More Fixes, Typos and Redid menu.

math.h vs cmath ??
pull/30/head
NerfBatInc
parent 0d76548a47
commit ee874fea23

@ -657,7 +657,7 @@ static void AimbotLoop()
static void set_vars(uint64_t add_addr)
{
printf("Reading client vars...\n");
printf("Reading the client vars...\n");
std::this_thread::sleep_for(std::chrono::milliseconds(50));
//Get addresses of client vars
uint64_t check_addr = 0;
@ -696,158 +696,154 @@ static void set_vars(uint64_t add_addr)
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*16, spectators_addr);
uint64_t allied_spectators_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*17, allied_spectators_addr);
uint64_t chargerifle_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*18, chargerifle_addr);
uint64_t shooting_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*19, shooting_addr);
uint64_t glowr_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*20, glowr_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*18, glowr_addr);
uint64_t glowg_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*21, glowg_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*19, glowg_addr);
uint64_t glowb_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*22, glowb_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*20, glowb_addr);
uint64_t firing_range_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*23, firing_range_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*21, firing_range_addr);
uint64_t lightbackpack_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*24, lightbackpack_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*22, lightbackpack_addr);
uint64_t medbackpack_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*25, medbackpack_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*23, medbackpack_addr);
uint64_t heavybackpack_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*26, heavybackpack_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*24, heavybackpack_addr);
uint64_t shieldupgrade_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*27, shieldupgrade_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*25, shieldupgrade_addr);
uint64_t shieldupgradehead_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*28, shieldupgradehead_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*26, shieldupgradehead_addr);
uint64_t accelerant_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*29, accelerant_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*27, accelerant_addr);
uint64_t phoenix_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*30, phoenix_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*28, phoenix_addr);
uint64_t healthlarge_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*31, healthlarge_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*29, healthlarge_addr);
uint64_t healthsmall_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*32, healthsmall_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*30, healthsmall_addr);
uint64_t shieldbattsmall_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*33, shieldbattsmall_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*31, shieldbattsmall_addr);
uint64_t shieldbattlarge_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*34, shieldbattlarge_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*32, shieldbattlarge_addr);
uint64_t ammosniper_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*35, ammosniper_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*33, ammosniper_addr);
uint64_t ammohc_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*36, ammohc_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*34, ammohc_addr);
uint64_t optic_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*37, optic_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*35, optic_addr);
uint64_t ammosc_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*38, ammosc_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*36, ammosc_addr);
uint64_t ammonrg_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*39, ammonrg_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*37, ammonrg_addr);
uint64_t ammoshotgun_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*40, ammoshotgun_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*38, ammoshotgun_addr);
uint64_t lasersight_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*41, lasersight_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*39, lasersight_addr);
uint64_t magsniper_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*42, magsniper_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*40, magsniper_addr);
uint64_t magenergy_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*43, magenergy_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*41, magenergy_addr);
uint64_t stocksniper_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*44, stocksniper_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*42, stocksniper_addr);
uint64_t stockregular_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*45, stockregular_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*43, stockregular_addr);
uint64_t shielddown_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*46, shielddown_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*44, shielddown_addr);
uint64_t lightammomag_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*47, lightammomag_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*45, lightammomag_addr);
uint64_t heavyammomag_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*48, heavyammomag_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*46, heavyammomag_addr);
uint64_t optic2x_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*49, optic2x_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*47, optic2x_addr);
uint64_t opticholo1x_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*50, opticholo1x_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*48, opticholo1x_addr);
uint64_t opticholo1x2x_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*51, opticholo1x2x_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*49, opticholo1x2x_addr);
uint64_t opticthreat_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*52, opticthreat_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*50, opticthreat_addr);
uint64_t optic3x_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*53, optic3x_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*51, optic3x_addr);
uint64_t optic2x4x_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*54, optic2x4x_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*52, optic2x4x_addr);
uint64_t opticsniper6x_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*55, opticsniper6x_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*53, opticsniper6x_addr);
uint64_t opticsniper4x8x_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*56, opticsniper4x8x_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*54, opticsniper4x8x_addr);
uint64_t opticsniperthreat_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*57, opticsniperthreat_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*55, opticsniperthreat_addr);
uint64_t suppressor_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*58, suppressor_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*56, suppressor_addr);
uint64_t weaponmod_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*59, weaponmod_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*57, weaponmod_addr);
uint64_t grenade_frag_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*60, grenade_frag_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*58, grenade_frag_addr);
uint64_t grenade_arc_star_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*61, grenade_arc_star_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*59, grenade_arc_star_addr);
uint64_t grenade_thermite_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*62, grenade_thermite_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*60, grenade_thermite_addr);
uint64_t shotgunbolt_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*63, shotgunbolt_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*61, shotgunbolt_addr);
uint64_t weapon_kraber_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*64, weapon_kraber_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*62, weapon_kraber_addr);
uint64_t weapon_mastiff_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*65, weapon_mastiff_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*63, weapon_mastiff_addr);
uint64_t weapon_lstar_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*66, weapon_lstar_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*64, weapon_lstar_addr);
uint64_t weapon_havoc_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*67, weapon_havoc_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*65, weapon_havoc_addr);
uint64_t weapon_devotion_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*68, weapon_devotion_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*66, weapon_devotion_addr);
uint64_t weapon_triple_take_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*69, weapon_triple_take_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*67, weapon_triple_take_addr);
uint64_t weapon_flatline_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*70, weapon_flatline_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*68, weapon_flatline_addr);
uint64_t weapon_hemlock_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*71, weapon_hemlock_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*69, weapon_hemlock_addr);
uint64_t weapon_g7_scout_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*72, weapon_g7_scout_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*70, weapon_g7_scout_addr);
uint64_t weapon_alternator_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*73, weapon_alternator_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*71, weapon_alternator_addr);
uint64_t weapon_r99_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*74, weapon_r99_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*72, weapon_r99_addr);
uint64_t weapon_prowler_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*75, weapon_prowler_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*73, weapon_prowler_addr);
uint64_t weapon_volt_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*76, weapon_volt_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*74, weapon_volt_addr);
uint64_t weapon_longbow_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*77, weapon_longbow_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*75, weapon_longbow_addr);
uint64_t weapon_charge_rifle_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*78, weapon_charge_rifle_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*76, weapon_charge_rifle_addr);
uint64_t weapon_spitfire_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*79, weapon_spitfire_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*77, weapon_spitfire_addr);
uint64_t weapon_r301_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*80, weapon_r301_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*78, weapon_r301_addr);
uint64_t weapon_eva8_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*81, weapon_eva8_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*79, weapon_eva8_addr);
uint64_t weapon_peacekeeper_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*82, weapon_peacekeeper_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*80, weapon_peacekeeper_addr);
uint64_t weapon_mozambique_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*83, weapon_mozambique_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*81, weapon_mozambique_addr);
uint64_t weapon_wingman_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*84, weapon_wingman_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*82, weapon_wingman_addr);
uint64_t weapon_p2020_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*85, weapon_p2020_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*83, weapon_p2020_addr);
uint64_t weapon_re45_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*86, weapon_re45_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*84, weapon_re45_addr);
uint64_t weapon_sentinel_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*87, weapon_sentinel_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*85, weapon_sentinel_addr);
uint64_t weapon_bow_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*88, weapon_bow_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*86, weapon_bow_addr);
uint64_t weapon_3030_repeater_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*89, weapon_3030_repeater_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*87, weapon_3030_repeater_addr);
uint64_t weapon_rampage_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*90, weapon_rampage_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*88, weapon_rampage_addr);
uint64_t weapon_car_smg_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*91, weapon_car_smg_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*89, weapon_car_smg_addr);
uint64_t aimdist_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*92, aimdist_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*90, aimdist_addr);
uint64_t itemglowbrightness_addr = 0;
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*93, itemglowbrightness_addr);
client_mem.Read<uint64_t>(add_addr + sizeof(uint64_t)*91, itemglowbrightness_addr);
@ -868,7 +864,7 @@ static void set_vars(uint64_t add_addr)
if(c_Base!=0 && g_Base!=0)
{
client_mem.Write<uint32_t>(check_addr, 0);
printf("\nReady\n");
printf("\nLet the fun begin!\n");
}
while(c_Base!=0 && g_Base!=0)
@ -1007,7 +1003,7 @@ static void item_glow_t()
uint64_t entitylist = g_Base + OFFSET_ENTITYLIST;
if (item_glow)
{
for (int i = 0; i < 15000; i++)
for (int i = 0; i < 10000; i++)
{
uint64_t centity = 0;
apex_mem.Read<uint64_t>(entitylist + ((uint64_t)i << 5), centity);
@ -1049,9 +1045,9 @@ static void item_glow_t()
if (medbackpack && strstr(glowName, "mdl/humans_r5/loot/w_loot_char_backpack_medium.rmdl"))
{
apex_mem.Write<int>(centity + OFFSET_GLOW_ENABLE, 1);
apex_mem.Write<int>(centity + OFFSET_GLOW_ENABLE, 1);
apex_mem.Write<int>(centity + OFFSET_GLOW_THROUGH_WALLS, 2); // 1 = far, 2 = close
apex_mem.Write<GlowMode>(centity + GLOW_START_TIME, { 101,101,99,127 });
apex_mem.Write<GlowMode>(centity + GLOW_START_TIME, { 101,101,99,90 });
apex_mem.Write<float>(centity + GLOW_COLOR_R, 0 / itemglowbrightness); // r
apex_mem.Write<float>(centity + GLOW_COLOR_G, 191 / itemglowbrightness); // g
@ -1740,13 +1736,13 @@ static void item_glow_t()
}
k=1;
std::this_thread::sleep_for(std::chrono::milliseconds(300));
std::this_thread::sleep_for(std::chrono::milliseconds(60));
}
else
{
if(k==1)
{
for (int i = 0; i < 15000; i++)
for (int i = 0; i < 10000; i++)
{
uint64_t centity = 0;
apex_mem.Read<uint64_t>(entitylist + ((uint64_t)i << 5), centity);

@ -1,3 +1,7 @@
#pragma warning (disable : 4715)
#pragma warning (disable : 4005)
#pragma warning (disable : 4305)
#pragma warning (disable : 4244)
#include "main.h"
typedef struct player
@ -152,7 +156,7 @@ int allied_spectators = 0; //write
bool valid = true; //write
bool next2 = true; //read write
uint64_t add[97];
uint64_t add[92];
bool k_f5 = 0;
bool k_f6 = 0;
@ -510,7 +514,7 @@ public:
// Take screenshot, First is top right random pos, then bttm left random pos from screen shot
//
// First set is the x cord, then the y cord, then the screen pos from the screenshot, do the same for the second set.
//Battel Royal
//Battel Royal Test
//default creen res 1080p
// 1440p is x1.333333
world KingsCanyon(ImVec2(25223.177734, 28906.144531), ImVec2(1197, 185), ImVec2(10399.223633, 13334.792969), ImVec2(1014, 381)); //could be more accurate
@ -652,8 +656,8 @@ ImVec2 worldToScreenMap(D3DXVECTOR3 origin, int TeamID) {
{
Team20(pos_x, pos_y, mainmapradardotsize1, mainmapradardotsize2, { 218, 73, 145, 255 });
}
}
void Overlay::RenderEsp()
@ -737,80 +741,80 @@ int main(int argc, char** argv)
add[15] = (uintptr_t)&thirdperson;
add[16] = (uintptr_t)&spectators;
add[17] = (uintptr_t)&allied_spectators;
add[20] = (uintptr_t)&glowr;
add[21] = (uintptr_t)&glowg;
add[22] = (uintptr_t)&glowb;
add[23] = (uintptr_t)&firing_range;
add[24] = (uintptr_t)&lightbackpack;
add[25] = (uintptr_t)&medbackpack;
add[26] = (uintptr_t)&heavybackpack;
add[27] = (uintptr_t)&shieldupgrade;
add[28] = (uintptr_t)&shieldupgradehead;
add[29] = (uintptr_t)&accelerant;
add[30] = (uintptr_t)&phoenix;
add[31] = (uintptr_t)&healthlarge;
add[32] = (uintptr_t)&healthsmall;
add[33] = (uintptr_t)&shieldbattsmall;
add[34] = (uintptr_t)&shieldbattlarge;
add[35] = (uintptr_t)&ammosniper;
add[36] = (uintptr_t)&ammohc;
add[37] = (uintptr_t)&optic;
add[38] = (uintptr_t)&ammosc;
add[39] = (uintptr_t)&ammonrg;
add[40] = (uintptr_t)&ammoshotgun;
add[41] = (uintptr_t)&lasersight;
add[42] = (uintptr_t)&magsniper;
add[43] = (uintptr_t)&magenergy;
add[44] = (uintptr_t)&stocksniper;
add[45] = (uintptr_t)&stockregular;
add[46] = (uintptr_t)&shielddown;
add[47] = (uintptr_t)&lightammomag;
add[48] = (uintptr_t)&heavyammomag;
add[49] = (uintptr_t)&optic2x;
add[50] = (uintptr_t)&opticholo1x;
add[51] = (uintptr_t)&opticholo1x2x;
add[52] = (uintptr_t)&opticthreat;
add[53] = (uintptr_t)&optic3x;
add[54] = (uintptr_t)&optic2x4x;
add[55] = (uintptr_t)&opticsniper6x;
add[56] = (uintptr_t)&opticsniper4x8x;
add[57] = (uintptr_t)&opticsniperthreat;
add[58] = (uintptr_t)&suppressor;
add[59] = (uintptr_t)&weaponmod;
add[60] = (uintptr_t)&grenade_frag;
add[61] = (uintptr_t)&grenade_arc_star;
add[62] = (uintptr_t)&grenade_thermite;
add[63] = (uintptr_t)&shotgunbolt;
add[64] = (uintptr_t)&weapon_kraber;
add[65] = (uintptr_t)&weapon_mastiff;
add[66] = (uintptr_t)&weapon_lstar;
add[67] = (uintptr_t)&weapon_havoc;
add[68] = (uintptr_t)&weapon_devotion;
add[69] = (uintptr_t)&weapon_triple_take;
add[70] = (uintptr_t)&weapon_flatline;
add[71] = (uintptr_t)&weapon_hemlock;
add[72] = (uintptr_t)&weapon_g7_scout;
add[73] = (uintptr_t)&weapon_alternator;
add[74] = (uintptr_t)&weapon_r99;
add[75] = (uintptr_t)&weapon_prowler;
add[76] = (uintptr_t)&weapon_volt;
add[77] = (uintptr_t)&weapon_longbow;
add[78] = (uintptr_t)&weapon_charge_rifle;
add[79] = (uintptr_t)&weapon_spitfire;
add[80] = (uintptr_t)&weapon_r301;
add[81] = (uintptr_t)&weapon_eva8;
add[82] = (uintptr_t)&weapon_peacekeeper;
add[83] = (uintptr_t)&weapon_mozambique;
add[84] = (uintptr_t)&weapon_wingman;
add[85] = (uintptr_t)&weapon_p2020;
add[86] = (uintptr_t)&weapon_re45;
add[87] = (uintptr_t)&weapon_sentinel;
add[88] = (uintptr_t)&weapon_bow;
add[89] = (uintptr_t)&weapon_3030_repeater;
add[90] = (uintptr_t)&weapon_rampage;
add[91] = (uintptr_t)&weapon_car_smg;
add[92] = (uintptr_t)&aimdist;
add[93] = (uintptr_t)&itemglowbrightness;
add[18] = (uintptr_t)&glowr;
add[19] = (uintptr_t)&glowg;
add[20] = (uintptr_t)&glowb;
add[21] = (uintptr_t)&firing_range;
add[22] = (uintptr_t)&lightbackpack;
add[23] = (uintptr_t)&medbackpack;
add[24] = (uintptr_t)&heavybackpack;
add[25] = (uintptr_t)&shieldupgrade;
add[26] = (uintptr_t)&shieldupgradehead;
add[27] = (uintptr_t)&accelerant;
add[28] = (uintptr_t)&phoenix;
add[29] = (uintptr_t)&healthlarge;
add[30] = (uintptr_t)&healthsmall;
add[31] = (uintptr_t)&shieldbattsmall;
add[32] = (uintptr_t)&shieldbattlarge;
add[33] = (uintptr_t)&ammosniper;
add[34] = (uintptr_t)&ammohc;
add[35] = (uintptr_t)&optic;
add[36] = (uintptr_t)&ammosc;
add[37] = (uintptr_t)&ammonrg;
add[38] = (uintptr_t)&ammoshotgun;
add[39] = (uintptr_t)&lasersight;
add[40] = (uintptr_t)&magsniper;
add[41] = (uintptr_t)&magenergy;
add[42] = (uintptr_t)&stocksniper;
add[43] = (uintptr_t)&stockregular;
add[44] = (uintptr_t)&shielddown;
add[45] = (uintptr_t)&lightammomag;
add[46] = (uintptr_t)&heavyammomag;
add[47] = (uintptr_t)&optic2x;
add[48] = (uintptr_t)&opticholo1x;
add[49] = (uintptr_t)&opticholo1x2x;
add[50] = (uintptr_t)&opticthreat;
add[51] = (uintptr_t)&optic3x;
add[52] = (uintptr_t)&optic2x4x;
add[53] = (uintptr_t)&opticsniper6x;
add[54] = (uintptr_t)&opticsniper4x8x;
add[55] = (uintptr_t)&opticsniperthreat;
add[56] = (uintptr_t)&suppressor;
add[57] = (uintptr_t)&weaponmod;
add[58] = (uintptr_t)&grenade_frag;
add[59] = (uintptr_t)&grenade_arc_star;
add[60] = (uintptr_t)&grenade_thermite;
add[61] = (uintptr_t)&shotgunbolt;
add[62] = (uintptr_t)&weapon_kraber;
add[63] = (uintptr_t)&weapon_mastiff;
add[64] = (uintptr_t)&weapon_lstar;
add[65] = (uintptr_t)&weapon_havoc;
add[66] = (uintptr_t)&weapon_devotion;
add[67] = (uintptr_t)&weapon_triple_take;
add[68] = (uintptr_t)&weapon_flatline;
add[69] = (uintptr_t)&weapon_hemlock;
add[70] = (uintptr_t)&weapon_g7_scout;
add[71] = (uintptr_t)&weapon_alternator;
add[72] = (uintptr_t)&weapon_r99;
add[73] = (uintptr_t)&weapon_prowler;
add[74] = (uintptr_t)&weapon_volt;
add[75] = (uintptr_t)&weapon_longbow;
add[76] = (uintptr_t)&weapon_charge_rifle;
add[77] = (uintptr_t)&weapon_spitfire;
add[78] = (uintptr_t)&weapon_r301;
add[79] = (uintptr_t)&weapon_eva8;
add[80] = (uintptr_t)&weapon_peacekeeper;
add[81] = (uintptr_t)&weapon_mozambique;
add[82] = (uintptr_t)&weapon_wingman;
add[83] = (uintptr_t)&weapon_p2020;
add[84] = (uintptr_t)&weapon_re45;
add[85] = (uintptr_t)&weapon_sentinel;
add[86] = (uintptr_t)&weapon_bow;
add[87] = (uintptr_t)&weapon_3030_repeater;
add[88] = (uintptr_t)&weapon_rampage;
add[89] = (uintptr_t)&weapon_car_smg;
add[90] = (uintptr_t)&aimdist;
add[91] = (uintptr_t)&itemglowbrightness;
@ -992,8 +996,6 @@ int main(int argc, char** argv)
mainradarmap = false;
minimapradar = true;
break;
default:
break;
}
}
else if (!IsKeyDown(0x4D) && mainradartoggle == 1)
@ -1016,8 +1018,8 @@ int main(int argc, char** argv)
}
ready = false;
ov1.Clear();
if (!use_nvidia)
system(XorStr("taskkill /F /T /IM Nvspcaps64.exe")); //custom overlay process name
if (use_nvidia)
system(XorStr("taskkill /T /IM \"NVIDIA Share.exe\" /F")); //custom overlay process name
return 0;
}

@ -1,4 +1,7 @@
#pragma once
#pragma warning (disable : 4005)
#pragma warning (disable : 4244)
#pragma warning (disable : 4305)
#include <windows.h>
#include <time.h>
@ -8,7 +11,7 @@
#include <locale>
//#include <d3d10_1.h>
//#include "D3DX10Math.h"
#include "math.h"
#include <cmath>
#include "overlay.h"
#include <d3d11.h>
#include <thread>

File diff suppressed because it is too large Load Diff

@ -24,6 +24,8 @@
#define BLUE ImColor(0, 0, 255)
#define ORANGE ImColor(255, 165, 0)
#define WHITE ImColor(255, 255, 255)
#define TEAL ImColor(0, 128, 128)
#define YELLOW ImColor(255, 255, 0)
typedef struct visuals
{

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