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			30 lines
		
	
	
		
			463 B
		
	
	
	
		
			C++
		
	
			
		
		
	
	
			30 lines
		
	
	
		
			463 B
		
	
	
	
		
			C++
		
	
| #include <math.h>
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| #include "vector.h"
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| 
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| struct SVector
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| {
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| 	float x;
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| 	float y;
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| 	float z;
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| 	SVector(float x1, float y1, float z1)
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|     {
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| 		x = x1;
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| 		y = y1;
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| 		z = z1;
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| 	}
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| 
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| 	SVector(QAngle q)
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|     {
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| 		x = q.x;
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| 		y = q.y;
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| 		z = q.z;
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| 	}
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| };
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| 
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| namespace Math
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| {
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| 	void NormalizeAngles(QAngle& angle);
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| 	double GetFov(const QAngle& viewAngle, const QAngle& aimAngle);
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| 	double DotProduct(const Vector& v1, const float* v2);
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| 	QAngle CalcAngle(const Vector& src, const Vector& dst);
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| } |