From de89f3155e7863205faa334b3adfc1cda332f4d9 Mon Sep 17 00:00:00 2001 From: NerfBatInc <112824641+NerfBatInc@users.noreply.github.com> Date: Sat, 1 Oct 2022 13:11:10 -0400 Subject: [PATCH] Offsets lol --- apex_dma/offsets.h | 12 ++++++------ apex_guest/Client/Client/overlay.cpp | 6 +++--- 2 files changed, 9 insertions(+), 9 deletions(-) diff --git a/apex_dma/offsets.h b/apex_dma/offsets.h index 4b728fe..be143c9 100644 --- a/apex_dma/offsets.h +++ b/apex_dma/offsets.h @@ -1,14 +1,14 @@ #define VERSION STEAM -//GameVersion v3.0.12.19 +//GameVersion v3.0.13.29 #if VERSION == STEAM -#define OFFSET_ENTITYLIST 0x1a98778 //cl_entitylist -#define OFFSET_LOCAL_ENT 0x1e49288 //LocalPlayer -#define OFFSET_NAME_LIST 0xbac9510 //NameList -#define OFFSET_THIRDPERSON 0x01a7da50 + 0x6c //thirdperson_override + 0x6c +#define OFFSET_ENTITYLIST 0x1a98758 //cl_entitylist +#define OFFSET_LOCAL_ENT 0x1e49268 //LocalPlayer +#define OFFSET_NAME_LIST 0xbac9580 //NameList +#define OFFSET_THIRDPERSON 0x01a7da30 + 0x6c //thirdperson_override + 0x6c #define OFFSET_TIMESCALE 0x0143e580 //host_timescale #define OFFSET_TEAM 0x044c //m_iTeamNum @@ -42,7 +42,7 @@ #define OFFSET_OBSERVING_TARGET 0x3470 //m_hObserverTarget #define OFFSET_MATRIX 0x11a210 //ViewMatrix -#define OFFSET_RENDER 0x75c6190 //ViewRender +#define OFFSET_RENDER 0x75c6210 //ViewRender #define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons #define OFFSET_BULLET_SPEED 0x1ed0 //CWeaponX!m_flProjectileSpeed diff --git a/apex_guest/Client/Client/overlay.cpp b/apex_guest/Client/Client/overlay.cpp index f84d7f3..72ae00a 100644 --- a/apex_guest/Client/Client/overlay.cpp +++ b/apex_guest/Client/Client/overlay.cpp @@ -635,11 +635,11 @@ void Overlay::RenderMenu() ImGui::Sliderbox(XorStr("1x Threat"), &opticthreat); ImGui::Dummy(ImVec2(0.0f, 10.0f)); ImGui::Text(XorStr("Backpacks")); - ImGui::Sliderbox(XorStr("Light"), &lightbackpack); + ImGui::Sliderbox(XorStr("Light Backpack"), &lightbackpack); ImGui::SameLine(); - ImGui::Sliderbox(XorStr("Medium"), &medbackpack); + ImGui::Sliderbox(XorStr("Medium Backpack"), &medbackpack); ImGui::SameLine(); - ImGui::Sliderbox(XorStr("Heavy"), &heavybackpack); + ImGui::Sliderbox(XorStr("Heavy Backpack"), &heavybackpack); ImGui::Dummy(ImVec2(0.0f, 10.0f)); ImGui::Text(XorStr("Shield's")); ImGui::Sliderbox(XorStr("Armor"), &shieldupgrade);