From b9a0ae7e9def6a98cbb70a49e402a0af24474c51 Mon Sep 17 00:00:00 2001
From: driv3n <116420712+driv3n@users.noreply.github.com>
Date: Mon, 24 Oct 2022 19:40:02 -0500
Subject: [PATCH] Update Game.cpp

---
 apex_dma/Game.cpp | 475 +++++++++++++++++++++++++++++++++++++++++++++-
 1 file changed, 474 insertions(+), 1 deletion(-)

diff --git a/apex_dma/Game.cpp b/apex_dma/Game.cpp
index 8708cd7..62de846 100644
--- a/apex_dma/Game.cpp
+++ b/apex_dma/Game.cpp
@@ -471,4 +471,477 @@ float WeaponXEntity::get_zoom_fov()
 int WeaponXEntity::get_ammo()
 {
 	return ammo;
-}
\ No newline at end of file
+}#include "prediction.h"
+
+extern Memory apex_mem;
+
+extern bool firing_range;
+//glow color and brigtness
+extern float glowr;
+extern float glowg;
+extern float glowb;
+//glowtype not used, but dont delete its still used.
+extern int glowtype;
+extern int glowtype2;
+//setting up vars, dont edit 
+float smooth = 100.0f;
+bool aim_no_recoil = true;
+int bone = 2;
+
+bool Entity::Observing(uint64_t entitylist)
+{
+	/*uint64_t index = *(uint64_t*)(buffer + OFFSET_OBSERVING_TARGET);
+	index &= ENT_ENTRY_MASK;
+	if (index > 0)
+	{
+		uint64_t centity2 = apex_mem.Read<uint64_t>(entitylist + ((uint64_t)index << 5));
+		return centity2;
+	}
+	return 0;*/
+	return *(bool*)(buffer + OFFSET_OBSERVER_MODE);
+}
+
+//https://github.com/CasualX/apexbot/blob/master/src/state.cpp#L104
+void get_class_name(uint64_t entity_ptr, char* out_str)
+{
+	uint64_t client_networkable_vtable;
+	apex_mem.Read<uint64_t>(entity_ptr + 8 * 3, client_networkable_vtable);
+
+	uint64_t get_client_class;
+	apex_mem.Read<uint64_t>(client_networkable_vtable + 8 * 3, get_client_class);
+
+	uint32_t disp;
+	apex_mem.Read<uint32_t>(get_client_class + 3, disp);
+	const uint64_t client_class_ptr = get_client_class + disp + 7;
+
+	ClientClass client_class;
+	apex_mem.Read<ClientClass>(client_class_ptr, client_class);
+
+	apex_mem.ReadArray<char>(client_class.pNetworkName, out_str, 32);
+}
+//patched out but left in for reasons
+void charge_rifle_hack(uint64_t entity_ptr)
+{
+	extern uint64_t g_Base;
+	extern bool shooting;
+	WeaponXEntity curweap = WeaponXEntity();
+	curweap.update(entity_ptr);
+	float BulletSpeed = curweap.get_projectile_speed();
+	int ammo = curweap.get_ammo();
+
+	if (ammo != 0 && BulletSpeed == 1 && shooting)
+	{
+		apex_mem.Write<float>(g_Base + OFFSET_TIMESCALE + 0x68, std::numeric_limits<float>::min());
+	}
+	else
+	{
+		apex_mem.Write<float>(g_Base + OFFSET_TIMESCALE + 0x68, 1.f);
+	}
+}
+
+int Entity::getTeamId()
+{
+	return *(int*)(buffer + OFFSET_TEAM);
+}
+
+int Entity::getHealth()
+{
+	return *(int*)(buffer + OFFSET_HEALTH);
+}
+//seer health and shield i added
+#define OFFSET_ARMOR_TYPE             0x4604
+int Entity::getArmortype()
+{
+	int armortype;
+	apex_mem.Read<int>(ptr + OFFSET_ARMOR_TYPE, armortype);
+	return armortype;
+}
+
+int Entity::getShield()
+{
+	return *(int*)(buffer + OFFSET_SHIELD);
+}
+
+int Entity::getMaxshield()
+{
+	return *(int*)(buffer + OFFSET_MAXSHIELD);
+}
+
+Vector Entity::getAbsVelocity()
+{
+	return *(Vector*)(buffer + OFFSET_ABS_VELOCITY);
+}
+
+Vector Entity::getPosition()
+{
+	return *(Vector*)(buffer + OFFSET_ORIGIN);
+}
+
+bool Entity::isPlayer()
+{
+	return *(uint64_t*)(buffer + OFFSET_NAME) == 125780153691248;
+}
+//firing range dummys
+bool Entity::isDummy()
+{
+	char class_name[33] = {};
+	get_class_name(ptr, class_name);
+
+	return strncmp(class_name, "CAI_BaseNPC", 11) == 0;
+}
+
+bool Entity::isKnocked()
+{
+	return *(int*)(buffer + OFFSET_BLEED_OUT_STATE) > 0;
+}
+
+bool Entity::isAlive()
+{
+	return *(int*)(buffer + OFFSET_LIFE_STATE) == 0;
+}
+
+float Entity::lastVisTime()
+{
+  return *(float*)(buffer + OFFSET_VISIBLE_TIME);
+}
+
+//https://www.unknowncheats.me/forum/apex-legends/496984-getting-hitbox-positions-cstudiohdr-externally.html
+//https://www.unknowncheats.me/forum/3499185-post1334.html
+//hitboxes
+Vector Entity::getBonePositionByHitbox(int id)
+{
+	Vector origin = getPosition();
+
+    //BoneByHitBox
+	uint64_t Model = *(uint64_t*)(buffer + OFFSET_STUDIOHDR);
+
+	//get studio hdr
+	uint64_t StudioHdr;
+	apex_mem.Read<uint64_t>(Model + 0x8, StudioHdr);
+
+    //get hitbox array
+	int HitBoxsArray_set;
+	apex_mem.Read<int>(StudioHdr + 0xB4,HitBoxsArray_set);
+	uint64_t HitBoxsArray = StudioHdr + HitBoxsArray_set;
+
+	int HitboxIndex;
+	apex_mem.Read<int>(HitBoxsArray + 0x8, HitboxIndex);
+
+	int Bone;
+	apex_mem.Read<int>(HitBoxsArray + HitboxIndex + (id * 0x2C), Bone);
+
+	if(Bone < 0 || Bone > 255)
+		return Vector();
+
+    //hitpos
+	uint64_t BoneArray = *(uint64_t*)(buffer + OFFSET_BONES);
+
+	matrix3x4_t Matrix = {};
+	apex_mem.Read<matrix3x4_t>(BoneArray + Bone * sizeof(matrix3x4_t), Matrix);
+
+	return Vector(Matrix.m_flMatVal[0][3] + origin.x, Matrix.m_flMatVal[1][3] + origin.y, Matrix.m_flMatVal[2][3] + origin.z);
+}
+
+QAngle Entity::GetSwayAngles()
+{
+	return *(QAngle*)(buffer + OFFSET_BREATH_ANGLES);
+}
+
+QAngle Entity::GetViewAngles()
+{
+	return *(QAngle*)(buffer + OFFSET_VIEWANGLES);
+}
+
+Vector Entity::GetViewAnglesV()
+{
+	return *(Vector*)(buffer + OFFSET_VIEWANGLES);
+}
+
+float Entity::GetYaw()
+{
+	float yaw = 0;
+	apex_mem.Read<float>(ptr + OFFSET_YAW, yaw);
+
+	if (yaw < 0)
+    	yaw += 360;
+	yaw += 90;
+	if (yaw > 360)
+    	yaw -= 360;
+		
+	return yaw;
+}
+
+bool Entity::isGlowing()
+{
+	return *(int*)(buffer + OFFSET_GLOW_ENABLE) == 7;
+}
+
+bool Entity::isZooming()
+{
+	return *(int*)(buffer + OFFSET_ZOOMING) == 1;
+}
+//custom glow color RGB
+void Entity::enableGlow()
+{
+	apex_mem.Write<int>(ptr + OFFSET_GLOW_ENABLE, glowtype);
+	apex_mem.Write<int>(ptr + OFFSET_GLOW_THROUGH_WALLS, glowtype2);
+	// Color
+	apex_mem.Write<float>(ptr + GLOW_COLOR_R, glowr);
+	apex_mem.Write<float>(ptr + GLOW_COLOR_G, glowg);
+	apex_mem.Write<float>(ptr + GLOW_COLOR_B, glowb);
+}
+
+void Entity::disableGlow()
+{
+	apex_mem.Write<float>(ptr + GLOW_COLOR_R, 0.0f);
+	apex_mem.Write<float>(ptr + GLOW_COLOR_G, 0.0f);
+	apex_mem.Write<float>(ptr + GLOW_COLOR_B, 0.0f);
+	apex_mem.Write<int>(ptr + OFFSET_GLOW_ENABLE, 2);
+	apex_mem.Write<int>(ptr + OFFSET_GLOW_THROUGH_WALLS, 5);
+}
+
+void Entity::SetViewAngles(SVector angles)
+{
+	apex_mem.Write<SVector>(ptr + OFFSET_VIEWANGLES, angles);
+}
+
+void Entity::SetViewAngles(QAngle& angles)
+{
+	SetViewAngles(SVector(angles));
+}
+
+Vector Entity::GetCamPos()
+{
+	return *(Vector*)(buffer + OFFSET_CAMERAPOS);
+}
+
+QAngle Entity::GetRecoil()
+{
+	return *(QAngle*)(buffer + OFFSET_AIMPUNCH);
+}
+
+void Entity::get_name(uint64_t g_Base, uint64_t index, char* name)
+{
+	index *= 0x10;
+    uint64_t name_ptr = 0;
+    apex_mem.Read<uint64_t>(g_Base + OFFSET_NAME_LIST + index, name_ptr);
+	apex_mem.ReadArray<char>(name_ptr, name, 32);
+}
+//Items
+bool Item::isItem()
+{
+	char class_name[33] = {};
+	get_class_name(ptr, class_name);
+
+	return strncmp(class_name, "CPropSurvival", 13) == 0;
+}
+//Deathboxes
+bool Item::isBox()
+{
+	char class_name[33] = {};
+	get_class_name(ptr, class_name);
+
+	return strncmp(class_name, "CDeathBoxProp", 13) == 0;
+}
+//Traps
+bool Item::isTrap()
+{
+	char class_name[33] = {};
+	get_class_name(ptr, class_name);
+
+	return strncmp(class_name, "caustic_trap", 13) == 0;
+}
+
+bool Item::isGlowing()
+{
+	return *(int*)(buffer + OFFSET_ITEM_GLOW) == 1363184265;
+}
+
+void Item::enableGlow()
+{
+	apex_mem.Write<int>(ptr + OFFSET_ITEM_GLOW, 1363184265);
+}
+
+void Item::disableGlow()
+{
+	apex_mem.Write<int>(ptr + OFFSET_ITEM_GLOW, 1411417991);
+}
+
+Vector Item::getPosition()
+{
+	return *(Vector*)(buffer + OFFSET_ORIGIN);
+}
+
+float CalculateFov(Entity& from, Entity& target)
+{
+	QAngle ViewAngles = from.GetViewAngles();
+	Vector LocalCamera = from.GetCamPos();
+	Vector EntityPosition = target.getPosition();
+	QAngle Angle = Math::CalcAngle(LocalCamera, EntityPosition);
+	return Math::GetFov(ViewAngles, Angle);
+}
+
+QAngle CalculateBestBoneAim(Entity& from, uintptr_t t, float max_fov)
+{
+	Entity target = getEntity(t);
+	if(firing_range)
+	{
+		if (!target.isAlive())
+		{
+			return QAngle(0, 0, 0);
+		}
+	}
+	else
+	{
+		if (!target.isAlive() || target.isKnocked())
+		{
+			return QAngle(0, 0, 0);
+		}
+	}
+	
+	Vector LocalCamera = from.GetCamPos();
+	Vector TargetBonePosition = target.getBonePositionByHitbox(bone);
+	QAngle CalculatedAngles = QAngle(0, 0, 0);
+	
+	WeaponXEntity curweap = WeaponXEntity();
+	curweap.update(from.ptr);
+	float BulletSpeed = curweap.get_projectile_speed();
+	float BulletGrav = curweap.get_projectile_gravity();
+	float zoom_fov = curweap.get_zoom_fov();
+
+	if (zoom_fov != 0.0f && zoom_fov != 1.0f)
+	{
+		max_fov *= zoom_fov/90.0f;
+	}
+
+	/*
+	//simple aim prediction
+	if (BulletSpeed > 1.f)
+	{
+		Vector LocalBonePosition = from.getBonePosition(bone);
+		float VerticalTime = TargetBonePosition.DistTo(LocalBonePosition) / BulletSpeed;
+		TargetBonePosition.z += (BulletGrav * 0.5f) * (VerticalTime * VerticalTime);
+
+		float HorizontalTime = TargetBonePosition.DistTo(LocalBonePosition) / BulletSpeed;
+		TargetBonePosition += (target.getAbsVelocity() * HorizontalTime);
+	}
+	*/
+	
+	//more accurate prediction
+	if (BulletSpeed > 1.f)
+	{
+		PredictCtx Ctx;
+		Ctx.StartPos = LocalCamera;
+		Ctx.TargetPos = TargetBonePosition; 
+		Ctx.BulletSpeed = BulletSpeed - (BulletSpeed*0.08);
+		Ctx.BulletGravity = BulletGrav + (BulletGrav*0.05);
+		Ctx.TargetVel = target.getAbsVelocity();
+
+		if (BulletPredict(Ctx))
+			CalculatedAngles = QAngle{Ctx.AimAngles.x, Ctx.AimAngles.y, 0.f};
+    }
+
+	if (CalculatedAngles == QAngle(0, 0, 0))
+    	CalculatedAngles = Math::CalcAngle(LocalCamera, TargetBonePosition);
+	QAngle ViewAngles = from.GetViewAngles();
+	QAngle SwayAngles = from.GetSwayAngles();
+	//remove sway and recoil
+	if(aim_no_recoil)
+		CalculatedAngles-=SwayAngles-ViewAngles;
+	Math::NormalizeAngles(CalculatedAngles);
+	QAngle Delta = CalculatedAngles - ViewAngles;
+	double fov = Math::GetFov(SwayAngles, CalculatedAngles);
+	if (fov > max_fov)
+	{
+		return QAngle(0, 0, 0);
+	}
+
+	Math::NormalizeAngles(Delta);
+
+	QAngle SmoothedAngles = ViewAngles + Delta/smooth;
+	return SmoothedAngles;
+}
+
+Entity getEntity(uintptr_t ptr)
+{
+	Entity entity = Entity();
+	entity.ptr = ptr;
+	apex_mem.ReadArray<uint8_t>(ptr, entity.buffer, sizeof(entity.buffer));
+	return entity;
+}
+
+Item getItem(uintptr_t ptr)
+{
+	Item entity = Item();
+	entity.ptr = ptr;
+	apex_mem.ReadArray<uint8_t>(ptr, entity.buffer, sizeof(entity.buffer));
+	return entity;
+}
+
+
+bool WorldToScreen(Vector from, float* m_vMatrix, int targetWidth, int targetHeight, Vector& to)
+{
+	float w = m_vMatrix[12] * from.x + m_vMatrix[13] * from.y + m_vMatrix[14] * from.z + m_vMatrix[15];
+
+	if (w < 0.01f) return false;
+
+	to.x = m_vMatrix[0] * from.x + m_vMatrix[1] * from.y + m_vMatrix[2] * from.z + m_vMatrix[3];
+	to.y = m_vMatrix[4] * from.x + m_vMatrix[5] * from.y + m_vMatrix[6] * from.z + m_vMatrix[7];
+
+	float invw = 1.0f / w;
+	to.x *= invw;
+	to.y *= invw;
+
+	float x = targetWidth / 2;
+	float y = targetHeight / 2;
+
+	x += 0.5 * to.x * targetWidth + 0.5;
+	y -= 0.5 * to.y * targetHeight + 0.5;
+
+	to.x = x;
+	to.y = y;
+	to.z = 0;
+	return true;
+}
+
+void WeaponXEntity::update(uint64_t LocalPlayer)
+{
+    extern uint64_t g_Base;
+	uint64_t entitylist = g_Base + OFFSET_ENTITYLIST;
+	uint64_t wephandle = 0;
+    apex_mem.Read<uint64_t>(LocalPlayer + OFFSET_WEAPON, wephandle);
+	
+	wephandle &= 0xffff;
+
+	uint64_t wep_entity = 0;
+    apex_mem.Read<uint64_t>(entitylist + (wephandle << 5), wep_entity);
+
+	projectile_speed = 0;
+    apex_mem.Read<float>(wep_entity + OFFSET_BULLET_SPEED, projectile_speed);
+	projectile_scale = 0;
+    apex_mem.Read<float>(wep_entity + OFFSET_BULLET_SCALE, projectile_scale);
+	zoom_fov = 0;
+    apex_mem.Read<float>(wep_entity + OFFSET_ZOOM_FOV, zoom_fov);
+		ammo = 0;
+    apex_mem.Read<int>(wep_entity + OFFSET_AMMO, ammo);
+}
+
+float WeaponXEntity::get_projectile_speed()
+{
+	return projectile_speed;
+}
+
+float WeaponXEntity::get_projectile_gravity()
+{
+	return 750.0f * projectile_scale;
+}
+
+float WeaponXEntity::get_zoom_fov()
+{
+	return zoom_fov;
+}
+
+int WeaponXEntity::get_ammo()
+{
+	return ammo;
+}