#define ORIGIN 1 #define STEAM 2 #define VERSION STEAM #if VERSION == STEAM #define OFFSET_ENTITYLIST 0x1b0e678 #define OFFSET_LOCAL_ENT 0x1ebf488 //LocalPlayer #define OFFSET_NAME_LIST 0xbc1c040 #define OFFSET_THIRDPERSON 0x01af3520 + 0x6c //thirdperson_override + 0x6c #define OFFSET_TIMESCALE 0x014ad600 //host_timescale #define OFFSET_TEAM 0x044c //m_iTeamNum #define OFFSET_HEALTH 0x043c //m_iHealth #define OFFSET_SHIELD 0x170 //m_shieldHealth #define OFFSET_NAME 0x589 //m_iName #define OFFSET_SIGN_NAME 0x580 //m_iSignifierName #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity #define OFFSET_VISIBLE_TIME 0x1a70 //CPlayer!lastVisibleTime #define OFFSET_ZOOMING 0x1c31 //m_bZooming #define OFFSET_THIRDPERSON_SV 0x36a0 //m_thirdPersonShoulderView #define OFFSET_YAW 0x228c - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8 #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead #define OFFSET_BLEED_OUT_STATE 0x2718 //m_bleedoutState, >0 = knocked #define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin #define OFFSET_BONES 0x0e98 + 0x48 //m_nForceBone + 0x48 #define OFFSET_STUDIOHDR 0x10f0 //CBaseAnimating!m_pStudioHdr #define OFFSET_AIMPUNCH 0x2488 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle #define OFFSET_CAMERAPOS 0x1f28 //CPlayer!camera_origin #define OFFSET_VIEWANGLES 0x2584 - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 #define OFFSET_OBSERVER_MODE 0x34ac //m_iObserverMode #define OFFSET_OBSERVING_TARGET 0x34b8 //m_hObserverTarget #define OFFSET_MATRIX 0x11a210 #define OFFSET_RENDER 0x7641830 #define OFFSET_WEAPON 0x1a14 //m_latestPrimaryWeapons #define OFFSET_BULLET_SPEED 0x1ef0 //CWeaponX!m_flProjectileSpeed #define OFFSET_BULLET_SCALE 0x1ef8 //CWeaponX!m_flProjectileScale #define OFFSET_ZOOM_FOV 0x16b8 + 0xb8 //m_playerData + m_curZoomFOV #define OFFSET_AMMO 0x1644 //m_ammoInClip #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits #define OFFSET_GLOW_T1 0x262 //16256 = enabled, 0 = disabled #define OFFSET_GLOW_T2 0x2dc //1193322764 = enabled, 0 = disabled #define OFFSET_GLOW_ENABLE 0x3c8 //7 = enabled, 2 = disabled #define OFFSET_GLOW_THROUGH_WALLS 0x3d0 //2 = enabled, 5 = disabled #elif VERSION == ORIGIN #define OFFSET_ENTITYLIST 0x1b0e678 #define OFFSET_LOCAL_ENT 0x1ebf488 //LocalPlayer #define OFFSET_NAME_LIST 0xbc1c040 #define OFFSET_THIRDPERSON 0x01af3520 + 0x6c //thirdperson_override + 0x6c #define OFFSET_TIMESCALE 0x014ad600 //host_timescale #define OFFSET_TEAM 0x044c //m_iTeamNum #define OFFSET_HEALTH 0x043c //m_iHealth #define OFFSET_SHIELD 0x170 //m_shieldHealth #define OFFSET_NAME 0x589 //m_iName #define OFFSET_SIGN_NAME 0x580 //m_iSignifierName #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity #define OFFSET_VISIBLE_TIME 0x1a70 //CPlayer!lastVisibleTime #define OFFSET_ZOOMING 0x1c31 //m_bZooming #define OFFSET_THIRDPERSON_SV 0x36a0 //m_thirdPersonShoulderView #define OFFSET_YAW 0x228c - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8 #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead #define OFFSET_BLEED_OUT_STATE 0x2718 //m_bleedoutState, >0 = knocked #define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin #define OFFSET_BONES 0x0e98 + 0x48 //m_nForceBone + 0x48 #define OFFSET_STUDIOHDR 0x10f0 //CBaseAnimating!m_pStudioHdr #define OFFSET_AIMPUNCH 0x2488 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle #define OFFSET_CAMERAPOS 0x1f28 //CPlayer!camera_origin #define OFFSET_VIEWANGLES 0x2584 - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 #define OFFSET_OBSERVER_MODE 0x34ac //m_iObserverMode #define OFFSET_OBSERVING_TARGET 0x34b8 //m_hObserverTarget #define OFFSET_MATRIX 0x11a210 #define OFFSET_RENDER 0x7641830 #define OFFSET_WEAPON 0x1a14 //m_latestPrimaryWeapons #define OFFSET_BULLET_SPEED 0x1ef0 //CWeaponX!m_flProjectileSpeed #define OFFSET_BULLET_SCALE 0x1ef8 //CWeaponX!m_flProjectileScale #define OFFSET_ZOOM_FOV 0x16b8 + 0xb8 //m_playerData + m_curZoomFOV #define OFFSET_AMMO 0x1644 //m_ammoInClip #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits #define OFFSET_GLOW_T1 0x262 //16256 = enabled, 0 = disabled #define OFFSET_GLOW_T2 0x2dc //1193322764 = enabled, 0 = disabled #define OFFSET_GLOW_ENABLE 0x3c8 //7 = enabled, 2 = disabled #define OFFSET_GLOW_THROUGH_WALLS 0x3d0 //2 = enabled, 5 = disabled #endif