From bb1a83be120f458981590d0ba560aea1d6c06df7 Mon Sep 17 00:00:00 2001 From: MisterY52 <11368116+MisterY52@users.noreply.github.com> Date: Tue, 8 Feb 2022 22:24:10 +0100 Subject: [PATCH] Season 12 offsets update --- README.md | 2 +- apex_dma/offsets.h | 42 +++++++++++++++++++++--------------------- 2 files changed, 22 insertions(+), 22 deletions(-) diff --git a/README.md b/README.md index f5f0797..2d06c44 100644 --- a/README.md +++ b/README.md @@ -5,4 +5,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes -Game version (Steam & Origin): v3.0.2.55 +Game version (Steam & Origin): v3.0.5.32 diff --git a/apex_dma/offsets.h b/apex_dma/offsets.h index 889d9b1..8b0d109 100644 --- a/apex_dma/offsets.h +++ b/apex_dma/offsets.h @@ -5,10 +5,10 @@ #if VERSION == STEAM - #define OFFSET_ENTITYLIST 0x1972ea8 - #define OFFSET_LOCAL_ENT 0x1d22708 //LocalPlayer - #define OFFSET_NAME_LIST 0xba19040 - #define OFFSET_THIRDPERSON 0x01958bd0 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_ENTITYLIST 0x1973ad8 + #define OFFSET_LOCAL_ENT 0x1d233d8 //LocalPlayer + #define OFFSET_NAME_LIST 0xb9305d0 + #define OFFSET_THIRDPERSON 0x019596b0 + 0x6c //thirdperson_override + 0x6c #define OFFSET_TEAM 0x448 //m_iTeamNum #define OFFSET_HEALTH 0x438 //m_iHealth @@ -20,19 +20,19 @@ #define OFFSET_ZOOMING 0x1c31 //m_bZooming #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead - #define OFFSET_BLEED_OUT_STATE 0x2718 //m_bleedoutState, >0 = knocked + #define OFFSET_BLEED_OUT_STATE 0x2708 //m_bleedoutState, >0 = knocked - #define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin + #define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin #define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints #define OFFSET_AIMPUNCH 0x2480 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle #define OFFSET_CAMERAPOS 0x1f20 //CPlayer!camera_origin #define OFFSET_VIEWANGLES 0x257c - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 - #define OFFSET_OBSERVER_MODE 0x33dc //m_iObserverMode - #define OFFSET_OBSERVING_TARGET 0x33e8 //m_hObserverTarget + #define OFFSET_OBSERVER_MODE 0x3494 //m_iObserverMode + #define OFFSET_OBSERVING_TARGET 0x34a0 //m_hObserverTarget - #define OFFSET_MATRIX 0x1b3bd0 - #define OFFSET_RENDER 0x7512c88 + #define OFFSET_MATRIX 0x10e8d0 + #define OFFSET_RENDER 0x7430238 #define OFFSET_WEAPON 0x1a8c //m_latestPrimaryWeapons #define OFFSET_BULLET_SPEED 0x1f18 //CWeaponX!m_flProjectileSpeed @@ -48,10 +48,10 @@ #elif VERSION == ORIGIN - #define OFFSET_ENTITYLIST 0x1972ea8 - #define OFFSET_LOCAL_ENT 0x1d22708 //LocalPlayer - #define OFFSET_NAME_LIST 0xba19040 - #define OFFSET_THIRDPERSON 0x01958bd0 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_ENTITYLIST 0x1973ad8 + #define OFFSET_LOCAL_ENT 0x1d233d8 //LocalPlayer + #define OFFSET_NAME_LIST 0xb9305d0 + #define OFFSET_THIRDPERSON 0x019596b0 + 0x6c //thirdperson_override + 0x6c #define OFFSET_TEAM 0x448 //m_iTeamNum #define OFFSET_HEALTH 0x438 //m_iHealth @@ -63,19 +63,19 @@ #define OFFSET_ZOOMING 0x1c31 //m_bZooming #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead - #define OFFSET_BLEED_OUT_STATE 0x2718 //m_bleedoutState, >0 = knocked + #define OFFSET_BLEED_OUT_STATE 0x2708 //m_bleedoutState, >0 = knocked - #define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin + #define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin #define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints #define OFFSET_AIMPUNCH 0x2480 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle #define OFFSET_CAMERAPOS 0x1f20 //CPlayer!camera_origin #define OFFSET_VIEWANGLES 0x257c - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 - #define OFFSET_OBSERVER_MODE 0x33dc //m_iObserverMode - #define OFFSET_OBSERVING_TARGET 0x33e8 //m_hObserverTarget + #define OFFSET_OBSERVER_MODE 0x3494 //m_iObserverMode + #define OFFSET_OBSERVING_TARGET 0x34a0 //m_hObserverTarget - #define OFFSET_MATRIX 0x1b3bd0 - #define OFFSET_RENDER 0x7512c88 + #define OFFSET_MATRIX 0x10e8d0 + #define OFFSET_RENDER 0x7430238 #define OFFSET_WEAPON 0x1a8c //m_latestPrimaryWeapons #define OFFSET_BULLET_SPEED 0x1f18 //CWeaponX!m_flProjectileSpeed @@ -88,5 +88,5 @@ #define OFFSET_GLOW_T2 0x2dc //1193322764 = enabled, 0 = disabled #define OFFSET_GLOW_ENABLE 0x3c8 //7 = enabled, 2 = disabled #define OFFSET_GLOW_THROUGH_WALLS 0x3d0 //2 = enabled, 5 = disabled - + #endif \ No newline at end of file