diff --git a/README.md b/README.md index 8d3c2f9..6302230 100644 --- a/README.md +++ b/README.md @@ -5,4 +5,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes -Game version (Steam & Origin): v3.0.2.69 +Game version (Steam & Origin): v3.0.4.24 diff --git a/apex_dma/offsets.h b/apex_dma/offsets.h index c920841..b28c005 100644 --- a/apex_dma/offsets.h +++ b/apex_dma/offsets.h @@ -5,11 +5,11 @@ #if VERSION == STEAM - #define OFFSET_ENTITYLIST 0x1974ad8 - #define OFFSET_LOCAL_ENT 0x1d243d8 //LocalPlayer - #define OFFSET_NAME_LIST 0xb9315d0 - #define OFFSET_THIRDPERSON 0x0195a6b0 + 0x6c //thirdperson_override + 0x6c - #define OFFSET_TIMESCALE 0x0138b640 //host_timescale + #define OFFSET_ENTITYLIST 0x19ed718 + #define OFFSET_LOCAL_ENT 0x1d9e418 //LocalPlayer + #define OFFSET_NAME_LIST 0xb97e0d0 + #define OFFSET_THIRDPERSON 0x019d2760 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_TIMESCALE 0x013ccca0 //host_timescale #define OFFSET_TEAM 0x448 //m_iTeamNum #define OFFSET_HEALTH 0x438 //m_iHealth @@ -17,30 +17,30 @@ #define OFFSET_NAME 0x589 //m_iName #define OFFSET_SIGN_NAME 0x580 //m_iSignifierName #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity - #define OFFSET_VISIBLE_TIME 0x1af4 //CPlayer!lastVisibleTime - #define OFFSET_ZOOMING 0x1c31 //m_bZooming + #define OFFSET_VISIBLE_TIME 0x1b14 //CPlayer!lastVisibleTime + #define OFFSET_ZOOMING 0x1c51 //m_bZooming #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead - #define OFFSET_BLEED_OUT_STATE 0x2708 //m_bleedoutState, >0 = knocked + #define OFFSET_BLEED_OUT_STATE 0x2728 //m_bleedoutState, >0 = knocked #define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin #define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints - #define OFFSET_AIMPUNCH 0x2480 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle - #define OFFSET_CAMERAPOS 0x1f20 //CPlayer!camera_origin - #define OFFSET_VIEWANGLES 0x257c - 0x14 //m_ammoPoolCapacity - 0x14 + #define OFFSET_AIMPUNCH 0x24a0 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle + #define OFFSET_CAMERAPOS 0x1f40 //CPlayer!camera_origin + #define OFFSET_VIEWANGLES 0x259c - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 - #define OFFSET_OBSERVER_MODE 0x3494 //m_iObserverMode - #define OFFSET_OBSERVING_TARGET 0x34a0 //m_hObserverTarget + #define OFFSET_OBSERVER_MODE 0x34c4 //m_iObserverMode + #define OFFSET_OBSERVING_TARGET 0x34d0 //m_hObserverTarget - #define OFFSET_MATRIX 0x10e8d0 - #define OFFSET_RENDER 0x7431238 + #define OFFSET_MATRIX 0x11a210 + #define OFFSET_RENDER 0x74bad90 - #define OFFSET_WEAPON 0x1a8c //m_latestPrimaryWeapons - #define OFFSET_BULLET_SPEED 0x1f18 //CWeaponX!m_flProjectileSpeed - #define OFFSET_BULLET_SCALE 0x1f20 //CWeaponX!m_flProjectileScale - #define OFFSET_ZOOM_FOV 0x1708 + 0xb8 //m_playerData + m_curZoomFOV - #define OFFSET_AMMO 0x16c4 //m_ammoInClip + #define OFFSET_WEAPON 0x1aac //m_latestPrimaryWeapons + #define OFFSET_BULLET_SPEED 0x1f38 //CWeaponX!m_flProjectileSpeed + #define OFFSET_BULLET_SCALE 0x1f40 //CWeaponX!m_flProjectileScale + #define OFFSET_ZOOM_FOV 0x1728 + 0xb8 //m_playerData + m_curZoomFOV + #define OFFSET_AMMO 0x16b4 //m_ammoInClip #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits @@ -51,11 +51,11 @@ #elif VERSION == ORIGIN - #define OFFSET_ENTITYLIST 0x1974ad8 - #define OFFSET_LOCAL_ENT 0x1d243d8 //LocalPlayer - #define OFFSET_NAME_LIST 0xb9315d0 - #define OFFSET_THIRDPERSON 0x0195a6b0 + 0x6c //thirdperson_override + 0x6c - #define OFFSET_TIMESCALE 0x0138b640 //host_timescale + #define OFFSET_ENTITYLIST 0x19ed718 + #define OFFSET_LOCAL_ENT 0x1d9e418 //LocalPlayer + #define OFFSET_NAME_LIST 0xb97e0d0 + #define OFFSET_THIRDPERSON 0x019d2760 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_TIMESCALE 0x013ccca0 //host_timescale #define OFFSET_TEAM 0x448 //m_iTeamNum #define OFFSET_HEALTH 0x438 //m_iHealth @@ -63,30 +63,30 @@ #define OFFSET_NAME 0x589 //m_iName #define OFFSET_SIGN_NAME 0x580 //m_iSignifierName #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity - #define OFFSET_VISIBLE_TIME 0x1af4 //CPlayer!lastVisibleTime - #define OFFSET_ZOOMING 0x1c31 //m_bZooming + #define OFFSET_VISIBLE_TIME 0x1b14 //CPlayer!lastVisibleTime + #define OFFSET_ZOOMING 0x1c51 //m_bZooming #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead - #define OFFSET_BLEED_OUT_STATE 0x2708 //m_bleedoutState, >0 = knocked + #define OFFSET_BLEED_OUT_STATE 0x2728 //m_bleedoutState, >0 = knocked #define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin #define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints - #define OFFSET_AIMPUNCH 0x2480 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle - #define OFFSET_CAMERAPOS 0x1f20 //CPlayer!camera_origin - #define OFFSET_VIEWANGLES 0x257c - 0x14 //m_ammoPoolCapacity - 0x14 + #define OFFSET_AIMPUNCH 0x24a0 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle + #define OFFSET_CAMERAPOS 0x1f40 //CPlayer!camera_origin + #define OFFSET_VIEWANGLES 0x259c - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 - #define OFFSET_OBSERVER_MODE 0x3494 //m_iObserverMode - #define OFFSET_OBSERVING_TARGET 0x34a0 //m_hObserverTarget + #define OFFSET_OBSERVER_MODE 0x34c4 //m_iObserverMode + #define OFFSET_OBSERVING_TARGET 0x34d0 //m_hObserverTarget - #define OFFSET_MATRIX 0x10e8d0 - #define OFFSET_RENDER 0x7431238 + #define OFFSET_MATRIX 0x11a210 + #define OFFSET_RENDER 0x74bad90 - #define OFFSET_WEAPON 0x1a8c //m_latestPrimaryWeapons - #define OFFSET_BULLET_SPEED 0x1f18 //CWeaponX!m_flProjectileSpeed - #define OFFSET_BULLET_SCALE 0x1f20 //CWeaponX!m_flProjectileScale - #define OFFSET_ZOOM_FOV 0x1708 + 0xb8 //m_playerData + m_curZoomFOV - #define OFFSET_AMMO 0x16c4 //m_ammoInClip + #define OFFSET_WEAPON 0x1aac //m_latestPrimaryWeapons + #define OFFSET_BULLET_SPEED 0x1f38 //CWeaponX!m_flProjectileSpeed + #define OFFSET_BULLET_SCALE 0x1f40 //CWeaponX!m_flProjectileScale + #define OFFSET_ZOOM_FOV 0x1728 + 0xb8 //m_playerData + m_curZoomFOV + #define OFFSET_AMMO 0x16b4 //m_ammoInClip #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits