFF, 0xFA, 0x00, 0xFF, 0xFF, 0xFA, 0x01, 0x01, 0xFF, 0xF6,
+	0x01, 0x02, 0xFF, 0xF6, 0x01, 0x03, 0xFF, 0xF6, 0x01, 0x04, 0xFF, 0xF6,
+	0x01, 0x06, 0xFF, 0xF6, 0x01, 0x07, 0xFF, 0xF6, 0x01, 0x08, 0xFF, 0xF7,
+	0x01, 0x09, 0xFF, 0xE9, 0x01, 0x0A, 0xFF, 0xF7, 0x01, 0x0B, 0xFF, 0xF7,
+	0x01, 0x0C, 0xFF, 0xF7, 0x01, 0x0E, 0xFF, 0xF6, 0x01, 0x0F, 0xFF, 0xF6,
+	0x01, 0x10, 0xFF, 0xF6, 0x01, 0x11, 0xFF, 0xF6, 0x01, 0x13, 0xFF, 0xF6,
+	0x01, 0x1A, 0xFF, 0xF6, 0x01, 0x1B, 0xFF, 0xF6, 0x01, 0x1C, 0xFF, 0xF6,
+	0x01, 0x1D, 0xFF, 0xF6, 0x01, 0x20, 0xFF, 0xF6, 0x01, 0x23, 0xFF, 0xF6,
+	0x01, 0x24, 0xFF, 0xF6, 0x01, 0x25, 0xFF, 0xF8, 0x01, 0x27, 0xFF, 0xF7,
+	0x01, 0x28, 0xFF, 0xF7, 0x01, 0x2A, 0xFF, 0xF7, 0x01, 0x2B, 0xFF, 0xF7,
+	0x01, 0x2C, 0xFF, 0xF7, 0x01, 0x39, 0x00, 0x00, 0x01, 0x42, 0x00, 0x0A,
+	0x01, 0x5C, 0xFF, 0xF6, 0x01, 0x5D, 0xFF, 0xF6, 0x01, 0x5E, 0xFF, 0xF6,
+	0x01, 0x5F, 0xFF, 0xF6, 0x01, 0x66, 0xFF, 0xF6, 0x01, 0x69, 0xFF, 0xF6,
+	0x01, 0x6A, 0xFF, 0xF6, 0x01, 0x72, 0xFF, 0xF6, 0x01, 0x74, 0xFF, 0xF6,
+	0x01, 0x78, 0xFF, 0xF6, 0x01, 0x79, 0xFF, 0xF6, 0x01, 0x7A, 0xFF, 0xF6,
+	0x01, 0x7E, 0xFF, 0xF6, 0x01, 0x81, 0xFF, 0xF7, 0x01, 0x8A, 0xFF, 0xFB,
+	0x01, 0x8B, 0xFF, 0xFB, 0x01, 0x8D, 0xFF, 0xFB, 0x01, 0x8F, 0xFF, 0xFB,
+	0x01, 0x90, 0xFF, 0xFB, 0x01, 0x91, 0xFF, 0xFB, 0x01, 0x93, 0xFF, 0xFB,
+	0x01, 0xB6, 0x00, 0x00, 0x01, 0xB7, 0x00, 0x00, 0x01, 0xB8, 0x00, 0x00,
+	0x01, 0xB9, 0x00, 0x00, 0x01, 0xBA, 0x00, 0x00, 0x01, 0xBB, 0x00, 0x00,
+	0x01, 0xBC, 0x00, 0x00, 0x01, 0xBD, 0x00, 0x00, 0x01, 0xBE, 0x00, 0x00,
+	0x01, 0xBF, 0x00, 0x00, 0x01, 0xC2, 0x00, 0x00, 0x01, 0xC5, 0x00, 0x00,
+	0x01, 0xCB, 0xFF, 0xFA, 0x01, 0xCC, 0xFF, 0xF7, 0x01, 0xCD, 0xFF, 0xF7,
+	0x01, 0xD0, 0xFF, 0xF7, 0x01, 0xD4, 0x00, 0x00, 0x01, 0xD5, 0xFF, 0xF6,
+	0x01, 0xDB, 0xFF, 0xFB, 0x01, 0xDC, 0xFF, 0xB8, 0x01, 0xE5, 0xFF, 0xAA,
+	0x01, 0xF1, 0x00, 0x00, 0x01, 0xF2, 0x00, 0x00, 0x01, 0xF4, 0x00, 0x00,
+	0x01, 0xFA, 0xFF, 0xCD, 0x02, 0x27, 0xFF, 0xA2, 0x02, 0x3E, 0xFF, 0xEE,
+	0x02, 0x3F, 0xFF, 0xEE, 0x02, 0x4F, 0xFF, 0xCD, 0x02, 0x50, 0xFF, 0xCD,
+	0x02, 0x69, 0xFF, 0xF5, 0x02, 0x74, 0xFF, 0xFA, 0x02, 0x7B, 0xFF, 0xF6,
+	0x02, 0x7C, 0xFF, 0xF6, 0x02, 0x7D, 0xFF, 0xF6, 0x02, 0x89, 0xFF, 0xF6,
+	0x02, 0x8C, 0xFF, 0xF6, 0x02, 0x8E, 0x00, 0x00, 0x02, 0x8F, 0x00, 0x00,
+	0x02, 0x90, 0xFF, 0xF6, 0x02, 0x9C, 0xFF, 0xFB, 0x02, 0x9D, 0xFF, 0xF6,
+	0x02, 0xB6, 0xFF, 0xF6, 0x02, 0xC9, 0xFF, 0xFA, 0x02, 0xCA, 0xFF, 0xFA,
+	0x02, 0xCB, 0xFF, 0xF6, 0x02, 0xD3, 0xFF, 0xF6, 0x02, 0xD4, 0xFF, 0xF6,
+	0x02, 0xD7, 0x00, 0x00, 0x02, 0xD8, 0x00, 0x00, 0x02, 0xD9, 0x00, 0x00,
+	0x02, 0xE2, 0xFF, 0xF7, 0x02, 0xE3, 0x00, 0x00, 0x02, 0xEA, 0xFF, 0xF7,
+	0x02, 0xFA, 0xFF, 0xF6, 0x02, 0xFC, 0xFF, 0xF6, 0x02, 0xFD, 0xFF, 0xF6,
+	0x03, 0x02, 0xFF, 0xA9, 0x03, 0x03, 0xFF, 0xFA, 0x03, 0x09, 0xFF, 0xCD,
+	0x03, 0x0A, 0x00, 0x00, 0x03, 0x5A, 0xFF, 0xA2, 0x03, 0x5B, 0xFF, 0xA2,
+	0x03, 0x5F, 0xFF, 0xA2, 0x03, 0x65, 0xFF, 0xB7, 0x03, 0x6D, 0x00, 0x00,
+	0x03, 0x6E, 0x00, 0x00, 0x03, 0x6F, 0x00, 0x00, 0x03, 0x72, 0x00, 0x00,
+	0x03, 0x74, 0x00, 0x00, 0x03, 0x75, 0xFF, 0xF4, 0x03, 0x77, 0xFF, 0xF4,
+	0x03, 0x79, 0xFF, 0xA2, 0x03, 0x7D, 0xFF, 0xC6, 0x03, 0x7E, 0xFF, 0xA2,
+	0x03, 0x84, 0xFF, 0xE6, 0x00, 0x79, 0x00, 0x01, 0xFF, 0xE5, 0x00, 0x02,
+	0xFF, 0xE5, 0x00, 0x03, 0xFF, 0xE5, 0x00, 0x09, 0xFF, 0xE5, 0x00, 0x10,
+	0xFF, 0xE5, 0x00, 0x12, 0xFF, 0xE5, 0x00, 0x15, 0xFF, 0xE5, 0x00, 0x16,
+	0xFF, 0xE5, 0x00, 0x17, 0xFF, 0xE5, 0x00, 0x18, 0xFF, 0xE5, 0x00, 0x19,
+	0xFF, 0xE5, 0x00, 0x1A, 0xFF, 0xE2, 0x00, 0x1B, 0xFF, 0xE2, 0x00, 0x25,
+	0xFF, 0xF9, 0x00, 0x27, 0xFF, 0xF9, 0x00, 0x4A, 0xFF, 0xFA, 0x00, 0x5D,
+	0xFF, 0xE4, 0x00, 0x5E, 0xFF, 0xE4, 0x00, 0x68, 0xFF, 0xF9, 0x00, 0xA2,
+	0x00, 0x00, 0x00, 0xA3, 0x00, 0x00, 0x00, 0xA5, 0x00, 0x00, 0x00, 0xA7,
+	0x00, 0x00, 0x00, 0xA8, 0x00, 0x00, 0x00, 0xA9, 0x00, 0x00, 0x00, 0xAB,
+	0x00, 0x00, 0x00, 0xAF, 0xFF, 0xD2, 0x00, 0xB0, 0x00, 0x01, 0x00, 0xB1,
+	0xFF, 0xD2, 0x00, 0xB2, 0xFF, 0xD2, 0x00, 0xB3, 0xFF, 0xD2, 0x00, 0xB4,
+	0xFF, 0xD2, 0x00, 0xCD, 0xFF, 0xDF, 0x00, 0xCE, 0xFF, 0xE0, 0x00, 0xCF,
+	0xFF, 0xE0, 0x00, 0xD0, 0xFF, 0xE0, 0x00, 0xD1, 0xFF, 0xE0, 0x00, 0xD2,
+	0xFF, 0xE0, 0x00, 0xD3, 0xFF, 0xD6, 0x00, 0xD4, 0xFF, 0xC4, 0x00, 0xD5,
+	0xFF, 0xC4, 0x00, 0xD6, 0xFF, 0xC4, 0x00, 0xD7, 0xFF, 0xC4, 0x00, 0xDA,
+	0xFF, 0xC4, 0x00, 0xDD, 0xFF, 0xC4, 0x00, 0xDE, 0xFF, 0xEB, 0x00, 0xDF,
+	0xFF, 0xEB, 0x00, 0xE0, 0xFF, 0xEB, 0x00, 0xE1, 0xFF, 0xEB, 0x00, 0xE2,
+	0xFF, 0xEB, 0x00, 0xE3, 0xFF, 0xEE, 0x00, 0xE5, 0x00, 0x00, 0x00, 0xE6,
+	0x00, 0x00, 0x00, 0xE7, 0x00, 0x00, 0x00, 0xED, 0x00, 0x00, 0x00, 0xF4,
+	0x00, 0x00, 0x00, 0xF6, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x00, 0x00, 0xFA,
+	0x00, 0x00, 0x00, 0xFB, 0x00, 0x00, 0x00, 0xFC, 0x00, 0x00, 0x00, 0xFD,
+	0x00, 0x00, 0x00, 0xFE, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x01, 0xBB,
+	0xFF, 0xF9, 0x01, 0xBC, 0xFF, 0xFB, 0x01, 0xBD, 0xFF, 0xFB, 0x01, 0xBE,
+	0xFF, 0xFB, 0x01, 0xBF, 0xFF, 0xFB, 0x01, 0xC2, 0xFF, 0xFB, 0x01, 0xC5,
+	0xFF, 0xFB, 0x01, 0xCB, 0x00, 0x00, 0x01, 0xD4, 0xFF, 0xFB, 0x01, 0xDC,
+	0xFF, 0xEA, 0x01, 0xE5, 0xFF, 0xE0, 0x01, 0xF1, 0xFF, 0xFB, 0x01, 0xF2,
+	0xFF, 0xFB, 0x01, 0xF3, 0xFF, 0xFA, 0x01, 0xF4, 0xFF, 0xFB, 0x01, 0xFA,
+	0xFF, 0xE5, 0x02, 0x13, 0xFF, 0xD2, 0x02, 0x1E, 0xFF, 0xD2, 0x02, 0x22,
+	0x00, 0x00, 0x02, 0x27, 0xFF, 0xE4, 0x02, 0x28, 0xFF, 0xD2, 0x02, 0x2B,
+	0xFF, 0xD2, 0x02, 0x37, 0xFF, 0xD2, 0x02, 0x3E, 0xFF, 0xC4, 0x02, 0x3F,
+	0xFF, 0xC4, 0x02, 0x4F, 0xFF, 0xE5, 0x02, 0x50, 0xFF, 0xE5, 0x02, 0x69,
+	0xFF, 0xE0, 0x02, 0x74, 0x00, 0x00, 0x02, 0x8E, 0xFF, 0xFB, 0x02, 0x8F,
+	0xFF, 0xFB, 0x02, 0xC9, 0x00, 0x00, 0x02, 0xCA, 0x00, 0x00, 0x02, 0xD7,
+	0xFF, 0xFB, 0x02, 0xD8, 0xFF, 0xFB, 0x02, 0xD9, 0xFF, 0xFB, 0x03, 0x02,
+	0xFF, 0xE2, 0x03, 0x03, 0x00, 0x00, 0x03, 0x55, 0xFF, 0xEF, 0x03, 0x56,
+	0xFF, 0xDE, 0x03, 0x5A, 0xFF, 0xE6, 0x03, 0x5B, 0xFF, 0xE6, 0x03, 0x5F,
+	0xFF, 0xE6, 0x03, 0x60, 0xFF, 0xF4, 0x03, 0x62, 0xFF, 0xF7, 0x03, 0x63,
+	0xFF, 0xF7, 0x03, 0x65, 0xFF, 0xE1, 0x03, 0x69, 0x00, 0x00, 0x03, 0x6B,
+	0x00, 0x00, 0x03, 0x6D, 0xFF, 0xE9, 0x03, 0x79, 0xFF, 0xE6, 0x03, 0x7A,
+	0x00, 0x00, 0x03, 0x7B, 0xFF, 0xF6, 0x03, 0x7C, 0x00, 0x00, 0x03, 0x7D,
+	0xFF, 0xF6, 0x03, 0x7E, 0xFF, 0xE6, 0x03, 0xC5, 0xFF, 0xEE, 0x00, 0x2A,
+	0x00, 0x01, 0xFF, 0xEF, 0x00, 0x02, 0xFF, 0xEF, 0x00, 0x03, 0xFF, 0xEF,
+	0x00, 0x09, 0xFF, 0xEF, 0x00, 0x10, 0xFF, 0xEF, 0x00, 0x12, 0xFF, 0xEF,
+	0x00, 0x15, 0xFF, 0xEF, 0x00, 0x16, 0xFF, 0xEF, 0x00, 0x17, 0xFF, 0xEF,
+	0x00, 0x18, 0xFF, 0xEF, 0x00, 0x19, 0xFF, 0xEF, 0x00, 0x1A, 0x00, 0x11,
+	0x00, 0x1B, 0x00, 0x11, 0x00, 0x25, 0x00, 0x01, 0x00, 0x27, 0x00, 0x01,
+	0x00, 0x4A, 0x00, 0x01, 0x00, 0x68, 0x00, 0x01, 0x00, 0xB0, 0x00, 0x01,
+	0x00, 0xCD, 0xFF, 0xE5, 0x00, 0xD3, 0xFF, 0xEC, 0x00, 0xE3, 0xFF, 0xF1,
+	0x01, 0x09, 0x00, 0x00, 0x01, 0x42, 0x00, 0x00, 0x01, 0x50, 0x00, 0x00,
+	0x01, 0xBB, 0xFF, 0xF5, 0x01, 0xD4, 0xFF, 0xFB, 0x01, 0xDC, 0xFF, 0xE6,
+	0x01, 0xE5, 0xFF, 0xDD, 0x01, 0xF1, 0xFF, 0xFB, 0x01, 0xF2, 0xFF, 0xFB,
+	0x01, 0xF3, 0xFF, 0xF8, 0x01, 0xF4, 0x00, 0x00, 0x01, 0xFA, 0xFF, 0xEF,
+	0x02, 0x4F, 0xFF, 0xEF, 0x02, 0x50, 0xFF, 0xEF, 0x03, 0x02, 0x00, 0x11,
+	0x03, 0x09, 0x00, 0x00, 0x03, 0x56, 0xFF, 0xE9, 0x03, 0x65, 0xFF, 0xE7,
+	0x03, 0x6D, 0xFF, 0xEE, 0x03, 0x7D, 0xFF, 0xAE, 0x03, 0xC5, 0xFF, 0xF7,
+	0x00, 0x1B, 0x00, 0x25, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x68,
+	0x00, 0x00, 0x00, 0xAE, 0x00, 0x00, 0x00, 0xB0, 0xFF, 0xFA, 0x00, 0xCD,
+	0xFF, 0xEC, 0x00, 0xE3, 0xFF, 0xF5, 0x01, 0x09, 0xFF, 0xE9, 0x01, 0x25,
+	0xFF, 0xF2, 0x01, 0x39, 0xFF, 0xFB, 0x01, 0x42, 0xFF, 0xFB, 0x01, 0x78,
+	0xFF, 0xEF, 0x01, 0x79, 0xFF, 0xEF, 0x01, 0xB5, 0x00, 0x00, 0x01, 0xCF,
+	0xFF, 0xFB, 0x01, 0xD1, 0x00, 0x00, 0x01, 0xD3, 0x00, 0x00, 0x01, 0xD4,
+	0x00, 0x00, 0x01, 0xF0, 0x00, 0x00, 0x01, 0xF1, 0x00, 0x00, 0x01, 0xF2,
+	0x00, 0x00, 0x01, 0xF4, 0x00, 0x00, 0x03, 0x09, 0x00, 0x00, 0x03, 0x56,
+	0x00, 0x00, 0x03, 0x65, 0x00, 0x00, 0x03, 0x6D, 0x00, 0x00, 0x03, 0x7D,
+	0xFF, 0xC0, 0x00, 0x19, 0x00, 0xB0, 0x00, 0x00, 0x00, 0xCD, 0xFF, 0xEF,
+	0x00, 0xD3, 0xFF, 0xF8, 0x00, 0xE3, 0xFF, 0xF8, 0x01, 0x37, 0x00, 0x00,
+	0x01, 0x39, 0x00, 0x00, 0x01, 0x42, 0x00, 0x0E, 0x01, 0x45, 0x00, 0x00,
+	0x01, 0xB5, 0xFF, 0xEF, 0x01, 0xBB, 0xFF, 0xF8, 0x01, 0xCF, 0x00, 0x00,
+	0x01, 0xD1, 0xFF, 0xF4, 0x01, 0xD3, 0xFF, 0xF2, 0x01, 0xD4, 0xFF, 0xEF,
+	0x01, 0xDC, 0xFF, 0xFB, 0x01, 0xEE, 0x00, 0x00, 0x01, 0xEF, 0xFF, 0xF2,
+	0x01, 0xF1, 0xFF, 0xF7, 0x01, 0xF2, 0xFF, 0xF7, 0x01, 0xF3, 0xFF, 0xFB,
+	0x01, 0xF4, 0xFF, 0xF3, 0x01, 0xF6, 0x00, 0x00, 0x03, 0x08, 0x00, 0x00,
+	0x03, 0x0C, 0x00, 0x00, 0x03, 0x7D, 0xFF, 0xBF, 0x01, 0x43, 0x00, 0x01,
+	0xFF, 0xD5, 0x00, 0x02, 0xFF, 0xD5, 0x00, 0x03, 0xFF, 0xD5, 0x00, 0x09,
+	0xFF, 0xD5, 0x00, 0x10, 0xFF, 0xD5, 0x00, 0x12, 0xFF, 0xD5, 0x00, 0x15,
+	0xFF, 0xD5, 0x00, 0x16, 0xFF, 0xD5, 0x00, 0x17, 0xFF, 0xD5, 0x00, 0x18,
+	0xFF, 0xD5, 0x00, 0x19, 0xFF, 0xD5, 0x00, 0x1A, 0xFF, 0xA9, 0x00, 0x1B,
+	0xFF, 0xA9, 0x00, 0x1D, 0x00, 0x01, 0x00, 0x1E, 0x00, 0x01, 0x00, 0x1F,
+	0x00, 0x01, 0x00, 0x20, 0x00, 0x01, 0x00, 0x22, 0x00, 0x01, 0x00, 0x23,
+	0x00, 0x01, 0x00, 0x42, 0x00, 0x01, 0x00, 0x43, 0x00, 0x01, 0x00, 0x45,
+	0x00, 0x01, 0x00, 0x46, 0x00, 0x01, 0x00, 0x47, 0x00, 0x01, 0x00, 0x5D,
+	0xFF, 0xA2, 0x00, 0x5E, 0xFF, 0xA2, 0x00, 0x74, 0x00, 0x01, 0x00, 0x75,
+	0x00, 0x01, 0x00, 0x76, 0x00, 0x01, 0x00, 0x77, 0x00, 0x01, 0x00, 0x7E,
+	0x00, 0x01, 0x00, 0x81, 0x00, 0x01, 0x00, 0x82, 0x00, 0x01, 0x00, 0x8A,
+	0x00, 0x01, 0x00, 0x8C, 0x00, 0x01, 0x00, 0x90, 0x00, 0x01, 0x00, 0x91,
+	0x00, 0x01, 0x00, 0x92, 0x00, 0x01, 0x00, 0x96, 0x00, 0x01, 0x00, 0x99,
+	0x00, 0x01, 0x00, 0xAE, 0x00, 0x01, 0x00, 0xE4, 0x00, 0x01, 0x00, 0xE5,
+	0xFF, 0xD3, 0x00, 0xE6, 0xFF, 0xD3, 0x00, 0xE7, 0xFF, 0xD3, 0x00, 0xED,
+	0xFF, 0xD3, 0x00, 0xF4, 0xFF, 0xD3, 0x00, 0xF6, 0xFF, 0xD3, 0x00, 0xF9,
+	0xFF, 0xD3, 0x00, 0xFA, 0xFF, 0xD3, 0x00, 0xFB, 0xFF, 0xD3, 0x00, 0xFC,
+	0xFF, 0xD3, 0x00, 0xFD, 0xFF, 0xD3, 0x00, 0xFE, 0xFF, 0xD3, 0x00, 0xFF,
+	0xFF, 0xD3, 0x01, 0x01, 0xFF, 0xF0, 0x01, 0x02, 0xFF, 0xF0, 0x01, 0x03,
+	0xFF, 0xF0, 0x01, 0x04, 0xFF, 0xF0, 0x01, 0x06, 0xFF, 0xF0, 0x01, 0x07,
+	0xFF, 0xF0, 0x01, 0x08, 0xFF, 0xF1, 0x01, 0x09, 0xFF, 0xE1, 0x01, 0x0A,
+	0xFF, 0xF1, 0x01, 0x0B, 0xFF, 0xF1, 0x01, 0x0C, 0xFF, 0xF1, 0x01, 0x0E,
+	0xFF, 0xF0, 0x01, 0x0F, 0xFF, 0xF0, 0x01, 0x10, 0xFF, 0xF0, 0x01, 0x11,
+	0xFF, 0xF0, 0x01, 0x13, 0xFF, 0xF0, 0x01, 0x1A, 0xFF, 0xF0, 0x01, 0x1B,
+	0xFF, 0xF0, 0x01, 0x1C, 0xFF, 0xF0, 0x01, 0x1D, 0xFF, 0xF0, 0x01, 0x20,
+	0xFF, 0xF0, 0x01, 0x23, 0xFF, 0xF0, 0x01, 0x24, 0xFF, 0xF0, 0x01, 0x25,
+	0xFF, 0x97, 0x01, 0x26, 0xFF, 0xF0, 0x01, 0x27, 0xFF, 0xF1, 0x01, 0x28,
+	0xFF, 0xF1, 0x01, 0x2A, 0xFF, 0xF1, 0x01, 0x2B, 0xFF, 0xF1, 0x01, 0x2C,
+	0xFF, 0xF1, 0x01, 0x34, 0xFF, 0xB1, 0x01, 0x35, 0xFF, 0xFA, 0x01, 0x36,
+	0x00, 0x00, 0x01, 0x37, 0x00, 0x1E, 0x01, 0x39, 0x00, 0x10, 0x01, 0x3D,
+	0x00, 0x00, 0x01, 0x40, 0x00, 0x2A, 0x01, 0x42, 0x00, 0x3F, 0x01, 0x45,
+	0x00, 0x1E, 0x01, 0x51, 0xFF, 0xEA, 0x01, 0x53, 0xFF, 0xEA, 0x01, 0x54,
+	0xFF, 0xEA, 0x01, 0x55, 0xFF, 0xEA, 0x01, 0x56, 0xFF, 0xEA, 0x01, 0x57,
+	0xFF, 0xEA, 0x01, 0x59, 0xFF, 0xEA, 0x01, 0x5B, 0xFF, 0xEA, 0x01, 0x5C,
+	0xFF, 0xF0, 0x01, 0x5D, 0xFF, 0xF0, 0x01, 0x5E, 0xFF, 0xF0, 0x01, 0x5F,
+	0xFF, 0xF0, 0x01, 0x66, 0xFF, 0xF0, 0x01, 0x69, 0xFF, 0xF0, 0x01, 0x6A,
+	0xFF, 0xF0, 0x01, 0x72, 0xFF, 0xF0, 0x01, 0x74, 0xFF, 0xF0, 0x01, 0x78,
+	0xFF, 0xF0, 0x01, 0x79, 0xFF, 0xF0, 0x01, 0x7A, 0xFF, 0xF0, 0x01, 0x7E,
+	0xFF, 0xF0, 0x01, 0x7F, 0xFF, 0xEA, 0x01, 0x81, 0xFF, 0xF1, 0x01, 0x82,
+	0xFF, 0xEA, 0x01, 0x83, 0xFF, 0xEA, 0x01, 0x84, 0xFF, 0xEA, 0x01, 0x85,
+	0xFF, 0xEA, 0x01, 0x87, 0xFF, 0xEA, 0x01, 0x8A, 0xFF, 0xF0, 0x01, 0x8B,
+	0xFF, 0xF0, 0x01, 0x8D, 0xFF, 0xF0, 0x01, 0x8F, 0xFF, 0xF0, 0x01, 0x90,
+	0xFF, 0xF0, 0x01, 0x91, 0xFF, 0xF0, 0x01, 0x93, 0xFF, 0xF0, 0x01, 0x95,
+	0xFF, 0xFA, 0x01, 0x98, 0xFF, 0xF5, 0x01, 0x9E, 0xFF, 0xEF, 0x01, 0x9F,
+	0xFF, 0xEF, 0x01, 0xA0, 0xFF, 0xEF, 0x01, 0xA1, 0xFF, 0xEF, 0x01, 0xA3,
+	0xFF, 0xEF, 0x01, 0xA4, 0xFF, 0xEF, 0x01, 0xA5, 0xFF, 0xEF, 0x01, 0xAD,
+	0xFF, 0xEF, 0x01, 0xAF, 0xFF, 0xEF, 0x01, 0xB1, 0xFF, 0xEF, 0x01, 0xB2,
+	0xFF, 0xEF, 0x01, 0xB3, 0xFF, 0xEF, 0x01, 0xB5, 0xFF, 0xEA, 0x01, 0xB6,
+	0xFF, 0xEA, 0x01, 0xB7, 0xFF, 0xEA, 0x01, 0xB8, 0xFF, 0xEA, 0x01, 0xB9,
+	0xFF, 0xEA, 0x01, 0xBA, 0xFF, 0xEA, 0x01, 0xBB, 0xFF, 0xDB, 0x01, 0xBC,
+	0xFF, 0xE9, 0x01, 0xBD, 0xFF, 0xE9, 0x01, 0xBE, 0xFF, 0xE9, 0x01, 0xBF,
+	0xFF, 0xE9, 0x01, 0xC2, 0xFF, 0xE9, 0x01, 0xC5, 0xFF, 0xE9, 0x01, 0xC6,
+	0xFF, 0xD8, 0x01, 0xC7, 0xFF, 0xD8, 0x01, 0xC8, 0xFF, 0xD8, 0x01, 0xC9,
+	0xFF, 0xD8, 0x01, 0xCA, 0xFF, 0xD8, 0x01, 0xCB, 0xFF, 0xD3, 0x01, 0xCC,
+	0xFF, 0xF1, 0x01, 0xCD, 0xFF, 0xF1, 0x01, 0xD0, 0xFF, 0xF1, 0x01, 0xD1,
+	0xFF, 0xF1, 0x01, 0xD2, 0xFF, 0xEF, 0x01, 0xD3, 0xFF, 0xED, 0x01, 0xD4,
+	0xFF, 0xE9, 0x01, 0xD5, 0xFF, 0xF0, 0x01, 0xD6, 0xFF, 0xF0, 0x01, 0xD7,
+	0xFF, 0xF0, 0x01, 0xD8, 0xFF, 0xF0, 0x01, 0xD9, 0xFF, 0xF0, 0x01, 0xDA,
+	0xFF, 0xF0, 0x01, 0xDB, 0xFF, 0xF0, 0x01, 0xDC, 0xFF, 0xB5, 0x01, 0xDD,
+	0xFF, 0xF8, 0x01, 0xDE, 0xFF, 0xFB, 0x01, 0xDF, 0xFF, 0xF8, 0x01, 0xE0,
+	0xFF, 0xF8, 0x01, 0xE1, 0xFF, 0xF8, 0x01, 0xE2, 0xFF, 0xFB, 0x01, 0xE3,
+	0xFF, 0xF8, 0x01, 0xE4, 0xFF, 0xF8, 0x01, 0xE5, 0xFF, 0xAB, 0x01, 0xE6,
+	0xFF, 0xF8, 0x01, 0xE7, 0xFF, 0xF8, 0x01, 0xE8, 0xFF, 0xF8, 0x01, 0xE9,
+	0xFF, 0xF8, 0x01, 0xEA, 0xFF, 0xFB, 0x01, 0xEB, 0xFF, 0xF8, 0x01, 0xEC,
+	0xFF, 0xFB, 0x01, 0xED, 0xFF, 0xF8, 0x01, 0xEE, 0xFF, 0xF9, 0x01, 0xEF,
+	0xFF, 0xD1, 0x01, 0xF0, 0xFF, 0xFC, 0x01, 0xF1, 0xFF, 0xF7, 0x01, 0xF2,
+	0xFF, 0xF6, 0x01, 0xF3, 0xFF, 0xDE, 0x01, 0xF4, 0xFF, 0xEE, 0x01, 0xF5,
+	0xFF, 0xDB, 0x01, 0xFA, 0xFF, 0xD5, 0x02, 0x0F, 0x00, 0x01, 0x02, 0x12,
+	0x00, 0x01, 0x02, 0x16, 0x00, 0x01, 0x02, 0x23, 0x00, 0x01, 0x02, 0x27,
+	0xFF, 0xA2, 0x02, 0x3C, 0x00, 0x01, 0x02, 0x4F, 0xFF, 0xD5, 0x02, 0x50,
+	0xFF, 0xD5, 0x02, 0x59, 0x00, 0x01, 0x02, 0x5A, 0x00, 0x01, 0x02, 0x68,
+	0x00, 0x01, 0x02, 0x6E, 0x00, 0x01, 0x02, 0x71, 0x00, 0x01, 0x02, 0x72,
+	0x00, 0x01, 0x02, 0x73, 0x00, 0x01, 0x02, 0x74, 0xFF, 0xD3, 0x02, 0x76,
+	0xFF, 0xEA, 0x02, 0x77, 0xFF, 0xEA, 0x02, 0x78, 0xFF, 0xEA, 0x02, 0x79,
+	0xFF, 0xEA, 0x02, 0x7B, 0xFF, 0xF0, 0x02, 0x7C, 0xFF, 0xF0, 0x02, 0x7D,
+	0xFF, 0xF0, 0x02, 0x80, 0xFF, 0xEA, 0x02, 0x81, 0xFF, 0xEA, 0x02, 0x82,
+	0xFF, 0xEA, 0x02, 0x84, 0xFF, 0xEA, 0x02, 0x85, 0xFF, 0xEA, 0x02, 0x87,
+	0xFF, 0xEA, 0x02, 0x88, 0xFF, 0xEA, 0x02, 0x89, 0xFF, 0xF0, 0x02, 0x8A,
+	0xFF, 0xEA, 0x02, 0x8B, 0xFF, 0xEA, 0x02, 0x8C, 0xFF, 0xF0, 0x02, 0x8E,
+	0xFF, 0xE9, 0x02, 0x8F, 0xFF, 0xE9, 0x02, 0x90, 0xFF, 0xF0, 0x02, 0x93,
+	0xFF, 0xEA, 0x02, 0x94, 0xFF, 0xEA, 0x02, 0x95, 0xFF, 0xEA, 0x02, 0x96,
+	0xFF, 0xEA, 0x02, 0x97, 0xFF, 0xEA, 0x02, 0x99, 0xFF, 0xEA, 0x02, 0x9B,
+	0xFF, 0xEA, 0x02, 0x9C, 0xFF, 0xF0, 0x02, 0x9D, 0xFF, 0xF0, 0x02, 0xA3,
+	0xFF, 0xEA, 0x02, 0xAA, 0xFF, 0xEA, 0x02, 0xAB, 0xFF, 0xEA, 0x02, 0xAE,
+	0xFF, 0xEA, 0x02, 0xAF, 0xFF, 0xEA, 0x02, 0xB2, 0xFF, 0xEA, 0x02, 0xB3,
+	0xFF, 0xEA, 0x02, 0xB6, 0xFF, 0xF0, 0x02, 0xC9, 0xFF, 0xD3, 0x02, 0xCA,
+	0xFF, 0xD3, 0x02, 0xCB, 0xFF, 0xF0, 0x02, 0xD1, 0xFF, 0xEA, 0x02, 0xD2,
+	0xFF, 0xEA, 0x02, 0xD3, 0xFF, 0xF0, 0x02, 0xD4, 0xFF, 0xF0, 0x02, 0xD7,
+	0xFF, 0xE9, 0x02, 0xD8, 0xFF, 0xE9, 0x02, 0xD9, 0xFF, 0xE9, 0x02, 0xDB,
+	0xFF, 0xEA, 0x02, 0xDC, 0xFF, 0xEA, 0x02, 0xE2, 0xFF, 0xF1, 0x02, 0xE3,
+	0xFF, 0xEA, 0x02, 0xEA, 0xFF, 0xF1, 0x02, 0xED, 0xFF, 0xEF, 0x02, 0xEE,
+	0xFF, 0xEF, 0x02, 0xEF, 0xFF, 0xEF, 0x02, 0xF2, 0xFF, 0xEA, 0x02, 0xF3,
+	0xFF, 0xEA, 0x02, 0xF4, 0xFF, 0xEF, 0x02, 0xF5, 0xFF, 0xEF, 0x02, 0xF6,
+	0xFF, 0xEF, 0x02, 0xF7, 0xFF, 0xEF, 0x02, 0xF9, 0xFF, 0xEA, 0x02, 0xFA,
+	0xFF, 0xF0, 0x02, 0xFC, 0xFF, 0xF0, 0x02, 0xFD, 0xFF, 0xF0, 0x02, 0xFF,
+	0xFF, 0xEA, 0x03, 0x02, 0xFF, 0xA9, 0x03, 0x03, 0xFF, 0xD3, 0x03, 0x05,
+	0xFF, 0xCA, 0x03, 0x06, 0xFF, 0xC0, 0x03, 0x07, 0xFF, 0xCE, 0x03, 0x08,
+	0xFF, 0xC5, 0x03, 0x09, 0xFF, 0xB3, 0x03, 0x0A, 0xFF, 0xD6, 0x03, 0x0B,
+	0xFF, 0xF3, 0x03, 0x0C, 0x00, 0x00, 0x03, 0x0D, 0x00, 0x00, 0x03, 0x0E,
+	0xFF, 0xBB, 0x03, 0x55, 0x00, 0x00, 0x03, 0x59, 0xFF, 0xF7, 0x03, 0x5A,
+	0xFF, 0xBD, 0x03, 0x5B, 0xFF, 0xBD, 0x03, 0x5F, 0xFF, 0xBD, 0x03, 0x64,
+	0xFF, 0xF7, 0x03, 0x65, 0xFF, 0xBA, 0x03, 0x6D, 0x00, 0x00, 0x03, 0x6E,
+	0xFF, 0xFC, 0x03, 0x6F, 0xFF, 0xFC, 0x03, 0x72, 0xFF, 0xFC, 0x03, 0x74,
+	0xFF, 0xFC, 0x03, 0x75, 0xFF, 0xEB, 0x03, 0x76, 0xFF, 0xF4, 0x03, 0x77,
+	0xFF, 0xEB, 0x03, 0x78, 0xFF, 0xF4, 0x03, 0x79, 0xFF, 0xBD, 0x03, 0x7D,
+	0xFF, 0xDF, 0x03, 0x7E, 0xFF, 0xBD, 0x03, 0x84, 0xFF, 0xE8, 0x03, 0xBF,
+	0xFF, 0xB9, 0x03, 0xC0, 0x00, 0x00, 0x03, 0xC3, 0x00, 0x01, 0x03, 0xC4,
+	0x00, 0x01, 0x03, 0xC5, 0x00, 0x00, 0x00, 0x3B, 0x00, 0xAE, 0xFF, 0xF1,
+	0x00, 0xFD, 0xFF, 0xA9, 0x01, 0x09, 0xFF, 0xB7, 0x01, 0x24, 0xFF, 0x91,
+	0x01, 0x25, 0xFF, 0x97, 0x01, 0x34, 0xFF, 0xB1, 0x01, 0x35, 0xFF, 0xFA,
+	0x01, 0x36, 0x00, 0x00, 0x01, 0x37, 0x00, 0x1E, 0x01, 0x39, 0x00, 0x10,
+	0x01, 0x3D, 0x00, 0x00, 0x01, 0x40, 0x00, 0x2A, 0x01, 0x42, 0x00, 0x3F,
+	0x01, 0x45, 0x00, 0x1E, 0x01, 0x7A, 0xFF, 0x91, 0x01, 0x84, 0xFF, 0xBC,
+	0x01, 0x8D, 0xFF, 0x9A, 0x01, 0x90, 0xFF, 0x9A, 0x01, 0x95, 0xFF, 0xF2,
+	0x01, 0x98, 0xFF, 0xF5, 0x01, 0xB5, 0xFF, 0xAB, 0x01, 0xBB, 0xFF, 0xB5,
+	0x01, 0xD1, 0xFF, 0xF1, 0x01, 0xD3, 0xFF, 0xAF, 0x01, 0xD4, 0xFF, 0xAE,
+	0x01, 0xD6, 0xFF, 0xDD, 0x01, 0xD7, 0xFF, 0xDD, 0x01, 0xD8, 0xFF, 0xDD,
+	0x01, 0xD9, 0xFF, 0xE8, 0x01, 0xDC, 0xFF, 0xAF, 0x01, 0xE5, 0xFF, 0xAB,
+	0x01, 0xEE, 0xFF, 0xB2, 0x01, 0xEF, 0xFF, 0xD1, 0x01, 0xF0, 0xFF, 0xC7,
+	0x01, 0xF1, 0xFF, 0xD5, 0x01, 0xF2, 0xFF, 0xD5, 0x01, 0xF3, 0xFF, 0xDE,
+	0x01, 0xF4, 0xFF, 0xCC, 0x01, 0xF5, 0xFF, 0xCC, 0x03, 0x05, 0xFF, 0xCA,
+	0x03, 0x06, 0xFF, 0xC0, 0x03, 0x07, 0xFF, 0xCE, 0x03, 0x08, 0xFF, 0xC5,
+	0x03, 0x09, 0xFF, 0xB3, 0x03, 0x0A, 0xFF, 0xD6, 0x03, 0x0B, 0xFF, 0xF3,
+	0x03, 0x0C, 0x00, 0x00, 0x03, 0x0D, 0x00, 0x00, 0x03, 0x0E, 0xFF, 0xBB,
+	0x03, 0x55, 0x00, 0x00, 0x03, 0x65, 0xFF, 0xB2, 0x03, 0x6D, 0x00, 0x00,
+	0x03, 0x7D, 0xFF, 0xDF, 0x03, 0x84, 0xFF, 0xE2, 0x03, 0xBF, 0xFF, 0xB9,
+	0x03, 0xC0, 0x00, 0x00, 0x03, 0xC3, 0xFF, 0xE9, 0x03, 0xC4, 0xFF, 0xE9,
+	0x03, 0xC5, 0x00, 0x00, 0x00, 0x12, 0x00, 0x25, 0xFF, 0xFA, 0x00, 0x27,
+	0xFF, 0xFA, 0x00, 0x4A, 0xFF, 0xFA, 0x00, 0x68, 0xFF, 0xFA, 0x01, 0x09,
+	0xFF, 0xF1, 0x01, 0x25, 0xFF, 0xF8, 0x01, 0x37, 0xFF, 0xF8, 0x01, 0x39,
+	0xFF, 0xF8, 0x01, 0x42, 0x00, 0x07, 0x01, 0x45, 0xFF, 0xF8, 0x01, 0xCF,
+	0xFF, 0xF9, 0x01, 0xD1, 0xFF, 0xFB, 0x01, 0xDC, 0xFF, 0xE2, 0x01, 0xE5,
+	0xFF, 0xE3, 0x01, 0xEE, 0xFF, 0xFB, 0x03, 0x09, 0xFF, 0xF5, 0x03, 0x65,
+	0xFF, 0xE8, 0x03, 0x7D, 0xFF, 0xCA, 0x01, 0x4C, 0x00, 0x01, 0xFF, 0xC6,
+	0x00, 0x02, 0xFF, 0xC6, 0x00, 0x03, 0xFF, 0xC6, 0x00, 0x09, 0xFF, 0xC6,
+	0x00, 0x10, 0xFF, 0xC6, 0x00, 0x12, 0xFF, 0xC6, 0x00, 0x15, 0xFF, 0xC6,
+	0x00, 0x16, 0xFF, 0xC6, 0x00, 0x17, 0xFF, 0xC6, 0x00, 0x18, 0xFF, 0xC6,
+	0x00, 0x19, 0xFF, 0xC6, 0x00, 0x1A, 0xFF, 0xA9, 0x00, 0x1B, 0xFF, 0xA9,
+	0x00, 0x1D, 0xFF, 0xE5, 0x00, 0x1E, 0xFF, 0xE5, 0x00, 0x1F, 0xFF, 0xE5,
+	0x00, 0x20, 0xFF, 0xE5, 0x00, 0x22, 0xFF, 0xE5, 0x00, 0x23, 0xFF, 0xE5,
+	0x00, 0x42, 0xFF, 0xE5, 0x00, 0x43, 0xFF, 0xE5, 0x00, 0x45, 0xFF, 0xE5,
+	0x00, 0x46, 0xFF, 0xE5, 0x00, 0x47, 0xFF, 0xE5, 0x00, 0x5D, 0xFF, 0xB1,
+	0x00, 0x5E, 0xFF, 0xB1, 0x00, 0x74, 0xFF, 0xE5, 0x00, 0x75, 0xFF, 0xE5,
+	0x00, 0x76, 0xFF, 0xE5, 0x00, 0x77, 0xFF, 0xE5, 0x00, 0x7E, 0xFF, 0xE5,
+	0x00, 0x81, 0xFF, 0xE5, 0x00, 0x82, 0xFF, 0xE5, 0x00, 0x8A, 0xFF, 0xE5,
+	0x00, 0x8C, 0xFF, 0xE5, 0x00, 0x90, 0xFF, 0xE5, 0x00, 0x91, 0xFF, 0xE5,
+	0x00, 0x92, 0xFF, 0xE5, 0x00, 0x96, 0xFF, 0xE5, 0x00, 0x99, 0xFF, 0xE5,
+	0x00, 0xA2, 0xFF, 0xED, 0x00, 0xA3, 0xFF, 0xED, 0x00, 0xA5, 0xFF, 0xED,
+	0x00, 0xA7, 0xFF, 0xED, 0x00, 0xA8, 0xFF, 0xED, 0x00, 0xA9, 0xFF, 0xED,
+	0x00, 0xAB, 0xFF, 0xED, 0x00, 0xAE, 0xFF, 0xE9, 0x00, 0xE4, 0xFF, 0xE5,
+	0x00, 0xE5, 0xFF, 0xCB, 0x00, 0xE6, 0xFF, 0xCB, 0x00, 0xE7, 0xFF, 0xCB,
+	0x00, 0xED, 0xFF, 0xCB, 0x00, 0xF4, 0xFF, 0xCB, 0x00, 0xF6, 0xFF, 0xCB,
+	0x00, 0xF9, 0xFF, 0xCB, 0x00, 0xFA, 0xFF, 0xCB, 0x00, 0xFB, 0xFF, 0xCB,
+	0x00, 0xFC, 0xFF, 0xCB, 0x00, 0xFD, 0xFF, 0xCB, 0x00, 0xFE, 0xFF, 0xCB,
+	0x00, 0xFF, 0xFF, 0xCB, 0x01, 0x01, 0xFF, 0xBC, 0x01, 0x02, 0xFF, 0xBC,
+	0x01, 0x03, 0xFF, 0xBC, 0x01, 0x04, 0xFF, 0xBC, 0x01, 0x06, 0xFF, 0xBC,
+	0x01, 0x07, 0xFF, 0xBC, 0x01, 0x08, 0xFF, 0xBE, 0x01, 0x09, 0xFF, 0xB7,
+	0x01, 0x0A, 0xFF, 0xBE, 0x01, 0x0B, 0xFF, 0xBE, 0x01, 0x0C, 0xFF, 0xBE,
+	0x01, 0x0E, 0xFF, 0xBC, 0x01, 0x0F, 0xFF, 0xBC, 0x01, 0x10, 0xFF, 0xBC,
+	0x01, 0x11, 0xFF, 0xBC, 0x01, 0x13, 0xFF, 0xBC, 0x01, 0x1A, 0xFF, 0xBC,
+	0x01, 0x1B, 0xFF, 0xBC, 0x01, 0x1C, 0xFF, 0xBC, 0x01, 0x1D, 0xFF, 0xBC,
+	0x01, 0x20, 0xFF, 0xBC, 0x01, 0x23, 0xFF, 0xBC, 0x01, 0x24, 0xFF, 0xBC,
+	0x01, 0x25, 0xFF, 0xC3, 0x01, 0x26, 0xFF, 0xF0, 0x01, 0x27, 0xFF, 0xBE,
+	0x01, 0x28, 0xFF, 0xBE, 0x01, 0x2A, 0xFF, 0xBE, 0x01, 0x2B, 0xFF, 0xBE,
+	0x01, 0x2C, 0xFF, 0xBE, 0x01, 0x2F, 0x00, 0x00, 0x01, 0x34, 0xFF, 0xD5,
+	0x01, 0x35, 0x00, 0x00, 0x01, 0x36, 0x00, 0x08, 0x01, 0x37, 0x00, 0x0A,
+	0x01, 0x39, 0x00, 0x14, 0x01, 0x3D, 0x00, 0x00, 0x01, 0x40, 0x00, 0x2F,
+	0x01, 0x42, 0x00, 0x29, 0x01, 0x45, 0x00, 0x0A, 0x01, 0x51, 0xFF, 0xD5,
+	0x01, 0x53, 0xFF, 0xD5, 0x01, 0x54, 0xFF, 0xD5, 0x01, 0x55, 0xFF, 0xD5,
+	0x01, 0x56, 0xFF, 0xD5, 0x01, 0x57, 0xFF, 0xD5, 0x01, 0x59, 0xFF, 0xD5,
+	0x01, 0x5B, 0xFF, 0xD5, 0x01, 0x5C, 0xFF, 0xBC, 0x01, 0x5D, 0xFF, 0xBC,
+	0x01, 0x5E, 0xFF, 0xBC, 0x01, 0x5F, 0xFF, 0xBC, 0x01, 0x66, 0xFF, 0xBC,
+	0x01, 0x69, 0xFF, 0xBC, 0x01, 0x6A, 0xFF, 0xBC, 0x01, 0x72, 0xFF, 0xBC,
+	0x01, 0x74, 0xFF, 0xBC, 0x01, 0x78, 0xFF, 0xBC, 0x01, 0x79, 0xFF, 0xBC,
+	0x01, 0x7A, 0xFF, 0xBC, 0x01, 0x7E, 0xFF, 0xBC, 0x01, 0x7F, 0xFF, 0xD5,
+	0x01, 0x81, 0xFF, 0xBE, 0x01, 0x82, 0xFF, 0xD5, 0x01, 0x83, 0xFF, 0xD5,
+	0x01, 0x84, 0xFF, 0xDD, 0x01, 0x85, 0xFF, 0xD5, 0x01, 0x87, 0xFF, 0xD5,
+	0x01, 0x8A, 0xFF, 0xC9, 0x01, 0x8B, 0xFF, 0xC9, 0x01, 0x8D, 0xFF, 0xC9,
+	0x01, 0x8F, 0xFF, 0xC9, 0x01, 0x90, 0xFF, 0xC9, 0x01, 0x91, 0xFF, 0xC9,
+	0x01, 0x93, 0xFF, 0xC9, 0x01, 0x95, 0xFF, 0xE7, 0x01, 0x96, 0xFF, 0xF5,
+	0x01, 0x97, 0xFF, 0xF5, 0x01, 0x98, 0xFF, 0xF5, 0x01, 0x99, 0xFF, 0xF5,
+	0x01, 0x9A, 0xFF, 0xF5, 0x01, 0x9C, 0xFF, 0xF5, 0x01, 0x9E, 0xFF, 0xD5,
+	0x01, 0x9F, 0xFF, 0xD5, 0x01, 0xA0, 0xFF, 0xD5, 0x01, 0xA1, 0xFF, 0xD5,
+	0x01, 0xA3, 0xFF, 0xD5, 0x01, 0xA4, 0xFF, 0xD5, 0x01, 0xA5, 0xFF, 0xD5,
+	0x01, 0xAD, 0xFF, 0xD5, 0x01, 0xAF, 0xFF, 0xD5, 0x01, 0xB1, 0xFF, 0xD5,
+	0x01, 0xB2, 0xFF, 0xD5, 0x01, 0xB3, 0xFF, 0xD5, 0x01, 0xB5, 0xFF, 0xF2,
+	0x01, 0xB6, 0xFF, 0xF5, 0x01, 0xB7, 0xFF, 0xF5, 0x01, 0xB8, 0xFF, 0xF5,
+	0x01, 0xB9, 0xFF, 0xF5, 0x01, 0xBA, 0xFF, 0xF5, 0x01, 0xBB, 0xFF, 0xF5,
+	0x01, 0xBC, 0xFF, 0xF5, 0x01, 0xBD, 0xFF, 0xF5, 0x01, 0xBE, 0xFF, 0xF5,
+	0x01, 0xBF, 0xFF, 0xF5, 0x01, 0xC2, 0xFF, 0xF5, 0x01, 0xC5, 0xFF, 0xF5,
+	0x01, 0xC6, 0xFF, 0xE8, 0x01, 0xC7, 0xFF, 0xE8, 0x01, 0xC8, 0xFF, 0xE8,
+	0x01, 0xC9, 0xFF, 0xE8, 0x01, 0xCA, 0xFF, 0xE8, 0x01, 0xCB, 0xFF, 0xCB,
+	0x01, 0xCC, 0xFF, 0xBE, 0x01, 0xCD, 0xFF, 0xBE, 0x01, 0xD0, 0xFF, 0xBE,
+	0x01, 0xD1, 0xFF, 0xF4, 0x01, 0xD2, 0xFF, 0xD5, 0x01, 0xD3, 0xFF, 0xF4,
+	0x01, 0xD4, 0xFF, 0xF5, 0x01, 0xD5, 0xFF, 0xBC, 0x01, 0xD6, 0xFF, 0xF0,
+	0x01, 0xD7, 0xFF, 0xF0, 0x01, 0xD8, 0xFF, 0xF0, 0x01, 0xD9, 0xFF, 0xF0,
+	0x01, 0xDA, 0xFF, 0xF0, 0x01, 0xDB, 0xFF, 0xC9, 0x01, 0xDC, 0xFF, 0xA8,
+	0x01, 0xDD, 0xFF, 0xE5, 0x01, 0xDE, 0xFF, 0xCD, 0x01, 0xDF, 0xFF, 0xE5,
+	0x01, 0xE0, 0xFF, 0xE5, 0x01, 0xE1, 0xFF, 0xE5, 0x01, 0xE2, 0xFF, 0xCD,
+	0x01, 0xE3, 0xFF, 0xE5, 0x01, 0xE4, 0xFF, 0xE5, 0x01, 0xE5, 0xFF, 0xB8,
+	0x01, 0xE6, 0xFF, 0xE5, 0x01, 0xE7, 0xFF, 0xE5, 0x01, 0xE8, 0xFF, 0xE5,
+	0x01, 0xE9, 0xFF, 0xE5, 0x01, 0xEA, 0xFF, 0xCD, 0x01, 0xEB, 0xFF, 0xE5,
+	0x01, 0xEC, 0xFF, 0xCD, 0x01, 0xED, 0xFF, 0xE5, 0x01, 0xEE, 0xFF, 0xD1,
+	0x01, 0xF0, 0xFF, 0xEA, 0x01, 0xF5, 0xFF, 0xF8, 0x01, 0xFA, 0xFF, 0xC6,
+	0x02, 0x0F, 0xFF, 0xE5, 0x02, 0x12, 0xFF, 0xE5, 0x02, 0x16, 0xFF, 0xE5,
+	0x02, 0x22, 0xFF, 0xED, 0x02, 0x23, 0xFF, 0xE5, 0x02, 0x27, 0xFF, 0xB1,
+	0x02, 0x3C, 0xFF, 0xE5, 0x02, 0x4F, 0xFF, 0xC6, 0x02, 0x50, 0xFF, 0xC6,
+	0x02, 0x59, 0xFF, 0xE5, 0x02, 0x5A, 0xFF, 0xE5, 0x02, 0x68, 0xFF, 0xE5,
+	0x02, 0x6E, 0xFF, 0xE5, 0x02, 0x71, 0xFF, 0xE5, 0x02, 0x72, 0xFF, 0xE5,
+	0x02, 0x73, 0xFF, 0xE5, 0x02, 0x74, 0xFF, 0xCB, 0x02, 0x76, 0xFF, 0xD5,
+	0x02, 0x77, 0xFF, 0xD5, 0x02, 0x78, 0xFF, 0xD5, 0x02, 0x79, 0xFF, 0xD5,
+	0x02, 0x7B, 0xFF, 0xBC, 0x02, 0x7C, 0xFF, 0xBC, 0x02, 0x7D, 0xFF, 0xBC,
+	0x02, 0x80, 0xFF, 0xD5, 0x02, 0x81, 0xFF, 0xD5, 0x02, 0x82, 0xFF, 0xD5,
+	0x02, 0x84, 0xFF, 0xD5, 0x02, 0x85, 0xFF, 0xD5, 0x02, 0x87, 0xFF, 0xD5,
+	0x02, 0x88, 0xFF, 0xD5, 0x02, 0x89, 0xFF, 0xBC, 0x02, 0x8A, 0xFF, 0xD5,
+	0x02, 0x8B, 0xFF, 0xD5, 0x02, 0x8C, 0xFF, 0xBC, 0x02, 0x8E, 0xFF, 0xF5,
+	0x02, 0x8F, 0xFF, 0xF5, 0x02, 0x90, 0xFF, 0xBC, 0x02, 0x93, 0xFF, 0xD5,
+	0x02, 0x94, 0xFF, 0xD5, 0x02, 0x95, 0xFF, 0xD5, 0x02, 0x96, 0xFF, 0xD5,
+	0x02, 0x97, 0xFF, 0xD5, 0x02, 0x99, 0xFF, 0xD5, 0x02, 0x9B, 0xFF, 0xD5,
+	0x02, 0x9C, 0xFF, 0xC9, 0x02, 0x9D, 0xFF, 0xBC, 0x02, 0xA3, 0xFF, 0xD5,
+	0x02, 0xAA, 0xFF, 0xD5, 0x02, 0xAB, 0xFF, 0xD5, 0x02, 0xAE, 0xFF, 0xD5,
+	0x02, 0xAF, 0xFF, 0xD5, 0x02, 0xB2, 0xFF, 0xD5, 0x02, 0xB3, 0xFF, 0xD5,
+	0x02, 0xB6, 0xFF, 0xBC, 0x02, 0xC9, 0xFF, 0xCB, 0x02, 0xCA, 0xFF, 0xCB,
+	0x02, 0xCB, 0xFF, 0xBC, 0x02, 0xD1, 0xFF, 0xD5, 0x02, 0xD2, 0xFF, 0xD5,
+	0x02, 0xD3, 0xFF, 0xBC, 0x02, 0xD4, 0xFF, 0xBC, 0x02, 0xD7, 0xFF, 0xF5,
+	0x02, 0xD8, 0xFF, 0xF5, 0x02, 0xD9, 0xFF, 0xF5, 0x02, 0xDB, 0xFF, 0xD5,
+	0x02, 0xDC, 0xFF, 0xD5, 0x02, 0xE2, 0xFF, 0xBE, 0x02, 0xE3, 0xFF, 0xF5,
+	0x02, 0xEA, 0xFF, 0xBE, 0x02, 0xED, 0xFF, 0xD5, 0x02, 0xEE, 0xFF, 0xD5,
+	0x02, 0xEF, 0xFF, 0xD5, 0x02, 0xF2, 0xFF, 0xD5, 0x02, 0xF3, 0xFF, 0xD5,
+	0x02, 0xF4, 0xFF, 0xD5, 0x02, 0xF5, 0xFF, 0xD5, 0x02, 0xF6, 0xFF, 0xD5,
+	0x02, 0xF7, 0xFF, 0xD5, 0x02, 0xF9, 0xFF, 0xD5, 0x02, 0xFA, 0xFF, 0xBC,
+	0x02, 0xFC, 0xFF, 0xBC, 0x02, 0xFD, 0xFF, 0xBC, 0x02, 0xFF, 0xFF, 0xD5,
+	0x03, 0x02, 0xFF, 0xA9, 0x03, 0x03, 0xFF, 0xCB, 0x03, 0x05, 0xFF, 0xDA,
+	0x03, 0x06, 0xFF, 0xEA, 0x03, 0x07, 0xFF, 0xEB, 0x03, 0x08, 0xFF, 0xE8,
+	0x03, 0x09, 0xFF, 0xBE, 0x03, 0x0A, 0xFF, 0xD8, 0x03, 0x0B, 0xFF, 0xEB,
+	0x03, 0x0D, 0xFF, 0xEE, 0x03, 0x0E, 0xFF, 0xDC, 0x03, 0x55, 0x00, 0x00,
+	0x03, 0x56, 0x00, 0x00, 0x03, 0x59, 0xFF, 0xF0, 0x03, 0x5A, 0xFF, 0xB9,
+	0x03, 0x5B, 0xFF, 0xB9, 0x03, 0x5F, 0xFF, 0xB9, 0x03, 0x64, 0xFF, 0xF0,
+	0x03, 0x65, 0xFF, 0xB1, 0x03, 0x6D, 0x00, 0x00, 0x03, 0x6E, 0xFF, 0xDF,
+	0x03, 0x6F, 0xFF, 0xDF, 0x03, 0x72, 0xFF, 0xDF, 0x03, 0x74, 0xFF, 0xDF,
+	0x03, 0x75, 0xFF, 0xCA, 0x03, 0x76, 0xFF, 0xDE, 0x03, 0x77, 0xFF, 0xCA,
+	0x03, 0x78, 0xFF, 0xDE, 0x03, 0x79, 0xFF, 0xB9, 0x03, 0x7D, 0xFF, 0xD1,
+	0x03, 0x7E, 0xFF, 0xB9, 0x03, 0x84, 0xFF, 0xDE, 0x03, 0xBF, 0xFF, 0xD2,
+	0x03, 0xC0, 0xFF, 0xEB, 0x03, 0xC3, 0xFF, 0xE9, 0x03, 0xC4, 0xFF, 0xE9,
+	0x03, 0xC5, 0x00, 0x00, 0x01, 0x16, 0x00, 0x16, 0x00, 0x11, 0x00, 0x1D,
+	0xFF, 0xDE, 0x00, 0x1E, 0xFF, 0xDE, 0x00, 0x1F, 0xFF, 0xDE, 0x00, 0x20,
+	0xFF, 0xDE, 0x00, 0x22, 0xFF, 0xDE, 0x00, 0x23, 0xFF, 0xDE, 0x00, 0x42,
+	0xFF, 0xDE, 0x00, 0x43, 0xFF, 0xDE, 0x00, 0x45, 0xFF, 0xDE, 0x00, 0x46,
+	0xFF, 0xDE, 0x00, 0x47, 0xFF, 0xDE, 0x00, 0x74, 0xFF, 0xDE, 0x00, 0x75,
+	0xFF, 0xDE, 0x00, 0x76, 0xFF, 0xDE, 0x00, 0x77, 0xFF, 0xDE, 0x00, 0x7E,
+	0xFF, 0xDE, 0x00, 0x81, 0xFF, 0xDE, 0x00, 0x82, 0xFF, 0xDE, 0x00, 0x8A,
+	0xFF, 0xDE, 0x00, 0x8C, 0xFF, 0xDE, 0x00, 0x90, 0xFF, 0xDE, 0x00, 0x91,
+	0xFF, 0xDE, 0x00, 0x92, 0xFF, 0xDE, 0x00, 0x96, 0xFF, 0xDE, 0x00, 0x99,
+	0xFF, 0xDE, 0x00, 0xA2, 0xFF, 0xFA, 0x00, 0xA3, 0xFF, 0xFA, 0x00, 0xA5,
+	0xFF, 0xFA, 0x00, 0xA7, 0xFF, 0xFA, 0x00, 0xA8, 0xFF, 0xFA, 0x00, 0xA9,
+	0xFF, 0xFA, 0x00, 0xAB, 0xFF, 0xFA, 0x00, 0xAE, 0xFF, 0xE5, 0x00, 0xE4,
+	0xFF, 0xDE, 0x00, 0xE5, 0xFF, 0xFA, 0x00, 0xE6, 0xFF, 0xFA, 0x00, 0xE7,
+	0xFF, 0xFA, 0x00, 0xED, 0xFF, 0xFA, 0x00, 0xF4, 0xFF, 0xFA, 0x00, 0xF6,
+	0xFF, 0xFA, 0x00, 0xF9, 0xFF, 0xFA, 0x00, 0xFA, 0xFF, 0xFA, 0x00, 0xFB,
+	0xFF, 0xFA, 0x00, 0xFC, 0xFF, 0xFA, 0x00, 0xFD, 0xFF, 0xFA, 0x00, 0xFE,
+	0xFF, 0xFA, 0x00, 0xFF, 0xFF, 0xFA, 0x01, 0x01, 0xFF, 0xD9, 0x01, 0x02,
+	0xFF, 0xD9, 0x01, 0x03, 0xFF, 0xD9, 0x01, 0x04, 0xFF, 0xD9, 0x01, 0x06,
+	0xFF, 0xD9, 0x01, 0x07, 0xFF, 0xD9, 0x01, 0x08, 0xFF, 0xDB, 0x01, 0x09,
+	0xFF, 0xDD, 0x01, 0x0A, 0xFF, 0xDB, 0x01, 0x0B, 0xFF, 0xDB, 0x01, 0x0C,
+	0xFF, 0xDB, 0x01, 0x0E, 0xFF, 0xD9, 0x01, 0x0F, 0xFF, 0xD9, 0x01, 0x10,
+	0xFF, 0xD9, 0x01, 0x11, 0xFF, 0xD9, 0x01, 0x13, 0xFF, 0xD9, 0x01, 0x1A,
+	0xFF, 0xD9, 0x01, 0x1B, 0xFF, 0xD9, 0x01, 0x1C, 0xFF, 0xD9, 0x01, 0x1D,
+	0xFF, 0xD9, 0x01, 0x20, 0xFF, 0xD9, 0x01, 0x23, 0xFF, 0xD9, 0x01, 0x24,
+	0xFF, 0xD9, 0x01, 0x25, 0xFF, 0xED, 0x01, 0x26, 0xFF, 0xF5, 0x01, 0x27,
+	0xFF, 0xDB, 0x01, 0x28, 0xFF, 0xDB, 0x01, 0x2A, 0xFF, 0xDB, 0x01, 0x2B,
+	0xFF, 0xDB, 0x01, 0x2C, 0xFF, 0xDB, 0x01, 0x2F, 0x00, 0x00, 0x01, 0x34,
+	0xFF, 0xF8, 0x01, 0x35, 0x00, 0x00, 0x01, 0x36, 0x00, 0x10, 0x01, 0x37,
+	0x00, 0x00, 0x01, 0x39, 0x00, 0x1C, 0x01, 0x3D, 0x00, 0x00, 0x01, 0x40,
+	0x00, 0x37, 0x01, 0x42, 0x00, 0x29, 0x01, 0x45, 0x00, 0x00, 0x01, 0x51,
+	0xFF, 0xF8, 0x01, 0x53, 0xFF, 0xF8, 0x01, 0x54, 0xFF, 0xF8, 0x01, 0x55,
+	0xFF, 0xF8, 0x01, 0x56, 0xFF, 0xF8, 0x01, 0x57, 0xFF, 0xF8, 0x01, 0x59,
+	0xFF, 0xF8, 0x01, 0x5B, 0xFF, 0xF8, 0x01, 0x5C, 0xFF, 0xD9, 0x01, 0x5D,
+	0xFF, 0xD9, 0x01, 0x5E, 0xFF, 0xD9, 0x01, 0x5F, 0xFF, 0xD9, 0x01, 0x66,
+	0xFF, 0xD9, 0x01, 0x69, 0xFF, 0xD9, 0x01, 0x6A, 0xFF, 0xD9, 0x01, 0x72,
+	0xFF, 0xD9, 0x01, 0x74, 0xFF, 0xD9, 0x01, 0x78, 0xFF, 0xD9, 0x01, 0x79,
+	0xFF, 0xD9, 0x01, 0x7A, 0xFF, 0xD9, 0x01, 0x7E, 0xFF, 0xD9, 0x01, 0x7F,
+	0xFF, 0xF8, 0x01, 0x81, 0xFF, 0xDB, 0x01, 0x82, 0xFF, 0xF8, 0x01, 0x83,
+	0xFF, 0xF8, 0x01, 0x84, 0xFF, 0xF8, 0x01, 0x85, 0xFF, 0xF8, 0x01, 0x87,
+	0xFF, 0xF8, 0x01, 0x8A, 0x00, 0x00, 0x01, 0x8B, 0x00, 0x00, 0x01, 0x8D,
+	0x00, 0x00, 0x01, 0x8F, 0x00, 0x00, 0x01, 0x90, 0x00, 0x00, 0x01, 0x91,
+	0x00, 0x00, 0x01, 0x93, 0x00, 0x00, 0x01, 0x95, 0xFF, 0xF8, 0x01, 0x96,
+	0xFF, 0xF7, 0x01, 0x97, 0xFF, 0xF7, 0x01, 0x98, 0xFF, 0xF7, 0x01, 0x99,
+	0xFF, 0xF7, 0x01, 0x9A, 0xFF, 0xF7, 0x01, 0x9C, 0xFF, 0xF7, 0x01, 0x9E,
+	0xFF, 0xEA, 0x01, 0x9F, 0xFF, 0xEA, 0x01, 0xA0, 0xFF, 0xEA, 0x01, 0xA1,
+	0xFF, 0xEA, 0x01, 0xA3, 0xFF, 0xEA, 0x01, 0xA4, 0xFF, 0xEA, 0x01, 0xA5,
+	0xFF, 0xEA, 0x01, 0xAD, 0xFF, 0xEA, 0x01, 0xAF, 0xFF, 0xEA, 0x01, 0xB1,
+	0xFF, 0xEA, 0x01, 0xB2, 0xFF, 0xEA, 0x01, 0xB3, 0xFF, 0xEA, 0x01, 0xB5,
+	0xFF, 0xE4, 0x01, 0xB6, 0xFF, 0xE5, 0x01, 0xB7, 0xFF, 0xE5, 0x01, 0xB8,
+	0xFF, 0xE5, 0x01, 0xB9, 0xFF, 0xE5, 0x01, 0xBA, 0xFF, 0xE5, 0x01, 0xBC,
+	0xFF, 0xE5, 0x01, 0xBD, 0xFF, 0xE5, 0x01, 0xBE, 0xFF, 0xE5, 0x01, 0xBF,
+	0xFF, 0xE5, 0x01, 0xC2, 0xFF, 0xE5, 0x01, 0xC5, 0xFF, 0xE5, 0x01, 0xCB,
+	0xFF, 0xFA, 0x01, 0xCC, 0xFF, 0xDB, 0x01, 0xCD, 0xFF, 0xDB, 0x01, 0xD0,
+	0xFF, 0xDB, 0x01, 0xD1, 0xFF, 0xF7, 0x01, 0xD2, 0xFF, 0xEA, 0x01, 0xD3,
+	0xFF, 0xE8, 0x01, 0xD4, 0xFF, 0xE5, 0x01, 0xD5, 0xFF, 0xD9, 0x01, 0xD6,
+	0xFF, 0xF5, 0x01, 0xD7, 0xFF, 0xF5, 0x01, 0xD8, 0xFF, 0xF5, 0x01, 0xD9,
+	0xFF, 0xF5, 0x01, 0xDA, 0xFF, 0xF5, 0x01, 0xDB, 0x00, 0x00, 0x01, 0xDE,
+	0xFF, 0xDD, 0x01, 0xE2, 0xFF, 0xDD, 0x01, 0xEA, 0xFF, 0xDD, 0x01, 0xEC,
+	0xFF, 0xDD, 0x01, 0xEF, 0x00, 0x00, 0x01, 0xF0, 0xFF, 0xED, 0x01, 0xF1,
+	0xFF, 0xF8, 0x01, 0xF2, 0xFF, 0xF8, 0x01, 0xF4, 0xFF, 0xF8, 0x02, 0x0F,
+	0xFF, 0xDE, 0x02, 0x12, 0xFF, 0xDE, 0x02, 0x16, 0xFF, 0xDE, 0x02, 0x22,
+	0xFF, 0xFA, 0x02, 0x23, 0xFF, 0xDE, 0x02, 0x3C, 0xFF, 0xDE, 0x02, 0x59,
+	0xFF, 0xDE, 0x02, 0x5A, 0xFF, 0xDE, 0x02, 0x68, 0xFF, 0xDE, 0x02, 0x6E,
+	0xFF, 0xDE, 0x02, 0x71, 0xFF, 0xDE, 0x02, 0x72, 0xFF, 0xDE, 0x02, 0x73,
+	0xFF, 0xDE, 0x02, 0x74, 0xFF, 0xFA, 0x02, 0x76, 0xFF, 0xF8, 0x02, 0x77,
+	0xFF, 0xF8, 0x02, 0x78, 0xFF, 0xF8, 0x02, 0x79, 0xFF, 0xF8, 0x02, 0x7B,
+	0xFF, 0xD9, 0x02, 0x7C, 0xFF, 0xD9, 0x02, 0x7D, 0xFF, 0xD9, 0x02, 0x80,
+	0xFF, 0xF8, 0x02, 0x81, 0xFF, 0xF8, 0x02, 0x82, 0xFF, 0xF8, 0x02, 0x84,
+	0xFF, 0xF8, 0x02, 0x85, 0xFF, 0xF8, 0x02, 0x87, 0xFF, 0xF8, 0x02, 0x88,
+	0xFF, 0xF8, 0x02, 0x89, 0xFF, 0xD9, 0x02, 0x8A, 0xFF, 0xF8, 0x02, 0x8B,
+	0xFF, 0xF8, 0x02, 0x8C, 0xFF, 0xD9, 0x02, 0x8E, 0xFF, 0xE5, 0x02, 0x8F,
+	0xFF, 0xE5, 0x02, 0x90, 0xFF, 0xD9, 0x02, 0x93, 0xFF, 0xF8, 0x02, 0x94,
+	0xFF, 0xF8, 0x02, 0x95, 0xFF, 0xF8, 0x02, 0x96, 0xFF, 0xF8, 0x02, 0x97,
+	0xFF, 0xF8, 0x02, 0x99, 0xFF, 0xF8, 0x02, 0x9B, 0xFF, 0xF8, 0x02, 0x9C,
+	0x00, 0x00, 0x02, 0x9D, 0xFF, 0xD9, 0x02, 0xA3, 0xFF, 0xF8, 0x02, 0xAA,
+	0xFF, 0xF8, 0x02, 0xAB, 0xFF, 0xF8, 0x02, 0xAE, 0xFF, 0xF8, 0x02, 0xAF,
+	0xFF, 0xF8, 0x02, 0xB2, 0xFF, 0xF8, 0x02, 0xB3, 0xFF, 0xF8, 0x02, 0xB6,
+	0xFF, 0xD9, 0x02, 0xC9, 0xFF, 0xFA, 0x02, 0xCA, 0xFF, 0xFA, 0x02, 0xCB,
+	0xFF, 0xD9, 0x02, 0xD1, 0xFF, 0xF8, 0x02, 0xD2, 0xFF, 0xF8, 0x02, 0xD3,
+	0xFF, 0xD9, 0x02, 0xD4, 0xFF, 0xD9, 0x02, 0xD7, 0xFF, 0xE5, 0x02, 0xD8,
+	0xFF, 0xE5, 0x02, 0xD9, 0xFF, 0xE5, 0x02, 0xDB, 0xFF, 0xF8, 0x02, 0xDC,
+	0xFF, 0xF8, 0x02, 0xE2, 0xFF, 0xDB, 0x02, 0xE3, 0xFF, 0xE5, 0x02, 0xEA,
+	0xFF, 0xDB, 0x02, 0xED, 0xFF, 0xEA, 0x02, 0xEE, 0xFF, 0xEA, 0x02, 0xEF,
+	0xFF, 0xEA, 0x02, 0xF2, 0xFF, 0xF8, 0x02, 0xF3, 0xFF, 0xF8, 0x02, 0xF4,
+	0xFF, 0xEA, 0x02, 0xF5, 0xFF, 0xEA, 0x02, 0xF6, 0xFF, 0xEA, 0x02, 0xF7,
+	0xFF, 0xEA, 0x02, 0xF9, 0xFF, 0xF8, 0x02, 0xFA, 0xFF, 0xD9, 0x02, 0xFC,
+	0xFF, 0xD9, 0x02, 0xFD, 0xFF, 0xD9, 0x02, 0xFF, 0xFF, 0xF8, 0x03, 0x03,
+	0xFF, 0xFA, 0x03, 0x05, 0xFF, 0xF1, 0x03, 0x07, 0x00, 0x00, 0x03, 0x09,
+	0x00, 0x00, 0x03, 0x55, 0x00, 0x00, 0x03, 0x56, 0x00, 0x05, 0x03, 0x65,
+	0x00, 0x00, 0x03, 0x6D, 0x00, 0x00, 0x03, 0x6E, 0xFF, 0xEE, 0x03, 0x6F,
+	0xFF, 0xEE, 0x03, 0x72, 0xFF, 0xEE, 0x03, 0x74, 0xFF, 0xEE, 0x03, 0x75,
+	0xFF, 0xE6, 0x03, 0x77, 0xFF, 0xE6, 0x03, 0x7D, 0xFF, 0xD7, 0x03, 0x84,
+	0xFF, 0xF5, 0x03, 0xC3, 0xFF, 0xEE, 0x03, 0xC4, 0xFF, 0xEE, 0x03, 0xC5,
+	0x00, 0x07, 0x00, 0x16, 0x00, 0xAE, 0xFF, 0xF6, 0x01, 0x09, 0xFF, 0xF2,
+	0x01, 0x25, 0xFF, 0xF6, 0x01, 0x34, 0xFF, 0xF8, 0x01, 0x36, 0x00, 0x00,
+	0x01, 0x37, 0x00, 0x0B, 0x01, 0x39, 0x00, 0x00, 0x01, 0x40, 0x00, 0x18,
+	0x01, 0x42, 0x00, 0x2A, 0x01, 0x45, 0x00, 0x0B, 0x01, 0xB5, 0xFF, 0xED,
+	0x01, 0xD1, 0xFF, 0xF7, 0x01, 0xD3, 0xFF, 0xF1, 0x01, 0xD4, 0xFF, 0xEF,
+	0x01, 0xF0, 0xFF, 0xF7, 0x01, 0xF1, 0xFF, 0xFB, 0x01, 0xF2, 0xFF, 0xFB,
+	0x01, 0xF4, 0x00, 0x00, 0x03, 0x05, 0x00, 0x00, 0x03, 0x7D, 0xFF, 0xCF,
+	0x03, 0xC3, 0xFF, 0xF4, 0x03, 0xC4, 0xFF, 0xF4, 0x01, 0x36, 0x00, 0x01,
+	0xFF, 0xD6, 0x00, 0x02, 0xFF, 0xD6, 0x00, 0x03, 0xFF, 0xD6, 0x00, 0x09,
+	0xFF, 0xD6, 0x00, 0x10, 0xFF, 0xD6, 0x00, 0x12, 0xFF, 0xD6, 0x00, 0x15,
+	0xFF, 0xD6, 0x00, 0x16, 0xFF, 0xD6, 0x00, 0x17, 0xFF, 0xD6, 0x00, 0x18,
+	0xFF, 0xD6, 0x00, 0x19, 0xFF, 0xD6, 0x00, 0x1A, 0xFF, 0xBA, 0x00, 0x1B,
+	0xFF, 0xBA, 0x00, 0x1D, 0xFF, 0xF1, 0x00, 0x1E, 0xFF, 0xF1, 0x00, 0x1F,
+	0xFF, 0xF1, 0x00, 0x20, 0xFF, 0xF1, 0x00, 0x22, 0xFF, 0xF1, 0x00, 0x23,
+	0xFF, 0xF1, 0x00, 0x42, 0xFF, 0xF1, 0x00, 0x43, 0xFF, 0xF1, 0x00, 0x45,
+	0xFF, 0xF1, 0x00, 0x46, 0xFF, 0xF1, 0x00, 0x47, 0xFF, 0xF1, 0x00, 0x5D,
+	0xFF, 0xBE, 0x00, 0x5E, 0xFF, 0xBE, 0x00, 0x74, 0xFF, 0xF1, 0x00, 0x75,
+	0xFF, 0xF1, 0x00, 0x76, 0xFF, 0xF1, 0x00, 0x77, 0xFF, 0xF1, 0x00, 0x7E,
+	0xFF, 0xF1, 0x00, 0x81, 0xFF, 0xF1, 0x00, 0x82, 0xFF, 0xF1, 0x00, 0x8A,
+	0xFF, 0xF1, 0x00, 0x8C, 0xFF, 0xF1, 0x00, 0x90, 0xFF, 0xF1, 0x00, 0x91,
+	0xFF, 0xF1, 0x00, 0x92, 0xFF, 0xF1, 0x00, 0x96, 0xFF, 0xF1, 0x00, 0x99,
+	0xFF, 0xF1, 0x00, 0xA2, 0xFF, 0xF7, 0x00, 0xA3, 0xFF, 0xF7, 0x00, 0xA5,
+	0xFF, 0xF7, 0x00, 0xA7, 0xFF, 0xF7, 0x00, 0xA8, 0xFF, 0xF7, 0x00, 0xA9,
+	0xFF, 0xF7, 0x00, 0xAB, 0xFF, 0xF7, 0x00, 0xAE, 0xFF, 0xF4, 0x00, 0xE4,
+	0xFF, 0xF1, 0x00, 0xE5, 0xFF, 0xD5, 0x00, 0xE6, 0xFF, 0xD5, 0x00, 0xE7,
+	0xFF, 0xD5, 0x00, 0xED, 0xFF, 0xD5, 0x00, 0xF4, 0xFF, 0xD5, 0x00, 0xF6,
+	0xFF, 0xD5, 0x00, 0xF9, 0xFF, 0xD5, 0x00, 0xFA, 0xFF, 0xD5, 0x00, 0xFB,
+	0xFF, 0xD5, 0x00, 0xFC, 0xFF, 0xD5, 0x00, 0xFD, 0xFF, 0xD5, 0x00, 0xFE,
+	0xFF, 0xD5, 0x00, 0xFF, 0xFF, 0xD5, 0x01, 0x01, 0xFF, 0xD5, 0x01, 0x02,
+	0xFF, 0xD5, 0x01, 0x03, 0xFF, 0xD5, 0x01, 0x04, 0xFF, 0xD5, 0x01, 0x06,
+	0xFF, 0xD5, 0x01, 0x07, 0xFF, 0xD5, 0x01, 0x08, 0xFF, 0xD5, 0x01, 0x09,
+	0xFF, 0xCD, 0x01, 0x0A, 0xFF, 0xD5, 0x01, 0x0B, 0xFF, 0xD5, 0x01, 0x0C,
+	0xFF, 0xD5, 0x01, 0x0E, 0xFF, 0xD5, 0x01, 0x0F, 0xFF, 0xD5, 0x01, 0x10,
+	0xFF, 0xD5, 0x01, 0x11, 0xFF, 0xD5, 0x01, 0x13, 0xFF, 0xD5, 0x01, 0x1A,
+	0xFF, 0xD5, 0x01, 0x1B, 0xFF, 0xD5, 0x01, 0x1C, 0xFF, 0xD5, 0x01, 0x1D,
+	0xFF, 0xD5, 0x01, 0x20, 0xFF, 0xD5, 0x01, 0x23, 0xFF, 0xD5, 0x01, 0x24,
+	0xFF, 0xD5, 0x01, 0x25, 0xFF, 0xD6, 0x01, 0x26, 0xFF, 0xFB, 0x01, 0x27,
+	0xFF, 0xD5, 0x01, 0x28, 0xFF, 0xD5, 0x01, 0x2A, 0xFF, 0xD5, 0x01, 0x2B,
+	0xFF, 0xD5, 0x01, 0x2C, 0xFF, 0xD5, 0x01, 0x34, 0xFF, 0xE1, 0x01, 0x35,
+	0x00, 0x00, 0x01, 0x36, 0x00, 0x00, 0x01, 0x37, 0x00, 0x07, 0x01, 0x39,
+	0x00, 0x0D, 0x01, 0x3D, 0x00, 0x00, 0x01, 0x40, 0x00, 0x27, 0x01, 0x42,
+	0x00, 0x27, 0x01, 0x45, 0x00, 0x07, 0x01, 0x51, 0xFF, 0xE1, 0x01, 0x53,
+	0xFF, 0xE1, 0x01, 0x54, 0xFF, 0xE1, 0x01, 0x55, 0xFF, 0xE1, 0x01, 0x56,
+	0xFF, 0xE1, 0x01, 0x57, 0xFF, 0xE1, 0x01, 0x59, 0xFF, 0xE1, 0x01, 0x5B,
+	0xFF, 0xE1, 0x01, 0x5C, 0xFF, 0xD5, 0x01, 0x5D, 0xFF, 0xD5, 0x01, 0x5E,
+	0xFF, 0xD5, 0x01, 0x5F, 0xFF, 0xD5, 0x01, 0x66, 0xFF, 0xD5, 0x01, 0x69,
+	0xFF, 0xD5, 0x01, 0x6A, 0xFF, 0xD5, 0x01, 0x72, 0xFF, 0xD5, 0x01, 0x74,
+	0xFF, 0xD5, 0x01, 0x78, 0xFF, 0xD5, 0x01, 0x79, 0xFF, 0xD5, 0x01, 0x7A,
+	0xFF, 0xD5, 0x01, 0x7E, 0xFF, 0xD5, 0x01, 0x7F, 0xFF, 0xE1, 0x01, 0x81,
+	0xFF, 0xD5, 0x01, 0x82, 0xFF, 0xE1, 0x01, 0x83, 0xFF, 0xE1, 0x01, 0x84,
+	0xFF, 0xEA, 0x01, 0x85, 0xFF, 0xE1, 0x01, 0x87, 0xFF, 0xE1, 0x01, 0x8A,
+	0xFF, 0xD6, 0x01, 0x8B, 0xFF, 0xD6, 0x01, 0x8D, 0xFF, 0xD6, 0x01, 0x8F,
+	0xFF, 0xD6, 0x01, 0x90, 0xFF, 0xD6, 0x01, 0x91, 0xFF, 0xD6, 0x01, 0x93,
+	0xFF, 0xD6, 0x01, 0x95, 0xFF, 0xF2, 0x01, 0x96, 0x00, 0x00, 0x01, 0x97,
+	0x00, 0x00, 0x01, 0x98, 0x00, 0x00, 0x01, 0x99, 0x00, 0x00, 0x01, 0x9A,
+	0x00, 0x00, 0x01, 0x9C, 0x00, 0x00, 0x01, 0x9E, 0xFF, 0xE7, 0x01, 0x9F,
+	0xFF, 0xE7, 0x01, 0xA0, 0xFF, 0xE7, 0x01, 0xA1, 0xFF, 0xE7, 0x01, 0xA3,
+	0xFF, 0xE7, 0x01, 0xA4, 0xFF, 0xE7, 0x01, 0xA5, 0xFF, 0xE7, 0x01, 0xAD,
+	0xFF, 0xE7, 0x01, 0xAF, 0xFF, 0xE7, 0x01, 0xB1, 0xFF, 0xE7, 0x01, 0xB2,
+	0xFF, 0xE7, 0x01, 0xB3, 0xFF, 0xE7, 0x01, 0xC6, 0xFF, 0xF9, 0x01, 0xC7,
+	0xFF, 0xF9, 0x01, 0xC8, 0xFF, 0xF9, 0x01, 0xC9, 0xFF, 0xF9, 0x01, 0xCA,
+	0xFF, 0xF9, 0x01, 0xCB, 0xFF, 0xD5, 0x01, 0xCC, 0xFF, 0xD5, 0x01, 0xCD,
+	0xFF, 0xD5, 0x01, 0xD0, 0xFF, 0xD5, 0x01, 0xD1, 0x00, 0x00, 0x01, 0xD2,
+	0xFF, 0xE7, 0x01, 0xD5, 0xFF, 0xD5, 0x01, 0xD6, 0xFF, 0xFB, 0x01, 0xD7,
+	0xFF, 0xFB, 0x01, 0xD8, 0xFF, 0xFB, 0x01, 0xD9, 0xFF, 0xFB, 0x01, 0xDA,
+	0xFF, 0xFB, 0x01, 0xDB, 0xFF, 0xD6, 0x01, 0xDC, 0xFF, 0xCE, 0x01, 0xDD,
+	0xFF, 0xF6, 0x01, 0xDE, 0xFF, 0xDA, 0x01, 0xDF, 0xFF, 0xF6, 0x01, 0xE0,
+	0xFF, 0xF6, 0x01, 0xE1, 0xFF, 0xF6, 0x01, 0xE2, 0xFF, 0xDA, 0x01, 0xE3,
+	0xFF, 0xF6, 0x01, 0xE4, 0xFF, 0xF6, 0x01, 0xE5, 0xFF, 0xC7, 0x01, 0xE6,
+	0xFF, 0xF6, 0x01, 0xE7, 0xFF, 0xF6, 0x01, 0xE8, 0xFF, 0xF6, 0x01, 0xE9,
+	0xFF, 0xF6, 0x01, 0xEA, 0xFF, 0xDA, 0x01, 0xEB, 0xFF, 0xF6, 0x01, 0xEC,
+	0xFF, 0xDA, 0x01, 0xED, 0xFF, 0xF6, 0x01, 0xEE, 0xFF, 0xE6, 0x01, 0xF0,
+	0xFF, 0xFA, 0x01, 0xF5, 0x00, 0x00, 0x01, 0xFA, 0xFF, 0xD6, 0x02, 0x0F,
+	0xFF, 0xF1, 0x02, 0x12, 0xFF, 0xF1, 0x02, 0x16, 0xFF, 0xF1, 0x02, 0x22,
+	0xFF, 0xF7, 0x02, 0x23, 0xFF, 0xF1, 0x02, 0x27, 0xFF, 0xBE, 0x02, 0x3C,
+	0xFF, 0xF1, 0x02, 0x4F, 0xFF, 0xD6, 0x02, 0x50, 0xFF, 0xD6, 0x02, 0x59,
+	0xFF, 0xF1, 0x02, 0x5A, 0xFF, 0xF1, 0x02, 0x68, 0xFF, 0xF1, 0x02, 0x6E,
+	0xFF, 0xF1, 0x02, 0x71, 0xFF, 0xF1, 0x02, 0x72, 0xFF, 0xF1, 0x02, 0x73,
+	0xFF, 0xF1, 0x02, 0x74, 0xFF, 0xD5, 0x02, 0x76, 0xFF, 0xE1, 0x02, 0x77,
+	0xFF, 0xE1, 0x02, 0x78, 0xFF, 0xE1, 0x02, 0x79, 0xFF, 0xE1, 0x02, 0x7B,
+	0xFF, 0xD5, 0x02, 0x7C, 0xFF, 0xD5, 0x02, 0x7D, 0xFF, 0xD5, 0x02, 0x80,
+	0xFF, 0xE1, 0x02, 0x81, 0xFF, 0xE1, 0x02, 0x82, 0xFF, 0xE1, 0x02, 0x84,
+	0xFF, 0xE1, 0x02, 0x85, 0xFF, 0xE1, 0x02, 0x87, 0xFF, 0xE1, 0x02, 0x88,
+	0xFF, 0xE1, 0x02, 0x89, 0xFF, 0xD5, 0x02, 0x8A, 0xFF, 0xE1, 0x02, 0x8B,
+	0xFF, 0xE1, 0x02, 0x8C, 0xFF, 0xD5, 0x02, 0x90, 0xFF, 0xD5, 0x02, 0x93,
+	0xFF, 0xE1, 0x02, 0x94, 0xFF, 0xE1, 0x02, 0x95, 0xFF, 0xE1, 0x02, 0x96,
+	0xFF, 0xE1, 0x02, 0x97, 0xFF, 0xE1, 0x02, 0x99, 0xFF, 0xE1, 0x02, 0x9B,
+	0xFF, 0xE1, 0x02, 0x9C, 0xFF, 0xD6, 0x02, 0x9D, 0xFF, 0xD5, 0x02, 0xA3,
+	0xFF, 0xE1, 0x02, 0xAA, 0xFF, 0xE1, 0x02, 0xAB, 0xFF, 0xE1, 0x02, 0xAE,
+	0xFF, 0xE1, 0x02, 0xAF, 0xFF, 0xE1, 0x02, 0xB2, 0xFF, 0xE1, 0x02, 0xB3,
+	0xFF, 0xE1, 0x02, 0xB6, 0xFF, 0xD5, 0x02, 0xC9, 0xFF, 0xD5, 0x02, 0xCA,
+	0xFF, 0xD5, 0x02, 0xCB, 0xFF, 0xD5, 0x02, 0xD1, 0xFF, 0xE1, 0x02, 0xD2,
+	0xFF, 0xE1, 0x02, 0xD3, 0xFF, 0xD5, 0x02, 0xD4, 0xFF, 0xD5, 0x02, 0xDB,
+	0xFF, 0xE1, 0x02, 0xDC, 0xFF, 0xE1, 0x02, 0xE2, 0xFF, 0xD5, 0x02, 0xEA,
+	0xFF, 0xD5, 0x02, 0xED, 0xFF, 0xE7, 0x02, 0xEE, 0xFF, 0xE7, 0x02, 0xEF,
+	0xFF, 0xE7, 0x02, 0xF2, 0xFF, 0xE1, 0x02, 0xF3, 0xFF, 0xE1, 0x02, 0xF4,
+	0xFF, 0xE7, 0x02, 0xF5, 0xFF, 0xE7, 0x02, 0xF6, 0xFF, 0xE7, 0x02, 0xF7,
+	0xFF, 0xE7, 0x02, 0xF9, 0xFF, 0xE1, 0x02, 0xFA, 0xFF, 0xD5, 0x02, 0xFC,
+	0xFF, 0xD5, 0x02, 0xFD, 0xFF, 0xD5, 0x02, 0xFF, 0xFF, 0xE1, 0x03, 0x02,
+	0xFF, 0xBA, 0x03, 0x03, 0xFF, 0xD5, 0x03, 0x05, 0xFF, 0xEA, 0x03, 0x06,
+	0xFF, 0xF6, 0x03, 0x07, 0xFF, 0xF6, 0x03, 0x08, 0xFF, 0xF4, 0x03, 0x09,
+	0xFF, 0xD7, 0x03, 0x0A, 0xFF, 0xE4, 0x03, 0x0B, 0xFF, 0xF4, 0x03, 0x0D,
+	0xFF, 0xF6, 0x03, 0x0E, 0xFF, 0xEE, 0x03, 0x55, 0x00, 0x00, 0x03, 0x56,
+	0x00, 0x00, 0x03, 0x59, 0x00, 0x00, 0x03, 0x5A, 0xFF, 0xD1, 0x03, 0x5B,
+	0xFF, 0xD1, 0x03, 0x5F, 0xFF, 0xD1, 0x03, 0x64, 0x00, 0x00, 0x03, 0x65,
+	0xFF, 0xCD, 0x03, 0x6D, 0x00, 0x00, 0x03, 0x6E, 0xFF, 0xF1, 0x03, 0x6F,
+	0xFF, 0xF1, 0x03, 0x72, 0xFF, 0xF1, 0x03, 0x74, 0xFF, 0xF1, 0x03, 0x75,
+	0xFF, 0xDD, 0x03, 0x76, 0xFF, 0xF0, 0x03, 0x77, 0xFF, 0xDD, 0x03, 0x78,
+	0xFF, 0xF0, 0x03, 0x79, 0xFF, 0xD1, 0x03, 0x7D, 0xFF, 0xD7, 0x03, 0x7E,
+	0xFF, 0xD1, 0x03, 0x84, 0xFF, 0xE4, 0x03, 0xBF, 0xFF, 0xE1, 0x03, 0xC0,
+	0xFF, 0xF3, 0x03, 0xC3, 0xFF, 0xF3, 0x03, 0xC4, 0xFF, 0xF3, 0x03, 0xC5,
+	0x00, 0x00, 0x00, 0x76, 0x00, 0x01, 0xFF, 0xEC, 0x00, 0x02, 0xFF, 0xEC,
+	0x00, 0x03, 0xFF, 0xEC, 0x00, 0x09, 0xFF, 0xEC, 0x00, 0x10, 0xFF, 0xEC,
+	0x00, 0x12, 0xFF, 0xEC, 0x00, 0x15, 0xFF, 0xEC, 0x00, 0x16, 0xFF, 0xEC,
+	0x00, 0x17, 0xFF, 0xEC, 0x00, 0x18, 0xFF, 0xEC, 0x00, 0x19, 0xFF, 0xEC,
+	0x00, 0x1A, 0xFF, 0xEA, 0x00, 0x1B, 0xFF, 0xEA, 0x00, 0x5D, 0xFF, 0xF5,
+	0x00, 0x5E, 0xFF, 0xF5, 0x00, 0xAF, 0xFF, 0xF4, 0x00, 0xB0, 0x00, 0x01,
+	0x00, 0xB1, 0xFF, 0xF4, 0x00, 0xB2, 0xFF, 0xF4, 0x00, 0xB3, 0xFF, 0xF4,
+	0x00, 0xB4, 0xFF, 0xF4, 0x00, 0xCD, 0xFF, 0xE8, 0x00, 0xCE, 0xFF, 0xE9,
+	0x00, 0xCF, 0xFF, 0xE9, 0x00, 0xD0, 0xFF, 0xE9, 0x00, 0xD1, 0xFF, 0xE9,
+	0x00, 0xD2, 0xFF, 0xE9, 0x00, 0xD3, 0xFF, 0xE8, 0x00, 0xD4, 0xFF, 0xDB,
+	0x00, 0xD5, 0xFF, 0xDB, 0x00, 0xD6, 0xFF, 0xDB, 0x00, 0xD7, 0xFF, 0xDB,
+	0x00, 0xDA, 0xFF, 0xDB, 0x00, 0xDD, 0xFF, 0xDB, 0x00, 0xDE, 0xFF, 0xF4,
+	0x00, 0xDF, 0xFF, 0xF4, 0x00, 0xE0, 0xFF, 0xF4, 0x00, 0xE1, 0xFF, 0xF4,
+	0x00, 0xE2, 0xFF, 0xF4, 0x00, 0xE3, 0xFF, 0xF3, 0x00, 0xE5, 0x00, 0x00,
+	0x00, 0xE6, 0x00, 0x00, 0x00, 0xE7, 0x00, 0x00, 0x00, 0xED, 0x00, 0x00,
+	0x00, 0xF4, 0x00, 0x00, 0x00, 0xF6, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x00,
+	0x00, 0xFA, 0x00, 0x00, 0x00, 0xFB, 0x00, 0x00, 0x00, 0xFC, 0x00, 0x00,
+	0x00, 0xFD, 0x00, 0x00, 0x00, 0xFE, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00,
+	0x01, 0x26, 0xFF, 0xFB, 0x01, 0x39, 0x00, 0x00, 0x01, 0x42, 0x00, 0x00,
+	0x01, 0x50, 0x00, 0x00, 0x01, 0xB5, 0xFF, 0xFA, 0x01, 0xB6, 0xFF, 0xFA,
+	0x01, 0xB7, 0xFF, 0xFA, 0x01, 0xB8, 0xFF, 0xFA, 0x01, 0xB9, 0xFF, 0xFA,
+	0x01, 0xBA, 0xFF, 0xFA, 0x01, 0xBB, 0xFF, 0xF9, 0x01, 0xBC, 0xFF, 0xFA,
+	0x01, 0xBD, 0xFF, 0xFA, 0x01, 0xBE, 0xFF, 0xFA, 0x01, 0xBF, 0xFF, 0xFA,
+	0x01, 0xC2, 0xFF, 0xFA, 0x01, 0xC5, 0xFF, 0xFA, 0x01, 0xCB, 0x00, 0x00,
+	0x01, 0xD1, 0xFF, 0xFB, 0x01, 0xD4, 0xFF, 0xFA, 0x01, 0xD6, 0xFF, 0xFB,
+	0x01, 0xD7, 0xFF, 0xFB, 0x01, 0xD8, 0xFF, 0xFB, 0x01, 0xD9, 0xFF, 0xFB,
+	0x01, 0xDA, 0xFF, 0xFB, 0x01, 0xDC, 0xFF, 0xF1, 0x01, 0xE5, 0xFF, 0xEC,
+	0x01, 0xF1, 0xFF, 0xFA, 0x01, 0xF2, 0xFF, 0xFA, 0x01, 0xF3, 0x00, 0x00,
+	0x01, 0xF4, 0xFF, 0xFA, 0x01, 0xFA, 0xFF, 0xEC, 0x02, 0x13, 0xFF, 0xF4,
+	0x02, 0x1E, 0xFF, 0xF4, 0x02, 0x27, 0xFF, 0xF5, 0x02, 0x28, 0xFF, 0xF4,
+	0x02, 0x2B, 0xFF, 0xF4, 0x02, 0x37, 0xFF, 0xF4, 0x02, 0x3E, 0xFF, 0xDB,
+	0x02, 0x3F, 0xFF, 0xDB, 0x02, 0x4F, 0xFF, 0xEC, 0x02, 0x50, 0xFF, 0xEC,
+	0x02, 0x69, 0xFF, 0xE9, 0x02, 0x74, 0x00, 0x00, 0x02, 0x8E, 0xFF, 0xFA,
+	0x02, 0x8F, 0xFF, 0xFA, 0x02, 0xC9, 0x00, 0x00, 0x02, 0xCA, 0x00, 0x00,
+	0x02, 0xD7, 0xFF, 0xFA, 0x02, 0xD8, 0xFF, 0xFA, 0x02, 0xD9, 0xFF, 0xFA,
+	0x02, 0xE3, 0xFF, 0xFA, 0x03, 0x02, 0xFF, 0xEA, 0x03, 0x03, 0x00, 0x00,
+	0x03, 0x0C, 0x00, 0x00, 0x03, 0x56, 0xFF, 0xF2, 0x03, 0x5A, 0xFF, 0xF8,
+	0x03, 0x5B, 0xFF, 0xF8, 0x03, 0x5F, 0xFF, 0xF8, 0x03, 0x65, 0xFF, 0xF3,
+	0x03, 0x6D, 0xFF, 0xF6, 0x03, 0x79, 0xFF, 0xF8, 0x03, 0x7D, 0xFF, 0xB1,
+	0x03, 0x7E, 0xFF, 0xF8, 0x03, 0xC5, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x25,
+	0xFF, 0xF7, 0x00, 0xCD, 0xFF, 0xC7, 0x01, 0x43, 0x00, 0x48, 0x01, 0xB5,
+	0xFF, 0xEF, 0x01, 0xD1, 0xFF, 0xFC, 0x01, 0xD3, 0xFF, 0xF3, 0x01, 0xD4,
+	0xFF, 0xEF, 0x01, 0xF6, 0x00, 0x00, 0x01, 0xF7, 0xFF, 0xF8, 0x03, 0x55,
+	0xFF, 0xEB, 0x03, 0x56, 0xFF, 0xC9, 0x03, 0x60, 0xFF, 0xEC, 0x03, 0x7D,
+	0xFF, 0xBA, 0x03, 0xC5, 0xFF, 0xEC, 0x00, 0x0F, 0x00, 0x25, 0xFF, 0xF7,
+	0x00, 0xCD, 0xFF, 0xC6, 0x00, 0xD3, 0xFF, 0xFA, 0x00, 0xE3, 0xFF, 0xDF,
+	0x01, 0x09, 0xFF, 0xF9, 0x01, 0x43, 0x00, 0x00, 0x01, 0xB5, 0xFF, 0xF8,
+	0x01, 0xBB, 0x00, 0x00, 0x01, 0xD3, 0xFF, 0xFA, 0x01, 0xD4, 0xFF, 0xF7,
+	0x03, 0x55, 0xFF, 0xF3, 0x03, 0x56, 0xFF, 0xDC, 0x03, 0x60, 0x00, 0x00,
+	0x03, 0x7D, 0xFF, 0xBD, 0x03, 0xC5, 0xFF, 0xF2, 0x00, 0xBD, 0x00, 0x01,
+	0xFF, 0xEE, 0x00, 0x02, 0xFF, 0xEE, 0x00, 0x03, 0xFF, 0xEE, 0x00, 0x09,
+	0xFF, 0xEE, 0x00, 0x10, 0xFF, 0xEE, 0x00, 0x12, 0xFF, 0xEE, 0x00, 0x15,
+	0xFF, 0xEE, 0x00, 0x16, 0xFF, 0xEE, 0x00, 0x17, 0xFF, 0xEE, 0x00, 0x18,
+	0xFF, 0xEE, 0x00, 0x19, 0xFF, 0xEE, 0x00, 0x1A, 0xFF, 0xEF, 0x00, 0x1B,
+	0xFF, 0xEF, 0x00, 0x1C, 0xFF, 0xFA, 0x00, 0x24, 0xFF, 0xFA, 0x00, 0x25,
+	0xFF, 0xF3, 0x00, 0x26, 0xFF, 0xFA, 0x00, 0x27, 0xFF, 0xFA, 0x00, 0x28,
+	0xFF, 0xFA, 0x00, 0x2A, 0xFF, 0xFA, 0x00, 0x2B, 0xFF, 0xFA, 0x00, 0x2C,
+	0xFF, 0xFA, 0x00, 0x2D, 0xFF, 0xFA, 0x00, 0x2F, 0xFF, 0xFA, 0x00, 0x36,
+	0xFF, 0xFA, 0x00, 0x37, 0xFF, 0xFA, 0x00, 0x38, 0xFF, 0xFA, 0x00, 0x39,
+	0xFF, 0xFA, 0x00, 0x3C, 0xFF, 0xFA, 0x00, 0x3F, 0xFF, 0xFA, 0x00, 0x40,
+	0xFF, 0xFA, 0x00, 0x41, 0xFF, 0xFA, 0x00, 0x49, 0xFF, 0xFA, 0x00, 0x4A,
+	0xFF, 0xFA, 0x00, 0x4C, 0xFF, 0xFA, 0x00, 0x4D, 0xFF, 0xFA, 0x00, 0x4E,
+	0xFF, 0xFA, 0x00, 0x4F, 0xFF, 0xFA, 0x00, 0x50, 0xFF, 0xFA, 0x00, 0x51,
+	0xFF, 0xFA, 0x00, 0x53, 0xFF, 0xFA, 0x00, 0x55, 0xFF, 0xFA, 0x00, 0x56,
+	0xFF, 0xFA, 0x00, 0x57, 0xFF, 0xFA, 0x00, 0x5A, 0xFF, 0xFA, 0x00, 0x5B,
+	0xFF, 0xFA, 0x00, 0x5C, 0xFF, 0xFA, 0x00, 0x5D, 0xFF, 0xF1, 0x00, 0x5E,
+	0xFF, 0xF1, 0x00, 0x5F, 0xFF, 0xFA, 0x00, 0x60, 0xFF, 0xFA, 0x00, 0x61,
+	0xFF, 0xFA, 0x00, 0x62, 0xFF, 0xFA, 0x00, 0x63, 0xFF, 0xFA, 0x00, 0x64,
+	0xFF, 0xFA, 0x00, 0x68, 0xFF, 0xFA, 0x00, 0x69, 0xFF, 0xFA, 0x00, 0x6B,
+	0xFF, 0xFA, 0x00, 0x6C, 0xFF, 0xFA, 0x00, 0x6D, 0xFF, 0xFA, 0x00, 0x6E,
+	0xFF, 0xFA, 0x00, 0x6F, 0xFF, 0xFA, 0x00, 0x71, 0xFF, 0xFA, 0x00, 0x73,
+	0xFF, 0xFA, 0x00, 0x97, 0xFF, 0xFA, 0x00, 0x98, 0xFF, 0xFA, 0x00, 0x9A,
+	0xFF, 0xFA, 0x00, 0x9B, 0xFF, 0xFA, 0x00, 0x9C, 0xFF, 0xFA, 0x00, 0x9D,
+	0xFF, 0xFA, 0x00, 0x9F, 0xFF, 0xFA, 0x00, 0xA2, 0xFF, 0xF9, 0x00, 0xA3,
+	0xFF, 0xF9, 0x00, 0xA5, 0xFF, 0xF9, 0x00, 0xA7, 0xFF, 0xF9, 0x00, 0xA8,
+	0xFF, 0xF9, 0x00, 0xA9, 0xFF, 0xF9, 0x00, 0xAB, 0xFF, 0xF9, 0x00, 0xAF,
+	0xFF, 0xE8, 0x00, 0xB0, 0xFF, 0xE8, 0x00, 0xB1, 0xFF, 0xE8, 0x00, 0xB2,
+	0xFF, 0xE8, 0x00, 0xB3, 0xFF, 0xE8, 0x00, 0xB4, 0xFF, 0xE8, 0x00, 0xB6,
+	0xFF, 0xF8, 0x00, 0xB7, 0xFF, 0xF8, 0x00, 0xB8, 0xFF, 0xF8, 0x00, 0xB9,
+	0xFF, 0xF8, 0x00, 0xBB, 0xFF, 0xF8, 0x00, 0xBC, 0xFF, 0xF8, 0x00, 0xBD,
+	0xFF, 0xF8, 0x00, 0xC5, 0xFF, 0xF8, 0x00, 0xC7, 0xFF, 0xF8, 0x00, 0xC9,
+	0xFF, 0xF8, 0x00, 0xCA, 0xFF, 0xF8, 0x00, 0xCB, 0xFF, 0xF8, 0x00, 0xCD,
+	0xFF, 0xE6, 0x00, 0xCE, 0xFF, 0xE5, 0x00, 0xCF, 0xFF, 0xE5, 0x00, 0xD0,
+	0xFF, 0xE5, 0x00, 0xD1, 0xFF, 0xE5, 0x00, 0xD2, 0xFF, 0xE5, 0x00, 0xD3,
+	0xFF, 0xE2, 0x00, 0xD4, 0xFF, 0xDE, 0x00, 0xD5, 0xFF, 0xDE, 0x00, 0xD6,
+	0xFF, 0xDE, 0x00, 0xD7, 0xFF, 0xDE, 0x00, 0xDA, 0xFF, 0xDE, 0x00, 0xDD,
+	0xFF, 0xDE, 0x00, 0xDE, 0xFF, 0xDC, 0x00, 0xDF, 0xFF, 0xDC, 0x00, 0xE0,
+	0xFF, 0xDC, 0x00, 0xE1, 0xFF, 0xDC, 0x00, 0xE2, 0xFF, 0xDC, 0x00, 0xE3,
+	0xFF, 0xEF, 0x01, 0x26, 0xFF, 0xFC, 0x01, 0x39, 0x00, 0x00, 0x01, 0x42,
+	0x00, 0x00, 0x01, 0x50, 0x00, 0x00, 0x01, 0x96, 0x00, 0x00, 0x01, 0x97,
+	0x00, 0x00, 0x01, 0x98, 0x00, 0x00, 0x01, 0x99, 0x00, 0x00, 0x01, 0x9A,
+	0x00, 0x00, 0x01, 0x9C, 0x00, 0x00, 0x01, 0xB5, 0xFF, 0xF5, 0x01, 0xB6,
+	0xFF, 0xF6, 0x01, 0xB7, 0xFF, 0xF6, 0x01, 0xB8, 0xFF, 0xF6, 0x01, 0xB9,
+	0xFF, 0xF6, 0x01, 0xBA, 0xFF, 0xF6, 0x01, 0xBB, 0xFF, 0xF0, 0x01, 0xBC,
+	0xFF, 0xF4, 0x01, 0xBD, 0xFF, 0xF4, 0x01, 0xBE, 0xFF, 0xF4, 0x01, 0xBF,
+	0xFF, 0xF4, 0x01, 0xC2, 0xFF, 0xF4, 0x01, 0xC5, 0xFF, 0xF4, 0x01, 0xC6,
+	0xFF, 0xFA, 0x01, 0xC7, 0xFF, 0xFA, 0x01, 0xC8, 0xFF, 0xFA, 0x01, 0xC9,
+	0xFF, 0xFA, 0x01, 0xCA, 0xFF, 0xFA, 0x01, 0xD1, 0xFF, 0xFC, 0x01, 0xD3,
+	0xFF, 0xF7, 0x01, 0xD4, 0xFF, 0xF4, 0x01, 0xD6, 0xFF, 0xFC, 0x01, 0xD7,
+	0xFF, 0xFC, 0x01, 0xD8, 0xFF, 0xFC, 0x01, 0xD9, 0xFF, 0xFC, 0x01, 0xDA,
+	0xFF, 0xFC, 0x01, 0xFA, 0xFF, 0xEE, 0x01, 0xFC, 0xFF, 0xFA, 0x02, 0x01,
+	0xFF, 0xFA, 0x02, 0x02, 0xFF, 0xFA, 0x02, 0x03, 0xFF, 0xFA, 0x02, 0x0D,
+	0xFF, 0xFA, 0x02, 0x0E, 0xFF, 0xFA, 0x02, 0x11, 0xFF, 0xFA, 0x02, 0x13,
+	0xFF, 0xE8, 0x02, 0x1E, 0xFF, 0xE8, 0x02, 0x22, 0xFF, 0xF9, 0x02, 0x25,
+	0xFF, 0xFA, 0x02, 0x26, 0xFF, 0xFA, 0x02, 0x27, 0xFF, 0xF1, 0x02, 0x28,
+	0xFF, 0xE8, 0x02, 0x2B, 0xFF, 0xE8, 0x02, 0x37, 0xFF, 0xE8, 0x02, 0x38,
+	0xFF, 0xFA, 0x02, 0x3E, 0xFF, 0xDE, 0x02, 0x3F, 0xFF, 0xDE, 0x02, 0x47,
+	0xFF, 0xFA, 0x02, 0x4F, 0xFF, 0xEE, 0x02, 0x50, 0xFF, 0xEE, 0x02, 0x51,
+	0xFF, 0xFA, 0x02, 0x69, 0xFF, 0xE5, 0x02, 0x6F, 0xFF, 0xFA, 0x02, 0x8E,
+	0xFF, 0xF4, 0x02, 0x8F, 0xFF, 0xF4, 0x02, 0xD7, 0xFF, 0xF4, 0x02, 0xD8,
+	0xFF, 0xF4, 0x02, 0xD9, 0xFF, 0xF4, 0x02, 0xE3, 0xFF, 0xF6, 0x03, 0x02,
+	0xFF, 0xEF, 0x03, 0x55, 0x00, 0x00, 0x03, 0x56, 0x00, 0x00, 0x03, 0x60,
+	0x00, 0x00, 0x03, 0x65, 0xFF, 0xF3, 0x03, 0x6D, 0xFF, 0xF4, 0x00, 0xAD,
+	0x00, 0x25, 0xFF, 0xF7, 0x00, 0xCD, 0x00, 0x00, 0x01, 0x00, 0x00, 0x43,
+	0x01, 0x09, 0x00, 0x00, 0x01, 0x26, 0x00, 0x00, 0x01, 0x2E, 0x00, 0x43,
+	0x01, 0x2F, 0x00, 0x43, 0x01, 0x31, 0x00, 0x43, 0x01, 0x32, 0x00, 0x43,
+	0x01, 0x33, 0x00, 0x43, 0x01, 0x34, 0x00, 0x43, 0x01, 0x35, 0x00, 0x43,
+	0x01, 0x36, 0x00, 0x43, 0x01, 0x37, 0x00, 0x43, 0x01, 0x39, 0x00, 0x43,
+	0x01, 0x3C, 0x00, 0x43, 0x01, 0x3D, 0x00, 0x43, 0x01, 0x40, 0x00, 0x43,
+	0x01, 0x41, 0x00, 0x43, 0x01, 0x42, 0x00, 0x43, 0x01, 0x43, 0x00, 0x3D,
+	0x01, 0x44, 0x00, 0x43, 0x01, 0x45, 0x00, 0x43, 0x01, 0x46, 0x00, 0x43,
+	0x01, 0x47, 0x00, 0x43, 0x01, 0x49, 0x00, 0x42, 0x01, 0x4A, 0x00, 0x42,
+	0x01, 0x4B, 0x00, 0x42, 0x01, 0x4C, 0x00, 0x42, 0x01, 0x4D, 0x00, 0x42,
+	0x01, 0x50, 0x00, 0x42, 0x01, 0x51, 0x00, 0x00, 0x01, 0x53, 0x00, 0x00,
+	0x01, 0x54, 0x00, 0x00, 0x01, 0x55, 0x00, 0x00, 0x01, 0x56, 0x00, 0x00,
+	0x01, 0x57, 0x00, 0x00, 0x01, 0x59, 0x00, 0x00, 0x01, 0x5B, 0x00, 0x00,
+	0x01, 0x7F, 0x00, 0x00, 0x01, 0x80, 0x00, 0x34, 0x01, 0x82, 0x00, 0x00,
+	0x01, 0x83, 0x00, 0x00, 0x01, 0x84, 0x00, 0x00, 0x01, 0x85, 0x00, 0x00,
+	0x01, 0x87, 0x00, 0x00, 0x01, 0x95, 0x00, 0x01, 0x01, 0x96, 0x00, 0x12,
+	0x01, 0x97, 0x00, 0x12, 0x01, 0x98, 0x00, 0x12, 0x01, 0x99, 0x00, 0x12,
+	0x01, 0x9A, 0x00, 0x12, 0x01, 0x9C, 0x00, 0x12, 0x01, 0x9E, 0x00, 0x00,
+	0x01, 0x9F, 0x00, 0x00, 0x01, 0xA0, 0x00, 0x00, 0x01, 0xA1, 0x00, 0x00,
+	0x01, 0xA3, 0x00, 0x00, 0x01, 0xA4, 0x00, 0x00, 0x01, 0xA5, 0x00, 0x00,
+	0x01, 0xAD, 0x00, 0x00, 0x01, 0xAF, 0x00, 0x00, 0x01, 0xB1, 0x00, 0x00,
+	0x01, 0xB2, 0x00, 0x00, 0x01, 0xB3, 0x00, 0x00, 0x01, 0xB5, 0x00, 0x00,
+	0x01, 0xB6, 0x00, 0x00, 0x01, 0xB7, 0x00, 0x00, 0x01, 0xB8, 0x00, 0x00,
+	0x01, 0xB9, 0x00, 0x00, 0x01, 0xBA, 0x00, 0x00, 0x01, 0xBB, 0x00, 0x00,
+	0x01, 0xBC, 0x00, 0x00, 0x01, 0xBD, 0x00, 0x00, 0x01, 0xBE, 0x00, 0x00,
+	0x01, 0xBF, 0x00, 0x00, 0x01, 0xC2, 0x00, 0x00, 0x01, 0xC5, 0x00, 0x00,
+	0x01, 0xC6, 0x00, 0x00, 0x01, 0xC7, 0x00, 0x00, 0x01, 0xC8, 0x00, 0x00,
+	0x01, 0xC9, 0x00, 0x00, 0x01, 0xCA, 0x00, 0x00, 0x01, 0xCE, 0x00, 0x3D,
+	0x01, 0xCF, 0x00, 0x3E, 0x01, 0xD1, 0x00, 0x0A, 0x01, 0xD2, 0x00, 0x00,
+	0x01, 0xD3, 0x00, 0x00, 0x01, 0xD4, 0x00, 0x00, 0x01, 0xD6, 0x00, 0x00,
+	0x01, 0xD7, 0x00, 0x00, 0x01, 0xD8, 0x00, 0x00, 0x01, 0xD9, 0x00, 0x00,
+	0x01, 0xDA, 0x00, 0x00, 0x01, 0xF6, 0x00, 0x17, 0x01, 0xF7, 0x00, 0x00,
+	0x02, 0x76, 0x00, 0x00, 0x02, 0x77, 0x00, 0x00, 0x02, 0x78, 0x00, 0x00,
+	0x02, 0x79, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x02, 0x81, 0x00, 0x00,
+	0x02, 0x82, 0x00, 0x00, 0x02, 0x84, 0x00, 0x00, 0x02, 0x85, 0x00, 0x00,
+	0x02, 0x87, 0x00, 0x00, 0x02, 0x88, 0x00, 0x00, 0x02, 0x8A, 0x00, 0x00,
+	0x02, 0x8B, 0x00, 0x00, 0x02, 0x8E, 0x00, 0x00, 0x02, 0x8F, 0x00, 0x00,
+	0x02, 0x93, 0x00, 0x00, 0x02, 0x94, 0x00, 0x00, 0x02, 0x95, 0x00, 0x00,
+	0x02, 0x96, 0x00, 0x00, 0x02, 0x97, 0x00, 0x00, 0x02, 0x99, 0x00, 0x00,
+	0x02, 0x9B, 0x00, 0x00, 0x02, 0x9F, 0x00, 0x43, 0x02, 0xA0, 0x00, 0x43,
+	0x02, 0xA1, 0x00, 0x43, 0x02, 0xA2, 0x00, 0x43, 0x02, 0xA3, 0x00, 0x00,
+	0x02, 0xA5, 0x00, 0x43, 0x02, 0xAA, 0x00, 0x00, 0x02, 0xAB, 0x00, 0x00,
+	0x02, 0xAE, 0x00, 0x00, 0x02, 0xAF, 0x00, 0x00, 0x02, 0xB2, 0x00, 0x00,
+	0x02, 0xB3, 0x00, 0x00, 0x02, 0xBD, 0x00, 0x43, 0x02, 0xC1, 0x00, 0x43,
+	0x02, 0xD1, 0x00, 0x00, 0x02, 0xD2, 0x00, 0x00, 0x02, 0xD7, 0x00, 0x00,
+	0x02, 0xD8, 0x00, 0x00, 0x02, 0xD9, 0x00, 0x00, 0x02, 0xDB, 0x00, 0x00,
+	0x02, 0xDC, 0x00, 0x00, 0x02, 0xE3, 0x00, 0x00, 0x02, 0xE8, 0x00, 0x43,
+	0x02, 0xED, 0x00, 0x00, 0x02, 0xEE, 0x00, 0x00, 0x02, 0xEF, 0x00, 0x00,
+	0x02, 0xF0, 0x00, 0x43, 0x02, 0xF2, 0x00, 0x00, 0x02, 0xF3, 0x00, 0x00,
+	0x02, 0xF4, 0x00, 0x00, 0x02, 0xF5, 0x00, 0x00, 0x02, 0xF6, 0x00, 0x00,
+	0x02, 0xF7, 0x00, 0x00, 0x02, 0xF9, 0x00, 0x00, 0x02, 0xFF, 0x00, 0x00,
+	0x03, 0x55, 0x00, 0x39, 0x03, 0x56, 0x00, 0x5A, 0x03, 0x5C, 0x00, 0x25,
+	0x03, 0x60, 0x00, 0x0A, 0x03, 0x62, 0x00, 0x39, 0x03, 0x63, 0x00, 0x39,
+	0x03, 0x69, 0x00, 0x56, 0x03, 0x6B, 0x00, 0x57, 0x03, 0x6D, 0x00, 0x59,
+	0x03, 0x7A, 0x00, 0x29, 0x03, 0x7B, 0x00, 0x47, 0x03, 0x7C, 0x00, 0x29,
+	0x03, 0x7D, 0x00, 0x47, 0x03, 0x84, 0x00, 0x00, 0x03, 0xC0, 0x00, 0x00,
+	0x03, 0xC3, 0x00, 0x00, 0x03, 0xC4, 0x00, 0x00, 0x03, 0xC5, 0x00, 0x5C,
+	0x03, 0xC7, 0x00, 0x33, 0x03, 0xC8, 0x00, 0x32, 0x00, 0x0A, 0x00, 0x25,
+	0xFF, 0xF7, 0x00, 0xCD, 0x00, 0x00, 0x01, 0x39, 0x00, 0x00, 0x01, 0x42,
+	0x00, 0x00, 0x01, 0xB5, 0x00, 0x00, 0x01, 0xD1, 0x00, 0x00, 0x01, 0xD3,
+	0x00, 0x00, 0x01, 0xD4, 0x00, 0x00, 0x03, 0x55, 0x00, 0x00, 0x03, 0x7D,
+	0xFF, 0xDB, 0x00, 0x09, 0x00, 0x25, 0xFF, 0xF7, 0x00, 0xCD, 0x00, 0x00,
+	0x01, 0x39, 0x00, 0x00, 0x01, 0x42, 0x00, 0x00, 0x01, 0xB5, 0x00, 0x00,
+	0x01, 0xD1, 0x00, 0x00, 0x01, 0xD3, 0x00, 0x00, 0x01, 0xD4, 0x00, 0x00,
+	0x03, 0x7D, 0xFF, 0xDB, 0x00, 0x17, 0x00, 0xCD, 0x00, 0x31, 0x00, 0xD3,
+	0x00, 0x38, 0x00, 0xE3, 0x00, 0x29, 0x01, 0x09, 0xFF, 0xDE, 0x01, 0x25,
+	0xFF, 0xF9, 0x01, 0x36, 0x00, 0x32, 0x01, 0x37, 0x00, 0x33, 0x01, 0x39,
+	0x00, 0x3E, 0x01, 0x3D, 0x00, 0x1A, 0x01, 0x40, 0x00, 0x59, 0x01, 0x42,
+	0x00, 0x56, 0x01, 0x45, 0x00, 0x33, 0x01, 0x50, 0x00, 0x00, 0x03, 0x55,
+	0x00, 0x0B, 0x03, 0x56, 0x00, 0x23, 0x03, 0x65, 0xFF, 0xE1, 0x03, 0x69,
+	0x00, 0x0F, 0x03, 0x6B, 0x00, 0x10, 0x03, 0x6D, 0x00, 0x20, 0x03, 0x7D,
+	0x00, 0x36, 0x03, 0x84, 0xFF, 0xEA, 0x03, 0xBF, 0x00, 0x00, 0x03, 0xC5,
+	0x00, 0x21, 0x00, 0x0E, 0x00, 0xCD, 0xFF, 0xD4, 0x00, 0xCE, 0xFF, 0xD5,
+	0x00, 0xCF, 0xFF, 0xD5, 0x00, 0xD0, 0xFF, 0xD5, 0x00, 0xD1, 0xFF, 0xD5,
+	0x00, 0xD2, 0xFF, 0xD5, 0x00, 0xD3, 0xFF, 0xF8, 0x00, 0xE3, 0xFF, 0xDE,
+	0x01, 0x43, 0x00, 0x14, 0x01, 0x45, 0x00, 0x1A, 0x02, 0x69, 0xFF, 0xD5,
+	0x03, 0x56, 0xFF, 0xE1, 0x03, 0x7D, 0xFF, 0xCC, 0x03, 0xC5, 0xFF, 0xF5,
+	0x00, 0x07, 0x00, 0xCD, 0xFF, 0xD4, 0x00, 0xD3, 0xFF, 0xF8, 0x00, 0xE3,
+	0xFF, 0xDE, 0x01, 0x43, 0x00, 0x14, 0x03, 0x56, 0xFF, 0xE1, 0x03, 0x7D,
+	0xFF, 0xCC, 0x03, 0xC5, 0xFF, 0xF5, 0x00, 0x08, 0x01, 0x37, 0x00, 0x00,
+	0x01, 0x39, 0x00, 0x00, 0x01, 0x42, 0x00, 0x0A, 0x01, 0x45, 0x00, 0x00,
+	0x03, 0x56, 0x00, 0x00, 0x03, 0x6D, 0x00, 0x00, 0x03, 0x7D, 0xFF, 0xDC,
+	0x03, 0xC5, 0x00, 0x00, 0x00, 0x09, 0x01, 0x37, 0x00, 0x00, 0x01, 0x39,
+	0x00, 0x00, 0x01, 0x42, 0x00, 0x0A, 0x01, 0x45, 0x00, 0x00, 0x03, 0x55,
+	0x00, 0x00, 0x03, 0x56, 0x00, 0x00, 0x03, 0x6D, 0x00, 0x00, 0x03, 0x7D,
+	0xFF, 0xDC, 0x03, 0xC5, 0x00, 0x00, 0x00, 0x34, 0x01, 0x00, 0x00, 0x00,
+	0x01, 0x2E, 0x00, 0x00, 0x01, 0x2F, 0x00, 0x00, 0x01, 0x31, 0x00, 0x00,
+	0x01, 0x32, 0x00, 0x00, 0x01, 0x33, 0x00, 0x00, 0x01, 0x34, 0x00, 0x00,
+	0x01, 0x35, 0x00, 0x00, 0x01, 0x36, 0x00, 0x00, 0x01, 0x37, 0x00, 0x00,
+	0x01, 0x39, 0x00, 0x00, 0x01, 0x3C, 0x00, 0x00, 0x01, 0x3D, 0x00, 0x00,
+	0x01, 0x40, 0x00, 0x00, 0x01, 0x41, 0x00, 0x00, 0x01, 0x42, 0x00, 0x0A,
+	0x01, 0x43, 0x00, 0x00, 0x01, 0x44, 0x00, 0x00, 0x01, 0x45, 0x00, 0x00,
+	0x01, 0x46, 0x00, 0x00, 0x01, 0x47, 0x00, 0x00, 0x01, 0x49, 0x00, 0x00,
+	0x01, 0x4A, 0x00, 0x00, 0x01, 0x4B, 0x00, 0x00, 0x01, 0x4C, 0x00, 0x00,
+	0x01, 0x4D, 0x00, 0x00, 0x01, 0x50, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00,
+	0x01, 0x95, 0x00, 0x00, 0x01, 0xCE, 0x00, 0x00, 0x01, 0xCF, 0x00, 0x00,
+	0x01, 0xF7, 0x00, 0x00, 0x02, 0x9F, 0x00, 0x00, 0x02, 0xA0, 0x00, 0x00,
+	0x02, 0xA1, 0x00, 0x00, 0x02, 0xA2, 0x00, 0x00, 0x02, 0xA5, 0x00, 0x00,
+	0x02, 0xBD, 0x00, 0x00, 0x02, 0xC1, 0x00, 0x00, 0x02, 0xE8, 0x00, 0x00,
+	0x02, 0xF0, 0x00, 0x00, 0x03, 0x55, 0x00, 0x1A, 0x03, 0x60, 0x00, 0x00,
+	0x03, 0x62, 0x00, 0x00, 0x03, 0x63, 0x00, 0x00, 0x03, 0x69, 0x00, 0x00,
+	0x03, 0x6B, 0x00, 0x00, 0x03, 0x7A, 0x00, 0x00, 0x03, 0x7B, 0x00, 0x00,
+	0x03, 0x7C, 0x00, 0x00, 0x03, 0x7D, 0xFF, 0xDC, 0x03, 0xC5, 0x00, 0x11,
+	0x00, 0x37, 0x01, 0x00, 0x00, 0x00, 0x01, 0x2E, 0x00, 0x00, 0x01, 0x2F,
+	0x00, 0x00, 0x01, 0x31, 0x00, 0x00, 0x01, 0x32, 0x00, 0x00, 0x01, 0x33,
+	0x00, 0x00, 0x01, 0x34, 0x00, 0x00, 0x01, 0x35, 0x00, 0x00, 0x01, 0x36,
+	0x00, 0x00, 0x01, 0x37, 0x00, 0x00, 0x01, 0x39, 0x00, 0x00, 0x01, 0x3C,
+	0x00, 0x00, 0x01, 0x3D, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x01, 0x41,
+	0x00, 0x00, 0x01, 0x42, 0x00, 0x0A, 0x01, 0x43, 0x00, 0x00, 0x01, 0x44,
+	0x00, 0x00, 0x01, 0x45, 0x00, 0x00, 0x01, 0x46, 0x00, 0x00, 0x01, 0x47,
+	0x00, 0x00, 0x01, 0x49, 0x00, 0x00, 0x01, 0x4A, 0x00, 0x00, 0x01, 0x4B,
+	0x00, 0x00, 0x01, 0x4C, 0x00, 0x00, 0x01, 0x4D, 0x00, 0x00, 0x01, 0x50,
+	0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x01, 0x95, 0x00, 0x00, 0x01, 0xCE,
+	0x00, 0x00, 0x01, 0xCF, 0x00, 0x00, 0x01, 0xF6, 0x00, 0x00, 0x01, 0xF7,
+	0x00, 0x00, 0x02, 0x9F, 0x00, 0x00, 0x02, 0xA0, 0x00, 0x00, 0x02, 0xA1,
+	0x00, 0x00, 0x02, 0xA2, 0x00, 0x00, 0x02, 0xA5, 0x00, 0x00, 0x02, 0xBD,
+	0x00, 0x00, 0x02, 0xC1, 0x00, 0x00, 0x02, 0xE8, 0x00, 0x00, 0x02, 0xF0,
+	0x00, 0x00, 0x03, 0x55, 0x00, 0x08, 0x03, 0x56, 0x00, 0x07, 0x03, 0x60,
+	0x00, 0x00, 0x03, 0x62, 0x00, 0x00, 0x03, 0x63, 0x00, 0x00, 0x03, 0x69,
+	0x00, 0x00, 0x03, 0x6B, 0x00, 0x00, 0x03, 0x6D, 0x00, 0x00, 0x03, 0x7A,
+	0x00, 0x00, 0x03, 0x7B, 0x00, 0x00, 0x03, 0x7C, 0x00, 0x00, 0x03, 0x7D,
+	0xFF, 0xDC, 0x03, 0xC5, 0x00, 0x00, 0x00, 0x06, 0x01, 0x37, 0x00, 0x00,
+	0x01, 0x39, 0x00, 0x00, 0x01, 0x42, 0x00, 0x0A, 0x01, 0x43, 0x00, 0x44,
+	0x01, 0x45, 0x00, 0x00, 0x03, 0x7D, 0xFF, 0xDC, 0x00, 0x0B, 0x01, 0x37,
+	0x00, 0x00, 0x01, 0x39, 0x00, 0x00, 0x01, 0x42, 0x00, 0x0A, 0x01, 0x45,
+	0x00, 0x00, 0x03, 0x55, 0x00, 0x23, 0x03, 0x56, 0x00, 0x24, 0x03, 0x69,
+	0x00, 0x10, 0x03, 0x6B, 0x00, 0x11, 0x03, 0x6D, 0x00, 0x1F, 0x03, 0x7D,
+	0xFF, 0xDC, 0x03, 0xC5, 0x00, 0x22, 0x00, 0x06, 0x01, 0x37, 0x00, 0x00,
+	0x01, 0x39, 0x00, 0x00, 0x01, 0x42, 0x00, 0x0A, 0x01, 0x43, 0x00, 0x2A,
+	0x01, 0x45, 0x00, 0x00, 0x03, 0x7D, 0xFF, 0xDC, 0x00, 0x38, 0x01, 0x00,
+	0x00, 0x0A, 0x01, 0x2E, 0x00, 0x0A, 0x01, 0x2F, 0x00, 0x0A, 0x01, 0x31,
+	0x00, 0x0A, 0x01, 0x32, 0x00, 0x0A, 0x01, 0x33, 0x00, 0x0A, 0x01, 0x34,
+	0x00, 0x0A, 0x01, 0x35, 0x00, 0x0A, 0x01, 0x36, 0x00, 0x0A, 0x01, 0x37,
+	0x00, 0x0A, 0x01, 0x39, 0x00, 0x0A, 0x01, 0x3C, 0x00, 0x0A, 0x01, 0x3D,
+	0x00, 0x0A, 0x01, 0x40, 0x00, 0x0A, 0x01, 0x41, 0x00, 0x0A, 0x01, 0x42,
+	0x00, 0x0A, 0x01, 0x43, 0x00, 0x0A, 0x01, 0x44, 0x00, 0x0A, 0x01, 0x45,
+	0x00, 0x0A, 0x01, 0x46, 0x00, 0x0A, 0x01, 0x47, 0x00, 0x0A, 0x01, 0x49,
+	0x00, 0x08, 0x01, 0x4A, 0x00, 0x08, 0x01, 0x4B, 0x00, 0x08, 0x01, 0x4C,
+	0x00, 0x08, 0x01, 0x4D, 0x00, 0x08, 0x01, 0x50, 0x00, 0x08, 0x01, 0x80,
+	0x00, 0x0A, 0x01, 0x95, 0x00, 0x01, 0x01, 0xCE, 0x00, 0x0A, 0x01, 0xCF,
+	0x00, 0x00, 0x01, 0xF6, 0x00, 0x00, 0x02, 0x9F, 0x00, 0x0A, 0x02, 0xA0,
+	0x00, 0x0A, 0x02, 0xA1, 0x00, 0x0A, 0x02, 0xA2, 0x00, 0x0A, 0x02, 0xA5,
+	0x00, 0x0A, 0x02, 0xBD, 0x00, 0x0A, 0x02, 0xC1, 0x00, 0x0A, 0x02, 0xE8,
+	0x00, 0x0A, 0x02, 0xF0, 0x00, 0x0A, 0x03, 0x55, 0x00, 0x1B, 0x03, 0x56,
+	0x00, 0x34, 0x03, 0x5C, 0x00, 0x00, 0x03, 0x62, 0x00, 0x0D, 0x03, 0x63,
+	0x00, 0x0D, 0x03, 0x69, 0x00, 0x25, 0x03, 0x6B, 0x00, 0x26, 0x03, 0x6D,
+	0x00, 0x30, 0x03, 0x7A, 0x00, 0x00, 0x03, 0x7B, 0x00, 0x16, 0x03, 0x7C,
+	0x00, 0x00, 0x03, 0x7D, 0x00, 0x16, 0x03, 0xC5, 0x00, 0x33, 0x03, 0xC7,
+	0x00, 0x00, 0x03, 0xC8, 0x00, 0x00, 0x00, 0x06, 0x01, 0x37, 0x00, 0x00,
+	0x01, 0x39, 0x00, 0x00, 0x01, 0x42, 0x00, 0x0A, 0x01, 0x43, 0x00, 0x17,
+	0x01, 0x45, 0x00, 0x1E, 0x03, 0x7D, 0xFF, 0xDC, 0x00, 0x34, 0x01, 0x00,
+	0x00, 0x00, 0x01, 0x2E, 0x00, 0x00, 0x01, 0x2F, 0x00, 0x00, 0x01, 0x31,
+	0x00, 0x00, 0x01, 0x32, 0x00, 0x00, 0x01, 0x33, 0x00, 0x00, 0x01, 0x34,
+	0x00, 0x00, 0x01, 0x35, 0x00, 0x00, 0x01, 0x36, 0x00, 0x00, 0x01, 0x37,
+	0x00, 0x00, 0x01, 0x39, 0x00, 0x00, 0x01, 0x3C, 0x00, 0x00, 0x01, 0x3D,
+	0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x01, 0x41, 0x00, 0x00, 0x01, 0x42,
+	0x00, 0x0A, 0x01, 0x43, 0x00, 0x17, 0x01, 0x44, 0x00, 0x00, 0x01, 0x45,
+	0x00, 0x00, 0x01, 0x46, 0x00, 0x00, 0x01, 0x47, 0x00, 0x00, 0x01, 0x49,
+	0x00, 0x00, 0x01, 0x4A, 0x00, 0x00, 0x01, 0x4B, 0x00, 0x00, 0x01, 0x4C,
+	0x00, 0x00, 0x01, 0x4D, 0x00, 0x00, 0x01, 0x50, 0x00, 0x00, 0x01, 0x80,
+	0x00, 0x00, 0x01, 0x95, 0x00, 0x00, 0x01, 0xCE, 0x00, 0x00, 0x01, 0xCF,
+	0x00, 0x00, 0x01, 0xF7, 0x00, 0x00, 0x02, 0x9F, 0x00, 0x00, 0x02, 0xA0,
+	0x00, 0x00, 0x02, 0xA1, 0x00, 0x00, 0x02, 0xA2, 0x00, 0x00, 0x02, 0xA5,
+	0x00, 0x00, 0x02, 0xBD, 0x00, 0x00, 0x02, 0xC1, 0x00, 0x00, 0x02, 0xE8,
+	0x00, 0x00, 0x02, 0xF0, 0x00, 0x00, 0x03, 0x55, 0x00, 0x1A, 0x03, 0x60,
+	0x00, 0x00, 0x03, 0x62, 0x00, 0x00, 0x03, 0x63, 0x00, 0x00, 0x03, 0x69,
+	0x00, 0x00, 0x03, 0x6B, 0x00, 0x00, 0x03, 0x7A, 0x00, 0x00, 0x03, 0x7B,
+	0x00, 0x00, 0x03, 0x7C, 0x00, 0x00, 0x03, 0x7D, 0xFF, 0xDC, 0x03, 0xC5,
+	0x00, 0x11, 0x00, 0x65, 0x00, 0xCD, 0xFF, 0xEB, 0x01, 0x00, 0x00, 0x1D,
+	0x01, 0x03, 0x00, 0x00, 0x01, 0x09, 0x00, 0x00, 0x01, 0x26, 0x00, 0x00,
+	0x01, 0x2E, 0x00, 0x1D, 0x01, 0x2F, 0x00, 0x1D, 0x01, 0x31, 0x00, 0x1D,
+	0x01, 0x32, 0x00, 0x1D, 0x01, 0x33, 0x00, 0x1D, 0x01, 0x34, 0x00, 0x1D,
+	0x01, 0x35, 0x00, 0x1D, 0x01, 0x36, 0x00, 0x1D, 0x01, 0x37, 0x00, 0x1D,
+	0x01, 0x39, 0x00, 0x1D, 0x01, 0x3C, 0x00, 0x1D, 0x01, 0x3D, 0x00, 0x1D,
+	0x01, 0x40, 0x00, 0x1D, 0x01, 0x41, 0x00, 0x1D, 0x01, 0x42, 0x00, 0x1D,
+	0x01, 0x43, 0x00, 0x17, 0x01, 0x44, 0x00, 0x1D, 0x01, 0x45, 0x00, 0x1D,
+	0x01, 0x46, 0x00, 0x1D, 0x01, 0x47, 0x00, 0x1D, 0x01, 0x49, 0x00, 0x1C,
+	0x01, 0x4A, 0x00, 0x1C, 0x01, 0x4B, 0x00, 0x1C, 0x01, 0x4C, 0x00, 0x1C,
+	0x01, 0x4D, 0x00, 0x1C, 0x01, 0x50, 0x00, 0x1C, 0x01, 0x80, 0x00, 0x0A,
+	0x01, 0x8D, 0x00, 0x00, 0x01, 0x95, 0x00, 0x01, 0x01, 0x96, 0x00, 0x00,
+	0x01, 0x97, 0x00, 0x00, 0x01, 0x98, 0x00, 0x00, 0x01, 0x99, 0x00, 0x00,
+	0x01, 0x9A, 0x00, 0x00, 0x01, 0x9C, 0x00, 0x00, 0x01, 0xB5, 0xFF, 0xEC,
+	0x01, 0xB6, 0xFF, 0xED, 0x01, 0xB7, 0xFF, 0xED, 0x01, 0xB8, 0xFF, 0xED,
+	0x01, 0xB9, 0xFF, 0xED, 0x01, 0xBA, 0xFF, 0xED, 0x01, 0xBB, 0x00, 0x00,
+	0x01, 0xBC, 0xFF, 0xED, 0x01, 0xBD, 0xFF, 0xED, 0x01, 0xBE, 0xFF, 0xED,
+	0x01, 0xBF, 0xFF, 0xED, 0x01, 0xC2, 0xFF, 0xED, 0x01, 0xC5, 0xFF, 0xED,
+	0x01, 0xC8, 0x00, 0x00, 0x01, 0xCE, 0x00, 0x13, 0x01, 0xCF, 0x00, 0x19,
+	0x01, 0xD1, 0x00, 0x00, 0x01, 0xD3, 0xFF, 0xF0, 0x01, 0xD4, 0xFF, 0xED,
+	0x01, 0xD6, 0x00, 0x00, 0x01, 0xD7, 0x00, 0x00, 0x01, 0xD8, 0x00, 0x00,
+	0x01, 0xD9, 0x00, 0x00, 0x01, 0xDA, 0x00, 0x00, 0x01, 0xF6, 0xFF, 0xF1,
+	0x01, 0xF7, 0xFF, 0xF1, 0x02, 0x8E, 0xFF, 0xED, 0x02, 0x8F, 0xFF, 0xED,
+	0x02, 0x9F, 0x00, 0x1D, 0x02, 0xA0, 0x00, 0x1D, 0x02, 0xA1, 0x00, 0x1D,
+	0x02, 0xA2, 0x00, 0x1D, 0x02, 0xA5, 0x00, 0x1D, 0x02, 0xBD, 0x00, 0x1D,
+	0x02, 0xC1, 0x00, 0x1D, 0x02, 0xD7, 0xFF, 0xED, 0x02, 0xD8, 0xFF, 0xED,
+	0x02, 0xD9, 0xFF, 0xED, 0x02, 0xE3, 0xFF, 0xED, 0x02, 0xE8, 0x00, 0x1D,
+	0x02, 0xF0, 0x00, 0x1D, 0x03, 0x55, 0x00, 0x14, 0x03, 0x56, 0x00, 0x35,
+	0x03, 0x5C, 0x00, 0x00, 0x03, 0x60, 0xFF, 0xF1, 0x03, 0x62, 0x00, 0x13,
+	0x03, 0x63, 0x00, 0x13, 0x03, 0x69, 0x00, 0x30, 0x03, 0x6B, 0x00, 0x31,
+	0x03, 0x6D, 0x00, 0x33, 0x03, 0x7A, 0x00, 0x04, 0x03, 0x7B, 0x00, 0x22,
+	0x03, 0x7C, 0x00, 0x04, 0x03, 0x7D, 0x00, 0x22, 0x03, 0x84, 0xFF, 0xE2,
+	0x03, 0xC0, 0x00, 0x00, 0x03, 0xC3, 0xFF, 0xEB, 0x03, 0xC4, 0xFF, 0xEB,
+	0x03, 0xC5, 0x00, 0x36, 0x03, 0xC7, 0x00, 0x0E, 0x03, 0xC8, 0x00, 0x0C,
+	0x00, 0x11, 0x00, 0xCD, 0xFF, 0xEB, 0x01, 0x43, 0x00, 0x45, 0x01, 0xB5,
+	0xFF, 0xEC, 0x01, 0xD1, 0x00, 0x00, 0x01, 0xD3, 0xFF, 0xF0, 0x01, 0xD4,
+	0xFF, 0xED, 0x01, 0xF6, 0xFF, 0xF1, 0x01, 0xF7, 0xFF, 0xF1, 0x03, 0x55,
+	0xFF, 0xF0, 0x03, 0x56, 0xFF, 0xE7, 0x03, 0x60, 0xFF, 0xF1, 0x03, 0x6D,
+	0x00, 0x00, 0x03, 0x7D, 0xFF, 0xC8, 0x03, 0x84, 0xFF, 0xE2, 0x03, 0xC3,
+	0xFF, 0xEB, 0x03, 0xC4, 0xFF, 0xEB, 0x03, 0xC5, 0xFF, 0xF1, 0x00, 0x34,
+	0x00, 0xCD, 0xFF, 0xEB, 0x01, 0x26, 0x00, 0x00, 0x01, 0x96, 0x00, 0x00,
+	0x01, 0x97, 0x00, 0x00, 0x01, 0x98, 0x00, 0x00, 0x01, 0x99, 0x00, 0x00,
+	0x01, 0x9A, 0x00, 0x00, 0x01, 0x9C, 0x00, 0x00, 0x01, 0xB5, 0xFF, 0xEC,
+	0x01, 0xB6, 0xFF, 0xED, 0x01, 0xB7, 0xFF, 0xED, 0x01, 0xB8, 0xFF, 0xED,
+	0x01, 0xB9, 0xFF, 0xED, 0x01, 0xBA, 0xFF, 0xED, 0x01, 0xBB, 0x00, 0x08,
+	0x01, 0xBC, 0xFF, 0xED, 0x01, 0xBD, 0xFF, 0xED, 0x01, 0xBE, 0xFF, 0xED,
+	0x01, 0xBF, 0xFF, 0xED, 0x01, 0xC2, 0xFF, 0xED, 0x01, 0xC5, 0xFF, 0xED,
+	0x01, 0xC6, 0x00, 0x00, 0x01, 0xC7, 0x00, 0x00, 0x01, 0xC8, 0x00, 0x00,
+	0x01, 0xC9, 0x00, 0x00, 0x01, 0xCA, 0x00, 0x00, 0x01, 0xD1, 0x00, 0x00,
+	0x01, 0xD3, 0xFF, 0xF0, 0x01, 0xD4, 0xFF, 0xED, 0x01, 0xD6, 0x00, 0x00,
+	0x01, 0xD7, 0x00, 0x00, 0x01, 0xD8, 0x00, 0x00, 0x01, 0xD9, 0x00, 0x00,
+	0x01, 0xDA, 0x00, 0x00, 0x01, 0xDB, 0x00, 0x00, 0x01, 0xF6, 0xFF, 0xF1,
+	0x01, 0xF7, 0xFF, 0xF1, 0x02, 0x8E, 0xFF, 0xED, 0x02, 0x8F, 0xFF, 0xED,
+	0x02, 0xD7, 0xFF, 0xED, 0x02, 0xD8, 0xFF, 0xED, 0x02, 0xD9, 0xFF, 0xED,
+	0x02, 0xE3, 0xFF, 0xED, 0x03, 0x55, 0xFF, 0xF0, 0x03, 0x56, 0xFF, 0xE7,
+	0x03, 0x60, 0xFF, 0xF1, 0x03, 0x6D, 0x00, 0x00, 0x03, 0x7D, 0xFF, 0xC8,
+	0x03, 0x84, 0xFF, 0xE2, 0x03, 0xC3, 0xFF, 0xEB, 0x03, 0xC4, 0xFF, 0xEB,
+	0x03, 0xC5, 0xFF, 0xF1, 0x00, 0x0E, 0x00, 0x25, 0xFF, 0xF6, 0x00, 0xCD,
+	0xFF, 0xC8, 0x00, 0xD3, 0xFF, 0xF9, 0x00, 0xE3, 0xFF, 0xDC, 0x01, 0x43,
+	0x00, 0x1C, 0x01, 0xB5, 0xFF, 0xF5, 0x01, 0xD1, 0xFF, 0xFB, 0x01, 0xD3,
+	0xFF, 0xFA, 0x01, 0xD4, 0xFF, 0xF6, 0x03, 0x55, 0xFF, 0xF2, 0x03, 0x56,
+	0xFF, 0xD5, 0x03, 0x60, 0xFF, 0xF0, 0x03, 0x7D, 0xFF, 0xC1, 0x03, 0xC5,
+	0xFF, 0xF0, 0x00, 0x24, 0x00, 0x25, 0xFF, 0xF0, 0x00, 0xCD, 0xFF, 0xBC,
+	0x00, 0xD3, 0xFF, 0xDA, 0x00, 0xE3, 0xFF, 0xD5, 0x01, 0xB5, 0xFF, 0xEE,
+	0x01, 0xB6, 0xFF, 0xEE, 0x01, 0xB7, 0xFF, 0xEE, 0x01, 0xB8, 0xFF, 0xEE,
+	0x01, 0xB9, 0xFF, 0xEE, 0x01, 0xBA, 0xFF, 0xEE, 0x01, 0xBB, 0xFF, 0xE8,
+	0x01, 0xBC, 0xFF, 0xED, 0x01, 0xBD, 0xFF, 0xED, 0x01, 0xBE, 0xFF, 0xED,
+	0x01, 0xBF, 0xFF, 0xED, 0x01, 0xC2, 0xFF, 0xED, 0x01, 0xC5, 0xFF, 0xED,
+	0x01, 0xD1, 0xFF, 0xF7, 0x01, 0xD3, 0xFF, 0xF1, 0x01, 0xD4, 0xFF, 0xED,
+	0x01, 0xF7, 0x00, 0x00, 0x02, 0x8E, 0xFF, 0xED, 0x02, 0x8F, 0xFF, 0xED,
+	0x02, 0xD7, 0xFF, 0xED, 0x02, 0xD8, 0xFF, 0xED, 0x02, 0xD9, 0xFF, 0xED,
+	0x02, 0xE3, 0xFF, 0xEE, 0x03, 0x55, 0xFF, 0xEA, 0x03, 0x56, 0xFF, 0xD0,
+	0x03, 0x60, 0xFF, 0xEC, 0x03, 0x65, 0x00, 0x00, 0x03, 0x69, 0x00, 0x00,
+	0x03, 0x6B, 0x00, 0x00, 0x03, 0x6D, 0xFF, 0xEB, 0x03, 0x7D, 0xFF, 0xB7,
+	0x03, 0xC5, 0xFF, 0xEC, 0x00, 0x07, 0x00, 0xCD, 0xFF, 0xD4, 0x00, 0xD3,
+	0xFF, 0xF8, 0x00, 0xE3, 0xFF, 0xDE, 0x01, 0x43, 0x00, 0x4A, 0x03, 0x56,
+	0xFF, 0xE1, 0x03, 0x7D, 0xFF, 0xCC, 0x03, 0xC5, 0xFF, 0xF5, 0x00, 0x16,
+	0x00, 0x25, 0xFF, 0xFA, 0x00, 0xCD, 0xFF, 0xF7, 0x00, 0xD3, 0xFF, 0xE4,
+	0x00, 0xE3, 0x00, 0x00, 0x01, 0x09, 0xFF, 0xDF, 0x01, 0x25, 0xFF, 0xF8,
+	0x01, 0x49, 0x00, 0x00, 0x01, 0x4A, 0x00, 0x00, 0x01, 0x4B, 0x00, 0x00,
+	0x01, 0x4C, 0x00, 0x00, 0x01, 0x4D, 0x00, 0x00, 0x01, 0x50, 0x00, 0x00,
+	0x03, 0x55, 0x00, 0x00, 0x03, 0x56, 0x00, 0x00, 0x03, 0x65, 0xFF, 0xCE,
+	0x03, 0x6B, 0x00, 0x00, 0x03, 0x6D, 0xFF, 0xF1, 0x03, 0x7B, 0x00, 0x00,
+	0x03, 0x7D, 0xFF, 0xDC, 0x03, 0x84, 0xFF, 0xE9, 0x03, 0xBF, 0x00, 0x00,
+	0x03, 0xC5, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x25, 0xFF, 0xFA, 0x00, 0xCD,
+	0xFF, 0xF7, 0x00, 0xD3, 0xFF, 0xE4, 0x00, 0xE3, 0x00, 0x00, 0x01, 0x09,
+	0xFF, 0xDF, 0x01, 0x25, 0xFF, 0xF8, 0x01, 0x50, 0x00, 0x00, 0x03, 0x56,
+	0x00, 0x00, 0x03, 0x65, 0xFF, 0xCE, 0x03, 0x6D, 0xFF, 0xF1, 0x03, 0x7D,
+	0xFF, 0xDC, 0x03, 0x84, 0xFF, 0xE9, 0x03, 0xBF, 0x00, 0x00, 0x00, 0x0E,
+	0x00, 0x25, 0xFF, 0xF5, 0x00, 0xCD, 0xFF, 0xCE, 0x00, 0xD3, 0xFF, 0xFA,
+	0x00, 0xE3, 0xFF, 0xE0, 0x01, 0x43, 0x00, 0x0A, 0x01, 0xB5, 0xFF, 0xF5,
+	0x01, 0xBB, 0x00, 0x00, 0x01, 0xD1, 0x00, 0x00, 0x01, 0xD3, 0xFF, 0xF8,
+	0x01, 0xD4, 0xFF, 0xF5, 0x03, 0x55, 0xFF, 0xF7, 0x03, 0x56, 0xFF, 0xDF,
+	0x03, 0x7D, 0xFF, 0xC1, 0x03, 0xC5, 0xFF, 0xF3, 0x00, 0x0D, 0x00, 0x25,
+	0xFF, 0xF5, 0x00, 0xCD, 0xFF, 0xCE, 0x00, 0xD3, 0xFF, 0xFA, 0x00, 0xE3,
+	0xFF, 0xE0, 0x01, 0xB5, 0xFF, 0xF5, 0x01, 0xBB, 0x00, 0x00, 0x01, 0xD1,
+	0x00, 0x00, 0x01, 0xD3, 0xFF, 0xF8, 0x01, 0xD4, 0xFF, 0xF5, 0x03, 0x55,
+	0xFF, 0xF7, 0x03, 0x56, 0xFF, 0xDF, 0x03, 0x7D, 0xFF, 0xC1, 0x03, 0xC5,
+	0xFF, 0xF3, 0x00, 0xE7, 0x00, 0x01, 0xFF, 0xF4, 0x00, 0x02, 0xFF, 0xF4,
+	0x00, 0x03, 0xFF, 0xF4, 0x00, 0x09, 0xFF, 0xF4, 0x00, 0x10, 0xFF, 0xF4,
+	0x00, 0x12, 0xFF, 0xF4, 0x00, 0x15, 0xFF, 0xF4, 0x00, 0x16, 0xFF, 0xF4,
+	0x00, 0x17, 0xFF, 0xF4, 0x00, 0x18, 0xFF, 0xF4, 0x00, 0x19, 0xFF, 0xF4,
+	0x00, 0x1A, 0xFF, 0xF6, 0x00, 0x1B, 0xFF, 0xF6, 0x00, 0x1C, 0xFF, 0xF7,
+	0x00, 0x1D, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, 0x1F, 0x00, 0x00,
+	0x00, 0x20, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00,
+	0x00, 0x24, 0xFF, 0xF7, 0x00, 0x25, 0xFF, 0xF0, 0x00, 0x26, 0xFF, 0xF7,
+	0x00, 0x27, 0xFF, 0xF7, 0x00, 0x28, 0xFF, 0xF7, 0x00, 0x2A, 0xFF, 0xF7,
+	0x00, 0x2B, 0xFF, 0xF7, 0x00, 0x2C, 0xFF, 0xF7, 0x00, 0x2D, 0xFF, 0xF7,
+	0x00, 0x2F, 0xFF, 0xF7, 0x00, 0x36, 0xFF, 0xF7, 0x00, 0x37, 0xFF, 0xF7,
+	0x00, 0x38, 0xFF, 0xF7, 0x00, 0x39, 0xFF, 0xF7, 0x00, 0x3C, 0xFF, 0xF7,
+	0x00, 0x3F, 0xFF, 0xF7, 0x00, 0x40, 0xFF, 0xF7, 0x00, 0x41, 0xFF, 0xF7,
+	0x00, 0x42, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00,
+	0x00, 0x46, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00, 0x49, 0xFF, 0xF7,
+	0x00, 0x4A, 0xFF, 0xF7, 0x00, 0x4C, 0xFF, 0xF7, 0x00, 0x4D, 0xFF, 0xF7,
+	0x00, 0x4E, 0xFF, 0xF7, 0x00, 0x4F, 0xFF, 0xF7, 0x00, 0x50, 0xFF, 0xF7,
+	0x00, 0x51, 0xFF, 0xF7, 0x00, 0x53, 0xFF, 0xF7, 0x00, 0x55, 0xFF, 0xF7,
+	0x00, 0x56, 0xFF, 0xF7, 0x00, 0x57, 0xFF, 0xF7, 0x00, 0x5A, 0xFF, 0xF7,
+	0x00, 0x5B, 0xFF, 0xF7, 0x00, 0x5C, 0xFF, 0xF7, 0x00, 0x5F, 0xFF, 0xF7,
+	0x00, 0x60, 0xFF, 0xF7, 0x00, 0x61, 0xFF, 0xF7, 0x00, 0x62, 0xFF, 0xF7,
+	0x00, 0x63, 0xFF, 0xF7, 0x00, 0x64, 0xFF, 0xF7, 0x00, 0x68, 0xFF, 0xF7,
+	0x00, 0x69, 0xFF, 0xF7, 0x00, 0x6B, 0xFF, 0xF7, 0x00, 0x6C, 0xFF, 0xF7,
+	0x00, 0x6D, 0xFF, 0xF7, 0x00, 0x6E, 0xFF, 0xF7, 0x00, 0x6F, 0xFF, 0xF7,
+	0x00, 0x71, 0xFF, 0xF7, 0x00, 0x73, 0xFF, 0xF7, 0x00, 0x74, 0x00, 0x00,
+	0x00, 0x75, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00,
+	0x00, 0x7E, 0x00, 0x00, 0x00, 0x81, 0x00, 0x00, 0x00, 0x82, 0x00, 0x00,
+	0x00, 0x8A, 0x00, 0x00, 0x00, 0x8C, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00,
+	0x00, 0x91, 0x00, 0x00, 0x00, 0x92, 0x00, 0x00, 0x00, 0x96, 0x00, 0x00,
+	0x00, 0x97, 0xFF, 0xF7, 0x00, 0x98, 0xFF, 0xF7, 0x00, 0x99, 0x00, 0x00,
+	0x00, 0x9A, 0xFF, 0xF7, 0x00, 0x9B, 0xFF, 0xF7, 0x00, 0x9C, 0xFF, 0xF7,
+	0x00, 0x9D, 0xFF, 0xF7, 0x00, 0x9F, 0xFF, 0xF7, 0x00, 0xA2, 0xFF, 0xFB,
+	0x00, 0xA3, 0xFF, 0xFB, 0x00, 0xA5, 0xFF, 0xFB, 0x00, 0xA7, 0xFF, 0xFB,
+	0x00, 0xA8, 0xFF, 0xFB, 0x00, 0xA9, 0xFF, 0xFB, 0x00, 0xAB, 0xFF, 0xFB,
+	0x00, 0xAF, 0xFF, 0xEC, 0x00, 0xB0, 0xFF, 0xEC, 0x00, 0xB1, 0xFF, 0xEC,
+	0x00, 0xB2, 0xFF, 0xEC, 0x00, 0xB3, 0xFF, 0xEC, 0x00, 0xB4, 0xFF, 0xEC,
+	0x00, 0xB6, 0xFF, 0xF4, 0x00, 0xB7, 0xFF, 0xF4, 0x00, 0xB8, 0xFF, 0xF4,
+	0x00, 0xB9, 0xFF, 0xF4, 0x00, 0xBB, 0xFF, 0xF4, 0x00, 0xBC, 0xFF, 0xF4,
+	0x00, 0xBD, 0xFF, 0xF4, 0x00, 0xC5, 0xFF, 0xF4, 0x00, 0xC7, 0xFF, 0xF4,
+	0x00, 0xC9, 0xFF, 0xF4, 0x00, 0xCA, 0xFF, 0xF4, 0x00, 0xCB, 0xFF, 0xF4,
+	0x00, 0xCD, 0xFF, 0xDE, 0x00, 0xCE, 0xFF, 0xDD, 0x00, 0xCF, 0xFF, 0xDD,
+	0x00, 0xD0, 0xFF, 0xDD, 0x00, 0xD1, 0xFF, 0xDD, 0x00, 0xD2, 0xFF, 0xDD,
+	0x00, 0xD3, 0xFF, 0xE8, 0x00, 0xD4, 0xFF, 0xD0, 0x00, 0xD5, 0xFF, 0xD0,
+	0x00, 0xD6, 0xFF, 0xD0, 0x00, 0xD7, 0xFF, 0xD0, 0x00, 0xDA, 0xFF, 0xD0,
+	0x00, 0xDD, 0xFF, 0xD0, 0x00, 0xDE, 0xFF, 0xF8, 0x00, 0xDF, 0xFF, 0xF8,
+	0x00, 0xE0, 0xFF, 0xF8, 0x00, 0xE1, 0xFF, 0xF8, 0x00, 0xE2, 0xFF, 0xF8,
+	0x00, 0xE3, 0xFF, 0xE8, 0x00, 0xE4, 0x00, 0x00, 0x01, 0x26, 0xFF, 0xF8,
+	0x01, 0x42, 0x00, 0x00, 0x01, 0x8A, 0x00, 0x00, 0x01, 0x8B, 0x00, 0x00,
+	0x01, 0x8D, 0x00, 0x00, 0x01, 0x8F, 0x00, 0x00, 0x01, 0x90, 0x00, 0x00,
+	0x01, 0x91, 0x00, 0x00, 0x01, 0x93, 0x00, 0x00, 0x01, 0x96, 0xFF, 0xF9,
+	0x01, 0x97, 0xFF, 0xF9, 0x01, 0x98, 0xFF, 0xF9, 0x01, 0x99, 0xFF, 0xF9,
+	0x01, 0x9A, 0xFF, 0xF9, 0x01, 0x9C, 0xFF, 0xF9, 0x01, 0xB5, 0xFF, 0xEF,
+	0x01, 0xB6, 0xFF, 0xF0, 0x01, 0xB7, 0xFF, 0xF0, 0x01, 0xB8, 0xFF, 0xF0,
+	0x01, 0xB9, 0xFF, 0xF0, 0x01, 0xBA, 0xFF, 0xF0, 0x01, 0xBB, 0xFF, 0xEF,
+	0x01, 0xBC, 0xFF, 0xEF, 0x01, 0xBD, 0xFF, 0xEF, 0x01, 0xBE, 0xFF, 0xEF,
+	0x01, 0xBF, 0xFF, 0xEF, 0x01, 0xC2, 0xFF, 0xEF, 0x01, 0xC5, 0xFF, 0xEF,
+	0x01, 0xC6, 0xFF, 0xFA, 0x01, 0xC7, 0xFF, 0xFA, 0x01, 0xC8, 0xFF, 0xFA,
+	0x01, 0xC9, 0xFF, 0xFA, 0x01, 0xCA, 0xFF, 0xFA, 0x01, 0xD1, 0xFF, 0xF7,
+	0x01, 0xD3, 0xFF, 0xF2, 0x01, 0xD4, 0xFF, 0xEF, 0x01, 0xD6, 0xFF, 0xF8,
+	0x01, 0xD7, 0xFF, 0xF8, 0x01, 0xD8, 0xFF, 0xF8, 0x01, 0xD9, 0xFF, 0xF8,
+	0x01, 0xDA, 0xFF, 0xF8, 0x01, 0xDB, 0x00, 0x00, 0x01, 0xFA, 0xFF, 0xF4,
+	0x01, 0xFC, 0xFF, 0xF7, 0x02, 0x01, 0xFF, 0xF7, 0x02, 0x02, 0xFF, 0xF7,
+	0x02, 0x03, 0xFF, 0xF7, 0x02, 0x0D, 0xFF, 0xF7, 0x02, 0x0E, 0xFF, 0xF7,
+	0x02, 0x0F, 0x00, 0x00, 0x02, 0x11, 0xFF, 0xF7, 0x02, 0x12, 0x00, 0x00,
+	0x02, 0x13, 0xFF, 0xEC, 0x02, 0x16, 0x00, 0x00, 0x02, 0x1E, 0xFF, 0xEC,
+	0x02, 0x22, 0xFF, 0xFB, 0x02, 0x23, 0x00, 0x00, 0x02, 0x25, 0xFF, 0xF7,
+	0x02, 0x26, 0xFF, 0xF7, 0x02, 0x28, 0xFF, 0xEC, 0x02, 0x2B, 0xFF, 0xEC,
+	0x02, 0x37, 0xFF, 0xEC, 0x02, 0x38, 0xFF, 0xF7, 0x02, 0x3C, 0x00, 0x00,
+	0x02, 0x3E, 0xFF, 0xD0, 0x02, 0x3F, 0xFF, 0xD0, 0x02, 0x47, 0xFF, 0xF7,
+	0x02, 0x4F, 0xFF, 0xF4, 0x02, 0x50, 0xFF, 0xF4, 0x02, 0x51, 0xFF, 0xF7,
+	0x02, 0x59, 0x00, 0x00, 0x02, 0x5A, 0x00, 0x00, 0x02, 0x68, 0x00, 0x00,
+	0x02, 0x69, 0xFF, 0xDD, 0x02, 0x6E, 0x00, 0x00, 0x02, 0x6F, 0xFF, 0xF7,
+	0x02, 0x71, 0x00, 0x00, 0x02, 0x72, 0x00, 0x00, 0x02, 0x73, 0x00, 0x00,
+	0x02, 0x8E, 0xFF, 0xEF, 0x02, 0x8F, 0xFF, 0xEF, 0x02, 0x9C, 0x00, 0x00,
+	0x02, 0xD7, 0xFF, 0xEF, 0x02, 0xD8, 0xFF, 0xEF, 0x02, 0xD9, 0xFF, 0xEF,
+	0x02, 0xE3, 0xFF, 0xF0, 0x03, 0x02, 0xFF, 0xF6, 0x03, 0x56, 0xFF, 0xEF,
+	0x03, 0x6D, 0xFF, 0xF6, 0x03, 0x7B, 0x00, 0x00, 0x03, 0x7D, 0x00, 0x00,
+	0x03, 0xC5, 0xFF, 0xF8, 0x00, 0x48, 0x00, 0x25, 0xFF, 0xF8, 0x00, 0xCD,
+	0xFF, 0xDF, 0x00, 0xF4, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x09,
+	0xFF, 0xF8, 0x01, 0x25, 0xFF, 0xFC, 0x01, 0x2E, 0x00, 0x00, 0x01, 0x2F,
+	0x00, 0x00, 0x01, 0x31, 0x00, 0x00, 0x01, 0x32, 0x00, 0x00, 0x01, 0x33,
+	0x00, 0x00, 0x01, 0x34, 0x00, 0x00, 0x01, 0x35, 0x00, 0x00, 0x01, 0x36,
+	0x00, 0x00, 0x01, 0x37, 0x00, 0x00, 0x01, 0x39, 0x00, 0x00, 0x01, 0x3C,
+	0x00, 0x00, 0x01, 0x3D, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x01, 0x41,
+	0x00, 0x00, 0x01, 0x42, 0x00, 0x00, 0x01, 0x43, 0x00, 0x00, 0x01, 0x44,
+	0x00, 0x00, 0x01, 0x45, 0x00, 0x00, 0x01, 0x46, 0x00, 0x00, 0x01, 0x47,
+	0x00, 0x00, 0x01, 0x49, 0x00, 0x00, 0x01, 0x4A, 0x00, 0x00, 0x01, 0x4B,
+	0x00, 0x00, 0x01, 0x4C, 0x00, 0x00, 0x01, 0x4D, 0x00, 0x00, 0x01, 0x50,
+	0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x01, 0x8D, 0x00, 0x00, 0x01, 0x95,
+	0x00, 0x00, 0x01, 0x96, 0x00, 0x00, 0x01, 0x97, 0x00, 0x00, 0x01, 0x98,
+	0x00, 0x00, 0x01, 0x99, 0x00, 0x00, 0x01, 0x9A, 0x00, 0x00, 0x01, 0x9C,
+	0x00, 0x00, 0x01, 0xCE, 0x00, 0x00, 0x01, 0xCF, 0x00, 0x00, 0x01, 0xD1,
+	0x00, 0x00, 0x01, 0xD4, 0x00, 0x00, 0x01, 0xF6, 0x00, 0x00, 0x01, 0xF7,
+	0x00, 0x00, 0x02, 0x9F, 0x00, 0x00, 0x02, 0xA0, 0x00, 0x00, 0x02, 0xA1,
+	0x00, 0x00, 0x02, 0xA2, 0x00, 0x00, 0x02, 0xA5, 0x00, 0x00, 0x02, 0xBD,
+	0x00, 0x00, 0x02, 0xC1, 0x00, 0x00, 0x02, 0xE8, 0x00, 0x00, 0x02, 0xF0,
+	0x00, 0x00, 0x03, 0x55, 0x00, 0x00, 0x03, 0x56, 0x00, 0x1A, 0x03, 0x5C,
+	0x00, 0x00, 0x03, 0x60, 0x00, 0x00, 0x03, 0x62, 0x00, 0x00, 0x03, 0x63,
+	0x00, 0x00, 0x03, 0x69, 0x00, 0x15, 0x03, 0x6B, 0x00, 0x16, 0x03, 0x6D,
+	0x00, 0x1D, 0x03, 0x7A, 0x00, 0x00, 0x03, 0x7B, 0x00, 0x07, 0x03, 0x7C,
+	0x00, 0x00, 0x03, 0x7D, 0x00, 0x07, 0x03, 0xC5, 0x00, 0x1B, 0x03, 0xC7,
+	0x00, 0x00, 0x03, 0xC8, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x25, 0xFF, 0xF8,
+	0x00, 0xCD, 0xFF, 0xDF, 0x01, 0x09, 0xFF, 0xF8, 0x01, 0x25, 0xFF, 0xFC,
+	0x01, 0x43, 0x00, 0x6D, 0x01, 0xD1, 0x00, 0x00, 0x01, 0xD4, 0x00, 0x00,
+	0x03, 0x56, 0xFF, 0xE9, 0x03, 0x7D, 0xFF, 0xCB, 0x03, 0xC5, 0xFF, 0xF8,
+	0x00, 0x0A, 0x00, 0x25, 0xFF, 0xF8, 0x00, 0xCD, 0xFF, 0xDF, 0x01, 0x09,
+	0xFF, 0xF8, 0x01, 0x25, 0xFF, 0xFC, 0x01, 0x43, 0x00, 0x25, 0x01, 0xD1,
+	0x00, 0x00, 0x01, 0xD4, 0x00, 0x00, 0x03, 0x56, 0xFF, 0xE9, 0x03, 0x7D,
+	0xFF, 0xCB, 0x03, 0xC5, 0xFF, 0xF8, 0x00, 0x0A, 0x00, 0x25, 0xFF, 0xF8,
+	0x00, 0xCD, 0xFF, 0xDF, 0x01, 0x09, 0xFF, 0xF8, 0x01, 0x25, 0xFF, 0xFC,
+	0x01, 0x43, 0x00, 0x28, 0x01, 0xD1, 0x00, 0x00, 0x01, 0xD4, 0x00, 0x00,
+	0x03, 0x56, 0xFF, 0xE9, 0x03, 0x7D, 0xFF, 0xCB, 0x03, 0xC5, 0xFF, 0xF8,
+	0x00, 0x0A, 0x00, 0x25, 0xFF, 0xF7, 0x00, 0xCD, 0xFF, 0xD2, 0x01, 0x43,
+	0x00, 0x42, 0x01, 0xB5, 0x00, 0x00, 0x01, 0xD1, 0x00, 0x00, 0x01, 0xD3,
+	0x00, 0x00, 0x01, 0xD4, 0x00, 0x00, 0x03, 0x56, 0xFF, 0xDF, 0x03, 0x7D,
+	0xFF, 0xCD, 0x03, 0xC5, 0xFF, 0xF4, 0x00, 0xA6, 0x00, 0x01, 0xFF, 0xDF,
+	0x00, 0x02, 0xFF, 0xDF, 0x00, 0x03, 0xFF, 0xDF, 0x00, 0x09, 0xFF, 0xDF,
+	0x00, 0x10, 0xFF, 0xDF, 0x00, 0x12, 0xFF, 0xDF, 0x00, 0x15, 0xFF, 0xDF,
+	0x00, 0x16, 0xFF, 0xDF, 0x00, 0x17, 0xFF, 0xDF, 0x00, 0x18, 0xFF, 0xDF,
+	0x00, 0x19, 0xFF, 0xDF, 0x00, 0x1A, 0xFF, 0xCD, 0x00, 0x1B, 0xFF, 0xCD,
+	0x00, 0x25, 0xFF, 0xF6, 0x00, 0x5D, 0xFF, 0xB7, 0x00, 0x5E, 0xFF, 0xB7,
+	0x00, 0xAF, 0xFF, 0xAB, 0x00, 0xB0, 0xFF, 0xAB, 0x00, 0xB1, 0xFF, 0xAB,
+	0x00, 0xB2, 0xFF, 0xAB, 0x00, 0xB3, 0xFF, 0xAB, 0x00, 0xB4, 0xFF, 0xAB,
+	0x00, 0xCD, 0xFF, 0xF3, 0x00, 0xCE, 0xFF, 0xF3, 0x00, 0xCF, 0xFF, 0xF3,
+	0x00, 0xD0, 0xFF, 0xF3, 0x00, 0xD1, 0xFF, 0xF3, 0x00, 0xD2, 0xFF, 0xF3,
+	0x00, 0xD3, 0xFF, 0xE4, 0x00, 0xD4, 0xFF, 0xDB, 0x00, 0xD5, 0xFF, 0xDB,
+	0x00, 0xD6, 0xFF, 0xDB, 0x00, 0xD7, 0xFF, 0xDB, 0x00, 0xDA, 0xFF, 0xDB,
+	0x00, 0xDD, 0xFF, 0xDB, 0x00, 0xDE, 0xFF, 0xED, 0x00, 0xDF, 0xFF, 0xED,
+	0x00, 0xE0, 0xFF, 0xED, 0x00, 0xE1, 0xFF, 0xED, 0x00, 0xE2, 0xFF, 0xED,
+	0x00, 0xE5, 0xFF, 0xF3, 0x00, 0xE6, 0xFF, 0xF3, 0x00, 0xE7, 0xFF, 0xF3,
+	0x00, 0xED, 0xFF, 0xF3, 0x00, 0xF4, 0xFF, 0xF3, 0x00, 0xF6, 0xFF, 0xF3,
+	0x00, 0xF9, 0xFF, 0xF3, 0x00, 0xFA, 0xFF, 0xF3, 0x00, 0xFB, 0xFF, 0xF3,
+	0x00, 0xFC, 0xFF, 0xF3, 0x00, 0xFD, 0xFF, 0xF3, 0x00, 0xFE, 0xFF, 0xF3,
+	0x00, 0xFF, 0xFF, 0xF3, 0x01, 0x01, 0xFF, 0xEE, 0x01, 0x02, 0xFF, 0xEE,
+	0x01, 0x03, 0xFF, 0xEE, 0x01, 0x04, 0xFF, 0xEE, 0x01, 0x06, 0xFF, 0xEE,
+	0x01, 0x07, 0xFF, 0xEE, 0x01, 0x08, 0xFF, 0xEE, 0x01, 0x09, 0xFF, 0xE5,
+	0x01, 0x0A, 0xFF, 0xEE, 0x01, 0x0B, 0xFF, 0xEE, 0x01, 0x0C, 0xFF, 0xEE,
+	0x01, 0x0E, 0xFF, 0xEE, 0x01, 0x0F, 0xFF, 0xEE, 0x01, 0x10, 0xFF, 0xEE,
+	0x01, 0x11, 0xFF, 0xEE, 0x01, 0x13, 0xFF, 0xEE, 0x01, 0x1A, 0xFF, 0xEE,
+	0x01, 0x1B, 0xFF, 0xEE, 0x01, 0x1C, 0xFF, 0xEE, 0x01, 0x1D, 0xFF, 0xEE,
+	0x01, 0x20, 0xFF, 0xEE, 0x01, 0x23, 0xFF, 0xEE, 0x01, 0x24, 0xFF, 0xEE,
+	0x01, 0x25, 0xFF, 0xF0, 0x01, 0x26, 0x00, 0x00, 0x01, 0x27, 0xFF, 0xEE,
+	0x01, 0x28, 0xFF, 0xEE, 0x01, 0x2A, 0xFF, 0xEE, 0x01, 0x2B, 0xFF, 0xEE,
+	0x01, 0x2C, 0xFF, 0xEE, 0x01, 0x5C, 0xFF, 0xEE, 0x01, 0x5D, 0xFF, 0xEE,
+	0x01, 0x5E, 0xFF, 0xEE, 0x01, 0x5F, 0xFF, 0xEE, 0x01, 0x66, 0xFF, 0xEE,
+	0x01, 0x69, 0xFF, 0xEE, 0x01, 0x6A, 0xFF, 0xEE, 0x01, 0x72, 0xFF, 0xEE,
+	0x01, 0x74, 0xFF, 0xEE, 0x01, 0x78, 0xFF, 0xEE, 0x01, 0x79, 0xFF, 0xEE,
+	0x01, 0x7A, 0xFF, 0xEE, 0x01, 0x7E, 0xFF, 0xEE, 0x01, 0x81, 0xFF, 0xEE,
+	0x01, 0x8A, 0xFF, 0xF3, 0x01, 0x8B, 0xFF, 0xF3, 0x01, 0x8D, 0xFF, 0xF3,
+	0x01, 0x8F, 0xFF, 0xF3, 0x01, 0x90, 0xFF, 0xF3, 0x01, 0x91, 0xFF, 0xF3,
+	0x01, 0x93, 0xFF, 0xF3, 0x01, 0xCB, 0xFF, 0xF3, 0x01, 0xCC, 0xFF, 0xEE,
+	0x01, 0xCD, 0xFF, 0xEE, 0x01, 0xD0, 0xFF, 0xEE, 0x01, 0xD5, 0xFF, 0xEE,
+	0x01, 0xD6, 0x00, 0x00, 0x01, 0xD7, 0x00, 0x00, 0x01, 0xD8, 0x00, 0x00,
+	0x01, 0xD9, 0x00, 0x00, 0x01, 0xDA, 0x00, 0x00, 0x01, 0xDB, 0xFF, 0xF3,
+	0x01, 0xFA, 0xFF, 0xDF, 0x02, 0x13, 0xFF, 0xAB, 0x02, 0x1E, 0xFF, 0xAB,
+	0x02, 0x27, 0xFF, 0xB7, 0x02, 0x28, 0xFF, 0xAB, 0x02, 0x2B, 0xFF, 0xAB,
+	0x02, 0x37, 0xFF, 0xAB, 0x02, 0x3E, 0xFF, 0xDB, 0x02, 0x3F, 0xFF, 0xDB,
+	0x02, 0x4F, 0xFF, 0xDF, 0x02, 0x50, 0xFF, 0xDF, 0x02, 0x69, 0xFF, 0xF3,
+	0x02, 0x74, 0xFF, 0xF3, 0x02, 0x7B, 0xFF, 0xEE, 0x02, 0x7C, 0xFF, 0xEE,
+	0x02, 0x7D, 0xFF, 0xEE, 0x02, 0x89, 0xFF, 0xEE, 0x02, 0x8C, 0xFF, 0xEE,
+	0x02, 0x90, 0xFF, 0xEE, 0x02, 0x9C, 0xFF, 0xF3, 0x02, 0x9D, 0xFF, 0xEE,
+	0x02, 0xB6, 0xFF, 0xEE, 0x02, 0xC9, 0xFF, 0xF3, 0x02, 0xCA, 0xFF, 0xF3,
+	0x02, 0xCB, 0xFF, 0xEE, 0x02, 0xD3, 0xFF, 0xEE, 0x02, 0xD4, 0xFF, 0xEE,
+	0x02, 0xE2, 0xFF, 0xEE, 0x02, 0xEA, 0xFF, 0xEE, 0x02, 0xFA, 0xFF, 0xEE,
+	0x02, 0xFC, 0xFF, 0xEE, 0x02, 0xFD, 0xFF, 0xEE, 0x03, 0x02, 0xFF, 0xCD,
+	0x03, 0x03, 0xFF, 0xF3, 0x03, 0x56, 0xFF, 0xF2, 0x03, 0x5A, 0xFF, 0xB9,
+	0x03, 0x5B, 0xFF, 0xB9, 0x03, 0x5F, 0xFF, 0xB9, 0x03, 0x65, 0xFF, 0xD6,
+	0x03, 0x6D, 0xFF, 0xEF, 0x03, 0x6E, 0xFF, 0xF5, 0x03, 0x6F, 0xFF, 0xF5,
+	0x03, 0x72, 0xFF, 0xF5, 0x03, 0x74, 0xFF, 0xF5, 0x03, 0x75, 0xFF, 0xE5,
+	0x03, 0x77, 0xFF, 0xE5, 0x03, 0x79, 0xFF, 0xB9, 0x03, 0x7D, 0xFF, 0xD8,
+	0x03, 0x7E, 0xFF, 0xB9, 0x03, 0x84, 0xFF, 0xE5, 0x03, 0xBF, 0xFF, 0xF6,
+	0x00, 0xA9, 0x00, 0x1D, 0xFF, 0xF5, 0x00, 0x1E, 0xFF, 0xF5, 0x00, 0x1F,
+	0xFF, 0xF5, 0x00, 0x20, 0xFF, 0xF5, 0x00, 0x22, 0xFF, 0xF5, 0x00, 0x23,
+	0xFF, 0xF5, 0x00, 0x42, 0xFF, 0xF5, 0x00, 0x43, 0xFF, 0xF5, 0x00, 0x45,
+	0xFF, 0xF5, 0x00, 0x46, 0xFF, 0xF5, 0x00, 0x47, 0xFF, 0xF5, 0x00, 0x74,
+	0xFF, 0xF5, 0x00, 0x75, 0xFF, 0xF5, 0x00, 0x76, 0xFF, 0xF5, 0x00, 0x77,
+	0xFF, 0xF5, 0x00, 0x7E, 0xFF, 0xF5, 0x00, 0x81, 0xFF, 0xF5, 0x00, 0x82,
+	0xFF, 0xF5, 0x00, 0x8A, 0xFF, 0xF5, 0x00, 0x8C, 0xFF, 0xF5, 0x00, 0x90,
+	0xFF, 0xF5, 0x00, 0x91, 0xFF, 0xF5, 0x00, 0x92, 0xFF, 0xF5, 0x00, 0x96,
+	0xFF, 0xF5, 0x00, 0x99, 0xFF, 0xF5, 0x00, 0xAF, 0xFF, 0xB5, 0x00, 0xB0,
+	0xFF, 0xB5, 0x00, 0xB1, 0xFF, 0xB5, 0x00, 0xB2, 0xFF, 0xB5, 0x00, 0xB3,
+	0xFF, 0xB5, 0x00, 0xB4, 0xFF, 0xB5, 0x00, 0xCD, 0xFF, 0xF5, 0x00, 0xCE,
+	0xFF, 0xF4, 0x00, 0xCF, 0xFF, 0xF4, 0x00, 0xD0, 0xFF, 0xF4, 0x00, 0xD1,
+	0xFF, 0xF4, 0x00, 0xD2, 0xFF, 0xF4, 0x00, 0xD4, 0xFF, 0xE1, 0x00, 0xD5,
+	0xFF, 0xE1, 0x00, 0xD6, 0xFF, 0xE1, 0x00, 0xD7, 0xFF, 0xE1, 0x00, 0xDA,
+	0xFF, 0xE1, 0x00, 0xDD, 0xFF, 0xE1, 0x00, 0xE4, 0xFF, 0xF5, 0x00, 0xE5,
+	0xFF, 0xFC, 0x00, 0xE6, 0xFF, 0xFC, 0x00, 0xE7, 0xFF, 0xFC, 0x00, 0xED,
+	0xFF, 0xFC, 0x00, 0xF4, 0xFF, 0xFC, 0x00, 0xF6, 0xFF, 0xFC, 0x00, 0xF9,
+	0xFF, 0xFC, 0x00, 0xFA, 0xFF, 0xFC, 0x00, 0xFB, 0xFF, 0xFC, 0x00, 0xFC,
+	0xFF, 0xFC, 0x00, 0xFD, 0xFF, 0xFC, 0x00, 0xFE, 0xFF, 0xFC, 0x00, 0xFF,
+	0xFF, 0xFC, 0x01, 0x01, 0xFF, 0xE8, 0x01, 0x02, 0xFF, 0xE8, 0x01, 0x03,
+	0xFF, 0xE8, 0x01, 0x04, 0xFF, 0xE8, 0x01, 0x06, 0xFF, 0xE8, 0x01, 0x07,
+	0xFF, 0xE8, 0x01, 0x08, 0xFF, 0xE9, 0x01, 0x09, 0xFF, 0xE4, 0x01, 0x0A,
+	0xFF, 0xE9, 0x01, 0x0B, 0xFF, 0xE9, 0x01, 0x0C, 0xFF, 0xE9, 0x01, 0x0E,
+	0xFF, 0xE8, 0x01, 0x0F, 0xFF, 0xE8, 0x01, 0x10, 0xFF, 0xE8, 0x01, 0x11,
+	0xFF, 0xE8, 0x01, 0x13, 0xFF, 0xE8, 0x01, 0x1A, 0xFF, 0xE8, 0x01, 0x1B,
+	0xFF, 0xE8, 0x01, 0x1C, 0xFF, 0xE8, 0x01, 0x1D, 0xFF, 0xE8, 0x01, 0x20,
+	0xFF, 0xE8, 0x01, 0x23, 0xFF, 0xE8, 0x01, 0x24, 0xFF, 0xE8, 0x01, 0x25,
+	0xFF, 0xEC, 0x01, 0x26, 0x00, 0x00, 0x01, 0x27, 0xFF, 0xE9, 0x01, 0x28,
+	0xFF, 0xE9, 0x01, 0x2A, 0xFF, 0xE9, 0x01, 0x2B, 0xFF, 0xE9, 0x01, 0x2C,
+	0xFF, 0xE9, 0x01, 0x5C, 0xFF, 0xE8, 0x01, 0x5D, 0xFF, 0xE8, 0x01, 0x5E,
+	0xFF, 0xE8, 0x01, 0x5F, 0xFF, 0xE8, 0x01, 0x66, 0xFF, 0xE8, 0x01, 0x69,
+	0xFF, 0xE8, 0x01, 0x6A, 0xFF, 0xE8, 0x01, 0x72, 0xFF, 0xE8, 0x01, 0x74,
+	0xFF, 0xE8, 0x01, 0x78, 0xFF, 0xE8, 0x01, 0x79, 0xFF, 0xE8, 0x01, 0x7A,
+	0xFF, 0xE8, 0x01, 0x7E, 0xFF, 0xE8, 0x01, 0x81, 0xFF, 0xE9, 0x01, 0x8A,
+	0x00, 0x00, 0x01, 0x8B, 0x00, 0x00, 0x01, 0x8D, 0x00, 0x00, 0x01, 0x8F,
+	0x00, 0x00, 0x01, 0x90, 0x00, 0x00, 0x01, 0x91, 0x00, 0x00, 0x01, 0x93,
+	0x00, 0x00, 0x01, 0xCB, 0xFF, 0xFC, 0x01, 0xCC, 0xFF, 0xE9, 0x01, 0xCD,
+	0xFF, 0xE9, 0x01, 0xD0, 0xFF, 0xE9, 0x01, 0xD5, 0xFF, 0xE8, 0x01, 0xD6,
+	0x00, 0x00, 0x01, 0xD7, 0x00, 0x00, 0x01, 0xD8, 0x00, 0x00, 0x01, 0xD9,
+	0x00, 0x00, 0x01, 0xDA, 0x00, 0x00, 0x01, 0xDB, 0x00, 0x00, 0x02, 0x0F,
+	0xFF, 0xF5, 0x02, 0x12, 0xFF, 0xF5, 0x02, 0x13, 0xFF, 0xB5, 0x02, 0x16,
+	0xFF, 0xF5, 0x02, 0x1E, 0xFF, 0xB5, 0x02, 0x23, 0xFF, 0xF5, 0x02, 0x28,
+	0xFF, 0xB5, 0x02, 0x2B, 0xFF, 0xB5, 0x02, 0x37, 0xFF, 0xB5, 0x02, 0x3C,
+	0xFF, 0xF5, 0x02, 0x3E, 0xFF, 0xE1, 0x02, 0x3F, 0xFF, 0xE1, 0x02, 0x59,
+	0xFF, 0xF5, 0x02, 0x5A, 0xFF, 0xF5, 0x02, 0x68, 0xFF, 0xF5, 0x02, 0x69,
+	0xFF, 0xF4, 0x02, 0x6E, 0xFF, 0xF5, 0x02, 0x71, 0xFF, 0xF5, 0x02, 0x72,
+	0xFF, 0xF5, 0x02, 0x73, 0xFF, 0xF5, 0x02, 0x74, 0xFF, 0xFC, 0x02, 0x7B,
+	0xFF, 0xE8, 0x02, 0x7C, 0xFF, 0xE8, 0x02, 0x7D, 0xFF, 0xE8, 0x02, 0x89,
+	0xFF, 0xE8, 0x02, 0x8C, 0xFF, 0xE8, 0x02, 0x90, 0xFF, 0xE8, 0x02, 0x9C,
+	0x00, 0x00, 0x02, 0x9D, 0xFF, 0xE8, 0x02, 0xB6, 0xFF, 0xE8, 0x02, 0xC9,
+	0xFF, 0xFC, 0x02, 0xCA, 0xFF, 0xFC, 0x02, 0xCB, 0xFF, 0xE8, 0x02, 0xD3,
+	0xFF, 0xE8, 0x02, 0xD4, 0xFF, 0xE8, 0x02, 0xE2, 0xFF, 0xE9, 0x02, 0xEA,
+	0xFF, 0xE9, 0x02, 0xFA, 0xFF, 0xE8, 0x02, 0xFC, 0xFF, 0xE8, 0x02, 0xFD,
+	0xFF, 0xE8, 0x03, 0x03, 0xFF, 0xFC, 0x03, 0x65, 0x00, 0x00, 0x03, 0x6D,
+	0x00, 0x00, 0x03, 0x6E, 0xFF, 0xEF, 0x03, 0x6F, 0xFF, 0xEF, 0x03, 0x72,
+	0xFF, 0xEF, 0x03, 0x74, 0xFF, 0xEF, 0x03, 0x75, 0xFF, 0xDD, 0x03, 0x77,
+	0xFF, 0xDD, 0x03, 0x7D, 0xFF, 0xD6, 0x00, 0x07, 0x00, 0x25, 0xFF, 0xF7,
+	0x00, 0xCD, 0xFF, 0xE8, 0x00, 0xE3, 0xFF, 0xF7, 0x01, 0x09, 0xFF, 0xF3,
+	0x01, 0x25, 0xFF, 0xF9, 0x03, 0x56, 0xFF, 0xEE, 0x03, 0x7D, 0xFF, 0xD4,
+	0x00, 0xCA, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x1D, 0xFF, 0xFB, 0x00, 0x1E,
+	0xFF, 0xFB, 0x00, 0x1F, 0xFF, 0xFB, 0x00, 0x20, 0xFF, 0xFB, 0x00, 0x22,
+	0xFF, 0xFB, 0x00, 0x23, 0xFF, 0xFB, 0x00, 0x24, 0x00, 0x00, 0x00, 0x25,
+	0xFF, 0xF5, 0x00, 0x26, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x28,
+	0x00, 0x00, 0x00, 0x2A, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x00, 0x00, 0x2C,
+	0x00, 0x00, 0x00, 0x2D, 0x00, 0x00, 0x00, 0x2F, 0x00, 0x00, 0x00, 0x36,
+	0x00, 0x00, 0x00, 0x37, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x39,
+	0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x40,
+	0x00, 0x00, 0x00, 0x41, 0x00, 0x00, 0x00, 0x42, 0xFF, 0xFB, 0x00, 0x43,
+	0xFF, 0xFB, 0x00, 0x45, 0xFF, 0xFB, 0x00, 0x46, 0xFF, 0xFB, 0x00, 0x47,
+	0xFF, 0xFB, 0x00, 0x49, 0x00, 0x00, 0x00, 0x4A, 0x00, 0x00, 0x00, 0x4C,
+	0x00, 0x00, 0x00, 0x4D, 0x00, 0x00, 0x00, 0x4E, 0x00, 0x00, 0x00, 0x4F,
+	0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x53,
+	0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x57,
+	0x00, 0x00, 0x00, 0x5A, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x00, 0x5C,
+	0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x61,
+	0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00, 0x64,
+	0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00, 0x6B,
+	0x00, 0x00, 0x00, 0x6C, 0x00, 0x00, 0x00, 0x6D, 0x00, 0x00, 0x00, 0x6E,
+	0x00, 0x00, 0x00, 0x6F, 0x00, 0x00, 0x00, 0x71, 0x00, 0x00, 0x00, 0x73,
+	0x00, 0x00, 0x00, 0x74, 0xFF, 0xFB, 0x00, 0x75, 0xFF, 0xFB, 0x00, 0x76,
+	0xFF, 0xFB, 0x00, 0x77, 0xFF, 0xFB, 0x00, 0x7E, 0xFF, 0xFB, 0x00, 0x81,
+	0xFF, 0xFB, 0x00, 0x82, 0xFF, 0xFB, 0x00, 0x8A, 0xFF, 0xFB, 0x00, 0x8C,
+	0xFF, 0xFB, 0x00, 0x90, 0xFF, 0xFB, 0x00, 0x91, 0xFF, 0xFB, 0x00, 0x92,
+	0xFF, 0xFB, 0x00, 0x96, 0xFF, 0xFB, 0x00, 0x97, 0x00, 0x00, 0x00, 0x98,
+	0x00, 0x00, 0x00, 0x99, 0xFF, 0xFB, 0x00, 0x9A, 0x00, 0x00, 0x00, 0x9B,
+	0x00, 0x00, 0x00, 0x9C, 0x00, 0x00, 0x00, 0x9D, 0x00, 0x00, 0x00, 0x9F,
+	0x00, 0x00, 0x00, 0xA2, 0xFF, 0xFB, 0x00, 0xA3, 0xFF, 0xFB, 0x00, 0xA5,
+	0xFF, 0xFB, 0x00, 0xA7, 0xFF, 0xFB, 0x00, 0xA8, 0xFF, 0xFB, 0x00, 0xA9,
+	0xFF, 0xFB, 0x00, 0xAB, 0xFF, 0xFB, 0x00, 0xAF, 0xFF, 0x8E, 0x00, 0xB0,
+	0xFF, 0x8E, 0x00, 0xB1, 0xFF, 0x8E, 0x00, 0xB2, 0xFF, 0x8E, 0x00, 0xB3,
+	0xFF, 0x8E, 0x00, 0xB4, 0xFF, 0x8E, 0x00, 0xB6, 0xFF, 0xF5, 0x00, 0xB7,
+	0xFF, 0xF5, 0x00, 0xB8, 0xFF, 0xF5, 0x00, 0xB9, 0xFF, 0xF5, 0x00, 0xBB,
+	0xFF, 0xF5, 0x00, 0xBC, 0xFF, 0xF5, 0x00, 0xBD, 0xFF, 0xF5, 0x00, 0xC5,
+	0xFF, 0xF5, 0x00, 0xC7, 0xFF, 0xF5, 0x00, 0xC9, 0xFF, 0xF5, 0x00, 0xCA,
+	0xFF, 0xF5, 0x00, 0xCB, 0xFF, 0xF5, 0x00, 0xCD, 0xFF, 0xC6, 0x00, 0xCE,
+	0xFF, 0xC5, 0x00, 0xCF, 0xFF, 0xC5, 0x00, 0xD0, 0xFF, 0xC5, 0x00, 0xD1,
+	0xFF, 0xC5, 0x00, 0xD2, 0xFF, 0xC5, 0x00, 0xD3, 0xFF, 0xF9, 0x00, 0xD4,
+	0xFF, 0xA6, 0x00, 0xD5, 0xFF, 0xA6, 0x00, 0xD6, 0xFF, 0xA6, 0x00, 0xD7,
+	0xFF, 0xA6, 0x00, 0xDA, 0xFF, 0xA6, 0x00, 0xDD, 0xFF, 0xA6, 0x00, 0xDE,
+	0xFF, 0xF8, 0x00, 0xDF, 0xFF, 0xF8, 0x00, 0xE0, 0xFF, 0xF8, 0x00, 0xE1,
+	0xFF, 0xF8, 0x00, 0xE2, 0xFF, 0xF8, 0x00, 0xE4, 0xFF, 0xFB, 0x01, 0x26,
+	0xFF, 0xF9, 0x01, 0x96, 0xFF, 0xF9, 0x01, 0x97, 0xFF, 0xF9, 0x01, 0x98,
+	0xFF, 0xF9, 0x01, 0x99, 0xFF, 0xF9, 0x01, 0x9A, 0xFF, 0xF9, 0x01, 0x9C,
+	0xFF, 0xF9, 0x01, 0xB5, 0xFF, 0xF2, 0x01, 0xB6, 0xFF, 0xF1, 0x01, 0xB7,
+	0xFF, 0xF1, 0x01, 0xB8, 0xFF, 0xF1, 0x01, 0xB9, 0xFF, 0xF1, 0x01, 0xBA,
+	0xFF, 0xF1, 0x01, 0xBC, 0xFF, 0xF1, 0x01, 0xBD, 0xFF, 0xF1, 0x01, 0xBE,
+	0xFF, 0xF1, 0x01, 0xBF, 0xFF, 0xF1, 0x01, 0xC2, 0xFF, 0xF1, 0x01, 0xC5,
+	0xFF, 0xF1, 0x01, 0xD1, 0xFF, 0xF9, 0x01, 0xD3, 0xFF, 0xF6, 0x01, 0xD4,
+	0xFF, 0xF1, 0x01, 0xD6, 0xFF, 0xF9, 0x01, 0xD7, 0xFF, 0xF9, 0x01, 0xD8,
+	0xFF, 0xF9, 0x01, 0xD9, 0xFF, 0xF9, 0x01, 0xDA, 0xFF, 0xF9, 0x01, 0xFC,
+	0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x02, 0x03,
+	0x00, 0x00, 0x02, 0x0D, 0x00, 0x00, 0x02, 0x0E, 0x00, 0x00, 0x02, 0x0F,
+	0xFF, 0xFB, 0x02, 0x11, 0x00, 0x00, 0x02, 0x12, 0xFF, 0xFB, 0x02, 0x13,
+	0xFF, 0x8E, 0x02, 0x16, 0xFF, 0xFB, 0x02, 0x1E, 0xFF, 0x8E, 0x02, 0x22,
+	0xFF, 0xFB, 0x02, 0x23, 0xFF, 0xFB, 0x02, 0x25, 0x00, 0x00, 0x02, 0x26,
+	0x00, 0x00, 0x02, 0x28, 0xFF, 0x8E, 0x02, 0x2B, 0xFF, 0x8E, 0x02, 0x37,
+	0xFF, 0x8E, 0x02, 0x38, 0x00, 0x00, 0x02, 0x3C, 0xFF, 0xFB, 0x02, 0x3E,
+	0xFF, 0xA6, 0x02, 0x3F, 0xFF, 0xA6, 0x02, 0x47, 0x00, 0x00, 0x02, 0x51,
+	0x00, 0x00, 0x02, 0x59, 0xFF, 0xFB, 0x02, 0x5A, 0xFF, 0xFB, 0x02, 0x68,
+	0xFF, 0xFB, 0x02, 0x69, 0xFF, 0xC5, 0x02, 0x6E, 0xFF, 0xFB, 0x02, 0x6F,
+	0x00, 0x00, 0x02, 0x71, 0xFF, 0xFB, 0x02, 0x72, 0xFF, 0xFB, 0x02, 0x73,
+	0xFF, 0xFB, 0x02, 0x8E, 0xFF, 0xF1, 0x02, 0x8F, 0xFF, 0xF1, 0x02, 0xD7,
+	0xFF, 0xF1, 0x02, 0xD8, 0xFF, 0xF1, 0x02, 0xD9, 0xFF, 0xF1, 0x02, 0xE3,
+	0xFF, 0xF1, 0x03, 0x55, 0xFF, 0xEE, 0x03, 0x56, 0xFF, 0xD1, 0x03, 0x60,
+	0xFF, 0xEE, 0x03, 0x62, 0xFF, 0xF4, 0x03, 0x63, 0xFF, 0xF4, 0x03, 0x7A,
+	0xFF, 0xF4, 0x03, 0x7B, 0xFF, 0xF2, 0x03, 0x7C, 0xFF, 0xF4, 0x03, 0x7D,
+	0xFF, 0xBC, 0x03, 0xC5, 0xFF, 0xEE, 0x00, 0x16, 0x00, 0xB6, 0xFF, 0xF9,
+	0x00, 0xB7, 0xFF, 0xF9, 0x00, 0xB8, 0xFF, 0xF9, 0x00, 0xB9, 0xFF, 0xF9,
+	0x00, 0xBB, 0xFF, 0xF9, 0x00, 0xBC, 0xFF, 0xF9, 0x00, 0xBD, 0xFF, 0xF9,
+	0x00, 0xC5, 0xFF, 0xF9, 0x00, 0xC7, 0xFF, 0xF9, 0x00, 0xC9, 0xFF, 0xF9,
+	0x00, 0xCA, 0xFF, 0xF9, 0x00, 0xCB, 0xFF, 0xF9, 0x00, 0xDE, 0xFF, 0xFA,
+	0x00, 0xDF, 0xFF, 0xFA, 0x00, 0xE0, 0xFF, 0xFA, 0x00, 0xE1, 0xFF, 0xFA,
+	0x00, 0xE2, 0xFF, 0xFA, 0x01, 0x37, 0x00, 0x00, 0x01, 0x39, 0x00, 0x00,
+	0x01, 0x42, 0x00, 0x0A, 0x01, 0x45, 0x00, 0x00, 0x03, 0x7D, 0xFF, 0xDD,
+	0x00, 0x06, 0x01, 0x37, 0x00, 0x00, 0x01, 0x39, 0x00, 0x00, 0x01, 0x42,
+	0x00, 0x0A, 0x01, 0x43, 0x00, 0x4A, 0x01, 0x45, 0x00, 0x00, 0x03, 0x7D,
+	0xFF, 0xDC, 0x00, 0x16, 0x00, 0xB6, 0xFF, 0xF9, 0x00, 0xB7, 0xFF, 0xF9,
+	0x00, 0xB8, 0xFF, 0xF9, 0x00, 0xB9, 0xFF, 0xF9, 0x00, 0xBB, 0xFF, 0xF9,
+	0x00, 0xBC, 0xFF, 0xF9, 0x00, 0xBD, 0xFF, 0xF9, 0x00, 0xC5, 0xFF, 0xF9,
+	0x00, 0xC7, 0xFF, 0xF9, 0x00, 0xC9, 0xFF, 0xF9, 0x00, 0xCA, 0xFF, 0xF9,
+	0x00, 0xCB, 0xFF, 0xF9, 0x00, 0xDE, 0xFF, 0xFA, 0x00, 0xDF, 0xFF, 0xFA,
+	0x00, 0xE0, 0xFF, 0xFA, 0x00, 0xE1, 0xFF, 0xFA, 0x00, 0xE2, 0xFF, 0xFA,
+	0x01, 0x37, 0x00, 0x00, 0x01, 0x39, 0x00, 0x00, 0x01, 0x42, 0x00, 0x00,
+	0x01, 0x45, 0x00, 0x00, 0x03, 0x7D, 0xFF, 0xDD, 0x00, 0x0D, 0x00, 0xCD,
+	0xFF, 0xD4, 0x00, 0xCE, 0xFF, 0xD5, 0x00, 0xCF, 0xFF, 0xD5, 0x00, 0xD0,
+	0xFF, 0xD5, 0x00, 0xD1, 0xFF, 0xD5, 0x00, 0xD2, 0xFF, 0xD5, 0x00, 0xD3,
+	0xFF, 0xF8, 0x00, 0xE3, 0xFF, 0xDE, 0x01, 0x43, 0x00, 0x66, 0x02, 0x69,
+	0xFF, 0xD5, 0x03, 0x56, 0xFF, 0xE1, 0x03, 0x7D, 0xFF, 0xCC, 0x03, 0xC5,
+	0xFF, 0xF5, 0x00, 0x95, 0x00, 0x01, 0xFF, 0xDF, 0x00, 0x02, 0xFF, 0xDF,
+	0x00, 0x03, 0xFF, 0xDF, 0x00, 0x09, 0xFF, 0xDF, 0x00, 0x10, 0xFF, 0xDF,
+	0x00, 0x12, 0xFF, 0xDF, 0x00, 0x15, 0xFF, 0xDF, 0x00, 0x16, 0xFF, 0xDF,
+	0x00, 0x17, 0xFF, 0xDF, 0x00, 0x18, 0xFF, 0xDF, 0x00, 0x19, 0xFF, 0xDF,
+	0x00, 0x1A, 0xFF, 0xDC, 0x00, 0x1B, 0xFF, 0xDC, 0x00, 0x25, 0xFF, 0xFA,
+	0x00, 0x5D, 0xFF, 0xD8, 0x00, 0x5E, 0xFF, 0xD8, 0x00, 0xAF, 0xFF, 0xD7,
+	0x00, 0xB0, 0xFF, 0xD7, 0x00, 0xB1, 0xFF, 0xD7, 0x00, 0xB2, 0xFF, 0xD7,
+	0x00, 0xB3, 0xFF, 0xD7, 0x00, 0xB4, 0xFF, 0xD7, 0x00, 0xCD, 0xFF, 0xF5,
+	0x00, 0xD3, 0xFF, 0xEE, 0x00, 0xD4, 0xFF, 0xE5, 0x00, 0xD5, 0xFF, 0xE5,
+	0x00, 0xD6, 0xFF, 0xE5, 0x00, 0xD7, 0xFF, 0xE5, 0x00, 0xDA, 0xFF, 0xE5,
+	0x00, 0xDD, 0xFF, 0xE5, 0x00, 0xDE, 0xFF, 0xEE, 0x00, 0xDF, 0xFF, 0xEE,
+	0x00, 0xE0, 0xFF, 0xEE, 0x00, 0xE1, 0xFF, 0xEE, 0x00, 0xE2, 0xFF, 0xEE,
+	0x00, 0xE3, 0x00, 0x00, 0x00, 0xE5, 0x00, 0x00, 0x00, 0xE6, 0x00, 0x00,
+	0x00, 0xE7, 0x00, 0x00, 0x00, 0xED, 0x00, 0x00, 0x00, 0xF4, 0x00, 0x00,
+	0x00, 0xF6, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x00, 0x00, 0xFA, 0x00, 0x00,
+	0x00, 0xFB, 0x00, 0x00, 0x00, 0xFC, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x00,
+	0x00, 0xFE, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x01, 0x01, 0xFF, 0xF7,
+	0x01, 0x02, 0xFF, 0xF7, 0x01, 0x03, 0xFF, 0xF7, 0x01, 0x04, 0xFF, 0xF7,
+	0x01, 0x06, 0xFF, 0xF7, 0x01, 0x07, 0xFF, 0xF7, 0x01, 0x08, 0xFF, 0xF9,
+	0x01, 0x09, 0xFF, 0xE6, 0x01, 0x0A, 0xFF, 0xF9, 0x01, 0x0B, 0xFF, 0xF9,
+	0x01, 0x0C, 0xFF, 0xF9, 0x01, 0x0E, 0xFF, 0xF7, 0x01, 0x0F, 0xFF, 0xF7,
+	0x01, 0x10, 0xFF, 0xF7, 0x01, 0x11, 0xFF, 0xF7, 0x01, 0x13, 0xFF, 0xF7,
+	0x01, 0x1A, 0xFF, 0xF7, 0x01, 0x1B, 0xFF, 0xF7, 0x01, 0x1C, 0xFF, 0xF7,
+	0x01, 0x1D, 0xFF, 0xF7, 0x01, 0x20, 0xFF, 0xF7, 0x01, 0x23, 0xFF, 0xF7,
+	0x01, 0x24, 0xFF, 0xF7, 0x01, 0x25, 0xFF, 0xFB, 0x01, 0x27, 0xFF, 0xF9,
+	0x01, 0x28, 0xFF, 0xF9, 0x01, 0x2A, 0xFF, 0xF9, 0x01, 0x2B, 0xFF, 0xF9,
+	0x01, 0x2C, 0xFF, 0xF9, 0x01, 0x50, 0x00, 0x00, 0x01, 0x5C, 0xFF, 0xF7,
+	0x01, 0x5D, 0xFF, 0xF7, 0x01, 0x5E, 0xFF, 0xF7, 0x01, 0x5F, 0xFF, 0xF7,
+	0x01, 0x66, 0xFF, 0xF7, 0x01, 0x69, 0xFF, 0xF7, 0x01, 0x6A, 0xFF, 0xF7,
+	0x01, 0x72, 0xFF, 0xF7, 0x01, 0x74, 0xFF, 0xF7, 0x01, 0x78, 0xFF, 0xF7,
+	0x01, 0x79, 0xFF, 0xF7, 0x01, 0x7A, 0xFF, 0xF7, 0x01, 0x7E, 0xFF, 0xF7,
+	0x01, 0x81, 0xFF, 0xF9, 0x01, 0xCB, 0x00, 0x00, 0x01, 0xCC, 0xFF, 0xF9,
+	0x01, 0xCD, 0xFF, 0xF9, 0x01, 0xD0, 0xFF, 0xF9, 0x01, 0xD5, 0xFF, 0xF7,
+	0x01, 0xFA, 0xFF, 0xDF, 0x02, 0x13, 0xFF, 0xD7, 0x02, 0x1E, 0xFF, 0xD7,
+	0x02, 0x27, 0xFF, 0xD8, 0x02, 0x28, 0xFF, 0xD7, 0x02, 0x2B, 0xFF, 0xD7,
+	0x02, 0x37, 0xFF, 0xD7, 0x02, 0x3E, 0xFF, 0xE5, 0x02, 0x3F, 0xFF, 0xE5,
+	0x02, 0x4F, 0xFF, 0xDF, 0x02, 0x50, 0xFF, 0xDF, 0x02, 0x74, 0x00, 0x00,
+	0x02, 0x7B, 0xFF, 0xF7, 0x02, 0x7C, 0xFF, 0xF7, 0x02, 0x7D, 0xFF, 0xF7,
+	0x02, 0x89, 0xFF, 0xF7, 0x02, 0x8C, 0xFF, 0xF7, 0x02, 0x90, 0xFF, 0xF7,
+	0x02, 0x9D, 0xFF, 0xF7, 0x02, 0xB6, 0xFF, 0xF7, 0x02, 0xC9, 0x00, 0x00,
+	0x02, 0xCA, 0x00, 0x00, 0x02, 0xCB, 0xFF, 0xF7, 0x02, 0xD3, 0xFF, 0xF7,
+	0x02, 0xD4, 0xFF, 0xF7, 0x02, 0xE2, 0xFF, 0xF9, 0x02, 0xEA, 0xFF, 0xF9,
+	0x02, 0xFA, 0xFF, 0xF7, 0x02, 0xFC, 0xFF, 0xF7, 0x02, 0xFD, 0xFF, 0xF7,
+	0x03, 0x02, 0xFF, 0xDC, 0x03, 0x03, 0x00, 0x00, 0x03, 0x56, 0x00, 0x00,
+	0x03, 0x5A, 0xFF, 0xEA, 0x03, 0x5B, 0xFF, 0xEA, 0x03, 0x5F, 0xFF, 0xEA,
+	0x03, 0x65, 0xFF, 0xE7, 0x03, 0x6D, 0xFF, 0xF3, 0x03, 0x6E, 0xFF, 0xEF,
+	0x03, 0x6F, 0xFF, 0xEF, 0x03, 0x72, 0xFF, 0xEF, 0x03, 0x74, 0xFF, 0xEF,
+	0x03, 0x75, 0xFF, 0xE2, 0x03, 0x76, 0x00, 0x00, 0x03, 0x77, 0xFF, 0xE2,
+	0x03, 0x78, 0x00, 0x00, 0x03, 0x79, 0xFF, 0xEA, 0x03, 0x7D, 0xFF, 0xCF,
+	0x03, 0x7E, 0xFF, 0xEA, 0x03, 0x84, 0xFF, 0xEA, 0x03, 0xBF, 0x00, 0x00,
+	0x00, 0x9F, 0x00, 0x01, 0xFF, 0xE5, 0x00, 0x02, 0xFF, 0xE5, 0x00, 0x03,
+	0xFF, 0xE5, 0x00, 0x09, 0xFF, 0xE5, 0x00, 0x10, 0xFF, 0xE5, 0x00, 0x12,
+	0xFF, 0xE5, 0x00, 0x15, 0xFF, 0xE5, 0x00, 0x16, 0xFF, 0xE5, 0x00, 0x17,
+	0xFF, 0xE5, 0x00, 0x18, 0xFF, 0xE5, 0x00, 0x19, 0xFF, 0xE5, 0x00, 0x1A,
+	0xFF, 0xD3, 0x00, 0x1B, 0xFF, 0xD3, 0x00, 0x25, 0xFF, 0xF9, 0x00, 0x5D,
+	0xFF, 0xC6, 0x00, 0x5E, 0xFF, 0xC6, 0x00, 0xAF, 0xFF, 0xAF, 0x00, 0xB0,
+	0xFF, 0xAF, 0x00, 0xB1, 0xFF, 0xAF, 0x00, 0xB2, 0xFF, 0xAF, 0x00, 0xB3,
+	0xFF, 0xAF, 0x00, 0xB4, 0xFF, 0xAF, 0x00, 0xCD, 0xFF, 0xF4, 0x00, 0xD3,
+	0xFF, 0xE7, 0x00, 0xD4, 0xFF, 0xDC, 0x00, 0xD5, 0xFF, 0xDC, 0x00, 0xD6,
+	0xFF, 0xDC, 0x00, 0xD7, 0xFF, 0xDC, 0x00, 0xDA, 0xFF, 0xDC, 0x00, 0xDD,
+	0xFF, 0xDC, 0x00, 0xDE, 0xFF, 0xF1, 0x00, 0xDF, 0xFF, 0xF1, 0x00, 0xE0,
+	0xFF, 0xF1, 0x00, 0xE1, 0xFF, 0xF1, 0x00, 0xE2, 0xFF, 0xF1, 0x00, 0xE5,
+	0xFF, 0xF5, 0x00, 0xE6, 0xFF, 0xF5, 0x00, 0xE7, 0xFF, 0xF5, 0x00, 0xED,
+	0xFF, 0xF5, 0x00, 0xF4, 0xFF, 0xF5, 0x00, 0xF6, 0xFF, 0xF5, 0x00, 0xF9,
+	0xFF, 0xF5, 0x00, 0xFA, 0xFF, 0xF5, 0x00, 0xFB, 0xFF, 0xF5, 0x00, 0xFC,
+	0xFF, 0xF5, 0x00, 0xFD, 0xFF, 0xF5, 0x00, 0xFE, 0xFF, 0xF5, 0x00, 0xFF,
+	0xFF, 0xF5, 0x01, 0x01, 0xFF, 0xF1, 0x01, 0x02, 0xFF, 0xF1, 0x01, 0x03,
+	0xFF, 0xF1, 0x01, 0x04, 0xFF, 0xF1, 0x01, 0x06, 0xFF, 0xF1, 0x01, 0x07,
+	0xFF, 0xF1, 0x01, 0x08, 0xFF, 0xF2, 0x01, 0x09, 0xFF, 0xEA, 0x01, 0x0A,
+	0xFF, 0xF2, 0x01, 0x0B, 0xFF, 0xF2, 0x01, 0x0C, 0xFF, 0xF2, 0x01, 0x0E,
+	0xFF, 0xF1, 0x01, 0x0F, 0xFF, 0xF1, 0x01, 0x10, 0xFF, 0xF1, 0x01, 0x11,
+	0xFF, 0xF1, 0x01, 0x13, 0xFF, 0xF1, 0x01, 0x1A, 0xFF, 0xF1, 0x01, 0x1B,
+	0xFF, 0xF1, 0x01, 0x1C, 0xFF, 0xF1, 0x01, 0x1D, 0xFF, 0xF1, 0x01, 0x20,
+	0xFF, 0xF1, 0x01, 0x23, 0xFF, 0xF1, 0x01, 0x24, 0xFF, 0xF1, 0x01, 0x25,
+	0xFF, 0xF4, 0x01, 0x26, 0x00, 0x00, 0x01, 0x27, 0xFF, 0xF2, 0x01, 0x28,
+	0xFF, 0xF2, 0x01, 0x2A, 0xFF, 0xF2, 0x01, 0x2B, 0xFF, 0xF2, 0x01, 0x2C,
+	0xFF, 0xF2, 0x01, 0x5C, 0xFF, 0xF1, 0x01, 0x5D, 0xFF, 0xF1, 0x01, 0x5E,
+	0xFF, 0xF1, 0x01, 0x5F, 0xFF, 0xF1, 0x01, 0x66, 0xFF, 0xF1, 0x01, 0x69,
+	0xFF, 0xF1, 0x01, 0x6A, 0xFF, 0xF1, 0x01, 0x72, 0xFF, 0xF1, 0x01, 0x74,
+	0xFF, 0xF1, 0x01, 0x78, 0xFF, 0xF1, 0x01, 0x79, 0xFF, 0xF1, 0x01, 0x7A,
+	0xFF, 0xF1, 0x01, 0x7E, 0xFF, 0xF1, 0x01, 0x81, 0xFF, 0xF2, 0x01, 0x8A,
+	0xFF, 0xF5, 0x01, 0x8B, 0xFF, 0xF5, 0x01, 0x8D, 0xFF, 0xF5, 0x01, 0x8F,
+	0xFF, 0xF5, 0x01, 0x90, 0xFF, 0xF5, 0x01, 0x91, 0xFF, 0xF5, 0x01, 0x93,
+	0xFF, 0xF5, 0x01, 0xCB, 0xFF, 0xF5, 0x01, 0xCC, 0xFF, 0xF2, 0x01, 0xCD,
+	0xFF, 0xF2, 0x01, 0xD0, 0xFF, 0xF2, 0x01, 0xD5, 0xFF, 0xF1, 0x01, 0xD6,
+	0x00, 0x00, 0x01, 0xD7, 0x00, 0x00, 0x01, 0xD8, 0x00, 0x00, 0x01, 0xD9,
+	0x00, 0x00, 0x01, 0xDA, 0x00, 0x00, 0x01, 0xDB, 0xFF, 0xF5, 0x01, 0xFA,
+	0xFF, 0xE5, 0x02, 0x13, 0xFF, 0xAF, 0x02, 0x1E, 0xFF, 0xAF, 0x02, 0x27,
+	0xFF, 0xC6, 0x02, 0x28, 0xFF, 0xAF, 0x02, 0x2B, 0xFF, 0xAF, 0x02, 0x37,
+	0xFF, 0xAF, 0x02, 0x3E, 0xFF, 0xDC, 0x02, 0x3F, 0xFF, 0xDC, 0x02, 0x4F,
+	0xFF, 0xE5, 0x02, 0x50, 0xFF, 0xE5, 0x02, 0x74, 0xFF, 0xF5, 0x02, 0x7B,
+	0xFF, 0xF1, 0x02, 0x7C, 0xFF, 0xF1, 0x02, 0x7D, 0xFF, 0xF1, 0x02, 0x89,
+	0xFF, 0xF1, 0x02, 0x8C, 0xFF, 0xF1, 0x02, 0x90, 0xFF, 0xF1, 0x02, 0x9C,
+	0xFF, 0xF5, 0x02, 0x9D, 0xFF, 0xF1, 0x02, 0xB6, 0xFF, 0xF1, 0x02, 0xC9,
+	0xFF, 0xF5, 0x02, 0xCA, 0xFF, 0xF5, 0x02, 0xCB, 0xFF, 0xF1, 0x02, 0xD3,
+	0xFF, 0xF1, 0x02, 0xD4, 0xFF, 0xF1, 0x02, 0xE2, 0xFF, 0xF2, 0x02, 0xEA,
+	0xFF, 0xF2, 0x02, 0xFA, 0xFF, 0xF1, 0x02, 0xFC, 0xFF, 0xF1, 0x02, 0xFD,
+	0xFF, 0xF1, 0x03, 0x02, 0xFF, 0xD3, 0x03, 0x03, 0xFF, 0xF5, 0x03, 0x56,
+	0xFF, 0xF3, 0x03, 0x5A, 0xFF, 0xDF, 0x03, 0x5B, 0xFF, 0xDF, 0x03, 0x5F,
+	0xFF, 0xDF, 0x03, 0x65, 0xFF, 0xDF, 0x03, 0x6D, 0xFF, 0xF2, 0x03, 0x6E,
+	0x00, 0x00, 0x03, 0x6F, 0x00, 0x00, 0x03, 0x72, 0x00, 0x00, 0x03, 0x74,
+	0x00, 0x00, 0x03, 0x75, 0xFF, 0xEB, 0x03, 0x77, 0xFF, 0xEB, 0x03, 0x79,
+	0xFF, 0xDF, 0x03, 0x7D, 0xFF, 0xDB, 0x03, 0x7E, 0xFF, 0xDF, 0x03, 0x84,
+	0xFF, 0xE7, 0x00, 0xA0, 0x00, 0x01, 0xFF, 0xDF, 0x00, 0x02, 0xFF, 0xDF,
+	0x00, 0x03, 0xFF, 0xDF, 0x00, 0x09, 0xFF, 0xDF, 0x00, 0x10, 0xFF, 0xDF,
+	0x00, 0x12, 0xFF, 0xDF, 0x00, 0x15, 0xFF, 0xDF, 0x00, 0x16, 0xFF, 0xDF,
+	0x00, 0x17, 0xFF, 0xDF, 0x00, 0x18, 0xFF, 0xDF, 0x00, 0x19, 0xFF, 0xDF,
+	0x00, 0x1A, 0xFF, 0xCD, 0x00, 0x1B, 0xFF, 0xCD, 0x00, 0x25, 0xFF, 0xF5,
+	0x00, 0x5D, 0xFF, 0xB9, 0x00, 0x5E, 0xFF, 0xB9, 0x00, 0xAF, 0xFF, 0xAB,
+	0x00, 0xB0, 0xFF, 0xAB, 0x00, 0xB1, 0xFF, 0xAB, 0x00, 0xB2, 0xFF, 0xAB,
+	0x00, 0xB3, 0xFF, 0xAB, 0x00, 0xB4, 0xFF, 0xAB, 0x00, 0xCD, 0xFF, 0xF1,
+	0x00, 0xD3, 0xFF, 0xE1, 0x00, 0xD4, 0xFF, 0xD7, 0x00, 0xD5, 0xFF, 0xD7,
+	0x00, 0xD6, 0xFF, 0xD7, 0x00, 0xD7, 0xFF, 0xD7, 0x00, 0xDA, 0xFF, 0xD7,
+	0x00, 0xDD, 0xFF, 0xD7, 0x00, 0xDE, 0xFF, 0xEC, 0x00, 0xDF, 0xFF, 0xEC,
+	0x00, 0xE0, 0xFF, 0xEC, 0x00, 0xE1, 0xFF, 0xEC, 0x00, 0xE2, 0xFF, 0xEC,
+	0x00, 0xE5, 0xFF, 0xF2, 0x00, 0xE6, 0xFF, 0xF2, 0x00, 0xE7, 0xFF, 0xF2,
+	0x00, 0xED, 0xFF, 0xF2, 0x00, 0xF4, 0xFF, 0xF2, 0x00, 0xF6, 0xFF, 0xF2,
+	0x00, 0xF9, 0xFF, 0xF2, 0x00, 0xFA, 0xFF, 0xF2, 0x00, 0xFB, 0xFF, 0xF2,
+	0x00, 0xFC, 0xFF, 0xF2, 0x00, 0xFD, 0xFF, 0xF2, 0x00, 0xFE, 0xFF, 0xF2,
+	0x00, 0xFF, 0xFF, 0xF2, 0x01, 0x01, 0xFF, 0xED, 0x01, 0x02, 0xFF, 0xED,
+	0x01, 0x03, 0xFF, 0xED, 0x01, 0x04, 0xFF, 0xED, 0x01, 0x06, 0xFF, 0xED,
+	0x01, 0x07, 0xFF, 0xED, 0x01, 0x08, 0xFF, 0xEE, 0x01, 0x09, 0xFF, 0xE5,
+	0x01, 0x0A, 0xFF, 0xEE, 0x01, 0x0B, 0xFF, 0xEE, 0x01, 0x0C, 0xFF, 0xEE,
+	0x01, 0x0E, 0xFF, 0xED, 0x01, 0x0F, 0xFF, 0xED, 0x01, 0x10, 0xFF, 0xED,
+	0x01, 0x11, 0xFF, 0xED, 0x01, 0x13, 0xFF, 0xED, 0x01, 0x1A, 0xFF, 0xED,
+	0x01, 0x1B, 0xFF, 0xED, 0x01, 0x1C, 0xFF, 0xED, 0x01, 0x1D, 0xFF, 0xED,
+	0x01, 0x20, 0xFF, 0xED, 0x01, 0x23, 0xFF, 0xED, 0x01, 0x24, 0xFF, 0xED,
+	0x01, 0x25, 0xFF, 0xF0, 0x01, 0x26, 0x00, 0x00, 0x01, 0x27, 0xFF, 0xEE,
+	0x01, 0x28, 0xFF, 0xEE, 0x01, 0x2A, 0xFF, 0xEE, 0x01, 0x2B, 0xFF, 0xEE,
+	0x01, 0x2C, 0xFF, 0xEE, 0x01, 0x5C, 0xFF, 0xED, 0x01, 0x5D, 0xFF, 0xED,
+	0x01, 0x5E, 0xFF, 0xED, 0x01, 0x5F, 0xFF, 0xED, 0x01, 0x66, 0xFF, 0xED,
+	0x01, 0x69, 0xFF, 0xED, 0x01, 0x6A, 0xFF, 0xED, 0x01, 0x72, 0xFF, 0xED,
+	0x01, 0x74, 0xFF, 0xED, 0x01, 0x78, 0xFF, 0xED, 0x01, 0x79, 0xFF, 0xED,
+	0x01, 0x7A, 0xFF, 0xED, 0x01, 0x7E, 0xFF, 0xED, 0x01, 0x81, 0xFF, 0xEE,
+	0x01, 0x8A, 0xFF, 0xF2, 0x01, 0x8B, 0xFF, 0xF2, 0x01, 0x8D, 0xFF, 0xF2,
+	0x01, 0x8F, 0xFF, 0xF2, 0x01, 0x90, 0xFF, 0xF2, 0x01, 0x91, 0xFF, 0xF2,
+	0x01, 0x93, 0xFF, 0xF2, 0x01, 0xCB, 0xFF, 0xF2, 0x01, 0xCC, 0xFF, 0xEE,
+	0x01, 0xCD, 0xFF, 0xEE, 0x01, 0xD0, 0xFF, 0xEE, 0x01, 0xD5, 0xFF, 0xED,
+	0x01, 0xD6, 0x00, 0x00, 0x01, 0xD7, 0x00, 0x00, 0x01, 0xD8, 0x00, 0x00,
+	0x01, 0xD9, 0x00, 0x00, 0x01, 0xDA, 0x00, 0x00, 0x01, 0xDB, 0xFF, 0xF2,
+	0x01, 0xFA, 0xFF, 0xDF, 0x02, 0x13, 0xFF, 0xAB, 0x02, 0x1E, 0xFF, 0xAB,
+	0x02, 0x27, 0xFF, 0xB9, 0x02, 0x28, 0xFF, 0xAB, 0x02, 0x2B, 0xFF, 0xAB,
+	0x02, 0x37, 0xFF, 0xAB, 0x02, 0x3E, 0xFF, 0xD7, 0x02, 0x3F, 0xFF, 0xD7,
+	0x02, 0x4F, 0xFF, 0xDF, 0x02, 0x50, 0xFF, 0xDF, 0x02, 0x74, 0xFF, 0xF2,
+	0x02, 0x7B, 0xFF, 0xED, 0x02, 0x7C, 0xFF, 0xED, 0x02, 0x7D, 0xFF, 0xED,
+	0x02, 0x89, 0xFF, 0xED, 0x02, 0x8C, 0xFF, 0xED, 0x02, 0x90, 0xFF, 0xED,
+	0x02, 0x9C, 0xFF, 0xF2, 0x02, 0x9D, 0xFF, 0xED, 0x02, 0xB6, 0xFF, 0xED,
+	0x02, 0xC9, 0xFF, 0xF2, 0x02, 0xCA, 0xFF, 0xF2, 0x02, 0xCB, 0xFF, 0xED,
+	0x02, 0xD3, 0xFF, 0xED, 0x02, 0xD4, 0xFF, 0xED, 0x02, 0xE2, 0xFF, 0xEE,
+	0x02, 0xEA, 0xFF, 0xEE, 0x02, 0xFA, 0xFF, 0xED, 0x02, 0xFC, 0xFF, 0xED,
+	0x02, 0xFD, 0xFF, 0xED, 0x03, 0x02, 0xFF, 0xCD, 0x03, 0x03, 0xFF, 0xF2,
+	0x03, 0x56, 0xFF, 0xF1, 0x03, 0x5A, 0xFF, 0xD8, 0x03, 0x5B, 0xFF, 0xD8,
+	0x03, 0x5F, 0xFF, 0xD8, 0x03, 0x65, 0xFF, 0xD7, 0x03, 0x6D, 0xFF, 0xF0,
+	0x03, 0x6E, 0xFF, 0xF5, 0x03, 0x6F, 0xFF, 0xF5, 0x03, 0x72, 0xFF, 0xF5,
+	0x03, 0x74, 0xFF, 0xF5, 0x03, 0x75, 0xFF, 0xE5, 0x03, 0x77, 0xFF, 0xE5,
+	0x03, 0x79, 0xFF, 0xD8, 0x03, 0x7D, 0xFF, 0xD7, 0x03, 0x7E, 0xFF, 0xD8,
+	0x03, 0x84, 0xFF, 0xE5, 0x03, 0xBF, 0xFF, 0xF6, 0x00, 0x17, 0x00, 0xCD,
+	0x00, 0x31, 0x00, 0xD3, 0x00, 0x38, 0x00, 0xE3, 0x00, 0x29, 0x01, 0x09,
+	0xFF, 0xDE, 0x01, 0x25, 0xFF, 0xF9, 0x01, 0x36, 0x00, 0x2C, 0x01, 0x37,
+	0x00, 0x2D, 0x01, 0x39, 0x00, 0x38, 0x01, 0x3D, 0x00, 0x14, 0x01, 0x40,
+	0x00, 0x53, 0x01, 0x42, 0x00, 0x50, 0x01, 0x45, 0x00, 0x2D, 0x01, 0x50,
+	0x00, 0x00, 0x03, 0x55, 0x00, 0x0B, 0x03, 0x56, 0x00, 0x23, 0x03, 0x65,
+	0xFF, 0xE1, 0x03, 0x69, 0x00, 0x0F, 0x03, 0x6B, 0x00, 0x10, 0x03, 0x6D,
+	0x00, 0x20, 0x03, 0x7D, 0x00, 0x36, 0x03, 0x84, 0xFF, 0xEA, 0x03, 0xBF,
+	0x00, 0x00, 0x03, 0xC5, 0x00, 0x21, 0x00, 0x05, 0x01, 0x37, 0x00, 0x00,
+	0x01, 0x39, 0x00, 0x00, 0x01, 0x42, 0x00, 0x01, 0x01, 0x45, 0x00, 0x00,
+	0x03, 0x7D, 0xFF, 0xDC, 0x00, 0x10, 0x00, 0xCD, 0xFF, 0xEB, 0x01, 0xB5,
+	0xFF, 0xEC, 0x01, 0xD1, 0x00, 0x00, 0x01, 0xD3, 0xFF, 0xF0, 0x01, 0xD4,
+	0xFF, 0xED, 0x01, 0xF6, 0xFF, 0xF1, 0x01, 0xF7, 0xFF, 0xF1, 0x03, 0x55,
+	0xFF, 0xF0, 0x03, 0x56, 0xFF, 0xE7, 0x03, 0x60, 0xFF, 0xF1, 0x03, 0x6D,
+	0x00, 0x00, 0x03, 0x7D, 0xFF, 0xC8, 0x03, 0x84, 0xFF, 0xE2, 0x03, 0xC3,
+	0xFF, 0xEB, 0x03, 0xC4, 0xFF, 0xEB, 0x03, 0xC5, 0xFF, 0xF1, 0x00, 0x09,
+	0x00, 0x25, 0xFF, 0xF8, 0x00, 0xCD, 0xFF, 0xDF, 0x01, 0x09, 0xFF, 0xF8,
+	0x01, 0x25, 0xFF, 0xFC, 0x01, 0xD1, 0x00, 0x00, 0x01, 0xD4, 0x00, 0x00,
+	0x03, 0x56, 0xFF, 0xE9, 0x03, 0x7D, 0xFF, 0xCB, 0x03, 0xC5, 0xFF, 0xF8,
+	0x00, 0x6E, 0x00, 0x1D, 0xFF, 0xE7, 0x00, 0x1E, 0xFF, 0xE7, 0x00, 0x1F,
+	0xFF, 0xE7, 0x00, 0x20, 0xFF, 0xE7, 0x00, 0x22, 0xFF, 0xE7, 0x00, 0x23,
+	0xFF, 0xE7, 0x00, 0x25, 0xFF, 0xF7, 0x00, 0x42, 0xFF, 0xE7, 0x00, 0x43,
+	0xFF, 0xE7, 0x00, 0x45, 0xFF, 0xE7, 0x00, 0x46, 0xFF, 0xE7, 0x00, 0x47,
+	0xFF, 0xE7, 0x00, 0x74, 0xFF, 0xE7, 0x00, 0x75, 0xFF, 0xE7, 0x00, 0x76,
+	0xFF, 0xE7, 0x00, 0x77, 0xFF, 0xE7, 0x00, 0x7E, 0xFF, 0xE7, 0x00, 0x81,
+	0xFF, 0xE7, 0x00, 0x82, 0xFF, 0xE7, 0x00, 0x8A, 0xFF, 0xE7, 0x00, 0x8C,
+	0xFF, 0xE7, 0x00, 0x90, 0xFF, 0xE7, 0x00, 0x91, 0xFF, 0xE7, 0x00, 0x92,
+	0xFF, 0xE7, 0x00, 0x96, 0xFF, 0xE7, 0x00, 0x99, 0xFF, 0xE7, 0x00, 0xAF,
+	0xFF, 0xAE, 0x00, 0xB0, 0xFF, 0xAE, 0x00, 0xB1, 0xFF, 0xAE, 0x00, 0xB2,
+	0xFF, 0xAE, 0x00, 0xB3, 0xFF, 0xAE, 0x00, 0xB4, 0xFF, 0xAE, 0x00, 0xB6,
+	0xFF, 0xE2, 0x00, 0xB7, 0xFF, 0xE2, 0x00, 0xB8, 0xFF, 0xE2, 0x00, 0xB9,
+	0xFF, 0xE2, 0x00, 0xBB, 0xFF, 0xE2, 0x00, 0xBC, 0xFF, 0xE2, 0x00, 0xBD,
+	0xFF, 0xE2, 0x00, 0xC5, 0xFF, 0xE2, 0x00, 0xC7, 0xFF, 0xE2, 0x00, 0xC9,
+	0xFF, 0xE2, 0x00, 0xCA, 0xFF, 0xE2, 0x00, 0xCB, 0xFF, 0xE2, 0x00, 0xCD,
+	0xFF, 0xA8, 0x00, 0xCE, 0xFF, 0xA7, 0x00, 0xCF, 0xFF, 0xA7, 0x00, 0xD0,
+	0xFF, 0xA7, 0x00, 0xD1, 0xFF, 0xA7, 0x00, 0xD2, 0xFF, 0xA7, 0x00, 0xD4,
+	0xFF, 0x95, 0x00, 0xD5, 0xFF, 0x95, 0x00, 0xD6, 0xFF, 0x95, 0x00, 0xD7,
+	0xFF, 0x95, 0x00, 0xDA, 0xFF, 0x95, 0x00, 0xDD, 0xFF, 0x95, 0x00, 0xE4,
+	0xFF, 0xE7, 0x01, 0xDE, 0xFF, 0xEB, 0x01, 0xE2, 0xFF, 0xEB, 0x01, 0xEA,
+	0xFF, 0xEB, 0x01, 0xEC, 0xFF, 0xEB, 0x01, 0xEE, 0xFF, 0xF9, 0x01, 0xEF,
+	0xFF, 0xC9, 0x01, 0xF0, 0xFF, 0xE8, 0x01, 0xF1, 0xFF, 0xD1, 0x01, 0xF2,
+	0xFF, 0xD0, 0x01, 0xF4, 0xFF, 0xC1, 0x01, 0xF6, 0xFF, 0xE2, 0x01, 0xF7,
+	0xFF, 0xDF, 0x02, 0x0F, 0xFF, 0xE7, 0x02, 0x12, 0xFF, 0xE7, 0x02, 0x13,
+	0xFF, 0xAE, 0x02, 0x16, 0xFF, 0xE7, 0x02, 0x1E, 0xFF, 0xAE, 0x02, 0x23,
+	0xFF, 0xE7, 0x02, 0x28, 0xFF, 0xAE, 0x02, 0x2B, 0xFF, 0xAE, 0x02, 0x37,
+	0xFF, 0xAE, 0x02, 0x3C, 0xFF, 0xE7, 0x02, 0x3E, 0xFF, 0x95, 0x02, 0x3F,
+	0xFF, 0x95, 0x02, 0x59, 0xFF, 0xE7, 0x02, 0x5A, 0xFF, 0xE7, 0x02, 0x68,
+	0xFF, 0xE7, 0x02, 0x69, 0xFF, 0xA7, 0x02, 0x6E, 0xFF, 0xE7, 0x02, 0x71,
+	0xFF, 0xE7, 0x02, 0x72, 0xFF, 0xE7, 0x02, 0x73, 0xFF, 0xE7, 0x03, 0x55,
+	0xFF, 0xD3, 0x03, 0x56, 0xFF, 0xA6, 0x03, 0x60, 0xFF, 0xE9, 0x03, 0x62,
+	0xFF, 0xD8, 0x03, 0x63, 0xFF, 0xD8, 0x03, 0x65, 0x00, 0x00, 0x03, 0x6D,
+	0x00, 0x00, 0x03, 0x6E, 0xFF, 0xF2, 0x03, 0x6F, 0xFF, 0xF2, 0x03, 0x72,
+	0xFF, 0xF2, 0x03, 0x74, 0xFF, 0xF2, 0x03, 0x75, 0xFF, 0xE7, 0x03, 0x77,
+	0xFF, 0xE7, 0x03, 0x7A, 0xFF, 0xD9, 0x03, 0x7B, 0xFF, 0xD6, 0x03, 0x7C,
+	0xFF, 0xD9, 0x03, 0x7D, 0xFF, 0xAC, 0x03, 0x84, 0xFF, 0xE2, 0x03, 0xC3,
+	0xFF, 0xEB, 0x03, 0xC4, 0xFF, 0xEB, 0x03, 0xC5, 0xFF, 0xD2, 0x00, 0x47,
+	0x00, 0x01, 0xFF, 0xF7, 0x00, 0x02, 0xFF, 0xF7, 0x00, 0x03, 0xFF, 0xF7,
+	0x00, 0x09, 0xFF, 0xF7, 0x00, 0x10, 0xFF, 0xF7, 0x00, 0x12, 0xFF, 0xF7,
+	0x00, 0x15, 0xFF, 0xF7, 0x00, 0x16, 0xFF, 0xF7, 0x00, 0x17, 0xFF, 0xF7,
+	0x00, 0x18, 0xFF, 0xF7, 0x00, 0x19, 0xFF, 0xF7, 0x00, 0x1A, 0xFF, 0xF9,
+	0x00, 0x1B, 0xFF, 0xF9, 0x00, 0x25, 0xFF, 0xFA, 0x00, 0xAF, 0xFF, 0xBA,
+	0x00, 0xB0, 0xFF, 0xBA, 0x00, 0xB1, 0xFF, 0xBA, 0x00, 0xB2, 0xFF, 0xBA,
+	0x00, 0xB3, 0xFF, 0xBA, 0x00, 0xB4, 0xFF, 0xBA, 0x00, 0xB6, 0x00, 0x00,
+	0x00, 0xB7, 0x00, 0x00, 0x00, 0xB8, 0x00, 0x00, 0x00, 0xB9, 0x00, 0x00,
+	0x00, 0xBB, 0x00, 0x00, 0x00, 0xBC, 0x00, 0x00, 0x00, 0xBD, 0x00, 0x00,
+	0x00, 0xC5, 0x00, 0x00, 0x00, 0xC7, 0x00, 0x00, 0x00, 0xC9, 0x00, 0x00,
+	0x00, 0xCA, 0x00, 0x00, 0x00, 0xCB, 0x00, 0x00, 0x00, 0xCD, 0xFF, 0xCE,
+	0x00, 0xCE, 0xFF, 0xCE, 0x00, 0xCF, 0xFF, 0xCE, 0x00, 0xD0, 0xFF, 0xCE,
+	0x00, 0xD1, 0xFF, 0xCE, 0x00, 0xD2, 0xFF, 0xCE, 0x00, 0xD3, 0xFF, 0xF5,
+	0x00, 0xD4, 0xFF, 0xB9, 0x00, 0xD5, 0xFF, 0xB9, 0x00, 0xD6, 0xFF, 0xB9,
+	0x00, 0xD7, 0xFF, 0xB9, 0x00, 0xDA, 0xFF, 0xB9, 0x00, 0xDD, 0xFF, 0xB9,
+	0x01, 0xDC, 0xFF, 0xF4, 0x01, 0xEF, 0xFF, 0xF9, 0x01, 0xF1, 0xFF, 0xEF,
+	0x01, 0xF2, 0xFF, 0xEF, 0x01, 0xF3, 0xFF, 0xF2, 0x01, 0xF4, 0xFF, 0xE7,
+	0x01, 0xF5, 0x00, 0x00, 0x01, 0xFA, 0xFF, 0xF7, 0x02, 0x13, 0xFF, 0xBA,
+	0x02, 0x1E, 0xFF, 0xBA, 0x02, 0x28, 0xFF, 0xBA, 0x02, 0x2B, 0xFF, 0xBA,
+	0x02, 0x37, 0xFF, 0xBA, 0x02, 0x3E, 0xFF, 0xB9, 0x02, 0x3F, 0xFF, 0xB9,
+	0x02, 0x4F, 0xFF, 0xF7, 0x02, 0x50, 0xFF, 0xF7, 0x02, 0x69, 0xFF, 0xCE,
+	0x03, 0x02, 0xFF, 0xF9, 0x03, 0x55, 0x00, 0x00, 0x03, 0x56, 0xFF, 0xD6,
+	0x03, 0x60, 0xFF, 0xF5, 0x03, 0x6D, 0xFF, 0xF6, 0x03, 0x7B, 0x00, 0x00,
+	0x03, 0x7D, 0xFF, 0xCB, 0x03, 0xC5, 0xFF, 0xF3, 0x00, 0x40, 0x00, 0x01,
+	0xFF, 0xFB, 0x00, 0x02, 0xFF, 0xFB, 0x00, 0x03, 0xFF, 0xFB, 0x00, 0x09,
+	0xFF, 0xFB, 0x00, 0x10, 0xFF, 0xFB, 0x00, 0x12, 0xFF, 0xFB, 0x00, 0x15,
+	0xFF, 0xFB, 0x00, 0x16, 0xFF, 0xFB, 0x00, 0x17, 0xFF, 0xFB, 0x00, 0x18,
+	0xFF, 0xFB, 0x00, 0x19, 0xFF, 0xFB, 0x00, 0x1A, 0x00, 0x00, 0x00, 0x1B,
+	0x00, 0x00, 0x00, 0xAF, 0xFF, 0x9E, 0x00, 0xB0, 0xFF, 0x9E, 0x00, 0xB1,
+	0xFF, 0x9E, 0x00, 0xB2, 0xFF, 0x9E, 0x00, 0xB3, 0xFF, 0x9E, 0x00, 0xB4,
+	0xFF, 0x9E, 0x00, 0xCD, 0xFF, 0xDD, 0x00, 0xCE, 0xFF, 0xDC, 0x00, 0xCF,
+	0xFF, 0xDC, 0x00, 0xD0, 0xFF, 0xDC, 0x00, 0xD1, 0xFF, 0xDC, 0x00, 0xD2,
+	0xFF, 0xDC, 0x00, 0xD4, 0xFF, 0xBD, 0x00, 0xD5, 0xFF, 0xBD, 0x00, 0xD6,
+	0xFF, 0xBD, 0x00, 0xD7, 0xFF, 0xBD, 0x00, 0xDA, 0xFF, 0xBD, 0x00, 0xDD,
+	0xFF, 0xBD, 0x01, 0xDC, 0xFF, 0xF9, 0x01, 0xDE, 0xFF, 0xFA, 0x01, 0xE2,
+	0xFF, 0xFA, 0x01, 0xEA, 0xFF, 0xFA, 0x01, 0xEC, 0xFF, 0xFA, 0x01, 0xF1,
+	0xFF, 0xF8, 0x01, 0xF2, 0xFF, 0xF8, 0x01, 0xF3, 0xFF, 0xFA, 0x01, 0xF4,
+	0xFF, 0xF2, 0x01, 0xFA, 0xFF, 0xFB, 0x02, 0x13, 0xFF, 0x9E, 0x02, 0x1E,
+	0xFF, 0x9E, 0x02, 0x28, 0xFF, 0x9E, 0x02, 0x2B, 0xFF, 0x9E, 0x02, 0x37,
+	0xFF, 0x9E, 0x02, 0x3E, 0xFF, 0xBD, 0x02, 0x3F, 0xFF, 0xBD, 0x02, 0x4F,
+	0xFF, 0xFB, 0x02, 0x50, 0xFF, 0xFB, 0x02, 0x69, 0xFF, 0xDC, 0x03, 0x02,
+	0x00, 0x00, 0x03, 0x55, 0xFF, 0xF7, 0x03, 0x56, 0xFF, 0xDE, 0x03, 0x60,
+	0x00, 0x00, 0x03, 0x62, 0x00, 0x00, 0x03, 0x63, 0x00, 0x00, 0x03, 0x75,
+	0x00, 0x00, 0x03, 0x77, 0x00, 0x00, 0x03, 0x7A, 0x00, 0x00, 0x03, 0x7B,
+	0x00, 0x00, 0x03, 0x7C, 0x00, 0x00, 0x03, 0x7D, 0xFF, 0xC6, 0x03, 0xC5,
+	0xFF, 0xF4, 0x00, 0x54, 0x00, 0x01, 0xFF, 0xF2, 0x00, 0x02, 0xFF, 0xF2,
+	0x00, 0x03, 0xFF, 0xF2, 0x00, 0x09, 0xFF, 0xF2, 0x00, 0x10, 0xFF, 0xF2,
+	0x00, 0x12, 0xFF, 0xF2, 0x00, 0x15, 0xFF, 0xF2, 0x00, 0x16, 0xFF, 0xF2,
+	0x00, 0x17, 0xFF, 0xF2, 0x00, 0x18, 0xFF, 0xF2, 0x00, 0x19, 0xFF, 0xF2,
+	0x00, 0x1A, 0xFF, 0xF4, 0x00, 0x1B, 0xFF, 0xF4, 0x00, 0x25, 0xFF, 0xF8,
+	0x00, 0x5D, 0xFF, 0xFA, 0x00, 0x5E, 0xFF, 0xFA, 0x00, 0xA2, 0x00, 0x00,
+	0x00, 0xA3, 0x00, 0x00, 0x00, 0xA5, 0x00, 0x00, 0x00, 0xA7, 0x00, 0x00,
+	0x00, 0xA8, 0x00, 0x00, 0x00, 0xA9, 0x00, 0x00, 0x00, 0xAB, 0x00, 0x00,
+	0x00, 0xAF, 0xFF, 0xAE, 0x00, 0xB0, 0xFF, 0xAE, 0x00, 0xB1, 0xFF, 0xAE,
+	0x00, 0xB2, 0xFF, 0xAE, 0x00, 0xB3, 0xFF, 0xAE, 0x00, 0xB4, 0xFF, 0xAE,
+	0x00, 0xCD, 0xFF, 0xCD, 0x00, 0xCE, 0xFF, 0xCE, 0x00, 0xCF, 0xFF, 0xCE,
+	0x00, 0xD0, 0xFF, 0xCE, 0x00, 0xD1, 0xFF, 0xCE, 0x00, 0xD2, 0xFF, 0xCE,
+	0x00, 0xD3, 0xFF, 0xDF, 0x00, 0xD4, 0xFF, 0xAF, 0x00, 0xD5, 0xFF, 0xAF,
+	0x00, 0xD6, 0xFF, 0xAF, 0x00, 0xD7, 0xFF, 0xAF, 0x00, 0xDA, 0xFF, 0xAF,
+	0x00, 0xDD, 0xFF, 0xAF, 0x00, 0xDE, 0xFF, 0xF1, 0x00, 0xDF, 0xFF, 0xF1,
+	0x00, 0xE0, 0xFF, 0xF1, 0x00, 0xE1, 0xFF, 0xF1, 0x00, 0xE2, 0xFF, 0xF1,
+	0x01, 0xDC, 0xFF, 0xEB, 0x01, 0xE5, 0xFF, 0xF2, 0x01, 0xEE, 0x00, 0x00,
+	0x01, 0xEF, 0xFF, 0xF3, 0x01, 0xF1, 0xFF, 0xEC, 0x01, 0xF2, 0xFF, 0xEC,
+	0x01, 0xF3, 0xFF, 0xE4, 0x01, 0xF4, 0xFF, 0xDD, 0x01, 0xF5, 0xFF, 0xF6,
+	0x01, 0xFA, 0xFF, 0xF2, 0x02, 0x13, 0xFF, 0xAE, 0x02, 0x1E, 0xFF, 0xAE,
+	0x02, 0x22, 0x00, 0x00, 0x02, 0x27, 0xFF, 0xFA, 0x02, 0x28, 0xFF, 0xAE,
+	0x02, 0x2B, 0xFF, 0xAE, 0x02, 0x37, 0xFF, 0xAE, 0x02, 0x3E, 0xFF, 0xAF,
+	0x02, 0x3F, 0xFF, 0xAF, 0x02, 0x4F, 0xFF, 0xF2, 0x02, 0x50, 0xFF, 0xF2,
+	0x02, 0x69, 0xFF, 0xCE, 0x03, 0x02, 0xFF, 0xF4, 0x03, 0x55, 0xFF, 0xEF,
+	0x03, 0x56, 0xFF, 0xD1, 0x03, 0x60, 0xFF, 0xF0, 0x03, 0x62, 0xFF, 0xF4,
+	0x03, 0x63, 0xFF, 0xF4, 0x03, 0x65, 0xFF, 0xF5, 0x03, 0x69, 0x00, 0x00,
+	0x03, 0x6B, 0x00, 0x00, 0x03, 0x6D, 0xFF, 0xEA, 0x03, 0x7A, 0xFF, 0xF5,
+	0x03, 0x7B, 0xFF, 0xF3, 0x03, 0x7C, 0xFF, 0xF5, 0x03, 0x7D, 0xFF, 0xBC,
+	0x03, 0xC5, 0xFF, 0xF0, 0x00, 0x29, 0x00, 0xAF, 0xFF, 0xC5, 0x00, 0xB0,
+	0xFF, 0xC5, 0x00, 0xB1, 0xFF, 0xC5, 0x00, 0xB2, 0xFF, 0xC5, 0x00, 0xB3,
+	0xFF, 0xC5, 0x00, 0xB4, 0xFF, 0xC5, 0x00, 0xCD, 0xFF, 0xF8, 0x00, 0xCE,
+	0xFF, 0xF8, 0x00, 0xCF, 0xFF, 0xF8, 0x00, 0xD0, 0xFF, 0xF8, 0x00, 0xD1,
+	0xFF, 0xF8, 0x00, 0xD2, 0xFF, 0xF8, 0x00, 0xD4, 0xFF, 0xEB, 0x00, 0xD5,
+	0xFF, 0xEB, 0x00, 0xD6, 0xFF, 0xEB, 0x00, 0xD7, 0xFF, 0xEB, 0x00, 0xDA,
+	0xFF, 0xEB, 0x00, 0xDD, 0xFF, 0xEB, 0x01, 0xDE, 0xFF, 0xF6, 0x01, 0xE2,
+	0xFF, 0xF6, 0x01, 0xEA, 0xFF, 0xF6, 0x01, 0xEC, 0xFF, 0xF6, 0x01, 0xEE,
+	0x00, 0x00, 0x02, 0x13, 0xFF, 0xC5, 0x02, 0x1E, 0xFF, 0xC5, 0x02, 0x28,
+	0xFF, 0xC5, 0x02, 0x2B, 0xFF, 0xC5, 0x02, 0x37, 0xFF, 0xC5, 0x02, 0x3E,
+	0xFF, 0xEB, 0x02, 0x3F, 0xFF, 0xEB, 0x02, 0x69, 0xFF, 0xF8, 0x03, 0x56,
+	0x00, 0x00, 0x03, 0x6E, 0x00, 0x00, 0x03, 0x6F, 0x00, 0x00, 0x03, 0x72,
+	0x00, 0x00, 0x03, 0x74, 0x00, 0x00, 0x03, 0x75, 0xFF, 0xF5, 0x03, 0x76,
+	0x00, 0x00, 0x03, 0x77, 0xFF, 0xF5, 0x03, 0x78, 0x00, 0x00, 0x03, 0x7D,
+	0xFF, 0xD7, 0x00, 0x44, 0x00, 0x01, 0xFF, 0xDD, 0x00, 0x02, 0xFF, 0xDD,
+	0x00, 0x03, 0xFF, 0xDD, 0x00, 0x09, 0xFF, 0xDD, 0x00, 0x10, 0xFF, 0xDD,
+	0x00, 0x12, 0xFF, 0xDD, 0x00, 0x15, 0xFF, 0xDD, 0x00, 0x16, 0xFF, 0xDD,
+	0x00, 0x17, 0xFF, 0xDD, 0x00, 0x18, 0xFF, 0xDD, 0x00, 0x19, 0xFF, 0xDD,
+	0x00, 0x1A, 0xFF, 0xC1, 0x00, 0x1B, 0xFF, 0xC1, 0x00, 0x5D, 0xFF, 0xA3,
+	0x00, 0x5E, 0xFF, 0xA3, 0x00, 0xAF, 0xFF, 0xC1, 0x00, 0xB0, 0xFF, 0xC1,
+	0x00, 0xB1, 0xFF, 0xC1, 0x00, 0xB2, 0xFF, 0xC1, 0x00, 0xB3, 0xFF, 0xC1,
+	0x00, 0xB4, 0xFF, 0xC1, 0x00, 0xD3, 0xFF, 0xF7, 0x00, 0xD4, 0xFF, 0xFB,
+	0x00, 0xD5, 0xFF, 0xFB, 0x00, 0xD6, 0xFF, 0xFB, 0x00, 0xD7, 0xFF, 0xFB,
+	0x00, 0xDA, 0xFF, 0xFB, 0x00, 0xDD, 0xFF, 0xFB, 0x00, 0xDE, 0xFF, 0xFA,
+	0x00, 0xDF, 0xFF, 0xFA, 0x00, 0xE0, 0xFF, 0xFA, 0x00, 0xE1, 0xFF, 0xFA,
+	0x00, 0xE2, 0xFF, 0xFA, 0x01, 0xDC, 0xFF, 0xD4, 0x01, 0xDE, 0xFF, 0xF5,
+	0x01, 0xE2, 0xFF, 0xF5, 0x01, 0xE5, 0xFF, 0xA0, 0x01, 0xEA, 0xFF, 0xF5,
+	0x01, 0xEC, 0xFF, 0xF5, 0x01, 0xEE, 0xFF, 0xF7, 0x01, 0xFA, 0xFF, 0xDD,
+	0x02, 0x13, 0xFF, 0xC1, 0x02, 0x1E, 0xFF, 0xC1, 0x02, 0x27, 0xFF, 0xA3,
+	0x02, 0x28, 0xFF, 0xC1, 0x02, 0x2B, 0xFF, 0xC1, 0x02, 0x37, 0xFF, 0xC1,
+	0x02, 0x3E, 0xFF, 0xFB, 0x02, 0x3F, 0xFF, 0xFB, 0x02, 0x4F, 0xFF, 0xDD,
+	0x02, 0x50, 0xFF, 0xDD, 0x03, 0x02, 0xFF, 0xC1, 0x03, 0x5A, 0xFF, 0xC0,
+	0x03, 0x5B, 0xFF, 0xC0, 0x03, 0x5F, 0xFF, 0xC0, 0x03, 0x65, 0xFF, 0xCC,
+	0x03, 0x6E, 0x00, 0x00, 0x03, 0x6F, 0x00, 0x00, 0x03, 0x72, 0x00, 0x00,
+	0x03, 0x74, 0x00, 0x00, 0x03, 0x75, 0xFF, 0xF5, 0x03, 0x76, 0x00, 0x00,
+	0x03, 0x77, 0xFF, 0xF5, 0x03, 0x78, 0x00, 0x00, 0x03, 0x79, 0xFF, 0xC0,
+	0x03, 0x7D, 0xFF, 0xE1, 0x03, 0x7E, 0xFF, 0xC0, 0x03, 0x84, 0xFF, 0xEC,
+	0x00, 0x38, 0x00, 0x1A, 0x00, 0x07, 0x00, 0x1B, 0x00, 0x07, 0x00, 0x25,
+	0xFF, 0xFA, 0x00, 0xAF, 0xFF, 0xAD, 0x00, 0xB0, 0xFF, 0xAD, 0x00, 0xB1,
+	0xFF, 0xAD, 0x00, 0xB2, 0xFF, 0xAD, 0x00, 0xB3, 0xFF, 0xAD, 0x00, 0xB4,
+	0xFF, 0xAD, 0x00, 0xB6, 0xFF, 0xFB, 0x00, 0xB7, 0xFF, 0xFB, 0x00, 0xB8,
+	0xFF, 0xFB, 0x00, 0xB9, 0xFF, 0xFB, 0x00, 0xBB, 0xFF, 0xFB, 0x00, 0xBC,
+	0xFF, 0xFB, 0x00, 0xBD, 0xFF, 0xFB, 0x00, 0xC5, 0xFF, 0xFB, 0x00, 0xC7,
+	0xFF, 0xFB, 0x00, 0xC9, 0xFF, 0xFB, 0x00, 0xCA, 0xFF, 0xFB, 0x00, 0xCB,
+	0xFF, 0xFB, 0x00, 0xCD, 0xFF, 0xCE, 0x00, 0xCE, 0xFF, 0xCE, 0x00, 0xCF,
+	0xFF, 0xCE, 0x00, 0xD0, 0xFF, 0xCE, 0x00, 0xD1, 0xFF, 0xCE, 0x00, 0xD2,
+	0xFF, 0xCE, 0x00, 0xD4, 0xFF, 0xB1, 0x00, 0xD5, 0xFF, 0xB1, 0x00, 0xD6,
+	0xFF, 0xB1, 0x00, 0xD7, 0xFF, 0xB1, 0x00, 0xDA, 0xFF, 0xB1, 0x00, 0xDD,
+	0xFF, 0xB1, 0x01, 0xEF, 0xFF, 0xFA, 0x01, 0xF1, 0xFF, 0xEE, 0x01, 0xF2,
+	0xFF, 0xEE, 0x01, 0xF4, 0xFF, 0xE5, 0x02, 0x13, 0xFF, 0xAD, 0x02, 0x1E,
+	0xFF, 0xAD, 0x02, 0x28, 0xFF, 0xAD, 0x02, 0x2B, 0xFF, 0xAD, 0x02, 0x37,
+	0xFF, 0xAD, 0x02, 0x3E, 0xFF, 0xB1, 0x02, 0x3F, 0xFF, 0xB1, 0x02, 0x69,
+	0xFF, 0xCE, 0x03, 0x02, 0x00, 0x07, 0x03, 0x55, 0xFF, 0xF2, 0x03, 0x56,
+	0xFF, 0xD4, 0x03, 0x60, 0xFF, 0xF4, 0x03, 0x62, 0xFF, 0xF8, 0x03, 0x63,
+	0xFF, 0xF8, 0x03, 0x7A, 0x00, 0x00, 0x03, 0x7B, 0xFF, 0xF7, 0x03, 0x7C,
+	0x00, 0x00, 0x03, 0x7D, 0xFF, 0xC0, 0x03, 0xC5, 0xFF, 0xF0, 0x00, 0x37,
+	0x00, 0x01, 0xFF, 0xF8, 0x00, 0x02, 0xFF, 0xF8, 0x00, 0x03, 0xFF, 0xF8,
+	0x00, 0x09, 0xFF, 0xF8, 0x00, 0x10, 0xFF, 0xF8, 0x00, 0x12, 0xFF, 0xF8,
+	0x00, 0x15, 0xFF, 0xF8, 0x00, 0x16, 0xFF, 0xF8, 0x00, 0x17, 0xFF, 0xF8,
+	0x00, 0x18, 0xFF, 0xF8, 0x00, 0x19, 0xFF, 0xF8, 0x00, 0x1A, 0xFF, 0xFB,
+	0x00, 0x1B, 0xFF, 0xFB, 0x00, 0xAF, 0xFF, 0xC9, 0x00, 0xB0, 0xFF, 0xC9,
+	0x00, 0xB1, 0xFF, 0xC9, 0x00, 0xB2, 0xFF, 0xC9, 0x00, 0xB3, 0xFF, 0xC9,
+	0x00, 0xB4, 0xFF, 0xC9, 0x00, 0xCD, 0xFF, 0xEA, 0x00, 0xCE, 0xFF, 0xE9,
+	0x00, 0xCF, 0xFF, 0xE9, 0x00, 0xD0, 0xFF, 0xE9, 0x00, 0xD1, 0xFF, 0xE9,
+	0x00, 0xD2, 0xFF, 0xE9, 0x00, 0xD3, 0xFF, 0xF5, 0x00, 0xD4, 0xFF, 0xD2,
+	0x00, 0xD5, 0xFF, 0xD2, 0x00, 0xD6, 0xFF, 0xD2, 0x00, 0xD7, 0xFF, 0xD2,
+	0x00, 0xDA, 0xFF, 0xD2, 0x00, 0xDD, 0xFF, 0xD2, 0x00, 0xDE, 0xFF, 0xFB,
+	0x00, 0xDF, 0xFF, 0xFB, 0x00, 0xE0, 0xFF, 0xFB, 0x00, 0xE1, 0xFF, 0xFB,
+	0x00, 0xE2, 0xFF, 0xFB, 0x01, 0xDC, 0xFF, 0xF3, 0x01, 0xE5, 0xFF, 0xFA,
+	0x01, 0xFA, 0xFF, 0xF8, 0x02, 0x13, 0xFF, 0xC9, 0x02, 0x1E, 0xFF, 0xC9,
+	0x02, 0x28, 0xFF, 0xC9, 0x02, 0x2B, 0xFF, 0xC9, 0x02, 0x37, 0xFF, 0xC9,
+	0x02, 0x3E, 0xFF, 0xD2, 0x02, 0x3F, 0xFF, 0xD2, 0x02, 0x4F, 0xFF, 0xF8,
+	0x02, 0x50, 0xFF, 0xF8, 0x02, 0x69, 0xFF, 0xE9, 0x03, 0x02, 0xFF, 0xFB,
+	0x03, 0x56, 0xFF, 0xEE, 0x03, 0x65, 0x00, 0x00, 0x03, 0x6D, 0xFF, 0xF3,
+	0x03, 0x7D, 0xFF, 0xD6, 0x00, 0x48, 0x00, 0x1D, 0xFF, 0xF4, 0x00, 0x1E,
+	0xFF, 0xF4, 0x00, 0x1F, 0xFF, 0xF4, 0x00, 0x20, 0xFF, 0xF4, 0x00, 0x22,
+	0xFF, 0xF4, 0x00, 0x23, 0xFF, 0xF4, 0x00, 0x42, 0xFF, 0xF4, 0x00, 0x43,
+	0xFF, 0xF4, 0x00, 0x45, 0xFF, 0xF4, 0x00, 0x46, 0xFF, 0xF4, 0x00, 0x47,
+	0xFF, 0xF4, 0x00, 0x74, 0xFF, 0xF4, 0x00, 0x75, 0xFF, 0xF4, 0x00, 0x76,
+	0xFF, 0xF4, 0x00, 0x77, 0xFF, 0xF4, 0x00, 0x7E, 0xFF, 0xF4, 0x00, 0x81,
+	0xFF, 0xF4, 0x00, 0x82, 0xFF, 0xF4, 0x00, 0x8A, 0xFF, 0xF4, 0x00, 0x8C,
+	0xFF, 0xF4, 0x00, 0x90, 0xFF, 0xF4, 0x00, 0x91, 0xFF, 0xF4, 0x00, 0x92,
+	0xFF, 0xF4, 0x00, 0x96, 0xFF, 0xF4, 0x00, 0x99, 0xFF, 0xF4, 0x00, 0xAF,
+	0xFF, 0xDA, 0x00, 0xB0, 0xFF, 0xDA, 0x00, 0xB1, 0xFF, 0xDA, 0x00, 0xB2,
+	0xFF, 0xDA, 0x00, 0xB3, 0xFF, 0xDA, 0x00, 0xB4, 0xFF, 0xDA, 0x00, 0xD4,
+	0xFF, 0xFA, 0x00, 0xD5, 0xFF, 0xFA, 0x00, 0xD6, 0xFF, 0xFA, 0x00, 0xD7,
+	0xFF, 0xFA, 0x00, 0xDA, 0xFF, 0xFA, 0x00, 0xDD, 0xFF, 0xFA, 0x00, 0xE4,
+	0xFF, 0xF4, 0x01, 0xDE, 0xFF, 0xDE, 0x01, 0xE2, 0xFF, 0xDE, 0x01, 0xEA,
+	0xFF, 0xDE, 0x01, 0xEC, 0xFF, 0xDE, 0x01, 0xEE, 0x00, 0x00, 0x02, 0x0F,
+	0xFF, 0xF4, 0x02, 0x12, 0xFF, 0xF4, 0x02, 0x13, 0xFF, 0xDA, 0x02, 0x16,
+	0xFF, 0xF4, 0x02, 0x1E, 0xFF, 0xDA, 0x02, 0x23, 0xFF, 0xF4, 0x02, 0x28,
+	0xFF, 0xDA, 0x02, 0x2B, 0xFF, 0xDA, 0x02, 0x37, 0xFF, 0xDA, 0x02, 0x3C,
+	0xFF, 0xF4, 0x02, 0x3E, 0xFF, 0xFA, 0x02, 0x3F, 0xFF, 0xFA, 0x02, 0x59,
+	0xFF, 0xF4, 0x02, 0x5A, 0xFF, 0xF4, 0x02, 0x68, 0xFF, 0xF4, 0x02, 0x6E,
+	0xFF, 0xF4, 0x02, 0x71, 0xFF, 0xF4, 0x02, 0x72, 0xFF, 0xF4, 0x02, 0x73,
+	0xFF, 0xF4, 0x03, 0x65, 0x00, 0x00, 0x03, 0x6D, 0x00, 0x00, 0x03, 0x6E,
+	0xFF, 0xE9, 0x03, 0x6F, 0xFF, 0xE9, 0x03, 0x72, 0xFF, 0xE9, 0x03, 0x74,
+	0xFF, 0xE9, 0x03, 0x75, 0xFF, 0xDA, 0x03, 0x77, 0xFF, 0xDA, 0x03, 0x7D,
+	0xFF, 0xDC, 0x03, 0x84, 0xFF, 0xF6, 0x00, 0x71, 0x00, 0x1A, 0x00, 0x09,
+	0x00, 0x1B, 0x00, 0x09, 0x00, 0x1D, 0xFF, 0xDD, 0x00, 0x1E, 0xFF, 0xDD,
+	0x00, 0x1F, 0xFF, 0xDD, 0x00, 0x20, 0xFF, 0xDD, 0x00, 0x22, 0xFF, 0xDD,
+	0x00, 0x23, 0xFF, 0xDD, 0x00, 0x42, 0xFF, 0xDD, 0x00, 0x43, 0xFF, 0xDD,
+	0x00, 0x45, 0xFF, 0xDD, 0x00, 0x46, 0xFF, 0xDD, 0x00, 0x47, 0xFF, 0xDD,
+	0x00, 0x74, 0xFF, 0xDD, 0x00, 0x75, 0xFF, 0xDD, 0x00, 0x76, 0xFF, 0xDD,
+	0x00, 0x77, 0xFF, 0xDD, 0x00, 0x7E, 0xFF, 0xDD, 0x00, 0x81, 0xFF, 0xDD,
+	0x00, 0x82, 0xFF, 0xDD, 0x00, 0x8A, 0xFF, 0xDD, 0x00, 0x8C, 0xFF, 0xDD,
+	0x00, 0x90, 0xFF, 0xDD, 0x00, 0x91, 0xFF, 0xDD, 0x00, 0x92, 0xFF, 0xDD,
+	0x00, 0x96, 0xFF, 0xDD, 0x00, 0x99, 0xFF, 0xDD, 0x00, 0xAF, 0xFF, 0xA0,
+	0x00, 0xB0, 0xFF, 0xA0, 0x00, 0xB1, 0xFF, 0xA0, 0x00, 0xB2, 0xFF, 0xA0,
+	0x00, 0xB3, 0xFF, 0xA0, 0x00, 0xB4, 0xFF, 0xA0, 0x00, 0xB6, 0xFF, 0xE2,
+	0x00, 0xB7, 0xFF, 0xE2, 0x00, 0xB8, 0xFF, 0xE2, 0x00, 0xB9, 0xFF, 0xE2,
+	0x00, 0xBB, 0xFF, 0xE2, 0x00, 0xBC, 0xFF, 0xE2, 0x00, 0xBD, 0xFF, 0xE2,
+	0x00, 0xC5, 0xFF, 0xE2, 0x00, 0xC7, 0xFF, 0xE2, 0x00, 0xC9, 0xFF, 0xE2,
+	0x00, 0xCA, 0xFF, 0xE2, 0x00, 0xCB, 0xFF, 0xE2, 0x00, 0xCD, 0xFF, 0xAC,
+	0x00, 0xCE, 0xFF, 0xAC, 0x00, 0xCF, 0xFF, 0xAC, 0x00, 0xD0, 0xFF, 0xAC,
+	0x00, 0xD1, 0xFF, 0xAC, 0x00, 0xD2, 0xFF, 0xAC, 0x00, 0xD4, 0xFF, 0xA2,
+	0x00, 0xD5, 0xFF, 0xA2, 0x00, 0xD6, 0xFF, 0xA2, 0x00, 0xD7, 0xFF, 0xA2,
+	0x00, 0xDA, 0xFF, 0xA2, 0x00, 0xDD, 0xFF, 0xA2, 0x00, 0xE4, 0xFF, 0xDD,
+	0x01, 0xDE, 0xFF, 0xF1, 0x01, 0xE2, 0xFF, 0xF1, 0x01, 0xEA, 0xFF, 0xF1,
+	0x01, 0xEC, 0xFF, 0xF1, 0x01, 0xEF, 0xFF, 0xA6, 0x01, 0xF0, 0xFF, 0xEF,
+	0x01, 0xF1, 0xFF, 0xB2, 0x01, 0xF2, 0xFF, 0xB2, 0x01, 0xF4, 0xFF, 0xAB,
+	0x01, 0xF6, 0xFF, 0xC2, 0x01, 0xF7, 0xFF, 0xC3, 0x02, 0x0F, 0xFF, 0xDD,
+	0x02, 0x12, 0xFF, 0xDD, 0x02, 0x13, 0xFF, 0xA0, 0x02, 0x16, 0xFF, 0xDD,
+	0x02, 0x1E, 0xFF, 0xA0, 0x02, 0x23, 0xFF, 0xDD, 0x02, 0x28, 0xFF, 0xA0,
+	0x02, 0x2B, 0xFF, 0xA0, 0x02, 0x37, 0xFF, 0xA0, 0x02, 0x3C, 0xFF, 0xDD,
+	0x02, 0x3E, 0xFF, 0xA2, 0x02, 0x3F, 0xFF, 0xA2, 0x02, 0x59, 0xFF, 0xDD,
+	0x02, 0x5A, 0xFF, 0xDD, 0x02, 0x68, 0xFF, 0xDD, 0x02, 0x69, 0xFF, 0xAC,
+	0x02, 0x6E, 0xFF, 0xDD, 0x02, 0x71, 0xFF, 0xDD, 0x02, 0x72, 0xFF, 0xDD,
+	0x02, 0x73, 0xFF, 0xDD, 0x03, 0x02, 0x00, 0x09, 0x03, 0x55, 0xFF, 0xBF,
+	0x03, 0x56, 0xFF, 0x91, 0x03, 0x57, 0xFF, 0xB7, 0x03, 0x60, 0xFF, 0xE8,
+	0x03, 0x62, 0xFF, 0xC2, 0x03, 0x63, 0xFF, 0xC2, 0x03, 0x6D, 0x00, 0x00,
+	0x03, 0x6E, 0xFF, 0xBF, 0x03, 0x6F, 0xFF, 0xBF, 0x03, 0x72, 0xFF, 0xBF,
+	0x03, 0x74, 0xFF, 0xBF, 0x03, 0x75, 0xFF, 0xD1, 0x03, 0x76, 0x00, 0x00,
+	0x03, 0x77, 0xFF, 0xD1, 0x03, 0x78, 0x00, 0x00, 0x03, 0x7A, 0xFF, 0xC3,
+	0x03, 0x7B, 0xFF, 0xC1, 0x03, 0x7C, 0xFF, 0xC3, 0x03, 0x7D, 0xFF, 0xA0,
+	0x03, 0x84, 0xFF, 0xE6, 0x03, 0xC3, 0xFF, 0xDF, 0x03, 0xC4, 0xFF, 0xDF,
+	0x03, 0xC5, 0xFF, 0xB9, 0x00, 0x03, 0x00, 0xCD, 0xFF, 0xE5, 0x03, 0x56,
+	0xFF, 0xEB, 0x03, 0x7D, 0xFF, 0xD5, 0x00, 0x15, 0x00, 0x25, 0xFF, 0xF7,
+	0x00, 0xCD, 0xFF, 0xCD, 0x00, 0xD3, 0xFF, 0xDE, 0x01, 0xDC, 0xFF, 0xEB,
+	0x01, 0xE5, 0xFF, 0xF0, 0x01, 0xEE, 0x00, 0x00, 0x01, 0xEF, 0xFF, 0xF0,
+	0x01, 0xF1, 0xFF, 0xEB, 0x01, 0xF2, 0xFF, 0xEB, 0x01, 0xF3, 0xFF, 0xE2,
+	0x01, 0xF4, 0xFF, 0xDC, 0x01, 0xF5, 0xFF, 0xF4, 0x03, 0x55, 0xFF, 0xEE,
+	0x03, 0x56, 0xFF, 0xCF, 0x03, 0x60, 0xFF, 0xEF, 0x03, 0x65, 0xFF, 0xF4,
+	0x03, 0x69, 0x00, 0x00, 0x03, 0x6B, 0x00, 0x00, 0x03, 0x6D, 0xFF, 0xEA,
+	0x03, 0x7D, 0xFF, 0xBB, 0x03, 0xC5, 0xFF, 0xEF, 0x00, 0x47, 0x00, 0x01,
+	0xFF, 0xDE, 0x00, 0x02, 0xFF, 0xDE, 0x00, 0x03, 0xFF, 0xDE, 0x00, 0x09,
+	0xFF, 0xDE, 0x00, 0x10, 0xFF, 0xDE, 0x00, 0x12, 0xFF, 0xDE, 0x00, 0x15,
+	0xFF, 0xDE, 0x00, 0x16, 0xFF, 0xDE, 0x00, 0x17, 0xFF, 0xDE, 0x00, 0x18,
+	0xFF, 0xDE, 0x00, 0x19, 0xFF, 0xDE, 0x00, 0x1A, 0xFF, 0xD1, 0x00, 0x1B,
+	0xFF, 0xD1, 0x00, 0x5D, 0xFF, 0xB0, 0x00, 0x5E, 0xFF, 0xB0, 0x00, 0xAF,
+	0xFF, 0xB4, 0x00, 0xB0, 0xFF, 0xB4, 0x00, 0xB1, 0xFF, 0xB4, 0x00, 0xB2,
+	0xFF, 0xB4, 0x00, 0xB3, 0xFF, 0xB4, 0x00, 0xB4, 0xFF, 0xB4, 0x00, 0xCD,
+	0xFF, 0xE1, 0x00, 0xCE, 0xFF, 0xE0, 0x00, 0xCF, 0xFF, 0xE0, 0x00, 0xD0,
+	0xFF, 0xE0, 0x00, 0xD1, 0xFF, 0xE0, 0x00, 0xD2, 0xFF, 0xE0, 0x00, 0xD3,
+	0xFF, 0xD6, 0x00, 0xD4, 0xFF, 0xC6, 0x00, 0xD5, 0xFF, 0xC6, 0x00, 0xD6,
+	0xFF, 0xC6, 0x00, 0xD7, 0xFF, 0xC6, 0x00, 0xDA, 0xFF, 0xC6, 0x00, 0xDD,
+	0xFF, 0xC6, 0x00, 0xDE, 0xFF, 0xE5, 0x00, 0xDF, 0xFF, 0xE5, 0x00, 0xE0,
+	0xFF, 0xE5, 0x00, 0xE1, 0xFF, 0xE5, 0x00, 0xE2, 0xFF, 0xE5, 0x01, 0xDC,
+	0xFF, 0xD5, 0x01, 0xE5, 0xFF, 0xB2, 0x01, 0xF1, 0xFF, 0xF7, 0x01, 0xF2,
+	0xFF, 0xF7, 0x01, 0xF3, 0xFF, 0xF0, 0x01, 0xF4, 0xFF, 0xF2, 0x01, 0xFA,
+	0xFF, 0xDE, 0x02, 0x13, 0xFF, 0xB4, 0x02, 0x1E, 0xFF, 0xB4, 0x02, 0x27,
+	0xFF, 0xB0, 0x02, 0x28, 0xFF, 0xB4, 0x02, 0x2B, 0xFF, 0xB4, 0x02, 0x37,
+	0xFF, 0xB4, 0x02, 0x3E, 0xFF, 0xC6, 0x02, 0x3F, 0xFF, 0xC6, 0x02, 0x4F,
+	0xFF, 0xDE, 0x02, 0x50, 0xFF, 0xDE, 0x02, 0x69, 0xFF, 0xE0, 0x03, 0x02,
+	0xFF, 0xD1, 0x03, 0x56, 0xFF, 0xE1, 0x03, 0x5A, 0xFF, 0xC6, 0x03, 0x5B,
+	0xFF, 0xC6, 0x03, 0x5F, 0xFF, 0xC6, 0x03, 0x65, 0xFF, 0xD7, 0x03, 0x69,
+	0x00, 0x00, 0x03, 0x6B, 0x00, 0x00, 0x03, 0x6D, 0xFF, 0xE4, 0x03, 0x79,
+	0xFF, 0xC6, 0x03, 0x7D, 0xFF, 0xCB, 0x03, 0x7E, 0xFF, 0xC6, 0x03, 0x84,
+	0xFF, 0xEA, 0x03, 0xC5, 0xFF, 0xF8, 0x00, 0x26, 0x00, 0x01, 0xFF, 0xF2,
+	0x00, 0x02, 0xFF, 0xF2, 0x00, 0x03, 0xFF, 0xF2, 0x00, 0x09, 0xFF, 0xF2,
+	0x00, 0x10, 0xFF, 0xF2, 0x00, 0x12, 0xFF, 0xF2, 0x00, 0x15, 0xFF, 0xF2,
+	0x00, 0x16, 0xFF, 0xF2, 0x00, 0x17, 0xFF, 0xF2, 0x00, 0x18, 0xFF, 0xF2,
+	0x00, 0x19, 0xFF, 0xF2, 0x00, 0x1A, 0x00, 0x0F, 0x00, 0x1B, 0x00, 0x0F,
+	0x00, 0x25, 0xFF, 0xF7, 0x00, 0xCD, 0xFF, 0xCD, 0x00, 0xD3, 0xFF, 0xEB,
+	0x01, 0xDC, 0xFF, 0xEB, 0x01, 0xE5, 0xFF, 0xF0, 0x01, 0xEE, 0x00, 0x00,
+	0x01, 0xEF, 0xFF, 0xF0, 0x01, 0xF1, 0xFF, 0xEB, 0x01, 0xF2, 0xFF, 0xEB,
+	0x01, 0xF3, 0xFF, 0xE2, 0x01, 0xF4, 0xFF, 0xDC, 0x01, 0xF5, 0xFF, 0xF4,
+	0x01, 0xFA, 0xFF, 0xF2, 0x02, 0x4F, 0xFF, 0xF2, 0x02, 0x50, 0xFF, 0xF2,
+	0x03, 0x02, 0x00, 0x0F, 0x03, 0x55, 0xFF, 0xEE, 0x03, 0x56, 0xFF, 0xCF,
+	0x03, 0x60, 0xFF, 0xEF, 0x03, 0x65, 0xFF, 0xF4, 0x03, 0x69, 0x00, 0x00,
+	0x03, 0x6B, 0x00, 0x00, 0x03, 0x6D, 0xFF, 0xEA, 0x03, 0x7D, 0xFF, 0xBB,
+	0x03, 0xC5, 0xFF, 0xEF, 0x00, 0x63, 0x00, 0x1D, 0x00, 0x00, 0x00, 0x1E,
+	0x00, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x22,
+	0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x25, 0xFF, 0xF9, 0x00, 0x42,
+	0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0x46,
+	0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x75,
+	0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x7E,
+	0x00, 0x00, 0x00, 0x81, 0x00, 0x00, 0x00, 0x82, 0x00, 0x00, 0x00, 0x8A,
+	0x00, 0x00, 0x00, 0x8C, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x91,
+	0x00, 0x00, 0x00, 0x92, 0x00, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x99,
+	0x00, 0x00, 0x00, 0xAF, 0xFF, 0xB9, 0x00, 0xB0, 0xFF, 0xB9, 0x00, 0xB1,
+	0xFF, 0xB9, 0x00, 0xB2, 0xFF, 0xB9, 0x00, 0xB3, 0xFF, 0xB9, 0x00, 0xB4,
+	0xFF, 0xB9, 0x00, 0xB6, 0xFF, 0xFA, 0x00, 0xB7, 0xFF, 0xFA, 0x00, 0xB8,
+	0xFF, 0xFA, 0x00, 0xB9, 0xFF, 0xFA, 0x00, 0xBB, 0xFF, 0xFA, 0x00, 0xBC,
+	0xFF, 0xFA, 0x00, 0xBD, 0xFF, 0xFA, 0x00, 0xC5, 0xFF, 0xFA, 0x00, 0xC7,
+	0xFF, 0xFA, 0x00, 0xC9, 0xFF, 0xFA, 0x00, 0xCA, 0xFF, 0xFA, 0x00, 0xCB,
+	0xFF, 0xFA, 0x00, 0xCD, 0xFF, 0xCE, 0x00, 0xCE, 0xFF, 0xCE, 0x00, 0xCF,
+	0xFF, 0xCE, 0x00, 0xD0, 0xFF, 0xCE, 0x00, 0xD1, 0xFF, 0xCE, 0x00, 0xD2,
+	0xFF, 0xCE, 0x00, 0xD4, 0xFF, 0xB6, 0x00, 0xD5, 0xFF, 0xB6, 0x00, 0xD6,
+	0xFF, 0xB6, 0x00, 0xD7, 0xFF, 0xB6, 0x00, 0xDA, 0xFF, 0xB6, 0x00, 0xDD,
+	0xFF, 0xB6, 0x00, 0xE4, 0x00, 0x00, 0x01, 0xDC, 0x00, 0x00, 0x01, 0xDE,
+	0x00, 0x00, 0x01, 0xE2, 0x00, 0x00, 0x01, 0xEA, 0x00, 0x00, 0x01, 0xEC,
+	0x00, 0x00, 0x01, 0xEF, 0x00, 0x00, 0x01, 0xF0, 0x00, 0x00, 0x01, 0xF1,
+	0xFF, 0xF0, 0x01, 0xF2, 0xFF, 0xF0, 0x01, 0xF4, 0xFF, 0xE7, 0x02, 0x0F,
+	0x00, 0x00, 0x02, 0x12, 0x00, 0x00, 0x02, 0x13, 0xFF, 0xB9, 0x02, 0x16,
+	0x00, 0x00, 0x02, 0x1E, 0xFF, 0xB9, 0x02, 0x23, 0x00, 0x00, 0x02, 0x28,
+	0xFF, 0xB9, 0x02, 0x2B, 0xFF, 0xB9, 0x02, 0x37, 0xFF, 0xB9, 0x02, 0x3C,
+	0x00, 0x00, 0x02, 0x3E, 0xFF, 0xB6, 0x02, 0x3F, 0xFF, 0xB6, 0x02, 0x59,
+	0x00, 0x00, 0x02, 0x5A, 0x00, 0x00, 0x02, 0x68, 0x00, 0x00, 0x02, 0x69,
+	0xFF, 0xCE, 0x02, 0x6E, 0x00, 0x00, 0x02, 0x71, 0x00, 0x00, 0x02, 0x72,
+	0x00, 0x00, 0x02, 0x73, 0x00, 0x00, 0x03, 0x55, 0xFF, 0xF6, 0x03, 0x56,
+	0xFF, 0xD3, 0x03, 0x60, 0xFF, 0xF4, 0x03, 0x62, 0x00, 0x00, 0x03, 0x63,
+	0x00, 0x00, 0x03, 0x65, 0x00, 0x00, 0x03, 0x6D, 0x00, 0x00, 0x03, 0x7A,
+	0x00, 0x00, 0x03, 0x7B, 0x00, 0x00, 0x03, 0x7C, 0x00, 0x00, 0x03, 0x7D,
+	0xFF, 0xC4, 0x03, 0xC5, 0xFF, 0xF3, 0x00, 0x37, 0x00, 0x01, 0xFF, 0xF9,
+	0x00, 0x02, 0xFF, 0xF9, 0x00, 0x03, 0xFF, 0xF9, 0x00, 0x09, 0xFF, 0xF9,
+	0x00, 0x10, 0xFF, 0xF9, 0x00, 0x12, 0xFF, 0xF9, 0x00, 0x15, 0xFF, 0xF9,
+	0x00, 0x16, 0xFF, 0xF9, 0x00, 0x17, 0xFF, 0xF9, 0x00, 0x18, 0xFF, 0xF9,
+	0x00, 0x19, 0xFF, 0xF9, 0x00, 0x1A, 0x00, 0x00, 0x00, 0x1B, 0x00, 0x00,
+	0x00, 0xAF, 0xFF, 0xB2, 0x00, 0xB0, 0xFF, 0xB2, 0x00, 0xB1, 0xFF, 0xB2,
+	0x00, 0xB2, 0xFF, 0xB2, 0x00, 0xB3, 0xFF, 0xB2, 0x00, 0xB4, 0xFF, 0xB2,
+	0x00, 0xCD, 0xFF, 0xDB, 0x00, 0xCE, 0xFF, 0xDA, 0x00, 0xCF, 0xFF, 0xDA,
+	0x00, 0xD0, 0xFF, 0xDA, 0x00, 0xD1, 0xFF, 0xDA, 0x00, 0xD2, 0xFF, 0xDA,
+	0x00, 0xD3, 0x00, 0x00, 0x00, 0xD4, 0xFF, 0xC9, 0x00, 0xD5, 0xFF, 0xC9,
+	0x00, 0xD6, 0xFF, 0xC9, 0x00, 0xD7, 0xFF, 0xC9, 0x00, 0xDA, 0xFF, 0xC9,
+	0x00, 0xDD, 0xFF, 0xC9, 0x01, 0xDC, 0xFF, 0xF5, 0x01, 0xEE, 0x00, 0x00,
+	0x01, 0xF1, 0xFF, 0xF4, 0x01, 0xF2, 0xFF, 0xF4, 0x01, 0xF3, 0xFF, 0xF9,
+	0x01, 0xF4, 0xFF, 0xF2, 0x01, 0xFA, 0xFF, 0xF9, 0x02, 0x13, 0xFF, 0xB2,
+	0x02, 0x1E, 0xFF, 0xB2, 0x02, 0x28, 0xFF, 0xB2, 0x02, 0x2B, 0xFF, 0xB2,
+	0x02, 0x37, 0xFF, 0xB2, 0x02, 0x3E, 0xFF, 0xC9, 0x02, 0x3F, 0xFF, 0xC9,
+	0x02, 0x4F, 0xFF, 0xF9, 0x02, 0x50, 0xFF, 0xF9, 0x02, 0x69, 0xFF, 0xDA,
+	0x03, 0x02, 0x00, 0x00, 0x03, 0x55, 0x00, 0x00, 0x03, 0x56, 0xFF, 0xDF,
+	0x03, 0x7B, 0x00, 0x00, 0x03, 0x7D, 0xFF, 0xC9, 0x03, 0xC5, 0xFF, 0xF3,
+	0x00, 0x3C, 0x00, 0x01, 0xFF, 0xD2, 0x00, 0x02, 0xFF, 0xD2, 0x00, 0x03,
+	0xFF, 0xD2, 0x00, 0x09, 0xFF, 0xD2, 0x00, 0x10, 0xFF, 0xD2, 0x00, 0x12,
+	0xFF, 0xD2, 0x00, 0x15, 0xFF, 0xD2, 0x00, 0x16, 0xFF, 0xD2, 0x00, 0x17,
+	0xFF, 0xD2, 0x00, 0x18, 0xFF, 0xD2, 0x00, 0x19, 0xFF, 0xD2, 0x00, 0x1A,
+	0xFF, 0xC4, 0x00, 0x1B, 0xFF, 0xC4, 0x00, 0x5D, 0xFF, 0xB4, 0x00, 0x5E,
+	0xFF, 0xB4, 0x00, 0xAF, 0xFF, 0xD1, 0x00, 0xB0, 0xFF, 0xD1, 0x00, 0xB1,
+	0xFF, 0xD1, 0x00, 0xB2, 0xFF, 0xD1, 0x00, 0xB3, 0xFF, 0xD1, 0x00, 0xB4,
+	0xFF, 0xD1, 0x00, 0xD3, 0x00, 0x00, 0x00, 0xDE, 0xFF, 0xFB, 0x00, 0xDF,
+	0xFF, 0xFB, 0x00, 0xE0, 0xFF, 0xFB, 0x00, 0xE1, 0xFF, 0xFB, 0x00, 0xE2,
+	0xFF, 0xFB, 0x01, 0xDC, 0xFF, 0xC9, 0x01, 0xDE, 0xFF, 0xEF, 0x01, 0xE2,
+	0xFF, 0xEF, 0x01, 0xE5, 0xFF, 0xB3, 0x01, 0xEA, 0xFF, 0xEF, 0x01, 0xEC,
+	0xFF, 0xEF, 0x01, 0xFA, 0xFF, 0xD2, 0x02, 0x13, 0xFF, 0xD1, 0x02, 0x1E,
+	0xFF, 0xD1, 0x02, 0x27, 0xFF, 0xB4, 0x02, 0x28, 0xFF, 0xD1, 0x02, 0x2B,
+	0xFF, 0xD1, 0x02, 0x37, 0xFF, 0xD1, 0x02, 0x4F, 0xFF, 0xD2, 0x02, 0x50,
+	0xFF, 0xD2, 0x03, 0x02, 0xFF, 0xC4, 0x03, 0x5A, 0xFF, 0xCB, 0x03, 0x5B,
+	0xFF, 0xCB, 0x03, 0x5F, 0xFF, 0xCB, 0x03, 0x65, 0xFF, 0xC4, 0x03, 0x6E,
+	0xFF, 0xD2, 0x03, 0x6F, 0xFF, 0xD2, 0x03, 0x72, 0xFF, 0xD2, 0x03, 0x74,
+	0xFF, 0xD2, 0x03, 0x75, 0xFF, 0xC8, 0x03, 0x76, 0x00, 0x00, 0x03, 0x77,
+	0xFF, 0xC8, 0x03, 0x78, 0x00, 0x00, 0x03, 0x79, 0xFF, 0xCB, 0x03, 0x7D,
+	0xFF, 0xE3, 0x03, 0x7E, 0xFF, 0xCB, 0x03, 0x84, 0xFF, 0xE6, 0x03, 0xBF,
+	0xFF, 0xEE, 0x00, 0x3C, 0x00, 0x01, 0xFF, 0xF0, 0x00, 0x02, 0xFF, 0xF0,
+	0x00, 0x03, 0xFF, 0xF0, 0x00, 0x09, 0xFF, 0xF0, 0x00, 0x10, 0xFF, 0xF0,
+	0x00, 0x12, 0xFF, 0xF0, 0x00, 0x15, 0xFF, 0xF0, 0x00, 0x16, 0xFF, 0xF0,
+	0x00, 0x17, 0xFF, 0xF0, 0x00, 0x18, 0xFF, 0xF0, 0x00, 0x19, 0xFF, 0xF0,
+	0x00, 0x1A, 0xFF, 0xF2, 0x00, 0x1B, 0xFF, 0xF2, 0x00, 0x25, 0xFF, 0xFA,
+	0x00, 0x5D, 0xFF, 0xF3, 0x00, 0x5E, 0xFF, 0xF3, 0x00, 0xAF, 0xFF, 0xC7,
+	0x00, 0xB0, 0xFF, 0xC7, 0x00, 0xB1, 0xFF, 0xC7, 0x00, 0xB2, 0xFF, 0xC7,
+	0x00, 0xB3, 0xFF, 0xC7, 0x00, 0xB4, 0xFF, 0xC7, 0x00, 0xCD, 0xFF, 0xEB,
+	0x00, 0xCE, 0xFF, 0xE9, 0x00, 0xCF, 0xFF, 0xE9, 0x00, 0xD0, 0xFF, 0xE9,
+	0x00, 0xD1, 0xFF, 0xE9, 0x00, 0xD2, 0xFF, 0xE9, 0x00, 0xD3, 0xFF, 0xED,
+	0x00, 0xD4, 0xFF, 0xD2, 0x00, 0xD5, 0xFF, 0xD2, 0x00, 0xD6, 0xFF, 0xD2,
+	0x00, 0xD7, 0xFF, 0xD2, 0x00, 0xDA, 0xFF, 0xD2, 0x00, 0xDD, 0xFF, 0xD2,
+	0x00, 0xDE, 0xFF, 0xF7, 0x00, 0xDF, 0xFF, 0xF7, 0x00, 0xE0, 0xFF, 0xF7,
+	0x00, 0xE1, 0xFF, 0xF7, 0x00, 0xE2, 0xFF, 0xF7, 0x01, 0xDC, 0xFF, 0xE8,
+	0x01, 0xE5, 0xFF, 0xEC, 0x01, 0xEE, 0x00, 0x00, 0x01, 0xFA, 0xFF, 0xF0,
+	0x02, 0x13, 0xFF, 0xC7, 0x02, 0x1E, 0xFF, 0xC7, 0x02, 0x27, 0xFF, 0xF3,
+	0x02, 0x28, 0xFF, 0xC7, 0x02, 0x2B, 0xFF, 0xC7, 0x02, 0x37, 0xFF, 0xC7,
+	0x02, 0x3E, 0xFF, 0xD2, 0x02, 0x3F, 0xFF, 0xD2, 0x02, 0x4F, 0xFF, 0xF0,
+	0x02, 0x50, 0xFF, 0xF0, 0x02, 0x69, 0xFF, 0xE9, 0x03, 0x02, 0xFF, 0xF2,
+	0x03, 0x56, 0xFF, 0xEE, 0x03, 0x65, 0xFF, 0xF1, 0x03, 0x6D, 0xFF, 0xF1,
+	0x03, 0x7D, 0xFF, 0xD7, 0x00, 0x75, 0x00, 0x01, 0xFF, 0xDF, 0x00, 0x02,
+	0xFF, 0xDF, 0x00, 0x03, 0xFF, 0xDF, 0x00, 0x09, 0xFF, 0xDF, 0x00, 0x10,
+	0xFF, 0xDF, 0x00, 0x12, 0xFF, 0xDF, 0x00, 0x15, 0xFF, 0xDF, 0x00, 0x16,
+	0xFF, 0xDF, 0x00, 0x17, 0xFF, 0xDF, 0x00, 0x18, 0xFF, 0xDF, 0x00, 0x19,
+	0xFF, 0xDF, 0x00, 0x1A, 0xFF, 0xCC, 0x00, 0x1B, 0xFF, 0xCC, 0x00, 0x1D,
+	0xFF, 0xFB, 0x00, 0x1E, 0xFF, 0xFB, 0x00, 0x1F, 0xFF, 0xFB, 0x00, 0x20,
+	0xFF, 0xFB, 0x00, 0x22, 0xFF, 0xFB, 0x00, 0x23, 0xFF, 0xFB, 0x00, 0x42,
+	0xFF, 0xFB, 0x00, 0x43, 0xFF, 0xFB, 0x00, 0x45, 0xFF, 0xFB, 0x00, 0x46,
+	0xFF, 0xFB, 0x00, 0x47, 0xFF, 0xFB, 0x00, 0x5D, 0xFF, 0xB5, 0x00, 0x5E,
+	0xFF, 0xB5, 0x00, 0x74, 0xFF, 0xFB, 0x00, 0x75, 0xFF, 0xFB, 0x00, 0x76,
+	0xFF, 0xFB, 0x00, 0x77, 0xFF, 0xFB, 0x00, 0x7E, 0xFF, 0xFB, 0x00, 0x81,
+	0xFF, 0xFB, 0x00, 0x82, 0xFF, 0xFB, 0x00, 0x8A, 0xFF, 0xFB, 0x00, 0x8C,
+	0xFF, 0xFB, 0x00, 0x90, 0xFF, 0xFB, 0x00, 0x91, 0xFF, 0xFB, 0x00, 0x92,
+	0xFF, 0xFB, 0x00, 0x96, 0xFF, 0xFB, 0x00, 0x99, 0xFF, 0xFB, 0x00, 0xA2,
+	0x00, 0x00, 0x00, 0xA3, 0x00, 0x00, 0x00, 0xA5, 0x00, 0x00, 0x00, 0xA7,
+	0x00, 0x00, 0x00, 0xA8, 0x00, 0x00, 0x00, 0xA9, 0x00, 0x00, 0x00, 0xAB,
+	0x00, 0x00, 0x00, 0xAF, 0xFF, 0xD5, 0x00, 0xB0, 0xFF, 0xD5, 0x00, 0xB1,
+	0xFF, 0xD5, 0x00, 0xB2, 0xFF, 0xD5, 0x00, 0xB3, 0xFF, 0xD5, 0x00, 0xB4,
+	0xFF, 0xD5, 0x00, 0xD3, 0xFF, 0xF8, 0x00, 0xD4, 0xFF, 0xFA, 0x00, 0xD5,
+	0xFF, 0xFA, 0x00, 0xD6, 0xFF, 0xFA, 0x00, 0xD7, 0xFF, 0xFA, 0x00, 0xDA,
+	0xFF, 0xFA, 0x00, 0xDD, 0xFF, 0xFA, 0x00, 0xDE, 0xFF, 0xFB, 0x00, 0xDF,
+	0xFF, 0xFB, 0x00, 0xE0, 0xFF, 0xFB, 0x00, 0xE1, 0xFF, 0xFB, 0x00, 0xE2,
+	0xFF, 0xFB, 0x00, 0xE4, 0xFF, 0xFB, 0x01, 0xDC, 0xFF, 0xD1, 0x01, 0xDE,
+	0xFF, 0xEB, 0x01, 0xE2, 0xFF, 0xEB, 0x01, 0xE5, 0xFF, 0xBF, 0x01, 0xEA,
+	0xFF, 0xEB, 0x01, 0xEC, 0xFF, 0xEB, 0x01, 0xEE, 0xFF, 0xF2, 0x01, 0xF7,
+	0x00, 0x00, 0x01, 0xFA, 0xFF, 0xDF, 0x02, 0x0F, 0xFF, 0xFB, 0x02, 0x12,
+	0xFF, 0xFB, 0x02, 0x13, 0xFF, 0xD5, 0x02, 0x16, 0xFF, 0xFB, 0x02, 0x1E,
+	0xFF, 0xD5, 0x02, 0x22, 0x00, 0x00, 0x02, 0x23, 0xFF, 0xFB, 0x02, 0x27,
+	0xFF, 0xB5, 0x02, 0x28, 0xFF, 0xD5, 0x02, 0x2B, 0xFF, 0xD5, 0x02, 0x37,
+	0xFF, 0xD5, 0x02, 0x3C, 0xFF, 0xFB, 0x02, 0x3E, 0xFF, 0xFA, 0x02, 0x3F,
+	0xFF, 0xFA, 0x02, 0x4F, 0xFF, 0xDF, 0x02, 0x50, 0xFF, 0xDF, 0x02, 0x59,
+	0xFF, 0xFB, 0x02, 0x5A, 0xFF, 0xFB, 0x02, 0x68, 0xFF, 0xFB, 0x02, 0x6E,
+	0xFF, 0xFB, 0x02, 0x71, 0xFF, 0xFB, 0x02, 0x72, 0xFF, 0xFB, 0x02, 0x73,
+	0xFF, 0xFB, 0x03, 0x02, 0xFF, 0xCC, 0x03, 0x5A, 0xFF, 0xCF, 0x03, 0x5B,
+	0xFF, 0xCF, 0x03, 0x5F, 0xFF, 0xCF, 0x03, 0x65, 0xFF, 0xCB, 0x03, 0x6D,
+	0xFF, 0xF5, 0x03, 0x6E, 0xFF, 0xF2, 0x03, 0x6F, 0xFF, 0xF2, 0x03, 0x72,
+	0xFF, 0xF2, 0x03, 0x74, 0xFF, 0xF2, 0x03, 0x75, 0xFF, 0xDF, 0x03, 0x76,
+	0x00, 0x00, 0x03, 0x77, 0xFF, 0xDF, 0x03, 0x78, 0x00, 0x00, 0x03, 0x79,
+	0xFF, 0xCF, 0x03, 0x7D, 0xFF, 0xDF, 0x03, 0x7E, 0xFF, 0xCF, 0x03, 0x84,
+	0xFF, 0xE2, 0x03, 0xBF, 0xFF, 0xF2, 0x00, 0x76, 0x00, 0x01, 0xFF, 0xDE,
+	0x00, 0x02, 0xFF, 0xDE, 0x00, 0x03, 0xFF, 0xDE, 0x00, 0x09, 0xFF, 0xDE,
+	0x00, 0x10, 0xFF, 0xDE, 0x00, 0x12, 0xFF, 0xDE, 0x00, 0x15, 0xFF, 0xDE,
+	0x00, 0x16, 0xFF, 0xDE, 0x00, 0x17, 0xFF, 0xDE, 0x00, 0x18, 0xFF, 0xDE,
+	0x00, 0x19, 0xFF, 0xDE, 0x00, 0x1A, 0xFF, 0xCB, 0x00, 0x1B, 0xFF, 0xCB,
+	0x00, 0x1D, 0xFF, 0xFB, 0x00, 0x1E, 0xFF, 0xFB, 0x00, 0x1F, 0xFF, 0xFB,
+	0x00, 0x20, 0xFF, 0xFB, 0x00, 0x22, 0xFF, 0xFB, 0x00, 0x23, 0xFF, 0xFB,
+	0x00, 0x42, 0xFF, 0xFB, 0x00, 0x43, 0xFF, 0xFB, 0x00, 0x45, 0xFF, 0xFB,
+	0x00, 0x46, 0xFF, 0xFB, 0x00, 0x47, 0xFF, 0xFB, 0x00, 0x5D, 0xFF, 0xB4,
+	0x00, 0x5E, 0xFF, 0xB4, 0x00, 0x74, 0xFF, 0xFB, 0x00, 0x75, 0xFF, 0xFB,
+	0x00, 0x76, 0xFF, 0xFB, 0x00, 0x77, 0xFF, 0xFB, 0x00, 0x7E, 0xFF, 0xFB,
+	0x00, 0x81, 0xFF, 0xFB, 0x00, 0x82, 0xFF, 0xFB, 0x00, 0x8A, 0xFF, 0xFB,
+	0x00, 0x8C, 0xFF, 0xFB, 0x00, 0x90, 0xFF, 0xFB, 0x00, 0x91, 0xFF, 0xFB,
+	0x00, 0x92, 0xFF, 0xFB, 0x00, 0x96, 0xFF, 0xFB, 0x00, 0x99, 0xFF, 0xFB,
+	0x00, 0xA2, 0x00, 0x00, 0x00, 0xA3, 0x00, 0x00, 0x00, 0xA5, 0x00, 0x00,
+	0x00, 0xA7, 0x00, 0x00, 0x00, 0xA8, 0x00, 0x00, 0x00, 0xA9, 0x00, 0x00,
+	0x00, 0xAB, 0x00, 0x00, 0x00, 0xAF, 0xFF, 0xD5, 0x00, 0xB0, 0xFF, 0xD5,
+	0x00, 0xB1, 0xFF, 0xD5, 0x00, 0xB2, 0xFF, 0xD5, 0x00, 0xB3, 0xFF, 0xD5,
+	0x00, 0xB4, 0xFF, 0xD5, 0x00, 0xD3, 0xFF, 0xF8, 0x00, 0xD4, 0xFF, 0xFA,
+	0x00, 0xD5, 0xFF, 0xFA, 0x00, 0xD6, 0xFF, 0xFA, 0x00, 0xD7, 0xFF, 0xFA,
+	0x00, 0xDA, 0xFF, 0xFA, 0x00, 0xDD, 0xFF, 0xFA, 0x00, 0xDE, 0xFF, 0xFB,
+	0x00, 0xDF, 0xFF, 0xFB, 0x00, 0xE0, 0xFF, 0xFB, 0x00, 0xE1, 0xFF, 0xFB,
+	0x00, 0xE2, 0xFF, 0xFB, 0x00, 0xE4, 0xFF, 0xFB, 0x01, 0xDC, 0xFF, 0xD0,
+	0x01, 0xDE, 0xFF, 0xEA, 0x01, 0xE2, 0xFF, 0xEA, 0x01, 0xE5, 0xFF, 0xBE,
+	0x01, 0xEA, 0xFF, 0xEA, 0x01, 0xEC, 0xFF, 0xEA, 0x01, 0xEE, 0xFF, 0xF2,
+	0x01, 0xF7, 0x00, 0x00, 0x01, 0xFA, 0xFF, 0xDE, 0x02, 0x0F, 0xFF, 0xFB,
+	0x02, 0x12, 0xFF, 0xFB, 0x02, 0x13, 0xFF, 0xD5, 0x02, 0x16, 0xFF, 0xFB,
+	0x02, 0x1E, 0xFF, 0xD5, 0x02, 0x22, 0x00, 0x00, 0x02, 0x23, 0xFF, 0xFB,
+	0x02, 0x27, 0xFF, 0xB4, 0x02, 0x28, 0xFF, 0xD5, 0x02, 0x2B, 0xFF, 0xD5,
+	0x02, 0x37, 0xFF, 0xD5, 0x02, 0x3C, 0xFF, 0xFB, 0x02, 0x3E, 0xFF, 0xFA,
+	0x02, 0x3F, 0xFF, 0xFA, 0x02, 0x4F, 0xFF, 0xDE, 0x02, 0x50, 0xFF, 0xDE,
+	0x02, 0x59, 0xFF, 0xFB, 0x02, 0x5A, 0xFF, 0xFB, 0x02, 0x68, 0xFF, 0xFB,
+	0x02, 0x6E, 0xFF, 0xFB, 0x02, 0x71, 0xFF, 0xFB, 0x02, 0x72, 0xFF, 0xFB,
+	0x02, 0x73, 0xFF, 0xFB, 0x03, 0x02, 0xFF, 0xCB, 0x03, 0x55, 0x00, 0x00,
+	0x03, 0x5A, 0xFF, 0xCE, 0x03, 0x5B, 0xFF, 0xCE, 0x03, 0x5F, 0xFF, 0xCE,
+	0x03, 0x65, 0xFF, 0xC9, 0x03, 0x6D, 0xFF, 0xF5, 0x03, 0x6E, 0xFF, 0xF1,
+	0x03, 0x6F, 0xFF, 0xF1, 0x03, 0x72, 0xFF, 0xF1, 0x03, 0x74, 0xFF, 0xF1,
+	0x03, 0x75, 0xFF, 0xDE, 0x03, 0x76, 0x00, 0x00, 0x03, 0x77, 0xFF, 0xDE,
+	0x03, 0x78, 0x00, 0x00, 0x03, 0x79, 0xFF, 0xCE, 0x03, 0x7D, 0xFF, 0xDE,
+	0x03, 0x7E, 0xFF, 0xCE, 0x03, 0x84, 0xFF, 0xE2, 0x03, 0xBF, 0xFF, 0xF2,
+	0x00, 0x48, 0x00, 0x1D, 0xFF, 0xF8, 0x00, 0x1E, 0xFF, 0xF8, 0x00, 0x1F,
+	0xFF, 0xF8, 0x00, 0x20, 0xFF, 0xF8, 0x00, 0x22, 0xFF, 0xF8, 0x00, 0x23,
+	0xFF, 0xF8, 0x00, 0x42, 0xFF, 0xF8, 0x00, 0x43, 0xFF, 0xF8, 0x00, 0x45,
+	0xFF, 0xF8, 0x00, 0x46, 0xFF, 0xF8, 0x00, 0x47, 0xFF, 0xF8, 0x00, 0x74,
+	0xFF, 0xF8, 0x00, 0x75, 0xFF, 0xF8, 0x00, 0x76, 0xFF, 0xF8, 0x00, 0x77,
+	0xFF, 0xF8, 0x00, 0x7E, 0xFF, 0xF8, 0x00, 0x81, 0xFF, 0xF8, 0x00, 0x82,
+	0xFF, 0xF8, 0x00, 0x8A, 0xFF, 0xF8, 0x00, 0x8C, 0xFF, 0xF8, 0x00, 0x90,
+	0xFF, 0xF8, 0x00, 0x91, 0xFF, 0xF8, 0x00, 0x92, 0xFF, 0xF8, 0x00, 0x96,
+	0xFF, 0xF8, 0x00, 0x99, 0xFF, 0xF8, 0x00, 0xAF, 0xFF, 0xDE, 0x00, 0xB0,
+	0xFF, 0xDE, 0x00, 0xB1, 0xFF, 0xDE, 0x00, 0xB2, 0xFF, 0xDE, 0x00, 0xB3,
+	0xFF, 0xDE, 0x00, 0xB4, 0xFF, 0xDE, 0x00, 0xD4, 0x00, 0x00, 0x00, 0xD5,
+	0x00, 0x00, 0x00, 0xD6, 0x00, 0x00, 0x00, 0xD7, 0x00, 0x00, 0x00, 0xDA,
+	0x00, 0x00, 0x00, 0xDD, 0x00, 0x00, 0x00, 0xE4, 0xFF, 0xF8, 0x01, 0xDE,
+	0xFF, 0xE2, 0x01, 0xE2, 0xFF, 0xE2, 0x01, 0xEA, 0xFF, 0xE2, 0x01, 0xEC,
+	0xFF, 0xE2, 0x01, 0xEE, 0xFF, 0xFC, 0x01, 0xF7, 0x00, 0x00, 0x02, 0x0F,
+	0xFF, 0xF8, 0x02, 0x12, 0xFF, 0xF8, 0x02, 0x13, 0xFF, 0xDE, 0x02, 0x16,
+	0xFF, 0xF8, 0x02, 0x1E, 0xFF, 0xDE, 0x02, 0x23, 0xFF, 0xF8, 0x02, 0x28,
+	0xFF, 0xDE, 0x02, 0x2B, 0xFF, 0xDE, 0x02, 0x37, 0xFF, 0xDE, 0x02, 0x3C,
+	0xFF, 0xF8, 0x02, 0x3E, 0x00, 0x00, 0x02, 0x3F, 0x00, 0x00, 0x02, 0x59,
+	0xFF, 0xF8, 0x02, 0x5A, 0xFF, 0xF8, 0x02, 0x68, 0xFF, 0xF8, 0x02, 0x6E,
+	0xFF, 0xF8, 0x02, 0x71, 0xFF, 0xF8, 0x02, 0x72, 0xFF, 0xF8, 0x02, 0x73,
+	0xFF, 0xF8, 0x03, 0x65, 0x00, 0x00, 0x03, 0x6D, 0x00, 0x00, 0x03, 0x6E,
+	0xFF, 0xEC, 0x03, 0x6F, 0xFF, 0xEC, 0x03, 0x72, 0xFF, 0xEC, 0x03, 0x74,
+	0xFF, 0xEC, 0x03, 0x75, 0xFF, 0xDA, 0x03, 0x77, 0xFF, 0xDA, 0x03, 0x7D,
+	0xFF, 0xDF, 0x00, 0x70, 0x00, 0x01, 0xFF, 0xD3, 0x00, 0x02, 0xFF, 0xD3,
+	0x00, 0x03, 0xFF, 0xD3, 0x00, 0x09, 0xFF, 0xD3, 0x00, 0x10, 0xFF, 0xD3,
+	0x00, 0x12, 0xFF, 0xD3, 0x00, 0x15, 0xFF, 0xD3, 0x00, 0x16, 0xFF, 0xD3,
+	0x00, 0x17, 0xFF, 0xD3, 0x00, 0x18, 0xFF, 0xD3, 0x00, 0x19, 0xFF, 0xD3,
+	0x00, 0x1A, 0xFF, 0xC0, 0x00, 0x1B, 0xFF, 0xC0, 0x00, 0x1D, 0x00, 0x00,
+	0x00, 0x1E, 0x00, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00,
+	0x00, 0x22, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00,
+	0x00, 0x43, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00,
+	0x00, 0x47, 0x00, 0x00, 0x00, 0x5D, 0xFF, 0xAF, 0x00, 0x5E, 0xFF, 0xAF,
+	0x00, 0x74, 0x00, 0x00, 0x00, 0x75, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00,
+	0x00, 0x77, 0x00, 0x00, 0x00, 0x7E, 0x00, 0x00, 0x00, 0x81, 0x00, 0x00,
+	0x00, 0x82, 0x00, 0x00, 0x00, 0x8A, 0x00, 0x00, 0x00, 0x8C, 0x00, 0x00,
+	0x00, 0x90, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x00, 0x92, 0x00, 0x00,
+	0x00, 0x96, 0x00, 0x00, 0x00, 0x99, 0x00, 0x00, 0x00, 0xAF, 0xFF, 0xCC,
+	0x00, 0xB0, 0xFF, 0xCC, 0x00, 0xB1, 0xFF, 0xCC, 0x00, 0xB2, 0xFF, 0xCC,
+	0x00, 0xB3, 0xFF, 0xCC, 0x00, 0xB4, 0xFF, 0xCC, 0x00, 0xD3, 0xFF, 0xF8,
+	0x00, 0xD4, 0x00, 0x00, 0x00, 0xD5, 0x00, 0x00, 0x00, 0xD6, 0x00, 0x00,
+	0x00, 0xD7, 0x00, 0x00, 0x00, 0xDA, 0x00, 0x00, 0x00, 0xDD, 0x00, 0x00,
+	0x00, 0xDE, 0xFF, 0xFB, 0x00, 0xDF, 0xFF, 0xFB, 0x00, 0xE0, 0xFF, 0xFB,
+	0x00, 0xE1, 0xFF, 0xFB, 0x00, 0xE2, 0xFF, 0xFB, 0x00, 0xE4, 0x00, 0x00,
+	0x01, 0xDC, 0xFF, 0xC1, 0x01, 0xDE, 0xFF, 0xDB, 0x01, 0xE2, 0xFF, 0xDB,
+	0x01, 0xE5, 0xFF, 0xB7, 0x01, 0xEA, 0xFF, 0xDB, 0x01, 0xEC, 0xFF, 0xDB,
+	0x01, 0xEE, 0xFF, 0xEB, 0x01, 0xF7, 0x00, 0x00, 0x01, 0xFA, 0xFF, 0xD3,
+	0x02, 0x0F, 0x00, 0x00, 0x02, 0x12, 0x00, 0x00, 0x02, 0x13, 0xFF, 0xCC,
+	0x02, 0x16, 0x00, 0x00, 0x02, 0x1E, 0xFF, 0xCC, 0x02, 0x23, 0x00, 0x00,
+	0x02, 0x27, 0xFF, 0xAF, 0x02, 0x28, 0xFF, 0xCC, 0x02, 0x2B, 0xFF, 0xCC,
+	0x02, 0x37, 0xFF, 0xCC, 0x02, 0x3C, 0x00, 0x00, 0x02, 0x3E, 0x00, 0x00,
+	0x02, 0x3F, 0x00, 0x00, 0x02, 0x4F, 0xFF, 0xD3, 0x02, 0x50, 0xFF, 0xD3,
+	0x02, 0x59, 0x00, 0x00, 0x02, 0x5A, 0x00, 0x00, 0x02, 0x68, 0x00, 0x00,
+	0x02, 0x6E, 0x00, 0x00, 0x02, 0x71, 0x00, 0x00, 0x02, 0x72, 0x00, 0x00,
+	0x02, 0x73, 0x00, 0x00, 0x03, 0x02, 0xFF, 0xC0, 0x03, 0x55, 0x00, 0x00,
+	0x03, 0x59, 0x00, 0x00, 0x03, 0x5A, 0xFF, 0xBD, 0x03, 0x5B, 0xFF, 0xBD,
+	0x03, 0x5F, 0xFF, 0xBD, 0x03, 0x64, 0x00, 0x00, 0x03, 0x65, 0xFF, 0xC9,
+	0x03, 0x6D, 0xFF, 0xF5, 0x03, 0x6E, 0xFF, 0xDC, 0x03, 0x6F, 0xFF, 0xDC,
+	0x03, 0x72, 0xFF, 0xDC, 0x03, 0x74, 0xFF, 0xDC, 0x03, 0x75, 0xFF, 0xCA,
+	0x03, 0x76, 0xFF, 0xF0, 0x03, 0x77, 0xFF, 0xCA, 0x03, 0x78, 0xFF, 0xF0,
+	0x03, 0x79, 0xFF, 0xBD, 0x03, 0x7D, 0xFF, 0xDC, 0x03, 0x7E, 0xFF, 0xBD,
+	0x03, 0x84, 0xFF, 0xE0, 0x03, 0xBF, 0xFF, 0xE8, 0x00, 0x25, 0x00, 0xAF,
+	0xFF, 0xCB, 0x00, 0xB0, 0xFF, 0xCB, 0x00, 0xB1, 0xFF, 0xCB, 0x00, 0xB2,
+	0xFF, 0xCB, 0x00, 0xB3, 0xFF, 0xCB, 0x00, 0xB4, 0xFF, 0xCB, 0x00, 0xCD,
+	0xFF, 0xF7, 0x00, 0xCE, 0xFF, 0xF7, 0x00, 0xCF, 0xFF, 0xF7, 0x00, 0xD0,
+	0xFF, 0xF7, 0x00, 0xD1, 0xFF, 0xF7, 0x00, 0xD2, 0xFF, 0xF7, 0x00, 0xD4,
+	0xFF, 0xE9, 0x00, 0xD5, 0xFF, 0xE9, 0x00, 0xD6, 0xFF, 0xE9, 0x00, 0xD7,
+	0xFF, 0xE9, 0x00, 0xDA, 0xFF, 0xE9, 0x00, 0xDD, 0xFF, 0xE9, 0x01, 0xDE,
+	0xFF, 0xF5, 0x01, 0xE2, 0xFF, 0xF5, 0x01, 0xEA, 0xFF, 0xF5, 0x01, 0xEC,
+	0xFF, 0xF5, 0x02, 0x13, 0xFF, 0xCB, 0x02, 0x1E, 0xFF, 0xCB, 0x02, 0x28,
+	0xFF, 0xCB, 0x02, 0x2B, 0xFF, 0xCB, 0x02, 0x37, 0xFF, 0xCB, 0x02, 0x3E,
+	0xFF, 0xE9, 0x02, 0x3F, 0xFF, 0xE9, 0x02, 0x69, 0xFF, 0xF7, 0x03, 0x6E,
+	0xFF, 0xF2, 0x03, 0x6F, 0xFF, 0xF2, 0x03, 0x72, 0xFF, 0xF2, 0x03, 0x74,
+	0xFF, 0xF2, 0x03, 0x75, 0xFF, 0xE8, 0x03, 0x77, 0xFF, 0xE8, 0x03, 0x7D,
+	0xFF, 0xDA, 0x00, 0x43, 0x00, 0x16, 0x00, 0x12, 0x00, 0x90, 0xFF, 0xE6,
+	0x00, 0x91, 0xFF, 0xE6, 0x00, 0xAE, 0xFF, 0xEB, 0x00, 0xB0, 0xFF, 0xD5,
+	0x00, 0xCD, 0xFF, 0xC6, 0x00, 0xE3, 0xFF, 0xD6, 0x01, 0x09, 0xFF, 0xF2,
+	0x01, 0x25, 0xFF, 0xF4, 0x01, 0x50, 0xFF, 0xF9, 0x01, 0x78, 0xFF, 0xF0,
+	0x01, 0x79, 0xFF, 0xF0, 0x01, 0xB5, 0xFF, 0xDF, 0x01, 0xD1, 0xFF, 0xED,
+	0x01, 0xD3, 0xFF, 0xE5, 0x01, 0xD4, 0xFF, 0xDD, 0x01, 0xEF, 0xFF, 0xD2,
+	0x01, 0xF0, 0xFF, 0xF0, 0x01, 0xF1, 0xFF, 0xDF, 0x01, 0xF2, 0xFF, 0xDE,
+	0x01, 0xF4, 0xFF, 0xD3, 0x01, 0xF6, 0xFF, 0xD0, 0x01, 0xF7, 0xFF, 0xCB,
+	0x02, 0x05, 0xFF, 0xFA, 0x02, 0x13, 0xFF, 0xBE, 0x02, 0x16, 0xFF, 0xE5,
+	0x02, 0x18, 0xFF, 0xBF, 0x02, 0x1E, 0xFF, 0xC2, 0x02, 0x22, 0xFF, 0xF6,
+	0x02, 0x24, 0xFF, 0xF6, 0x02, 0x3F, 0xFF, 0xD0, 0x02, 0x74, 0xFF, 0xF8,
+	0x02, 0x75, 0xFF, 0xEC, 0x02, 0x8D, 0xFF, 0xD5, 0x02, 0x92, 0xFF, 0xD5,
+	0x02, 0x98, 0xFF, 0xD7, 0x02, 0x9C, 0xFF, 0xF8, 0x02, 0x9E, 0xFF, 0xFA,
+	0x02, 0xB9, 0xFF, 0xF7, 0x03, 0x05, 0xFF, 0xEF, 0x03, 0x09, 0x00, 0x00,
+	0x03, 0x0B, 0xFF, 0xEF, 0x03, 0x0C, 0xFF, 0xF2, 0x03, 0x0D, 0xFF, 0xF2,
+	0x03, 0x55, 0xFF, 0xBC, 0x03, 0x56, 0xFF, 0xB4, 0x03, 0x60, 0xFF, 0xE7,
+	0x03, 0x62, 0xFF, 0xC0, 0x03, 0x63, 0xFF, 0xC0, 0x03, 0x65, 0x00, 0x00,
+	0x03, 0x6D, 0x00, 0x00, 0x03, 0x6E, 0x00, 0x00, 0x03, 0x6F, 0x00, 0x00,
+	0x03, 0x72, 0x00, 0x00, 0x03, 0x74, 0x00, 0x00, 0x03, 0x75, 0xFF, 0xF2,
+	0x03, 0x77, 0xFF, 0xF2, 0x03, 0x7A, 0xFF, 0xC1, 0x03, 0x7B, 0xFF, 0xBE,
+	0x03, 0x7C, 0xFF, 0xC1, 0x03, 0x7D, 0xFF, 0xBE, 0x03, 0x84, 0xFF, 0xE1,
+	0x03, 0xBF, 0xFF, 0xF3, 0x03, 0xC0, 0xFF, 0xF3, 0x03, 0xC3, 0xFF, 0xE9,
+	0x03, 0xC4, 0xFF, 0xE9, 0x03, 0xC5, 0xFF, 0xBC, 0x00, 0x12, 0x01, 0xFA,
+	0xFF, 0xF2, 0x02, 0x00, 0xFF, 0xF9, 0x02, 0x04, 0x00, 0x00, 0x02, 0x13,
+	0x00, 0x00, 0x02, 0x17, 0xFF, 0xF9, 0x02, 0x2A, 0xFF, 0xFA, 0x02, 0x7A,
+	0xFF, 0xFB, 0x02, 0x7E, 0xFF, 0xFA, 0x02, 0x7F, 0xFF, 0xFA, 0x02, 0x8D,
+	0xFF, 0xE3, 0x02, 0x91, 0xFF, 0xF8, 0x02, 0x92, 0xFF, 0xFB, 0x02, 0x98,
+	0xFF, 0xE4, 0x02, 0x9C, 0x00, 0x00, 0x02, 0x9E, 0x00, 0x00, 0x02, 0xA4,
+	0xFF, 0xF9, 0x02, 0xB9, 0xFF, 0xF8, 0x03, 0x60, 0x00, 0x00, 0x00, 0x16,
+	0x01, 0xFA, 0xFF, 0xF1, 0x02, 0x00, 0xFF, 0xF5, 0x02, 0x04, 0xFF, 0xFB,
+	0x02, 0x05, 0x00, 0x00, 0x02, 0x13, 0xFF, 0xF9, 0x02, 0x17, 0xFF, 0xF2,
+	0x02, 0x1E, 0xFF, 0xFB, 0x02, 0x2A, 0x00, 0x00, 0x02, 0x3F, 0xFF, 0xFA,
+	0x02, 0x75, 0xFF, 0xFB, 0x02, 0x7A, 0xFF, 0xF7, 0x02, 0x7E, 0xFF, 0xFA,
+	0x02, 0x7F, 0xFF, 0xF9, 0x02, 0x8D, 0x00, 0x00, 0x02, 0x91, 0xFF, 0xF6,
+	0x02, 0x92, 0xFF, 0xFB, 0x02, 0x98, 0x00, 0x00, 0x02, 0x9C, 0xFF, 0xFA,
+	0x02, 0x9E, 0x00, 0x00, 0x02, 0xA0, 0x00, 0x00, 0x02, 0xA4, 0xFF, 0xF7,
+	0x02, 0xB9, 0x00, 0x00, 0x00, 0x38, 0x00, 0x16, 0x00, 0x1E, 0x00, 0x90,
+	0xFF, 0xD8, 0x00, 0x91, 0xFF, 0xD8, 0x00, 0xAE, 0xFF, 0xDE, 0x01, 0x09,
+	0xFF, 0xE5, 0x01, 0x25, 0xFF, 0xF1, 0x01, 0x36, 0x00, 0x00, 0x01, 0x39,
+	0x00, 0x10, 0x01, 0x3D, 0x00, 0x00, 0x01, 0x40, 0x00, 0x2B, 0x01, 0x42,
+	0x00, 0x1C, 0x01, 0x78, 0xFF, 0xDF, 0x01, 0x79, 0xFF, 0xDF, 0x01, 0xB5,
+	0xFF, 0xDA, 0x01, 0xD1, 0xFF, 0xF5, 0x01, 0xD3, 0xFF, 0xDD, 0x01, 0xD4,
+	0xFF, 0xDA, 0x01, 0xEF, 0xFF, 0xF0, 0x01, 0xF0, 0xFF, 0xED, 0x01, 0xF1,
+	0xFF, 0xEF, 0x01, 0xF2, 0xFF, 0xEF, 0x01, 0xF4, 0xFF, 0xEE, 0x02, 0x16,
+	0xFF, 0xEA, 0x02, 0x3F, 0x00, 0x00, 0x02, 0x74, 0x00, 0x00, 0x02, 0x75,
+	0xFF, 0xE2, 0x02, 0x7A, 0x00, 0x00, 0x02, 0x8D, 0xFF, 0xDE, 0x02, 0x92,
+	0xFF, 0xDB, 0x02, 0x98, 0xFF, 0xDE, 0x02, 0x9C, 0x00, 0x00, 0x02, 0xA0,
+	0x00, 0x00, 0x02, 0xB9, 0x00, 0x00, 0x03, 0x05, 0xFF, 0xF4, 0x03, 0x07,
+	0x00, 0x00, 0x03, 0x09, 0x00, 0x00, 0x03, 0x56, 0x00, 0x00, 0x03, 0x5A,
+	0x00, 0x00, 0x03, 0x5B, 0x00, 0x00, 0x03, 0x5F, 0x00, 0x00, 0x03, 0x65,
+	0x00, 0x08, 0x03, 0x6B, 0x00, 0x00, 0x03, 0x6D, 0x00, 0x00, 0x03, 0x6E,
+	0xFF, 0xF6, 0x03, 0x6F, 0xFF, 0xF6, 0x03, 0x72, 0xFF, 0xF6, 0x03, 0x74,
+	0xFF, 0xF6, 0x03, 0x75, 0xFF, 0xEE, 0x03, 0x77, 0xFF, 0xEE, 0x03, 0x79,
+	0x00, 0x00, 0x03, 0x7D, 0xFF, 0xD3, 0x03, 0x7E, 0x00, 0x00, 0x03, 0x84,
+	0xFF, 0xF4, 0x03, 0xC3, 0xFF, 0xEC, 0x03, 0xC4, 0xFF, 0xEC, 0x03, 0xC5,
+	0x00, 0x00, 0x00, 0x15, 0x01, 0xFA, 0xFF, 0xF0, 0x02, 0x00, 0xFF, 0xF0,
+	0x02, 0x04, 0xFF, 0xFA, 0x02, 0x05, 0x00, 0x00, 0x02, 0x13, 0x00, 0x00,
+	0x02, 0x17, 0xFF, 0xF0, 0x02, 0x1E, 0x00, 0x00, 0x02, 0x2A, 0x00, 0x00,
+	0x02, 0x3F, 0xFF, 0xFB, 0x02, 0x75, 0x00, 0x00, 0x02, 0x7A, 0xFF, 0xF3,
+	0x02, 0x7E, 0xFF, 0xF9, 0x02, 0x7F, 0xFF, 0xF8, 0x02, 0x8D, 0xFF, 0xFB,
+	0x02, 0x91, 0xFF, 0xF5, 0x02, 0x98, 0xFF, 0xFA, 0x02, 0x9C, 0xFF, 0xF9,
+	0x02, 0x9E, 0xFF, 0xFB, 0x02, 0xA0, 0x00, 0x00, 0x02, 0xA4, 0xFF, 0xF7,
+	0x02, 0xB9, 0x00, 0x00, 0x00, 0x1B, 0x01, 0xFA, 0xFF, 0xCD, 0x02, 0x00,
+	0xFF, 0xBB, 0x02, 0x04, 0xFF, 0xF4, 0x02, 0x05, 0xFF, 0xFA, 0x02, 0x17,
+	0xFF, 0xEF, 0x02, 0x27, 0xFF, 0xA3, 0x02, 0x74, 0xFF, 0xFA, 0x02, 0x7A,
+	0xFF, 0xC5, 0x02, 0x91, 0x00, 0x00, 0x02, 0x9C, 0xFF, 0xFB, 0x02, 0x9E,
+	0x00, 0x00, 0x02, 0xA0, 0x00, 0x00, 0x02, 0xA4, 0xFF, 0xF9, 0x02, 0xB9,
+	0x00, 0x00, 0x03, 0x5A, 0xFF, 0xA2, 0x03, 0x5B, 0xFF, 0xA2, 0x03, 0x5F,
+	0xFF, 0xA2, 0x03, 0x65, 0xFF, 0xB7, 0x03, 0x6D, 0x00, 0x00, 0x03, 0x6E,
+	0x00, 0x00, 0x03, 0x6F, 0x00, 0x00, 0x03, 0x72, 0x00, 0x00, 0x03, 0x74,
+	0x00, 0x00, 0x03, 0x75, 0xFF, 0xF4, 0x03, 0x77, 0xFF, 0xF4, 0x03, 0x79,
+	0xFF, 0xA2, 0x03, 0x7E, 0xFF, 0xA2, 0x00, 0x1D, 0x00, 0xB0, 0x00, 0x00,
+	0x00, 0xCD, 0xFF, 0xF4, 0x00, 0xD3, 0xFF, 0xFA, 0x00, 0xE3, 0x00, 0x00,
+	0x01, 0x09, 0x00, 0x00, 0x01, 0x37, 0x00, 0x00, 0x01, 0x39, 0x00, 0x00,
+	0x01, 0x42, 0x00, 0x00, 0x01, 0x45, 0x00, 0x00, 0x01, 0xD1, 0x00, 0x00,
+	0x01, 0xE5, 0x00, 0x00, 0x01, 0xF1, 0x00, 0x00, 0x01, 0xF2, 0x00, 0x00,
+	0x01, 0xF3, 0x00, 0x00, 0x01, 0xF4, 0x00, 0x00, 0x01, 0xFA, 0xFF, 0xF6,
+	0x02, 0x00, 0xFF, 0xFA, 0x02, 0x05, 0x00, 0x00, 0x02, 0x13, 0x00, 0x00,
+	0x02, 0x16, 0xFF, 0xF8, 0x02, 0x17, 0xFF, 0xFA, 0x02, 0x2A, 0xFF, 0xFB,
+	0x02, 0x75, 0xFF, 0xFB, 0x02, 0x7A, 0x00, 0x00, 0x02, 0x9C, 0x00, 0x00,
+	0x02, 0xA0, 0x00, 0x00, 0x02, 0xA4, 0xFF, 0xF4, 0x03, 0x09, 0x00, 0x00,
+	0x03, 0x7D, 0xFF, 0xBB, 0x00, 0x5E, 0x00, 0xAE, 0xFF, 0xF1, 0x00, 0xFD,
+	0xFF, 0xA9, 0x01, 0x09, 0xFF, 0xB7, 0x01, 0x24, 0xFF, 0x91, 0x01, 0x25,
+	0xFF, 0x97, 0x01, 0x34, 0xFF, 0xB1, 0x01, 0x35, 0xFF, 0xFA, 0x01, 0x36,
+	0x00, 0x00, 0x01, 0x37, 0x00, 0x1E, 0x01, 0x39, 0x00, 0x10, 0x01, 0x3D,
+	0x00, 0x00, 0x01, 0x40, 0x00, 0x2A, 0x01, 0x42, 0x00, 0x3F, 0x01, 0x45,
+	0x00, 0x1E, 0x01, 0x7A, 0xFF, 0x91, 0x01, 0x84, 0xFF, 0xBC, 0x01, 0x8D,
+	0xFF, 0x9A, 0x01, 0x90, 0xFF, 0x9A, 0x01, 0x95, 0xFF, 0xF2, 0x01, 0x98,
+	0xFF, 0xF5, 0x01, 0xB5, 0xFF, 0xAB, 0x01, 0xBB, 0xFF, 0xB5, 0x01, 0xD1,
+	0xFF, 0xF1, 0x01, 0xD3, 0xFF, 0xAF, 0x01, 0xD4, 0xFF, 0xAE, 0x01, 0xD6,
+	0xFF, 0xDD, 0x01, 0xD7, 0xFF, 0xDD, 0x01, 0xD8, 0xFF, 0xDD, 0x01, 0xD9,
+	0xFF, 0xE8, 0x01, 0xDC, 0xFF, 0xAF, 0x01, 0xE5, 0xFF, 0xAB, 0x01, 0xEE,
+	0xFF, 0xB2, 0x01, 0xEF, 0xFF, 0xD1, 0x01, 0xF0, 0xFF, 0xC7, 0x01, 0xF1,
+	0xFF, 0xD5, 0x01, 0xF2, 0xFF, 0xD5, 0x01, 0xF3, 0xFF, 0xDE, 0x01, 0xF4,
+	0xFF, 0xCC, 0x01, 0xF5, 0xFF, 0xCC, 0x01, 0xFA, 0xFF, 0xBE, 0x02, 0x00,
+	0xFF, 0xC1, 0x02, 0x16, 0xFF, 0xE8, 0x02, 0x24, 0x00, 0x00, 0x02, 0x27,
+	0xFF, 0xA3, 0x02, 0x2A, 0xFF, 0xF9, 0x02, 0x74, 0xFF, 0x9A, 0x02, 0x75,
+	0xFF, 0xD0, 0x02, 0x7A, 0xFF, 0x9A, 0x02, 0x7E, 0xFF, 0xB6, 0x02, 0x7F,
+	0xFF, 0xA6, 0x02, 0x8D, 0xFF, 0xB5, 0x02, 0x91, 0xFF, 0xB5, 0x02, 0x92,
+	0xFF, 0xB2, 0x02, 0x98, 0xFF, 0xB7, 0x02, 0x9C, 0xFF, 0x9B, 0x02, 0x9E,
+	0xFF, 0x9F, 0x02, 0xA0, 0x00, 0x0E, 0x02, 0xA4, 0xFF, 0x94, 0x02, 0xB9,
+	0xFF, 0xB9, 0x03, 0x05, 0xFF, 0xCA, 0x03, 0x06, 0xFF, 0xC0, 0x03, 0x07,
+	0xFF, 0xCE, 0x03, 0x08, 0xFF, 0xC5, 0x03, 0x09, 0xFF, 0xB3, 0x03, 0x0A,
+	0xFF, 0xD6, 0x03, 0x0B, 0xFF, 0xF3, 0x03, 0x0C, 0x00, 0x00, 0x03, 0x0D,
+	0x00, 0x00, 0x03, 0x0E, 0xFF, 0xBB, 0x03, 0x55, 0x00, 0x00, 0x03, 0x59,
+	0xFF, 0xD2, 0x03, 0x5A, 0xFF, 0xBD, 0x03, 0x5B, 0xFF, 0xBD, 0x03, 0x5F,
+	0xFF, 0xBD, 0x03, 0x64, 0xFF, 0xD2, 0x03, 0x65, 0xFF, 0xB2, 0x03, 0x6D,
+	0x00, 0x00, 0x03, 0x6E, 0xFF, 0xC3, 0x03, 0x6F, 0xFF, 0xC3, 0x03, 0x72,
+	0xFF, 0xC3, 0x03, 0x74, 0xFF, 0xC3, 0x03, 0x75, 0xFF, 0xAB, 0x03, 0x76,
+	0xFF, 0xAF, 0x03, 0x77, 0xFF, 0xAB, 0x03, 0x78, 0xFF, 0xAF, 0x03, 0x79,
+	0xFF, 0xBD, 0x03, 0x7D, 0xFF, 0xDF, 0x03, 0x7E, 0xFF, 0xBD, 0x03, 0x84,
+	0xFF, 0xE2, 0x03, 0xBF, 0xFF, 0xB9, 0x03, 0xC0, 0x00, 0x00, 0x03, 0xC3,
+	0xFF, 0xE9, 0x03, 0xC4, 0xFF, 0xE9, 0x03, 0xC5, 0x00, 0x00, 0x00, 0x31,
+	0x00, 0x25, 0xFF, 0xF9, 0x00, 0x27, 0xFF, 0xF9, 0x00, 0x4A, 0xFF, 0xF9,
+	0x00, 0x68, 0xFF, 0xF9, 0x00, 0xB0, 0x00, 0x01, 0x00, 0xCD, 0xFF, 0xE5,
+	0x00, 0xD3, 0xFF, 0xDD, 0x00, 0xE3, 0xFF, 0xF1, 0x01, 0x09, 0x00, 0x00,
+	0x01, 0x42, 0x00, 0x00, 0x01, 0x50, 0x00, 0x00, 0x01, 0xBB, 0xFF, 0xF5,
+	0x01, 0xD4, 0xFF, 0xFB, 0x01, 0xDC, 0xFF, 0xE6, 0x01, 0xE5, 0xFF, 0xDD,
+	0x01, 0xF1, 0xFF, 0xFB, 0x01, 0xF2, 0xFF, 0xFB, 0x01, 0xF3, 0xFF, 0xF8,
+	0x01, 0xF4, 0x00, 0x00, 0x01, 0xFA, 0xFF, 0xE4, 0x02, 0x00, 0xFF, 0xDC,
+	0x02, 0x04, 0xFF, 0xEA, 0x02, 0x05, 0xFF, 0xF3, 0x02, 0x13, 0xFF, 0xE8,
+	0x02, 0x17, 0xFF, 0xDC, 0x02, 0x1E, 0xFF, 0xEB, 0x02, 0x22, 0x00, 0x00,
+	0x02, 0x24, 0xFF, 0xF9, 0x02, 0x27, 0xFF, 0xDF, 0x02, 0x2A, 0xFF, 0xFB,
+	0x02, 0x3F, 0xFF, 0xF1, 0x02, 0x74, 0xFF, 0xFA, 0x02, 0x7A, 0xFF, 0xE6,
+	0x02, 0x7E, 0xFF, 0xF9, 0x02, 0x7F, 0xFF, 0xF8, 0x02, 0x91, 0xFF, 0xF7,
+	0x02, 0xA4, 0x00, 0x00, 0x03, 0x09, 0x00, 0x00, 0x03, 0x56, 0xFF, 0xE9,
+	0x03, 0x5A, 0xFF, 0xEC, 0x03, 0x5B, 0xFF, 0xEC, 0x03, 0x5F, 0xFF, 0xEC,
+	0x03, 0x65, 0xFF, 0xE3, 0x03, 0x6B, 0x00, 0x00, 0x03, 0x6D, 0xFF, 0xED,
+	0x03, 0x79, 0xFF, 0xEC, 0x03, 0x7D, 0xFF, 0xAE, 0x03, 0x7E, 0xFF, 0xEC,
+	0x03, 0xC5, 0xFF, 0xF7, 0x00, 0x17, 0x02, 0x16, 0xFF, 0xDB, 0x02, 0x22,
+	0xFF, 0xFB, 0x02, 0x24, 0xFF, 0xFA, 0x02, 0x3F, 0x00, 0x00, 0x02, 0x74,
+	0xFF, 0xFA, 0x02, 0x75, 0xFF, 0xE0, 0x02, 0x8D, 0xFF, 0xE4, 0x02, 0x92,
+	0xFF, 0xDE, 0x02, 0x98, 0xFF, 0xE3, 0x02, 0x9C, 0x00, 0x00, 0x02, 0x9E,
+	0x00, 0x00, 0x02, 0xA0, 0x00, 0x1A, 0x02, 0xB9, 0x00, 0x00, 0x03, 0x55,
+	0x00, 0x00, 0x03, 0x56, 0x00, 0x05, 0x03, 0x65, 0x00, 0x00, 0x03, 0x6D,
+	0x00, 0x00, 0x03, 0x6E, 0xFF, 0xEE, 0x03, 0x6F, 0xFF, 0xEE, 0x03, 0x72,
+	0xFF, 0xEE, 0x03, 0x74, 0xFF, 0xEE, 0x03, 0x75, 0xFF, 0xE6, 0x03, 0x77,
+	0xFF, 0xE6, 0x00, 0x2C, 0x00, 0xB0, 0x00, 0x00, 0x00, 0xCD, 0xFF, 0xEF,
+	0x00, 0xD3, 0xFF, 0xF8, 0x00, 0xE3, 0xFF, 0xF8, 0x01, 0x37, 0x00, 0x00,
+	0x01, 0x39, 0x00, 0x00, 0x01, 0x42, 0x00, 0x0E, 0x01, 0x45, 0x00, 0x00,
+	0x01, 0xB5, 0xFF, 0xEF, 0x01, 0xBB, 0xFF, 0xF8, 0x01, 0xCF, 0x00, 0x00,
+	0x01, 0xD1, 0xFF, 0xF4, 0x01, 0xD3, 0xFF, 0xF2, 0x01, 0xD4, 0xFF, 0xEF,
+	0x01, 0xDC, 0xFF, 0xFB, 0x01, 0xEE, 0x00, 0x00, 0x01, 0xEF, 0xFF, 0xF2,
+	0x01, 0xF1, 0xFF, 0xF7, 0x01, 0xF2, 0xFF, 0xF7, 0x01, 0xF3, 0xFF, 0xFB,
+	0x01, 0xF4, 0xFF, 0xF3, 0x01, 0xF6, 0x00, 0x00, 0x01, 0xFA, 0xFF, 0xF2,
+	0x02, 0x00, 0x00, 0x00, 0x02, 0x04, 0x00, 0x00, 0x02, 0x13, 0x00, 0x00,
+	0x02, 0x17, 0xFF, 0xF7, 0x02, 0x2A, 0xFF, 0xFA, 0x02, 0x74, 0x00, 0x00,
+	0x02, 0x75, 0x00, 0x00, 0x02, 0x7A, 0x00, 0x00, 0x02, 0x7E, 0xFF, 0xFA,
+	0x02, 0x7F, 0xFF, 0xFA, 0x02, 0x8D, 0xFF, 0xE3, 0x02, 0x91, 0xFF, 0xF8,
+	0x02, 0x92, 0xFF, 0xF8, 0x02, 0x98, 0xFF, 0xE4, 0x02, 0x9C, 0xFF, 0xFB,
+	0x02, 0x9E, 0x00, 0x00, 0x02, 0xA1, 0x00, 0x00, 0x02, 0xA4, 0xFF, 0xF7,
+	0x03, 0x08, 0x00, 0x00, 0x03, 0x0C, 0x00, 0x00, 0x03, 0x7D, 0xFF, 0xBF,
+	0x00, 0x1D, 0x00, 0xB0, 0x00, 0x00, 0x00, 0xCD, 0xFF, 0xF4, 0x00, 0xD3,
+	0xFF, 0xFA, 0x00, 0xE3, 0x00, 0x00, 0x01, 0x09, 0x00, 0x00, 0x01, 0x37,
+	0x00, 0x00, 0x01, 0x39, 0x00, 0x00, 0x01, 0x42, 0x00, 0x00, 0x01, 0x45,
+	0x00, 0x00, 0x01, 0xD1, 0x00, 0x00, 0x01, 0xE5, 0x00, 0x00, 0x01, 0xF1,
+	0x00, 0x00, 0x01, 0xF2, 0x00, 0x00, 0x01, 0xF3, 0x00, 0x00, 0x01, 0xF4,
+	0x00, 0x00, 0x01, 0xFA, 0xFF, 0xF6, 0x02, 0x00, 0xFF, 0xFA, 0x02, 0x13,
+	0x00, 0x00, 0x02, 0x16, 0xFF, 0xF9, 0x02, 0x17, 0xFF, 0xFA, 0x02, 0x1E,
+	0x00, 0x00, 0x02, 0x2A, 0x00, 0x00, 0x02, 0x75, 0xFF, 0xFB, 0x02, 0x7A,
+	0x00, 0x00, 0x02, 0x9E, 0x00, 0x00, 0x02, 0xA0, 0x00, 0x00, 0x02, 0xA4,
+	0xFF, 0xF4, 0x03, 0x09, 0x00, 0x00, 0x03, 0x7D, 0xFF, 0xBB, 0x00, 0x1D,
+	0x01, 0x09, 0xFF, 0xF4, 0x01, 0x25, 0xFF, 0xFA, 0x01, 0x37, 0x00, 0x00,
+	0x01, 0x39, 0x00, 0x00, 0x01, 0x42, 0x00, 0x00, 0x01, 0x45, 0x00, 0x00,
+	0x01, 0xD1, 0xFF, 0xFB, 0x01, 0xDC, 0xFF, 0xE9, 0x01, 0xE5, 0xFF, 0xED,
+	0x01, 0xEE, 0x00, 0x00, 0x01, 0xFA, 0xFF, 0xEF, 0x02, 0x00, 0xFF, 0xF7,
+	0x02, 0x27, 0xFF, 0xF7, 0x02, 0x74, 0xFF, 0xF7, 0x02, 0x75, 0xFF, 0xF6,
+	0x02, 0x7A, 0xFF, 0xE7, 0x02, 0x7E, 0xFF, 0xF9, 0x02, 0x7F, 0xFF, 0xF7,
+	0x02, 0x9C, 0xFF, 0xF5, 0x02, 0x9E, 0xFF, 0xFB, 0x02, 0xA1, 0x00, 0x00,
+	0x02, 0xA4, 0xFF, 0xF3, 0x03, 0x5A, 0xFF, 0xF8, 0x03, 0x5B, 0xFF, 0xF8,
+	0x03, 0x5F, 0xFF, 0xF8, 0x03, 0x65, 0xFF, 0xF2, 0x03, 0x79, 0xFF, 0xF8,
+	0x03, 0x7D, 0xFF, 0xC8, 0x03, 0x7E, 0xFF, 0xF8, 0x00, 0x0E, 0x02, 0x13,
+	0xFF, 0xDE, 0x02, 0x18, 0xFF, 0xF8, 0x02, 0x1E, 0xFF, 0xE1, 0x02, 0x8D,
+	0xFF, 0xE2, 0x02, 0x98, 0xFF, 0xE0, 0x03, 0x55, 0xFF, 0xE7, 0x03, 0x56,
+	0xFF, 0xE8, 0x03, 0x60, 0xFF, 0xF4, 0x03, 0x62, 0xFF, 0xEA, 0x03, 0x63,
+	0xFF, 0xEA, 0x03, 0x7A, 0xFF, 0xE9, 0x03, 0x7B, 0xFF, 0xEA, 0x03, 0x7C,
+	0xFF, 0xE9, 0x03, 0x7D, 0xFF, 0xEA, 0x00, 0x17, 0x01, 0xFA, 0xFF, 0xF5,
+	0x02, 0x00, 0x00, 0x00, 0x02, 0x04, 0x00, 0x00, 0x02, 0x13, 0xFF, 0xE2,
+	0x02, 0x17, 0xFF, 0xF2, 0x02, 0x18, 0xFF, 0xF9, 0x02, 0x1E, 0xFF, 0xE5,
+	0x02, 0x2A, 0x00, 0x00, 0x02, 0x7A, 0x00, 0x00, 0x02, 0x7E, 0xFF, 0xFA,
+	0x02, 0x7F, 0x00, 0x00, 0x02, 0x8D, 0xFF, 0xDE, 0x02, 0x91, 0xFF, 0xF5,
+	0x02, 0x98, 0xFF, 0xDE, 0x03, 0x55, 0xFF, 0xE8, 0x03, 0x56, 0xFF, 0xEC,
+	0x03, 0x60, 0xFF, 0xF5, 0x03, 0x62, 0xFF, 0xEB, 0x03, 0x63, 0xFF, 0xEB,
+	0x03, 0x7A, 0xFF, 0xEA, 0x03, 0x7B, 0xFF, 0xEB, 0x03, 0x7C, 0xFF, 0xEA,
+	0x03, 0x7D, 0xFF, 0xEB, 0x00, 0x3C, 0x00, 0x25, 0xFF, 0xF5, 0x00, 0x27,
+	0xFF, 0xF5, 0x00, 0x68, 0xFF, 0xF5, 0x00, 0xAE, 0xFF, 0xD9, 0x00, 0xF4,
+	0xFF, 0xA5, 0x00, 0xFD, 0xFF, 0xA5, 0x01, 0x09, 0xFF, 0x9F, 0x01, 0x1A,
+	0xFF, 0xA5, 0x01, 0x25, 0xFF, 0x95, 0x01, 0x2F, 0x00, 0x00, 0x01, 0x34,
+	0xFF, 0xBE, 0x01, 0x35, 0xFF, 0xF2, 0x01, 0x36, 0x00, 0x06, 0x01, 0x37,
+	0x00, 0x00, 0x01, 0x39, 0x00, 0x13, 0x01, 0x3D, 0x00, 0x00, 0x01, 0x40,
+	0x00, 0x2E, 0x01, 0x42, 0x00, 0x22, 0x01, 0x45, 0x00, 0x00, 0x01, 0x66,
+	0xFF, 0xA5, 0x01, 0x84, 0xFF, 0xC9, 0x01, 0x8D, 0xFF, 0xA0, 0x01, 0x90,
+	0xFF, 0xA0, 0x01, 0x95, 0xFF, 0xD7, 0x01, 0xB5, 0xFF, 0xDA, 0x01, 0xBB,
+	0xFF, 0xE2, 0x01, 0xC8, 0xFF, 0xD2, 0x01, 0xD1, 0xFF, 0xE9, 0x01, 0xD3,
+	0xFF, 0xDD, 0x01, 0xD4, 0xFF, 0xDD, 0x01, 0xDC, 0xFF, 0x94, 0x01, 0xE5,
+	0xFF, 0xAD, 0x01, 0xEE, 0xFF, 0xBF, 0x01, 0xF0, 0xFF, 0xD2, 0x01, 0xF1,
+	0xFF, 0xFA, 0x01, 0xF2, 0xFF, 0xFA, 0x01, 0xF3, 0x00, 0x00, 0x01, 0xF4,
+	0x00, 0x00, 0x01, 0xF5, 0xFF, 0xEB, 0x03, 0x05, 0xFF, 0xC4, 0x03, 0x06,
+	0xFF, 0xD5, 0x03, 0x07, 0xFF, 0xD8, 0x03, 0x08, 0xFF, 0xD6, 0x03, 0x09,
+	0xFF, 0xAE, 0x03, 0x0A, 0xFF, 0xCB, 0x03, 0x0B, 0xFF, 0xDD, 0x03, 0x0D,
+	0xFF, 0xE5, 0x03, 0x0E, 0xFF, 0xC8, 0x03, 0x55, 0x00, 0x00, 0x03, 0x56,
+	0x00, 0x00, 0x03, 0x5C, 0x00, 0x00, 0x03, 0x65, 0xFF, 0xAC, 0x03, 0x6D,
+	0x00, 0x00, 0x03, 0x7D, 0xFF, 0xC9, 0x03, 0x84, 0xFF, 0xDB, 0x03, 0xBF,
+	0xFF, 0xBA, 0x03, 0xC0, 0xFF, 0xE2, 0x03, 0xC3, 0xFF, 0xD7, 0x03, 0xC4,
+	0xFF, 0xD7, 0x03, 0xC5, 0x00, 0x00, 0x00, 0x61, 0x00, 0x25, 0xFF, 0xF5,
+	0x00, 0x27, 0xFF, 0xF5, 0x00, 0x68, 0xFF, 0xF5, 0x00, 0xAE, 0xFF, 0xD9,
+	0x00, 0xF4, 0xFF, 0xA5, 0x00, 0xFD, 0xFF, 0xA5, 0x01, 0x09, 0xFF, 0x9F,
+	0x01, 0x1A, 0xFF, 0xA5, 0x01, 0x25, 0xFF, 0x95, 0x01, 0x2F, 0x00, 0x00,
+	0x01, 0x34, 0xFF, 0xBE, 0x01, 0x35, 0xFF, 0xF2, 0x01, 0x36, 0x00, 0x06,
+	0x01, 0x37, 0x00, 0x00, 0x01, 0x39, 0x00, 0x13, 0x01, 0x3D, 0x00, 0x00,
+	0x01, 0x40, 0x00, 0x2E, 0x01, 0x42, 0x00, 0x22, 0x01, 0x45, 0x00, 0x00,
+	0x01, 0x66, 0xFF, 0xA5, 0x01, 0x84, 0xFF, 0xC9, 0x01, 0x8D, 0xFF, 0xA0,
+	0x01, 0x90, 0xFF, 0xA0, 0x01, 0x95, 0xFF, 0xD7, 0x01, 0xB5, 0xFF, 0xDA,
+	0x01, 0xBB, 0xFF, 0xE2, 0x01, 0xC8, 0xFF, 0xD2, 0x01, 0xD1, 0xFF, 0xE9,
+	0x01, 0xD3, 0xFF, 0xDD, 0x01, 0xD4, 0xFF, 0xDD, 0x01, 0xDC, 0xFF, 0x94,
+	0x01, 0xE5, 0xFF, 0xAD, 0x01, 0xEE, 0xFF, 0xBF, 0x01, 0xF0, 0xFF, 0xD2,
+	0x01, 0xF1, 0xFF, 0xFA, 0x01, 0xF2, 0xFF, 0xFA, 0x01, 0xF3, 0x00, 0x00,
+	0x01, 0xF4, 0x00, 0x00, 0x01, 0xF5, 0xFF, 0xEB, 0x01, 0xFA, 0xFF, 0xD1,
+	0x02, 0x00, 0xFF, 0xC6, 0x02, 0x04, 0x00, 0x00, 0x02, 0x13, 0x00, 0x00,
+	0x02, 0x16, 0xFF, 0xF1, 0x02, 0x17, 0x00, 0x00, 0x02, 0x1E, 0x00, 0x00,
+	0x02, 0x2A, 0xFF, 0xF7, 0x02, 0x3F, 0x00, 0x06, 0x02, 0x74, 0xFF, 0xDB,
+	0x02, 0x75, 0xFF, 0xE1, 0x02, 0x7A, 0xFF, 0xBC, 0x02, 0x7E, 0xFF, 0xEA,
+	0x02, 0x7F, 0xFF, 0xDD, 0x02, 0x8D, 0xFF, 0xF3, 0x02, 0x91, 0xFF, 0xF2,
+	0x02, 0x92, 0xFF, 0xE7, 0x02, 0x98, 0xFF, 0xF1, 0x02, 0x9E, 0xFF, 0xDA,
+	0x02, 0xA4, 0xFF, 0xCE, 0x02, 0xB9, 0xFF, 0xF5, 0x03, 0x05, 0xFF, 0xC4,
+	0x03, 0x06, 0xFF, 0xD5, 0x03, 0x07, 0xFF, 0xD8, 0x03, 0x08, 0xFF, 0xD6,
+	0x03, 0x09, 0xFF, 0xAE, 0x03, 0x0A, 0xFF, 0xCB, 0x03, 0x0B, 0xFF, 0xDD,
+	0x03, 0x0D, 0xFF, 0xE5, 0x03, 0x0E, 0xFF, 0xC8, 0x03, 0x55, 0x00, 0x00,
+	0x03, 0x56, 0x00, 0x0E, 0x03, 0x59, 0xFF, 0xE2, 0x03, 0x5A, 0xFF, 0xDF,
+	0x03, 0x5B, 0xFF, 0xDF, 0x03, 0x5C, 0x00, 0x00, 0x03, 0x5F, 0xFF, 0xDF,
+	0x03, 0x64, 0xFF, 0xE2, 0x03, 0x65, 0xFF, 0xD1, 0x03, 0x6D, 0x00, 0x0B,
+	0x03, 0x6E, 0xFF, 0xF2, 0x03, 0x6F, 0xFF, 0xF2, 0x03, 0x72, 0xFF, 0xF2,
+	0x03, 0x74, 0xFF, 0xF2, 0x03, 0x75, 0xFF, 0xE4, 0x03, 0x76, 0xFF, 0xE9,
+	0x03, 0x77, 0xFF, 0xE4, 0x03, 0x78, 0xFF, 0xE9, 0x03, 0x79, 0xFF, 0xDF,
+	0x03, 0x7B, 0x00, 0x00, 0x03, 0x7D, 0xFF, 0xC9, 0x03, 0x7E, 0xFF, 0xDF,
+	0x03, 0x84, 0xFF, 0xDB, 0x03, 0xBF, 0xFF, 0xBA, 0x03, 0xC0, 0xFF, 0xE2,
+	0x03, 0xC3, 0xFF, 0xD7, 0x03, 0xC4, 0xFF, 0xD7, 0x03, 0xC5, 0x00, 0x00,
+	0x00, 0x06, 0x01, 0x09, 0xFF, 0xF6, 0x01, 0x25, 0xFF, 0xFA, 0x01, 0x39,
+	0x00, 0x00, 0x01, 0x42, 0x00, 0x00, 0x01, 0xD1, 0xFF, 0xF9, 0x03, 0x7D,
+	0xFF, 0xC6, 0x00, 0x28, 0x00, 0x16, 0x00, 0x12, 0x00, 0x90, 0xFF, 0xE6,
+	0x00, 0x91, 0xFF, 0xE6, 0x00, 0xAE, 0xFF, 0xEB, 0x00, 0xB0, 0xFF, 0xD5,
+	0x00, 0xCD, 0xFF, 0xC6, 0x00, 0xE3, 0xFF, 0xD6, 0x01, 0x09, 0xFF, 0xF2,
+	0x01, 0x25, 0xFF, 0xF4, 0x01, 0x50, 0xFF, 0xF9, 0x01, 0x78, 0xFF, 0xF0,
+	0x01, 0x79, 0xFF, 0xF0, 0x01, 0xB5, 0xFF, 0xDF, 0x01, 0xD1, 0xFF, 0xED,
+	0x01, 0xD3, 0xFF, 0xE5, 0x01, 0xD4, 0xFF, 0xDD, 0x01, 0xEF, 0xFF, 0xD2,
+	0x01, 0xF0, 0xFF, 0xF0, 0x01, 0xF1, 0xFF, 0xDF, 0x01, 0xF2, 0xFF, 0xDE,
+	0x01, 0xF4, 0xFF, 0xD3, 0x01, 0xF6, 0xFF, 0xD0, 0x01, 0xF7, 0xFF, 0xCB,
+	0x03, 0x05, 0xFF, 0xEF, 0x03, 0x09, 0x00, 0x00, 0x03, 0x0B, 0xFF, 0xEF,
+	0x03, 0x0C, 0xFF, 0xF2, 0x03, 0x0D, 0xFF, 0xF2, 0x03, 0x55, 0xFF, 0xBC,
+	0x03, 0x56, 0xFF, 0xB4, 0x03, 0x60, 0xFF, 0xE7, 0x03, 0x65, 0x00, 0x00,
+	0x03, 0x6D, 0x00, 0x00, 0x03, 0x7D, 0xFF, 0x7E, 0x03, 0x84, 0xFF, 0xE1,
+	0x03, 0xBF, 0xFF, 0xF3, 0x03, 0xC0, 0xFF, 0xF3, 0x03, 0xC3, 0xFF, 0xE9,
+	0x03, 0xC4, 0xFF, 0xE9, 0x03, 0xC5, 0xFF, 0xBC, 0x00, 0x22, 0x00, 0x16,
+	0x00, 0x1E, 0x00, 0x90, 0xFF, 0xD8, 0x00, 0x91, 0xFF, 0xD8, 0x00, 0xAE,
+	0xFF, 0xDE, 0x01, 0x09, 0xFF, 0xE5, 0x01, 0x25, 0xFF, 0xF1, 0x01, 0x36,
+	0x00, 0x00, 0x01, 0x39, 0x00, 0x10, 0x01, 0x3D, 0x00, 0x00, 0x01, 0x40,
+	0x00, 0x2B, 0x01, 0x42, 0x00, 0x1C, 0x01, 0x78, 0xFF, 0xDF, 0x01, 0x79,
+	0xFF, 0xDF, 0x01, 0xB5, 0xFF, 0xDA, 0x01, 0xD1, 0xFF, 0xF5, 0x01, 0xD3,
+	0xFF, 0xDD, 0x01, 0xD4, 0xFF, 0xDA, 0x01, 0xEF, 0xFF, 0xF0, 0x01, 0xF0,
+	0xFF, 0xED, 0x01, 0xF1, 0xFF, 0xEF, 0x01, 0xF2, 0xFF, 0xEF, 0x01, 0xF4,
+	0xFF, 0xEE, 0x03, 0x05, 0xFF, 0xF4, 0x03, 0x07, 0x00, 0x00, 0x03, 0x09,
+	0x00, 0x00, 0x03, 0x56, 0x00, 0x00, 0x03, 0x65, 0x00, 0x0C, 0x03, 0x6B,
+	0x00, 0x00, 0x03, 0x6D, 0x00, 0x00, 0x03, 0x7D, 0xFF, 0xD3, 0x03, 0x84,
+	0xFF, 0xF4, 0x03, 0xC3, 0xFF, 0xEC, 0x03, 0xC4, 0xFF, 0xEC, 0x03, 0xC5,
+	0x00, 0x00, 0x00, 0x31, 0x00, 0xAE, 0xFF, 0xE9, 0x00, 0xF4, 0xFF, 0xCA,
+	0x01, 0x09, 0xFF, 0xB6, 0x01, 0x25, 0xFF, 0xC2, 0x01, 0x2F, 0x00, 0x00,
+	0x01, 0x34, 0xFF, 0xD5, 0x01, 0x35, 0x00, 0x00, 0x01, 0x36, 0x00, 0x0B,
+	0x01, 0x37, 0x00, 0x0A, 0x01, 0x39, 0x00, 0x16, 0x01, 0x3D, 0x00, 0x00,
+	0x01, 0x40, 0x00, 0x31, 0x01, 0x42, 0x00, 0x2D, 0x01, 0x45, 0x00, 0x0A,
+	0x01, 0x84, 0xFF, 0xDD, 0x01, 0x8D, 0xFF, 0xC8, 0x01, 0x90, 0xFF, 0xC8,
+	0x01, 0x95, 0xFF, 0xE7, 0x01, 0xB5, 0xFF, 0xF3, 0x01, 0xBB, 0xFF, 0xF4,
+	0x01, 0xC8, 0xFF, 0xE8, 0x01, 0xD1, 0xFF, 0xF4, 0x01, 0xD3, 0xFF, 0xF5,
+	0x01, 0xD4, 0xFF, 0xF4, 0x01, 0xDC, 0xFF, 0xA7, 0x01, 0xE5, 0xFF, 0xB7,
+	0x01, 0xEE, 0xFF, 0xD1, 0x01, 0xF0, 0xFF, 0xEA, 0x01, 0xF5, 0xFF, 0xF8,
+	0x03, 0x05, 0xFF, 0xDA, 0x03, 0x06, 0xFF, 0xEB, 0x03, 0x07, 0xFF, 0xEB,
+	0x03, 0x08, 0xFF, 0xE8, 0x03, 0x09, 0xFF, 0xBD, 0x03, 0x0A, 0xFF, 0xD8,
+	0x03, 0x0B, 0xFF, 0xEC, 0x03, 0x0D, 0xFF, 0xEF, 0x03, 0x0E, 0xFF, 0xDD,
+	0x03, 0x55, 0x00, 0x00, 0x03, 0x56, 0x00, 0x00, 0x03, 0x65, 0xFF, 0xB0,
+	0x03, 0x6D, 0x00, 0x00, 0x03, 0x7D, 0xFF, 0xD2, 0x03, 0x84, 0xFF, 0xDD,
+	0x03, 0xBF, 0xFF, 0xD2, 0x03, 0xC0, 0xFF, 0xEC, 0x03, 0xC3, 0xFF, 0xEA,
+	0x03, 0xC4, 0xFF, 0xEA, 0x03, 0xC5, 0x00, 0x00, 0x00, 0x19, 0x00, 0x25,
+	0xFF, 0xF9, 0x00, 0x27, 0xFF, 0xF9, 0x00, 0x4A, 0xFF, 0xF9, 0x00, 0x68,
+	0xFF, 0xF9, 0x00, 0xB0, 0x00, 0x01, 0x00, 0xCD, 0xFF, 0xE5, 0x00, 0xD3,
+	0xFF, 0xDD, 0x00, 0xE3, 0xFF, 0xF1, 0x01, 0x09, 0x00, 0x00, 0x01, 0x42,
+	0x00, 0x00, 0x01, 0x50, 0x00, 0x00, 0x01, 0xBB, 0xFF, 0xF5, 0x01, 0xD4,
+	0xFF, 0xFB, 0x01, 0xDC, 0xFF, 0xE6, 0x01, 0xE5, 0xFF, 0xDD, 0x01, 0xF1,
+	0xFF, 0xFB, 0x01, 0xF2, 0xFF, 0xFB, 0x01, 0xF3, 0xFF, 0xF8, 0x01, 0xF4,
+	0x00, 0x00, 0x03, 0x09, 0x00, 0x00, 0x03, 0x56, 0xFF, 0xE9, 0x03, 0x65,
+	0xFF, 0xE7, 0x03, 0x6D, 0xFF, 0xEE, 0x03, 0x7D, 0xFF, 0xAE, 0x03, 0xC5,
+	0xFF, 0xF7, 0x00, 0x11, 0x00, 0xB0, 0x00, 0x00, 0x00, 0xCD, 0xFF, 0xF4,
+	0x00, 0xD3, 0xFF, 0xFA, 0x00, 0xE3, 0x00, 0x00, 0x01, 0x09, 0x00, 0x00,
+	0x01, 0x37, 0x00, 0x00, 0x01, 0x39, 0x00, 0x00, 0x01, 0x42, 0x00, 0x00,
+	0x01, 0x45, 0x00, 0x00, 0x01, 0xD1, 0x00, 0x00, 0x01, 0xE5, 0x00, 0x00,
+	0x01, 0xF1, 0x00, 0x00, 0x01, 0xF2, 0x00, 0x00, 0x01, 0xF3, 0x00, 0x00,
+	0x01, 0xF4, 0x00, 0x00, 0x03, 0x09, 0x00, 0x00, 0x03, 0x7D, 0xFF, 0xBB,
+	0x00, 0x15, 0x00, 0x25, 0xFF, 0xF7, 0x00, 0xCD, 0xFF, 0xC7, 0x01, 0xB5,
+	0xFF, 0xEF, 0x01, 0xD1, 0xFF, 0xFC, 0x01, 0xD3, 0xFF, 0xF3, 0x01, 0xD4,
+	0xFF, 0xEF, 0x01, 0xF6, 0x00, 0x00, 0x01, 0xF7, 0xFF, 0xF8, 0x02, 0x8D,
+	0xFF, 0xFA, 0x02, 0x98, 0xFF, 0xF7, 0x02, 0xB9, 0xFF, 0xEC, 0x03, 0x55,
+	0xFF, 0xEB, 0x03, 0x56, 0xFF, 0xC9, 0x03, 0x60, 0xFF, 0xEC, 0x03, 0x62,
+	0xFF, 0xF1, 0x03, 0x63, 0xFF, 0xF1, 0x03, 0x7A, 0xFF, 0xF2, 0x03, 0x7B,
+	0xFF, 0xF0, 0x03, 0x7C, 0xFF, 0xF2, 0x03, 0x7D, 0xFF, 0xF0, 0x03, 0xC5,
+	0xFF, 0xEC, 0x00, 0x20, 0x00, 0x25, 0xFF, 0xF0, 0x00, 0xCD, 0xFF, 0xBC,
+	0x00, 0xD3, 0xFF, 0xDA, 0x00, 0xE3, 0xFF, 0xD5, 0x01, 0xB5, 0xFF, 0xEE,
+	0x01, 0xBB, 0xFF, 0xE8, 0x01, 0xD1, 0xFF, 0xF7, 0x01, 0xD3, 0xFF, 0xF1,
+	0x01, 0xD4, 0xFF, 0xED, 0x01, 0xF7, 0x00, 0x00, 0x02, 0x74, 0x00, 0x00,
+	0x02, 0x7A, 0xFF, 0xF4, 0x02, 0x7E, 0xFF, 0xF3, 0x02, 0x7F, 0xFF, 0xF7,
+	0x02, 0x8D, 0xFF, 0xEF, 0x02, 0x91, 0xFF, 0xE7, 0x02, 0x98, 0xFF, 0xEC,
+	0x02, 0x9C, 0x00, 0x00, 0x02, 0x9E, 0xFF, 0xFC, 0x02, 0xA4, 0x00, 0x00,
+	0x02, 0xB9, 0xFF, 0xF4, 0x03, 0x55, 0xFF, 0xEA, 0x03, 0x56, 0xFF, 0xD0,
+	0x03, 0x60, 0xFF, 0xF4, 0x03, 0x62, 0xFF, 0xF0, 0x03, 0x63, 0xFF, 0xF0,
+	0x03, 0x65, 0x00, 0x00, 0x03, 0x69, 0x00, 0x00, 0x03, 0x6B, 0x00, 0x00,
+	0x03, 0x6D, 0xFF, 0xEB, 0x03, 0x7D, 0xFF, 0xB7, 0x03, 0xC5, 0xFF, 0xEC,
+	0x00, 0x0F, 0x02, 0x7A, 0x00, 0x00, 0x02, 0x7E, 0x00, 0x00, 0x02, 0x8D,
+	0x00, 0x00, 0x02, 0x91, 0xFF, 0xF8, 0x02, 0xA4, 0x00, 0x00, 0x02, 0xB9,
+	0xFF, 0xF6, 0x03, 0x55, 0xFF, 0xF2, 0x03, 0x56, 0xFF, 0xD6, 0x03, 0x60,
+	0xFF, 0xF4, 0x03, 0x62, 0x00, 0x00, 0x03, 0x63, 0x00, 0x00, 0x03, 0x7A,
+	0x00, 0x00, 0x03, 0x7B, 0xFF, 0xF7, 0x03, 0x7C, 0x00, 0x00, 0x03, 0x7D,
+	0xFF, 0xF7, 0x00, 0x02, 0x02, 0xA0, 0x00, 0x09, 0x03, 0x55, 0x00, 0x00,
+	0x00, 0x0C, 0x02, 0x74, 0x00, 0x00, 0x02, 0x75, 0xFF, 0xFA, 0x02, 0x9C,
+	0x00, 0x00, 0x03, 0x56, 0xFF, 0xF2, 0x03, 0x65, 0x00, 0x00, 0x03, 0x6D,
+	0x00, 0x00, 0x03, 0x6E, 0xFF, 0xF6, 0x03, 0x6F, 0xFF, 0xF6, 0x03, 0x72,
+	0xFF, 0xF6, 0x03, 0x74, 0xFF, 0xF6, 0x03, 0x75, 0xFF, 0xE4, 0x03, 0x77,
+	0xFF, 0xE4, 0x00, 0x11, 0x02, 0x7A, 0x00, 0x00, 0x02, 0x7E, 0xFF, 0xFC,
+	0x02, 0x8D, 0x00, 0x00, 0x02, 0x91, 0xFF, 0xF6, 0x02, 0x98, 0x00, 0x00,
+	0x02, 0xA4, 0x00, 0x00, 0x02, 0xB9, 0xFF, 0xFC, 0x03, 0x55, 0xFF, 0xF3,
+	0x03, 0x56, 0xFF, 0xD4, 0x03, 0x60, 0xFF, 0xF2, 0x03, 0x62, 0xFF, 0xC6,
+	0x03, 0x63, 0xFF, 0xC6, 0x03, 0x6D, 0xFF, 0xF6, 0x03, 0x7A, 0x00, 0x00,
+	0x03, 0x7B, 0xFF, 0xF6, 0x03, 0x7C, 0x00, 0x00, 0x03, 0x7D, 0xFF, 0xF6,
+	0x00, 0x13, 0x00, 0x25, 0xFF, 0xF0, 0x00, 0xCD, 0xFF, 0xBD, 0x00, 0xD3,
+	0xFF, 0xD9, 0x00, 0xE3, 0xFF, 0xD5, 0x01, 0xB5, 0xFF, 0xEE, 0x01, 0xBB,
+	0xFF, 0xE9, 0x01, 0xD1, 0xFF, 0xF7, 0x01, 0xD3, 0xFF, 0xF2, 0x01, 0xD4,
+	0xFF, 0xEE, 0x01, 0xF7, 0xFF, 0xF8, 0x03, 0x55, 0xFF, 0xE8, 0x03, 0x56,
+	0xFF, 0xCF, 0x03, 0x60, 0xFF, 0xEA, 0x03, 0x65, 0xFF, 0xF6, 0x03, 0x69,
+	0xFF, 0xF6, 0x03, 0x6B, 0xFF, 0xF6, 0x03, 0x6D, 0xFF, 0xE9, 0x03, 0x7D,
+	0xFF, 0xA8, 0x03, 0xC5, 0xFF, 0xEB, 0x00, 0x1E, 0x00, 0x25, 0xFF, 0xF7,
+	0x00, 0xCD, 0xFF, 0xC6, 0x00, 0xD3, 0xFF, 0xFA, 0x00, 0xE3, 0xFF, 0xDF,
+	0x01, 0x09, 0xFF, 0xF9, 0x01, 0xB5, 0xFF, 0xF8, 0x01, 0xBB, 0x00, 0x00,
+	0x01, 0xD3, 0xFF, 0xFA, 0x01, 0xD4, 0xFF, 0xF7, 0x02, 0x7A, 0x00, 0x00,
+	0x02, 0x7E, 0x00, 0x00, 0x02, 0x91, 0x00, 0x00, 0x02, 0xA4, 0xFF, 0xFB,
+	0x02, 0xB9, 0x00, 0x00, 0x03, 0x55, 0xFF, 0xF3, 0x03, 0x56, 0xFF, 0xDC,
+	0x03, 0x60, 0x00, 0x00, 0x03, 0x62, 0x00, 0x00, 0x03, 0x63, 0x00, 0x00,
+	0x03, 0x6E, 0x00, 0x00, 0x03, 0x6F, 0x00, 0x00, 0x03, 0x72, 0x00, 0x00,
+	0x03, 0x74, 0x00, 0x00, 0x03, 0x75, 0xFF, 0xF5, 0x03, 0x77, 0xFF, 0xF5,
+	0x03, 0x7A, 0x00, 0x00, 0x03, 0x7B, 0x00, 0x00, 0x03, 0x7C, 0x00, 0x00,
+	0x03, 0x7D, 0xFF, 0xBD, 0x03, 0xC5, 0xFF, 0xF2, 0x00, 0x14, 0x02, 0x74,
+	0x00, 0x00, 0x02, 0x7A, 0xFF, 0xD2, 0x02, 0xA4, 0xFF, 0xFC, 0x03, 0x56,
+	0x00, 0x00, 0x03, 0x5A, 0xFF, 0xD5, 0x03, 0x5B, 0xFF, 0xD5, 0x03, 0x5F,
+	0xFF, 0xD5, 0x03, 0x65, 0xFF, 0xD1, 0x03, 0x6B, 0x00, 0x00, 0x03, 0x6D,
+	0xFF, 0xF1, 0x03, 0x6E, 0xFF, 0xDC, 0x03, 0x6F, 0xFF, 0xDC, 0x03, 0x72,
+	0xFF, 0xDC, 0x03, 0x74, 0xFF, 0xDC, 0x03, 0x75, 0xFF, 0xD2, 0x03, 0x76,
+	0x00, 0x00, 0x03, 0x77, 0xFF, 0xD2, 0x03, 0x78, 0x00, 0x00, 0x03, 0x79,
+	0xFF, 0xD5, 0x03, 0x7E, 0xFF, 0xD5, 0x00, 0x0B, 0x02, 0x74, 0xFF, 0xFB,
+	0x02, 0x75, 0xFF, 0xF4, 0x02, 0x9C, 0x00, 0x00, 0x03, 0x65, 0x00, 0x00,
+	0x03, 0x6D, 0x00, 0x00, 0x03, 0x6E, 0xFF, 0xEF, 0x03, 0x6F, 0xFF, 0xEF,
+	0x03, 0x72, 0xFF, 0xEF, 0x03, 0x74, 0xFF, 0xEF, 0x03, 0x75, 0xFF, 0xDD,
+	0x03, 0x77, 0xFF, 0xDD, 0x00, 0x01, 0x02, 0xA1, 0x00, 0x83, 0x00, 0x17,
+	0x00, 0x25, 0xFF, 0xF5, 0x00, 0xCD, 0xFF, 0xCE, 0x00, 0xD3, 0xFF, 0xFA,
+	0x00, 0xE3, 0xFF, 0xE0, 0x01, 0xB5, 0xFF, 0xF5, 0x01, 0xBB, 0x00, 0x00,
+	0x01, 0xD1, 0x00, 0x00, 0x01, 0xD3, 0xFF, 0xF8, 0x01, 0xD4, 0xFF, 0xF5,
+	0x02, 0x7A, 0x00, 0x00, 0x02, 0x7E, 0x00, 0x00, 0x02, 0x8D, 0x00, 0x00,
+	0x02, 0x91, 0x00, 0x00, 0x02, 0xA4, 0xFF, 0xFC, 0x03, 0x55, 0xFF, 0xF7,
+	0x03, 0x56, 0xFF, 0xDF, 0x03, 0x62, 0x00, 0x00, 0x03, 0x63, 0x00, 0x00,
+	0x03, 0x7A, 0x00, 0x00, 0x03, 0x7B, 0x00, 0x00, 0x03, 0x7C, 0x00, 0x00,
+	0x03, 0x7D, 0xFF, 0xC1, 0x03, 0xC5, 0xFF, 0xF3, 0x00, 0x1B, 0x00, 0x25,
+	0xFF, 0xF7, 0x00, 0xCD, 0xFF, 0xC6, 0x00, 0xD3, 0xFF, 0xFA, 0x00, 0xE3,
+	0xFF, 0xDF, 0x01, 0x09, 0xFF, 0xF9, 0x01, 0xB5, 0xFF, 0xF8, 0x01, 0xBB,
+	0x00, 0x00, 0x01, 0xD3, 0xFF, 0xFA, 0x01, 0xD4, 0xFF, 0xF7, 0x02, 0x7A,
+	0x00, 0x00, 0x02, 0xA4, 0xFF, 0xFC, 0x03, 0x55, 0xFF, 0xF4, 0x03, 0x56,
+	0xFF, 0xDC, 0x03, 0x60, 0x00, 0x00, 0x03, 0x62, 0x00, 0x00, 0x03, 0x63,
+	0x00, 0x00, 0x03, 0x6E, 0x00, 0x00, 0x03, 0x6F, 0x00, 0x00, 0x03, 0x72,
+	0x00, 0x00, 0x03, 0x74, 0x00, 0x00, 0x03, 0x75, 0xFF, 0xF3, 0x03, 0x77,
+	0xFF, 0xF3, 0x03, 0x7A, 0x00, 0x00, 0x03, 0x7B, 0x00, 0x00, 0x03, 0x7C,
+	0x00, 0x00, 0x03, 0x7D, 0xFF, 0xBD, 0x03, 0xC5, 0xFF, 0xF2, 0x00, 0x11,
+	0x01, 0x37, 0x00, 0x00, 0x01, 0x39, 0x00, 0x00, 0x01, 0x42, 0x00, 0x0A,
+	0x01, 0x45, 0x00, 0x00, 0x02, 0xA0, 0x00, 0x1E, 0x03, 0x55, 0x00, 0x07,
+	0x03, 0x56, 0x00, 0x00, 0x03, 0x60, 0x00, 0x00, 0x03, 0x62, 0x00, 0x00,
+	0x03, 0x63, 0x00, 0x00, 0x03, 0x69, 0x00, 0x00, 0x03, 0x6B, 0x00, 0x00,
+	0x03, 0x6D, 0x00, 0x00, 0x03, 0x7A, 0x00, 0x00, 0x03, 0x7B, 0x00, 0x00,
+	0x03, 0x7C, 0x00, 0x00, 0x03, 0x7D, 0xFF, 0xDC, 0x00, 0x06, 0x01, 0x37,
+	0x00, 0x00, 0x01, 0x39, 0x00, 0x00, 0x01, 0x42, 0x00, 0x0A, 0x01, 0x45,
+	0x00, 0x00, 0x02, 0xA1, 0x00, 0x14, 0x03, 0x7D, 0xFF, 0xDC, 0x00, 0x14,
+	0x00, 0x25, 0xFF, 0xF7, 0x00, 0xCD, 0xFF, 0xC7, 0x00, 0xD3, 0xFF, 0xF9,
+	0x00, 0xE3, 0xFF, 0xDC, 0x01, 0xB5, 0xFF, 0xF5, 0x01, 0xD1, 0xFF, 0xFA,
+	0x01, 0xD3, 0xFF, 0xF9, 0x01, 0xD4, 0xFF, 0xF4, 0x02, 0x8D, 0xFF, 0xF5,
+	0x02, 0x98, 0xFF, 0xF2, 0x03, 0x55, 0xFF, 0xEB, 0x03, 0x56, 0xFF, 0xD2,
+	0x03, 0x60, 0xFF, 0xEC, 0x03, 0x62, 0xFF, 0xEF, 0x03, 0x63, 0xFF, 0xEF,
+	0x03, 0x7A, 0xFF, 0xF0, 0x03, 0x7B, 0xFF, 0xEE, 0x03, 0x7C, 0xFF, 0xF0,
+	0x03, 0x7D, 0xFF, 0xEE, 0x03, 0xC5, 0xFF, 0xEE, 0x00, 0x15, 0x00, 0x25,
+	0xFF, 0xF7, 0x00, 0xCD, 0xFF, 0xC7, 0x00, 0xD3, 0xFF, 0xF9, 0x00, 0xE3,
+	0xFF, 0xDC, 0x01, 0xB5, 0xFF, 0xF5, 0x01, 0xD1, 0xFF, 0xFA, 0x01, 0xD3,
+	0xFF, 0xF9, 0x01, 0xD4, 0xFF, 0xF4, 0x02, 0x8D, 0xFF, 0xF4, 0x02, 0x98,
+	0xFF, 0xF2, 0x02, 0xA1, 0x00, 0x1B, 0x03, 0x55, 0xFF, 0xEB, 0x03, 0x56,
+	0xFF, 0xD2, 0x03, 0x60, 0xFF, 0xEC, 0x03, 0x62, 0xFF, 0xEF, 0x03, 0x63,
+	0xFF, 0xEF, 0x03, 0x7A, 0xFF, 0xF0, 0x03, 0x7B, 0xFF, 0xEE, 0x03, 0x7C,
+	0xFF, 0xF0, 0x03, 0x7D, 0xFF, 0xEE, 0x03, 0xC5, 0xFF, 0xEE, 0x00, 0x14,
+	0x02, 0x74, 0x00, 0x00, 0x02, 0x75, 0x00, 0x00, 0x02, 0x7A, 0xFF, 0xF7,
+	0x02, 0x7F, 0x00, 0x00, 0x02, 0x9E, 0x00, 0x00, 0x02, 0xA4, 0x00, 0x00,
+	0x03, 0x56, 0x00, 0x00, 0x03, 0x5A, 0x00, 0x00, 0x03, 0x5B, 0x00, 0x00,
+	0x03, 0x5F, 0x00, 0x00, 0x03, 0x65, 0x00, 0x00, 0x03, 0x6D, 0x00, 0x00,
+	0x03, 0x6E, 0x00, 0x00, 0x03, 0x6F, 0x00, 0x00, 0x03, 0x72, 0x00, 0x00,
+	0x03, 0x74, 0x00, 0x00, 0x03, 0x75, 0xFF, 0xEA, 0x03, 0x77, 0xFF, 0xEA,
+	0x03, 0x79, 0x00, 0x00, 0x03, 0x7E, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x25,
+	0xFF, 0xF7, 0x00, 0xCD, 0xFF, 0xC7, 0x00, 0xD3, 0xFF, 0xF9, 0x00, 0xE3,
+	0xFF, 0xDC, 0x01, 0xB5, 0xFF, 0xF5, 0x01, 0xD1, 0xFF, 0xFA, 0x01, 0xD3,
+	0xFF, 0xF9, 0x01, 0xD4, 0xFF, 0xF4, 0x03, 0x55, 0xFF, 0xEF, 0x03, 0x56,
+	0xFF, 0xD4, 0x03, 0x60, 0xFF, 0xEE, 0x03, 0x7D, 0xFF, 0xAF, 0x03, 0xC5,
+	0xFF, 0xEE, 0x00, 0x05, 0x01, 0x37, 0x00, 0x00, 0x01, 0x39, 0x00, 0x00,
+	0x01, 0x42, 0x00, 0x0A, 0x01, 0x45, 0x00, 0x00, 0x03, 0x7D, 0xFF, 0xDC,
+	0x00, 0x0D, 0x00, 0x25, 0xFF, 0xF7, 0x00, 0xCD, 0xFF, 0xC7, 0x01, 0xB5,
+	0xFF, 0xEF, 0x01, 0xD1, 0xFF, 0xFC, 0x01, 0xD3, 0xFF, 0xF3, 0x01, 0xD4,
+	0xFF, 0xEF, 0x01, 0xF6, 0x00, 0x00, 0x01, 0xF7, 0xFF, 0xF8, 0x03, 0x55,
+	0xFF, 0xEB, 0x03, 0x56, 0xFF, 0xC9, 0x03, 0x60, 0xFF, 0xEC, 0x03, 0x7D,
+	0xFF, 0xBA, 0x03, 0xC5, 0xFF, 0xEC, 0x00, 0x13, 0x00, 0x25, 0xFF, 0xF0,
+	0x00, 0xCD, 0xFF, 0xBC, 0x00, 0xD3, 0xFF, 0xDA, 0x00, 0xE3, 0xFF, 0xD5,
+	0x01, 0xB5, 0xFF, 0xEE, 0x01, 0xBB, 0xFF, 0xE8, 0x01, 0xD1, 0xFF, 0xF7,
+	0x01, 0xD3, 0xFF, 0xF1, 0x01, 0xD4, 0xFF, 0xED, 0x01, 0xF7, 0x00, 0x00,
+	0x03, 0x55, 0xFF, 0xEA, 0x03, 0x56, 0xFF, 0xD0, 0x03, 0x60, 0xFF, 0xEC,
+	0x03, 0x65, 0x00, 0x00, 0x03, 0x69, 0x00, 0x00, 0x03, 0x6B, 0x00, 0x00,
+	0x03, 0x6D, 0xFF, 0xEB, 0x03, 0x7D, 0xFF, 0xB7, 0x03, 0xC5, 0xFF, 0xEC,
+	0x00, 0x0B, 0x00, 0x25, 0xFF, 0xF5, 0x00, 0xCD, 0xFF, 0xF1, 0x00, 0xD3,
+	0xFF, 0xE3, 0x01, 0x09, 0xFF, 0xE5, 0x01, 0x25, 0xFF, 0xF0, 0x03, 0x56,
+	0xFF, 0xF1, 0x03, 0x65, 0xFF, 0xD6, 0x03, 0x6D, 0xFF, 0xF0, 0x03, 0x7D,
+	0xFF, 0xD7, 0x03, 0x84, 0xFF, 0xE5, 0x03, 0xBF, 0xFF, 0xF6, 0x00, 0x0D,
+	0x00, 0x25, 0x00, 0x00, 0x00, 0xCD, 0xFF, 0xF5, 0x00, 0xD3, 0xFF, 0xE5,
+	0x01, 0x09, 0xFF, 0xE5, 0x01, 0x25, 0xFF, 0xF1, 0x01, 0xF7, 0x00, 0x00,
+	0x03, 0x55, 0x00, 0x00, 0x03, 0x56, 0xFF, 0xF4, 0x03, 0x65, 0xFF, 0xD2,
+	0x03, 0x6D, 0xFF, 0xF0, 0x03, 0x7D, 0xFF, 0xD8, 0x03, 0x84, 0xFF, 0xE4,
+	0x03, 0xBF, 0x00, 0x00, 0x00, 0x06, 0x00, 0xCD, 0xFF, 0xD4, 0x00, 0xD3,
+	0xFF, 0xF8, 0x00, 0xE3, 0xFF, 0xDE, 0x03, 0x56, 0xFF, 0xE1, 0x03, 0x7D,
+	0xFF, 0xCC, 0x03, 0xC5, 0xFF, 0xF5, 0x00, 0x0A, 0x00, 0xCD, 0xFF, 0xED,
+	0x00, 0xE3, 0x00, 0x00, 0x01, 0x09, 0xFF, 0xE0, 0x01, 0x25, 0xFF, 0xE9,
+	0x01, 0x78, 0xFF, 0xE5, 0x01, 0x79, 0xFF, 0xE5, 0x03, 0x56, 0xFF, 0xF3,
+	0x03, 0x65, 0x00, 0x00, 0x03, 0x6D, 0x00, 0x00, 0x03, 0x7D, 0xFF, 0xBD,
+	0x00, 0x0D, 0x00, 0x25, 0xFF, 0xF6, 0x00, 0xCD, 0xFF, 0xC8, 0x00, 0xD3,
+	0xFF, 0xF9, 0x00, 0xE3, 0xFF, 0xDC, 0x01, 0xB5, 0xFF, 0xF5, 0x01, 0xD1,
+	0xFF, 0xFB, 0x01, 0xD3, 0xFF, 0xFA, 0x01, 0xD4, 0xFF, 0xF6, 0x03, 0x55,
+	0xFF, 0xF2, 0x03, 0x56, 0xFF, 0xD5, 0x03, 0x60, 0xFF, 0xF0, 0x03, 0x7D,
+	0xFF, 0xC1, 0x03, 0xC5, 0xFF, 0xF0, 0x00, 0x09, 0x00, 0x25, 0xFF, 0xF7,
+	0x00, 0xCD, 0xFF, 0xD2, 0x01, 0xB5, 0x00, 0x00, 0x01, 0xD1, 0x00, 0x00,
+	0x01, 0xD3, 0x00, 0x00, 0x01, 0xD4, 0x00, 0x00, 0x03, 0x56, 0xFF, 0xDF,
+	0x03, 0x7D, 0xFF, 0xCD, 0x03, 0xC5, 0xFF, 0xF4, 0x00, 0x0E, 0x00, 0x25,
+	0xFF, 0xF7, 0x00, 0xCD, 0xFF, 0xC6, 0x00, 0xD3, 0xFF, 0xFA, 0x00, 0xE3,
+	0xFF, 0xDF, 0x01, 0x09, 0xFF, 0xF9, 0x01, 0xB5, 0xFF, 0xF8, 0x01, 0xBB,
+	0x00, 0x00, 0x01, 0xD3, 0xFF, 0xFA, 0x01, 0xD4, 0xFF, 0xF7, 0x03, 0x55,
+	0xFF, 0xF3, 0x03, 0x56, 0xFF, 0xDC, 0x03, 0x60, 0x00, 0x00, 0x03, 0x7D,
+	0xFF, 0xBD, 0x03, 0xC5, 0xFF, 0xF2, 0x00, 0x16, 0x00, 0xAE, 0xFF, 0xF7,
+	0x01, 0x09, 0xFF, 0xF4, 0x01, 0x25, 0xFF, 0xF8, 0x01, 0x34, 0x00, 0x00,
+	0x01, 0x37, 0x00, 0x00, 0x01, 0x39, 0x00, 0x00, 0x01, 0x40, 0x00, 0x0B,
+	0x01, 0x42, 0x00, 0x21, 0x01, 0x45, 0x00, 0x00, 0x01, 0x50, 0x00, 0x00,
+	0x01, 0x95, 0x00, 0x00, 0x01, 0xB5, 0xFF, 0xF1, 0x01, 0xD1, 0xFF, 0xF7,
+	0x01, 0xD3, 0xFF, 0xF3, 0x01, 0xD4, 0xFF, 0xF1, 0x01, 0xEF, 0x00, 0x00,
+	0x01, 0xF0, 0xFF, 0xFB, 0x01, 0xF1, 0x00, 0x00, 0x01, 0xF2, 0x00, 0x00,
+	0x01, 0xF4, 0x00, 0x00, 0x03, 0x0C, 0x00, 0x00, 0x03, 0x7D, 0xFF, 0xC7,
+	0x00, 0x10, 0x00, 0x25, 0xFF, 0xF5, 0x00, 0xCD, 0xFF, 0xC6, 0x00, 0xD3,
+	0xFF, 0xEB, 0x00, 0xE3, 0xFF, 0xD6, 0x01, 0x50, 0x00, 0x00, 0x01, 0xB5,
+	0xFF, 0xF2, 0x01, 0xBB, 0xFF, 0xEC, 0x01, 0xD1, 0xFF, 0xFA, 0x01, 0xD3,
+	0xFF, 0xF5, 0x01, 0xD4, 0xFF, 0xF1, 0x03, 0x55, 0xFF, 0xEE, 0x03, 0x56,
+	0xFF, 0xD5, 0x03, 0x60, 0xFF, 0xF2, 0x03, 0x6D, 0xFF, 0xEF, 0x03, 0x7D,
+	0xFF, 0xB8, 0x03, 0xC5, 0xFF, 0xEE, 0x00, 0x08, 0x03, 0x04, 0x00, 0x00,
+	0x03, 0x56, 0xFF, 0xEA, 0x03, 0x6E, 0xFF, 0xF0, 0x03, 0x6F, 0xFF, 0xF0,
+	0x03, 0x72, 0xFF, 0xF0, 0x03, 0x74, 0xFF, 0xF0, 0x03, 0x75, 0xFF, 0xE9,
+	0x03, 0x77, 0xFF, 0xE9, 0x00, 0x3C, 0x00, 0x01, 0xFF, 0xEE, 0x00, 0x02,
+	0xFF, 0xEE, 0x00, 0x03, 0xFF, 0xEE, 0x00, 0x09, 0xFF, 0xEE, 0x00, 0x10,
+	0xFF, 0xEE, 0x00, 0x12, 0xFF, 0xEE, 0x00, 0x15, 0xFF, 0xEE, 0x00, 0x16,
+	0xFF, 0xEE, 0x00, 0x17, 0xFF, 0xEE, 0x00, 0x18, 0xFF, 0xEE, 0x00, 0x19,
+	0xFF, 0xEE, 0x00, 0x1A, 0xFF, 0xF3, 0x00, 0x1B, 0xFF, 0xF3, 0x00, 0x5D,
+	0x00, 0x00, 0x00, 0x5E, 0x00, 0x00, 0x00, 0xAF, 0xFF, 0xCA, 0x00, 0xB0,
+	0xFF, 0xCA, 0x00, 0xB1, 0xFF, 0xCA, 0x00, 0xB2, 0xFF, 0xCA, 0x00, 0xB3,
+	0xFF, 0xCA, 0x00, 0xB4, 0xFF, 0xCA, 0x00, 0xCD, 0xFF, 0xDA, 0x00, 0xCE,
+	0xFF, 0xDA, 0x00, 0xCF, 0xFF, 0xDA, 0x00, 0xD0, 0xFF, 0xDA, 0x00, 0xD1,
+	0xFF, 0xDA, 0x00, 0xD2, 0xFF, 0xDA, 0x00, 0xD3, 0xFF, 0xEE, 0x00, 0xD4,
+	0xFF, 0xC4, 0x00, 0xD5, 0xFF, 0xC4, 0x00, 0xD6, 0xFF, 0xC4, 0x00, 0xD7,
+	0xFF, 0xC4, 0x00, 0xDA, 0xFF, 0xC4, 0x00, 0xDD, 0xFF, 0xC4, 0x00, 0xDE,
+	0xFF, 0xF6, 0x00, 0xDF, 0xFF, 0xF6, 0x00, 0xE0, 0xFF, 0xF6, 0x00, 0xE1,
+	0xFF, 0xF6, 0x00, 0xE2, 0xFF, 0xF6, 0x00, 0xE3, 0xFF, 0xE7, 0x01, 0xFA,
+	0xFF, 0xEE, 0x02, 0x13, 0xFF, 0xCA, 0x02, 0x1E, 0xFF, 0xCA, 0x02, 0x27,
+	0x00, 0x00, 0x02, 0x28, 0xFF, 0xCA, 0x02, 0x2B, 0xFF, 0xCA, 0x02, 0x37,
+	0xFF, 0xCA, 0x02, 0x3E, 0xFF, 0xC4, 0x02, 0x3F, 0xFF, 0xC4, 0x02, 0x4F,
+	0xFF, 0xEE, 0x02, 0x50, 0xFF, 0xEE, 0x02, 0x69, 0xFF, 0xDA, 0x03, 0x02,
+	0xFF, 0xF3, 0x03, 0x0C, 0x00, 0x00, 0x03, 0x56, 0xFF, 0xD9, 0x03, 0x62,
+	0x00, 0x00, 0x03, 0x63, 0x00, 0x00, 0x03, 0x65, 0xFF, 0xF6, 0x03, 0x6D,
+	0xFF, 0xEE, 0x03, 0xC6, 0xFF, 0xED, 0x00, 0x48, 0x00, 0x01, 0x00, 0x00,
+	0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00,
+	0x00, 0x10, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00,
+	0x00, 0x16, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00,
+	0x00, 0x19, 0x00, 0x00, 0x00, 0x1A, 0x00, 0x21, 0x00, 0x1B, 0x00, 0x21,
+	0x00, 0x5D, 0x00, 0x00, 0x00, 0x5E, 0x00, 0x00, 0x00, 0xAF, 0xFF, 0xCF,
+	0x00, 0xB0, 0xFF, 0xCF, 0x00, 0xB1, 0xFF, 0xCF, 0x00, 0xB2, 0xFF, 0xCF,
+	0x00, 0xB3, 0xFF, 0xCF, 0x00, 0xB4, 0xFF, 0xCF, 0x00, 0xB6, 0xFF, 0xF3,
+	0x00, 0xB7, 0xFF, 0xF3, 0x00, 0xB8, 0xFF, 0xF3, 0x00, 0xB9, 0xFF, 0xF3,
+	0x00, 0xBB, 0xFF, 0xF3, 0x00, 0xBC, 0xFF, 0xF3, 0x00, 0xBD, 0xFF, 0xF3,
+	0x00, 0xC5, 0xFF, 0xF3, 0x00, 0xC7, 0xFF, 0xF3, 0x00, 0xC9, 0xFF, 0xF3,
+	0x00, 0xCA, 0xFF, 0xF3, 0x00, 0xCB, 0xFF, 0xF3, 0x00, 0xCD, 0xFF, 0xCE,
+	0x00, 0xCE, 0xFF, 0xCF, 0x00, 0xCF, 0xFF, 0xCF, 0x00, 0xD0, 0xFF, 0xCF,
+	0x00, 0xD1, 0xFF, 0xCF, 0x00, 0xD2, 0xFF, 0xCF, 0x00, 0xD3, 0x00, 0x00,
+	0x00, 0xD4, 0xFF, 0xC1, 0x00, 0xD5, 0xFF, 0xC1, 0x00, 0xD6, 0xFF, 0xC1,
+	0x00, 0xD7, 0xFF, 0xC1, 0x00, 0xDA, 0xFF, 0xC1, 0x00, 0xDD, 0xFF, 0xC1,
+	0x00, 0xE3, 0xFF, 0xDB, 0x01, 0xFA, 0x00, 0x00, 0x02, 0x13, 0xFF, 0xCF,
+	0x02, 0x1E, 0xFF, 0xCF, 0x02, 0x27, 0x00, 0x00, 0x02, 0x28, 0xFF, 0xCF,
+	0x02, 0x2B, 0xFF, 0xCF, 0x02, 0x37, 0xFF, 0xCF, 0x02, 0x3E, 0xFF, 0xC1,
+	0x02, 0x3F, 0xFF, 0xC1, 0x02, 0x4F, 0x00, 0x00, 0x02, 0x50, 0x00, 0x00,
+	0x02, 0x69, 0xFF, 0xCF, 0x03, 0x02, 0x00, 0x21, 0x03, 0x0C, 0x00, 0x00,
+	0x03, 0x56, 0xFF, 0xD2, 0x03, 0x57, 0xFF, 0xEF, 0x03, 0x62, 0xFF, 0xEC,
+	0x03, 0x63, 0xFF, 0xEC, 0x03, 0x6E, 0xFF, 0xF6, 0x03, 0x6F, 0xFF, 0xF6,
+	0x03, 0x72, 0xFF, 0xF6, 0x03, 0x74, 0xFF, 0xF6, 0x03, 0xA4, 0xFF, 0xE9,
+	0x03, 0xA7, 0xFF, 0xE9, 0x03, 0xC6, 0xFF, 0xEA, 0x00, 0x21, 0x00, 0x1A,
+	0x00, 0x0A, 0x00, 0x1B, 0x00, 0x0A, 0x00, 0xAF, 0xFF, 0xCF, 0x00, 0xB0,
+	0xFF, 0xCF, 0x00, 0xB1, 0xFF, 0xCF, 0x00, 0xB2, 0xFF, 0xCF, 0x00, 0xB3,
+	0xFF, 0xCF, 0x00, 0xB4, 0xFF, 0xCF, 0x00, 0xCD, 0xFF, 0xE4, 0x00, 0xCE,
+	0xFF, 0xE4, 0x00, 0xCF, 0xFF, 0xE4, 0x00, 0xD0, 0xFF, 0xE4, 0x00, 0xD1,
+	0xFF, 0xE4, 0x00, 0xD2, 0xFF, 0xE4, 0x00, 0xD4, 0xFF, 0xD1, 0x00, 0xD5,
+	0xFF, 0xD1, 0x00, 0xD6, 0xFF, 0xD1, 0x00, 0xD7, 0xFF, 0xD1, 0x00, 0xDA,
+	0xFF, 0xD1, 0x00, 0xDD, 0xFF, 0xD1, 0x00, 0xE3, 0xFF, 0xF1, 0x02, 0x13,
+	0xFF, 0xCF, 0x02, 0x1E, 0xFF, 0xCF, 0x02, 0x28, 0xFF, 0xCF, 0x02, 0x2B,
+	0xFF, 0xCF, 0x02, 0x37, 0xFF, 0xCF, 0x02, 0x3E, 0xFF, 0xD1, 0x02, 0x3F,
+	0xFF, 0xD1, 0x02, 0x69, 0xFF, 0xE4, 0x03, 0x02, 0x00, 0x0A, 0x03, 0x56,
+	0xFF, 0xE4, 0x03, 0xA7, 0x00, 0x00, 0x03, 0xC6, 0xFF, 0xF5, 0x00, 0x23,
+	0x00, 0x1A, 0x00, 0x07, 0x00, 0x1B, 0x00, 0x07, 0x00, 0xAF, 0xFF, 0xC4,
+	0x00, 0xB0, 0xFF, 0xC4, 0x00, 0xB1, 0xFF, 0xC4, 0x00, 0xB2, 0xFF, 0xC4,
+	0x00, 0xB3, 0xFF, 0xC4, 0x00, 0xB4, 0xFF, 0xC4, 0x00, 0xCD, 0xFF, 0xDE,
+	0x00, 0xCE, 0xFF, 0xDE, 0x00, 0xCF, 0xFF, 0xDE, 0x00, 0xD0, 0xFF, 0xDE,
+	0x00, 0xD1, 0xFF, 0xDE, 0x00, 0xD2, 0xFF, 0xDE, 0x00, 0xD4, 0xFF, 0xCC,
+	0x00, 0xD5, 0xFF, 0xCC, 0x00, 0xD6, 0xFF, 0xCC, 0x00, 0xD7, 0xFF, 0xCC,
+	0x00, 0xDA, 0xFF, 0xCC, 0x00, 0xDD, 0xFF, 0xCC, 0x00, 0xE3, 0xFF, 0xEE,
+	0x02, 0x13, 0xFF, 0xC4, 0x02, 0x1E, 0xFF, 0xC4, 0x02, 0x28, 0xFF, 0xC4,
+	0x02, 0x2B, 0xFF, 0xC4, 0x02, 0x37, 0xFF, 0xC4, 0x02, 0x3E, 0xFF, 0xCC,
+	0x02, 0x3F, 0xFF, 0xCC, 0x02, 0x69, 0xFF, 0xDE, 0x03, 0x02, 0x00, 0x07,
+	0x03, 0x0C, 0x00, 0x00, 0x03, 0x56, 0xFF, 0xE0, 0x03, 0x62, 0x00, 0x00,
+	0x03, 0x63, 0x00, 0x00, 0x03, 0xC6, 0xFF, 0xEB, 0x00, 0x29, 0x00, 0x1A,
+	0x00, 0x00, 0x00, 0x1B, 0x00, 0x00, 0x00, 0xAF, 0xFF, 0xDC, 0x00, 0xB0,
+	0xFF, 0xDC, 0x00, 0xB1, 0xFF, 0xDC, 0x00, 0xB2, 0xFF, 0xDC, 0x00, 0xB3,
+	0xFF, 0xDC, 0x00, 0xB4, 0xFF, 0xDC, 0x00, 0xCD, 0xFF, 0xDA, 0x00, 0xCE,
+	0xFF, 0xDA, 0x00, 0xCF, 0xFF, 0xDA, 0x00, 0xD0, 0xFF, 0xDA, 0x00, 0xD1,
+	0xFF, 0xDA, 0x00, 0xD2, 0xFF, 0xDA, 0x00, 0xD4, 0xFF, 0xCD, 0x00, 0xD5,
+	0xFF, 0xCD, 0x00, 0xD6, 0xFF, 0xCD, 0x00, 0xD7, 0xFF, 0xCD, 0x00, 0xDA,
+	0xFF, 0xCD, 0x00, 0xDD, 0xFF, 0xCD, 0x00, 0xE3, 0xFF, 0xE5, 0x02, 0x13,
+	0xFF, 0xDC, 0x02, 0x1E, 0xFF, 0xDC, 0x02, 0x28, 0xFF, 0xDC, 0x02, 0x2B,
+	0xFF, 0xDC, 0x02, 0x37, 0xFF, 0xDC, 0x02, 0x3E, 0xFF, 0xCD, 0x02, 0x3F,
+	0xFF, 0xCD, 0x02, 0x69, 0xFF, 0xDA, 0x03, 0x02, 0x00, 0x00, 0x03, 0x0C,
+	0x00, 0x00, 0x03, 0x56, 0xFF, 0xDD, 0x03, 0x62, 0x00, 0x00, 0x03, 0x63,
+	0x00, 0x00, 0x03, 0x6E, 0x00, 0x00, 0x03, 0x6F, 0x00, 0x00, 0x03, 0x72,
+	0x00, 0x00, 0x03, 0x74, 0x00, 0x00, 0x03, 0xA4, 0xFF, 0xF4, 0x03, 0xA7,
+	0xFF, 0xF3, 0x03, 0xC6, 0xFF, 0xF6, 0x00, 0x27, 0x00, 0x1A, 0x00, 0x08,
+	0x00, 0x1B, 0x00, 0x08, 0x00, 0xAF, 0xFF, 0xF2, 0x00, 0xB0, 0xFF, 0xF2,
+	0x00, 0xB1, 0xFF, 0xF2, 0x00, 0xB2, 0xFF, 0xF2, 0x00, 0xB3, 0xFF, 0xF2,
+	0x00, 0xB4, 0xFF, 0xF2, 0x00, 0xCD, 0xFF, 0xEF, 0x00, 0xCE, 0xFF, 0xF0,
+	0x00, 0xCF, 0xFF, 0xF0, 0x00, 0xD0, 0xFF, 0xF0, 0x00, 0xD1, 0xFF, 0xF0,
+	0x00, 0xD2, 0xFF, 0xF0, 0x00, 0xD4, 0xFF, 0xE8, 0x00, 0xD5, 0xFF, 0xE8,
+	0x00, 0xD6, 0xFF, 0xE8, 0x00, 0xD7, 0xFF, 0xE8, 0x00, 0xDA, 0xFF, 0xE8,
+	0x00, 0xDD, 0xFF, 0xE8, 0x00, 0xE3, 0x00, 0x00, 0x02, 0x13, 0xFF, 0xF2,
+	0x02, 0x1E, 0xFF, 0xF2, 0x02, 0x28, 0xFF, 0xF2, 0x02, 0x2B, 0xFF, 0xF2,
+	0x02, 0x37, 0xFF, 0xF2, 0x02, 0x3E, 0xFF, 0xE8, 0x02, 0x3F, 0xFF, 0xE8,
+	0x02, 0x69, 0xFF, 0xF0, 0x03, 0x02, 0x00, 0x08, 0x03, 0x0C, 0x00, 0x00,
+	0x03, 0x56, 0xFF, 0xF2, 0x03, 0x6E, 0x00, 0x00, 0x03, 0x6F, 0x00, 0x00,
+	0x03, 0x72, 0x00, 0x00, 0x03, 0x74, 0x00, 0x00, 0x03, 0xA4, 0xFF, 0xEB,
+	0x03, 0xA5, 0x00, 0x00, 0x03, 0xA7, 0xFF, 0xF3, 0x00, 0x2D, 0x00, 0x01,
+	0xFF, 0xF1, 0x00, 0x02, 0xFF, 0xF1, 0x00, 0x03, 0xFF, 0xF1, 0x00, 0x09,
+	0xFF, 0xF1, 0x00, 0x10, 0xFF, 0xF1, 0x00, 0x12, 0xFF, 0xF1, 0x00, 0x15,
+	0xFF, 0xF1, 0x00, 0x16, 0xFF, 0xF1, 0x00, 0x17, 0xFF, 0xF1, 0x00, 0x18,
+	0xFF, 0xF1, 0x00, 0x19, 0xFF, 0xF1, 0x00, 0x1A, 0xFF, 0xF4, 0x00, 0x1B,
+	0xFF, 0xF4, 0x00, 0xAF, 0x00, 0x00, 0x00, 0xB0, 0x00, 0x00, 0x00, 0xB1,
+	0x00, 0x00, 0x00, 0xB2, 0x00, 0x00, 0x00, 0xB3, 0x00, 0x00, 0x00, 0xB4,
+	0x00, 0x00, 0x00, 0xCD, 0xFF, 0xEF, 0x00, 0xCE, 0xFF, 0xF0, 0x00, 0xCF,
+	0xFF, 0xF0, 0x00, 0xD0, 0xFF, 0xF0, 0x00, 0xD1, 0xFF, 0xF0, 0x00, 0xD2,
+	0xFF, 0xF0, 0x00, 0xD4, 0xFF, 0xE7, 0x00, 0xD5, 0xFF, 0xE7, 0x00, 0xD6,
+	0xFF, 0xE7, 0x00, 0xD7, 0xFF, 0xE7, 0x00, 0xDA, 0xFF, 0xE7, 0x00, 0xDD,
+	0xFF, 0xE7, 0x00, 0xE3, 0x00, 0x00, 0x01, 0xFA, 0xFF, 0xF1, 0x02, 0x13,
+	0x00, 0x00, 0x02, 0x1E, 0x00, 0x00, 0x02, 0x28, 0x00, 0x00, 0x02, 0x2B,
+	0x00, 0x00, 0x02, 0x37, 0x00, 0x00, 0x02, 0x3E, 0xFF, 0xE7, 0x02, 0x3F,
+	0xFF, 0xE7, 0x02, 0x4F, 0xFF, 0xF1, 0x02, 0x50, 0xFF, 0xF1, 0x02, 0x69,
+	0xFF, 0xF0, 0x03, 0x02, 0xFF, 0xF4, 0x03, 0x08, 0x00, 0x00, 0x00, 0x3B,
+	0x00, 0x01, 0xFF, 0xD6, 0x00, 0x02, 0xFF, 0xD6, 0x00, 0x03, 0xFF, 0xD6,
+	0x00, 0x09, 0xFF, 0xD6, 0x00, 0x10, 0xFF, 0xD6, 0x00, 0x12, 0xFF, 0xD6,
+	0x00, 0x15, 0xFF, 0xD6, 0x00, 0x16, 0xFF, 0xD6, 0x00, 0x17, 0xFF, 0xD6,
+	0x00, 0x18, 0xFF, 0xD6, 0x00, 0x19, 0xFF, 0xD6, 0x00, 0x1A, 0xFF, 0xC8,
+	0x00, 0x1B, 0xFF, 0xC8, 0x00, 0x5D, 0xFF, 0xC3, 0x00, 0x5E, 0xFF, 0xC3,
+	0x00, 0xAF, 0x00, 0x00, 0x00, 0xB0, 0x00, 0x00, 0x00, 0xB1, 0x00, 0x00,
+	0x00, 0xB2, 0x00, 0x00, 0x00, 0xB3, 0x00, 0x00, 0x00, 0xB4, 0x00, 0x00,
+	0x00, 0xDE, 0x00, 0x00, 0x00, 0xDF, 0x00, 0x00, 0x00, 0xE0, 0x00, 0x00,
+	0x00, 0xE1, 0x00, 0x00, 0x00, 0xE2, 0x00, 0x00, 0x01, 0xFA, 0xFF, 0xD6,
+	0x02, 0x13, 0x00, 0x00, 0x02, 0x1E, 0x00, 0x00, 0x02, 0x27, 0xFF, 0xC3,
+	0x02, 0x28, 0x00, 0x00, 0x02, 0x2B, 0x00, 0x00, 0x02, 0x37, 0x00, 0x00,
+	0x02, 0x4F, 0xFF, 0xD6, 0x02, 0x50, 0xFF, 0xD6, 0x03, 0x02, 0xFF, 0xC8,
+	0x03, 0x05, 0x00, 0x00, 0x03, 0x09, 0xFF, 0xD1, 0x03, 0x0A, 0xFF, 0xF2,
+	0x03, 0x0C, 0x00, 0x00, 0x03, 0x0E, 0x00, 0x00, 0x03, 0x57, 0xFF, 0xEC,
+	0x03, 0x5A, 0xFF, 0xC1, 0x03, 0x5B, 0xFF, 0xC1, 0x03, 0x5F, 0xFF, 0xC1,
+	0x03, 0x65, 0xFF, 0xC8, 0x03, 0x6E, 0xFF, 0xE7, 0x03, 0x6F, 0xFF, 0xE7,
+	0x03, 0x72, 0xFF, 0xE7, 0x03, 0x74, 0xFF, 0xE7, 0x03, 0x79, 0xFF, 0xC1,
+	0x03, 0x7E, 0xFF, 0xC1, 0x03, 0x8A, 0xFF, 0xEF, 0x03, 0xA4, 0xFF, 0xF5,
+	0x03, 0xA5, 0xFF, 0xED, 0x03, 0xA6, 0xFF, 0xEF, 0x03, 0xA7, 0xFF, 0xE7,
+	0x03, 0xA8, 0xFF, 0xF2, 0x03, 0xC6, 0x00, 0x00, 0x00, 0x2C, 0x00, 0x01,
+	0xFF, 0xF2, 0x00, 0x02, 0xFF, 0xF2, 0x00, 0x03, 0xFF, 0xF2, 0x00, 0x09,
+	0xFF, 0xF2, 0x00, 0x10, 0xFF, 0xF2, 0x00, 0x12, 0xFF, 0xF2, 0x00, 0x15,
+	0xFF, 0xF2, 0x00, 0x16, 0xFF, 0xF2, 0x00, 0x17, 0xFF, 0xF2, 0x00, 0x18,
+	0xFF, 0xF2, 0x00, 0x19, 0xFF, 0xF2, 0x00, 0x1A, 0xFF, 0xF6, 0x00, 0x1B,
+	0xFF, 0xF6, 0x00, 0xAF, 0x00, 0x00, 0x00, 0xB0, 0x00, 0x00, 0x00, 0xB1,
+	0x00, 0x00, 0x00, 0xB2, 0x00, 0x00, 0x00, 0xB3, 0x00, 0x00, 0x00, 0xB4,
+	0x00, 0x00, 0x00, 0xCD, 0xFF, 0xEE, 0x00, 0xCE, 0xFF, 0xEF, 0x00, 0xCF,
+	0xFF, 0xEF, 0x00, 0xD0, 0xFF, 0xEF, 0x00, 0xD1, 0xFF, 0xEF, 0x00, 0xD2,
+	0xFF, 0xEF, 0x00, 0xD4, 0xFF, 0xE5, 0x00, 0xD5, 0xFF, 0xE5, 0x00, 0xD6,
+	0xFF, 0xE5, 0x00, 0xD7, 0xFF, 0xE5, 0x00, 0xDA, 0xFF, 0xE5, 0x00, 0xDD,
+	0xFF, 0xE5, 0x00, 0xE3, 0xFF, 0xF6, 0x01, 0xFA, 0xFF, 0xF2, 0x02, 0x13,
+	0x00, 0x00, 0x02, 0x1E, 0x00, 0x00, 0x02, 0x28, 0x00, 0x00, 0x02, 0x2B,
+	0x00, 0x00, 0x02, 0x37, 0x00, 0x00, 0x02, 0x3E, 0xFF, 0xE5, 0x02, 0x3F,
+	0xFF, 0xE5, 0x02, 0x4F, 0xFF, 0xF2, 0x02, 0x50, 0xFF, 0xF2, 0x02, 0x69,
+	0xFF, 0xEF, 0x03, 0x02, 0xFF, 0xF6, 0x00, 0x20, 0x00, 0xAF, 0xFF, 0xBB,
+	0x00, 0xB0, 0xFF, 0xBB, 0x00, 0xB1, 0xFF, 0xBB, 0x00, 0xB2, 0xFF, 0xBB,
+	0x00, 0xB3, 0xFF, 0xBB, 0x00, 0xB4, 0xFF, 0xBB, 0x00, 0xCD, 0xFF, 0xD8,
+	0x00, 0xCE, 0xFF, 0xD8, 0x00, 0xCF, 0xFF, 0xD8, 0x00, 0xD0, 0xFF, 0xD8,
+	0x00, 0xD1, 0xFF, 0xD8, 0x00, 0xD2, 0xFF, 0xD8, 0x00, 0xD4, 0xFF, 0xC3,
+	0x00, 0xD5, 0xFF, 0xC3, 0x00, 0xD6, 0xFF, 0xC3, 0x00, 0xD7, 0xFF, 0xC3,
+	0x00, 0xDA, 0xFF, 0xC3, 0x00, 0xDD, 0xFF, 0xC3, 0x00, 0xE3, 0xFF, 0xE9,
+	0x02, 0x13, 0xFF, 0xBB, 0x02, 0x1E, 0xFF, 0xBB, 0x02, 0x28, 0xFF, 0xBB,
+	0x02, 0x2B, 0xFF, 0xBB, 0x02, 0x37, 0xFF, 0xBB, 0x02, 0x3E, 0xFF, 0xC3,
+	0x02, 0x3F, 0xFF, 0xC3, 0x02, 0x69, 0xFF, 0xD8, 0x03, 0x0C, 0x00, 0x00,
+	0x03, 0x56, 0xFF, 0xDB, 0x03, 0x62, 0xFF, 0xF0, 0x03, 0x63, 0xFF, 0xF0,
+	0x03, 0xC6, 0xFF, 0xE0, 0x00, 0x0A, 0x03, 0x10, 0x00, 0x00, 0x03, 0x16,
+	0xFF, 0xF2, 0x03, 0x56, 0xFF, 0xEB, 0x03, 0x5A, 0x00, 0x00, 0x03, 0x5B,
+	0x00, 0x00, 0x03, 0x5F, 0x00, 0x00, 0x03, 0x65, 0xFF, 0xEC, 0x03, 0x6D,
+	0xFF, 0xF0, 0x03, 0x79, 0x00, 0x00, 0x03, 0x7E, 0x00, 0x00, 0x00, 0x0C,
+	0x03, 0x0F, 0x00, 0x00, 0x03, 0x13, 0x00, 0x00, 0x03, 0x56, 0xFF, 0xEC,
+	0x03, 0x62, 0xFF, 0xEE, 0x03, 0x63, 0xFF, 0xEE, 0x03, 0x6E, 0x00, 0x00,
+	0x03, 0x6F, 0x00, 0x00, 0x03, 0x72, 0x00, 0x00, 0x03, 0x74, 0x00, 0x00,
+	0x03, 0xA4, 0xFF, 0xEA, 0x03, 0xA7, 0xFF, 0xEF, 0x03, 0xC6, 0xFF, 0xEF,
+	0x00, 0x07, 0x03, 0x13, 0xFF, 0xF6, 0x03, 0x6E, 0x00, 0x00, 0x03, 0x6F,
+	0x00, 0x00, 0x03, 0x72, 0x00, 0x00, 0x03, 0x74, 0x00, 0x00, 0x03, 0xA4,
+	0x00, 0x00, 0x03, 0xA7, 0xFF, 0xF0, 0x00, 0x04, 0x03, 0x56, 0xFF, 0xF6,
+	0x03, 0x62, 0x00, 0x00, 0x03, 0x63, 0x00, 0x00, 0x03, 0xC6, 0x00, 0x00,
+	0x00, 0x01, 0x03, 0x16, 0x00, 0x00, 0x00, 0x19, 0x03, 0x0F, 0xFF, 0xF4,
+	0x03, 0x13, 0xFF, 0xD5, 0x03, 0x14, 0x00, 0x00, 0x03, 0x15, 0xFF, 0xF6,
+	0x03, 0x16, 0x00, 0x06, 0x03, 0x56, 0x00, 0x0A, 0x03, 0x57, 0xFF, 0xE4,
+	0x03, 0x5A, 0xFF, 0xB8, 0x03, 0x5B, 0xFF, 0xB8, 0x03, 0x5E, 0xFF, 0xEC,
+	0x03, 0x5F, 0xFF, 0xB8, 0x03, 0x65, 0xFF, 0xB2, 0x03, 0x6D, 0x00, 0x06,
+	0x03, 0x6E, 0xFF, 0xE3, 0x03, 0x6F, 0xFF, 0xE3, 0x03, 0x72, 0xFF, 0xE3,
+	0x03, 0x74, 0xFF, 0xE3, 0x03, 0x79, 0xFF, 0xB8, 0x03, 0x7E, 0xFF, 0xB8,
+	0x03, 0x8A, 0xFF, 0xDC, 0x03, 0xA4, 0xFF, 0xE7, 0x03, 0xA5, 0xFF, 0xEC,
+	0x03, 0xA6, 0xFF, 0xE2, 0x03, 0xA7, 0xFF, 0xDA, 0x03, 0xA8, 0xFF, 0xEA,
+	0x00, 0x09, 0x03, 0x16, 0x00, 0x00, 0x03, 0x56, 0xFF, 0xF6, 0x03, 0x5A,
+	0x00, 0x00, 0x03, 0x5B, 0x00, 0x00, 0x03, 0x5F, 0x00, 0x00, 0x03, 0x65,
+	0xFF, 0xEF, 0x03, 0x6D, 0xFF, 0xF6, 0x03, 0x79, 0x00, 0x00, 0x03, 0x7E,
+	0x00, 0x00, 0x00, 0x01, 0x03, 0x4B, 0xFF, 0xC8, 0x00, 0x01, 0x03, 0x31,
+	0xFF, 0xF2, 0x00, 0xA9, 0x00, 0x01, 0xFF, 0xBC, 0x00, 0x02, 0xFF, 0xBC,
+	0x00, 0x03, 0xFF, 0xBC, 0x00, 0x09, 0xFF, 0xBC, 0x00, 0x10, 0xFF, 0xBC,
+	0x00, 0x12, 0xFF, 0xBC, 0x00, 0x15, 0xFF, 0xBC, 0x00, 0x16, 0xFF, 0xBC,
+	0x00, 0x17, 0xFF, 0xBC, 0x00, 0x18, 0xFF, 0xBC, 0x00, 0x19, 0xFF, 0xBC,
+	0x00, 0x1A, 0xFF, 0xA4, 0x00, 0x1B, 0xFF, 0xA4, 0x00, 0x4A, 0x00, 0x00,
+	0x00, 0x5D, 0xFF, 0xA2, 0x00, 0x5E, 0xFF, 0xA2, 0x00, 0xAE, 0x00, 0x00,
+	0x00, 0xAF, 0x00, 0x00, 0x00, 0xB0, 0x00, 0x00, 0x00, 0xB1, 0x00, 0x00,
+	0x00, 0xB2, 0x00, 0x00, 0x00, 0xB3, 0x00, 0x00, 0x00, 0xB4, 0x00, 0x00,
+	0x00, 0xCD, 0x00, 0x00, 0x00, 0xCE, 0x00, 0x00, 0x00, 0xCF, 0x00, 0x00,
+	0x00, 0xD0, 0x00, 0x00, 0x00, 0xD1, 0x00, 0x00, 0x00, 0xD2, 0x00, 0x00,
+	0x00, 0xD3, 0x00, 0x00, 0x00, 0xD4, 0x00, 0x00, 0x00, 0xD5, 0x00, 0x00,
+	0x00, 0xD6, 0x00, 0x00, 0x00, 0xD7, 0x00, 0x00, 0x00, 0xDA, 0x00, 0x00,
+	0x00, 0xDD, 0x00, 0x00, 0x00, 0xE5, 0xFF, 0xF3, 0x00, 0xE6, 0xFF, 0xF3,
+	0x00, 0xE7, 0xFF, 0xF3, 0x00, 0xED, 0xFF, 0xF3, 0x00, 0xF4, 0xFF, 0xF3,
+	0x00, 0xF6, 0xFF, 0xF3, 0x00, 0xF9, 0xFF, 0xF3, 0x00, 0xFA, 0xFF, 0xF3,
+	0x00, 0xFB, 0xFF, 0xF3, 0x00, 0xFC, 0xFF, 0xF3, 0x00, 0xFD, 0xFF, 0xF3,
+	0x00, 0xFE, 0xFF, 0xF3, 0x00, 0xFF, 0xFF, 0xF3, 0x01, 0x01, 0xFF, 0xEA,
+	0x01, 0x02, 0xFF, 0xEA, 0x01, 0x03, 0xFF, 0xEA, 0x01, 0x04, 0xFF, 0xEA,
+	0x01, 0x06, 0xFF, 0xEA, 0x01, 0x07, 0xFF, 0xEA, 0x01, 0x08, 0xFF, 0xE8,
+	0x01, 0x09, 0xFF, 0xE4, 0x01, 0x0A, 0xFF, 0xE8, 0x01, 0x0B, 0xFF, 0xE8,
+	0x01, 0x0C, 0xFF, 0xE8, 0x01, 0x0E, 0xFF, 0xEA, 0x01, 0x0F, 0xFF, 0xEA,
+	0x01, 0x10, 0xFF, 0xEA, 0x01, 0x11, 0xFF, 0xEA, 0x01, 0x13, 0xFF, 0xEA,
+	0x01, 0x1A, 0xFF, 0xEA, 0x01, 0x1B, 0xFF, 0xEA, 0x01, 0x1C, 0xFF, 0xEA,
+	0x01, 0x1D, 0xFF, 0xEA, 0x01, 0x20, 0xFF, 0xEA, 0x01, 0x23, 0xFF, 0xEA,
+	0x01, 0x24, 0xFF, 0xEA, 0x01, 0x25, 0xFF, 0xEE, 0x01, 0x27, 0xFF, 0xE8,
+	0x01, 0x28, 0xFF, 0xE8, 0x01, 0x2A, 0xFF, 0xE8, 0x01, 0x2B, 0xFF, 0xE8,
+	0x01, 0x2C, 0xFF, 0xE8, 0x01, 0x36, 0x00, 0x00, 0x01, 0x37, 0x00, 0x1A,
+	0x01, 0x39, 0x00, 0x08, 0x01, 0x40, 0x00, 0x21, 0x01, 0x42, 0x00, 0x39,
+	0x01, 0x45, 0x00, 0x1A, 0x01, 0x5C, 0xFF, 0xEA, 0x01, 0x5D, 0xFF, 0xEA,
+	0x01, 0x5E, 0xFF, 0xEA, 0x01, 0x5F, 0xFF, 0xEA, 0x01, 0x66, 0xFF, 0xEA,
+	0x01, 0x69, 0xFF, 0xEA, 0x01, 0x6A, 0xFF, 0xEA, 0x01, 0x72, 0xFF, 0xEA,
+	0x01, 0x74, 0xFF, 0xEA, 0x01, 0x78, 0xFF, 0xEA, 0x01, 0x79, 0xFF, 0xEA,
+	0x01, 0x7A, 0xFF, 0xEA, 0x01, 0x7E, 0xFF, 0xEA, 0x01, 0x81, 0xFF, 0xE8,
+	0x01, 0x8A, 0xFF, 0xF1, 0x01, 0x8B, 0xFF, 0xF1, 0x01, 0x8D, 0xFF, 0xF1,
+	0x01, 0x8F, 0xFF, 0xF1, 0x01, 0x90, 0xFF, 0xF1, 0x01, 0x91, 0xFF, 0xF1,
+	0x01, 0x93, 0xFF, 0xF1, 0x01, 0xB6, 0x00, 0x00, 0x01, 0xB7, 0x00, 0x00,
+	0x01, 0xB8, 0x00, 0x00, 0x01, 0xB9, 0x00, 0x00, 0x01, 0xBA, 0x00, 0x00,
+	0x01, 0xCB, 0xFF, 0xF3, 0x01, 0xCC, 0xFF, 0xE8, 0x01, 0xCD, 0xFF, 0xE8,
+	0x01, 0xD0, 0xFF, 0xE8, 0x01, 0xD5, 0xFF, 0xEA, 0x01, 0xDB, 0xFF, 0xF1,
+	0x01, 0xDC, 0xFF, 0xD3, 0x01, 0xDE, 0xFF, 0xEE, 0x01, 0xE2, 0xFF, 0xEE,
+	0x01, 0xE5, 0xFF, 0xCE, 0x01, 0xEA, 0xFF, 0xEE, 0x01, 0xEC, 0xFF, 0xEE,
+	0x01, 0xEE, 0xFF, 0xF6, 0x01, 0xF2, 0x00, 0x00, 0x01, 0xFA, 0xFF, 0xBC,
+	0x02, 0x00, 0xFF, 0xD4, 0x02, 0x05, 0x00, 0x00, 0x02, 0x13, 0x00, 0x00,
+	0x02, 0x17, 0x00, 0x00, 0x02, 0x1E, 0x00, 0x00, 0x02, 0x27, 0xFF, 0xA2,
+	0x02, 0x28, 0x00, 0x00, 0x02, 0x2B, 0x00, 0x00, 0x02, 0x37, 0x00, 0x00,
+	0x02, 0x3E, 0x00, 0x00, 0x02, 0x3F, 0x00, 0x00, 0x02, 0x4F, 0xFF, 0xBC,
+	0x02, 0x50, 0xFF, 0xBC, 0x02, 0x69, 0x00, 0x00, 0x02, 0x74, 0xFF, 0xF3,
+	0x02, 0x75, 0xFF, 0xF8, 0x02, 0x7A, 0xFF, 0xE6, 0x02, 0x7B, 0xFF, 0xEA,
+	0x02, 0x7C, 0xFF, 0xEA, 0x02, 0x7D, 0xFF, 0xEA, 0x02, 0x7F, 0x00, 0x00,
+	0x02, 0x89, 0xFF, 0xEA, 0x02, 0x8C, 0xFF, 0xEA, 0x02, 0x90, 0xFF, 0xEA,
+	0x02, 0x9C, 0xFF, 0xF1, 0x02, 0x9D, 0xFF, 0xEA, 0x02, 0x9E, 0xFF, 0xF4,
+	0x02, 0xA0, 0x00, 0x07, 0x02, 0xA4, 0xFF, 0xF2, 0x02, 0xB6, 0xFF, 0xEA,
+	0x02, 0xC9, 0xFF, 0xF3, 0x02, 0xCA, 0xFF, 0xF3, 0x02, 0xCB, 0xFF, 0xEA,
+	0x02, 0xD3, 0xFF, 0xEA, 0x02, 0xD4, 0xFF, 0xEA, 0x02, 0xE2, 0xFF, 0xE8,
+	0x02, 0xE3, 0x00, 0x00, 0x02, 0xEA, 0xFF, 0xE8, 0x02, 0xFA, 0xFF, 0xEA,
+	0x02, 0xFC, 0xFF, 0xEA, 0x02, 0xFD, 0xFF, 0xEA, 0x03, 0x02, 0xFF, 0xA4,
+	0x03, 0x03, 0xFF, 0xF3, 0x03, 0xB5, 0xFF, 0xF8, 0x00, 0x98, 0x00, 0x01,
+	0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x09,
+	0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x15,
+	0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x18,
+	0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x1A, 0x00, 0x23, 0x00, 0x1B,
+	0x00, 0x23, 0x00, 0x1D, 0xFF, 0xEA, 0x00, 0x1E, 0xFF, 0xEA, 0x00, 0x1F,
+	0xFF, 0xEA, 0x00, 0x20, 0xFF, 0xEA, 0x00, 0x22, 0xFF, 0xEA, 0x00, 0x23,
+	0xFF, 0xEA, 0x00, 0x42, 0xFF, 0xEA, 0x00, 0x43, 0xFF, 0xEA, 0x00, 0x45,
+	0xFF, 0xEA, 0x00, 0x46, 0xFF, 0xEA, 0x00, 0x47, 0xFF, 0xEA, 0x00, 0x74,
+	0xFF, 0xEA, 0x00, 0x75, 0xFF, 0xEA, 0x00, 0x76, 0xFF, 0xEA, 0x00, 0x77,
+	0xFF, 0xEA, 0x00, 0x7E, 0xFF, 0xEA, 0x00, 0x81, 0xFF, 0xEA, 0x00, 0x82,
+	0xFF, 0xEA, 0x00, 0x8A, 0xFF, 0xEA, 0x00, 0x8C, 0xFF, 0xEA, 0x00, 0x90,
+	0xFF, 0xEA, 0x00, 0x91, 0xFF, 0xEA, 0x00, 0x92, 0xFF, 0xEA, 0x00, 0x96,
+	0xFF, 0xEA, 0x00, 0x99, 0xFF, 0xEA, 0x00, 0xAE, 0xFF, 0xF0, 0x00, 0xAF,
+	0xFF, 0xB3, 0x00, 0xB0, 0xFF, 0xC0, 0x00, 0xB1, 0xFF, 0xB3, 0x00, 0xB2,
+	0xFF, 0xB3, 0x00, 0xB3, 0xFF, 0xB3, 0x00, 0xB4, 0xFF, 0xB3, 0x00, 0xB6,
+	0xFF, 0xEA, 0x00, 0xB7, 0xFF, 0xEA, 0x00, 0xB8, 0xFF, 0xEA, 0x00, 0xB9,
+	0xFF, 0xEA, 0x00, 0xBB, 0xFF, 0xEA, 0x00, 0xBC, 0xFF, 0xEA, 0x00, 0xBD,
+	0xFF, 0xEA, 0x00, 0xC5, 0xFF, 0xEA, 0x00, 0xC7, 0xFF, 0xEA, 0x00, 0xC9,
+	0xFF, 0xEA, 0x00, 0xCA, 0xFF, 0xEA, 0x00, 0xCB, 0xFF, 0xEA, 0x00, 0xCD,
+	0xFF, 0xB4, 0x00, 0xCE, 0xFF, 0xB3, 0x00, 0xCF, 0xFF, 0xB3, 0x00, 0xD0,
+	0xFF, 0xB3, 0x00, 0xD1, 0xFF, 0xB3, 0x00, 0xD2, 0xFF, 0xB3, 0x00, 0xD3,
+	0x00, 0x00, 0x00, 0xD4, 0xFF, 0xAE, 0x00, 0xD5, 0xFF, 0xAE, 0x00, 0xD6,
+	0xFF, 0xAE, 0x00, 0xD7, 0xFF, 0xAE, 0x00, 0xDA, 0xFF, 0xAE, 0x00, 0xDD,
+	0xFF, 0xAE, 0x00, 0xE3, 0xFF, 0xCE, 0x00, 0xE4, 0xFF, 0xEA, 0x01, 0x96,
+	0xFF, 0xF6, 0x01, 0x97, 0xFF, 0xF6, 0x01, 0x98, 0xFF, 0xF6, 0x01, 0x99,
+	0xFF, 0xF6, 0x01, 0x9A, 0xFF, 0xF6, 0x01, 0x9C, 0xFF, 0xF6, 0x01, 0xB5,
+	0xFF, 0xD8, 0x01, 0xB6, 0xFF, 0xD5, 0x01, 0xB7, 0xFF, 0xD5, 0x01, 0xB8,
+	0xFF, 0xD5, 0x01, 0xB9, 0xFF, 0xD5, 0x01, 0xBA, 0xFF, 0xD5, 0x01, 0xBB,
+	0x00, 0x00, 0x01, 0xBC, 0xFF, 0xD5, 0x01, 0xBD, 0xFF, 0xD5, 0x01, 0xBE,
+	0xFF, 0xD5, 0x01, 0xBF, 0xFF, 0xD5, 0x01, 0xC2, 0xFF, 0xD5, 0x01, 0xC5,
+	0xFF, 0xD5, 0x01, 0xD3, 0xFF, 0xE1, 0x01, 0xD4, 0xFF, 0xD5, 0x01, 0xDC,
+	0x00, 0x00, 0x01, 0xDE, 0xFF, 0xF6, 0x01, 0xE2, 0xFF, 0xF6, 0x01, 0xEA,
+	0xFF, 0xF6, 0x01, 0xEC, 0xFF, 0xF6, 0x01, 0xEF, 0xFF, 0xC6, 0x01, 0xF0,
+	0xFF, 0xF2, 0x01, 0xF1, 0xFF, 0xCE, 0x01, 0xF2, 0xFF, 0xCC, 0x01, 0xF3,
+	0x00, 0x00, 0x01, 0xF4, 0xFF, 0xCB, 0x01, 0xFA, 0x00, 0x00, 0x02, 0x04,
+	0x00, 0x07, 0x02, 0x0F, 0xFF, 0xEA, 0x02, 0x12, 0xFF, 0xEA, 0x02, 0x13,
+	0xFF, 0xB3, 0x02, 0x16, 0xFF, 0xE6, 0x02, 0x17, 0x00, 0x00, 0x02, 0x18,
+	0xFF, 0xB6, 0x02, 0x1E, 0xFF, 0xBB, 0x02, 0x23, 0xFF, 0xEA, 0x02, 0x28,
+	0xFF, 0xB3, 0x02, 0x2A, 0x00, 0x00, 0x02, 0x2B, 0xFF, 0xB3, 0x02, 0x37,
+	0xFF, 0xB3, 0x02, 0x3C, 0xFF, 0xEA, 0x02, 0x3E, 0xFF, 0xAE, 0x02, 0x3F,
+	0xFF, 0xD4, 0x02, 0x4F, 0x00, 0x00, 0x02, 0x50, 0x00, 0x00, 0x02, 0x59,
+	0xFF, 0xEA, 0x02, 0x5A, 0xFF, 0xEA, 0x02, 0x68, 0xFF, 0xEA, 0x02, 0x69,
+	0xFF, 0xB3, 0x02, 0x6E, 0xFF, 0xEA, 0x02, 0x71, 0xFF, 0xEA, 0x02, 0x72,
+	0xFF, 0xEA, 0x02, 0x73, 0xFF, 0xEA, 0x02, 0x75, 0xFF, 0xF3, 0x02, 0x7E,
+	0x00, 0x00, 0x02, 0x8D, 0xFF, 0xD2, 0x02, 0x8E, 0xFF, 0xD5, 0x02, 0x8F,
+	0xFF, 0xD5, 0x02, 0x91, 0x00, 0x00, 0x02, 0x92, 0xFF, 0xDD, 0x02, 0x98,
+	0xFF, 0xD6, 0x02, 0xA4, 0x00, 0x00, 0x02, 0xB9, 0x00, 0x00, 0x02, 0xD7,
+	0xFF, 0xD5, 0x02, 0xD8, 0xFF, 0xD5, 0x02, 0xD9, 0xFF, 0xD5, 0x02, 0xE3,
+	0xFF, 0xD5, 0x03, 0x02, 0x00, 0x23, 0x03, 0x0C, 0x00, 0x00, 0x03, 0x0F,
+	0xFF, 0xEF, 0x03, 0x62, 0xFF, 0xB5, 0x03, 0x63, 0xFF, 0xB5, 0x03, 0x7B,
+	0xFF, 0xB4, 0x03, 0x7D, 0xFF, 0xB4, 0x00, 0x07, 0x03, 0x06, 0x00, 0x00,
+	0x03, 0x08, 0xFF, 0xED, 0x03, 0x09, 0x00, 0x00, 0x03, 0x0C, 0xFF, 0xE4,
+	0x03, 0x10, 0xFF, 0xF5, 0x03, 0x12, 0x00, 0x00, 0x03, 0x16, 0xFF, 0xE6,
+	0x00, 0x07, 0x00, 0xB0, 0xFF, 0xF7, 0x00, 0xCD, 0xFF, 0xF0, 0x00, 0xE3,
+	0x00, 0x00, 0x01, 0xF4, 0x00, 0x00, 0x02, 0x13, 0xFF, 0xD2, 0x02, 0x1E,
+	0xFF, 0xD6, 0x02, 0x3F, 0xFF, 0xE2, 0x00, 0x1C, 0x00, 0xAE, 0xFF, 0xF6,
+	0x00, 0xB0, 0xFF, 0xBD, 0x00, 0xCD, 0xFF, 0xB9, 0x00, 0xE3, 0xFF, 0xD1,
+	0x01, 0x43, 0x00, 0x00, 0x01, 0x45, 0x00, 0x00, 0x01, 0xB5, 0xFF, 0xB9,
+	0x01, 0xD1, 0x00, 0x00, 0x01, 0xD3, 0xFF, 0xDE, 0x01, 0xD4, 0xFF, 0xD5,
+	0x01, 0xEF, 0xFF, 0xCB, 0x01, 0xF1, 0xFF, 0xCF, 0x01, 0xF2, 0xFF, 0xCE,
+	0x01, 0xF4, 0xFF, 0xBD, 0x02, 0x04, 0x00, 0x00, 0x02, 0x13, 0xFF, 0xBD,
+	0x02, 0x16, 0xFF, 0xEB, 0x02, 0x18, 0xFF, 0x9B, 0x02, 0x1E, 0xFF, 0xC2,
+	0x02, 0x3F, 0xFF, 0xDF, 0x02, 0x8D, 0xFF, 0xD5, 0x02, 0x92, 0xFF, 0xBA,
+	0x02, 0x98, 0xFF, 0xD9, 0x02, 0xA1, 0x00, 0x00, 0x02, 0xB9, 0x00, 0x00,
+	0x03, 0x04, 0xFF, 0xF8, 0x03, 0x0C, 0xFF, 0xE9, 0x03, 0x0F, 0x00, 0x00,
+	0x00, 0x1E, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03,
+	0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x12,
+	0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x17,
+	0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0xCD,
+	0x00, 0x00, 0x00, 0xCE, 0x00, 0x00, 0x00, 0xCF, 0x00, 0x00, 0x00, 0xD0,
+	0x00, 0x00, 0x00, 0xD1, 0x00, 0x00, 0x00, 0xD2, 0x00, 0x00, 0x00, 0xD4,
+	0x00, 0x00, 0x00, 0xD5, 0x00, 0x00, 0x00, 0xD6, 0x00, 0x00, 0x00, 0xD7,
+	0x00, 0x00, 0x00, 0xDA, 0x00, 0x00, 0x00, 0xDD, 0x00, 0x00, 0x01, 0x42,
+	0x00, 0x00, 0x01, 0xFA, 0x00, 0x00, 0x02, 0x3E, 0x00, 0x00, 0x02, 0x3F,
+	0x00, 0x00, 0x02, 0x4F, 0x00, 0x00, 0x02, 0x50, 0x00, 0x00, 0x02, 0x69,
+	0x00, 0x00, 0x00, 0x01, 0x03, 0x09, 0xFF, 0xF6, 0x00, 0x19, 0x00, 0xAE,
+	0xFF, 0xF6, 0x00, 0xB0, 0xFF, 0xBD, 0x00, 0xCD, 0xFF, 0xB9, 0x00, 0xE3,
+	0xFF, 0xD1, 0x01, 0xB5, 0xFF, 0xB9, 0x01, 0xD1, 0x00, 0x00, 0x01, 0xD3,
+	0xFF, 0xDE, 0x01, 0xD4, 0xFF, 0xD5, 0x01, 0xEF, 0xFF, 0xCB, 0x01, 0xF1,
+	0xFF, 0xCF, 0x01, 0xF2, 0xFF, 0xCE, 0x01, 0xF4, 0xFF, 0xBD, 0x02, 0x04,
+	0x00, 0x00, 0x02, 0x13, 0xFF, 0xBD, 0x02, 0x16, 0xFF, 0xEB, 0x02, 0x18,
+	0xFF, 0x9B, 0x02, 0x1E, 0xFF, 0xC2, 0x02, 0x3F, 0xFF, 0xDF, 0x02, 0x8D,
+	0xFF, 0xD5, 0x02, 0x92, 0xFF, 0xBA, 0x02, 0x98, 0xFF, 0xD9, 0x02, 0xB9,
+	0x00, 0x00, 0x03, 0x04, 0xFF, 0xF8, 0x03, 0x0C, 0xFF, 0xE9, 0x03, 0x0F,
+	0x00, 0x00, 0x01, 0xBA, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
+	0x00, 0x03, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00,
+	0x00, 0x12, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00,
+	0x00, 0x17, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00,
+	0x00, 0x1C, 0xFF, 0xF2, 0x00, 0x1D, 0xFF, 0xE7, 0x00, 0x1E, 0xFF, 0xE7,
+	0x00, 0x1F, 0xFF, 0xE7, 0x00, 0x20, 0xFF, 0xE7, 0x00, 0x22, 0xFF, 0xE7,
+	0x00, 0x23, 0xFF, 0xE7, 0x00, 0x24, 0xFF, 0xF2, 0x00, 0x25, 0xFF, 0xE9,
+	0x00, 0x26, 0xFF, 0xF2, 0x00, 0x27, 0xFF, 0xE9, 0x00, 0x28, 0xFF, 0xF2,
+	0x00, 0x2A, 0xFF, 0xF2, 0x00, 0x2B, 0xFF, 0xF2, 0x00, 0x2C, 0xFF, 0xF2,
+	0x00, 0x2D, 0xFF, 0xF2, 0x00, 0x2F, 0xFF, 0xF2, 0x00, 0x36, 0xFF, 0xF2,
+	0x00, 0x37, 0xFF, 0xF2, 0x00, 0x38, 0xFF, 0xF2, 0x00, 0x39, 0xFF, 0xF2,
+	0x00, 0x3C, 0xFF, 0xF2, 0x00, 0x3F, 0xFF, 0xF2, 0x00, 0x40, 0xFF, 0xF2,
+	0x00, 0x41, 0xFF, 0xF2, 0x00, 0x42, 0xFF, 0xE7, 0x00, 0x43, 0xFF, 0xE7,
+	0x00, 0x45, 0xFF, 0xE7, 0x00, 0x46, 0xFF, 0xE7, 0x00, 0x47, 0xFF, 0xE7,
+	0x00, 0x49, 0xFF, 0xF2, 0x00, 0x4A, 0xFF, 0xEA, 0x00, 0x4C, 0xFF, 0xF2,
+	0x00, 0x4D, 0xFF, 0xF2, 0x00, 0x4E, 0xFF, 0xF2, 0x00, 0x4F, 0xFF, 0xF2,
+	0x00, 0x50, 0xFF, 0xF2, 0x00, 0x51, 0xFF, 0xF2, 0x00, 0x53, 0xFF, 0xF2,
+	0x00, 0x55, 0xFF, 0xF2, 0x00, 0x56, 0xFF, 0xF2, 0x00, 0x57, 0xFF, 0xF2,
+	0x00, 0x5A, 0xFF, 0xF2, 0x00, 0x5B, 0xFF, 0xF2, 0x00, 0x5C, 0xFF, 0xF2,
+	0x00, 0x5D, 0xFF, 0xF0, 0x00, 0x5E, 0xFF, 0xF0, 0x00, 0x5F, 0xFF, 0xF2,
+	0x00, 0x60, 0xFF, 0xF2, 0x00, 0x61, 0xFF, 0xF2, 0x00, 0x62, 0xFF, 0xF2,
+	0x00, 0x63, 0xFF, 0xF2, 0x00, 0x64, 0xFF, 0xF2, 0x00, 0x68, 0xFF, 0xE9,
+	0x00, 0x69, 0xFF, 0xF2, 0x00, 0x6B, 0xFF, 0xF2, 0x00, 0x6C, 0xFF, 0xF2,
+	0x00, 0x6D, 0xFF, 0xF2, 0x00, 0x6E, 0xFF, 0xF2, 0x00, 0x6F, 0xFF, 0xF2,
+	0x00, 0x71, 0xFF, 0xF2, 0x00, 0x73, 0xFF, 0xF2, 0x00, 0x74, 0xFF, 0xE7,
+	0x00, 0x75, 0xFF, 0xE7, 0x00, 0x76, 0xFF, 0xE7, 0x00, 0x77, 0xFF, 0xE7,
+	0x00, 0x7E, 0xFF, 0xE7, 0x00, 0x81, 0xFF, 0xE7, 0x00, 0x82, 0xFF, 0xE7,
+	0x00, 0x8A, 0xFF, 0xE7, 0x00, 0x8C, 0xFF, 0xE7, 0x00, 0x90, 0xFF, 0xE7,
+	0x00, 0x91, 0xFF, 0xE7, 0x00, 0x92, 0xFF, 0xE7, 0x00, 0x96, 0xFF, 0xE7,
+	0x00, 0x97, 0xFF, 0xF2, 0x00, 0x98, 0xFF, 0xF2, 0x00, 0x99, 0xFF, 0xE7,
+	0x00, 0x9A, 0xFF, 0xF2, 0x00, 0x9B, 0xFF, 0xF2, 0x00, 0x9C, 0xFF, 0xF2,
+	0x00, 0x9D, 0xFF, 0xF2, 0x00, 0x9F, 0xFF, 0xF2, 0x00, 0xA2, 0xFF, 0xEF,
+	0x00, 0xA3, 0xFF, 0xEF, 0x00, 0xA5, 0xFF, 0xEF, 0x00, 0xA7, 0xFF, 0xEF,
+	0x00, 0xA8, 0xFF, 0xEF, 0x00, 0xA9, 0xFF, 0xEF, 0x00, 0xAB, 0xFF, 0xEF,
+	0x00, 0xAE, 0xFF, 0xEB, 0x00, 0xAF, 0xFF, 0xA5, 0x00, 0xB0, 0xFF, 0xD1,
+	0x00, 0xB1, 0xFF, 0xA5, 0x00, 0xB2, 0xFF, 0xA5, 0x00, 0xB3, 0xFF, 0xA5,
+	0x00, 0xB4, 0xFF, 0xA5, 0x00, 0xB6, 0xFF, 0xE6, 0x00, 0xB7, 0xFF, 0xE6,
+	0x00, 0xB8, 0xFF, 0xE6, 0x00, 0xB9, 0xFF, 0xE6, 0x00, 0xBB, 0xFF, 0xE6,
+	0x00, 0xBC, 0xFF, 0xE6, 0x00, 0xBD, 0xFF, 0xE6, 0x00, 0xC5, 0xFF, 0xE6,
+	0x00, 0xC7, 0xFF, 0xE6, 0x00, 0xC9, 0xFF, 0xE6, 0x00, 0xCA, 0xFF, 0xE6,
+	0x00, 0xCB, 0xFF, 0xE6, 0x00, 0xCD, 0xFF, 0xC8, 0x00, 0xCE, 0xFF, 0xC9,
+	0x00, 0xCF, 0xFF, 0xC9, 0x00, 0xD0, 0xFF, 0xC9, 0x00, 0xD1, 0xFF, 0xC9,
+	0x00, 0xD2, 0xFF, 0xC9, 0x00, 0xD3, 0x00, 0x00, 0x00, 0xD4, 0xFF, 0xBA,
+	0x00, 0xD5, 0xFF, 0xBA, 0x00, 0xD6, 0xFF, 0xBA, 0x00, 0xD7, 0xFF, 0xBA,
+	0x00, 0xDA, 0xFF, 0xBA, 0x00, 0xDD, 0xFF, 0xBA, 0x00, 0xDE, 0x00, 0x00,
+	0x00, 0xDF, 0x00, 0x00, 0x00, 0xE0, 0x00, 0x00, 0x00, 0xE1, 0x00, 0x00,
+	0x00, 0xE2, 0x00, 0x00, 0x00, 0xE3, 0xFF, 0xD5, 0x00, 0xE4, 0xFF, 0xE7,
+	0x00, 0xE5, 0xFF, 0xE3, 0x00, 0xE6, 0xFF, 0xE3, 0x00, 0xE7, 0xFF, 0xE3,
+	0x00, 0xED, 0xFF, 0xE3, 0x00, 0xF4, 0xFF, 0xE3, 0x00, 0xF6, 0xFF, 0xE3,
+	0x00, 0xF9, 0xFF, 0xE3, 0x00, 0xFA, 0xFF, 0xE3, 0x00, 0xFB, 0xFF, 0xE3,
+	0x00, 0xFC, 0xFF, 0xE3, 0x00, 0xFD, 0xFF, 0xE3, 0x00, 0xFE, 0xFF, 0xE3,
+	0x00, 0xFF, 0xFF, 0xE3, 0x01, 0x00, 0xFF, 0xF0, 0x01, 0x01, 0xFF, 0xE4,
+	0x01, 0x02, 0xFF, 0xE4, 0x01, 0x03, 0xFF, 0xE4, 0x01, 0x04, 0xFF, 0xE4,
+	0x01, 0x06, 0xFF, 0xE4, 0x01, 0x07, 0xFF, 0xE4, 0x01, 0x08, 0xFF, 0xE4,
+	0x01, 0x09, 0xFF, 0xE2, 0x01, 0x0A, 0xFF, 0xE4, 0x01, 0x0B, 0xFF, 0xE4,
+	0x01, 0x0C, 0xFF, 0xE4, 0x01, 0x0E, 0xFF, 0xE4, 0x01, 0x0F, 0xFF, 0xE4,
+	0x01, 0x10, 0xFF, 0xE4, 0x01, 0x11, 0xFF, 0xE4, 0x01, 0x13, 0xFF, 0xE4,
+	0x01, 0x1A, 0xFF, 0xE4, 0x01, 0x1B, 0xFF, 0xE4, 0x01, 0x1C, 0xFF, 0xE4,
+	0x01, 0x1D, 0xFF, 0xE4, 0x01, 0x20, 0xFF, 0xE4, 0x01, 0x23, 0xFF, 0xE4,
+	0x01, 0x24, 0xFF, 0xE4, 0x01, 0x25, 0xFF, 0xE5, 0x01, 0x26, 0xFF, 0xEA,
+	0x01, 0x27, 0xFF, 0xE4, 0x01, 0x28, 0xFF, 0xE4, 0x01, 0x2A, 0xFF, 0xE4,
+	0x01, 0x2B, 0xFF, 0xE4, 0x01, 0x2C, 0xFF, 0xE4, 0x01, 0x2E, 0xFF, 0xF0,
+	0x01, 0x2F, 0xFF, 0xF0, 0x01, 0x31, 0xFF, 0xF0, 0x01, 0x32, 0xFF, 0xF0,
+	0x01, 0x33, 0xFF, 0xF0, 0x01, 0x34, 0xFF, 0xF0, 0x01, 0x35, 0xFF, 0xF0,
+	0x01, 0x36, 0xFF, 0xF0, 0x01, 0x37, 0xFF, 0xF0, 0x01, 0x39, 0xFF, 0xF0,
+	0x01, 0x3C, 0xFF, 0xF0, 0x01, 0x3D, 0xFF, 0xF0, 0x01, 0x40, 0xFF, 0xF0,
+	0x01, 0x41, 0xFF, 0xF0, 0x01, 0x42, 0xFF, 0xF0, 0x01, 0x43, 0x00, 0x4F,
+	0x01, 0x44, 0xFF, 0xF0, 0x01, 0x45, 0x00, 0x56, 0x01, 0x46, 0xFF, 0xF0,
+	0x01, 0x47, 0xFF, 0xF0, 0x01, 0x49, 0xFF, 0xE9, 0x01, 0x4A, 0xFF, 0xE9,
+	0x01, 0x4B, 0xFF, 0xE9, 0x01, 0x4C, 0xFF, 0xE9, 0x01, 0x4D, 0xFF, 0xE9,
+	0x01, 0x50, 0xFF, 0xE2, 0x01, 0x51, 0xFF, 0xF0, 0x01, 0x53, 0xFF, 0xF0,
+	0x01, 0x54, 0xFF, 0xF0, 0x01, 0x55, 0xFF, 0xF0, 0x01, 0x56, 0xFF, 0xF0,
+	0x01, 0x57, 0xFF, 0xF0, 0x01, 0x59, 0xFF, 0xF0, 0x01, 0x5B, 0xFF, 0xF0,
+	0x01, 0x5C, 0xFF, 0xE4, 0x01, 0x5D, 0xFF, 0xE4, 0x01, 0x5E, 0xFF, 0xE4,
+	0x01, 0x5F, 0xFF, 0xE4, 0x01, 0x66, 0xFF, 0xE4, 0x01, 0x69, 0xFF, 0xE4,
+	0x01, 0x6A, 0xFF, 0xE4, 0x01, 0x72, 0xFF, 0xE4, 0x01, 0x74, 0xFF, 0xE4,
+	0x01, 0x78, 0xFF, 0xE4, 0x01, 0x79, 0xFF, 0xE4, 0x01, 0x7A, 0xFF, 0xE4,
+	0x01, 0x7E, 0xFF, 0xE4, 0x01, 0x7F, 0xFF, 0xF0, 0x01, 0x80, 0xFF, 0xF0,
+	0x01, 0x81, 0xFF, 0xE4, 0x01, 0x82, 0xFF, 0xF0, 0x01, 0x83, 0xFF, 0xF0,
+	0x01, 0x84, 0xFF, 0xF0, 0x01, 0x85, 0xFF, 0xF0, 0x01, 0x87, 0xFF, 0xF0,
+	0x01, 0x8A, 0xFF, 0xE5, 0x01, 0x8B, 0xFF, 0xE5, 0x01, 0x8D, 0xFF, 0xE5,
+	0x01, 0x8F, 0xFF, 0xE5, 0x01, 0x90, 0xFF, 0xE5, 0x01, 0x91, 0xFF, 0xE5,
+	0x01, 0x93, 0xFF, 0xE5, 0x01, 0x95, 0xFF, 0xF0, 0x01, 0x96, 0xFF, 0xE8,
+	0x01, 0x97, 0xFF, 0xE8, 0x01, 0x98, 0xFF, 0xE8, 0x01, 0x99, 0xFF, 0xE8,
+	0x01, 0x9A, 0xFF, 0xE8, 0x01, 0x9C, 0xFF, 0xE8, 0x01, 0x9E, 0xFF, 0xE8,
+	0x01, 0x9F, 0xFF, 0xE8, 0x01, 0xA0, 0xFF, 0xE8, 0x01, 0xA1, 0xFF, 0xE8,
+	0x01, 0xA3, 0xFF, 0xE8, 0x01, 0xA4, 0xFF, 0xE8, 0x01, 0xA5, 0xFF, 0xE8,
+	0x01, 0xAD, 0xFF, 0xE8, 0x01, 0xAF, 0xFF, 0xE8, 0x01, 0xB1, 0xFF, 0xE8,
+	0x01, 0xB2, 0xFF, 0xE8, 0x01, 0xB3, 0xFF, 0xE8, 0x01, 0xB5, 0xFF, 0xDF,
+	0x01, 0xB6, 0xFF, 0xE0, 0x01, 0xB7, 0xFF, 0xE0, 0x01, 0xB8, 0xFF, 0xE0,
+	0x01, 0xB9, 0xFF, 0xE0, 0x01, 0xBA, 0xFF, 0xE0, 0x01, 0xBB, 0x00, 0x00,
+	0x01, 0xBC, 0xFF, 0xEE, 0x01, 0xBD, 0xFF, 0xEE, 0x01, 0xBE, 0xFF, 0xEE,
+	0x01, 0xBF, 0xFF, 0xEE, 0x01, 0xC2, 0xFF, 0xEE, 0x01, 0xC5, 0xFF, 0xEE,
+	0x01, 0xC6, 0x00, 0x00, 0x01, 0xC7, 0x00, 0x00, 0x01, 0xC8, 0x00, 0x00,
+	0x01, 0xC9, 0x00, 0x00, 0x01, 0xCA, 0x00, 0x00, 0x01, 0xCB, 0xFF, 0xE3,
+	0x01, 0xCC, 0xFF, 0xE4, 0x01, 0xCD, 0xFF, 0xE4, 0x01, 0xCE, 0xFF, 0xF0,
+	0x01, 0xCF, 0xFF, 0xF0, 0x01, 0xD0, 0xFF, 0xE4, 0x01, 0xD1, 0xFF, 0xEA,
+	0x01, 0xD2, 0xFF, 0xE8, 0x01, 0xD3, 0xFF, 0xE1, 0x01, 0xD4, 0xFF, 0xE3,
+	0x01, 0xD5, 0xFF, 0xE4, 0x01, 0xD6, 0xFF, 0xEA, 0x01, 0xD7, 0xFF, 0xEA,
+	0x01, 0xD8, 0xFF, 0xEA, 0x01, 0xD9, 0xFF, 0xEA, 0x01, 0xDA, 0xFF, 0xEA,
+	0x01, 0xDB, 0xFF, 0xE5, 0x01, 0xDC, 0xFF, 0xF3, 0x01, 0xDD, 0xFF, 0xF1,
+	0x01, 0xDE, 0xFF, 0xE5, 0x01, 0xDF, 0xFF, 0xF1, 0x01, 0xE0, 0xFF, 0xF1,
+	0x01, 0xE1, 0xFF, 0xF1, 0x01, 0xE2, 0xFF, 0xE5, 0x01, 0xE3, 0xFF, 0xF1,
+	0x01, 0xE4, 0xFF, 0xF1, 0x01, 0xE5, 0xFF, 0xEA, 0x01, 0xE6, 0xFF, 0xF1,
+	0x01, 0xE7, 0xFF, 0xF1, 0x01, 0xE8, 0xFF, 0xF1, 0x01, 0xE9, 0xFF, 0xF1,
+	0x01, 0xEA, 0xFF, 0xE5, 0x01, 0xEB, 0xFF, 0xF1, 0x01, 0xEC, 0xFF, 0xE5,
+	0x01, 0xED, 0xFF, 0xF1, 0x01, 0xEE, 0xFF, 0xE8, 0x01, 0xEF, 0xFF, 0xE7,
+	0x01, 0xF0, 0xFF, 0xE7, 0x01, 0xF1, 0xFF, 0xDE, 0x01, 0xF2, 0xFF, 0xDE,
+	0x01, 0xF3, 0x00, 0x00, 0x01, 0xF4, 0xFF, 0xDA, 0x01, 0xF5, 0x00, 0x00,
+	0x01, 0xFA, 0x00, 0x00, 0x01, 0xFC, 0xFF, 0xF2, 0x02, 0x01, 0xFF, 0xF2,
+	0x02, 0x02, 0xFF, 0xF2, 0x02, 0x03, 0xFF, 0xF2, 0x02, 0x0D, 0xFF, 0xF2,
+	0x02, 0x0E, 0xFF, 0xF2, 0x02, 0x0F, 0xFF, 0xE7, 0x02, 0x11, 0xFF, 0xF2,
+	0x02, 0x12, 0xFF, 0xE7, 0x02, 0x13, 0xFF, 0xA5, 0x02, 0x16, 0xFF, 0xE7,
+	0x02, 0x1E, 0xFF, 0xA5, 0x02, 0x22, 0xFF, 0xEF, 0x02, 0x23, 0xFF, 0xE7,
+	0x02, 0x25, 0xFF, 0xF2, 0x02, 0x26, 0xFF, 0xF2, 0x02, 0x27, 0xFF, 0xF0,
+	0x02, 0x28, 0xFF, 0xA5, 0x02, 0x2B, 0xFF, 0xA5, 0x02, 0x37, 0xFF, 0xA5,
+	0x02, 0x38, 0xFF, 0xF2, 0x02, 0x3C, 0xFF, 0xE7, 0x02, 0x3E, 0xFF, 0xBA,
+	0x02, 0x3F, 0xFF, 0xBA, 0x02, 0x47, 0xFF, 0xF2, 0x02, 0x4F, 0x00, 0x00,
+	0x02, 0x50, 0x00, 0x00, 0x02, 0x51, 0xFF, 0xF2, 0x02, 0x59, 0xFF, 0xE7,
+	0x02, 0x5A, 0xFF, 0xE7, 0x02, 0x68, 0xFF, 0xE7, 0x02, 0x69, 0xFF, 0xC9,
+	0x02, 0x6E, 0xFF, 0xE7, 0x02, 0x6F, 0xFF, 0xF2, 0x02, 0x71, 0xFF, 0xE7,
+	0x02, 0x72, 0xFF, 0xE7, 0x02, 0x73, 0xFF, 0xE7, 0x02, 0x74, 0xFF, 0xE3,
+	0x02, 0x76, 0xFF, 0xF0, 0x02, 0x77, 0xFF, 0xF0, 0x02, 0x78, 0xFF, 0xF0,
+	0x02, 0x79, 0xFF, 0xF0, 0x02, 0x7B, 0xFF, 0xE4, 0x02, 0x7C, 0xFF, 0xE4,
+	0x02, 0x7D, 0xFF, 0xE4, 0x02, 0x80, 0xFF, 0xF0, 0x02, 0x81, 0xFF, 0xF0,
+	0x02, 0x82, 0xFF, 0xF0, 0x02, 0x84, 0xFF, 0xF0, 0x02, 0x85, 0xFF, 0xF0,
+	0x02, 0x87, 0xFF, 0xF0, 0x02, 0x88, 0xFF, 0xF0, 0x02, 0x89, 0xFF, 0xE4,
+	0x02, 0x8A, 0xFF, 0xF0, 0x02, 0x8B, 0xFF, 0xF0, 0x02, 0x8C, 0xFF, 0xE4,
+	0x02, 0x8E, 0xFF, 0xEE, 0x02, 0x8F, 0xFF, 0xEE, 0x02, 0x90, 0xFF, 0xE4,
+	0x02, 0x93, 0xFF, 0xF0, 0x02, 0x94, 0xFF, 0xF0, 0x02, 0x95, 0xFF, 0xF0,
+	0x02, 0x96, 0xFF, 0xF0, 0x02, 0x97, 0xFF, 0xF0, 0x02, 0x99, 0xFF, 0xF0,
+	0x02, 0x9B, 0xFF, 0xF0, 0x02, 0x9C, 0xFF, 0xE5, 0x02, 0x9D, 0xFF, 0xE4,
+	0x02, 0x9F, 0xFF, 0xF0, 0x02, 0xA0, 0xFF, 0xF0, 0x02, 0xA1, 0xFF, 0xF0,
+	0x02, 0xA2, 0xFF, 0xF0, 0x02, 0xA3, 0xFF, 0xF0, 0x02, 0xA5, 0xFF, 0xF0,
+	0x02, 0xAA, 0xFF, 0xF0, 0x02, 0xAB, 0xFF, 0xF0, 0x02, 0xAE, 0xFF, 0xF0,
+	0x02, 0xAF, 0xFF, 0xF0, 0x02, 0xB2, 0xFF, 0xF0, 0x02, 0xB3, 0xFF, 0xF0,
+	0x02, 0xB6, 0xFF, 0xE4, 0x02, 0xBD, 0xFF, 0xF0, 0x02, 0xC1, 0xFF, 0xF0,
+	0x02, 0xC9, 0xFF, 0xE3, 0x02, 0xCA, 0xFF, 0xE3, 0x02, 0xCB, 0xFF, 0xE4,
+	0x02, 0xD1, 0xFF, 0xF0, 0x02, 0xD2, 0xFF, 0xF0, 0x02, 0xD3, 0xFF, 0xE4,
+	0x02, 0xD4, 0xFF, 0xE4, 0x02, 0xD7, 0xFF, 0xEE, 0x02, 0xD8, 0xFF, 0xEE,
+	0x02, 0xD9, 0xFF, 0xEE, 0x02, 0xDB, 0xFF, 0xF0, 0x02, 0xDC, 0xFF, 0xF0,
+	0x02, 0xE2, 0xFF, 0xE4, 0x02, 0xE3, 0xFF, 0xE0, 0x02, 0xE8, 0xFF, 0xF0,
+	0x02, 0xEA, 0xFF, 0xE4, 0x02, 0xED, 0xFF, 0xE8, 0x02, 0xEE, 0xFF, 0xE8,
+	0x02, 0xEF, 0xFF, 0xE8, 0x02, 0xF0, 0xFF, 0xF0, 0x02, 0xF2, 0xFF, 0xF0,
+	0x02, 0xF3, 0xFF, 0xF0, 0x02, 0xF4, 0xFF, 0xE8, 0x02, 0xF5, 0xFF, 0xE8,
+	0x02, 0xF6, 0xFF, 0xE8, 0x02, 0xF7, 0xFF, 0xE8, 0x02, 0xF9, 0xFF, 0xF0,
+	0x02, 0xFA, 0xFF, 0xE4, 0x02, 0xFC, 0xFF, 0xE4, 0x02, 0xFD, 0xFF, 0xE4,
+	0x02, 0xFF, 0xFF, 0xF0, 0x03, 0x03, 0xFF, 0xE3, 0x00, 0x1B, 0x01, 0x09,
+	0xFF, 0xE9, 0x01, 0x25, 0xFF, 0xF4, 0x01, 0x37, 0x00, 0x14, 0x01, 0x39,
+	0x00, 0x14, 0x01, 0x42, 0x00, 0x10, 0x01, 0x45, 0x00, 0x14, 0x01, 0xDC,
+	0xFF, 0xD8, 0x01, 0xE5, 0xFF, 0xD1, 0x01, 0xEE, 0x00, 0x00, 0x01, 0xFA,
+	0xFF, 0xC0, 0x02, 0x00, 0xFF, 0xD4, 0x02, 0x27, 0xFF, 0xA4, 0x02, 0x74,
+	0x00, 0x00, 0x02, 0x7A, 0xFF, 0xE9, 0x02, 0x9C, 0xFF, 0xF8, 0x02, 0x9E,
+	0x00, 0x00, 0x02, 0xA0, 0x00, 0x14, 0x02, 0xA4, 0xFF, 0xD9, 0x03, 0x05,
+	0x00, 0x00, 0x03, 0x08, 0x00, 0x00, 0x03, 0x09, 0xFF, 0xB9, 0x03, 0x0A,
+	0xFF, 0xF0, 0x03, 0x0E, 0xFF, 0xF6, 0x03, 0x13, 0xFF, 0xD5, 0x03, 0x65,
+	0xFF, 0xAE, 0x03, 0x84, 0xFF, 0xEF, 0x03, 0xBF, 0xFF, 0xEA, 0x00, 0x0A,
+	0x00, 0xB0, 0xFF, 0xF7, 0x00, 0xCD, 0xFF, 0xF0, 0x00, 0xE3, 0x00, 0x00,
+	0x01, 0x43, 0x00, 0x00, 0x01, 0x45, 0x00, 0x00, 0x01, 0xF4, 0x00, 0x00,
+	0x02, 0x13, 0xFF, 0xD2, 0x02, 0x1E, 0xFF, 0xD6, 0x02, 0x3F, 0xFF, 0xE2,
+	0x02, 0xA1, 0x00, 0x00, 0x01, 0x52, 0x00, 0x01, 0xFF, 0xB1, 0x00, 0x02,
+	0xFF, 0xB1, 0x00, 0x03, 0xFF, 0xB1, 0x00, 0x09, 0xFF, 0xB1, 0x00, 0x10,
+	0xFF, 0xB1, 0x00, 0x12, 0xFF, 0xB1, 0x00, 0x15, 0xFF, 0xB1, 0x00, 0x16,
+	0xFF, 0xB1, 0x00, 0x17, 0xFF, 0xB1, 0x00, 0x18, 0xFF, 0xB1, 0x00, 0x19,
+	0xFF, 0xB1, 0x00, 0x1A, 0xFF, 0x92, 0x00, 0x1B, 0xFF, 0x92, 0x00, 0x1D,
+	0xFF, 0xE6, 0x00, 0x1E, 0xFF, 0xE6, 0x00, 0x1F, 0xFF, 0xE6, 0x00, 0x20,
+	0xFF, 0xE6, 0x00, 0x22, 0xFF, 0xE6, 0x00, 0x23, 0xFF, 0xE6, 0x00, 0x42,
+	0xFF, 0xE6, 0x00, 0x43, 0xFF, 0xE6, 0x00, 0x45, 0xFF, 0xE6, 0x00, 0x46,
+	0xFF, 0xE6, 0x00, 0x47, 0xFF, 0xE6, 0x00, 0x5D, 0xFF, 0xA0, 0x00, 0x5E,
+	0xFF, 0xA0, 0x00, 0x74, 0xFF, 0xE6, 0x00, 0x75, 0xFF, 0xE6, 0x00, 0x76,
+	0xFF, 0xE6, 0x00, 0x77, 0xFF, 0xE6, 0x00, 0x7E, 0xFF, 0xE6, 0x00, 0x81,
+	0xFF, 0xE6, 0x00, 0x82, 0xFF, 0xE6, 0x00, 0x8A, 0xFF, 0xE6, 0x00, 0x8C,
+	0xFF, 0xE6, 0x00, 0x90, 0xFF, 0xE6, 0x00, 0x91, 0xFF, 0xE6, 0x00, 0x92,
+	0xFF, 0xE6, 0x00, 0x96, 0xFF, 0xE6, 0x00, 0x99, 0xFF, 0xE6, 0x00, 0xA2,
+	0x00, 0x00, 0x00, 0xA3, 0x00, 0x00, 0x00, 0xA5, 0x00, 0x00, 0x00, 0xA7,
+	0x00, 0x00, 0x00, 0xA8, 0x00, 0x00, 0x00, 0xA9, 0x00, 0x00, 0x00, 0xAB,
+	0x00, 0x00, 0x00, 0xAE, 0xFF, 0xEB, 0x00, 0xCD, 0x00, 0x00, 0x00, 0xCE,
+	0x00, 0x00, 0x00, 0xCF, 0x00, 0x00, 0x00, 0xD0, 0x00, 0x00, 0x00, 0xD1,
+	0x00, 0x00, 0x00, 0xD2, 0x00, 0x00, 0x00, 0xD3, 0x00, 0x05, 0x00, 0xD4,
+	0x00, 0x00, 0x00, 0xD5, 0x00, 0x00, 0x00, 0xD6, 0x00, 0x00, 0x00, 0xD7,
+	0x00, 0x00, 0x00, 0xDA, 0x00, 0x00, 0x00, 0xDD, 0x00, 0x00, 0x00, 0xE3,
+	0x00, 0x00, 0x00, 0xE4, 0xFF, 0xE6, 0x00, 0xE5, 0xFF, 0xD9, 0x00, 0xE6,
+	0xFF, 0xD9, 0x00, 0xE7, 0xFF, 0xD9, 0x00, 0xED, 0xFF, 0xD9, 0x00, 0xF4,
+	0xFF, 0xD9, 0x00, 0xF6, 0xFF, 0xD9, 0x00, 0xF9, 0xFF, 0xD9, 0x00, 0xFA,
+	0xFF, 0xD9, 0x00, 0xFB, 0xFF, 0xD9, 0x00, 0xFC, 0xFF, 0xD9, 0x00, 0xFD,
+	0xFF, 0xD9, 0x00, 0xFE, 0xFF, 0xD9, 0x00, 0xFF, 0xFF, 0xD9, 0x01, 0x01,
+	0xFF, 0xCF, 0x01, 0x02, 0xFF, 0xCF, 0x01, 0x03, 0xFF, 0xCF, 0x01, 0x04,
+	0xFF, 0xCF, 0x01, 0x06, 0xFF, 0xCF, 0x01, 0x07, 0xFF, 0xCF, 0x01, 0x08,
+	0xFF, 0xCF, 0x01, 0x09, 0xFF, 0xCB, 0x01, 0x0A, 0xFF, 0xCF, 0x01, 0x0B,
+	0xFF, 0xCF, 0x01, 0x0C, 0xFF, 0xCF, 0x01, 0x0E, 0xFF, 0xCF, 0x01, 0x0F,
+	0xFF, 0xCF, 0x01, 0x10, 0xFF, 0xCF, 0x01, 0x11, 0xFF, 0xCF, 0x01, 0x13,
+	0xFF, 0xCF, 0x01, 0x1A, 0xFF, 0xCF, 0x01, 0x1B, 0xFF, 0xCF, 0x01, 0x1C,
+	0xFF, 0xCF, 0x01, 0x1D, 0xFF, 0xCF, 0x01, 0x20, 0xFF, 0xCF, 0x01, 0x23,
+	0xFF, 0xCF, 0x01, 0x24, 0xFF, 0xCF, 0x01, 0x25, 0xFF, 0xD3, 0x01, 0x26,
+	0xFF, 0xF6, 0x01, 0x27, 0xFF, 0xCF, 0x01, 0x28, 0xFF, 0xCF, 0x01, 0x2A,
+	0xFF, 0xCF, 0x01, 0x2B, 0xFF, 0xCF, 0x01, 0x2C, 0xFF, 0xCF, 0x01, 0x36,
+	0x00, 0x00, 0x01, 0x39, 0x00, 0x06, 0x01, 0x3D, 0x00, 0x00, 0x01, 0x40,
+	0x00, 0x21, 0x01, 0x42, 0x00, 0x10, 0x01, 0x51, 0xFF, 0xE3, 0x01, 0x53,
+	0xFF, 0xE3, 0x01, 0x54, 0xFF, 0xE3, 0x01, 0x55, 0xFF, 0xE3, 0x01, 0x56,
+	0xFF, 0xE3, 0x01, 0x57, 0xFF, 0xE3, 0x01, 0x59, 0xFF, 0xE3, 0x01, 0x5B,
+	0xFF, 0xE3, 0x01, 0x5C, 0xFF, 0xCF, 0x01, 0x5D, 0xFF, 0xCF, 0x01, 0x5E,
+	0xFF, 0xCF, 0x01, 0x5F, 0xFF, 0xCF, 0x01, 0x66, 0xFF, 0xCF, 0x01, 0x69,
+	0xFF, 0xCF, 0x01, 0x6A, 0xFF, 0xCF, 0x01, 0x72, 0xFF, 0xCF, 0x01, 0x74,
+	0xFF, 0xCF, 0x01, 0x78, 0xFF, 0xCF, 0x01, 0x79, 0xFF, 0xCF, 0x01, 0x7A,
+	0xFF, 0xCF, 0x01, 0x7E, 0xFF, 0xCF, 0x01, 0x7F, 0xFF, 0xE3, 0x01, 0x81,
+	0xFF, 0xCF, 0x01, 0x82, 0xFF, 0xE3, 0x01, 0x83, 0xFF, 0xE3, 0x01, 0x84,
+	0xFF, 0xE3, 0x01, 0x85, 0xFF, 0xE3, 0x01, 0x87, 0xFF, 0xE3, 0x01, 0x8A,
+	0xFF, 0xD8, 0x01, 0x8B, 0xFF, 0xD8, 0x01, 0x8D, 0xFF, 0xD8, 0x01, 0x8F,
+	0xFF, 0xD8, 0x01, 0x90, 0xFF, 0xD8, 0x01, 0x91, 0xFF, 0xD8, 0x01, 0x93,
+	0xFF, 0xD8, 0x01, 0x9E, 0xFF, 0xE6, 0x01, 0x9F, 0xFF, 0xE6, 0x01, 0xA0,
+	0xFF, 0xE6, 0x01, 0xA1, 0xFF, 0xE6, 0x01, 0xA3, 0xFF, 0xE6, 0x01, 0xA4,
+	0xFF, 0xE6, 0x01, 0xA5, 0xFF, 0xE6, 0x01, 0xAD, 0xFF, 0xE6, 0x01, 0xAF,
+	0xFF, 0xE6, 0x01, 0xB1, 0xFF, 0xE6, 0x01, 0xB2, 0xFF, 0xE6, 0x01, 0xB3,
+	0xFF, 0xE6, 0x01, 0xB5, 0xFF, 0xF0, 0x01, 0xB6, 0xFF, 0xF2, 0x01, 0xB7,
+	0xFF, 0xF2, 0x01, 0xB8, 0xFF, 0xF2, 0x01, 0xB9, 0xFF, 0xF2, 0x01, 0xBA,
+	0xFF, 0xF2, 0x01, 0xBB, 0xFF, 0xF4, 0x01, 0xBC, 0xFF, 0xF1, 0x01, 0xBD,
+	0xFF, 0xF1, 0x01, 0xBE, 0xFF, 0xF1, 0x01, 0xBF, 0xFF, 0xF1, 0x01, 0xC2,
+	0xFF, 0xF1, 0x01, 0xC5, 0xFF, 0xF1, 0x01, 0xC6, 0xFF, 0xEA, 0x01, 0xC7,
+	0xFF, 0xEA, 0x01, 0xC8, 0xFF, 0xEA, 0x01, 0xC9, 0xFF, 0xEA, 0x01, 0xCA,
+	0xFF, 0xEA, 0x01, 0xCB, 0xFF, 0xD9, 0x01, 0xCC, 0xFF, 0xCF, 0x01, 0xCD,
+	0xFF, 0xCF, 0x01, 0xD0, 0xFF, 0xCF, 0x01, 0xD1, 0x00, 0x00, 0x01, 0xD2,
+	0xFF, 0xE6, 0x01, 0xD3, 0xFF, 0xF1, 0x01, 0xD4, 0xFF, 0xF1, 0x01, 0xD5,
+	0xFF, 0xCF, 0x01, 0xD6, 0xFF, 0xF6, 0x01, 0xD7, 0xFF, 0xF6, 0x01, 0xD8,
+	0xFF, 0xF6, 0x01, 0xD9, 0xFF, 0xF6, 0x01, 0xDA, 0xFF, 0xF6, 0x01, 0xDB,
+	0xFF, 0xD8, 0x01, 0xDC, 0xFF, 0xA4, 0x01, 0xDD, 0xFF, 0xE8, 0x01, 0xDE,
+	0xFF, 0xCF, 0x01, 0xDF, 0xFF, 0xE8, 0x01, 0xE0, 0xFF, 0xE8, 0x01, 0xE1,
+	0xFF, 0xE8, 0x01, 0xE2, 0xFF, 0xCF, 0x01, 0xE3, 0xFF, 0xE8, 0x01, 0xE4,
+	0xFF, 0xE8, 0x01, 0xE5, 0xFF, 0x98, 0x01, 0xE6, 0xFF, 0xE8, 0x01, 0xE7,
+	0xFF, 0xE8, 0x01, 0xE8, 0xFF, 0xE8, 0x01, 0xE9, 0xFF, 0xE8, 0x01, 0xEA,
+	0xFF, 0xCF, 0x01, 0xEB, 0xFF, 0xE8, 0x01, 0xEC, 0xFF, 0xCF, 0x01, 0xED,
+	0xFF, 0xE8, 0x01, 0xEE, 0xFF, 0xDA, 0x01, 0xF0, 0xFF, 0xEA, 0x01, 0xF1,
+	0x00, 0x00, 0x01, 0xF2, 0x00, 0x00, 0x01, 0xF4, 0x00, 0x00, 0x01, 0xF5,
+	0x00, 0x00, 0x01, 0xFA, 0xFF, 0xB1, 0x02, 0x00, 0xFF, 0xBE, 0x02, 0x04,
+	0x00, 0x00, 0x02, 0x0F, 0xFF, 0xE6, 0x02, 0x12, 0xFF, 0xE6, 0x02, 0x16,
+	0xFF, 0xE6, 0x02, 0x17, 0x00, 0x05, 0x02, 0x22, 0x00, 0x00, 0x02, 0x23,
+	0xFF, 0xE6, 0x02, 0x27, 0xFF, 0xA0, 0x02, 0x2A, 0xFF, 0xF2, 0x02, 0x3C,
+	0xFF, 0xE6, 0x02, 0x3E, 0x00, 0x00, 0x02, 0x3F, 0x00, 0x0E, 0x02, 0x4F,
+	0xFF, 0xB1, 0x02, 0x50, 0xFF, 0xB1, 0x02, 0x59, 0xFF, 0xE6, 0x02, 0x5A,
+	0xFF, 0xE6, 0x02, 0x68, 0xFF, 0xE6, 0x02, 0x69, 0x00, 0x00, 0x02, 0x6E,
+	0xFF, 0xE6, 0x02, 0x71, 0xFF, 0xE6, 0x02, 0x72, 0xFF, 0xE6, 0x02, 0x73,
+	0xFF, 0xE6, 0x02, 0x74, 0xFF, 0xD8, 0x02, 0x75, 0xFF, 0xE2, 0x02, 0x76,
+	0xFF, 0xE3, 0x02, 0x77, 0xFF, 0xE3, 0x02, 0x78, 0xFF, 0xE3, 0x02, 0x79,
+	0xFF, 0xE3, 0x02, 0x7A, 0xFF, 0xB1, 0x02, 0x7B, 0xFF, 0xCF, 0x02, 0x7C,
+	0xFF, 0xCF, 0x02, 0x7D, 0xFF, 0xCF, 0x02, 0x7E, 0xFF, 0xED, 0x02, 0x7F,
+	0xFF, 0xE4, 0x02, 0x80, 0xFF, 0xE3, 0x02, 0x81, 0xFF, 0xE3, 0x02, 0x82,
+	0xFF, 0xE3, 0x02, 0x84, 0xFF, 0xE3, 0x02, 0x85, 0xFF, 0xE3, 0x02, 0x87,
+	0xFF, 0xE3, 0x02, 0x88, 0xFF, 0xE3, 0x02, 0x89, 0xFF, 0xCF, 0x02, 0x8A,
+	0xFF, 0xE3, 0x02, 0x8B, 0xFF, 0xE3, 0x02, 0x8C, 0xFF, 0xCF, 0x02, 0x8D,
+	0xFF, 0xF3, 0x02, 0x8E, 0xFF, 0xF1, 0x02, 0x8F, 0xFF, 0xF1, 0x02, 0x90,
+	0xFF, 0xCF, 0x02, 0x91, 0xFF, 0xF4, 0x02, 0x92, 0xFF, 0xEC, 0x02, 0x93,
+	0xFF, 0xE3, 0x02, 0x94, 0xFF, 0xE3, 0x02, 0x95, 0xFF, 0xE3, 0x02, 0x96,
+	0xFF, 0xE3, 0x02, 0x97, 0xFF, 0xE3, 0x02, 0x98, 0xFF, 0xF3, 0x02, 0x99,
+	0xFF, 0xE3, 0x02, 0x9B, 0xFF, 0xE3, 0x02, 0x9C, 0xFF, 0xD8, 0x02, 0x9D,
+	0xFF, 0xCF, 0x02, 0x9E, 0xFF, 0xDE, 0x02, 0xA0, 0x00, 0x00, 0x02, 0xA3,
+	0xFF, 0xE3, 0x02, 0xA4, 0xFF, 0xD0, 0x02, 0xAA, 0xFF, 0xE3, 0x02, 0xAB,
+	0xFF, 0xE3, 0x02, 0xAE, 0xFF, 0xE3, 0x02, 0xAF, 0xFF, 0xE3, 0x02, 0xB2,
+	0xFF, 0xE3, 0x02, 0xB3, 0xFF, 0xE3, 0x02, 0xB6, 0xFF, 0xCF, 0x02, 0xB9,
+	0x00, 0x00, 0x02, 0xC9, 0xFF, 0xD9, 0x02, 0xCA, 0xFF, 0xD9, 0x02, 0xCB,
+	0xFF, 0xCF, 0x02, 0xD1, 0xFF, 0xE3, 0x02, 0xD2, 0xFF, 0xE3, 0x02, 0xD3,
+	0xFF, 0xCF, 0x02, 0xD4, 0xFF, 0xCF, 0x02, 0xD7, 0xFF, 0xF1, 0x02, 0xD8,
+	0xFF, 0xF1, 0x02, 0xD9, 0xFF, 0xF1, 0x02, 0xDB, 0xFF, 0xE3, 0x02, 0xDC,
+	0xFF, 0xE3, 0x02, 0xE2, 0xFF, 0xCF, 0x02, 0xE3, 0xFF, 0xF2, 0x02, 0xEA,
+	0xFF, 0xCF, 0x02, 0xED, 0xFF, 0xE6, 0x02, 0xEE, 0xFF, 0xE6, 0x02, 0xEF,
+	0xFF, 0xE6, 0x02, 0xF2, 0xFF, 0xE3, 0x02, 0xF3, 0xFF, 0xE3, 0x02, 0xF4,
+	0xFF, 0xE6, 0x02, 0xF5, 0xFF, 0xE6, 0x02, 0xF6, 0xFF, 0xE6, 0x02, 0xF7,
+	0xFF, 0xE6, 0x02, 0xF9, 0xFF, 0xE3, 0x02, 0xFA, 0xFF, 0xCF, 0x02, 0xFC,
+	0xFF, 0xCF, 0x02, 0xFD, 0xFF, 0xCF, 0x02, 0xFF, 0xFF, 0xE3, 0x03, 0x02,
+	0xFF, 0x92, 0x03, 0x03, 0xFF, 0xD9, 0x03, 0x04, 0xFF, 0xF3, 0x03, 0x05,
+	0xFF, 0xD5, 0x03, 0x06, 0xFF, 0xEA, 0x03, 0x07, 0xFF, 0xE7, 0x03, 0x08,
+	0xFF, 0xE4, 0x03, 0x09, 0xFF, 0xA8, 0x03, 0x0A, 0xFF, 0xDB, 0x03, 0x0B,
+	0xFF, 0xED, 0x03, 0x0D, 0xFF, 0xF6, 0x03, 0x0E, 0xFF, 0xE0, 0x03, 0x0F,
+	0xFF, 0xE9, 0x03, 0x13, 0xFF, 0xBE, 0x03, 0x14, 0xFF, 0xF6, 0x03, 0x15,
+	0xFF, 0xED, 0x03, 0x17, 0xFF, 0xF6, 0x03, 0x65, 0xFE, 0xF5, 0x03, 0xB5,
+	0xFF, 0xE2, 0x00, 0x73, 0x00, 0x1A, 0x00, 0x0D, 0x00, 0x1B, 0x00, 0x0D,
+	0x00, 0x1D, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, 0x1F, 0x00, 0x00,
+	0x00, 0x20, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00,
+	0x00, 0x42, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00,
+	0x00, 0x46, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00,
+	0x00, 0x75, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00,
+	0x00, 0x7E, 0x00, 0x00, 0x00, 0x81, 0x00, 0x00, 0x00, 0x82, 0x00, 0x00,
+	0x00, 0x8A, 0x00, 0x00, 0x00, 0x8C, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00,
+	0x00, 0x91, 0x00, 0x00, 0x00, 0x92, 0x00, 0x00, 0x00, 0x96, 0x00, 0x00,
+	0x00, 0x99, 0x00, 0x00, 0x00, 0xE4, 0x00, 0x00, 0x01, 0x01, 0x00, 0x00,
+	0x01, 0x02, 0x00, 0x00, 0x01, 0x03, 0x00, 0x00, 0x01, 0x04, 0x00, 0x00,
+	0x01, 0x06, 0x00, 0x00, 0x01, 0x07, 0x00, 0x00, 0x01, 0x08, 0x00, 0x00,
+	0x01, 0x09, 0x00, 0x00, 0x01, 0x0A, 0x00, 0x00, 0x01, 0x0B, 0x00, 0x00,
+	0x01, 0x0C, 0x00, 0x00, 0x01, 0x0E, 0x00, 0x00, 0x01, 0x0F, 0x00, 0x00,
+	0x01, 0x10, 0x00, 0x00, 0x01, 0x11, 0x00, 0x00, 0x01, 0x13, 0x00, 0x00,
+	0x01, 0x1A, 0x00, 0x00, 0x01, 0x1B, 0x00, 0x00, 0x01, 0x1C, 0x00, 0x00,
+	0x01, 0x1D, 0x00, 0x00, 0x01, 0x20, 0x00, 0x00, 0x01, 0x23, 0x00, 0x00,
+	0x01, 0x24, 0x00, 0x00, 0x01, 0x27, 0x00, 0x00, 0x01, 0x28, 0x00, 0x00,
+	0x01, 0x2A, 0x00, 0x00, 0x01, 0x2B, 0x00, 0x00, 0x01, 0x2C, 0x00, 0x00,
+	0x01, 0x37, 0x00, 0x00, 0x01, 0x39, 0x00, 0x00, 0x01, 0x40, 0x00, 0x0E,
+	0x01, 0x42, 0x00, 0x1A, 0x01, 0x43, 0x00, 0x00, 0x01, 0x45, 0x00, 0x00,
+	0x01, 0x5C, 0x00, 0x00, 0x01, 0x5D, 0x00, 0x00, 0x01, 0x5E, 0x00, 0x00,
+	0x01, 0x5F, 0x00, 0x00, 0x01, 0x66, 0x00, 0x00, 0x01, 0x69, 0x00, 0x00,
+	0x01, 0x6A, 0x00, 0x00, 0x01, 0x72, 0x00, 0x00, 0x01, 0x74, 0x00, 0x00,
+	0x01, 0x78, 0x00, 0x00, 0x01, 0x79, 0x00, 0x00, 0x01, 0x7A, 0x00, 0x00,
+	0x01, 0x7E, 0x00, 0x00, 0x01, 0x81, 0x00, 0x00, 0x01, 0xCC, 0x00, 0x00,
+	0x01, 0xCD, 0x00, 0x00, 0x01, 0xD0, 0x00, 0x00, 0x01, 0xD5, 0x00, 0x00,
+	0x01, 0xDE, 0x00, 0x00, 0x01, 0xE2, 0x00, 0x00, 0x01, 0xEA, 0x00, 0x00,
+	0x01, 0xEC, 0x00, 0x00, 0x02, 0x0F, 0x00, 0x00, 0x02, 0x12, 0x00, 0x00,
+	0x02, 0x16, 0x00, 0x00, 0x02, 0x23, 0x00, 0x00, 0x02, 0x3C, 0x00, 0x00,
+	0x02, 0x59, 0x00, 0x00, 0x02, 0x5A, 0x00, 0x00, 0x02, 0x68, 0x00, 0x00,
+	0x02, 0x6E, 0x00, 0x00, 0x02, 0x71, 0x00, 0x00, 0x02, 0x72, 0x00, 0x00,
+	0x02, 0x73, 0x00, 0x00, 0x02, 0x7B, 0x00, 0x00, 0x02, 0x7C, 0x00, 0x00,
+	0x02, 0x7D, 0x00, 0x00, 0x02, 0x89, 0x00, 0x00, 0x02, 0x8C, 0x00, 0x00,
+	0x02, 0x90, 0x00, 0x00, 0x02, 0x9D, 0x00, 0x00, 0x02, 0xA0, 0x00, 0x00,
+	0x02, 0xA1, 0x00, 0x00, 0x02, 0xB6, 0x00, 0x00, 0x02, 0xCB, 0x00, 0x00,
+	0x02, 0xD3, 0x00, 0x00, 0x02, 0xD4, 0x00, 0x00, 0x02, 0xE2, 0x00, 0x00,
+	0x02, 0xEA, 0x00, 0x00, 0x02, 0xFA, 0x00, 0x00, 0x02, 0xFC, 0x00, 0x00,
+	0x02, 0xFD, 0x00, 0x00, 0x03, 0x02, 0x00, 0x0D, 0x00, 0x79, 0x00, 0x1A,
+	0x00, 0x0F, 0x00, 0x1B, 0x00, 0x0F, 0x00, 0x1D, 0x00, 0x00, 0x00, 0x1E,
+	0x00, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x22,
+	0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x27,
+	0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x45,
+	0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00, 0x68,
+	0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x75, 0x00, 0x00, 0x00, 0x76,
+	0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x7E, 0x00, 0x00, 0x00, 0x81,
+	0x00, 0x00, 0x00, 0x82, 0x00, 0x00, 0x00, 0x8A, 0x00, 0x00, 0x00, 0x8C,
+	0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x00, 0x92,
+	0x00, 0x00, 0x00, 0x96, 0x00, 0x00, 0x00, 0x99, 0x00, 0x00, 0x00, 0xE4,
+	0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x01, 0x02, 0x00, 0x00, 0x01, 0x03,
+	0x00, 0x00, 0x01, 0x04, 0x00, 0x00, 0x01, 0x06, 0x00, 0x00, 0x01, 0x07,
+	0x00, 0x00, 0x01, 0x08, 0xFF, 0xF6, 0x01, 0x09, 0x00, 0x00, 0x01, 0x0A,
+	0xFF, 0xF6, 0x01, 0x0B, 0xFF, 0xF6, 0x01, 0x0C, 0xFF, 0xF6, 0x01, 0x0E,
+	0x00, 0x00, 0x01, 0x0F, 0x00, 0x00, 0x01, 0x10, 0x00, 0x00, 0x01, 0x11,
+	0x00, 0x00, 0x01, 0x13, 0x00, 0x00, 0x01, 0x1A, 0x00, 0x00, 0x01, 0x1B,
+	0x00, 0x00, 0x01, 0x1C, 0x00, 0x00, 0x01, 0x1D, 0x00, 0x00, 0x01, 0x20,
+	0x00, 0x00, 0x01, 0x23, 0x00, 0x00, 0x01, 0x24, 0x00, 0x00, 0x01, 0x27,
+	0xFF, 0xF6, 0x01, 0x28, 0xFF, 0xF6, 0x01, 0x2A, 0xFF, 0xF6, 0x01, 0x2B,
+	0xFF, 0xF6, 0x01, 0x2C, 0xFF, 0xF6, 0x01, 0x37, 0x00, 0x00, 0x01, 0x39,
+	0x00, 0x00, 0x01, 0x40, 0x00, 0x0F, 0x01, 0x42, 0x00, 0x18, 0x01, 0x43,
+	0x00, 0x00, 0x01, 0x45, 0x00, 0x00, 0x01, 0x5C, 0x00, 0x00, 0x01, 0x5D,
+	0x00, 0x00, 0x01, 0x5E, 0x00, 0x00, 0x01, 0x5F, 0x00, 0x00, 0x01, 0x66,
+	0x00, 0x00, 0x01, 0x69, 0x00, 0x00, 0x01, 0x6A, 0x00, 0x00, 0x01, 0x72,
+	0x00, 0x00, 0x01, 0x74, 0x00, 0x00, 0x01, 0x78, 0x00, 0x00, 0x01, 0x79,
+	0x00, 0x00, 0x01, 0x7A, 0x00, 0x00, 0x01, 0x7E, 0x00, 0x00, 0x01, 0x81,
+	0xFF, 0xF6, 0x01, 0xCC, 0xFF, 0xF6, 0x01, 0xCD, 0xFF, 0xF6, 0x01, 0xD0,
+	0xFF, 0xF6, 0x01, 0xD5, 0x00, 0x00, 0x01, 0xDE, 0x00, 0x00, 0x01, 0xE2,
+	0x00, 0x00, 0x01, 0xEA, 0x00, 0x00, 0x01, 0xEC, 0x00, 0x00, 0x02, 0x04,
+	0x00, 0x00, 0x02, 0x0F, 0x00, 0x00, 0x02, 0x12, 0x00, 0x00, 0x02, 0x16,
+	0x00, 0x00, 0x02, 0x23, 0x00, 0x00, 0x02, 0x3C, 0x00, 0x00, 0x02, 0x59,
+	0x00, 0x00, 0x02, 0x5A, 0x00, 0x00, 0x02, 0x68, 0x00, 0x00, 0x02, 0x6E,
+	0x00, 0x00, 0x02, 0x71, 0x00, 0x00, 0x02, 0x72, 0x00, 0x00, 0x02, 0x73,
+	0x00, 0x00, 0x02, 0x7B, 0x00, 0x00, 0x02, 0x7C, 0x00, 0x00, 0x02, 0x7D,
+	0x00, 0x00, 0x02, 0x89, 0x00, 0x00, 0x02, 0x8C, 0x00, 0x00, 0x02, 0x8D,
+	0x00, 0x00, 0x02, 0x90, 0x00, 0x00, 0x02, 0x92, 0x00, 0x00, 0x02, 0x9D,
+	0x00, 0x00, 0x02, 0xA0, 0x00, 0x00, 0x02, 0xA1, 0x00, 0x00, 0x02, 0xB6,
+	0x00, 0x00, 0x02, 0xCB, 0x00, 0x00, 0x02, 0xD3, 0x00, 0x00, 0x02, 0xD4,
+	0x00, 0x00, 0x02, 0xE2, 0xFF, 0xF6, 0x02, 0xEA, 0xFF, 0xF6, 0x02, 0xFA,
+	0x00, 0x00, 0x02, 0xFC, 0x00, 0x00, 0x02, 0xFD, 0x00, 0x00, 0x03, 0x02,
+	0x00, 0x0F, 0x01, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00,
+	0x00, 0x03, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00,
+	0x00, 0x12, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00,
+	0x00, 0x17, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00,
+	0x00, 0x1A, 0x00, 0x16, 0x00, 0x1B, 0x00, 0x16, 0x00, 0x1D, 0xFF, 0xEC,
+	0x00, 0x1E, 0xFF, 0xEC, 0x00, 0x1F, 0xFF, 0xEC, 0x00, 0x20, 0xFF, 0xEC,
+	0x00, 0x22, 0xFF, 0xEC, 0x00, 0x23, 0xFF, 0xEC, 0x00, 0x42, 0xFF, 0xEC,
+	0x00, 0x43, 0xFF, 0xEC, 0x00, 0x45, 0xFF, 0xEC, 0x00, 0x46, 0xFF, 0xEC,
+	0x00, 0x47, 0xFF, 0xEC, 0x00, 0x53, 0x00, 0x00, 0x00, 0x5C, 0x00, 0x00,
+	0x00, 0x74, 0xFF, 0xEC, 0x00, 0x75, 0xFF, 0xEC, 0x00, 0x76, 0xFF, 0xEC,
+	0x00, 0x77, 0xFF, 0xEC, 0x00, 0x7E, 0xFF, 0xEC, 0x00, 0x81, 0xFF, 0xEC,
+	0x00, 0x82, 0xFF, 0xEC, 0x00, 0x8A, 0xFF, 0xEC, 0x00, 0x8C, 0xFF, 0xEC,
+	0x00, 0x90, 0xFF, 0xEC, 0x00, 0x91, 0xFF, 0xEC, 0x00, 0x92, 0xFF, 0xEC,
+	0x00, 0x96, 0xFF, 0xEC, 0x00, 0x99, 0xFF, 0xEC, 0x00, 0xAE, 0xFF, 0xF2,
+	0x00, 0xAF, 0x00, 0x00, 0x00, 0xB0, 0x00, 0x00, 0x00, 0xB1, 0x00, 0x00,
+	0x00, 0xB2, 0x00, 0x00, 0x00, 0xB3, 0x00, 0x00, 0x00, 0xB4, 0x00, 0x00,
+	0x00, 0xCD, 0x00, 0x00, 0x00, 0xCE, 0x00, 0x00, 0x00, 0xCF, 0x00, 0x00,
+	0x00, 0xD0, 0x00, 0x00, 0x00, 0xD1, 0x00, 0x00, 0x00, 0xD2, 0x00, 0x00,
+	0x00, 0xD3, 0x00, 0x00, 0x00, 0xD4, 0x00, 0x00, 0x00, 0xD5, 0x00, 0x00,
+	0x00, 0xD6, 0x00, 0x00, 0x00, 0xD7, 0x00, 0x00, 0x00, 0xDA, 0x00, 0x00,
+	0x00, 0xDD, 0x00, 0x00, 0x00, 0xE3, 0x00, 0x00, 0x00, 0xE4, 0xFF, 0xEC,
+	0x00, 0xE5, 0x00, 0x00, 0x00, 0xE6, 0x00, 0x00, 0x00, 0xE7, 0x00, 0x00,
+	0x00, 0xED, 0x00, 0x00, 0x00, 0xF4, 0x00, 0x00, 0x00, 0xF6, 0x00, 0x00,
+	0x00, 0xF9, 0x00, 0x00, 0x00, 0xFA, 0x00, 0x00, 0x00, 0xFB, 0x00, 0x00,
+	0x00, 0xFC, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x00, 0x00, 0xFE, 0x00, 0x00,
+	0x00, 0xFF, 0x00, 0x00, 0x01, 0x01, 0xFF, 0xEB, 0x01, 0x02, 0xFF, 0xEB,
+	0x01, 0x03, 0xFF, 0xEB, 0x01, 0x04, 0xFF, 0xEB, 0x01, 0x06, 0xFF, 0xEB,
+	0x01, 0x07, 0xFF, 0xEB, 0x01, 0x08, 0xFF, 0xEA, 0x01, 0x09, 0xFF, 0xEB,
+	0x01, 0x0A, 0xFF, 0xEA, 0x01, 0x0B, 0xFF, 0xEA, 0x01, 0x0C, 0xFF, 0xEA,
+	0x01, 0x0E, 0xFF, 0xEB, 0x01, 0x0F, 0xFF, 0xEB, 0x01, 0x10, 0xFF, 0xEB,
+	0x01, 0x11, 0xFF, 0xEB, 0x01, 0x13, 0xFF, 0xEB, 0x01, 0x1A, 0xFF, 0xEB,
+	0x01, 0x1B, 0xFF, 0xEB, 0x01, 0x1C, 0xFF, 0xEB, 0x01, 0x1D, 0xFF, 0xEB,
+	0x01, 0x20, 0xFF, 0xEB, 0x01, 0x23, 0xFF, 0xEB, 0x01, 0x24, 0xFF, 0xEB,
+	0x01, 0x25, 0xFF, 0xEF, 0x01, 0x26, 0x00, 0x00, 0x01, 0x27, 0xFF, 0xEA,
+	0x01, 0x28, 0xFF, 0xEA, 0x01, 0x2A, 0xFF, 0xEA, 0x01, 0x2B, 0xFF, 0xEA,
+	0x01, 0x2C, 0xFF, 0xEA, 0x01, 0x36, 0x00, 0x00, 0x01, 0x39, 0x00, 0x00,
+	0x01, 0x3D, 0x00, 0x00, 0x01, 0x40, 0x00, 0x1D, 0x01, 0x42, 0x00, 0x0F,
+	0x01, 0x43, 0x00, 0x00, 0x01, 0x45, 0x00, 0x00, 0x01, 0x5C, 0xFF, 0xEB,
+	0x01, 0x5D, 0xFF, 0xEB, 0x01, 0x5E, 0xFF, 0xEB, 0x01, 0x5F, 0xFF, 0xEB,
+	0x01, 0x66, 0xFF, 0xEB, 0x01, 0x69, 0xFF, 0xEB, 0x01, 0x6A, 0xFF, 0xEB,
+	0x01, 0x72, 0xFF, 0xEB, 0x01, 0x74, 0xFF, 0xEB, 0x01, 0x78, 0xFF, 0xEB,
+	0x01, 0x79, 0xFF, 0xEB, 0x01, 0x7A, 0xFF, 0xEB, 0x01, 0x7E, 0xFF, 0xEB,
+	0x01, 0x81, 0xFF, 0xEA, 0x01, 0x96, 0x00, 0x00, 0x01, 0x97, 0x00, 0x00,
+	0x01, 0x98, 0x00, 0x00, 0x01, 0x99, 0x00, 0x00, 0x01, 0x9A, 0x00, 0x00,
+	0x01, 0x9C, 0x00, 0x00, 0x01, 0x9E, 0xFF, 0xF2, 0x01, 0x9F, 0xFF, 0xF2,
+	0x01, 0xA0, 0xFF, 0xF2, 0x01, 0xA1, 0xFF, 0xF2, 0x01, 0xA3, 0xFF, 0xF2,
+	0x01, 0xA4, 0xFF, 0xF2, 0x01, 0xA5, 0xFF, 0xF2, 0x01, 0xAD, 0xFF, 0xF2,
+	0x01, 0xAF, 0xFF, 0xF2, 0x01, 0xB1, 0xFF, 0xF2, 0x01, 0xB2, 0xFF, 0xF2,
+	0x01, 0xB3, 0xFF, 0xF2, 0x01, 0xB5, 0xFF, 0xEF, 0x01, 0xB6, 0xFF, 0xF0,
+	0x01, 0xB7, 0xFF, 0xF0, 0x01, 0xB8, 0xFF, 0xF0, 0x01, 0xB9, 0xFF, 0xF0,
+	0x01, 0xBA, 0xFF, 0xF0, 0x01, 0xBB, 0x00, 0x00, 0x01, 0xBC, 0xFF, 0xF2,
+	0x01, 0xBD, 0xFF, 0xF2, 0x01, 0xBE, 0xFF, 0xF2, 0x01, 0xBF, 0xFF, 0xF2,
+	0x01, 0xC2, 0xFF, 0xF2, 0x01, 0xC5, 0xFF, 0xF2, 0x01, 0xCB, 0x00, 0x00,
+	0x01, 0xCC, 0xFF, 0xEA, 0x01, 0xCD, 0xFF, 0xEA, 0x01, 0xD0, 0xFF, 0xEA,
+	0x01, 0xD1, 0x00, 0x00, 0x01, 0xD2, 0xFF, 0xF2, 0x01, 0xD3, 0xFF, 0xF3,
+	0x01, 0xD4, 0xFF, 0xF2, 0x01, 0xD5, 0xFF, 0xEB, 0x01, 0xD6, 0x00, 0x00,
+	0x01, 0xD7, 0x00, 0x00, 0x01, 0xD8, 0x00, 0x00, 0x01, 0xD9, 0x00, 0x00,
+	0x01, 0xDA, 0x00, 0x00, 0x01, 0xDC, 0x00, 0x00, 0x01, 0xDE, 0xFF, 0xE9,
+	0x01, 0xE2, 0xFF, 0xE9, 0x01, 0xEA, 0xFF, 0xE9, 0x01, 0xEC, 0xFF, 0xE9,
+	0x01, 0xF0, 0xFF, 0xF0, 0x01, 0xF1, 0xFF, 0xF5, 0x01, 0xF2, 0xFF, 0xF5,
+	0x01, 0xF3, 0x00, 0x00, 0x01, 0xF4, 0xFF, 0xF5, 0x01, 0xFA, 0x00, 0x00,
+	0x02, 0x04, 0x00, 0x00, 0x02, 0x0F, 0xFF, 0xEC, 0x02, 0x12, 0xFF, 0xEC,
+	0x02, 0x13, 0x00, 0x00, 0x02, 0x16, 0xFF, 0xEC, 0x02, 0x17, 0x00, 0x00,
+	0x02, 0x1E, 0x00, 0x00, 0x02, 0x23, 0xFF, 0xEC, 0x02, 0x28, 0x00, 0x00,
+	0x02, 0x2A, 0x00, 0x00, 0x02, 0x2B, 0x00, 0x00, 0x02, 0x37, 0x00, 0x00,
+	0x02, 0x3C, 0xFF, 0xEC, 0x02, 0x3E, 0x00, 0x00, 0x02, 0x3F, 0x00, 0x0B,
+	0x02, 0x4F, 0x00, 0x00, 0x02, 0x50, 0x00, 0x00, 0x02, 0x59, 0xFF, 0xEC,
+	0x02, 0x5A, 0xFF, 0xEC, 0x02, 0x68, 0xFF, 0xEC, 0x02, 0x69, 0x00, 0x00,
+	0x02, 0x6E, 0xFF, 0xEC, 0x02, 0x71, 0xFF, 0xEC, 0x02, 0x72, 0xFF, 0xEC,
+	0x02, 0x73, 0xFF, 0xEC, 0x02, 0x74, 0x00, 0x00, 0x02, 0x75, 0xFF, 0xED,
+	0x02, 0x7B, 0xFF, 0xEB, 0x02, 0x7C, 0xFF, 0xEB, 0x02, 0x7D, 0xFF, 0xEB,
+	0x02, 0x7E, 0x00, 0x00, 0x02, 0x89, 0xFF, 0xEB, 0x02, 0x8C, 0xFF, 0xEB,
+	0x02, 0x8D, 0xFF, 0xF1, 0x02, 0x8E, 0xFF, 0xF2, 0x02, 0x8F, 0xFF, 0xF2,
+	0x02, 0x90, 0xFF, 0xEB, 0x02, 0x91, 0x00, 0x00, 0x02, 0x92, 0xFF, 0xEA,
+	0x02, 0x98, 0xFF, 0xF1, 0x02, 0x9D, 0xFF, 0xEB, 0x02, 0xA0, 0x00, 0x00,
+	0x02, 0xA1, 0x00, 0x00, 0x02, 0xA4, 0x00, 0x00, 0x02, 0xB6, 0xFF, 0xEB,
+	0x02, 0xB9, 0x00, 0x00, 0x02, 0xC9, 0x00, 0x00, 0x02, 0xCA, 0x00, 0x00,
+	0x02, 0xCB, 0xFF, 0xEB, 0x02, 0xD3, 0xFF, 0xEB, 0x02, 0xD4, 0xFF, 0xEB,
+	0x02, 0xD7, 0xFF, 0xF2, 0x02, 0xD8, 0xFF, 0xF2, 0x02, 0xD9, 0xFF, 0xF2,
+	0x02, 0xE2, 0xFF, 0xEA, 0x02, 0xE3, 0xFF, 0xF0, 0x02, 0xEA, 0xFF, 0xEA,
+	0x02, 0xED, 0xFF, 0xF2, 0x02, 0xEE, 0xFF, 0xF2, 0x02, 0xEF, 0xFF, 0xF2,
+	0x02, 0xF4, 0xFF, 0xF2, 0x02, 0xF5, 0xFF, 0xF2, 0x02, 0xF6, 0xFF, 0xF2,
+	0x02, 0xF7, 0xFF, 0xF2, 0x02, 0xFA, 0xFF, 0xEB, 0x02, 0xFC, 0xFF, 0xEB,
+	0x02, 0xFD, 0xFF, 0xEB, 0x03, 0x02, 0x00, 0x16, 0x03, 0x03, 0x00, 0x00,
+	0x03, 0x04, 0xFF, 0xF5, 0x03, 0x05, 0xFF, 0xEE, 0x03, 0x0B, 0xFF, 0xF5,
+	0x03, 0x0F, 0xFF, 0xF0, 0x03, 0x13, 0xFF, 0xF2, 0x03, 0x15, 0xFF, 0xF5,
+	0x03, 0x6C, 0xFF, 0xF6, 0x00, 0x01, 0x03, 0x6D, 0xFF, 0xF6, 0x00, 0x27,
+	0x00, 0xB0, 0xFF, 0xFC, 0x00, 0xCD, 0xFF, 0xDF, 0x00, 0xD3, 0xFF, 0xEE,
+	0x00, 0xE3, 0xFF, 0xF1, 0x01, 0xB5, 0xFF, 0xF5, 0x01, 0xBB, 0xFF, 0xEF,
+	0x01, 0xD3, 0x00, 0x00, 0x01, 0xD4, 0xFF, 0xF4, 0x01, 0xDC, 0xFF, 0xF2,
+	0x01, 0xE5, 0xFF, 0xC7, 0x01, 0xEF, 0xFF, 0xD1, 0x01, 0xF1, 0xFF, 0xF2,
+	0x01, 0xF2, 0xFF, 0xF1, 0x01, 0xF3, 0xFF, 0xEC, 0x01, 0xF4, 0xFF, 0xDC,
+	0x01, 0xF5, 0xFF, 0xF2, 0x01, 0xFA, 0x00, 0x00, 0x02, 0x04, 0xFF, 0xF6,
+	0x02, 0x13, 0xFF, 0xC3, 0x02, 0x17, 0xFF, 0xEE, 0x02, 0x18, 0xFF, 0xED,
+	0x02, 0x1E, 0xFF, 0xCA, 0x02, 0x27, 0xFF, 0xD3, 0x02, 0x3F, 0xFF, 0xF2,
+	0x02, 0x7E, 0xFF, 0xF6, 0x02, 0x7F, 0xFF, 0xF6, 0x02, 0x8D, 0xFF, 0xDC,
+	0x02, 0x91, 0xFF, 0xEF, 0x02, 0x92, 0x00, 0x00, 0x02, 0x98, 0xFF, 0xE0,
+	0x02, 0x9E, 0x00, 0x00, 0x02, 0xB9, 0x00, 0x00, 0x03, 0x06, 0x00, 0x00,
+	0x03, 0x07, 0x00, 0x00, 0x03, 0x08, 0xFF, 0xE2, 0x03, 0x09, 0x00, 0x00,
+	0x03, 0x0C, 0xFF, 0xDD, 0x03, 0x10, 0x00, 0x00, 0x03, 0x16, 0xFF, 0xE7,
+	0x00, 0x0E, 0x00, 0xB0, 0xFF, 0xF4, 0x00, 0xCD, 0xFF, 0xDF, 0x00, 0xE3,
+	0xFF, 0xF0, 0x01, 0xEF, 0x00, 0x00, 0x01, 0xF1, 0x00, 0x00, 0x01, 0xF2,
+	0x00, 0x00, 0x01, 0xF4, 0xFF, 0xEF, 0x02, 0x00, 0x00, 0x00, 0x02, 0x13,
+	0xFF, 0xAF, 0x02, 0x1E, 0xFF, 0xB6, 0x02, 0x3F, 0xFF, 0xE9, 0x02, 0x7A,
+	0x00, 0x00, 0x02, 0x8D, 0x00, 0x00, 0x02, 0x98, 0x00, 0x00, 0x00, 0x24,
+	0x00, 0xB0, 0xFF, 0xEB, 0x00, 0xCD, 0xFF, 0xCA, 0x00, 0xD3, 0xFF, 0xE6,
+	0x00, 0xE3, 0xFF, 0xDD, 0x01, 0xB5, 0xFF, 0xE5, 0x01, 0xBB, 0xFF, 0xDD,
+	0x01, 0xD1, 0xFF, 0xF0, 0x01, 0xD3, 0xFF, 0xEC, 0x01, 0xD4, 0xFF, 0xE3,
+	0x01, 0xDC, 0xFF, 0xE7, 0x01, 0xE5, 0xFF, 0xD4, 0x01, 0xEF, 0xFF, 0xC8,
+	0x01, 0xF1, 0xFF, 0xDF, 0x01, 0xF2, 0xFF, 0xDE, 0x01, 0xF3, 0xFF, 0xDA,
+	0x01, 0xF4, 0xFF, 0xCA, 0x01, 0xF5, 0xFF, 0xE8, 0x01, 0xFA, 0xFF, 0xF2,
+	0x02, 0x00, 0xFF, 0xF4, 0x02, 0x04, 0xFF, 0xEE, 0x02, 0x13, 0xFF, 0xAB,
+	0x02, 0x17, 0xFF, 0xE6, 0x02, 0x18, 0xFF, 0xE8, 0x02, 0x1E, 0xFF, 0xB2,
+	0x02, 0x27, 0xFF, 0xED, 0x02, 0x2A, 0xFF, 0xF4, 0x02, 0x3F, 0xFF, 0xE4,
+	0x02, 0x7A, 0xFF, 0xE1, 0x02, 0x7E, 0xFF, 0xE4, 0x02, 0x7F, 0xFF, 0xEB,
+	0x02, 0x8D, 0xFF, 0xD2, 0x02, 0x91, 0xFF, 0xDD, 0x02, 0x98, 0xFF, 0xD5,
+	0x02, 0x9E, 0xFF, 0xF4, 0x02, 0xB9, 0xFF, 0xEB, 0x03, 0x04, 0xFF, 0xF0,
+	0x00, 0x1A, 0x00, 0xAE, 0x00, 0x00, 0x01, 0x09, 0xFF, 0xE9, 0x01, 0x25,
+	0xFF, 0xF1, 0x01, 0x37, 0x00, 0x00, 0x01, 0x39, 0x00, 0x00, 0x01, 0x40,
+	0x00, 0x00, 0x01, 0x42, 0x00, 0x1B, 0x01, 0x45, 0x00, 0x00, 0x01, 0xDC,
+	0xFF, 0xD5, 0x01, 0xE5, 0xFF, 0xCF, 0x01, 0xEE, 0x00, 0x00, 0x01, 0xFA,
+	0xFF, 0xBC, 0x02, 0x00, 0xFF, 0xD3, 0x02, 0x27, 0xFF, 0xA4, 0x02, 0x3F,
+	0x00, 0x00, 0x02, 0x74, 0xFF, 0xF6, 0x02, 0x75, 0x00, 0x00, 0x02, 0x7A,
+	0xFF, 0xE6, 0x02, 0x7F, 0x00, 0x00, 0x02, 0x9C, 0xFF, 0xF4, 0x02, 0x9E,
+	0xFF, 0xF8, 0x02, 0xA0, 0x00, 0x00, 0x02, 0xA4, 0xFF, 0xF3, 0x03, 0x65,
+	0xFF, 0xAA, 0x03, 0x84, 0xFF, 0xED, 0x03, 0xBF, 0xFF, 0xE5, 0x00, 0x14,
+	0x00, 0xAE, 0x00, 0x00, 0x01, 0x09, 0xFF, 0xEB, 0x01, 0x25, 0xFF, 0xF4,
+	0x01, 0x37, 0x00, 0x00, 0x01, 0x39, 0x00, 0x00, 0x01, 0x42, 0x00, 0x0F,
+	0x01, 0x45, 0x00, 0x00, 0x01, 0xDC, 0xFF, 0xD8, 0x01, 0xE5, 0xFF, 0xD1,
+	0x01, 0xEE, 0x00, 0x00, 0x01, 0xFA, 0xFF, 0xC1, 0x02, 0x00, 0xFF, 0xD4,
+	0x02, 0x27, 0xFF, 0xA4, 0x02, 0x74, 0x00, 0x00, 0x02, 0x75, 0x00, 0x00,
+	0x02, 0x7A, 0xFF, 0xE8, 0x02, 0x9C, 0xFF, 0xF8, 0x02, 0x9E, 0x00, 0x00,
+	0x02, 0xA0, 0x00, 0x00, 0x02, 0xA4, 0xFF, 0xF7, 0x01, 0x15, 0x00, 0xAE,
+	0x00, 0x00, 0x00, 0xE5, 0xFF, 0xBA, 0x00, 0xE6, 0xFF, 0xBA, 0x00, 0xE7,
+	0xFF, 0xBA, 0x00, 0xED, 0xFF, 0xBA, 0x00, 0xF4, 0xFF, 0xBA, 0x00, 0xF6,
+	0xFF, 0xBA, 0x00, 0xF9, 0xFF, 0xBA, 0x00, 0xFA, 0xFF, 0xBA, 0x00, 0xFB,
+	0xFF, 0xBA, 0x00, 0xFC, 0xFF, 0xBA, 0x00, 0xFD, 0xFF, 0xBA, 0x00, 0xFE,
+	0xFF, 0xBA, 0x00, 0xFF, 0xFF, 0xBA, 0x01, 0x00, 0xFF, 0xDD, 0x01, 0x01,
+	0xFF, 0xB3, 0x01, 0x02, 0xFF, 0xB3, 0x01, 0x03, 0xFF, 0xB3, 0x01, 0x04,
+	0xFF, 0xB3, 0x01, 0x06, 0xFF, 0xB3, 0x01, 0x07, 0xFF, 0xB3, 0x01, 0x08,
+	0xFF, 0xA3, 0x01, 0x09, 0xFF, 0xE9, 0x01, 0x0A, 0xFF, 0xA3, 0x01, 0x0B,
+	0xFF, 0xA3, 0x01, 0x0C, 0xFF, 0xA3, 0x01, 0x0E, 0xFF, 0xB3, 0x01, 0x0F,
+	0xFF, 0xB3, 0x01, 0x10, 0xFF, 0xB3, 0x01, 0x11, 0xFF, 0xB3, 0x01, 0x13,
+	0xFF, 0xB3, 0x01, 0x1A, 0xFF, 0xB3, 0x01, 0x1B, 0xFF, 0xB3, 0x01, 0x1C,
+	0xFF, 0xB3, 0x01, 0x1D, 0xFF, 0xB3, 0x01, 0x20, 0xFF, 0xB3, 0x01, 0x23,
+	0xFF, 0xB3, 0x01, 0x24, 0xFF, 0xB3, 0x01, 0x25, 0xFF, 0xF1, 0x01, 0x26,
+	0xFF, 0xCD, 0x01, 0x27, 0xFF, 0xA3, 0x01, 0x28, 0xFF, 0xA3, 0x01, 0x2A,
+	0xFF, 0xA3, 0x01, 0x2B, 0xFF, 0xA3, 0x01, 0x2C, 0xFF, 0xA3, 0x01, 0x2E,
+	0xFF, 0xDD, 0x01, 0x2F, 0xFF, 0xDD, 0x01, 0x31, 0xFF, 0xDD, 0x01, 0x32,
+	0xFF, 0xDD, 0x01, 0x33, 0xFF, 0xDF, 0x01, 0x34, 0xFF, 0xDF, 0x01, 0x35,
+	0xFF, 0xDF, 0x01, 0x36, 0xFF, 0xDF, 0x01, 0x37, 0xFF, 0xDF, 0x01, 0x39,
+	0xFF, 0xDF, 0x01, 0x3C, 0xFF, 0xDF, 0x01, 0x3D, 0xFF, 0xDF, 0x01, 0x40,
+	0xFF, 0xDF, 0x01, 0x41, 0xFF, 0xDF, 0x01, 0x42, 0xFF, 0xDF, 0x01, 0x43,
+	0xFF, 0xDF, 0x01, 0x44, 0xFF, 0xDF, 0x01, 0x45, 0xFF, 0xDF, 0x01, 0x46,
+	0xFF, 0xDD, 0x01, 0x47, 0xFF, 0xDD, 0x01, 0x49, 0xFF, 0xDE, 0x01, 0x4A,
+	0xFF, 0xDE, 0x01, 0x4B, 0xFF, 0xDE, 0x01, 0x4C, 0xFF, 0xDE, 0x01, 0x4D,
+	0xFF, 0xDE, 0x01, 0x50, 0xFF, 0xDE, 0x01, 0x51, 0xFF, 0xC7, 0x01, 0x53,
+	0xFF, 0xC7, 0x01, 0x54, 0xFF, 0xC7, 0x01, 0x55, 0xFF, 0xC7, 0x01, 0x56,
+	0xFF, 0xC7, 0x01, 0x57, 0xFF, 0xC7, 0x01, 0x59, 0xFF, 0xC7, 0x01, 0x5B,
+	0xFF, 0xC7, 0x01, 0x5C, 0xFF, 0xB3, 0x01, 0x5D, 0xFF, 0xB3, 0x01, 0x5E,
+	0xFF, 0xB3, 0x01, 0x5F, 0xFF, 0xB3, 0x01, 0x66, 0xFF, 0xB3, 0x01, 0x69,
+	0xFF, 0xB3, 0x01, 0x6A, 0xFF, 0xB3, 0x01, 0x72, 0xFF, 0xB3, 0x01, 0x74,
+	0xFF, 0xB3, 0x01, 0x78, 0xFF, 0xB3, 0x01, 0x79, 0xFF, 0xB3, 0x01, 0x7A,
+	0xFF, 0xB3, 0x01, 0x7E, 0xFF, 0xB3, 0x01, 0x7F, 0xFF, 0xC7, 0x01, 0x80,
+	0xFF, 0xDD, 0x01, 0x81, 0xFF, 0xA3, 0x01, 0x82, 0xFF, 0xC7, 0x01, 0x83,
+	0xFF, 0xC7, 0x01, 0x84, 0xFF, 0xC7, 0x01, 0x85, 0xFF, 0xC7, 0x01, 0x87,
+	0xFF, 0xC7, 0x01, 0x8A, 0xFF, 0xBB, 0x01, 0x8B, 0xFF, 0xBB, 0x01, 0x8D,
+	0xFF, 0xBB, 0x01, 0x8F, 0xFF, 0xBB, 0x01, 0x90, 0xFF, 0xBB, 0x01, 0x91,
+	0xFF, 0xBB, 0x01, 0x93, 0xFF, 0xBB, 0x01, 0x95, 0xFF, 0xDD, 0x01, 0x96,
+	0xFF, 0xD4, 0x01, 0x97, 0xFF, 0xD4, 0x01, 0x98, 0xFF, 0xD4, 0x01, 0x99,
+	0xFF, 0xD4, 0x01, 0x9A, 0xFF, 0xD4, 0x01, 0x9C, 0xFF, 0xD4, 0x01, 0x9E,
+	0xFF, 0xC9, 0x01, 0x9F, 0xFF, 0xC9, 0x01, 0xA0, 0xFF, 0xC9, 0x01, 0xA1,
+	0xFF, 0xC9, 0x01, 0xA3, 0xFF, 0xC9, 0x01, 0xA4, 0xFF, 0xC9, 0x01, 0xA5,
+	0xFF, 0xC9, 0x01, 0xAD, 0xFF, 0xC9, 0x01, 0xAF, 0xFF, 0xC9, 0x01, 0xB1,
+	0xFF, 0xC9, 0x01, 0xB2, 0xFF, 0xC9, 0x01, 0xB3, 0xFF, 0xC9, 0x01, 0xB5,
+	0xFF, 0xCF, 0x01, 0xB6, 0xFF, 0xCF, 0x01, 0xB7, 0xFF, 0xCF, 0x01, 0xB8,
+	0xFF, 0xCF, 0x01, 0xB9, 0xFF, 0xCF, 0x01, 0xBA, 0xFF, 0xCF, 0x01, 0xBB,
+	0xFF, 0xCC, 0x01, 0xBC, 0xFF, 0xCE, 0x01, 0xBD, 0xFF, 0xCE, 0x01, 0xBE,
+	0xFF, 0xCE, 0x01, 0xBF, 0xFF, 0xCE, 0x01, 0xC2, 0xFF, 0xCE, 0x01, 0xC5,
+	0xFF, 0xCE, 0x01, 0xC6, 0xFF, 0xC9, 0x01, 0xC7, 0xFF, 0xC9, 0x01, 0xC8,
+	0xFF, 0xC9, 0x01, 0xC9, 0xFF, 0xC9, 0x01, 0xCA, 0xFF, 0xC9, 0x01, 0xCB,
+	0xFF, 0xBA, 0x01, 0xCC, 0xFF, 0xA3, 0x01, 0xCD, 0xFF, 0xA3, 0x01, 0xCE,
+	0xFF, 0xDF, 0x01, 0xCF, 0xFF, 0xDD, 0x01, 0xD0, 0xFF, 0xA3, 0x01, 0xD1,
+	0xFF, 0xD3, 0x01, 0xD2, 0xFF, 0xC9, 0x01, 0xD3, 0xFF, 0xD4, 0x01, 0xD4,
+	0xFF, 0xCE, 0x01, 0xD5, 0xFF, 0xB3, 0x01, 0xD6, 0xFF, 0xCD, 0x01, 0xD7,
+	0xFF, 0xCD, 0x01, 0xD8, 0xFF, 0xCD, 0x01, 0xD9, 0xFF, 0xCD, 0x01, 0xDA,
+	0xFF, 0xCD, 0x01, 0xDB, 0xFF, 0xBB, 0x01, 0xDC, 0xFF, 0xA8, 0x01, 0xDD,
+	0xFF, 0xD1, 0x01, 0xDE, 0xFF, 0xB5, 0x01, 0xDF, 0xFF, 0xD1, 0x01, 0xE0,
+	0xFF, 0xD1, 0x01, 0xE1, 0xFF, 0xD1, 0x01, 0xE2, 0xFF, 0xB5, 0x01, 0xE3,
+	0xFF, 0xD1, 0x01, 0xE4, 0xFF, 0xD1, 0x01, 0xE5, 0xFF, 0xA8, 0x01, 0xE6,
+	0xFF, 0xD1, 0x01, 0xE7, 0xFF, 0xD1, 0x01, 0xE8, 0xFF, 0xD1, 0x01, 0xE9,
+	0xFF, 0xD1, 0x01, 0xEA, 0xFF, 0xB5, 0x01, 0xEB, 0xFF, 0xD1, 0x01, 0xEC,
+	0xFF, 0xB5, 0x01, 0xED, 0xFF, 0xD1, 0x01, 0xEE, 0xFF, 0xBD, 0x01, 0xEF,
+	0xFF, 0xE3, 0x01, 0xF0, 0xFF, 0xD3, 0x01, 0xF1, 0xFF, 0xDC, 0x01, 0xF2,
+	0xFF, 0xDC, 0x01, 0xF3, 0xFF, 0xDD, 0x01, 0xF4, 0xFF, 0xDA, 0x01, 0xF5,
+	0xFF, 0xD6, 0x01, 0xFA, 0xFF, 0xBC, 0x02, 0x00, 0xFF, 0xD3, 0x02, 0x27,
+	0xFF, 0xA4, 0x02, 0x3F, 0x00, 0x00, 0x02, 0x74, 0xFF, 0xBA, 0x02, 0x75,
+	0x00, 0x00, 0x02, 0x76, 0xFF, 0xC7, 0x02, 0x77, 0xFF, 0xC7, 0x02, 0x78,
+	0xFF, 0xC7, 0x02, 0x79, 0xFF, 0xC7, 0x02, 0x7A, 0xFF, 0xE6, 0x02, 0x7B,
+	0xFF, 0xB3, 0x02, 0x7C, 0xFF, 0xB3, 0x02, 0x7D, 0xFF, 0xB3, 0x02, 0x7F,
+	0x00, 0x00, 0x02, 0x80, 0xFF, 0xC7, 0x02, 0x81, 0xFF, 0xC7, 0x02, 0x82,
+	0xFF, 0xC7, 0x02, 0x84, 0xFF, 0xC7, 0x02, 0x85, 0xFF, 0xC7, 0x02, 0x87,
+	0xFF, 0xC7, 0x02, 0x88, 0xFF, 0xC7, 0x02, 0x89, 0xFF, 0xB3, 0x02, 0x8A,
+	0xFF, 0xC7, 0x02, 0x8B, 0xFF, 0xC7, 0x02, 0x8C, 0xFF, 0xB3, 0x02, 0x8E,
+	0xFF, 0xCE, 0x02, 0x8F, 0xFF, 0xCE, 0x02, 0x90, 0xFF, 0xB3, 0x02, 0x93,
+	0xFF, 0xC7, 0x02, 0x94, 0xFF, 0xC7, 0x02, 0x95, 0xFF, 0xC7, 0x02, 0x96,
+	0xFF, 0xC7, 0x02, 0x97, 0xFF, 0xC7, 0x02, 0x99, 0xFF, 0xC7, 0x02, 0x9B,
+	0xFF, 0xC7, 0x02, 0x9C, 0xFF, 0xBB, 0x02, 0x9D, 0xFF, 0xB3, 0x02, 0x9E,
+	0xFF, 0xF8, 0x02, 0x9F, 0xFF, 0xDF, 0x02, 0xA0, 0xFF, 0xDF, 0x02, 0xA1,
+	0xFF, 0xDF, 0x02, 0xA2, 0xFF, 0xDD, 0x02, 0xA3, 0xFF, 0xC7, 0x02, 0xA4,
+	0xFF, 0xF3, 0x02, 0xA5, 0xFF, 0xDD, 0x02, 0xAA, 0xFF, 0xC7, 0x02, 0xAB,
+	0xFF, 0xC7, 0x02, 0xAE, 0xFF, 0xC7, 0x02, 0xAF, 0xFF, 0xC7, 0x02, 0xB2,
+	0xFF, 0xC7, 0x02, 0xB3, 0xFF, 0xC7, 0x02, 0xB6, 0xFF, 0xB3, 0x02, 0xBD,
+	0xFF, 0xDD, 0x02, 0xC1, 0xFF, 0xDF, 0x02, 0xC9, 0xFF, 0xBA, 0x02, 0xCA,
+	0xFF, 0xBA, 0x02, 0xCB, 0xFF, 0xB3, 0x02, 0xD1, 0xFF, 0xC7, 0x02, 0xD2,
+	0xFF, 0xC7, 0x02, 0xD3, 0xFF, 0xB3, 0x02, 0xD4, 0xFF, 0xB3, 0x02, 0xD7,
+	0xFF, 0xCE, 0x02, 0xD8, 0xFF, 0xCE, 0x02, 0xD9, 0xFF, 0xCE, 0x02, 0xDB,
+	0xFF, 0xC7, 0x02, 0xDC, 0xFF, 0xC7, 0x02, 0xE2, 0xFF, 0xA3, 0x02, 0xE3,
+	0xFF, 0xCF, 0x02, 0xE8, 0xFF, 0xDD, 0x02, 0xEA, 0xFF, 0xA3, 0x02, 0xED,
+	0xFF, 0xC9, 0x02, 0xEE, 0xFF, 0xC9, 0x02, 0xEF, 0xFF, 0xC9, 0x02, 0xF0,
+	0xFF, 0xDD, 0x02, 0xF2, 0xFF, 0xC7, 0x02, 0xF3, 0xFF, 0xC7, 0x02, 0xF4,
+	0xFF, 0xC9, 0x02, 0xF5, 0xFF, 0xC9, 0x02, 0xF6, 0xFF, 0xC9, 0x02, 0xF7,
+	0xFF, 0xC9, 0x02, 0xF9, 0xFF, 0xC7, 0x02, 0xFA, 0xFF, 0xB3, 0x02, 0xFC,
+	0xFF, 0xB3, 0x02, 0xFD, 0xFF, 0xB3, 0x02, 0xFF, 0xFF, 0xC7, 0x03, 0x03,
+	0xFF, 0xBA, 0x03, 0x65, 0xFF, 0xAA, 0x03, 0x84, 0xFF, 0xED, 0x03, 0xBF,
+	0xFF, 0xE5, 0x00, 0x1C, 0x00, 0xAE, 0xFF, 0xF6, 0x00, 0xB0, 0xFF, 0xBD,
+	0x00, 0xCD, 0xFF, 0xB9, 0x00, 0xE3, 0xFF, 0xD1, 0x01, 0x43, 0x00, 0x1F,
+	0x01, 0x45, 0x00, 0x26, 0x01, 0xB5, 0xFF, 0xB9, 0x01, 0xD1, 0x00, 0x00,
+	0x01, 0xD3, 0xFF, 0xDE, 0x01, 0xD4, 0xFF, 0xD5, 0x01, 0xEF, 0xFF, 0xCB,
+	0x01, 0xF1, 0xFF, 0xCF, 0x01, 0xF2, 0xFF, 0xCE, 0x01, 0xF4, 0xFF, 0xBD,
+	0x02, 0x04, 0x00, 0x00, 0x02, 0x13, 0xFF, 0xBD, 0x02, 0x16, 0xFF, 0xEB,
+	0x02, 0x18, 0xFF, 0x9B, 0x02, 0x1E, 0xFF, 0xC2, 0x02, 0x3F, 0xFF, 0xDF,
+	0x02, 0x8D, 0xFF, 0xD5, 0x02, 0x92, 0xFF, 0xBA, 0x02, 0x98, 0xFF, 0xD9,
+	0x02, 0xA1, 0x00, 0x1E, 0x02, 0xB9, 0x00, 0x00, 0x03, 0x04, 0xFF, 0xF8,
+	0x03, 0x0C, 0xFF, 0xE9, 0x03, 0x0F, 0x00, 0x00, 0x00, 0x50, 0x00, 0x01,
+	0xFF, 0xE1, 0x00, 0x02, 0xFF, 0xE1, 0x00, 0x03, 0xFF, 0xE1, 0x00, 0x09,
+	0xFF, 0xE1, 0x00, 0x10, 0xFF, 0xE1, 0x00, 0x12, 0xFF, 0xE1, 0x00, 0x15,
+	0xFF, 0xE1, 0x00, 0x16, 0xFF, 0xE1, 0x00, 0x17, 0xFF, 0xE1, 0x00, 0x18,
+	0xFF, 0xE1, 0x00, 0x19, 0xFF, 0xE1, 0x00, 0x1A, 0xFF, 0xD8, 0x00, 0x1B,
+	0xFF, 0xD8, 0x00, 0x5D, 0xFF, 0xE5, 0x00, 0x5E, 0xFF, 0xE5, 0x00, 0x68,
+	0x00, 0x00, 0x00, 0xAF, 0xFF, 0xE2, 0x00, 0xB0, 0xFF, 0xE8, 0x00, 0xB1,
+	0xFF, 0xE2, 0x00, 0xB2, 0xFF, 0xE2, 0x00, 0xB3, 0xFF, 0xE2, 0x00, 0xB4,
+	0xFF, 0xE2, 0x00, 0xCD, 0xFF, 0xDE, 0x00, 0xCE, 0xFF, 0xDD, 0x00, 0xCF,
+	0xFF, 0xDD, 0x00, 0xD0, 0xFF, 0xDD, 0x00, 0xD1, 0xFF, 0xDD, 0x00, 0xD2,
+	0xFF, 0xDD, 0x00, 0xD3, 0xFF, 0xF5, 0x00, 0xD4, 0xFF, 0xDC, 0x00, 0xD5,
+	0xFF, 0xDC, 0x00, 0xD6, 0xFF, 0xDC, 0x00, 0xD7, 0xFF, 0xDC, 0x00, 0xDA,
+	0xFF, 0xDC, 0x00, 0xDD, 0xFF, 0xDC, 0x00, 0xE3, 0xFF, 0xE4, 0x01, 0x50,
+	0xFF, 0xEA, 0x01, 0xB5, 0xFF, 0xE5, 0x01, 0xB6, 0xFF, 0xE4, 0x01, 0xB7,
+	0xFF, 0xE4, 0x01, 0xB8, 0xFF, 0xE4, 0x01, 0xB9, 0xFF, 0xE4, 0x01, 0xBA,
+	0xFF, 0xE4, 0x01, 0xBC, 0xFF, 0xE5, 0x01, 0xBD, 0xFF, 0xE5, 0x01, 0xBE,
+	0xFF, 0xE5, 0x01, 0xBF, 0xFF, 0xE5, 0x01, 0xC2, 0xFF, 0xE5, 0x01, 0xC5,
+	0xFF, 0xE5, 0x01, 0xD3, 0xFF, 0xE7, 0x01, 0xD4, 0xFF, 0xE5, 0x01, 0xDC,
+	0xFF, 0xE2, 0x01, 0xE5, 0xFF, 0xE8, 0x01, 0xEF, 0xFF, 0xE6, 0x01, 0xF1,
+	0xFF, 0xE2, 0x01, 0xF2, 0xFF, 0xE2, 0x01, 0xF4, 0xFF, 0xE0, 0x01, 0xFA,
+	0xFF, 0xE1, 0x02, 0x13, 0xFF, 0xE2, 0x02, 0x1E, 0xFF, 0xE2, 0x02, 0x27,
+	0xFF, 0xE5, 0x02, 0x28, 0xFF, 0xE2, 0x02, 0x2B, 0xFF, 0xE2, 0x02, 0x37,
+	0xFF, 0xE2, 0x02, 0x3E, 0xFF, 0xDC, 0x02, 0x3F, 0xFF, 0xDC, 0x02, 0x4F,
+	0xFF, 0xE1, 0x02, 0x50, 0xFF, 0xE1, 0x02, 0x69, 0xFF, 0xDD, 0x02, 0x8E,
+	0xFF, 0xE5, 0x02, 0x8F, 0xFF, 0xE5, 0x02, 0xD7, 0xFF, 0xE5, 0x02, 0xD8,
+	0xFF, 0xE5, 0x02, 0xD9, 0xFF, 0xE5, 0x02, 0xE3, 0xFF, 0xE4, 0x03, 0x02,
+	0xFF, 0xD8, 0x03, 0x62, 0xFF, 0xEF, 0x03, 0x63, 0xFF, 0xEF, 0x03, 0x7B,
+	0xFF, 0xEF, 0x03, 0x7D, 0xFF, 0xEF, 0x00, 0x02, 0x03, 0x08, 0x00, 0x00,
+	0x03, 0x0C, 0x00, 0x00, 0x00, 0x02, 0x03, 0x08, 0x00, 0x00, 0x03, 0x16,
+	0x00, 0x00, 0x00, 0x01, 0x03, 0x13, 0xFF, 0xF6, 0x00, 0x09, 0x03, 0x06,
+	0x00, 0x00, 0x03, 0x07, 0xFF, 0xF2, 0x03, 0x08, 0xFF, 0xF2, 0x03, 0x09,
+	0xFF, 0xE9, 0x03, 0x0C, 0xFF, 0xEB, 0x03, 0x10, 0xFF, 0xF2, 0x03, 0x11,
+	0xFF, 0xED, 0x03, 0x12, 0xFF, 0xF0, 0x03, 0x16, 0xFF, 0xE6, 0x00, 0x07,
+	0x03, 0x06, 0x00, 0x00, 0x03, 0x08, 0xFF, 0xEE, 0x03, 0x09, 0x00, 0x00,
+	0x03, 0x0C, 0xFF, 0xE9, 0x03, 0x10, 0x00, 0x00, 0x03, 0x12, 0x00, 0x00,
+	0x03, 0x16, 0xFF, 0xEF, 0x00, 0x03, 0x03, 0x08, 0xFF, 0xF3, 0x03, 0x0C,
+	0xFF, 0xEC, 0x03, 0x16, 0xFF, 0xEB, 0x00, 0x09, 0x03, 0x06, 0xFF, 0xF5,
+	0x03, 0x07, 0xFF, 0xEB, 0x03, 0x08, 0xFF, 0xDE, 0x03, 0x09, 0xFF, 0xF4,
+	0x03, 0x0C, 0xFF, 0xDA, 0x03, 0x10, 0xFF, 0xEA, 0x03, 0x11, 0xFF, 0xEE,
+	0x03, 0x12, 0xFF, 0xF3, 0x03, 0x16, 0xFF, 0xDE, 0x00, 0x03, 0x03, 0x08,
+	0xFF, 0xF4, 0x03, 0x0C, 0xFF, 0xED, 0x03, 0x16, 0xFF, 0xF2, 0x00, 0x02,
+	0x03, 0x04, 0x00, 0x00, 0x03, 0x56, 0xFF, 0xE5, 0x00, 0x47, 0x00, 0x01,
+	0xFF, 0xF2, 0x00, 0x02, 0xFF, 0xF2, 0x00, 0x03, 0xFF, 0xF2, 0x00, 0x09,
+	0xFF, 0xF2, 0x00, 0x10, 0xFF, 0xF2, 0x00, 0x12, 0xFF, 0xF2, 0x00, 0x15,
+	0xFF, 0xF2, 0x00, 0x16, 0xFF, 0xF2, 0x00, 0x17, 0xFF, 0xF2, 0x00, 0x18,
+	0xFF, 0xF2, 0x00, 0x19, 0xFF, 0xF2, 0x00, 0x1A, 0x00, 0x00, 0x00, 0x1B,
+	0x00, 0x00, 0x00, 0xAF, 0xFF, 0xB9, 0x00, 0xB0, 0xFF, 0xB9, 0x00, 0xB1,
+	0xFF, 0xB9, 0x00, 0xB2, 0xFF, 0xB9, 0x00, 0xB3, 0xFF, 0xB9, 0x00, 0xB4,
+	0xFF, 0xB9, 0x00, 0xCD, 0xFF, 0xD1, 0x00, 0xCE, 0xFF, 0xD1, 0x00, 0xCF,
+	0xFF, 0xD1, 0x00, 0xD0, 0xFF, 0xD1, 0x00, 0xD1, 0xFF, 0xD1, 0x00, 0xD2,
+	0xFF, 0xD1, 0x00, 0xD4, 0xFF, 0xB8, 0x00, 0xD5, 0xFF, 0xB8, 0x00, 0xD6,
+	0xFF, 0xB8, 0x00, 0xD7, 0xFF, 0xB8, 0x00, 0xDA, 0xFF, 0xB8, 0x00, 0xDD,
+	0xFF, 0xB8, 0x00, 0xE3, 0xFF, 0xE0, 0x01, 0xB5, 0xFF, 0xF5, 0x01, 0xB6,
+	0xFF, 0xF5, 0x01, 0xB7, 0xFF, 0xF5, 0x01, 0xB8, 0xFF, 0xF5, 0x01, 0xB9,
+	0xFF, 0xF5, 0x01, 0xBA, 0xFF, 0xF5, 0x01, 0xBC, 0xFF, 0xF4, 0x01, 0xBD,
+	0xFF, 0xF4, 0x01, 0xBE, 0xFF, 0xF4, 0x01, 0xBF, 0xFF, 0xF4, 0x01, 0xC2,
+	0xFF, 0xF4, 0x01, 0xC5, 0xFF, 0xF4, 0x01, 0xD4, 0xFF, 0xF4, 0x01, 0xEF,
+	0xFF, 0xEE, 0x01, 0xF1, 0xFF, 0xF1, 0x01, 0xF2, 0xFF, 0xF0, 0x01, 0xF4,
+	0xFF, 0xE5, 0x01, 0xFA, 0xFF, 0xF2, 0x02, 0x13, 0xFF, 0xB9, 0x02, 0x1E,
+	0xFF, 0xB9, 0x02, 0x28, 0xFF, 0xB9, 0x02, 0x2B, 0xFF, 0xB9, 0x02, 0x37,
+	0xFF, 0xB9, 0x02, 0x3E, 0xFF, 0xB8, 0x02, 0x3F, 0xFF, 0xB8, 0x02, 0x4F,
+	0xFF, 0xF2, 0x02, 0x50, 0xFF, 0xF2, 0x02, 0x69, 0xFF, 0xD1, 0x02, 0x8E,
+	0xFF, 0xF4, 0x02, 0x8F, 0xFF, 0xF4, 0x02, 0xD7, 0xFF, 0xF4, 0x02, 0xD8,
+	0xFF, 0xF4, 0x02, 0xD9, 0xFF, 0xF4, 0x02, 0xE3, 0xFF, 0xF5, 0x03, 0x02,
+	0x00, 0x00, 0x03, 0x62, 0xFF, 0xEE, 0x03, 0x63, 0xFF, 0xEE, 0x03, 0x7B,
+	0xFF, 0xEC, 0x03, 0x7D, 0xFF, 0xEC, 0x00, 0x6B, 0x00, 0x01, 0x00, 0x16,
+	0x00, 0x02, 0x00, 0x16, 0x00, 0x03, 0x00, 0x16, 0x00, 0x09, 0x00, 0x16,
+	0x00, 0x10, 0x00, 0x16, 0x00, 0x12, 0x00, 0x16, 0x00, 0x15, 0x00, 0x16,
+	0x00, 0x16, 0x00, 0x16, 0x00, 0x17, 0x00, 0x16, 0x00, 0x18, 0x00, 0x16,
+	0x00, 0x19, 0x00, 0x16, 0x00, 0x1A, 0x00, 0x39, 0x00, 0x1B, 0x00, 0x39,
+	0x00, 0x5D, 0x00, 0x00, 0x00, 0x5E, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00,
+	0x00, 0x91, 0x00, 0x00, 0x00, 0xAF, 0xFF, 0xC5, 0x00, 0xB0, 0xFF, 0xE9,
+	0x00, 0xB1, 0xFF, 0xC5, 0x00, 0xB2, 0xFF, 0xC5, 0x00, 0xB3, 0xFF, 0xC5,
+	0x00, 0xB4, 0xFF, 0xC5, 0x00, 0xB6, 0xFF, 0xF5, 0x00, 0xB7, 0xFF, 0xF5,
+	0x00, 0xB8, 0xFF, 0xF5, 0x00, 0xB9, 0xFF, 0xF5, 0x00, 0xBB, 0xFF, 0xF5,
+	0x00, 0xBC, 0xFF, 0xF5, 0x00, 0xBD, 0xFF, 0xF5, 0x00, 0xC5, 0xFF, 0xF5,
+	0x00, 0xC7, 0xFF, 0xF5, 0x00, 0xC9, 0xFF, 0xF5, 0x00, 0xCA, 0xFF, 0xF5,
+	0x00, 0xCB, 0xFF, 0xF5, 0x00, 0xCD, 0xFF, 0xCB, 0x00, 0xCE, 0xFF, 0xCB,
+	0x00, 0xCF, 0xFF, 0xCB, 0x00, 0xD0, 0xFF, 0xCB, 0x00, 0xD1, 0xFF, 0xCB,
+	0x00, 0xD2, 0xFF, 0xCB, 0x00, 0xD3, 0x00, 0x15, 0x00, 0xD4, 0xFF, 0xB9,
+	0x00, 0xD5, 0xFF, 0xB9, 0x00, 0xD6, 0xFF, 0xB9, 0x00, 0xD7, 0xFF, 0xB9,
+	0x00, 0xDA, 0xFF, 0xB9, 0x00, 0xDD, 0xFF, 0xB9, 0x00, 0xDE, 0x00, 0x00,
+	0x00, 0xDF, 0x00, 0x00, 0x00, 0xE0, 0x00, 0x00, 0x00, 0xE1, 0x00, 0x00,
+	0x00, 0xE2, 0x00, 0x00, 0x00, 0xE3, 0xFF, 0xDB, 0x01, 0x78, 0x00, 0x00,
+	0x01, 0x79, 0x00, 0x00, 0x01, 0xB5, 0xFF, 0xED, 0x01, 0xB6, 0xFF, 0xED,
+	0x01, 0xB7, 0xFF, 0xED, 0x01, 0xB8, 0xFF, 0xED, 0x01, 0xB9, 0xFF, 0xED,
+	0x01, 0xBA, 0xFF, 0xED, 0x01, 0xBB, 0x00, 0x10, 0x01, 0xBC, 0xFF, 0xEC,
+	0x01, 0xBD, 0xFF, 0xEC, 0x01, 0xBE, 0xFF, 0xEC, 0x01, 0xBF, 0xFF, 0xEC,
+	0x01, 0xC2, 0xFF, 0xEC, 0x01, 0xC5, 0xFF, 0xEC, 0x01, 0xC6, 0x00, 0x00,
+	0x01, 0xC7, 0x00, 0x00, 0x01, 0xC8, 0x00, 0x00, 0x01, 0xC9, 0x00, 0x00,
+	0x01, 0xCA, 0x00, 0x00, 0x01, 0xD3, 0xFF, 0xF2, 0x01, 0xD4, 0xFF, 0xEC,
+	0x01, 0xDC, 0x00, 0x10, 0x01, 0xE5, 0x00, 0x00, 0x01, 0xEF, 0xFF, 0xCF,
+	0x01, 0xF1, 0xFF, 0xE7, 0x01, 0xF2, 0xFF, 0xE6, 0x01, 0xF3, 0x00, 0x0C,
+	0x01, 0xF4, 0xFF, 0xDC, 0x01, 0xF5, 0x00, 0x00, 0x01, 0xFA, 0x00, 0x16,
+	0x02, 0x13, 0xFF, 0xC5, 0x02, 0x1E, 0xFF, 0xC5, 0x02, 0x27, 0x00, 0x00,
+	0x02, 0x28, 0xFF, 0xC5, 0x02, 0x2B, 0xFF, 0xC5, 0x02, 0x37, 0xFF, 0xC5,
+	0x02, 0x3E, 0xFF, 0xB9, 0x02, 0x3F, 0xFF, 0xB9, 0x02, 0x4F, 0x00, 0x16,
+	0x02, 0x50, 0x00, 0x16, 0x02, 0x69, 0xFF, 0xCB, 0x02, 0x8E, 0xFF, 0xEC,
+	0x02, 0x8F, 0xFF, 0xEC, 0x02, 0xD7, 0xFF, 0xEC, 0x02, 0xD8, 0xFF, 0xEC,
+	0x02, 0xD9, 0xFF, 0xEC, 0x02, 0xE3, 0xFF, 0xED, 0x03, 0x02, 0x00, 0x39,
+	0x03, 0x62, 0xFF, 0xD0, 0x03, 0x63, 0xFF, 0xD0, 0x03, 0x7B, 0xFF, 0xD0,
+	0x03, 0x7D, 0xFF, 0xD0, 0x00, 0x08, 0x03, 0x05, 0xFF, 0xED, 0x03, 0x06,
+	0x00, 0x00, 0x03, 0x07, 0x00, 0x00, 0x03, 0x08, 0xFF, 0xF0, 0x03, 0x09,
+	0xFF, 0xAD, 0x03, 0x0A, 0xFF, 0xED, 0x03, 0x0E, 0xFF, 0xE4, 0x03, 0x13,
+	0xFF, 0xC5, 0x00, 0x04, 0x00, 0x5C, 0x00, 0x00, 0x01, 0x42, 0x00, 0x00,
+	0x01, 0x43, 0x00, 0x37, 0x01, 0x45, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x5C,
+	0x00, 0x00, 0x01, 0x42, 0x00, 0x00, 0x01, 0x43, 0x00, 0x35, 0x01, 0x45,
+	0x00, 0x3C, 0x00, 0x02, 0x18, 0x08, 0x00, 0x04, 0x00, 0x00, 0x1B, 0xAA,
+	0x21, 0x72, 0x00, 0x3B, 0x00, 0x34, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0xFF, 0xFA, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xF6, 0x00, 0x00, 0xFF, 0xAC, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xB7, 0xFF, 0xD2, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF7, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xFB, 0xFF, 0xF8, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFB, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xF9, 0x00, 0x00, 0xFF, 0xF9, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0xFF, 0xFB, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xFB, 0x00, 0x00, 0xFF, 0xE6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xEA, 0xFF, 0xFB, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xD1, 0xFF, 0xE5,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF1, 0xFF, 0xF2,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xE2, 0xFF, 0xE9, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xE5, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xF8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xF8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xF7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF0, 0x00, 0x00,
+	0xFF, 0xF6, 0x00, 0x00, 0xFF, 0x91, 0xFF, 0xED, 0x00, 0x00, 0xFF, 0xF9,
+	0xFF, 0xA5, 0xFF, 0xBB, 0xFF, 0xF7, 0x00, 0x00, 0xFF, 0xF8, 0xFF, 0xEE,
+	0xFF, 0xEC, 0xFF, 0xEC, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF6, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF2, 0xFF, 0xF7,
+	0x00, 0x00, 0xFF, 0xF6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xF0, 0xFF, 0xF1, 0xFF, 0xEE, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0xFF, 0xFB, 0xFF, 0xF4, 0xFF, 0xF2, 0xFF, 0xF7, 0x00, 0x00,
+	0x00, 0x00, 0xFF, 0xF5, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0xFF, 0xF1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xF8, 0x00, 0x00, 0xFF, 0xFB, 0xFF, 0xF2, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF9, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFB, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xF3, 0x00, 0x00, 0xFF, 0xFA, 0x00, 0x00, 0xFF, 0x97, 0xFF, 0xF1,
+	0x00, 0x00, 0xFF, 0xFB, 0xFF, 0x97, 0xFF, 0xC6, 0xFF, 0xFA, 0x00, 0x00,
+	0xFF, 0xFB, 0xFF, 0xF2, 0xFF, 0xF1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xFA, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xF4, 0xFF, 0xF7, 0x00, 0x00, 0xFF, 0xF6, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xF4, 0xFF, 0xF4, 0xFF, 0xF3, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF0, 0xFF, 0xE6,
+	0xFF, 0xF5, 0x00, 0x00, 0xFF, 0xF8, 0xFF, 0xF1, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xE3, 0x00, 0x00, 0xFF, 0xBD, 0xFF, 0xDD, 0xFF, 0xF8, 0xFF, 0xF6,
+	0xFF, 0xB2, 0xFF, 0xC5, 0xFF, 0xEF, 0x00, 0x00, 0xFF, 0xE9, 0xFF, 0xDD,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF2,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF2, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xC0, 0xFF, 0xC1, 0xFF, 0xBE, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xC6, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF7, 0x00, 0x00,
+	0xFF, 0x92, 0xFF, 0xEF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xA5, 0xFF, 0xC6,
+	0xFF, 0xFC, 0x00, 0x00, 0xFF, 0xFC, 0xFF, 0xEF, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xEC,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF1, 0xFF, 0xF2,
+	0xFF, 0xF0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0xFF, 0xF8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xF6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xED, 0xFF, 0xF5, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xF6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF8, 0xFF, 0xF6, 0x00, 0x00,
+	0xFF, 0xF5, 0xFF, 0xF8, 0xFF, 0xF3, 0xFF, 0xF6, 0xFF, 0xE3, 0xFF, 0xF9,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF3, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xFA, 0xFF, 0xF9, 0xFF, 0xFB, 0x00, 0x00,
+	0x00, 0x00, 0xFF, 0xF1, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF8, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xDE, 0xFF, 0xE5,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFB, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF6, 0x00, 0x00,
+	0xFF, 0x92, 0xFF, 0xF6, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xB0, 0xFF, 0xC7,
+	0xFF, 0xFB, 0x00, 0x00, 0xFF, 0xFB, 0xFF, 0xF6, 0xFF, 0xF8, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF7, 0xFF, 0xF7,
+	0xFF, 0xF5, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xF8, 0x00, 0x00, 0xFF, 0xA7, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xB7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xF8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFB, 0xFF, 0xFB,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFC, 0xFF, 0xFA, 0x00, 0x00,
+	0xFF, 0xF8, 0x00, 0x00, 0xFF, 0x9B, 0xFF, 0xF7, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xAD, 0xFF, 0xC5, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF9,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFB, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF5, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xED, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xF2, 0xFF, 0xEE, 0xFF, 0xDF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xAB, 0x00, 0x00, 0xFF, 0xF2, 0x00, 0x00, 0xFF, 0xD9, 0xFF, 0xF1,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xEE, 0xFF, 0xB9,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF5, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xCC, 0xFF, 0xB8, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0xFF, 0xE5, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xDF, 0xFF, 0xD8, 0xFF, 0xEE, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xE0,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xDA,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF3, 0x00, 0x00,
+	0xFF, 0xF5, 0xFF, 0xDA, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0xFF, 0xE1, 0xFF, 0xF1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xEB,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF2, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xEF, 0xFF, 0xFB, 0x00, 0x00,
+	0xFF, 0xEE, 0xFF, 0xF0, 0xFF, 0xF5, 0x00, 0x00, 0xFF, 0xF6, 0xFF, 0xF0,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF4, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0xFF, 0xBE, 0xFF, 0xA5, 0xFF, 0xD2, 0xFF, 0xC5, 0x00, 0x00,
+	0xFF, 0xA5, 0xFF, 0xA7, 0xFF, 0xB2, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xD2,
+	0x00, 0x00, 0xFF, 0xDD, 0xFF, 0xA0, 0xFF, 0xE5, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xE0, 0x00, 0x00, 0xFF, 0xEC, 0xFF, 0xDF, 0x00, 0x00, 0xFF, 0xAC,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xD2, 0xFF, 0xAF, 0xFF, 0xBE, 0xFF, 0xEB,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0x95, 0xFF, 0xA7, 0xFF, 0x9C, 0x00, 0x00,
+	0xFF, 0xE2, 0xFF, 0xB0, 0xFF, 0xC9, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xA6, 0xFF, 0xCE, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xF9, 0xFF, 0xFA, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFA,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xF5, 0x00, 0x00, 0xFF, 0xC1, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xC9, 0xFF, 0xDE, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xEB,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xFB, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF8, 0x00, 0x00,
+	0xFF, 0xF6, 0x00, 0x00, 0xFF, 0x9E, 0xFF, 0xF5, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xB3, 0xFF, 0xCE, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF6,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFA, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0xFF, 0xAF, 0xFF, 0x91, 0xFF, 0xEB, 0xFF, 0xB6, 0x00, 0x00,
+	0xFF, 0x9A, 0xFF, 0x91, 0xFF, 0xBD, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xCB,
+	0x00, 0x00, 0xFF, 0xAE, 0xFF, 0x9A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xE8, 0x00, 0x00, 0xFF, 0xF5, 0xFF, 0xAE, 0x00, 0x00, 0xFF, 0xBD,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xA8, 0xFF, 0xAF, 0xFF, 0xC3, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xA9, 0xFF, 0xA2, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xD2, 0xFF, 0xAB, 0xFF, 0xAF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0xFF, 0xF1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xF2, 0x00, 0x00, 0xFF, 0xE7, 0xFF, 0xED,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xE7, 0xFF, 0xEB, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0xFF, 0xED, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xEF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xE2,
+	0x00, 0x00, 0xFF, 0xB1, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFB,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xF6, 0x00, 0x00, 0xFF, 0x90, 0xFF, 0xF4, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xAD, 0xFF, 0xC7, 0xFF, 0xFA, 0x00, 0x00, 0xFF, 0xFB, 0xFF, 0xF5,
+	0xFF, 0xF7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xF3, 0xFF, 0xF4, 0xFF, 0xF2, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xE5, 0xFF, 0xF1, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0xFF, 0xE6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xB4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xD8, 0xFF, 0xED,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0xFF, 0xEC, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xCF, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF6,
+	0x00, 0x00, 0xFF, 0xDD, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xEC, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xEC, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF9, 0xFF, 0xEA,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF9, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xE7, 0x00, 0x00, 0xFF, 0x93, 0xFF, 0xB2, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0x93, 0xFF, 0x9D, 0xFF, 0xF9, 0x00, 0x00, 0xFF, 0xF4, 0xFF, 0xB2,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFB,
+	0xFF, 0xC3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xE8, 0x00, 0x00, 0xFF, 0x54,
+	0xFF, 0x97, 0xFF, 0x99, 0xFF, 0x9C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0xFF, 0xD5, 0xFF, 0xBC, 0xFF, 0xE6, 0xFF, 0xD6, 0x00, 0x00,
+	0xFF, 0xCA, 0xFF, 0xBD, 0xFF, 0xC5, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xE5,
+	0x00, 0x00, 0xFF, 0xF4, 0xFF, 0xC8, 0xFF, 0xEE, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xF0, 0x00, 0x00, 0xFF, 0xF6, 0xFF, 0xF6, 0x00, 0x00, 0xFF, 0xB9,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xE8, 0xFF, 0xCE, 0xFF, 0xDF, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xA8, 0xFF, 0xB1, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xF0, 0xFF, 0xCA, 0xFF, 0xDF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xEE, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF3, 0xFF, 0xEF,
+	0xFF, 0xDD, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xAE, 0x00, 0x00,
+	0xFF, 0xF3, 0x00, 0x00, 0xFF, 0xDE, 0xFF, 0xF5, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xF0, 0xFF, 0xB7, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xF5, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xCB, 0xFF, 0xB3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xE4,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xFB, 0x00, 0x00, 0xFF, 0xE7, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xEE, 0x00, 0x00, 0xFF, 0xFB, 0x00, 0x00,
+	0xFF, 0xD4, 0xFF, 0xE7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xF3, 0xFF, 0xF4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xE4, 0xFF, 0xEC,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xF8, 0xFF, 0xF6, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xDD, 0xFF, 0xE9,
+	0xFF, 0xFA, 0x00, 0x00, 0xFF, 0xFB, 0xFF, 0xF8, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFB,
+	0xFF, 0xEF, 0x00, 0x00, 0xFF, 0xF8, 0xFF, 0xFB, 0xFF, 0xF8, 0xFF, 0xF0,
+	0x00, 0x00, 0xFF, 0xFB, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFA, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xE1, 0xFF, 0xEC, 0x00, 0x00, 0xFF, 0xFB,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0xFF, 0xF8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF5,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF8, 0xFF, 0xF1, 0xFF, 0xF1,
+	0xFF, 0xF4, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF1, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xEF, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xF6, 0x00, 0x00, 0xFF, 0xF8, 0xFF, 0xF0,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF5,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xF4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0xFF, 0xF7, 0xFF, 0xD5, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xB5, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xE3, 0xFF, 0xF7,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xED, 0xFF, 0x96,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xDE, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xC6, 0xFF, 0xB5, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0xFF, 0xD3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xB0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xD8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xE1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF5, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF6,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xEC, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xCE, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF6, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xF7, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xF9, 0x00, 0x00, 0xFF, 0xA7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xD0, 0xFF, 0xE7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xF1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xE5, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xF7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xF0, 0x00, 0x00, 0xFF, 0xF6, 0x00, 0x00,
+	0xFF, 0x91, 0xFF, 0xEE, 0x00, 0x00, 0xFF, 0xF9, 0xFF, 0xA7, 0xFF, 0xBD,
+	0xFF, 0xF7, 0x00, 0x00, 0xFF, 0xF8, 0xFF, 0xEF, 0xFF, 0xED, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xF7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xF2, 0xFF, 0xF7, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xED, 0xFF, 0xEE,
+	0xFF, 0xEC, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xEC, 0xFF, 0xF2, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xF1, 0x00, 0x00, 0xFF, 0xBD, 0xFF, 0xB7,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0xAD, 0xFF, 0xB9, 0xFF, 0xF6, 0x00, 0x00,
+	0x00, 0x00, 0xFF, 0xB7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0xFF, 0x9B, 0xFF, 0x9B, 0xFF, 0x9C, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFA,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xF6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0xFF, 0xFB, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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+	0x03, 0x34, 0x03, 0x3E, 0x03, 0x48, 0x00, 0x06, 0x03, 0x17, 0x03, 0x24,
+	0x03, 0x2B, 0x03, 0x35, 0x03, 0x3F, 0x03, 0x49, 0x00, 0x06, 0x03, 0x18,
+	0x03, 0x25, 0x03, 0x2C, 0x03, 0x36, 0x03, 0x40, 0x03, 0x4A, 0x00, 0x01,
+	0x00, 0x1C, 0x00, 0x01, 0x00, 0x42, 0x00, 0x74, 0x00, 0xCE, 0x00, 0xE5,
+	0x01, 0x08, 0x01, 0x33, 0x01, 0x43, 0x01, 0x49, 0x01, 0x5C, 0x01, 0x81,
+	0x01, 0x96, 0x01, 0x9E, 0x01, 0xB6, 0x01, 0xBC, 0x02, 0x33, 0x02, 0x3C,
+	0x02, 0xB6, 0x03, 0x05, 0x03, 0x06, 0x03, 0x07, 0x03, 0x08, 0x03, 0x09,
+	0x03, 0x0A, 0x03, 0x0B, 0x03, 0x0C, 0x03, 0x0D, 0x03, 0x0E, 0x00, 0x06,
+	0x00, 0x00, 0x00, 0x02, 0x00, 0x0A, 0x00, 0x1C, 0x00, 0x03, 0x00, 0x00,
+	0x00, 0x01, 0x00, 0x54, 0x00, 0x01, 0x00, 0x36, 0x00, 0x01, 0x00, 0x00,
+	0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x42, 0x00, 0x02,
+	0x00, 0x14, 0x00, 0x24, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x02,
+	0x00, 0x02, 0x03, 0xE1, 0x03, 0xE3, 0x00, 0x00, 0x03, 0xE5, 0x03, 0xE9,
+	0x00, 0x03, 0x00, 0x02, 0x00, 0x02, 0x03, 0xD1, 0x03, 0xD5, 0x00, 0x00,
+	0x03, 0xD7, 0x03, 0xE0, 0x00, 0x05, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
+	0x00, 0x08, 0x00, 0x01, 0x00, 0x06, 0x00, 0x01, 0x00, 0x01, 0x00, 0x02,
+	0x01, 0x33, 0x01, 0x43, 0x00, 0x04, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08,
+	0x00, 0x01, 0x00, 0x4E, 0x00, 0x02, 0x00, 0x0A, 0x00, 0x2C, 0x00, 0x04,
+	0x00, 0x0A, 0x00, 0x10, 0x00, 0x16, 0x00, 0x1C, 0x04, 0x0F, 0x00, 0x02,
+	0x03, 0xD4, 0x04, 0x10, 0x00, 0x02, 0x03, 0xD3, 0x04, 0x11, 0x00, 0x02,
+	0x03, 0xDD, 0x04, 0x12, 0x00, 0x02, 0x03, 0xDB, 0x00, 0x04, 0x00, 0x0A,
+	0x00, 0x10, 0x00, 0x16, 0x00, 0x1C, 0x04, 0x0B, 0x00, 0x02, 0x03, 0xD4,
+	0x04, 0x0C, 0x00, 0x02, 0x03, 0xD3, 0x04, 0x0D, 0x00, 0x02, 0x03, 0xDD,
+	0x04, 0x0E, 0x00, 0x02, 0x03, 0xDB, 0x00, 0x01, 0x00, 0x02, 0x03, 0xD7,
+	0x03, 0xD9, 0x00, 0x06, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0A, 0x00, 0x1E,
+	0x00, 0x03, 0x00, 0x01, 0x04, 0x3A, 0x00, 0x01, 0x00, 0x3C, 0x00, 0x01,
+	0x04, 0x3A, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x03, 0x00, 0x01,
+	0x00, 0x14, 0x00, 0x01, 0x00, 0x28, 0x00, 0x01, 0x00, 0x14, 0x00, 0x01,
+	0x00, 0x00, 0x00, 0x08, 0x00, 0x01, 0x00, 0x01, 0x00, 0x61, 0x00, 0x01,
+	0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x01, 0x00, 0x06, 0x00, 0x10,
+	0x00, 0x01, 0x00, 0x01, 0x03, 0x57, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
+	0x00, 0x08, 0x00, 0x02, 0x00, 0x0E, 0x00, 0x04, 0x00, 0xA9, 0x00, 0xB3,
+	0x01, 0x91, 0x01, 0x9A, 0x00, 0x01, 0x00, 0x04, 0x00, 0xA7, 0x00, 0xB2,
+	0x01, 0x8F, 0x01, 0x99, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08,
+	0x00, 0x01, 0x00, 0x06, 0x00, 0x08, 0x00, 0x01, 0x00, 0x01, 0x01, 0x33,
+	0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x01, 0x00, 0x06,
+	0x00, 0x88, 0x00, 0x01, 0x00, 0x01, 0x02, 0x75, 0x00, 0x01, 0x00, 0x00,
+	0x00, 0x01, 0x00, 0x08, 0x00, 0x02, 0x00, 0x0E, 0x00, 0x04, 0x02, 0x72,
+	0x02, 0x73, 0x02, 0xFB, 0x02, 0xFC, 0x00, 0x01, 0x00, 0x04, 0x02, 0x33,
+	0x02, 0x3C, 0x02, 0xAD, 0x02, 0xB6, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
+	0x00, 0x08, 0x00, 0x02, 0x00, 0x10, 0x00, 0x05, 0x02, 0x6F, 0x02, 0x70,
+	0x02, 0x71, 0x02, 0xF9, 0x02, 0xFA, 0x00, 0x01, 0x00, 0x05, 0x02, 0x30,
+	0x02, 0x33, 0x02, 0x3C, 0x02, 0xAA, 0x02, 0xB6, 0x00, 0x01, 0x00, 0x00,
+	0x00, 0x01, 0x00, 0x08, 0x00, 0x02, 0x00, 0x2E, 0x00, 0x14, 0x02, 0x6C,
+	0x02, 0x6D, 0x02, 0x6E, 0x02, 0xE8, 0x02, 0xE9, 0x02, 0xEA, 0x02, 0xEB,
+	0x02, 0xEC, 0x02, 0xED, 0x02, 0xEE, 0x02, 0xEF, 0x02, 0xF0, 0x02, 0xF1,
+	0x02, 0xF2, 0x02, 0xF3, 0x02, 0xF4, 0x02, 0xF5, 0x02, 0xF6, 0x02, 0xF7,
+	0x02, 0xF8, 0x00, 0x01, 0x00, 0x14, 0x02, 0x00, 0x02, 0x0C, 0x02, 0x16,
+	0x02, 0x76, 0x02, 0x77, 0x02, 0x7A, 0x02, 0x7E, 0x02, 0x7F, 0x02, 0x80,
+	0x02, 0x81, 0x02, 0x82, 0x02, 0x84, 0x02, 0x86, 0x02, 0x8A, 0x02, 0x8D,
+	0x02, 0x93, 0x02, 0x94, 0x02, 0x95, 0x02, 0x97, 0x02, 0x98, 0x00, 0x01,
+	0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x01, 0x03, 0x8E, 0x00, 0x17,
+	0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x02, 0x03, 0x80,
+	0x00, 0x0A, 0x03, 0x19, 0x03, 0x1A, 0x03, 0x1B, 0x03, 0x26, 0x03, 0x27,
+	0x03, 0x28, 0x03, 0x29, 0x03, 0x2A, 0x03, 0x2B, 0x03, 0x2C, 0x00, 0x01,
+	0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x01, 0x03, 0x5E, 0x00, 0x3C,
+	0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x01, 0x03, 0x50,
+	0x00, 0x28, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x01,
+	0x00, 0x06, 0xFF, 0xE6, 0x00, 0x01, 0x00, 0x01, 0x03, 0x65, 0x00, 0x01,
+	0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x01, 0x03, 0x2E, 0x00, 0x32,
+	0x00, 0x06, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0A, 0x00, 0x22, 0x00, 0x03,
+	0x00, 0x01, 0x00, 0x12, 0x00, 0x01, 0x00, 0x42, 0x00, 0x00, 0x00, 0x01,
+	0x00, 0x00, 0x00, 0x1C, 0x00, 0x01, 0x00, 0x01, 0x03, 0x4B, 0x00, 0x03,
+	0x00, 0x01, 0x00, 0x12, 0x00, 0x01, 0x00, 0x2A, 0x00, 0x00, 0x00, 0x01,
+	0x00, 0x00, 0x00, 0x1D, 0x00, 0x02, 0x00, 0x01, 0x03, 0x2D, 0x03, 0x36,
+	0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x01,
+	0x00, 0x06, 0xFF, 0xF6, 0x00, 0x02, 0x00, 0x01, 0x03, 0x37, 0x03, 0x40,
+	0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0A, 0x00, 0x24,
+	0x00, 0x03, 0x00, 0x01, 0x02, 0xC8, 0x00, 0x01, 0x00, 0x12, 0x00, 0x00,
+	0x00, 0x01, 0x00, 0x00, 0x00, 0x1F, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01,
+	0x00, 0xE5, 0x00, 0x03, 0x00, 0x01, 0x02, 0xAE, 0x00, 0x01, 0x00, 0x12,
+	0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1F, 0x00, 0x01, 0x00, 0x02,
+	0x00, 0x74, 0x01, 0x5C, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08,
+	0x00, 0x02, 0x00, 0x0E, 0x00, 0x04, 0x01, 0xF6, 0x01, 0xF7, 0x01, 0xF6,
+	0x01, 0xF7, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x74, 0x00, 0xE5,
+	0x01, 0x5C, 0x00, 0x04, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x01,
+	0x00, 0x14, 0x00, 0x01, 0x00, 0x08, 0x00, 0x01, 0x00, 0x04, 0x03, 0xCC,
+	0x00, 0x03, 0x01, 0x5C, 0x03, 0x5F, 0x00, 0x01, 0x00, 0x01, 0x00, 0x6B,
+	0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x02, 0x00, 0x3A,
+	0x00, 0x1A, 0x01, 0xDC, 0x01, 0xDD, 0x01, 0xDE, 0x01, 0xDF, 0x01, 0xE0,
+	0x01, 0xE1, 0x01, 0xE2, 0x01, 0xE3, 0x01, 0xE4, 0x01, 0xE5, 0x01, 0xE6,
+	0x01, 0xE7, 0x01, 0xE8, 0x01, 0xE9, 0x01, 0xEA, 0x01, 0xEB, 0x01, 0xEC,
+	0x01, 0xED, 0x01, 0xEE, 0x01, 0xEF, 0x01, 0xF0, 0x01, 0xF1, 0x01, 0xF2,
+	0x01, 0xF3, 0x01, 0xF4, 0x01, 0xF5, 0x00, 0x01, 0x00, 0x1A, 0x00, 0x01,
+	0x00, 0x1C, 0x00, 0x1D, 0x00, 0x24, 0x00, 0x2A, 0x00, 0x41, 0x00, 0x42,
+	0x00, 0x49, 0x00, 0x4E, 0x00, 0x5D, 0x00, 0x5F, 0x00, 0x61, 0x00, 0x69,
+	0x00, 0x6B, 0x00, 0x74, 0x00, 0x97, 0x00, 0x99, 0x00, 0x9A, 0x00, 0xA2,
+	0x00, 0xAF, 0x00, 0xB6, 0x00, 0xCD, 0x00, 0xCE, 0x00, 0xD3, 0x00, 0xD4,
+	0x00, 0xDE, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x02,
+	0x00, 0x3A, 0x00, 0x1A, 0x01, 0xDC, 0x01, 0xDD, 0x01, 0xDE, 0x01, 0xDF,
+	0x01, 0xE0, 0x01, 0xE1, 0x01, 0xE2, 0x01, 0xE3, 0x01, 0xE4, 0x01, 0xE5,
+	0x01, 0xE6, 0x01, 0xE7, 0x01, 0xE8, 0x01, 0xE9, 0x01, 0xEA, 0x01, 0xEB,
+	0x01, 0xEC, 0x01, 0xED, 0x01, 0xEE, 0x01, 0xEF, 0x01, 0xF0, 0x01, 0xF1,
+	0x01, 0xF2, 0x01, 0xF3, 0x01, 0xF4, 0x01, 0xF5, 0x00, 0x01, 0x00, 0x1A,
+	0x00, 0xE5, 0x01, 0x00, 0x01, 0x01, 0x01, 0x08, 0x01, 0x0E, 0x01, 0x26,
+	0x01, 0x27, 0x01, 0x2E, 0x01, 0x33, 0x01, 0x43, 0x01, 0x46, 0x01, 0x49,
+	0x01, 0x51, 0x01, 0x53, 0x01, 0x5C, 0x01, 0x7F, 0x01, 0x81, 0x01, 0x82,
+	0x01, 0x8A, 0x01, 0x96, 0x01, 0x9E, 0x01, 0xB5, 0x01, 0xB6, 0x01, 0xBB,
+	0x01, 0xBC, 0x01, 0xC6, 0x00, 0x04, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08,
+	0x00, 0x01, 0x00, 0x1E, 0x00, 0x02, 0x00, 0x0A, 0x00, 0x14, 0x00, 0x01,
+	0x00, 0x04, 0x01, 0xD5, 0x00, 0x02, 0x01, 0x96, 0x00, 0x01, 0x00, 0x04,
+	0x01, 0xDB, 0x00, 0x02, 0x01, 0x96, 0x00, 0x01, 0x00, 0x02, 0x01, 0x01,
+	0x01, 0x8A, 0x00, 0x04, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x01,
+	0x00, 0x36, 0x00, 0x01, 0x00, 0x08, 0x00, 0x05, 0x00, 0x0C, 0x00, 0x14,
+	0x00, 0x1C, 0x00, 0x22, 0x00, 0x28, 0x01, 0xD7, 0x00, 0x03, 0x01, 0x26,
+	0x01, 0x33, 0x01, 0xD8, 0x00, 0x03, 0x01, 0x26, 0x01, 0x49, 0x01, 0xD6,
+	0x00, 0x02, 0x01, 0x26, 0x01, 0xD9, 0x00, 0x02, 0x01, 0x33, 0x01, 0xDA,
+	0x00, 0x02, 0x01, 0x49, 0x00, 0x01, 0x00, 0x01, 0x01, 0x26, 0x00, 0x01,
+	0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x01, 0x00, 0x14, 0x00, 0xE6,
+	0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x01, 0x00, 0x06,
+	0x00, 0xE7, 0x00, 0x01, 0x00, 0x01, 0x00, 0xE5, 0x00, 0x01, 0x00, 0x00,
+	0x00, 0x01, 0x00, 0x08, 0x00, 0x01, 0x00, 0x06, 0x00, 0xC5, 0x00, 0x01,
+	0x00, 0x01, 0x01, 0x08, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08,
+	0x00, 0x01, 0x00, 0x06, 0x00, 0x8B, 0x00, 0x01, 0x00, 0x01, 0x01, 0x43,
+	0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x01, 0x00, 0x06,
+	0x00, 0x86, 0x00, 0x01, 0x00, 0x01, 0x01, 0x49, 0x00, 0x01, 0x00, 0x00,
+	0x00, 0x01, 0x00, 0x08, 0x00, 0x01, 0x00, 0x06, 0x00, 0x4F, 0x00, 0x01,
+	0x00, 0x01, 0x01, 0x81, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08,
+	0x00, 0x01, 0x00, 0x06, 0x00, 0x3B, 0x00, 0x01, 0x00, 0x01, 0x01, 0x96,
+	0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x01, 0x00, 0x06,
+	0x00, 0x34, 0x00, 0x01, 0x00, 0x01, 0x01, 0x9E, 0x00, 0x01, 0x00, 0x00,
+	0x00, 0x01, 0x00, 0x08, 0x00, 0x02, 0x00, 0x0A, 0x00, 0x02, 0x00, 0xE3,
+	0x01, 0xD3, 0x00, 0x01, 0x00, 0x02, 0x00, 0xCE, 0x01, 0xB6, 0x00, 0x01,
+	0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x01, 0x00, 0x06, 0x00, 0x18,
+	0x00, 0x01, 0x00, 0x01, 0x01, 0xBC, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
+	0x00, 0x08, 0x00, 0x01, 0x00, 0x06, 0x00, 0xA2, 0x00, 0x01, 0x00, 0x01,
+	0x00, 0x42, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x01,
+	0x00, 0x06, 0x00, 0x0A, 0x00, 0x02, 0x00, 0x01, 0x03, 0x05, 0x03, 0x0E,
+	0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x02,
+	0x00, 0x00, 0x00, 0x14, 0x00, 0x02, 0x00, 0x00, 0x00, 0x24, 0x00, 0x02,
+	0x77, 0x67, 0x68, 0x74, 0x01, 0x00, 0x00, 0x00, 0x69, 0x74, 0x61, 0x6C,
+	0x01, 0x13, 0x00, 0x01, 0x00, 0x04, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00,
+	0x00, 0x00, 0x01, 0x05, 0x01, 0xF4, 0x00, 0x00, 0x00, 0x03, 0x00, 0x01,
+	0x00, 0x02, 0x01, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00
+};
diff --git a/apex_guest/Client/Client/impl/render/present.h b/apex_guest/Client/Client/impl/render/present.h
new file mode 100644
index 0000000..e0a8c5a
--- /dev/null
+++ b/apex_guest/Client/Client/impl/render/present.h
@@ -0,0 +1,197 @@
+#pragma once
+
+#include <cheat/internal/core.hpp>
+#include <cheat/internal/utility.hpp>
+#include <cheat/internal/updater/updater.hpp>
+#include <cheat/internal/actor/actors.hpp>
+
+#include <impl/render/font.h>
+
+ID3D11Device *device = nullptr;
+ID3D11DeviceContext *immediateContext = nullptr;
+ID3D11RenderTargetView *renderTargetView = nullptr;
+static IDXGISwapChain *g_pSwapChain;
+
+
+HRESULT( *presenth )( IDXGISwapChain *swapChain, UINT syncInterval, UINT flags ) = nullptr;
+HRESULT( *resizeh )( IDXGISwapChain *swapChain, UINT bufferCount, UINT width, UINT height, DXGI_FORMAT newFormat, UINT swapChainFlags ) = nullptr;
+WNDPROC oriWndProc = NULL;
+HWND hwnd = NULL;
+
+void Insert()
+{
+	if ( NtGetAsyncKeyState( VK_INSERT ) & 0x8000 )
+	{
+		cfg::menu = !cfg::menu;
+	}	
+	if ( NtGetAsyncKeyState( VK_DELETE ) & 0x8000 )
+	{
+		unload = !unload;
+	}
+}
+
+void pkRender()
+{
+	ImGuiStyle *style = &ImGui::GetStyle();
+	ImVec4 *colors = style->Colors;
+
+	//editor.SetLanguageDefinition(TextEditor::LanguageDefinition::Lua());
+	//editor.SetPalette(TextEditor::GetDarkPalette());
+	//editor.SetShowDefines(false);
+
+	style->WindowRounding = 0;
+	style->WindowTitleAlign = ImVec2( 0.01, 0.5 );
+
+	style->GrabRounding = 1;
+	style->GrabMinSize = 20;
+	style->FrameRounding = 0;
+	style->FramePadding = ImVec2( 5, 5 );
+	style->TouchExtraPadding = ImVec2( 5, 5 );
+	style->WindowPadding = ImVec2( 5, 5 );
+	style->DisplaySafeAreaPadding = ImVec2( 5, 5 );
+	style->DisplayWindowPadding = ImVec2( 5, 5 );
+
+	colors[ImGuiCol_Text] = ImVec4( 1.00f, 1.00f, 1.00f, 1.00f );
+	colors[ImGuiCol_TextDisabled] = ImVec4( 0.00f, 0.40f, 0.41f, 1.00f );
+	colors[ImGuiCol_WindowBg] = ImVec4( 0.021f, 0.021f, 0.021f, 1.00f );
+	colors[ImGuiCol_ChildWindowBg] = ImVec4( 0.00f, 0.00f, 0.00f, 0.00f );
+	colors[ImGuiCol_PopupBg] = ImVec4( 0.125f, 0.125f, 0.125f, 1.00f );
+	colors[ImGuiCol_Border] = ImVec4( 1.00f, 1.00f, 1.00f, 1.00f );
+	colors[ImGuiCol_BorderShadow] = ImVec4( 0.00f, 0.00f, 0.00f, 0.00f );
+	colors[ImGuiCol_FrameBg] = ImVec4( 0.125f, 0.125f, 0.125f, 1.00f );
+	colors[ImGuiCol_FrameBgHovered] = ImVec4( 0.44f, 0.80f, 0.80f, 0.27f );
+	colors[ImGuiCol_FrameBgActive] = ImVec4( 0.125f, 0.125f, 0.125f, 1.00f );
+	colors[ImGuiCol_TitleBg] = ImVec4( 0.125f, 0.125f, 0.125f, 1.00f );
+	colors[ImGuiCol_TitleBgCollapsed] = ImVec4( 0.00f, 0.00f, 0.00f, 0.54f );
+	colors[ImGuiCol_TitleBgActive] = ImVec4( 0.125f, 0.125f, 0.125f, 1.00f );
+	colors[ImGuiCol_MenuBarBg] = ImVec4( 0.00f, 0.00f, 0.00f, 0.20f );
+	colors[ImGuiCol_ScrollbarBg] = ImVec4( 0.125f, 0.125f, 0.125f, 0.36f );
+	colors[ImGuiCol_ScrollbarGrab] = ImVec4( 0.125f, 0.125f, 0.125f, 1.00f );
+	colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4( 0.125f, 0.125f, 0.125f, 0.36f );
+	colors[ImGuiCol_ScrollbarGrabActive] = ImVec4( 0.125f, 0.125f, 0.125f, 1.00f );
+	colors[ImGuiCol_CheckMark] = ImVec4( 1.00f, 1.00f, 1.00f, 0.68f );
+	colors[ImGuiCol_SliderGrab] = ImVec4( 1.00f, 1.00f, 1.00f, 0.36f );
+	colors[ImGuiCol_SliderGrabActive] = ImVec4( 1.00f, 1.00f, 1.00f, 0.76f );
+	colors[ImGuiCol_Button] = ImVec4( 0.125f, 0.125f, 0.125f, 1.00f );
+	colors[ImGuiCol_ButtonHovered] = ImVec4( 0.125f, 0.125f, 0.125f, 0.36f );
+	colors[ImGuiCol_ButtonActive] = ImVec4( 0.125f, 0.125f, 0.125f, 1.00f );
+	colors[ImGuiCol_Header] = ImVec4( 1.00f, 1.00f, 1.00f, 0.33f );
+	colors[ImGuiCol_HeaderHovered] = ImVec4( 1.00f, 1.00f, 1.00f, 0.42f );
+	colors[ImGuiCol_HeaderActive] = ImVec4( 1.00f, 1.00f, 1.00f, 0.54f );
+	colors[ImGuiCol_Column] = ImVec4( 0.00f, 0.50f, 0.50f, 0.33f );
+	colors[ImGuiCol_ColumnHovered] = ImVec4( 0.00f, 0.50f, 0.50f, 0.47f );
+	colors[ImGuiCol_ColumnActive] = ImVec4( 0.00f, 0.70f, 0.70f, 1.00f );
+	colors[ImGuiCol_ResizeGrip] = ImVec4( 1.00f, 1.00f, 1.00f, 0.54f );
+	colors[ImGuiCol_ResizeGripHovered] = ImVec4( 1.00f, 1.00f, 1.00f, 0.74f );
+	colors[ImGuiCol_ResizeGripActive] = ImVec4( 1.00f, 1.00f, 1.00f, 1.00f );
+	colors[ImGuiCol_PlotLines] = ImVec4( 1.00f, 1.00f, 1.00f, 1.00f );
+	colors[ImGuiCol_PlotLinesHovered] = ImVec4( 0.00f, 1.00f, 1.00f, 1.00f );
+	colors[ImGuiCol_PlotHistogram] = ImVec4( 0.00f, 1.00f, 1.00f, 1.00f );
+	colors[ImGuiCol_PlotHistogramHovered] = ImVec4( 0.00f, 1.00f, 1.00f, 1.00f );
+	colors[ImGuiCol_TextSelectedBg] = ImVec4( 0.00f, 1.00f, 1.00f, 1.00f );
+	colors[ImGuiCol_ModalWindowDarkening] = ImVec4( 0.04f, 0.10f, 0.09f, 0.51f );
+	
+	// removed watermark
+
+	if ( cfg::fov_circle )
+		Circle( Width / 2, Height / 2, cfg::fov, { 255, 255, 255, 255 }, 150 );
+
+	ImGui::SetWindowSize( ImVec2( 398.000, 477.000 ) );
+
+	if ( cfg::menu )
+	{
+
+		// removed menu & P2C name
+		if ( ImGui::Begin( x( "UC pasta" ), NULL, ImGuiWindowFlags_NoResize) )
+		{
+		}
+	}
+}
+
+LRESULT CALLBACK WndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
+{
+	utility *utility {};
+
+	if ( ImGui_ImplWin32_WndProcHandler( hWnd, msg, wParam, lParam ) && menu )
+	{
+		return true;
+	}
+
+	return utility->call( CallWindowProcW, oriWndProc, hWnd, msg, wParam, lParam );
+}
+
+
+HRESULT pkHook( IDXGISwapChain *swapchain, UINT sync, UINT flags )
+{
+	utility *utility { };
+
+	g_pSwapChain = swapchain;
+
+	if ( !device )
+	{
+
+		ID3D11Texture2D *renderTarget = 0;
+		ID3D11Texture2D *backBuffer = 0;
+		D3D11_TEXTURE2D_DESC backBufferDesc = { 0 };
+		swapchain->GetDevice( __uuidof( device ), ( PVOID * ) &device );
+		device->GetImmediateContext( &immediateContext );
+
+		swapchain->GetBuffer( 0, __uuidof( renderTarget ), ( PVOID * ) &renderTarget );
+		device->CreateRenderTargetView( renderTarget, nullptr, &renderTargetView );
+		renderTarget->Release();
+		swapchain->GetBuffer( 0, __uuidof( ID3D11Texture2D ), ( PVOID * ) &backBuffer );
+		backBuffer->GetDesc( &backBufferDesc );
+
+		hwnd = utility->call( FindWindowW, ( L"Respawn001" ), ( L"Apex Legends" ) );
+		backBuffer->Release();
+		ImFontConfig font_config;
+		font_config.OversampleH = 1; 
+		font_config.OversampleV = 1;
+		font_config.PixelSnapH = 1;
+
+		static const ImWchar ranges[] =
+		{
+			0x0020, 0x00FF, // Basic Latin + Latin Supplement
+			0x0400, 0x044F, // Cyrillic
+			0,
+		};
+
+		ImGuiIO &io = ImGui::GetIO(); ( void ) io;
+		//m_pFont = ImGui::GetIO().Fonts->AddFontFromMemoryTTF( ( void * ) menufont, sizeof( menufont ), 15, &font_config, ranges );
+		m_pFont = io.Fonts->AddFontFromFileTTF( x( "C:\\Windows\\Fonts\\Arial.ttf" ), 15.0f );//ImGui::GetIO().Fonts->AddFontFromMemoryTTF( ( void * ) menufont, sizeof( menufont ), 15, &font_config, ranges );
+		esp_pFont = ImGui::GetIO().Fonts->AddFontFromMemoryTTF( ( void * ) apexEngineFont, sizeof( apexEngineFont ), 15, &font_config, ranges );
+
+		if ( m_pFont == NULL or esp_pFont == NULL)
+		{
+
+			utility->call( MessageBoxA, ( HWND ) 0, ( LPCSTR ) xorstr( "Failed to load font from memory" ), ( LPCSTR ) 0, ( UINT ) 0 );
+			utility->call( exit, 0 );
+		}
+
+		ImGui_ImplDX11_Init( hwnd, device, immediateContext );
+		ImGui_ImplDX11_CreateDeviceObjects();
+
+		Width = ( float ) backBufferDesc.Width;
+		Height = ( float ) backBufferDesc.Height;
+
+	}
+	immediateContext->OMSetRenderTargets( 1, &renderTargetView, nullptr );
+	auto &window = createscene();
+
+
+	//unloadCheat();
+	pkRender();
+
+	cWorld->SetCameraMatrix();
+
+	cPlayerLoop();
+	cItemLoop();
+
+    cObjectLoop();
+	//Insert();
+
+	destroyscene( window ); //Destroy
+
+
+	return utility->call( c_original, swapchain, sync, flags );
+}
\ No newline at end of file
diff --git a/apex_guest/Client/Client/main.cpp b/apex_guest/Client/Client/main.cpp
index f54d1f1..086b1f0 100644
--- a/apex_guest/Client/Client/main.cpp
+++ b/apex_guest/Client/Client/main.cpp
@@ -14,42 +14,303 @@ typedef struct player
 	bool visible = false;
 	int health = 0;
 	int shield = 0;
+	//seer
+	int maxshield = 0;
+	int armortype = 0;
+	D3DXVECTOR3 EntityPosition;
+	D3DXVECTOR3 LocalPlayerPosition;
+	D3DXVECTOR3 localviewangle;
 	char name[33] = { 0 };
 }player;
 
+
 uint32_t check = 0xABCD;
 
+//chargerifle toggle to ~
+int chargeriflekp = 0;
+
+//Aiming keys: left and right mouse button
 int aim_key = VK_RBUTTON;
+int aim_key2 = VK_LBUTTON;
 int shoot_key = VK_LBUTTON;
+int shoot_key2 = VK_RBUTTON;
+
+bool firing_range = false;
 bool use_nvidia = true;
 bool active = true;
 bool ready = false;
 extern visuals v;
-int aim = 0; //read
-bool esp = false; //read
-bool item_glow = false;
-bool player_glow = false;
+int aim = 2; //read
+bool esp = true; //read
+bool item_glow = true;
+bool player_glow = true;
 bool aim_no_recoil = true;
 bool aiming = false; //read
 uint64_t g_Base = 0; //write
-float max_dist = 200.0f * 40.0f; //read
-float smooth = 12.0f;
+float max_dist = 3800.0f * 40.0f; //read
+float smooth = 100.0f;
 float max_fov = 15.0f;
 int bone = 2;
+//Player Glow Color and Brightness
+float glowr = 0.0f;
+float glowg = 120.0f;
+float glowb = 120.0f;
+float glowcolor[3] = { 000.0f, 000.0f, 000.0f };
+int glowtype = 1;
+int glowtype2 = 2;
+//Radar Color
+bool minimapradar = false;
+extern unsigned int radarcolorr;
+extern unsigned int radarcolorg;
+extern unsigned int radarcolorb;
+float radarcolor[3];
+//Bigger Radar, Hotket T
+bool biggerradartoggle = 0;
+bool bigradar = false;
+float circradarsize100 = 59.0f;
+float circradarsize200 = 118.0f;
+float circradarsize300 = 177.0f;
+float circradarsize400 = 236.0f;
+float circradarsize500 = 295.0f;
+
+//Broken 
+/*
+//Full Map Radar
+bool mainradartoggle = 0;
+bool mainradarmap = false;
+bool stormmap = true;
+bool worldsedge = true;
+*/
 bool thirdperson = false;
 int spectators = 0; //write
 int allied_spectators = 0; //write
+
+//chargerifle hack
 bool chargerifle = false;
 bool shooting = false; //read
 
-bool valid = false; //write
-bool next = false; //read write
+bool valid = true; //write
+bool next2 = true; //read write
+
+//Fov Circle stuff, Its not working, have not finished it yet.
+float fovsize = max_fov * 8.4;
+float fovsize2 = max_fov * 10.7;
+int zoomf1 = 0;
+int zoomf2 = 0;
+bool fovcircle = true;
+float fovcolorset[4] = { 000.0f, 000.0f, 000.0f, 000.0f };
+float fovcolor1 = 50.0f;
+float fovcolor2 = 50.0f;
+float fovcolor3 = 50.0f;
+float fovthick = 0.0f;
 
-uint64_t add[20];
+uint64_t add[27];
 
 bool k_f5 = 0;
 bool k_f6 = 0;
+bool k_f7 = 0;
 bool k_f8 = 0;
+bool k_f9 = 0;
+bool k_f10 = 0;
+
+
+bool k_f20 = 0;
+
+bool k_f100 = 0;
+
+//Radar Code
+#define M_PI		3.14159265358979323846	// matches value in gcc v2 math.h
+
+static D3DXVECTOR3 RotatePoint(D3DXVECTOR3 EntityPos, D3DXVECTOR3 LocalPlayerPos, int posX, int posY, int sizeX, int sizeY, float angle, float zoom, bool* viewCheck)
+{
+	float r_1, r_2;
+	float x_1, y_1;
+
+	r_1 = -(EntityPos.y - LocalPlayerPos.y);
+	r_2 = EntityPos.x - LocalPlayerPos.x;
+	float Yaw = angle - 90.0f;
+
+	float yawToRadian = Yaw * (float)(M_PI / 180.0F);
+	x_1 = (float)(r_2 * (float)cos((double)(yawToRadian)) - r_1 * sin((double)(yawToRadian))) / 20;
+	y_1 = (float)(r_2 * (float)sin((double)(yawToRadian)) + r_1 * cos((double)(yawToRadian))) / 20;
+
+	*viewCheck = y_1 < 0;
+
+	x_1 *= zoom;
+	y_1 *= zoom;
+
+	int sizX = sizeX / 2;
+	int sizY = sizeY / 2;
+
+	x_1 += sizX;
+	y_1 += sizY;
+
+	if (x_1 < 5)
+		x_1 = 5;
+
+	if (x_1 > sizeX - 5)
+		x_1 = sizeX - 5;
+
+	if (y_1 < 5)
+		y_1 = 5;
+
+	if (y_1 > sizeY - 5)
+		y_1 = sizeY - 5;
+
+
+	x_1 += posX;
+	y_1 += posY;
+
+
+	return D3DXVECTOR3(x_1, y_1, 0);
+}
+
+typedef struct
+{
+
+	DWORD R;
+	DWORD G;
+	DWORD B;
+	DWORD A;
+}RGBA;
+static void FilledRectangle(int x, int y, int w, int h, RGBA color)
+{
+	ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(x, y), ImVec2(x + w, y + h), ImGui::ColorConvertFloat4ToU32(ImVec4(color.R / 255.0, color.G / 255.0, color.B / 255.0, color.A / 255.0)), 0, 0);
+}
+bool menu = true;
+bool firstS = true;
+//Radar Settings.. ToDO: Put in ImGui menu to change in game
+namespace RadarSettings
+{
+	bool Radar = true;
+	bool teamRadar = true;
+	bool enemyRadar = true;
+	int xAxis_Radar = 0;
+	int yAxis_Radar = 400;
+	int radartype = 0;
+	int width_Radar = 400;
+	int height_Radar = 400;
+	int distance_Radar = 250;
+	int distance_Radar2 = 1000;
+};
+
+void DrawRadarPoint(D3DXVECTOR3 EneamyPos, D3DXVECTOR3 LocalPos, float LocalPlayerY, float eneamyDist, int xAxis, int yAxis, int width, int height, D3DXCOLOR color)
+{
+	bool out = false;
+	D3DXVECTOR3 siz;
+	siz.x = width;
+	siz.y = height;
+	D3DXVECTOR3 pos;
+	pos.x = xAxis;
+	pos.y = yAxis;
+	bool ck = false;
+
+	D3DXVECTOR3 single = RotatePoint(EneamyPos, LocalPos, pos.x, pos.y, siz.x, siz.y, LocalPlayerY, 0.3f, &ck);
+	if (eneamyDist >= 0.f && eneamyDist < RadarSettings::distance_Radar)
+	{
+		FilledRectangle(single.x, single.y, 5, 5, { radarcolorr, radarcolorg, radarcolorb, 255 });
+	}
+}
+
+//Bigger Radar Stuff, Hotket T
+void DrawRadarPoint2(D3DXVECTOR3 EneamyPos, D3DXVECTOR3 LocalPos, float LocalPlayerY, float eneamyDist, int xAxis, int yAxis, int width, int height, D3DXCOLOR color)
+{
+	bool out = false;
+	D3DXVECTOR3 siz;
+	siz.x = width;
+	siz.y = height;
+	D3DXVECTOR3 pos;
+	pos.x = xAxis;
+	pos.y = yAxis;
+	bool ck = false;
+
+	D3DXVECTOR3 single = RotatePoint(EneamyPos, LocalPos, pos.x, pos.y, siz.x, siz.y, LocalPlayerY, 0.3f, &ck);
+	if (eneamyDist >= 0.f && eneamyDist < RadarSettings::distance_Radar2)
+	{
+		FilledRectangle(single.x, single.y, 5, 5, { radarcolorr, radarcolorg, radarcolorb, 255 });
+	}
+}
+//MiniMap Radar Stuff
+void MiniMapRadar(D3DXVECTOR3 EneamyPos, D3DXVECTOR3 LocalPos, float LocalPlayerY, float eneamyDist)
+{
+	ImGuiStyle* style = &ImGui::GetStyle();
+	style->WindowRounding = 0.2f;
+	ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.13529413f, 0.14705884f, 0.15490198f, 0.82f));
+	ImGuiWindowFlags TargetFlags;
+	//Radar Window Flags: No Move, Resize, Title bar, Background etc. makes it so you can change it once set.
+
+	//slash out  | ImGuiWindowFlags_::ImGuiWindowFlags_NoMove to move the minimap
+	TargetFlags = ImGuiWindowFlags_::ImGuiWindowFlags_NoResize | ImGuiWindowFlags_::ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_::ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_::ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_::ImGuiWindowFlags_NoMove;
+
+	if (!firstS)
+	{
+		ImGui::SetNextWindowPos(ImVec2{ 1200, 60 }, ImGuiCond_Once);
+		firstS = true;
+	}
+	if (RadarSettings::Radar == true)
+	{
+		ImGui::SetNextWindowSize({ 250, 250 });
+		ImGui::Begin(("Radar"), 0, TargetFlags);
+		//if (ImGui::Begin(xorstr("Radar", 0, ImVec2(200, 200), -1.f, TargetFlags))) {
+		{
+			ImDrawList* Draw = ImGui::GetWindowDrawList();
+			ImVec2 DrawPos = ImGui::GetCursorScreenPos();
+			ImVec2 DrawSize = ImGui::GetContentRegionAvail();
+			ImVec2 midRadar = ImVec2(DrawPos.x + (DrawSize.x / 2), DrawPos.y + (DrawSize.y / 2));
+
+			//unslash to set to minimap, it helps line it up
+			//ImGui::GetWindowDrawList()->AddLine(ImVec2(midRadar.x - DrawSize.x / 2.f, midRadar.y), ImVec2(midRadar.x + DrawSize.x / 2.f, midRadar.y), IM_COL32(255, 255, 255, 255));
+			//ImGui::GetWindowDrawList()->AddLine(ImVec2(midRadar.x, midRadar.y - DrawSize.y / 2.f), ImVec2(midRadar.x, midRadar.y + DrawSize.y / 2.f), IM_COL32(255, 255, 255, 255));
+
+			DrawRadarPoint(EneamyPos, LocalPos, LocalPlayerY, eneamyDist, DrawPos.x, DrawPos.y, DrawSize.x, DrawSize.y, { 255, 255, 255, 255 });
+		}
+		ImGui::End();
+	}
+	ImGui::PopStyleColor();
+}
+
+//Bigger Radar Stuff, Hotket T
+void BigMiniMapRadar(D3DXVECTOR3 EneamyPos, D3DXVECTOR3 LocalPos, float LocalPlayerY, float eneamyDist)
+{
+	ImGuiStyle* style = &ImGui::GetStyle();
+	style->WindowRounding = 0.2f;
+	ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.13529413f, 0.14705884f, 0.15490198f, 0.82f));
+	ImGuiWindowFlags TargetFlags;
+	//Radar Window Flags: No Move, Resize, Title bar, Background etc. makes it so you can change it once set.
+
+	//slash out  | ImGuiWindowFlags_::ImGuiWindowFlags_NoMove
+	TargetFlags = ImGuiWindowFlags_::ImGuiWindowFlags_NoResize | ImGuiWindowFlags_::ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_::ImGuiWindowFlags_NoTitleBar/* | ImGuiWindowFlags_::ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_::ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_::ImGuiWindowFlags_NoMove*/;
+
+	if (!firstS)
+	{
+		ImGui::SetNextWindowPos(ImVec2{ 1200, 60 }, ImGuiCond_Once);
+		firstS = true;
+	}
+	if (RadarSettings::Radar == true)
+	{
+		ImGui::SetNextWindowSize({ 500, 500 });
+		ImGui::Begin(("Bigger Radar"), 0, TargetFlags);
+		//if (ImGui::Begin(xorstr("Radar", 0, ImVec2(200, 200), -1.f, TargetFlags))) {
+		{
+			ImDrawList* Draw = ImGui::GetWindowDrawList();
+			ImVec2 DrawPos = ImGui::GetCursorScreenPos();
+			ImVec2 DrawSize = ImGui::GetContentRegionAvail();
+			ImVec2 midRadar = ImVec2(DrawPos.x + (DrawSize.x / 2), DrawPos.y + (DrawSize.y / 2));
+
+			//unslash to set to minimap, it helps line it up
+			ImGui::GetWindowDrawList()->AddCircle(ImVec2(DrawPos.x + DrawSize.x / 2, DrawPos.y + DrawSize.y / 2), circradarsize100, IM_COL32(255, 255, 255, 255));
+			ImGui::GetWindowDrawList()->AddCircle(ImVec2(DrawPos.x + DrawSize.x / 2, DrawPos.y + DrawSize.y / 2), circradarsize200, IM_COL32(255, 255, 255, 255));
+			ImGui::GetWindowDrawList()->AddCircle(ImVec2(DrawPos.x + DrawSize.x / 2, DrawPos.y + DrawSize.y / 2), circradarsize300, IM_COL32(255, 255, 255, 255));
+			ImGui::GetWindowDrawList()->AddCircle(ImVec2(DrawPos.x + DrawSize.x / 2, DrawPos.y + DrawSize.y / 2), circradarsize400, IM_COL32(255, 255, 255, 255));
+			ImGui::GetWindowDrawList()->AddCircle(ImVec2(DrawPos.x + DrawSize.x / 2, DrawPos.y + DrawSize.y / 2), circradarsize500, IM_COL32(255, 255, 255, 255));
+			//ImGui::GetWindowDrawList()->AddLine(ImVec2(midRadar.x, midRadar.y - DrawSize.y / 2.f), ImVec2(midRadar.x, midRadar.y + DrawSize.y / 2.f), IM_COL32(255, 255, 255, 255));
+
+			DrawRadarPoint2(EneamyPos, LocalPos, LocalPlayerY, eneamyDist, DrawPos.x, DrawPos.y, DrawSize.x, DrawSize.y, { 255, 255, 255, 255 });
+		}
+		ImGui::End();
+	}
+	ImGui::PopStyleColor();
+}
 
 bool IsKeyDown(int vk)
 {
@@ -58,18 +319,157 @@ bool IsKeyDown(int vk)
 
 player players[100];
 
+/*
+//Full map radar test, Broken atm
+//ImVec2 can be replaced with Vector2D
+class world {
+public:
+	ImVec2 w1; //origin of point 1
+	ImVec2 w2; //origin of point 2
+	ImVec2 s1; //screen coord of point 1
+	ImVec2 s2; //screen coord of point 2
+	float ratioX;
+	float ratioY;
+	world(ImVec2 w1, ImVec2 s1, ImVec2 w2, ImVec2 s2) {
+		this->w1 = w1;
+		this->w2 = w2;
+		this->s1 = s1;
+		this->s2 = s2;
+		this->ratioX = (s2.x - s1.x) / (w2.x - w1.x);
+		this->ratioY = (s1.y - s2.y) / (w2.y - w1.y);
+	}
+};
+//These values only work with 1920x1080 fullscreen
+//Battel Royal
+world KingsCanyon(ImVec2(0, 0), ImVec2(0, 0), ImVec2(0, 0), ImVec2(0, 0)); //to be measured
+world WorldsEdge(ImVec2(-9190.608398, 8443.554688), ImVec2(824, 412), ImVec2(-19529.794922, -8933.173828), ImVec2(707, 608));
+world Olympus(ImVec2(0, 0), ImVec2(0, 0), ImVec2(0, 0), ImVec2(0, 0)); //to be measured
+world StormPoint(ImVec2(-21264.427734, -47086.878906), ImVec2(711, 983), ImVec2(40298.070313, 21163.728516), ImVec2(1321, 306));
+
+//Arena
+world Overflow(ImVec2(-3344.994629, -4018.093018), ImVec2(552, 431), ImVec2(5039.592773, -4639.289063), ImVec2(1322, 489));
+world DropOff(ImVec2(3135.113281, 1654.107666), ImVec2(1151, 603), ImVec2(-2920.918701, 811.240479), ImVec2(722, 663));
+world Habitat4(ImVec2(4482.470215, -604.362854), ImVec2(1205, 544), ImVec2(-4464.019043, 593.067688), ImVec2(650, 470));
+world Encore(ImVec2(4144.926270, 468.957611), ImVec2(1184, 472), ImVec2(-3791.070313, 3.092307), ImVec2(692, 501));
+world PartyCrasher(ImVec2(-3275.972900, 3646.970703), ImVec2(589, 197), ImVec2(1085.708740, -3869.658936), ImVec2(1022, 943));
+
+ImVec2 worldToScreenMap(D3DXVECTOR3 origin) {
+		float ratioX;
+		float ratioY;
+		ImVec2 w1;
+		ImVec2 s1;
+		
+		if (stormmap == true) { //Storm Point
+			ratioX = StormPoint.ratioX;
+			ratioY = StormPoint.ratioY;
+			w1 = StormPoint.w1;
+			s1 = StormPoint.s1;
+		}
+		else if (strncmp(mapname, "mp_rr_aqueduct", 14) == 0) { //arena Overflow
+			ratioX = Overflow.ratioX;
+			ratioY = Overflow.ratioY;
+			w1 = Overflow.w1;
+			s1 = Overflow.s1;
+		}
+		else if (strncmp(mapname, "mp_rr_arena_composite", 21) == 0) { //arena DropOff
+			ratioX = DropOff.ratioX;
+			ratioY = DropOff.ratioY;
+			w1 = DropOff.w1;
+			s1 = DropOff.s1;
+		}
+		else if (strncmp(mapname, "mp_rr_arena_habitat", 19) == 0) { //arena Habitat4
+			ratioX = Habitat4.ratioX;
+			ratioY = Habitat4.ratioY;
+			w1 = Habitat4.w1;
+			s1 = Habitat4.s1;
+		}
+		else if (strncmp(mapname, "mp_rr_arena_skygarden", 21) == 0) { //arena Encore
+			ratioX = Encore.ratioX;
+			ratioY = Encore.ratioY;
+			w1 = Encore.w1;
+			s1 = Encore.s1;
+		}
+		else if (strncmp(mapname, "mp_rr_party_crasher", 19) == 0) { //arena PartyCrasher
+			ratioX = PartyCrasher.ratioX;
+			ratioY = PartyCrasher.ratioY;
+			w1 = PartyCrasher.w1;
+			s1 = PartyCrasher.s1;
+		}
+		else if (strncmp(mapname, "mp_rr_canyonlands_mu", 20) == 0) { //KingsCanyon
+			ratioX = KingsCanyon.ratioX;
+			ratioY = KingsCanyon.ratioY;
+			w1 = KingsCanyon.w1;
+			s1 = KingsCanyon.s1;
+		}
+		if (worldsedge == true) { //WorldsEdge
+			ratioX = WorldsEdge.ratioX;
+			ratioY = WorldsEdge.ratioY;
+			w1 = WorldsEdge.w1;
+			s1 = WorldsEdge.s1;
+		}
+		else if (strncmp(mapname, "mp_rr_olympus", 13) == 0) { //Olympus
+			ratioX = Olympus.ratioX;
+			ratioY = Olympus.ratioY;
+			w1 = Olympus.w1;
+			s1 = Olympus.s1;
+		}
+		else {
+			return ImVec2(0, 0);
+		}
+
+		//difference from location 1
+		float world_diff_x = origin.x - w1.x;
+		float world_diff_y = origin.y - w1.y;
+
+		//get the screen offsets by applying the ratio
+		float scr_diff_x = world_diff_x * ratioX;
+		float scr_diff_y = world_diff_y * ratioY;
+
+		//for x, add the offset to the screen x of location 1
+		//for y, subtract the offset from the screen y of location 1 (cuz Y is from bottom to up in Apex but it's from up to bottom in screen)
+		float pos_x = s1.x + scr_diff_x;
+		float pos_y = s1.y - scr_diff_y;
+
+		FilledRectangle(pos_x, pos_y, 5, 5, { radarcolorr, radarcolorg, radarcolorb, 255 });
+		
+	
+}
+*/
+
+
 void Overlay::RenderEsp()
 {
-	next = false;
+	//Fov Circle Stuff
+	if (fovcircle && zoomf1 == 0)
+	{
+
+
+
+		//ImGui::Begin(XorStr("##esp"), (bool*)true, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoBringToFrontOnFocus);
+		auto draw = ImGui::GetBackgroundDrawList();
+		draw->AddCircle(ImVec2(1920 / 2, 1080 / 2), fovsize, IM_COL32(fovcolor1, fovcolor2, fovcolor3, 255), 100, fovthick);
+		//ImGui::End();
+	}
+
+	else if (fovcircle && zoomf1 == 1)
+	{
+		//ImGui::Begin(XorStr("##esp"), (bool*)true, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoBringToFrontOnFocus);
+		auto draw = ImGui::GetBackgroundDrawList();
+		draw->AddCircle(ImVec2(1920 / 2, 1080 / 2), fovsize2, IM_COL32(fovcolor1, fovcolor2, fovcolor3, 255), 100, fovthick);
+		//ImGui::End();
+	}
+	next2 = false;
 	if (g_Base != 0 && esp)
 	{
+		
 		memset(players, 0, sizeof(players));
-		while (!next && esp)
+				
+		while (!next2 && esp)
 		{
 			std::this_thread::sleep_for(std::chrono::milliseconds(1));
 		}
 
-		if (next && valid)
+		if (next2 && valid)
 		{
 			ImGui::SetNextWindowPos(ImVec2(0, 0));
 			ImGui::SetNextWindowSize(ImVec2((float)getWidth(), (float)getHeight()));
@@ -77,46 +477,51 @@ void Overlay::RenderEsp()
 
 			for (int i = 0; i < 100; i++)
 			{
+				
 				if (players[i].health > 0)
 				{
 					std::string distance = std::to_string(players[i].dist / 39.62);
 					distance = distance.substr(0, distance.find('.')) + "m(" + std::to_string(players[i].entity_team) + ")";
-					if (v.box)
+
+					float radardistance = (int)((players[i].LocalPlayerPosition, players[i].dist) / 39.62);
+					//Radar Stuff
+					if (minimapradar == true)
 					{
-						if (players[i].visible)
-						{
-							if (players[i].dist < 1600.0f)
-								DrawBox(RED, players[i].boxMiddle, players[i].h_y, players[i].width, players[i].height); //BOX
-							else
-								DrawBox(ORANGE, players[i].boxMiddle, players[i].h_y, players[i].width, players[i].height); //BOX
-						}
-						else
-						{
-							DrawBox(WHITE, players[i].boxMiddle, players[i].h_y, players[i].width, players[i].height); //white if player not visible
-						}
+							MiniMapRadar(players[i].EntityPosition, players[i].LocalPlayerPosition, players[i].localviewangle.y, radardistance);
+					}
+					if (bigradar)
+					{
+						BigMiniMapRadar(players[i].EntityPosition, players[i].LocalPlayerPosition, players[i].localviewangle.y, radardistance);
 					}
+					
 
-					if(v.line)
+					if (v.line)
 						DrawLine(ImVec2((float)(getWidth() / 2), (float)getHeight()), ImVec2(players[i].b_x, players[i].b_y), BLUE, 1); //LINE FROM MIDDLE SCREEN
 
 					if (v.distance)
 					{
 						if (players[i].knocked)
-							String(ImVec2(players[i].boxMiddle, (players[i].b_y + 1)), RED, distance.c_str());  //DISTANCE
-						else
+							String(ImVec2(players[i].boxMiddle, (players[i].b_y + 1)), RED, distance.c_str());  //DISTANCEs			else
 							String(ImVec2(players[i].boxMiddle, (players[i].b_y + 1)), GREEN, distance.c_str());  //DISTANCE
 					}
 
-					if(v.healthbar)
-						ProgressBar((players[i].b_x - (players[i].width / 2.0f) - 4), (players[i].b_y - players[i].height), 3, players[i].height, players[i].health, 100); //health bar
-					if (v.shieldbar)
-						ProgressBar((players[i].b_x + (players[i].width / 2.0f) + 1), (players[i].b_y - players[i].height), 3, players[i].height, players[i].shield, 125); //shield bar
+					if (v.healthbar)
+						if (players[i].dist < 16000.0f)
+						{
+
+							DrawSeerLikeHealth((players[i].b_x - (players[i].width / 2.0f) + 5), (players[i].b_y - players[i].height - 10), players[i].shield, players[i].maxshield, players[i].armortype, players[i].health); //health bar					
+						}
+					/*
+					//Full Radar map, broken atm
+					if (mainradarmap == true)
+
+						worldToScreenMap(players[i].EntityPosition);
+
+						//String(ImVec2(players[i].boxMiddle, (players[i].b_y - players[i].height - 15)), WHITE, players[i].name);
+					*/
 
-					if(v.name)
-						String(ImVec2(players[i].boxMiddle, (players[i].b_y - players[i].height - 15)), WHITE, players[i].name);
 				}
 			}
-
 			ImGui::End();
 		}
 	}
@@ -129,7 +534,7 @@ int main(int argc, char** argv)
 	add[2] = (uintptr_t)&esp;
 	add[3] = (uintptr_t)&aiming;
 	add[4] = (uintptr_t)&g_Base;
-	add[5] = (uintptr_t)&next;
+	add[5] = (uintptr_t)&next2;
 	add[6] = (uintptr_t)&players[0];
 	add[7] = (uintptr_t)&valid;
 	add[8] = (uintptr_t)&max_dist;
@@ -144,13 +549,18 @@ int main(int argc, char** argv)
 	add[17] = (uintptr_t)&allied_spectators;
 	add[18] = (uintptr_t)&chargerifle;
 	add[19] = (uintptr_t)&shooting;
-
-
-	printf(XorStr("add offset: 0x%I64x\n"), (uint64_t)&add[0] - (uint64_t)GetModuleHandle(NULL));
+	add[20] = (uintptr_t)&glowr;
+	add[21] = (uintptr_t)&glowg;
+	add[22] = (uintptr_t)&glowb;
+	add[23] = (uintptr_t)&firing_range;
+	add[24] = (uintptr_t)&glowtype;
+	add[25] = (uintptr_t)&glowtype2;
+	
+	printf(XorStr("Game Version 3.0.11.32 |-| Radar Ver With Color Test |-| Add me offset: 0x%I64x\n"), (uint64_t)&add[0] - (uint64_t)GetModuleHandle(NULL));
 
 	Overlay ov1 = Overlay();
 	ov1.Start();
-	printf(XorStr("Waiting for host process...\n"));
+	printf(XorStr("Waiting for The Ban .... Never Gonna Get it!\n"));
 	while (check == 0xABCD)
 	{
 		if (IsKeyDown(VK_F4))
@@ -163,9 +573,9 @@ int main(int argc, char** argv)
 	if (active)
 	{
 		ready = true;
-		printf(XorStr("Ready\n"));
+		printf(XorStr("Ready To Bring The Cure\n"));
 	}
-		
+
 	while (active)
 	{
 		std::this_thread::sleep_for(std::chrono::milliseconds(1));
@@ -174,16 +584,74 @@ int main(int argc, char** argv)
 			active = false;
 		}
 
-		if (IsKeyDown(VK_F5) && k_f5 == 0)
-		{
-			k_f5 = 1;
-			esp = !esp;
+		//Load at start for saved settings to take effect. Need to save once to make the file. 
+
+		for (static bool once = true; once; once = false) {
+			std::ifstream config("Config.txt");
+
+			if (config.is_open())
+			{
+
+
+				config >> std::boolalpha >> firing_range;
+				config >> aim;
+				config >> std::boolalpha >> esp;
+				config >> std::boolalpha >> item_glow;
+				config >> std::boolalpha >> player_glow;
+				config >> std::boolalpha >> aim_no_recoil;
+				config >> max_dist;
+				config >> smooth;
+				config >> max_fov;
+				config >> bone;
+				config >> glowr;
+				config >> glowg;
+				config >> glowb;
+				config >> glowtype;
+				config >> glowtype2;
+				config >> glowcolor[0];
+				config >> glowcolor[1];
+				config >> glowcolor[2];
+				config >> radarcolorr;
+				config >> radarcolorg;
+				config >> radarcolorb;
+				config >> radarcolor[0];
+				config >> radarcolor[1];
+				config >> radarcolor[2];
+				config >> v.healthbar;
+				config >> v.shieldbar;
+				config >> v.distance;
+				config >> thirdperson;
+				config >> minimapradar;
+				config >> fovcircle;
+				config >> fovsize;
+				config >> fovsize2;
+				config >> fovcolor1;
+				config >> fovcolor2;
+				config >> fovcolor3;
+				config >> fovcolorset[0];
+				config >> fovcolorset[1];
+				config >> fovcolorset[2];
+				config >> fovcolorset[3];
+				config >> fovthick;
+				//config >> item_current; // no idea how to imput a string of words 
+
+
+				config.close();
+			}
 		}
-		else if (!IsKeyDown(VK_F5) && k_f5 == 1)
+		//Charge Rifle Hotkey is ~
+		if (IsKeyDown(VK_OEM_3) && chargeriflekp == 0)
 		{
-			k_f5 = 0;
+			chargerifle = true;
+			chargeriflekp = 1;
 		}
 
+		else if (IsKeyDown(VK_OEM_3) && chargeriflekp == 1)
+		{
+			chargerifle = false;
+			chargeriflekp = 0;
+		}
+		//Hotkey to Turn on and off Aimbot
 		if (IsKeyDown(VK_F6) && k_f6 == 0)
 		{
 			k_f6 = 1;
@@ -207,43 +675,106 @@ int main(int argc, char** argv)
 			k_f6 = 0;
 		}
 
-		if (IsKeyDown(VK_F8) && k_f8 == 0)
+		if (IsKeyDown(VK_F9) && k_f100 == 1)
 		{
+			k_f100 = 0;
+			k_f20 = 1;
 			k_f8 = 1;
-			item_glow = !item_glow;
 		}
-		else if (!IsKeyDown(VK_F8) && k_f8 == 1)
+		else  if (IsKeyDown(VK_F10) && k_f100 == 0)
 		{
-			k_f8 = 0;
+			k_f20 = 0;
+			k_f100 = 1;
+			k_f8 = 1;
+
 		}
 
-		if (IsKeyDown(VK_LEFT))
+		if (IsKeyDown(VK_F11))
 		{
-			if (max_dist > 100.0f * 40.0f)
-				max_dist -= 50.0f * 40.0f;
-			std::this_thread::sleep_for(std::chrono::milliseconds(130));
-		}
+			k_f20 = 0;
+			k_f100 = 0;
+			bone = 1;
+			smooth = 100;
 
-		if (IsKeyDown(VK_RIGHT))
+		}
+		//Big Radar Hokey is T
+		//Main Map Radar
+		if (IsKeyDown(0x54) && biggerradartoggle == 0)
+		{
+			biggerradartoggle = 1;
+			switch (bigradar)
+			{
+			case 0:
+				bigradar = true;
+				break;
+			case 1:
+				bigradar = false;
+				break;
+			default:
+				break;
+			}
+		}
+		else if (!IsKeyDown(0x54) && biggerradartoggle == 1)
 		{
-			if (max_dist < 800.0f * 40.0f)
-				max_dist += 50.0f * 40.0f;
-			std::this_thread::sleep_for(std::chrono::milliseconds(130));
+			biggerradartoggle = 0;
 		}
 
+		/*
+		//Main Map Radar, Broken atm
+		if (IsKeyDown(0x4D) && mainradartoggle == 0)
+		{
+			mainradartoggle = 1;
+			switch (mainradarmap)
+			{
+			case 0:
+				mainradarmap = true;
+				minimapradar = false;
+				break;
+			case 1:
+				mainradarmap = false;
+				minimapradar = true;
+				break;
+			default:
+				break;
+			}
+		}
+		else if (!IsKeyDown(0x4D) && mainradartoggle == 1)
+		{
+			mainradartoggle = 0;
+		}
+		*/
 		if (IsKeyDown(aim_key))
+		{
+			aiming = true;
+			zoomf1 = 1;
+		}
+
+		else if (IsKeyDown(aim_key2))
 			aiming = true;
 		else
+		{
 			aiming = false;
-
+			zoomf1 = 0;
+		}
 		if (IsKeyDown(shoot_key))
+		{
 			shooting = true;
-		else
-			shooting = false;
+
+		}
+
+		if (IsKeyDown(shoot_key2))
+		{
+			shooting = true;
+
+		}
+
 	}
 	ready = false;
 	ov1.Clear();
-	if(!use_nvidia)
-		system(XorStr("taskkill /F /T /IM overlay_ap.exe")); //custom overlay process name
+	if (!use_nvidia)
+		system(XorStr("taskkill /F /T /IM Nvspcaps64.exe")); //custom overlay process name
 	return 0;
-}
\ No newline at end of file
+}
+
+
+
diff --git a/apex_guest/Client/Client/main.h b/apex_guest/Client/Client/main.h
index 1ce8c52..4f63b23 100644
--- a/apex_guest/Client/Client/main.h
+++ b/apex_guest/Client/Client/main.h
@@ -2,9 +2,27 @@
 
 #include <windows.h>
 #include <time.h>
+#include <conio.h>
 #include <fstream>
 #include <iostream>
 #include <locale>
-
+//#include <d3d10_1.h>
+//#include "D3DX10Math.h"
 #include "math.h"
-#include "overlay.h"
\ No newline at end of file
+#include "overlay.h"
+#include <d3d11.h>
+#include <thread>
+#include <future>
+//#include <DirectXMath.h>
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/apex_guest/Client/Client/mp_rr_canyonlands_mu3.jpg b/apex_guest/Client/Client/mp_rr_canyonlands_mu3.jpg
new file mode 100644
index 0000000..3d4c93a
Binary files /dev/null and b/apex_guest/Client/Client/mp_rr_canyonlands_mu3.jpg differ
diff --git a/apex_guest/Client/Client/mp_rr_desertlands_mu3.jpg b/apex_guest/Client/Client/mp_rr_desertlands_mu3.jpg
new file mode 100644
index 0000000..00ada85
Binary files /dev/null and b/apex_guest/Client/Client/mp_rr_desertlands_mu3.jpg differ
diff --git a/apex_guest/Client/Client/mp_rr_olympus_mu2.jpg b/apex_guest/Client/Client/mp_rr_olympus_mu2.jpg
new file mode 100644
index 0000000..7484860
Binary files /dev/null and b/apex_guest/Client/Client/mp_rr_olympus_mu2.jpg differ
diff --git a/apex_guest/Client/Client/mp_rr_tropic_island_mu1.jpg b/apex_guest/Client/Client/mp_rr_tropic_island_mu1.jpg
new file mode 100644
index 0000000..b51b90e
Binary files /dev/null and b/apex_guest/Client/Client/mp_rr_tropic_island_mu1.jpg differ
diff --git a/apex_guest/Client/Client/offsets.h b/apex_guest/Client/Client/offsets.h
new file mode 100644
index 0000000..50a9681
--- /dev/null
+++ b/apex_guest/Client/Client/offsets.h
@@ -0,0 +1,57 @@
+
+#define VERSION STEAM
+
+#if VERSION == STEAM
+
+    #define OFFSET_ENTITYLIST			0x1a1e3b8
+    #define OFFSET_LOCAL_ENT			0x1dcf5e8 //LocalPlayer
+    #define OFFSET_NAME_LIST            0xba2ea30
+    #define OFFSET_THIRDPERSON          0x01a02db0 + 0x6c //thirdperson_override + 0x6c
+    #define OFFSET_TIMESCALE            0x013fa370 //host_timescale
+
+    #define OFFSET_TEAM					0x448 //m_iTeamNum
+    #define OFFSET_HEALTH				0x438 //m_iHealth
+    #define OFFSET_SHIELD				0x170 //m_shieldHealth
+    #define OFFSET_NAME					0x589 //m_iName
+    #define OFFSET_SIGN_NAME			0x580 //m_iSignifierName
+    #define OFFSET_ABS_VELOCITY         0x140 //m_vecAbsVelocity
+    #define OFFSET_VISIBLE_TIME         0x1ad4 //CPlayer!lastVisibleTime
+    #define OFFSET_ZOOMING      		0x1c51 //m_bZooming
+    #define OFFSET_THIRDPERSON_SV       0x36a8 //m_thirdPersonShoulderView
+    #define OFFSET_YAW                  0x22a0 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
+
+    #define OFFSET_LIFE_STATE			0x798  //m_lifeState, >0 = dead
+    #define OFFSET_BLEED_OUT_STATE		0x2720 //m_bleedoutState, >0 = knocked
+
+    #define OFFSET_ORIGIN				0x014c //m_vecAbsOrigin
+    #define OFFSET_BONES				0x0f50 - 0x18 //m_bConstrainBetweenEndpoints - 0x18
+    #define OFFSET_AIMPUNCH				0x2498 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
+    #define OFFSET_CAMERAPOS			0x1f40 //CPlayer!camera_origin
+    #define OFFSET_VIEWANGLES			0x2594 - 0x14 //m_ammoPoolCapacity - 0x14
+    #define OFFSET_BREATH_ANGLES		OFFSET_VIEWANGLES - 0x10
+    #define OFFSET_OBSERVER_MODE		0x34bc //m_iObserverMode
+    #define OFFSET_OBSERVING_TARGET		0x34c8 //m_hObserverTarget
+
+    #define OFFSET_MATRIX				0x11a210
+    #define OFFSET_RENDER				0x75441d0
+
+    #define OFFSET_WEAPON				0x1a6c //m_latestPrimaryWeapons
+    #define OFFSET_BULLET_SPEED         0x1f28 //CWeaponX!m_flProjectileSpeed
+    #define OFFSET_BULLET_SCALE         0x1f30 //CWeaponX!m_flProjectileScale
+    #define OFFSET_ZOOM_FOV             0x1718 + 0xb8 //m_playerData + m_curZoomFOV
+    #define OFFSET_AMMO                 0x16d0 //m_ammoInClip
+
+    #define OFFSET_ITEM_GLOW            0x2c0 //m_highlightFunctionBits
+
+    #define OFFSET_GLOW_T1              0x262 //16256 = enabled, 0 = disabled 
+    #define OFFSET_GLOW_T2              0x2dc //1193322764 = enabled, 0 = disabled 
+    #define OFFSET_GLOW_ENABLE          0x3c8 //7 = enabled, 2 = disabled
+    #define OFFSET_GLOW_THROUGH_WALLS   0x3d0 //2 = enabled, 5 = disabled
+	
+	#define GLOW_COLOR_R 0x1D0 
+	#define GLOW_COLOR_G 0x1D4 
+	#define GLOW_COLOR_B 0x1D8
+
+
+
+#endif
\ No newline at end of file
diff --git a/apex_guest/Client/Client/overlay.cpp b/apex_guest/Client/Client/overlay.cpp
index a21f42f..2ab3b30 100644
--- a/apex_guest/Client/Client/overlay.cpp
+++ b/apex_guest/Client/Client/overlay.cpp
@@ -1,5 +1,10 @@
 #include "overlay.h"
+#include <fstream>
+#include <iomanip>
 
+using namespace std;
+
+extern bool firing_range;
 extern int aim;
 extern bool esp;
 extern bool item_glow;
@@ -15,6 +20,31 @@ extern bool thirdperson;
 extern int spectators;
 extern int allied_spectators;
 extern bool chargerifle;
+//glow color and type
+extern float glowr;
+extern float glowg;
+extern float glowb;
+extern int glowtype;
+extern int glowtype2;
+extern float glowcolor[3];
+//radar color
+extern bool minimapradar;
+unsigned int radarcolorr = 0;
+unsigned int radarcolorg = 0;
+unsigned int radarcolorb = 0;
+extern float radarcolor[3];
+//Main Map Radar
+extern bool mainradarmap;
+
+//fov stuff
+extern bool fovcircle;
+extern float fovsize;
+extern float fovsize2;
+extern float fovcolorset[4];
+extern float fovcolor1;
+extern float fovcolor2;
+extern float fovcolor3;
+extern float fovthick;
 
 int width;
 int height;
@@ -103,24 +133,20 @@ void Overlay::RenderMenu()
 		aim_enable = false;
 		vis_check = false;
 	}
-
+	
 	ImGui::SetNextWindowPos(ImVec2(0, 0));
-	ImGui::SetNextWindowSize(ImVec2(490, 215));
-	ImGui::Begin(XorStr("##title"), (bool*)true, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar);
-	if (ImGui::BeginTabBar(XorStr("Tab")))
-	{
-		if (ImGui::BeginTabItem(XorStr("Main")))
-		{
-			ImGui::Checkbox(XorStr("ESP"), &esp);
+	ImGui::SetNextWindowSize(ImVec2(450, 860), ImGuiCond_Once);
+	ImGui::Begin(XorStr("##title"), (bool*)true, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoScrollbar);
+	ImGui::Sliderbox(XorStr("ESP Toggle"), &esp);
 
-			ImGui::Checkbox(XorStr("AIM"), &aim_enable);
+	ImGui::Sliderbox(XorStr("AIM Toggle"), &aim_enable);
 
 			if (aim_enable)
 			{
 				ImGui::SameLine();
-				ImGui::Checkbox(XorStr("Visibility check"), &vis_check);
+				ImGui::Sliderbox(XorStr("Visibility Check"), &vis_check);
 				ImGui::SameLine();
-				ImGui::Checkbox(XorStr("No recoil/sway"), &aim_no_recoil);
+				ImGui::Sliderbox(XorStr("No Recoil/Sway"), &aim_no_recoil);
 				if (vis_check)
 				{
 					aim = 2;
@@ -135,58 +161,206 @@ void Overlay::RenderMenu()
 				aim = 0;
 			}
 
-			ImGui::Checkbox(XorStr("Glow items"), &item_glow);
-			ImGui::Checkbox(XorStr("Glow players"), &player_glow);
-			ImGui::Checkbox(XorStr("Thirdperson"), &thirdperson);
-			ImGui::Checkbox(XorStr("Charge rifle hack"), &chargerifle);
-			ImGui::EndTabItem();
-		}
-		if (ImGui::BeginTabItem(XorStr("Config")))
-		{
+			ImGui::Sliderbox(XorStr("Glow Items"), &item_glow);
+			ImGui::SameLine();
+			ImGui::Sliderbox(XorStr("Glow Players"), &player_glow);
+			ImGui::Sliderbox(XorStr("Thirdperson"), &thirdperson);
+			ImGui::Sliderbox(XorStr("Charge Rifle Hack"), &chargerifle);
+			ImGui::Sliderbox(XorStr("Firing Range Toggle"), &firing_range);
+			ImGui::Sliderbox(XorStr("Radar"), &minimapradar);
+			/*
+			//Full man Radar, Broken atm
+			ImGui::Sliderbox("Main Map Toggle Test", &mainradarmap);
+			*/
+			ImGui::Sliderbox("Circle Fov", &fovcircle);
 			ImGui::Text(XorStr("Max distance:"));
 			ImGui::SliderFloat(XorStr("##1"), &max_dist, 100.0f * 40, 800.0f * 40, "%.2f");
 			ImGui::SameLine();
 			ImGui::Text("(%d meters)", (int)(max_dist / 40));
+			ImGui::Text(XorStr("Smooth Aim Value:"));
+			ImGui::SliderFloat(XorStr("##2"), &smooth, 85.0f, 150.0f, "%.2f");
+			ImGui::SameLine();
+			ImGui::Text(XorStr("85 To 100 Is Safe"));
+			ImGui::Text(XorStr("Max FOV:"));
+			ImGui::SliderFloat(XorStr("##3"), &max_fov, 1.0f, 50.0f, "%.2f");
+			ImGui::Text(XorStr("Aiming Bone:"));
+			ImGui::Text(XorStr("0=Head, 1=Neck, 2=Chest, 3=Stomach"));
+			ImGui::SliderInt(XorStr("##bone slider"), &bone, 0, 3);
+			ImGui::Text(XorStr("ESP options:"));
+			ImGui::Sliderbox(XorStr("Distance"), &v.distance);
+			ImGui::SameLine();
+			ImGui::Sliderbox(XorStr("Health bar"), &v.healthbar);
+			ImGui::SameLine();
+			ImGui::Sliderbox(XorStr("Shield bar"), &v.shieldbar);
+			//Glow Color
+			ImGui::Text(XorStr("Glow Color Picker:"));
+			ImGui::ColorEdit3("##Glow Color Picker", glowcolor);
+			{
+				glowr = glowcolor[0] * 250;
+				glowg = glowcolor[1] * 250;
+				glowb = glowcolor[2] * 250;
+			}
+			//Radar Color
+			ImGui::Text(XorStr("Radar Color Picker:"));
+			ImGui::ColorEdit3("##Radar Color Picker", radarcolor);
+			{
+				radarcolorr = radarcolor[0] * 250;
+				radarcolorg = radarcolor[1] * 250;
+				radarcolorb = radarcolor[2] * 250;
+			}
+			//Fov Circle Color
+			ImGui::Text(XorStr("Fov Circle Color Picker:"));
+			ImGui::ColorEdit4("##Fov Circle Color Picker", fovcolorset);
+			{
 
-			ImGui::Text(XorStr("Smooth aim value:"));
-			ImGui::SliderFloat(XorStr("##2"), &smooth, 12.0f, 150.0f, "%.2f");
+				fovcolor1 = fovcolorset[0] * 250;
+				fovcolor2 = fovcolorset[1] * 250;
+				fovcolor3 = fovcolorset[2] * 250;
+				fovthick = fovcolorset[3] * 250;
+			}
 
-			ImGui::Text(XorStr("Max FOV:"));
-			ImGui::SliderFloat(XorStr("##3"), &max_fov, 5.0f, 250.0f, "%.2f");
+			ImGui::Text(XorStr("Saving and Loading:"));
 			
-			ImGui::Text(XorStr("Aim at (bone id):"));
-			ImGui::SliderInt(XorStr("##4"), &bone, 0, 175);
-			ImGui::EndTabItem();
-		}
-		if (ImGui::BeginTabItem(XorStr("Visuals")))
-		{
-			ImGui::Text(XorStr("ESP options:"));
-			ImGui::Checkbox(XorStr("Box"), &v.box);
-			ImGui::SameLine(0, 70.0f);
-			ImGui::Checkbox(XorStr("Name"), &v.name);
-			ImGui::Checkbox(XorStr("Line"), &v.line);
-			ImGui::Checkbox(XorStr("Distance"), &v.distance);
-			ImGui::Checkbox(XorStr("Health bar"), &v.healthbar);
-			ImGui::Checkbox(XorStr("Shield bar"), &v.shieldbar);
-			ImGui::EndTabItem();
-		}
-		ImGui::EndTabBar();
-	}
+			//Saving
+			if (ImGui::Button("Save Config"))
+			{
+				ofstream config("Config.txt");
+
+				if (config.is_open())
+				{
+
+
+					config << std::boolalpha << firing_range << "\n";
+					config << aim << "\n";
+					config << std::boolalpha << esp << "\n";
+					config << std::boolalpha << item_glow << "\n";
+					config << std::boolalpha << player_glow << "\n";
+					config << std::boolalpha << aim_no_recoil << "\n";
+					config << max_dist << "\n";
+					config << smooth << "\n";
+					config << max_fov << "\n";
+					config << bone << "\n";
+					config << glowr << "\n";
+					config << glowg << "\n";
+					config << glowb << "\n";
+					config << glowtype << "\n";
+					config << glowtype2 << "\n";
+					config << glowcolor[0] << "\n";
+					config << glowcolor[1] << "\n";
+					config << glowcolor[2] << "\n";
+					config << radarcolorr << "\n";
+					config << radarcolorg << "\n";
+					config << radarcolorb << "\n";
+					config << radarcolor[0] << "\n";
+					config << radarcolor[1] << "\n";
+					config << radarcolor[2] << "\n";
+					config << v.healthbar << "\n";
+					config << v.shieldbar << "\n";
+					config << v.distance << "\n";
+					config << thirdperson<< "\n";
+					config << std::boolalpha << minimapradar << "\n";
+					config << fovcircle << "\n";
+					config << fovsize << "\n";
+					config << fovsize2 << "\n";
+					config << fovcolor1 << "\n";
+					config << fovcolor2 << "\n";
+					config << fovcolor3 << "\n";
+					config << fovcolorset[0] << "\n";
+					config << fovcolorset[1] << "\n";
+					config << fovcolorset[2] << "\n";
+					config << fovcolorset[3] << "\n";
+					config << fovthick;
+					config.close();
+				}
+			}
+			ImGui::SameLine();
+			//Loading
+			if (ImGui::Button("Load Config"))
+			{
+
+				ifstream config("Config.txt");
+
+				if (config.is_open())
+				{
+
+
+					config >> std::boolalpha >> firing_range;
+					config >> aim;
+					config >> std::boolalpha >> esp;
+					config >> std::boolalpha >> item_glow;
+					config >> std::boolalpha >> player_glow;
+					config >> std::boolalpha >> aim_no_recoil;
+					config >> max_dist;
+					config >> smooth;
+					config >> max_fov;
+					config >> bone;
+					config >> glowr;
+					config >> glowg;
+					config >> glowb;
+					config >> glowtype;
+					config >> glowtype2;
+					config >> glowcolor[0];
+					config >> glowcolor[1];
+					config >> glowcolor[2];
+					config >> radarcolorr;
+					config >> radarcolorg;
+					config >> radarcolorb;
+					config >> radarcolor[0];
+					config >> radarcolor[1];
+					config >> radarcolor[2];
+					config >> v.healthbar;
+					config >> v.shieldbar;
+					config >> v.distance;
+					config >> thirdperson;
+					config >> minimapradar;
+					config >> fovcircle;
+					config >> fovsize;
+					config >> fovsize2;
+					config >> fovcolor1;
+					config >> fovcolor2;
+					config >> fovcolor3;
+					config >> fovcolorset[0];
+					config >> fovcolorset[1];
+					config >> fovcolorset[2];
+					config >> fovcolorset[3];
+					config >> fovthick;
+					config.close();
+				}
+			}
+		
+		
+		
+	
 	ImGui::Text(XorStr("Overlay FPS: %.3f ms/frame (%.1f FPS)"), 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
 	ImGui::End();
 }
 
+
 void Overlay::RenderInfo()
 {
+
+	
 	ImGui::SetNextWindowPos(ImVec2(0, 0));
-	ImGui::SetNextWindowSize(ImVec2(50, 25));
-	ImGui::Begin(XorStr("##info"), (bool*)true, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar);
-	DrawLine(ImVec2(9, 5), ImVec2(45, 5), RED, 2);
+	ImGui::SetNextWindowSize(ImVec2(150, 25));
+	ImGui::Begin(XorStr("##info"), (bool*)true, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar);
+	DrawLine(ImVec2(1, 5), ImVec2(140, 5), RED, 2);
 	ImGui::TextColored(RED, "%d", spectators);
 	ImGui::SameLine();
-	ImGui::Text("-");
+	ImGui::Text("--");
 	ImGui::SameLine();
 	ImGui::TextColored(GREEN, "%d", allied_spectators);
+	ImGui::SameLine();
+	ImGui::Text("--");
+	ImGui::SameLine();
+	//Aim is on = 2, On but No Vis Check = 1, Off = 0
+	if (aim == 2)
+	{
+		ImGui::TextColored(GREEN, "Aim On %d", aim);
+	}
+	else
+	{
+		ImGui::TextColored(RED, "Aim Off %d", aim);
+	}
 	ImGui::End();
 }
 
@@ -433,6 +607,7 @@ void Overlay::DrawBox(ImColor color, float x, float y, float w, float h)
 	DrawLine(ImVec2(x, y + h), ImVec2(x + w, y + h), color, 1.0f);
 }
 
+
 void Overlay::Text(ImVec2 pos, ImColor color, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
 {
 	ImGui::GetWindowDrawList()->AddText(ImGui::GetFont(), ImGui::GetFontSize(), pos, color, text_begin, text_end, wrap_width, cpu_fine_clip_rect);
@@ -458,4 +633,304 @@ void Overlay::ProgressBar(float x, float y, float w, float h, int value, int v_m
 	);
 	
 	RectFilled(x, y, x + w, y + ((h / float(v_max)) * (float)value), barColor, 0.0f, 0);
-}
\ No newline at end of file
+}
+
+
+//Seer Hp and Shield bars (never re fixed the armor type so its set to max shield)
+
+void DrawQuadFilled(ImVec2 p1, ImVec2 p2, ImVec2 p3, ImVec2 p4, ImColor color) {
+	ImGui::GetWindowDrawList()->AddQuadFilled(p1, p2, p3, p4, color);
+}
+void DrawHexagon(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p5, const ImVec2& p6, ImU32 col, float thickness)
+{
+	ImGui::GetWindowDrawList()->AddHexagon(p1, p2, p3, p4, p5, p6, col, thickness);
+}
+void DrawHexagonFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p5, const ImVec2& p6, ImU32 col)
+{
+	ImGui::GetWindowDrawList()->AddHexagonFilled(p1, p2, p3, p4, p5, p6, col);
+}
+
+void Overlay::DrawSeerLikeHealth(float x, float y, int shield, int max_shield, int armorType, int health) {
+
+	int bg_offset = 3;
+	int bar_width = 158;
+	// 4steps...2*3=6
+	// 38*4=152 152+6 = 158
+	// 5steps...2*4=8
+	// 30*5=150 150+8 = 158
+	float max_health = 100.0f;
+	float shield_step = 25.0f;
+
+	int shield_25 = 30;
+	int steps = 5;
+
+
+	ImVec2 bg1(x - bar_width / 2 - bg_offset, y);
+	ImVec2 bg2(bg1.x - 10, bg1.y - 16);
+	ImVec2 bg3(bg2.x + 5, bg2.y - 7);
+	ImVec2 bg4(bg3.x + bar_width + bg_offset, bg3.y);
+	ImVec2 bg5(bg4.x + 11, bg4.y + 18);
+	ImVec2 bg6(x + bar_width / 2 + bg_offset, y);
+	DrawHexagonFilled(bg1, bg2, bg3, bg4, bg5, bg6, ImColor(0, 0, 0, 120));
+
+
+	ImVec2 h1(bg1.x + 3, bg1.y - 4);
+	ImVec2 h2(h1.x - 5, h1.y - 8);
+	ImVec2 h3(h2.x + (float)health / max_health * bar_width, h2.y);
+	ImVec2 h4(h1.x + (float)health / max_health * bar_width, h1.y);
+	ImVec2 h3m(h2.x + bar_width, h2.y);
+	ImVec2 h4m(h1.x + bar_width, h1.y);
+	DrawQuadFilled(h1, h2, h3m, h4m, ImColor(10, 10, 30, 60));
+	DrawQuadFilled(h1, h2, h3, h4, WHITE);
+
+
+	ImColor shieldCracked(97, 97, 97);
+	ImColor shieldCrackedDark(67, 67, 67);
+
+	ImColor shieldCol;
+	ImColor shieldColDark; //not used, but the real seer q has shadow inside
+	if (max_shield == 50) { //white
+		shieldCol = ImColor(247, 247, 247);
+		shieldColDark = ImColor(164, 164, 164);
+	}
+	else if (max_shield == 75) { //blue
+		shieldCol = ImColor(39, 178, 255);
+		shieldColDark = ImColor(27, 120, 210);
+	}
+	else if (max_shield == 100) { //purple
+		shieldCol = ImColor(206, 59, 255);
+		shieldColDark = ImColor(136, 36, 220);
+	}
+	else if (max_shield == 100) { //gold
+		shieldCol = ImColor(255, 255, 79);
+		shieldColDark = ImColor(218, 175, 49);
+	}
+	else if (max_shield == 125) { //red
+		shieldCol = ImColor(219, 2, 2);
+		shieldColDark = ImColor(219, 2, 2);
+	}
+	else {
+		shieldCol = ImColor(247, 247, 247);
+		shieldColDark = ImColor(164, 164, 164);
+	}
+	int shield_tmp = shield;
+	int shield1 = 0;
+	int shield2 = 0;
+	int shield3 = 0;
+	int shield4 = 0;
+	int shield5 = 0;
+	if (shield_tmp > 25) {
+		shield1 = 25;
+		shield_tmp -= 25;
+		if (shield_tmp > 25) {
+			shield2 = 25;
+			shield_tmp -= 25;
+			if (shield_tmp > 25) {
+				shield3 = 25;
+				shield_tmp -= 25;
+				if (shield_tmp > 25) {
+					shield4 = 25;
+					shield_tmp -= 25;
+					shield5 = shield_tmp;
+				}
+				else {
+					shield4 = shield_tmp;
+				}
+			}
+			else {
+				shield3 = shield_tmp;
+			}
+		}
+		else {
+			shield2 = shield_tmp;
+		}
+	}
+	else {
+		shield1 = shield_tmp;
+	}
+	ImVec2 s1(h2.x - 1, h2.y - 2);
+	ImVec2 s2(s1.x - 3, s1.y - 5);
+	ImVec2 s3(s2.x + shield1 / shield_step * shield_25, s2.y);
+	ImVec2 s4(s1.x + shield1 / shield_step * shield_25, s1.y);
+	ImVec2 s3m(s2.x + shield_25, s2.y);
+	ImVec2 s4m(s1.x + shield_25, s1.y);
+
+	ImVec2 ss1(s4m.x + 2, s1.y);
+	ImVec2 ss2(s3m.x + 2, s2.y);
+	ImVec2 ss3(ss2.x + shield2 / shield_step * shield_25, s2.y);
+	ImVec2 ss4(ss1.x + shield2 / shield_step * shield_25, s1.y);
+	ImVec2 ss3m(ss2.x + shield_25, s2.y);
+	ImVec2 ss4m(ss1.x + shield_25, s1.y);
+
+	ImVec2 sss1(ss4m.x + 2, s1.y);
+	ImVec2 sss2(ss3m.x + 2, s2.y);
+	ImVec2 sss3(sss2.x + shield3 / shield_step * shield_25, s2.y);
+	ImVec2 sss4(sss1.x + shield3 / shield_step * shield_25, s1.y);
+	ImVec2 sss3m(sss2.x + shield_25, s2.y);
+	ImVec2 sss4m(sss1.x + shield_25, s1.y);
+
+	ImVec2 ssss1(sss4m.x + 2, s1.y);
+	ImVec2 ssss2(sss3m.x + 2, s2.y);
+	ImVec2 ssss3(ssss2.x + shield4 / shield_step * shield_25, s2.y);
+	ImVec2 ssss4(ssss1.x + shield4 / shield_step * shield_25, s1.y);
+	ImVec2 ssss3m(ssss2.x + shield_25, s2.y);
+	ImVec2 ssss4m(ssss1.x + shield_25, s1.y);
+
+	ImVec2 sssss1(ssss4m.x + 2, s1.y);
+	ImVec2 sssss2(ssss3m.x + 2, s2.y);
+	ImVec2 sssss3(sssss2.x + shield5 / shield_step * shield_25, s2.y);
+	ImVec2 sssss4(sssss1.x + shield5 / shield_step * shield_25, s1.y);
+	ImVec2 sssss3m(sssss2.x + shield_25, s2.y);
+	ImVec2 sssss4m(sssss1.x + shield_25, s1.y);
+	if (max_shield == 50) {
+		if (shield <= 25) {
+			if (shield < 25) {
+				DrawQuadFilled(s1, s2, s3m, s4m, shieldCracked);
+				DrawQuadFilled(ss1, ss2, ss3m, ss4m, shieldCracked);
+			}
+			if (shield != 0)
+				DrawQuadFilled(s1, s2, s3, s4, shieldCol);
+
+		}
+		else if (shield <= 50) {
+			DrawQuadFilled(s1, s2, s3, s4, shieldCol);
+			if (shield != 50) {
+				DrawQuadFilled(ss1, ss2, ss3m, ss4m, shieldCracked);
+			}
+			if (shield != 0)
+				DrawQuadFilled(ss1, ss2, ss3, ss4, shieldCol);
+		}
+	}
+	else if (max_shield == 75) {
+		if (shield <= 25) {
+			if (shield < 25) {
+				DrawQuadFilled(s1, s2, s3m, s4m, shieldCracked);
+				DrawQuadFilled(ss1, ss2, ss3m, ss4m, shieldCracked);
+				DrawQuadFilled(sss1, sss2, sss3m, sss4m, shieldCracked);
+			}
+			if (shield != 0)
+				DrawQuadFilled(s1, s2, s3, s4, shieldCol);
+
+		}
+		else if (shield <= 50) {
+			DrawQuadFilled(s1, s2, s3, s4, shieldCol);
+			if (shield < 50) {
+				DrawQuadFilled(ss1, ss2, ss3m, ss4m, shieldCracked);
+				DrawQuadFilled(sss1, sss2, sss3m, sss4m, shieldCracked);
+			}
+			if (shield != 0)
+				DrawQuadFilled(ss1, ss2, ss3, ss4, shieldCol);
+		}
+		else if (shield <= 75) {
+			DrawQuadFilled(s1, s2, s3, s4, shieldCol);
+			DrawQuadFilled(ss1, ss2, ss3, ss4, shieldCol);
+			if (shield < 75) {
+				DrawQuadFilled(sss1, sss2, sss3m, sss4m, shieldCracked);
+			}
+			if (shield != 0)
+				DrawQuadFilled(sss1, sss2, sss3, sss4, shieldCol);
+		}
+	}
+	else if (max_shield == 100) {
+		if (shield <= 25) {
+			if (shield < 25) {
+				DrawQuadFilled(s1, s2, s3m, s4m, shieldCracked);
+				DrawQuadFilled(ss1, ss2, ss3m, ss4m, shieldCracked);
+				DrawQuadFilled(sss1, sss2, sss3m, sss4m, shieldCracked);
+				DrawQuadFilled(ssss1, ssss2, ssss3m, ssss4m, shieldCracked);
+			}
+			if (shield != 0)
+				DrawQuadFilled(s1, s2, s3, s4, shieldCol);
+
+		}
+		else if (shield <= 50) {
+			DrawQuadFilled(s1, s2, s3, s4, shieldCol);
+			if (shield < 50) {
+				DrawQuadFilled(ss1, ss2, ss3m, ss4m, shieldCracked);
+				DrawQuadFilled(sss1, sss2, sss3m, sss4m, shieldCracked);
+				DrawQuadFilled(ssss1, ssss2, ssss3m, ssss4m, shieldCracked);
+			}
+			if (shield != 0)
+				DrawQuadFilled(ss1, ss2, ss3, ss4, shieldCol);
+		}
+		else if (shield <= 75) {
+			DrawQuadFilled(s1, s2, s3, s4, shieldCol);
+			DrawQuadFilled(ss1, ss2, ss3, ss4, shieldCol);
+			if (shield < 75) {
+				DrawQuadFilled(sss1, sss2, sss3m, sss4m, shieldCracked);
+				DrawQuadFilled(ssss1, ssss2, ssss3m, ssss4m, shieldCracked);
+			}
+			if (shield != 0)
+				DrawQuadFilled(sss1, sss2, sss3, sss4, shieldCol);
+		}
+		else if (shield <= 100) {
+			DrawQuadFilled(s1, s2, s3, s4, shieldCol);
+			DrawQuadFilled(ss1, ss2, ss3, ss4, shieldCol);
+			DrawQuadFilled(sss1, sss2, sss3, sss4, shieldCol);
+			if (shield < 100) {
+				DrawQuadFilled(ssss1, ssss2, ssss3m, ssss4m, shieldCracked);
+			}
+			if (shield != 0)
+				DrawQuadFilled(ssss1, ssss2, ssss3, ssss4, shieldCol);
+		}
+	}
+	else if (max_shield == 125) {
+		if (shield <= 25) {
+			if (shield < 25) {
+				DrawQuadFilled(s1, s2, s3m, s4m, shieldCracked);
+				DrawQuadFilled(ss1, ss2, ss3m, ss4m, shieldCracked);
+				DrawQuadFilled(sss1, sss2, sss3m, sss4m, shieldCracked);
+				DrawQuadFilled(ssss1, ssss2, ssss3m, ssss4m, shieldCracked);
+				DrawQuadFilled(sssss1, sssss2, sssss3m, sssss4m, shieldCracked);
+			}
+			if (shield != 0)
+				DrawQuadFilled(s1, s2, s3, s4, shieldCol);
+
+		}
+		else if (shield <= 50) {
+			DrawQuadFilled(s1, s2, s3, s4, shieldCol);
+			if (shield < 50) {
+				DrawQuadFilled(ss1, ss2, ss3m, ss4m, shieldCracked);
+				DrawQuadFilled(sss1, sss2, sss3m, sss4m, shieldCracked);
+				DrawQuadFilled(ssss1, ssss2, ssss3m, ssss4m, shieldCracked);
+				DrawQuadFilled(sssss1, sssss2, sssss3m, sssss4m, shieldCracked);
+			}
+			if (shield != 0)
+				DrawQuadFilled(ss1, ss2, ss3, ss4, shieldCol);
+		}
+		else if (shield <= 75) {
+			DrawQuadFilled(s1, s2, s3, s4, shieldCol);
+			DrawQuadFilled(ss1, ss2, ss3, ss4, shieldCol);
+			if (shield < 75) {
+				DrawQuadFilled(sss1, sss2, sss3m, sss4m, shieldCracked);
+				DrawQuadFilled(ssss1, ssss2, ssss3m, ssss4m, shieldCracked);
+				DrawQuadFilled(sssss1, sssss2, sssss3m, sssss4m, shieldCracked);
+			}
+			if (shield != 0)
+				DrawQuadFilled(sss1, sss2, sss3, sss4, shieldCol);
+		}
+		else if (shield <= 100) {
+			DrawQuadFilled(s1, s2, s3, s4, shieldCol);
+			DrawQuadFilled(ss1, ss2, ss3, ss4, shieldCol);
+			DrawQuadFilled(sss1, sss2, sss3, sss4, shieldCol);
+			if (shield < 100) {
+				DrawQuadFilled(ssss1, ssss2, ssss3m, ssss4m, shieldCracked);
+				DrawQuadFilled(sssss1, sssss2, sssss3m, sssss4m, shieldCracked);
+			}
+			if (shield != 0)
+				DrawQuadFilled(ssss1, ssss2, ssss3, ssss4, shieldCol);
+		}
+		else if (shield <= 125) {
+			DrawQuadFilled(s1, s2, s3, s4, shieldCol);
+			DrawQuadFilled(ss1, ss2, ss3, ss4, shieldCol);
+			DrawQuadFilled(sss1, sss2, sss3, sss4, shieldCol);
+			DrawQuadFilled(ssss1, ssss2, ssss3, ssss4, shieldCol);
+			if (shield < 125) {
+				DrawQuadFilled(sssss1, sssss2, sssss3m, sssss4m, shieldCracked);
+			}
+			if (shield != 0)
+				DrawQuadFilled(sssss1, sssss2, sssss3, sssss4, shieldCol);
+		}
+	}
+}
+
diff --git a/apex_guest/Client/Client/overlay.h b/apex_guest/Client/Client/overlay.h
index b34d4ad..9aee84f 100644
--- a/apex_guest/Client/Client/overlay.h
+++ b/apex_guest/Client/Client/overlay.h
@@ -15,6 +15,8 @@
 #include "imgui/imgui_impl_dx11.h"
 #include "imgui/imgui_impl_win32.h"
 #include <d3d11.h>
+#include <d3d10_1.h>
+#include "D3DX10Math.h"
 #pragma comment(lib, "d3d11.lib")
 
 #define GREEN ImColor(0, 255, 0)
@@ -25,8 +27,8 @@
 
 typedef struct visuals
 {
-	bool box = true;
-	bool line = true;
+	bool box = false;
+	bool line = false;
 	bool distance = true;
 	bool healthbar = true;
 	bool shieldbar = true;
@@ -51,7 +53,9 @@ public:
 	void RectFilled(float x0, float y0, float x1, float y1, ImColor color, float rounding, int rounding_corners_flags);
 	void ProgressBar(float x, float y, float w, float h, int value, int v_max);
 	void String(ImVec2 pos, ImColor color, const char* text);
+	//Seer
+	void DrawSeerLikeHealth(float x, float y, int shield, int max_shield, int armorType, int health);
 private:
 	bool running;
 	HWND overlayHWND;
-};
\ No newline at end of file
+};
diff --git a/apex_guest/Client/Client/playerdef.h b/apex_guest/Client/Client/playerdef.h
new file mode 100644
index 0000000..681683a
--- /dev/null
+++ b/apex_guest/Client/Client/playerdef.h
@@ -0,0 +1,28 @@
+#include <d3d10_1.h>
+#include "D3DX10Math.h"
+#ifndef PLAYERDEF_H
+#define PLAYERDEF_H
+typedef struct player
+{
+	float dist = 0;
+	int entity_team = 0;
+	float boxMiddle = 0;
+	float h_y = 0;
+	float width = 0;
+	float height = 0;
+	float b_x = 0;
+	float b_y = 0;
+	bool knocked = false;
+	bool visible = false;
+	int health = 0;
+	int shield = 0;
+	//seer
+	int maxshield = 0;
+	int armortype = 0;
+	D3DXVECTOR3 EntityPosition;
+	D3DXVECTOR3 LocalPlayerPosition;
+	D3DXVECTOR3 localviewangle;
+	char name[33] = { 0 };
+}player;
+
+#endif
\ No newline at end of file
diff --git a/apex_guest/Client/Client/updater.hpp b/apex_guest/Client/Client/updater.hpp
new file mode 100644
index 0000000..a093cb3
--- /dev/null
+++ b/apex_guest/Client/Client/updater.hpp
@@ -0,0 +1,59 @@
+#pragma once
+#include <utility.hpp>
+#include <xstring>
+#include <iomanip>
+
+inline uintptr_t BaseAddress = ( uintptr_t ) GetModuleHandle( NULL );
+
+#define ENTITY_MAX_COUNT 15000
+
+enum classes : int32_t
+{
+	pEntityList,
+	pCInput,
+	pLocalPlayer,
+	pNameList,
+	pViewRender,
+	pViewMatrix,
+	pLastVisibleTime,
+};
+
+class update
+{
+public:
+	static auto GetClass( classes offset_name )
+	{
+		uint64_t offset;
+
+		switch ( offset_name )
+		{
+			case pEntityList:
+				offset = scanner::find( x( "4C 8D 05 ? ? ? ? 4C 8B 25 ? ? ? ?" ) );
+				break;
+			case pViewRender:
+				offset = scanner::find( x( "48 8B 0D ? ? ? ? 48 8B 01 FF 50 40 48 8B 0D ? ? ? ?" ) );
+				break;
+			case pCInput:
+				offset = scanner::find( x( "4C 8B 05 ? ? ? ? 48 8D 0D ? ? ? ? 49 8B 80 80 00 00 00" ) );
+				break;
+			case pLocalPlayer:
+				offset = scanner::find( x( "48 8B 05 ? ? ? ? 48 0F 44 C7" ) );
+				break;
+			case pNameList:
+				offset = scanner::find( x( "48 8D 05 ? ? ? ? FF CA" ) );
+				break;
+			case pViewMatrix:
+				offset = scanner::find( x( "48 8D 1D ? ? ? ? 66 0F 1F 84 00 00 00 00 00 48 8B 01 48 0F BE F7 49 3B C6 0F 85" ) );
+				break;
+			case pLastVisibleTime:
+				offset = scanner::find( x( "C0 03 00 00 00 00 00" ) );
+				break;
+			default:
+				break;
+		}
+
+		offset -= ( uint64_t ) GetModuleHandle( NULL );
+
+		return offset;
+	}
+};
\ No newline at end of file
diff --git a/apex_guest/Client/Client/utility.hpp b/apex_guest/Client/Client/utility.hpp
new file mode 100644
index 0000000..f6c52a4
--- /dev/null
+++ b/apex_guest/Client/Client/utility.hpp
@@ -0,0 +1,1248 @@
+#pragma once
+
+#include <algorithm>
+#include <sstream>
+
+typedef int ( WINAPI *keyword )( DWORD );
+static keyword NtGetAsyncKeyState;
+
+typedef HRESULT( *present )( IDXGISwapChain *, UINT, UINT );
+inline present c_original {  };
+
+enum ButtonCode_t
+{
+	BUTTON_CODE_INVALID = -1,
+	BUTTON_CODE_NONE = 0,
+
+	KEY_FIRST = 0,
+
+	KEY_NONE = KEY_FIRST,
+	KEY_0,
+	KEY_1,
+	KEY_2,
+	KEY_3,
+	KEY_4,
+	KEY_5,
+	KEY_6,
+	KEY_7,
+	KEY_8,
+	KEY_9,
+	KEY_A,
+	KEY_B,
+	KEY_C,
+	KEY_D,
+	KEY_E,
+	KEY_F,
+	KEY_G,
+	KEY_H,
+	KEY_I,
+	KEY_J,
+	KEY_K,
+	KEY_L,
+	KEY_M,
+	KEY_N,
+	KEY_O,
+	KEY_P,
+	KEY_Q,
+	KEY_R,
+	KEY_S,
+	KEY_T,
+	KEY_U,
+	KEY_V,
+	KEY_W,
+	KEY_X,
+	KEY_Y,
+	KEY_Z,
+	KEY_PAD_0,
+	KEY_PAD_1,
+	KEY_PAD_2,
+	KEY_PAD_3,
+	KEY_PAD_4,
+	KEY_PAD_5,
+	KEY_PAD_6,
+	KEY_PAD_7,
+	KEY_PAD_8,
+	KEY_PAD_9,
+	KEY_PAD_DIVIDE,
+	KEY_PAD_MULTIPLY,
+	KEY_PAD_MINUS,
+	KEY_PAD_PLUS,
+	KEY_PAD_ENTER,
+	KEY_PAD_DECIMAL,
+	KEY_LBRACKET,
+	KEY_RBRACKET,
+	KEY_SEMICOLON,
+	KEY_APOSTROPHE,
+	KEY_BACKQUOTE,
+	KEY_COMMA,
+	KEY_PERIOD,
+	KEY_SLASH,
+	KEY_BACKSLASH,
+	KEY_MINUS,
+	KEY_EQUAL,
+	KEY_ENTER,
+	KEY_SPACE,
+	KEY_BACKSPACE,
+	KEY_TAB,
+	KEY_CAPSLOCK,
+	KEY_NUMLOCK,
+	KEY_ESCAPE,
+	KEY_SCROLLLOCK,
+	KEY_INSERT,
+	KEY_DELETE,
+	KEY_HOME,
+	KEY_END,
+	KEY_PAGEUP,
+	KEY_PAGEDOWN,
+	KEY_BREAK,
+	KEY_LSHIFT,
+	KEY_RSHIFT,
+	KEY_LALT,
+	KEY_RALT,
+	KEY_LCONTROL,
+	KEY_RCONTROL,
+	KEY_LWIN,
+	KEY_RWIN,
+	KEY_APP,
+	KEY_UP,
+	KEY_LEFT,
+	KEY_DOWN,
+	KEY_RIGHT,
+	KEY_F1,
+	KEY_F2,
+	KEY_F3,
+	KEY_F4,
+	KEY_F5,
+	KEY_F6,
+	KEY_F7,
+	KEY_F8,
+	KEY_F9,
+	KEY_F10,
+	KEY_F11,
+	KEY_F12,
+	KEY_CAPSLOCKTOGGLE,
+	KEY_NUMLOCKTOGGLE,
+	KEY_SCROLLLOCKTOGGLE,
+
+	KEY_LAST = KEY_SCROLLLOCKTOGGLE,
+	KEY_COUNT = KEY_LAST - KEY_FIRST + 1,
+
+	// Mouse
+	MOUSE_FIRST = KEY_LAST + 1,
+
+	MOUSE_LEFT = MOUSE_FIRST,
+	MOUSE_RIGHT,
+	MOUSE_MIDDLE,
+	MOUSE_4,
+	MOUSE_5,
+	MOUSE_WHEEL_UP,		// A fake button which is 'pressed' and 'released' when the wheel is moved up 
+	MOUSE_WHEEL_DOWN,	// A fake button which is 'pressed' and 'released' when the wheel is moved down
+
+	MOUSE_LAST = MOUSE_WHEEL_DOWN,
+	MOUSE_COUNT = MOUSE_LAST - MOUSE_FIRST + 1,
+};
+typedef unsigned long CRC32_t;
+
+struct CUserCmd
+{
+	int32_t command_number; //0x0000 
+	int32_t tick_count; //0x0004 
+	float_t curtime; //0x0008 
+	D3DXVECTOR2 viewangles; //0x000C 
+	char pad_0x0018[0xC]; //0x0018
+	float_t forwardmove; //0x0024 
+	float_t sidemove; //0x0028 
+	float_t upmove; //0x002C 
+	int32_t buttons; //0x0030 
+	char pad_0x0034[0x150]; //0x0034
+	int32_t randomseed; //0x0184 
+	char pad_0x0188[0x8]; //0x0188
+	D3DXVECTOR2 headposition; //0x0190 
+	float_t maxpitch; //0x019C 
+	char pad_0x01A0[0xE0]; //0x01A0
+};//size 0x0280;
+
+class CInput
+{
+public:
+	virtual void Function0(); // 0
+	virtual void Function1(); // 8
+	virtual void Function2(); // 10
+	virtual void Function3(); // 18
+	virtual void Function4(); // 20
+	virtual void Function5(); // 28
+	virtual void Function6(); // 30
+	virtual void Function7(); // 38
+	virtual void Function8(); // 40
+	virtual CUserCmd *GetUserCmd( int uk, int sequence_number ); //	48
+
+	class CVerifiedUserCmd
+	{
+	public:
+		CUserCmd	    m_cmd;
+		CRC32_t         m_crc;
+	};
+};
+
+
+
+
+typedef __int64( __stdcall *_CreateMove )( CInput *pInput, int sequence_number, float input_sample_frametime, bool active );
+ _CreateMove OLD_CreateMove;
+
+ //typedef __int64( __thiscall *_GetChecksum )( void *pThis );
+ uintptr_t checksum;
+
+float valuee = 1.0f;
+static float Height = 0;
+static float Width = 0;
+
+ImFont *m_pFont;
+ImFont *esp_pFont;
+
+#define M_PI		3.14159265358979323846	// matches value in gcc v2 math.h
+
+inline float dist( const D3DXVECTOR3 p1, const D3DXVECTOR3 p2 )
+{
+	float x = p1.x - p2.x;
+	float y = p1.y - p2.y;
+	float z = p1.z - p2.z;
+	return sqrt( x * x + y * y + z * z );
+}
+
+bool unload = false;
+
+static void HelpMarker( const char *desc )
+{
+	ImGui::TextDisabled( x("(?)") );
+	if ( ImGui::IsItemHovered() )
+	{
+		ImGui::BeginTooltip();
+		ImGui::PushTextWrapPos( ImGui::GetFontSize() * 35.0f );
+		ImGui::TextUnformatted( desc );
+		ImGui::PopTextWrapPos();
+		ImGui::EndTooltip();
+	}
+}
+
+namespace cfg
+{
+	bool menu;
+	
+	bool no_recoil = true;
+	bool silentaim = false;
+	bool skydivespeed = true;
+
+	bool skin_changer = false;
+	bool third_person = false;
+	float weapon_skin = 0.0f;
+	float player_skin = 0.0f;
+	float player_body = 0.0f;
+
+	bool Radar = true;
+
+	bool esp_enabled = true;
+	bool box = true;
+	bool lines = false;
+	bool distance = true;
+	bool name = true;
+	bool shield = false;
+	bool health = false;
+	bool aimbotvischeck = false;
+	bool skeleton = true;
+	bool chams = true;
+	bool knocked_check = true;
+	bool visible_check = true;
+	bool weapon_held = true;
+	float rcsIntensity = 75.f; // recoil control system intensity in %
+
+	float esp_distance = 300.0f;
+
+	bool aimbot_enabled = true;
+	bool fov_circle = true;
+	float fov = 200.0f;
+	float skydive_speed = 1500.0f;
+	float smoothness = 3.0f;
+}
+
+namespace objectCfg
+{
+	bool objects_esp = true;
+	float renderDistance = 300.0f;
+
+	bool deathbox = false;
+	bool vault_key_roller = false;
+	bool throwables = false;
+	bool decoycheck = false;
+	bool vehicle = false;
+	bool ziplines = false;
+}
+
+namespace itemCfg
+{
+	bool item_esp_enabled = false;
+	float renderDistance = 300.0f;
+
+	bool heals = false;
+	bool guns = false;
+	bool attachment = false;
+	bool ammo = false;
+	bool scopes = false;
+	bool throwables = false;
+	bool armor = false;
+	bool backpacks = false;
+	bool evoarmor = false;
+	bool knockdownshield = false;
+	bool helmets = false;
+
+	namespace rareCheck
+	{
+		bool common = true;
+		bool rare = true;
+		bool epic = true;
+		bool legendary = true;
+		bool evo = true;
+		bool Heirloom = true;
+	}
+
+	static bool selectedRarity[6];
+	static bool selectedTypes[11];
+
+	static const char *Rarity[] = { "Common", "Rare", "Epic", "Legendary", "Evo", "Heirloom" };
+	static const char *Type[] = { "Heal", "Guns", "Attachments", "Ammo", "Scopes", "Throwables", "Armor", "Evo Armor", "Knockdown Shield", "Backpacks", "Helmets"};
+}
+
+struct Color
+{
+	float r, g, b;
+	Color operator+( Color addedColor )
+	{
+		return { r + addedColor.r, g + addedColor.g, b + addedColor.b };
+	}
+
+	Color operator-( Color addedColor )
+	{
+		return { r - addedColor.r, g - addedColor.g, b - addedColor.b };
+	}
+
+	Color operator*( float multiplier )
+	{
+		return { r * multiplier, g * multiplier, b * multiplier };
+	}
+
+	Color operator/( float dividend )
+	{
+		return { r / dividend, g / dividend, b / dividend };
+	}
+	Color floor()
+	{
+		return { floorf( r ), floorf( g ), floorf( b ) };
+	}
+};
+
+namespace detail
+{
+	extern "C" void *_spoofer_stub();
+	template <typename Ret, typename... Args>
+	static inline auto shellcode_stub_helper(
+		const void *shell,
+		Args... args
+	) -> Ret
+	{
+		auto fn = ( Ret( * )( Args... ) )( shell );
+		return fn( args... );
+	}
+	template <std::size_t Argc, typename>
+	struct argument_remapper
+	{
+		template<
+			typename Ret,
+			typename First,
+			typename Second,
+			typename Third,
+			typename Fourth,
+			typename... Pack
+		>
+			static auto do_call( const void *shell, void *shell_param, First first, Second second,
+				Third third, Fourth fourth, Pack... pack ) -> Ret
+		{
+			return shellcode_stub_helper< Ret, First, Second, Third, Fourth, void *, void *, Pack... >( shell, first, second, third, fourth, shell_param, nullptr, pack... );
+		}
+	};
+	template <std::size_t Argc>
+	struct argument_remapper<Argc, std::enable_if_t<Argc <= 4>>
+	{
+		template<
+			typename Ret,
+			typename First = void *,
+			typename Second = void *,
+			typename Third = void *,
+			typename Fourth = void *
+		>
+			static auto do_call(
+				const void *shell,
+				void *shell_param,
+				First first = First {},
+				Second second = Second {},
+				Third third = Third {},
+				Fourth fourth = Fourth {}
+			) -> Ret
+		{
+			return shellcode_stub_helper<
+				Ret,
+				First,
+				Second,
+				Third,
+				Fourth,
+				void *,
+				void *
+			>(
+				shell,
+				first,
+				second,
+				third,
+				fourth,
+				shell_param,
+				nullptr
+				);
+		}
+	};
+}
+inline uint64_t SkrrAdrrs = ( uint64_t ) GetModuleHandle( NULL );
+
+ImGuiWindow &createscene()
+{
+	ImGui_ImplDX11_NewFrame();
+	ImGui::PushStyleVar( ImGuiStyleVar_WindowBorderSize, 0 );
+	ImGui::PushStyleVar( ImGuiStyleVar_WindowPadding, ImVec2( 0, 0 ) );
+	ImGui::PushStyleColor( ImGuiCol_WindowBg, ImVec4( 0, 0, 0, 0 ) );
+	ImGui::Begin( xorstr( "##createscene" ), nullptr, ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar );
+	auto &io = ImGui::GetIO();
+	ImGui::SetWindowPos( ImVec2( 0, 0 ), ImGuiCond_Always );
+	ImGui::SetWindowSize( ImVec2( io.DisplaySize.x, io.DisplaySize.y ), ImGuiCond_Always );
+	return *ImGui::GetCurrentWindow();
+}
+
+
+
+VOID destroyscene( ImGuiWindow &window )
+{
+
+	window.DrawList->PushClipRectFullScreen();
+	ImGui::End();
+	ImGui::PopStyleColor();
+	ImGui::PopStyleVar( 2 );
+	ImGui::Render();
+}
+
+class utility
+{
+public:
+	/* Getkeystate */
+
+
+	bool debug;
+
+	template <typename Ret, typename... Args>
+	inline auto call( Ret( *fn )( Args... ), Args... args ) -> Ret
+	{
+		static const void *jmprbx = nullptr;
+		if ( !jmprbx )
+		{
+			const auto ntdll = reinterpret_cast< const unsigned char * >( SkrrAdrrs );
+			const auto dos = reinterpret_cast< const IMAGE_DOS_HEADER * >( ntdll );
+			const auto nt = reinterpret_cast< const IMAGE_NT_HEADERS * >( ntdll + dos->e_lfanew );
+			const auto sections = IMAGE_FIRST_SECTION( nt );
+			const auto num_sections = nt->FileHeader.NumberOfSections;
+			constexpr char section_name[5] { '.', 't', 'e', 'x', 't' };
+			const auto     section = std::find_if( sections, sections + num_sections, [&] ( const auto &s )
+			{
+				return std::equal( s.Name, s.Name + 5, section_name );
+			} );
+			constexpr unsigned char instr_bytes[2] { 0xFF, 0x26 };
+			const auto              va = ntdll + section->VirtualAddress;
+			jmprbx = std::search( va, va + section->Misc.VirtualSize, instr_bytes, instr_bytes + 2 );
+		}
+		struct shell_params
+		{
+			const void *trampoline;
+			void *function;
+			void *rdx;
+		};
+		shell_params p
+		{
+			jmprbx,
+			reinterpret_cast< void * >( fn )
+		};
+		using mapper = detail::argument_remapper<sizeof...( Args ), void>;
+		return mapper::template do_call<Ret, Args...>( ( const void * ) &detail::_spoofer_stub, &p, args... );
+	}
+
+	inline const void *gadget( wchar_t *moduleName )
+	{
+		static const void *jmprbx = nullptr;
+		if ( !jmprbx )
+		{
+			const auto ntdll = reinterpret_cast< const unsigned char * >( ::GetModuleHandleW( moduleName ) );
+			const auto dos = reinterpret_cast< const IMAGE_DOS_HEADER * >( ntdll );
+			const auto nt = reinterpret_cast< const IMAGE_NT_HEADERS * >( ntdll + dos->e_lfanew );
+			const auto sections = IMAGE_FIRST_SECTION( nt );
+			const auto num_sections = nt->FileHeader.NumberOfSections;
+
+			constexpr char section_name[5] { '.', 't', 'e', 'x', 't' };
+			const auto     section = std::find_if( sections, sections + num_sections, [&] ( const auto &s )
+			{
+				return std::equal( s.Name, s.Name + 5, section_name );
+			} );
+
+			constexpr unsigned char instr_bytes[2] { 0xFF, 0x26 };
+			const auto              va = ntdll + section->VirtualAddress;
+			jmprbx = std::search( va, va + section->Misc.VirtualSize, instr_bytes, instr_bytes + 2 );
+		}
+		return jmprbx;
+	}
+
+	BOOL isValid( DWORD64 address )
+	{
+		if ( !call( IsBadWritePtr, ( LPVOID ) address, ( UINT_PTR ) 8 ) ) return TRUE;
+		else return FALSE;
+
+	}
+
+};
+
+void ReadMemory( const void *address, void *buffer, size_t size )
+{
+	utility *utils { };
+
+	DWORD back = NULL;
+
+	DWORD instruction = 0x04;
+
+	if ( utils->call( VirtualProtect, ( LPVOID ) address, size, instruction, &back ) )
+	{
+		utils->call( memcpy, buffer, address, size );
+
+		utils->call( VirtualProtect, ( LPVOID ) address, size, back, &back );
+	}
+}
+
+std::string ReadASCII128( uint64_t adr )
+{
+	char buf[128];
+	ReadMemory( ( const void * ) adr, &buf, 128 );
+	return buf;
+}
+
+
+
+template<typename T>
+T Read( DWORD_PTR address, const T &def = T() )
+{
+	utility *utilities { };
+
+	if ( utilities->isValid( address ) )
+		return *( T * ) address;
+	else
+		return T();
+}
+
+std::string ReadASCII( uint64_t adr )
+{
+	utility *util { };
+	char buf[64];
+	if ( util->isValid( adr ))
+	{
+		ReadMemory( ( const void * ) adr, &buf, 64 );
+		return buf;
+	}
+
+	else
+	{
+		return "";
+	}
+}
+
+template<typename T>
+T Write( DWORD_PTR address, DWORD_PTR value, const T &def = T() )
+{
+	utility *utilities { };
+//	utilities *utilities {  };
+
+
+	if ( utilities->isValid( address ) )
+		return *( T * ) address = value;
+	else
+		return T();
+}
+void  WINAPIV DebugOut( const TCHAR *fmt, ... )
+{
+	utility *utility { };
+	TCHAR  s[1025];
+	va_list  args;
+	va_start( args, fmt );
+	wvsprintf( s, fmt, args );
+	va_end( args );
+	utility->call( OutputDebugString, ( LPCSTR ) s );
+}
+
+#define apex_output(a) DebugOut( x("apex-sdk : %d : %s"), __LINE__, a);
+
+//#define apex_output(a) /*utility::call(MessageBoxA, (HWND)0, (LPCSTR)a, (LPCSTR)0, (UINT)0);*/ DebugOut( x("[apexsdk] %s : %d"), __LINE__, a);
+
+
+
+#define RELATIVE_ADDR(addr, size) ((uint64_t)((UINT_PTR)(addr) + *(PINT)((UINT_PTR)(addr) + ((size) - sizeof(INT))) + (size)))
+
+namespace scanner
+{
+	uint64_t find( uint64_t pModuleBaseAddress, const char *sSignature, size_t nSelectResultIndex = 0 );
+	uint64_t find( const char *sSignature, int rva = 0, size_t nSelectResultIndex = 0 );
+	uint64_t find( uint64_t pModuleBaseAddress, const char *sSignature, size_t nSelectResultIndex )
+	{
+		static auto patternToByte = [] ( const char *pattern )
+		{
+			auto       bytes = std::vector<int> {};
+			const auto start = const_cast< char * >( pattern );
+			const auto end = const_cast< char * >( pattern ) + strlen( pattern );
+			for ( auto current = start; current < end; ++current )
+			{
+				if ( *current == '?' )
+				{
+					++current;
+					if ( *current == '?' )
+						++current;
+					bytes.push_back( -1 );
+				}
+				else
+					bytes.push_back( strtoul( current, &current, 16 ) );
+			}
+			return bytes;
+		};
+
+		const auto dosHeader = ( PIMAGE_DOS_HEADER ) pModuleBaseAddress;
+		const auto ntHeaders = ( PIMAGE_NT_HEADERS ) ( ( std::uint8_t * ) pModuleBaseAddress + dosHeader->e_lfanew );
+		const auto sizeOfImage = ntHeaders->OptionalHeader.SizeOfImage;
+		auto       patternBytes = patternToByte( sSignature );
+		const auto scanBytes = reinterpret_cast< std::uint8_t * >( pModuleBaseAddress );
+		const auto s = patternBytes.size();
+		const auto d = patternBytes.data();
+		size_t nFoundResults = 0;
+
+		for ( auto i = 0ul; i < sizeOfImage - s; ++i )
+		{
+			bool found = true;
+
+			for ( auto j = 0ul; j < s; ++j )
+			{
+				if ( scanBytes[i + j] != d[j] && d[j] != -1 )
+				{
+					found = false;
+					break;
+				}
+			}
+
+			if ( found )
+			{
+				if ( nSelectResultIndex != 0 )
+				{
+					if ( nFoundResults < nSelectResultIndex )
+					{
+						nFoundResults++;
+						found = false;
+					}
+					else
+						return reinterpret_cast< uint64_t >( &scanBytes[i] );
+				}
+				else
+					return reinterpret_cast< uint64_t >( &scanBytes[i] );
+			}
+		}
+		return NULL;
+	}
+
+	uint64_t find( const char *sSignature, int rva, size_t nSelectResultIndex )
+	{
+		utility *utility { };
+		static bool bIsSetted = false;
+		static MODULEINFO info = { 0 };
+		if ( !bIsSetted )
+		{
+
+			//GetModuleInformation, ( HANDLE ) GetCurrentProcess(), ( HMODULE ) GetModuleHandle( NULL ), ( LPMODULEINFO ) &info, ( DWORD ) sizeof( info )
+			utility->call( GetModuleInformation, (HANDLE)GetCurrentProcess(), ( HMODULE )GetModuleHandle(NULL), ( LPMODULEINFO )&info, ( DWORD )sizeof( info ));
+
+			bIsSetted = true;
+		}
+
+		if ( rva != 0 )
+		{
+			return RELATIVE_ADDR( find( ( uint64_t ) info.lpBaseOfDll, sSignature, nSelectResultIndex ), rva );
+		}
+		else if ( rva == 0 )
+			return find( ( uint64_t ) info.lpBaseOfDll, sSignature, nSelectResultIndex );
+	}
+}
+
+typedef struct
+{
+
+	DWORD R;
+	DWORD G;
+	DWORD B;
+	DWORD A;
+}RGBA;
+
+
+std::string string_To_UTF8( const std::string &str )
+{
+	int nwLen = ::MultiByteToWideChar( CP_ACP, 0, str.c_str(), -1, NULL, 0 );
+
+	wchar_t *pwBuf = new wchar_t[nwLen + 1];
+	ZeroMemory( pwBuf, nwLen * 2 + 2 );
+
+	::MultiByteToWideChar( CP_ACP, 0, str.c_str(), str.length(), pwBuf, nwLen );
+
+	int nLen = ::WideCharToMultiByte( CP_UTF8, 0, pwBuf, -1, NULL, NULL, NULL, NULL );
+
+	char *pBuf = new char[nLen + 1];
+	ZeroMemory( pBuf, nLen + 1 );
+
+	::WideCharToMultiByte( CP_UTF8, 0, pwBuf, nwLen, pBuf, nLen, NULL, NULL );
+
+	std::string retStr( pBuf );
+
+	delete[]pwBuf;
+	delete[]pBuf;
+
+	pwBuf = NULL;
+	pBuf = NULL;
+
+	return retStr;
+}
+
+/* RGBA Structure (Red, Green, Blue, Alpha) */
+
+static void FilledRectangle( int x, int y, int w, int h, RGBA color )
+{
+	ImGui::GetOverlayDrawList()->AddRectFilled( ImVec2( x, y ), ImVec2( x + w, y + h ), ImGui::ColorConvertFloat4ToU32( ImVec4( color.R / 255.0, color.G / 255.0, color.B / 255.0, color.A / 255.0 ) ), 0, 0 );
+}
+
+void Box( int x, int y, int w, int h, RGBA color )
+{
+	ImGui::GetOverlayDrawList()->AddRect( ImVec2( x, y ), ImVec2( x + w, y + h ), ImGui::ColorConvertFloat4ToU32( ImVec4( color.R / 255.0, color.G / 255.0, color.B / 255.0, color.A / 255.0 ) ), 0, 0 );
+}
+
+void Rectangle( int x, int y, int w, int h, RGBA color, int thickness )
+{
+	ImGui::GetOverlayDrawList()->AddRect( ImVec2( x, y ), ImVec2( x + w, y + h ), ImGui::ColorConvertFloat4ToU32( ImVec4( color.R / 255.0, color.G / 255.0, color.B / 255.0, color.A / 255.0 ) ), 0, 0, thickness );
+}
+
+void FilledCircle( int x, int y, int radius, RGBA color, int segments )
+{
+	ImGui::GetOverlayDrawList()->AddCircleFilled( ImVec2( x, y ), radius, ImGui::ColorConvertFloat4ToU32( ImVec4( color.R / 255.0, color.G / 255.0, color.B / 255.0, color.A / 255.0 ) ), segments );
+}
+
+void Circle( int x, int y, int radius, RGBA color, int segments )
+{
+	ImGui::GetOverlayDrawList()->AddCircle( ImVec2( x, y ), radius, ImGui::ColorConvertFloat4ToU32( ImVec4( color.R / 255.0, color.G / 255.0, color.B / 255.0, color.A / 255.0 ) ), segments );
+}
+
+void Triangle( int x1, int y1, int x2, int y2, int x3, int y3, RGBA color, float thickne )
+{
+	ImGui::GetOverlayDrawList()->AddTriangle( ImVec2( x1, y1 ), ImVec2( x2, y2 ), ImVec2( x3, y3 ), ImGui::ColorConvertFloat4ToU32( ImVec4( color.R / 255.0, color.G / 255.0, color.B / 255.0, color.A / 255.0 ) ), thickne );
+}
+
+void FilledTriangle( int x1, int y1, int x2, int y2, int x3, int y3, RGBA color )
+{
+	ImGui::GetOverlayDrawList()->AddTriangleFilled( ImVec2( x1, y1 ), ImVec2( x2, y2 ), ImVec2( x3, y3 ), ImGui::ColorConvertFloat4ToU32( ImVec4( color.R / 255.0, color.G / 255.0, color.B / 255.0, color.A / 255.0 ) ) );
+}
+
+void Line( int x1, int y1, int x2, int y2, RGBA color, int thickness )
+{
+	if ( x2 != 0 && y2 != 0 )
+	{
+		ImGui::GetOverlayDrawList()->AddLine( ImVec2( x1, y1 ), ImVec2( x2, y2 ), ImGui::ColorConvertFloat4ToU32( ImVec4( color.R / 255.0, color.G / 255.0, color.B / 255.0, color.A / 255.0 ) ), thickness );
+	}
+}
+
+void BottomHealthBar( int x, int y, int w, int h, int borderPx, RGBA color )
+{
+	FilledRectangle( x + borderPx, y + h + borderPx, w, borderPx, color ); //bottom 
+	FilledRectangle( x + w - w + borderPx, y + h + borderPx, w, borderPx, color ); //bottom 
+}
+
+void CornerBox( int x, int y, int w, int h, int borderPx, RGBA color )
+{
+	int WidthThird = w / 4;
+	int HeightThird = WidthThird;
+
+	//topleft 
+	FilledRectangle( x - w / 2 - ( 1 ), y - ( 1 ), WidthThird + 2, 3, { 0, 0,0, 255 } ); //h
+	FilledRectangle( x - w / 2 - ( 1 ), y - ( 1 ), 3, HeightThird + 2, { 0, 0,0, 255 } ); //v
+
+	//topright
+	FilledRectangle( ( x + w / 2 ) - WidthThird - ( 1 ), y - ( 1 ), WidthThird + 2, 3, { 0, 0,0, 255 } ); //h
+	FilledRectangle( x + w / 2 - ( 1 ), y - ( 1 ), 3, HeightThird + 2, { 0, 0,0, 255 } ); //v
+
+	//bottom left
+	FilledRectangle( x - w / 2 - ( 1 ), y + h - 4, WidthThird + 2, 3, { 0, 0,0, 255 } ); //h
+	FilledRectangle( x - w / 2 - ( 1 ), ( y + h ) - HeightThird - 4, 3, HeightThird + 2, { 0, 0,0, 255 } );//v
+
+	//bottom right
+	FilledRectangle( ( x + w / 2 ) - WidthThird - ( 1 ), y + h - 4, WidthThird + 2, 3, { 0, 0,0, 255 } );//h
+	FilledRectangle( x + w / 2 - ( 1 ), ( y + h ) - HeightThird - 4, 3, HeightThird + 3, { 0, 0,0, 255 } ); //v
+
+	/* draw eight lines */
+	//topleft 
+	FilledRectangle( x - w / 2, y, WidthThird, 1, color ); //h
+	FilledRectangle( x - w / 2, y, 1, HeightThird, color ); //v
+
+	//topright
+	FilledRectangle( ( x + w / 2 ) - WidthThird, y, WidthThird, 1, color ); //h
+	FilledRectangle( x + w / 2, y, 1, HeightThird, color ); //v
+
+	//bottom left
+	FilledRectangle( x - w / 2, y + h - 3, WidthThird, 1, color ); //h
+	FilledRectangle( x - w / 2, ( y + h ) - HeightThird - 3, 1, HeightThird, color );//v
+
+	//bottom right
+	FilledRectangle( ( x + w / 2 ) - WidthThird, y + h - 3, WidthThird, 1, color );//h
+	FilledRectangle( x + w / 2, ( y + h ) - HeightThird - 3, 1, HeightThird + 1, color ); //v		
+}
+
+void BorderBox( int x, int y, int x2, int y2, int thickness, RGBA color )
+{
+	FilledRectangle( x, y, x2, thickness, color ); // top
+	FilledRectangle( x, y + y2, x2, thickness, color ); // bottom
+	FilledRectangle( x, y, thickness, y2, color ); // left
+	FilledRectangle( x + x2, y, thickness, y2 + thickness, color ); // right
+}
+
+void NormalBox( int x, int y, int w, int h, int borderPx, RGBA color )
+{
+	FilledRectangle( x + borderPx, y, w, borderPx, color ); //top 
+	FilledRectangle( x + w - w + borderPx, y, w, borderPx, color ); //top 
+	FilledRectangle( x, y, borderPx, h, color ); //left 
+	FilledRectangle( x, y + h - h + borderPx * 2, borderPx, h, color ); //left 
+	FilledRectangle( x + borderPx, y + h + borderPx, w, borderPx, color ); //bottom 
+	FilledRectangle( x + w - w + borderPx, y + h + borderPx, w, borderPx, color ); //bottom 
+	FilledRectangle( x + w + borderPx, y, borderPx, h, color );//right 
+	FilledRectangle( x + w + borderPx, y + h - h + borderPx * 2, borderPx, h, color );//right 
+}
+
+void NormalFilledBox( int x, int y, int w, int h, int borderPx, RGBA color )
+{
+	FilledRectangle( x + borderPx, y, w, borderPx, color ); //top 
+	FilledRectangle( x + w - w + borderPx, y, w, borderPx, color ); //top 
+	FilledRectangle( x, y, borderPx, h, color ); //left 
+	FilledRectangle( x, y + h - h + borderPx * 2, borderPx, h, color ); //left 
+	FilledRectangle( x + borderPx, y + h + borderPx, w, borderPx, color ); //bottom 
+	FilledRectangle( x + w - w + borderPx, y + h + borderPx, w, borderPx, color ); //bottom 
+	FilledRectangle( x + w + borderPx, y, borderPx, h, color );//right 
+	FilledRectangle( x + w + borderPx, y + h - h + borderPx * 2, borderPx, h, color );//right 
+}
+void SideHealthBar( int x, int y, int height, int health, int shield, RGBA ColHealth, bool shieldbar, bool healthbar )
+{
+	int box_h = ( height * health ) / 100;
+	int box_s = ( height * shield ) / 100;
+
+	RGBA ShiledBlackBar = { 0 , 0 , 0 , 255 };
+
+	if ( shield < 50 )
+	{
+		ShiledBlackBar = { 0 , 0 , 0 , 0 };
+	}
+	else
+	{
+		ShiledBlackBar = { 0 , 0 , 0 , 255 };
+	}
+
+	if ( healthbar )
+	{
+		FilledRectangle( x + 7 + 1, y, 4 + 1, height + 2, RGBA { 0, 0, 0, 255 } );
+		FilledRectangle( x + 7 + 1, y, 4 + 1, height + 2, RGBA { 0, 0, 0, 255 } );
+		FilledRectangle( x + 7, y, 4, box_h, ColHealth );
+	}
+
+	if ( shieldbar )
+	{
+		if ( !healthbar )
+		{
+			FilledRectangle( x + 7 + 1, y, 4 + 1, height + 2, ShiledBlackBar );
+			FilledRectangle( x + 7 + 1, y, 4 + 1, height + 2, ShiledBlackBar );
+			FilledRectangle( x + 7 + 1, y, 4, box_s, RGBA { 0, 255, 255, 255 } );
+		}
+		if ( healthbar )
+		{
+			FilledRectangle( x + 7 + 5, y, 4 + 1, height + 2, ShiledBlackBar );
+			FilledRectangle( x + 7 + 5, y, 4 + 1, height + 2, ShiledBlackBar );
+			FilledRectangle( x + 7 + 5, y, 4, box_s, RGBA { 0, 255, 255, 255 } );
+		}
+
+	}
+}
+//
+void OutlinedText( ImFont *pFont, const std::string &text, const ImVec2 &pos, float size, RGBA color, bool center )
+{
+	if ( !pFont )
+		return;
+
+	std::stringstream stream( text );
+	std::string line;
+
+
+	float y = 0.0f;
+	int i = 0;
+
+	ImGui::PushFont( pFont );
+	while ( std::getline( stream, line ) )
+	{
+		ImVec2 textSize = pFont->CalcTextSizeA( size, FLT_MAX, 0.0f, line.c_str() );
+
+		if ( center )
+		{
+
+			ImGui::GetOverlayDrawList()->AddText( pFont, size, ImVec2( ( pos.x - textSize.x / 2.0f ) + 1, ( pos.y + textSize.y * i ) + 1 ), ImGui::GetColorU32( ImVec4( 0, 0, 0, 255 ) ), line.c_str() );
+			ImGui::GetOverlayDrawList()->AddText( pFont, size, ImVec2( ( pos.x - textSize.x / 2.0f ) - 1, ( pos.y + textSize.y * i ) - 1 ), ImGui::GetColorU32( ImVec4( 0, 0, 0, 255 ) ), line.c_str() );
+			//	ImGui::GetOverlayDrawList()->AddText(pFont, size, ImVec2((pos.x - textSize.x / 2.0f) + 1, (pos.y + textSize.y * i) - 1), ImGui::GetColorU32(ImVec4(0, 0, 0, 255)), line.c_str());
+			//	ImGui::GetOverlayDrawList()->AddText(pFont, size, ImVec2((pos.x - textSize.x / 2.0f) - 1, (pos.y + textSize.y * i) + 1), ImGui::GetColorU32(ImVec4(0, 0, 0, 255)), line.c_str());
+
+			ImGui::GetOverlayDrawList()->AddText( pFont, size, ImVec2( pos.x - textSize.x / 2.0f, pos.y + textSize.y * i ), ImGui::ColorConvertFloat4ToU32( ImVec4( color.R / 255.0, color.G / 255.0, color.B / 255.0, color.A / 255.0 ) ), line.c_str() );
+		}
+		else
+		{//
+			ImGui::GetOverlayDrawList()->AddText( pFont, size, ImVec2( ( pos.x ) + 1, ( pos.y + textSize.y * i ) + 1 ), ImGui::GetColorU32( ImVec4( 0, 0, 0, 255 ) ), line.c_str() );
+			ImGui::GetOverlayDrawList()->AddText( pFont, size, ImVec2( ( pos.x ) - 1, ( pos.y + textSize.y * i ) - 1 ), ImGui::GetColorU32( ImVec4( 0, 0, 0, 255 ) ), line.c_str() );
+			//	ImGui::GetOverlayDrawList()->AddText(pFont, size, ImVec2((pos.x) + 1, (pos.y + textSize.y * i) - 1), ImGui::GetColorU32(ImVec4(0, 0, 0, 255)), line.c_str());
+				//ImGui::GetOverlayDrawList()->AddText(pFont, size, ImVec2((pos.x) - 1, (pos.y + textSize.y * i) + 1), ImGui::GetColorU32(ImVec4(0, 0, 0, 255)), line.c_str());
+
+			ImGui::GetOverlayDrawList()->AddText( pFont, size, ImVec2( pos.x, pos.y + textSize.y * i ), ImGui::ColorConvertFloat4ToU32( ImVec4( color.R / 255.0, color.G / 255.0, color.B / 255.0, color.A / 255.0 ) ), line.c_str() );
+
+		}
+
+		y = pos.y + textSize.y * ( i + 1 );
+		i++;
+	}
+	ImGui::PopFont();
+	//return y;
+}
+
+D3DXVECTOR3 AbsOrgin(uintptr_t ent, bool Update = false )
+{
+	if ( !ent ) return D3DXVECTOR3 { 0.f, 0.f, 0.f };
+
+	return *(D3DXVECTOR3*)( ent + 0x14C );
+}
+
+int BoneByHitBox(uintptr_t ent, int HitBox )
+{
+	//get model ptr
+	DWORD64 Model = *(DWORD64*)( ent + 0x1138 );
+	if ( !Model ) return -1;
+
+	//get studio hdr
+	DWORD64 StudioHdr = *(DWORD64*)( Model + 8 );
+	if ( !StudioHdr ) return -1;
+
+	//get hitbox array
+	DWORD64 HitBoxsArray = StudioHdr + *(int*)( StudioHdr + 0xB4 );
+	if ( !HitBoxsArray ) return -1;
+
+	//get bone index
+	int Bone = *(int*)( HitBoxsArray + *(int*)( HitBoxsArray + 8 ) + ( HitBox * 0x2C ) );
+
+	return ( ( Bone < 0 ) || ( Bone > 255 ) ) ? -1 : Bone;
+}
+
+
+void DrawNewTextImGui( int x, int y, RGBA color, const char *str )
+{
+	if ( x != 0 && y != 0 )
+	{
+
+
+		ImFont a;
+		std::string utf_8_1 = std::string( str );
+		std::string utf_8_2 = string_To_UTF8( utf_8_1 );
+		ImGui::GetOverlayDrawList()->AddText( ImVec2( x, y ), ImGui::ColorConvertFloat4ToU32( ImVec4( color.R / 255.0, color.G / 255.0, color.B / 255.0, color.A / 255.0 ) ), utf_8_2.c_str() );
+	}
+}
+
+
+Color FromHSB( float hue, float saturation, float brightness )
+{
+	float h = hue == 1.0f ? 0 : hue * 6.0f;
+	float f = h - ( int ) h;
+	float p = brightness * ( 1.0f - saturation );
+	float q = brightness * ( 1.0f - saturation * f );
+	float t = brightness * ( 1.0f - ( saturation * ( 1.0f - f ) ) );
+
+	int hh = floor( h );
+	switch ( hh )
+	{
+		case 0:
+			return Color( brightness, t, p );
+		case 1:
+			return Color( q, brightness, p );
+		case 2:
+			return Color( p, brightness, t );
+		case 3:
+			return Color( p, q, brightness );
+		case 4:
+			return Color( t, p, brightness );
+		case 5:
+			return Color( brightness, p, q );
+	}
+	return Color( 0.0f, 0.0f, 0.0f ); //Never happens. Its here just to shut up the compiler
+}
+
+void HealthBar( int Health, int x, int y, int height )
+{
+	auto health = Health;
+
+
+
+	float flBoxes = std::ceil( health / 10.f );
+	float flX = x - height / 6.f;
+	float flY = y - 1;
+	float flHeight = height / 10.f;
+	float flMultiplier = 12 / 360.f; flMultiplier *= flBoxes - 1;
+	//ImGui::GetOverlayDrawList()->AddRectFilled( ImVec2( flX, flY ), ImVec2(  6, height + 4 ), IM_COL32( 0, 0, 0, 80 ) );
+
+	FilledRectangle( flX, flY, 4, height + 2, { 79, 79, 79, 255 } );
+	Box( flX, flY, 4, height + 2, { 1,1,1,1 } );
+
+
+	Color ColHealth = FromHSB( flMultiplier, 1, 1 );
+	FilledRectangle( flX + 1, flY, 3, flHeight * flBoxes + 2, { 0, 0, 0, 230 } );
+
+	FilledRectangle( flX + 1, flY, 2, flHeight * flBoxes + 1, { ( unsigned long ) ( ColHealth.r * 255 ), ( unsigned long ) ( ColHealth.g * 255 ), ( unsigned long ) ( ColHealth.b * 255 ), 255 } );
+	//for ( int i = 0; i < 10; i++ )
+	//	Line( flX, flY + i * flHeight, flX + 4, flY + i * flHeight, {1, 1, 1, 255}, 1 );
+}
+
+
+void Shieldbar( int Shield, int maxshield, int x, int y, int height )
+{
+	auto health = 0;
+
+	if ( maxshield > 100 )
+		health = 100 * Shield / maxshield;
+	else if (Shield < 100 )
+		health = Shield;
+	
+
+	float flBoxes = std::ceil( health / 10.f );
+	float flX = x - height / 6.f;
+	float flY = y - 1;
+	float flHeight = height / 10.f;
+	float flMultiplier = 12 / 360.f; flMultiplier *= flBoxes - 1;
+
+	FilledRectangle( flX, flY, 4, height + 2, { 79, 79, 79, 255 } );
+	Box( flX, flY, 4, height + 2, { 1,1,1,1 } );
+
+
+	Color ColHealth = { 30,144,255 };
+	FilledRectangle( flX + 1, flY, 3, flHeight * flBoxes + 2, { 0, 0, 0, 230 } );
+
+	FilledRectangle( flX + 1, flY, 2, flHeight * flBoxes + 1, { 46,139,192,255} );
+	//for ( int i = 0; i < 10; i++ )
+	//	Line( flX, flY + i * flHeight, flX + 4, flY + i * flHeight, { 1, 1, 1, 255 }, 1 );
+}
+
+
+ImGuiStyle *dst;
+ImFont *icons = nullptr;
+ImFont *big = nullptr;
+ImFont *bigger = nullptr;
+ImFont *g_font = nullptr;
+
+bool Tab( const char *icon, const char *label, const ImVec2 &size_arg, const bool selected )
+{
+
+
+	ImGuiWindow *window = ImGui::GetCurrentWindow();
+	if ( window->SkipItems )
+		return false;
+
+	static float sizeplus = 0.f;
+
+	ImGuiContext &g = *GImGui;
+	const ImGuiStyle &style = g.Style;
+	const ImGuiID id = window->GetID( label );
+	const ImVec2 label_size = ImGui::CalcTextSize( label, NULL, true );
+
+	ImVec2 pos = window->DC.CursorPos;
+
+	ImVec2 size = ImGui::CalcItemSize( size_arg, label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f );
+
+	const ImRect bb( pos, ImVec2( pos.x + size.x, pos.y + size.y ) );
+	ImGui::ItemSize( size, style.FramePadding.y );
+	if ( !ImGui::ItemAdd( bb, id ) )
+		return false;
+
+	bool hovered, held;
+	bool pressed = ImGui::ButtonBehavior( bb, id, &hovered, &held, 0 );
+
+	auto animcolor3 = ImColor( 27, 27, 27, 255 );
+	auto animcolor2 = ImColor( 255, 255, 255, 255 );
+	auto animcolor = ImColor( 24, 24, 24, 255 );
+
+	window->DrawList->AddRectFilled( { bb.Min.x,bb.Max.y }, { bb.Max.x,bb.Min.y }, animcolor );
+
+	if ( selected )
+		window->DrawList->AddRectFilled( { bb.Min.x,bb.Max.y }, { bb.Min.x + 2,bb.Min.y }, animcolor2 );
+
+	if ( selected )
+		window->DrawList->AddRectFilled( { bb.Min.x + 2,bb.Max.y }, { bb.Min.x + 148,bb.Min.y }, animcolor3 );
+
+	ImGui::PushFont( big );
+
+	if ( selected )
+		window->DrawList->AddText( { bb.Min.x + size_arg.x / 2 - ImGui::CalcTextSize( label ).x / 2,bb.Min.y + size_arg.y / 2 - ImGui::CalcTextSize( label ).y / 2 }, ImColor( 225 / 255.f, 225 / 255.f, 225 / 255.f, 255.f / 255.f ), label );
+
+	if ( !selected )
+		window->DrawList->AddText( { bb.Min.x + size_arg.x / 2 - ImGui::CalcTextSize( label ).x / 2,bb.Min.y + size_arg.y / 2 - ImGui::CalcTextSize( label ).y / 2 }, ImColor( 75 / 255.f, 75 / 255.f, 75 / 255.f, 255.f / 255.f ), label );
+
+
+	ImGui::PopFont();
+
+	return pressed;
+}
+bool Radar = true;
+bool teamRadar = false;
+bool enemyRadar = true;
+int xAxis_Radar = 150;
+int yAxis_Radar = 150;
+int radartype = 1;
+int width_Radar = 250;
+int height_Radar = 250;
+float distance_Radar = 400.0f;
+
+static D3DXVECTOR3 RotatePoint( D3DXVECTOR3 EntityPos, D3DXVECTOR3 LocalPlayerPos, int posX, int posY, int sizeX, int sizeY, float angle, float zoom, bool *viewCheck )
+{
+	float r_1, r_2;
+	float x_1, y_1;
+
+	r_1 = -( EntityPos.y - LocalPlayerPos.y );
+	r_2 = EntityPos.x - LocalPlayerPos.x;
+	float Yaw = angle - 90.0f;
+
+	float yawToRadian = Yaw * ( float ) ( M_PI / 180.0F );
+	x_1 = ( float ) ( r_2 * ( float ) cos( ( double ) ( yawToRadian ) ) - r_1 * sin( ( double ) ( yawToRadian ) ) ) / 20;
+	y_1 = ( float ) ( r_2 * ( float ) sin( ( double ) ( yawToRadian ) ) + r_1 * cos( ( double ) ( yawToRadian ) ) ) / 20;
+
+	*viewCheck = y_1 < 0;
+
+	x_1 *= zoom;
+	y_1 *= zoom;
+
+	int sizX = sizeX / 2;
+	int sizY = sizeY / 2;
+
+	x_1 += sizX;
+	y_1 += sizY;
+
+	if ( x_1 < 5 )
+		x_1 = 5;
+
+	if ( x_1 > sizeX - 5 )
+		x_1 = sizeX - 5;
+
+	if ( y_1 < 5 )
+		y_1 = 5;
+
+	if ( y_1 > sizeY - 5 )
+		y_1 = sizeY - 5;
+
+
+	x_1 += posX;
+	y_1 += posY;
+
+
+	return D3DXVECTOR3( x_1, y_1, 0 );
+}
+
+
+
+
+void DrawRadarPoint( D3DXVECTOR3 EneamyPos, D3DXVECTOR3 LocalPos, float LocalPlayerY, float eneamyDist, int xAxis, int yAxis, int width, int height, D3DXCOLOR color )
+{
+	bool out = false;
+	D3DXVECTOR3 siz;
+	siz.x = width;
+	siz.y = height;
+	D3DXVECTOR3 pos;
+	pos.x = xAxis;
+	pos.y = yAxis;
+	bool ck = false;
+
+	//FilledRectangle( pos.x, pos.y, siz.x, siz.y, { 0,0,0, 43 } );
+
+	D3DXVECTOR3 single = RotatePoint( EneamyPos, LocalPos, pos.x, pos.y, siz.x, siz.y, LocalPlayerY, 2.f, &ck );
+	if ( eneamyDist >= 0.f && eneamyDist < distance_Radar )
+	{
+		//if (radartype == 0)
+		//	Drawing::DrawOutlinedText(font, std::to_string((int)eneamyDist), ImVec2(single.x, single.y), 11, { 255, 255, 255, 255 }, true);
+		//else
+		FilledRectangle( single.x, single.y, 7, 7, { 255, 255, 255, 255 } );
+
+	}
+}
+
+bool menu = true;
+
+bool firstS = false;
+
+void pkRadar( D3DXVECTOR3 EneamyPos, D3DXVECTOR3 LocalPos, float LocalPlayerY, float eneamyDist )
+{
+	ImGuiStyle *style = &ImGui::GetStyle();
+	style->WindowRounding = 0.2f;
+	ImGui::PushStyleColor( ImGuiCol_WindowBg, ImVec4( 0.13529413f, 0.14705884f, 0.15490198f, 0.82f ) );
+	ImGuiWindowFlags TargetFlags;
+	if ( menu )
+		TargetFlags = ImGuiWindowFlags_::ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize;
+	else
+		TargetFlags = ImGuiWindowFlags_::ImGuiWindowFlags_NoMove | ImGuiWindowFlags_::ImGuiWindowFlags_NoResize | ImGuiWindowFlags_::ImGuiWindowFlags_NoCollapse;
+
+	if ( !firstS )
+	{
+		ImGui::SetNextWindowPos( ImVec2 { 1200, 60 }, ImGuiCond_Once );
+		firstS = true;
+	}
+	if ( cfg::Radar )
+	{
+		ImGui::SetNextWindowSize( { 250, 250 } );
+		ImGui::Begin( xorstr( "Radar" ), 0, TargetFlags );
+		//if (ImGui::Begin(xorstr("Radar", 0, ImVec2(200, 200), -1.f, TargetFlags))) {
+		{
+			ImDrawList *Draw = ImGui::GetOverlayDrawList();
+			ImVec2 DrawPos = ImGui::GetCursorScreenPos();
+			ImVec2 DrawSize = ImGui::GetContentRegionAvail();
+			ImVec2 midRadar = ImVec2( DrawPos.x + ( DrawSize.x / 2 ), DrawPos.y + ( DrawSize.y / 2 ) );
+			ImGui::GetWindowDrawList()->AddLine( ImVec2( midRadar.x - DrawSize.x / 2.f, midRadar.y ), ImVec2( midRadar.x + DrawSize.x / 2.f, midRadar.y ), IM_COL32( 255, 255, 255, 255 ) );
+			ImGui::GetWindowDrawList()->AddLine( ImVec2( midRadar.x, midRadar.y - DrawSize.y / 2.f ), ImVec2( midRadar.x, midRadar.y + DrawSize.y / 2.f ), IM_COL32( 255, 255, 255, 255 ) );
+
+			DrawRadarPoint( EneamyPos, LocalPos, LocalPlayerY, eneamyDist, DrawPos.x, DrawPos.y, DrawSize.x, DrawSize.y, { 255, 255, 255, 255 } );
+		}
+		ImGui::End();
+	}
+	ImGui::PopStyleColor();
+}
+
+class UserCmd
+{
+public:
+	int command_number;
+	int tick_count;
+	float command_time;
+	D3DXVECTOR2 viewangles;
+	BYTE pad1[0xC];
+	float forwardmove;
+	float sidemove;
+	float upmove;
+	int buttons;
+	BYTE pad2[0x24C];
+};
+
diff --git a/apex_guest/Overlay/Overlay.sln b/apex_guest/Overlay/Overlay.sln
deleted file mode 100644
index 1c94595..0000000
--- a/apex_guest/Overlay/Overlay.sln
+++ /dev/null
@@ -1,25 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Version 16
-VisualStudioVersion = 16.0.29519.87
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Overlay", "Overlay\Overlay.vcxproj", "{68C049A1-7EA4-45D2-942C-7710AF16B1FA}"
-EndProject
-Global
-	GlobalSection(SolutionConfigurationPlatforms) = preSolution
-		Debug|x64 = Debug|x64
-		Release|x64 = Release|x64
-	EndGlobalSection
-	GlobalSection(ProjectConfigurationPlatforms) = postSolution
-		{68C049A1-7EA4-45D2-942C-7710AF16B1FA}.Debug|x64.ActiveCfg = Debug|x64
-		{68C049A1-7EA4-45D2-942C-7710AF16B1FA}.Debug|x64.Build.0 = Debug|x64
-		{68C049A1-7EA4-45D2-942C-7710AF16B1FA}.Release|x64.ActiveCfg = Release|x64
-		{68C049A1-7EA4-45D2-942C-7710AF16B1FA}.Release|x64.Build.0 = Release|x64
-	EndGlobalSection
-	GlobalSection(SolutionProperties) = preSolution
-		HideSolutionNode = FALSE
-	EndGlobalSection
-	GlobalSection(ExtensibilityGlobals) = postSolution
-		SolutionGuid = {CA1CD6B1-E5B8-4031-A3BE-BCFCBAE43EEA}
-	EndGlobalSection
-EndGlobal
diff --git a/apex_guest/Overlay/Overlay/Overlay.vcxproj b/apex_guest/Overlay/Overlay/Overlay.vcxproj
deleted file mode 100644
index a2ddd40..0000000
--- a/apex_guest/Overlay/Overlay/Overlay.vcxproj
+++ /dev/null
@@ -1,83 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <ItemGroup Label="ProjectConfigurations">
-    <ProjectConfiguration Include="Debug|x64">
-      <Configuration>Debug</Configuration>
-      <Platform>x64</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|x64">
-      <Configuration>Release</Configuration>
-      <Platform>x64</Platform>
-    </ProjectConfiguration>
-  </ItemGroup>
-  <PropertyGroup Label="Globals">
-    <VCProjectVersion>16.0</VCProjectVersion>
-    <ProjectGuid>{68C049A1-7EA4-45D2-942C-7710AF16B1FA}</ProjectGuid>
-    <RootNamespace>Overlay</RootNamespace>
-    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
-    <ProjectName>Overlay</ProjectName>
-  </PropertyGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <UseDebugLibraries>true</UseDebugLibraries>
-    <PlatformToolset>v142</PlatformToolset>
-    <CharacterSet>Unicode</CharacterSet>
-    <SpectreMitigation>false</SpectreMitigation>
-  </PropertyGroup>
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
-    <ConfigurationType>Application</ConfigurationType>
-    <UseDebugLibraries>false</UseDebugLibraries>
-    <PlatformToolset>v142</PlatformToolset>
-    <WholeProgramOptimization>true</WholeProgramOptimization>
-    <CharacterSet>Unicode</CharacterSet>
-    <SpectreMitigation>false</SpectreMitigation>
-  </PropertyGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
-  <ImportGroup Label="ExtensionSettings">
-  </ImportGroup>
-  <ImportGroup Label="Shared">
-  </ImportGroup>
-  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-  </ImportGroup>
-  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
-  </ImportGroup>
-  <PropertyGroup Label="UserMacros" />
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
-    <TargetName>overlay_ap</TargetName>
-  </PropertyGroup>
-  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
-    <ClCompile>
-      <WarningLevel>Level3</WarningLevel>
-      <Optimization>Disabled</Optimization>
-      <SDLCheck>true</SDLCheck>
-      <ConformanceMode>true</ConformanceMode>
-    </ClCompile>
-    <Link>
-      <SubSystem>Windows</SubSystem>
-    </Link>
-  </ItemDefinitionGroup>
-  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
-    <ClCompile>
-      <WarningLevel>Level3</WarningLevel>
-      <Optimization>MaxSpeed</Optimization>
-      <FunctionLevelLinking>true</FunctionLevelLinking>
-      <IntrinsicFunctions>true</IntrinsicFunctions>
-      <SDLCheck>true</SDLCheck>
-      <ConformanceMode>true</ConformanceMode>
-    </ClCompile>
-    <Link>
-      <SubSystem>Windows</SubSystem>
-      <EnableCOMDATFolding>true</EnableCOMDATFolding>
-      <OptimizeReferences>true</OptimizeReferences>
-    </Link>
-  </ItemDefinitionGroup>
-  <ItemGroup>
-    <ClCompile Include="main.cpp" />
-  </ItemGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
-  <ImportGroup Label="ExtensionTargets">
-  </ImportGroup>
-</Project>
\ No newline at end of file
diff --git a/apex_guest/Overlay/Overlay/Overlay.vcxproj.filters b/apex_guest/Overlay/Overlay/Overlay.vcxproj.filters
deleted file mode 100644
index 173ccba..0000000
--- a/apex_guest/Overlay/Overlay/Overlay.vcxproj.filters
+++ /dev/null
@@ -1,22 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <ItemGroup>
-    <Filter Include="Header Files">
-      <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
-      <Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
-    </Filter>
-    <Filter Include="Source Files">
-      <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
-      <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
-    </Filter>
-    <Filter Include="Resource Files">
-      <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
-      <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
-    </Filter>
-  </ItemGroup>
-  <ItemGroup>
-    <ClCompile Include="main.cpp">
-      <Filter>Source Files</Filter>
-    </ClCompile>
-  </ItemGroup>
-</Project>
\ No newline at end of file
diff --git a/apex_guest/Overlay/Overlay/Overlay.vcxproj.user b/apex_guest/Overlay/Overlay/Overlay.vcxproj.user
deleted file mode 100644
index 88a5509..0000000
--- a/apex_guest/Overlay/Overlay/Overlay.vcxproj.user
+++ /dev/null
@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <PropertyGroup />
-</Project>
\ No newline at end of file
diff --git a/apex_guest/Overlay/Overlay/main.cpp b/apex_guest/Overlay/Overlay/main.cpp
deleted file mode 100644
index fc33645..0000000
--- a/apex_guest/Overlay/Overlay/main.cpp
+++ /dev/null
@@ -1,48 +0,0 @@
-#include <Windows.h>
-#include <chrono>
-#include <Dwmapi.h> 
-#pragma comment(lib, "dwmapi.lib")
-
-const MARGINS margins = { -1 ,-1, -1, -1 };
-const wchar_t g_szClassName[] = L"overlay";
-
-int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
-{
-	WNDCLASSEX wc;
-	HWND hwnd;
-	MSG Msg;
-
-	wc.cbSize = sizeof(WNDCLASSEX);
-	wc.style = CS_HREDRAW | CS_VREDRAW;
-	wc.lpfnWndProc = DefWindowProc;
-	wc.cbClsExtra = 0;
-	wc.cbWndExtra = 0;
-	wc.hInstance = hInstance;
-	wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
-	wc.hCursor = LoadCursor(NULL, IDC_ARROW);
-	wc.hbrBackground = (HBRUSH)(RGB(0,0,0));
-	wc.lpszMenuName = NULL;
-	wc.lpszClassName = g_szClassName;
-	wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
-
-	RegisterClassEx(&wc);
-
-	hwnd = CreateWindowEx(
-		WS_EX_LAYERED | WS_EX_TRANSPARENT,
-		g_szClassName,
-		g_szClassName,
-		WS_POPUP | WS_VISIBLE,
-		0, 0, 1920, 1080,
-		NULL, NULL, hInstance, NULL);
-
-	SetLayeredWindowAttributes(hwnd, RGB(0,0,0), 255, LWA_ALPHA);
-	DwmExtendFrameIntoClientArea(hwnd, &margins);
-
-	while (GetMessage(&Msg, NULL, 0, 0) > 0)
-	{
-		TranslateMessage(&Msg);
-		DispatchMessage(&Msg);
-	}
-	exit(0);
-	return Msg.wParam;
-}
\ No newline at end of file