#define OFFSET_ENTITYLIST 0x18ad3a8 #define OFFSET_LOCAL_ENT 0x1c5bcc8 //LocalPlayer #define OFFSET_TEAM 0x430 #define OFFSET_HEALTH 0x420 #define OFFSET_NAME 0x561 #define OFFSET_SIG_NAME 0x558 #define OFFSET_SHIELD 0x170 #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity #define OFFSET_VISIBLE_TIME 0x1A6C #define OFFSET_LIFE_STATE 0x770 //>0 = dead #define OFFSET_BLEED_OUT_STATE 0x2610 //>0 = knocked #define OFFSET_ORIGIN 0x14c //m_vecAbsOrigin #define OFFSET_BONES 0xF18 //m_bConstrainBetweenEndpoints #define OFFSET_AIMPUNCH 0x23c8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle #define OFFSET_CAMERAPOS 0x1E6C #define OFFSET_VIEWANGLES 0x24A0 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 #define OFFSET_OBSERVER_MODE 0x32bc #define OFFSET_OBSERVING_TARGET 0x32c0 #define OFFSET_MATRIX 0x1b3bd0 #define OFFSET_RENDER 0x40d5d98 #define OFFSET_WEAPON 0x1a0c //m_latestPrimaryWeapons #define OFFSET_BULLET_SPEED 0x1e0c #define OFFSET_BULLET_SCALE 0x1e14 #define OFFSET_ITEM_GLOW 0x2A8 #define OFFSET_GLOW_T1 0x262 //16256 = enabled, 0 = disabled #define OFFSET_GLOW_T2 0x2c4 //1193322764 = enabled, 0 = disabled #define OFFSET_GLOW_ENABLE 0x350 //7 = enabled, 2 = disabled #define OFFSET_GLOW_THROUGH_WALLS 0x360 //2 = enabled, 5 = disabled