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@ -5,11 +5,11 @@
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#if VERSION == STEAM
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#define OFFSET_ENTITYLIST 0x1b0e678
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#define OFFSET_LOCAL_ENT 0x1ebf488 //LocalPlayer
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#define OFFSET_NAME_LIST 0xbc1c040
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#define OFFSET_THIRDPERSON 0x01af3520 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TIMESCALE 0x014ad600 //host_timescale
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#define OFFSET_ENTITYLIST 0x1b0e718
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#define OFFSET_LOCAL_ENT 0x1ebf528 //LocalPlayer
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#define OFFSET_NAME_LIST 0xbc1c1c0
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#define OFFSET_THIRDPERSON 0x01af35c0 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TIMESCALE 0x014ad6a0 //host_timescale
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#define OFFSET_TEAM 0x044c //m_iTeamNum
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#define OFFSET_HEALTH 0x043c //m_iHealth
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@ -36,13 +36,13 @@
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#define OFFSET_OBSERVING_TARGET 0x34b8 //m_hObserverTarget
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#define OFFSET_MATRIX 0x11a210
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#define OFFSET_RENDER 0x7641830
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#define OFFSET_RENDER 0x76419b0
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#define OFFSET_WEAPON 0x1a14 //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1ef0 //CWeaponX!m_flProjectileSpeed
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#define OFFSET_BULLET_SCALE 0x1ef8 //CWeaponX!m_flProjectileScale
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#define OFFSET_ZOOM_FOV 0x16b8 + 0xb8 //m_playerData + m_curZoomFOV
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#define OFFSET_AMMO 0x1644 //m_ammoInClip
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#define OFFSET_AMMO 0x1670 //m_ammoInClip
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#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
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@ -53,11 +53,11 @@
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#elif VERSION == ORIGIN
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#define OFFSET_ENTITYLIST 0x1b0e678
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#define OFFSET_LOCAL_ENT 0x1ebf488 //LocalPlayer
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#define OFFSET_NAME_LIST 0xbc1c040
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#define OFFSET_THIRDPERSON 0x01af3520 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TIMESCALE 0x014ad600 //host_timescale
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#define OFFSET_ENTITYLIST 0x1b0e718
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#define OFFSET_LOCAL_ENT 0x1ebf528 //LocalPlayer
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#define OFFSET_NAME_LIST 0xbc1c1c0
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#define OFFSET_THIRDPERSON 0x01af35c0 + 0x6c //thirdperson_override + 0x6c
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#define OFFSET_TIMESCALE 0x014ad6a0 //host_timescale
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#define OFFSET_TEAM 0x044c //m_iTeamNum
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#define OFFSET_HEALTH 0x043c //m_iHealth
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@ -84,13 +84,13 @@
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#define OFFSET_OBSERVING_TARGET 0x34b8 //m_hObserverTarget
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#define OFFSET_MATRIX 0x11a210
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#define OFFSET_RENDER 0x7641830
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#define OFFSET_RENDER 0x76419b0
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#define OFFSET_WEAPON 0x1a14 //m_latestPrimaryWeapons
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#define OFFSET_BULLET_SPEED 0x1ef0 //CWeaponX!m_flProjectileSpeed
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#define OFFSET_BULLET_SCALE 0x1ef8 //CWeaponX!m_flProjectileScale
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#define OFFSET_ZOOM_FOV 0x16b8 + 0xb8 //m_playerData + m_curZoomFOV
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#define OFFSET_AMMO 0x1644 //m_ammoInClip
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#define OFFSET_AMMO 0x1670 //m_ammoInClip
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#define OFFSET_ITEM_GLOW 0x2c0 //m_highlightFunctionBits
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