Misc fixes, removed screen res from main map radar. wont set the res right during game.

pull/30/head
NerfBatInc 3 years ago
parent e0b96bfd26
commit 47013c5620

@ -1015,7 +1015,7 @@ static void item_glow_t()
uint64_t entitylist = g_Base + OFFSET_ENTITYLIST;
if (item_glow)
{
for (int i = 0; i < 15000; i++)
for (int i = 0; i < 20000; i++)
{
uint64_t centity = 0;
apex_mem.Read<uint64_t>(entitylist + ((uint64_t)i << 5), centity);
@ -1029,7 +1029,6 @@ static void item_glow_t()
{
//item.enableGlow();
}
char glowName[200] = { 0 };
uint64_t name_ptr;
apex_mem.Read<uint64_t>(centity + OFFSET_MODELNAME, name_ptr);
@ -1098,7 +1097,13 @@ static void item_glow_t()
}
if (phoenix && strstr(glowName, "mdl/weapons_r5/loot/w_loot_wep_iso_phoenix_kit_v1.rmdl"))
{
item.enableGlow();
apex_mem.Write<int>(centity + OFFSET_GLOW_ENABLE, 1);
apex_mem.Write<int>(centity + OFFSET_GLOW_THROUGH_WALLS, 2); // 1 = far, 2 = close
apex_mem.Write<GlowMode>(centity + GLOW_START_TIME, { 101,101,99,127 });
apex_mem.Write<float>(centity + GLOW_COLOR_R, 255 / itemglowbrightness); // r
apex_mem.Write<float>(centity + GLOW_COLOR_G, 0 / itemglowbrightness); // g
apex_mem.Write<float>(centity + GLOW_COLOR_B, 255 / itemglowbrightness); // b
}
if (item.isBox())
{
@ -1231,7 +1236,13 @@ static void item_glow_t()
}
if (lasersight && strstr(glowName, "mdl/weapons_r5/loot/_master/w_loot_wep_mods_lasersight_v1.rmdl"))
{
item.enableGlow();
apex_mem.Write<int>(centity + OFFSET_GLOW_ENABLE, 1);
apex_mem.Write<int>(centity + OFFSET_GLOW_THROUGH_WALLS, 2); // 1 = far, 2 = close
apex_mem.Write<GlowMode>(centity + GLOW_START_TIME, { 101,101,99,127 });
apex_mem.Write<float>(centity + GLOW_COLOR_R, 255 / itemglowbrightness); // r
apex_mem.Write<float>(centity + GLOW_COLOR_G, 0 / itemglowbrightness); // g
apex_mem.Write<float>(centity + GLOW_COLOR_B, 0 / itemglowbrightness); // b
}
if (magsniper && strstr(glowName, "mdl/weapons_r5/loot/_master/w_loot_wep_mods_mag_sniper_v1.rmdl"))
{
@ -1259,11 +1270,23 @@ static void item_glow_t()
}
if (stockregular && strstr(glowName, "mdl/weapons_r5/loot/w_loot_wep_iso_stock_folded_regular.rmdl"))
{
item.enableGlow();
apex_mem.Write<int>(centity + OFFSET_GLOW_ENABLE, 1);
apex_mem.Write<int>(centity + OFFSET_GLOW_THROUGH_WALLS, 2); // 1 = far, 2 = close
apex_mem.Write<GlowMode>(centity + GLOW_START_TIME, { 101,101,99,127 });
apex_mem.Write<float>(centity + GLOW_COLOR_R, 255 / itemglowbrightness); // r
apex_mem.Write<float>(centity + GLOW_COLOR_G, 0 / itemglowbrightness); // g
apex_mem.Write<float>(centity + GLOW_COLOR_B, 0 / itemglowbrightness); // b
}
if (shielddown && strstr(glowName, "mdl/weapons_r5/loot/w_loot_wep_iso_shield_down_v1.rmdl"))
{
item.enableGlow();
apex_mem.Write<int>(centity + OFFSET_GLOW_ENABLE, 1);
apex_mem.Write<int>(centity + OFFSET_GLOW_THROUGH_WALLS, 2); // 1 = far, 2 = close
apex_mem.Write<GlowMode>(centity + GLOW_START_TIME, { 101,101,99,127 });
apex_mem.Write<float>(centity + GLOW_COLOR_R, 0 / itemglowbrightness); // r
apex_mem.Write<float>(centity + GLOW_COLOR_G, 255 / itemglowbrightness); // g
apex_mem.Write<float>(centity + GLOW_COLOR_B, 255 / itemglowbrightness); // b
}
if (lightammomag && strstr(glowName, "mdl/weapons_r5/loot/_master/w_loot_wep_mods_mag_v1b.rmdl"))
{
@ -1377,11 +1400,23 @@ static void item_glow_t()
}
if (suppressor && strstr(glowName, "mdl/weapons_r5/loot/_master/w_loot_wep_mods_suppr_v2b.rmdl"))
{
item.enableGlow();
apex_mem.Write<int>(centity + OFFSET_GLOW_ENABLE, 1);
apex_mem.Write<int>(centity + OFFSET_GLOW_THROUGH_WALLS, 2); // 1 = far, 2 = close
apex_mem.Write<GlowMode>(centity + GLOW_START_TIME, { 101,101,99,127 });
apex_mem.Write<float>(centity + GLOW_COLOR_R, 0 / itemglowbrightness); // r
apex_mem.Write<float>(centity + GLOW_COLOR_G, 0 / itemglowbrightness); // g
apex_mem.Write<float>(centity + GLOW_COLOR_B, 255 / itemglowbrightness); // b
}
if (weaponmod && strstr(glowName, "mdl/weapons_r5/loot/_master/w_loot_wep_mods_chip.rmdl"))
{
item.enableGlow();
apex_mem.Write<int>(centity + OFFSET_GLOW_ENABLE, 1);
apex_mem.Write<int>(centity + OFFSET_GLOW_THROUGH_WALLS, 2); // 1 = far, 2 = close
apex_mem.Write<GlowMode>(centity + GLOW_START_TIME, { 101,101,99,127 });
apex_mem.Write<float>(centity + GLOW_COLOR_R, 255 / itemglowbrightness); // r
apex_mem.Write<float>(centity + GLOW_COLOR_G, 255 / itemglowbrightness); // g
apex_mem.Write<float>(centity + GLOW_COLOR_B, 255 / itemglowbrightness); // b
}
if (shotgunbolt && strstr(glowName, "mdl/weapons_r5/loot/_master/w_loot_wep_mods_mag_v3b.rmdl"))
{
@ -1719,7 +1754,7 @@ static void item_glow_t()
{
if(k==1)
{
for (int i = 0; i < 15000; i++)
for (int i = 0; i < 20000; i++)
{
uint64_t centity = 0;
apex_mem.Read<uint64_t>(entitylist + ((uint64_t)i << 5), centity);
@ -1754,7 +1789,7 @@ int main(int argc, char *argv[])
//const char* ap_proc = "EasyAntiCheat_launcher.exe";
//Client "add" offset
uint64_t add_off = 0x1419c0;
uint64_t add_off = 0x1419d0;
std::thread aimbot_thr;
std::thread esp_thr;

@ -61,8 +61,8 @@ float glowg = 0.0f; //Green Value
float glowb = 0.0f; //Blue Value
float glowcolor[3] = { 000.0f, 000.0f, 000.0f };
//Radar multi res
int wstimesx = 0;
int wstimesy = 0;
extern int wstimesx;
extern int wstimesy;
float fwstimesx = 170.0f;
float fwstimesy = 170.0f;
//MiniMap Radar
@ -321,6 +321,14 @@ static void Team20(int x, int y, int w, int h, RGBA color)
{
ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(x, y), ImVec2(x + w, y + h), ImGui::ColorConvertFloat4ToU32(ImVec4(color.R / 255.0, color.G / 255.0, color.B / 255.0, color.A / 255.0)), 0, 0);
}
static void Team21(int x, int y, int w, int h, RGBA color)
{
ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(x, y), ImVec2(x + w, y + h), ImGui::ColorConvertFloat4ToU32(ImVec4(color.R / 255.0, color.G / 255.0, color.B / 255.0, color.A / 255.0)), 0, 0);
}
static void Team22(int x, int y, int w, int h, RGBA color)
{
ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(x, y), ImVec2(x + w, y + h), ImGui::ColorConvertFloat4ToU32(ImVec4(color.R / 255.0, color.G / 255.0, color.B / 255.0, color.A / 255.0)), 0, 0);
}
bool menu = true;
bool firstS = true;
@ -433,6 +441,14 @@ void DrawRadarPoint(D3DXVECTOR3 EneamyPos, D3DXVECTOR3 LocalPos, float LocalPlay
{
Team20(single.x, single.y, minimapradardotsize1, minimapradardotsize2, { 218, 73, 145, 255 });
}
if (TeamID == 21)
{
Team20(single.x, single.y, minimapradardotsize1, minimapradardotsize2, { 218, 73, 145, 255 });
}
if (TeamID == 22)
{
Team20(single.x, single.y, minimapradardotsize1, minimapradardotsize2, { 218, 73, 145, 255 });
}
}
}
//MiniMap Radar Stuff
@ -501,11 +517,11 @@ public:
//
// First set is the x cord, then the y cord, then the screen pos from the screenshot, do the same for the second set.
//Battel Royal
//Screen res multi
world KingsCanyon(ImVec2(25223.177734, 28906.144531), ImVec2(1197 * wstimesx, 185 * wstimesy), ImVec2(10399.223633, 13334.792969), ImVec2(1014 * wstimesx, 381 * wstimesy)); //could be more accurate
//Screen res 1080p
world KingsCanyon(ImVec2(25223.177734, 28906.144531), ImVec2(1197, 185), ImVec2(10399.223633, 13334.792969), ImVec2(1014, 381)); //could be more accurate
world WorldsEdge(ImVec2(-9190.608398, 8443.554688), ImVec2(824, 412), ImVec2(-19529.794922, -8933.173828), ImVec2(707, 608));
world Olympus(ImVec2(0, 0), ImVec2(0, 0), ImVec2(0, 0), ImVec2(0, 0)); //to be measured
world StormPoint(ImVec2(-21264.427734, -47086.878906), ImVec2(711 * wstimesx, 983 * wstimesy), ImVec2(40298.070313, 21163.728516), ImVec2(1321 * wstimesx, 306 * wstimesy));
world StormPoint(ImVec2(-21264.427734, -47086.878906), ImVec2(711, 983), ImVec2(40298.070313, 21163.728516), ImVec2(1321, 306));
//Arena
world Overflow(ImVec2(-3344.994629, -4018.093018), ImVec2(552, 431), ImVec2(5039.592773, -4639.289063), ImVec2(1322, 489));
world DropOff(ImVec2(3135.113281, 1654.107666), ImVec2(1151, 603), ImVec2(-2920.918701, 811.240479), ImVec2(722, 663));
@ -630,6 +646,14 @@ ImVec2 worldToScreenMap(D3DXVECTOR3 origin, int TeamID) {
{
Team20(pos_x, pos_y, mainmapradardotsize1, mainmapradardotsize2, { 218, 73, 145, 255 });
}
if (TeamID == 21)
{
Team20(pos_x, pos_y, mainmapradardotsize1, mainmapradardotsize2, { 218, 73, 145, 255 });
}
if (TeamID == 22)
{
Team20(pos_x, pos_y, mainmapradardotsize1, mainmapradardotsize2, { 218, 73, 145, 255 });
}
}

@ -33,8 +33,8 @@ extern float glowg; //Green Value
extern float glowb; //Blue Value
extern float glowcolor[3];
//Radar multi res
extern int wstimesx;
extern int wstimesy;
int wstimesx = 1;
int wstimesy = 1;
extern float fwstimesx;
extern float fwstimesy;
//MiniMap Radar
@ -572,33 +572,24 @@ void Overlay::RenderMenu()
{
lengthws = 1080;
widthws = 1920;
wstimesx = 1;
fwstimesx = 170.0f;
wstimesy = 1;
fwstimesy = 170.0f;
}
else if (wss == 2)
{
lengthws = 1440;
widthws = 2560;
}
else if (wss == 3)
{
lengthws = 3840;
widthws = 2160;
}
if (wss == 1)
{
wstimesx = 0;
fwstimesx = 170.0f;
wstimesy = 0;
fwstimesy = 170.0f;
}
if (wss == 2)
{
wstimesx = 1.3333333;
fwstimesx = 226.0f;
wstimesy = 1.3333333;
fwstimesy = 226.0f;
}
if (wss == 3)
else if (wss == 3)
{
lengthws = 3840;
widthws = 2160;
wstimesx = 2;
fwstimesx = 340.0f;
wstimesy = 2;

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