diff --git a/README.md b/README.md index d841713..40dc218 100644 --- a/README.md +++ b/README.md @@ -5,4 +5,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes -Game version (Steam & Origin): v3.0.10.29 +Game version (Steam & Origin): v3.0.12.19 diff --git a/apex_dma/offsets.h b/apex_dma/offsets.h index 4ea9321..4466da2 100644 --- a/apex_dma/offsets.h +++ b/apex_dma/offsets.h @@ -5,42 +5,42 @@ #if VERSION == STEAM - #define OFFSET_ENTITYLIST 0x1a75038 - #define OFFSET_LOCAL_ENT 0x1e25418 //LocalPlayer - #define OFFSET_NAME_LIST 0xba1e650 - #define OFFSET_THIRDPERSON 0x01a5a440 + 0x6c //thirdperson_override + 0x6c - #define OFFSET_TIMESCALE 0x0141b2b0 //host_timescale - - #define OFFSET_TEAM 0x448 //m_iTeamNum - #define OFFSET_HEALTH 0x438 //m_iHealth + #define OFFSET_ENTITYLIST 0x1a98778 + #define OFFSET_LOCAL_ENT 0x1e49288 //LocalPlayer + #define OFFSET_NAME_LIST 0xbac9510 + #define OFFSET_THIRDPERSON 0x01a7da50 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_TIMESCALE 0x0143e580 //host_timescale + + #define OFFSET_TEAM 0x044c //m_iTeamNum + #define OFFSET_HEALTH 0x043c //m_iHealth #define OFFSET_SHIELD 0x170 //m_shieldHealth #define OFFSET_NAME 0x589 //m_iName #define OFFSET_SIGN_NAME 0x580 //m_iSignifierName #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity - #define OFFSET_VISIBLE_TIME 0x1a44 //CPlayer!lastVisibleTime - #define OFFSET_ZOOMING 0x1bc1 //m_bZooming - #define OFFSET_THIRDPERSON_SV 0x3608 //m_thirdPersonShoulderView - #define OFFSET_YAW 0x2200 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8 + #define OFFSET_VISIBLE_TIME 0x1a48 //CPlayer!lastVisibleTime + #define OFFSET_ZOOMING 0x1c01 //m_bZooming + #define OFFSET_THIRDPERSON_SV 0x3650 //m_thirdPersonShoulderView + #define OFFSET_YAW 0x2244 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8 #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead - #define OFFSET_BLEED_OUT_STATE 0x2688 //m_bleedoutState, >0 = knocked + #define OFFSET_BLEED_OUT_STATE 0x26d0 //m_bleedoutState, >0 = knocked #define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin #define OFFSET_BONES 0x0e88 + 0x48 //m_nForceBone + 0x48 #define OFFSET_STUDIOHDR 0x10d8 - #define OFFSET_AIMPUNCH 0x23f8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle - #define OFFSET_CAMERAPOS 0x1ea0 //CPlayer!camera_origin - #define OFFSET_VIEWANGLES 0x24f4 - 0x14 //m_ammoPoolCapacity - 0x14 + #define OFFSET_AIMPUNCH 0x2440 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle + #define OFFSET_CAMERAPOS 0x1ee0 //CPlayer!camera_origin + #define OFFSET_VIEWANGLES 0x253c - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 - #define OFFSET_OBSERVER_MODE 0x341c //m_iObserverMode - #define OFFSET_OBSERVING_TARGET 0x3428 //m_hObserverTarget + #define OFFSET_OBSERVER_MODE 0x3464 //m_iObserverMode + #define OFFSET_OBSERVING_TARGET 0x3470 //m_hObserverTarget #define OFFSET_MATRIX 0x11a210 - #define OFFSET_RENDER 0x7599758 + #define OFFSET_RENDER 0x75c6190 #define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons - #define OFFSET_BULLET_SPEED 0x1eb8 //CWeaponX!m_flProjectileSpeed - #define OFFSET_BULLET_SCALE 0x1ec0 //CWeaponX!m_flProjectileScale + #define OFFSET_BULLET_SPEED 0x1ed0 //CWeaponX!m_flProjectileSpeed + #define OFFSET_BULLET_SCALE 0x1ed8 //CWeaponX!m_flProjectileScale #define OFFSET_ZOOM_FOV 0x1698 + 0xb8 //m_playerData + m_curZoomFOV #define OFFSET_AMMO 0x1624 //m_ammoInClip @@ -53,42 +53,42 @@ #elif VERSION == ORIGIN - #define OFFSET_ENTITYLIST 0x1a75038 - #define OFFSET_LOCAL_ENT 0x1e25418 //LocalPlayer - #define OFFSET_NAME_LIST 0xba1e650 - #define OFFSET_THIRDPERSON 0x01a5a440 + 0x6c //thirdperson_override + 0x6c - #define OFFSET_TIMESCALE 0x0141b2b0 //host_timescale + #define OFFSET_ENTITYLIST 0x1a98778 + #define OFFSET_LOCAL_ENT 0x1e49288 //LocalPlayer + #define OFFSET_NAME_LIST 0xbac9510 + #define OFFSET_THIRDPERSON 0x01a7da50 + 0x6c //thirdperson_override + 0x6c + #define OFFSET_TIMESCALE 0x0143e580 //host_timescale - #define OFFSET_TEAM 0x448 //m_iTeamNum - #define OFFSET_HEALTH 0x438 //m_iHealth + #define OFFSET_TEAM 0x044c //m_iTeamNum + #define OFFSET_HEALTH 0x043c //m_iHealth #define OFFSET_SHIELD 0x170 //m_shieldHealth #define OFFSET_NAME 0x589 //m_iName #define OFFSET_SIGN_NAME 0x580 //m_iSignifierName #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity - #define OFFSET_VISIBLE_TIME 0x1a44 //CPlayer!lastVisibleTime - #define OFFSET_ZOOMING 0x1bc1 //m_bZooming - #define OFFSET_THIRDPERSON_SV 0x3608 //m_thirdPersonShoulderView - #define OFFSET_YAW 0x2200 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8 + #define OFFSET_VISIBLE_TIME 0x1a48 //CPlayer!lastVisibleTime + #define OFFSET_ZOOMING 0x1c01 //m_bZooming + #define OFFSET_THIRDPERSON_SV 0x3650 //m_thirdPersonShoulderView + #define OFFSET_YAW 0x2244 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8 #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead - #define OFFSET_BLEED_OUT_STATE 0x2688 //m_bleedoutState, >0 = knocked + #define OFFSET_BLEED_OUT_STATE 0x26d0 //m_bleedoutState, >0 = knocked #define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin #define OFFSET_BONES 0x0e88 + 0x48 //m_nForceBone + 0x48 #define OFFSET_STUDIOHDR 0x10d8 - #define OFFSET_AIMPUNCH 0x23f8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle - #define OFFSET_CAMERAPOS 0x1ea0 //CPlayer!camera_origin - #define OFFSET_VIEWANGLES 0x24f4 - 0x14 //m_ammoPoolCapacity - 0x14 + #define OFFSET_AIMPUNCH 0x2440 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle + #define OFFSET_CAMERAPOS 0x1ee0 //CPlayer!camera_origin + #define OFFSET_VIEWANGLES 0x253c - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 - #define OFFSET_OBSERVER_MODE 0x341c //m_iObserverMode - #define OFFSET_OBSERVING_TARGET 0x3428 //m_hObserverTarget + #define OFFSET_OBSERVER_MODE 0x3464 //m_iObserverMode + #define OFFSET_OBSERVING_TARGET 0x3470 //m_hObserverTarget #define OFFSET_MATRIX 0x11a210 - #define OFFSET_RENDER 0x7599758 + #define OFFSET_RENDER 0x75c6190 #define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons - #define OFFSET_BULLET_SPEED 0x1eb8 //CWeaponX!m_flProjectileSpeed - #define OFFSET_BULLET_SCALE 0x1ec0 //CWeaponX!m_flProjectileScale + #define OFFSET_BULLET_SPEED 0x1ed0 //CWeaponX!m_flProjectileSpeed + #define OFFSET_BULLET_SCALE 0x1ed8 //CWeaponX!m_flProjectileScale #define OFFSET_ZOOM_FOV 0x1698 + 0xb8 //m_playerData + m_curZoomFOV #define OFFSET_AMMO 0x1624 //m_ammoInClip