diff --git a/README.md b/README.md index 2d06c44..8d3c2f9 100644 --- a/README.md +++ b/README.md @@ -5,4 +5,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes -Game version (Steam & Origin): v3.0.5.32 +Game version (Steam & Origin): v3.0.2.69 diff --git a/apex_dma/offsets.h b/apex_dma/offsets.h index 8b0d109..c920841 100644 --- a/apex_dma/offsets.h +++ b/apex_dma/offsets.h @@ -5,10 +5,11 @@ #if VERSION == STEAM - #define OFFSET_ENTITYLIST 0x1973ad8 - #define OFFSET_LOCAL_ENT 0x1d233d8 //LocalPlayer - #define OFFSET_NAME_LIST 0xb9305d0 - #define OFFSET_THIRDPERSON 0x019596b0 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_ENTITYLIST 0x1974ad8 + #define OFFSET_LOCAL_ENT 0x1d243d8 //LocalPlayer + #define OFFSET_NAME_LIST 0xb9315d0 + #define OFFSET_THIRDPERSON 0x0195a6b0 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_TIMESCALE 0x0138b640 //host_timescale #define OFFSET_TEAM 0x448 //m_iTeamNum #define OFFSET_HEALTH 0x438 //m_iHealth @@ -19,6 +20,7 @@ #define OFFSET_VISIBLE_TIME 0x1af4 //CPlayer!lastVisibleTime #define OFFSET_ZOOMING 0x1c31 //m_bZooming + #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead #define OFFSET_BLEED_OUT_STATE 0x2708 //m_bleedoutState, >0 = knocked @@ -32,12 +34,13 @@ #define OFFSET_OBSERVING_TARGET 0x34a0 //m_hObserverTarget #define OFFSET_MATRIX 0x10e8d0 - #define OFFSET_RENDER 0x7430238 + #define OFFSET_RENDER 0x7431238 #define OFFSET_WEAPON 0x1a8c //m_latestPrimaryWeapons #define OFFSET_BULLET_SPEED 0x1f18 //CWeaponX!m_flProjectileSpeed #define OFFSET_BULLET_SCALE 0x1f20 //CWeaponX!m_flProjectileScale #define OFFSET_ZOOM_FOV 0x1708 + 0xb8 //m_playerData + m_curZoomFOV + #define OFFSET_AMMO 0x16c4 //m_ammoInClip #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits @@ -48,10 +51,11 @@ #elif VERSION == ORIGIN - #define OFFSET_ENTITYLIST 0x1973ad8 - #define OFFSET_LOCAL_ENT 0x1d233d8 //LocalPlayer - #define OFFSET_NAME_LIST 0xb9305d0 - #define OFFSET_THIRDPERSON 0x019596b0 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_ENTITYLIST 0x1974ad8 + #define OFFSET_LOCAL_ENT 0x1d243d8 //LocalPlayer + #define OFFSET_NAME_LIST 0xb9315d0 + #define OFFSET_THIRDPERSON 0x0195a6b0 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_TIMESCALE 0x0138b640 //host_timescale #define OFFSET_TEAM 0x448 //m_iTeamNum #define OFFSET_HEALTH 0x438 //m_iHealth @@ -62,6 +66,7 @@ #define OFFSET_VISIBLE_TIME 0x1af4 //CPlayer!lastVisibleTime #define OFFSET_ZOOMING 0x1c31 //m_bZooming + #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead #define OFFSET_BLEED_OUT_STATE 0x2708 //m_bleedoutState, >0 = knocked @@ -75,12 +80,13 @@ #define OFFSET_OBSERVING_TARGET 0x34a0 //m_hObserverTarget #define OFFSET_MATRIX 0x10e8d0 - #define OFFSET_RENDER 0x7430238 + #define OFFSET_RENDER 0x7431238 #define OFFSET_WEAPON 0x1a8c //m_latestPrimaryWeapons #define OFFSET_BULLET_SPEED 0x1f18 //CWeaponX!m_flProjectileSpeed #define OFFSET_BULLET_SCALE 0x1f20 //CWeaponX!m_flProjectileScale #define OFFSET_ZOOM_FOV 0x1708 + 0xb8 //m_playerData + m_curZoomFOV + #define OFFSET_AMMO 0x16c4 //m_ammoInClip #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits