diff --git a/apex_dma/offsets.h b/apex_dma/offsets.h index 2a78c25..f7d0b71 100644 --- a/apex_dma/offsets.h +++ b/apex_dma/offsets.h @@ -13,6 +13,7 @@ #define OFFSET_HEALTH 0x440 //m_iHealth #define OFFSET_SHIELD 0x170 //m_shieldHealth #define OFFSET_NAME 0x589 //m_iName + #define OFFSET_SIGN_NAME 0x580 //m_iSignifierName #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity #define OFFSET_VISIBLE_TIME 0x1A4C #define OFFSET_ZOOMING 0x1b41 //m_bZooming @@ -24,7 +25,7 @@ #define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints #define OFFSET_AIMPUNCH 0x2390 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle #define OFFSET_CAMERAPOS 0x1e30 - #define OFFSET_VIEWANGLES 0x2470 + #define OFFSET_VIEWANGLES 0x2470 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 #define OFFSET_OBSERVER_MODE 0x32a4 //m_iObserverMode #define OFFSET_OBSERVING_TARGET 0x32a8 //m_hObserverTarget @@ -33,8 +34,8 @@ #define OFFSET_RENDER 0x4076fc0 #define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons - #define OFFSET_BULLET_SPEED 0x1e58 - #define OFFSET_BULLET_SCALE 0x1e50 + #define OFFSET_BULLET_SPEED 0x1e50 + #define OFFSET_BULLET_SCALE 0x1e58 #define OFFSET_ZOOM_FOV 0x1678 + 0xb8 //m_playerData + m_curZoomFOV #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits @@ -54,6 +55,7 @@ #define OFFSET_HEALTH 0x440 //m_iHealth #define OFFSET_SHIELD 0x170 //m_shieldHealth #define OFFSET_NAME 0x589 //m_iName + #define OFFSET_SIGN_NAME 0x580 //m_iSignifierName #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity #define OFFSET_VISIBLE_TIME 0x1A4C #define OFFSET_ZOOMING 0x1b41 //m_bZooming @@ -74,8 +76,8 @@ #define OFFSET_RENDER 0x4076fc0 #define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons - #define OFFSET_BULLET_SPEED 0x1e58 - #define OFFSET_BULLET_SCALE 0x1e50 + #define OFFSET_BULLET_SPEED 0x1e50 + #define OFFSET_BULLET_SCALE 0x1e58 #define OFFSET_ZOOM_FOV 0x1678 + 0xb8 //m_playerData + m_curZoomFOV #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits