@ -1015,7 +1015,7 @@ static void item_glow_t()
uint64_t entitylist = g_Base + OFFSET_ENTITYLIST ;
if ( item_glow )
{
for ( int i = 0 ; i < 15 000; i + + )
for ( int i = 0 ; i < 20 000; i + + )
{
uint64_t centity = 0 ;
apex_mem . Read < uint64_t > ( entitylist + ( ( uint64_t ) i < < 5 ) , centity ) ;
@ -1029,7 +1029,6 @@ static void item_glow_t()
{
//item.enableGlow();
}
char glowName [ 200 ] = { 0 } ;
uint64_t name_ptr ;
apex_mem . Read < uint64_t > ( centity + OFFSET_MODELNAME , name_ptr ) ;
@ -1098,7 +1097,13 @@ static void item_glow_t()
}
if ( phoenix & & strstr ( glowName , " mdl/weapons_r5/loot/w_loot_wep_iso_phoenix_kit_v1.rmdl " ) )
{
item . enableGlow ( ) ;
apex_mem . Write < int > ( centity + OFFSET_GLOW_ENABLE , 1 ) ;
apex_mem . Write < int > ( centity + OFFSET_GLOW_THROUGH_WALLS , 2 ) ; // 1 = far, 2 = close
apex_mem . Write < GlowMode > ( centity + GLOW_START_TIME , { 101 , 101 , 99 , 127 } ) ;
apex_mem . Write < float > ( centity + GLOW_COLOR_R , 255 / itemglowbrightness ) ; // r
apex_mem . Write < float > ( centity + GLOW_COLOR_G , 0 / itemglowbrightness ) ; // g
apex_mem . Write < float > ( centity + GLOW_COLOR_B , 255 / itemglowbrightness ) ; // b
}
if ( item . isBox ( ) )
{
@ -1231,7 +1236,13 @@ static void item_glow_t()
}
if ( lasersight & & strstr ( glowName , " mdl/weapons_r5/loot/_master/w_loot_wep_mods_lasersight_v1.rmdl " ) )
{
item . enableGlow ( ) ;
apex_mem . Write < int > ( centity + OFFSET_GLOW_ENABLE , 1 ) ;
apex_mem . Write < int > ( centity + OFFSET_GLOW_THROUGH_WALLS , 2 ) ; // 1 = far, 2 = close
apex_mem . Write < GlowMode > ( centity + GLOW_START_TIME , { 101 , 101 , 99 , 127 } ) ;
apex_mem . Write < float > ( centity + GLOW_COLOR_R , 255 / itemglowbrightness ) ; // r
apex_mem . Write < float > ( centity + GLOW_COLOR_G , 0 / itemglowbrightness ) ; // g
apex_mem . Write < float > ( centity + GLOW_COLOR_B , 0 / itemglowbrightness ) ; // b
}
if ( magsniper & & strstr ( glowName , " mdl/weapons_r5/loot/_master/w_loot_wep_mods_mag_sniper_v1.rmdl " ) )
{
@ -1259,11 +1270,23 @@ static void item_glow_t()
}
if ( stockregular & & strstr ( glowName , " mdl/weapons_r5/loot/w_loot_wep_iso_stock_folded_regular.rmdl " ) )
{
item . enableGlow ( ) ;
apex_mem . Write < int > ( centity + OFFSET_GLOW_ENABLE , 1 ) ;
apex_mem . Write < int > ( centity + OFFSET_GLOW_THROUGH_WALLS , 2 ) ; // 1 = far, 2 = close
apex_mem . Write < GlowMode > ( centity + GLOW_START_TIME , { 101 , 101 , 99 , 127 } ) ;
apex_mem . Write < float > ( centity + GLOW_COLOR_R , 255 / itemglowbrightness ) ; // r
apex_mem . Write < float > ( centity + GLOW_COLOR_G , 0 / itemglowbrightness ) ; // g
apex_mem . Write < float > ( centity + GLOW_COLOR_B , 0 / itemglowbrightness ) ; // b
}
if ( shielddown & & strstr ( glowName , " mdl/weapons_r5/loot/w_loot_wep_iso_shield_down_v1.rmdl " ) )
{
item . enableGlow ( ) ;
apex_mem . Write < int > ( centity + OFFSET_GLOW_ENABLE , 1 ) ;
apex_mem . Write < int > ( centity + OFFSET_GLOW_THROUGH_WALLS , 2 ) ; // 1 = far, 2 = close
apex_mem . Write < GlowMode > ( centity + GLOW_START_TIME , { 101 , 101 , 99 , 127 } ) ;
apex_mem . Write < float > ( centity + GLOW_COLOR_R , 0 / itemglowbrightness ) ; // r
apex_mem . Write < float > ( centity + GLOW_COLOR_G , 255 / itemglowbrightness ) ; // g
apex_mem . Write < float > ( centity + GLOW_COLOR_B , 255 / itemglowbrightness ) ; // b
}
if ( lightammomag & & strstr ( glowName , " mdl/weapons_r5/loot/_master/w_loot_wep_mods_mag_v1b.rmdl " ) )
{
@ -1377,11 +1400,23 @@ static void item_glow_t()
}
if ( suppressor & & strstr ( glowName , " mdl/weapons_r5/loot/_master/w_loot_wep_mods_suppr_v2b.rmdl " ) )
{
item . enableGlow ( ) ;
apex_mem . Write < int > ( centity + OFFSET_GLOW_ENABLE , 1 ) ;
apex_mem . Write < int > ( centity + OFFSET_GLOW_THROUGH_WALLS , 2 ) ; // 1 = far, 2 = close
apex_mem . Write < GlowMode > ( centity + GLOW_START_TIME , { 101 , 101 , 99 , 127 } ) ;
apex_mem . Write < float > ( centity + GLOW_COLOR_R , 0 / itemglowbrightness ) ; // r
apex_mem . Write < float > ( centity + GLOW_COLOR_G , 0 / itemglowbrightness ) ; // g
apex_mem . Write < float > ( centity + GLOW_COLOR_B , 255 / itemglowbrightness ) ; // b
}
if ( weaponmod & & strstr ( glowName , " mdl/weapons_r5/loot/_master/w_loot_wep_mods_chip.rmdl " ) )
{
item . enableGlow ( ) ;
apex_mem . Write < int > ( centity + OFFSET_GLOW_ENABLE , 1 ) ;
apex_mem . Write < int > ( centity + OFFSET_GLOW_THROUGH_WALLS , 2 ) ; // 1 = far, 2 = close
apex_mem . Write < GlowMode > ( centity + GLOW_START_TIME , { 101 , 101 , 99 , 127 } ) ;
apex_mem . Write < float > ( centity + GLOW_COLOR_R , 255 / itemglowbrightness ) ; // r
apex_mem . Write < float > ( centity + GLOW_COLOR_G , 255 / itemglowbrightness ) ; // g
apex_mem . Write < float > ( centity + GLOW_COLOR_B , 255 / itemglowbrightness ) ; // b
}
if ( shotgunbolt & & strstr ( glowName , " mdl/weapons_r5/loot/_master/w_loot_wep_mods_mag_v3b.rmdl " ) )
{
@ -1719,7 +1754,7 @@ static void item_glow_t()
{
if ( k = = 1 )
{
for ( int i = 0 ; i < 15 000; i + + )
for ( int i = 0 ; i < 20 000; i + + )
{
uint64_t centity = 0 ;
apex_mem . Read < uint64_t > ( entitylist + ( ( uint64_t ) i < < 5 ) , centity ) ;
@ -1754,7 +1789,7 @@ int main(int argc, char *argv[])
//const char* ap_proc = "EasyAntiCheat_launcher.exe";
//Client "add" offset
uint64_t add_off = 0x1419 c 0;
uint64_t add_off = 0x1419 d 0;
std : : thread aimbot_thr ;
std : : thread esp_thr ;