Season 16 offsets update

memflow_0.1.5
MisterY52 2 years ago
parent c55fb74b9e
commit 1887a3c6a5

@ -5,4 +5,4 @@ UnknownCheats thread: https://www.unknowncheats.me/forum/apex-legends/406426-kvm
Bone IDs reference: https://www.unknowncheats.me/wiki/Apex_Legends_Bones_and_Hitboxes
Game version (Steam & Origin): v3.0.23.30
Game version (Steam & Origin): v3.0.26.26

@ -5,11 +5,11 @@
#if VERSION == STEAM
#define OFFSET_ENTITYLIST 0x1b2c6e8
#define OFFSET_LOCAL_ENT 0x1edd7e8 //LocalPlayer //.?AVC_GameMovement@@ + 0x8
#define OFFSET_NAME_LIST 0xbbdc630
#define OFFSET_THIRDPERSON 0x01b11020 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TIMESCALE 0x014c72c0 //host_timescale
#define OFFSET_ENTITYLIST 0x1b37938
#define OFFSET_LOCAL_ENT 0x01ee8b70 + 0x8 //.?AVC_GameMovement@@ + 0x8
#define OFFSET_NAME_LIST 0xbc9ec10
#define OFFSET_THIRDPERSON 0x01b1c6d0 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TIMESCALE 0x014d2910 //host_timescale
#define OFFSET_TEAM 0x044c //m_iTeamNum
#define OFFSET_HEALTH 0x043c //m_iHealth
@ -17,32 +17,32 @@
#define OFFSET_NAME 0x589 //m_iName
#define OFFSET_SIGN_NAME 0x580 //m_iSignifierName
#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity
#define OFFSET_VISIBLE_TIME 0x1a70 //CPlayer!lastVisibleTime
#define OFFSET_VISIBLE_TIME 0x1a78 //CPlayer!lastVisibleTime
#define OFFSET_ZOOMING 0x1c51 //m_bZooming
#define OFFSET_THIRDPERSON_SV 0x36c8 //m_thirdPersonShoulderView
#define OFFSET_YAW 0x22ac - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
#define OFFSET_YAW 0x22b4 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
#define OFFSET_BLEED_OUT_STATE 0x2738 //m_bleedoutState, >0 = knocked
#define OFFSET_BLEED_OUT_STATE 0x2740 //m_bleedoutState, >0 = knocked
#define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin
#define OFFSET_BONES 0x0e98 + 0x48 //m_nForceBone + 0x48
#define OFFSET_STUDIOHDR 0x10f0 //CBaseAnimating!m_pStudioHdr
#define OFFSET_AIMPUNCH 0x24a8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_AIMPUNCH 0x24b0 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1f48 //CPlayer!camera_origin
#define OFFSET_VIEWANGLES 0x25a4 - 0x14 //m_ammoPoolCapacity - 0x14
#define OFFSET_VIEWANGLES 0x25ac - 0x14 //m_ammoPoolCapacity - 0x14
#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
#define OFFSET_OBSERVER_MODE 0x34d4 //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x34e0 //m_hObserverTarget
#define OFFSET_MATRIX 0x11a210
#define OFFSET_RENDER 0x7665f38
#define OFFSET_RENDER 0x7677288
#define OFFSET_WEAPON 0x1a14 //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1ef0 //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1ef8 //CWeaponX!m_flProjectileScale
#define OFFSET_ZOOM_FOV 0x16b8 + 0xb8 //m_playerData + m_curZoomFOV
#define OFFSET_AMMO 0x1670 //m_ammoInClip
#define OFFSET_WEAPON 0x1a1c //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1f18 //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1f20 //CWeaponX!m_flProjectileScale
#define OFFSET_ZOOM_FOV 0x16c0 + 0xb8 //m_playerData + m_curZoomFOV
#define OFFSET_AMMO 0x1644 //m_ammoInClip
#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
@ -53,11 +53,11 @@
#elif VERSION == ORIGIN
#define OFFSET_ENTITYLIST 0x1b2c6e8
#define OFFSET_LOCAL_ENT 0x1edd7e8 //LocalPlayer //.?AVC_GameMovement@@ + 0x8
#define OFFSET_NAME_LIST 0xbbdc630
#define OFFSET_THIRDPERSON 0x01b11020 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TIMESCALE 0x014c72c0 //host_timescale
#define OFFSET_ENTITYLIST 0x1b37938
#define OFFSET_LOCAL_ENT 0x01ee8b70 + 0x8 //.?AVC_GameMovement@@ + 0x8
#define OFFSET_NAME_LIST 0xbc9ec10
#define OFFSET_THIRDPERSON 0x01b1c6d0 + 0x6c //thirdperson_override + 0x6c
#define OFFSET_TIMESCALE 0x014d2910 //host_timescale
#define OFFSET_TEAM 0x044c //m_iTeamNum
#define OFFSET_HEALTH 0x043c //m_iHealth
@ -65,32 +65,32 @@
#define OFFSET_NAME 0x589 //m_iName
#define OFFSET_SIGN_NAME 0x580 //m_iSignifierName
#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity
#define OFFSET_VISIBLE_TIME 0x1a70 //CPlayer!lastVisibleTime
#define OFFSET_VISIBLE_TIME 0x1a78 //CPlayer!lastVisibleTime
#define OFFSET_ZOOMING 0x1c51 //m_bZooming
#define OFFSET_THIRDPERSON_SV 0x36c8 //m_thirdPersonShoulderView
#define OFFSET_YAW 0x22ac - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
#define OFFSET_YAW 0x22b4 - 0x8 //m_currentFramePlayer.m_ammoPoolCount - 0x8
#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
#define OFFSET_BLEED_OUT_STATE 0x2738 //m_bleedoutState, >0 = knocked
#define OFFSET_BLEED_OUT_STATE 0x2740 //m_bleedoutState, >0 = knocked
#define OFFSET_ORIGIN 0x014c //m_vecAbsOrigin
#define OFFSET_BONES 0x0e98 + 0x48 //m_nForceBone + 0x48
#define OFFSET_STUDIOHDR 0x10f0 //CBaseAnimating!m_pStudioHdr
#define OFFSET_AIMPUNCH 0x24a8 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_AIMPUNCH 0x24b0 //m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1f48 //CPlayer!camera_origin
#define OFFSET_VIEWANGLES 0x25a4 - 0x14 //m_ammoPoolCapacity - 0x14
#define OFFSET_VIEWANGLES 0x25ac - 0x14 //m_ammoPoolCapacity - 0x14
#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
#define OFFSET_OBSERVER_MODE 0x34d4 //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x34e0 //m_hObserverTarget
#define OFFSET_MATRIX 0x11a210
#define OFFSET_RENDER 0x7665f38
#define OFFSET_RENDER 0x7677288
#define OFFSET_WEAPON 0x1a14 //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1ef0 //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1ef8 //CWeaponX!m_flProjectileScale
#define OFFSET_ZOOM_FOV 0x16b8 + 0xb8 //m_playerData + m_curZoomFOV
#define OFFSET_AMMO 0x1670 //m_ammoInClip
#define OFFSET_WEAPON 0x1a1c //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1f18 //CWeaponX!m_flProjectileSpeed
#define OFFSET_BULLET_SCALE 0x1f20 //CWeaponX!m_flProjectileScale
#define OFFSET_ZOOM_FOV 0x16c0 + 0xb8 //m_playerData + m_curZoomFOV
#define OFFSET_AMMO 0x1644 //m_ammoInClip
#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits

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