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@ -306,7 +306,7 @@ void Overlay::RenderMenu()
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ImGui::Text(XorStr("Smooth Aim Value:"));
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ImGui::SameLine();
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ImGui::TextColored(GREEN, "%.f", smooth);
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ImGui::SliderFloat(XorStr("##2"), &smooth, 85.0f, 150.0f, "##");
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ImGui::SliderFloat(XorStr("##2"), &smooth, 35.0f, 150.0f, "##");
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ImGui::SameLine();
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ImGui::Text(XorStr("85 To 100 Is Safe"));
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ImGui::Dummy(ImVec2(0.0f, 10.0f));
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@ -325,6 +325,11 @@ void Overlay::RenderMenu()
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ImGui::Sliderbox(XorStr("Health bar"), &v.healthbar);
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ImGui::SameLine();
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ImGui::Sliderbox(XorStr("Shield bar"), &v.shieldbar);
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ImGui::Sliderbox(XorStr("Line ESP"), &v.line);
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ImGui::SameLine();
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ImGui::Sliderbox(XorStr("Box ESP"), &v.box);
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ImGui::SameLine();
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ImGui::Sliderbox(XorStr("Name ESP"), &v.name);
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ImGui::Dummy(ImVec2(0.0f, 10.0f));
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ImGui::Text(XorStr("Player Glow Color:"));
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ImGui::ColorEdit3("##Glow Color Picker", glowcolor);
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@ -366,9 +371,10 @@ void Overlay::RenderMenu()
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config << v.healthbar << "\n";
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config << v.shieldbar << "\n";
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config << v.distance << "\n";
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config << v.line << "\n";
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config << v.box << "\n";
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config << thirdperson << "\n";
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config << std::boolalpha << minimapradar << "\n";
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config << std::boolalpha << lightbackpack << "\n";
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config << std::boolalpha << medbackpack << "\n";
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config << std::boolalpha << heavybackpack << "\n";
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@ -485,6 +491,9 @@ void Overlay::RenderMenu()
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config >> v.healthbar;
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config >> v.shieldbar;
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config >> v.distance;
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config >> v.line;
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config >> v.box;
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config >> v.name;
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config >> thirdperson;
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config >> minimapradar;
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config >> lightbackpack;
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