#define OFFSET_UID 0x25c8 //m_platformUserId #define OFFSET_ARMOR_TYPE 0x4654 //m_armorType #define OFFSET_MAXSHIELD 0x0174 //m_shieldhealthmax #define OFFSET_XP 0x36c4 //m_xp #define OFFSET_WEAPON 0x1a14 //m_latestPrimaryWeapons #define OFFSET_WEAPON_NAME 0x1858 //m_weaponNameIndex 2nd one #define OFFSET_ENTITYLIST 0x1e53c68 //cl_entitylist #define OFFSET_LOCAL_ENT 0x22036C0 + 0x8 //.?AVC_GameMovement@@ + 0x8 #define OFFSET_NAME_LIST 0xbe94b60 //NameList #define OFFSET_TEAM 0x044c //m_iTeamNum #define OFFSET_HEALTH 0x043c //m_iHealth #define OFFSET_SHIELD 0x170 //m_shieldHealth #define OFFSET_NAME 0x589 //m_iName #define OFFSET_SIGN_NAME 0x580 //m_iSignifierName #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity #define OFFSET_VISIBLE_TIME 0x1A70 //CPlayer!lastVisibleTime #define OFFSET_ZOOMING 0x1c51 //m_bZooming #define OFFSET_YAW 0x22bc - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8 #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead #define OFFSET_BLEED_OUT_STATE 0x2750 //m_bleedoutState, >0 = knocked #define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin #define OFFSET_BONES 0x0e98 + 0x48 //m_nForceBone + 0x48 #define OFFSET_STUDIOHDR 0x10e8 //CBaseAnimating!m_pStudioHdr #define OFFSET_AIMPUNCH 0x24b8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle #define OFFSET_CAMERAPOS 0x1f50 //CPlayer!camera_origin #define OFFSET_VIEWANGLES 0x25b4 - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 #define OFFSET_OBSERVER_MODE 0x34f4 //m_iObserverMode #define OFFSET_OBSERVING_TARGET 0x3500 //m_hObserverTarget #define OFFSET_MATRIX 0x11a350 //ViewMatrix #define OFFSET_RENDER 0x743AAA0 //ViewRender #define OFFSET_BULLET_SPEED 0x1f3c #define OFFSET_BULLET_SCALE 0x1f44 #define OFFSET_ZOOM_FOV 0x16b0 + 0xb8 //m_playerData + m_curZoomFOV #define OFFSET_AMMO 0x1634 //m_ammoInClip //1634 #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits #define OFFSET_GLOW_T1 0x262 //16256 = enabled, 0 = disabled #define OFFSET_GLOW_T2 0x2dc //1193322764 = enabled, 0 = disabled #define OFFSET_GLOW_ENABLE 0x3c8 //7 = enabled, 2 = disabled//for BH GLOW #define OFFSET_GLOW_THROUGH_WALLS 0x3d0 //2 = enabled, 5 = disabled//for BH GLOW #define GLOW_COLOR 0x1D0 // Script_CopyHighlightState 15th mov #define OFFSET_GLOW_ENABLE_GLOW_CONTEXT OFFSET_GLOW_ENABLE // Script_Highlight_SetCurrentContext #define OFFSET_GLOW_THROUGH_WALLS_GLOW_VISIBLE_TYPE OFFSET_GLOW_THROUGH_WALLS // Script_Highlight_SetVisibilityType 5th mov