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@ -7,7 +7,7 @@
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#define OFFSET_ENTITYLIST 0x18eda78
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#define OFFSET_ENTITYLIST 0x18eda78
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#define OFFSET_LOCAL_ENT 0x1c9d198 //LocalPlayer
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#define OFFSET_LOCAL_ENT 0x1c9d198 //LocalPlayer
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#define OFFSET_NAME_LIST 0x81af540
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#define OFFSET_NAME_LIST 0x81af640
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#define OFFSET_THIRDPERSON 0x018d42d0 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_THIRDPERSON 0x018d42d0 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TEAM 0x448 //m_iTeamNum
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#define OFFSET_TEAM 0x448 //m_iTeamNum
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@ -32,7 +32,7 @@
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#define OFFSET_OBSERVING_TARGET 0x3350 //m_hObserverTarget
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#define OFFSET_OBSERVING_TARGET 0x3350 //m_hObserverTarget
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_RENDER 0x40bf368
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#define OFFSET_RENDER 0x40bf468
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#define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons
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#define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1ED0
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#define OFFSET_BULLET_SPEED 0x1ED0
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@ -50,7 +50,8 @@
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#define OFFSET_ENTITYLIST 0x18eda78
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#define OFFSET_ENTITYLIST 0x18eda78
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#define OFFSET_LOCAL_ENT 0x1c9d198 //LocalPlayer
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#define OFFSET_LOCAL_ENT 0x1c9d198 //LocalPlayer
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#define OFFSET_NAME_LIST 0x81af540
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#define OFFSET_NAME_LIST 0x81af640
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#define OFFSET_THIRDPERSON 0x018d42d0 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TEAM 0x448 //m_iTeamNum
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#define OFFSET_TEAM 0x448 //m_iTeamNum
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#define OFFSET_HEALTH 0x438 //m_iHealth
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#define OFFSET_HEALTH 0x438 //m_iHealth
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@ -74,7 +75,7 @@
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#define OFFSET_OBSERVING_TARGET 0x3350 //m_hObserverTarget
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#define OFFSET_OBSERVING_TARGET 0x3350 //m_hObserverTarget
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_MATRIX 0x1b3bd0
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#define OFFSET_RENDER 0x40bf368
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#define OFFSET_RENDER 0x40bf468
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#define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons
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#define OFFSET_WEAPON 0x1a6c //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1ED0
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#define OFFSET_BULLET_SPEED 0x1ED0
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