#define ORIGIN 1 #define STEAM 2 #define VERSION STEAM #if VERSION == STEAM #define OFFSET_ENTITYLIST 0x1a73f68 #define OFFSET_LOCAL_ENT 0x1e24348 //LocalPlayer #define OFFSET_NAME_LIST 0xba1d550 #define OFFSET_THIRDPERSON 0x01a59420 + 0x6c //thirdperson_override + 0x6c #define OFFSET_TIMESCALE 0x0141a290 //host_timescale #define OFFSET_TEAM 0x448 //m_iTeamNum #define OFFSET_HEALTH 0x438 //m_iHealth #define OFFSET_SHIELD 0x170 //m_shieldHealth #define OFFSET_NAME 0x589 //m_iName #define OFFSET_SIGN_NAME 0x580 //m_iSignifierName #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity #define OFFSET_VISIBLE_TIME 0x1a44 //CPlayer!lastVisibleTime #define OFFSET_ZOOMING 0x1bc1 //m_bZooming #define OFFSET_THIRDPERSON_SV 0x3608 //m_thirdPersonShoulderView #define OFFSET_YAW 0x2200 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8 #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead #define OFFSET_BLEED_OUT_STATE 0x2688 //m_bleedoutState, >0 = knocked #define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin #define OFFSET_BONES 0x0e88 + 0x48 //m_nForceBone + 0x48 #define OFFSET_STUDIOHDR 0x10d8 #define OFFSET_AIMPUNCH 0x23f8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle #define OFFSET_CAMERAPOS 0x1ea0 //CPlayer!camera_origin #define OFFSET_VIEWANGLES 0x24f4 - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 #define OFFSET_OBSERVER_MODE 0x341c //m_iObserverMode #define OFFSET_OBSERVING_TARGET 0x3428 //m_hObserverTarget #define OFFSET_MATRIX 0x11a210 #define OFFSET_RENDER 0x7598658 #define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons #define OFFSET_BULLET_SPEED 0x1eb0 //CWeaponX!m_flProjectileSpeed #define OFFSET_BULLET_SCALE 0x1eb8 //CWeaponX!m_flProjectileScale #define OFFSET_ZOOM_FOV 0x1698 + 0xb8 //m_playerData + m_curZoomFOV #define OFFSET_AMMO 0x1624 //m_ammoInClip #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits #define OFFSET_GLOW_T1 0x262 //16256 = enabled, 0 = disabled #define OFFSET_GLOW_T2 0x2dc //1193322764 = enabled, 0 = disabled #define OFFSET_GLOW_ENABLE 0x3c8 //7 = enabled, 2 = disabled #define OFFSET_GLOW_THROUGH_WALLS 0x3d0 //2 = enabled, 5 = disabled #elif VERSION == ORIGIN #define OFFSET_ENTITYLIST 0x1a73f68 #define OFFSET_LOCAL_ENT 0x1e24348 //LocalPlayer #define OFFSET_NAME_LIST 0xba1d550 #define OFFSET_THIRDPERSON 0x01a59420 + 0x6c //thirdperson_override + 0x6c #define OFFSET_TIMESCALE 0x0141a290 //host_timescale #define OFFSET_TEAM 0x448 //m_iTeamNum #define OFFSET_HEALTH 0x438 //m_iHealth #define OFFSET_SHIELD 0x170 //m_shieldHealth #define OFFSET_NAME 0x589 //m_iName #define OFFSET_SIGN_NAME 0x580 //m_iSignifierName #define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity #define OFFSET_VISIBLE_TIME 0x1a44 //CPlayer!lastVisibleTime #define OFFSET_ZOOMING 0x1bc1 //m_bZooming #define OFFSET_THIRDPERSON_SV 0x3608 //m_thirdPersonShoulderView #define OFFSET_YAW 0x2200 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8 #define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead #define OFFSET_BLEED_OUT_STATE 0x2688 //m_bleedoutState, >0 = knocked #define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin #define OFFSET_BONES 0x0e88 + 0x48 //m_nForceBone + 0x48 #define OFFSET_STUDIOHDR 0x10d8 #define OFFSET_AIMPUNCH 0x23f8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle #define OFFSET_CAMERAPOS 0x1ea0 //CPlayer!camera_origin #define OFFSET_VIEWANGLES 0x24f4 - 0x14 //m_ammoPoolCapacity - 0x14 #define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10 #define OFFSET_OBSERVER_MODE 0x341c //m_iObserverMode #define OFFSET_OBSERVING_TARGET 0x3428 //m_hObserverTarget #define OFFSET_MATRIX 0x11a210 #define OFFSET_RENDER 0x7598658 #define OFFSET_WEAPON 0x19ec //m_latestPrimaryWeapons #define OFFSET_BULLET_SPEED 0x1eb0 //CWeaponX!m_flProjectileSpeed #define OFFSET_BULLET_SCALE 0x1eb8 //CWeaponX!m_flProjectileScale #define OFFSET_ZOOM_FOV 0x1698 + 0xb8 //m_playerData + m_curZoomFOV #define OFFSET_AMMO 0x1624 //m_ammoInClip #define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits #define OFFSET_GLOW_T1 0x262 //16256 = enabled, 0 = disabled #define OFFSET_GLOW_T2 0x2dc //1193322764 = enabled, 0 = disabled #define OFFSET_GLOW_ENABLE 0x3c8 //7 = enabled, 2 = disabled #define OFFSET_GLOW_THROUGH_WALLS 0x3d0 //2 = enabled, 5 = disabled #endif