From ce5c4ea1a5d8614acf04431506cfb1f9e18fa0bc Mon Sep 17 00:00:00 2001 From: MisterY52 <11368116+MisterY52@users.noreply.github.com> Date: Tue, 23 Mar 2021 15:26:32 +0100 Subject: [PATCH] Updated offsets --- README.md | 2 +- apex_dma/offsets.h | 20 ++++++++++---------- 2 files changed, 11 insertions(+), 11 deletions(-) diff --git a/README.md b/README.md index adafe49..c15221f 100644 --- a/README.md +++ b/README.md @@ -5,4 +5,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes -Game version (Steam & Origin): v3.0.4.133 +Game version (Steam & Origin): v3.0.5.164 diff --git a/apex_dma/offsets.h b/apex_dma/offsets.h index fa443fe..b187688 100644 --- a/apex_dma/offsets.h +++ b/apex_dma/offsets.h @@ -5,9 +5,9 @@ #if VERSION == STEAM - #define OFFSET_ENTITYLIST 0x18da338 - #define OFFSET_LOCAL_ENT 0x1c898f8 //LocalPlayer - #define OFFSET_NAME_LIST 0x81330f0 + #define OFFSET_ENTITYLIST 0x18da3d8 + #define OFFSET_LOCAL_ENT 0x1c89a38 //LocalPlayer + #define OFFSET_NAME_LIST 0x8133270 #define OFFSET_TEAM 0x450 //m_iTeamNum #define OFFSET_HEALTH 0x440 //m_iHealth @@ -25,13 +25,13 @@ #define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints #define OFFSET_AIMPUNCH 0x2390 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle #define OFFSET_CAMERAPOS 0x1e30 - #define OFFSET_VIEWANGLES 0x2478 //m_ammoPoolCapacity - 0x14 + #define OFFSET_VIEWANGLES 0x248c - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 #define OFFSET_OBSERVER_MODE 0x32a4 //m_iObserverMode #define OFFSET_OBSERVING_TARGET 0x32a8 //m_hObserverTarget #define OFFSET_MATRIX 0x1b3bd0 - #define OFFSET_RENDER 0x408b768 + #define OFFSET_RENDER 0x408b8e8 #define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons #define OFFSET_BULLET_SPEED 0x1e50 @@ -47,9 +47,9 @@ #elif VERSION == ORIGIN - #define OFFSET_ENTITYLIST 0x18da338 - #define OFFSET_LOCAL_ENT 0x1c898f8 //LocalPlayer - #define OFFSET_NAME_LIST 0x81330f0 + #define OFFSET_ENTITYLIST 0x18da3d8 + #define OFFSET_LOCAL_ENT 0x1c89a38 //LocalPlayer + #define OFFSET_NAME_LIST 0x8133270 #define OFFSET_TEAM 0x450 //m_iTeamNum #define OFFSET_HEALTH 0x440 //m_iHealth @@ -67,13 +67,13 @@ #define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints #define OFFSET_AIMPUNCH 0x2390 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle #define OFFSET_CAMERAPOS 0x1e30 - #define OFFSET_VIEWANGLES 0x2478 //m_ammoPoolCapacity - 0x14 + #define OFFSET_VIEWANGLES 0x248c - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 #define OFFSET_OBSERVER_MODE 0x32a4 //m_iObserverMode #define OFFSET_OBSERVING_TARGET 0x32a8 //m_hObserverTarget #define OFFSET_MATRIX 0x1b3bd0 - #define OFFSET_RENDER 0x408b768 + #define OFFSET_RENDER 0x408b8e8 #define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons #define OFFSET_BULLET_SPEED 0x1e50