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@ -4,6 +4,7 @@
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#define VERSION STEAM
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#define VERSION STEAM
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#if VERSION == STEAM
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#if VERSION == STEAM
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#define OFFSET_ENTITYLIST 0x18c7af8
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#define OFFSET_ENTITYLIST 0x18c7af8
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#define OFFSET_LOCAL_ENT 0x1c76fb8 //LocalPlayer
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#define OFFSET_LOCAL_ENT 0x1c76fb8 //LocalPlayer
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#define OFFSET_NAME_LIST 0x81518d0
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#define OFFSET_NAME_LIST 0x81518d0
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@ -42,6 +43,9 @@
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#define OFFSET_GLOW_T2 0x2c4 //1193322764 = enabled, 0 = disabled
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#define OFFSET_GLOW_T2 0x2c4 //1193322764 = enabled, 0 = disabled
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#define OFFSET_GLOW_ENABLE 0x350 //7 = enabled, 2 = disabled
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#define OFFSET_GLOW_ENABLE 0x350 //7 = enabled, 2 = disabled
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#define OFFSET_GLOW_THROUGH_WALLS 0x360 //2 = enabled, 5 = disabled
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#define OFFSET_GLOW_THROUGH_WALLS 0x360 //2 = enabled, 5 = disabled
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#elif VERSION == ORIGIN
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#define OFFSET_ENTITYLIST 0x18c7af8
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#define OFFSET_ENTITYLIST 0x18c7af8
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#define OFFSET_LOCAL_ENT 0x1c76fb8 //LocalPlayer
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#define OFFSET_LOCAL_ENT 0x1c76fb8 //LocalPlayer
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#define OFFSET_NAME_LIST 0x81518d0
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#define OFFSET_NAME_LIST 0x81518d0
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@ -80,4 +84,5 @@
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#define OFFSET_GLOW_T2 0x2c4 //1193322764 = enabled, 0 = disabled
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#define OFFSET_GLOW_T2 0x2c4 //1193322764 = enabled, 0 = disabled
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#define OFFSET_GLOW_ENABLE 0x350 //7 = enabled, 2 = disabled
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#define OFFSET_GLOW_ENABLE 0x350 //7 = enabled, 2 = disabled
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#define OFFSET_GLOW_THROUGH_WALLS 0x360 //2 = enabled, 5 = disabled
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#define OFFSET_GLOW_THROUGH_WALLS 0x360 //2 = enabled, 5 = disabled
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#endif
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#endif
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