Testing crashing

pull/30/head
NerfBatInc 3 years ago
parent 6ecbf28d64
commit 0d76548a47

@ -484,12 +484,12 @@ static void EspLoop()
}
Vector bs = Vector();
WorldToScreen(EntityPosition, m.matrix, 1920, 1080, bs);
WorldToScreen(EntityPosition, m.matrix, 1920, 1080, bs); //2560, 1440
if (esp)
{
Vector hs = Vector();
Vector HeadPosition = Target.getBonePositionByHitbox(0);
WorldToScreen(HeadPosition, m.matrix, 1920, 1080, hs);
WorldToScreen(HeadPosition, m.matrix, 1920, 1080, hs); //2560, 1440
float height = abs(abs(hs.y) - abs(bs.y));
float width = height / 2.0f;
float boxMiddle = bs.x - (width / 2.0f);
@ -564,12 +564,12 @@ static void EspLoop()
}
Vector bs = Vector();
WorldToScreen(EntityPosition, m.matrix, 1920, 1080, bs);
WorldToScreen(EntityPosition, m.matrix, 1920, 1080, bs); //2560, 1440
if (esp)
{
Vector hs = Vector();
Vector HeadPosition = Target.getBonePositionByHitbox(0);
WorldToScreen(HeadPosition, m.matrix, 1920, 1080, hs);
WorldToScreen(HeadPosition, m.matrix, 1920, 1080, hs); //2560, 1440
float height = abs(abs(hs.y) - abs(bs.y));
float width = height / 2.0f;
float boxMiddle = bs.x - (width / 2.0f);
@ -1740,7 +1740,7 @@ static void item_glow_t()
}
k=1;
std::this_thread::sleep_for(std::chrono::milliseconds(1));
std::this_thread::sleep_for(std::chrono::milliseconds(300));
}
else
{

@ -511,11 +511,15 @@ public:
//
// First set is the x cord, then the y cord, then the screen pos from the screenshot, do the same for the second set.
//Battel Royal
//Screen res 1080p
//default creen res 1080p
// 1440p is x1.333333
world KingsCanyon(ImVec2(25223.177734, 28906.144531), ImVec2(1197, 185), ImVec2(10399.223633, 13334.792969), ImVec2(1014, 381)); //could be more accurate
world WorldsEdge(ImVec2(-9190.608398, 8443.554688), ImVec2(824, 412), ImVec2(-19529.794922, -8933.173828), ImVec2(707, 608));
world Olympus(ImVec2(0, 0), ImVec2(0, 0), ImVec2(0, 0), ImVec2(0, 0)); //to be measured
world StormPoint(ImVec2(-21264.427734, -47086.878906), ImVec2(711, 983), ImVec2(40298.070313, 21163.728516), ImVec2(1321, 306));
// 1080p world StormPoint(ImVec2(-21264.427734, -47086.878906), ImVec2(711, 983), ImVec2(40298.070313, 21163.728516), ImVec2(1321, 306));
// 1440p world StormPoint(ImVec2(-21264.427734, -47086.878906), ImVec2(948, 1310), ImVec2(40298.070313, 21163.728516), ImVec2(1761, 306));
world StormPoint(ImVec2(-21264.427734, -47086.878906), ImVec2(711, 983), ImVec2(40298.070313, 21163.728516), ImVec2(1321, 408));
//Arena
world Overflow(ImVec2(-3344.994629, -4018.093018), ImVec2(552, 431), ImVec2(5039.592773, -4639.289063), ImVec2(1322, 489));
world DropOff(ImVec2(3135.113281, 1654.107666), ImVec2(1151, 603), ImVec2(-2920.918701, 811.240479), ImVec2(722, 663));

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