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				|  |  |  |  | #if VERSION == STEAM | 
		
	
		
			
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				|  |  |  |  |     #define OFFSET_ENTITYLIST			0x1b2c6e8 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_LOCAL_ENT			0x1edd7e8 //LocalPlayer //.?AVC_GameMovement@@ + 0x8
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				|  |  |  |  |     #define OFFSET_NAME_LIST            0xbbdc630 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_THIRDPERSON          0x01b11020 + 0x6c //thirdperson_override + 0x6c
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				|  |  |  |  |     #define OFFSET_TIMESCALE            0x014c72c0 //host_timescale
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				|  |  |  |  |     #define OFFSET_ENTITYLIST			0x1b37938 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_LOCAL_ENT			0x01ee8b70 + 0x8 //.?AVC_GameMovement@@ + 0x8
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				|  |  |  |  |     #define OFFSET_NAME_LIST            0xbc9ec10 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_THIRDPERSON          0x01b1c6d0 + 0x6c //thirdperson_override + 0x6c
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				|  |  |  |  |     #define OFFSET_TIMESCALE            0x014d2910 //host_timescale
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				|  |  |  |  |     #define OFFSET_TEAM					0x044c //m_iTeamNum
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				|  |  |  |  |     #define OFFSET_HEALTH				0x043c //m_iHealth
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				|  |  |  |  |     #define OFFSET_NAME					0x589 //m_iName
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				|  |  |  |  |     #define OFFSET_SIGN_NAME			0x580 //m_iSignifierName
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				|  |  |  |  |     #define OFFSET_ABS_VELOCITY         0x140 //m_vecAbsVelocity
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				|  |  |  |  |     #define OFFSET_VISIBLE_TIME         0x1a70 //CPlayer!lastVisibleTime
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				|  |  |  |  |     #define OFFSET_VISIBLE_TIME         0x1a78 //CPlayer!lastVisibleTime
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				|  |  |  |  |     #define OFFSET_ZOOMING      		0x1c51 //m_bZooming
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				|  |  |  |  |     #define OFFSET_THIRDPERSON_SV       0x36c8 //m_thirdPersonShoulderView
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				|  |  |  |  |     #define OFFSET_YAW                  0x22ac - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
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				|  |  |  |  |     #define OFFSET_YAW                  0x22b4 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
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				|  |  |  |  |     #define OFFSET_LIFE_STATE			0x798  //m_lifeState, >0 = dead
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				|  |  |  |  |     #define OFFSET_BLEED_OUT_STATE		0x2738 //m_bleedoutState, >0 = knocked
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				|  |  |  |  |     #define OFFSET_BLEED_OUT_STATE		0x2740 //m_bleedoutState, >0 = knocked
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				|  |  |  |  |     #define OFFSET_ORIGIN				0x014c //m_vecAbsOrigin
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				|  |  |  |  |     #define OFFSET_BONES				0x0e98 + 0x48 //m_nForceBone + 0x48
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				|  |  |  |  |     #define OFFSET_STUDIOHDR            0x10f0 //CBaseAnimating!m_pStudioHdr
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				|  |  |  |  |     #define OFFSET_AIMPUNCH				0x24a8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
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				|  |  |  |  |     #define OFFSET_AIMPUNCH				0x24b0 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
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				|  |  |  |  |     #define OFFSET_CAMERAPOS			0x1f48 //CPlayer!camera_origin
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				|  |  |  |  |     #define OFFSET_VIEWANGLES			0x25a4 - 0x14 //m_ammoPoolCapacity - 0x14
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				|  |  |  |  |     #define OFFSET_VIEWANGLES			0x25ac - 0x14 //m_ammoPoolCapacity - 0x14
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				|  |  |  |  |     #define OFFSET_BREATH_ANGLES		OFFSET_VIEWANGLES - 0x10 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_OBSERVER_MODE		0x34d4 //m_iObserverMode
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				|  |  |  |  |     #define OFFSET_OBSERVING_TARGET		0x34e0 //m_hObserverTarget
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				|  |  |  |  |     #define OFFSET_MATRIX				0x11a210 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_RENDER				0x7665f38 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_RENDER				0x7677288 | 
		
	
		
			
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				|  |  |  |  |     #define OFFSET_WEAPON				0x1a14 //m_latestPrimaryWeapons
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				|  |  |  |  |     #define OFFSET_BULLET_SPEED         0x1ef0 //CWeaponX!m_flProjectileSpeed
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				|  |  |  |  |     #define OFFSET_BULLET_SCALE         0x1ef8 //CWeaponX!m_flProjectileScale
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				|  |  |  |  |     #define OFFSET_ZOOM_FOV             0x16b8 + 0xb8 //m_playerData + m_curZoomFOV
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				|  |  |  |  |     #define OFFSET_AMMO                 0x1670 //m_ammoInClip
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				|  |  |  |  |     #define OFFSET_WEAPON				0x1a1c //m_latestPrimaryWeapons
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				|  |  |  |  |     #define OFFSET_BULLET_SPEED         0x1f18 //CWeaponX!m_flProjectileSpeed
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				|  |  |  |  |     #define OFFSET_BULLET_SCALE         0x1f20 //CWeaponX!m_flProjectileScale
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				|  |  |  |  |     #define OFFSET_ZOOM_FOV             0x16c0 + 0xb8 //m_playerData + m_curZoomFOV
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				|  |  |  |  |     #define OFFSET_AMMO                 0x1644 //m_ammoInClip
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				|  |  |  |  |     #define OFFSET_ITEM_GLOW            0x2c0 //m_highlightFunctionBits
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				|  |  |  |  | #elif VERSION == ORIGIN | 
		
	
		
			
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				|  |  |  |  |     #define OFFSET_ENTITYLIST			0x1b2c6e8 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_LOCAL_ENT			0x1edd7e8 //LocalPlayer //.?AVC_GameMovement@@ + 0x8
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				|  |  |  |  |     #define OFFSET_NAME_LIST            0xbbdc630 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_THIRDPERSON          0x01b11020 + 0x6c //thirdperson_override + 0x6c
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				|  |  |  |  |     #define OFFSET_TIMESCALE            0x014c72c0 //host_timescale
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				|  |  |  |  |     #define OFFSET_ENTITYLIST			0x1b37938 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_LOCAL_ENT			0x01ee8b70 + 0x8 //.?AVC_GameMovement@@ + 0x8
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				|  |  |  |  |     #define OFFSET_NAME_LIST            0xbc9ec10 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_THIRDPERSON          0x01b1c6d0 + 0x6c //thirdperson_override + 0x6c
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				|  |  |  |  |     #define OFFSET_TIMESCALE            0x014d2910 //host_timescale
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				|  |  |  |  |     #define OFFSET_TEAM					0x044c //m_iTeamNum
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				|  |  |  |  |     #define OFFSET_HEALTH				0x043c //m_iHealth
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					|  |  |  | @ -65,32 +65,32 @@ | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_NAME					0x589 //m_iName
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				|  |  |  |  |     #define OFFSET_SIGN_NAME			0x580 //m_iSignifierName
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				|  |  |  |  |     #define OFFSET_ABS_VELOCITY         0x140 //m_vecAbsVelocity
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				|  |  |  |  |     #define OFFSET_VISIBLE_TIME         0x1a70 //CPlayer!lastVisibleTime
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				|  |  |  |  |     #define OFFSET_VISIBLE_TIME         0x1a78 //CPlayer!lastVisibleTime
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				|  |  |  |  |     #define OFFSET_ZOOMING      		0x1c51 //m_bZooming
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				|  |  |  |  |     #define OFFSET_THIRDPERSON_SV       0x36c8 //m_thirdPersonShoulderView
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				|  |  |  |  |     #define OFFSET_YAW                  0x22ac - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
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				|  |  |  |  |     #define OFFSET_YAW                  0x22b4 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
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				|  |  |  |  |     #define OFFSET_LIFE_STATE			0x798  //m_lifeState, >0 = dead
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				|  |  |  |  |     #define OFFSET_BLEED_OUT_STATE		0x2738 //m_bleedoutState, >0 = knocked
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				|  |  |  |  |     #define OFFSET_BLEED_OUT_STATE		0x2740 //m_bleedoutState, >0 = knocked
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				|  |  |  |  |     #define OFFSET_ORIGIN				0x014c //m_vecAbsOrigin
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				|  |  |  |  |     #define OFFSET_BONES				0x0e98 + 0x48 //m_nForceBone + 0x48
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				|  |  |  |  |     #define OFFSET_STUDIOHDR            0x10f0 //CBaseAnimating!m_pStudioHdr
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				|  |  |  |  |     #define OFFSET_AIMPUNCH				0x24a8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
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				|  |  |  |  |     #define OFFSET_AIMPUNCH				0x24b0 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
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				|  |  |  |  |     #define OFFSET_CAMERAPOS			0x1f48 //CPlayer!camera_origin
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				|  |  |  |  |     #define OFFSET_VIEWANGLES			0x25a4 - 0x14 //m_ammoPoolCapacity - 0x14
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				|  |  |  |  |     #define OFFSET_VIEWANGLES			0x25ac - 0x14 //m_ammoPoolCapacity - 0x14
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				|  |  |  |  |     #define OFFSET_BREATH_ANGLES		OFFSET_VIEWANGLES - 0x10 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_OBSERVER_MODE		0x34d4 //m_iObserverMode
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				|  |  |  |  |     #define OFFSET_OBSERVING_TARGET		0x34e0 //m_hObserverTarget
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				|  |  |  |  |     #define OFFSET_MATRIX				0x11a210 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_RENDER				0x7665f38 | 
		
	
		
			
				|  |  |  |  |     #define OFFSET_RENDER				0x7677288 | 
		
	
		
			
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				|  |  |  |  |     #define OFFSET_WEAPON				0x1a14 //m_latestPrimaryWeapons
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				|  |  |  |  |     #define OFFSET_BULLET_SPEED         0x1ef0 //CWeaponX!m_flProjectileSpeed
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				|  |  |  |  |     #define OFFSET_BULLET_SCALE         0x1ef8 //CWeaponX!m_flProjectileScale
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				|  |  |  |  |     #define OFFSET_ZOOM_FOV             0x16b8 + 0xb8 //m_playerData + m_curZoomFOV
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				|  |  |  |  |     #define OFFSET_AMMO                 0x1670 //m_ammoInClip
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				|  |  |  |  |     #define OFFSET_WEAPON				0x1a1c //m_latestPrimaryWeapons
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				|  |  |  |  |     #define OFFSET_BULLET_SPEED         0x1f18 //CWeaponX!m_flProjectileSpeed
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				|  |  |  |  |     #define OFFSET_BULLET_SCALE         0x1f20 //CWeaponX!m_flProjectileScale
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				|  |  |  |  |     #define OFFSET_ZOOM_FOV             0x16c0 + 0xb8 //m_playerData + m_curZoomFOV
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				|  |  |  |  |     #define OFFSET_AMMO                 0x1644 //m_ammoInClip
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				|  |  |  |  |     #define OFFSET_ITEM_GLOW            0x2c0 //m_highlightFunctionBits
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