//v3.0.3.26 #define OFFSET_ENTITYLIST 0x2022bf8 #define OFFSET_LOCAL_ENT 0x24F6288 #define OFFSET_NAME_LIST 0xd506390 #define OFFSET_THIRDPERSON 0x01e3b190 + 0x6c // thirdperson_override + 0x6c #define OFFSET_TIMESCALE 0x01841ee0 // host_timescale #define OFFSET_TEAM 0x0338 // m_iTeamNum #define OFFSET_HEALTH 0x0328 // m_iHealth #define OFFSET_SHIELD 0x01a0 // m_shieldHealth #define OFFSET_NAME 0x0481 // m_iName #define OFFSET_SIGN_NAME 0x0478 // m_iSignifierName #define OFFSET_ABS_VELOCITY 0x0170 // m_vecAbsVelocity #define OFFSET_VISIBLE_TIME 0x1990 // CPlayer!lastVisibleTime #define OFFSET_ZOOMING 0x1be1 // m_bZooming #define OFFSET_THIRDPERSON_SV 0x36c8 // m_thirdPersonShoulderView #define OFFSET_YAW 0x223c - 0x8 // m_currentFramePlayer.m_ammoPoolCount - 0x8 #define OFFSET_LIFE_STATE 0x0690 // m_lifeState, >0 = dead #define OFFSET_BLEED_OUT_STATE 0x2760 // m_bleedoutState, >0 = knocked #define OFFSET_ORIGIN 0x017c // m_vecAbsOrigin #define OFFSET_BONES 0x0da8 + 0x48 // m_nForceBone + 0x48 #define OFFSET_STUDIOHDR 0xff0 // CBaseAnimating!m_pStudioHdr #define OFFSET_AIMPUNCH 0x2438 // m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle #define OFFSET_CAMERAPOS 0x1ee0 // CPlayer!camera_origin #define OFFSET_VIEWANGLES 0x2534 - 0x14 // m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 #define OFFSET_OBSERVER_MODE 0x34a4 // m_iObserverMode #define OFFSET_OBSERVING_TARGET 0x34b0 // m_hObserverTarget #define OFFSET_OBSERVER_LIST 0x02022b50 + 0x20C8 #define OFFSET_MATRIX 0x11A350 #define OFFSET_RENDER 0x77BD448 #define OFFSET_WEAPON 0x1934 // m_latestPrimaryWeapons #define OFFSET_BULLET_SPEED 0x19d8 + 0x04ec // CWeaponX!m_flProjectileSpeed #define OFFSET_BULLET_SCALE 0x19d8 + 0x04f4 // CWeaponX!m_flProjectileScale #define OFFSET_ZOOM_FOV 0x15e0 + 0x00b8 // m_playerData + m_curZoomFOV #define OFFSET_AMMO 0x1590 // m_ammoInClip #define OFFSET_ITEM_GLOW 0x02f0 // m_highlightFunctionBits #define OFFSET_GLOW_T1 0x292 // 16256 = enabled, 0 = disabled #define OFFSET_GLOW_T2 0x30c // 1193322764 = enabled, 0 = disabled #define OFFSET_GLOW_ENABLE 0x28C // 7 = enabled, 2 = disabled #define OFFSET_GLOW_THROUGH_WALLS 0x26c // 2 = enabled, 5 = disabled