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@ -5,11 +5,11 @@
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#if VERSION == STEAM
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#define OFFSET_ENTITYLIST 0x1b2a578
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#define OFFSET_LOCAL_ENT 0x01edb678 //LocalPlayer //.?AVC_GameMovement@@ + 0x8
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#define OFFSET_NAME_LIST 0xbbda330
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#define OFFSET_THIRDPERSON 0x01b0f000 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TIMESCALE 0x014c52a0 //host_timescale
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#define OFFSET_ENTITYLIST 0x1b2c6e8
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#define OFFSET_LOCAL_ENT 0x1edd7e8 //LocalPlayer //.?AVC_GameMovement@@ + 0x8
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#define OFFSET_NAME_LIST 0xbbdc630
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#define OFFSET_THIRDPERSON 0x01b11020 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TIMESCALE 0x014c72c0 //host_timescale
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#define OFFSET_TEAM 0x044c //m_iTeamNum
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#define OFFSET_HEALTH 0x043c //m_iHealth
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@ -36,13 +36,13 @@
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#define OFFSET_OBSERVING_TARGET 0x34e0 //m_hObserverTarget
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#define OFFSET_MATRIX 0x11a210
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#define OFFSET_RENDER 0x7664e80
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#define OFFSET_RENDER 0x7665f38
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#define OFFSET_WEAPON 0x1a14 //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1ef0 //CWeaponX!m_flProjectileSpeed
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#define OFFSET_BULLET_SCALE 0x1ef8 //CWeaponX!m_flProjectileScale
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#define OFFSET_ZOOM_FOV 0x16b8 + 0xb8 //m_playerData + m_curZoomFOV
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#define OFFSET_AMMO 0x1644 //m_ammoInClip
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#define OFFSET_AMMO 0x1670 //m_ammoInClip
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#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
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@ -53,11 +53,11 @@
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#elif VERSION == ORIGIN
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#define OFFSET_ENTITYLIST 0x1b2a578
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#define OFFSET_LOCAL_ENT 0x01edb678 //LocalPlayer //.?AVC_GameMovement@@ + 0x8
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#define OFFSET_NAME_LIST 0xbbda330
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#define OFFSET_THIRDPERSON 0x01b0f000 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TIMESCALE 0x014c52a0 //host_timescale
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#define OFFSET_ENTITYLIST 0x1b2c6e8
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#define OFFSET_LOCAL_ENT 0x1edd7e8 //LocalPlayer //.?AVC_GameMovement@@ + 0x8
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#define OFFSET_NAME_LIST 0xbbdc630
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#define OFFSET_THIRDPERSON 0x01b11020 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TIMESCALE 0x014c72c0 //host_timescale
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#define OFFSET_TEAM 0x044c //m_iTeamNum
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#define OFFSET_HEALTH 0x043c //m_iHealth
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@ -84,13 +84,13 @@
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#define OFFSET_OBSERVING_TARGET 0x34e0 //m_hObserverTarget
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#define OFFSET_MATRIX 0x11a210
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#define OFFSET_RENDER 0x7664e80
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#define OFFSET_RENDER 0x7665f38
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#define OFFSET_WEAPON 0x1a14 //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1ef0 //CWeaponX!m_flProjectileSpeed
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#define OFFSET_BULLET_SCALE 0x1ef8 //CWeaponX!m_flProjectileScale
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#define OFFSET_ZOOM_FOV 0x16b8 + 0xb8 //m_playerData + m_curZoomFOV
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#define OFFSET_AMMO 0x1644 //m_ammoInClip
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#define OFFSET_AMMO 0x1670 //m_ammoInClip
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#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
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